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This page indexes the various characters found in ''LightNovel/GoblinSlayer''. '''Warning: Unmarked spoilers may be ahead. Choose at your own risk before proceeding.'''

to:

This page indexes the various characters found in ''LightNovel/GoblinSlayer''. '''Warning: Unmarked spoilers may be ahead. Choose Proceed at your own risk before proceeding.risk.'''


This page indexes the various characters found in ''LightNovel/GoblinSlayer''. '''Warning: There may be unmarked spoilers ahead.'''

to:

This page indexes the various characters found in ''LightNovel/GoblinSlayer''. '''Warning: There may be unmarked Unmarked spoilers ahead.may be ahead. Choose at your own risk before proceeding.'''


* [[Characters/GoblinSlayerAdventurersGuildStaff Staff]]

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* [[Characters/GoblinSlayerAdventurersGuildStaff Guild Staff]]


This page indexes the various characters found in ''LightNovel/GoblinSlayer''. '''Warning: There may be unmarked spoilers ahead.'''
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[[AC:Main Characters]]




[[AC:Adventurers Guild]]





[[AC:Other Significant Players]]




[[AC:The Gods]]




[[AC:Antagonists]]






[[/index]]

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\n[[/index]]\n\n[[foldercontrol]][[/index]]


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[[header: Antagonists]]

[[folder:Goblins]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayergoblins.png]]

The very monsters that the Goblin Slayer is killing in his crusade. They're known for attacking various villages in the story.
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! General Tropes associated with Goblins

* AdaptiveAbility: {{Downplayed}}, but goblins are [[BrilliantButLazy amazingly quick to absorb new skills for how dimwitted and oafish their reputation is]]. The main reason Goblin Slayer is so adamant of leaving no survivors is because he is sure that one goblin just seeing his traps and techniques and living would then be able to reverse engineer his strategies and pass those new skills on to the rest of its race in time. [[spoiler:This can work against them sometimes, such as in volume 5 when the Snow Mountain goblins copy Goblin Slayer's loosened arrowheads trick and assume they must better all-round than what they were doing before if an adventurer is doing it, only to be rendered less effective than usual when using them on different targets]].
* AlienFairFolk: [[spoiler:Goblin Slayer's sister would tell him that goblins came from one of the sky's moons, specifically the green one. A peek into a portal mirror reveals goblins working a machine made entirely out of human bones under a pitch-black sky, surrounded by endlessly-stretching fields of green sand]]...
* AlwaysChaoticEvil: Make no mistake, these guys are some of the vilest depictions of your standard fantasy goblin in modern fiction. To put it ''mildly'', their entire existence rests on making people's lives as horribly miserable as can be.
* BaldOfEvil: For whatever reason, few if any goblins seem to have a full head of hair.
* CannonFodder: To adventurers, to other monsters, and even to each other. As long as an objective is eventually completed, the death toll matters little to goblins.
* ChildByRape: Every single goblin by default is one. ''And there's no end to them.''
* ChildrenAreInnocent: [[spoiler:Not at all. They know from an early age that acting helpless can easily gain an adventurer's mercy]].
* ColdBloodedTorture: When they aren't raping their kidnapped victims, they are committing this. There is no rhyme or reason for it, and they don't care if they prematurely kill the victim in the middle of their fun. After all, they can always just capture more.
* CycleOfRevenge: It never explicitly stated what started and who's responsible for the escalating series of attacks that eventually resulted in the goblins' trademark hatred and fervent pursuit of the destruction of human civilization, but they clearly see themselves as part of such a cycle against all other races. As Goblin Slayer notes, [[GuiltFreeExterminationWar it will only end when one side is completely eradicated]].
%%* DeathOfAChild: There's a reason that goblin children do need to be killed.
* DirtyCoward: No matter how strong they become, a goblin will remain a coward at heart. From lowly child to reigning Lord, the probability of fleeing at danger and abandoning fellow goblins to their fates remains roughly the same. Unfortunately, it is because of this that they are an everlasting threat.
* DominantSpeciesGenes: When they rape a woman, the child is always a goblin.
* DressedToPlunder: Quite a few of the boat-riding goblins underneath Water Town dress like pirates, [[RapePillageAndBurn appropriately enough]].
* EliteMook: Goblin champions, who are big and powerful enough to casually tear off an adventurer's head, and whom Silver-ranked adventurers (who otherwise see goblins as just newbie targets) regard as worthwhile challenges.
* EvilIsSterile: While they are fast learners, Goblins have no culture or ability to invent anything of their own. They'd rather just steal whatever they desire, and anything more advanced than their trademark debauchery is done through mimicry.
* ExplosiveBreeder: A thoroughly horrifying twist on the "breed like rabbits" analogy, as all goblins are [[ChildByRape forcibly bred from other species]]. Considering how '''many''' of these new (literal) bastards pop out of the ground all the time, [[RapeIsASpecialKindOfEvil do the math]]. In Volume 1, Goblin Slayer discovers four goblin children in a den and remarks that they would have numbered ''fifty'' before long.
* {{Expy}}: Rather than generic fantasy-based green-skins in the original web novel, the goblins were these to [[Manga/TerraforMARS the Terraformars]] - creatures fueled by ThePowerOfHate with specific [[EvolutionPowerUp evolutionary traits]] and [[AlienFairFolk non-terrestrial origins]].
%%** Intentionally or not, their concept is very similar to that of [[https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf "Tucker's Kobolds"]], now infamous in the ''TabletopGame/DungeonsAndDragons'' community, in the premise that a race known for being pathetic CannonFodder and usually dismissed by players, if given sufficient numbers, some nasty traps and a setting that puts the opposing party at a disadvantage, can and '''will''' wipe the floor with a group of adventurers many times their level.
* TheFarmerAndTheViper: The only thing that an adventurer is going to get out of sparing a Goblin straggler after clearing a nest is a Wanderer with a fresh batch of knowledge of adventurer fighting techniques, experience in exploiting human magnanimity, and [[ItsPersonal redoubled hatred of the Praying Races]]. This applies ''especially'' to [[EnfantTerrible Goblin whelps]].
* GoalOrientedEvolution: Some of Goblin Slayer's comments suggest that the specialized tier older Goblins develop into is determined through choice of the Goblin itself.
* GrassIsGreener: All goblins harbor a deep and all-consuming font of envy and resentment in what passes for their souls, exacerbated by the perpetual squalor of their lives and homes and their refusal to actively change any of it. They steal whatever they can, let it get destroyed from lack of maintenance, and do nothing but curse others for having nicer things. A good illustration of this comes from the goblin viewpoint chapter in Volume 4, where a goblin who took a spear from a captured adventurer decides he wants the belt his brother took instead, only to become outraged and possessive when he realizes his brother wants the spear as well.
* HatesEveryoneEqually: Every individual goblin views all non-goblins as wretched animals that exist to be subjugated and preyed upon until death, and all other goblins besides itself as dopey, fair-weather cronies to exploit and dispose of for its own gain.
* HateSink: ''And how!'' You'd be ''very'' hard-pressed to find any instances where you can sympathize with such creatures. Even then, they will rapidly and cheerfully yank that moment away with a fresh example of their vile cruelty.
* HellishPupils: Usually they are portrayed with BlankWhiteEyes, but the occasional GrossUpCloseUp in later chapters reveals bulging, goat/octopus-like eyeballs with a ''cluster'' of small, uneven pupils around the center one, with branches of them stretching to each corner of the eyes.
* TheHorde: The most common and savage of the "Unpraying," the monstrous races and servants of the Demon Lords and Evil Gods, goblins are obsessively hostile and completely incapable of being reasoned with. Guild Girl ruefully notes that even evil Lizardmen tribes and other traditionally villainous humanoid races are still open to the possibility of negotiations, and have at least [[ProudWarriorRaceGuy moderately constructive cultures]], Goblins are just ravaging marauders with no inclination of rising above their basest impulses.
* {{Hypocrite}}: Let's just say that no one calls out Goblins for being barbaric, wasteful, stupid, and arrogant more than other Goblins, or with less self-awareness.
* ImAHumanitarian: Goblins will eat anything they can find, but they especially like the taste of human flesh.
* InnateNightVision: They can see in the dark just fine and use it to their advantage. Unfortunately for them, this leaves them vulnerable to sudden bright lights (such as Priestess's Holy Light spell), which Goblin Slayer takes advantage of on numerous occasions
* ItCanThink: Goblins are dumb and weak, but they are also resourceful enough to know how to set traps, as well as to make use of wolves as sentry dogs.
** What is most concerning about goblins is their learning capacity; Goblin Slayer implies many of the tools and skills the creatures use are crude imitations of adventurers'. If that's not enough, hordes under servitude can be taught effectively by their masters, making them even more a hassle than goblins already ought to be.
** For example, they've already at some point figured out that if they see a light in the darkness, then chances are an adventurer was nearby to kill.
* KarmicDeath: With every foul KickTheDog moment they commit, you're going to ''want'' the death of every goblin to be as violent as Goblin Slayer can muster.
* TheKillerBecomesTheKilled: Every Goblin is born thinking they can rule the Frontier and take whatever they want, be it food, women, or somebody's life. Every Goblin massacred by Goblin Slayer is reminded of their proper place in the world - that of bloody smears staining the armor of adventurers.
* LackOfEmpathy: Every single goblin is a self-obsessed and pitiless savage who would watch every other creature on earth die with a smile. This extends to the rest of their race and even their nest-mates; no goblin has any genuine camaraderie with any other one, and the closest they get to mourning their dead is feeling personally affronted that a filthy adventurer would dare rob them of a spare MeatShield and prospective crony.
* MagikarpPower: Goblins are genuinely {{Mooks}} a dime a dozen, with all the intelligence and and individual effectiveness as that implies. Older goblins that have survived the gauntlet of adventurers for years though, they are a much different story. Some become leaders who ensure the survival of their horde, much to the detriment of everything else. Others grow strong enough to give elite adventurers a run for their money. [[spoiler:A rare few, such as Goblin Lords, throw off the characteristic stupidity altogether and develop intelligence on par, if not exceeding that, of a human]].
* MarsNeedsWomen: Regardless of race, any pregnancy sired by goblins will only result in another goblin. [[FridgeHorror Recall]] [[{{Squick}} those children]] [[FanDisservice and the kidnapped girls]] [[NightmareFuel in the introductory arc]]. The trope is even more fitting [[spoiler:given the hints that Goblin Slayer's sister's story that goblins hail from the green moon is actually true]].
* MoralMyopia: Whenever the story switches perspectives to that of the goblins, it is made very clear that they vehemently oppose humans and adventurers for slaughtering them in droves, taking away their children and homes to leave them with nothing. They are justified in their vengeance... [[NeverMyFault so says the wantonly sadistic thieves and rapists who actively prey on the weak without remorse or acknowledgement of consequences]].
* NiceJobBreakingItHero: ...or 'Heroes' as the case may be. The reason there are so many goblins running around in the world is due to the fact that there is so little reward in Goblin-related quests. People who ask to rid their farm of goblins often do not have the money to pay a proper adventurer to do so. Due to so many adventurers rejecting these quests, the goblins are allowed to RapePillageAndBurn with free rein.
** Because nobody save Goblin Slayer is actually doing ''any'' of these quests, the Guild has no choice but to send newbie adventurers en masse to deal with the problem at their nests...some of whom are ill-prepared to deal with the actual threat the goblins themselves pose. Those that survive and succeed are promoted straight-away without any fuss.
** According to Goblin Slayer, the problem is made even worse when people allow fleeing goblin children to live, letting them run away to grow up strong enough to get their vengeance.
** Not helping matters at all are central governing bodies like the Capital, who are too focused on the Demon Lord, politics, and internal affairs to spend any effort protecting the outskirt villages settling the Frontier, where the majority of goblin raids (and other monster attacks) occur. Villagers are forced to rely on adventurers they can't afford, when even a lonely military outpost could have sufficed in repelling the Frontier's threats.
* NiceJobFixingItVillain: But then, their atrocities also led to the birth of their worst nightmare: Goblin Slayer, a relentless crusader hellbent on hunting any and all goblins he can until either they go extinct or he dies.
* NormalFishInATinyPond: In spite of all the havoc they wreak on villages, most goblins really are just CannonFodder in the grand scheme of things. Every other species shown in the story (outside of rats) has individually proven to be far more destructive than even what a whole horde could possibly muster. Which, admittedly, doesn't say great things about the world. Still, at least one can take some small comfort in that most monsters are more likely to "kill" when attacking than to [[FateWorseThanDeath "abduct"]]...
* NotSoHarmlessVillain: Novice adventurers tend to significantly underestimate the threat goblins represent due to how weak they are individually. The Guild also provides less than stellar rewards for resolving goblin related problems, largely due to poor villages being the ones who submit them. This makes goblin hunting unattractive and fuels a misconception that weak monsters result in low prize money.
* OneGenderRace: Female goblins don't exist. ''Every single last'' goblin is born a male; hence their constant need to hunt for the females of ''other'' races just to... [[NightmareFuel multiply]].
* OOCIsSeriousBusiness: Goblin Slayer always makes a mental note whenever he sees or hears of a goblin behaving outside of the norm. The little beasties are creatures of habit and typically driven by their base desires first and foremost, so ''something'' must be powerful and fearsome enough to force a change of self-conduct. A vivisected corpse found in an alleyway? Captured victims not being raped already after a certain amount of time? [[ArsonMurderAndJaywalking Knowledge on how to make and row boats?]] All of these make for important details.
* OurGoblinsAreDifferent: Weirdly enough for a work all about goblins, subverted. Their behaviors and antics in ''Goblin Slayer'' aren't too far away from what you'd find in flavor text of many fantasy RPG's. Rather, it's how said antics are examined through the eyes of other characters that makes them fearsome instead of amusing. They are also very much in the Tolkien-ish mold, being an unrepentantly evil, feral, and cave-dwelling.
** That being said, as the series goes on and lore on them gets more detailed, they start to differentiate themselves by combining a number of more niche or obscure facets from other works together into one background; being a OneGenderRace who must [[MarsNeedsWomen reproduce with females of other species]] is a distinct departure from most mainstream depictions (though still a relatively common monster trait in [[Manga/{{Berserk}} certain]] hardcore {{Seinen}} works and particularly edgy {{Hentai}}), them being capable of EvolutionPowerUp is fairly unique outside of some video games, and [[spoiler:the fact that they are probably literal alien invaders to the setting is novel outside of the WarhammerFantasy setting]].
* RapePillageAndBurn: Their main MO. In addition to raiding lonely villagers, they're also known to rape women... even worse of a matter if you're an [[{{Elfeminate}} elf woman]].
* {{Sadist}}: An entire race of them, or else goblins wouldn't have been treated with nearly as much fear by their victims.
* SinisterSchnoz: Long and hooked as a vulture's beak, to a one.
* SmugSnake: Goblin Slayer mentions this will lead to their downfall; goblins think they're so superior to everything else that they can't fathom that other beings can copy their tactics and use it against them. So goblins fall for tricks and traps every time.
* SoleSurvivor: Nearly all "higher-tier" goblin types (except for Riders) start off as Wanderers; runaway, last living members of their original nests who travel across the land leading hand-to-mouth existences that either end with them starving to death out on their own... [[MagikarpPower or achieving evolution and then status in a new horde]].
* StarfishLanguage: In the manga, whenever goblins actually talk, their speech is rendered as large runic symbols scattered across their speech bubbles that often extend out of their boundaries.
* [[HisOwnWorstEnemy Their Own Worst Enemy]]: As stated above, the whole reason the goblins are so ruthless and sadistic is due to vengence against other races for the destruction of their homes and slaughter of their race. They feel justified in what they do, but they conveniently ignore the fact they go out of their way to kill anyone that isn't a goblin and happily kidnap and rape any woman they manage to grab on to. If anything, the goblins have only themselves to blame for the onslaught of their people.
* WouldHurtAChild: This alone would be bad enough, but they ''specifically'' seek out young girls to kidnap for their complete defenselessness.
* ZergRush: Goblins alone are weak, and dumb as a brick; but most low-level adventurers underestimate them due to the low reward of the quest. Thus, they can find themselves subject to this when they're ill-prepared.
** Even when adventurers aren't ill-prepared, they often succumb to this tactic because, no matter how easily they die, when it's one against a hundred, the odds are against the adventurers. It's mentioned that part of the reason adventurers who are high-leveled don't go after them is because it's high-risk and low reward, and Goblin-related deaths are downright nasty.

!Hobgoblins
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerhob.png]]

Goblins that have grown larger and put on more muscle. They act as bodyguards for nests.
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* TheBrute: Of the Goblin Race, easily big enough to single-handedly manhandle the average young adult adventurer in-universe.
* EliteMooks: Rarely become leaders of hordes, shown instead to mostly become the top enforcers of the actual leaders or remain solitary wanderers.
* EvolutionaryLevels: Clearest cut example among the Goblin sub-types; while all goblins become bigger and stronger continuously throughout their lives, hobgoblins develop radically different physical frames and more than double in body mass. They're also the only ones so far to be shown to have a third tier, with a rare few hobgoblins growing even further, enough to become the legendary, ogre-like goblin champions.
* StoutStrength: They tend to be rather corpulent.

!Goblin Shamans
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shaman.jpg]]

Goblins that have gained the ability to use magic. They often lead nests.
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* DealWithTheDevil: Most common shamans are more precisely warlocks in terms of how they actually get their magic powers; a minor demon or evil deity will sometimes temporarily possess or bond with a Wanderer, and the aftereffects of their spirit-inhabitation will leave the newly christened shaman with an instinctual understanding of spell-crafting.
* EvilGenius: They are not quite smart enough, but in terms of overall goblin intelligence they qualify. They display leadership skills, integral to an effective horde, and have the capacity to learn basic spells.
* PlayingPossum: The brand of goblin most likely to pull this trick when injured, not that Goblin Slayer ever falls for it.
* ShockAndAwe: Shamans during the Raid of the Farm are capable of using lightning magic. The first shaman Goblin Slayer faces in ''Year One'' also has the magic capacity to liberally spam Thunderbolt spells during their fight.
* SurroundedByIdiots: Tend to express this sentiment; particularly the chronologically first one faced by GS, who liberally whacks all his surviving followers with his staff when he discovers that his entire horde put together couldn't put down a solitary greenhorn adventurer.
* TheUsualAdversaries: Due to the fact that baseline goblins aren't a substantial threat to the MainCharacters without a leader, and the noted extreme rarity of champions, lords, and people able or willing to collaborate with their kind, shamans appear with increased frequency in the later light novels and spin-offs, and are by far the most often seen "evolved" goblins and the go-to [[MonsterOfTheWeek target of small, secondary hunts that take up only a few pages]].
* TooImportantToWalk: The first shaman Goblin Slayer ever faces forces his underlings to carry him into battle on a small, bone-constructed litter.
* TrapMaster: Goblin Slayer credits them as the primary architects of den defenses.

!Goblin Riders
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_riders.jpg]]

Goblins that have tamed captured wolves to the point they can use them as mounts.
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* BeastOfBattle: Well-stocked hordes would already use a wolf as an AngryGuardDog, but the riders lead them directly into battle.
* CripplingOverspecialization: Having the mental faculties to train a wolf to this extent shows a level of maturity well ahead of the curve of a bog-standard goblin, but the pay-out is these specimens never acquire the magic potential of shamans or increased stature of hobgoblins. Goblin Slayer also notes that they only ever develop in hordes that are extremely large and with easy access to resources, making the practice seem almost like a status-symbol for well-off raiders.
* HorseOfADifferentColor: Use wolves as this, serving as a bona fide cavalry unit for particularly numerous and aggressive hordes.

!Goblin Champions
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_champion.png]]

Heroes of the Goblin race, those that have become large enough to even be seen as ogres in terms of strength. One serves as the main antagonist of Volume 2 of the Light Novel.
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* AsskickingEqualsAuthority: In contrast to shamans and lords, self-grown champions have [[DumbMuscle almost no capacity for effective leadership or planning]], becoming leaders of hordes by feat of physical dominance.
* AxCrazy: The Water Town goblin champion loses what little composure he had after his first fight against Goblin Slayer, and rips apart his own men in a blind fury to try and kill him.
* BadBoss: The leader of Water Town barely qualifies as a boss. His horde only follows him because he's the biggest, he himself has no plans or sophisticated set-up, and he mostly fights by himself and sees his subordinates as meatshields, if he acknowledges their presence in the midst of battle at all. He's even ''worse'' in his reappearance, [[GiantFootOfStomping stomping on a peon who runs from Goblin Slayer]], and slicing through his own men like sheet paper just to get at him.
* BossInMookClothing: These things are strong enough that only Silver-ranked adventurers can stand up to them when they come out en masse during the Siege of the Farm.
* BoxingLessonsForSuperman: The distinction between hobgoblins and champions has less to do with build (seeing as the former can already exceed average humans in size and strength) as the phenomenon of champions living through enough battles to pick up decent, durable gear and at least some inkling of proper martial arts.
-->'''Heavy Warrior:''' I thought they were just really big goblins, but this thing knows how to ''fight!''
* CarryABigStick: They often carry clubs.
* DumbMuscle: In spite of likely being the heaviest hitters of the horde, champions evidently don't have much in ways of brainpower. Goblin Slayer was able to easily rodeo one and trick it into swinging several times, killing countless goblins in droves.
* EyeScream: Goblin Slayer rips the eye out of the champion leading the horde in Water Town.
* GiantMook: Their basic size utterly dwarfs even the very biggest and most muscular of human fighters seen and they edge out [[GentleGiant Lizard Priest]] in height and breadth. Ones allowed to monopolize horde resources can grow even further until they rival ogres in size, as demonstrated by the Water Town Boss.
* GrievousHarmWithABody: During the Battle of the Farm, one champion gets a hold of an adventurer and throws him halfway across the valley with enough force to bounce, leave a crater, and hit a boulder with a splat. Several other fighters are sent sprawling to avoid the human missile, and one rookie that sees the mangled corpse left behind [[StressVomit vomits in horror]].
* KingMook: A particularly large champion leads his own horde in the sewers of Water Town. Most of his page-space just shows how bad an idea it is to let TheBrute set his own rules, as this particular horde has no organization, no base defenses, and the champion [[BadBoss ends up killing most of his horde himself through friendly fire]].
* ImAHumanitarian: [[spoiler:Volume 2's champion was in the middle of eating Priestess before Goblin Slayer strangles him into stopping]].
* LargeAndInCharge: The goblin champion leading the horde beneath Water Town is a towering brute, easily rivaling Volume 1's ogre in both height and physical power.
* LecherousLicking: In the manga, The Water Town champion drags his tongue across Priestess' face with a sneer in between taking bites out of her shoulder.
* MoralMyopia: In Goblin Slayer's rematch with the champion in Volume 2, he lures it into pancaking goblins several times in a row. The champion becomes angrier and angrier with every failed attack and blames Goblin Slayer for his companions' deaths, when perhaps the lug should have stopped after the first swing. [[{{Hypocrite}} That's not counting an earlier moment when he used a fellow goblin as a meat shield without hesitation]].
* WhatTheHellAreYou: Mixed alongside WhyWontYouDie, the Water Town champion asks both these questions repeatedly in an increasingly panicked tone as it tries and fails to shake Goblin Slayer off after he gets up from being knocked across the room and starts strangling it.

!Goblin Lords
[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/goblin_lord.jpg]]

Kings of the goblin race, these goblins have gained intellect and ambition, allowing them to command hordes to great effectiveness.
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* AllEncompassingMantle: The goblin lord leading the assault on the farm wears a rough, voluminous cloak with a fur collar.
* AnAxeToGrind: The lord assaulting Cow Girl's farm wields an ornate battleaxe [[spoiler:taken as a trophy off of an evidently high-level adventurer]], and is rather proficient with it in its fight against Goblin Slayer.
* ArmorPiercingAttack: The goblin lord is strong enough and his battleaxe well-made enough to cave in Goblin Slayer's buckler in one hit, cut through it in two, and sunder it completely and break Goblin Slayer's wrist in three.
* AuthorityEqualsAsskicking: A dedicated thinker he may be, but no Goblin ever got to the top of the pile by being easy to put down. He can even fight toe-to-toe with Goblin Slayer, a [[ExperiencedProtagonist specialized Silver-ranked veteran adventurer]] who has spent half his life preparing to find and kill goblins just like him!
* BadBoss: Beheads his scout and personal aide out of hand for criticizing him, sends the remainder of his forward army out against the adventurers despite being outmatched to cover his retreat while they die, considers his troops worthless, and his flashbacks reveal he had a habit of literally shoving his fellows at adventurers as a distraction technique while still a grunt.
* BeardOfEvil: A short fringe of ratty black hair framing his jawline.
* CarpetOfVirility: His flashbacks show he has a large patch of greasy back hair across his chest. Being a goblin (with all the [[DirtyCoward traits]] [[SmugSnake that]] [[RapeIsASpecialKindOfEvil implies]]) it's a signifier of repulsiveness on him.
* CoolCrown: Befitting the acquired title of lord, the one we see wears a helmet-like winged crown, with antlers outfitting as the wings. [[WardrobeWound He gets extra pissed when Goblin Sayer knocks it off with a slash of his sword]].
* CrossPoppingVeins: His veins bulge with adrenaline and frustration when he is confronted by Goblin Slayer, and as the fight between them drags on, they just throb worse and extend across more of his face like [[Manga/OnePiece Doflamingo]].
* DareToBeBadass: Weirdly enough. The goblin lord in the first light novel presents a RousingSpeech to drive its horde up in an excited fervor, while simultaneously displaying its eloquence (at least in its own tongue).
* TheDreaded: [[ExperiencedProtagonist Goblin Slayer]] doubts his chances of ''surviving'' a fight against a lord by himself, and evidence of one near the farm sends him booking to tell Cow Girl DontAskJustRun immediately. News of a horde on the march with a lord at the helm has the veteran adventurers, quick to brush goblins off and disparage Goblin Slayer any other time, regard each other with genuine sobriety and worry. That should tell you all you need to know about the threat they represent.
* EloquentInMyNativeTongue: Particularly in the manga, where his speech when commanding other goblins or thinking of his next move can become almost flowery at points.
* EvilGenius: To the point where they can form strategies and match wits with humans when push comes to shove. Although, it says something about both them and Goblins in general that they are the ones capable of ''long-term planning''.
* FearsomeFoot: The goblin lord in the end of Volume 1 is given extremely long, muscled, dinosaur-like digitigrade legs in the manga adaptation, which are shown off prominently when he [[TrampledUnderfoot crushes the severed head of his servant while fleeing the battlefield]]. It is worth noting that not only is this feature unique to him (or at least not nearly as pronounced in other goblins), but his flashback shows that his foot configuration [[EvolutionPowerup became more warped and animalistic with age and development of his eventual lordly cunning]].
* FromNobodyToNightmare: Started as just another goblin whelp, pitiable-looking enough that an adventurer didn't even want to kill him, but grew to be a ruthless and bloodthirsty MonsterLord with enough power at his command that Goblin Slayer himself needed to buy the services of the entire rest of the Adventurers Guild to oppose him.
* GeneralRipper: The one that attacks the farm leads a horde of over one hundred Goblins with uncommon discipline, and his capacity for deferred gratification has refined, not restrained, his natural Goblin bloodlust.
* GoodScarsEvilScars: Has a large slash across his face and a chunk taken out of the right corner of his mouth.
* ISurrenderSuckers: The lord leading the Raid of the Farm has a tendency of doing this. It performed this on an adventurer as a child, [[spoiler: braining her with a rock once her back was turned]]. It retreated from battle the moment its horde was being pushed back, intending to try again after replenishing numbers with its stock of captured women. It tried to prostrate while under [[spoiler:Priestess']] mercy, lying through its teeth as it begged to be let go. [[spoiler: Goblin Slayer saw to make certain it never surrenders again]].
* ItCanThink: All goblins display this trope to some extent, but Lords express it the best with near-human levels of intelligence and cognition.
* KarmaHoudiniWarranty: The fact that Volume 1's Goblin Lord achieved his status in the first place means that he's been screwing over people and fellow goblins alike for a long, long time. His backstory only offers a glimpse of the many atrocities he's committed and gotten away with. Naturally, Goblin Slayer is there to finally punch his overdue ticket.
* TheKillerBecomesTheKilled: Applies to all goblins, but this one in particular gets it good: [[spoiler:After Priestess ensnares it between two Protection walls like a pressed cockroach, Goblin Slayer slips in his broken sword and crushes the lord's windpipe]] .
* KnowWhenToFoldThem: Is perfectly able and willing to abandon a fight and a horde that he knows he is about to lose. His inner monologue while running away implies that the Farm Raid isn't the first time he has cut his losses to start over from scratch. [[spoiler:Too bad for him that Goblin Slayer is the one adventurer that leaves no survivors]].
* TheLeader: They play this role to their goblin hordes.
* LeanAndMean: Stands almost twice as tall as his baseline grunts, and though he's packed on quite a bit of muscle throughout his violent life, it's almost all in his legs, [[DirtyCoward a feature he has no qualms of utilizing to cut a hasty dash away from the first sign of danger]].
* MonsterLord: ExactlyWhatItSaysOnTheTin. Goblin Lords are considered the pinnacle form of their kind, and their capacity for uniting and organizing scores of other goblins under their direction is viewed as just as much of a special power/characteristic as a shaman's spellcasting or a champion's quintupled muscle mass.
* NotSoDifferent: The sole survivor of its family, giving birth to a vehement grudge against its attackers that lasts a lifetime. It gets stronger from its encounters, gets more cunning, cycling through different weapons and methods until it ascends to the top rank among its contemporaries. And Goblin Slayer has been aware of that since the very beginning.
* OffhandBackhand: When the assault on the farm starts to visibly be pushed back, his MookLieutenant standing directly beside him turns and starts screaming at him angrily [[StarfishLanguage in gobbledygook]]. The Lord just swings his arm back without even a twitch of warning, neatly decapitating him with his axe before sending in the goblin champions to attack...and then turning tail and fleeing into the woods.
* OutGambitted: The goblin lord encountered at the end of Volume 1 has lived his life in preparation to leading a march through the Human Frontier. He has spent years amassing a horde of over a hundred strong, about half of whom are specialized ranks, including no less than ''ten'' specimens of the near-mythic [[BossInMooksClothing goblin champion]]. He leads smart, he has all his ducks in a row, he uses legitimate tactical maneuvers such as cavalry charges on the enemy's flanks and a vanguard with a HumanShield wall to provide cover for his spellcasters, by all measures he was poised to steamroll the outlying farmland. It's merely his misfortune that his march brought him immediately up against Goblin Slayer, a man with near-psychic understanding of goblin thinking and fighting, and Guild Girl, a girl that understands the true danger of goblins and has access to the funds to bribe veteran adventurers into finally taking his kind on seriously.
* ProperlyParanoid: When you're a goblin, there's never a situation where you're wrong to run away. [[spoiler:When you're a goblin in Goblin Slayer's sights, there's [[OutGambitted nowhere you can run]] that will save your hide]].
* SlasherSmile: Grins maniacally at the sight of humans falling before him.
* SmugSnake: Of the "very nearly qualifies as MagnificentBastard but falls just short" category. As detailed above, he is legitimately a high-level threat physically, intellectually, and resources-wise, but is simply edged-out by Goblin Slayer and friends. Also helping his case is that his DirtyCoward nature mitigates his arrogance and lets him recognize [[KnowWhenToFoldThem when it's best to just give up,]] but its still not enough to prevent him from assuming he holds the upper-hand when entering a fight or gloating if it looks like fortune has turned in his favor.
* TheStrategist: According to Goblin Slayer, a lord has to forgo achieving magic potential like a shaman or building the extreme bulk of a hob in order to develop the analytical, problem-solving mindset needed to discipline a horde to the extent they do. Again, it says a lot about Goblins that instilling halfway-decent long-term planning and large-scale organizational skills takes as much dedication and resources as extreme body-building or learning how to cast spells.
* WoundedGazelleGambit:
** Killed an adventurer while still just a toddler-equivalent by playing up his defenselessness and fear until she turned her back for him to jump.
** Tried doing it once more to [[spoiler:Priestess]] the moment he realized his arrestor wouldn't be intimidated into releasing him. He plays his pitiful groveling for all its worth. This time around, it ends in abject failure.
* YouNoTakeCandle: {{Downplayed}} to the point of being {{Averted}} - him using the CommonTongue when pleading for Priestess to release him comes out mostly in complete, grammatically correct sentences, and the parts where he swallows his words or has stilted diction can be ascribed to him being [[JustForPun pressed for breath]] and trying to play up how pathetic he was.

!Goblin [[spoiler:Paladin]]
[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/goblinpaladin.jpg[[/labelnote]] to see this character]]

An utterly new breed of goblin encountered and fought by Goblin Slayer's party in Volume 5. Even smarter than a lord, as well equipped and martially skilled as a veteran adventurer - the new pinnacle of goblinkind and heralded as the "hero" of the goblin race.
----
* ArmorPiercingAttack: His stolen silvered sword can easily cut through Goblin Slayer's shield and armor. [[spoiler:Goblin Slayer is able and willing enough to allow such an attack to punch through so he can catch hold of it, stealing back the sword as the original owner requested]].
* BishounenLine: {{Downplayed}}; [[spoiler:the paladin still has the face of a setting-typical [[{{Gonk}} goblin]], but he is of completely human stature and body type, as opposed to the hunched or animalistic stances of his lesser kin, and his way of carrying himself is likewise almost noble]].
* TheBlacksmith: [[spoiler: At least intended to become one; his ultimate goal was for him and his horde to learn how to craft iron weapons and armor for themselves]].
* BrightIsNotGood: His armor is boldly painted and his silvered sword cuts a white line through the air, and he is probably the most dangerous goblin to ever exist.
* TheChosenOne: [[spoiler:Basically this of the goblin race; certainly, few if any of the others of his kind have ever received divine favor, and the cult most of his followers were a part of got it in their heads to coronate him as the great leader of their race]].
* ChurchGoingVillain: [[spoiler:In a novel twist, here is religious fantasy villain who worships one of his setting's ''non-evil'' deities]].
* {{Counterspell}}: Can whip this out on the fly to disable a Snare that Dwarf Shaman had set directly in front of his charging army.
* DarkMessiah: [[spoiler:Was to be crowned this to goblinkind after completing his metamorphosis into this new class of higher goblin. Sadly for the goblins, Goblin Slayer showed up that very day to crash the ceremony and put him down before he could live up to expectations]].
* EvilGenius: [[spoiler:Goblin Slayer credits him with a [[EmpoweredBadassNormal divinely boosted learning capacity]]. He's learned combat techniques from observing adventurers well enough to give Goblin Slayer a run for his money, can indeed devise counters to his fighting style from seeing his moves just once each, and instills enough discipline in his ranks to get them to actively build things and perform sophisticated religious rituals]].
* LightIsNotGood: [[spoiler:Beyond his white armor, the goblin paladin is explicitly a "Holy Knight" and in a major twist, he is not a blackguard of some generic GodOfEvil, despite his affiliation with an evil cult. He is instead the devotee of the god of wisdom and knowledge]].
* LuckilyMyShieldWillProtectMe: Makes enough use of his shield to actually survive trading blows with Goblin Slayer twice.
* MagicKnight: [[spoiler:Comes with being a Paladin of the God of Wisdom. A skilled spellcaster specializing in healing and reinforcement magic who is also a skilled warrior, he's one of Goblin Slayer's most dangerous foes to date]].
* MonsterKnight: [[spoiler:The illustration depicting his fight with Goblin Slayer shows him in brightly painted plate armor and wielding a kite shield alongside his stolen silvered sword]].
* NoCureForEvil: {{Averted}}; [[spoiler:the biggest red flag to Goblin Slayer that something unprecedented is behind the Snow Mountain horde is when he sees a goblin he had shot with a poisoned arrow back on the battlefield with a magically-healed scar]].
* {{Paladin}}: [[spoiler:[[ExactlyWhatItSaysOnTheTin Epithets don't lie]] - his power and intellect are bolstered by his making a pact of devotion to the divine]].
* ReligionOfEvil: [[spoiler:In an odd twist, he has teamed up with one (specifically the "cult of the Green Crescent Moon" that worships his kind's home) but is himself inducted in a different, not-necessarily-evil faith]].
* UnstoppableRage: Uses the spell "Lunacy" to drive his subjects into a fearless berserker frenzy to run down Goblin Slayer's party.
* VillainousValour: [[spoiler:All traces of goblin cowardliness have long since been burned out of him. He doesn't hesitate for an instant to leap through fire and collapsing walkways to pounce on his foes. He can even instill this in his lowly subjects, who display an unheard of level of camaraderie and competence for a goblin horde, with one even [[TakingTheBullet jumping in front of an arrow]] for him. I repeat; ''a goblin willingly laid down its life for him'']].
* WalkingSpoiler: Its entire existence is a major reveal for the plot of the fifth volume.
[[/folder]]

[[folder:Ogre]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/ogre.png]]

A minor antagonist occupying an ancient man-made fortress, he made his name in infamy for possessing both incredible strength and magical prowess. He was granted an army of goblins by one of the Demon Generals, which naturally draws the attention of Goblin Slayer and his team.
----
* AccidentalMisnaming: Not so much as "misnaming" as it is "forgetting"; Goblin Slayer never bothers to remember the ogre's name. The ogre takes offense with that.
* ArrowCatch: Grabs one of Elf's arrows out of the air when the party tries to rush him. Does it again when she tries to interrupt his spell-casting, though he's distracted enough that all he can do is let them pierce his free hand, [[HealingFactor to little real effect]].
* CarryABigStick: As expected of Oni, he wields an iron club (specifically an Aribo, for those curious).
* CruelAndUnusualDeath: Yeah, he may be an evil sadist at heart, but [[spoiler:getting bisected and repeatedly stabbed to finish the job]] is a nasty way to die.
* EyeScream: Elf shoots his eye out. [[HealingFactor He almost instantly grows it back when he pulls it out]].
* GeniusBruiser: Despite his massive, muscular appearance, he's no slouch in the mental departments either, as he's able to command a nest of goblins and possess mighty magical powers in addition to that.
* HalfTheManHeUsedToBe: [[spoiler:A Gate Scroll is a surprisingly devastating weapon with the right mindset and tons of sea water]].
* HealingFactor: It's bad enough that most attacks can't even draw much blood, but he also sports a powerful regenerative ability that can restore a destroyed eyeball within seconds. [[spoiler:It's a shame for him that he can't regenerate his entire body from the torso down]].
* HeroKiller: Has personally killed at least a few high-profile Silver-ranked adventurers in his past. His infamy and strength is what leads a Demon General to ordain him a captain of the armies of chaos with a goblin army at his command.
* HumiliationConga: The ogre is put under this in the end. After proving himself to be capable of taking on the entire party single-handedly, [[spoiler:Goblin Slayer simply one-shots him with an improvised water jet cutter. He is outraged that Goblin Slayer would reserve that kind of power just to massacre goblins, basically equating him to the mere mooks. In his final moments, he could only cry fearfully and curse Goblin Slayer for considering him beneath notice, as the latter stabs him repeatedly with a simple sword to finish him off]]. And just to add the final insult to injury, [[spoiler: Goblin Slayer hardly recalls ogre's existence afterwards, much less his name. Only a couple days later, he had to be reminded by Priestess that they ever encountered one]].
* IHaveYouNowMyPretty: Priestess stopping his Fireball brought as much of his attention to her as it did contempt. He takes sadistic pleasure in taunting her comrades on how, after he kills them, he will take her as [[ImAHumanitarian food]], [[MarsNeedsWomen a goblin bearer]], or [[SexSlave his personal toy]].
* KillItWithWater: [[spoiler:How Goblin Slayer ultimately puts this monster down. No, not by drowning him. By ''bisecting him'']].
* LargeAndInCharge: Is easily twice the height of Lizard Priest if not more, who's no slouch when it comes to size himself. Then there is the case of his army, but Goblin Slayer had already taken care of that problem.
* {{Oni}}: Is certainly this, rather than [[OurOgresAreHungrier its other naming counterpart]]. The loincloth, characteristic iron club, and ability to cast magic gives it away.
* PlayingWithFire: It mainly uses a Fireball spell in its fight with the party. In the ogre's case, however, his fireball is akin to throwing ''a miniature sun''.
* RunningGag: He becomes one. At some point in a novel, Goblin Slayer will wonder what an ogre is, [[ButForMeItWasTuesday never mind the fact that he killed one]].
* StarterVillain: The very first challenge the party faces together and the first significant non-goblin threat Goblin Slayer has faced since he became a veteran if not ever, the quest that ends with his demise marks the beginning of Goblin Slayer's road to becoming a "true" adventurer.
* SuperToughness: Part of the reason why he is such a challenge is because blades can't penetrate his skin. Even soft tissue like his eyes, which would be obvious weak points, is rendered fruitless due to his natural regeneration. [[spoiler:Of course, as Goblin Slayer proves, there is a limit to his durability]].
* TalkingIsAFreeAction: {{Defied}}, then DoubleSubverted - he charges at the group with his club while Dwarf was chanting to cast an elemental spell, quipping at him if he really thought he'd let them just cast with impunity. Elf then [[EyeScream shoots him in the eye]], and Dwarf can just pick up where he left off in his chant while he's distracted to no ill effect.
* ThereIsNoKillLikeOverkill: He entertains this notion twice with his massive Fireball, intending to char the whole team into cinders in one fell swoop. The first time was stopped by Priestess casting Protection twice. [[spoiler: The second has Goblin Slayer return the favor in kind]].
* WakeUpCallBoss: He is introduced with a brief history detailing how he killed countless adventurers, many of them Silver-ranked, and it shows: No one in the party could inflict anything more than ScratchDamage on him, and he comes dangerously close to killing them all multiple times. Goblin Slayer is forced to change tactics after a single swing seriously injures him.
[[/folder]]

[[folder:Dark Elf]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerdarkelf.jpg]]

A summoner and remnant of Evil Sect, the nebulous cult operating beneath Water Town until a Platinum-ranked hero took it down. He attacked Goblin Slayer's town on the night of the Harvest Festival in a bid to summon Hecantocheir, the hundred-handed giant.
----
* AlwaysChaoticEvil: [[MySpeciesDothProtestTooMuch There are the rare occasions of course]], but dark elves are generally agents of chaos who find joy in destruction and turmoil, and this one is no different.
* AnArmAndALeg: [[spoiler: A well-placed throw of a mambele slices off the arm carrying his magic artifact, disabling his arrow deflection]].
* AnnoyingArrows: Due to Hecantocheir's protection, he deflects piercing projectiles with ease. [[spoiler:Once deprived of that protection though, he gets an arrow straight through his throat]].
* DisintegratorRay: His strongest spell not part of a greater ritual.
* EvilIsHammy: This dude just simply won't shut up. An interlude title in the light novel even lampshades it: "Of The Mastermind, Quite Full Of Himself Behind The Scenes".
* {{Foreshadowing}}:
** The goblins Goblin Slayer had been exterminating lately were nested in odd locations such as faraway mines instead of dens, and take too long to touch their captives before they could be rescued. Additionally, the usual torrent of goblin-slaying quests flooding the bulletin boards have trickled to a complete stop. As Goblin Slayer notes, there is almost always an outside factor that could have goblins behaving so erratically and reserved.
** He was one of two cloaked figures seen lurking around town while everyone was preparing the Harvest Festival. His presence had been noted by both Goblin Slayer and High Elf Archer, but they went on with their business instead of investigating closer.
* HoistByHisOwnPetard: [[spoiler:He was the one who supplied the rhea traitor with the goblins' stock of poisoned blades. Goblin Slayer, having already taken care of the rhea and filched a poisoned knife for himself, cuts the Dark Elf to seal his fate]].
* TheManBehindTheMan:
** He was a member of the sect conducting dark rituals within Water Town's labyrinth, and thus had a hand producing the goblin infestation. And, [[spoiler:considering his fondness for human sacrifices, the vivisected girl whose discovery initiated the whole investigation into the sewers in the first place may very well be his handiwork]].
** He was responsible for there being relatively quiet goblin activity before the Harvest Festival in Volume 3, seeing as he was preparing them for a march into town.
* MissionFromGod: He received a vision from his Dark God that drove him to start the events of Volume 3.
* MultiArmedAndDangerous: Because he is an apostle of Hecantocheir, he can cast a spell that grows five additional arms from his back, granting a total of seven. The spiritual arm granted as a protective enchantment would add to become eight.
* NightmareFetishist: Repeatedly calls the Goblins under his command "adorable."
* NoManOfWomanBorn: Because he is protected by Hecantocheir's enchantment, [[AnnoyingArrows arrows aimed at him are simply caught out of the air and nullified]]. This becomes a problem when [[TakingYouWithMe he attempts a last-ditch spell at death's door]] and is too distant to be stopped by most other means. [[spoiler: So Goblin Slayer chucks a unique throwing knife at him. Because it was designed to slash instead of pierce, the weapon successfully lops off the Dark Elf's arm]].
* SummoningArtifact: The biggest factor that makes him a threat is an artifact resembling a HandOfGlory. Granted to him by the gods of chaos ([[spoiler:[[TheManBehindTheMan implied to be]] [[KillerGameMaster Truth]]]]), it allows him to grow arms and manifest a ghostly limb of Hecantocheir that plucks arrows straight out of the air. He intended to use it to summon the real deal during the events of Volume 3.
* TakingYouWithMe: [[spoiler:He was already pissed off when Goblin Slayer managed to land a single strike on him, but when it turned out the wound was fatally poisoned, he mustered all of his reserves into a last spell that would have wiped the party out. An arrow through the neck prevented him from finishing the incantation]].
[[/folder]]

[[folder:Rhea Scout]]
[[quoteright:334:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerrheascout.png]]

A former Steel-ranked adventurer who was disgraced after it was discovered he was hoarding loot for himself from his party.
----
* DirtyCoward: Admits in his internal monologue that he actually doesn't care about being promoted because he hates putting himself in dangerous situations and is content to take easy quests and horde any loot he lucks into for profit.
* DisproportionateRetribution: Is entirely ready to jump Guild Girl with a knife when she demotes him, only stopped by awareness that Goblin Slayer would bash his skull in if he tried. [[spoiler:Blaming his shame on Goblin Slayer for not vouching for him, Rhea Scout joins with the Dark Elf, leader of an ApocalypseCult and his [[TheHorde troop of goblins]], all in a bid to kill Goblin Slayer for what he sees as abetting his humiliation]].
* {{Expy}}: A smarmier, more [[TheDandy affectatious]] version of [[Manga/DungeonMeshi Chilchuck]]; like the latter, he's [[OnlyInItForTheMoney only interested in looting]].
* FlechetteStorm: Pulls out some throwing darts [[spoiler:in his fight with Goblin Slayer]].
* HandsomeLech: Fairly bishie-looking for a hobbit {{Expy}}, and the first hint we get that the guy is scummy is when he starts having sleazy thoughts about Guild Girl.
* {{Hobbits}}: Here called "Rheas". He's a fairly stereotypical specimen of manga-style [[SerialNumbersFiledOff not-Halflings]]; a spoon-eared TokenMiniMoe whose kind is the designated rogues of the fantasy setting in question. [[spoiler: though he takes the negative implications of such traits to the extreme conclusion, his NinjaLooting habits in particular giving him more in common with a [[Literature/{{Dragonlance}} Kender]] than a Hobbit]].
* NinjaLooting: His major crime that gets him demoted and banned from town. Evidence of how much he is scalping his fellows of money can be seen in just how shabby and ragged the rest of his party are in comparison to him and the previous Steel-rank crew from Volume 1.
* PoisonedWeapons: [[spoiler:The Goblins provide him with a toxin to coat his blades with when he attacks Goblin Slayer and Guild Girl]].
* StopBeingStereotypical: Guild Girl caps off her ReasonYouSuckSpeech by saying that the report of his behavior is just going to reinforce prejudices against Rheas as untrustworthy natural thieves. [[VillainHasAPoint Scout internally calls her out on being sanctimonious for going there]].
[[/folder]]

[[folder:Evil Wizard]]

An evil wizard that Heavy Swordsman, Spearman, and Goblin Slayer team up to hunt down together in Volume 4.
----
* DestinationDefenestration: How Goblin Slayer kills him.
* EvilGloating: Starts a prepared speech when Spearman, Heavy Warrior, and Goblin Slayer make it to the top of his tower. He barely gets two lines out before Goblin Slayer chucks a sword through his lung, [[NoManOfWomanBorn which only really shut him up for a little bit]].
* InterimVillain: Is just a random evil spell-caster off to the side between Volume 3's Dark Elf (who was TheManBehindTheMan to several high-power goblin nests and pawn of choice of the GreaterScopeVillain), and Volume 5's [[spoiler:next evolution of the goblin threat]]. Hell, the hunt for him isn't even the central focus of the volume.
* KarmicDeath: Spent weeks sending his gargoyles out to kill anyone one who approached his turf, and then Goblin Slayer and friends put an end to him the same way his creatures liked to kill; dropping him from on high.
* MageTower: Operates out of one. It's height is integral to Goblin Slayer's method of killing him.
* NoManOfWomanBorn: He believes he is protected from harm by a prophecy that states he "cannot be slain by human hands." Goblin Slayer points out that all they need to do is use [[NotTheFallThatKillsYou indirect means that leave nature as the direct killer]] to put an end to him.
* OurGargoylesRock: Creates and controls these for defense to clear out the area around his base.
* ShockAndAwe: Knows a spell that can conjure a complete thunderstorm.
* SummonMagic: How he gets new gargoyles as opposed to crafting them.
[[/folder]]

[[folder:Rock Eater]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rockeater.png]]

Giant fifty meter long worm/centipede like creature that serves as the main antagonist to a [[PlotThreads B-plot]] in ''Goblin Slayer: Side Story Year One''.
----
* ArchEnemy: To Newbie Swordsman after it kills his ImpliedLoveInterest Half-Elf Shaman.
* BigBadEnsemble: With the goblins in Goblin Slayer: Side Story Year One. While Goblin Slayer is busy fighting goblins, the other adventurers like Newbie Swordsman and Spearman are dealing with this thing.
* BigCreepyCrawlies: This thing is giant worm/centipede-like monster.
* ExtremeOmnivore: Rock, slimes, people, this monster eats just about anything.
* ImAHumanitarian: Its diet mainly consists of slimes, but it isn't picky when it comes to people.
* MoreTeethThanTheOsmondFamily: This monster's mouth is full of multiple rings of teeth that tears any unfortunate prey it catches into ribbons, like poor Half-Elf Shaman and Steel-Leveled Scout.
* RockMonster: It outer shell seems to be made out of rocks.

[[/folder]]

[[folder:Demons]]

Evil spirits from the pits of hell that seek to destroy the cities of Man and overthrow the gods. [[VillainOfAnotherStory Every adventurer that isn't Goblin Slayer or his supporters considers these to be the principle threat in the setting]].
----
* BigRedDevil: High Elf Archer, Dwarf Shaman, and Lizard Priest fought two lesser demons when they first partnered up that were described as red-skinned gargoyles.
* ClippedWingAngel: [[spoiler:A goblin priest sacrifices himself to bring the Demon Lord partly back to life to kill Goblin Slayer in Volume 8. He only comes back as an arm - a fully cognizant, ambulatory, spellcasting arm that is still strong enough that it could have killed the whole party in a straight fight]].
* ColdIron: The group says that [[SilverHasMysticPowers these metals are particularly effective as weapons against the demons]].
* DemonLordsAndArchdevils: There is one Demon Lord over all others, who keeps threatening to destroy the world, getting killed by TheChosenOne (or a particularly lucky RagTagBunchOfMisfits) and [[DeathIsCheap coming back to do it all over again about once a decade]]. He has sixteen Demon Generals that serve directly under him and recruit/organize the mortal monsters, though it's unclear if they can resurrect as he does or if new ones are appointed when they get cut down.
* EldritchAbomination: [[spoiler:Though it might have been due to the dungeon operating under ''TabletopGame/CallOfCthulhu''-esque rules, the partially resurrected Demon Lord in Volume 8 is so grotesque that just looking at his disembodied arm is enough to fray High Elf Archer's sanity]].
* EvilIsBurningHot: The demons the party are seen fighting have the ability to spit fire balls.
* EvilIsDeathlyCold: [[spoiler:The Demon Lord himself however, most just uses Blizzard spells during his battle against Goblin Slayer's party]].
* ShapeShifter: One quest that Spearman, Witch, High Elf Archer, Dwarf Shaman, and Lizard Priest all go on together is to take out a demon disguised as a human that had started a cult in a farming village. The demon taking refuge in Water Town that Chosen Heroine kills also takes the form of a human warlock.
* SirSwearsALot: The Water Town demon belts out a laundry list of cusses in the wake of Goblin Slayer killing his goblin minions and sealing his portal mirror, peppered generously with [[GoshDarnItToHeck "fudge" and "fooey"]] and [[CreatorWorship invoking Gary Gygax to send him to hell]].
* SmugSnake: The Water Town demon rants over how Goblin Slayer and friends could have foiled his "perfect" plan of just releasing a swarm of goblins into the city sewers to scare Sword Maiden. One of the Chaos Gods actually physically manifests just to call out his laziness and short-sightedness, before [[YouHaveFailedMe bluntly refusing to grant him any boons and leaving him for dead when Chosen Heroine bursts into his lair]].
* VillainOfAnotherStory: Pose a constant/cyclical existential threat to the entire world, but Goblin Slayer couldn't give a damn about them; that's what the rest of the Guild's adventurers are for.
[[/folder]]

to:

[[foldercontrol]]

[[header: Antagonists]]

[[folder:Goblins]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayergoblins.png]]

The very monsters that the Goblin Slayer is killing in his crusade. They're known for attacking various villages in the story.
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! General Tropes associated with Goblins

* AdaptiveAbility: {{Downplayed}}, but goblins are [[BrilliantButLazy amazingly quick to absorb new skills for how dimwitted and oafish their reputation is]]. The main reason Goblin Slayer is so adamant of leaving no survivors is because he is sure that one goblin just seeing his traps and techniques and living would then be able to reverse engineer his strategies and pass those new skills on to the rest of its race in time. [[spoiler:This can work against them sometimes, such as in volume 5 when the Snow Mountain goblins copy Goblin Slayer's loosened arrowheads trick and assume they must better all-round than what they were doing before if an adventurer is doing it, only to be rendered less effective than usual when using them on different targets]].
* AlienFairFolk: [[spoiler:Goblin Slayer's sister would tell him that goblins came from one of the sky's moons, specifically the green one. A peek into a portal mirror reveals goblins working a machine made entirely out of human bones under a pitch-black sky, surrounded by endlessly-stretching fields of green sand]]...
* AlwaysChaoticEvil: Make no mistake, these guys are some of the vilest depictions of your standard fantasy goblin in modern fiction. To put it ''mildly'', their entire existence rests on making people's lives as horribly miserable as can be.
* BaldOfEvil: For whatever reason, few if any goblins seem to have a full head of hair.
* CannonFodder: To adventurers, to other monsters, and even to each other. As long as an objective is eventually completed, the death toll matters little to goblins.
* ChildByRape: Every single goblin by default is one. ''And there's no end to them.''
* ChildrenAreInnocent: [[spoiler:Not at all. They know from an early age that acting helpless can easily gain an adventurer's mercy]].
* ColdBloodedTorture: When they aren't raping their kidnapped victims, they are committing this. There is no rhyme or reason for it, and they don't care if they prematurely kill the victim in the middle of their fun. After all, they can always just capture more.
* CycleOfRevenge: It never explicitly stated what started and who's responsible for the escalating series of attacks that eventually resulted in the goblins' trademark hatred and fervent pursuit of the destruction of human civilization, but they clearly see themselves as part of such a cycle against all other races. As Goblin Slayer notes, [[GuiltFreeExterminationWar it will only end when one side is completely eradicated]].
%%* DeathOfAChild: There's a reason that goblin children do need to be killed.
* DirtyCoward: No matter how strong they become, a goblin will remain a coward at heart. From lowly child to reigning Lord, the probability of fleeing at danger and abandoning fellow goblins to their fates remains roughly the same. Unfortunately, it is because of this that they are an everlasting threat.
* DominantSpeciesGenes: When they rape a woman, the child is always a goblin.
* DressedToPlunder: Quite a few of the boat-riding goblins underneath Water Town dress like pirates, [[RapePillageAndBurn appropriately enough]].
* EliteMook: Goblin champions, who are big and powerful enough to casually tear off an adventurer's head, and whom Silver-ranked adventurers (who otherwise see goblins as just newbie targets) regard as worthwhile challenges.
* EvilIsSterile: While they are fast learners, Goblins have no culture or ability to invent anything of their own. They'd rather just steal whatever they desire, and anything more advanced than their trademark debauchery is done through mimicry.
* ExplosiveBreeder: A thoroughly horrifying twist on the "breed like rabbits" analogy, as all goblins are [[ChildByRape forcibly bred from other species]]. Considering how '''many''' of these new (literal) bastards pop out of the ground all the time, [[RapeIsASpecialKindOfEvil do the math]]. In Volume 1, Goblin Slayer discovers four goblin children in a den and remarks that they would have numbered ''fifty'' before long.
* {{Expy}}: Rather than generic fantasy-based green-skins in the original web novel, the goblins were these to [[Manga/TerraforMARS the Terraformars]] - creatures fueled by ThePowerOfHate with specific [[EvolutionPowerUp evolutionary traits]] and [[AlienFairFolk non-terrestrial origins]].
%%** Intentionally or not, their concept is very similar to that of [[https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf "Tucker's Kobolds"]], now infamous in the ''TabletopGame/DungeonsAndDragons'' community, in the premise that a race known for being pathetic CannonFodder and usually dismissed by players, if given sufficient numbers, some nasty traps and a setting that puts the opposing party at a disadvantage, can and '''will''' wipe the floor with a group of adventurers many times their level.
* TheFarmerAndTheViper: The only thing that an adventurer is going to get out of sparing a Goblin straggler after clearing a nest is a Wanderer with a fresh batch of knowledge of adventurer fighting techniques, experience in exploiting human magnanimity, and [[ItsPersonal redoubled hatred of the Praying Races]]. This applies ''especially'' to [[EnfantTerrible Goblin whelps]].
* GoalOrientedEvolution: Some of Goblin Slayer's comments suggest that the specialized tier older Goblins develop into is determined through choice of the Goblin itself.
* GrassIsGreener: All goblins harbor a deep and all-consuming font of envy and resentment in what passes for their souls, exacerbated by the perpetual squalor of their lives and homes and their refusal to actively change any of it. They steal whatever they can, let it get destroyed from lack of maintenance, and do nothing but curse others for having nicer things. A good illustration of this comes from the goblin viewpoint chapter in Volume 4, where a goblin who took a spear from a captured adventurer decides he wants the belt his brother took instead, only to become outraged and possessive when he realizes his brother wants the spear as well.
* HatesEveryoneEqually: Every individual goblin views all non-goblins as wretched animals that exist to be subjugated and preyed upon until death, and all other goblins besides itself as dopey, fair-weather cronies to exploit and dispose of for its own gain.
* HateSink: ''And how!'' You'd be ''very'' hard-pressed to find any instances where you can sympathize with such creatures. Even then, they will rapidly and cheerfully yank that moment away with a fresh example of their vile cruelty.
* HellishPupils: Usually they are portrayed with BlankWhiteEyes, but the occasional GrossUpCloseUp in later chapters reveals bulging, goat/octopus-like eyeballs with a ''cluster'' of small, uneven pupils around the center one, with branches of them stretching to each corner of the eyes.
* TheHorde: The most common and savage of the "Unpraying," the monstrous races and servants of the Demon Lords and Evil Gods, goblins are obsessively hostile and completely incapable of being reasoned with. Guild Girl ruefully notes that even evil Lizardmen tribes and other traditionally villainous humanoid races are still open to the possibility of negotiations, and have at least [[ProudWarriorRaceGuy moderately constructive cultures]], Goblins are just ravaging marauders with no inclination of rising above their basest impulses.
* {{Hypocrite}}: Let's just say that no one calls out Goblins for being barbaric, wasteful, stupid, and arrogant more than other Goblins, or with less self-awareness.
* ImAHumanitarian: Goblins will eat anything they can find, but they especially like the taste of human flesh.
* InnateNightVision: They can see in the dark just fine and use it to their advantage. Unfortunately for them, this leaves them vulnerable to sudden bright lights (such as Priestess's Holy Light spell), which Goblin Slayer takes advantage of on numerous occasions
* ItCanThink: Goblins are dumb and weak, but they are also resourceful enough to know how to set traps, as well as to make use of wolves as sentry dogs.
** What is most concerning about goblins is their learning capacity; Goblin Slayer implies many of the tools and skills the creatures use are crude imitations of adventurers'. If that's not enough, hordes under servitude can be taught effectively by their masters, making them even more a hassle than goblins already ought to be.
** For example, they've already at some point figured out that if they see a light in the darkness, then chances are an adventurer was nearby to kill.
* KarmicDeath: With every foul KickTheDog moment they commit, you're going to ''want'' the death of every goblin to be as violent as Goblin Slayer can muster.
* TheKillerBecomesTheKilled: Every Goblin is born thinking they can rule the Frontier and take whatever they want, be it food, women, or somebody's life. Every Goblin massacred by Goblin Slayer is reminded of their proper place in the world - that of bloody smears staining the armor of adventurers.
* LackOfEmpathy: Every single goblin is a self-obsessed and pitiless savage who would watch every other creature on earth die with a smile. This extends to the rest of their race and even their nest-mates; no goblin has any genuine camaraderie with any other one, and the closest they get to mourning their dead is feeling personally affronted that a filthy adventurer would dare rob them of a spare MeatShield and prospective crony.
* MagikarpPower: Goblins are genuinely {{Mooks}} a dime a dozen, with all the intelligence and and individual effectiveness as that implies. Older goblins that have survived the gauntlet of adventurers for years though, they are a much different story. Some become leaders who ensure the survival of their horde, much to the detriment of everything else. Others grow strong enough to give elite adventurers a run for their money. [[spoiler:A rare few, such as Goblin Lords, throw off the characteristic stupidity altogether and develop intelligence on par, if not exceeding that, of a human]].
* MarsNeedsWomen: Regardless of race, any pregnancy sired by goblins will only result in another goblin. [[FridgeHorror Recall]] [[{{Squick}} those children]] [[FanDisservice and the kidnapped girls]] [[NightmareFuel in the introductory arc]]. The trope is even more fitting [[spoiler:given the hints that Goblin Slayer's sister's story that goblins hail from the green moon is actually true]].
* MoralMyopia: Whenever the story switches perspectives to that of the goblins, it is made very clear that they vehemently oppose humans and adventurers for slaughtering them in droves, taking away their children and homes to leave them with nothing. They are justified in their vengeance... [[NeverMyFault so says the wantonly sadistic thieves and rapists who actively prey on the weak without remorse or acknowledgement of consequences]].
* NiceJobBreakingItHero: ...or 'Heroes' as the case may be. The reason there are so many goblins running around in the world is due to the fact that there is so little reward in Goblin-related quests. People who ask to rid their farm of goblins often do not have the money to pay a proper adventurer to do so. Due to so many adventurers rejecting these quests, the goblins are allowed to RapePillageAndBurn with free rein.
** Because nobody save Goblin Slayer is actually doing ''any'' of these quests, the Guild has no choice but to send newbie adventurers en masse to deal with the problem at their nests...some of whom are ill-prepared to deal with the actual threat the goblins themselves pose. Those that survive and succeed are promoted straight-away without any fuss.
** According to Goblin Slayer, the problem is made even worse when people allow fleeing goblin children to live, letting them run away to grow up strong enough to get their vengeance.
** Not helping matters at all are central governing bodies like the Capital, who are too focused on the Demon Lord, politics, and internal affairs to spend any effort protecting the outskirt villages settling the Frontier, where the majority of goblin raids (and other monster attacks) occur. Villagers are forced to rely on adventurers they can't afford, when even a lonely military outpost could have sufficed in repelling the Frontier's threats.
* NiceJobFixingItVillain: But then, their atrocities also led to the birth of their worst nightmare: Goblin Slayer, a relentless crusader hellbent on hunting any and all goblins he can until either they go extinct or he dies.
* NormalFishInATinyPond: In spite of all the havoc they wreak on villages, most goblins really are just CannonFodder in the grand scheme of things. Every other species shown in the story (outside of rats) has individually proven to be far more destructive than even what a whole horde could possibly muster. Which, admittedly, doesn't say great things about the world. Still, at least one can take some small comfort in that most monsters are more likely to "kill" when attacking than to [[FateWorseThanDeath "abduct"]]...
* NotSoHarmlessVillain: Novice adventurers tend to significantly underestimate the threat goblins represent due to how weak they are individually. The Guild also provides less than stellar rewards for resolving goblin related problems, largely due to poor villages being the ones who submit them. This makes goblin hunting unattractive and fuels a misconception that weak monsters result in low prize money.
* OneGenderRace: Female goblins don't exist. ''Every single last'' goblin is born a male; hence their constant need to hunt for the females of ''other'' races just to... [[NightmareFuel multiply]].
* OOCIsSeriousBusiness: Goblin Slayer always makes a mental note whenever he sees or hears of a goblin behaving outside of the norm. The little beasties are creatures of habit and typically driven by their base desires first and foremost, so ''something'' must be powerful and fearsome enough to force a change of self-conduct. A vivisected corpse found in an alleyway? Captured victims not being raped already after a certain amount of time? [[ArsonMurderAndJaywalking Knowledge on how to make and row boats?]] All of these make for important details.
* OurGoblinsAreDifferent: Weirdly enough for a work all about goblins, subverted. Their behaviors and antics in ''Goblin Slayer'' aren't too far away from what you'd find in flavor text of many fantasy RPG's. Rather, it's how said antics are examined through the eyes of other characters that makes them fearsome instead of amusing. They are also very much in the Tolkien-ish mold, being an unrepentantly evil, feral, and cave-dwelling.
** That being said, as the series goes on and lore on them gets more detailed, they start to differentiate themselves by combining a number of more niche or obscure facets from other works together into one background; being a OneGenderRace who must [[MarsNeedsWomen reproduce with females of other species]] is a distinct departure from most mainstream depictions (though still a relatively common monster trait in [[Manga/{{Berserk}} certain]] hardcore {{Seinen}} works and particularly edgy {{Hentai}}), them being capable of EvolutionPowerUp is fairly unique outside of some video games, and [[spoiler:the fact that they are probably literal alien invaders to the setting is novel outside of the WarhammerFantasy setting]].
* RapePillageAndBurn: Their main MO. In addition to raiding lonely villagers, they're also known to rape women... even worse of a matter if you're an [[{{Elfeminate}} elf woman]].
* {{Sadist}}: An entire race of them, or else goblins wouldn't have been treated with nearly as much fear by their victims.
* SinisterSchnoz: Long and hooked as a vulture's beak, to a one.
* SmugSnake: Goblin Slayer mentions this will lead to their downfall; goblins think they're so superior to everything else that they can't fathom that other beings can copy their tactics and use it against them. So goblins fall for tricks and traps every time.
* SoleSurvivor: Nearly all "higher-tier" goblin types (except for Riders) start off as Wanderers; runaway, last living members of their original nests who travel across the land leading hand-to-mouth existences that either end with them starving to death out on their own... [[MagikarpPower or achieving evolution and then status in a new horde]].
* StarfishLanguage: In the manga, whenever goblins actually talk, their speech is rendered as large runic symbols scattered across their speech bubbles that often extend out of their boundaries.
* [[HisOwnWorstEnemy Their Own Worst Enemy]]: As stated above, the whole reason the goblins are so ruthless and sadistic is due to vengence against other races for the destruction of their homes and slaughter of their race. They feel justified in what they do, but they conveniently ignore the fact they go out of their way to kill anyone that isn't a goblin and happily kidnap and rape any woman they manage to grab on to. If anything, the goblins have only themselves to blame for the onslaught of their people.
* WouldHurtAChild: This alone would be bad enough, but they ''specifically'' seek out young girls to kidnap for their complete defenselessness.
* ZergRush: Goblins alone are weak, and dumb as a brick; but most low-level adventurers underestimate them due to the low reward of the quest. Thus, they can find themselves subject to this when they're ill-prepared.
** Even when adventurers aren't ill-prepared, they often succumb to this tactic because, no matter how easily they die, when it's one against a hundred, the odds are against the adventurers. It's mentioned that part of the reason adventurers who are high-leveled don't go after them is because it's high-risk and low reward, and Goblin-related deaths are downright nasty.

!Hobgoblins
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerhob.png]]

Goblins that have grown larger and put on more muscle. They act as bodyguards for nests.
----
* TheBrute: Of the Goblin Race, easily big enough to single-handedly manhandle the average young adult adventurer in-universe.
* EliteMooks: Rarely become leaders of hordes, shown instead to mostly become the top enforcers of the actual leaders or remain solitary wanderers.
* EvolutionaryLevels: Clearest cut example among the Goblin sub-types; while all goblins become bigger and stronger continuously throughout their lives, hobgoblins develop radically different physical frames and more than double in body mass. They're also the only ones so far to be shown to have a third tier, with a rare few hobgoblins growing even further, enough to become the legendary, ogre-like goblin champions.
* StoutStrength: They tend to be rather corpulent.

!Goblin Shamans
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shaman.jpg]]

Goblins that have gained the ability to use magic. They often lead nests.
----
* DealWithTheDevil: Most common shamans are more precisely warlocks in terms of how they actually get their magic powers; a minor demon or evil deity will sometimes temporarily possess or bond with a Wanderer, and the aftereffects of their spirit-inhabitation will leave the newly christened shaman with an instinctual understanding of spell-crafting.
* EvilGenius: They are not quite smart enough, but in terms of overall goblin intelligence they qualify. They display leadership skills, integral to an effective horde, and have the capacity to learn basic spells.
* PlayingPossum: The brand of goblin most likely to pull this trick when injured, not that Goblin Slayer ever falls for it.
* ShockAndAwe: Shamans during the Raid of the Farm are capable of using lightning magic. The first shaman Goblin Slayer faces in ''Year One'' also has the magic capacity to liberally spam Thunderbolt spells during their fight.
* SurroundedByIdiots: Tend to express this sentiment; particularly the chronologically first one faced by GS, who liberally whacks all his surviving followers with his staff when he discovers that his entire horde put together couldn't put down a solitary greenhorn adventurer.
* TheUsualAdversaries: Due to the fact that baseline goblins aren't a substantial threat to the MainCharacters without a leader, and the noted extreme rarity of champions, lords, and people able or willing to collaborate with their kind, shamans appear with increased frequency in the later light novels and spin-offs, and are by far the most often seen "evolved" goblins and the go-to [[MonsterOfTheWeek target of small, secondary hunts that take up only a few pages]].
* TooImportantToWalk: The first shaman Goblin Slayer ever faces forces his underlings to carry him into battle on a small, bone-constructed litter.
* TrapMaster: Goblin Slayer credits them as the primary architects of den defenses.

!Goblin Riders
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_riders.jpg]]

Goblins that have tamed captured wolves to the point they can use them as mounts.
----
* BeastOfBattle: Well-stocked hordes would already use a wolf as an AngryGuardDog, but the riders lead them directly into battle.
* CripplingOverspecialization: Having the mental faculties to train a wolf to this extent shows a level of maturity well ahead of the curve of a bog-standard goblin, but the pay-out is these specimens never acquire the magic potential of shamans or increased stature of hobgoblins. Goblin Slayer also notes that they only ever develop in hordes that are extremely large and with easy access to resources, making the practice seem almost like a status-symbol for well-off raiders.
* HorseOfADifferentColor: Use wolves as this, serving as a bona fide cavalry unit for particularly numerous and aggressive hordes.

!Goblin Champions
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_champion.png]]

Heroes of the Goblin race, those that have become large enough to even be seen as ogres in terms of strength. One serves as the main antagonist of Volume 2 of the Light Novel.
----
* AsskickingEqualsAuthority: In contrast to shamans and lords, self-grown champions have [[DumbMuscle almost no capacity for effective leadership or planning]], becoming leaders of hordes by feat of physical dominance.
* AxCrazy: The Water Town goblin champion loses what little composure he had after his first fight against Goblin Slayer, and rips apart his own men in a blind fury to try and kill him.
* BadBoss: The leader of Water Town barely qualifies as a boss. His horde only follows him because he's the biggest, he himself has no plans or sophisticated set-up, and he mostly fights by himself and sees his subordinates as meatshields, if he acknowledges their presence in the midst of battle at all. He's even ''worse'' in his reappearance, [[GiantFootOfStomping stomping on a peon who runs from Goblin Slayer]], and slicing through his own men like sheet paper just to get at him.
* BossInMookClothing: These things are strong enough that only Silver-ranked adventurers can stand up to them when they come out en masse during the Siege of the Farm.
* BoxingLessonsForSuperman: The distinction between hobgoblins and champions has less to do with build (seeing as the former can already exceed average humans in size and strength) as the phenomenon of champions living through enough battles to pick up decent, durable gear and at least some inkling of proper martial arts.
-->'''Heavy Warrior:''' I thought they were just really big goblins, but this thing knows how to ''fight!''
* CarryABigStick: They often carry clubs.
* DumbMuscle: In spite of likely being the heaviest hitters of the horde, champions evidently don't have much in ways of brainpower. Goblin Slayer was able to easily rodeo one and trick it into swinging several times, killing countless goblins in droves.
* EyeScream: Goblin Slayer rips the eye out of the champion leading the horde in Water Town.
* GiantMook: Their basic size utterly dwarfs even the very biggest and most muscular of human fighters seen and they edge out [[GentleGiant Lizard Priest]] in height and breadth. Ones allowed to monopolize horde resources can grow even further until they rival ogres in size, as demonstrated by the Water Town Boss.
* GrievousHarmWithABody: During the Battle of the Farm, one champion gets a hold of an adventurer and throws him halfway across the valley with enough force to bounce, leave a crater, and hit a boulder with a splat. Several other fighters are sent sprawling to avoid the human missile, and one rookie that sees the mangled corpse left behind [[StressVomit vomits in horror]].
* KingMook: A particularly large champion leads his own horde in the sewers of Water Town. Most of his page-space just shows how bad an idea it is to let TheBrute set his own rules, as this particular horde has no organization, no base defenses, and the champion [[BadBoss ends up killing most of his horde himself through friendly fire]].
* ImAHumanitarian: [[spoiler:Volume 2's champion was in the middle of eating Priestess before Goblin Slayer strangles him into stopping]].
* LargeAndInCharge: The goblin champion leading the horde beneath Water Town is a towering brute, easily rivaling Volume 1's ogre in both height and physical power.
* LecherousLicking: In the manga, The Water Town champion drags his tongue across Priestess' face with a sneer in between taking bites out of her shoulder.
* MoralMyopia: In Goblin Slayer's rematch with the champion in Volume 2, he lures it into pancaking goblins several times in a row. The champion becomes angrier and angrier with every failed attack and blames Goblin Slayer for his companions' deaths, when perhaps the lug should have stopped after the first swing. [[{{Hypocrite}} That's not counting an earlier moment when he used a fellow goblin as a meat shield without hesitation]].
* WhatTheHellAreYou: Mixed alongside WhyWontYouDie, the Water Town champion asks both these questions repeatedly in an increasingly panicked tone as it tries and fails to shake Goblin Slayer off after he gets up from being knocked across the room and starts strangling it.

!Goblin Lords
[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/goblin_lord.jpg]]

Kings of the goblin race, these goblins have gained intellect and ambition, allowing them to command hordes to great effectiveness.
----
* AllEncompassingMantle: The goblin lord leading the assault on the farm wears a rough, voluminous cloak with a fur collar.
* AnAxeToGrind: The lord assaulting Cow Girl's farm wields an ornate battleaxe [[spoiler:taken as a trophy off of an evidently high-level adventurer]], and is rather proficient with it in its fight against Goblin Slayer.
* ArmorPiercingAttack: The goblin lord is strong enough and his battleaxe well-made enough to cave in Goblin Slayer's buckler in one hit, cut through it in two, and sunder it completely and break Goblin Slayer's wrist in three.
* AuthorityEqualsAsskicking: A dedicated thinker he may be, but no Goblin ever got to the top of the pile by being easy to put down. He can even fight toe-to-toe with Goblin Slayer, a [[ExperiencedProtagonist specialized Silver-ranked veteran adventurer]] who has spent half his life preparing to find and kill goblins just like him!
* BadBoss: Beheads his scout and personal aide out of hand for criticizing him, sends the remainder of his forward army out against the adventurers despite being outmatched to cover his retreat while they die, considers his troops worthless, and his flashbacks reveal he had a habit of literally shoving his fellows at adventurers as a distraction technique while still a grunt.
* BeardOfEvil: A short fringe of ratty black hair framing his jawline.
* CarpetOfVirility: His flashbacks show he has a large patch of greasy back hair across his chest. Being a goblin (with all the [[DirtyCoward traits]] [[SmugSnake that]] [[RapeIsASpecialKindOfEvil implies]]) it's a signifier of repulsiveness on him.
* CoolCrown: Befitting the acquired title of lord, the one we see wears a helmet-like winged crown, with antlers outfitting as the wings. [[WardrobeWound He gets extra pissed when Goblin Sayer knocks it off with a slash of his sword]].
* CrossPoppingVeins: His veins bulge with adrenaline and frustration when he is confronted by Goblin Slayer, and as the fight between them drags on, they just throb worse and extend across more of his face like [[Manga/OnePiece Doflamingo]].
* DareToBeBadass: Weirdly enough. The goblin lord in the first light novel presents a RousingSpeech to drive its horde up in an excited fervor, while simultaneously displaying its eloquence (at least in its own tongue).
* TheDreaded: [[ExperiencedProtagonist Goblin Slayer]] doubts his chances of ''surviving'' a fight against a lord by himself, and evidence of one near the farm sends him booking to tell Cow Girl DontAskJustRun immediately. News of a horde on the march with a lord at the helm has the veteran adventurers, quick to brush goblins off and disparage Goblin Slayer any other time, regard each other with genuine sobriety and worry. That should tell you all you need to know about the threat they represent.
* EloquentInMyNativeTongue: Particularly in the manga, where his speech when commanding other goblins or thinking of his next move can become almost flowery at points.
* EvilGenius: To the point where they can form strategies and match wits with humans when push comes to shove. Although, it says something about both them and Goblins in general that they are the ones capable of ''long-term planning''.
* FearsomeFoot: The goblin lord in the end of Volume 1 is given extremely long, muscled, dinosaur-like digitigrade legs in the manga adaptation, which are shown off prominently when he [[TrampledUnderfoot crushes the severed head of his servant while fleeing the battlefield]]. It is worth noting that not only is this feature unique to him (or at least not nearly as pronounced in other goblins), but his flashback shows that his foot configuration [[EvolutionPowerup became more warped and animalistic with age and development of his eventual lordly cunning]].
* FromNobodyToNightmare: Started as just another goblin whelp, pitiable-looking enough that an adventurer didn't even want to kill him, but grew to be a ruthless and bloodthirsty MonsterLord with enough power at his command that Goblin Slayer himself needed to buy the services of the entire rest of the Adventurers Guild to oppose him.
* GeneralRipper: The one that attacks the farm leads a horde of over one hundred Goblins with uncommon discipline, and his capacity for deferred gratification has refined, not restrained, his natural Goblin bloodlust.
* GoodScarsEvilScars: Has a large slash across his face and a chunk taken out of the right corner of his mouth.
* ISurrenderSuckers: The lord leading the Raid of the Farm has a tendency of doing this. It performed this on an adventurer as a child, [[spoiler: braining her with a rock once her back was turned]]. It retreated from battle the moment its horde was being pushed back, intending to try again after replenishing numbers with its stock of captured women. It tried to prostrate while under [[spoiler:Priestess']] mercy, lying through its teeth as it begged to be let go. [[spoiler: Goblin Slayer saw to make certain it never surrenders again]].
* ItCanThink: All goblins display this trope to some extent, but Lords express it the best with near-human levels of intelligence and cognition.
* KarmaHoudiniWarranty: The fact that Volume 1's Goblin Lord achieved his status in the first place means that he's been screwing over people and fellow goblins alike for a long, long time. His backstory only offers a glimpse of the many atrocities he's committed and gotten away with. Naturally, Goblin Slayer is there to finally punch his overdue ticket.
* TheKillerBecomesTheKilled: Applies to all goblins, but this one in particular gets it good: [[spoiler:After Priestess ensnares it between two Protection walls like a pressed cockroach, Goblin Slayer slips in his broken sword and crushes the lord's windpipe]] .
* KnowWhenToFoldThem: Is perfectly able and willing to abandon a fight and a horde that he knows he is about to lose. His inner monologue while running away implies that the Farm Raid isn't the first time he has cut his losses to start over from scratch. [[spoiler:Too bad for him that Goblin Slayer is the one adventurer that leaves no survivors]].
* TheLeader: They play this role to their goblin hordes.
* LeanAndMean: Stands almost twice as tall as his baseline grunts, and though he's packed on quite a bit of muscle throughout his violent life, it's almost all in his legs, [[DirtyCoward a feature he has no qualms of utilizing to cut a hasty dash away from the first sign of danger]].
* MonsterLord: ExactlyWhatItSaysOnTheTin. Goblin Lords are considered the pinnacle form of their kind, and their capacity for uniting and organizing scores of other goblins under their direction is viewed as just as much of a special power/characteristic as a shaman's spellcasting or a champion's quintupled muscle mass.
* NotSoDifferent: The sole survivor of its family, giving birth to a vehement grudge against its attackers that lasts a lifetime. It gets stronger from its encounters, gets more cunning, cycling through different weapons and methods until it ascends to the top rank among its contemporaries. And Goblin Slayer has been aware of that since the very beginning.
* OffhandBackhand: When the assault on the farm starts to visibly be pushed back, his MookLieutenant standing directly beside him turns and starts screaming at him angrily [[StarfishLanguage in gobbledygook]]. The Lord just swings his arm back without even a twitch of warning, neatly decapitating him with his axe before sending in the goblin champions to attack...and then turning tail and fleeing into the woods.
* OutGambitted: The goblin lord encountered at the end of Volume 1 has lived his life in preparation to leading a march through the Human Frontier. He has spent years amassing a horde of over a hundred strong, about half of whom are specialized ranks, including no less than ''ten'' specimens of the near-mythic [[BossInMooksClothing goblin champion]]. He leads smart, he has all his ducks in a row, he uses legitimate tactical maneuvers such as cavalry charges on the enemy's flanks and a vanguard with a HumanShield wall to provide cover for his spellcasters, by all measures he was poised to steamroll the outlying farmland. It's merely his misfortune that his march brought him immediately up against Goblin Slayer, a man with near-psychic understanding of goblin thinking and fighting, and Guild Girl, a girl that understands the true danger of goblins and has access to the funds to bribe veteran adventurers into finally taking his kind on seriously.
* ProperlyParanoid: When you're a goblin, there's never a situation where you're wrong to run away. [[spoiler:When you're a goblin in Goblin Slayer's sights, there's [[OutGambitted nowhere you can run]] that will save your hide]].
* SlasherSmile: Grins maniacally at the sight of humans falling before him.
* SmugSnake: Of the "very nearly qualifies as MagnificentBastard but falls just short" category. As detailed above, he is legitimately a high-level threat physically, intellectually, and resources-wise, but is simply edged-out by Goblin Slayer and friends. Also helping his case is that his DirtyCoward nature mitigates his arrogance and lets him recognize [[KnowWhenToFoldThem when it's best to just give up,]] but its still not enough to prevent him from assuming he holds the upper-hand when entering a fight or gloating if it looks like fortune has turned in his favor.
* TheStrategist: According to Goblin Slayer, a lord has to forgo achieving magic potential like a shaman or building the extreme bulk of a hob in order to develop the analytical, problem-solving mindset needed to discipline a horde to the extent they do. Again, it says a lot about Goblins that instilling halfway-decent long-term planning and large-scale organizational skills takes as much dedication and resources as extreme body-building or learning how to cast spells.
* WoundedGazelleGambit:
** Killed an adventurer while still just a toddler-equivalent by playing up his defenselessness and fear until she turned her back for him to jump.
** Tried doing it once more to [[spoiler:Priestess]] the moment he realized his arrestor wouldn't be intimidated into releasing him. He plays his pitiful groveling for all its worth. This time around, it ends in abject failure.
* YouNoTakeCandle: {{Downplayed}} to the point of being {{Averted}} - him using the CommonTongue when pleading for Priestess to release him comes out mostly in complete, grammatically correct sentences, and the parts where he swallows his words or has stilted diction can be ascribed to him being [[JustForPun pressed for breath]] and trying to play up how pathetic he was.

!Goblin [[spoiler:Paladin]]
[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/goblinpaladin.jpg[[/labelnote]] to see this character]]

An utterly new breed of goblin encountered and fought by Goblin Slayer's party in Volume 5. Even smarter than a lord, as well equipped and martially skilled as a veteran adventurer - the new pinnacle of goblinkind and heralded as the "hero" of the goblin race.
----
* ArmorPiercingAttack: His stolen silvered sword can easily cut through Goblin Slayer's shield and armor. [[spoiler:Goblin Slayer is able and willing enough to allow such an attack to punch through so he can catch hold of it, stealing back the sword as the original owner requested]].
* BishounenLine: {{Downplayed}}; [[spoiler:the paladin still has the face of a setting-typical [[{{Gonk}} goblin]], but he is of completely human stature and body type, as opposed to the hunched or animalistic stances of his lesser kin, and his way of carrying himself is likewise almost noble]].
* TheBlacksmith: [[spoiler: At least intended to become one; his ultimate goal was for him and his horde to learn how to craft iron weapons and armor for themselves]].
* BrightIsNotGood: His armor is boldly painted and his silvered sword cuts a white line through the air, and he is probably the most dangerous goblin to ever exist.
* TheChosenOne: [[spoiler:Basically this of the goblin race; certainly, few if any of the others of his kind have ever received divine favor, and the cult most of his followers were a part of got it in their heads to coronate him as the great leader of their race]].
* ChurchGoingVillain: [[spoiler:In a novel twist, here is religious fantasy villain who worships one of his setting's ''non-evil'' deities]].
* {{Counterspell}}: Can whip this out on the fly to disable a Snare that Dwarf Shaman had set directly in front of his charging army.
* DarkMessiah: [[spoiler:Was to be crowned this to goblinkind after completing his metamorphosis into this new class of higher goblin. Sadly for the goblins, Goblin Slayer showed up that very day to crash the ceremony and put him down before he could live up to expectations]].
* EvilGenius: [[spoiler:Goblin Slayer credits him with a [[EmpoweredBadassNormal divinely boosted learning capacity]]. He's learned combat techniques from observing adventurers well enough to give Goblin Slayer a run for his money, can indeed devise counters to his fighting style from seeing his moves just once each, and instills enough discipline in his ranks to get them to actively build things and perform sophisticated religious rituals]].
* LightIsNotGood: [[spoiler:Beyond his white armor, the goblin paladin is explicitly a "Holy Knight" and in a major twist, he is not a blackguard of some generic GodOfEvil, despite his affiliation with an evil cult. He is instead the devotee of the god of wisdom and knowledge]].
* LuckilyMyShieldWillProtectMe: Makes enough use of his shield to actually survive trading blows with Goblin Slayer twice.
* MagicKnight: [[spoiler:Comes with being a Paladin of the God of Wisdom. A skilled spellcaster specializing in healing and reinforcement magic who is also a skilled warrior, he's one of Goblin Slayer's most dangerous foes to date]].
* MonsterKnight: [[spoiler:The illustration depicting his fight with Goblin Slayer shows him in brightly painted plate armor and wielding a kite shield alongside his stolen silvered sword]].
* NoCureForEvil: {{Averted}}; [[spoiler:the biggest red flag to Goblin Slayer that something unprecedented is behind the Snow Mountain horde is when he sees a goblin he had shot with a poisoned arrow back on the battlefield with a magically-healed scar]].
* {{Paladin}}: [[spoiler:[[ExactlyWhatItSaysOnTheTin Epithets don't lie]] - his power and intellect are bolstered by his making a pact of devotion to the divine]].
* ReligionOfEvil: [[spoiler:In an odd twist, he has teamed up with one (specifically the "cult of the Green Crescent Moon" that worships his kind's home) but is himself inducted in a different, not-necessarily-evil faith]].
* UnstoppableRage: Uses the spell "Lunacy" to drive his subjects into a fearless berserker frenzy to run down Goblin Slayer's party.
* VillainousValour: [[spoiler:All traces of goblin cowardliness have long since been burned out of him. He doesn't hesitate for an instant to leap through fire and collapsing walkways to pounce on his foes. He can even instill this in his lowly subjects, who display an unheard of level of camaraderie and competence for a goblin horde, with one even [[TakingTheBullet jumping in front of an arrow]] for him. I repeat; ''a goblin willingly laid down its life for him'']].
* WalkingSpoiler: Its entire existence is a major reveal for the plot of the fifth volume.
[[/folder]]

[[folder:Ogre]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/ogre.png]]

A minor antagonist occupying an ancient man-made fortress, he made his name in infamy for possessing both incredible strength and magical prowess. He was granted an army of goblins by one of the Demon Generals, which naturally draws the attention of Goblin Slayer and his team.
----
* AccidentalMisnaming: Not so much as "misnaming" as it is "forgetting"; Goblin Slayer never bothers to remember the ogre's name. The ogre takes offense with that.
* ArrowCatch: Grabs one of Elf's arrows out of the air when the party tries to rush him. Does it again when she tries to interrupt his spell-casting, though he's distracted enough that all he can do is let them pierce his free hand, [[HealingFactor to little real effect]].
* CarryABigStick: As expected of Oni, he wields an iron club (specifically an Aribo, for those curious).
* CruelAndUnusualDeath: Yeah, he may be an evil sadist at heart, but [[spoiler:getting bisected and repeatedly stabbed to finish the job]] is a nasty way to die.
* EyeScream: Elf shoots his eye out. [[HealingFactor He almost instantly grows it back when he pulls it out]].
* GeniusBruiser: Despite his massive, muscular appearance, he's no slouch in the mental departments either, as he's able to command a nest of goblins and possess mighty magical powers in addition to that.
* HalfTheManHeUsedToBe: [[spoiler:A Gate Scroll is a surprisingly devastating weapon with the right mindset and tons of sea water]].
* HealingFactor: It's bad enough that most attacks can't even draw much blood, but he also sports a powerful regenerative ability that can restore a destroyed eyeball within seconds. [[spoiler:It's a shame for him that he can't regenerate his entire body from the torso down]].
* HeroKiller: Has personally killed at least a few high-profile Silver-ranked adventurers in his past. His infamy and strength is what leads a Demon General to ordain him a captain of the armies of chaos with a goblin army at his command.
* HumiliationConga: The ogre is put under this in the end. After proving himself to be capable of taking on the entire party single-handedly, [[spoiler:Goblin Slayer simply one-shots him with an improvised water jet cutter. He is outraged that Goblin Slayer would reserve that kind of power just to massacre goblins, basically equating him to the mere mooks. In his final moments, he could only cry fearfully and curse Goblin Slayer for considering him beneath notice, as the latter stabs him repeatedly with a simple sword to finish him off]]. And just to add the final insult to injury, [[spoiler: Goblin Slayer hardly recalls ogre's existence afterwards, much less his name. Only a couple days later, he had to be reminded by Priestess that they ever encountered one]].
* IHaveYouNowMyPretty: Priestess stopping his Fireball brought as much of his attention to her as it did contempt. He takes sadistic pleasure in taunting her comrades on how, after he kills them, he will take her as [[ImAHumanitarian food]], [[MarsNeedsWomen a goblin bearer]], or [[SexSlave his personal toy]].
* KillItWithWater: [[spoiler:How Goblin Slayer ultimately puts this monster down. No, not by drowning him. By ''bisecting him'']].
* LargeAndInCharge: Is easily twice the height of Lizard Priest if not more, who's no slouch when it comes to size himself. Then there is the case of his army, but Goblin Slayer had already taken care of that problem.
* {{Oni}}: Is certainly this, rather than [[OurOgresAreHungrier its other naming counterpart]]. The loincloth, characteristic iron club, and ability to cast magic gives it away.
* PlayingWithFire: It mainly uses a Fireball spell in its fight with the party. In the ogre's case, however, his fireball is akin to throwing ''a miniature sun''.
* RunningGag: He becomes one. At some point in a novel, Goblin Slayer will wonder what an ogre is, [[ButForMeItWasTuesday never mind the fact that he killed one]].
* StarterVillain: The very first challenge the party faces together and the first significant non-goblin threat Goblin Slayer has faced since he became a veteran if not ever, the quest that ends with his demise marks the beginning of Goblin Slayer's road to becoming a "true" adventurer.
* SuperToughness: Part of the reason why he is such a challenge is because blades can't penetrate his skin. Even soft tissue like his eyes, which would be obvious weak points, is rendered fruitless due to his natural regeneration. [[spoiler:Of course, as Goblin Slayer proves, there is a limit to his durability]].
* TalkingIsAFreeAction: {{Defied}}, then DoubleSubverted - he charges at the group with his club while Dwarf was chanting to cast an elemental spell, quipping at him if he really thought he'd let them just cast with impunity. Elf then [[EyeScream shoots him in the eye]], and Dwarf can just pick up where he left off in his chant while he's distracted to no ill effect.
* ThereIsNoKillLikeOverkill: He entertains this notion twice with his massive Fireball, intending to char the whole team into cinders in one fell swoop. The first time was stopped by Priestess casting Protection twice. [[spoiler: The second has Goblin Slayer return the favor in kind]].
* WakeUpCallBoss: He is introduced with a brief history detailing how he killed countless adventurers, many of them Silver-ranked, and it shows: No one in the party could inflict anything more than ScratchDamage on him, and he comes dangerously close to killing them all multiple times. Goblin Slayer is forced to change tactics after a single swing seriously injures him.
[[/folder]]

[[folder:Dark Elf]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerdarkelf.jpg]]

A summoner and remnant of Evil Sect, the nebulous cult operating beneath Water Town until a Platinum-ranked hero took it down. He attacked Goblin Slayer's town on the night of the Harvest Festival in a bid to summon Hecantocheir, the hundred-handed giant.
----
* AlwaysChaoticEvil: [[MySpeciesDothProtestTooMuch There are the rare occasions of course]], but dark elves are generally agents of chaos who find joy in destruction and turmoil, and this one is no different.
* AnArmAndALeg: [[spoiler: A well-placed throw of a mambele slices off the arm carrying his magic artifact, disabling his arrow deflection]].
* AnnoyingArrows: Due to Hecantocheir's protection, he deflects piercing projectiles with ease. [[spoiler:Once deprived of that protection though, he gets an arrow straight through his throat]].
* DisintegratorRay: His strongest spell not part of a greater ritual.
* EvilIsHammy: This dude just simply won't shut up. An interlude title in the light novel even lampshades it: "Of The Mastermind, Quite Full Of Himself Behind The Scenes".
* {{Foreshadowing}}:
** The goblins Goblin Slayer had been exterminating lately were nested in odd locations such as faraway mines instead of dens, and take too long to touch their captives before they could be rescued. Additionally, the usual torrent of goblin-slaying quests flooding the bulletin boards have trickled to a complete stop. As Goblin Slayer notes, there is almost always an outside factor that could have goblins behaving so erratically and reserved.
** He was one of two cloaked figures seen lurking around town while everyone was preparing the Harvest Festival. His presence had been noted by both Goblin Slayer and High Elf Archer, but they went on with their business instead of investigating closer.
* HoistByHisOwnPetard: [[spoiler:He was the one who supplied the rhea traitor with the goblins' stock of poisoned blades. Goblin Slayer, having already taken care of the rhea and filched a poisoned knife for himself, cuts the Dark Elf to seal his fate]].
* TheManBehindTheMan:
** He was a member of the sect conducting dark rituals within Water Town's labyrinth, and thus had a hand producing the goblin infestation. And, [[spoiler:considering his fondness for human sacrifices, the vivisected girl whose discovery initiated the whole investigation into the sewers in the first place may very well be his handiwork]].
** He was responsible for there being relatively quiet goblin activity before the Harvest Festival in Volume 3, seeing as he was preparing them for a march into town.
* MissionFromGod: He received a vision from his Dark God that drove him to start the events of Volume 3.
* MultiArmedAndDangerous: Because he is an apostle of Hecantocheir, he can cast a spell that grows five additional arms from his back, granting a total of seven. The spiritual arm granted as a protective enchantment would add to become eight.
* NightmareFetishist: Repeatedly calls the Goblins under his command "adorable."
* NoManOfWomanBorn: Because he is protected by Hecantocheir's enchantment, [[AnnoyingArrows arrows aimed at him are simply caught out of the air and nullified]]. This becomes a problem when [[TakingYouWithMe he attempts a last-ditch spell at death's door]] and is too distant to be stopped by most other means. [[spoiler: So Goblin Slayer chucks a unique throwing knife at him. Because it was designed to slash instead of pierce, the weapon successfully lops off the Dark Elf's arm]].
* SummoningArtifact: The biggest factor that makes him a threat is an artifact resembling a HandOfGlory. Granted to him by the gods of chaos ([[spoiler:[[TheManBehindTheMan implied to be]] [[KillerGameMaster Truth]]]]), it allows him to grow arms and manifest a ghostly limb of Hecantocheir that plucks arrows straight out of the air. He intended to use it to summon the real deal during the events of Volume 3.
* TakingYouWithMe: [[spoiler:He was already pissed off when Goblin Slayer managed to land a single strike on him, but when it turned out the wound was fatally poisoned, he mustered all of his reserves into a last spell that would have wiped the party out. An arrow through the neck prevented him from finishing the incantation]].
[[/folder]]

[[folder:Rhea Scout]]
[[quoteright:334:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerrheascout.png]]

A former Steel-ranked adventurer who was disgraced after it was discovered he was hoarding loot for himself from his party.
----
* DirtyCoward: Admits in his internal monologue that he actually doesn't care about being promoted because he hates putting himself in dangerous situations and is content to take easy quests and horde any loot he lucks into for profit.
* DisproportionateRetribution: Is entirely ready to jump Guild Girl with a knife when she demotes him, only stopped by awareness that Goblin Slayer would bash his skull in if he tried. [[spoiler:Blaming his shame on Goblin Slayer for not vouching for him, Rhea Scout joins with the Dark Elf, leader of an ApocalypseCult and his [[TheHorde troop of goblins]], all in a bid to kill Goblin Slayer for what he sees as abetting his humiliation]].
* {{Expy}}: A smarmier, more [[TheDandy affectatious]] version of [[Manga/DungeonMeshi Chilchuck]]; like the latter, he's [[OnlyInItForTheMoney only interested in looting]].
* FlechetteStorm: Pulls out some throwing darts [[spoiler:in his fight with Goblin Slayer]].
* HandsomeLech: Fairly bishie-looking for a hobbit {{Expy}}, and the first hint we get that the guy is scummy is when he starts having sleazy thoughts about Guild Girl.
* {{Hobbits}}: Here called "Rheas". He's a fairly stereotypical specimen of manga-style [[SerialNumbersFiledOff not-Halflings]]; a spoon-eared TokenMiniMoe whose kind is the designated rogues of the fantasy setting in question. [[spoiler: though he takes the negative implications of such traits to the extreme conclusion, his NinjaLooting habits in particular giving him more in common with a [[Literature/{{Dragonlance}} Kender]] than a Hobbit]].
* NinjaLooting: His major crime that gets him demoted and banned from town. Evidence of how much he is scalping his fellows of money can be seen in just how shabby and ragged the rest of his party are in comparison to him and the previous Steel-rank crew from Volume 1.
* PoisonedWeapons: [[spoiler:The Goblins provide him with a toxin to coat his blades with when he attacks Goblin Slayer and Guild Girl]].
* StopBeingStereotypical: Guild Girl caps off her ReasonYouSuckSpeech by saying that the report of his behavior is just going to reinforce prejudices against Rheas as untrustworthy natural thieves. [[VillainHasAPoint Scout internally calls her out on being sanctimonious for going there]].
[[/folder]]

[[folder:Evil Wizard]]

An evil wizard that Heavy Swordsman, Spearman, and Goblin Slayer team up to hunt down together in Volume 4.
----
* DestinationDefenestration: How Goblin Slayer kills him.
* EvilGloating: Starts a prepared speech when Spearman, Heavy Warrior, and Goblin Slayer make it to the top of his tower. He barely gets two lines out before Goblin Slayer chucks a sword through his lung, [[NoManOfWomanBorn which only really shut him up for a little bit]].
* InterimVillain: Is just a random evil spell-caster off to the side between Volume 3's Dark Elf (who was TheManBehindTheMan to several high-power goblin nests and pawn of choice of the GreaterScopeVillain), and Volume 5's [[spoiler:next evolution of the goblin threat]]. Hell, the hunt for him isn't even the central focus of the volume.
* KarmicDeath: Spent weeks sending his gargoyles out to kill anyone one who approached his turf, and then Goblin Slayer and friends put an end to him the same way his creatures liked to kill; dropping him from on high.
* MageTower: Operates out of one. It's height is integral to Goblin Slayer's method of killing him.
* NoManOfWomanBorn: He believes he is protected from harm by a prophecy that states he "cannot be slain by human hands." Goblin Slayer points out that all they need to do is use [[NotTheFallThatKillsYou indirect means that leave nature as the direct killer]] to put an end to him.
* OurGargoylesRock: Creates and controls these for defense to clear out the area around his base.
* ShockAndAwe: Knows a spell that can conjure a complete thunderstorm.
* SummonMagic: How he gets new gargoyles as opposed to crafting them.
[[/folder]]

[[folder:Rock Eater]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rockeater.png]]

Giant fifty meter long worm/centipede like creature that serves as the main antagonist to a [[PlotThreads B-plot]] in ''Goblin Slayer: Side Story Year One''.
----
* ArchEnemy: To Newbie Swordsman after it kills his ImpliedLoveInterest Half-Elf Shaman.
* BigBadEnsemble: With the goblins in Goblin Slayer: Side Story Year One. While Goblin Slayer is busy fighting goblins, the other adventurers like Newbie Swordsman and Spearman are dealing with this thing.
* BigCreepyCrawlies: This thing is giant worm/centipede-like monster.
* ExtremeOmnivore: Rock, slimes, people, this monster eats just about anything.
* ImAHumanitarian: Its diet mainly consists of slimes, but it isn't picky when it comes to people.
* MoreTeethThanTheOsmondFamily: This monster's mouth is full of multiple rings of teeth that tears any unfortunate prey it catches into ribbons, like poor Half-Elf Shaman and Steel-Leveled Scout.
* RockMonster: It outer shell seems to be made out of rocks.

[[/folder]]

[[folder:Demons]]

Evil spirits from the pits of hell that seek to destroy the cities of Man and overthrow the gods. [[VillainOfAnotherStory Every adventurer that isn't Goblin Slayer or his supporters considers these to be the principle threat in the setting]].
----
* BigRedDevil: High Elf Archer, Dwarf Shaman, and Lizard Priest fought two lesser demons when they first partnered up that were described as red-skinned gargoyles.
* ClippedWingAngel: [[spoiler:A goblin priest sacrifices himself to bring the Demon Lord partly back to life to kill Goblin Slayer in Volume 8. He only comes back as an arm - a fully cognizant, ambulatory, spellcasting arm that is still strong enough that it could have killed the whole party in a straight fight]].
* ColdIron: The group says that [[SilverHasMysticPowers these metals are particularly effective as weapons against the demons]].
* DemonLordsAndArchdevils: There is one Demon Lord over all others, who keeps threatening to destroy the world, getting killed by TheChosenOne (or a particularly lucky RagTagBunchOfMisfits) and [[DeathIsCheap coming back to do it all over again about once a decade]]. He has sixteen Demon Generals that serve directly under him and recruit/organize the mortal monsters, though it's unclear if they can resurrect as he does or if new ones are appointed when they get cut down.
* EldritchAbomination: [[spoiler:Though it might have been due to the dungeon operating under ''TabletopGame/CallOfCthulhu''-esque rules, the partially resurrected Demon Lord in Volume 8 is so grotesque that just looking at his disembodied arm is enough to fray High Elf Archer's sanity]].
* EvilIsBurningHot: The demons the party are seen fighting have the ability to spit fire balls.
* EvilIsDeathlyCold: [[spoiler:The Demon Lord himself however, most just uses Blizzard spells during his battle against Goblin Slayer's party]].
* ShapeShifter: One quest that Spearman, Witch, High Elf Archer, Dwarf Shaman, and Lizard Priest all go on together is to take out a demon disguised as a human that had started a cult in a farming village. The demon taking refuge in Water Town that Chosen Heroine kills also takes the form of a human warlock.
* SirSwearsALot: The Water Town demon belts out a laundry list of cusses in the wake of Goblin Slayer killing his goblin minions and sealing his portal mirror, peppered generously with [[GoshDarnItToHeck "fudge" and "fooey"]] and [[CreatorWorship invoking Gary Gygax to send him to hell]].
* SmugSnake: The Water Town demon rants over how Goblin Slayer and friends could have foiled his "perfect" plan of just releasing a swarm of goblins into the city sewers to scare Sword Maiden. One of the Chaos Gods actually physically manifests just to call out his laziness and short-sightedness, before [[YouHaveFailedMe bluntly refusing to grant him any boons and leaving him for dead when Chosen Heroine bursts into his lair]].
* VillainOfAnotherStory: Pose a constant/cyclical existential threat to the entire world, but Goblin Slayer couldn't give a damn about them; that's what the rest of the Guild's adventurers are for.
[[/folder]]
[[foldercontrol]]


[[header: The Gods]]

[[folder:Tropes that apply as a whole]]

* DivineConflict: Had a major war on the Material Plane. High Elf Archer has a grandfather that was a veteran of it. Am earlier one of these lead them to create the world in the first place, and nearly destroying it made them decide to only influence events in it from outside.
* {{Gotterdammerung}}: During the Age of the Gods, they freely walked the earth of their creation. Then they had a great war, and the gods separated from the material world afterwards to prevent such destruction from happening again.
* OurGodsAreDifferent: There is a definite distinction between Truth & Illusion, and gods like the Earth Mother or the Supreme God. Truth & Illusion (and their equals mentioned at the end of Volume 5: Chaos and Order, Fear and Time, Death and Void) are tacitly described as Protogenoi-like [[AnthropomorphicPersonification personified forces]], are not worshiped or directly contacted by mortals, and influence the world by subtly shaping it through their board games. Gods like Earth Mother and the Supreme God are more traditionally Olympian-like, [[PhysicalGod having once walked among humans]], holding domain over their aspects but not being directly identified with them, bestowing cleric spells and speaking to mortals, and having temples and icons.
* PhysicalGod: Used to be this, but took themselves out of the world when a war between them nearly destroyed it.
[[/folder]]

[[folder:Truth and Illusion]]

Two mysterious entities presiding over the fates of adventurers and monsters alike. They are tabletop players who play games with each other, using their world's denizens as pieces to enact grand adventures and determine the future of the world.

to:

[[header: Antagonists]]

[[folder:Goblins]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayergoblins.png]]

The Gods]]

[[folder:Tropes that apply as a whole]]

* DivineConflict: Had a major war on the Material Plane. High Elf Archer has a grandfather that was a veteran of it. Am earlier one of these lead them to create the world in the first place, and nearly destroying it made them decide to only influence events in it from outside.
* {{Gotterdammerung}}: During the Age of the Gods, they freely walked the earth of their creation. Then they had a great war, and the gods separated from the material world afterwards to prevent such destruction from happening again.
* OurGodsAreDifferent: There is a definite distinction between Truth & Illusion, and gods like the Earth Mother or the Supreme God. Truth & Illusion (and their equals mentioned at the end of Volume 5: Chaos and Order, Fear and Time, Death and Void) are tacitly described as Protogenoi-like [[AnthropomorphicPersonification personified forces]], are not worshiped or directly contacted by mortals, and influence the world by subtly shaping it through their board games. Gods like Earth Mother and the Supreme God are more traditionally Olympian-like, [[PhysicalGod having once walked among humans]], holding domain over their aspects but not being directly identified with them, bestowing cleric spells and speaking to mortals, and having temples and icons.
* PhysicalGod: Used to be this, but took themselves out of the world when a war between them nearly destroyed it.
[[/folder]]

[[folder:Truth and Illusion]]

Two mysterious entities presiding over the fates of adventurers and
very monsters alike. They are tabletop players who play games with each other, using their world's denizens as pieces to enact grand adventures and determine that the future of Goblin Slayer is killing in his crusade. They're known for attacking various villages in the world.story.



* AdaptedOut: It is only until Chapter 15 of the manga do these gods make an appearance.
* BornUnlucky: ''Illusion''. Sweet, merciful Her, Illusion! Literally every single time she takes command of the fate of a prospective adventurer and has to roll the Dice of Chance, she causes a [[TotalPartyKill critical fail and grisly demise on their first outing]]. [[spoiler: The only reason Priestess is still alive is because [[OutsideContextProblem Goblin Slayer]] entered the board at the very last second and cut off her mess before it had completely run its course]].
* TheDividual: Are effectively never apart, even when one is apparently playing by themselves the other is always watching the board and can enter the session at any point, and their names hint at diametrically-linked aspects.
* DivineIntervention: They tinker with the environments, treasures, and circumstances to suit their gaming needs, which manifests in the real world as this trope. Truth is implied to be indirectly responsible for the constant revivals of the Demon Lord, and increasing the number of goblins swarming the Frontier to beyond-manageable levels we see in the present.
* {{Expy}}: Though they have not made physical appearances in either the light novel or the manga yet, in the original web novel, Truth is represented by the same-named character from ''Anime/FullMetalAlchemist'', while Illusion is a reference to [[Anime/PuellaMagiMadokaMagica Madokami]].
* JerkassGods: Truth certainly seems so. In addition, he is responsible for whispering into adventurers' ears with temptations of betrayal and distrust.
* KillerGameMaster: Truth is more than likely to be one; he enjoys seeing the plight of adventurers, makes games more difficult than they need to be just for kicks, and is fond of taunting Illusion whenever her campaigns go south. In Volume 2, Truth's idea of making Illusion's board (the Labyrinth Goblin Slayer's team explores) more interesting is to pile on even more goblins, powerful monsters, and deadly traps, as well as nudging Evil Sect into attempting a comeback.
* LittleMissAlmighty: Illusion is described as a sweet-looking little girl, and certainly has the mannerisms to match.
* TheManBehindTheMan: [[KillerGameMaster Truth is always looking for a chance to screw with adventurers]], so anything that can't be simply a matter of bad luck, like SurpriseDifficulty, an explosion in monster numbers, or evil factions suddenly obtaining powerful items, can be laid directly at his feet.
* NiceGirl: Illusion is sympathetic to and cheers for her subjects, if quick to move on, and believes that a properly-arranged adventure with an appropriate threat level is key for her adventurers to grow and have fun. And, in contrast to Truth's irritated responses, she always reacts towards Goblin Slayer with pleased surprise.
* OddCouple: With Illusion being a playful girl and Truth being a {{Jerkass}}, it's a mystery as to how the two even tolerate each other's presence.
* TheOldGods: Given the extreme difference in naming convention, scope of demonstrated power, and way of interacting with the world compared to, say, Earth Mother, Truth and Illusion are heavily implied to be this.
* OnceASeason: The pair has a short interlude devoted to them once in every volume, detailing how they go about their campaigns.
* OurGodsAreDifferent: They are two of the (if not, the only two) gods responsible for the creation of the world and its inhabitants, and yet their approach to managing it all is by playing ''TabletopGame/DungeonsAndDragons'' with each other. In the distant past, they engaged in actual combat, but have since been content to just roll dice for their characters to determine victories.
* PowersThatBe: Their apparent influence on the world is subtle, they aren't explicitly worshiped like Priestess' Earth Mother or Lizard Priest's Naga (save for possible depictions on ancient murals), and yet they oversee the outcomes of every adventure.
* ThoseTwoGuys: There are other gods playing games, but the story would use interludes to switch focus to these two and their antics in particular. They don't fit normal examples due to being reality-warping gods, but their actual involvement with the plot is limited to the background setting.
* AWizardDidIt: In this case, they are the Wizards - the inhabitants of the world don't question why world-changing phenomenons occur, such as demonic uprisings or the reveal of a new Platinum-rank, but even if victory is achieved, it never stays for long; a universe at complete peace and predictability makes for frankly boring campaigns.
* YouCantFightFate: When it comes down to chance, neither of them will dispute or cheat the results of their dice rolls. In the worldly sense, it means no amount of last-minute praying will miraculously save you from a stroke of bad fortune. That is why both are quick to recognize Goblin Slayer, who wanders untouched and hardly gives them the opportunity to test his luck, making his fate unpredictable.
[[/folder]]

[[folder:Earth Mother]]

The most mentioned divinity and Priestess' patron deity.

to:

! General Tropes associated with Goblins

* AdaptedOut: It AdaptiveAbility: {{Downplayed}}, but goblins are [[BrilliantButLazy amazingly quick to absorb new skills for how dimwitted and oafish their reputation is]]. The main reason Goblin Slayer is only until Chapter 15 so adamant of leaving no survivors is because he is sure that one goblin just seeing his traps and techniques and living would then be able to reverse engineer his strategies and pass those new skills on to the manga do these gods make an appearance.
* BornUnlucky: ''Illusion''. Sweet, merciful Her, Illusion! Literally every single time she takes command
rest of its race in time. [[spoiler:This can work against them sometimes, such as in volume 5 when the fate of a prospective Snow Mountain goblins copy Goblin Slayer's loosened arrowheads trick and assume they must better all-round than what they were doing before if an adventurer and has is doing it, only to roll be rendered less effective than usual when using them on different targets]].
* AlienFairFolk: [[spoiler:Goblin Slayer's sister would tell him that goblins came from one of
the Dice sky's moons, specifically the green one. A peek into a portal mirror reveals goblins working a machine made entirely out of Chance, she causes human bones under a [[TotalPartyKill critical fail and grisly demise on pitch-black sky, surrounded by endlessly-stretching fields of green sand]]...
* AlwaysChaoticEvil: Make no mistake, these guys are some of the vilest depictions of your standard fantasy goblin in modern fiction. To put it ''mildly'',
their first outing]]. [[spoiler: The only entire existence rests on making people's lives as horribly miserable as can be.
* BaldOfEvil: For whatever reason, few if any goblins seem to have a full head of hair.
* CannonFodder: To adventurers, to other monsters, and even to each other. As long as an objective is eventually completed, the death toll matters little to goblins.
* ChildByRape: Every single goblin by default is one. ''And there's no end to them.''
* ChildrenAreInnocent: [[spoiler:Not at all. They know from an early age that acting helpless can easily gain an adventurer's mercy]].
* ColdBloodedTorture: When they aren't raping their kidnapped victims, they are committing this. There is no rhyme or
reason Priestess is still alive is because [[OutsideContextProblem Goblin Slayer]] entered for it, and they don't care if they prematurely kill the board at victim in the very last second and cut off her mess before it had completely run its course]].
* TheDividual: Are effectively never apart, even when one is apparently playing by themselves the other is
middle of their fun. After all, they can always watching the board just capture more.
* CycleOfRevenge: It never explicitly stated what started
and can enter the session at any point, and their names hint at diametrically-linked aspects.
* DivineIntervention: They tinker with the environments, treasures, and circumstances to suit their gaming needs, which manifests in the real world as this trope. Truth is implied to be indirectly
who's responsible for the constant revivals escalating series of attacks that eventually resulted in the goblins' trademark hatred and fervent pursuit of the Demon destruction of human civilization, but they clearly see themselves as part of such a cycle against all other races. As Goblin Slayer notes, [[GuiltFreeExterminationWar it will only end when one side is completely eradicated]].
%%* DeathOfAChild: There's a reason that goblin children do need to be killed.
* DirtyCoward: No matter how strong they become, a goblin will remain a coward at heart. From lowly child to reigning
Lord, the probability of fleeing at danger and increasing the number of abandoning fellow goblins swarming to their fates remains roughly the Frontier same. Unfortunately, it is because of this that they are an everlasting threat.
* DominantSpeciesGenes: When they rape a woman, the child is always a goblin.
* DressedToPlunder: Quite a few of the boat-riding goblins underneath Water Town dress like pirates, [[RapePillageAndBurn appropriately enough]].
* EliteMook: Goblin champions, who are big and powerful enough
to beyond-manageable levels we casually tear off an adventurer's head, and whom Silver-ranked adventurers (who otherwise see in goblins as just newbie targets) regard as worthwhile challenges.
* EvilIsSterile: While they are fast learners, Goblins have no culture or ability to invent anything of their own. They'd rather just steal whatever they desire, and anything more advanced than their trademark debauchery is done through mimicry.
* ExplosiveBreeder: A thoroughly horrifying twist on
the present.
"breed like rabbits" analogy, as all goblins are [[ChildByRape forcibly bred from other species]]. Considering how '''many''' of these new (literal) bastards pop out of the ground all the time, [[RapeIsASpecialKindOfEvil do the math]]. In Volume 1, Goblin Slayer discovers four goblin children in a den and remarks that they would have numbered ''fifty'' before long.
* {{Expy}}: Though they have not made physical appearances in either the light novel or the manga yet, Rather than generic fantasy-based green-skins in the original web novel, Truth is represented by the same-named character from ''Anime/FullMetalAlchemist'', while Illusion is a reference goblins were these to [[Anime/PuellaMagiMadokaMagica Madokami]].
* JerkassGods: Truth certainly seems so. In addition, he is responsible for whispering into adventurers' ears
[[Manga/TerraforMARS the Terraformars]] - creatures fueled by ThePowerOfHate with temptations of betrayal specific [[EvolutionPowerUp evolutionary traits]] and distrust.
* KillerGameMaster: Truth is more than likely to be one; he enjoys seeing the plight of adventurers, makes games more difficult than they need to be just for kicks, and is fond of taunting Illusion whenever her campaigns go south. In Volume 2, Truth's idea of making Illusion's board (the Labyrinth Goblin Slayer's team explores) more interesting is to pile on even more goblins, powerful monsters, and deadly traps, as well as nudging Evil Sect into attempting a comeback.
* LittleMissAlmighty: Illusion is described as a sweet-looking little girl, and certainly has the mannerisms to match.
* TheManBehindTheMan: [[KillerGameMaster Truth is always looking for a chance to screw with adventurers]], so anything that can't be simply a matter of bad luck, like SurpriseDifficulty, an explosion in monster numbers,
[[AlienFairFolk non-terrestrial origins]].
%%** Intentionally
or evil factions suddenly obtaining powerful items, can be laid directly at his feet.
* NiceGirl: Illusion is sympathetic to and cheers for her subjects, if quick to move on, and believes that a properly-arranged adventure with an appropriate threat level is key for her adventurers to grow and have fun. And, in contrast to Truth's irritated responses, she always reacts towards Goblin Slayer with pleased surprise.
* OddCouple: With Illusion being a playful girl and Truth being a {{Jerkass}}, it's a mystery as to how the two even tolerate each other's presence.
* TheOldGods: Given the extreme difference in naming convention, scope of demonstrated power, and way of interacting with the world compared to, say, Earth Mother, Truth and Illusion are heavily implied to be this.
* OnceASeason: The pair has a short interlude devoted to them once in every volume, detailing how they go about
not, their campaigns.
* OurGodsAreDifferent: They are two
concept is very similar to that of [[https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf "Tucker's Kobolds"]], now infamous in the (if not, the only two) gods responsible for the creation of the world and its inhabitants, and yet their approach to managing it all is by playing ''TabletopGame/DungeonsAndDragons'' community, in the premise that a race known for being pathetic CannonFodder and usually dismissed by players, if given sufficient numbers, some nasty traps and a setting that puts the opposing party at a disadvantage, can and '''will''' wipe the floor with each other. In a group of adventurers many times their level.
* TheFarmerAndTheViper: The only thing that an adventurer is going to get out of sparing a Goblin straggler after clearing a nest is a Wanderer with a fresh batch of knowledge of adventurer fighting techniques, experience in exploiting human magnanimity, and [[ItsPersonal redoubled hatred of
the distant past, they engaged Praying Races]]. This applies ''especially'' to [[EnfantTerrible Goblin whelps]].
* GoalOrientedEvolution: Some of Goblin Slayer's comments suggest that the specialized tier older Goblins develop into is determined through choice of the Goblin itself.
* GrassIsGreener: All goblins harbor a deep and all-consuming font of envy and resentment
in actual combat, but have since been content to just roll dice what passes for their characters souls, exacerbated by the perpetual squalor of their lives and homes and their refusal to determine victories.
actively change any of it. They steal whatever they can, let it get destroyed from lack of maintenance, and do nothing but curse others for having nicer things. A good illustration of this comes from the goblin viewpoint chapter in Volume 4, where a goblin who took a spear from a captured adventurer decides he wants the belt his brother took instead, only to become outraged and possessive when he realizes his brother wants the spear as well.
* PowersThatBe: Their apparent influence HatesEveryoneEqually: Every individual goblin views all non-goblins as wretched animals that exist to be subjugated and preyed upon until death, and all other goblins besides itself as dopey, fair-weather cronies to exploit and dispose of for its own gain.
* HateSink: ''And how!'' You'd be ''very'' hard-pressed to find any instances where you can sympathize with such creatures. Even then, they will rapidly and cheerfully yank that moment away with a fresh example of their vile cruelty.
* HellishPupils: Usually they are portrayed with BlankWhiteEyes, but the occasional GrossUpCloseUp in later chapters reveals bulging, goat/octopus-like eyeballs with a ''cluster'' of small, uneven pupils around the center one, with branches of them stretching to each corner of the eyes.
* TheHorde: The most common and savage of the "Unpraying," the monstrous races and servants of the Demon Lords and Evil Gods, goblins are obsessively hostile and completely incapable of being reasoned with. Guild Girl ruefully notes that even evil Lizardmen tribes and other traditionally villainous humanoid races are still open to the possibility of negotiations, and have at least [[ProudWarriorRaceGuy moderately constructive cultures]], Goblins are just ravaging marauders with no inclination of rising above their basest impulses.
* {{Hypocrite}}: Let's just say that no one calls out Goblins for being barbaric, wasteful, stupid, and arrogant more than other Goblins, or with less self-awareness.
* ImAHumanitarian: Goblins will eat anything they can find, but they especially like the taste of human flesh.
* InnateNightVision: They can see in the dark just fine and use it to their advantage. Unfortunately for them, this leaves them vulnerable to sudden bright lights (such as Priestess's Holy Light spell), which Goblin Slayer takes advantage of
on numerous occasions
* ItCanThink: Goblins are dumb and weak, but they are also resourceful enough to know how to set traps, as well as to make use of wolves as sentry dogs.
** What is most concerning about goblins is their learning capacity; Goblin Slayer implies many of the tools and skills the creatures use are crude imitations of adventurers'. If that's not enough, hordes under servitude can be taught effectively by their masters, making them even more a hassle than goblins already ought to be.
** For example, they've already at some point figured out that if they see a light in the darkness, then chances are an adventurer was nearby to kill.
* KarmicDeath: With every foul KickTheDog moment they commit, you're going to ''want'' the death of every goblin to be as violent as Goblin Slayer can muster.
* TheKillerBecomesTheKilled: Every Goblin is born thinking they can rule the Frontier and take whatever they want, be it food, women, or somebody's life. Every Goblin massacred by Goblin Slayer is reminded of their proper place in the world - that of bloody smears staining the armor of adventurers.
* LackOfEmpathy: Every single goblin is a self-obsessed and pitiless savage who would watch every other creature on earth die with a smile. This extends to the rest of their race and even their nest-mates; no goblin has any genuine camaraderie with any other one, and the closest they get to mourning their dead is feeling personally affronted that a filthy adventurer would dare rob them of a spare MeatShield and prospective crony.
* MagikarpPower: Goblins are genuinely {{Mooks}} a dime a dozen, with all the intelligence and and individual effectiveness as that implies. Older goblins that have survived the gauntlet of adventurers for years though, they are a much different story. Some become leaders who ensure the survival of their horde, much to the detriment of everything else. Others grow strong enough to give elite adventurers a run for their money. [[spoiler:A rare few, such as Goblin Lords, throw off the characteristic stupidity altogether and develop intelligence on par, if not exceeding that, of a human]].
* MarsNeedsWomen: Regardless of race, any pregnancy sired by goblins will only result in another goblin. [[FridgeHorror Recall]] [[{{Squick}} those children]] [[FanDisservice and the kidnapped girls]] [[NightmareFuel in the introductory arc]]. The trope is even more fitting [[spoiler:given the hints that Goblin Slayer's sister's story that goblins hail from the green moon is actually true]].
* MoralMyopia: Whenever the story switches perspectives to that of the goblins, it is made very clear that they vehemently oppose humans and adventurers for slaughtering them in droves, taking away their children and homes to leave them with nothing. They are justified in their vengeance... [[NeverMyFault so says the wantonly sadistic thieves and rapists who actively prey on the weak without remorse or acknowledgement of consequences]].
* NiceJobBreakingItHero: ...or 'Heroes' as the case may be. The reason there are so many goblins running around in
the world is subtle, they aren't explicitly worshiped like Priestess' Earth Mother or Lizard Priest's Naga (save for possible depictions on ancient murals), and yet they oversee the outcomes of every adventure.
* ThoseTwoGuys: There are other gods playing games, but the story would use interludes to switch focus to these two and their antics in particular. They don't fit normal examples
due to being reality-warping gods, but the fact that there is so little reward in Goblin-related quests. People who ask to rid their actual involvement farm of goblins often do not have the money to pay a proper adventurer to do so. Due to so many adventurers rejecting these quests, the goblins are allowed to RapePillageAndBurn with free rein.
** Because nobody save Goblin Slayer is actually doing ''any'' of these quests, the Guild has no choice but to send newbie adventurers en masse to deal
with the plot is limited to the background setting.
* AWizardDidIt: In this case, they are the Wizards - the inhabitants of the world don't question why world-changing phenomenons occur, such as demonic uprisings or the reveal of a new Platinum-rank, but even if victory is achieved, it never stays for long; a universe
problem at complete peace and predictability makes for frankly boring campaigns.
* YouCantFightFate: When it comes down to chance, neither of them will dispute or cheat the results of
their dice rolls. In nests...some of whom are ill-prepared to deal with the worldly sense, it means no amount of last-minute praying will miraculously save you from a stroke of bad fortune. That is why both actual threat the goblins themselves pose. Those that survive and succeed are quick promoted straight-away without any fuss.
** According
to recognize Goblin Slayer, who wanders untouched and hardly gives the problem is made even worse when people allow fleeing goblin children to live, letting them run away to grow up strong enough to get their vengeance.
** Not helping matters at all are central governing bodies like
the opportunity Capital, who are too focused on the Demon Lord, politics, and internal affairs to test his luck, making his fate unpredictable.
[[/folder]]

[[folder:Earth Mother]]

The
spend any effort protecting the outskirt villages settling the Frontier, where the majority of goblin raids (and other monster attacks) occur. Villagers are forced to rely on adventurers they can't afford, when even a lonely military outpost could have sufficed in repelling the Frontier's threats.
* NiceJobFixingItVillain: But then, their atrocities also led to the birth of their worst nightmare: Goblin Slayer, a relentless crusader hellbent on hunting any and all goblins he can until either they go extinct or he dies.
* NormalFishInATinyPond: In spite of all the havoc they wreak on villages,
most goblins really are just CannonFodder in the grand scheme of things. Every other species shown in the story (outside of rats) has individually proven to be far more destructive than even what a whole horde could possibly muster. Which, admittedly, doesn't say great things about the world. Still, at least one can take some small comfort in that most monsters are more likely to "kill" when attacking than to [[FateWorseThanDeath "abduct"]]...
* NotSoHarmlessVillain: Novice adventurers tend to significantly underestimate the threat goblins represent due to how weak they are individually. The Guild also provides less than stellar rewards for resolving goblin related problems, largely due to poor villages being the ones who submit them. This makes goblin hunting unattractive and fuels a misconception that weak monsters result in low prize money.
* OneGenderRace: Female goblins don't exist. ''Every single last'' goblin is born a male; hence their constant need to hunt for the females of ''other'' races just to... [[NightmareFuel multiply]].
* OOCIsSeriousBusiness: Goblin Slayer always makes a mental note whenever he sees or hears of a goblin behaving outside of the norm. The little beasties are creatures of habit and typically driven by their base desires first and foremost, so ''something'' must be powerful and fearsome enough to force a change of self-conduct. A vivisected corpse found in an alleyway? Captured victims not being raped already after a certain amount of time? [[ArsonMurderAndJaywalking Knowledge on how to make and row boats?]] All of these make for important details.
* OurGoblinsAreDifferent: Weirdly enough for a work all about goblins, subverted. Their behaviors and antics in ''Goblin Slayer'' aren't too far away from what you'd find in flavor text of many fantasy RPG's. Rather, it's how said antics are examined through the eyes of other characters that makes them fearsome instead of amusing. They are also very much in the Tolkien-ish mold, being an unrepentantly evil, feral, and cave-dwelling.
** That being said, as the series goes on and lore on them gets more detailed, they start to differentiate themselves by combining a number of more niche or obscure facets from other works together into one background; being a OneGenderRace who must [[MarsNeedsWomen reproduce with females of other species]] is a distinct departure from most mainstream depictions (though still a relatively common monster trait in [[Manga/{{Berserk}} certain]] hardcore {{Seinen}} works and particularly edgy {{Hentai}}), them being capable of EvolutionPowerUp is fairly unique outside of some video games, and [[spoiler:the fact that they are probably literal alien invaders to the setting is novel outside of the WarhammerFantasy setting]].
* RapePillageAndBurn: Their main MO. In addition to raiding lonely villagers, they're also known to rape women... even worse of a matter if you're an [[{{Elfeminate}} elf woman]].
* {{Sadist}}: An entire race of them, or else goblins wouldn't have been treated with nearly as much fear by their victims.
* SinisterSchnoz: Long and hooked as a vulture's beak, to a one.
* SmugSnake: Goblin Slayer mentions this will lead to their downfall; goblins think they're so superior to everything else that they can't fathom that other beings can copy their tactics and use it against them. So goblins fall for tricks and traps every time.
* SoleSurvivor: Nearly all "higher-tier" goblin types (except for Riders) start off as Wanderers; runaway, last living members of their original nests who travel across the land leading hand-to-mouth existences that either end with them starving to death out on their own... [[MagikarpPower or achieving evolution and then status in a new horde]].
* StarfishLanguage: In the manga, whenever goblins actually talk, their speech is rendered as large runic symbols scattered across their speech bubbles that often extend out of their boundaries.
* [[HisOwnWorstEnemy Their Own Worst Enemy]]: As stated above, the whole reason the goblins are so ruthless and sadistic is due to vengence against other races for the destruction of their homes and slaughter of their race. They feel justified in what they do, but they conveniently ignore the fact they go out of their way to kill anyone that isn't a goblin and happily kidnap and rape any woman they manage to grab on to. If anything, the goblins have only themselves to blame for the onslaught of their people.
* WouldHurtAChild: This alone would be bad enough, but they ''specifically'' seek out young girls to kidnap for their complete defenselessness.
* ZergRush: Goblins alone are weak, and dumb as a brick; but most low-level adventurers underestimate them due to the low reward of the quest. Thus, they can find themselves subject to this when they're ill-prepared.
** Even when adventurers aren't ill-prepared, they often succumb to this tactic because, no matter how easily they die, when it's one against a hundred, the odds are against the adventurers. It's
mentioned divinity that part of the reason adventurers who are high-leveled don't go after them is because it's high-risk and Priestess' patron deity.low reward, and Goblin-related deaths are downright nasty.

!Hobgoblins
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerhob.png]]

Goblins that have grown larger and put on more muscle. They act as bodyguards for nests.



* AllLovingHeroine: The light novel narration is constantly gushing about her overflowing delight and compassion for worldly creatures, and incessantly describes each of Priestess' successfully cast miracles as being granted by the personal graciousness of the goddess hearing her prayers.
* FoodGod: Her primary domain is ensuing a plentiful harvest.
* LoveGoddess: Possibly as part of a general dominion over fertility, she is described as this.
* ObstructiveCodeOfConduct: {{Downplayed}}, her clergy are shown to be bigger sticklers of her edicts than necessary (Priestess suffers no penalty for wearing metal armor despite her Mother Superior's warning, and is clearly more bothered about using [[DeflectorShields Protection]] to trap and kill monsters than her goddess) but there is one line she doesn't want crossed, [[spoiler:as she comes down to earth to directly tell Priestess to never use Purify Liquid as a weapon again after she kills a goblin shaman with it, or else she'll be held in disfavor for eternity]].
* WarGod: Is partly this as the flipside to her LoveGoddess shtick. TruthInTelevision for many ancient fertility goddesses, so not as out of the blue as it seems at first. This aspect of her may be why Priestess gets away with bending the rules concerning martial equipment so much.
[[/folder]]

[[folder:Supreme God]]

The next most mentioned god, who most of the seen clerics besides Priestess actually serve. Also known as the God of Law/Justice.

to:

* AllLovingHeroine: The light novel narration is constantly gushing about her overflowing delight and compassion for worldly creatures, and incessantly describes each of Priestess' successfully cast miracles as being granted by TheBrute: Of the personal graciousness Goblin Race, easily big enough to single-handedly manhandle the average young adult adventurer in-universe.
* EliteMooks: Rarely become leaders of hordes, shown instead to mostly become the top enforcers
of the goddess hearing her prayers.
actual leaders or remain solitary wanderers.
* FoodGod: Her primary domain is ensuing a plentiful harvest.
* LoveGoddess: Possibly as part of a general dominion over fertility, she is described as this.
* ObstructiveCodeOfConduct: {{Downplayed}}, her clergy are
EvolutionaryLevels: Clearest cut example among the Goblin sub-types; while all goblins become bigger and stronger continuously throughout their lives, hobgoblins develop radically different physical frames and more than double in body mass. They're also the only ones so far to be shown to be bigger sticklers of her edicts than necessary (Priestess suffers no penalty for wearing metal armor despite her Mother Superior's warning, and is clearly more bothered about using [[DeflectorShields Protection]] have a third tier, with a rare few hobgoblins growing even further, enough to trap and kill monsters than her goddess) but there is one line she doesn't want crossed, [[spoiler:as she comes down to earth to directly tell Priestess to never use Purify Liquid as a weapon again after she kills a become the legendary, ogre-like goblin shaman with it, or else she'll champions.
* StoutStrength: They tend to
be held in disfavor for eternity]].
* WarGod: Is partly this as
rather corpulent.

!Goblin Shamans
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shaman.jpg]]

Goblins that have gained
the flipside ability to her LoveGoddess shtick. TruthInTelevision for many ancient fertility goddesses, so not as out of the blue as it seems at first. This aspect of her may be why Priestess gets away with bending the rules concerning martial equipment so much.
[[/folder]]

[[folder:Supreme God]]

The next most mentioned god, who most of the seen clerics besides Priestess actually serve. Also known as the God of Law/Justice.
use magic. They often lead nests.



* CrystalDragonJesus: Sword Maiden is stated to cross herself when greeting Goblin Slayer's party in volume 2, on top of him being the [[TopGod Top]] GodOfGood who personally established humanity's [[LawfulGood moral code]] and has resolved [[SlidingScaleOfDivineIntervention to let mortals make their own way in the material world]].
* GodOfGood: The god who apparently set the moral code of the setting.
* SlidingScaleOfDivineIntervention: Level 2/Watchmaker (Granting miracles/spells to his clerics notwithstanding), Inspector reveals that the Supreme God does not come down to earth to pass judgement directly or hand out divine revelation because he wants his worshipers to learn to follow his code of conduct through their own understanding.
* ToBeLawfulOrGood: Notably this presumably LawfulGood god anticipated this problem and wrote out a definitive answer already; Justice is a guideline to living well, and not a mere tool to attack evil with, so the Supreme God encourages his followers to keep the spirit of the law but never let themselves get bogged down with always minding the letter of every rule. Inspector admits with chagrin that some prelates still like to abide by dogma despite this.
* TopGod: Can be assumed to be this from his title.
[[/folder]]

[[folder:God of Knowledge]]

Another mentioned god that clerics and adventurers are seen devoted to.

to:

* CrystalDragonJesus: Sword Maiden is stated to cross herself when greeting Goblin Slayer's party DealWithTheDevil: Most common shamans are more precisely warlocks in volume 2, on top terms of him being the [[TopGod Top]] GodOfGood who personally established humanity's [[LawfulGood moral code]] and has resolved [[SlidingScaleOfDivineIntervention to let mortals make how they actually get their own way in magic powers; a minor demon or evil deity will sometimes temporarily possess or bond with a Wanderer, and the material world]].
* GodOfGood: The god who apparently set
aftereffects of their spirit-inhabitation will leave the moral code newly christened shaman with an instinctual understanding of spell-crafting.
* EvilGenius: They are not quite smart enough, but in terms of overall goblin intelligence they qualify. They display leadership skills, integral to an effective horde, and have
the setting.
* SlidingScaleOfDivineIntervention: Level 2/Watchmaker (Granting miracles/spells to his clerics notwithstanding), Inspector reveals that the Supreme God does not come down to earth to pass judgement directly or hand out divine revelation because he wants his worshipers
capacity to learn basic spells.
* PlayingPossum: The brand of goblin most likely
to follow his code pull this trick when injured, not that Goblin Slayer ever falls for it.
* ShockAndAwe: Shamans during the Raid
of conduct through the Farm are capable of using lightning magic. The first shaman Goblin Slayer faces in ''Year One'' also has the magic capacity to liberally spam Thunderbolt spells during their own understanding.
fight.
* ToBeLawfulOrGood: Notably SurroundedByIdiots: Tend to express this presumably LawfulGood god anticipated this problem and wrote out a definitive answer already; Justice is a guideline to living well, and not a mere tool to attack evil with, so sentiment; particularly the Supreme God encourages chronologically first one faced by GS, who liberally whacks all his surviving followers to keep the spirit of the law but never let themselves get bogged with his staff when he discovers that his entire horde put together couldn't put down a solitary greenhorn adventurer.
* TheUsualAdversaries: Due to the fact that baseline goblins aren't a substantial threat to the MainCharacters without a leader, and the noted extreme rarity of champions, lords, and people able or willing to collaborate
with always minding the letter of every rule. Inspector admits their kind, shamans appear with chagrin increased frequency in the later light novels and spin-offs, and are by far the most often seen "evolved" goblins and the go-to [[MonsterOfTheWeek target of small, secondary hunts that some prelates still like to abide by dogma despite this.
take up only a few pages]].
* TopGod: Can be assumed to be this from TooImportantToWalk: The first shaman Goblin Slayer ever faces forces his title.
[[/folder]]

[[folder:God
underlings to carry him into battle on a small, bone-constructed litter.
* TrapMaster: Goblin Slayer credits them as the primary architects
of Knowledge]]

Another mentioned god
den defenses.

!Goblin Riders
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_riders.jpg]]

Goblins
that clerics and adventurers are seen devoted to.have tamed captured wolves to the point they can use them as mounts.



* GoodIsNotDumb: By all accounts a very nice god, very serious about his creed of pursuing science, and his temples double as schools where peasants are taught literacy and arithmetic.
* StockGods: God of Knowledge is a popular portfolio in fiction, and his devotees conduct themselves as one would expect.
[[/folder]]

[[folder:Smithy God]]

Another mentioned god, the only one which dwarves revere.

to:

* GoodIsNotDumb: By all accounts a very nice god, very serious about his creed of pursuing science, and his temples double as schools where peasants are taught literacy and arithmetic.
* StockGods: God of Knowledge is a popular portfolio in fiction, and his devotees conduct themselves as one
BeastOfBattle: Well-stocked hordes would expect.
[[/folder]]

[[folder:Smithy God]]

Another mentioned god,
already use a wolf as an AngryGuardDog, but the riders lead them directly into battle.
* CripplingOverspecialization: Having the mental faculties to train a wolf to this extent shows a level of maturity well ahead of the curve of a bog-standard goblin, but the pay-out is these specimens never acquire the magic potential of shamans or increased stature of hobgoblins. Goblin Slayer also notes that they
only one which dwarves revere.ever develop in hordes that are extremely large and with easy access to resources, making the practice seem almost like a status-symbol for well-off raiders.
* HorseOfADifferentColor: Use wolves as this, serving as a bona fide cavalry unit for particularly numerous and aggressive hordes.

!Goblin Champions
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_champion.png]]

Heroes of the Goblin race, those that have become large enough to even be seen as ogres in terms of strength. One serves as the main antagonist of Volume 2 of the Light Novel.



* EthnicGod: Probably this to the dwarves. Certainly, no humans have been seen worshiping him.
* NoNameGiven: Literally the only entity in the entire series to {{Avert|edTrope}} this so far - Dwarf Shaman says his name is "Krome".
* UltimateBlacksmith: Right there in his title, and practically a prerequisite to be taken seriously by dwarves.
* WarGod: Mentioned by Dwarf Shaman to also bestow courage in battle.
[[/folder]]

[[folder:Goddess of Baths]]

A minor goddess brought up in Volume 2.

to:

* EthnicGod: Probably this AsskickingEqualsAuthority: In contrast to shamans and lords, self-grown champions have [[DumbMuscle almost no capacity for effective leadership or planning]], becoming leaders of hordes by feat of physical dominance.
* AxCrazy: The Water Town goblin champion loses what little composure he had after his first fight against Goblin Slayer, and rips apart his own men in a blind fury to try and kill him.
* BadBoss: The leader of Water Town barely qualifies as a boss. His horde only follows him because he's
the dwarves. Certainly, biggest, he himself has no plans or sophisticated set-up, and he mostly fights by himself and sees his subordinates as meatshields, if he acknowledges their presence in the midst of battle at all. He's even ''worse'' in his reappearance, [[GiantFootOfStomping stomping on a peon who runs from Goblin Slayer]], and slicing through his own men like sheet paper just to get at him.
* BossInMookClothing: These things are strong enough that only Silver-ranked adventurers can stand up to them when they come out en masse during the Siege of the Farm.
* BoxingLessonsForSuperman: The distinction between hobgoblins and champions has less to do with build (seeing as the former can already exceed average
humans in size and strength) as the phenomenon of champions living through enough battles to pick up decent, durable gear and at least some inkling of proper martial arts.
-->'''Heavy Warrior:''' I thought they were just really big goblins, but this thing knows how to ''fight!''
* CarryABigStick: They often carry clubs.
* DumbMuscle: In spite of likely being the heaviest hitters of the horde, champions evidently don't
have been much in ways of brainpower. Goblin Slayer was able to easily rodeo one and trick it into swinging several times, killing countless goblins in droves.
* EyeScream: Goblin Slayer rips the eye out of the champion leading the horde in Water Town.
* GiantMook: Their basic size utterly dwarfs even the very biggest and most muscular of human fighters
seen worshiping him.
* NoNameGiven: Literally
and they edge out [[GentleGiant Lizard Priest]] in height and breadth. Ones allowed to monopolize horde resources can grow even further until they rival ogres in size, as demonstrated by the only entity Water Town Boss.
* GrievousHarmWithABody: During the Battle of the Farm, one champion gets a hold of an adventurer and throws him halfway across the valley with enough force to bounce, leave a crater, and hit a boulder with a splat. Several other fighters are sent sprawling to avoid the human missile, and one rookie that sees the mangled corpse left behind [[StressVomit vomits in horror]].
* KingMook: A particularly large champion leads his own horde
in the entire series sewers of Water Town. Most of his page-space just shows how bad an idea it is to {{Avert|edTrope}} let TheBrute set his own rules, as this so far - Dwarf Shaman says particular horde has no organization, no base defenses, and the champion [[BadBoss ends up killing most of his name horde himself through friendly fire]].
* ImAHumanitarian: [[spoiler:Volume 2's champion was in the middle of eating Priestess before Goblin Slayer strangles him into stopping]].
* LargeAndInCharge: The goblin champion leading the horde beneath Water Town
is "Krome".
* UltimateBlacksmith: Right there
a towering brute, easily rivaling Volume 1's ogre in both height and physical power.
* LecherousLicking: In the manga, The Water Town champion drags
his title, and practically tongue across Priestess' face with a prerequisite to be taken seriously by dwarves.
* WarGod: Mentioned by Dwarf Shaman to also bestow courage
sneer in battle.
[[/folder]]

[[folder:Goddess
between taking bites out of Baths]]

A minor goddess brought up
her shoulder.
* MoralMyopia: In Goblin Slayer's rematch with the champion
in Volume 2.2, he lures it into pancaking goblins several times in a row. The champion becomes angrier and angrier with every failed attack and blames Goblin Slayer for his companions' deaths, when perhaps the lug should have stopped after the first swing. [[{{Hypocrite}} That's not counting an earlier moment when he used a fellow goblin as a meat shield without hesitation]].
* WhatTheHellAreYou: Mixed alongside WhyWontYouDie, the Water Town champion asks both these questions repeatedly in an increasingly panicked tone as it tries and fails to shake Goblin Slayer off after he gets up from being knocked across the room and starts strangling it.

!Goblin Lords
[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/goblin_lord.jpg]]

Kings of the goblin race, these goblins have gained intellect and ambition, allowing them to command hordes to great effectiveness.



* HotGoddess: The statues that depict her are all naturally modeled after a beautiful naked woman posing as she bathes.
* OddJobGods: To repeat; she's just the goddess of baths. Priestess notes that she doesn't actually have a formal temple or following, the most reverence she gets is when a sufficiently big bathhouse adds an icon of her in their facilities.
* SpearCounterpart: An alternate image of an old man wrapped in a towel is sometimes put in place of her [[HotGoddess proper icon]] in places where the latter would be deemed inappropriate.
[[/folder]]

[[folder:God of Wisdom]]

Alternately (and more precisely) called "the God of External Knowledge." A god who holds and passes out knowledge and understanding of all earthly things and whose existence is integral to the plot of Volume 5.

to:

* HotGoddess: AllEncompassingMantle: The statues goblin lord leading the assault on the farm wears a rough, voluminous cloak with a fur collar.
* AnAxeToGrind: The lord assaulting Cow Girl's farm wields an ornate battleaxe [[spoiler:taken as a trophy off of an evidently high-level adventurer]], and is rather proficient with it in its fight against Goblin Slayer.
* ArmorPiercingAttack: The goblin lord is strong enough and his battleaxe well-made enough to cave in Goblin Slayer's buckler in one hit, cut through it in two, and sunder it completely and break Goblin Slayer's wrist in three.
* AuthorityEqualsAsskicking: A dedicated thinker he may be, but no Goblin ever got to the top of the pile by being easy to put down. He can even fight toe-to-toe with Goblin Slayer, a [[ExperiencedProtagonist specialized Silver-ranked veteran adventurer]] who has spent half his life preparing to find and kill goblins just like him!
* BadBoss: Beheads his scout and personal aide out of hand for criticizing him, sends the remainder of his forward army out against the adventurers despite being outmatched to cover his retreat while they die, considers his troops worthless, and his flashbacks reveal he had a habit of literally shoving his fellows at adventurers as a distraction technique while still a grunt.
* BeardOfEvil: A short fringe of ratty black hair framing his jawline.
* CarpetOfVirility: His flashbacks show he has a large patch of greasy back hair across his chest. Being a goblin (with all the [[DirtyCoward traits]] [[SmugSnake that]] [[RapeIsASpecialKindOfEvil implies]]) it's a signifier of repulsiveness on him.
* CoolCrown: Befitting the acquired title of lord, the one we see wears a helmet-like winged crown, with antlers outfitting as the wings. [[WardrobeWound He gets extra pissed when Goblin Sayer knocks it off with a slash of his sword]].
* CrossPoppingVeins: His veins bulge with adrenaline and frustration when he is confronted by Goblin Slayer, and as the fight between them drags on, they just throb worse and extend across more of his face like [[Manga/OnePiece Doflamingo]].
* DareToBeBadass: Weirdly enough. The goblin lord in the first light novel presents a RousingSpeech to drive its horde up in an excited fervor, while simultaneously displaying its eloquence (at least in its own tongue).
* TheDreaded: [[ExperiencedProtagonist Goblin Slayer]] doubts his chances of ''surviving'' a fight against a lord by himself, and evidence of one near the farm sends him booking to tell Cow Girl DontAskJustRun immediately. News of a horde on the march with a lord at the helm has the veteran adventurers, quick to brush goblins off and disparage Goblin Slayer any other time, regard each other with genuine sobriety and worry. That should tell you all you need to know about the threat they represent.
* EloquentInMyNativeTongue: Particularly in the manga, where his speech when commanding other goblins or thinking of his next move can become almost flowery at points.
* EvilGenius: To the point where they can form strategies and match wits with humans when push comes to shove. Although, it says something about both them and Goblins in general
that depict they are the ones capable of ''long-term planning''.
* FearsomeFoot: The goblin lord in the end of Volume 1 is given extremely long, muscled, dinosaur-like digitigrade legs in the manga adaptation, which are shown off prominently when he [[TrampledUnderfoot crushes the severed head of his servant while fleeing the battlefield]]. It is worth noting that not only is this feature unique to him (or at least not nearly as pronounced in other goblins), but his flashback shows that his foot configuration [[EvolutionPowerup became more warped and animalistic with age and development of his eventual lordly cunning]].
* FromNobodyToNightmare: Started as just another goblin whelp, pitiable-looking enough that an adventurer didn't even want to kill him, but grew to be a ruthless and bloodthirsty MonsterLord with enough power at his command that Goblin Slayer himself needed to buy the services of the entire rest of the Adventurers Guild to oppose him.
* GeneralRipper: The one that attacks the farm leads a horde of over one hundred Goblins with uncommon discipline, and his capacity for deferred gratification has refined, not restrained, his natural Goblin bloodlust.
* GoodScarsEvilScars: Has a large slash across his face and a chunk taken out of the right corner of his mouth.
* ISurrenderSuckers: The lord leading the Raid of the Farm has a tendency of doing this. It performed this on an adventurer as a child, [[spoiler: braining
her are all naturally modeled with a rock once her back was turned]]. It retreated from battle the moment its horde was being pushed back, intending to try again after a beautiful naked woman posing replenishing numbers with its stock of captured women. It tried to prostrate while under [[spoiler:Priestess']] mercy, lying through its teeth as she bathes.
it begged to be let go. [[spoiler: Goblin Slayer saw to make certain it never surrenders again]].
* OddJobGods: To repeat; she's just ItCanThink: All goblins display this trope to some extent, but Lords express it the goddess best with near-human levels of baths. intelligence and cognition.
* KarmaHoudiniWarranty: The fact that Volume 1's Goblin Lord achieved his status in the first place means that he's been screwing over people and fellow goblins alike for a long, long time. His backstory only offers a glimpse of the many atrocities he's committed and gotten away with. Naturally, Goblin Slayer is there to finally punch his overdue ticket.
* TheKillerBecomesTheKilled: Applies to all goblins, but this one in particular gets it good: [[spoiler:After
Priestess notes ensnares it between two Protection walls like a pressed cockroach, Goblin Slayer slips in his broken sword and crushes the lord's windpipe]] .
* KnowWhenToFoldThem: Is perfectly able and willing to abandon a fight and a horde
that she doesn't actually have a formal temple or following, he knows he is about to lose. His inner monologue while running away implies that the most reverence she gets Farm Raid isn't the first time he has cut his losses to start over from scratch. [[spoiler:Too bad for him that Goblin Slayer is when a sufficiently big bathhouse adds an icon of her in the one adventurer that leaves no survivors]].
* TheLeader: They play this role to
their facilities.
goblin hordes.
* SpearCounterpart: An alternate image LeanAndMean: Stands almost twice as tall as his baseline grunts, and though he's packed on quite a bit of an old man wrapped muscle throughout his violent life, it's almost all in his legs, [[DirtyCoward a feature he has no qualms of utilizing to cut a hasty dash away from the first sign of danger]].
* MonsterLord: ExactlyWhatItSaysOnTheTin. Goblin Lords are considered the pinnacle form of their kind, and their capacity for uniting and organizing scores of other goblins under their direction is viewed as just as much of a special power/characteristic as a shaman's spellcasting or a champion's quintupled muscle mass.
* NotSoDifferent: The sole survivor of its family, giving birth to a vehement grudge against its attackers that lasts a lifetime. It gets stronger from its encounters, gets more cunning, cycling through different weapons and methods until it ascends to the top rank among its contemporaries. And Goblin Slayer has been aware of that since the very beginning.
* OffhandBackhand: When the assault on the farm starts to visibly be pushed back, his MookLieutenant standing directly beside him turns and starts screaming at him angrily [[StarfishLanguage in gobbledygook]]. The Lord just swings his arm back without even a twitch of warning, neatly decapitating him with his axe before sending in the goblin champions to attack...and then turning tail and fleeing into the woods.
* OutGambitted: The goblin lord encountered at the end of Volume 1 has lived his life in preparation to leading a march through the Human Frontier. He has spent years amassing a horde of over a hundred strong, about half of whom are specialized ranks, including no less than ''ten'' specimens of the near-mythic [[BossInMooksClothing goblin champion]]. He leads smart, he has all his ducks
in a towel is sometimes put in place of her [[HotGoddess proper icon]] in places where row, he uses legitimate tactical maneuvers such as cavalry charges on the latter would be deemed inappropriate.
[[/folder]]

[[folder:God of Wisdom]]

Alternately (and more precisely) called "the God of External Knowledge." A god who holds
enemy's flanks and passes out knowledge and a vanguard with a HumanShield wall to provide cover for his spellcasters, by all measures he was poised to steamroll the outlying farmland. It's merely his misfortune that his march brought him immediately up against Goblin Slayer, a man with near-psychic understanding of all earthly things goblin thinking and whose existence is integral fighting, and Guild Girl, a girl that understands the true danger of goblins and has access to the plot funds to bribe veteran adventurers into finally taking his kind on seriously.
* ProperlyParanoid: When you're a goblin, there's never a situation where you're wrong to run away. [[spoiler:When you're a goblin in Goblin Slayer's sights, there's [[OutGambitted nowhere you can run]] that will save your hide]].
* SlasherSmile: Grins maniacally at the sight
of humans falling before him.
* SmugSnake: Of the "very nearly qualifies as MagnificentBastard but falls just short" category. As detailed above, he is legitimately a high-level threat physically, intellectually, and resources-wise, but is simply edged-out by Goblin Slayer and friends. Also helping his case is that his DirtyCoward nature mitigates his arrogance and lets him recognize [[KnowWhenToFoldThem when it's best to just give up,]] but its still not enough to prevent him from assuming he holds the upper-hand when entering a fight or gloating if it looks like fortune has turned in his favor.
* TheStrategist: According to Goblin Slayer, a lord has to forgo achieving magic potential like a shaman or building the extreme bulk of a hob in order to develop the analytical, problem-solving mindset needed to discipline a horde to the extent they do. Again, it says a lot about Goblins that instilling halfway-decent long-term planning and large-scale organizational skills takes as much dedication and resources as extreme body-building or learning how to cast spells.
* WoundedGazelleGambit:
** Killed an adventurer while still just a toddler-equivalent by playing up his defenselessness and fear until she turned her back for him to jump.
** Tried doing it once more to [[spoiler:Priestess]] the moment he realized his arrestor wouldn't be intimidated into releasing him. He plays his pitiful groveling for all its worth. This time around, it ends in abject failure.
* YouNoTakeCandle: {{Downplayed}} to the point of being {{Averted}} - him using the CommonTongue when pleading for Priestess to release him comes out mostly in complete, grammatically correct sentences, and the parts where he swallows his words or has stilted diction can be ascribed to him being [[JustForPun pressed for breath]] and trying to play up how pathetic he was.

!Goblin [[spoiler:Paladin]]
[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/goblinpaladin.jpg[[/labelnote]] to see this character]]

An utterly new breed of goblin encountered and fought by Goblin Slayer's party in
Volume 5.5. Even smarter than a lord, as well equipped and martially skilled as a veteran adventurer - the new pinnacle of goblinkind and heralded as the "hero" of the goblin race.



* InstantExpert: If a person prays to know or do something, and this god cares enough to listen that day, he will immediately directly implant insight on how exactly to accomplish their goal. This has become a major problem ever since he started doing this for more than just the occasional OmnicidalManiac he catches musing about how to destroy the world.
* ItAmusedMe: Why he just hands knowledge and instructions to any and every petitioner he happens to notice; he's interested in seeing what they do with the knowledge he gives them or if they can actually accomplish the requirements of their goals just through foreknowledge.
* ShadowArchetype: To the proper God of Knowledge; That god encourages the pursuit and discovery of new knowledge, preaches the constructive application of it, and is unequivocally good. This god just '''gives''' people new skills and know-how through magic NeuralImplanting, doesn't care either way what is done with his gifts so long as it leads to entertaining results, and is very morally-gray at least as a result.
* TrueNeutral: Values the application of knowledge with no regard to morality. He doesn't care who or what worships him or how they do so. He accepts Dark followers and rituals just as readily as Light, and will grant miracles and power to anyone engaged in the pursuit of knowledge, regardless of their motives, methods, or goals.

to:

* InstantExpert: If a person prays to know or do something, ArmorPiercingAttack: His stolen silvered sword can easily cut through Goblin Slayer's shield and this god cares armor. [[spoiler:Goblin Slayer is able and willing enough to listen allow such an attack to punch through so he can catch hold of it, stealing back the sword as the original owner requested]].
* BishounenLine: {{Downplayed}}; [[spoiler:the paladin still has the face of a setting-typical [[{{Gonk}} goblin]], but he is of completely human stature and body type, as opposed to the hunched or animalistic stances of his lesser kin, and his way of carrying himself is likewise almost noble]].
* TheBlacksmith: [[spoiler: At least intended to become one; his ultimate goal was for him and his horde to learn how to craft iron weapons and armor for themselves]].
* BrightIsNotGood: His armor is boldly painted and his silvered sword cuts a white line through the air, and he is probably the most dangerous goblin to ever exist.
* TheChosenOne: [[spoiler:Basically this of the goblin race; certainly, few if any of the others of his kind have ever received divine favor, and the cult most of his followers were a part of got it in their heads to coronate him as the great leader of their race]].
* ChurchGoingVillain: [[spoiler:In a novel twist, here is religious fantasy villain who worships one of his setting's ''non-evil'' deities]].
* {{Counterspell}}: Can whip this out on the fly to disable a Snare
that day, he will immediately Dwarf Shaman had set directly implant insight on how exactly in front of his charging army.
* DarkMessiah: [[spoiler:Was
to accomplish their goal. This has become be crowned this to goblinkind after completing his metamorphosis into this new class of higher goblin. Sadly for the goblins, Goblin Slayer showed up that very day to crash the ceremony and put him down before he could live up to expectations]].
* EvilGenius: [[spoiler:Goblin Slayer credits him with a [[EmpoweredBadassNormal divinely boosted learning capacity]]. He's learned combat techniques from observing adventurers well enough to give Goblin Slayer a run for his money, can indeed devise counters to his fighting style from seeing his moves just once each, and instills enough discipline in his ranks to get them to actively build things and perform sophisticated religious rituals]].
* LightIsNotGood: [[spoiler:Beyond his white armor, the goblin paladin is explicitly a "Holy Knight" and in
a major problem ever since twist, he started doing this for more than just is not a blackguard of some generic GodOfEvil, despite his affiliation with an evil cult. He is instead the occasional OmnicidalManiac he catches musing about how to destroy devotee of the world.
* ItAmusedMe: Why he just hands knowledge
god of wisdom and instructions knowledge]].
* LuckilyMyShieldWillProtectMe: Makes enough use of his shield
to any actually survive trading blows with Goblin Slayer twice.
* MagicKnight: [[spoiler:Comes with being a Paladin of the God of Wisdom. A skilled spellcaster specializing in healing
and every petitioner he happens to notice; reinforcement magic who is also a skilled warrior, he's interested in seeing what they do one of Goblin Slayer's most dangerous foes to date]].
* MonsterKnight: [[spoiler:The illustration depicting his fight
with Goblin Slayer shows him in brightly painted plate armor and wielding a kite shield alongside his stolen silvered sword]].
* NoCureForEvil: {{Averted}}; [[spoiler:the biggest red flag to Goblin Slayer that something unprecedented is behind
the knowledge Snow Mountain horde is when he gives them or if they can actually accomplish the requirements of their goals just through foreknowledge.
* ShadowArchetype: To the proper God of Knowledge; That god encourages the pursuit and discovery of new knowledge, preaches the constructive application of it, and is unequivocally good. This god just '''gives''' people new skills and know-how through magic NeuralImplanting, doesn't care either way what is done
sees a goblin he had shot with a poisoned arrow back on the battlefield with a magically-healed scar]].
* {{Paladin}}: [[spoiler:[[ExactlyWhatItSaysOnTheTin Epithets don't lie]] -
his gifts so long as it leads to entertaining results, power and intellect are bolstered by his making a pact of devotion to the divine]].
* ReligionOfEvil: [[spoiler:In an odd twist, he has teamed up with one (specifically the "cult of the Green Crescent Moon" that worships his kind's home) but
is very morally-gray at least as himself inducted in a result.different, not-necessarily-evil faith]].
* UnstoppableRage: Uses the spell "Lunacy" to drive his subjects into a fearless berserker frenzy to run down Goblin Slayer's party.

* TrueNeutral: Values the application VillainousValour: [[spoiler:All traces of knowledge with no regard to morality. goblin cowardliness have long since been burned out of him. He doesn't care hesitate for an instant to leap through fire and collapsing walkways to pounce on his foes. He can even instill this in his lowly subjects, who or what worships him or how they do so. He accepts Dark followers display an unheard of level of camaraderie and rituals just as readily as Light, and will grant miracles and power to anyone engaged competence for a goblin horde, with one even [[TakingTheBullet jumping in front of an arrow]] for him. I repeat; ''a goblin willingly laid down its life for him'']].
* WalkingSpoiler: Its entire existence is a major reveal for
the pursuit plot of knowledge, regardless of their motives, methods, or goals.the fifth volume.




[[folder:Gods of Chaos]]

The Chaos Gods are a cabal of evil deities and extra-planar beings who seek to destroy the entire world.

to:

\n[[folder:Gods of Chaos]]\n\nThe Chaos Gods are a cabal of evil deities [[folder:Ogre]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/ogre.png]]

A minor antagonist occupying an ancient man-made fortress, he made his name in infamy for possessing both incredible strength
and extra-planar beings who seek to destroy magical prowess. He was granted an army of goblins by one of the entire world. Demon Generals, which naturally draws the attention of Goblin Slayer and his team.



* ArrowCatch: Hecatoncheir was famous for snatching any and every arrow that was ever fired at him out of the air during the battles of the Age of Gods. His magic artifacts let his followers summon one of his hands to do this for them automatically.
* OurGiantsAreBigger: Hecatoncheir is part of their number, now a singular full-on god rather than a family of giants.
* GodOfEvil: All of them to some extent.
* GreaterScopeVillain: Empower monsters and can even create more from the ether, are always urging adventurers to give in to temptation, and at times can create powerful magic artifacts and bestow them on mortal followers to get them to accomplish some great, fiendish plan.
* MultiArmedAndDangerous: Hecatoncheir keeps his hundred hands from myth, though no mention is made of his having fifty heads.
* NonIndicativeName: Not them but their followers; mortal monsters and cultists dedicated to the Chaos Gods are collectively refered to as "the Unpraying Ones", which is rather nonsensical, given that plenty of them [[ReligionOfEvil do just that]]. They're really only called that so that the narration [[LeaningOnTheFourthWall can call them NPCs without the P standing for "Player"]].
* PhysicalGod: Notably Hecatoncheir seeks to have his followers summon him back to the material plane so he can become this again.
* WorfHadTheFlu: In Volume 3 Sword Maiden teams up with Chosen Heroine's party to fight Hecatoncheir on the astral plane because his presence there was causing a magic storm in the material world. Even for a group of demon-slaying legendary heroes, their battle is short and unceremonious, which Chosen Heroine attributes to him putting all his focus into attempting to breach the dimensional barrier between the planes instead of properly fighting back.

to:

* AccidentalMisnaming: Not so much as "misnaming" as it is "forgetting"; Goblin Slayer never bothers to remember the ogre's name. The ogre takes offense with that.
* ArrowCatch: Hecatoncheir was famous for snatching any and every arrow that was ever fired at him Grabs one of Elf's arrows out of the air during when the battles party tries to rush him. Does it again when she tries to interrupt his spell-casting, though he's distracted enough that all he can do is let them pierce his free hand, [[HealingFactor to little real effect]].
* CarryABigStick: As expected of Oni, he wields an iron club (specifically an Aribo, for those curious).
* CruelAndUnusualDeath: Yeah, he may be an evil sadist at heart, but [[spoiler:getting bisected and repeatedly stabbed to finish the job]] is a nasty way to die.
* EyeScream: Elf shoots his eye out. [[HealingFactor He almost instantly grows it back when he pulls it out]].
* GeniusBruiser: Despite his massive, muscular appearance, he's no slouch in the mental departments either, as he's able to command a nest of goblins and possess mighty magical powers in addition to that.
* HalfTheManHeUsedToBe: [[spoiler:A Gate Scroll is a surprisingly devastating weapon with the right mindset and tons of sea water]].
* HealingFactor: It's bad enough that most attacks can't even draw much blood, but he also sports a powerful regenerative ability that can restore a destroyed eyeball within seconds. [[spoiler:It's a shame for him that he can't regenerate his entire body from the torso down]].
* HeroKiller: Has personally killed at least a few high-profile Silver-ranked adventurers in his past. His infamy and strength is what leads a Demon General to ordain him a captain
of the Age armies of Gods. His magic artifacts let chaos with a goblin army at his followers summon one command.
* HumiliationConga: The ogre is put under this in the end. After proving himself to be capable of taking on the entire party single-handedly, [[spoiler:Goblin Slayer simply one-shots him with an improvised water jet cutter. He is outraged that Goblin Slayer would reserve that kind of power just to massacre goblins, basically equating him to the mere mooks. In his final moments, he could only cry fearfully and curse Goblin Slayer for considering him beneath notice, as the latter stabs him repeatedly with a simple sword to finish him off]]. And just to add the final insult to injury, [[spoiler: Goblin Slayer hardly recalls ogre's existence afterwards, much less his name. Only a couple days later, he had to be reminded by Priestess that they ever encountered one]].
* IHaveYouNowMyPretty: Priestess stopping his Fireball brought as much
of his hands attention to do her as it did contempt. He takes sadistic pleasure in taunting her comrades on how, after he kills them, he will take her as [[ImAHumanitarian food]], [[MarsNeedsWomen a goblin bearer]], or [[SexSlave his personal toy]].
* KillItWithWater: [[spoiler:How Goblin Slayer ultimately puts
this for them automatically.
monster down. No, not by drowning him. By ''bisecting him'']].
* OurGiantsAreBigger: Hecatoncheir LargeAndInCharge: Is easily twice the height of Lizard Priest if not more, who's no slouch when it comes to size himself. Then there is part the case of their number, now a singular full-on god his army, but Goblin Slayer had already taken care of that problem.
* {{Oni}}: Is certainly this,
rather than [[OurOgresAreHungrier its other naming counterpart]]. The loincloth, characteristic iron club, and ability to cast magic gives it away.
* PlayingWithFire: It mainly uses
a family Fireball spell in its fight with the party. In the ogre's case, however, his fireball is akin to throwing ''a miniature sun''.
* RunningGag: He becomes one. At some point in a novel, Goblin Slayer will wonder what an ogre is, [[ButForMeItWasTuesday never mind the fact that he killed one]].
* StarterVillain: The very first challenge the party faces together and the first significant non-goblin threat Goblin Slayer has faced since he became a veteran if not ever, the quest that ends with his demise marks the beginning
of giants.
Goblin Slayer's road to becoming a "true" adventurer.
* GodOfEvil: All SuperToughness: Part of the reason why he is such a challenge is because blades can't penetrate his skin. Even soft tissue like his eyes, which would be obvious weak points, is rendered fruitless due to his natural regeneration. [[spoiler:Of course, as Goblin Slayer proves, there is a limit to his durability]].
* TalkingIsAFreeAction: {{Defied}}, then DoubleSubverted - he charges at the group with his club while Dwarf was chanting to cast an elemental spell, quipping at him if he really thought he'd let them just cast with impunity. Elf then [[EyeScream shoots him in the eye]], and Dwarf can just pick up where he left off in his chant while he's distracted to no ill effect.
* ThereIsNoKillLikeOverkill: He entertains this notion twice with his massive Fireball, intending to char the whole team into cinders in one fell swoop. The first time was stopped by Priestess casting Protection twice. [[spoiler: The second has Goblin Slayer return the favor in kind]].
* WakeUpCallBoss: He is introduced with a brief history detailing how he killed countless adventurers, many
of them to some extent.
* GreaterScopeVillain: Empower monsters
Silver-ranked, and can even create more from the ether, are always urging adventurers to give in to temptation, and at times can create powerful magic artifacts and bestow them on mortal followers to get them to accomplish some great, fiendish plan.
* MultiArmedAndDangerous: Hecatoncheir keeps his hundred hands from myth, though no mention is made of his having fifty heads.
* NonIndicativeName: Not them but their followers; mortal monsters and cultists dedicated to the Chaos Gods are collectively refered to as "the Unpraying Ones", which is rather nonsensical, given that plenty of them [[ReligionOfEvil do just that]]. They're really only called that so that the narration [[LeaningOnTheFourthWall can call them NPCs without the P standing for "Player"]].
* PhysicalGod: Notably Hecatoncheir seeks to have his followers summon him back to the material plane so he can become this again.
* WorfHadTheFlu: In Volume 3 Sword Maiden teams up with Chosen Heroine's party to fight Hecatoncheir on the astral plane because his presence there was causing a magic storm
it shows: No one in the material world. Even for a group of demon-slaying legendary heroes, their battle is short party could inflict anything more than ScratchDamage on him, and unceremonious, which Chosen Heroine attributes he comes dangerously close to him putting killing them all his focus into attempting multiple times. Goblin Slayer is forced to breach the dimensional barrier between the planes instead of properly fighting back.change tactics after a single swing seriously injures him.



[[header: Antagonists]]

[[folder:Goblins]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayergoblins.png]]

The very monsters that the Goblin Slayer is killing in his crusade. They're known for attacking various villages in the story.

to:

[[header: Antagonists]]

[[folder:Goblins]]
[[folder:Dark Elf]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayergoblins.png]]

The very monsters that
org/pmwiki/pub/images/goblinslayerdarkelf.jpg]]

A summoner and remnant of Evil Sect,
the nebulous cult operating beneath Water Town until a Platinum-ranked hero took it down. He attacked Goblin Slayer is killing in his crusade. They're known for attacking various villages in Slayer's town on the story.night of the Harvest Festival in a bid to summon Hecantocheir, the hundred-handed giant.



! General Tropes associated with Goblins

* AdaptiveAbility: {{Downplayed}}, but goblins are [[BrilliantButLazy amazingly quick to absorb new skills for how dimwitted and oafish their reputation is]]. The main reason Goblin Slayer is so adamant of leaving no survivors is because he is sure that one goblin just seeing his traps and techniques and living would then be able to reverse engineer his strategies and pass those new skills on to the rest of its race in time. [[spoiler:This can work against them sometimes, such as in volume 5 when the Snow Mountain goblins copy Goblin Slayer's loosened arrowheads trick and assume they must better all-round than what they were doing before if an adventurer is doing it, only to be rendered less effective than usual when using them on different targets]].
* AlienFairFolk: [[spoiler:Goblin Slayer's sister would tell him that goblins came from one of the sky's moons, specifically the green one. A peek into a portal mirror reveals goblins working a machine made entirely out of human bones under a pitch-black sky, surrounded by endlessly-stretching fields of green sand]]...
* AlwaysChaoticEvil: Make no mistake, these guys are some of the vilest depictions of your standard fantasy goblin in modern fiction. To put it ''mildly'', their entire existence rests on making people's lives as horribly miserable as can be.
* BaldOfEvil: For whatever reason, few if any goblins seem to have a full head of hair.
* CannonFodder: To adventurers, to other monsters, and even to each other. As long as an objective is eventually completed, the death toll matters little to goblins.
* ChildByRape: Every single goblin by default is one. ''And there's no end to them.''
* ChildrenAreInnocent: [[spoiler:Not at all. They know from an early age that acting helpless can easily gain an adventurer's mercy]].
* ColdBloodedTorture: When they aren't raping their kidnapped victims, they are committing this. There is no rhyme or reason for it, and they don't care if they prematurely kill the victim in the middle of their fun. After all, they can always just capture more.
* CycleOfRevenge: It never explicitly stated what started and who's responsible for the escalating series of attacks that eventually resulted in the goblins' trademark hatred and fervent pursuit of the destruction of human civilization, but they clearly see themselves as part of such a cycle against all other races. As Goblin Slayer notes, [[GuiltFreeExterminationWar it will only end when one side is completely eradicated]].
%%* DeathOfAChild: There's a reason that goblin children do need to be killed.
* DirtyCoward: No matter how strong they become, a goblin will remain a coward at heart. From lowly child to reigning Lord, the probability of fleeing at danger and abandoning fellow goblins to their fates remains roughly the same. Unfortunately, it is because of this that they are an everlasting threat.
* DominantSpeciesGenes: When they rape a woman, the child is always a goblin.
* DressedToPlunder: Quite a few of the boat-riding goblins underneath Water Town dress like pirates, [[RapePillageAndBurn appropriately enough]].
* EliteMook: Goblin champions, who are big and powerful enough to casually tear off an adventurer's head, and whom Silver-ranked adventurers (who otherwise see goblins as just newbie targets) regard as worthwhile challenges.
* EvilIsSterile: While they are fast learners, Goblins have no culture or ability to invent anything of their own. They'd rather just steal whatever they desire, and anything more advanced than their trademark debauchery is done through mimicry.
* ExplosiveBreeder: A thoroughly horrifying twist on the "breed like rabbits" analogy, as all goblins are [[ChildByRape forcibly bred from other species]]. Considering how '''many''' of these new (literal) bastards pop out of the ground all the time, [[RapeIsASpecialKindOfEvil do the math]]. In Volume 1, Goblin Slayer discovers four goblin children in a den and remarks that they would have numbered ''fifty'' before long.
* {{Expy}}: Rather than generic fantasy-based green-skins in the original web novel, the goblins were these to [[Manga/TerraforMARS the Terraformars]] - creatures fueled by ThePowerOfHate with specific [[EvolutionPowerUp evolutionary traits]] and [[AlienFairFolk non-terrestrial origins]].
%%** Intentionally or not, their concept is very similar to that of [[https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf "Tucker's Kobolds"]], now infamous in the ''TabletopGame/DungeonsAndDragons'' community, in the premise that a race known for being pathetic CannonFodder and usually dismissed by players, if given sufficient numbers, some nasty traps and a setting that puts the opposing party at a disadvantage, can and '''will''' wipe the floor with a group of adventurers many times their level.
* TheFarmerAndTheViper: The only thing that an adventurer is going to get out of sparing a Goblin straggler after clearing a nest is a Wanderer with a fresh batch of knowledge of adventurer fighting techniques, experience in exploiting human magnanimity, and [[ItsPersonal redoubled hatred of the Praying Races]]. This applies ''especially'' to [[EnfantTerrible Goblin whelps]].
* GoalOrientedEvolution: Some of Goblin Slayer's comments suggest that the specialized tier older Goblins develop into is determined through choice of the Goblin itself.
* GrassIsGreener: All goblins harbor a deep and all-consuming font of envy and resentment in what passes for their souls, exacerbated by the perpetual squalor of their lives and homes and their refusal to actively change any of it. They steal whatever they can, let it get destroyed from lack of maintenance, and do nothing but curse others for having nicer things. A good illustration of this comes from the goblin viewpoint chapter in Volume 4, where a goblin who took a spear from a captured adventurer decides he wants the belt his brother took instead, only to become outraged and possessive when he realizes his brother wants the spear as well.
* HatesEveryoneEqually: Every individual goblin views all non-goblins as wretched animals that exist to be subjugated and preyed upon until death, and all other goblins besides itself as dopey, fair-weather cronies to exploit and dispose of for its own gain.
* HateSink: ''And how!'' You'd be ''very'' hard-pressed to find any instances where you can sympathize with such creatures. Even then, they will rapidly and cheerfully yank that moment away with a fresh example of their vile cruelty.
* HellishPupils: Usually they are portrayed with BlankWhiteEyes, but the occasional GrossUpCloseUp in later chapters reveals bulging, goat/octopus-like eyeballs with a ''cluster'' of small, uneven pupils around the center one, with branches of them stretching to each corner of the eyes.
* TheHorde: The most common and savage of the "Unpraying," the monstrous races and servants of the Demon Lords and Evil Gods, goblins are obsessively hostile and completely incapable of being reasoned with. Guild Girl ruefully notes that even evil Lizardmen tribes and other traditionally villainous humanoid races are still open to the possibility of negotiations, and have at least [[ProudWarriorRaceGuy moderately constructive cultures]], Goblins are just ravaging marauders with no inclination of rising above their basest impulses.
* {{Hypocrite}}: Let's just say that no one calls out Goblins for being barbaric, wasteful, stupid, and arrogant more than other Goblins, or with less self-awareness.
* ImAHumanitarian: Goblins will eat anything they can find, but they especially like the taste of human flesh.
* InnateNightVision: They can see in the dark just fine and use it to their advantage. Unfortunately for them, this leaves them vulnerable to sudden bright lights (such as Priestess's Holy Light spell), which Goblin Slayer takes advantage of on numerous occasions
* ItCanThink: Goblins are dumb and weak, but they are also resourceful enough to know how to set traps, as well as to make use of wolves as sentry dogs.
** What is most concerning about goblins is their learning capacity; Goblin Slayer implies many of the tools and skills the creatures use are crude imitations of adventurers'. If that's not enough, hordes under servitude can be taught effectively by their masters, making them even more a hassle than goblins already ought to be.
** For example, they've already at some point figured out that if they see a light in the darkness, then chances are an adventurer was nearby to kill.
* KarmicDeath: With every foul KickTheDog moment they commit, you're going to ''want'' the death of every goblin to be as violent as Goblin Slayer can muster.
* TheKillerBecomesTheKilled: Every Goblin is born thinking they can rule the Frontier and take whatever they want, be it food, women, or somebody's life. Every Goblin massacred by Goblin Slayer is reminded of their proper place in the world - that of bloody smears staining the armor of adventurers.
* LackOfEmpathy: Every single goblin is a self-obsessed and pitiless savage who would watch every other creature on earth die with a smile. This extends to the rest of their race and even their nest-mates; no goblin has any genuine camaraderie with any other one, and the closest they get to mourning their dead is feeling personally affronted that a filthy adventurer would dare rob them of a spare MeatShield and prospective crony.
* MagikarpPower: Goblins are genuinely {{Mooks}} a dime a dozen, with all the intelligence and and individual effectiveness as that implies. Older goblins that have survived the gauntlet of adventurers for years though, they are a much different story. Some become leaders who ensure the survival of their horde, much to the detriment of everything else. Others grow strong enough to give elite adventurers a run for their money. [[spoiler:A rare few, such as Goblin Lords, throw off the characteristic stupidity altogether and develop intelligence on par, if not exceeding that, of a human]].
* MarsNeedsWomen: Regardless of race, any pregnancy sired by goblins will only result in another goblin. [[FridgeHorror Recall]] [[{{Squick}} those children]] [[FanDisservice and the kidnapped girls]] [[NightmareFuel in the introductory arc]]. The trope is even more fitting [[spoiler:given the hints that Goblin Slayer's sister's story that goblins hail from the green moon is actually true]].
* MoralMyopia: Whenever the story switches perspectives to that of the goblins, it is made very clear that they vehemently oppose humans and adventurers for slaughtering them in droves, taking away their children and homes to leave them with nothing. They are justified in their vengeance... [[NeverMyFault so says the wantonly sadistic thieves and rapists who actively prey on the weak without remorse or acknowledgement of consequences]].
* NiceJobBreakingItHero: ...or 'Heroes' as the case may be. The reason there are so many goblins running around in the world is due to the fact that there is so little reward in Goblin-related quests. People who ask to rid their farm of goblins often do not have the money to pay a proper adventurer to do so. Due to so many adventurers rejecting these quests, the goblins are allowed to RapePillageAndBurn with free rein.
** Because nobody save Goblin Slayer is actually doing ''any'' of these quests, the Guild has no choice but to send newbie adventurers en masse to deal with the problem at their nests...some of whom are ill-prepared to deal with the actual threat the goblins themselves pose. Those that survive and succeed are promoted straight-away without any fuss.
** According to Goblin Slayer, the problem is made even worse when people allow fleeing goblin children to live, letting them run away to grow up strong enough to get their vengeance.
** Not helping matters at all are central governing bodies like the Capital, who are too focused on the Demon Lord, politics, and internal affairs to spend any effort protecting the outskirt villages settling the Frontier, where the majority of goblin raids (and other monster attacks) occur. Villagers are forced to rely on adventurers they can't afford, when even a lonely military outpost could have sufficed in repelling the Frontier's threats.
* NiceJobFixingItVillain: But then, their atrocities also led to the birth of their worst nightmare: Goblin Slayer, a relentless crusader hellbent on hunting any and all goblins he can until either they go extinct or he dies.
* NormalFishInATinyPond: In spite of all the havoc they wreak on villages, most goblins really are just CannonFodder in the grand scheme of things. Every other species shown in the story (outside of rats) has individually proven to be far more destructive than even what a whole horde could possibly muster. Which, admittedly, doesn't say great things about the world. Still, at least one can take some small comfort in that most monsters are more likely to "kill" when attacking than to [[FateWorseThanDeath "abduct"]]...
* NotSoHarmlessVillain: Novice adventurers tend to significantly underestimate the threat goblins represent due to how weak they are individually. The Guild also provides less than stellar rewards for resolving goblin related problems, largely due to poor villages being the ones who submit them. This makes goblin hunting unattractive and fuels a misconception that weak monsters result in low prize money.
* OneGenderRace: Female goblins don't exist. ''Every single last'' goblin is born a male; hence their constant need to hunt for the females of ''other'' races just to... [[NightmareFuel multiply]].
* OOCIsSeriousBusiness: Goblin Slayer always makes a mental note whenever he sees or hears of a goblin behaving outside of the norm. The little beasties are creatures of habit and typically driven by their base desires first and foremost, so ''something'' must be powerful and fearsome enough to force a change of self-conduct. A vivisected corpse found in an alleyway? Captured victims not being raped already after a certain amount of time? [[ArsonMurderAndJaywalking Knowledge on how to make and row boats?]] All of these make for important details.
* OurGoblinsAreDifferent: Weirdly enough for a work all about goblins, subverted. Their behaviors and antics in ''Goblin Slayer'' aren't too far away from what you'd find in flavor text of many fantasy RPG's. Rather, it's how said antics are examined through the eyes of other characters that makes them fearsome instead of amusing. They are also very much in the Tolkien-ish mold, being an unrepentantly evil, feral, and cave-dwelling.
** That being said, as the series goes on and lore on them gets more detailed, they start to differentiate themselves by combining a number of more niche or obscure facets from other works together into one background; being a OneGenderRace who must [[MarsNeedsWomen reproduce with females of other species]] is a distinct departure from most mainstream depictions (though still a relatively common monster trait in [[Manga/{{Berserk}} certain]] hardcore {{Seinen}} works and particularly edgy {{Hentai}}), them being capable of EvolutionPowerUp is fairly unique outside of some video games, and [[spoiler:the fact that they are probably literal alien invaders to the setting is novel outside of the WarhammerFantasy setting]].
* RapePillageAndBurn: Their main MO. In addition to raiding lonely villagers, they're also known to rape women... even worse of a matter if you're an [[{{Elfeminate}} elf woman]].
* {{Sadist}}: An entire race of them, or else goblins wouldn't have been treated with nearly as much fear by their victims.
* SinisterSchnoz: Long and hooked as a vulture's beak, to a one.
* SmugSnake: Goblin Slayer mentions this will lead to their downfall; goblins think they're so superior to everything else that they can't fathom that other beings can copy their tactics and use it against them. So goblins fall for tricks and traps every time.
* SoleSurvivor: Nearly all "higher-tier" goblin types (except for Riders) start off as Wanderers; runaway, last living members of their original nests who travel across the land leading hand-to-mouth existences that either end with them starving to death out on their own... [[MagikarpPower or achieving evolution and then status in a new horde]].
* StarfishLanguage: In the manga, whenever goblins actually talk, their speech is rendered as large runic symbols scattered across their speech bubbles that often extend out of their boundaries.
* [[HisOwnWorstEnemy Their Own Worst Enemy]]: As stated above, the whole reason the goblins are so ruthless and sadistic is due to vengence against other races for the destruction of their homes and slaughter of their race. They feel justified in what they do, but they conveniently ignore the fact they go out of their way to kill anyone that isn't a goblin and happily kidnap and rape any woman they manage to grab on to. If anything, the goblins have only themselves to blame for the onslaught of their people.
* WouldHurtAChild: This alone would be bad enough, but they ''specifically'' seek out young girls to kidnap for their complete defenselessness.
* ZergRush: Goblins alone are weak, and dumb as a brick; but most low-level adventurers underestimate them due to the low reward of the quest. Thus, they can find themselves subject to this when they're ill-prepared.
** Even when adventurers aren't ill-prepared, they often succumb to this tactic because, no matter how easily they die, when it's one against a hundred, the odds are against the adventurers. It's mentioned that part of the reason adventurers who are high-leveled don't go after them is because it's high-risk and low reward, and Goblin-related deaths are downright nasty.

!Hobgoblins
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerhob.png]]

Goblins that have grown larger and put on more muscle. They act as bodyguards for nests.

to:

! General Tropes associated with Goblins

* AdaptiveAbility: {{Downplayed}}, but goblins are [[BrilliantButLazy amazingly quick to absorb new skills for how dimwitted and oafish their reputation is]]. The main reason Goblin Slayer is so adamant of leaving no survivors is because he is sure that one goblin just seeing his traps and techniques and living would then be able to reverse engineer his strategies and pass those new skills on to the rest of its race in time. [[spoiler:This can work against them sometimes, such as in volume 5 when the Snow Mountain goblins copy Goblin Slayer's loosened arrowheads trick and assume they must better all-round than what they were doing before if an adventurer is doing it, only to be rendered less effective than usual when using them on different targets]].
* AlienFairFolk: [[spoiler:Goblin Slayer's sister would tell him that goblins came from one of the sky's moons, specifically the green one. A peek into a portal mirror reveals goblins working a machine made entirely out of human bones under a pitch-black sky, surrounded by endlessly-stretching fields of green sand]]...
* AlwaysChaoticEvil: Make no mistake, these guys are some of the vilest depictions of your standard fantasy goblin in modern fiction. To put it ''mildly'', their entire existence rests on making people's lives as horribly miserable as can be.
* BaldOfEvil: For whatever reason, few if any goblins seem to have a full head of hair.
* CannonFodder: To adventurers, to other monsters, and even to each other. As long as an objective is eventually completed, the death toll matters little to goblins.
* ChildByRape: Every single goblin by default is one. ''And there's no end to them.''
* ChildrenAreInnocent: [[spoiler:Not at all. They know from an early age that acting helpless can easily gain an adventurer's mercy]].
* ColdBloodedTorture: When they aren't raping their kidnapped victims, they are committing this.
[[MySpeciesDothProtestTooMuch There is no rhyme or reason for it, and they don't care if they prematurely kill are the victim rare occasions of course]], but dark elves are generally agents of chaos who find joy in the middle of their fun. After all, they can always just capture more.
* CycleOfRevenge: It never explicitly stated what started and who's responsible for the escalating series of attacks that eventually resulted in the goblins' trademark hatred and fervent pursuit of the
destruction and turmoil, and this one is no different.
* AnArmAndALeg: [[spoiler: A well-placed throw
of human civilization, but they clearly see themselves as a mambele slices off the arm carrying his magic artifact, disabling his arrow deflection]].
* AnnoyingArrows: Due to Hecantocheir's protection, he deflects piercing projectiles with ease. [[spoiler:Once deprived of that protection though, he gets an arrow straight through his throat]].
* DisintegratorRay: His strongest spell not
part of a greater ritual.
* EvilIsHammy: This dude just simply won't shut up. An interlude title in the light novel even lampshades it: "Of The Mastermind, Quite Full Of Himself Behind The Scenes".
* {{Foreshadowing}}:
** The goblins Goblin Slayer had been exterminating lately were nested in odd locations
such as faraway mines instead of dens, and take too long to touch their captives before they could be rescued. Additionally, the usual torrent of goblin-slaying quests flooding the bulletin boards have trickled to a cycle against all other races. complete stop. As Goblin Slayer notes, [[GuiltFreeExterminationWar it will only end when one side there is completely eradicated]].
%%* DeathOfAChild: There's a reason
almost always an outside factor that goblin children do need to be killed.
* DirtyCoward: No matter how strong they become, a goblin will remain a coward at heart. From lowly child to reigning Lord, the probability of fleeing at danger and abandoning fellow
could have goblins to their fates remains roughly behaving so erratically and reserved.
** He was one of two cloaked figures seen lurking around town while everyone was preparing
the same. Unfortunately, it is because of this that they are an everlasting threat.
* DominantSpeciesGenes: When they rape a woman, the child is always a goblin.
* DressedToPlunder: Quite a few of the boat-riding goblins underneath Water Town dress like pirates, [[RapePillageAndBurn appropriately enough]].
* EliteMook: Goblin champions, who are big and powerful enough to casually tear off an adventurer's head, and whom Silver-ranked adventurers (who otherwise see goblins as just newbie targets) regard as worthwhile challenges.
* EvilIsSterile: While they are fast learners, Goblins have no culture or ability to invent anything of their own. They'd rather just steal whatever they desire, and anything more advanced than their trademark debauchery is done through mimicry.
* ExplosiveBreeder: A thoroughly horrifying twist on the "breed like rabbits" analogy, as all goblins are [[ChildByRape forcibly bred from other species]]. Considering how '''many''' of these new (literal) bastards pop out of the ground all the time, [[RapeIsASpecialKindOfEvil do the math]]. In Volume 1,
Harvest Festival. His presence had been noted by both Goblin Slayer discovers four goblin children in a den and remarks that they would have numbered ''fifty'' before long.
* {{Expy}}: Rather than generic fantasy-based green-skins in the original web novel, the goblins were these to [[Manga/TerraforMARS the Terraformars]] - creatures fueled by ThePowerOfHate with specific [[EvolutionPowerUp evolutionary traits]] and [[AlienFairFolk non-terrestrial origins]].
%%** Intentionally or not, their concept is very similar to that of [[https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf "Tucker's Kobolds"]], now infamous in the ''TabletopGame/DungeonsAndDragons'' community, in the premise that a race known for being pathetic CannonFodder and usually dismissed by players, if given sufficient numbers, some nasty traps and a setting that puts the opposing party at a disadvantage, can and '''will''' wipe the floor with a group of adventurers many times their level.
* TheFarmerAndTheViper: The only thing that an adventurer is going to get out of sparing a Goblin straggler after clearing a nest is a Wanderer with a fresh batch of knowledge of adventurer fighting techniques, experience in exploiting human magnanimity, and [[ItsPersonal redoubled hatred of the Praying Races]]. This applies ''especially'' to [[EnfantTerrible Goblin whelps]].
* GoalOrientedEvolution: Some of Goblin Slayer's comments suggest that the specialized tier older Goblins develop into is determined through choice of the Goblin itself.
* GrassIsGreener: All goblins harbor a deep and all-consuming font of envy and resentment in what passes for their souls, exacerbated by the perpetual squalor of their lives and homes and their refusal to actively change any of it. They steal whatever they can, let it get destroyed from lack of maintenance, and do nothing but curse others for having nicer things. A good illustration of this comes from the goblin viewpoint chapter in Volume 4, where a goblin who took a spear from a captured adventurer decides he wants the belt his brother took instead, only to become outraged and possessive when he realizes his brother wants the spear as well.
* HatesEveryoneEqually: Every individual goblin views all non-goblins as wretched animals that exist to be subjugated and preyed upon until death, and all other goblins besides itself as dopey, fair-weather cronies to exploit and dispose of for its own gain.
* HateSink: ''And how!'' You'd be ''very'' hard-pressed to find any instances where you can sympathize with such creatures. Even then, they will rapidly and cheerfully yank that moment away with a fresh example of their vile cruelty.
* HellishPupils: Usually they are portrayed with BlankWhiteEyes, but the occasional GrossUpCloseUp in later chapters reveals bulging, goat/octopus-like eyeballs with a ''cluster'' of small, uneven pupils around the center one, with branches of them stretching to each corner of the eyes.
* TheHorde: The most common and savage of the "Unpraying," the monstrous races and servants of the Demon Lords and Evil Gods, goblins are obsessively hostile and completely incapable of being reasoned with. Guild Girl ruefully notes that even evil Lizardmen tribes and other traditionally villainous humanoid races are still open to the possibility of negotiations, and have at least [[ProudWarriorRaceGuy moderately constructive cultures]], Goblins are just ravaging marauders with no inclination of rising above their basest impulses.
* {{Hypocrite}}: Let's just say that no one calls out Goblins for being barbaric, wasteful, stupid, and arrogant more than other Goblins, or with less self-awareness.
* ImAHumanitarian: Goblins will eat anything they can find,
High Elf Archer, but they especially like the taste of human flesh.
* InnateNightVision: They can see in the dark just fine and use it to
went on with their advantage. Unfortunately for them, this leaves them vulnerable to sudden bright lights (such as Priestess's Holy Light spell), which Goblin Slayer takes advantage business instead of on numerous occasions
investigating closer.
* ItCanThink: Goblins are dumb and weak, but they are also resourceful enough to know how to set traps, as well as to make use of wolves as sentry dogs.
** What is most concerning about goblins is their learning capacity; Goblin Slayer implies many of
HoistByHisOwnPetard: [[spoiler:He was the tools and skills one who supplied the creatures use are crude imitations of adventurers'. If that's not enough, hordes under servitude can be taught effectively by their masters, making them even more a hassle than goblins already ought to be.
** For example, they've already at some point figured out that if they see a light in the darkness, then chances are an adventurer was nearby to kill.
* KarmicDeath: With every foul KickTheDog moment they commit, you're going to ''want'' the death of every goblin to be as violent as Goblin Slayer can muster.
* TheKillerBecomesTheKilled: Every Goblin is born thinking they can rule the Frontier and take whatever they want, be it food, women, or somebody's life. Every Goblin massacred by Goblin Slayer is reminded of their proper place in the world - that of bloody smears staining the armor of adventurers.
* LackOfEmpathy: Every single goblin is a self-obsessed and pitiless savage who would watch every other creature on earth die with a smile. This extends to the rest of their race and even their nest-mates; no goblin has any genuine camaraderie with any other one, and the closest they get to mourning their dead is feeling personally affronted that a filthy adventurer would dare rob them of a spare MeatShield and prospective crony.
* MagikarpPower: Goblins are genuinely {{Mooks}} a dime a dozen, with all the intelligence and and individual effectiveness as that implies. Older goblins that have survived the gauntlet of adventurers for years though, they are a much different story. Some become leaders who ensure the survival of their horde, much to the detriment of everything else. Others grow strong enough to give elite adventurers a run for their money. [[spoiler:A rare few, such as Goblin Lords, throw off the characteristic stupidity altogether and develop intelligence on par, if not exceeding that, of a human]].
* MarsNeedsWomen: Regardless of race, any pregnancy sired by goblins will only result in another goblin. [[FridgeHorror Recall]] [[{{Squick}} those children]] [[FanDisservice and the kidnapped girls]] [[NightmareFuel in the introductory arc]]. The trope is even more fitting [[spoiler:given the hints that Goblin Slayer's sister's story that goblins hail from the green moon is actually true]].
* MoralMyopia: Whenever the story switches perspectives to that of the goblins, it is made very clear that they vehemently oppose humans and adventurers for slaughtering them in droves, taking away their children and homes to leave them with nothing. They are justified in their vengeance... [[NeverMyFault so says the wantonly sadistic thieves and rapists who actively prey on the weak without remorse or acknowledgement of consequences]].
* NiceJobBreakingItHero: ...or 'Heroes' as the case may be. The reason there are so many goblins running around in the world is due to the fact that there is so little reward in Goblin-related quests. People who ask to rid their farm of goblins often do not have the money to pay a proper adventurer to do so. Due to so many adventurers rejecting these quests, the goblins are allowed to RapePillageAndBurn with free rein.
** Because nobody save Goblin Slayer is actually doing ''any'' of these quests, the Guild has no choice but to send newbie adventurers en masse to deal
rhea traitor with the problem at their nests...some goblins' stock of whom are ill-prepared to deal with the actual threat the goblins themselves pose. Those that survive and succeed are promoted straight-away without any fuss.
** According to
poisoned blades. Goblin Slayer, having already taken care of the rhea and filched a poisoned knife for himself, cuts the Dark Elf to seal his fate]].
* TheManBehindTheMan:
** He was a member of the sect conducting dark rituals within Water Town's labyrinth, and thus had a hand producing the goblin infestation. And, [[spoiler:considering his fondness for human sacrifices, the vivisected girl whose discovery initiated the whole investigation into the sewers in the first place may very well be his handiwork]].
** He was responsible for there being relatively quiet goblin activity before the Harvest Festival in Volume 3, seeing as he was preparing them for a march into town.
* MissionFromGod: He received a vision from his Dark God that drove him to start the events of Volume 3.
* MultiArmedAndDangerous: Because he is an apostle of Hecantocheir, he can cast a spell that grows five additional arms from his back, granting a total of seven. The spiritual arm granted as a protective enchantment would add to become eight.
* NightmareFetishist: Repeatedly calls the Goblins under his command "adorable."
* NoManOfWomanBorn: Because he is protected by Hecantocheir's enchantment, [[AnnoyingArrows arrows aimed at him are simply caught out of the air and nullified]]. This becomes a
problem is made even worse when people allow fleeing goblin children to live, letting them run away to grow up strong enough to get their vengeance.
** Not helping matters
[[TakingYouWithMe he attempts a last-ditch spell at all are central governing bodies like the Capital, who are death's door]] and is too focused on the Demon Lord, politics, and internal affairs distant to spend any effort protecting the outskirt villages settling the Frontier, where the majority of goblin raids (and be stopped by most other monster attacks) occur. Villagers are forced to rely on adventurers they can't afford, when even a lonely military outpost could have sufficed in repelling the Frontier's threats.
* NiceJobFixingItVillain: But then, their atrocities also led to the birth of their worst nightmare: Goblin Slayer, a relentless crusader hellbent on hunting any and all goblins he can until either they go extinct or he dies.
* NormalFishInATinyPond: In spite of all the havoc they wreak on villages, most goblins really are just CannonFodder in the grand scheme of things. Every other species shown in the story (outside of rats) has individually proven to be far more destructive than even what a whole horde could possibly muster. Which, admittedly, doesn't say great things about the world. Still, at least one can take some small comfort in that most monsters are more likely to "kill" when attacking than to [[FateWorseThanDeath "abduct"]]...
* NotSoHarmlessVillain: Novice adventurers tend to significantly underestimate the threat goblins represent due to how weak they are individually. The Guild also provides less than stellar rewards for resolving goblin related problems, largely due to poor villages being the ones who submit them. This makes goblin hunting unattractive and fuels a misconception that weak monsters result in low prize money.
* OneGenderRace: Female goblins don't exist. ''Every single last'' goblin is born a male; hence their constant need to hunt for the females of ''other'' races just to... [[NightmareFuel multiply]].
* OOCIsSeriousBusiness:
means. [[spoiler: So Goblin Slayer always makes chucks a mental note whenever he sees or hears unique throwing knife at him. Because it was designed to slash instead of a goblin behaving outside of pierce, the norm. weapon successfully lops off the Dark Elf's arm]].
* SummoningArtifact:
The little beasties are creatures of habit and typically driven by their base desires first and foremost, so ''something'' must be powerful and fearsome enough to force a change of self-conduct. A vivisected corpse found in an alleyway? Captured victims not being raped already after a certain amount of time? [[ArsonMurderAndJaywalking Knowledge on how to make and row boats?]] All of these make for important details.
* OurGoblinsAreDifferent: Weirdly enough for a work all about goblins, subverted. Their behaviors and antics in ''Goblin Slayer'' aren't too far away from what you'd find in flavor text of many fantasy RPG's. Rather, it's how said antics are examined through the eyes of other characters
biggest factor that makes them fearsome instead of amusing. They are also very much in him a threat is an artifact resembling a HandOfGlory. Granted to him by the Tolkien-ish mold, being an unrepentantly evil, feral, gods of chaos ([[spoiler:[[TheManBehindTheMan implied to be]] [[KillerGameMaster Truth]]]]), it allows him to grow arms and cave-dwelling.
** That being said, as the series goes on and lore on them gets more detailed, they start to differentiate themselves by combining
manifest a number ghostly limb of more niche or obscure facets from other works together into one background; being a OneGenderRace who must [[MarsNeedsWomen reproduce with females of other species]] is a distinct departure from most mainstream depictions (though still a relatively common monster trait in [[Manga/{{Berserk}} certain]] hardcore {{Seinen}} works and particularly edgy {{Hentai}}), them being capable of EvolutionPowerUp is fairly unique outside of some video games, and [[spoiler:the fact Hecantocheir that they are probably literal alien invaders to the setting is novel outside plucks arrows straight out of the WarhammerFantasy setting]].
* RapePillageAndBurn: Their main MO. In addition
air. He intended to raiding lonely villagers, they're also known use it to rape women... even worse summon the real deal during the events of a matter if you're an [[{{Elfeminate}} elf woman]].
Volume 3.
* {{Sadist}}: An entire race of them, or else goblins wouldn't have been treated with nearly as much fear by their victims.
* SinisterSchnoz: Long and hooked as a vulture's beak, to a one.
* SmugSnake:
TakingYouWithMe: [[spoiler:He was already pissed off when Goblin Slayer mentions this will lead managed to their downfall; goblins think they're so superior to everything else land a single strike on him, but when it turned out the wound was fatally poisoned, he mustered all of his reserves into a last spell that they can't fathom that other beings can copy their tactics and use it against them. So goblins fall for tricks and traps every time.
* SoleSurvivor: Nearly all "higher-tier" goblin types (except for Riders) start off as Wanderers; runaway, last living members of their original nests who travel across the land leading hand-to-mouth existences that either end with them starving to death out on their own... [[MagikarpPower or achieving evolution and then status in a new horde]].
* StarfishLanguage: In the manga, whenever goblins actually talk, their speech is rendered as large runic symbols scattered across their speech bubbles that often extend out of their boundaries.
* [[HisOwnWorstEnemy Their Own Worst Enemy]]: As stated above, the whole reason the goblins are so ruthless and sadistic is due to vengence against other races for the destruction of their homes and slaughter of their race. They feel justified in what they do, but they conveniently ignore the fact they go out of their way to kill anyone that isn't a goblin and happily kidnap and rape any woman they manage to grab on to. If anything, the goblins have only themselves to blame for the onslaught of their people.
* WouldHurtAChild: This alone
would be bad enough, but they ''specifically'' seek out young girls to kidnap for their complete defenselessness.
* ZergRush: Goblins alone are weak, and dumb as a brick; but most low-level adventurers underestimate them due to
have wiped the low reward of party out. An arrow through the quest. Thus, they can find themselves subject to this when they're ill-prepared.
** Even when adventurers aren't ill-prepared, they often succumb to this tactic because, no matter how easily they die, when it's one against a hundred,
neck prevented him from finishing the odds are against the adventurers. It's mentioned that part of the reason adventurers who are high-leveled don't go after them is because it's high-risk and low reward, and Goblin-related deaths are downright nasty.

!Hobgoblins
[[quoteright:350:https://static.
incantation]].
[[/folder]]

[[folder:Rhea Scout]]
[[quoteright:334:https://static.
tvtropes.org/pmwiki/pub/images/goblinslayerhob.org/pmwiki/pub/images/goblinslayerrheascout.png]]

Goblins that have grown larger and put on more muscle. They act as bodyguards A former Steel-ranked adventurer who was disgraced after it was discovered he was hoarding loot for nests.himself from his party.



* TheBrute: Of the Goblin Race, easily big enough to single-handedly manhandle the average young adult adventurer in-universe.
* EliteMooks: Rarely become leaders of hordes, shown instead to mostly become the top enforcers of the actual leaders or remain solitary wanderers.
* EvolutionaryLevels: Clearest cut example among the Goblin sub-types; while all goblins become bigger and stronger continuously throughout their lives, hobgoblins develop radically different physical frames and more than double in body mass. They're also the only ones so far to be shown to have a third tier, with a rare few hobgoblins growing even further, enough to become the legendary, ogre-like goblin champions.
* StoutStrength: They tend to be rather corpulent.

!Goblin Shamans
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shaman.jpg]]

Goblins that have gained the ability to use magic. They often lead nests.

to:

* TheBrute: Of the DirtyCoward: Admits in his internal monologue that he actually doesn't care about being promoted because he hates putting himself in dangerous situations and is content to take easy quests and horde any loot he lucks into for profit.
* DisproportionateRetribution: Is entirely ready to jump Guild Girl with a knife when she demotes him, only stopped by awareness that
Goblin Race, easily big enough to single-handedly manhandle Slayer would bash his skull in if he tried. [[spoiler:Blaming his shame on Goblin Slayer for not vouching for him, Rhea Scout joins with the average young adult adventurer in-universe.
* EliteMooks: Rarely become leaders
Dark Elf, leader of hordes, shown instead an ApocalypseCult and his [[TheHorde troop of goblins]], all in a bid to mostly become kill Goblin Slayer for what he sees as abetting his humiliation]].
* {{Expy}}: A smarmier, more [[TheDandy affectatious]] version of [[Manga/DungeonMeshi Chilchuck]]; like
the top enforcers latter, he's [[OnlyInItForTheMoney only interested in looting]].
* FlechetteStorm: Pulls out some throwing darts [[spoiler:in his fight with Goblin Slayer]].
* HandsomeLech: Fairly bishie-looking for a hobbit {{Expy}}, and the first hint we get that the guy is scummy is when he starts having sleazy thoughts about Guild Girl.
* {{Hobbits}}: Here called "Rheas". He's a fairly stereotypical specimen of manga-style [[SerialNumbersFiledOff not-Halflings]]; a spoon-eared TokenMiniMoe whose kind is the designated rogues
of the actual leaders or remain solitary wanderers.
* EvolutionaryLevels: Clearest cut example among
fantasy setting in question. [[spoiler: though he takes the Goblin sub-types; while all goblins become bigger and stronger continuously throughout their lives, hobgoblins develop radically different physical frames and negative implications of such traits to the extreme conclusion, his NinjaLooting habits in particular giving him more than double in body mass. They're also the only ones so far to be shown to have a third tier, common with a rare few hobgoblins growing even further, enough to become [[Literature/{{Dragonlance}} Kender]] than a Hobbit]].
* NinjaLooting: His major crime that gets him demoted and banned from town. Evidence of how much he is scalping his fellows of money can be seen in just how shabby and ragged
the legendary, ogre-like goblin champions.
* StoutStrength: They tend
rest of his party are in comparison to be rather corpulent.

!Goblin Shamans
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shaman.jpg]]

him and the previous Steel-rank crew from Volume 1.
* PoisonedWeapons: [[spoiler:The
Goblins provide him with a toxin to coat his blades with when he attacks Goblin Slayer and Guild Girl]].
* StopBeingStereotypical: Guild Girl caps off her ReasonYouSuckSpeech by saying
that have gained the ability report of his behavior is just going to use magic. They often lead nests.reinforce prejudices against Rheas as untrustworthy natural thieves. [[VillainHasAPoint Scout internally calls her out on being sanctimonious for going there]].
[[/folder]]

[[folder:Evil Wizard]]

An evil wizard that Heavy Swordsman, Spearman, and Goblin Slayer team up to hunt down together in Volume 4.



* DealWithTheDevil: Most common shamans are more precisely warlocks in terms of how they actually get their magic powers; a minor demon or evil deity will sometimes temporarily possess or bond with a Wanderer, and the aftereffects of their spirit-inhabitation will leave the newly christened shaman with an instinctual understanding of spell-crafting.
* EvilGenius: They are not quite smart enough, but in terms of overall goblin intelligence they qualify. They display leadership skills, integral to an effective horde, and have the capacity to learn basic spells.
* PlayingPossum: The brand of goblin most likely to pull this trick when injured, not that Goblin Slayer ever falls for it.
* ShockAndAwe: Shamans during the Raid of the Farm are capable of using lightning magic. The first shaman Goblin Slayer faces in ''Year One'' also has the magic capacity to liberally spam Thunderbolt spells during their fight.
* SurroundedByIdiots: Tend to express this sentiment; particularly the chronologically first one faced by GS, who liberally whacks all his surviving followers with his staff when he discovers that his entire horde put together couldn't put down a solitary greenhorn adventurer.
* TheUsualAdversaries: Due to the fact that baseline goblins aren't a substantial threat to the MainCharacters without a leader, and the noted extreme rarity of champions, lords, and people able or willing to collaborate with their kind, shamans appear with increased frequency in the later light novels and spin-offs, and are by far the most often seen "evolved" goblins and the go-to [[MonsterOfTheWeek target of small, secondary hunts that take up only a few pages]].
* TooImportantToWalk: The first shaman Goblin Slayer ever faces forces his underlings to carry him into battle on a small, bone-constructed litter.
* TrapMaster: Goblin Slayer credits them as the primary architects of den defenses.

!Goblin Riders
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_riders.jpg]]

Goblins that have tamed captured wolves to the point they can use them as mounts.

to:

* DealWithTheDevil: Most common shamans are more precisely warlocks in terms of how they actually get their magic powers; a minor demon or evil deity will sometimes temporarily possess or bond with a Wanderer, and the aftereffects of their spirit-inhabitation will leave the newly christened shaman with an instinctual understanding of spell-crafting.
* EvilGenius: They are not quite smart enough, but in terms of overall goblin intelligence they qualify. They display leadership skills, integral to an effective horde, and have the capacity to learn basic spells.
* PlayingPossum: The brand of goblin most likely to pull this trick when injured, not that
DestinationDefenestration: How Goblin Slayer ever falls kills him.
* EvilGloating: Starts a prepared speech when Spearman, Heavy Warrior, and Goblin Slayer make it to the top of his tower. He barely gets two lines out before Goblin Slayer chucks a sword through his lung, [[NoManOfWomanBorn which only really shut him up
for it.
a little bit]].
* InterimVillain: Is just a random evil spell-caster off to the side between Volume 3's Dark Elf (who was TheManBehindTheMan to several high-power goblin nests and pawn of choice of the GreaterScopeVillain), and Volume 5's [[spoiler:next evolution of the goblin threat]]. Hell, the hunt for him isn't even the central focus of the volume.
* KarmicDeath: Spent weeks sending his gargoyles out to kill anyone one who approached his turf, and then Goblin Slayer and friends put an end to him the same way his creatures liked to kill; dropping him from on high.
* MageTower: Operates out of one. It's height is integral to Goblin Slayer's method of killing him.
* NoManOfWomanBorn: He believes he is protected from harm by a prophecy that states he "cannot be slain by human hands." Goblin Slayer points out that all they need to do is use [[NotTheFallThatKillsYou indirect means that leave nature as the direct killer]] to put an end to him.
* OurGargoylesRock: Creates and controls these for defense to clear out the area around his base.
* ShockAndAwe: Shamans during the Raid of the Farm are capable of using lightning magic. The first shaman Goblin Slayer faces in ''Year One'' also has the magic capacity to liberally spam Thunderbolt spells during their fight.
* SurroundedByIdiots: Tend to express this sentiment; particularly the chronologically first one faced by GS, who liberally whacks all his surviving followers with his staff when he discovers
Knows a spell that his entire horde put together couldn't put down can conjure a solitary greenhorn adventurer.
complete thunderstorm.
* TheUsualAdversaries: Due SummonMagic: How he gets new gargoyles as opposed to the fact that baseline goblins aren't a substantial threat to the MainCharacters without a leader, and the noted extreme rarity of champions, lords, and people able or willing to collaborate with their kind, shamans appear with increased frequency in the later light novels and spin-offs, and are by far the most often seen "evolved" goblins and the go-to [[MonsterOfTheWeek target of small, secondary hunts that take up only a few pages]].
* TooImportantToWalk: The first shaman Goblin Slayer ever faces forces his underlings to carry him into battle on a small, bone-constructed litter.
* TrapMaster: Goblin Slayer credits them as the primary architects of den defenses.

!Goblin Riders
crafting them.
[[/folder]]

[[folder:Rock Eater]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_riders.jpg]]

Goblins
org/pmwiki/pub/images/rockeater.png]]

Giant fifty meter long worm/centipede like creature
that have tamed captured wolves to serves as the point they can use them as mounts.main antagonist to a [[PlotThreads B-plot]] in ''Goblin Slayer: Side Story Year One''.



* BeastOfBattle: Well-stocked hordes would already use a wolf as an AngryGuardDog, but the riders lead them directly into battle.
* CripplingOverspecialization: Having the mental faculties to train a wolf to this extent shows a level of maturity well ahead of the curve of a bog-standard goblin, but the pay-out is these specimens never acquire the magic potential of shamans or increased stature of hobgoblins. Goblin Slayer also notes that they only ever develop in hordes that are extremely large and with easy access to resources, making the practice seem almost like a status-symbol for well-off raiders.
* HorseOfADifferentColor: Use wolves as this, serving as a bona fide cavalry unit for particularly numerous and aggressive hordes.

!Goblin Champions
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_champion.png]]

Heroes of the Goblin race, those that have become large enough to even be seen as ogres in terms of strength. One serves as the main antagonist of Volume 2 of the Light Novel.

to:

* BeastOfBattle: Well-stocked hordes would already use a wolf as an AngryGuardDog, but ArchEnemy: To Newbie Swordsman after it kills his ImpliedLoveInterest Half-Elf Shaman.
* BigBadEnsemble: With
the riders lead them directly into battle.
* CripplingOverspecialization: Having the mental faculties to train a wolf to this extent shows a level of maturity well ahead of the curve of a bog-standard goblin, but the pay-out is these specimens never acquire the magic potential of shamans or increased stature of hobgoblins.
goblins in Goblin Slayer: Side Story Year One. While Goblin Slayer also notes is busy fighting goblins, the other adventurers like Newbie Swordsman and Spearman are dealing with this thing.
* BigCreepyCrawlies: This thing is giant worm/centipede-like monster.
* ExtremeOmnivore: Rock, slimes, people, this monster eats just about anything.
* ImAHumanitarian: Its diet mainly consists of slimes, but it isn't picky when it comes to people.
* MoreTeethThanTheOsmondFamily: This monster's mouth is full of multiple rings of teeth
that they only ever develop in hordes tears any unfortunate prey it catches into ribbons, like poor Half-Elf Shaman and Steel-Leveled Scout.
* RockMonster: It outer shell seems to be made out of rocks.

[[/folder]]

[[folder:Demons]]

Evil spirits from the pits of hell
that are extremely large seek to destroy the cities of Man and with easy access to resources, making overthrow the practice seem almost like a status-symbol for well-off raiders.
* HorseOfADifferentColor: Use wolves as this, serving as a bona fide cavalry unit for particularly numerous and aggressive hordes.

!Goblin Champions
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_champion.png]]

Heroes of the
gods. [[VillainOfAnotherStory Every adventurer that isn't Goblin race, those that have become large enough Slayer or his supporters considers these to even be seen as ogres in terms of strength. One serves as the main antagonist of Volume 2 of principle threat in the Light Novel.setting]].



* AsskickingEqualsAuthority: In contrast to shamans and lords, self-grown champions have [[DumbMuscle almost no capacity for effective leadership or planning]], becoming leaders of hordes by feat of physical dominance.
* AxCrazy: The Water Town goblin champion loses what little composure he had after his first fight against Goblin Slayer, and rips apart his own men in a blind fury to try and kill him.
* BadBoss: The leader of Water Town barely qualifies as a boss. His horde only follows him because he's the biggest, he himself has no plans or sophisticated set-up, and he mostly fights by himself and sees his subordinates as meatshields, if he acknowledges their presence in the midst of battle at all. He's even ''worse'' in his reappearance, [[GiantFootOfStomping stomping on a peon who runs from Goblin Slayer]], and slicing through his own men like sheet paper just to get at him.
* BossInMookClothing: These things are strong enough that only Silver-ranked adventurers can stand up to them when they come out en masse during the Siege of the Farm.
* BoxingLessonsForSuperman: The distinction between hobgoblins and champions has less to do with build (seeing as the former can already exceed average humans in size and strength) as the phenomenon of champions living through enough battles to pick up decent, durable gear and at least some inkling of proper martial arts.
-->'''Heavy Warrior:''' I thought they were just really big goblins, but this thing knows how to ''fight!''
* CarryABigStick: They often carry clubs.
* DumbMuscle: In spite of likely being the heaviest hitters of the horde, champions evidently don't have much in ways of brainpower. Goblin Slayer was able to easily rodeo one and trick it into swinging several times, killing countless goblins in droves.
* EyeScream: Goblin Slayer rips the eye out of the champion leading the horde in Water Town.
* GiantMook: Their basic size utterly dwarfs even the very biggest and most muscular of human fighters seen and they edge out [[GentleGiant Lizard Priest]] in height and breadth. Ones allowed to monopolize horde resources can grow even further until they rival ogres in size, as demonstrated by the Water Town Boss.
* GrievousHarmWithABody: During the Battle of the Farm, one champion gets a hold of an adventurer and throws him halfway across the valley with enough force to bounce, leave a crater, and hit a boulder with a splat. Several other fighters are sent sprawling to avoid the human missile, and one rookie that sees the mangled corpse left behind [[StressVomit vomits in horror]].
* KingMook: A particularly large champion leads his own horde in the sewers of Water Town. Most of his page-space just shows how bad an idea it is to let TheBrute set his own rules, as this particular horde has no organization, no base defenses, and the champion [[BadBoss ends up killing most of his horde himself through friendly fire]].
* ImAHumanitarian: [[spoiler:Volume 2's champion was in the middle of eating Priestess before Goblin Slayer strangles him into stopping]].
* LargeAndInCharge: The goblin champion leading the horde beneath Water Town is a towering brute, easily rivaling Volume 1's ogre in both height and physical power.
* LecherousLicking: In the manga, The Water Town champion drags his tongue across Priestess' face with a sneer in between taking bites out of her shoulder.
* MoralMyopia: In Goblin Slayer's rematch with the champion in Volume 2, he lures it into pancaking goblins several times in a row. The champion becomes angrier and angrier with every failed attack and blames Goblin Slayer for his companions' deaths, when perhaps the lug should have stopped after the first swing. [[{{Hypocrite}} That's not counting an earlier moment when he used a fellow goblin as a meat shield without hesitation]].
* WhatTheHellAreYou: Mixed alongside WhyWontYouDie, the Water Town champion asks both these questions repeatedly in an increasingly panicked tone as it tries and fails to shake Goblin Slayer off after he gets up from being knocked across the room and starts strangling it.

!Goblin Lords
[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/goblin_lord.jpg]]

Kings of the goblin race, these goblins have gained intellect and ambition, allowing them to command hordes to great effectiveness.
----
* AllEncompassingMantle: The goblin lord leading the assault on the farm wears a rough, voluminous cloak with a fur collar.
* AnAxeToGrind: The lord assaulting Cow Girl's farm wields an ornate battleaxe [[spoiler:taken as a trophy off of an evidently high-level adventurer]], and is rather proficient with it in its fight against Goblin Slayer.
* ArmorPiercingAttack: The goblin lord is strong enough and his battleaxe well-made enough to cave in Goblin Slayer's buckler in one hit, cut through it in two, and sunder it completely and break Goblin Slayer's wrist in three.
* AuthorityEqualsAsskicking: A dedicated thinker he may be, but no Goblin ever got to the top of the pile by being easy to put down. He can even fight toe-to-toe with Goblin Slayer, a [[ExperiencedProtagonist specialized Silver-ranked veteran adventurer]] who has spent half his life preparing to find and kill goblins just like him!
* BadBoss: Beheads his scout and personal aide out of hand for criticizing him, sends the remainder of his forward army out against the adventurers despite being outmatched to cover his retreat while they die, considers his troops worthless, and his flashbacks reveal he had a habit of literally shoving his fellows at adventurers as a distraction technique while still a grunt.
* BeardOfEvil: A short fringe of ratty black hair framing his jawline.
* CarpetOfVirility: His flashbacks show he has a large patch of greasy back hair across his chest. Being a goblin (with all the [[DirtyCoward traits]] [[SmugSnake that]] [[RapeIsASpecialKindOfEvil implies]]) it's a signifier of repulsiveness on him.
* CoolCrown: Befitting the acquired title of lord, the one we see wears a helmet-like winged crown, with antlers outfitting as the wings. [[WardrobeWound He gets extra pissed when Goblin Sayer knocks it off with a slash of his sword]].
* CrossPoppingVeins: His veins bulge with adrenaline and frustration when he is confronted by Goblin Slayer, and as the fight between them drags on, they just throb worse and extend across more of his face like [[Manga/OnePiece Doflamingo]].
* DareToBeBadass: Weirdly enough. The goblin lord in the first light novel presents a RousingSpeech to drive its horde up in an excited fervor, while simultaneously displaying its eloquence (at least in its own tongue).
* TheDreaded: [[ExperiencedProtagonist Goblin Slayer]] doubts his chances of ''surviving'' a fight against a lord by himself, and evidence of one near the farm sends him booking to tell Cow Girl DontAskJustRun immediately. News of a horde on the march with a lord at the helm has the veteran adventurers, quick to brush goblins off and disparage Goblin Slayer any other time, regard each other with genuine sobriety and worry. That should tell you all you need to know about the threat they represent.
* EloquentInMyNativeTongue: Particularly in the manga, where his speech when commanding other goblins or thinking of his next move can become almost flowery at points.
* EvilGenius: To the point where they can form strategies and match wits with humans when push comes to shove. Although, it says something about both them and Goblins in general that they are the ones capable of ''long-term planning''.
* FearsomeFoot: The goblin lord in the end of Volume 1 is given extremely long, muscled, dinosaur-like digitigrade legs in the manga adaptation, which are shown off prominently when he [[TrampledUnderfoot crushes the severed head of his servant while fleeing the battlefield]]. It is worth noting that not only is this feature unique to him (or at least not nearly as pronounced in other goblins), but his flashback shows that his foot configuration [[EvolutionPowerup became more warped and animalistic with age and development of his eventual lordly cunning]].
* FromNobodyToNightmare: Started as just another goblin whelp, pitiable-looking enough that an adventurer didn't even want to kill him, but grew to be a ruthless and bloodthirsty MonsterLord with enough power at his command that Goblin Slayer himself needed to buy the services of the entire rest of the Adventurers Guild to oppose him.
* GeneralRipper: The one that attacks the farm leads a horde of over one hundred Goblins with uncommon discipline, and his capacity for deferred gratification has refined, not restrained, his natural Goblin bloodlust.
* GoodScarsEvilScars: Has a large slash across his face and a chunk taken out of the right corner of his mouth.
* ISurrenderSuckers: The lord leading the Raid of the Farm has a tendency of doing this. It performed this on an adventurer as a child, [[spoiler: braining her with a rock once her back was turned]]. It retreated from battle the moment its horde was being pushed back, intending to try again after replenishing numbers with its stock of captured women. It tried to prostrate while under [[spoiler:Priestess']] mercy, lying through its teeth as it begged to be let go. [[spoiler: Goblin Slayer saw to make certain it never surrenders again]].
* ItCanThink: All goblins display this trope to some extent, but Lords express it the best with near-human levels of intelligence and cognition.
* KarmaHoudiniWarranty: The fact that Volume 1's Goblin Lord achieved his status in the first place means that he's been screwing over people and fellow goblins alike for a long, long time. His backstory only offers a glimpse of the many atrocities he's committed and gotten away with. Naturally, Goblin Slayer is there to finally punch his overdue ticket.
* TheKillerBecomesTheKilled: Applies to all goblins, but this one in particular gets it good: [[spoiler:After Priestess ensnares it between two Protection walls like a pressed cockroach, Goblin Slayer slips in his broken sword and crushes the lord's windpipe]] .
* KnowWhenToFoldThem: Is perfectly able and willing to abandon a fight and a horde that he knows he is about to lose. His inner monologue while running away implies that the Farm Raid isn't the first time he has cut his losses to start over from scratch. [[spoiler:Too bad for him that Goblin Slayer is the one adventurer that leaves no survivors]].
* TheLeader: They play this role to their goblin hordes.
* LeanAndMean: Stands almost twice as tall as his baseline grunts, and though he's packed on quite a bit of muscle throughout his violent life, it's almost all in his legs, [[DirtyCoward a feature he has no qualms of utilizing to cut a hasty dash away from the first sign of danger]].
* MonsterLord: ExactlyWhatItSaysOnTheTin. Goblin Lords are considered the pinnacle form of their kind, and their capacity for uniting and organizing scores of other goblins under their direction is viewed as just as much of a special power/characteristic as a shaman's spellcasting or a champion's quintupled muscle mass.
* NotSoDifferent: The sole survivor of its family, giving birth to a vehement grudge against its attackers that lasts a lifetime. It gets stronger from its encounters, gets more cunning, cycling through different weapons and methods until it ascends to the top rank among its contemporaries. And Goblin Slayer has been aware of that since the very beginning.
* OffhandBackhand: When the assault on the farm starts to visibly be pushed back, his MookLieutenant standing directly beside him turns and starts screaming at him angrily [[StarfishLanguage in gobbledygook]]. The Lord just swings his arm back without even a twitch of warning, neatly decapitating him with his axe before sending in the goblin champions to attack...and then turning tail and fleeing into the woods.
* OutGambitted: The goblin lord encountered at the end of Volume 1 has lived his life in preparation to leading a march through the Human Frontier. He has spent years amassing a horde of over a hundred strong, about half of whom are specialized ranks, including no less than ''ten'' specimens of the near-mythic [[BossInMooksClothing goblin champion]]. He leads smart, he has all his ducks in a row, he uses legitimate tactical maneuvers such as cavalry charges on the enemy's flanks and a vanguard with a HumanShield wall to provide cover for his spellcasters, by all measures he was poised to steamroll the outlying farmland. It's merely his misfortune that his march brought him immediately up against Goblin Slayer, a man with near-psychic understanding of goblin thinking and fighting, and Guild Girl, a girl that understands the true danger of goblins and has access to the funds to bribe veteran adventurers into finally taking his kind on seriously.
* ProperlyParanoid: When you're a goblin, there's never a situation where you're wrong to run away. [[spoiler:When you're a goblin in Goblin Slayer's sights, there's [[OutGambitted nowhere you can run]] that will save your hide]].
* SlasherSmile: Grins maniacally at the sight of humans falling before him.
* SmugSnake: Of the "very nearly qualifies as MagnificentBastard but falls just short" category. As detailed above, he is legitimately a high-level threat physically, intellectually, and resources-wise, but is simply edged-out by Goblin Slayer and friends. Also helping his case is that his DirtyCoward nature mitigates his arrogance and lets him recognize [[KnowWhenToFoldThem when it's best to just give up,]] but its still not enough to prevent him from assuming he holds the upper-hand when entering a fight or gloating if it looks like fortune has turned in his favor.
* TheStrategist: According to Goblin Slayer, a lord has to forgo achieving magic potential like a shaman or building the extreme bulk of a hob in order to develop the analytical, problem-solving mindset needed to discipline a horde to the extent they do. Again, it says a lot about Goblins that instilling halfway-decent long-term planning and large-scale organizational skills takes as much dedication and resources as extreme body-building or learning how to cast spells.
* WoundedGazelleGambit:
** Killed an adventurer while still just a toddler-equivalent by playing up his defenselessness and fear until she turned her back for him to jump.
** Tried doing it once more to [[spoiler:Priestess]] the moment he realized his arrestor wouldn't be intimidated into releasing him. He plays his pitiful groveling for all its worth. This time around, it ends in abject failure.
* YouNoTakeCandle: {{Downplayed}} to the point of being {{Averted}} - him using the CommonTongue when pleading for Priestess to release him comes out mostly in complete, grammatically correct sentences, and the parts where he swallows his words or has stilted diction can be ascribed to him being [[JustForPun pressed for breath]] and trying to play up how pathetic he was.

!Goblin [[spoiler:Paladin]]
[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/goblinpaladin.jpg[[/labelnote]] to see this character]]

An utterly new breed of goblin encountered and fought by Goblin Slayer's party in Volume 5. Even smarter than a lord, as well equipped and martially skilled as a veteran adventurer - the new pinnacle of goblinkind and heralded as the "hero" of the goblin race.
----
* ArmorPiercingAttack: His stolen silvered sword can easily cut through Goblin Slayer's shield and armor. [[spoiler:Goblin Slayer is able and willing enough to allow such an attack to punch through so he can catch hold of it, stealing back the sword as the original owner requested]].
* BishounenLine: {{Downplayed}}; [[spoiler:the paladin still has the face of a setting-typical [[{{Gonk}} goblin]], but he is of completely human stature and body type, as opposed to the hunched or animalistic stances of his lesser kin, and his way of carrying himself is likewise almost noble]].
* TheBlacksmith: [[spoiler: At least intended to become one; his ultimate goal was for him and his horde to learn how to craft iron weapons and armor for themselves]].
* BrightIsNotGood: His armor is boldly painted and his silvered sword cuts a white line through the air, and he is probably the most dangerous goblin to ever exist.
* TheChosenOne: [[spoiler:Basically this of the goblin race; certainly, few if any of the others of his kind have ever received divine favor, and the cult most of his followers were a part of got it in their heads to coronate him as the great leader of their race]].
* ChurchGoingVillain: [[spoiler:In a novel twist, here is religious fantasy villain who worships one of his setting's ''non-evil'' deities]].
* {{Counterspell}}: Can whip this out on the fly to disable a Snare that Dwarf Shaman had set directly in front of his charging army.
* DarkMessiah: [[spoiler:Was to be crowned this to goblinkind after completing his metamorphosis into this new class of higher goblin. Sadly for the goblins, Goblin Slayer showed up that very day to crash the ceremony and put him down before he could live up to expectations]].
* EvilGenius: [[spoiler:Goblin Slayer credits him with a [[EmpoweredBadassNormal divinely boosted learning capacity]]. He's learned combat techniques from observing adventurers well enough to give Goblin Slayer a run for his money, can indeed devise counters to his fighting style from seeing his moves just once each, and instills enough discipline in his ranks to get them to actively build things and perform sophisticated religious rituals]].
* LightIsNotGood: [[spoiler:Beyond his white armor, the goblin paladin is explicitly a "Holy Knight" and in a major twist, he is not a blackguard of some generic GodOfEvil, despite his affiliation with an evil cult. He is instead the devotee of the god of wisdom and knowledge]].
* LuckilyMyShieldWillProtectMe: Makes enough use of his shield to actually survive trading blows with Goblin Slayer twice.
* MagicKnight: [[spoiler:Comes with being a Paladin of the God of Wisdom. A skilled spellcaster specializing in healing and reinforcement magic who is also a skilled warrior, he's one of Goblin Slayer's most dangerous foes to date]].
* MonsterKnight: [[spoiler:The illustration depicting his fight with Goblin Slayer shows him in brightly painted plate armor and wielding a kite shield alongside his stolen silvered sword]].
* NoCureForEvil: {{Averted}}; [[spoiler:the biggest red flag to Goblin Slayer that something unprecedented is behind the Snow Mountain horde is when he sees a goblin he had shot with a poisoned arrow back on the battlefield with a magically-healed scar]].
* {{Paladin}}: [[spoiler:[[ExactlyWhatItSaysOnTheTin Epithets don't lie]] - his power and intellect are bolstered by his making a pact of devotion to the divine]].
* ReligionOfEvil: [[spoiler:In an odd twist, he has teamed up with one (specifically the "cult of the Green Crescent Moon" that worships his kind's home) but is himself inducted in a different, not-necessarily-evil faith]].
* UnstoppableRage: Uses the spell "Lunacy" to drive his subjects into a fearless berserker frenzy to run down Goblin Slayer's party.
* VillainousValour: [[spoiler:All traces of goblin cowardliness have long since been burned out of him. He doesn't hesitate for an instant to leap through fire and collapsing walkways to pounce on his foes. He can even instill this in his lowly subjects, who display an unheard of level of camaraderie and competence for a goblin horde, with one even [[TakingTheBullet jumping in front of an arrow]] for him. I repeat; ''a goblin willingly laid down its life for him'']].
* WalkingSpoiler: Its entire existence is a major reveal for the plot of the fifth volume.
[[/folder]]

[[folder:Ogre]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/ogre.png]]

A minor antagonist occupying an ancient man-made fortress, he made his name in infamy for possessing both incredible strength and magical prowess. He was granted an army of goblins by one of the Demon Generals, which naturally draws the attention of Goblin Slayer and his team.
----
* AccidentalMisnaming: Not so much as "misnaming" as it is "forgetting"; Goblin Slayer never bothers to remember the ogre's name. The ogre takes offense with that.
* ArrowCatch: Grabs one of Elf's arrows out of the air when the party tries to rush him. Does it again when she tries to interrupt his spell-casting, though he's distracted enough that all he can do is let them pierce his free hand, [[HealingFactor to little real effect]].
* CarryABigStick: As expected of Oni, he wields an iron club (specifically an Aribo, for those curious).
* CruelAndUnusualDeath: Yeah, he may be an evil sadist at heart, but [[spoiler:getting bisected and repeatedly stabbed to finish the job]] is a nasty way to die.
* EyeScream: Elf shoots his eye out. [[HealingFactor He almost instantly grows it back when he pulls it out]].
* GeniusBruiser: Despite his massive, muscular appearance, he's no slouch in the mental departments either, as he's able to command a nest of goblins and possess mighty magical powers in addition to that.
* HalfTheManHeUsedToBe: [[spoiler:A Gate Scroll is a surprisingly devastating weapon with the right mindset and tons of sea water]].
* HealingFactor: It's bad enough that most attacks can't even draw much blood, but he also sports a powerful regenerative ability that can restore a destroyed eyeball within seconds. [[spoiler:It's a shame for him that he can't regenerate his entire body from the torso down]].
* HeroKiller: Has personally killed at least a few high-profile Silver-ranked adventurers in his past. His infamy and strength is what leads a Demon General to ordain him a captain of the armies of chaos with a goblin army at his command.
* HumiliationConga: The ogre is put under this in the end. After proving himself to be capable of taking on the entire party single-handedly, [[spoiler:Goblin Slayer simply one-shots him with an improvised water jet cutter. He is outraged that Goblin Slayer would reserve that kind of power just to massacre goblins, basically equating him to the mere mooks. In his final moments, he could only cry fearfully and curse Goblin Slayer for considering him beneath notice, as the latter stabs him repeatedly with a simple sword to finish him off]]. And just to add the final insult to injury, [[spoiler: Goblin Slayer hardly recalls ogre's existence afterwards, much less his name. Only a couple days later, he had to be reminded by Priestess that they ever encountered one]].
* IHaveYouNowMyPretty: Priestess stopping his Fireball brought as much of his attention to her as it did contempt. He takes sadistic pleasure in taunting her comrades on how, after he kills them, he will take her as [[ImAHumanitarian food]], [[MarsNeedsWomen a goblin bearer]], or [[SexSlave his personal toy]].
* KillItWithWater: [[spoiler:How Goblin Slayer ultimately puts this monster down. No, not by drowning him. By ''bisecting him'']].
* LargeAndInCharge: Is easily twice the height of Lizard Priest if not more, who's no slouch when it comes to size himself. Then there is the case of his army, but Goblin Slayer had already taken care of that problem.
* {{Oni}}: Is certainly this, rather than [[OurOgresAreHungrier its other naming counterpart]]. The loincloth, characteristic iron club, and ability to cast magic gives it away.
* PlayingWithFire: It mainly uses a Fireball spell in its fight with the party. In the ogre's case, however, his fireball is akin to throwing ''a miniature sun''.
* RunningGag: He becomes one. At some point in a novel, Goblin Slayer will wonder what an ogre is, [[ButForMeItWasTuesday never mind the fact that he killed one]].
* StarterVillain: The very first challenge the party faces together and the first significant non-goblin threat Goblin Slayer has faced since he became a veteran if not ever, the quest that ends with his demise marks the beginning of Goblin Slayer's road to becoming a "true" adventurer.
* SuperToughness: Part of the reason why he is such a challenge is because blades can't penetrate his skin. Even soft tissue like his eyes, which would be obvious weak points, is rendered fruitless due to his natural regeneration. [[spoiler:Of course, as Goblin Slayer proves, there is a limit to his durability]].
* TalkingIsAFreeAction: {{Defied}}, then DoubleSubverted - he charges at the group with his club while Dwarf was chanting to cast an elemental spell, quipping at him if he really thought he'd let them just cast with impunity. Elf then [[EyeScream shoots him in the eye]], and Dwarf can just pick up where he left off in his chant while he's distracted to no ill effect.
* ThereIsNoKillLikeOverkill: He entertains this notion twice with his massive Fireball, intending to char the whole team into cinders in one fell swoop. The first time was stopped by Priestess casting Protection twice. [[spoiler: The second has Goblin Slayer return the favor in kind]].
* WakeUpCallBoss: He is introduced with a brief history detailing how he killed countless adventurers, many of them Silver-ranked, and it shows: No one in the party could inflict anything more than ScratchDamage on him, and he comes dangerously close to killing them all multiple times. Goblin Slayer is forced to change tactics after a single swing seriously injures him.
[[/folder]]

[[folder:Dark Elf]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerdarkelf.jpg]]

A summoner and remnant of Evil Sect, the nebulous cult operating beneath Water Town until a Platinum-ranked hero took it down. He attacked Goblin Slayer's town on the night of the Harvest Festival in a bid to summon Hecantocheir, the hundred-handed giant.
----
* AlwaysChaoticEvil: [[MySpeciesDothProtestTooMuch There are the rare occasions of course]], but dark elves are generally agents of chaos who find joy in destruction and turmoil, and this one is no different.
* AnArmAndALeg: [[spoiler: A well-placed throw of a mambele slices off the arm carrying his magic artifact, disabling his arrow deflection]].
* AnnoyingArrows: Due to Hecantocheir's protection, he deflects piercing projectiles with ease. [[spoiler:Once deprived of that protection though, he gets an arrow straight through his throat]].
* DisintegratorRay: His strongest spell not part of a greater ritual.
* EvilIsHammy: This dude just simply won't shut up. An interlude title in the light novel even lampshades it: "Of The Mastermind, Quite Full Of Himself Behind The Scenes".
* {{Foreshadowing}}:
** The goblins Goblin Slayer had been exterminating lately were nested in odd locations such as faraway mines instead of dens, and take too long to touch their captives before they could be rescued. Additionally, the usual torrent of goblin-slaying quests flooding the bulletin boards have trickled to a complete stop. As Goblin Slayer notes, there is almost always an outside factor that could have goblins behaving so erratically and reserved.
** He was one of two cloaked figures seen lurking around town while everyone was preparing the Harvest Festival. His presence had been noted by both Goblin Slayer and High Elf Archer, but they went on with their business instead of investigating closer.
* HoistByHisOwnPetard: [[spoiler:He was the one who supplied the rhea traitor with the goblins' stock of poisoned blades. Goblin Slayer, having already taken care of the rhea and filched a poisoned knife for himself, cuts the Dark Elf to seal his fate]].
* TheManBehindTheMan:
** He was a member of the sect conducting dark rituals within Water Town's labyrinth, and thus had a hand producing the goblin infestation. And, [[spoiler:considering his fondness for human sacrifices, the vivisected girl whose discovery initiated the whole investigation into the sewers in the first place may very well be his handiwork]].
** He was responsible for there being relatively quiet goblin activity before the Harvest Festival in Volume 3, seeing as he was preparing them for a march into town.
* MissionFromGod: He received a vision from his Dark God that drove him to start the events of Volume 3.
* MultiArmedAndDangerous: Because he is an apostle of Hecantocheir, he can cast a spell that grows five additional arms from his back, granting a total of seven. The spiritual arm granted as a protective enchantment would add to become eight.
* NightmareFetishist: Repeatedly calls the Goblins under his command "adorable."
* NoManOfWomanBorn: Because he is protected by Hecantocheir's enchantment, [[AnnoyingArrows arrows aimed at him are simply caught out of the air and nullified]]. This becomes a problem when [[TakingYouWithMe he attempts a last-ditch spell at death's door]] and is too distant to be stopped by most other means. [[spoiler: So Goblin Slayer chucks a unique throwing knife at him. Because it was designed to slash instead of pierce, the weapon successfully lops off the Dark Elf's arm]].
* SummoningArtifact: The biggest factor that makes him a threat is an artifact resembling a HandOfGlory. Granted to him by the gods of chaos ([[spoiler:[[TheManBehindTheMan implied to be]] [[KillerGameMaster Truth]]]]), it allows him to grow arms and manifest a ghostly limb of Hecantocheir that plucks arrows straight out of the air. He intended to use it to summon the real deal during the events of Volume 3.
* TakingYouWithMe: [[spoiler:He was already pissed off when Goblin Slayer managed to land a single strike on him, but when it turned out the wound was fatally poisoned, he mustered all of his reserves into a last spell that would have wiped the party out. An arrow through the neck prevented him from finishing the incantation]].
[[/folder]]

[[folder:Rhea Scout]]
[[quoteright:334:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerrheascout.png]]

A former Steel-ranked adventurer who was disgraced after it was discovered he was hoarding loot for himself from his party.
----
* DirtyCoward: Admits in his internal monologue that he actually doesn't care about being promoted because he hates putting himself in dangerous situations and is content to take easy quests and horde any loot he lucks into for profit.
* DisproportionateRetribution: Is entirely ready to jump Guild Girl with a knife when she demotes him, only stopped by awareness that Goblin Slayer would bash his skull in if he tried. [[spoiler:Blaming his shame on Goblin Slayer for not vouching for him, Rhea Scout joins with the Dark Elf, leader of an ApocalypseCult and his [[TheHorde troop of goblins]], all in a bid to kill Goblin Slayer for what he sees as abetting his humiliation]].
* {{Expy}}: A smarmier, more [[TheDandy affectatious]] version of [[Manga/DungeonMeshi Chilchuck]]; like the latter, he's [[OnlyInItForTheMoney only interested in looting]].
* FlechetteStorm: Pulls out some throwing darts [[spoiler:in his fight with Goblin Slayer]].
* HandsomeLech: Fairly bishie-looking for a hobbit {{Expy}}, and the first hint we get that the guy is scummy is when he starts having sleazy thoughts about Guild Girl.
* {{Hobbits}}: Here called "Rheas". He's a fairly stereotypical specimen of manga-style [[SerialNumbersFiledOff not-Halflings]]; a spoon-eared TokenMiniMoe whose kind is the designated rogues of the fantasy setting in question. [[spoiler: though he takes the negative implications of such traits to the extreme conclusion, his NinjaLooting habits in particular giving him more in common with a [[Literature/{{Dragonlance}} Kender]] than a Hobbit]].
* NinjaLooting: His major crime that gets him demoted and banned from town. Evidence of how much he is scalping his fellows of money can be seen in just how shabby and ragged the rest of his party are in comparison to him and the previous Steel-rank crew from Volume 1.
* PoisonedWeapons: [[spoiler:The Goblins provide him with a toxin to coat his blades with when he attacks Goblin Slayer and Guild Girl]].
* StopBeingStereotypical: Guild Girl caps off her ReasonYouSuckSpeech by saying that the report of his behavior is just going to reinforce prejudices against Rheas as untrustworthy natural thieves. [[VillainHasAPoint Scout internally calls her out on being sanctimonious for going there]].
[[/folder]]

[[folder:Evil Wizard]]

An evil wizard that Heavy Swordsman, Spearman, and Goblin Slayer team up to hunt down together in Volume 4.
----
* DestinationDefenestration: How Goblin Slayer kills him.
* EvilGloating: Starts a prepared speech when Spearman, Heavy Warrior, and Goblin Slayer make it to the top of his tower. He barely gets two lines out before Goblin Slayer chucks a sword through his lung, [[NoManOfWomanBorn which only really shut him up for a little bit]].
* InterimVillain: Is just a random evil spell-caster off to the side between Volume 3's Dark Elf (who was TheManBehindTheMan to several high-power goblin nests and pawn of choice of the GreaterScopeVillain), and Volume 5's [[spoiler:next evolution of the goblin threat]]. Hell, the hunt for him isn't even the central focus of the volume.
* KarmicDeath: Spent weeks sending his gargoyles out to kill anyone one who approached his turf, and then Goblin Slayer and friends put an end to him the same way his creatures liked to kill; dropping him from on high.
* MageTower: Operates out of one. It's height is integral to Goblin Slayer's method of killing him.
* NoManOfWomanBorn: He believes he is protected from harm by a prophecy that states he "cannot be slain by human hands." Goblin Slayer points out that all they need to do is use [[NotTheFallThatKillsYou indirect means that leave nature as the direct killer]] to put an end to him.
* OurGargoylesRock: Creates and controls these for defense to clear out the area around his base.
* ShockAndAwe: Knows a spell that can conjure a complete thunderstorm.
* SummonMagic: How he gets new gargoyles as opposed to crafting them.
[[/folder]]

[[folder:Rock Eater]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rockeater.png]]

Giant fifty meter long worm/centipede like creature that serves as the main antagonist to a [[PlotThreads B-plot]] in ''Goblin Slayer: Side Story Year One''.
----
* ArchEnemy: To Newbie Swordsman after it kills his ImpliedLoveInterest Half-Elf Shaman.
* BigBadEnsemble: With the goblins in Goblin Slayer: Side Story Year One. While Goblin Slayer is busy fighting goblins, the other adventurers like Newbie Swordsman and Spearman are dealing with this thing.
* BigCreepyCrawlies: This thing is giant worm/centipede-like monster.
* ExtremeOmnivore: Rock, slimes, people, this monster eats just about anything.
* ImAHumanitarian: Its diet mainly consists of slimes, but it isn't picky when it comes to people.
* MoreTeethThanTheOsmondFamily: This monster's mouth is full of multiple rings of teeth that tears any unfortunate prey it catches into ribbons, like poor Half-Elf Shaman and Steel-Leveled Scout.
* RockMonster: It outer shell seems to be made out of rocks.

[[/folder]]

[[folder:Demons]]

Evil spirits from the pits of hell that seek to destroy the cities of Man and overthrow the gods. [[VillainOfAnotherStory Every adventurer that isn't Goblin Slayer or his supporters considers these to be the principle threat in the setting]].
----


* [[Characters/GoblinSlayerAdventurersGuildMembers Guild Members]]



* [[Characters/GoblinSlayerAdventurersGuildMembers Guild Members]]

to:

* [[Characters/GoblinSlayerAdventurersGuildMembers Guild Members]]




[[header:Other Significant Players]]

[[folder:Sword Maiden]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sword_maiden.png]]
[[caption-width-right:350:''With these eyes, I see many things... things you cannot imagine...'']]

A blind woman and former Gold-ranked adventurer who runs the Temple of Law as Archbishop of the Supreme God. Having heard of Goblin Slayer's achievements, she enlists him and his party to slay goblins infesting the sewers underneath Water Town, the city her temple oversees.

to:

[[header:Other Significant Players]]

[[folder:Sword Maiden]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sword_maiden.png]]
[[caption-width-right:350:''With
[[header: The Gods]]

[[folder:Tropes that apply as a whole]]

* DivineConflict: Had a major war on the Material Plane. High Elf Archer has a grandfather that was a veteran of it. Am earlier one of
these eyes, I see many things... things you cannot imagine...'']]

A blind woman
lead them to create the world in the first place, and former Gold-ranked adventurer who runs nearly destroying it made them decide to only influence events in it from outside.
* {{Gotterdammerung}}: During
the Temple Age of Law as Archbishop the Gods, they freely walked the earth of their creation. Then they had a great war, and the gods separated from the material world afterwards to prevent such destruction from happening again.
* OurGodsAreDifferent: There is a definite distinction between Truth & Illusion, and gods like the Earth Mother or
the Supreme God. Having heard Truth & Illusion (and their equals mentioned at the end of Goblin Slayer's achievements, she enlists him Volume 5: Chaos and his party to slay goblins infesting Order, Fear and Time, Death and Void) are tacitly described as Protogenoi-like [[AnthropomorphicPersonification personified forces]], are not worshiped or directly contacted by mortals, and influence the sewers underneath Water Town, world by subtly shaping it through their board games. Gods like Earth Mother and the city her temple oversees.Supreme God are more traditionally Olympian-like, [[PhysicalGod having once walked among humans]], holding domain over their aspects but not being directly identified with them, bestowing cleric spells and speaking to mortals, and having temples and icons.
* PhysicalGod: Used to be this, but took themselves out of the world when a war between them nearly destroyed it.
[[/folder]]

[[folder:Truth and Illusion]]

Two mysterious entities presiding over the fates of adventurers and monsters alike. They are tabletop players who play games with each other, using their world's denizens as pieces to enact grand adventures and determine the future of the world.



* TheAce: She made her mark in history ten years ago for her role in defeating the Demon Lord, in particular ending the machinations of an order known as the Evil Sect. Even long after her retirement, the group is no closer to summoning their god thanks to her power and influence.
* BlindSeer: An encounter [[spoiler:with goblins]] early in her adventuring days left her eyes burned blind, but she was afterwards blessed with AuraVision that perceives enough to let her get around with minimal need for aid.
* BreakoutCharacter: Gets an entire spin-off novel about her quest to take out the Demon Lord that was her original claim to fame.
* BrokenAce: Mixed with BrokenBird - [[spoiler:a single mistake was all it took to make her what she is now. She is blinded, mentally-shattered, and instilled with a crippling fear of goblins. Her nights are constantly plagued with nightmares. Worst of all, no one would ever pay heed to her cries for help, because what would they, and a legendary hero like her, have to fear against the most common and lowliest of mooks]]?
* ClingyJealousGirl: [[spoiler:While speaking with Noble Fencer in Volume 6 and learning about her being rescued by Goblin Slayer, she immediately casts a spell to read her mind and learn her opinion and intentions toward him]].
* CoveredWithScars: Her body is covered in several faint white lines that have all mostly healed by the time the events of the story take place. Her eyes, which she keeps behind a blindfold, were less so. [[spoiler:All evidence of having been a former toy for goblins]].
* CowardlyLion: [[spoiler: Even as late as Volume 8, she is not over her phobia of goblins despite how much peace of mind Goblin Slayer has helped her regain. She locks herself in her carriage for a full day after goblin wolf riders attempt to harass her caravan, and when her party is sent as TheCavalry to get Goblin Slayer's injured party out of the Labyrinth of Death, she is unable to bring herself to take any more active measures than summoning her alligator familiar and clinging to its back as it [[BeastOfBattle chews through a goblin horde]]]].
* EyeScream: She wasn't always blind. [[spoiler:When goblins kidnapped her, among other things they burned her eyes with a torch]].
* FamedInStory: She was formerly a member of the adventuring party that slew a Demon Lord, becoming a household name in the process. A decade later, she is still regarded as a LivingLegend.
* {{Familiar}}: [[spoiler:[[SewerGator An albino alligator]]. It had been defending the sewers underneath Water Town well before Goblin Slayer's arrival and is the reason there are no giant rats to hunt]].
* {{Foil}}: Both Sword Maiden and Goblin Slayer had their lives forever altered by the machinations of goblins at a young age. [[FreudianExcuse Shackled by intense trauma and mental baggage]], they are a pair of damaged goods who still pushed on and became successful adventurers. However, a closer look into their lives exhibits just how Sword Maiden is everything Goblin Slayer isnít:
** Sword Maiden is a stunningly beautiful woman whose looks and grace draws admiration from all, complemented by robes that show off her curves and leave little to the imagination. The only imperfection about her appearance is the blindfold that covers her useless eyes. [[HeroicBuild Goblin Slayer isnít too bad]] [[BeautifulAllAlong on the looks department either]], but he covers everything behind plated armor and a closed helmet, and his eyes are ''never'' seen by the audience.
** As an authority figure and dedicated caster of miracles, Sword Maiden rarely permits herself to take direct action, so she works through proxies such as hired help, astral projections, and familiars. Once she gets involved in a fight though, she's packing enough power to bring even gods to their knees. Goblin Slayer is a frontlines man through and through, freely getting himself involved in the thick of combat. He's not an especially great fighter due to CripplingOverspecialization and cheap gear, but if it's good enough for goblins, then it's good enough for him.
** Gold- and Silver-rank are granted only to the most powerful, skilled, and trustworthy adventurers as proof of their accomplishments. Naturally, Sword Maiden is utterly revered as an unquestioned LivingLegend for defeating the Demon Lord. By contrast, Goblin Slayerís skill as an adventurer is frequently doubted upon by skeptics, especially since he was only given his rank as the Guildís sole goblin exterminator.
** However, it is ''because'' of Sword Maidenís accolades that [[LonelyAtTheTop she ends up finding herself distanced from her peers]], somebody to be admired from afar. Her subjects put too much faith in her abilities when sheís the one who needs help the most. Until the events of Volume 2 occurred, she had virtually nothing to show for all the adulation heaped upon her. Goblin Slayer was mostly isolated too, but heís always had at least ''someone'' willing to reach out to him and give support, be it his childhood friend, his receptionist, or his partners.
** Sword Maiden's mental health issues are characterized by vivid night terrors, arrested development, and a [[DesperatelyCravesAffection desperate need for love from an empathetic soul]]. Because of this, [[LivingEmotionalCrutch she latches onto Goblin Slayer like a child does with a security blanket]], and reveals another side of herself that is [[SmittenTeenageGirl vulnerable, fanciful, coquettish, and occasionally even petty]] when she's not upholding her image. Goblin Slayer is also mentally inhibited and sometimes insecure, but his emotions are mostly numbed whenever he isn't in the midst of TranquilFury.
** Ultimately, their fates at the hands of goblins have taken them through wildly different approaches with their lives, becoming the crux of the issue at the climax of Volume 2 - Sword Maiden had her innocence destroyed through degradation by torture and rape; for her, goblins were something to be feared. Indeed, her paralyzing phobia would plague her for years to come. Even so, she managed to save the world, and would go on to live a mostly functional life as a world-renowned holy woman. Meanwhile, Goblin Slayer had his innocence destroyed along with his sister and his hometown; for him, goblins were meant to be butchered with a ''vengeance''. This anger has been focused into an understandable desire to take down as many of the bastards as possible, and it has worked wonders for the people he saved, Sword Maiden included. [[SmallStepsHero He's never going to aim for higher though]], and his future prospects aren't good if he's left to his own devices.
* FreudianExcuse: She's an emotional wreck behind closed doors, and a frequent victim of night terrors. For an Archbishop and a major figure, she can be surprisingly cynical about heroes and politics. Even with those she likes, she can be unnerving at times, as Priestess can attest to, and some of her actions ([[spoiler:like attempting to ''seduce'' Goblin Slayer with her personal story about being a ''[[FanDisservice rape victim]]'']]) show signs of a not-entirely well woman. [[spoiler:Just like how Goblin Slayer's experience with the monsters left a lasting impression on his psyche, her experience as a prisoner broke her completely, except she's now too afraid to ever face goblins on her own]].
* GoodIsNotSoft: In spite of her beauty and gentle appearance, she can be surprisingly harsh at times, such as warning Priestess that Goblin Slayer cannot protect her forever [[spoiler:directly after implying first-hand experience with goblin savagery. She also takes direct control of her [[SewerGator alligator]] to stalk the underground labyrinth, tearing monsters apart and chasing away adventurers to prevent casualties]].
* HandicappedBadass: Back in her heyday. She was blinded ''before'' she went on to become a legendary hero, performing the deeds that promoted her into Gold-ranked status.
* HighPriest: She's an archbishop, after all.
* {{Hypocrite}}: Chastises Priestess during their shared bath scene for [[LivingEmotionalCrutch leaning on Goblin Slayer as a source of strength]], and warns her to keep in mind that he inevitably will fall someday. By the end of the Water Town goblin extermination quest, Sword Maiden [[spoiler: has formed a romantic obsession for GS, to the point of shamelessly propositioning him on his last day in the city and using the memory of his martial prowess as a sleep aid]].
* IDidWhatIHadToDo: [[spoiler:The vivisected girl in a back alley of Water Town that kick-started the whole investigation into potential goblins hiding in the sewers was a FrameUp... on the ''goblins''. Actual goblins would have taken the girl back to their nest first, not cut her apart in human territory, something that Goblin Slayer caught on from the start. The girl was really a victim of Evil Sect's rituals, but the order was supposed to be dead, and Sword Maiden saw an opportunity to finally bring a proper scare and justification to actively hunt goblins in the sewers. Even if it means pinning the blame on the wrong culprit]].
* IntimateHealing: What her miracle Resurrection essentially is. So long as the target is not actually dead, it can stitch shattered bones together, and restore a body to peak health and stamina. However, due to its [[AwesomeButImpractical extensive set-up]] and [[VirginPower highly specific requirements]], she almost never uses it.
* IntimatePsychotherapy: Goblin Slayer, [[spoiler:a fellow victim of goblins]], seemed to fit what Sword Maiden wanted out of a confidant, and not just to empathize and soothe her anxieties: Come the opportunity to spend time together in private, [[ReadyForLovemaking her repeated pleas all but screamed exactly how she wanted him to "comfort" her]]. [[spoiler: Which is why she's crushed to learn the hard way that Goblin Slayer wouldn't (or couldn't) reciprocate her. He just kills goblins - nothing more, nothing less. Sword Maiden would just have to make do with that instead]].
* IronicNickname: She is called the "Sword Maiden" but, as her backstory reveals, she was raped by goblins thus is ''not'' a maiden at all. In a light novel interlude, a cultist of the gods of chaos spitefully [[LampshadeHanging lampshades]] this fact.
* KnightInSourArmor: Though semi-retired, she remains a high-power and stalwart keeper of the peace and champion of the Supreme God. However, she remains all but psychologically broken from her early experiences of the depths of the depravity of monsters, and during the occupation of Water Town by Evil Sectarians and a goblin nest she is aghast at [[BystanderSyndrome how none of the city natives seem to care about the periodic disappearances and butcherings so long as they aren't in their neighborhoods]].
* LoveConfession: [[spoiler:Or something to that effect to Goblin Slayer, seeing as he's the only one making an effort to help - everyone else sees her as a powerful figure, so they don't recognize her fear of goblins. Whether or not he acknowledges her words, or even hears them, is a different matter entirely]].
--> '''Sword Maiden''': [[spoiler:I... I cherish you...!]]
* MostCommonSuperpower: Has the one of the largest busts of the entire cast, and her backstory marks her as the most powerful, if now retired, adventurer properly introduced as of yet.
* MsFanservice: She has a very voluptuous body, and gets both a FuroScene ''and'' a BedmateReveal scene involving Priestess, with Goblin Slayer participating in the latter. [[EvenTheGirlsWantHer Priestess herself has a hard time looking away]].
* NaughtyNuns: For someone intended to be a HighPriest, her ceremonial robes do a poor job at concealing her curves. [[spoiler:She is also deeply in love with Goblin Slayer and throws herself at his arms, alas he is too single-minded in his quest to pay any attention]].
* NotHerself: Says that the main reason she was so brusque with Priestess in the bath was because mindmelding with her alligator familiar taxed her enough to rob her of her usual patience.
* OffscreenMomentOfAwesome: [[spoiler:While Goblin Slayer's company were busy foiling Dark Elf's plan to summon Hecantocheir in the flesh, Sword Maiden participated alongside a Platinum-ranked hero in fending off the genuine article within the spirit realm via AstralProjection. Said giant was so powerful, its mere presence manifested in the real world as the howling storm the company did battle in]].
* PsychicLink: Can establish one with her giant white alligator familiar to direct it in patrolling the sewers for monsters, she dislikes doing so because she then feels the sensations of everything it does.
* RapeAsBackstory: [[spoiler:Over ten years ago she was knocked unconscious and dragged into a goblin nest, where she was tortured and raped for an indefinite amount of time. How she managed to get out was not explained, but the experience left her scarred both physically and mentally, with no one to turn to for comfort]].
* ReasonableAuthorityFigure: She too is one of the few people outside of Goblin Slayer's circle to fully comprehend the horrors goblins represent. However, she is unique in that she is in an actual position of power to make a change, and was the one who authorized the investigation and consequent purging of the sewers before hiring him.
* ReflectionlessUselessEyes: [[spoiler:Though she's long since healed the worst of the burn scars on her face, the eyes themselves remain opaque and sightless under her blindfold]].
* SourSupporter: Nakedly resents the King for dismissing her fear of goblins and supplications for proper military mobilization against them despite being her old adventuring partner and knowing the reason for her phobia. When he visits her to complain about Evil Wizard building a MageTower and shutting down regional trade routes while his army is still mopping up the Demons, all she does is mock him for being both unwilling ''and'' unable to protect his subjects from local threats and sing a song celebrating the idea of him being violently deposed.
* StepfordSmiler: Is almost always smiling in all of her interactions. As the trope suggests, she's hiding a lot of depression and anxiety underneath.
* TheTease: For an archbishop, [[NaughtyNuns she's surprisingly forward and flirty to Goblin Slayer]]. [[spoiler:It's genuine affection]]; much to her disappointment, [[IgnoreTheFanservice it never gets a rise out of him]].
* TheUnchosenOne: Unlike the elusive Platinum-ranked heroes, she just happened to be an exceptional individual who wasn't destined to save the world, but managed anyway.
* WhatCouldHaveBeen: An InUniverse example. Not only does she and Priestess share some physical traits, but she too differentiates from Goblin Slayer's age by about five years, was a Priestess back in her adventuring days, and understood how menacing goblins can be at around the same age as well. Given some years, experience, and... [[ShesAllGrownUp filling out]], Priestess may mature to resemble Sword Maiden in both stature and position. [[spoiler:So it is not too difficult to infer that she is a possible outcome of Priestess' future, had Goblin Slayer been too late to rescue her in their first encounter]].
* WhyDidItHaveToBeSnakes: PlayedForDrama. [[spoiler:The entire reason why she hired Goblin Slayer in the first place is because she can never bring herself to confront goblins ever again - she fears that if the goblin swarm within the sewers ever makes it above ground, she will just fall apart entirely at the seams, leaving Water Town defenseless]].
* [[ManChild Woman Child]]: She knows well enough to keep it hidden in public, but she can be a bit immature for a twenty-five-year-old. Sword Maiden has an especially noticeable habit of [[SmittenTeenageGirl sulking like a teenage girl]] whenever the subject involves Goblin Slayer.

to:

* TheAce: She made AdaptedOut: It is only until Chapter 15 of the manga do these gods make an appearance.
* BornUnlucky: ''Illusion''. Sweet, merciful Her, Illusion! Literally every single time she takes command of the fate of a prospective adventurer and has to roll the Dice of Chance, she causes a [[TotalPartyKill critical fail and grisly demise on their first outing]]. [[spoiler: The only reason Priestess is still alive is because [[OutsideContextProblem Goblin Slayer]] entered the board at the very last second and cut off
her mark mess before it had completely run its course]].
* TheDividual: Are effectively never apart, even when one is apparently playing by themselves the other is always watching the board and can enter the session at any point, and their names hint at diametrically-linked aspects.
* DivineIntervention: They tinker with the environments, treasures, and circumstances to suit their gaming needs, which manifests
in history ten years ago the real world as this trope. Truth is implied to be indirectly responsible for her role in defeating the constant revivals of the Demon Lord, in particular ending and increasing the machinations of an order known as the Evil Sect. Even long after her retirement, the group is no closer to summoning their god thanks to her power and influence.
* BlindSeer: An encounter [[spoiler:with goblins]] early in her adventuring days left her eyes burned blind, but she was afterwards blessed with AuraVision that perceives enough to let her get around with minimal need for aid.
* BreakoutCharacter: Gets an entire spin-off novel about her quest to take out the Demon Lord that was her original claim to fame.
* BrokenAce: Mixed with BrokenBird - [[spoiler:a single mistake was all it took to make her what she is now. She is blinded, mentally-shattered, and instilled with a crippling fear of goblins. Her nights are constantly plagued with nightmares. Worst of all, no one would ever pay heed to her cries for help, because what would they, and a legendary hero like her, have to fear against the most common and lowliest of mooks]]?
* ClingyJealousGirl: [[spoiler:While speaking with Noble Fencer in Volume 6 and learning about her being rescued by Goblin Slayer, she immediately casts a spell to read her mind and learn her opinion and intentions toward him]].
* CoveredWithScars: Her body is covered in several faint white lines that have all mostly healed by the time the events of the story take place. Her eyes, which she keeps behind a blindfold, were less so. [[spoiler:All evidence of having been a former toy for goblins]].
* CowardlyLion: [[spoiler: Even as late as Volume 8, she is not over her phobia
number of goblins despite how much peace swarming the Frontier to beyond-manageable levels we see in the present.
* {{Expy}}: Though they have not made physical appearances in either the light novel or the manga yet, in the original web novel, Truth is represented by the same-named character from ''Anime/FullMetalAlchemist'', while Illusion is a reference to [[Anime/PuellaMagiMadokaMagica Madokami]].
* JerkassGods: Truth certainly seems so. In addition, he is responsible for whispering into adventurers' ears with temptations
of mind Goblin Slayer has helped betrayal and distrust.
* KillerGameMaster: Truth is more than likely to be one; he enjoys seeing the plight of adventurers, makes games more difficult than they need to be just for kicks, and is fond of taunting Illusion whenever
her regain. She locks herself in her carriage for a full day after goblin wolf riders attempt to harass her caravan, and when her party is sent as TheCavalry to get campaigns go south. In Volume 2, Truth's idea of making Illusion's board (the Labyrinth Goblin Slayer's injured party out of the Labyrinth of Death, she is unable to bring herself to take any team explores) more active measures than summoning her alligator familiar and clinging interesting is to its back as it [[BeastOfBattle chews through a goblin horde]]]].
* EyeScream: She wasn't always blind. [[spoiler:When goblins kidnapped her, among other things they burned her eyes with a torch]].
* FamedInStory: She was formerly a member of the adventuring party that slew a Demon Lord, becoming a household name in the process. A decade later, she is still regarded as a LivingLegend.
* {{Familiar}}: [[spoiler:[[SewerGator An albino alligator]]. It had been defending the sewers underneath Water Town well before Goblin Slayer's arrival and is the reason there are no giant rats to hunt]].
* {{Foil}}: Both Sword Maiden and Goblin Slayer had their lives forever altered by the machinations of goblins at a young age. [[FreudianExcuse Shackled by intense trauma and mental baggage]], they are a pair of damaged goods who still pushed
pile on and became successful adventurers. However, a closer look into their lives exhibits just how Sword Maiden is everything Goblin Slayer isnít:
** Sword Maiden is a stunningly beautiful woman whose looks and grace draws admiration from all, complemented by robes that show off her curves and leave little to the imagination. The only imperfection about her appearance is the blindfold that covers her useless eyes. [[HeroicBuild Goblin Slayer isnít too bad]] [[BeautifulAllAlong on the looks department either]], but he covers everything behind plated armor and a closed helmet, and his eyes are ''never'' seen by the audience.
** As an authority figure and dedicated caster of miracles, Sword Maiden rarely permits herself to take direct action, so she works through proxies such as hired help, astral projections, and familiars. Once she gets involved in a fight though, she's packing enough power to bring
even gods to their knees. Goblin Slayer is a frontlines man through and through, freely getting himself involved in the thick of combat. He's not an especially great fighter due to CripplingOverspecialization and cheap gear, but if it's good enough for more goblins, then it's good enough powerful monsters, and deadly traps, as well as nudging Evil Sect into attempting a comeback.
* LittleMissAlmighty: Illusion is described as a sweet-looking little girl, and certainly has the mannerisms to match.
* TheManBehindTheMan: [[KillerGameMaster Truth is always looking
for him.
** Gold-
a chance to screw with adventurers]], so anything that can't be simply a matter of bad luck, like SurpriseDifficulty, an explosion in monster numbers, or evil factions suddenly obtaining powerful items, can be laid directly at his feet.
* NiceGirl: Illusion is sympathetic to
and Silver-rank are granted only cheers for her subjects, if quick to the most powerful, skilled, move on, and trustworthy believes that a properly-arranged adventure with an appropriate threat level is key for her adventurers as proof of their accomplishments. Naturally, Sword Maiden is utterly revered as an unquestioned LivingLegend for defeating the Demon Lord. By contrast, Goblin Slayerís skill as an adventurer is frequently doubted upon by skeptics, especially since he was only given his rank as the Guildís sole goblin exterminator.
** However, it is ''because'' of Sword Maidenís accolades that [[LonelyAtTheTop
to grow and have fun. And, in contrast to Truth's irritated responses, she ends up finding herself distanced from her peers]], somebody to be admired from afar. Her subjects put too much faith in her abilities when sheís the one who needs help the most. Until the events of Volume 2 occurred, she had virtually nothing to show for all the adulation heaped upon her. Goblin Slayer was mostly isolated too, but heís always had at least ''someone'' willing to reach out to him and give support, be it his childhood friend, his receptionist, or his partners.
** Sword Maiden's mental health issues are characterized by vivid night terrors, arrested development, and a [[DesperatelyCravesAffection desperate need for love from an empathetic soul]]. Because of this, [[LivingEmotionalCrutch she latches onto Goblin Slayer like a child does with a security blanket]], and reveals another side of herself that is [[SmittenTeenageGirl vulnerable, fanciful, coquettish, and occasionally even petty]] when she's not upholding her image. Goblin Slayer is also mentally inhibited and sometimes insecure, but his emotions are mostly numbed whenever he isn't in the midst of TranquilFury.
** Ultimately, their fates at the hands of goblins have taken them through wildly different approaches with their lives, becoming the crux of the issue at the climax of Volume 2 - Sword Maiden had her innocence destroyed through degradation by torture and rape; for her, goblins were something to be feared. Indeed, her paralyzing phobia would plague her for years to come. Even so, she managed to save the world, and would go on to live a mostly functional life as a world-renowned holy woman. Meanwhile, Goblin Slayer had his innocence destroyed along with his sister and his hometown; for him, goblins were meant to be butchered with a ''vengeance''. This anger has been focused into an understandable desire to take down as many of the bastards as possible, and it has worked wonders for the people he saved, Sword Maiden included. [[SmallStepsHero He's never going to aim for higher though]], and his future prospects aren't good if he's left to his own devices.
* FreudianExcuse: She's an emotional wreck behind closed doors, and a frequent victim of night terrors. For an Archbishop and a major figure, she can be surprisingly cynical about heroes and politics. Even with those she likes, she can be unnerving at times, as Priestess can attest to, and some of her actions ([[spoiler:like attempting to ''seduce''
reacts towards Goblin Slayer with her personal story about pleased surprise.
* OddCouple: With Illusion
being a ''[[FanDisservice rape victim]]'']]) show signs of playful girl and Truth being a not-entirely well woman. [[spoiler:Just like {{Jerkass}}, it's a mystery as to how Goblin Slayer's experience the two even tolerate each other's presence.
* TheOldGods: Given the extreme difference in naming convention, scope of demonstrated power, and way of interacting
with the monsters left a lasting impression on his psyche, her experience as a prisoner broke her completely, except she's now too afraid to ever face goblins on her own]].
* GoodIsNotSoft: In spite of her beauty
world compared to, say, Earth Mother, Truth and gentle appearance, she can Illusion are heavily implied to be surprisingly harsh at times, this.
* OnceASeason: The pair has a short interlude devoted to them once in every volume, detailing how they go about their campaigns.
* OurGodsAreDifferent: They are two of the (if not, the only two) gods responsible for the creation of the world and its inhabitants, and yet their approach to managing it all is by playing ''TabletopGame/DungeonsAndDragons'' with each other. In the distant past, they engaged in actual combat, but have since been content to just roll dice for their characters to determine victories.
* PowersThatBe: Their apparent influence on the world is subtle, they aren't explicitly worshiped like Priestess' Earth Mother or Lizard Priest's Naga (save for possible depictions on ancient murals), and yet they oversee the outcomes of every adventure.
* ThoseTwoGuys: There are other gods playing games, but the story would use interludes to switch focus to these two and their antics in particular. They don't fit normal examples due to being reality-warping gods, but their actual involvement with the plot is limited to the background setting.
* AWizardDidIt: In this case, they are the Wizards - the inhabitants of the world don't question why world-changing phenomenons occur,
such as warning Priestess that Goblin Slayer cannot protect her forever [[spoiler:directly after implying first-hand experience with goblin savagery. She also takes direct control of her [[SewerGator alligator]] to stalk demonic uprisings or the underground labyrinth, tearing monsters apart reveal of a new Platinum-rank, but even if victory is achieved, it never stays for long; a universe at complete peace and chasing away adventurers predictability makes for frankly boring campaigns.
* YouCantFightFate: When it comes down
to prevent casualties]].
* HandicappedBadass: Back in her heyday. She was blinded ''before'' she went on to become a legendary hero, performing
chance, neither of them will dispute or cheat the deeds that promoted her into Gold-ranked status.
* HighPriest: She's an archbishop, after all.
* {{Hypocrite}}: Chastises Priestess during
results of their shared bath scene for [[LivingEmotionalCrutch leaning on Goblin Slayer as a source of strength]], and warns her to keep in mind that he inevitably will fall someday. By dice rolls. In the end of the Water Town goblin extermination quest, Sword Maiden [[spoiler: has formed a romantic obsession for GS, to the point of shamelessly propositioning him on his last day in the city and using the memory of his martial prowess as a sleep aid]].
* IDidWhatIHadToDo: [[spoiler:The vivisected girl in a back alley of Water Town that kick-started the whole investigation into potential goblins hiding in the sewers was a FrameUp... on the ''goblins''. Actual goblins would have taken the girl back to their nest first, not cut her apart in human territory, something that Goblin Slayer caught on from the start. The girl was really a victim of Evil Sect's rituals, but the order was supposed to be dead, and Sword Maiden saw an opportunity to finally bring a proper scare and justification to actively hunt goblins in the sewers. Even if
worldly sense, it means pinning the blame on the wrong culprit]].
* IntimateHealing: What her miracle Resurrection essentially is. So long as the target
no amount of last-minute praying will miraculously save you from a stroke of bad fortune. That is not actually dead, it can stitch shattered bones together, and restore a body why both are quick to peak health and stamina. However, due to its [[AwesomeButImpractical extensive set-up]] and [[VirginPower highly specific requirements]], she almost never uses it.
* IntimatePsychotherapy:
recognize Goblin Slayer, [[spoiler:a fellow victim of goblins]], seemed to fit what Sword Maiden wanted out of a confidant, who wanders untouched and not just to empathize and soothe her anxieties: Come hardly gives them the opportunity to spend time together in private, [[ReadyForLovemaking her repeated pleas all but screamed exactly how she wanted him to "comfort" her]]. [[spoiler: Which is why she's crushed to learn the hard way that Goblin Slayer wouldn't (or couldn't) reciprocate her. He just kills goblins - nothing more, nothing less. Sword Maiden would just have to make do with that instead]].
* IronicNickname: She is called the "Sword Maiden" but, as her backstory reveals, she was raped by goblins thus is ''not'' a maiden at all. In a light novel interlude, a cultist of the gods of chaos spitefully [[LampshadeHanging lampshades]] this fact.
* KnightInSourArmor: Though semi-retired, she remains a high-power and stalwart keeper of the peace and champion of the Supreme God. However, she remains all but psychologically broken from her early experiences of the depths of the depravity of monsters, and during the occupation of Water Town by Evil Sectarians and a goblin nest she is aghast at [[BystanderSyndrome how none of the city natives seem to care about the periodic disappearances and butcherings so long as they aren't in their neighborhoods]].
* LoveConfession: [[spoiler:Or something to that effect to Goblin Slayer, seeing as he's the only one
test his luck, making an effort to help - everyone else sees her as a powerful figure, so they don't recognize her fear of goblins. Whether or not he acknowledges her words, or even hears them, is a different matter entirely]].
--> '''Sword Maiden''': [[spoiler:I... I cherish you...!]]
* MostCommonSuperpower: Has the one of the largest busts of the entire cast, and her backstory marks her as the most powerful, if now retired, adventurer properly introduced as of yet.
* MsFanservice: She has a very voluptuous body, and gets both a FuroScene ''and'' a BedmateReveal scene involving Priestess, with Goblin Slayer participating in the latter. [[EvenTheGirlsWantHer Priestess herself has a hard time looking away]].
* NaughtyNuns: For someone intended to be a HighPriest, her ceremonial robes do a poor job at concealing her curves. [[spoiler:She is also deeply in love with Goblin Slayer and throws herself at
his arms, alas he is too single-minded in his quest to pay any attention]].
* NotHerself: Says that the main reason she was so brusque with Priestess in the bath was because mindmelding with her alligator familiar taxed her enough to rob her of her usual patience.
* OffscreenMomentOfAwesome: [[spoiler:While Goblin Slayer's company were busy foiling Dark Elf's plan to summon Hecantocheir in the flesh, Sword Maiden participated alongside a Platinum-ranked hero in fending off the genuine article within the spirit realm via AstralProjection. Said giant was so powerful, its mere presence manifested in the real world as the howling storm the company did battle in]].
* PsychicLink: Can establish one with her giant white alligator familiar to direct it in patrolling the sewers for monsters, she dislikes doing so because she then feels the sensations of everything it does.
* RapeAsBackstory: [[spoiler:Over ten years ago she was knocked unconscious and dragged into a goblin nest, where she was tortured and raped for an indefinite amount of time. How she managed to get out was not explained, but the experience left her scarred both physically and mentally, with no one to turn to for comfort]].
* ReasonableAuthorityFigure: She too is one of the few people outside of Goblin Slayer's circle to fully comprehend the horrors goblins represent. However, she is unique in that she is in an actual position of power to make a change, and was the one who authorized the investigation and consequent purging of the sewers before hiring him.
* ReflectionlessUselessEyes: [[spoiler:Though she's long since healed the worst of the burn scars on her face, the eyes themselves remain opaque and sightless under her blindfold]].
* SourSupporter: Nakedly resents the King for dismissing her fear of goblins and supplications for proper military mobilization against them despite being her old adventuring partner and knowing the reason for her phobia. When he visits her to complain about Evil Wizard building a MageTower and shutting down regional trade routes while his army is still mopping up the Demons, all she does is mock him for being both unwilling ''and'' unable to protect his subjects from local threats and sing a song celebrating the idea of him being violently deposed.
* StepfordSmiler: Is almost always smiling in all of her interactions. As the trope suggests, she's hiding a lot of depression and anxiety underneath.
* TheTease: For an archbishop, [[NaughtyNuns she's surprisingly forward and flirty to Goblin Slayer]]. [[spoiler:It's genuine affection]]; much to her disappointment, [[IgnoreTheFanservice it never gets a rise out of him]].
* TheUnchosenOne: Unlike the elusive Platinum-ranked heroes, she just happened to be an exceptional individual who wasn't destined to save the world, but managed anyway.
* WhatCouldHaveBeen: An InUniverse example. Not only does she and Priestess share some physical traits, but she too differentiates from Goblin Slayer's age by about five years, was a Priestess back in her adventuring days, and understood how menacing goblins can be at around the same age as well. Given some years, experience, and... [[ShesAllGrownUp filling out]], Priestess may mature to resemble Sword Maiden in both stature and position. [[spoiler:So it is not too difficult to infer that she is a possible outcome of Priestess' future, had Goblin Slayer been too late to rescue her in their first encounter]].
* WhyDidItHaveToBeSnakes: PlayedForDrama. [[spoiler:The entire reason why she hired Goblin Slayer in the first place is because she can never bring herself to confront goblins ever again - she fears that if the goblin swarm within the sewers ever makes it above ground, she will just fall apart entirely at the seams, leaving Water Town defenseless]].
* [[ManChild Woman Child]]: She knows well enough to keep it hidden in public, but she can be a bit immature for a twenty-five-year-old. Sword Maiden has an especially noticeable habit of [[SmittenTeenageGirl sulking like a teenage girl]] whenever the subject involves Goblin Slayer.
fate unpredictable.



[[folder:Chosen Heroine]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chosenheroine.jpg]]

A young adventuress who is destined to save the world, her rapidly-escalating quest to reach and defeat the Demon Lord runs in parallel to Goblin Slayer's various extermination missions. Though she hasn't gotten seriously involved with the Goblin Slayer and his group yet, she has had dealings with some of the more high-profile supporting characters they have already helped.

to:

[[folder:Chosen Heroine]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chosenheroine.jpg]]

A young adventuress who is destined to save the world, her rapidly-escalating quest to reach
[[folder:Earth Mother]]

The most mentioned divinity
and defeat the Demon Lord runs in parallel to Goblin Slayer's various extermination missions. Though she hasn't gotten seriously involved with the Goblin Slayer and his group yet, she has had dealings with some of the more high-profile supporting characters they have already helped.Priestess' patron deity.



* ACupAngst: [[spoiler:She envies Sword Maiden's assets as revealed during their fight against Hecantochier in Volume 3]].
* TheAce: Her very first quest sees her slaying entire hordes of monsters. including dozens of goblins and a ''demon general'', single-handedly. And she only gets more powerful from there.
* BornLucky: It is not certain if her luck is part and parcel of being TheChosenOne, or if such fortune is what brought her to Platinum-rank in the first place. Either way, it is very real and part of what makes her so incredibly powerful.
** One example in Volume 3 occurs when she briefly meets Goblin Slayer for the first time. She eagerly approaches him, completely unaware the grungy warrior had set up goblin traps in her path beforehand. Not one of them triggered in her presence.
** [[spoiler:Her home happened to be one of the first villages to be saved by Goblin Slayer's intervention, ensuring her survival and a stable, happy childhood]].
* BringMyBrownPants: Admits during her adventuring report to messing her underwear when she attacked a Demon General and he was the first monster she ever faced that didn't go down in one hit.
* CallForward: [[spoiler:As ''Year One'' reveals, this wouldn't be the first time she visits Goblin Slayer in the midst of making booby-traps right before the Autumn Festival rolls around]].
* TheChosenOne: Ordained by fate to be the one to put an end to the Demon Lord's current attempt at a comeback, sooner or later. For this, she has been promoted to become the sixteenth Platinum-ranked adventurer in history.
* ComicallyInvincibleHero: Nearly every enemy she faces dies in one hit, the BigBad Demon Lord dies to her within a couple of months of her becoming an adventurer, before the start of the second volume, and she nakedly ''revels'' in her overpowered abilities everytime she makes an appearance.
* EarlyBirdCameo: Chronologically-speaking, she is introduced in ''Year One'' as a cheerful [[ConvenientlyAnOrphan orphan]] with a bad habit of running off on her own to explore.
* {{Expy}}: In regards to appearance and personality, she's a combination of LightNovel/HaruhiSuzumiya and [[Anime/MedakaBox Najimi Ajimu]] wearing platinum armor. She also resembles [[Anime/SwordArtOnline Konno Yuuki]], especially as shown in ''Goblin Slayer Side Story: Year One''
* FearlessFool: Much to the exasperation of her teammates, [[IAlwaysWantedToSayThat she has a love for shouting stock battle quips]] and [[LeeroyJenkins jumping right into the fray without assessing the risks beforehand]]. Often times, she doesn't seem to have the foggiest idea about the gravity of the quests she takes. Fortunately for her and the rest of the adventurers, her talent and absurd luck does well to trivialize most dangers coming her way.
* ForgottenFirstMeeting: [[spoiler:By sheer coincidence, one of Goblin Slayer's earliest jobs happens to come from her hometown, where she is the first villager to meet him face-to-face. She took a shine to his activities, but has apparently since forgotten about him by the time she became a full-fledged adventurer herself]].
* GenkiGirl: In every appearance she makes, it is clear that she is a bundle of energy. So much so, in fact, that it is somewhat exhausting for her peers who deal with her on a regular basis. Even her relatively quieter moments involve running her mouth at top speed and getting easily distracted.
* HeroOfAnotherStory: Her exploits have been the subject of periodic side-chapters since the beginning of the story, but she has yet to join forces with Goblin Slayer and crew.
* LickedByTheDog: [[spoiler:It says something that, barring a possible candidate or two, she is the only person to have never been taken aback by Goblin Slayer's appearance or regard him with suspicion upon first impressions]].
* MagicKnight: Can sling spells as easily as she chops heads, as she is described as casting at least a half-dozen Firebolts on her first quest without running her limit.
* ThirdLineSomeWaiting: She gets at least one chapter every other volume chronicling the latest of her increasingly high-octane demon-hunting forays, and her lingering presence in the narrative is clearly building up to something, though so far the closest she's gotten to involvement in the main story is in Volume 3 when she [[spoiler:partners with Sword Maiden to fight off a rampaging PhysicalGod]] in the B-plot.

to:

* ACupAngst: [[spoiler:She envies Sword Maiden's assets as revealed during their fight against Hecantochier in Volume 3]].
* TheAce: Her very first quest sees
AllLovingHeroine: The light novel narration is constantly gushing about her slaying entire hordes of monsters. including dozens of goblins overflowing delight and a ''demon general'', single-handedly. And she only gets more powerful from there.
* BornLucky: It is not certain if her luck is part
compassion for worldly creatures, and parcel incessantly describes each of Priestess' successfully cast miracles as being TheChosenOne, or if such fortune is what brought granted by the personal graciousness of the goddess hearing her to Platinum-rank in the first place. Either way, it is very real and part of what makes her so incredibly powerful.prayers.
** One example in Volume 3 occurs when she briefly meets Goblin Slayer for the first time. She eagerly approaches him, completely unaware the grungy warrior had set up goblin traps in her path beforehand. Not one of them triggered in her presence.
** [[spoiler:Her home happened to be one of the first villages to be saved by Goblin Slayer's intervention, ensuring her survival and a stable, happy childhood]].
* BringMyBrownPants: Admits during her adventuring report to messing her underwear when she attacked a Demon General and he was the first monster she ever faced that didn't go down in one hit.
* CallForward: [[spoiler:As ''Year One'' reveals, this wouldn't be the first time she visits Goblin Slayer in the midst of making booby-traps right before the Autumn Festival rolls around]].
* TheChosenOne: Ordained by fate to be the one to put an end to the Demon Lord's current attempt at a comeback, sooner or later. For this, she has been promoted to become the sixteenth Platinum-ranked adventurer in history.
* ComicallyInvincibleHero: Nearly every enemy she faces dies in one hit, the BigBad Demon Lord dies to her within a couple of months of her becoming an adventurer, before the start of the second volume, and she nakedly ''revels'' in her overpowered abilities everytime she makes an appearance.
* EarlyBirdCameo: Chronologically-speaking, she is introduced in ''Year One'' as a cheerful [[ConvenientlyAnOrphan orphan]] with a bad habit of running off on her own to explore.
* {{Expy}}: In regards to appearance and personality, she's a combination of LightNovel/HaruhiSuzumiya and [[Anime/MedakaBox Najimi Ajimu]] wearing platinum armor. She also resembles [[Anime/SwordArtOnline Konno Yuuki]], especially as shown in ''Goblin Slayer Side Story: Year One''
* FearlessFool: Much to the exasperation of her teammates, [[IAlwaysWantedToSayThat she has a love for shouting stock battle quips]] and [[LeeroyJenkins jumping right into the fray without assessing the risks beforehand]]. Often times, she doesn't seem to have the foggiest idea about the gravity of the quests she takes. Fortunately for her and the rest of the adventurers, her talent and absurd luck does well to trivialize most dangers coming her way.
* ForgottenFirstMeeting: [[spoiler:By sheer coincidence, one of Goblin Slayer's earliest jobs happens to come from her hometown, where she is the first villager to meet him face-to-face. She took a shine to his activities, but has apparently since forgotten about him by the time she became a full-fledged adventurer herself]].
* GenkiGirl: In every appearance she makes, it is clear that she is a bundle of energy. So much so, in fact, that it is somewhat exhausting for her peers who deal with her on a regular basis. Even her relatively quieter moments involve running her mouth at top speed and getting easily distracted.
* HeroOfAnotherStory:
FoodGod: Her exploits have been the subject primary domain is ensuing a plentiful harvest.
* LoveGoddess: Possibly as part
of periodic side-chapters since the beginning of the story, but she has yet to join forces with Goblin Slayer and crew.
* LickedByTheDog: [[spoiler:It says something that, barring
a possible candidate or two, she is the only person to have never been taken aback by Goblin Slayer's appearance or regard him with suspicion upon first impressions]].
* MagicKnight: Can sling spells as easily as she chops heads, as
general dominion over fertility, she is described as casting at least a half-dozen Firebolts on this.
* ObstructiveCodeOfConduct: {{Downplayed}},
her first quest without running her limit.
* ThirdLineSomeWaiting: She gets at least one chapter every other volume chronicling the latest
clergy are shown to be bigger sticklers of her increasingly high-octane demon-hunting forays, edicts than necessary (Priestess suffers no penalty for wearing metal armor despite her Mother Superior's warning, and her lingering presence in the narrative is clearly building up more bothered about using [[DeflectorShields Protection]] to something, though so far the closest she's gotten to involvement in the main story trap and kill monsters than her goddess) but there is in Volume 3 when one line she [[spoiler:partners doesn't want crossed, [[spoiler:as she comes down to earth to directly tell Priestess to never use Purify Liquid as a weapon again after she kills a goblin shaman with Sword Maiden to fight off a rampaging PhysicalGod]] it, or else she'll be held in disfavor for eternity]].
* WarGod: Is partly this as
the B-plot.flipside to her LoveGoddess shtick. TruthInTelevision for many ancient fertility goddesses, so not as out of the blue as it seems at first. This aspect of her may be why Priestess gets away with bending the rules concerning martial equipment so much.



[[folder:Burglar]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerburglar.png]]

An old Rhea who rescues the preteen Goblin Slayer from being run down by the goblins that destroyed his home village, and then trains him to become an adventurer.

to:

[[folder:Burglar]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerburglar.png]]

An old Rhea
[[folder:Supreme God]]

The next most mentioned god,
who rescues most of the preteen Goblin Slayer from being run down by seen clerics besides Priestess actually serve. Also known as the goblins that destroyed his home village, and then trains him to become an adventurer.God of Law/Justice.



* AbusiveParents: For five years he was basically Goblin Slayer's guardian. He probably did the world a favor by bringing forth another goblin-slaying maniac like himself, but make no mistake - he spent a good part of those years beating the boy's ego and self-esteem into the dirt, and another good part literally doing so with stones. The end result is more automaton than human, and it has had a real effect on the young man's future relationships.
* BadassTeacher: Goblin Slayer could have had no better mentor than the person whose chronological first appearance sees them slice off the heads and limbs of ''multiple'' goblins with ''one swing of a knife.'' That said, Goblin Slayer most definitely could have had a more [[SadistTeacher humane]] instructor.
* ButNowIMustGo: Stopped training Goblin Slayer suddenly and left him years ago. He apparently didn't even declare their training complete or anything, just said that he was going on another journey one day and Goblin Slayer never heard from him again.
* {{Expy}}: He's [[Literature/LordOfTheRings Bilbo Baggins]] as a {{Grimdark}}, abusive, goblin-butchering HermitGuru.
* GenuineHumanHide: In the Light Novels he is noted to wear a mask made from the peeled face of a goblin.
* RingOfPower: It functions as an InvisibilityCloak, and is one of the bigger hints as to who he is an {{Expy}} of.
* TrainingFromHell: He spent five years in an ice cave brutalizing Goblin Slayer; from pelting him with rocks until he got knocked out, to subjecting him to constant {{Breaking Speech}}es blaming him for his sister's death, to tying his hands behind his back and throwing him into an iced-over lake.

to:

* AbusiveParents: For five years he was basically CrystalDragonJesus: Sword Maiden is stated to cross herself when greeting Goblin Slayer's guardian. He probably did party in volume 2, on top of him being the world a favor by bringing forth another goblin-slaying maniac like himself, but [[TopGod Top]] GodOfGood who personally established humanity's [[LawfulGood moral code]] and has resolved [[SlidingScaleOfDivineIntervention to let mortals make no mistake - he spent a good part of those years beating their own way in the boy's ego and self-esteem into the dirt, and another good part literally doing so with stones. material world]].
* GodOfGood:
The end result is more automaton than human, and it has had a real effect on the young man's future relationships.
* BadassTeacher: Goblin Slayer could have had no better mentor than the person whose chronological first appearance sees them slice off the heads and limbs of ''multiple'' goblins with ''one swing of a knife.'' That said, Goblin Slayer most definitely could have had a more [[SadistTeacher humane]] instructor.
* ButNowIMustGo: Stopped training Goblin Slayer suddenly and left him years ago. He
god who apparently didn't even declare their training complete or anything, just said that he was going on another journey one day and Goblin Slayer never heard from him again.
* {{Expy}}: He's [[Literature/LordOfTheRings Bilbo Baggins]] as a {{Grimdark}}, abusive, goblin-butchering HermitGuru.
* GenuineHumanHide: In
set the Light Novels he is noted to wear a mask made from the peeled face of a goblin.
* RingOfPower: It functions as an InvisibilityCloak, and is one
moral code of the bigger hints as setting.
* SlidingScaleOfDivineIntervention: Level 2/Watchmaker (Granting miracles/spells
to who his clerics notwithstanding), Inspector reveals that the Supreme God does not come down to earth to pass judgement directly or hand out divine revelation because he wants his worshipers to learn to follow his code of conduct through their own understanding.
* ToBeLawfulOrGood: Notably this presumably LawfulGood god anticipated this problem and wrote out a definitive answer already; Justice
is an {{Expy}} of.
a guideline to living well, and not a mere tool to attack evil with, so the Supreme God encourages his followers to keep the spirit of the law but never let themselves get bogged down with always minding the letter of every rule. Inspector admits with chagrin that some prelates still like to abide by dogma despite this.
* TrainingFromHell: He spent five years in an ice cave brutalizing Goblin Slayer; TopGod: Can be assumed to be this from pelting him with rocks until he got knocked out, to subjecting him to constant {{Breaking Speech}}es blaming him for his sister's death, to tying his hands behind his back and throwing him into an iced-over lake.title.



[[folder:Mother Superior]]

An abbess devoted to the Earth Mother, and Priestess' direct superior.

to:

[[folder:Mother Superior]]

An abbess
[[folder:God of Knowledge]]

Another mentioned god that clerics and adventurers are seen
devoted to the Earth Mother, and Priestess' direct superior.to.



* HighPriest: The closest to one we've seen so far for the faith dedicated to the Earth Mother, and she is at least prestigious enough to oversee regional religious rituals and have dealings with other high-status clerics like Sword Maiden.
* OrphanageOfLove: Runs one out of her abbey, which is where Priestess was raised and trained.
* ReasonableAuthorityFigure: Reportedly gave Priestess a [[ObstructiveCodeOfConduct strident chewing-out offscreen over her purchasing chainmail]], but didn't do anything more when Priestess held firm, and later on vouches for her and Goblin Slayer's trustworthiness during a meeting of state heroes and religious authorities in Volume 3.
* SoProudOfYou: Greatly respects Priestess magical talent and achievements, and has high hopes for what she will accomplish in the future, even if she does laugh off the idea that priestess is TheChosenOne, [[LostOrphanedRoyalty hidden royalty]], or anything like that.

to:

* HighPriest: The closest to one we've seen so far for the faith dedicated to the Earth Mother, GoodIsNotDumb: By all accounts a very nice god, very serious about his creed of pursuing science, and she is at least prestigious enough to oversee regional religious rituals and have dealings with other high-status clerics like Sword Maiden.
* OrphanageOfLove: Runs one out of her abbey, which is
his temples double as schools where Priestess was raised peasants are taught literacy and trained.
arithmetic.
* ReasonableAuthorityFigure: Reportedly gave Priestess StockGods: God of Knowledge is a [[ObstructiveCodeOfConduct strident chewing-out offscreen over her purchasing chainmail]], but didn't do anything more when Priestess held firm, popular portfolio in fiction, and later on vouches for her and Goblin Slayer's trustworthiness during a meeting of state heroes and religious authorities in Volume 3.
* SoProudOfYou: Greatly respects Priestess magical talent and achievements, and has high hopes for what she will accomplish in the future, even if she does laugh off the idea that priestess is TheChosenOne, [[LostOrphanedRoyalty hidden royalty]], or anything like that.
his devotees conduct themselves as one would expect.



[[folder:Noble Fencer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ojouswordswoman.jpg]]

An aristocratic young woman who ran away from home to become an adventurer. The plot of Light Novel Volume 5 is kicked off when Goblin Slayer and co. are hired to recover her when she goes missing hunting goblins in an ice mountain.

to:

[[folder:Noble Fencer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ojouswordswoman.jpg]]

An aristocratic young woman who ran away from home to become an adventurer. The plot of Light Novel Volume 5 is kicked off when Goblin Slayer and co. are hired to recover her when she goes missing hunting goblins in an ice mountain.
[[folder:Smithy God]]

Another mentioned god, the only one which dwarves revere.



* AncestralWeapon: She wields an ancient silver rapier that is a heirloom of her house. [[spoiler:She begs Goblin Slayer to let her accompany the party to retrieve it from the goblin paladin after he saves her and makes clear he intends to finish the job on her horde-extermination quest]].
* BirdsOfAFeather: With Priestess. [[spoiler:Just like her, she had her entire rookie party killed and was the sole survivor]].
* BlueBlood: Noted to be high in station,
* BreakTheCutie: She runs away from home to become an adventurer, with her first mission being a Goblin Slaying one. [[spoiler:Her plan results in her team being killed and her body being branded, leaving her vengeful and broken with a desire to kill all Goblins]].
* CastFromHitPoints: [[spoiler:The goblin paladin is able to use the brand of the God of Wisdom his lackeys gave her to use her lifeforce as fuel to perform magic at no cost to his own energy]].
* ClaimedByTheSupernatural: [[spoiler:The goblins branded her with the sign of the God of Wisdom and make her the living covenant that allows the goblin paladin to receive divine favor]].
* EmotionSuppression: [[spoiler:Does this almost instantly upon waking up back in the inn from being rescued from the goblin's temple. Priestess just as immediately sets about breaking her walls]].
* EpiphanyTherapy: [[spoiler:Upon seeing the goblin paladin again all the emotions she had been repressing since her rescue: her guilt over causing her friends' death, fear and sorrow from being taken by the goblins, and admission to not being as ready to be an adventurer as she thought, come crashing into all at once. But once she accepts what happened to her, she is able to properly engage with the fight against the goblins and later move on from the experience and try again as an adventurer]].
* ImportantHaircut: Sheers off her long hair at her neck [[spoiler:and offers it to Goblin Slayer as payment to let her join his party and fight to reclaim her stolen sword]].
* LeeroyJenkins: [[spoiler: Unable to calm herself while seeing a Goblin wearing the robes of her dead companion, she attacks one and forces the group to change their plans while in the Goblin territory]].
* MagicKnight: She can use spells alongside her swordplay.
* RescueRomance: Her conversation with Sword Maiden in Volume 6 reveals that after being saved by the party, she has developed a crush [[spoiler: ...on [[LesYay Priestess]]]].
* ShockAndAwe: She has a Lightning spell. [[spoiler:The Goblin paladin wanted to enslave her in the first place to make her use this magic to help him in his attempts to learn smithing]].
* SoleSurvivor: Of her party, she's the only one left alive.
* StartMyOwn: The reason she ran away to become an adventurer was because she wanted to achieve power and fame through her own abilities and not rely on her family name for prestige. [[spoiler:She learns that attaining personal glory is a more arduous and perilous task than she first assumed in the most gruesome manner possible]].
* ThisIsSomethingHesGotToDoHimself: [[spoiler:The reason Goblin Slayer and Priestess decide to bring her on their assault on the goblin stronghold is that they can tell that getting back in the saddle right now and confronting her trauma head-on is the only possible way she is ever going to have a chance at reclaiming her self-respect and recovering psychologically]].
* WalkingSpoiler: A given when her role in the story [[spoiler:is so closely bound up in a major [[TheReveal reveal]] of a new goblin evolution and the race's true potential for evil plans overall]].

to:

* AncestralWeapon: She wields an ancient silver rapier that is a heirloom of her house. [[spoiler:She begs Goblin Slayer to let her accompany the party to retrieve it from the goblin paladin after he saves her and makes clear he intends to finish the job on her horde-extermination quest]].
* BirdsOfAFeather: With Priestess. [[spoiler:Just like her, she had her entire rookie party killed and was the sole survivor]].
* BlueBlood: Noted to be high in station,
* BreakTheCutie: She runs away from home to become an adventurer, with her first mission being a Goblin Slaying one. [[spoiler:Her plan results in her team being killed and her body being branded, leaving her vengeful and broken with a desire to kill all Goblins]].
* CastFromHitPoints: [[spoiler:The goblin paladin is able to use the brand of the God of Wisdom his lackeys gave her to use her lifeforce as fuel to perform magic at no cost to his own energy]].
* ClaimedByTheSupernatural: [[spoiler:The goblins branded her with the sign of the God of Wisdom and make her the living covenant that allows the goblin paladin to receive divine favor]].
* EmotionSuppression: [[spoiler:Does
EthnicGod: Probably this almost instantly upon waking up back in to the inn from being rescued from the goblin's temple. Priestess just as immediately sets about breaking her walls]].
* EpiphanyTherapy: [[spoiler:Upon seeing the goblin paladin again all the emotions she had
dwarves. Certainly, no humans have been repressing since her rescue: her guilt over causing her friends' death, fear and sorrow from being taken by the goblins, and admission to not being as ready to be an adventurer as she thought, come crashing into all at once. But once she accepts what happened to her, she is able to properly engage with the fight against the goblins and later move on from the experience and try again as an adventurer]].
seen worshiping him.
* ImportantHaircut: Sheers off her long hair at her neck [[spoiler:and offers it to Goblin Slayer as payment to let her join his party and fight to reclaim her stolen sword]].
* LeeroyJenkins: [[spoiler: Unable to calm herself while seeing a Goblin wearing the robes of her dead companion, she attacks one and forces the group to change their plans while in the Goblin territory]].
* MagicKnight: She can use spells alongside her swordplay.
* RescueRomance: Her conversation with Sword Maiden in Volume 6 reveals that after being saved by the party, she has developed a crush [[spoiler: ...on [[LesYay Priestess]]]].
* ShockAndAwe: She has a Lightning spell. [[spoiler:The Goblin paladin wanted to enslave her in the first place to make her use this magic to help him in his attempts to learn smithing]].
* SoleSurvivor: Of her party, she's
NoNameGiven: Literally the only one left alive.
* StartMyOwn: The reason she ran away to become an adventurer was because she wanted to achieve power and fame through her own abilities and not rely on her family name for prestige. [[spoiler:She learns that attaining personal glory is a more arduous and perilous task than she first assumed
entity in the most gruesome manner possible]].
entire series to {{Avert|edTrope}} this so far - Dwarf Shaman says his name is "Krome".
* ThisIsSomethingHesGotToDoHimself: [[spoiler:The reason Goblin Slayer UltimateBlacksmith: Right there in his title, and Priestess decide practically a prerequisite to bring her on their assault on the goblin stronghold is that they can tell that getting back be taken seriously by dwarves.
* WarGod: Mentioned by Dwarf Shaman to also bestow courage
in the saddle right now and confronting her trauma head-on is the only possible way she is ever going to have a chance at reclaiming her self-respect and recovering psychologically]].
* WalkingSpoiler: A given when her role in the story [[spoiler:is so closely bound up in a major [[TheReveal reveal]] of a new goblin evolution and the race's true potential for evil plans overall]].
battle.



[[folder:Magician]]
[[quoteright:309:https://static.tvtropes.org/pmwiki/pub/images/goblinslayermagician.jpg]]

A newbie adventurer in Volume 6 who only wants to hunt Goblins.

to:

[[folder:Magician]]
[[quoteright:309:https://static.tvtropes.org/pmwiki/pub/images/goblinslayermagician.jpg]]

[[folder:Goddess of Baths]]

A newbie adventurer minor goddess brought up in Volume 6 who only wants to hunt Goblins.2.



* {{Expy}}: Has the appearance of a teenage [[Manga/MahouSenseiNegima Negi Springfield]], but with an edgier personality.
* {{Foil}}: Like Goblin Slayer, here is a young man driven to become an adventurer to wipe out the Goblin menace, but in stark contrast with Goblin Slayer he is: a dedicated magic-user as opposed to a CombatPragmatist MultiMeleeMaster, a NaiveNewcomer to the rigors of adventuring as opposed to going through TrainingFromHell before he even started, open-faced and socially out-going as opposed to TheFaceless and completely emotionally closed-off, and inspired by intellectual disgust at reports of Goblin behavior as opposed to personally experiencing them from a DarkAndTroubledPast. [[ArsonMurderAndJaywalking Also, Guild Girl sees him as a complete nuisance as opposed to a breath of fresh air]].
* TheFriendNobodyLikes: While Goblin Slayer was considered a weirdo for a time, but eventually accepted, Magician on the other hand is considered annoying by the Guild, adventurers and staff, alike.
* TheReasonYouSuckSpeech: Priestess of all people gives him an epic one for blaming Goblin Slayer for his sister's death. Being a witness to the event, and how [[OOCIsSeriousBusiness OOC]] it is for her to be this angry, it was extremely effective on all present.
* YouKilledMyFather: Blames Goblin Slayer for not doing more to save or caring for the life of his sister, [[spoiler: Rookie Mage from Priestess' initial party]]. Even though [[spoiler:the party's lack of preparation and planning was the real cause for her death]] and Goblin Slayer couldn't do much to save her by the time he arrived except give a MercyKill.

to:

* {{Expy}}: Has HotGoddess: The statues that depict her are all naturally modeled after a beautiful naked woman posing as she bathes.
* OddJobGods: To repeat; she's just
the appearance goddess of a teenage [[Manga/MahouSenseiNegima Negi Springfield]], but with an edgier personality.
* {{Foil}}: Like Goblin Slayer, here is a young man driven to become an adventurer to wipe out the Goblin menace, but in stark contrast with Goblin Slayer he is: a dedicated magic-user as opposed to a CombatPragmatist MultiMeleeMaster, a NaiveNewcomer to the rigors of adventuring as opposed to going through TrainingFromHell before he even started, open-faced and socially out-going as opposed to TheFaceless and completely emotionally closed-off, and inspired by intellectual disgust at reports of Goblin behavior as opposed to personally experiencing them from a DarkAndTroubledPast. [[ArsonMurderAndJaywalking Also, Guild Girl sees him as a complete nuisance as opposed to a breath of fresh air]].
* TheFriendNobodyLikes: While Goblin Slayer was considered a weirdo for a time, but eventually accepted, Magician on the other hand is considered annoying by the Guild, adventurers and staff, alike.
* TheReasonYouSuckSpeech:
baths. Priestess of all people gives him an epic one for blaming Goblin Slayer for his sister's death. Being notes that she doesn't actually have a witness to formal temple or following, the event, and how [[OOCIsSeriousBusiness OOC]] it most reverence she gets is for when a sufficiently big bathhouse adds an icon of her to be this angry, it was extremely effective on all present.
in their facilities.
* YouKilledMyFather: Blames Goblin Slayer for not doing more to save or caring for SpearCounterpart: An alternate image of an old man wrapped in a towel is sometimes put in place of her [[HotGoddess proper icon]] in places where the life of his sister, [[spoiler: Rookie Mage from Priestess' initial party]]. Even though [[spoiler:the party's lack of preparation and planning was the real cause for her death]] and Goblin Slayer couldn't do much to save her by the time he arrived except give a MercyKill.latter would be deemed inappropriate.



[[folder:Forest Princess]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/forestprincess.png]]

High Elf Archer's older sister, and princess of the elves. Shows up in Volume 7 to invite the party to her wedding.

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[[folder:Forest Princess]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/forestprincess.png]]

High Elf Archer's older sister,
[[folder:God of Wisdom]]

Alternately (and more precisely) called "the God of External Knowledge." A god who holds
and princess passes out knowledge and understanding of all earthly things and whose existence is integral to the elves. Shows up in plot of Volume 7 to invite the party to her wedding.5.



* BigSisterBully: Her first conversation with Goblin Slayer sees her telling the man she bets that her little sister was TheLoad in all their adventurers together and encouraging him to dump her for a more skilled elven ranger, ''while High Elf Archer is standing directly between them''.
* ImmortalProcreationClause: Makes a joke while prepping for her wedding that she and her fiance intend to get an early start on trying for a child, "in just the first two or three hundred years of our marriage".

to:

* BigSisterBully: Her first conversation with Goblin Slayer sees her telling the man she bets InstantExpert: If a person prays to know or do something, and this god cares enough to listen that her little sister was TheLoad in all their adventurers together and encouraging him to dump her for a more skilled elven ranger, ''while High Elf Archer is standing day, he will immediately directly between them''.
* ImmortalProcreationClause: Makes
implant insight on how exactly to accomplish their goal. This has become a joke while prepping major problem ever since he started doing this for her wedding that she and her fiance intend to get an early start on trying for a child, "in more than just the first two occasional OmnicidalManiac he catches musing about how to destroy the world.
* ItAmusedMe: Why he just hands knowledge and instructions to any and every petitioner he happens to notice; he's interested in seeing what they do with the knowledge he gives them
or three hundred years if they can actually accomplish the requirements of our marriage".their goals just through foreknowledge.
* ShadowArchetype: To the proper God of Knowledge; That god encourages the pursuit and discovery of new knowledge, preaches the constructive application of it, and is unequivocally good. This god just '''gives''' people new skills and know-how through magic NeuralImplanting, doesn't care either way what is done with his gifts so long as it leads to entertaining results, and is very morally-gray at least as a result.
* TrueNeutral: Values the application of knowledge with no regard to morality. He doesn't care who or what worships him or how they do so. He accepts Dark followers and rituals just as readily as Light, and will grant miracles and power to anyone engaged in the pursuit of knowledge, regardless of their motives, methods, or goals.



[[folder:Goblin Slayer's Sister]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2018_10_19_at_10205_pm.jpg]]

Goblin Slayer's older sister. Years before the main story began, she was raped and murdered by goblins right in front of her younger brother, which kickstarted his genocidal hatred of goblins.

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[[folder:Goblin Slayer's Sister]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2018_10_19_at_10205_pm.jpg]]

Goblin Slayer's older sister. Years before

[[folder:Gods of Chaos]]

The Chaos Gods are a cabal of evil deities and extra-planar beings who seek to destroy
the main story began, she was raped and murdered by goblins right in front of her younger brother, which kickstarted his genocidal hatred of goblins.entire world.



* BrainyBrunette: Had brown hair and was noted by her brother to be wise. In the light novels, Goblin Slayer even recollects that his sister was the sharpest person in their village and earned her food by teaching the village children how to read and write. He also remembers that she could have made a good living in the city, but chose instead to stay in the village to raise him.
* MotherlySidePlait: Of the "doomed anime mom" variety. Having this hairstyle marks her as a goner in this universe.
* NiceGirl: Selfless, loving, kind, and wise.
* ParentalSubstitute: Their parents died of a plague while Goblin Slayer was still very young, so she raised him herself as far back as he can remember.
* SmallRoleBigImpact: Is long dead by the time the story begins, but her teachings and the manner of her demise are what made Goblin Slayer into the man he is today.

to:

* BrainyBrunette: Had brown hair ArrowCatch: Hecatoncheir was famous for snatching any and was noted by her brother to be wise. In the light novels, Goblin Slayer even recollects every arrow that was ever fired at him out of the air during the battles of the Age of Gods. His magic artifacts let his sister was the sharpest person in followers summon one of his hands to do this for them automatically.
* OurGiantsAreBigger: Hecatoncheir is part of
their village number, now a singular full-on god rather than a family of giants.
* GodOfEvil: All of them to some extent.
* GreaterScopeVillain: Empower monsters
and earned her food by teaching can even create more from the village children how ether, are always urging adventurers to read give in to temptation, and write. He also remembers at times can create powerful magic artifacts and bestow them on mortal followers to get them to accomplish some great, fiendish plan.
* MultiArmedAndDangerous: Hecatoncheir keeps his hundred hands from myth, though no mention is made of his having fifty heads.
* NonIndicativeName: Not them but their followers; mortal monsters and cultists dedicated to the Chaos Gods are collectively refered to as "the Unpraying Ones", which is rather nonsensical, given
that she could plenty of them [[ReligionOfEvil do just that]]. They're really only called that so that the narration [[LeaningOnTheFourthWall can call them NPCs without the P standing for "Player"]].
* PhysicalGod: Notably Hecatoncheir seeks to
have made his followers summon him back to the material plane so he can become this again.
* WorfHadTheFlu: In Volume 3 Sword Maiden teams up with Chosen Heroine's party to fight Hecatoncheir on the astral plane because his presence there was causing
a good living magic storm in the city, but chose material world. Even for a group of demon-slaying legendary heroes, their battle is short and unceremonious, which Chosen Heroine attributes to him putting all his focus into attempting to breach the dimensional barrier between the planes instead to stay in the village to raise him.
* MotherlySidePlait: Of the "doomed anime mom" variety. Having this hairstyle marks her as a goner in this universe.
* NiceGirl: Selfless, loving, kind, and wise.
* ParentalSubstitute: Their parents died
of a plague while Goblin Slayer was still very young, so she raised him herself as far back as he can remember.
* SmallRoleBigImpact: Is long dead by the time the story begins, but her teachings and the manner of her demise are what made Goblin Slayer into the man he is today.
properly fighting back.



[[header: The Gods]]

[[folder:Tropes that apply as a whole]]

* DivineConflict: Had a major war on the Material Plane. High Elf Archer has a grandfather that was a veteran of it. Am earlier one of these lead them to create the world in the first place, and nearly destroying it made them decide to only influence events in it from outside.
* {{Gotterdammerung}}: During the Age of the Gods, they freely walked the earth of their creation. Then they had a great war, and the gods separated from the material world afterwards to prevent such destruction from happening again.
* OurGodsAreDifferent: There is a definite distinction between Truth & Illusion, and gods like the Earth Mother or the Supreme God. Truth & Illusion (and their equals mentioned at the end of Volume 5: Chaos and Order, Fear and Time, Death and Void) are tacitly described as Protogenoi-like [[AnthropomorphicPersonification personified forces]], are not worshiped or directly contacted by mortals, and influence the world by subtly shaping it through their board games. Gods like Earth Mother and the Supreme God are more traditionally Olympian-like, [[PhysicalGod having once walked among humans]], holding domain over their aspects but not being directly identified with them, bestowing cleric spells and speaking to mortals, and having temples and icons.
* PhysicalGod: Used to be this, but took themselves out of the world when a war between them nearly destroyed it.
[[/folder]]

[[folder:Truth and Illusion]]

Two mysterious entities presiding over the fates of adventurers and monsters alike. They are tabletop players who play games with each other, using their world's denizens as pieces to enact grand adventures and determine the future of the world.

to:

[[header: Antagonists]]

[[folder:Goblins]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayergoblins.png]]

The Gods]]

[[folder:Tropes that apply as a whole]]

* DivineConflict: Had a major war on the Material Plane. High Elf Archer has a grandfather that was a veteran of it. Am earlier one of these lead them to create the world in the first place, and nearly destroying it made them decide to only influence events in it from outside.
* {{Gotterdammerung}}: During the Age of the Gods, they freely walked the earth of their creation. Then they had a great war, and the gods separated from the material world afterwards to prevent such destruction from happening again.
* OurGodsAreDifferent: There is a definite distinction between Truth & Illusion, and gods like the Earth Mother or the Supreme God. Truth & Illusion (and their equals mentioned at the end of Volume 5: Chaos and Order, Fear and Time, Death and Void) are tacitly described as Protogenoi-like [[AnthropomorphicPersonification personified forces]], are not worshiped or directly contacted by mortals, and influence the world by subtly shaping it through their board games. Gods like Earth Mother and the Supreme God are more traditionally Olympian-like, [[PhysicalGod having once walked among humans]], holding domain over their aspects but not being directly identified with them, bestowing cleric spells and speaking to mortals, and having temples and icons.
* PhysicalGod: Used to be this, but took themselves out of the world when a war between them nearly destroyed it.
[[/folder]]

[[folder:Truth and Illusion]]

Two mysterious entities presiding over the fates of adventurers and
very monsters alike. They are tabletop players who play games with each other, using their world's denizens as pieces to enact grand adventures and determine that the future of Goblin Slayer is killing in his crusade. They're known for attacking various villages in the world.story.



* AdaptedOut: It is only until Chapter 15 of the manga do these gods make an appearance.
* BornUnlucky: ''Illusion''. Sweet, merciful Her, Illusion! Literally every single time she takes command of the fate of a prospective adventurer and has to roll the Dice of Chance, she causes a [[TotalPartyKill critical fail and grisly demise on their first outing]]. [[spoiler: The only reason Priestess is still alive is because [[OutsideContextProblem Goblin Slayer]] entered the board at the very last second and cut off her mess before it had completely run its course]].
* TheDividual: Are effectively never apart, even when one is apparently playing by themselves the other is always watching the board and can enter the session at any point, and their names hint at diametrically-linked aspects.
* DivineIntervention: They tinker with the environments, treasures, and circumstances to suit their gaming needs, which manifests in the real world as this trope. Truth is implied to be indirectly responsible for the constant revivals of the Demon Lord, and increasing the number of goblins swarming the Frontier to beyond-manageable levels we see in the present.
* {{Expy}}: Though they have not made physical appearances in either the light novel or the manga yet, in the original web novel, Truth is represented by the same-named character from ''Anime/FullMetalAlchemist'', while Illusion is a reference to [[Anime/PuellaMagiMadokaMagica Madokami]].
* JerkassGods: Truth certainly seems so. In addition, he is responsible for whispering into adventurers' ears with temptations of betrayal and distrust.
* KillerGameMaster: Truth is more than likely to be one; he enjoys seeing the plight of adventurers, makes games more difficult than they need to be just for kicks, and is fond of taunting Illusion whenever her campaigns go south. In Volume 2, Truth's idea of making Illusion's board (the Labyrinth Goblin Slayer's team explores) more interesting is to pile on even more goblins, powerful monsters, and deadly traps, as well as nudging Evil Sect into attempting a comeback.
* LittleMissAlmighty: Illusion is described as a sweet-looking little girl, and certainly has the mannerisms to match.
* TheManBehindTheMan: [[KillerGameMaster Truth is always looking for a chance to screw with adventurers]], so anything that can't be simply a matter of bad luck, like SurpriseDifficulty, an explosion in monster numbers, or evil factions suddenly obtaining powerful items, can be laid directly at his feet.
* NiceGirl: Illusion is sympathetic to and cheers for her subjects, if quick to move on, and believes that a properly-arranged adventure with an appropriate threat level is key for her adventurers to grow and have fun. And, in contrast to Truth's irritated responses, she always reacts towards Goblin Slayer with pleased surprise.
* OddCouple: With Illusion being a playful girl and Truth being a {{Jerkass}}, it's a mystery as to how the two even tolerate each other's presence.
* TheOldGods: Given the extreme difference in naming convention, scope of demonstrated power, and way of interacting with the world compared to, say, Earth Mother, Truth and Illusion are heavily implied to be this.
* OnceASeason: The pair has a short interlude devoted to them once in every volume, detailing how they go about their campaigns.
* OurGodsAreDifferent: They are two of the (if not, the only two) gods responsible for the creation of the world and its inhabitants, and yet their approach to managing it all is by playing ''TabletopGame/DungeonsAndDragons'' with each other. In the distant past, they engaged in actual combat, but have since been content to just roll dice for their characters to determine victories.
* PowersThatBe: Their apparent influence on the world is subtle, they aren't explicitly worshiped like Priestess' Earth Mother or Lizard Priest's Naga (save for possible depictions on ancient murals), and yet they oversee the outcomes of every adventure.
* ThoseTwoGuys: There are other gods playing games, but the story would use interludes to switch focus to these two and their antics in particular. They don't fit normal examples due to being reality-warping gods, but their actual involvement with the plot is limited to the background setting.
* AWizardDidIt: In this case, they are the Wizards - the inhabitants of the world don't question why world-changing phenomenons occur, such as demonic uprisings or the reveal of a new Platinum-rank, but even if victory is achieved, it never stays for long; a universe at complete peace and predictability makes for frankly boring campaigns.
* YouCantFightFate: When it comes down to chance, neither of them will dispute or cheat the results of their dice rolls. In the worldly sense, it means no amount of last-minute praying will miraculously save you from a stroke of bad fortune. That is why both are quick to recognize Goblin Slayer, who wanders untouched and hardly gives them the opportunity to test his luck, making his fate unpredictable.
[[/folder]]

[[folder:Earth Mother]]

The most mentioned divinity and Priestess' patron deity.

to:

! General Tropes associated with Goblins

* AdaptedOut: It AdaptiveAbility: {{Downplayed}}, but goblins are [[BrilliantButLazy amazingly quick to absorb new skills for how dimwitted and oafish their reputation is]]. The main reason Goblin Slayer is only until Chapter 15 so adamant of leaving no survivors is because he is sure that one goblin just seeing his traps and techniques and living would then be able to reverse engineer his strategies and pass those new skills on to the manga do these gods make an appearance.
* BornUnlucky: ''Illusion''. Sweet, merciful Her, Illusion! Literally every single time she takes command
rest of its race in time. [[spoiler:This can work against them sometimes, such as in volume 5 when the fate of a prospective Snow Mountain goblins copy Goblin Slayer's loosened arrowheads trick and assume they must better all-round than what they were doing before if an adventurer and has is doing it, only to roll be rendered less effective than usual when using them on different targets]].
* AlienFairFolk: [[spoiler:Goblin Slayer's sister would tell him that goblins came from one of
the Dice sky's moons, specifically the green one. A peek into a portal mirror reveals goblins working a machine made entirely out of Chance, she causes human bones under a [[TotalPartyKill critical fail and grisly demise on pitch-black sky, surrounded by endlessly-stretching fields of green sand]]...
* AlwaysChaoticEvil: Make no mistake, these guys are some of the vilest depictions of your standard fantasy goblin in modern fiction. To put it ''mildly'',
their first outing]]. [[spoiler: The only entire existence rests on making people's lives as horribly miserable as can be.
* BaldOfEvil: For whatever reason, few if any goblins seem to have a full head of hair.
* CannonFodder: To adventurers, to other monsters, and even to each other. As long as an objective is eventually completed, the death toll matters little to goblins.
* ChildByRape: Every single goblin by default is one. ''And there's no end to them.''
* ChildrenAreInnocent: [[spoiler:Not at all. They know from an early age that acting helpless can easily gain an adventurer's mercy]].
* ColdBloodedTorture: When they aren't raping their kidnapped victims, they are committing this. There is no rhyme or
reason Priestess is still alive is because [[OutsideContextProblem Goblin Slayer]] entered for it, and they don't care if they prematurely kill the board at victim in the very last second and cut off her mess before it had completely run its course]].
* TheDividual: Are effectively never apart, even when one is apparently playing by themselves the other is
middle of their fun. After all, they can always watching the board just capture more.
* CycleOfRevenge: It never explicitly stated what started
and can enter the session at any point, and their names hint at diametrically-linked aspects.
* DivineIntervention: They tinker with the environments, treasures, and circumstances to suit their gaming needs, which manifests in the real world as this trope. Truth is implied to be indirectly
who's responsible for the constant revivals escalating series of attacks that eventually resulted in the goblins' trademark hatred and fervent pursuit of the Demon destruction of human civilization, but they clearly see themselves as part of such a cycle against all other races. As Goblin Slayer notes, [[GuiltFreeExterminationWar it will only end when one side is completely eradicated]].
%%* DeathOfAChild: There's a reason that goblin children do need to be killed.
* DirtyCoward: No matter how strong they become, a goblin will remain a coward at heart. From lowly child to reigning
Lord, the probability of fleeing at danger and increasing the number of abandoning fellow goblins swarming to their fates remains roughly the Frontier same. Unfortunately, it is because of this that they are an everlasting threat.
* DominantSpeciesGenes: When they rape a woman, the child is always a goblin.
* DressedToPlunder: Quite a few of the boat-riding goblins underneath Water Town dress like pirates, [[RapePillageAndBurn appropriately enough]].
* EliteMook: Goblin champions, who are big and powerful enough
to beyond-manageable levels we casually tear off an adventurer's head, and whom Silver-ranked adventurers (who otherwise see in goblins as just newbie targets) regard as worthwhile challenges.
* EvilIsSterile: While they are fast learners, Goblins have no culture or ability to invent anything of their own. They'd rather just steal whatever they desire, and anything more advanced than their trademark debauchery is done through mimicry.
* ExplosiveBreeder: A thoroughly horrifying twist on
the present.
"breed like rabbits" analogy, as all goblins are [[ChildByRape forcibly bred from other species]]. Considering how '''many''' of these new (literal) bastards pop out of the ground all the time, [[RapeIsASpecialKindOfEvil do the math]]. In Volume 1, Goblin Slayer discovers four goblin children in a den and remarks that they would have numbered ''fifty'' before long.
* {{Expy}}: Though they have not made physical appearances in either the light novel or the manga yet, Rather than generic fantasy-based green-skins in the original web novel, Truth is represented by the same-named character from ''Anime/FullMetalAlchemist'', while Illusion is a reference goblins were these to [[Anime/PuellaMagiMadokaMagica Madokami]].
* JerkassGods: Truth certainly seems so. In addition, he is responsible for whispering into adventurers' ears
[[Manga/TerraforMARS the Terraformars]] - creatures fueled by ThePowerOfHate with temptations of betrayal specific [[EvolutionPowerUp evolutionary traits]] and distrust.
* KillerGameMaster: Truth is more than likely to be one; he enjoys seeing the plight of adventurers, makes games more difficult than they need to be just for kicks, and is fond of taunting Illusion whenever her campaigns go south. In Volume 2, Truth's idea of making Illusion's board (the Labyrinth Goblin Slayer's team explores) more interesting is to pile on even more goblins, powerful monsters, and deadly traps, as well as nudging Evil Sect into attempting a comeback.
* LittleMissAlmighty: Illusion is described as a sweet-looking little girl, and certainly has the mannerisms to match.
* TheManBehindTheMan: [[KillerGameMaster Truth is always looking for a chance to screw with adventurers]], so anything that can't be simply a matter of bad luck, like SurpriseDifficulty, an explosion in monster numbers,
[[AlienFairFolk non-terrestrial origins]].
%%** Intentionally
or evil factions suddenly obtaining powerful items, can be laid directly at his feet.
* NiceGirl: Illusion is sympathetic to and cheers for her subjects, if quick to move on, and believes that a properly-arranged adventure with an appropriate threat level is key for her adventurers to grow and have fun. And, in contrast to Truth's irritated responses, she always reacts towards Goblin Slayer with pleased surprise.
* OddCouple: With Illusion being a playful girl and Truth being a {{Jerkass}}, it's a mystery as to how the two even tolerate each other's presence.
* TheOldGods: Given the extreme difference in naming convention, scope of demonstrated power, and way of interacting with the world compared to, say, Earth Mother, Truth and Illusion are heavily implied to be this.
* OnceASeason: The pair has a short interlude devoted to them once in every volume, detailing how they go about
not, their campaigns.
* OurGodsAreDifferent: They are two
concept is very similar to that of [[https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf "Tucker's Kobolds"]], now infamous in the (if not, the only two) gods responsible for the creation of the world and its inhabitants, and yet their approach to managing it all is by playing ''TabletopGame/DungeonsAndDragons'' community, in the premise that a race known for being pathetic CannonFodder and usually dismissed by players, if given sufficient numbers, some nasty traps and a setting that puts the opposing party at a disadvantage, can and '''will''' wipe the floor with each other. In a group of adventurers many times their level.
* TheFarmerAndTheViper: The only thing that an adventurer is going to get out of sparing a Goblin straggler after clearing a nest is a Wanderer with a fresh batch of knowledge of adventurer fighting techniques, experience in exploiting human magnanimity, and [[ItsPersonal redoubled hatred of
the distant past, they engaged Praying Races]]. This applies ''especially'' to [[EnfantTerrible Goblin whelps]].
* GoalOrientedEvolution: Some of Goblin Slayer's comments suggest that the specialized tier older Goblins develop into is determined through choice of the Goblin itself.
* GrassIsGreener: All goblins harbor a deep and all-consuming font of envy and resentment
in actual combat, but have since been content to just roll dice what passes for their characters souls, exacerbated by the perpetual squalor of their lives and homes and their refusal to determine victories.
actively change any of it. They steal whatever they can, let it get destroyed from lack of maintenance, and do nothing but curse others for having nicer things. A good illustration of this comes from the goblin viewpoint chapter in Volume 4, where a goblin who took a spear from a captured adventurer decides he wants the belt his brother took instead, only to become outraged and possessive when he realizes his brother wants the spear as well.
* PowersThatBe: Their apparent influence HatesEveryoneEqually: Every individual goblin views all non-goblins as wretched animals that exist to be subjugated and preyed upon until death, and all other goblins besides itself as dopey, fair-weather cronies to exploit and dispose of for its own gain.
* HateSink: ''And how!'' You'd be ''very'' hard-pressed to find any instances where you can sympathize with such creatures. Even then, they will rapidly and cheerfully yank that moment away with a fresh example of their vile cruelty.
* HellishPupils: Usually they are portrayed with BlankWhiteEyes, but the occasional GrossUpCloseUp in later chapters reveals bulging, goat/octopus-like eyeballs with a ''cluster'' of small, uneven pupils around the center one, with branches of them stretching to each corner of the eyes.
* TheHorde: The most common and savage of the "Unpraying," the monstrous races and servants of the Demon Lords and Evil Gods, goblins are obsessively hostile and completely incapable of being reasoned with. Guild Girl ruefully notes that even evil Lizardmen tribes and other traditionally villainous humanoid races are still open to the possibility of negotiations, and have at least [[ProudWarriorRaceGuy moderately constructive cultures]], Goblins are just ravaging marauders with no inclination of rising above their basest impulses.
* {{Hypocrite}}: Let's just say that no one calls out Goblins for being barbaric, wasteful, stupid, and arrogant more than other Goblins, or with less self-awareness.
* ImAHumanitarian: Goblins will eat anything they can find, but they especially like the taste of human flesh.
* InnateNightVision: They can see in the dark just fine and use it to their advantage. Unfortunately for them, this leaves them vulnerable to sudden bright lights (such as Priestess's Holy Light spell), which Goblin Slayer takes advantage of
on numerous occasions
* ItCanThink: Goblins are dumb and weak, but they are also resourceful enough to know how to set traps, as well as to make use of wolves as sentry dogs.
** What is most concerning about goblins is their learning capacity; Goblin Slayer implies many of the tools and skills the creatures use are crude imitations of adventurers'. If that's not enough, hordes under servitude can be taught effectively by their masters, making them even more a hassle than goblins already ought to be.
** For example, they've already at some point figured out that if they see a light in the darkness, then chances are an adventurer was nearby to kill.
* KarmicDeath: With every foul KickTheDog moment they commit, you're going to ''want'' the death of every goblin to be as violent as Goblin Slayer can muster.
* TheKillerBecomesTheKilled: Every Goblin is born thinking they can rule the Frontier and take whatever they want, be it food, women, or somebody's life. Every Goblin massacred by Goblin Slayer is reminded of their proper place in the world - that of bloody smears staining the armor of adventurers.
* LackOfEmpathy: Every single goblin is a self-obsessed and pitiless savage who would watch every other creature on earth die with a smile. This extends to the rest of their race and even their nest-mates; no goblin has any genuine camaraderie with any other one, and the closest they get to mourning their dead is feeling personally affronted that a filthy adventurer would dare rob them of a spare MeatShield and prospective crony.
* MagikarpPower: Goblins are genuinely {{Mooks}} a dime a dozen, with all the intelligence and and individual effectiveness as that implies. Older goblins that have survived the gauntlet of adventurers for years though, they are a much different story. Some become leaders who ensure the survival of their horde, much to the detriment of everything else. Others grow strong enough to give elite adventurers a run for their money. [[spoiler:A rare few, such as Goblin Lords, throw off the characteristic stupidity altogether and develop intelligence on par, if not exceeding that, of a human]].
* MarsNeedsWomen: Regardless of race, any pregnancy sired by goblins will only result in another goblin. [[FridgeHorror Recall]] [[{{Squick}} those children]] [[FanDisservice and the kidnapped girls]] [[NightmareFuel in the introductory arc]]. The trope is even more fitting [[spoiler:given the hints that Goblin Slayer's sister's story that goblins hail from the green moon is actually true]].
* MoralMyopia: Whenever the story switches perspectives to that of the goblins, it is made very clear that they vehemently oppose humans and adventurers for slaughtering them in droves, taking away their children and homes to leave them with nothing. They are justified in their vengeance... [[NeverMyFault so says the wantonly sadistic thieves and rapists who actively prey on the weak without remorse or acknowledgement of consequences]].
* NiceJobBreakingItHero: ...or 'Heroes' as the case may be. The reason there are so many goblins running around in
the world is subtle, they aren't explicitly worshiped like Priestess' Earth Mother or Lizard Priest's Naga (save for possible depictions on ancient murals), and yet they oversee the outcomes of every adventure.
* ThoseTwoGuys: There are other gods playing games, but the story would use interludes to switch focus to these two and their antics in particular. They don't fit normal examples
due to being reality-warping gods, but the fact that there is so little reward in Goblin-related quests. People who ask to rid their actual involvement farm of goblins often do not have the money to pay a proper adventurer to do so. Due to so many adventurers rejecting these quests, the goblins are allowed to RapePillageAndBurn with free rein.
** Because nobody save Goblin Slayer is actually doing ''any'' of these quests, the Guild has no choice but to send newbie adventurers en masse to deal
with the plot is limited to the background setting.
* AWizardDidIt: In this case, they are the Wizards - the inhabitants of the world don't question why world-changing phenomenons occur, such as demonic uprisings or the reveal of a new Platinum-rank, but even if victory is achieved, it never stays for long; a universe
problem at complete peace and predictability makes for frankly boring campaigns.
* YouCantFightFate: When it comes down to chance, neither of them will dispute or cheat the results of
their dice rolls. In nests...some of whom are ill-prepared to deal with the worldly sense, it means no amount of last-minute praying will miraculously save you from a stroke of bad fortune. That is why both actual threat the goblins themselves pose. Those that survive and succeed are quick promoted straight-away without any fuss.
** According
to recognize Goblin Slayer, who wanders untouched and hardly gives the problem is made even worse when people allow fleeing goblin children to live, letting them run away to grow up strong enough to get their vengeance.
** Not helping matters at all are central governing bodies like
the opportunity Capital, who are too focused on the Demon Lord, politics, and internal affairs to test his luck, making his fate unpredictable.
[[/folder]]

[[folder:Earth Mother]]

The
spend any effort protecting the outskirt villages settling the Frontier, where the majority of goblin raids (and other monster attacks) occur. Villagers are forced to rely on adventurers they can't afford, when even a lonely military outpost could have sufficed in repelling the Frontier's threats.
* NiceJobFixingItVillain: But then, their atrocities also led to the birth of their worst nightmare: Goblin Slayer, a relentless crusader hellbent on hunting any and all goblins he can until either they go extinct or he dies.
* NormalFishInATinyPond: In spite of all the havoc they wreak on villages,
most goblins really are just CannonFodder in the grand scheme of things. Every other species shown in the story (outside of rats) has individually proven to be far more destructive than even what a whole horde could possibly muster. Which, admittedly, doesn't say great things about the world. Still, at least one can take some small comfort in that most monsters are more likely to "kill" when attacking than to [[FateWorseThanDeath "abduct"]]...
* NotSoHarmlessVillain: Novice adventurers tend to significantly underestimate the threat goblins represent due to how weak they are individually. The Guild also provides less than stellar rewards for resolving goblin related problems, largely due to poor villages being the ones who submit them. This makes goblin hunting unattractive and fuels a misconception that weak monsters result in low prize money.
* OneGenderRace: Female goblins don't exist. ''Every single last'' goblin is born a male; hence their constant need to hunt for the females of ''other'' races just to... [[NightmareFuel multiply]].
* OOCIsSeriousBusiness: Goblin Slayer always makes a mental note whenever he sees or hears of a goblin behaving outside of the norm. The little beasties are creatures of habit and typically driven by their base desires first and foremost, so ''something'' must be powerful and fearsome enough to force a change of self-conduct. A vivisected corpse found in an alleyway? Captured victims not being raped already after a certain amount of time? [[ArsonMurderAndJaywalking Knowledge on how to make and row boats?]] All of these make for important details.
* OurGoblinsAreDifferent: Weirdly enough for a work all about goblins, subverted. Their behaviors and antics in ''Goblin Slayer'' aren't too far away from what you'd find in flavor text of many fantasy RPG's. Rather, it's how said antics are examined through the eyes of other characters that makes them fearsome instead of amusing. They are also very much in the Tolkien-ish mold, being an unrepentantly evil, feral, and cave-dwelling.
** That being said, as the series goes on and lore on them gets more detailed, they start to differentiate themselves by combining a number of more niche or obscure facets from other works together into one background; being a OneGenderRace who must [[MarsNeedsWomen reproduce with females of other species]] is a distinct departure from most mainstream depictions (though still a relatively common monster trait in [[Manga/{{Berserk}} certain]] hardcore {{Seinen}} works and particularly edgy {{Hentai}}), them being capable of EvolutionPowerUp is fairly unique outside of some video games, and [[spoiler:the fact that they are probably literal alien invaders to the setting is novel outside of the WarhammerFantasy setting]].
* RapePillageAndBurn: Their main MO. In addition to raiding lonely villagers, they're also known to rape women... even worse of a matter if you're an [[{{Elfeminate}} elf woman]].
* {{Sadist}}: An entire race of them, or else goblins wouldn't have been treated with nearly as much fear by their victims.
* SinisterSchnoz: Long and hooked as a vulture's beak, to a one.
* SmugSnake: Goblin Slayer mentions this will lead to their downfall; goblins think they're so superior to everything else that they can't fathom that other beings can copy their tactics and use it against them. So goblins fall for tricks and traps every time.
* SoleSurvivor: Nearly all "higher-tier" goblin types (except for Riders) start off as Wanderers; runaway, last living members of their original nests who travel across the land leading hand-to-mouth existences that either end with them starving to death out on their own... [[MagikarpPower or achieving evolution and then status in a new horde]].
* StarfishLanguage: In the manga, whenever goblins actually talk, their speech is rendered as large runic symbols scattered across their speech bubbles that often extend out of their boundaries.
* [[HisOwnWorstEnemy Their Own Worst Enemy]]: As stated above, the whole reason the goblins are so ruthless and sadistic is due to vengence against other races for the destruction of their homes and slaughter of their race. They feel justified in what they do, but they conveniently ignore the fact they go out of their way to kill anyone that isn't a goblin and happily kidnap and rape any woman they manage to grab on to. If anything, the goblins have only themselves to blame for the onslaught of their people.
* WouldHurtAChild: This alone would be bad enough, but they ''specifically'' seek out young girls to kidnap for their complete defenselessness.
* ZergRush: Goblins alone are weak, and dumb as a brick; but most low-level adventurers underestimate them due to the low reward of the quest. Thus, they can find themselves subject to this when they're ill-prepared.
** Even when adventurers aren't ill-prepared, they often succumb to this tactic because, no matter how easily they die, when it's one against a hundred, the odds are against the adventurers. It's
mentioned divinity that part of the reason adventurers who are high-leveled don't go after them is because it's high-risk and Priestess' patron deity.low reward, and Goblin-related deaths are downright nasty.

!Hobgoblins
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerhob.png]]

Goblins that have grown larger and put on more muscle. They act as bodyguards for nests.



* AllLovingHeroine: The light novel narration is constantly gushing about her overflowing delight and compassion for worldly creatures, and incessantly describes each of Priestess' successfully cast miracles as being granted by the personal graciousness of the goddess hearing her prayers.
* FoodGod: Her primary domain is ensuing a plentiful harvest.
* LoveGoddess: Possibly as part of a general dominion over fertility, she is described as this.
* ObstructiveCodeOfConduct: {{Downplayed}}, her clergy are shown to be bigger sticklers of her edicts than necessary (Priestess suffers no penalty for wearing metal armor despite her Mother Superior's warning, and is clearly more bothered about using [[DeflectorShields Protection]] to trap and kill monsters than her goddess) but there is one line she doesn't want crossed, [[spoiler:as she comes down to earth to directly tell Priestess to never use Purify Liquid as a weapon again after she kills a goblin shaman with it, or else she'll be held in disfavor for eternity]].
* WarGod: Is partly this as the flipside to her LoveGoddess shtick. TruthInTelevision for many ancient fertility goddesses, so not as out of the blue as it seems at first. This aspect of her may be why Priestess gets away with bending the rules concerning martial equipment so much.
[[/folder]]

[[folder:Supreme God]]

The next most mentioned god, who most of the seen clerics besides Priestess actually serve. Also known as the God of Law/Justice.

to:

* AllLovingHeroine: The light novel narration is constantly gushing about her overflowing delight and compassion for worldly creatures, and incessantly describes each of Priestess' successfully cast miracles as being granted by TheBrute: Of the personal graciousness Goblin Race, easily big enough to single-handedly manhandle the average young adult adventurer in-universe.
* EliteMooks: Rarely become leaders of hordes, shown instead to mostly become the top enforcers
of the goddess hearing her prayers.
actual leaders or remain solitary wanderers.
* FoodGod: Her primary domain is ensuing a plentiful harvest.
* LoveGoddess: Possibly as part of a general dominion over fertility, she is described as this.
* ObstructiveCodeOfConduct: {{Downplayed}}, her clergy are
EvolutionaryLevels: Clearest cut example among the Goblin sub-types; while all goblins become bigger and stronger continuously throughout their lives, hobgoblins develop radically different physical frames and more than double in body mass. They're also the only ones so far to be shown to be bigger sticklers of her edicts than necessary (Priestess suffers no penalty for wearing metal armor despite her Mother Superior's warning, and is clearly more bothered about using [[DeflectorShields Protection]] have a third tier, with a rare few hobgoblins growing even further, enough to trap and kill monsters than her goddess) but there is one line she doesn't want crossed, [[spoiler:as she comes down to earth to directly tell Priestess to never use Purify Liquid as a weapon again after she kills a become the legendary, ogre-like goblin shaman with it, or else she'll champions.
* StoutStrength: They tend to
be held in disfavor for eternity]].
* WarGod: Is partly this as
rather corpulent.

!Goblin Shamans
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shaman.jpg]]

Goblins that have gained
the flipside ability to her LoveGoddess shtick. TruthInTelevision for many ancient fertility goddesses, so not as out of the blue as it seems at first. This aspect of her may be why Priestess gets away with bending the rules concerning martial equipment so much.
[[/folder]]

[[folder:Supreme God]]

The next most mentioned god, who most of the seen clerics besides Priestess actually serve. Also known as the God of Law/Justice.
use magic. They often lead nests.



* CrystalDragonJesus: Sword Maiden is stated to cross herself when greeting Goblin Slayer's party in volume 2, on top of him being the [[TopGod Top]] GodOfGood who personally established humanity's [[LawfulGood moral code]] and has resolved [[SlidingScaleOfDivineIntervention to let mortals make their own way in the material world]].
* GodOfGood: The god who apparently set the moral code of the setting.
* SlidingScaleOfDivineIntervention: Level 2/Watchmaker (Granting miracles/spells to his clerics notwithstanding), Inspector reveals that the Supreme God does not come down to earth to pass judgement directly or hand out divine revelation because he wants his worshipers to learn to follow his code of conduct through their own understanding.
* ToBeLawfulOrGood: Notably this presumably LawfulGood god anticipated this problem and wrote out a definitive answer already; Justice is a guideline to living well, and not a mere tool to attack evil with, so the Supreme God encourages his followers to keep the spirit of the law but never let themselves get bogged down with always minding the letter of every rule. Inspector admits with chagrin that some prelates still like to abide by dogma despite this.
* TopGod: Can be assumed to be this from his title.
[[/folder]]

[[folder:God of Knowledge]]

Another mentioned god that clerics and adventurers are seen devoted to.

to:

* CrystalDragonJesus: Sword Maiden is stated to cross herself when greeting Goblin Slayer's party DealWithTheDevil: Most common shamans are more precisely warlocks in volume 2, on top terms of him being the [[TopGod Top]] GodOfGood who personally established humanity's [[LawfulGood moral code]] and has resolved [[SlidingScaleOfDivineIntervention to let mortals make how they actually get their own way in magic powers; a minor demon or evil deity will sometimes temporarily possess or bond with a Wanderer, and the material world]].
* GodOfGood: The god who apparently set
aftereffects of their spirit-inhabitation will leave the moral code newly christened shaman with an instinctual understanding of spell-crafting.
* EvilGenius: They are not quite smart enough, but in terms of overall goblin intelligence they qualify. They display leadership skills, integral to an effective horde, and have
the setting.
* SlidingScaleOfDivineIntervention: Level 2/Watchmaker (Granting miracles/spells to his clerics notwithstanding), Inspector reveals that the Supreme God does not come down to earth to pass judgement directly or hand out divine revelation because he wants his worshipers
capacity to learn basic spells.
* PlayingPossum: The brand of goblin most likely
to follow his code pull this trick when injured, not that Goblin Slayer ever falls for it.
* ShockAndAwe: Shamans during the Raid
of conduct through the Farm are capable of using lightning magic. The first shaman Goblin Slayer faces in ''Year One'' also has the magic capacity to liberally spam Thunderbolt spells during their own understanding.
fight.
* ToBeLawfulOrGood: Notably SurroundedByIdiots: Tend to express this presumably LawfulGood god anticipated this problem and wrote out a definitive answer already; Justice is a guideline to living well, and not a mere tool to attack evil with, so sentiment; particularly the Supreme God encourages chronologically first one faced by GS, who liberally whacks all his surviving followers to keep the spirit of the law but never let themselves get bogged with his staff when he discovers that his entire horde put together couldn't put down a solitary greenhorn adventurer.
* TheUsualAdversaries: Due to the fact that baseline goblins aren't a substantial threat to the MainCharacters without a leader, and the noted extreme rarity of champions, lords, and people able or willing to collaborate
with always minding the letter of every rule. Inspector admits their kind, shamans appear with chagrin increased frequency in the later light novels and spin-offs, and are by far the most often seen "evolved" goblins and the go-to [[MonsterOfTheWeek target of small, secondary hunts that some prelates still like to abide by dogma despite this.
take up only a few pages]].
* TopGod: Can be assumed to be this from TooImportantToWalk: The first shaman Goblin Slayer ever faces forces his title.
[[/folder]]

[[folder:God
underlings to carry him into battle on a small, bone-constructed litter.
* TrapMaster: Goblin Slayer credits them as the primary architects
of Knowledge]]

Another mentioned god
den defenses.

!Goblin Riders
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_riders.jpg]]

Goblins
that clerics and adventurers are seen devoted to.have tamed captured wolves to the point they can use them as mounts.



* GoodIsNotDumb: By all accounts a very nice god, very serious about his creed of pursuing science, and his temples double as schools where peasants are taught literacy and arithmetic.
* StockGods: God of Knowledge is a popular portfolio in fiction, and his devotees conduct themselves as one would expect.
[[/folder]]

[[folder:Smithy God]]

Another mentioned god, the only one which dwarves revere.

to:

* GoodIsNotDumb: By all accounts a very nice god, very serious about his creed of pursuing science, and his temples double as schools where peasants are taught literacy and arithmetic.
* StockGods: God of Knowledge is a popular portfolio in fiction, and his devotees conduct themselves as one
BeastOfBattle: Well-stocked hordes would expect.
[[/folder]]

[[folder:Smithy God]]

Another mentioned god,
already use a wolf as an AngryGuardDog, but the riders lead them directly into battle.
* CripplingOverspecialization: Having the mental faculties to train a wolf to this extent shows a level of maturity well ahead of the curve of a bog-standard goblin, but the pay-out is these specimens never acquire the magic potential of shamans or increased stature of hobgoblins. Goblin Slayer also notes that they
only one which dwarves revere.ever develop in hordes that are extremely large and with easy access to resources, making the practice seem almost like a status-symbol for well-off raiders.
* HorseOfADifferentColor: Use wolves as this, serving as a bona fide cavalry unit for particularly numerous and aggressive hordes.

!Goblin Champions
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_champion.png]]

Heroes of the Goblin race, those that have become large enough to even be seen as ogres in terms of strength. One serves as the main antagonist of Volume 2 of the Light Novel.



* EthnicGod: Probably this to the dwarves. Certainly, no humans have been seen worshiping him.
* NoNameGiven: Literally the only entity in the entire series to {{Avert|edTrope}} this so far - Dwarf Shaman says his name is "Krome".
* UltimateBlacksmith: Right there in his title, and practically a prerequisite to be taken seriously by dwarves.
* WarGod: Mentioned by Dwarf Shaman to also bestow courage in battle.
[[/folder]]

[[folder:Goddess of Baths]]

A minor goddess brought up in Volume 2.

to:

* EthnicGod: Probably this AsskickingEqualsAuthority: In contrast to shamans and lords, self-grown champions have [[DumbMuscle almost no capacity for effective leadership or planning]], becoming leaders of hordes by feat of physical dominance.
* AxCrazy: The Water Town goblin champion loses what little composure he had after his first fight against Goblin Slayer, and rips apart his own men in a blind fury to try and kill him.
* BadBoss: The leader of Water Town barely qualifies as a boss. His horde only follows him because he's
the dwarves. Certainly, biggest, he himself has no plans or sophisticated set-up, and he mostly fights by himself and sees his subordinates as meatshields, if he acknowledges their presence in the midst of battle at all. He's even ''worse'' in his reappearance, [[GiantFootOfStomping stomping on a peon who runs from Goblin Slayer]], and slicing through his own men like sheet paper just to get at him.
* BossInMookClothing: These things are strong enough that only Silver-ranked adventurers can stand up to them when they come out en masse during the Siege of the Farm.
* BoxingLessonsForSuperman: The distinction between hobgoblins and champions has less to do with build (seeing as the former can already exceed average
humans in size and strength) as the phenomenon of champions living through enough battles to pick up decent, durable gear and at least some inkling of proper martial arts.
-->'''Heavy Warrior:''' I thought they were just really big goblins, but this thing knows how to ''fight!''
* CarryABigStick: They often carry clubs.
* DumbMuscle: In spite of likely being the heaviest hitters of the horde, champions evidently don't
have been much in ways of brainpower. Goblin Slayer was able to easily rodeo one and trick it into swinging several times, killing countless goblins in droves.
* EyeScream: Goblin Slayer rips the eye out of the champion leading the horde in Water Town.
* GiantMook: Their basic size utterly dwarfs even the very biggest and most muscular of human fighters
seen worshiping him.
* NoNameGiven: Literally
and they edge out [[GentleGiant Lizard Priest]] in height and breadth. Ones allowed to monopolize horde resources can grow even further until they rival ogres in size, as demonstrated by the only entity Water Town Boss.
* GrievousHarmWithABody: During the Battle of the Farm, one champion gets a hold of an adventurer and throws him halfway across the valley with enough force to bounce, leave a crater, and hit a boulder with a splat. Several other fighters are sent sprawling to avoid the human missile, and one rookie that sees the mangled corpse left behind [[StressVomit vomits in horror]].
* KingMook: A particularly large champion leads his own horde
in the entire series sewers of Water Town. Most of his page-space just shows how bad an idea it is to {{Avert|edTrope}} let TheBrute set his own rules, as this so far - Dwarf Shaman says particular horde has no organization, no base defenses, and the champion [[BadBoss ends up killing most of his name horde himself through friendly fire]].
* ImAHumanitarian: [[spoiler:Volume 2's champion was in the middle of eating Priestess before Goblin Slayer strangles him into stopping]].
* LargeAndInCharge: The goblin champion leading the horde beneath Water Town
is "Krome".
* UltimateBlacksmith: Right there
a towering brute, easily rivaling Volume 1's ogre in both height and physical power.
* LecherousLicking: In the manga, The Water Town champion drags
his title, and practically tongue across Priestess' face with a prerequisite to be taken seriously by dwarves.
* WarGod: Mentioned by Dwarf Shaman to also bestow courage
sneer in battle.
[[/folder]]

[[folder:Goddess
between taking bites out of Baths]]

A minor goddess brought up
her shoulder.
* MoralMyopia: In Goblin Slayer's rematch with the champion
in Volume 2.2, he lures it into pancaking goblins several times in a row. The champion becomes angrier and angrier with every failed attack and blames Goblin Slayer for his companions' deaths, when perhaps the lug should have stopped after the first swing. [[{{Hypocrite}} That's not counting an earlier moment when he used a fellow goblin as a meat shield without hesitation]].
* WhatTheHellAreYou: Mixed alongside WhyWontYouDie, the Water Town champion asks both these questions repeatedly in an increasingly panicked tone as it tries and fails to shake Goblin Slayer off after he gets up from being knocked across the room and starts strangling it.

!Goblin Lords
[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/goblin_lord.jpg]]

Kings of the goblin race, these goblins have gained intellect and ambition, allowing them to command hordes to great effectiveness.



* HotGoddess: The statues that depict her are all naturally modeled after a beautiful naked woman posing as she bathes.
* OddJobGods: To repeat; she's just the goddess of baths. Priestess notes that she doesn't actually have a formal temple or following, the most reverence she gets is when a sufficiently big bathhouse adds an icon of her in their facilities.
* SpearCounterpart: An alternate image of an old man wrapped in a towel is sometimes put in place of her [[HotGoddess proper icon]] in places where the latter would be deemed inappropriate.
[[/folder]]

[[folder:God of Wisdom]]

Alternately (and more precisely) called "the God of External Knowledge." A god who holds and passes out knowledge and understanding of all earthly things and whose existence is integral to the plot of Volume 5.

to:

* HotGoddess: AllEncompassingMantle: The statues goblin lord leading the assault on the farm wears a rough, voluminous cloak with a fur collar.
* AnAxeToGrind: The lord assaulting Cow Girl's farm wields an ornate battleaxe [[spoiler:taken as a trophy off of an evidently high-level adventurer]], and is rather proficient with it in its fight against Goblin Slayer.
* ArmorPiercingAttack: The goblin lord is strong enough and his battleaxe well-made enough to cave in Goblin Slayer's buckler in one hit, cut through it in two, and sunder it completely and break Goblin Slayer's wrist in three.
* AuthorityEqualsAsskicking: A dedicated thinker he may be, but no Goblin ever got to the top of the pile by being easy to put down. He can even fight toe-to-toe with Goblin Slayer, a [[ExperiencedProtagonist specialized Silver-ranked veteran adventurer]] who has spent half his life preparing to find and kill goblins just like him!
* BadBoss: Beheads his scout and personal aide out of hand for criticizing him, sends the remainder of his forward army out against the adventurers despite being outmatched to cover his retreat while they die, considers his troops worthless, and his flashbacks reveal he had a habit of literally shoving his fellows at adventurers as a distraction technique while still a grunt.
* BeardOfEvil: A short fringe of ratty black hair framing his jawline.
* CarpetOfVirility: His flashbacks show he has a large patch of greasy back hair across his chest. Being a goblin (with all the [[DirtyCoward traits]] [[SmugSnake that]] [[RapeIsASpecialKindOfEvil implies]]) it's a signifier of repulsiveness on him.
* CoolCrown: Befitting the acquired title of lord, the one we see wears a helmet-like winged crown, with antlers outfitting as the wings. [[WardrobeWound He gets extra pissed when Goblin Sayer knocks it off with a slash of his sword]].
* CrossPoppingVeins: His veins bulge with adrenaline and frustration when he is confronted by Goblin Slayer, and as the fight between them drags on, they just throb worse and extend across more of his face like [[Manga/OnePiece Doflamingo]].
* DareToBeBadass: Weirdly enough. The goblin lord in the first light novel presents a RousingSpeech to drive its horde up in an excited fervor, while simultaneously displaying its eloquence (at least in its own tongue).
* TheDreaded: [[ExperiencedProtagonist Goblin Slayer]] doubts his chances of ''surviving'' a fight against a lord by himself, and evidence of one near the farm sends him booking to tell Cow Girl DontAskJustRun immediately. News of a horde on the march with a lord at the helm has the veteran adventurers, quick to brush goblins off and disparage Goblin Slayer any other time, regard each other with genuine sobriety and worry. That should tell you all you need to know about the threat they represent.
* EloquentInMyNativeTongue: Particularly in the manga, where his speech when commanding other goblins or thinking of his next move can become almost flowery at points.
* EvilGenius: To the point where they can form strategies and match wits with humans when push comes to shove. Although, it says something about both them and Goblins in general
that depict they are the ones capable of ''long-term planning''.
* FearsomeFoot: The goblin lord in the end of Volume 1 is given extremely long, muscled, dinosaur-like digitigrade legs in the manga adaptation, which are shown off prominently when he [[TrampledUnderfoot crushes the severed head of his servant while fleeing the battlefield]]. It is worth noting that not only is this feature unique to him (or at least not nearly as pronounced in other goblins), but his flashback shows that his foot configuration [[EvolutionPowerup became more warped and animalistic with age and development of his eventual lordly cunning]].
* FromNobodyToNightmare: Started as just another goblin whelp, pitiable-looking enough that an adventurer didn't even want to kill him, but grew to be a ruthless and bloodthirsty MonsterLord with enough power at his command that Goblin Slayer himself needed to buy the services of the entire rest of the Adventurers Guild to oppose him.
* GeneralRipper: The one that attacks the farm leads a horde of over one hundred Goblins with uncommon discipline, and his capacity for deferred gratification has refined, not restrained, his natural Goblin bloodlust.
* GoodScarsEvilScars: Has a large slash across his face and a chunk taken out of the right corner of his mouth.
* ISurrenderSuckers: The lord leading the Raid of the Farm has a tendency of doing this. It performed this on an adventurer as a child, [[spoiler: braining
her are all naturally modeled with a rock once her back was turned]]. It retreated from battle the moment its horde was being pushed back, intending to try again after a beautiful naked woman posing replenishing numbers with its stock of captured women. It tried to prostrate while under [[spoiler:Priestess']] mercy, lying through its teeth as she bathes.
it begged to be let go. [[spoiler: Goblin Slayer saw to make certain it never surrenders again]].
* OddJobGods: To repeat; she's just ItCanThink: All goblins display this trope to some extent, but Lords express it the goddess best with near-human levels of baths. intelligence and cognition.
* KarmaHoudiniWarranty: The fact that Volume 1's Goblin Lord achieved his status in the first place means that he's been screwing over people and fellow goblins alike for a long, long time. His backstory only offers a glimpse of the many atrocities he's committed and gotten away with. Naturally, Goblin Slayer is there to finally punch his overdue ticket.
* TheKillerBecomesTheKilled: Applies to all goblins, but this one in particular gets it good: [[spoiler:After
Priestess notes ensnares it between two Protection walls like a pressed cockroach, Goblin Slayer slips in his broken sword and crushes the lord's windpipe]] .
* KnowWhenToFoldThem: Is perfectly able and willing to abandon a fight and a horde
that she doesn't actually have a formal temple or following, he knows he is about to lose. His inner monologue while running away implies that the most reverence she gets Farm Raid isn't the first time he has cut his losses to start over from scratch. [[spoiler:Too bad for him that Goblin Slayer is when a sufficiently big bathhouse adds an icon of her in the one adventurer that leaves no survivors]].
* TheLeader: They play this role to
their facilities.
goblin hordes.
* SpearCounterpart: An alternate image LeanAndMean: Stands almost twice as tall as his baseline grunts, and though he's packed on quite a bit of an old man wrapped muscle throughout his violent life, it's almost all in his legs, [[DirtyCoward a feature he has no qualms of utilizing to cut a hasty dash away from the first sign of danger]].
* MonsterLord: ExactlyWhatItSaysOnTheTin. Goblin Lords are considered the pinnacle form of their kind, and their capacity for uniting and organizing scores of other goblins under their direction is viewed as just as much of a special power/characteristic as a shaman's spellcasting or a champion's quintupled muscle mass.
* NotSoDifferent: The sole survivor of its family, giving birth to a vehement grudge against its attackers that lasts a lifetime. It gets stronger from its encounters, gets more cunning, cycling through different weapons and methods until it ascends to the top rank among its contemporaries. And Goblin Slayer has been aware of that since the very beginning.
* OffhandBackhand: When the assault on the farm starts to visibly be pushed back, his MookLieutenant standing directly beside him turns and starts screaming at him angrily [[StarfishLanguage in gobbledygook]]. The Lord just swings his arm back without even a twitch of warning, neatly decapitating him with his axe before sending in the goblin champions to attack...and then turning tail and fleeing into the woods.
* OutGambitted: The goblin lord encountered at the end of Volume 1 has lived his life in preparation to leading a march through the Human Frontier. He has spent years amassing a horde of over a hundred strong, about half of whom are specialized ranks, including no less than ''ten'' specimens of the near-mythic [[BossInMooksClothing goblin champion]]. He leads smart, he has all his ducks
in a towel is sometimes put in place of her [[HotGoddess proper icon]] in places where row, he uses legitimate tactical maneuvers such as cavalry charges on the latter would be deemed inappropriate.
[[/folder]]

[[folder:God of Wisdom]]

Alternately (and more precisely) called "the God of External Knowledge." A god who holds
enemy's flanks and passes out knowledge and a vanguard with a HumanShield wall to provide cover for his spellcasters, by all measures he was poised to steamroll the outlying farmland. It's merely his misfortune that his march brought him immediately up against Goblin Slayer, a man with near-psychic understanding of all earthly things goblin thinking and whose existence is integral fighting, and Guild Girl, a girl that understands the true danger of goblins and has access to the plot funds to bribe veteran adventurers into finally taking his kind on seriously.
* ProperlyParanoid: When you're a goblin, there's never a situation where you're wrong to run away. [[spoiler:When you're a goblin in Goblin Slayer's sights, there's [[OutGambitted nowhere you can run]] that will save your hide]].
* SlasherSmile: Grins maniacally at the sight
of humans falling before him.
* SmugSnake: Of the "very nearly qualifies as MagnificentBastard but falls just short" category. As detailed above, he is legitimately a high-level threat physically, intellectually, and resources-wise, but is simply edged-out by Goblin Slayer and friends. Also helping his case is that his DirtyCoward nature mitigates his arrogance and lets him recognize [[KnowWhenToFoldThem when it's best to just give up,]] but its still not enough to prevent him from assuming he holds the upper-hand when entering a fight or gloating if it looks like fortune has turned in his favor.
* TheStrategist: According to Goblin Slayer, a lord has to forgo achieving magic potential like a shaman or building the extreme bulk of a hob in order to develop the analytical, problem-solving mindset needed to discipline a horde to the extent they do. Again, it says a lot about Goblins that instilling halfway-decent long-term planning and large-scale organizational skills takes as much dedication and resources as extreme body-building or learning how to cast spells.
* WoundedGazelleGambit:
** Killed an adventurer while still just a toddler-equivalent by playing up his defenselessness and fear until she turned her back for him to jump.
** Tried doing it once more to [[spoiler:Priestess]] the moment he realized his arrestor wouldn't be intimidated into releasing him. He plays his pitiful groveling for all its worth. This time around, it ends in abject failure.
* YouNoTakeCandle: {{Downplayed}} to the point of being {{Averted}} - him using the CommonTongue when pleading for Priestess to release him comes out mostly in complete, grammatically correct sentences, and the parts where he swallows his words or has stilted diction can be ascribed to him being [[JustForPun pressed for breath]] and trying to play up how pathetic he was.

!Goblin [[spoiler:Paladin]]
[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/goblinpaladin.jpg[[/labelnote]] to see this character]]

An utterly new breed of goblin encountered and fought by Goblin Slayer's party in
Volume 5.5. Even smarter than a lord, as well equipped and martially skilled as a veteran adventurer - the new pinnacle of goblinkind and heralded as the "hero" of the goblin race.



* InstantExpert: If a person prays to know or do something, and this god cares enough to listen that day, he will immediately directly implant insight on how exactly to accomplish their goal. This has become a major problem ever since he started doing this for more than just the occasional OmnicidalManiac he catches musing about how to destroy the world.
* ItAmusedMe: Why he just hands knowledge and instructions to any and every petitioner he happens to notice; he's interested in seeing what they do with the knowledge he gives them or if they can actually accomplish the requirements of their goals just through foreknowledge.
* ShadowArchetype: To the proper God of Knowledge; That god encourages the pursuit and discovery of new knowledge, preaches the constructive application of it, and is unequivocally good. This god just '''gives''' people new skills and know-how through magic NeuralImplanting, doesn't care either way what is done with his gifts so long as it leads to entertaining results, and is very morally-gray at least as a result.
* TrueNeutral: Values the application of knowledge with no regard to morality. He doesn't care who or what worships him or how they do so. He accepts Dark followers and rituals just as readily as Light, and will grant miracles and power to anyone engaged in the pursuit of knowledge, regardless of their motives, methods, or goals.

to:

* InstantExpert: If a person prays to know or do something, ArmorPiercingAttack: His stolen silvered sword can easily cut through Goblin Slayer's shield and this god cares armor. [[spoiler:Goblin Slayer is able and willing enough to listen allow such an attack to punch through so he can catch hold of it, stealing back the sword as the original owner requested]].
* BishounenLine: {{Downplayed}}; [[spoiler:the paladin still has the face of a setting-typical [[{{Gonk}} goblin]], but he is of completely human stature and body type, as opposed to the hunched or animalistic stances of his lesser kin, and his way of carrying himself is likewise almost noble]].
* TheBlacksmith: [[spoiler: At least intended to become one; his ultimate goal was for him and his horde to learn how to craft iron weapons and armor for themselves]].
* BrightIsNotGood: His armor is boldly painted and his silvered sword cuts a white line through the air, and he is probably the most dangerous goblin to ever exist.
* TheChosenOne: [[spoiler:Basically this of the goblin race; certainly, few if any of the others of his kind have ever received divine favor, and the cult most of his followers were a part of got it in their heads to coronate him as the great leader of their race]].
* ChurchGoingVillain: [[spoiler:In a novel twist, here is religious fantasy villain who worships one of his setting's ''non-evil'' deities]].
* {{Counterspell}}: Can whip this out on the fly to disable a Snare
that day, he will immediately Dwarf Shaman had set directly implant insight on how exactly in front of his charging army.
* DarkMessiah: [[spoiler:Was
to accomplish their goal. This has become be crowned this to goblinkind after completing his metamorphosis into this new class of higher goblin. Sadly for the goblins, Goblin Slayer showed up that very day to crash the ceremony and put him down before he could live up to expectations]].
* EvilGenius: [[spoiler:Goblin Slayer credits him with a [[EmpoweredBadassNormal divinely boosted learning capacity]]. He's learned combat techniques from observing adventurers well enough to give Goblin Slayer a run for his money, can indeed devise counters to his fighting style from seeing his moves just once each, and instills enough discipline in his ranks to get them to actively build things and perform sophisticated religious rituals]].
* LightIsNotGood: [[spoiler:Beyond his white armor, the goblin paladin is explicitly a "Holy Knight" and in
a major problem ever since twist, he started doing this for more than just is not a blackguard of some generic GodOfEvil, despite his affiliation with an evil cult. He is instead the occasional OmnicidalManiac he catches musing about how to destroy devotee of the world.
* ItAmusedMe: Why he just hands knowledge
god of wisdom and instructions knowledge]].
* LuckilyMyShieldWillProtectMe: Makes enough use of his shield
to any actually survive trading blows with Goblin Slayer twice.
* MagicKnight: [[spoiler:Comes with being a Paladin of the God of Wisdom. A skilled spellcaster specializing in healing
and every petitioner he happens to notice; reinforcement magic who is also a skilled warrior, he's interested in seeing what they do one of Goblin Slayer's most dangerous foes to date]].
* MonsterKnight: [[spoiler:The illustration depicting his fight
with Goblin Slayer shows him in brightly painted plate armor and wielding a kite shield alongside his stolen silvered sword]].
* NoCureForEvil: {{Averted}}; [[spoiler:the biggest red flag to Goblin Slayer that something unprecedented is behind
the knowledge Snow Mountain horde is when he gives them or if they can actually accomplish the requirements of their goals just through foreknowledge.
* ShadowArchetype: To the proper God of Knowledge; That god encourages the pursuit and discovery of new knowledge, preaches the constructive application of it, and is unequivocally good. This god just '''gives''' people new skills and know-how through magic NeuralImplanting, doesn't care either way what is done
sees a goblin he had shot with a poisoned arrow back on the battlefield with a magically-healed scar]].
* {{Paladin}}: [[spoiler:[[ExactlyWhatItSaysOnTheTin Epithets don't lie]] -
his gifts so long as it leads to entertaining results, power and intellect are bolstered by his making a pact of devotion to the divine]].
* ReligionOfEvil: [[spoiler:In an odd twist, he has teamed up with one (specifically the "cult of the Green Crescent Moon" that worships his kind's home) but
is very morally-gray at least as himself inducted in a result.different, not-necessarily-evil faith]].
* UnstoppableRage: Uses the spell "Lunacy" to drive his subjects into a fearless berserker frenzy to run down Goblin Slayer's party.

* TrueNeutral: Values the application VillainousValour: [[spoiler:All traces of knowledge with no regard to morality. goblin cowardliness have long since been burned out of him. He doesn't care hesitate for an instant to leap through fire and collapsing walkways to pounce on his foes. He can even instill this in his lowly subjects, who or what worships him or how they do so. He accepts Dark followers display an unheard of level of camaraderie and rituals just as readily as Light, and will grant miracles and power to anyone engaged competence for a goblin horde, with one even [[TakingTheBullet jumping in front of an arrow]] for him. I repeat; ''a goblin willingly laid down its life for him'']].
* WalkingSpoiler: Its entire existence is a major reveal for
the pursuit plot of knowledge, regardless of their motives, methods, or goals.the fifth volume.




[[folder:Gods of Chaos]]

The Chaos Gods are a cabal of evil deities and extra-planar beings who seek to destroy the entire world.

to:

\n[[folder:Gods of Chaos]]\n\nThe Chaos Gods are a cabal of evil deities [[folder:Ogre]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/ogre.png]]

A minor antagonist occupying an ancient man-made fortress, he made his name in infamy for possessing both incredible strength
and extra-planar beings who seek to destroy magical prowess. He was granted an army of goblins by one of the entire world. Demon Generals, which naturally draws the attention of Goblin Slayer and his team.



* ArrowCatch: Hecatoncheir was famous for snatching any and every arrow that was ever fired at him out of the air during the battles of the Age of Gods. His magic artifacts let his followers summon one of his hands to do this for them automatically.
* OurGiantsAreBigger: Hecatoncheir is part of their number, now a singular full-on god rather than a family of giants.
* GodOfEvil: All of them to some extent.
* GreaterScopeVillain: Empower monsters and can even create more from the ether, are always urging adventurers to give in to temptation, and at times can create powerful magic artifacts and bestow them on mortal followers to get them to accomplish some great, fiendish plan.
* MultiArmedAndDangerous: Hecatoncheir keeps his hundred hands from myth, though no mention is made of his having fifty heads.
* NonIndicativeName: Not them but their followers; mortal monsters and cultists dedicated to the Chaos Gods are collectively refered to as "the Unpraying Ones", which is rather nonsensical, given that plenty of them [[ReligionOfEvil do just that]]. They're really only called that so that the narration [[LeaningOnTheFourthWall can call them NPCs without the P standing for "Player"]].
* PhysicalGod: Notably Hecatoncheir seeks to have his followers summon him back to the material plane so he can become this again.
* WorfHadTheFlu: In Volume 3 Sword Maiden teams up with Chosen Heroine's party to fight Hecatoncheir on the astral plane because his presence there was causing a magic storm in the material world. Even for a group of demon-slaying legendary heroes, their battle is short and unceremonious, which Chosen Heroine attributes to him putting all his focus into attempting to breach the dimensional barrier between the planes instead of properly fighting back.

to:

* AccidentalMisnaming: Not so much as "misnaming" as it is "forgetting"; Goblin Slayer never bothers to remember the ogre's name. The ogre takes offense with that.
* ArrowCatch: Hecatoncheir was famous for snatching any and every arrow that was ever fired at him Grabs one of Elf's arrows out of the air during when the battles party tries to rush him. Does it again when she tries to interrupt his spell-casting, though he's distracted enough that all he can do is let them pierce his free hand, [[HealingFactor to little real effect]].
* CarryABigStick: As expected of Oni, he wields an iron club (specifically an Aribo, for those curious).
* CruelAndUnusualDeath: Yeah, he may be an evil sadist at heart, but [[spoiler:getting bisected and repeatedly stabbed to finish the job]] is a nasty way to die.
* EyeScream: Elf shoots his eye out. [[HealingFactor He almost instantly grows it back when he pulls it out]].
* GeniusBruiser: Despite his massive, muscular appearance, he's no slouch in the mental departments either, as he's able to command a nest of goblins and possess mighty magical powers in addition to that.
* HalfTheManHeUsedToBe: [[spoiler:A Gate Scroll is a surprisingly devastating weapon with the right mindset and tons of sea water]].
* HealingFactor: It's bad enough that most attacks can't even draw much blood, but he also sports a powerful regenerative ability that can restore a destroyed eyeball within seconds. [[spoiler:It's a shame for him that he can't regenerate his entire body from the torso down]].
* HeroKiller: Has personally killed at least a few high-profile Silver-ranked adventurers in his past. His infamy and strength is what leads a Demon General to ordain him a captain
of the Age armies of Gods. His magic artifacts let chaos with a goblin army at his followers summon one command.
* HumiliationConga: The ogre is put under this in the end. After proving himself to be capable of taking on the entire party single-handedly, [[spoiler:Goblin Slayer simply one-shots him with an improvised water jet cutter. He is outraged that Goblin Slayer would reserve that kind of power just to massacre goblins, basically equating him to the mere mooks. In his final moments, he could only cry fearfully and curse Goblin Slayer for considering him beneath notice, as the latter stabs him repeatedly with a simple sword to finish him off]]. And just to add the final insult to injury, [[spoiler: Goblin Slayer hardly recalls ogre's existence afterwards, much less his name. Only a couple days later, he had to be reminded by Priestess that they ever encountered one]].
* IHaveYouNowMyPretty: Priestess stopping his Fireball brought as much
of his hands attention to do her as it did contempt. He takes sadistic pleasure in taunting her comrades on how, after he kills them, he will take her as [[ImAHumanitarian food]], [[MarsNeedsWomen a goblin bearer]], or [[SexSlave his personal toy]].
* KillItWithWater: [[spoiler:How Goblin Slayer ultimately puts
this for them automatically.
monster down. No, not by drowning him. By ''bisecting him'']].
* OurGiantsAreBigger: Hecatoncheir LargeAndInCharge: Is easily twice the height of Lizard Priest if not more, who's no slouch when it comes to size himself. Then there is part the case of their number, now a singular full-on god his army, but Goblin Slayer had already taken care of that problem.
* {{Oni}}: Is certainly this,
rather than [[OurOgresAreHungrier its other naming counterpart]]. The loincloth, characteristic iron club, and ability to cast magic gives it away.
* PlayingWithFire: It mainly uses
a family Fireball spell in its fight with the party. In the ogre's case, however, his fireball is akin to throwing ''a miniature sun''.
* RunningGag: He becomes one. At some point in a novel, Goblin Slayer will wonder what an ogre is, [[ButForMeItWasTuesday never mind the fact that he killed one]].
* StarterVillain: The very first challenge the party faces together and the first significant non-goblin threat Goblin Slayer has faced since he became a veteran if not ever, the quest that ends with his demise marks the beginning
of giants.
Goblin Slayer's road to becoming a "true" adventurer.
* GodOfEvil: All SuperToughness: Part of the reason why he is such a challenge is because blades can't penetrate his skin. Even soft tissue like his eyes, which would be obvious weak points, is rendered fruitless due to his natural regeneration. [[spoiler:Of course, as Goblin Slayer proves, there is a limit to his durability]].
* TalkingIsAFreeAction: {{Defied}}, then DoubleSubverted - he charges at the group with his club while Dwarf was chanting to cast an elemental spell, quipping at him if he really thought he'd let them just cast with impunity. Elf then [[EyeScream shoots him in the eye]], and Dwarf can just pick up where he left off in his chant while he's distracted to no ill effect.
* ThereIsNoKillLikeOverkill: He entertains this notion twice with his massive Fireball, intending to char the whole team into cinders in one fell swoop. The first time was stopped by Priestess casting Protection twice. [[spoiler: The second has Goblin Slayer return the favor in kind]].
* WakeUpCallBoss: He is introduced with a brief history detailing how he killed countless adventurers, many
of them to some extent.
* GreaterScopeVillain: Empower monsters
Silver-ranked, and can even create more from the ether, are always urging adventurers to give in to temptation, and at times can create powerful magic artifacts and bestow them on mortal followers to get them to accomplish some great, fiendish plan.
* MultiArmedAndDangerous: Hecatoncheir keeps his hundred hands from myth, though no mention is made of his having fifty heads.
* NonIndicativeName: Not them but their followers; mortal monsters and cultists dedicated to the Chaos Gods are collectively refered to as "the Unpraying Ones", which is rather nonsensical, given that plenty of them [[ReligionOfEvil do just that]]. They're really only called that so that the narration [[LeaningOnTheFourthWall can call them NPCs without the P standing for "Player"]].
* PhysicalGod: Notably Hecatoncheir seeks to have his followers summon him back to the material plane so he can become this again.
* WorfHadTheFlu: In Volume 3 Sword Maiden teams up with Chosen Heroine's party to fight Hecatoncheir on the astral plane because his presence there was causing a magic storm
it shows: No one in the material world. Even for a group of demon-slaying legendary heroes, their battle is short party could inflict anything more than ScratchDamage on him, and unceremonious, which Chosen Heroine attributes he comes dangerously close to him putting killing them all his focus into attempting multiple times. Goblin Slayer is forced to breach the dimensional barrier between the planes instead of properly fighting back.change tactics after a single swing seriously injures him.



[[header: Antagonists]]

[[folder:Goblins]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayergoblins.png]]

The very monsters that the Goblin Slayer is killing in his crusade. They're known for attacking various villages in the story.

to:

[[header: Antagonists]]

[[folder:Goblins]]
[[folder:Dark Elf]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayergoblins.png]]

The very monsters that
org/pmwiki/pub/images/goblinslayerdarkelf.jpg]]

A summoner and remnant of Evil Sect,
the nebulous cult operating beneath Water Town until a Platinum-ranked hero took it down. He attacked Goblin Slayer is killing in his crusade. They're known for attacking various villages in Slayer's town on the story.night of the Harvest Festival in a bid to summon Hecantocheir, the hundred-handed giant.



! General Tropes associated with Goblins

* AdaptiveAbility: {{Downplayed}}, but goblins are [[BrilliantButLazy amazingly quick to absorb new skills for how dimwitted and oafish their reputation is]]. The main reason Goblin Slayer is so adamant of leaving no survivors is because he is sure that one goblin just seeing his traps and techniques and living would then be able to reverse engineer his strategies and pass those new skills on to the rest of its race in time. [[spoiler:This can work against them sometimes, such as in volume 5 when the Snow Mountain goblins copy Goblin Slayer's loosened arrowheads trick and assume they must better all-round than what they were doing before if an adventurer is doing it, only to be rendered less effective than usual when using them on different targets]].
* AlienFairFolk: [[spoiler:Goblin Slayer's sister would tell him that goblins came from one of the sky's moons, specifically the green one. A peek into a portal mirror reveals goblins working a machine made entirely out of human bones under a pitch-black sky, surrounded by endlessly-stretching fields of green sand]]...
* AlwaysChaoticEvil: Make no mistake, these guys are some of the vilest depictions of your standard fantasy goblin in modern fiction. To put it ''mildly'', their entire existence rests on making people's lives as horribly miserable as can be.
* BaldOfEvil: For whatever reason, few if any goblins seem to have a full head of hair.
* CannonFodder: To adventurers, to other monsters, and even to each other. As long as an objective is eventually completed, the death toll matters little to goblins.
* ChildByRape: Every single goblin by default is one. ''And there's no end to them.''
* ChildrenAreInnocent: [[spoiler:Not at all. They know from an early age that acting helpless can easily gain an adventurer's mercy]].
* ColdBloodedTorture: When they aren't raping their kidnapped victims, they are committing this. There is no rhyme or reason for it, and they don't care if they prematurely kill the victim in the middle of their fun. After all, they can always just capture more.
* CycleOfRevenge: It never explicitly stated what started and who's responsible for the escalating series of attacks that eventually resulted in the goblins' trademark hatred and fervent pursuit of the destruction of human civilization, but they clearly see themselves as part of such a cycle against all other races. As Goblin Slayer notes, [[GuiltFreeExterminationWar it will only end when one side is completely eradicated]].
%%* DeathOfAChild: There's a reason that goblin children do need to be killed.
* DirtyCoward: No matter how strong they become, a goblin will remain a coward at heart. From lowly child to reigning Lord, the probability of fleeing at danger and abandoning fellow goblins to their fates remains roughly the same. Unfortunately, it is because of this that they are an everlasting threat.
* DominantSpeciesGenes: When they rape a woman, the child is always a goblin.
* DressedToPlunder: Quite a few of the boat-riding goblins underneath Water Town dress like pirates, [[RapePillageAndBurn appropriately enough]].
* EliteMook: Goblin champions, who are big and powerful enough to casually tear off an adventurer's head, and whom Silver-ranked adventurers (who otherwise see goblins as just newbie targets) regard as worthwhile challenges.
* EvilIsSterile: While they are fast learners, Goblins have no culture or ability to invent anything of their own. They'd rather just steal whatever they desire, and anything more advanced than their trademark debauchery is done through mimicry.
* ExplosiveBreeder: A thoroughly horrifying twist on the "breed like rabbits" analogy, as all goblins are [[ChildByRape forcibly bred from other species]]. Considering how '''many''' of these new (literal) bastards pop out of the ground all the time, [[RapeIsASpecialKindOfEvil do the math]]. In Volume 1, Goblin Slayer discovers four goblin children in a den and remarks that they would have numbered ''fifty'' before long.
* {{Expy}}: Rather than generic fantasy-based green-skins in the original web novel, the goblins were these to [[Manga/TerraforMARS the Terraformars]] - creatures fueled by ThePowerOfHate with specific [[EvolutionPowerUp evolutionary traits]] and [[AlienFairFolk non-terrestrial origins]].
%%** Intentionally or not, their concept is very similar to that of [[https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf "Tucker's Kobolds"]], now infamous in the ''TabletopGame/DungeonsAndDragons'' community, in the premise that a race known for being pathetic CannonFodder and usually dismissed by players, if given sufficient numbers, some nasty traps and a setting that puts the opposing party at a disadvantage, can and '''will''' wipe the floor with a group of adventurers many times their level.
* TheFarmerAndTheViper: The only thing that an adventurer is going to get out of sparing a Goblin straggler after clearing a nest is a Wanderer with a fresh batch of knowledge of adventurer fighting techniques, experience in exploiting human magnanimity, and [[ItsPersonal redoubled hatred of the Praying Races]]. This applies ''especially'' to [[EnfantTerrible Goblin whelps]].
* GoalOrientedEvolution: Some of Goblin Slayer's comments suggest that the specialized tier older Goblins develop into is determined through choice of the Goblin itself.
* GrassIsGreener: All goblins harbor a deep and all-consuming font of envy and resentment in what passes for their souls, exacerbated by the perpetual squalor of their lives and homes and their refusal to actively change any of it. They steal whatever they can, let it get destroyed from lack of maintenance, and do nothing but curse others for having nicer things. A good illustration of this comes from the goblin viewpoint chapter in Volume 4, where a goblin who took a spear from a captured adventurer decides he wants the belt his brother took instead, only to become outraged and possessive when he realizes his brother wants the spear as well.
* HatesEveryoneEqually: Every individual goblin views all non-goblins as wretched animals that exist to be subjugated and preyed upon until death, and all other goblins besides itself as dopey, fair-weather cronies to exploit and dispose of for its own gain.
* HateSink: ''And how!'' You'd be ''very'' hard-pressed to find any instances where you can sympathize with such creatures. Even then, they will rapidly and cheerfully yank that moment away with a fresh example of their vile cruelty.
* HellishPupils: Usually they are portrayed with BlankWhiteEyes, but the occasional GrossUpCloseUp in later chapters reveals bulging, goat/octopus-like eyeballs with a ''cluster'' of small, uneven pupils around the center one, with branches of them stretching to each corner of the eyes.
* TheHorde: The most common and savage of the "Unpraying," the monstrous races and servants of the Demon Lords and Evil Gods, goblins are obsessively hostile and completely incapable of being reasoned with. Guild Girl ruefully notes that even evil Lizardmen tribes and other traditionally villainous humanoid races are still open to the possibility of negotiations, and have at least [[ProudWarriorRaceGuy moderately constructive cultures]], Goblins are just ravaging marauders with no inclination of rising above their basest impulses.
* {{Hypocrite}}: Let's just say that no one calls out Goblins for being barbaric, wasteful, stupid, and arrogant more than other Goblins, or with less self-awareness.
* ImAHumanitarian: Goblins will eat anything they can find, but they especially like the taste of human flesh.
* InnateNightVision: They can see in the dark just fine and use it to their advantage. Unfortunately for them, this leaves them vulnerable to sudden bright lights (such as Priestess's Holy Light spell), which Goblin Slayer takes advantage of on numerous occasions
* ItCanThink: Goblins are dumb and weak, but they are also resourceful enough to know how to set traps, as well as to make use of wolves as sentry dogs.
** What is most concerning about goblins is their learning capacity; Goblin Slayer implies many of the tools and skills the creatures use are crude imitations of adventurers'. If that's not enough, hordes under servitude can be taught effectively by their masters, making them even more a hassle than goblins already ought to be.
** For example, they've already at some point figured out that if they see a light in the darkness, then chances are an adventurer was nearby to kill.
* KarmicDeath: With every foul KickTheDog moment they commit, you're going to ''want'' the death of every goblin to be as violent as Goblin Slayer can muster.
* TheKillerBecomesTheKilled: Every Goblin is born thinking they can rule the Frontier and take whatever they want, be it food, women, or somebody's life. Every Goblin massacred by Goblin Slayer is reminded of their proper place in the world - that of bloody smears staining the armor of adventurers.
* LackOfEmpathy: Every single goblin is a self-obsessed and pitiless savage who would watch every other creature on earth die with a smile. This extends to the rest of their race and even their nest-mates; no goblin has any genuine camaraderie with any other one, and the closest they get to mourning their dead is feeling personally affronted that a filthy adventurer would dare rob them of a spare MeatShield and prospective crony.
* MagikarpPower: Goblins are genuinely {{Mooks}} a dime a dozen, with all the intelligence and and individual effectiveness as that implies. Older goblins that have survived the gauntlet of adventurers for years though, they are a much different story. Some become leaders who ensure the survival of their horde, much to the detriment of everything else. Others grow strong enough to give elite adventurers a run for their money. [[spoiler:A rare few, such as Goblin Lords, throw off the characteristic stupidity altogether and develop intelligence on par, if not exceeding that, of a human]].
* MarsNeedsWomen: Regardless of race, any pregnancy sired by goblins will only result in another goblin. [[FridgeHorror Recall]] [[{{Squick}} those children]] [[FanDisservice and the kidnapped girls]] [[NightmareFuel in the introductory arc]]. The trope is even more fitting [[spoiler:given the hints that Goblin Slayer's sister's story that goblins hail from the green moon is actually true]].
* MoralMyopia: Whenever the story switches perspectives to that of the goblins, it is made very clear that they vehemently oppose humans and adventurers for slaughtering them in droves, taking away their children and homes to leave them with nothing. They are justified in their vengeance... [[NeverMyFault so says the wantonly sadistic thieves and rapists who actively prey on the weak without remorse or acknowledgement of consequences]].
* NiceJobBreakingItHero: ...or 'Heroes' as the case may be. The reason there are so many goblins running around in the world is due to the fact that there is so little reward in Goblin-related quests. People who ask to rid their farm of goblins often do not have the money to pay a proper adventurer to do so. Due to so many adventurers rejecting these quests, the goblins are allowed to RapePillageAndBurn with free rein.
** Because nobody save Goblin Slayer is actually doing ''any'' of these quests, the Guild has no choice but to send newbie adventurers en masse to deal with the problem at their nests...some of whom are ill-prepared to deal with the actual threat the goblins themselves pose. Those that survive and succeed are promoted straight-away without any fuss.
** According to Goblin Slayer, the problem is made even worse when people allow fleeing goblin children to live, letting them run away to grow up strong enough to get their vengeance.
** Not helping matters at all are central governing bodies like the Capital, who are too focused on the Demon Lord, politics, and internal affairs to spend any effort protecting the outskirt villages settling the Frontier, where the majority of goblin raids (and other monster attacks) occur. Villagers are forced to rely on adventurers they can't afford, when even a lonely military outpost could have sufficed in repelling the Frontier's threats.
* NiceJobFixingItVillain: But then, their atrocities also led to the birth of their worst nightmare: Goblin Slayer, a relentless crusader hellbent on hunting any and all goblins he can until either they go extinct or he dies.
* NormalFishInATinyPond: In spite of all the havoc they wreak on villages, most goblins really are just CannonFodder in the grand scheme of things. Every other species shown in the story (outside of rats) has individually proven to be far more destructive than even what a whole horde could possibly muster. Which, admittedly, doesn't say great things about the world. Still, at least one can take some small comfort in that most monsters are more likely to "kill" when attacking than to [[FateWorseThanDeath "abduct"]]...
* NotSoHarmlessVillain: Novice adventurers tend to significantly underestimate the threat goblins represent due to how weak they are individually. The Guild also provides less than stellar rewards for resolving goblin related problems, largely due to poor villages being the ones who submit them. This makes goblin hunting unattractive and fuels a misconception that weak monsters result in low prize money.
* OneGenderRace: Female goblins don't exist. ''Every single last'' goblin is born a male; hence their constant need to hunt for the females of ''other'' races just to... [[NightmareFuel multiply]].
* OOCIsSeriousBusiness: Goblin Slayer always makes a mental note whenever he sees or hears of a goblin behaving outside of the norm. The little beasties are creatures of habit and typically driven by their base desires first and foremost, so ''something'' must be powerful and fearsome enough to force a change of self-conduct. A vivisected corpse found in an alleyway? Captured victims not being raped already after a certain amount of time? [[ArsonMurderAndJaywalking Knowledge on how to make and row boats?]] All of these make for important details.
* OurGoblinsAreDifferent: Weirdly enough for a work all about goblins, subverted. Their behaviors and antics in ''Goblin Slayer'' aren't too far away from what you'd find in flavor text of many fantasy RPG's. Rather, it's how said antics are examined through the eyes of other characters that makes them fearsome instead of amusing. They are also very much in the Tolkien-ish mold, being an unrepentantly evil, feral, and cave-dwelling.
** That being said, as the series goes on and lore on them gets more detailed, they start to differentiate themselves by combining a number of more niche or obscure facets from other works together into one background; being a OneGenderRace who must [[MarsNeedsWomen reproduce with females of other species]] is a distinct departure from most mainstream depictions (though still a relatively common monster trait in [[Manga/{{Berserk}} certain]] hardcore {{Seinen}} works and particularly edgy {{Hentai}}), them being capable of EvolutionPowerUp is fairly unique outside of some video games, and [[spoiler:the fact that they are probably literal alien invaders to the setting is novel outside of the WarhammerFantasy setting]].
* RapePillageAndBurn: Their main MO. In addition to raiding lonely villagers, they're also known to rape women... even worse of a matter if you're an [[{{Elfeminate}} elf woman]].
* {{Sadist}}: An entire race of them, or else goblins wouldn't have been treated with nearly as much fear by their victims.
* SinisterSchnoz: Long and hooked as a vulture's beak, to a one.
* SmugSnake: Goblin Slayer mentions this will lead to their downfall; goblins think they're so superior to everything else that they can't fathom that other beings can copy their tactics and use it against them. So goblins fall for tricks and traps every time.
* SoleSurvivor: Nearly all "higher-tier" goblin types (except for Riders) start off as Wanderers; runaway, last living members of their original nests who travel across the land leading hand-to-mouth existences that either end with them starving to death out on their own... [[MagikarpPower or achieving evolution and then status in a new horde]].
* StarfishLanguage: In the manga, whenever goblins actually talk, their speech is rendered as large runic symbols scattered across their speech bubbles that often extend out of their boundaries.
* [[HisOwnWorstEnemy Their Own Worst Enemy]]: As stated above, the whole reason the goblins are so ruthless and sadistic is due to vengence against other races for the destruction of their homes and slaughter of their race. They feel justified in what they do, but they conveniently ignore the fact they go out of their way to kill anyone that isn't a goblin and happily kidnap and rape any woman they manage to grab on to. If anything, the goblins have only themselves to blame for the onslaught of their people.
* WouldHurtAChild: This alone would be bad enough, but they ''specifically'' seek out young girls to kidnap for their complete defenselessness.
* ZergRush: Goblins alone are weak, and dumb as a brick; but most low-level adventurers underestimate them due to the low reward of the quest. Thus, they can find themselves subject to this when they're ill-prepared.
** Even when adventurers aren't ill-prepared, they often succumb to this tactic because, no matter how easily they die, when it's one against a hundred, the odds are against the adventurers. It's mentioned that part of the reason adventurers who are high-leveled don't go after them is because it's high-risk and low reward, and Goblin-related deaths are downright nasty.

!Hobgoblins
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerhob.png]]

Goblins that have grown larger and put on more muscle. They act as bodyguards for nests.

to:

! General Tropes associated with Goblins

* AdaptiveAbility: {{Downplayed}}, but goblins are [[BrilliantButLazy amazingly quick to absorb new skills for how dimwitted and oafish their reputation is]]. The main reason Goblin Slayer is so adamant of leaving no survivors is because he is sure that one goblin just seeing his traps and techniques and living would then be able to reverse engineer his strategies and pass those new skills on to the rest of its race in time. [[spoiler:This can work against them sometimes, such as in volume 5 when the Snow Mountain goblins copy Goblin Slayer's loosened arrowheads trick and assume they must better all-round than what they were doing before if an adventurer is doing it, only to be rendered less effective than usual when using them on different targets]].
* AlienFairFolk: [[spoiler:Goblin Slayer's sister would tell him that goblins came from one of the sky's moons, specifically the green one. A peek into a portal mirror reveals goblins working a machine made entirely out of human bones under a pitch-black sky, surrounded by endlessly-stretching fields of green sand]]...
* AlwaysChaoticEvil: Make no mistake, these guys are some of the vilest depictions of your standard fantasy goblin in modern fiction. To put it ''mildly'', their entire existence rests on making people's lives as horribly miserable as can be.
* BaldOfEvil: For whatever reason, few if any goblins seem to have a full head of hair.
* CannonFodder: To adventurers, to other monsters, and even to each other. As long as an objective is eventually completed, the death toll matters little to goblins.
* ChildByRape: Every single goblin by default is one. ''And there's no end to them.''
* ChildrenAreInnocent: [[spoiler:Not at all. They know from an early age that acting helpless can easily gain an adventurer's mercy]].
* ColdBloodedTorture: When they aren't raping their kidnapped victims, they are committing this.
[[MySpeciesDothProtestTooMuch There is no rhyme or reason for it, and they don't care if they prematurely kill are the victim rare occasions of course]], but dark elves are generally agents of chaos who find joy in the middle of their fun. After all, they can always just capture more.
* CycleOfRevenge: It never explicitly stated what started and who's responsible for the escalating series of attacks that eventually resulted in the goblins' trademark hatred and fervent pursuit of the
destruction and turmoil, and this one is no different.
* AnArmAndALeg: [[spoiler: A well-placed throw
of human civilization, but they clearly see themselves as a mambele slices off the arm carrying his magic artifact, disabling his arrow deflection]].
* AnnoyingArrows: Due to Hecantocheir's protection, he deflects piercing projectiles with ease. [[spoiler:Once deprived of that protection though, he gets an arrow straight through his throat]].
* DisintegratorRay: His strongest spell not
part of a greater ritual.
* EvilIsHammy: This dude just simply won't shut up. An interlude title in the light novel even lampshades it: "Of The Mastermind, Quite Full Of Himself Behind The Scenes".
* {{Foreshadowing}}:
** The goblins Goblin Slayer had been exterminating lately were nested in odd locations
such as faraway mines instead of dens, and take too long to touch their captives before they could be rescued. Additionally, the usual torrent of goblin-slaying quests flooding the bulletin boards have trickled to a cycle against all other races. complete stop. As Goblin Slayer notes, [[GuiltFreeExterminationWar it will only end when one side there is completely eradicated]].
%%* DeathOfAChild: There's a reason
almost always an outside factor that goblin children do need to be killed.
* DirtyCoward: No matter how strong they become, a goblin will remain a coward at heart. From lowly child to reigning Lord, the probability of fleeing at danger and abandoning fellow
could have goblins to their fates remains roughly behaving so erratically and reserved.
** He was one of two cloaked figures seen lurking around town while everyone was preparing
the same. Unfortunately, it is because of this that they are an everlasting threat.
* DominantSpeciesGenes: When they rape a woman, the child is always a goblin.
* DressedToPlunder: Quite a few of the boat-riding goblins underneath Water Town dress like pirates, [[RapePillageAndBurn appropriately enough]].
* EliteMook: Goblin champions, who are big and powerful enough to casually tear off an adventurer's head, and whom Silver-ranked adventurers (who otherwise see goblins as just newbie targets) regard as worthwhile challenges.
* EvilIsSterile: While they are fast learners, Goblins have no culture or ability to invent anything of their own. They'd rather just steal whatever they desire, and anything more advanced than their trademark debauchery is done through mimicry.
* ExplosiveBreeder: A thoroughly horrifying twist on the "breed like rabbits" analogy, as all goblins are [[ChildByRape forcibly bred from other species]]. Considering how '''many''' of these new (literal) bastards pop out of the ground all the time, [[RapeIsASpecialKindOfEvil do the math]]. In Volume 1,
Harvest Festival. His presence had been noted by both Goblin Slayer discovers four goblin children in a den and remarks that they would have numbered ''fifty'' before long.
* {{Expy}}: Rather than generic fantasy-based green-skins in the original web novel, the goblins were these to [[Manga/TerraforMARS the Terraformars]] - creatures fueled by ThePowerOfHate with specific [[EvolutionPowerUp evolutionary traits]] and [[AlienFairFolk non-terrestrial origins]].
%%** Intentionally or not, their concept is very similar to that of [[https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf "Tucker's Kobolds"]], now infamous in the ''TabletopGame/DungeonsAndDragons'' community, in the premise that a race known for being pathetic CannonFodder and usually dismissed by players, if given sufficient numbers, some nasty traps and a setting that puts the opposing party at a disadvantage, can and '''will''' wipe the floor with a group of adventurers many times their level.
* TheFarmerAndTheViper: The only thing that an adventurer is going to get out of sparing a Goblin straggler after clearing a nest is a Wanderer with a fresh batch of knowledge of adventurer fighting techniques, experience in exploiting human magnanimity, and [[ItsPersonal redoubled hatred of the Praying Races]]. This applies ''especially'' to [[EnfantTerrible Goblin whelps]].
* GoalOrientedEvolution: Some of Goblin Slayer's comments suggest that the specialized tier older Goblins develop into is determined through choice of the Goblin itself.
* GrassIsGreener: All goblins harbor a deep and all-consuming font of envy and resentment in what passes for their souls, exacerbated by the perpetual squalor of their lives and homes and their refusal to actively change any of it. They steal whatever they can, let it get destroyed from lack of maintenance, and do nothing but curse others for having nicer things. A good illustration of this comes from the goblin viewpoint chapter in Volume 4, where a goblin who took a spear from a captured adventurer decides he wants the belt his brother took instead, only to become outraged and possessive when he realizes his brother wants the spear as well.
* HatesEveryoneEqually: Every individual goblin views all non-goblins as wretched animals that exist to be subjugated and preyed upon until death, and all other goblins besides itself as dopey, fair-weather cronies to exploit and dispose of for its own gain.
* HateSink: ''And how!'' You'd be ''very'' hard-pressed to find any instances where you can sympathize with such creatures. Even then, they will rapidly and cheerfully yank that moment away with a fresh example of their vile cruelty.
* HellishPupils: Usually they are portrayed with BlankWhiteEyes, but the occasional GrossUpCloseUp in later chapters reveals bulging, goat/octopus-like eyeballs with a ''cluster'' of small, uneven pupils around the center one, with branches of them stretching to each corner of the eyes.
* TheHorde: The most common and savage of the "Unpraying," the monstrous races and servants of the Demon Lords and Evil Gods, goblins are obsessively hostile and completely incapable of being reasoned with. Guild Girl ruefully notes that even evil Lizardmen tribes and other traditionally villainous humanoid races are still open to the possibility of negotiations, and have at least [[ProudWarriorRaceGuy moderately constructive cultures]], Goblins are just ravaging marauders with no inclination of rising above their basest impulses.
* {{Hypocrite}}: Let's just say that no one calls out Goblins for being barbaric, wasteful, stupid, and arrogant more than other Goblins, or with less self-awareness.
* ImAHumanitarian: Goblins will eat anything they can find,
High Elf Archer, but they especially like the taste of human flesh.
* InnateNightVision: They can see in the dark just fine and use it to
went on with their advantage. Unfortunately for them, this leaves them vulnerable to sudden bright lights (such as Priestess's Holy Light spell), which Goblin Slayer takes advantage business instead of on numerous occasions
investigating closer.
* ItCanThink: Goblins are dumb and weak, but they are also resourceful enough to know how to set traps, as well as to make use of wolves as sentry dogs.
** What is most concerning about goblins is their learning capacity; Goblin Slayer implies many of
HoistByHisOwnPetard: [[spoiler:He was the tools and skills one who supplied the creatures use are crude imitations of adventurers'. If that's not enough, hordes under servitude can be taught effectively by their masters, making them even more a hassle than goblins already ought to be.
** For example, they've already at some point figured out that if they see a light in the darkness, then chances are an adventurer was nearby to kill.
* KarmicDeath: With every foul KickTheDog moment they commit, you're going to ''want'' the death of every goblin to be as violent as Goblin Slayer can muster.
* TheKillerBecomesTheKilled: Every Goblin is born thinking they can rule the Frontier and take whatever they want, be it food, women, or somebody's life. Every Goblin massacred by Goblin Slayer is reminded of their proper place in the world - that of bloody smears staining the armor of adventurers.
* LackOfEmpathy: Every single goblin is a self-obsessed and pitiless savage who would watch every other creature on earth die with a smile. This extends to the rest of their race and even their nest-mates; no goblin has any genuine camaraderie with any other one, and the closest they get to mourning their dead is feeling personally affronted that a filthy adventurer would dare rob them of a spare MeatShield and prospective crony.
* MagikarpPower: Goblins are genuinely {{Mooks}} a dime a dozen, with all the intelligence and and individual effectiveness as that implies. Older goblins that have survived the gauntlet of adventurers for years though, they are a much different story. Some become leaders who ensure the survival of their horde, much to the detriment of everything else. Others grow strong enough to give elite adventurers a run for their money. [[spoiler:A rare few, such as Goblin Lords, throw off the characteristic stupidity altogether and develop intelligence on par, if not exceeding that, of a human]].
* MarsNeedsWomen: Regardless of race, any pregnancy sired by goblins will only result in another goblin. [[FridgeHorror Recall]] [[{{Squick}} those children]] [[FanDisservice and the kidnapped girls]] [[NightmareFuel in the introductory arc]]. The trope is even more fitting [[spoiler:given the hints that Goblin Slayer's sister's story that goblins hail from the green moon is actually true]].
* MoralMyopia: Whenever the story switches perspectives to that of the goblins, it is made very clear that they vehemently oppose humans and adventurers for slaughtering them in droves, taking away their children and homes to leave them with nothing. They are justified in their vengeance... [[NeverMyFault so says the wantonly sadistic thieves and rapists who actively prey on the weak without remorse or acknowledgement of consequences]].
* NiceJobBreakingItHero: ...or 'Heroes' as the case may be. The reason there are so many goblins running around in the world is due to the fact that there is so little reward in Goblin-related quests. People who ask to rid their farm of goblins often do not have the money to pay a proper adventurer to do so. Due to so many adventurers rejecting these quests, the goblins are allowed to RapePillageAndBurn with free rein.
** Because nobody save Goblin Slayer is actually doing ''any'' of these quests, the Guild has no choice but to send newbie adventurers en masse to deal
rhea traitor with the problem at their nests...some goblins' stock of whom are ill-prepared to deal with the actual threat the goblins themselves pose. Those that survive and succeed are promoted straight-away without any fuss.
** According to
poisoned blades. Goblin Slayer, having already taken care of the rhea and filched a poisoned knife for himself, cuts the Dark Elf to seal his fate]].
* TheManBehindTheMan:
** He was a member of the sect conducting dark rituals within Water Town's labyrinth, and thus had a hand producing the goblin infestation. And, [[spoiler:considering his fondness for human sacrifices, the vivisected girl whose discovery initiated the whole investigation into the sewers in the first place may very well be his handiwork]].
** He was responsible for there being relatively quiet goblin activity before the Harvest Festival in Volume 3, seeing as he was preparing them for a march into town.
* MissionFromGod: He received a vision from his Dark God that drove him to start the events of Volume 3.
* MultiArmedAndDangerous: Because he is an apostle of Hecantocheir, he can cast a spell that grows five additional arms from his back, granting a total of seven. The spiritual arm granted as a protective enchantment would add to become eight.
* NightmareFetishist: Repeatedly calls the Goblins under his command "adorable."
* NoManOfWomanBorn: Because he is protected by Hecantocheir's enchantment, [[AnnoyingArrows arrows aimed at him are simply caught out of the air and nullified]]. This becomes a
problem is made even worse when people allow fleeing goblin children to live, letting them run away to grow up strong enough to get their vengeance.
** Not helping matters
[[TakingYouWithMe he attempts a last-ditch spell at all are central governing bodies like the Capital, who are death's door]] and is too focused on the Demon Lord, politics, and internal affairs distant to spend any effort protecting the outskirt villages settling the Frontier, where the majority of goblin raids (and be stopped by most other monster attacks) occur. Villagers are forced to rely on adventurers they can't afford, when even a lonely military outpost could have sufficed in repelling the Frontier's threats.
* NiceJobFixingItVillain: But then, their atrocities also led to the birth of their worst nightmare: Goblin Slayer, a relentless crusader hellbent on hunting any and all goblins he can until either they go extinct or he dies.
* NormalFishInATinyPond: In spite of all the havoc they wreak on villages, most goblins really are just CannonFodder in the grand scheme of things. Every other species shown in the story (outside of rats) has individually proven to be far more destructive than even what a whole horde could possibly muster. Which, admittedly, doesn't say great things about the world. Still, at least one can take some small comfort in that most monsters are more likely to "kill" when attacking than to [[FateWorseThanDeath "abduct"]]...
* NotSoHarmlessVillain: Novice adventurers tend to significantly underestimate the threat goblins represent due to how weak they are individually. The Guild also provides less than stellar rewards for resolving goblin related problems, largely due to poor villages being the ones who submit them. This makes goblin hunting unattractive and fuels a misconception that weak monsters result in low prize money.
* OneGenderRace: Female goblins don't exist. ''Every single last'' goblin is born a male; hence their constant need to hunt for the females of ''other'' races just to... [[NightmareFuel multiply]].
* OOCIsSeriousBusiness:
means. [[spoiler: So Goblin Slayer always makes chucks a mental note whenever he sees or hears unique throwing knife at him. Because it was designed to slash instead of a goblin behaving outside of pierce, the norm. weapon successfully lops off the Dark Elf's arm]].
* SummoningArtifact:
The little beasties are creatures of habit and typically driven by their base desires first and foremost, so ''something'' must be powerful and fearsome enough to force a change of self-conduct. A vivisected corpse found in an alleyway? Captured victims not being raped already after a certain amount of time? [[ArsonMurderAndJaywalking Knowledge on how to make and row boats?]] All of these make for important details.
* OurGoblinsAreDifferent: Weirdly enough for a work all about goblins, subverted. Their behaviors and antics in ''Goblin Slayer'' aren't too far away from what you'd find in flavor text of many fantasy RPG's. Rather, it's how said antics are examined through the eyes of other characters
biggest factor that makes them fearsome instead of amusing. They are also very much in him a threat is an artifact resembling a HandOfGlory. Granted to him by the Tolkien-ish mold, being an unrepentantly evil, feral, gods of chaos ([[spoiler:[[TheManBehindTheMan implied to be]] [[KillerGameMaster Truth]]]]), it allows him to grow arms and cave-dwelling.
** That being said, as the series goes on and lore on them gets more detailed, they start to differentiate themselves by combining
manifest a number ghostly limb of more niche or obscure facets from other works together into one background; being a OneGenderRace who must [[MarsNeedsWomen reproduce with females of other species]] is a distinct departure from most mainstream depictions (though still a relatively common monster trait in [[Manga/{{Berserk}} certain]] hardcore {{Seinen}} works and particularly edgy {{Hentai}}), them being capable of EvolutionPowerUp is fairly unique outside of some video games, and [[spoiler:the fact Hecantocheir that they are probably literal alien invaders to the setting is novel outside plucks arrows straight out of the WarhammerFantasy setting]].
* RapePillageAndBurn: Their main MO. In addition
air. He intended to raiding lonely villagers, they're also known use it to rape women... even worse summon the real deal during the events of a matter if you're an [[{{Elfeminate}} elf woman]].
Volume 3.
* {{Sadist}}: An entire race of them, or else goblins wouldn't have been treated with nearly as much fear by their victims.
* SinisterSchnoz: Long and hooked as a vulture's beak, to a one.
* SmugSnake:
TakingYouWithMe: [[spoiler:He was already pissed off when Goblin Slayer mentions this will lead managed to their downfall; goblins think they're so superior to everything else land a single strike on him, but when it turned out the wound was fatally poisoned, he mustered all of his reserves into a last spell that they can't fathom that other beings can copy their tactics and use it against them. So goblins fall for tricks and traps every time.
* SoleSurvivor: Nearly all "higher-tier" goblin types (except for Riders) start off as Wanderers; runaway, last living members of their original nests who travel across the land leading hand-to-mouth existences that either end with them starving to death out on their own... [[MagikarpPower or achieving evolution and then status in a new horde]].
* StarfishLanguage: In the manga, whenever goblins actually talk, their speech is rendered as large runic symbols scattered across their speech bubbles that often extend out of their boundaries.
* [[HisOwnWorstEnemy Their Own Worst Enemy]]: As stated above, the whole reason the goblins are so ruthless and sadistic is due to vengence against other races for the destruction of their homes and slaughter of their race. They feel justified in what they do, but they conveniently ignore the fact they go out of their way to kill anyone that isn't a goblin and happily kidnap and rape any woman they manage to grab on to. If anything, the goblins have only themselves to blame for the onslaught of their people.
* WouldHurtAChild: This alone
would be bad enough, but they ''specifically'' seek out young girls to kidnap for their complete defenselessness.
* ZergRush: Goblins alone are weak, and dumb as a brick; but most low-level adventurers underestimate them due to
have wiped the low reward of party out. An arrow through the quest. Thus, they can find themselves subject to this when they're ill-prepared.
** Even when adventurers aren't ill-prepared, they often succumb to this tactic because, no matter how easily they die, when it's one against a hundred,
neck prevented him from finishing the odds are against the adventurers. It's mentioned that part of the reason adventurers who are high-leveled don't go after them is because it's high-risk and low reward, and Goblin-related deaths are downright nasty.

!Hobgoblins
[[quoteright:350:https://static.
incantation]].
[[/folder]]

[[folder:Rhea Scout]]
[[quoteright:334:https://static.
tvtropes.org/pmwiki/pub/images/goblinslayerhob.org/pmwiki/pub/images/goblinslayerrheascout.png]]

Goblins that have grown larger and put on more muscle. They act as bodyguards A former Steel-ranked adventurer who was disgraced after it was discovered he was hoarding loot for nests.himself from his party.



* TheBrute: Of the Goblin Race, easily big enough to single-handedly manhandle the average young adult adventurer in-universe.
* EliteMooks: Rarely become leaders of hordes, shown instead to mostly become the top enforcers of the actual leaders or remain solitary wanderers.
* EvolutionaryLevels: Clearest cut example among the Goblin sub-types; while all goblins become bigger and stronger continuously throughout their lives, hobgoblins develop radically different physical frames and more than double in body mass. They're also the only ones so far to be shown to have a third tier, with a rare few hobgoblins growing even further, enough to become the legendary, ogre-like goblin champions.
* StoutStrength: They tend to be rather corpulent.

!Goblin Shamans
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shaman.jpg]]

Goblins that have gained the ability to use magic. They often lead nests.

to:

* TheBrute: Of the DirtyCoward: Admits in his internal monologue that he actually doesn't care about being promoted because he hates putting himself in dangerous situations and is content to take easy quests and horde any loot he lucks into for profit.
* DisproportionateRetribution: Is entirely ready to jump Guild Girl with a knife when she demotes him, only stopped by awareness that
Goblin Race, easily big enough to single-handedly manhandle Slayer would bash his skull in if he tried. [[spoiler:Blaming his shame on Goblin Slayer for not vouching for him, Rhea Scout joins with the average young adult adventurer in-universe.
* EliteMooks: Rarely become leaders
Dark Elf, leader of hordes, shown instead an ApocalypseCult and his [[TheHorde troop of goblins]], all in a bid to mostly become kill Goblin Slayer for what he sees as abetting his humiliation]].
* {{Expy}}: A smarmier, more [[TheDandy affectatious]] version of [[Manga/DungeonMeshi Chilchuck]]; like
the top enforcers latter, he's [[OnlyInItForTheMoney only interested in looting]].
* FlechetteStorm: Pulls out some throwing darts [[spoiler:in his fight with Goblin Slayer]].
* HandsomeLech: Fairly bishie-looking for a hobbit {{Expy}}, and the first hint we get that the guy is scummy is when he starts having sleazy thoughts about Guild Girl.
* {{Hobbits}}: Here called "Rheas". He's a fairly stereotypical specimen of manga-style [[SerialNumbersFiledOff not-Halflings]]; a spoon-eared TokenMiniMoe whose kind is the designated rogues
of the actual leaders or remain solitary wanderers.
* EvolutionaryLevels: Clearest cut example among
fantasy setting in question. [[spoiler: though he takes the Goblin sub-types; while all goblins become bigger and stronger continuously throughout their lives, hobgoblins develop radically different physical frames and negative implications of such traits to the extreme conclusion, his NinjaLooting habits in particular giving him more than double in body mass. They're also the only ones so far to be shown to have a third tier, common with a rare few hobgoblins growing even further, enough to become [[Literature/{{Dragonlance}} Kender]] than a Hobbit]].
* NinjaLooting: His major crime that gets him demoted and banned from town. Evidence of how much he is scalping his fellows of money can be seen in just how shabby and ragged
the legendary, ogre-like goblin champions.
* StoutStrength: They tend
rest of his party are in comparison to be rather corpulent.

!Goblin Shamans
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shaman.jpg]]

him and the previous Steel-rank crew from Volume 1.
* PoisonedWeapons: [[spoiler:The
Goblins provide him with a toxin to coat his blades with when he attacks Goblin Slayer and Guild Girl]].
* StopBeingStereotypical: Guild Girl caps off her ReasonYouSuckSpeech by saying
that have gained the ability report of his behavior is just going to use magic. They often lead nests.reinforce prejudices against Rheas as untrustworthy natural thieves. [[VillainHasAPoint Scout internally calls her out on being sanctimonious for going there]].
[[/folder]]

[[folder:Evil Wizard]]

An evil wizard that Heavy Swordsman, Spearman, and Goblin Slayer team up to hunt down together in Volume 4.



* DealWithTheDevil: Most common shamans are more precisely warlocks in terms of how they actually get their magic powers; a minor demon or evil deity will sometimes temporarily possess or bond with a Wanderer, and the aftereffects of their spirit-inhabitation will leave the newly christened shaman with an instinctual understanding of spell-crafting.
* EvilGenius: They are not quite smart enough, but in terms of overall goblin intelligence they qualify. They display leadership skills, integral to an effective horde, and have the capacity to learn basic spells.
* PlayingPossum: The brand of goblin most likely to pull this trick when injured, not that Goblin Slayer ever falls for it.
* ShockAndAwe: Shamans during the Raid of the Farm are capable of using lightning magic. The first shaman Goblin Slayer faces in ''Year One'' also has the magic capacity to liberally spam Thunderbolt spells during their fight.
* SurroundedByIdiots: Tend to express this sentiment; particularly the chronologically first one faced by GS, who liberally whacks all his surviving followers with his staff when he discovers that his entire horde put together couldn't put down a solitary greenhorn adventurer.
* TheUsualAdversaries: Due to the fact that baseline goblins aren't a substantial threat to the MainCharacters without a leader, and the noted extreme rarity of champions, lords, and people able or willing to collaborate with their kind, shamans appear with increased frequency in the later light novels and spin-offs, and are by far the most often seen "evolved" goblins and the go-to [[MonsterOfTheWeek target of small, secondary hunts that take up only a few pages]].
* TooImportantToWalk: The first shaman Goblin Slayer ever faces forces his underlings to carry him into battle on a small, bone-constructed litter.
* TrapMaster: Goblin Slayer credits them as the primary architects of den defenses.

!Goblin Riders
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_riders.jpg]]

Goblins that have tamed captured wolves to the point they can use them as mounts.

to:

* DealWithTheDevil: Most common shamans are more precisely warlocks in terms of how they actually get their magic powers; a minor demon or evil deity will sometimes temporarily possess or bond with a Wanderer, and the aftereffects of their spirit-inhabitation will leave the newly christened shaman with an instinctual understanding of spell-crafting.
* EvilGenius: They are not quite smart enough, but in terms of overall goblin intelligence they qualify. They display leadership skills, integral to an effective horde, and have the capacity to learn basic spells.
* PlayingPossum: The brand of goblin most likely to pull this trick when injured, not that
DestinationDefenestration: How Goblin Slayer ever falls kills him.
* EvilGloating: Starts a prepared speech when Spearman, Heavy Warrior, and Goblin Slayer make it to the top of his tower. He barely gets two lines out before Goblin Slayer chucks a sword through his lung, [[NoManOfWomanBorn which only really shut him up
for it.
a little bit]].
* InterimVillain: Is just a random evil spell-caster off to the side between Volume 3's Dark Elf (who was TheManBehindTheMan to several high-power goblin nests and pawn of choice of the GreaterScopeVillain), and Volume 5's [[spoiler:next evolution of the goblin threat]]. Hell, the hunt for him isn't even the central focus of the volume.
* KarmicDeath: Spent weeks sending his gargoyles out to kill anyone one who approached his turf, and then Goblin Slayer and friends put an end to him the same way his creatures liked to kill; dropping him from on high.
* MageTower: Operates out of one. It's height is integral to Goblin Slayer's method of killing him.
* NoManOfWomanBorn: He believes he is protected from harm by a prophecy that states he "cannot be slain by human hands." Goblin Slayer points out that all they need to do is use [[NotTheFallThatKillsYou indirect means that leave nature as the direct killer]] to put an end to him.
* OurGargoylesRock: Creates and controls these for defense to clear out the area around his base.
* ShockAndAwe: Shamans during the Raid of the Farm are capable of using lightning magic. The first shaman Goblin Slayer faces in ''Year One'' also has the magic capacity to liberally spam Thunderbolt spells during their fight.
* SurroundedByIdiots: Tend to express this sentiment; particularly the chronologically first one faced by GS, who liberally whacks all his surviving followers with his staff when he discovers
Knows a spell that his entire horde put together couldn't put down can conjure a solitary greenhorn adventurer.
complete thunderstorm.
* TheUsualAdversaries: Due SummonMagic: How he gets new gargoyles as opposed to the fact that baseline goblins aren't a substantial threat to the MainCharacters without a leader, and the noted extreme rarity of champions, lords, and people able or willing to collaborate with their kind, shamans appear with increased frequency in the later light novels and spin-offs, and are by far the most often seen "evolved" goblins and the go-to [[MonsterOfTheWeek target of small, secondary hunts that take up only a few pages]].
* TooImportantToWalk: The first shaman Goblin Slayer ever faces forces his underlings to carry him into battle on a small, bone-constructed litter.
* TrapMaster: Goblin Slayer credits them as the primary architects of den defenses.

!Goblin Riders
crafting them.
[[/folder]]

[[folder:Rock Eater]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_riders.jpg]]

Goblins
org/pmwiki/pub/images/rockeater.png]]

Giant fifty meter long worm/centipede like creature
that have tamed captured wolves to serves as the point they can use them as mounts.main antagonist to a [[PlotThreads B-plot]] in ''Goblin Slayer: Side Story Year One''.



* BeastOfBattle: Well-stocked hordes would already use a wolf as an AngryGuardDog, but the riders lead them directly into battle.
* CripplingOverspecialization: Having the mental faculties to train a wolf to this extent shows a level of maturity well ahead of the curve of a bog-standard goblin, but the pay-out is these specimens never acquire the magic potential of shamans or increased stature of hobgoblins. Goblin Slayer also notes that they only ever develop in hordes that are extremely large and with easy access to resources, making the practice seem almost like a status-symbol for well-off raiders.
* HorseOfADifferentColor: Use wolves as this, serving as a bona fide cavalry unit for particularly numerous and aggressive hordes.

!Goblin Champions
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_champion.png]]

Heroes of the Goblin race, those that have become large enough to even be seen as ogres in terms of strength. One serves as the main antagonist of Volume 2 of the Light Novel.

to:

* BeastOfBattle: Well-stocked hordes would already use a wolf as an AngryGuardDog, but ArchEnemy: To Newbie Swordsman after it kills his ImpliedLoveInterest Half-Elf Shaman.
* BigBadEnsemble: With
the riders lead them directly into battle.
* CripplingOverspecialization: Having the mental faculties to train a wolf to this extent shows a level of maturity well ahead of the curve of a bog-standard goblin, but the pay-out is these specimens never acquire the magic potential of shamans or increased stature of hobgoblins.
goblins in Goblin Slayer: Side Story Year One. While Goblin Slayer also notes is busy fighting goblins, the other adventurers like Newbie Swordsman and Spearman are dealing with this thing.
* BigCreepyCrawlies: This thing is giant worm/centipede-like monster.
* ExtremeOmnivore: Rock, slimes, people, this monster eats just about anything.
* ImAHumanitarian: Its diet mainly consists of slimes, but it isn't picky when it comes to people.
* MoreTeethThanTheOsmondFamily: This monster's mouth is full of multiple rings of teeth
that they only ever develop in hordes tears any unfortunate prey it catches into ribbons, like poor Half-Elf Shaman and Steel-Leveled Scout.
* RockMonster: It outer shell seems to be made out of rocks.

[[/folder]]

[[folder:Demons]]

Evil spirits from the pits of hell
that are extremely large seek to destroy the cities of Man and with easy access to resources, making overthrow the practice seem almost like a status-symbol for well-off raiders.
* HorseOfADifferentColor: Use wolves as this, serving as a bona fide cavalry unit for particularly numerous and aggressive hordes.

!Goblin Champions
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_champion.png]]

Heroes of the
gods. [[VillainOfAnotherStory Every adventurer that isn't Goblin race, those that have become large enough Slayer or his supporters considers these to even be seen as ogres in terms of strength. One serves as the main antagonist of Volume 2 of principle threat in the Light Novel.setting]].



* AsskickingEqualsAuthority: In contrast to shamans and lords, self-grown champions have [[DumbMuscle almost no capacity for effective leadership or planning]], becoming leaders of hordes by feat of physical dominance.
* AxCrazy: The Water Town goblin champion loses what little composure he had after his first fight against Goblin Slayer, and rips apart his own men in a blind fury to try and kill him.
* BadBoss: The leader of Water Town barely qualifies as a boss. His horde only follows him because he's the biggest, he himself has no plans or sophisticated set-up, and he mostly fights by himself and sees his subordinates as meatshields, if he acknowledges their presence in the midst of battle at all. He's even ''worse'' in his reappearance, [[GiantFootOfStomping stomping on a peon who runs from Goblin Slayer]], and slicing through his own men like sheet paper just to get at him.
* BossInMookClothing: These things are strong enough that only Silver-ranked adventurers can stand up to them when they come out en masse during the Siege of the Farm.
* BoxingLessonsForSuperman: The distinction between hobgoblins and champions has less to do with build (seeing as the former can already exceed average humans in size and strength) as the phenomenon of champions living through enough battles to pick up decent, durable gear and at least some inkling of proper martial arts.
-->'''Heavy Warrior:''' I thought they were just really big goblins, but this thing knows how to ''fight!''
* CarryABigStick: They often carry clubs.
* DumbMuscle: In spite of likely being the heaviest hitters of the horde, champions evidently don't have much in ways of brainpower. Goblin Slayer was able to easily rodeo one and trick it into swinging several times, killing countless goblins in droves.
* EyeScream: Goblin Slayer rips the eye out of the champion leading the horde in Water Town.
* GiantMook: Their basic size utterly dwarfs even the very biggest and most muscular of human fighters seen and they edge out [[GentleGiant Lizard Priest]] in height and breadth. Ones allowed to monopolize horde resources can grow even further until they rival ogres in size, as demonstrated by the Water Town Boss.
* GrievousHarmWithABody: During the Battle of the Farm, one champion gets a hold of an adventurer and throws him halfway across the valley with enough force to bounce, leave a crater, and hit a boulder with a splat. Several other fighters are sent sprawling to avoid the human missile, and one rookie that sees the mangled corpse left behind [[StressVomit vomits in horror]].
* KingMook: A particularly large champion leads his own horde in the sewers of Water Town. Most of his page-space just shows how bad an idea it is to let TheBrute set his own rules, as this particular horde has no organization, no base defenses, and the champion [[BadBoss ends up killing most of his horde himself through friendly fire]].
* ImAHumanitarian: [[spoiler:Volume 2's champion was in the middle of eating Priestess before Goblin Slayer strangles him into stopping]].
* LargeAndInCharge: The goblin champion leading the horde beneath Water Town is a towering brute, easily rivaling Volume 1's ogre in both height and physical power.
* LecherousLicking: In the manga, The Water Town champion drags his tongue across Priestess' face with a sneer in between taking bites out of her shoulder.
* MoralMyopia: In Goblin Slayer's rematch with the champion in Volume 2, he lures it into pancaking goblins several times in a row. The champion becomes angrier and angrier with every failed attack and blames Goblin Slayer for his companions' deaths, when perhaps the lug should have stopped after the first swing. [[{{Hypocrite}} That's not counting an earlier moment when he used a fellow goblin as a meat shield without hesitation]].
* WhatTheHellAreYou: Mixed alongside WhyWontYouDie, the Water Town champion asks both these questions repeatedly in an increasingly panicked tone as it tries and fails to shake Goblin Slayer off after he gets up from being knocked across the room and starts strangling it.

!Goblin Lords
[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/goblin_lord.jpg]]

Kings of the goblin race, these goblins have gained intellect and ambition, allowing them to command hordes to great effectiveness.
----
* AllEncompassingMantle: The goblin lord leading the assault on the farm wears a rough, voluminous cloak with a fur collar.
* AnAxeToGrind: The lord assaulting Cow Girl's farm wields an ornate battleaxe [[spoiler:taken as a trophy off of an evidently high-level adventurer]], and is rather proficient with it in its fight against Goblin Slayer.
* ArmorPiercingAttack: The goblin lord is strong enough and his battleaxe well-made enough to cave in Goblin Slayer's buckler in one hit, cut through it in two, and sunder it completely and break Goblin Slayer's wrist in three.
* AuthorityEqualsAsskicking: A dedicated thinker he may be, but no Goblin ever got to the top of the pile by being easy to put down. He can even fight toe-to-toe with Goblin Slayer, a [[ExperiencedProtagonist specialized Silver-ranked veteran adventurer]] who has spent half his life preparing to find and kill goblins just like him!
* BadBoss: Beheads his scout and personal aide out of hand for criticizing him, sends the remainder of his forward army out against the adventurers despite being outmatched to cover his retreat while they die, considers his troops worthless, and his flashbacks reveal he had a habit of literally shoving his fellows at adventurers as a distraction technique while still a grunt.
* BeardOfEvil: A short fringe of ratty black hair framing his jawline.
* CarpetOfVirility: His flashbacks show he has a large patch of greasy back hair across his chest. Being a goblin (with all the [[DirtyCoward traits]] [[SmugSnake that]] [[RapeIsASpecialKindOfEvil implies]]) it's a signifier of repulsiveness on him.
* CoolCrown: Befitting the acquired title of lord, the one we see wears a helmet-like winged crown, with antlers outfitting as the wings. [[WardrobeWound He gets extra pissed when Goblin Sayer knocks it off with a slash of his sword]].
* CrossPoppingVeins: His veins bulge with adrenaline and frustration when he is confronted by Goblin Slayer, and as the fight between them drags on, they just throb worse and extend across more of his face like [[Manga/OnePiece Doflamingo]].
* DareToBeBadass: Weirdly enough. The goblin lord in the first light novel presents a RousingSpeech to drive its horde up in an excited fervor, while simultaneously displaying its eloquence (at least in its own tongue).
* TheDreaded: [[ExperiencedProtagonist Goblin Slayer]] doubts his chances of ''surviving'' a fight against a lord by himself, and evidence of one near the farm sends him booking to tell Cow Girl DontAskJustRun immediately. News of a horde on the march with a lord at the helm has the veteran adventurers, quick to brush goblins off and disparage Goblin Slayer any other time, regard each other with genuine sobriety and worry. That should tell you all you need to know about the threat they represent.
* EloquentInMyNativeTongue: Particularly in the manga, where his speech when commanding other goblins or thinking of his next move can become almost flowery at points.
* EvilGenius: To the point where they can form strategies and match wits with humans when push comes to shove. Although, it says something about both them and Goblins in general that they are the ones capable of ''long-term planning''.
* FearsomeFoot: The goblin lord in the end of Volume 1 is given extremely long, muscled, dinosaur-like digitigrade legs in the manga adaptation, which are shown off prominently when he [[TrampledUnderfoot crushes the severed head of his servant while fleeing the battlefield]]. It is worth noting that not only is this feature unique to him (or at least not nearly as pronounced in other goblins), but his flashback shows that his foot configuration [[EvolutionPowerup became more warped and animalistic with age and development of his eventual lordly cunning]].
* FromNobodyToNightmare: Started as just another goblin whelp, pitiable-looking enough that an adventurer didn't even want to kill him, but grew to be a ruthless and bloodthirsty MonsterLord with enough power at his command that Goblin Slayer himself needed to buy the services of the entire rest of the Adventurers Guild to oppose him.
* GeneralRipper: The one that attacks the farm leads a horde of over one hundred Goblins with uncommon discipline, and his capacity for deferred gratification has refined, not restrained, his natural Goblin bloodlust.
* GoodScarsEvilScars: Has a large slash across his face and a chunk taken out of the right corner of his mouth.
* ISurrenderSuckers: The lord leading the Raid of the Farm has a tendency of doing this. It performed this on an adventurer as a child, [[spoiler: braining her with a rock once her back was turned]]. It retreated from battle the moment its horde was being pushed back, intending to try again after replenishing numbers with its stock of captured women. It tried to prostrate while under [[spoiler:Priestess']] mercy, lying through its teeth as it begged to be let go. [[spoiler: Goblin Slayer saw to make certain it never surrenders again]].
* ItCanThink: All goblins display this trope to some extent, but Lords express it the best with near-human levels of intelligence and cognition.
* KarmaHoudiniWarranty: The fact that Volume 1's Goblin Lord achieved his status in the first place means that he's been screwing over people and fellow goblins alike for a long, long time. His backstory only offers a glimpse of the many atrocities he's committed and gotten away with. Naturally, Goblin Slayer is there to finally punch his overdue ticket.
* TheKillerBecomesTheKilled: Applies to all goblins, but this one in particular gets it good: [[spoiler:After Priestess ensnares it between two Protection walls like a pressed cockroach, Goblin Slayer slips in his broken sword and crushes the lord's windpipe]] .
* KnowWhenToFoldThem: Is perfectly able and willing to abandon a fight and a horde that he knows he is about to lose. His inner monologue while running away implies that the Farm Raid isn't the first time he has cut his losses to start over from scratch. [[spoiler:Too bad for him that Goblin Slayer is the one adventurer that leaves no survivors]].
* TheLeader: They play this role to their goblin hordes.
* LeanAndMean: Stands almost twice as tall as his baseline grunts, and though he's packed on quite a bit of muscle throughout his violent life, it's almost all in his legs, [[DirtyCoward a feature he has no qualms of utilizing to cut a hasty dash away from the first sign of danger]].
* MonsterLord: ExactlyWhatItSaysOnTheTin. Goblin Lords are considered the pinnacle form of their kind, and their capacity for uniting and organizing scores of other goblins under their direction is viewed as just as much of a special power/characteristic as a shaman's spellcasting or a champion's quintupled muscle mass.
* NotSoDifferent: The sole survivor of its family, giving birth to a vehement grudge against its attackers that lasts a lifetime. It gets stronger from its encounters, gets more cunning, cycling through different weapons and methods until it ascends to the top rank among its contemporaries. And Goblin Slayer has been aware of that since the very beginning.
* OffhandBackhand: When the assault on the farm starts to visibly be pushed back, his MookLieutenant standing directly beside him turns and starts screaming at him angrily [[StarfishLanguage in gobbledygook]]. The Lord just swings his arm back without even a twitch of warning, neatly decapitating him with his axe before sending in the goblin champions to attack...and then turning tail and fleeing into the woods.
* OutGambitted: The goblin lord encountered at the end of Volume 1 has lived his life in preparation to leading a march through the Human Frontier. He has spent years amassing a horde of over a hundred strong, about half of whom are specialized ranks, including no less than ''ten'' specimens of the near-mythic [[BossInMooksClothing goblin champion]]. He leads smart, he has all his ducks in a row, he uses legitimate tactical maneuvers such as cavalry charges on the enemy's flanks and a vanguard with a HumanShield wall to provide cover for his spellcasters, by all measures he was poised to steamroll the outlying farmland. It's merely his misfortune that his march brought him immediately up against Goblin Slayer, a man with near-psychic understanding of goblin thinking and fighting, and Guild Girl, a girl that understands the true danger of goblins and has access to the funds to bribe veteran adventurers into finally taking his kind on seriously.
* ProperlyParanoid: When you're a goblin, there's never a situation where you're wrong to run away. [[spoiler:When you're a goblin in Goblin Slayer's sights, there's [[OutGambitted nowhere you can run]] that will save your hide]].
* SlasherSmile: Grins maniacally at the sight of humans falling before him.
* SmugSnake: Of the "very nearly qualifies as MagnificentBastard but falls just short" category. As detailed above, he is legitimately a high-level threat physically, intellectually, and resources-wise, but is simply edged-out by Goblin Slayer and friends. Also helping his case is that his DirtyCoward nature mitigates his arrogance and lets him recognize [[KnowWhenToFoldThem when it's best to just give up,]] but its still not enough to prevent him from assuming he holds the upper-hand when entering a fight or gloating if it looks like fortune has turned in his favor.
* TheStrategist: According to Goblin Slayer, a lord has to forgo achieving magic potential like a shaman or building the extreme bulk of a hob in order to develop the analytical, problem-solving mindset needed to discipline a horde to the extent they do. Again, it says a lot about Goblins that instilling halfway-decent long-term planning and large-scale organizational skills takes as much dedication and resources as extreme body-building or learning how to cast spells.
* WoundedGazelleGambit:
** Killed an adventurer while still just a toddler-equivalent by playing up his defenselessness and fear until she turned her back for him to jump.
** Tried doing it once more to [[spoiler:Priestess]] the moment he realized his arrestor wouldn't be intimidated into releasing him. He plays his pitiful groveling for all its worth. This time around, it ends in abject failure.
* YouNoTakeCandle: {{Downplayed}} to the point of being {{Averted}} - him using the CommonTongue when pleading for Priestess to release him comes out mostly in complete, grammatically correct sentences, and the parts where he swallows his words or has stilted diction can be ascribed to him being [[JustForPun pressed for breath]] and trying to play up how pathetic he was.

!Goblin [[spoiler:Paladin]]
[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/goblinpaladin.jpg[[/labelnote]] to see this character]]

An utterly new breed of goblin encountered and fought by Goblin Slayer's party in Volume 5. Even smarter than a lord, as well equipped and martially skilled as a veteran adventurer - the new pinnacle of goblinkind and heralded as the "hero" of the goblin race.
----
* ArmorPiercingAttack: His stolen silvered sword can easily cut through Goblin Slayer's shield and armor. [[spoiler:Goblin Slayer is able and willing enough to allow such an attack to punch through so he can catch hold of it, stealing back the sword as the original owner requested]].
* BishounenLine: {{Downplayed}}; [[spoiler:the paladin still has the face of a setting-typical [[{{Gonk}} goblin]], but he is of completely human stature and body type, as opposed to the hunched or animalistic stances of his lesser kin, and his way of carrying himself is likewise almost noble]].
* TheBlacksmith: [[spoiler: At least intended to become one; his ultimate goal was for him and his horde to learn how to craft iron weapons and armor for themselves]].
* BrightIsNotGood: His armor is boldly painted and his silvered sword cuts a white line through the air, and he is probably the most dangerous goblin to ever exist.
* TheChosenOne: [[spoiler:Basically this of the goblin race; certainly, few if any of the others of his kind have ever received divine favor, and the cult most of his followers were a part of got it in their heads to coronate him as the great leader of their race]].
* ChurchGoingVillain: [[spoiler:In a novel twist, here is religious fantasy villain who worships one of his setting's ''non-evil'' deities]].
* {{Counterspell}}: Can whip this out on the fly to disable a Snare that Dwarf Shaman had set directly in front of his charging army.
* DarkMessiah: [[spoiler:Was to be crowned this to goblinkind after completing his metamorphosis into this new class of higher goblin. Sadly for the goblins, Goblin Slayer showed up that very day to crash the ceremony and put him down before he could live up to expectations]].
* EvilGenius: [[spoiler:Goblin Slayer credits him with a [[EmpoweredBadassNormal divinely boosted learning capacity]]. He's learned combat techniques from observing adventurers well enough to give Goblin Slayer a run for his money, can indeed devise counters to his fighting style from seeing his moves just once each, and instills enough discipline in his ranks to get them to actively build things and perform sophisticated religious rituals]].
* LightIsNotGood: [[spoiler:Beyond his white armor, the goblin paladin is explicitly a "Holy Knight" and in a major twist, he is not a blackguard of some generic GodOfEvil, despite his affiliation with an evil cult. He is instead the devotee of the god of wisdom and knowledge]].
* LuckilyMyShieldWillProtectMe: Makes enough use of his shield to actually survive trading blows with Goblin Slayer twice.
* MagicKnight: [[spoiler:Comes with being a Paladin of the God of Wisdom. A skilled spellcaster specializing in healing and reinforcement magic who is also a skilled warrior, he's one of Goblin Slayer's most dangerous foes to date]].
* MonsterKnight: [[spoiler:The illustration depicting his fight with Goblin Slayer shows him in brightly painted plate armor and wielding a kite shield alongside his stolen silvered sword]].
* NoCureForEvil: {{Averted}}; [[spoiler:the biggest red flag to Goblin Slayer that something unprecedented is behind the Snow Mountain horde is when he sees a goblin he had shot with a poisoned arrow back on the battlefield with a magically-healed scar]].
* {{Paladin}}: [[spoiler:[[ExactlyWhatItSaysOnTheTin Epithets don't lie]] - his power and intellect are bolstered by his making a pact of devotion to the divine]].
* ReligionOfEvil: [[spoiler:In an odd twist, he has teamed up with one (specifically the "cult of the Green Crescent Moon" that worships his kind's home) but is himself inducted in a different, not-necessarily-evil faith]].
* UnstoppableRage: Uses the spell "Lunacy" to drive his subjects into a fearless berserker frenzy to run down Goblin Slayer's party.
* VillainousValour: [[spoiler:All traces of goblin cowardliness have long since been burned out of him. He doesn't hesitate for an instant to leap through fire and collapsing walkways to pounce on his foes. He can even instill this in his lowly subjects, who display an unheard of level of camaraderie and competence for a goblin horde, with one even [[TakingTheBullet jumping in front of an arrow]] for him. I repeat; ''a goblin willingly laid down its life for him'']].
* WalkingSpoiler: Its entire existence is a major reveal for the plot of the fifth volume.
[[/folder]]

[[folder:Ogre]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/ogre.png]]

A minor antagonist occupying an ancient man-made fortress, he made his name in infamy for possessing both incredible strength and magical prowess. He was granted an army of goblins by one of the Demon Generals, which naturally draws the attention of Goblin Slayer and his team.
----
* AccidentalMisnaming: Not so much as "misnaming" as it is "forgetting"; Goblin Slayer never bothers to remember the ogre's name. The ogre takes offense with that.
* ArrowCatch: Grabs one of Elf's arrows out of the air when the party tries to rush him. Does it again when she tries to interrupt his spell-casting, though he's distracted enough that all he can do is let them pierce his free hand, [[HealingFactor to little real effect]].
* CarryABigStick: As expected of Oni, he wields an iron club (specifically an Aribo, for those curious).
* CruelAndUnusualDeath: Yeah, he may be an evil sadist at heart, but [[spoiler:getting bisected and repeatedly stabbed to finish the job]] is a nasty way to die.
* EyeScream: Elf shoots his eye out. [[HealingFactor He almost instantly grows it back when he pulls it out]].
* GeniusBruiser: Despite his massive, muscular appearance, he's no slouch in the mental departments either, as he's able to command a nest of goblins and possess mighty magical powers in addition to that.
* HalfTheManHeUsedToBe: [[spoiler:A Gate Scroll is a surprisingly devastating weapon with the right mindset and tons of sea water]].
* HealingFactor: It's bad enough that most attacks can't even draw much blood, but he also sports a powerful regenerative ability that can restore a destroyed eyeball within seconds. [[spoiler:It's a shame for him that he can't regenerate his entire body from the torso down]].
* HeroKiller: Has personally killed at least a few high-profile Silver-ranked adventurers in his past. His infamy and strength is what leads a Demon General to ordain him a captain of the armies of chaos with a goblin army at his command.
* HumiliationConga: The ogre is put under this in the end. After proving himself to be capable of taking on the entire party single-handedly, [[spoiler:Goblin Slayer simply one-shots him with an improvised water jet cutter. He is outraged that Goblin Slayer would reserve that kind of power just to massacre goblins, basically equating him to the mere mooks. In his final moments, he could only cry fearfully and curse Goblin Slayer for considering him beneath notice, as the latter stabs him repeatedly with a simple sword to finish him off]]. And just to add the final insult to injury, [[spoiler: Goblin Slayer hardly recalls ogre's existence afterwards, much less his name. Only a couple days later, he had to be reminded by Priestess that they ever encountered one]].
* IHaveYouNowMyPretty: Priestess stopping his Fireball brought as much of his attention to her as it did contempt. He takes sadistic pleasure in taunting her comrades on how, after he kills them, he will take her as [[ImAHumanitarian food]], [[MarsNeedsWomen a goblin bearer]], or [[SexSlave his personal toy]].
* KillItWithWater: [[spoiler:How Goblin Slayer ultimately puts this monster down. No, not by drowning him. By ''bisecting him'']].
* LargeAndInCharge: Is easily twice the height of Lizard Priest if not more, who's no slouch when it comes to size himself. Then there is the case of his army, but Goblin Slayer had already taken care of that problem.
* {{Oni}}: Is certainly this, rather than [[OurOgresAreHungrier its other naming counterpart]]. The loincloth, characteristic iron club, and ability to cast magic gives it away.
* PlayingWithFire: It mainly uses a Fireball spell in its fight with the party. In the ogre's case, however, his fireball is akin to throwing ''a miniature sun''.
* RunningGag: He becomes one. At some point in a novel, Goblin Slayer will wonder what an ogre is, [[ButForMeItWasTuesday never mind the fact that he killed one]].
* StarterVillain: The very first challenge the party faces together and the first significant non-goblin threat Goblin Slayer has faced since he became a veteran if not ever, the quest that ends with his demise marks the beginning of Goblin Slayer's road to becoming a "true" adventurer.
* SuperToughness: Part of the reason why he is such a challenge is because blades can't penetrate his skin. Even soft tissue like his eyes, which would be obvious weak points, is rendered fruitless due to his natural regeneration. [[spoiler:Of course, as Goblin Slayer proves, there is a limit to his durability]].
* TalkingIsAFreeAction: {{Defied}}, then DoubleSubverted - he charges at the group with his club while Dwarf was chanting to cast an elemental spell, quipping at him if he really thought he'd let them just cast with impunity. Elf then [[EyeScream shoots him in the eye]], and Dwarf can just pick up where he left off in his chant while he's distracted to no ill effect.
* ThereIsNoKillLikeOverkill: He entertains this notion twice with his massive Fireball, intending to char the whole team into cinders in one fell swoop. The first time was stopped by Priestess casting Protection twice. [[spoiler: The second has Goblin Slayer return the favor in kind]].
* WakeUpCallBoss: He is introduced with a brief history detailing how he killed countless adventurers, many of them Silver-ranked, and it shows: No one in the party could inflict anything more than ScratchDamage on him, and he comes dangerously close to killing them all multiple times. Goblin Slayer is forced to change tactics after a single swing seriously injures him.
[[/folder]]

[[folder:Dark Elf]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerdarkelf.jpg]]

A summoner and remnant of Evil Sect, the nebulous cult operating beneath Water Town until a Platinum-ranked hero took it down. He attacked Goblin Slayer's town on the night of the Harvest Festival in a bid to summon Hecantocheir, the hundred-handed giant.
----
* AlwaysChaoticEvil: [[MySpeciesDothProtestTooMuch There are the rare occasions of course]], but dark elves are generally agents of chaos who find joy in destruction and turmoil, and this one is no different.
* AnArmAndALeg: [[spoiler: A well-placed throw of a mambele slices off the arm carrying his magic artifact, disabling his arrow deflection]].
* AnnoyingArrows: Due to Hecantocheir's protection, he deflects piercing projectiles with ease. [[spoiler:Once deprived of that protection though, he gets an arrow straight through his throat]].
* DisintegratorRay: His strongest spell not part of a greater ritual.
* EvilIsHammy: This dude just simply won't shut up. An interlude title in the light novel even lampshades it: "Of The Mastermind, Quite Full Of Himself Behind The Scenes".
* {{Foreshadowing}}:
** The goblins Goblin Slayer had been exterminating lately were nested in odd locations such as faraway mines instead of dens, and take too long to touch their captives before they could be rescued. Additionally, the usual torrent of goblin-slaying quests flooding the bulletin boards have trickled to a complete stop. As Goblin Slayer notes, there is almost always an outside factor that could have goblins behaving so erratically and reserved.
** He was one of two cloaked figures seen lurking around town while everyone was preparing the Harvest Festival. His presence had been noted by both Goblin Slayer and High Elf Archer, but they went on with their business instead of investigating closer.
* HoistByHisOwnPetard: [[spoiler:He was the one who supplied the rhea traitor with the goblins' stock of poisoned blades. Goblin Slayer, having already taken care of the rhea and filched a poisoned knife for himself, cuts the Dark Elf to seal his fate]].
* TheManBehindTheMan:
** He was a member of the sect conducting dark rituals within Water Town's labyrinth, and thus had a hand producing the goblin infestation. And, [[spoiler:considering his fondness for human sacrifices, the vivisected girl whose discovery initiated the whole investigation into the sewers in the first place may very well be his handiwork]].
** He was responsible for there being relatively quiet goblin activity before the Harvest Festival in Volume 3, seeing as he was preparing them for a march into town.
* MissionFromGod: He received a vision from his Dark God that drove him to start the events of Volume 3.
* MultiArmedAndDangerous: Because he is an apostle of Hecantocheir, he can cast a spell that grows five additional arms from his back, granting a total of seven. The spiritual arm granted as a protective enchantment would add to become eight.
* NightmareFetishist: Repeatedly calls the Goblins under his command "adorable."
* NoManOfWomanBorn: Because he is protected by Hecantocheir's enchantment, [[AnnoyingArrows arrows aimed at him are simply caught out of the air and nullified]]. This becomes a problem when [[TakingYouWithMe he attempts a last-ditch spell at death's door]] and is too distant to be stopped by most other means. [[spoiler: So Goblin Slayer chucks a unique throwing knife at him. Because it was designed to slash instead of pierce, the weapon successfully lops off the Dark Elf's arm]].
* SummoningArtifact: The biggest factor that makes him a threat is an artifact resembling a HandOfGlory. Granted to him by the gods of chaos ([[spoiler:[[TheManBehindTheMan implied to be]] [[KillerGameMaster Truth]]]]), it allows him to grow arms and manifest a ghostly limb of Hecantocheir that plucks arrows straight out of the air. He intended to use it to summon the real deal during the events of Volume 3.
* TakingYouWithMe: [[spoiler:He was already pissed off when Goblin Slayer managed to land a single strike on him, but when it turned out the wound was fatally poisoned, he mustered all of his reserves into a last spell that would have wiped the party out. An arrow through the neck prevented him from finishing the incantation]].
[[/folder]]

[[folder:Rhea Scout]]
[[quoteright:334:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerrheascout.png]]

A former Steel-ranked adventurer who was disgraced after it was discovered he was hoarding loot for himself from his party.
----
* DirtyCoward: Admits in his internal monologue that he actually doesn't care about being promoted because he hates putting himself in dangerous situations and is content to take easy quests and horde any loot he lucks into for profit.
* DisproportionateRetribution: Is entirely ready to jump Guild Girl with a knife when she demotes him, only stopped by awareness that Goblin Slayer would bash his skull in if he tried. [[spoiler:Blaming his shame on Goblin Slayer for not vouching for him, Rhea Scout joins with the Dark Elf, leader of an ApocalypseCult and his [[TheHorde troop of goblins]], all in a bid to kill Goblin Slayer for what he sees as abetting his humiliation]].
* {{Expy}}: A smarmier, more [[TheDandy affectatious]] version of [[Manga/DungeonMeshi Chilchuck]]; like the latter, he's [[OnlyInItForTheMoney only interested in looting]].
* FlechetteStorm: Pulls out some throwing darts [[spoiler:in his fight with Goblin Slayer]].
* HandsomeLech: Fairly bishie-looking for a hobbit {{Expy}}, and the first hint we get that the guy is scummy is when he starts having sleazy thoughts about Guild Girl.
* {{Hobbits}}: Here called "Rheas". He's a fairly stereotypical specimen of manga-style [[SerialNumbersFiledOff not-Halflings]]; a spoon-eared TokenMiniMoe whose kind is the designated rogues of the fantasy setting in question. [[spoiler: though he takes the negative implications of such traits to the extreme conclusion, his NinjaLooting habits in particular giving him more in common with a [[Literature/{{Dragonlance}} Kender]] than a Hobbit]].
* NinjaLooting: His major crime that gets him demoted and banned from town. Evidence of how much he is scalping his fellows of money can be seen in just how shabby and ragged the rest of his party are in comparison to him and the previous Steel-rank crew from Volume 1.
* PoisonedWeapons: [[spoiler:The Goblins provide him with a toxin to coat his blades with when he attacks Goblin Slayer and Guild Girl]].
* StopBeingStereotypical: Guild Girl caps off her ReasonYouSuckSpeech by saying that the report of his behavior is just going to reinforce prejudices against Rheas as untrustworthy natural thieves. [[VillainHasAPoint Scout internally calls her out on being sanctimonious for going there]].
[[/folder]]

[[folder:Evil Wizard]]

An evil wizard that Heavy Swordsman, Spearman, and Goblin Slayer team up to hunt down together in Volume 4.
----
* DestinationDefenestration: How Goblin Slayer kills him.
* EvilGloating: Starts a prepared speech when Spearman, Heavy Warrior, and Goblin Slayer make it to the top of his tower. He barely gets two lines out before Goblin Slayer chucks a sword through his lung, [[NoManOfWomanBorn which only really shut him up for a little bit]].
* InterimVillain: Is just a random evil spell-caster off to the side between Volume 3's Dark Elf (who was TheManBehindTheMan to several high-power goblin nests and pawn of choice of the GreaterScopeVillain), and Volume 5's [[spoiler:next evolution of the goblin threat]]. Hell, the hunt for him isn't even the central focus of the volume.
* KarmicDeath: Spent weeks sending his gargoyles out to kill anyone one who approached his turf, and then Goblin Slayer and friends put an end to him the same way his creatures liked to kill; dropping him from on high.
* MageTower: Operates out of one. It's height is integral to Goblin Slayer's method of killing him.
* NoManOfWomanBorn: He believes he is protected from harm by a prophecy that states he "cannot be slain by human hands." Goblin Slayer points out that all they need to do is use [[NotTheFallThatKillsYou indirect means that leave nature as the direct killer]] to put an end to him.
* OurGargoylesRock: Creates and controls these for defense to clear out the area around his base.
* ShockAndAwe: Knows a spell that can conjure a complete thunderstorm.
* SummonMagic: How he gets new gargoyles as opposed to crafting them.
[[/folder]]

[[folder:Rock Eater]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rockeater.png]]

Giant fifty meter long worm/centipede like creature that serves as the main antagonist to a [[PlotThreads B-plot]] in ''Goblin Slayer: Side Story Year One''.
----
* ArchEnemy: To Newbie Swordsman after it kills his ImpliedLoveInterest Half-Elf Shaman.
* BigBadEnsemble: With the goblins in Goblin Slayer: Side Story Year One. While Goblin Slayer is busy fighting goblins, the other adventurers like Newbie Swordsman and Spearman are dealing with this thing.
* BigCreepyCrawlies: This thing is giant worm/centipede-like monster.
* ExtremeOmnivore: Rock, slimes, people, this monster eats just about anything.
* ImAHumanitarian: Its diet mainly consists of slimes, but it isn't picky when it comes to people.
* MoreTeethThanTheOsmondFamily: This monster's mouth is full of multiple rings of teeth that tears any unfortunate prey it catches into ribbons, like poor Half-Elf Shaman and Steel-Leveled Scout.
* RockMonster: It outer shell seems to be made out of rocks.

[[/folder]]

[[folder:Demons]]

Evil spirits from the pits of hell that seek to destroy the cities of Man and overthrow the gods. [[VillainOfAnotherStory Every adventurer that isn't Goblin Slayer or his supporters considers these to be the principle threat in the setting]].
----


[[header:Adventurers Guild Members]]

[[folder:Spearman]]
!!!'''Voiced by:''' Creator/YoshitsuguMatsuoka (Anime, Drama CD) (Japanese), Kyle Igneczi (English)

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spearman.jpg]]
[[caption-width-right:350:''I don't need some motto, some rallying cry.'']]

A Silver-ranked, spear-wielding Adventurer who is known as "the Frontier's Strongest", and is partners with Witch. He has difficulty tolerating Goblin Slayer's presence.

to:

[[header:Adventurers Guild Members]]

[[folder:Spearman]]
!!!'''Voiced by:''' Creator/YoshitsuguMatsuoka (Anime, Drama CD) (Japanese), Kyle Igneczi (English)

[[header:Other Significant Players]]

[[folder:Sword Maiden]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spearman.jpg]]
[[caption-width-right:350:''I don't need some motto, some rallying cry.
org/pmwiki/pub/images/sword_maiden.png]]
[[caption-width-right:350:''With these eyes, I see many things... things you cannot imagine...
'']]

A Silver-ranked, spear-wielding Adventurer blind woman and former Gold-ranked adventurer who is known runs the Temple of Law as "the Frontier's Strongest", and is partners with Witch. He has difficulty tolerating Archbishop of the Supreme God. Having heard of Goblin Slayer's presence. achievements, she enlists him and his party to slay goblins infesting the sewers underneath Water Town, the city her temple oversees.



* BladeOnAStick: It's in the name, and his skill and strength with it earns him the label "the Frontier's Strongest".
* BuxomIsBetter: He's attracted to women with large busts. He's in love with Guild Girl, flirts with Cow Girl, and is close friends with Witch.
* {{Counterspell}}: Knows this spell, but unfortunately fumbled at casting it in the fight against Evil Wizard.
* CurtainsMatchTheWindow: As seen in his profile pic, the full-color light novel illustrations give his hair and eyes the same peachy-ginger hue.
* {{Expy}}: His facial appearance, spiky hair-style, demeanor, and WeaponOfChoice are all lifted from Lancer Cú Chulainn of ''VisualNovel/FateStayNight'', especially in the manga. While he hasn't shown any BornUnlucky tendencies yet, Spearman's poor luck with women is a nod to Cú Chulainn's characteristic.
* {{Foil}}: Contrasts quite nicely against Goblin Slayer:
** Both registered at the Guild on the same day and achieved Silver-rank, but Spearman rose to the top through completing increasingly high-profile quests. Goblin Slayer just slew goblins endlessly for five years, earning his rank as a specialized goblin exterminator.
** Spearman's behavior is more representative of typical adventurers, compared to Goblin Slayer's unique personality and single-minded determination.
** Both are handsome young men, but Goblin Slayer's looks are concealed behind a fearsome-looking helmet.
** Spearman's armor and equipment is well-maintained and fashionable, as befitting of an elite adventurer. Goblin Slayer looks like a walking corpse that'd been fished out of a river, much less an adventurer.
** Spearman is driven by his career and romance, [[DoggedNiceGuy although his love life]] [[HopelessSuitor is not very successful]]. Goblin Slayer is powered by sheer hatred of Goblins alone, [[ChickMagnet and yet he unintentionally wins the affection of several girls, including Spearman's crush]].
** His techniques rely on fighting opponents at beyond arm's length with his spear, and he's confident enough in his own strength to attack head-on; Goblin Slayer switches up tactics and weapons, but more often than not gets ''really'' up close and personal while blindsiding for cheap hits. Furthermore, Goblin Slayer notes to himself that he's not too fond of wielding two-handed weapons.
* FriendlyRivalry: Has since grown from the beginning of the series to be relatively easygoing towards Goblin Slayer, although he still finds the warrior's obsession with goblins difficult to swallow. Goblin Slayer remains cordial as always.
* HateAtFirstSight: While "hate" is a bit strong, the first time Spearman, unknowingly, saw Goblin Slayer he thought he "looked like a real prick".
* HeroOfAnotherStory: His progress as an adventurer runs parallel to Goblin Slayer's, and there's definitely a backstory attached to how he earned his title as "The Frontier's Strongest". In the beginning of Volume 3, he just returned from teaming up with Goblin Slayer's nonhuman party members to infiltrate cults and fight demons. The quest didn't involve goblins though, so Goblin Slayer declined.
* HopelessSuitor: He's completely smitten with Guild Girl, and every time he comes back from questing he goes straight to her and boasts about his exploits. While she respects him, her obvious preferential treatment and affection for Goblin Slayer leaves him frustrated and jealous.
* JerkWithAHeartOfGold: Despite resenting Goblin Slayer for a number of reasons, he has never gone as far as to directly insult him, and proves later on to actually be a decent guy:
** [[spoiler:After initially testing his resolve with some needling, he is the first to accept Goblin Slayer's request to defend against the Goblin Lord's army without much incentive. In fact, all he asks is for Goblin Slayer to buy him a drink in return, agreeing to help him even ''before'' Goblin Slayer's own party members]].
** He makes an appearance in Volume 2, grumbling at Goblin Slayer for using him as a delivery boy. Regardless, he becomes embarrassed when Goblin Slayer thanks him and admits Spearman is someone he trusts, and offers to lend a hand with purging Water Town's goblin infestation (for a fee of course).
* LongHairedPrettyBoy: Most especially in the ''Brand New Day'' manga, where his mullet inexplicably becomes [[RapunzelHair waist-length]] and he has far more delicate facial features than in any other depiction of him.
* MagicKnight: He learned rudimentary spellcraft from Witch to increase his effectiveness as an adventurer. He can cast up to two spells per day, which include Counterspell, Slow, and Web.
* ObliviousToLove: Styling himself as a ladies man and struggling to gain Guild Girl's affection, he fails to notice Witch has loyally remained his adventuring partner for several years.
* OnlyInItForTheMoney: {{Subverted}}; while he's like most adventurers in that he likes being compensated for his efforts, in an atypically amicable conversation with Goblin Slayer (probably because he wasn't wearing his armor at the time), he remarks on the money and fame one can earn from saving the capital and the world from demons. When Goblin Slayer asked if Spearman was interested, he declines, saying he's just looking out for himself. He also nods towards Guild Girl, making it clear that he also just really wants to impress her. [[spoiler:He's one of the few adventurers to agree to fight for Goblin Slayer's sake when an impending goblin horde arrives without definitive payment]].
* RedOniBlueOni: Forms a pair with Witch, being the hotblooded and often aggressive Red, especially around Goblin Slayer, as opposed to his more relaxed and mindful companion.
* TimeMaster: Knows the spell 'Slow', which he utilized on three gargoyles to decrease their ability to stay aloft in the air.
* UnknownRival: He sports a grudge against Goblin Slayer for managing to make it to Silver-rank on goblin missions alone, and for being Guild Girl's favorite. Goblin Slayer on his part is completely unaware of this sentiment.

to:

* BladeOnAStick: It's TheAce: She made her mark in history ten years ago for her role in defeating the name, Demon Lord, in particular ending the machinations of an order known as the Evil Sect. Even long after her retirement, the group is no closer to summoning their god thanks to her power and his skill and strength influence.
* BlindSeer: An encounter [[spoiler:with goblins]] early in her adventuring days left her eyes burned blind, but she was afterwards blessed
with it earns him the label "the Frontier's Strongest".
* BuxomIsBetter: He's attracted
AuraVision that perceives enough to women let her get around with large busts. He's in love minimal need for aid.
* BreakoutCharacter: Gets an entire spin-off novel about her quest to take out the Demon Lord that was her original claim to fame.
* BrokenAce: Mixed
with Guild Girl, flirts BrokenBird - [[spoiler:a single mistake was all it took to make her what she is now. She is blinded, mentally-shattered, and instilled with Cow Girl, and is close friends a crippling fear of goblins. Her nights are constantly plagued with Witch.
* {{Counterspell}}: Knows this spell, but unfortunately fumbled at casting it in the fight
nightmares. Worst of all, no one would ever pay heed to her cries for help, because what would they, and a legendary hero like her, have to fear against Evil Wizard.
* CurtainsMatchTheWindow: As seen in his profile pic,
the full-color light novel illustrations give his hair most common and eyes the same peachy-ginger hue.
* {{Expy}}: His facial appearance, spiky hair-style, demeanor, and WeaponOfChoice are all lifted from Lancer Cú Chulainn
lowliest of ''VisualNovel/FateStayNight'', especially in the manga. While he hasn't shown any BornUnlucky tendencies yet, Spearman's poor luck mooks]]?
* ClingyJealousGirl: [[spoiler:While speaking
with women is a nod to Cú Chulainn's characteristic.
* {{Foil}}: Contrasts quite nicely against
Noble Fencer in Volume 6 and learning about her being rescued by Goblin Slayer:
** Both registered at
Slayer, she immediately casts a spell to read her mind and learn her opinion and intentions toward him]].
* CoveredWithScars: Her body is covered in several faint white lines that have all mostly healed by
the Guild on time the same day and achieved Silver-rank, but Spearman rose to events of the top through completing increasingly high-profile quests. story take place. Her eyes, which she keeps behind a blindfold, were less so. [[spoiler:All evidence of having been a former toy for goblins]].
* CowardlyLion: [[spoiler: Even as late as Volume 8, she is not over her phobia of goblins despite how much peace of mind
Goblin Slayer just slew goblins endlessly has helped her regain. She locks herself in her carriage for five years, earning his rank as a specialized full day after goblin exterminator.
** Spearman's behavior
wolf riders attempt to harass her caravan, and when her party is more representative of typical adventurers, compared sent as TheCavalry to get Goblin Slayer's unique personality injured party out of the Labyrinth of Death, she is unable to bring herself to take any more active measures than summoning her alligator familiar and single-minded determination.
** Both are handsome young men, but
clinging to its back as it [[BeastOfBattle chews through a goblin horde]]]].
* EyeScream: She wasn't always blind. [[spoiler:When goblins kidnapped her, among other things they burned her eyes with a torch]].
* FamedInStory: She was formerly a member of the adventuring party that slew a Demon Lord, becoming a household name in the process. A decade later, she is still regarded as a LivingLegend.
* {{Familiar}}: [[spoiler:[[SewerGator An albino alligator]]. It had been defending the sewers underneath Water Town well before
Goblin Slayer's looks arrival and is the reason there are concealed behind a fearsome-looking helmet.
** Spearman's armor
no giant rats to hunt]].
* {{Foil}}: Both Sword Maiden
and equipment is well-maintained and fashionable, as befitting of an elite adventurer. Goblin Slayer had their lives forever altered by the machinations of goblins at a young age. [[FreudianExcuse Shackled by intense trauma and mental baggage]], they are a pair of damaged goods who still pushed on and became successful adventurers. However, a closer look into their lives exhibits just how Sword Maiden is everything Goblin Slayer isnít:
** Sword Maiden is a stunningly beautiful woman whose
looks like a walking corpse that'd been fished out of a river, much less an adventurer.
** Spearman
and grace draws admiration from all, complemented by robes that show off her curves and leave little to the imagination. The only imperfection about her appearance is driven by the blindfold that covers her useless eyes. [[HeroicBuild Goblin Slayer isnít too bad]] [[BeautifulAllAlong on the looks department either]], but he covers everything behind plated armor and a closed helmet, and his career eyes are ''never'' seen by the audience.
** As an authority figure
and romance, [[DoggedNiceGuy although his love life]] [[HopelessSuitor is not very successful]]. dedicated caster of miracles, Sword Maiden rarely permits herself to take direct action, so she works through proxies such as hired help, astral projections, and familiars. Once she gets involved in a fight though, she's packing enough power to bring even gods to their knees. Goblin Slayer is powered by sheer hatred of Goblins alone, [[ChickMagnet a frontlines man through and yet he unintentionally wins the affection of several girls, including Spearman's crush]].
** His techniques rely on fighting opponents at beyond arm's length with his spear, and he's confident enough in his own strength to attack head-on; Goblin Slayer switches up tactics and weapons, but more often than not gets ''really'' up close and personal while blindsiding for cheap hits. Furthermore, Goblin Slayer notes to
through, freely getting himself that he's involved in the thick of combat. He's not too fond of wielding two-handed weapons.
* FriendlyRivalry: Has since grown from
an especially great fighter due to CripplingOverspecialization and cheap gear, but if it's good enough for goblins, then it's good enough for him.
** Gold- and Silver-rank are granted only to
the beginning most powerful, skilled, and trustworthy adventurers as proof of their accomplishments. Naturally, Sword Maiden is utterly revered as an unquestioned LivingLegend for defeating the series to be relatively easygoing towards Demon Lord. By contrast, Goblin Slayer, although he still finds the warrior's obsession with goblins difficult to swallow. Goblin Slayer remains cordial as always.
* HateAtFirstSight: While "hate" is a bit strong, the first time Spearman, unknowingly, saw Goblin Slayer he thought he "looked like a real prick".
* HeroOfAnotherStory: His progress
Slayerís skill as an adventurer runs parallel to Goblin Slayer's, and there's definitely a backstory attached to how is frequently doubted upon by skeptics, especially since he earned was only given his title rank as "The Frontier's Strongest". In the beginning Guildís sole goblin exterminator.
** However, it is ''because'' of Sword Maidenís accolades that [[LonelyAtTheTop she ends up finding herself distanced from her peers]], somebody to be admired from afar. Her subjects put too much faith in her abilities when sheís the one who needs help the most. Until the events
of Volume 3, he just returned 2 occurred, she had virtually nothing to show for all the adulation heaped upon her. Goblin Slayer was mostly isolated too, but heís always had at least ''someone'' willing to reach out to him and give support, be it his childhood friend, his receptionist, or his partners.
** Sword Maiden's mental health issues are characterized by vivid night terrors, arrested development, and a [[DesperatelyCravesAffection desperate need for love
from teaming up an empathetic soul]]. Because of this, [[LivingEmotionalCrutch she latches onto Goblin Slayer like a child does with a security blanket]], and reveals another side of herself that is [[SmittenTeenageGirl vulnerable, fanciful, coquettish, and occasionally even petty]] when she's not upholding her image. Goblin Slayer is also mentally inhibited and sometimes insecure, but his emotions are mostly numbed whenever he isn't in the midst of TranquilFury.
** Ultimately, their fates at the hands of goblins have taken them through wildly different approaches with their lives, becoming the crux of the issue at the climax of Volume 2 - Sword Maiden had her innocence destroyed through degradation by torture and rape; for her, goblins were something to be feared. Indeed, her paralyzing phobia would plague her for years to come. Even so, she managed to save the world, and would go on to live a mostly functional life as a world-renowned holy woman. Meanwhile, Goblin Slayer had his innocence destroyed along with his sister and his hometown; for him, goblins were meant to be butchered with a ''vengeance''. This anger has been focused into an understandable desire to take down as many of the bastards as possible, and it has worked wonders for the people he saved, Sword Maiden included. [[SmallStepsHero He's never going to aim for higher though]], and his future prospects aren't good if he's left to his own devices.
* FreudianExcuse: She's an emotional wreck behind closed doors, and a frequent victim of night terrors. For an Archbishop and a major figure, she can be surprisingly cynical about heroes and politics. Even with those she likes, she can be unnerving at times, as Priestess can attest to, and some of her actions ([[spoiler:like attempting to ''seduce'' Goblin Slayer with her personal story about being a ''[[FanDisservice rape victim]]'']]) show signs of a not-entirely well woman. [[spoiler:Just like how
Goblin Slayer's nonhuman party members experience with the monsters left a lasting impression on his psyche, her experience as a prisoner broke her completely, except she's now too afraid to infiltrate cults and fight demons. The quest didn't involve ever face goblins though, so on her own]].
* GoodIsNotSoft: In spite of her beauty and gentle appearance, she can be surprisingly harsh at times, such as warning Priestess that
Goblin Slayer declined.
* HopelessSuitor: He's completely smitten
cannot protect her forever [[spoiler:directly after implying first-hand experience with Guild Girl, goblin savagery. She also takes direct control of her [[SewerGator alligator]] to stalk the underground labyrinth, tearing monsters apart and every time he comes back from questing he goes straight chasing away adventurers to prevent casualties]].
* HandicappedBadass: Back in
her and boasts about his exploits. While she respects him, her obvious preferential treatment and affection for Goblin Slayer leaves him frustrated and jealous.
* JerkWithAHeartOfGold: Despite resenting Goblin Slayer for a number of reasons, he has never gone as far as to directly insult him, and proves later on to actually be a decent guy:
** [[spoiler:After initially testing his resolve with some needling, he is the first to accept Goblin Slayer's request to defend against the Goblin Lord's army without much incentive. In fact, all he asks is for Goblin Slayer to buy him a drink in return, agreeing to help him even
heyday. She was blinded ''before'' she went on to become a legendary hero, performing the deeds that promoted her into Gold-ranked status.
* HighPriest: She's an archbishop, after all.
* {{Hypocrite}}: Chastises Priestess during their shared bath scene for [[LivingEmotionalCrutch leaning on Goblin Slayer as a source of strength]], and warns her to keep in mind that he inevitably will fall someday. By the end of the Water Town goblin extermination quest, Sword Maiden [[spoiler: has formed a romantic obsession for GS, to the point of shamelessly propositioning him on his last day in the city and using the memory of his martial prowess as a sleep aid]].
* IDidWhatIHadToDo: [[spoiler:The vivisected girl in a back alley of Water Town that kick-started the whole investigation into potential goblins hiding in the sewers was a FrameUp... on the ''goblins''. Actual goblins would have taken the girl back to their nest first, not cut her apart in human territory, something that Goblin Slayer caught on from the start. The girl was really a victim of Evil Sect's rituals, but the order was supposed to be dead, and Sword Maiden saw an opportunity to finally bring a proper scare and justification to actively hunt goblins in the sewers. Even if it means pinning the blame on the wrong culprit]].
* IntimateHealing: What her miracle Resurrection essentially is. So long as the target is not actually dead, it can stitch shattered bones together, and restore a body to peak health and stamina. However, due to its [[AwesomeButImpractical extensive set-up]] and [[VirginPower highly specific requirements]], she almost never uses it.
* IntimatePsychotherapy: Goblin Slayer, [[spoiler:a fellow victim of goblins]], seemed to fit what Sword Maiden wanted out of a confidant, and not just to empathize and soothe her anxieties: Come the opportunity to spend time together in private, [[ReadyForLovemaking her repeated pleas all but screamed exactly how she wanted him to "comfort" her]]. [[spoiler: Which is why she's crushed to learn the hard way that Goblin Slayer wouldn't (or couldn't) reciprocate her. He just kills goblins - nothing more, nothing less. Sword Maiden would just have to make do with that instead]].
* IronicNickname: She is called the "Sword Maiden" but, as her backstory reveals, she was raped by goblins thus is ''not'' a maiden at all. In a light novel interlude, a cultist of the gods of chaos spitefully [[LampshadeHanging lampshades]] this fact.
* KnightInSourArmor: Though semi-retired, she remains a high-power and stalwart keeper of the peace and champion of the Supreme God. However, she remains all but psychologically broken from her early experiences of the depths of the depravity of monsters, and during the occupation of Water Town by Evil Sectarians and a goblin nest she is aghast at [[BystanderSyndrome how none of the city natives seem to care about the periodic disappearances and butcherings so long as they aren't in their neighborhoods]].
* LoveConfession: [[spoiler:Or something to that effect to Goblin Slayer, seeing as he's the only one making an effort to help - everyone else sees her as a powerful figure, so they don't recognize her fear of goblins. Whether or not he acknowledges her words, or even hears them, is a different matter entirely]].
--> '''Sword Maiden''': [[spoiler:I... I cherish you...!]]
* MostCommonSuperpower: Has the one of the largest busts of the entire cast, and her backstory marks her as the most powerful, if now retired, adventurer properly introduced as of yet.
* MsFanservice: She has a very voluptuous body, and gets both a FuroScene ''and'' a BedmateReveal scene involving Priestess, with Goblin Slayer participating in the latter. [[EvenTheGirlsWantHer Priestess herself has a hard time looking away]].
* NaughtyNuns: For someone intended to be a HighPriest, her ceremonial robes do a poor job at concealing her curves. [[spoiler:She is also deeply in love with Goblin Slayer and throws herself at his arms, alas he is too single-minded in his quest to pay any attention]].
* NotHerself: Says that the main reason she was so brusque with Priestess in the bath was because mindmelding with her alligator familiar taxed her enough to rob her of her usual patience.
* OffscreenMomentOfAwesome: [[spoiler:While
Goblin Slayer's own party members]].
** He makes an appearance in Volume 2, grumbling at Goblin Slayer for using him as a delivery boy. Regardless, he becomes embarrassed when Goblin Slayer thanks him and admits Spearman is someone he trusts, and offers
company were busy foiling Dark Elf's plan to lend a hand with purging Water Town's goblin infestation (for a fee of course).
* LongHairedPrettyBoy: Most especially
summon Hecantocheir in the ''Brand New Day'' manga, where his mullet inexplicably becomes [[RapunzelHair waist-length]] and he has far more delicate facial features than flesh, Sword Maiden participated alongside a Platinum-ranked hero in any other depiction of him.
* MagicKnight: He learned rudimentary spellcraft from Witch to increase his effectiveness
fending off the genuine article within the spirit realm via AstralProjection. Said giant was so powerful, its mere presence manifested in the real world as an adventurer. He can cast up to two spells per day, which include Counterspell, Slow, and Web.
the howling storm the company did battle in]].
* ObliviousToLove: Styling himself as a ladies man and struggling to gain Guild Girl's affection, he fails to notice Witch has loyally remained his adventuring partner for several years.
* OnlyInItForTheMoney: {{Subverted}}; while he's like most adventurers in that he likes being compensated for his efforts, in an atypically amicable conversation
PsychicLink: Can establish one with Goblin Slayer (probably her giant white alligator familiar to direct it in patrolling the sewers for monsters, she dislikes doing so because he wasn't wearing his armor at she then feels the time), he remarks on sensations of everything it does.
* RapeAsBackstory: [[spoiler:Over ten years ago she was knocked unconscious and dragged into a goblin nest, where she was tortured and raped for an indefinite amount of time. How she managed to get out was not explained, but
the money experience left her scarred both physically and fame mentally, with no one can earn from saving the capital and the world from demons. When Goblin Slayer asked if Spearman was interested, he declines, saying he's just looking out to turn to for himself. He also nods towards Guild Girl, making it clear that he also just really wants to impress her. [[spoiler:He's comfort]].
* ReasonableAuthorityFigure: She too is
one of the few adventurers to agree to fight for people outside of Goblin Slayer's sake when an impending goblin horde arrives without definitive payment]].
* RedOniBlueOni: Forms a pair with Witch, being
circle to fully comprehend the hotblooded horrors goblins represent. However, she is unique in that she is in an actual position of power to make a change, and often aggressive Red, especially around Goblin Slayer, as opposed to his more relaxed was the one who authorized the investigation and mindful companion.
* TimeMaster: Knows
consequent purging of the spell 'Slow', which he utilized on three gargoyles to decrease their ability to stay aloft in sewers before hiring him.
* ReflectionlessUselessEyes: [[spoiler:Though she's long since healed
the air.
worst of the burn scars on her face, the eyes themselves remain opaque and sightless under her blindfold]].
* UnknownRival: He sports a grudge SourSupporter: Nakedly resents the King for dismissing her fear of goblins and supplications for proper military mobilization against them despite being her old adventuring partner and knowing the reason for her phobia. When he visits her to complain about Evil Wizard building a MageTower and shutting down regional trade routes while his army is still mopping up the Demons, all she does is mock him for being both unwilling ''and'' unable to protect his subjects from local threats and sing a song celebrating the idea of him being violently deposed.
* StepfordSmiler: Is almost always smiling in all of her interactions. As the trope suggests, she's hiding a lot of depression and anxiety underneath.
* TheTease: For an archbishop, [[NaughtyNuns she's surprisingly forward and flirty to Goblin Slayer]]. [[spoiler:It's genuine affection]]; much to her disappointment, [[IgnoreTheFanservice it never gets a rise out of him]].
* TheUnchosenOne: Unlike the elusive Platinum-ranked heroes, she just happened to be an exceptional individual who wasn't destined to save the world, but managed anyway.
* WhatCouldHaveBeen: An InUniverse example. Not only does she and Priestess share some physical traits, but she too differentiates from Goblin Slayer's age by about five years, was a Priestess back in her adventuring days, and understood how menacing goblins can be at around the same age as well. Given some years, experience, and... [[ShesAllGrownUp filling out]], Priestess may mature to resemble Sword Maiden in both stature and position. [[spoiler:So it is not too difficult to infer that she is a possible outcome of Priestess' future, had
Goblin Slayer for managing been too late to make it to Silver-rank on goblin missions alone, and for being Guild Girl's favorite. rescue her in their first encounter]].
* WhyDidItHaveToBeSnakes: PlayedForDrama. [[spoiler:The entire reason why she hired
Goblin Slayer on his part in the first place is completely unaware because she can never bring herself to confront goblins ever again - she fears that if the goblin swarm within the sewers ever makes it above ground, she will just fall apart entirely at the seams, leaving Water Town defenseless]].
* [[ManChild Woman Child]]: She knows well enough to keep it hidden in public, but she can be a bit immature for a twenty-five-year-old. Sword Maiden has an especially noticeable habit
of this sentiment.[[SmittenTeenageGirl sulking like a teenage girl]] whenever the subject involves Goblin Slayer.



[[folder:Witch]]
!!!'''Voiced by:''' Creator/YokoHikasa (Anime, Drama CD)

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/witch_0.jpg]]
[[caption-width-right:350:''Accompany, eh? It must be quite difficult. He doesn't notice much, does he...?'']]

A Silver-ranked spellcaster who makes up the other half of Spearman's party. A sultry woman, and one of the few adventurers who acknowledge and respect Goblin Slayer's ways.

to:

[[folder:Witch]]
!!!'''Voiced by:''' Creator/YokoHikasa (Anime, Drama CD)

[[folder:Chosen Heroine]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/witch_0.jpg]]
[[caption-width-right:350:''Accompany, eh? It must be quite difficult. He doesn't notice much, does he...?'']]

org/pmwiki/pub/images/chosenheroine.jpg]]

A Silver-ranked spellcaster young adventuress who makes up is destined to save the other half of Spearman's party. A sultry woman, world, her rapidly-escalating quest to reach and one of defeat the few adventurers who acknowledge and respect Demon Lord runs in parallel to Goblin Slayer's ways.various extermination missions. Though she hasn't gotten seriously involved with the Goblin Slayer and his group yet, she has had dealings with some of the more high-profile supporting characters they have already helped.



* CanNotSpitItOut: Because she's so passive-aggressive in her relationship with Spearman, he is completely oblivious of her feelings for him... despite the two closely working together for several years. It seems she won't admit her love for him, until he gives up on Guild Girl.
* ChildhoodFriends: Implied, as she's known Spearman before he formally began his adventuring career and always been TheLancer when he flirts with other women or acts like a jerk to strangers.
* ClingyJealousGirl: She tends to chide Spearman with passive-aggressive comments when he flirts with other women. She seems to enjoy pointing out the flaws of his pickup lines, and always keeps track of him when socializing.
* CoolBigSis: She is admired by other adventurers for her looks and magical prowess, and behaves as a cool-headed minder for Spearman's pricklier tendencies. She also defends a lone Priestess from two rookie adventurers who were prying into her relationship with Goblin Slayer, before sitting with her and providing some support and advice for the future.
* CouldntFindALighter: She casts a magic spell to light her pipe and notes the fact that she's using a powerful spell for such MundaneUtility.
* DeflectorShields: Her spell 'Deflect Missile' creates an invisible bubble in a small area around her that causes enemy projectiles to bounce or widely veer away from her and her allies.
* EvenTheGirlsWantHer: While most of the younger girls view her as a "CoolBigSis" they can't help but be enamored by her.
* {{Expy}}: Who else could it possibly be besides the Sorceress from ''VideoGame/DragonsCrown'', a {{Fanservice}}-inducing LadyOfBlackMagic?
* {{Foil}}: To Priestess. Both are female spellcasters far more personable than their main respective partners, Spearman and Goblin Slayer. Aside from that though, they are like night and day - Witch is a veteran adventurer specializing in sorcery, her dark-clad figure emanating a seductive, mature appeal. Her manner of speech, while oddly-paced, is nevertheless deliberate and confident. By contrast, Priestess hasn't even completed her first year of adventuring yet. Her magic and white clothing are faith-based, her words are peppered with anxious stammering, and her cute, petite frame radiates innocence instead.
* JustFriends: Much to her frustration, Spearman only considers a friend. He even jokingly calls their adventures together "dates," when she secretly desires a real one.
* {{Gainaxing}}:Her first proper introduction in the anime puts heavy emphasis on her impressive bust, before revealing her face.
* GoodSmokingEvilSmoking: Smokes a long metal pipe, and is one of the more graceful and pleasant characters of the series.
* HopelessSuitor: She's been Spearman's sole partner for five years and throughout that entire time he's only had eyes for Guild Girl. It's not entirely certain how he frames their personal relationship, but her {{Stripperiffic}} outfit and sultry personality hasn't nudged him to see her in the way she wants him to.
* HotWitch: In every sense of the word.
* LadyOfBlackMagic: An elegant, seductive female witch with a mature air as well as a powerful spellcaster and veteran adventurer, especially given whom she's an {{Expy}} of.
* MsFanservice: Let's see here... Always described as sensuous? [[GoodSmokingEvilSmoking An elegant smoker]]? Mature appeal? Long legs? BeautyMark? HotWitch? ImpossiblyLowNeckline? All checked. Her anime introductory scene take it UpToEleven with MaleGaze by focusing on her breasts, legs, and everything in between more than her face!
* MundaneUtility:
** She casually uses a spell to ignite her pipe on two occasions. This is especially curious, given that the world runs on VancianMagic, meaning she did the equivalent of firing a gun when a simple match would do. This is something Witch lampshades herself.
** She apparently has a habit of this, as in Volume 3 she burns a spell slot to Silence her partner Spearman when heís being obnoxious towards Guild Girl. It remains to be seen if her spell reserves are big enough to justify her casual use of them, but she certainly ''acts'' confident about being able to liberally use magic even when sheís expected on the field later that same day.
* NiceGirl: Does not carry the usual pride that has other adventurers look down on Goblin Slayer and the like, and recognizes the worth of his crusade. [[spoiler:She's also one of the very few people outside of Goblin Slayer's party to offer their support against an incoming goblin horde without needing appropriate compensation]].
* NoodleIncident: She and Spearman were involved in a slime hunting mission. Though victorious, the entire affair left Spearman with a rather angry opinion about them. When Witch chided him for being childish about the adventure, he was about to mention how the slimes did something embarrassing to Witch, but she silenced him before he could go into detail.
* RedOniBlueOni: The calm and thoughtful Blue to the Spearman's hotblooded and aggressive Red, and often needing to rein in on her partner's more tactless moments.
* TheReliableOne: She's basically the only adventurer outside of Goblin Slayer's party who afforded him any active respect before the Raid of the Farm, and the two of them have apparently helped each other gather information and collect/prepare magic equipment behind the scenes for a long while.
* RescueRomance: The start of her infatuation with the Spearman is when he saved her from being eaten by the Rockeater back when they were Porcelain-ranked.
* SecretKeeper: Though not exactly a secret, she was the only person who knew what Goblin Slayer looked like under his armor before he took off his helmet for Priestess at the end of Volume 1, recognizing him without his gear while recovering from the fight with the ogre and not revealing him to Spearman.
* ShipperOnDeck:
** In her conversation with Priestess, she implies heavily that she knows the young girl is vying for Goblin Slayer's affection. Witch notes that he is a tough and eccentric person to deal with, and lets Priestess know just what she is getting herself into by continuing to be "with" him.
** She's not above poking at Guild Girl to make a move on her romantic interest. Witch teases her in Volume 3 about "love rivals" while they were having dinner together, and it's implied her words spurred Guild Girl into asking Goblin Slayer to spend time together during the Festival. Because Guild Girl has Spearman's romantic attention, her becoming unavailable would clear the playing field for Witch to win his heart, so it's something of a win-win situation for both of them.
* StrangeSyntaxSpeaker: Witch has an odd way of speaking in that she talks very, very slowly, full of pauses, interruptions, emphasis, and long drawls. She seems to add commas every couple of words or so without explanation. The manga adaption achieves this by splitting her sentences apart into separate text bubbles. In the anime adaptation, they put in the actual pause. This is mainly her method of preventing accidental spell casting.
* SubordinateExcuse:
** It is not outright stated, but the [[MeaningfulLook glances]] she makes towards Spearman while expressing her sympathies with Guild Girl in Volume 3 would add another detail as to why she is partners with him (and add another facet to the already-existing LoveTriangle). She also identifies her adventures with Spearman as dating.
** In Volume 5 Guild Girl shows concern about interacting with Spearman whenever Witch is present in the room, as she's now aware Witch wants him.
* SupernaturalGoldEyes: She has bright topaz eyes to advertise her as a sorceress of considerable magical potency.
* TrademarkFavoriteFood: Apples. Aside from the fruit's traditional connection to fairy tale witches, there appears to be a romantic connection to Spearman. She slightly blushes when he orders baked apples for the both of them.
* VictoriasSecretCompartment: To add to her already massive fanservice traits, she hides items in her cleavage.
* YouGottaHaveBlueHair: Flowing, deep-violet tresses, which carry connotataions of SupernaturalIsPurple and PurpleIsPowerful
* YouNeedToGetLaid: Believes this about Goblin Slayer adamantly, to the point of encouraging more and more members of his UnwantedHarem to pursue him more assertively with increasingly blunt advice.

to:

* CanNotSpitItOut: Because she's so passive-aggressive ACupAngst: [[spoiler:She envies Sword Maiden's assets as revealed during their fight against Hecantochier in Volume 3]].
* TheAce: Her very first quest sees
her relationship with Spearman, he is completely oblivious slaying entire hordes of her feelings for him... despite the two closely working together for several years. It seems monsters. including dozens of goblins and a ''demon general'', single-handedly. And she won't admit her love for him, until he gives up on Guild Girl.
* ChildhoodFriends: Implied, as she's known Spearman before he formally began his adventuring career and always been TheLancer when he flirts with other women or acts like a jerk to strangers.
* ClingyJealousGirl: She tends to chide Spearman with passive-aggressive comments when he flirts with other women. She seems to enjoy pointing out the flaws of his pickup lines, and always keeps track of him when socializing.
* CoolBigSis: She is admired by other adventurers for her looks and magical prowess, and behaves as a cool-headed minder for Spearman's pricklier tendencies. She also defends a lone Priestess from two rookie adventurers who were prying into her relationship with Goblin Slayer, before sitting with her and providing some support and advice for the future.
* CouldntFindALighter: She casts a magic spell to light her pipe and notes the fact that she's using a
only gets more powerful spell for from there.
* BornLucky: It is not certain if her luck is part and parcel of being TheChosenOne, or if
such MundaneUtility.
* DeflectorShields: Her spell 'Deflect Missile' creates an invisible bubble in a small area around
fortune is what brought her that causes enemy projectiles to bounce or widely veer away from her and her allies.
* EvenTheGirlsWantHer: While most of the younger girls view her as a "CoolBigSis" they can't help but be enamored by her.
* {{Expy}}: Who else could it possibly be besides the Sorceress from ''VideoGame/DragonsCrown'', a {{Fanservice}}-inducing LadyOfBlackMagic?
* {{Foil}}: To Priestess. Both are female spellcasters far more personable than their main respective partners, Spearman and Goblin Slayer. Aside from that though, they are like night and day - Witch is a veteran adventurer specializing in sorcery, her dark-clad figure emanating a seductive, mature appeal. Her manner of speech, while oddly-paced, is nevertheless deliberate and confident. By contrast, Priestess hasn't even completed her first year of adventuring yet. Her magic and white clothing are faith-based, her words are peppered with anxious stammering, and her cute, petite frame radiates innocence instead.
* JustFriends: Much to her frustration, Spearman only considers a friend. He even jokingly calls their adventures together "dates," when she secretly desires a real one.
* {{Gainaxing}}:Her first proper introduction
Platinum-rank in the anime puts heavy emphasis on first place. Either way, it is very real and part of what makes her impressive bust, before revealing her face.
* GoodSmokingEvilSmoking: Smokes a long metal pipe, and is one of the more graceful and pleasant characters of the series.
so incredibly powerful.
* HopelessSuitor: She's been Spearman's sole partner for five years and throughout that entire time he's only had eyes for Guild Girl. It's not entirely certain how he frames their personal relationship, but her {{Stripperiffic}} outfit and sultry personality hasn't nudged him to see her in the way she wants him to.
* HotWitch: In every sense of the word.
* LadyOfBlackMagic: An elegant, seductive female witch with a mature air as well as a powerful spellcaster and veteran adventurer, especially given whom she's an {{Expy}} of.
* MsFanservice: Let's see here... Always described as sensuous? [[GoodSmokingEvilSmoking An elegant smoker]]? Mature appeal? Long legs? BeautyMark? HotWitch? ImpossiblyLowNeckline? All checked. Her anime introductory scene take it UpToEleven with MaleGaze by focusing on her breasts, legs, and everything in between more than her face!
* MundaneUtility:
** She casually uses a spell to ignite her pipe on two occasions. This is especially curious, given that the world runs on VancianMagic, meaning she did the equivalent of firing a gun when a simple match would do. This is something Witch lampshades herself.
** She apparently has a habit of this, as
One example in Volume 3 she burns a spell slot to Silence her partner Spearman occurs when heís being obnoxious towards Guild Girl. It remains to be seen if her spell reserves are big enough to justify her casual use of them, but she certainly ''acts'' confident about being able to liberally use magic even when sheís expected on the field later that same day.
* NiceGirl: Does not carry the usual pride that has other adventurers look down on
briefly meets Goblin Slayer and for the like, and recognizes first time. She eagerly approaches him, completely unaware the worth grungy warrior had set up goblin traps in her path beforehand. Not one of his crusade. [[spoiler:She's also them triggered in her presence.
** [[spoiler:Her home happened to be
one of the very few people outside of first villages to be saved by Goblin Slayer's party to offer their support against an incoming goblin horde without needing appropriate compensation]].
* NoodleIncident: She
intervention, ensuring her survival and Spearman were involved in a slime hunting mission. Though victorious, the entire affair left Spearman with a rather angry opinion about them. When Witch chided him for being childish about the adventure, he was about to mention how the slimes did something embarrassing to Witch, but she silenced him before he could go into detail.
stable, happy childhood]].
* RedOniBlueOni: The calm and thoughtful Blue to the Spearman's hotblooded and aggressive Red, and often needing to rein in on BringMyBrownPants: Admits during her partner's more tactless moments.
* TheReliableOne: She's basically the only adventurer outside of Goblin Slayer's party who afforded him any active respect before the Raid of the Farm, and the two of them have apparently helped each other gather information and collect/prepare magic equipment behind the scenes for a long while.
* RescueRomance: The start of
adventuring report to messing her infatuation with the Spearman is underwear when he saved her from being eaten by the Rockeater back when they were Porcelain-ranked.
* SecretKeeper: Though not exactly a secret,
she attacked a Demon General and he was the only person who knew what first monster she ever faced that didn't go down in one hit.
* CallForward: [[spoiler:As ''Year One'' reveals, this wouldn't be the first time she visits
Goblin Slayer looked like under his armor in the midst of making booby-traps right before he took off his helmet for Priestess at the Autumn Festival rolls around]].
* TheChosenOne: Ordained by fate to be the one to put an
end of Volume 1, recognizing him without his gear while recovering from to the fight Demon Lord's current attempt at a comeback, sooner or later. For this, she has been promoted to become the sixteenth Platinum-ranked adventurer in history.
* ComicallyInvincibleHero: Nearly every enemy she faces dies in one hit, the BigBad Demon Lord dies to her within a couple of months of her becoming an adventurer, before the start of the second volume, and she nakedly ''revels'' in her overpowered abilities everytime she makes an appearance.
* EarlyBirdCameo: Chronologically-speaking, she is introduced in ''Year One'' as a cheerful [[ConvenientlyAnOrphan orphan]]
with the ogre and not revealing him a bad habit of running off on her own to Spearman.explore.
* ShipperOnDeck:
**
{{Expy}}: In regards to appearance and personality, she's a combination of LightNovel/HaruhiSuzumiya and [[Anime/MedakaBox Najimi Ajimu]] wearing platinum armor. She also resembles [[Anime/SwordArtOnline Konno Yuuki]], especially as shown in ''Goblin Slayer Side Story: Year One''
* FearlessFool: Much to the exasperation of
her conversation with Priestess, teammates, [[IAlwaysWantedToSayThat she implies heavily that has a love for shouting stock battle quips]] and [[LeeroyJenkins jumping right into the fray without assessing the risks beforehand]]. Often times, she knows doesn't seem to have the young girl is vying foggiest idea about the gravity of the quests she takes. Fortunately for her and the rest of the adventurers, her talent and absurd luck does well to trivialize most dangers coming her way.
* ForgottenFirstMeeting: [[spoiler:By sheer coincidence, one of
Goblin Slayer's affection. Witch notes that he is a tough and eccentric person earliest jobs happens to deal with, and lets Priestess know just what come from her hometown, where she is the first villager to meet him face-to-face. She took a shine to his activities, but has apparently since forgotten about him by the time she became a full-fledged adventurer herself]].
* GenkiGirl: In every appearance she makes, it is clear that she is a bundle of energy. So much so, in fact, that it is somewhat exhausting for her peers who deal with her on a regular basis. Even her relatively quieter moments involve running her mouth at top speed and
getting herself into by continuing easily distracted.
* HeroOfAnotherStory: Her exploits have been the subject of periodic side-chapters since the beginning of the story, but she has yet
to be "with" him.
** She's not above poking at Guild Girl to make a move on her romantic interest. Witch teases her in Volume 3 about "love rivals" while they were having dinner together, and it's implied her words spurred Guild Girl into asking
join forces with Goblin Slayer to spend time together during the Festival. Because Guild Girl has Spearman's romantic attention, her becoming unavailable would clear the playing field for Witch to win his heart, so it's and crew.
* LickedByTheDog: [[spoiler:It says
something of that, barring a win-win situation for both of them.
* StrangeSyntaxSpeaker: Witch has an odd way of speaking in that
possible candidate or two, she talks very, very slowly, full of pauses, interruptions, emphasis, and long drawls. She seems is the only person to add commas every couple of words have never been taken aback by Goblin Slayer's appearance or so regard him with suspicion upon first impressions]].
* MagicKnight: Can sling spells as easily as she chops heads, as she is described as casting at least a half-dozen Firebolts on her first quest
without explanation. The manga adaption achieves this by splitting running her sentences apart into separate text bubbles. In limit.
* ThirdLineSomeWaiting: She gets at least one chapter every other volume chronicling
the anime adaptation, they put in the actual pause. This is mainly latest of her method of preventing accidental spell casting.
* SubordinateExcuse:
** It is not outright stated, but the [[MeaningfulLook glances]] she makes towards Spearman while expressing her sympathies with Guild Girl in Volume 3 would add another detail as to why she is partners with him (and add another facet to the already-existing LoveTriangle). She also identifies her adventures with Spearman as dating.
** In Volume 5 Guild Girl shows concern about interacting with Spearman whenever Witch is present in the room, as she's now aware Witch wants him.
* SupernaturalGoldEyes: She has bright topaz eyes to advertise her as a sorceress of considerable magical potency.
* TrademarkFavoriteFood: Apples. Aside from the fruit's traditional connection to fairy tale witches, there appears to be a romantic connection to Spearman. She slightly blushes when he orders baked apples for the both of them.
* VictoriasSecretCompartment: To add to her already massive fanservice traits, she hides items in her cleavage.
* YouGottaHaveBlueHair: Flowing, deep-violet tresses, which carry connotataions of SupernaturalIsPurple and PurpleIsPowerful
* YouNeedToGetLaid: Believes this about Goblin Slayer adamantly, to the point of encouraging more and more members of his UnwantedHarem to pursue him more assertively with
increasingly blunt advice.high-octane demon-hunting forays, and her lingering presence in the narrative is clearly building up to something, though so far the closest she's gotten to involvement in the main story is in Volume 3 when she [[spoiler:partners with Sword Maiden to fight off a rampaging PhysicalGod]] in the B-plot.



[[folder:Heavy Warrior]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/heavy_warrior.jpg]]

A Silver-ranked, giant sword-wielding adventurer who is frequently partnered with Female Knight.

to:

[[folder:Heavy Warrior]]
[[folder:Burglar]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/heavy_warrior.jpg]]

A Silver-ranked, giant sword-wielding adventurer
org/pmwiki/pub/images/goblinslayerburglar.png]]

An old Rhea
who is frequently partnered with Female Knight.rescues the preteen Goblin Slayer from being run down by the goblins that destroyed his home village, and then trains him to become an adventurer.



* AdaptationExpansion: The manga devotes half an entire chapter to his party during the Raid on the Farm, featuring his teamwork with Female Knight as they take down a goblin champion.
* AFatherToHisMen: The other members of his party are all noted to be rookies outside of Female Knight. Even then, he's the oldest of the group, and while he treats them in a stern manner, it's clear his party members regard him highly.
* BattleCouple: Forms one with Female Knight, both being front-line fighters that cover each others' blind spots.
* {{BFS}}: His weapon, which bears a suspicious resemblance to the [[Manga/{{Berserk}} Dragonslayer]].
* {{Expy}}: Everything about him screams [[Manga/{{Berserk}} Guts]], from facial features, WeaponOfChoice and fighting style - the finishing swing on a goblin champion at the Raid on the Farm can't be anything else but homages to the Black Swordsman himself.
* HiddenDepths: Subtle, but while he's never shown to be exactly ''fond'' of Goblin Slayer, he never insults the guy either, preferring to keep matters to themselves. He even admonishes Female Knight for questioning Goblin Slayer's credentials in contrast to nearly every other adventurer in the Guild. It's implied in a conversation with Female Knight that he secretly holds a great deal of respect for Goblin Slayer after he helped save Heavy Warrior's village from a goblin attack.
* HiddenHeartOfGold: Heavy Warrior's the strong, silent type who tries to hide that he's a good person behind a mercenary front. In the Farm Raid quest, as soon as he heard of the bounty - he's the quickest to join (Spearman had already joined for a beer from Goblin Slayer and his other Silver-rank friends had joined for other trivial rewards) and proclaim it's a great payment. Female Knight notes that it's really an excuse, he has a great deal of respect for Goblin Slayer and wants to help from the start but wanted an excuse. Also when Guild Girl wants to get experienced adventurers to train newbies to improve their survival rate, Heavy Warrior was one of the ones to take the job.
* TheLeader: Besides being the leader of his party, he's probably the most "take charge" adventurer so far. In their Porcelain-ranked days, when a Steel-ranked scout leading the Rockeater quest gets eaten, it was Heavy Warrior that rallied the adventurers and got them into a good defensive formation. He was also the leader for Goblin Slayer's "Defend the Farm" quest, good thing he's a very capable commander.
* OnlyInItForTheMoney: Like many adventurers, he isn't one to work pro bono.
* PerpetualFrowner: His angled features and brows form a distinct scowl that never leaves his eyes, and even during his rendezvous with Female Knight during the Harvest Festival he looks more nonplussed than outwardly showing any happy emotions.
* PetTheDog: During the quest to kill the Rockeater, Heavy Warrior took in the broken-hearted adventurer as a temporary member of his party. This allowed that adventurer to go and avenge the girl that he had a crush on.
* RelationshipUpgrade: With Female Knight by the end of the fifth volume.
* RuggedScar: Has two well-defined lines on his cheek.
* ScarfOfAsskicking: The cape he dons on his armor is heavy enough to shroud the lower half of his face, giving this effect. He even pulls the fold over his face when embarrassed in Chapter 14 of the manga, like one would with an actual scarf.
* StatusBuff: Owns a plethora of magic potions, stat-boosting armor pieces, and even an enchanted shortsword he keeps on hand just for the passive buff. They mostly just give him [[MasterSwordsman more skill in handling his main blade]], but in Chapter 6 of Volume 4 he swaps them out for pure SuperStrength to more easily climb the Devil's Tower.
* SwordAndFist: A single swing of his greatsword can split a musclebound brute of a goblin champion clean from the torso, but even his knuckles are powerful enough to cave goblin skulls in with a punch.
* TheStrategist: In the battle against the Rockeater, when warband lost its leader, he quickly took over despite being Porcelain-ranked and noted how ineffective low-end combat magic was. So he tells the team heavies to move to the front, while poorly-armoured adventurers take the back and use missile weapons or run messages back to town while mages provide support magic to the heavies. When a corrosive blob fell on a poor archer's head, he quickly notes it's an ambush from above and the group needs lights above immediately to cue Female Knight's Light spell.
* UnusualEyebrows: Relatively thick brows that flare out at the ends in upward strokes. It certainly adds to his standard glare.

to:

* AdaptationExpansion: The manga devotes half an entire chapter to his party during the Raid on the Farm, featuring his teamwork with Female Knight as they take down a goblin champion.
* AFatherToHisMen: The other members of his party are all noted to be rookies outside of Female Knight. Even then, he's the oldest of the group, and while
AbusiveParents: For five years he treats them in a stern manner, it's clear his party members regard him highly.
* BattleCouple: Forms one with Female Knight, both being front-line fighters that cover each others' blind spots.
* {{BFS}}: His weapon, which bears a suspicious resemblance to the [[Manga/{{Berserk}} Dragonslayer]].
* {{Expy}}: Everything about him screams [[Manga/{{Berserk}} Guts]], from facial features, WeaponOfChoice and fighting style - the finishing swing on a goblin champion at the Raid on the Farm can't be anything else but homages to the Black Swordsman himself.
* HiddenDepths: Subtle, but while he's never shown to be exactly ''fond'' of Goblin Slayer, he never insults the guy either, preferring to keep matters to themselves. He even admonishes Female Knight for questioning
was basically Goblin Slayer's credentials in contrast to nearly every other adventurer in guardian. He probably did the Guild. It's implied in world a conversation favor by bringing forth another goblin-slaying maniac like himself, but make no mistake - he spent a good part of those years beating the boy's ego and self-esteem into the dirt, and another good part literally doing so with Female Knight that he secretly holds stones. The end result is more automaton than human, and it has had a great deal of respect for real effect on the young man's future relationships.
* BadassTeacher:
Goblin Slayer after he helped save Heavy Warrior's village from a goblin attack.
* HiddenHeartOfGold: Heavy Warrior's
could have had no better mentor than the strong, silent type who tries to hide that he's a good person behind a mercenary front. In whose chronological first appearance sees them slice off the Farm Raid quest, as soon as he heard heads and limbs of the bounty - he's the quickest to join (Spearman had already joined for ''multiple'' goblins with ''one swing of a beer from knife.'' That said, Goblin Slayer and his other Silver-rank friends most definitely could have had joined for other trivial rewards) and proclaim it's a great payment. Female Knight notes that it's really an excuse, he has a great deal of respect for more [[SadistTeacher humane]] instructor.
* ButNowIMustGo: Stopped training
Goblin Slayer suddenly and wants left him years ago. He apparently didn't even declare their training complete or anything, just said that he was going on another journey one day and Goblin Slayer never heard from him again.
* {{Expy}}: He's [[Literature/LordOfTheRings Bilbo Baggins]] as a {{Grimdark}}, abusive, goblin-butchering HermitGuru.
* GenuineHumanHide: In the Light Novels he is noted
to help wear a mask made from the start but wanted peeled face of a goblin.
* RingOfPower: It functions as
an excuse. Also when Guild Girl wants to get experienced adventurers to train newbies to improve their survival rate, Heavy Warrior was InvisibilityCloak, and is one of the ones bigger hints as to take the job.
who he is an {{Expy}} of.
* TheLeader: Besides being the leader of his party, he's probably the most "take charge" adventurer so far. In their Porcelain-ranked days, when a Steel-ranked scout leading the Rockeater quest gets eaten, it was Heavy Warrior that rallied the adventurers and got them into a good defensive formation. TrainingFromHell: He was also the leader for spent five years in an ice cave brutalizing Goblin Slayer's "Defend the Farm" quest, good thing he's a very capable commander.
* OnlyInItForTheMoney: Like many adventurers, he isn't one to work pro bono.
* PerpetualFrowner: His angled features and brows form a distinct scowl that never leaves his eyes, and even during his rendezvous
Slayer; from pelting him with Female Knight during the Harvest Festival rocks until he looks more nonplussed than outwardly showing any happy emotions.
* PetTheDog: During the quest
got knocked out, to kill the Rockeater, Heavy Warrior took in the broken-hearted adventurer as a temporary member of subjecting him to constant {{Breaking Speech}}es blaming him for his party. This allowed that adventurer sister's death, to go and avenge the girl that he had a crush on.
* RelationshipUpgrade: With Female Knight by the end of the fifth volume.
* RuggedScar: Has two well-defined lines on
tying his cheek.
* ScarfOfAsskicking: The cape he dons on
hands behind his armor is heavy enough to shroud the lower half of his face, giving this effect. He even pulls the fold over his face when embarrassed in Chapter 14 of the manga, like one would with an actual scarf.
* StatusBuff: Owns a plethora of magic potions, stat-boosting armor pieces, and even an enchanted shortsword he keeps on hand just for the passive buff. They mostly just give him [[MasterSwordsman more skill in handling his main blade]], but in Chapter 6 of Volume 4 he swaps them out for pure SuperStrength to more easily climb the Devil's Tower.
* SwordAndFist: A single swing of his greatsword can split a musclebound brute of a goblin champion clean from the torso, but even his knuckles are powerful enough to cave goblin skulls in with a punch.
* TheStrategist: In the battle against the Rockeater, when warband lost its leader, he quickly took over despite being Porcelain-ranked and noted how ineffective low-end combat magic was. So he tells the team heavies to move to the front, while poorly-armoured adventurers take the
back and use missile weapons or run messages back to town while mages provide support magic to the heavies. When a corrosive blob fell on a poor archer's head, he quickly notes it's throwing him into an ambush from above and the group needs lights above immediately to cue Female Knight's Light spell.
* UnusualEyebrows: Relatively thick brows that flare out at the ends in upward strokes. It certainly adds to his standard glare.
iced-over lake.



[[folder:Female Knight]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/female_knight_6.jpg]]

A Silver-ranked Knight who is usually seen accompanying Heavy Warrior.

to:

[[folder:Female Knight]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/female_knight_6.jpg]]

A Silver-ranked Knight who is usually seen accompanying Heavy Warrior.
[[folder:Mother Superior]]

An abbess devoted to the Earth Mother, and Priestess' direct superior.



* AdaptationExpansion: Her role in the Raid on the Farm is given more of a focus along with Heavy Warrior than in the light novel, featuring a moment where she saves his life and opens their target up for a critical hit.
* BattleCouple: She makes up half of a tag-team duo with Heavy Warrior, and quite an efficient one at that.
* BlingOfWar: According to Guild Girl, her usual suit of armor is gold plated.
* BraidsOfAction: Her long hair is tied into a single large braid, and fits among other examples of the trope by specializing in close combat and tanking.
* BroughtDownToBadass: She used to be a straight-up {{Paladin}}, as seen when she freely uses miracles in ''Year One'', but over the years has exhibited such poor behavior that she lost favor with the God of Justice. She remains an exceptionally powerful melee fighter, but her loss of divine power remains a sore spot for her.
* CannotSpitItOut: Is heavily interested in Heavy Warrior romantically, but can't bring herself to tell the man outright.
* ChainmailBikini: Thought of buying one to attract Heavy Swordsman. Of course, she knew even as she contemplated it that it was a ridiculous plan, and quickly proved far too embarrassed to go through with the idea.
* CoolBigSis: The younger Adventures look up to her, but the rookies on her team view her as this especially.
* CounterAttack: She shows why she's Silver-ranked in a fight against a goblin champion. She parries his uprooted tree in such a way, that he becomes off-balanced. She then cuts off a hand and some of his fingers in a single slash of her sword.
* ElitesAreMoreGlamorous: She is of the veneered Silver-rank, and even among them she stands out as the most stylish and opulent adventurer seen as of yet.
* EveryoneCanSeeIt: Her feelings for Heavy Swordsman were so obvious, even Goblin Slayer of all people knew.
* {{Expy}}: Alter the shape of her armor with a touch of blue and Female Knight looks like a dead ringer of [[VideoGame/FinalFantasyTactics Agrias Oak]].
* GlacierWaif: {{Downplayed}} as she's a fairly tall adult woman with full-plate armor, but she's still quite willowy for a girl that carries a giant shield everywhere and can block a 7-foot tall Bugbear swinging a great-club dead in its tracks.
* HiddenBuxom: A shot of her training out of her knight armor in the first chapter of ''Brand New Day'' reveals a bosom that rivals ''Sword Maidenís'', though this may be due to DependingOnTheArtist the particular artist]].
* HypocriticalHumor: She notes glumly that workplace dating can sour team relationships, often to the point where adventuring parties fall apart in spectacular fashion. When Goblin Slayer points out her infatuation with Heavy Warrior, she defensively exclaims exceptions exist to every rule.
* InsecureLoveInterest: Before her relationship upgrade, she always had doubts about the progression of her and Heavy Swordsman's "relationship".
* JerkWithAHeartOfGold:
** She was downright unpleasant towards Goblin Slayer at the beginning of the story, and her open criticism served as part of an EstablishingCharacterMoment for most adventurers' overall opinion of him. Once she takes part in protecting Cow Girl's farm from a goblin horde though, she ends up admitting that Goblin Slayer really did earn his rank after all, and accepts him.
** Upon encountering each other in Volume 3, she goes as far as to approach him for help. The ensuing conversation is arguably one of the most [[SugarWiki/HeartwarmingMoments touching]]/[[SugarWiki/FunnyMoments amusing exchanges]] of the entire series.
* LadyOfWar: Elegant and graceful, even when she's parrying or striking down enemies.
* LuckilyMyShieldWillProtectMe: Wields a large, ornate shield alongside her sword. She averts ShieldsAreUseless hard against a goblin champion, using it like a fulcrum to parry the champion's giant club mid-swing instead of just tanking it head-on.
* MagicKnight: She ''used'' to have divine spells as a fresh rookie several years back, as seen when she readily casts "Holy Light" during the Rockeater quest in ''Year One'', but has since lost access to those powers.
* NotSoStoic: Is almost always the picture of a prim and proper LadyOfWar, which is why moments like her comical outburst at a pithy bounty, and her lovesick desperation prior to the Harvest Festival stand out quite prominently.
* NoGuyWantsAnAmazon: Is of this opinion, which she expresses to Goblin Slayer to detail her relationship problems. Of course, [[RhetoricalQuestionBlunder the guy doesn't follow her rhetoric]]:
-->'''Female Knight''': You really think any guys are out there waiting for a girl who can take down a troll or a dragon with one swipe of her blade?\\
'''Goblin Slayer''': Aren't there?\\
'''Female Knight''': ...Well, what would ''you'' think of a woman like that?\\
'''Goblin Slayer''': That she must be quite reliable.\\
'''Female Knight''': ...Never mind.
* NeverMyFault: Blames her ''patron deity'' for no longer granting her miracles, and is completely unwilling to examine her conduct for what may have pushed Him to that decision.
* NunTooHoly: For someone who claims to aspire to be a paladin, she can be flagrantly hedonistic, rude, and immature. {{Deconstructed}} slightly as well, as her vulgar and petty demeanor has gotten to the point that the Supreme God [[DePower has stopped granting her miracles]].
* OnlyInItForTheMoney: Even moreso than some other prominent adventurers - She's outright horrified upon learning the goblin champion she and Heavy Warrior took down paid no more than that of a goblin grunt, and mopes about the earnings afterwards.
* RelationshipUpgrade: With Heavy Warrior by the end of the fifth volume.
* SheCleansUpNicely: When she finally takes GS's advice of wearing civilian clothes and puts on a beautiful dress, Heavy Warrior is significantly affected by her new appearance.
* SmittenTeenageGirl: She puts up a good front, but when it comes to her affections towards her partner, she's as giddy and insecure as any girl in love.
* StoneWall: In Chapter 14 of the manga she readily acknowledges that she can't cut the goblin champion deeply enough to do mortal damage, so she takes position to defend Heavy Warrior's front as he lines up a critical strike.
* SubordinateExcuse: She's Heavy Warrior's main partner on the battlefield, although Female Knight is more than a little hoping to extend "partner" to further definitions of the word...
* SugarAndIcePersonality: Normally a cool and collected person, but when she's not upholding her professionalism she can be quite sweet, even to Goblin Slayer.
* YoungerThanTheyLook: It's hard to tell given her elite rank, armor, and general poise, but she's actually like any other young woman when it comes to being insecure and confused. When she starts fidgeting in front of Goblin Slayer, he suddenly realizes Female Knight might even be younger than he is, and he's only twenty years old.

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* AdaptationExpansion: Her role in HighPriest: The closest to one we've seen so far for the Raid on faith dedicated to the Farm Earth Mother, and she is given more of a focus along at least prestigious enough to oversee regional religious rituals and have dealings with Heavy Warrior than in the light novel, featuring a moment where she saves his life and opens their target up for a critical hit.
* BattleCouple: She makes up half of a tag-team duo with Heavy Warrior, and quite an efficient one at that.
* BlingOfWar: According to Guild Girl, her usual suit of armor is gold plated.
* BraidsOfAction: Her long hair is tied into a single large braid, and fits among
other examples of the trope by specializing in close combat and tanking.
* BroughtDownToBadass: She used to be a straight-up {{Paladin}}, as seen when she freely uses miracles in ''Year One'', but over the years has exhibited such poor behavior that she lost favor with the God of Justice. She remains an exceptionally powerful melee fighter, but her loss of divine power remains a sore spot for her.
* CannotSpitItOut: Is heavily interested in Heavy Warrior romantically, but can't bring herself to tell the man outright.
* ChainmailBikini: Thought of buying one to attract Heavy Swordsman. Of course, she knew even as she contemplated it that it was a ridiculous plan, and quickly proved far too embarrassed to go through with the idea.
* CoolBigSis: The younger Adventures look up to her, but the rookies on her team view her as this especially.
* CounterAttack: She shows why she's Silver-ranked in a fight against a goblin champion. She parries his uprooted tree in such a way, that he becomes off-balanced. She then cuts off a hand and some of his fingers in a single slash of her sword.
* ElitesAreMoreGlamorous: She is of the veneered Silver-rank, and even among them she stands out as the most stylish and opulent adventurer seen as of yet.
* EveryoneCanSeeIt: Her feelings for Heavy Swordsman were so obvious, even Goblin Slayer of all people knew.
* {{Expy}}: Alter the shape of her armor with a touch of blue and Female Knight looks
high-status clerics like a dead ringer of [[VideoGame/FinalFantasyTactics Agrias Oak]].
Sword Maiden.
* GlacierWaif: {{Downplayed}} as she's a fairly tall adult woman with full-plate armor, but she's still quite willowy for a girl that carries a giant shield everywhere and can block a 7-foot tall Bugbear swinging a great-club dead in its tracks.
* HiddenBuxom: A shot of her training
OrphanageOfLove: Runs one out of her knight armor in the first chapter of ''Brand New Day'' reveals a bosom that rivals ''Sword Maidenís'', though this may be due to DependingOnTheArtist the particular artist]].
* HypocriticalHumor: She notes glumly that workplace dating can sour team relationships, often to the point
abbey, which is where adventuring parties fall apart in spectacular fashion. When Goblin Slayer points out Priestess was raised and trained.
* ReasonableAuthorityFigure: Reportedly gave Priestess a [[ObstructiveCodeOfConduct strident chewing-out offscreen over
her infatuation with Heavy Warrior, she defensively exclaims exceptions exist to every rule.
* InsecureLoveInterest: Before her relationship upgrade, she always had doubts about the progression of
purchasing chainmail]], but didn't do anything more when Priestess held firm, and later on vouches for her and Heavy Swordsman's "relationship".
* JerkWithAHeartOfGold:
** She was downright unpleasant towards
Goblin Slayer at the beginning Slayer's trustworthiness during a meeting of the story, state heroes and her open criticism served as part of an EstablishingCharacterMoment for most adventurers' overall opinion of him. Once she takes part in protecting Cow Girl's farm from a goblin horde though, she ends up admitting that Goblin Slayer really did earn his rank after all, and accepts him.
** Upon encountering each other
religious authorities in Volume 3, she goes as far as to approach him for help. The ensuing conversation is arguably one of the most [[SugarWiki/HeartwarmingMoments touching]]/[[SugarWiki/FunnyMoments amusing exchanges]] of the entire series.
3.
* LadyOfWar: Elegant SoProudOfYou: Greatly respects Priestess magical talent and graceful, even when she's parrying or striking down enemies.
* LuckilyMyShieldWillProtectMe: Wields a large, ornate shield alongside her sword. She averts ShieldsAreUseless hard against a goblin champion, using it like a fulcrum to parry the champion's giant club mid-swing instead of just tanking it head-on.
* MagicKnight: She ''used'' to have divine spells as a fresh rookie several years back, as seen when she readily casts "Holy Light" during the Rockeater quest in ''Year One'', but
achievements, and has since lost access to those powers.
* NotSoStoic: Is almost always the picture of a prim and proper LadyOfWar, which is why moments like her comical outburst at a pithy bounty, and her lovesick desperation prior to the Harvest Festival stand out quite prominently.
* NoGuyWantsAnAmazon: Is of this opinion, which she expresses to Goblin Slayer to detail her relationship problems. Of course, [[RhetoricalQuestionBlunder the guy doesn't follow her rhetoric]]:
-->'''Female Knight''': You really think any guys are out there waiting for a girl who can take down a troll or a dragon with one swipe of her blade?\\
'''Goblin Slayer''': Aren't there?\\
'''Female Knight''': ...Well, what would ''you'' think of a woman like that?\\
'''Goblin Slayer''': That she must be quite reliable.\\
'''Female Knight''': ...Never mind.
* NeverMyFault: Blames her ''patron deity'' for no longer granting her miracles, and is completely unwilling to examine her conduct
high hopes for what may have pushed Him to she will accomplish in the future, even if she does laugh off the idea that decision.
* NunTooHoly: For someone who claims to aspire to be a paladin, she can be flagrantly hedonistic, rude, and immature. {{Deconstructed}} slightly as well, as her vulgar and petty demeanor has gotten to the point that the Supreme God [[DePower has stopped granting her miracles]].
* OnlyInItForTheMoney: Even moreso than some other prominent adventurers - She's outright horrified upon learning the goblin champion she and Heavy Warrior took down paid no more than that of a goblin grunt, and mopes about the earnings afterwards.
* RelationshipUpgrade: With Heavy Warrior by the end of the fifth volume.
* SheCleansUpNicely: When she finally takes GS's advice of wearing civilian clothes and puts on a beautiful dress, Heavy Warrior
priestess is significantly affected by her new appearance.
* SmittenTeenageGirl: She puts up a good front, but when it comes to her affections towards her partner, she's as giddy and insecure as any girl in love.
* StoneWall: In Chapter 14 of the manga she readily acknowledges that she can't cut the goblin champion deeply enough to do mortal damage, so she takes position to defend Heavy Warrior's front as he lines up a critical strike.
* SubordinateExcuse: She's Heavy Warrior's main partner on the battlefield, although Female Knight is more than a little hoping to extend "partner" to further definitions of the word...
* SugarAndIcePersonality: Normally a cool and collected person, but when she's not upholding her professionalism she can be quite sweet, even to Goblin Slayer.
* YoungerThanTheyLook: It's hard to tell given her elite rank, armor, and general poise, but she's actually
TheChosenOne, [[LostOrphanedRoyalty hidden royalty]], or anything like any other young woman when it comes to being insecure and confused. When she starts fidgeting in front of Goblin Slayer, he suddenly realizes Female Knight might even be younger than he is, and he's only twenty years old.that.



[[folder:Trainee Team]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/goblinslayertraineeteam.png]]
[[caption-width-right:300:From left to right: Scout Boy, Druid Girl and Half-Elf Warrior]]

A gaggle of novice or prospective young adventurers who have joined Heavy Warrior's party to learn under him. Consists of Scout Boy, Druid Girl, and Half-Elf Warrior. They often hang out and train with Rookie Duo.

to:

[[folder:Trainee Team]]
[[quoteright:300:https://static.
[[folder:Noble Fencer]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/goblinslayertraineeteam.png]]
[[caption-width-right:300:From left to right: Scout Boy, Druid Girl and Half-Elf Warrior]]

A gaggle of novice or prospective
org/pmwiki/pub/images/ojouswordswoman.jpg]]

An aristocratic
young adventurers woman who have joined Heavy Warrior's party ran away from home to learn under him. Consists become an adventurer. The plot of Scout Boy, Druid Girl, Light Novel Volume 5 is kicked off when Goblin Slayer and Half-Elf Warrior. They often hang out and train with Rookie Duo.co. are hired to recover her when she goes missing hunting goblins in an ice mountain.



* {{Druid}}: Despite appearances, Druid Girl didn't pull her class name out of a hat.
* TheFriendsWhoNeverHang: Half-Elf Warrior is between the ages and experience levels of his party's veterans and rookies. As such, while he's mentioned whenever they're preparing for or have just returned from a quest, he is almost never around any of them during their off-time (which Heavy Warrior and Female Knight spend [[RelationshipUpgrade developing their partnership]], and Scout Boy and Druid Girl spend hanging out with Rookie Warrior and Apprentice Cleric.)
* HalfHumanHybrid: What else would the other half of Half-Elf Warrior's parentage be?
* {{Hobbits}}: Druid Girl is a Rhea, which are [[WritingAroundTrademarks effectively]] halflings.
* PimpedOutDress: In stark contrast to the NatureHero trappings of most other fantasy druids, Druid Girl wears a frilly green ball gown and fluffy hat everywhere.
* ReallySeventeenYearsOld: Scout Boy became an adventurer several years too early, which is why he's still an Obsidian-rank and is just now training to fight monsters by himself after five years of being Heavy Warrior's squire.
* ShipTease: Not as much as Rookie Duo, but Scout Boy and Rhea Druid have their moments. Rhea Druid is even in charge of Scout Boy's finances as he frivolously spent his reward money, showing considerable trust between the two.
* SufferTheSlings: Druid Girl starts training to use one in Volume 6 under Goblin Slayer's tutelage at Guild Girl's request.

to:

* {{Druid}}: Despite appearances, Druid Girl didn't pull AncestralWeapon: She wields an ancient silver rapier that is a heirloom of her class name out of a hat.
* TheFriendsWhoNeverHang: Half-Elf Warrior is between
house. [[spoiler:She begs Goblin Slayer to let her accompany the ages and experience levels of his party's veterans and rookies. As such, while he's mentioned whenever they're preparing for or have just returned party to retrieve it from a quest, the goblin paladin after he saves her and makes clear he intends to finish the job on her horde-extermination quest]].
* BirdsOfAFeather: With Priestess. [[spoiler:Just like her, she had her entire rookie party killed and was the sole survivor]].
* BlueBlood: Noted to be high in station,
* BreakTheCutie: She runs away from home to become an adventurer, with her first mission being a Goblin Slaying one. [[spoiler:Her plan results in her team being killed and her body being branded, leaving her vengeful and broken with a desire to kill all Goblins]].
* CastFromHitPoints: [[spoiler:The goblin paladin
is able to use the brand of the God of Wisdom his lackeys gave her to use her lifeforce as fuel to perform magic at no cost to his own energy]].
* ClaimedByTheSupernatural: [[spoiler:The goblins branded her with the sign of the God of Wisdom and make her the living covenant that allows the goblin paladin to receive divine favor]].
* EmotionSuppression: [[spoiler:Does this
almost never around any of them during their off-time (which Heavy Warrior instantly upon waking up back in the inn from being rescued from the goblin's temple. Priestess just as immediately sets about breaking her walls]].
* EpiphanyTherapy: [[spoiler:Upon seeing the goblin paladin again all the emotions she had been repressing since her rescue: her guilt over causing her friends' death, fear
and Female Knight spend [[RelationshipUpgrade developing their partnership]], sorrow from being taken by the goblins, and Scout Boy and Druid Girl spend hanging out with Rookie Warrior and Apprentice Cleric.)
* HalfHumanHybrid: What else would the other half of Half-Elf Warrior's parentage be?
* {{Hobbits}}: Druid Girl is a Rhea, which are [[WritingAroundTrademarks effectively]] halflings.
* PimpedOutDress: In stark contrast
admission to the NatureHero trappings of most other fantasy druids, Druid Girl wears a frilly green ball gown and fluffy hat everywhere.
* ReallySeventeenYearsOld: Scout Boy became
not being as ready to be an adventurer several years too early, which as she thought, come crashing into all at once. But once she accepts what happened to her, she is why he's still an Obsidian-rank and is just now training able to properly engage with the fight monsters by himself after five years of being Heavy Warrior's squire.
* ShipTease: Not as much as Rookie Duo, but Scout Boy
against the goblins and Rhea Druid have later move on from the experience and try again as an adventurer]].
* ImportantHaircut: Sheers off her long hair at her neck [[spoiler:and offers it to Goblin Slayer as payment to let her join his party and fight to reclaim her stolen sword]].
* LeeroyJenkins: [[spoiler: Unable to calm herself while seeing a Goblin wearing the robes of her dead companion, she attacks one and forces the group to change
their moments. Rhea Druid is even plans while in charge of Scout Boy's finances as he frivolously spent his reward money, showing considerable trust between the two.
Goblin territory]].
* SufferTheSlings: Druid Girl starts training to MagicKnight: She can use one spells alongside her swordplay.
* RescueRomance: Her conversation with Sword Maiden
in Volume 6 under reveals that after being saved by the party, she has developed a crush [[spoiler: ...on [[LesYay Priestess]]]].
* ShockAndAwe: She has a Lightning spell. [[spoiler:The
Goblin Slayer's tutelage paladin wanted to enslave her in the first place to make her use this magic to help him in his attempts to learn smithing]].
* SoleSurvivor: Of her party, she's the only one left alive.
* StartMyOwn: The reason she ran away to become an adventurer was because she wanted to achieve power and fame through her own abilities and not rely on her family name for prestige. [[spoiler:She learns that attaining personal glory is a more arduous and perilous task than she first assumed in the most gruesome manner possible]].
* ThisIsSomethingHesGotToDoHimself: [[spoiler:The reason Goblin Slayer and Priestess decide to bring her on their assault on the goblin stronghold is that they can tell that getting back in the saddle right now and confronting her trauma head-on is the only possible way she is ever going to have a chance
at Guild Girl's request.reclaiming her self-respect and recovering psychologically]].
* WalkingSpoiler: A given when her role in the story [[spoiler:is so closely bound up in a major [[TheReveal reveal]] of a new goblin evolution and the race's true potential for evil plans overall]].



[[folder:Rookie Duo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rookieduo.png]]
[[caption-width-right:350:Apprentice Cleric (left) and Rookie Warrior (right)]]

A couple of village kids, Rookie Warrior and Apprentice Cleric, who have formed an adventuring pair-up. They often are seen alongside the Trainee Team in town, either practicing together against Heavy Warrior or just hanging out.

to:

[[folder:Rookie Duo]]
[[quoteright:350:https://static.
[[folder:Magician]]
[[quoteright:309:https://static.
tvtropes.org/pmwiki/pub/images/rookieduo.png]]
[[caption-width-right:350:Apprentice Cleric (left) and Rookie Warrior (right)]]

org/pmwiki/pub/images/goblinslayermagician.jpg]]

A couple of village kids, Rookie Warrior and Apprentice Cleric, newbie adventurer in Volume 6 who have formed an adventuring pair-up. They often are seen alongside the Trainee Team in town, either practicing together against Heavy Warrior or just hanging out.only wants to hunt Goblins.



* BattleCouple: Not quite in-sync yet, but very clearly developing in this direction
* BringMyBrownPants: One of them wets themselves when they have to stand and fight against an especially oversized Giant Roach; in the light novel it's Rookie Warrior, in the manga Apprentice Cleric.
* BrokeEpisode: A string of abandoned quests leaves them barely scraping by and missing a lot of equipment by the time of their focus chapter in Volume 4. By the end of it they've become successful enough to maintain a stable income, if still living cheaply.
* CantHoldHisLiquor: During the party at the Guild after the Farm Defense, Rookie Warrior get knocked out from taking one hit of Dwarf Shaman's "Fire Wine".
* CarryABigStick: Rookie Warrior picks up a club at Goblin Slayer's suggestion. He is rather discontent with it, but quickly changes his tune when he experiences just how effective it can be.
* ClothingDamage: Rookie Warrior rips Apprentice Cleric's entire skirt off when he grabs her lantern off her hip and throws it at the Giant Cockroach pursuing them.
* ADayInTheLimelight: The first chapter of ''Goblin Slayer: Brand New Day'' focuses on their attempts at climbing the guild ladder and the daily struggles and concerns they (and by extension the average Porcelain-rank) go through.
* DeclarationOfProtection: One of them announced their intention to leave their village and build their future as an adventurer, the other chased after them and swore to watch their back on their journeys. Which was which is a detail that oscillates depending on whose telling the recollection.
* EatingTheEyeCandy: Rookie Warrior ''really'' like Witch's VictoriasSecretCompartment much to Apprentice Cleric's frustrations.
* {{Foil}}: The duo serves as one to other Porcelain-ranked adventurers, who freshly start out. Unlike the Greenhorn Team, the two of them actually take Guild Girl's advice and try to clear the sewers from giant rats first, which prove to be a decent challenge already. When their first attempts fail, they look for advice from more experienced adventurers and get better or more appropriate equipment, and their proper teamwork leads to slow but steady success.
* HairOfGoldHeartOfGold: Insensitive as Rookie Warrior was, his heart was in the right place when he and Apprentice Cleric invited Priestess into their party.
* HeroesPreferSwords: Rookie Warrior wants to be a cool sword-wielding hero; luckily for him, and unlike the unfortunate first Warrior, he learns from Goblin Slayer that he can't rely on only one weapon or even one particular kind of weapon in the heat of battle all the time and begins to carry back-up weapons of different types.
* HolyHandGrenade: Apprentice Cleric's "Holy Smite" miracle is this, forming a lance of light magic that launches at her foes.
* InnocentlyInsensitive: Rookie Warrior and Apprentice Cleric try to bring Priestess into their team because they believe some of the rumors that Goblin Slayer is a weirdo. Luckily, they realize they were wrong and apologize for their assumptions.
* LikeAnOldMarriedCouple: Pretty much their entire team dynamic.
* NamedWeapons: Rookie Warrior jokes about naming his sword and club 'Chestburster' and 'Roach Slayer' respectively after killing a particularly giant Giant Roach, though after a time he more seriously decides on 'Masher' for the club.
* RoseHairedSweetie: Apprentice Cleric may be a Tsundere, but she is still nice and kind to others even to strangers like Priestess when she tried to invite her into their party in an attempt to "rescue her".
* ShipTease: The two of them are constantly affirming their loyalty to each other, and share a surprising number of domestic scenes.
* StressVomit: Apprentice Cleric throws up during the Battle of the Farm when a goblin champion throws another adventurer against a boulder hard enough to splatter and what's left of the body drops at her feet.
* SufferTheSlings: Apprentice Cleric starts training to use one in Volume 6 under Goblin Slayer's tutelage at Guild Girl's request.
* {{Tsundere}}: Apprentice Cleric gets on Rookie Warrior's case whenever he slacks off, good-naturedly teases him when he does well by her, and relies on and looks after him all the same.
* WhiteMagicianGirl: Apprentice Cleric, though since she dedicated herself to the Supreme God instead of the Earth Mother her spell list is geared towards LightEmUp attacks as opposed to Priestess' support and healing-focused repertoire.

to:

* BattleCouple: Not quite in-sync yet, {{Expy}}: Has the appearance of a teenage [[Manga/MahouSenseiNegima Negi Springfield]], but very clearly developing in this direction
* BringMyBrownPants: One of them wets themselves when they have to stand and fight against an especially oversized Giant Roach; in the light novel it's Rookie Warrior, in the manga Apprentice Cleric.
* BrokeEpisode: A string of abandoned quests leaves them barely scraping by and missing a lot of equipment by the time of their focus chapter in Volume 4. By the end of it they've become successful enough to maintain a stable income, if still living cheaply.
* CantHoldHisLiquor: During the party at the Guild after the Farm Defense, Rookie Warrior get knocked out from taking one hit of Dwarf Shaman's "Fire Wine".
* CarryABigStick: Rookie Warrior picks up a club at Goblin Slayer's suggestion. He is rather discontent
with it, but quickly changes his tune when he experiences just how effective it can be.
* ClothingDamage: Rookie Warrior rips Apprentice Cleric's entire skirt off when he grabs her lantern off her hip and throws it at the Giant Cockroach pursuing them.
* ADayInTheLimelight: The first chapter of ''Goblin Slayer: Brand New Day'' focuses on their attempts at climbing the guild ladder and the daily struggles and concerns they (and by extension the average Porcelain-rank) go through.
* DeclarationOfProtection: One of them announced their intention to leave their village and build their future as
an adventurer, the other chased after them and swore to watch their back on their journeys. Which was which is a detail that oscillates depending on whose telling the recollection.
* EatingTheEyeCandy: Rookie Warrior ''really'' like Witch's VictoriasSecretCompartment much to Apprentice Cleric's frustrations.
edgier personality.
* {{Foil}}: The duo serves Like Goblin Slayer, here is a young man driven to become an adventurer to wipe out the Goblin menace, but in stark contrast with Goblin Slayer he is: a dedicated magic-user as one opposed to a CombatPragmatist MultiMeleeMaster, a NaiveNewcomer to the rigors of adventuring as opposed to going through TrainingFromHell before he even started, open-faced and socially out-going as opposed to TheFaceless and completely emotionally closed-off, and inspired by intellectual disgust at reports of Goblin behavior as opposed to personally experiencing them from a DarkAndTroubledPast. [[ArsonMurderAndJaywalking Also, Guild Girl sees him as a complete nuisance as opposed to a breath of fresh air]].
* TheFriendNobodyLikes: While Goblin Slayer was considered a weirdo for a time, but eventually accepted, Magician on the
other Porcelain-ranked adventurers, who freshly start out. Unlike hand is considered annoying by the Greenhorn Team, the two of them actually take Guild Girl's advice and try to clear the sewers from giant rats first, which prove to be a decent challenge already. When their first attempts fail, they look for advice from more experienced Guild, adventurers and get better or more appropriate equipment, and their proper teamwork leads to slow but steady success.
staff, alike.
* HairOfGoldHeartOfGold: Insensitive as Rookie Warrior was, his heart was in the right place when he and Apprentice Cleric invited TheReasonYouSuckSpeech: Priestess into their party.
* HeroesPreferSwords: Rookie Warrior wants to be a cool sword-wielding hero; luckily
of all people gives him an epic one for him, and unlike the unfortunate first Warrior, he learns from blaming Goblin Slayer that he can't rely on only one weapon or even one particular kind of weapon in for his sister's death. Being a witness to the heat of battle event, and how [[OOCIsSeriousBusiness OOC]] it is for her to be this angry, it was extremely effective on all the time and begins to carry back-up weapons of different types.
present.
* HolyHandGrenade: Apprentice Cleric's "Holy Smite" miracle is this, forming a lance of light magic that launches at her foes.
* InnocentlyInsensitive: Rookie Warrior and Apprentice Cleric try to bring Priestess into their team because they believe some of the rumors that
YouKilledMyFather: Blames Goblin Slayer is a weirdo. Luckily, they realize they were wrong and apologize for their assumptions.
* LikeAnOldMarriedCouple: Pretty much their entire team dynamic.
* NamedWeapons: Rookie Warrior jokes about naming his sword and club 'Chestburster' and 'Roach Slayer' respectively after killing a particularly giant Giant Roach, though after a time he
not doing more seriously decides on 'Masher' to save or caring for the club.
* RoseHairedSweetie: Apprentice Cleric may be a Tsundere, but she is still nice and kind to others even to strangers like Priestess when she tried to invite her into their party in an attempt to "rescue her".
* ShipTease: The two
life of them are constantly affirming their loyalty to each other, and share a surprising number of domestic scenes.
* StressVomit: Apprentice Cleric throws up during the Battle of the Farm when a goblin champion throws another adventurer against a boulder hard enough to splatter and what's left of the body drops at her feet.
* SufferTheSlings: Apprentice Cleric starts training to use one in Volume 6 under Goblin Slayer's tutelage at Guild Girl's request.
* {{Tsundere}}: Apprentice Cleric gets on
his sister, [[spoiler: Rookie Warrior's case whenever he slacks off, good-naturedly teases him when he does well by her, and relies on and looks after him all the same.
* WhiteMagicianGirl: Apprentice Cleric, though since she dedicated herself to the Supreme God instead of the Earth Mother her spell list is geared towards LightEmUp attacks as opposed to
Mage from Priestess' support initial party]]. Even though [[spoiler:the party's lack of preparation and healing-focused repertoire.planning was the real cause for her death]] and Goblin Slayer couldn't do much to save her by the time he arrived except give a MercyKill.



[[folder:Amazon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayeramazon.png]]

An experienced Adventurer for the Guild.

to:

[[folder:Amazon]]
[[quoteright:350:https://static.
[[folder:Forest Princess]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/goblinslayeramazon.org/pmwiki/pub/images/forestprincess.png]]

An experienced Adventurer for High Elf Archer's older sister, and princess of the Guild.elves. Shows up in Volume 7 to invite the party to her wedding.



* AmazonianBeauty: Arms thicker around than most other characters' ''thighs'', but retains an absolutely gorgeous face and figure regardless.
* AnAxeToGrind: She wields a long-handled greataxe.
* BoobsOfSteel: Has assets at least as bountiful as Witch's while being the most physically powerful female seen by ''far''.
* ChainmailBikini: Her adventuring outfit consists of a leather-reinforced corset with a CleavageWindow and a thong.
* {{Expy}}: Of the Amazon from ''VideoGame/DragonsCrown'', right down to appearance, outfit and WeaponOfChoice.
* HartmanHips: The first shot of her is from behind, standing at an angle that greatly emphasized and framed the cock of her hips.
* LivingProp: Not mentioned in the light novels (except for possibly one half-remembered conversation Goblin Slayer ruminates on in Volume 3), but in the manga is one of the most prominent, memorable, and consistently shown-off background adventurers during the Raid of the Farm.
* MsFanservice: Right up there with Witch in looks, and barely wears any armor.

to:

* AmazonianBeauty: Arms thicker around than most other characters' ''thighs'', but retains an absolutely gorgeous face and figure regardless.
* AnAxeToGrind: She wields a long-handled greataxe.
* BoobsOfSteel: Has assets at least as bountiful as Witch's while being the most physically powerful female seen by ''far''.
* ChainmailBikini:
BigSisterBully: Her adventuring outfit consists of a leather-reinforced corset with a CleavageWindow and a thong.
* {{Expy}}: Of the Amazon from ''VideoGame/DragonsCrown'', right down to appearance, outfit and WeaponOfChoice.
* HartmanHips: The
first shot of her is from behind, standing at an angle that greatly emphasized and framed the cock of her hips.
* LivingProp: Not mentioned in the light novels (except for possibly one half-remembered
conversation with Goblin Slayer ruminates on in Volume 3), but in sees her telling the manga is one of the most prominent, memorable, and consistently shown-off background man she bets that her little sister was TheLoad in all their adventurers during together and encouraging him to dump her for a more skilled elven ranger, ''while High Elf Archer is standing directly between them''.
* ImmortalProcreationClause: Makes a joke while prepping for her wedding that she and her fiance intend to get an early start on trying for a child, "in just
the Raid first two or three hundred years of the Farm.
* MsFanservice: Right up there with Witch in looks, and barely wears any armor.
our marriage".



[[folder:Ragged Party]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/raggedparty.png]]
[[caption-width-right:350:From left to right: Half-Elf Wizard, Axe Warrior and Middle-Aged Monk]]

A party of Steel-ranked adventurers hoping to be promoted to Sapphire-rank so they can have access to more lucrative quests. The members are Middle-Aged Monk, Half-Elf Wizard, Axe Warrior, and Rhea Scout.

to:

[[folder:Ragged Party]]
[[quoteright:350:https://static.
[[folder:Goblin Slayer's Sister]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/raggedparty.png]]
[[caption-width-right:350:From left to right: Half-Elf Wizard, Axe Warrior
org/pmwiki/pub/images/screen_shot_2018_10_19_at_10205_pm.jpg]]

Goblin Slayer's older sister. Years before the main story began, she was raped
and Middle-Aged Monk]]

A party
murdered by goblins right in front of Steel-ranked adventurers hoping to be promoted to Sapphire-rank so they can have access to more lucrative quests. The members are Middle-Aged Monk, Half-Elf Wizard, Axe Warrior, and Rhea Scout.her younger brother, which kickstarted his genocidal hatred of goblins.



* ActionDad: Middle-Aged Monk is noted to have a family to support, which is why he is so desperate to make the cut for a promotion.
* AnAxeToGrind: Axe Warrior's WeaponOfChoice, and the primary feature that distinguishes him from other side-character warriors in the light novel.
* BrokeEpisode: They very clearly are seeing no profit and are fraying at the seams because of it. Half-Elf Wizard's spellbook is falling apart, Axe Warrior's axe is going dull, and Middle-Aged Monk can't even afford a decent shaving kit. [[{{Foreshadowing}} Only Rhea Scout is cleanly attired and unconcerned about their future prospects]].
* HalfHumanHybrid: As always, what the other half of the half-elf is.
* HorribleJudgeOfCharacter: [[spoiler:None of them realize that Rhea Scout is NinjaLooting them before he gets kicked out of town by Guild Girl, though Half-Elf Wizard does express some suspicions about how blithe he was about promotion]].
* PrayerIsALastResort: Middle-Aged Monk sits down and desperately beseeches the heavens for success as they wait for their interview. Half-Elf Wizard defends him when Axe Warrior snaps at him and says she's a second away from joining in.
* ScaryTeeth: Axe Warrior has his teeth filed to points.
* ThrowTheDogABone: [[spoiler:After Rhea Scout is ousted for stealing treasure from the dungeons for himself and demoted to Porcelain-rank]], Guild Girl arranges for the remaining three to be promoted to Sapphire-rank.
* WarriorMonk: Middle-Aged Monk is a fairly stereotypical Shaolin monk in the manga. It's not entirely clear if he's a BarefistedMonk, or a cleric with Buddhist trappings.

to:

* ActionDad: Middle-Aged Monk is BrainyBrunette: Had brown hair and was noted by her brother to have a family to support, which is why he is so desperate to make the cut for a promotion.
* AnAxeToGrind: Axe Warrior's WeaponOfChoice, and the primary feature that distinguishes him from other side-character warriors in
be wise. In the light novel.
* BrokeEpisode: They very clearly are seeing no profit and are fraying at the seams because of it. Half-Elf Wizard's spellbook is falling apart, Axe Warrior's axe is going dull, and Middle-Aged Monk can't
novels, Goblin Slayer even afford a decent shaving kit. [[{{Foreshadowing}} Only Rhea Scout is cleanly attired and unconcerned about recollects that his sister was the sharpest person in their future prospects]].
* HalfHumanHybrid: As always, what
village and earned her food by teaching the other half of the half-elf is.
* HorribleJudgeOfCharacter: [[spoiler:None of them realize
village children how to read and write. He also remembers that Rhea Scout is NinjaLooting them before he gets kicked out of town by Guild Girl, though Half-Elf Wizard does express some suspicions about how blithe he was about promotion]].
* PrayerIsALastResort: Middle-Aged Monk sits down and desperately beseeches the heavens for success as they wait for their interview. Half-Elf Wizard defends him when Axe Warrior snaps at him and says she's
she could have made a second away from joining in.
* ScaryTeeth: Axe Warrior has his teeth filed to points.
* ThrowTheDogABone: [[spoiler:After Rhea Scout is ousted for stealing treasure from the dungeons for himself and demoted to Porcelain-rank]], Guild Girl arranges for the remaining three to be promoted to Sapphire-rank.
* WarriorMonk: Middle-Aged Monk is a fairly stereotypical Shaolin monk
good living in the manga. It's not entirely clear if he's city, but chose instead to stay in the village to raise him.
* MotherlySidePlait: Of the "doomed anime mom" variety. Having this hairstyle marks her as
a BarefistedMonk, or goner in this universe.
* NiceGirl: Selfless, loving, kind, and wise.
* ParentalSubstitute: Their parents died of
a cleric with Buddhist trappings.plague while Goblin Slayer was still very young, so she raised him herself as far back as he can remember.
* SmallRoleBigImpact: Is long dead by the time the story begins, but her teachings and the manner of her demise are what made Goblin Slayer into the man he is today.



[[folder:Disbanded Party]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/disbandedparty.png]]
[[caption-width-right:350:From left to right:Newbie Swordsman, Axeman, Half-Elf Shaman and Monk]]

A party of Porcelain-ranked adventurers when Goblin Slayer joined the Guild that started out well, but a disastrous mission with a Rock Eater broke the party up. The members were Newbie Swordsman, Half-Elf Shaman, Monk, and Axeman.

to:

[[folder:Disbanded Party]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/disbandedparty.png]]
[[caption-width-right:350:From left
[[header: The Gods]]

[[folder:Tropes that apply as a whole]]

* DivineConflict: Had a major war on the Material Plane. High Elf Archer has a grandfather that was a veteran of it. Am earlier one of these lead them
to right:Newbie Swordsman, Axeman, Half-Elf Shaman create the world in the first place, and Monk]]

A party
nearly destroying it made them decide to only influence events in it from outside.
* {{Gotterdammerung}}: During the Age
of Porcelain-ranked the Gods, they freely walked the earth of their creation. Then they had a great war, and the gods separated from the material world afterwards to prevent such destruction from happening again.
* OurGodsAreDifferent: There is a definite distinction between Truth & Illusion, and gods like the Earth Mother or the Supreme God. Truth & Illusion (and their equals mentioned at the end of Volume 5: Chaos and Order, Fear and Time, Death and Void) are tacitly described as Protogenoi-like [[AnthropomorphicPersonification personified forces]], are not worshiped or directly contacted by mortals, and influence the world by subtly shaping it through their board games. Gods like Earth Mother and the Supreme God are more traditionally Olympian-like, [[PhysicalGod having once walked among humans]], holding domain over their aspects but not being directly identified with them, bestowing cleric spells and speaking to mortals, and having temples and icons.
* PhysicalGod: Used to be this, but took themselves out of the world when a war between them nearly destroyed it.
[[/folder]]

[[folder:Truth and Illusion]]

Two mysterious entities presiding over the fates of
adventurers when Goblin Slayer joined the Guild that started out well, but a disastrous mission and monsters alike. They are tabletop players who play games with a Rock Eater broke each other, using their world's denizens as pieces to enact grand adventures and determine the party up. The members were Newbie Swordsman, Half-Elf Shaman, Monk, and Axeman.future of the world.



* AnAxeToGrind: Axeman wielded an axe before he lost his arm.
* AnArmAndALeg: Axeman loses his arm to a Rock Eater.
* BreakTheCutie: Poor Newbie Swordsman, he was a nice guy before Half-Elf Shaman's death broke him.
* CaptainErsatz: Upon his introduction in ''Year One'', New Swordsman is one to the eponymous character of the ''[[Creator/AliceSoft Rance]]'' series, a {{Sociopathic|Hero}} JerkWithAHeartOfGold, minus Rance's ReallyGetsAround attitude and TheHedonist personality.
* CareerEndingInjury: Axeman lost his arm effectively ending his career; The Rock Eater later severely injured Newbie Swordsman when he critically injured it.
* DrowningMySorrows: Newbie Swordsman is seen listlessly drinking himself into a stupor in the aftermath of the quest where he lost Half-Elf Shaman.
* DullEyesOfUnhappiness: Newbie Swordsman had these after Half-Elf Shaman's death.
* HeroesPreferSwords: Newbie Swordsman's reason for his weapon of choice.
* HeroicSacrifice: Seeing Rhea Druid was going to suffer the same fate as Half-Elf Shaman, he willing risked his life to save her.
* TheLostLenore: Half-Elf Shaman was this to Newbie Swordsman.
* MakingASplash: Half-Elf Shaman used Water magic to stop a goblin from stealing a lamb.
* ShipTease: Newbie Swordsman clearly had a thing for Half-Elf Shaman and she appeared to be returning his feelings until...
* SurvivorGuilt: Newbie Swordsman is clearly not happy he survived while Hal-Elf Shaman died.

to:

* AnAxeToGrind: Axeman wielded AdaptedOut: It is only until Chapter 15 of the manga do these gods make an axe appearance.
* BornUnlucky: ''Illusion''. Sweet, merciful Her, Illusion! Literally every single time she takes command of the fate of a prospective adventurer and has to roll the Dice of Chance, she causes a [[TotalPartyKill critical fail and grisly demise on their first outing]]. [[spoiler: The only reason Priestess is still alive is because [[OutsideContextProblem Goblin Slayer]] entered the board at the very last second and cut off her mess
before he lost his arm.
it had completely run its course]].
* AnArmAndALeg: Axeman loses his arm to a Rock Eater.
* BreakTheCutie: Poor Newbie Swordsman, he was a nice guy before Half-Elf Shaman's death broke him.
* CaptainErsatz: Upon his introduction in ''Year One'', New Swordsman is one to the eponymous character of the ''[[Creator/AliceSoft Rance]]'' series, a {{Sociopathic|Hero}} JerkWithAHeartOfGold, minus Rance's ReallyGetsAround attitude and TheHedonist personality.
* CareerEndingInjury: Axeman lost his arm
TheDividual: Are effectively ending his career; The Rock Eater later severely injured Newbie Swordsman never apart, even when he critically injured it.
* DrowningMySorrows: Newbie Swordsman
one is seen listlessly drinking himself into a stupor apparently playing by themselves the other is always watching the board and can enter the session at any point, and their names hint at diametrically-linked aspects.
* DivineIntervention: They tinker with the environments, treasures, and circumstances to suit their gaming needs, which manifests
in the aftermath real world as this trope. Truth is implied to be indirectly responsible for the constant revivals of the quest where Demon Lord, and increasing the number of goblins swarming the Frontier to beyond-manageable levels we see in the present.
* {{Expy}}: Though they have not made physical appearances in either the light novel or the manga yet, in the original web novel, Truth is represented by the same-named character from ''Anime/FullMetalAlchemist'', while Illusion is a reference to [[Anime/PuellaMagiMadokaMagica Madokami]].
* JerkassGods: Truth certainly seems so. In addition,
he lost Half-Elf Shaman.
is responsible for whispering into adventurers' ears with temptations of betrayal and distrust.
* DullEyesOfUnhappiness: Newbie Swordsman had KillerGameMaster: Truth is more than likely to be one; he enjoys seeing the plight of adventurers, makes games more difficult than they need to be just for kicks, and is fond of taunting Illusion whenever her campaigns go south. In Volume 2, Truth's idea of making Illusion's board (the Labyrinth Goblin Slayer's team explores) more interesting is to pile on even more goblins, powerful monsters, and deadly traps, as well as nudging Evil Sect into attempting a comeback.
* LittleMissAlmighty: Illusion is described as a sweet-looking little girl, and certainly has the mannerisms to match.
* TheManBehindTheMan: [[KillerGameMaster Truth is always looking for a chance to screw with adventurers]], so anything that can't be simply a matter of bad luck, like SurpriseDifficulty, an explosion in monster numbers, or evil factions suddenly obtaining powerful items, can be laid directly at his feet.
* NiceGirl: Illusion is sympathetic to and cheers for her subjects, if quick to move on, and believes that a properly-arranged adventure with an appropriate threat level is key for her adventurers to grow and have fun. And, in contrast to Truth's irritated responses, she always reacts towards Goblin Slayer with pleased surprise.
* OddCouple: With Illusion being a playful girl and Truth being a {{Jerkass}}, it's a mystery as to how the two even tolerate each other's presence.
* TheOldGods: Given the extreme difference in naming convention, scope of demonstrated power, and way of interacting with the world compared to, say, Earth Mother, Truth and Illusion are heavily implied to be this.
* OnceASeason: The pair has a short interlude devoted to them once in every volume, detailing how they go about their campaigns.
* OurGodsAreDifferent: They are two of the (if not, the only two) gods responsible for the creation of the world and its inhabitants, and yet their approach to managing it all is by playing ''TabletopGame/DungeonsAndDragons'' with each other. In the distant past, they engaged in actual combat, but have since been content to just roll dice for their characters to determine victories.
* PowersThatBe: Their apparent influence on the world is subtle, they aren't explicitly worshiped like Priestess' Earth Mother or Lizard Priest's Naga (save for possible depictions on ancient murals), and yet they oversee the outcomes of every adventure.
* ThoseTwoGuys: There are other gods playing games, but the story would use interludes to switch focus to
these after Half-Elf Shaman's death.
two and their antics in particular. They don't fit normal examples due to being reality-warping gods, but their actual involvement with the plot is limited to the background setting.
* HeroesPreferSwords: Newbie Swordsman's reason AWizardDidIt: In this case, they are the Wizards - the inhabitants of the world don't question why world-changing phenomenons occur, such as demonic uprisings or the reveal of a new Platinum-rank, but even if victory is achieved, it never stays for long; a universe at complete peace and predictability makes for frankly boring campaigns.
* YouCantFightFate: When it comes down to chance, neither of them will dispute or cheat the results of their dice rolls. In the worldly sense, it means no amount of last-minute praying will miraculously save you from a stroke of bad fortune. That is why both are quick to recognize Goblin Slayer, who wanders untouched and hardly gives them the opportunity to test
his weapon of choice.
* HeroicSacrifice: Seeing Rhea Druid was going to suffer the same
luck, making his fate as Half-Elf Shaman, he willing risked his life to save her.
* TheLostLenore: Half-Elf Shaman was this to Newbie Swordsman.
* MakingASplash: Half-Elf Shaman used Water magic to stop a goblin from stealing a lamb.
* ShipTease: Newbie Swordsman clearly had a thing for Half-Elf Shaman and she appeared to be returning his feelings until...
* SurvivorGuilt: Newbie Swordsman is clearly not happy he survived while Hal-Elf Shaman died.
unpredictable.



[[folder:Greenhorn Team]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/do04bhiv4aianeb_8.jpg]]
[[caption-width-right:350:What bright young and ambitious travelers, all set to go on a new quest to discover their destinies, protect the helpless, battle forces of evil-- [[WesternAnimation/SouthPark AND]] [[DevelopingDoomedCharacters THEY'RE]] [[SacrificialLamb GONE!]]]]

A just-registered party of NewMeat that Priestess joined when she first signed up with the Guild, initially consisting of Warrior, Fighter, and Wizard. They were ill-prepared for a goblin hunt they thought would be easy and were met with horrible results.

to:

[[folder:Greenhorn Team]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/do04bhiv4aianeb_8.jpg]]
[[caption-width-right:350:What bright young
[[folder:Earth Mother]]

The most mentioned divinity
and ambitious travelers, all set to go on a new quest to discover their destinies, protect the helpless, battle forces of evil-- [[WesternAnimation/SouthPark AND]] [[DevelopingDoomedCharacters THEY'RE]] [[SacrificialLamb GONE!]]]]

A just-registered party of NewMeat that Priestess joined when she first signed up with the Guild, initially consisting of Warrior, Fighter, and Wizard. They were ill-prepared for a goblin hunt they thought would be easy and were met with horrible results.
Priestess' patron deity.



* AwesomeButImpractical: Wizard's Firebolt is all but a guaranteed kill on a goblin, but at her low power-level it is single-target, has a long charge-up, and she can only cast magic at all twice or maybe thrice in a fight. Abjectly unsuited to holding back a whole swarm.
* BareFistedMonk: What Fighter's class actually is.
* BreakTheCutie: Poor Fighter looked like a very happy bug when we first see her. By the time she's rescued, she's traumatized for life because of what the goblins did to her.
* CareerEndingInjury: Her gang-rape causes Fighter to quit being an adventurer as she, understandably, is traumatized for life.
* ChronicHeroSyndrome: Warrior wanted to quickly clear out the goblin cave with only four fresh and inexperienced adventurers, having not sufficient equipment (no shield, helmet or potions) and no idea how goblins in groups acted. Guild Girl at least wanted them to wait until a more experienced adventurer could join them, but Warrior ignored her, stating that they were running out of time to save the kidnapped women.
* ADayInTheLimelight: The opening focuses on them, but...
* DeathInTheLimelight: What little we know of them is explained in flashbacks in the manga... as they get torn limb from limb.
* DecoyProtagonist: They all have the makings of being the main heroes of the story, but their sacrifice is used to show the viewer how dark the series can and will be.
* DevelopingDoomedCharacters: They get a page or two dedicated to their backstories showing their hopes and dreams, right before being brutally slaughtered, gang-raped or poisoned by goblins.
* DiesWideOpen: Wizard after Goblin Slayer gives her the mercy kill.
* DullEyesOfUnhappiness: Wizard and Fighter are left with these after their injuries.
* FailedASpotCheck: The party misses a side-tunnel, because they get distracted by a goblin totem. A group of goblins that was lurking in the side-tunnel then quickly comes out to ambush Wizard and surround the rest of the party.
* FatalFlaw: Impatience, inexperience and overconfidence. All three were to an extent trained in combat, but vastly underestimated the number of goblins and their intelligence. Add to that that they came unprepared without any potions or even information about how goblins operate and what traps could await them. Warrior in particular wanted to quickly clear some goblin quests to rise in the ranks and fight more famous threats like dragons, thinking some goblins would be a piece of cake. Their naivety got them horribly killed or raped.
* {{Foil}}: Warrior in particular is basically young Goblin Slayer without the DarkAndTroubledPast or any basic training from a veteran. Both were {{Farm Boy}}s from a small village that dreamed of being adventurers and making a name for themselves. However, Goblin Slayer's traumatic experiences changed him to becoming obsessed with killing goblins and losing interest of being famous. In ''Goblin Slayer Side Story: Year One'', Goblin Slayer made the exact same mistake as Warrior by banging his long sword against a cave wall on his first adventure. However, unlike Warrior, Goblin Slayer knew not to underestimate goblins and prepared before hand by bringing proper equipment and had proper training to kill goblins. So when Goblin Slayer made the same mistake that Warrior will make years later, he had a shield and his training to fall back on. Unlike the team in general, Young Goblin Slayer had the foresight to bring an antidote with him on his first mission to treat himself immediately when he was poisoned.
* HeroesPreferSwords: Warrior preferred a long sword in battle because it was cool. Unfortunately, it proved to be less than effective in the cramped and narrow caves of the goblins, denied Fighter the chance to effectively back him up, and ultimately led to his death when his last swing hit the cave ceiling and knocked it out of his hands.
* HeroicSacrifice: Realizing she'd been overpowered and surrounded, knowing fully well what FateWorseThanDeath awaited her, Fighter turned to Priestess and begged her to save herself.
* HotWitch: Wizard had the general look of one.
* JerkWithAHeartOfGold: Wizard in particular got downright snippy at Priestess for protesting about their [[TooDumbToLive refusal to even purchase some spare healing items]], but she was, overall, a good person.
* KickChick: Fighter is a martial artist with a focus on kick boxing.
* MercyKill: Wizard was badly & fatally poisoned and begs Goblin Slayer to mercy kill her to end the pain, which he obliges.
* MetronomicManMashing: Poor Fighter gets slammed against several walls by a big hobgoblin - the first one we see in series - after he catches her kick.
* TheOneGuy: Warrior is this. It's noted in the light novel that a party set up like this tends to have suspicions and assumptions cast on the guy's [[HaremSeeker intentions and character]] though this party didn't last long enough to encounter that issue.
* PlayingWithFire: Wizard's primary spell is Firebolt, [[PyroManiac and she uses it with extreme relish]].
* PunchCatch: A reflexive high kick by Fighter is grabbed by a hobgoblin to stop her struggle dead in its tracks.
* RapeAsDrama: Wizard was molested as she lay dying and Fighter was horribly gang-raped.
%%* RapunzelHair: Fighter
* RedheadInGreen: Wizard in the anime/colored spreads has dark red hair and a blue-green corset [[SignificantGreenEyedRedhead which matches her eyes]].
* SacrificialLamb: Natch. Even moreso in the manga, where MyLifeFlashedBeforeMyEyes is in full effect for all of them to up the gut-punch.
* SquishyWizard: Wizard had the firepower, but, without support from one of her frontline comrades, was quickly physically overwhelmed. Once the goblins destroyed her staff, there was nothing she could have done.
* SoleSurvivor: Aside from Priestess, Fighter is the only one from the party to come out alive. Unlike Priestess though, [[HeroicBlueScreenOfDeath she's very much dead inside from the trauma of what she went through]].
* SuicidalOverconfidence: They (especially Warrior) simply run into the goblin nest without equipment, potions, or a plan. It's so gung-ho, even Priestess who's literally on her first mission realizes they are inviting calamity.
* ThinksLikeARomanceNovel: The Warrior [[HeroWorshipper admired the heroic knights]] in the stories who killed monsters and saved the world, inspiring him to become an adventurer and a knight too eventually. However, being the son of a farmer, he never really learned what it takes to become a knight, and his SuicidalOverconfidence was his downfall.
* TooDumbToLive: All of the rookies made almost every possible mistake someone could make in one's first quest. This led to bad consequences for all of them.
** None of them thought to bring any healing items/sufficient armor, or even do research into goblins or their tactics. The former may have been explained by them not having enough money to afford them, but really, that's more of a reason ''not to go into the damned caves at all'' -- Guild Girl even warns them that they're better off clearing the sewers and getting some experience than taking on goblins. She also wanted them to at least wait until a more experienced adventurer, like Goblin Slayer, could join them, but Warrior felt it was "urgent" and they had to act fast. By the time Goblin Slayer is able to reach them, Warrior was killed, Wizard had to be [[MercyKill mercy killed]] being poisoned too long and Fighter had already been taken captive and traumatized.
** The lack of interest of what their members' abilities actually are, how their party could synergize and what their general strategy would be. Everyone just assumed Priestess could heal them if they got hurt, but none of the rookies were really interested in what ''exactly'' she can do, and didn't learn Priestess is able to use 'Holy Light' as well as her healing miracle. When Priestess tells Goblin Slayer that she will fight with him, the first thing he does is asking her what her abilities are and how many times she could use her miracles, and uses 'Holy Light' to his advantage to strategically blind the goblins.
** Fighter and Warrior did not pay attention to their very vulnerable Wizard and Priestess who fell behind in the cavern. When Wizard was ambushed and outnumbered, she couldn't defend herself and was swiftly fatally wounded.
** Warrior took a long sword into a narrow cave giving Fighter no room to assist him and got it caught on the walls and low ceiling, which gave the goblins the opening to tear him apart.
** Wizard refused to listen to Priestess's warnings, which left her open to a surprise attack, and used a single-target Firebolt spell (with a long charge time) against the goblins, who come in packs and like to swarm. When she tried to go for a second Firebolt when they started swarming her, it led to her getting her staff broken, getting pinned down, and then getting fatally wounded, poisoned, and molested.
** Fighter, the smartest of the three, tried to give Priestess and Wizard a chance to escape but failed to notice she was surrounded or that they had bigger and stronger guys among their number who could take her kicks, which led to her getting smashed against the walls, beaten to a pulp and then horribly gang-raped.
* WeHardlyKnewYe: Such energetic faces, such earnest backstories, such a pity they never got the chance to realize their full potential.
* YouAreAlreadyDead: Wizard was stabbed once in the gut with a dagger by a goblin. While gut wounds could usually be healed, the dagger was poisoned, and trying to heal her without an antidote would have only prolonged her suffering. When Goblin Slayer arrived, the poison had already spread too far through her body, leaving him with no other alternative but to give her a MercyKill.
* YouShallNotPass: To give Priestess and the badly injured Wizard a chance to escape, Fighter attempts to pull one of these but is quickly overcome. It does ''not'' end well for her.

to:

* AwesomeButImpractical: Wizard's Firebolt AllLovingHeroine: The light novel narration is all but a guaranteed kill on a goblin, but at constantly gushing about her low power-level it is single-target, has a long charge-up, overflowing delight and she can only compassion for worldly creatures, and incessantly describes each of Priestess' successfully cast magic at all twice or maybe thrice in a fight. Abjectly unsuited to holding back a whole swarm.miracles as being granted by the personal graciousness of the goddess hearing her prayers.
* BareFistedMonk: What Fighter's class actually is.
FoodGod: Her primary domain is ensuing a plentiful harvest.
* BreakTheCutie: Poor Fighter looked like LoveGoddess: Possibly as part of a very happy bug when we first see her. By the time she's rescued, she's traumatized general dominion over fertility, she is described as this.
* ObstructiveCodeOfConduct: {{Downplayed}}, her clergy are shown to be bigger sticklers of her edicts than necessary (Priestess suffers no penalty
for life because of what the goblins did wearing metal armor despite her Mother Superior's warning, and is clearly more bothered about using [[DeflectorShields Protection]] to her.
* CareerEndingInjury: Her gang-rape causes Fighter
trap and kill monsters than her goddess) but there is one line she doesn't want crossed, [[spoiler:as she comes down to quit being an adventurer earth to directly tell Priestess to never use Purify Liquid as she, understandably, is traumatized for life.
* ChronicHeroSyndrome: Warrior wanted to quickly clear out the
a weapon again after she kills a goblin cave shaman with only four fresh and inexperienced adventurers, having it, or else she'll be held in disfavor for eternity]].
* WarGod: Is partly this as the flipside to her LoveGoddess shtick. TruthInTelevision for many ancient fertility goddesses, so
not sufficient as out of the blue as it seems at first. This aspect of her may be why Priestess gets away with bending the rules concerning martial equipment (no shield, helmet or potions) and no idea how goblins in groups acted. Guild Girl at least wanted them to wait until a more experienced adventurer could join them, but Warrior ignored her, stating that they were running out of time to save the kidnapped women.
* ADayInTheLimelight: The opening focuses on them, but...
* DeathInTheLimelight: What little we know of them is explained in flashbacks in the manga... as they get torn limb from limb.
* DecoyProtagonist: They all have the makings of being the main heroes of the story, but their sacrifice is used to show the viewer how dark the series can and will be.
* DevelopingDoomedCharacters: They get a page or two dedicated to their backstories showing their hopes and dreams, right before being brutally slaughtered, gang-raped or poisoned by goblins.
* DiesWideOpen: Wizard after Goblin Slayer gives her the mercy kill.
* DullEyesOfUnhappiness: Wizard and Fighter are left with these after their injuries.
* FailedASpotCheck: The party misses a side-tunnel, because they get distracted by a goblin totem. A group of goblins that was lurking in the side-tunnel then quickly comes out to ambush Wizard and surround the rest of the party.
* FatalFlaw: Impatience, inexperience and overconfidence. All three were to an extent trained in combat, but vastly underestimated the number of goblins and their intelligence. Add to that that they came unprepared without any potions or even information about how goblins operate and what traps could await them. Warrior in particular wanted to quickly clear some goblin quests to rise in the ranks and fight more famous threats like dragons, thinking some goblins would be a piece of cake. Their naivety got them horribly killed or raped.
* {{Foil}}: Warrior in particular is basically young Goblin Slayer without the DarkAndTroubledPast or any basic training from a veteran. Both were {{Farm Boy}}s from a small village that dreamed of being adventurers and making a name for themselves. However, Goblin Slayer's traumatic experiences changed him to becoming obsessed with killing goblins and losing interest of being famous. In ''Goblin Slayer Side Story: Year One'', Goblin Slayer made the exact same mistake as Warrior by banging his long sword against a cave wall on his first adventure. However, unlike Warrior, Goblin Slayer knew not to underestimate goblins and prepared before hand by bringing proper equipment and had proper training to kill goblins. So when Goblin Slayer made the same mistake that Warrior will make years later, he had a shield and his training to fall back on. Unlike the team in general, Young Goblin Slayer had the foresight to bring an antidote with him on his first mission to treat himself immediately when he was poisoned.
* HeroesPreferSwords: Warrior preferred a long sword in battle because it was cool. Unfortunately, it proved to be less than effective in the cramped and narrow caves of the goblins, denied Fighter the chance to effectively back him up, and ultimately led to his death when his last swing hit the cave ceiling and knocked it out of his hands.
* HeroicSacrifice: Realizing she'd been overpowered and surrounded, knowing fully well what FateWorseThanDeath awaited her, Fighter turned to Priestess and begged her to save herself.
* HotWitch: Wizard had the general look of one.
* JerkWithAHeartOfGold: Wizard in particular got downright snippy at Priestess for protesting about their [[TooDumbToLive refusal to even purchase some spare healing items]], but she was, overall, a good person.
* KickChick: Fighter is a martial artist with a focus on kick boxing.
* MercyKill: Wizard was badly & fatally poisoned and begs Goblin Slayer to mercy kill her to end the pain, which he obliges.
* MetronomicManMashing: Poor Fighter gets slammed against several walls by a big hobgoblin - the first one we see in series - after he catches her kick.
* TheOneGuy: Warrior is this. It's noted in the light novel that a party set up like this tends to have suspicions and assumptions cast on the guy's [[HaremSeeker intentions and character]] though this party didn't last long enough to encounter that issue.
* PlayingWithFire: Wizard's primary spell is Firebolt, [[PyroManiac and she uses it with extreme relish]].
* PunchCatch: A reflexive high kick by Fighter is grabbed by a hobgoblin to stop her struggle dead in its tracks.
* RapeAsDrama: Wizard was molested as she lay dying and Fighter was horribly gang-raped.
%%* RapunzelHair: Fighter
* RedheadInGreen: Wizard in the anime/colored spreads has dark red hair and a blue-green corset [[SignificantGreenEyedRedhead which matches her eyes]].
* SacrificialLamb: Natch. Even moreso in the manga, where MyLifeFlashedBeforeMyEyes is in full effect for all of them to up the gut-punch.
* SquishyWizard: Wizard had the firepower, but, without support from one of her frontline comrades, was quickly physically overwhelmed. Once the goblins destroyed her staff, there was nothing she could have done.
* SoleSurvivor: Aside from Priestess, Fighter is the only one from the party to come out alive. Unlike Priestess though, [[HeroicBlueScreenOfDeath she's very much dead inside from the trauma of what she went through]].
* SuicidalOverconfidence: They (especially Warrior) simply run into the goblin nest without equipment, potions, or a plan. It's
so gung-ho, even Priestess who's literally on her first mission realizes they are inviting calamity.
* ThinksLikeARomanceNovel: The Warrior [[HeroWorshipper admired the heroic knights]] in the stories who killed monsters and saved the world, inspiring him to become an adventurer and a knight too eventually. However, being the son of a farmer, he never really learned what it takes to become a knight, and his SuicidalOverconfidence was his downfall.
* TooDumbToLive: All of the rookies made almost every possible mistake someone could make in one's first quest. This led to bad consequences for all of them.
** None of them thought to bring any healing items/sufficient armor, or even do research into goblins or their tactics. The former may have been explained by them not having enough money to afford them, but really, that's more of a reason ''not to go into the damned caves at all'' -- Guild Girl even warns them that they're better off clearing the sewers and getting some experience than taking on goblins. She also wanted them to at least wait until a more experienced adventurer, like Goblin Slayer, could join them, but Warrior felt it was "urgent" and they had to act fast. By the time Goblin Slayer is able to reach them, Warrior was killed, Wizard had to be [[MercyKill mercy killed]] being poisoned too long and Fighter had already been taken captive and traumatized.
** The lack of interest of what their members' abilities actually are, how their party could synergize and what their general strategy would be. Everyone just assumed Priestess could heal them if they got hurt, but none of the rookies were really interested in what ''exactly'' she can do, and didn't learn Priestess is able to use 'Holy Light' as well as her healing miracle. When Priestess tells Goblin Slayer that she will fight with him, the first thing he does is asking her what her abilities are and how many times she could use her miracles, and uses 'Holy Light' to his advantage to strategically blind the goblins.
** Fighter and Warrior did not pay attention to their very vulnerable Wizard and Priestess who fell behind in the cavern. When Wizard was ambushed and outnumbered, she couldn't defend herself and was swiftly fatally wounded.
** Warrior took a long sword into a narrow cave giving Fighter no room to assist him and got it caught on the walls and low ceiling, which gave the goblins the opening to tear him apart.
** Wizard refused to listen to Priestess's warnings, which left her open to a surprise attack, and used a single-target Firebolt spell (with a long charge time) against the goblins, who come in packs and like to swarm. When she tried to go for a second Firebolt when they started swarming her, it led to her getting her staff broken, getting pinned down, and then getting fatally wounded, poisoned, and molested.
** Fighter, the smartest of the three, tried to give Priestess and Wizard a chance to escape but failed to notice she was surrounded or that they had bigger and stronger guys among their number who could take her kicks, which led to her getting smashed against the walls, beaten to a pulp and then horribly gang-raped.
* WeHardlyKnewYe: Such energetic faces, such earnest backstories, such a pity they never got the chance to realize their full potential.
* YouAreAlreadyDead: Wizard was stabbed once in the gut with a dagger by a goblin. While gut wounds could usually be healed, the dagger was poisoned, and trying to heal her without an antidote would have only prolonged her suffering. When Goblin Slayer arrived, the poison had already spread too far through her body, leaving him with no other alternative but to give her a MercyKill.
* YouShallNotPass: To give Priestess and the badly injured Wizard a chance to escape, Fighter attempts to pull one of these but is quickly overcome. It does ''not'' end well for her.
much.



[[folder:Female Party]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/femaleparty.png]]
[[caption-width-right:250:From left to right: Rhea Ranger, Human Monk, Noble Knight and Elf Wizard]]

A group of four Steel-ranked female adventurers who attempt to clear a goblin nest in Chapter 4 of Volume 1, with [[TotalPartyKill disastrous]] results. Consisted of Noble Knight, Rhea Ranger, Elf Wizard, and Human Monk.

%%Going off of the Yen Press translation (to keep it consistent), she was a monk and not a nun/cleric. Please do not change this.

to:

[[folder:Female Party]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/femaleparty.png]]
[[caption-width-right:250:From left to right: Rhea Ranger, Human Monk, Noble Knight and Elf Wizard]]

A group of four Steel-ranked female adventurers
[[folder:Supreme God]]

The next most mentioned god,
who attempt to clear a goblin nest in Chapter 4 of Volume 1, with [[TotalPartyKill disastrous]] results. Consisted of Noble Knight, Rhea Ranger, Elf Wizard, and Human Monk.

%%Going off
most of the Yen Press translation (to keep it consistent), she was a monk and not a nun/cleric. Please do not change this.seen clerics besides Priestess actually serve. Also known as the God of Law/Justice.



* AdaptationalWimp: In the anime, the group was stated to be Porcelain-ranked adventurers (Level 1), as opposed to the light novel where they were Steel-ranked (Level 3).
* AdaptedOut: Their story was [[AdaptationDistillation cut short in the anime]]. While [[FreezeFrameBonus their corpses can still be found]] in the goblin nest that Goblin Slayer and Priestess invaded, how they ended up there was not shown. Also, in the anime, Guide Girl mention the party consist of "a warrior, a wizard, and a cleric" meaning that Rhea Ranger isn't among them.
* AmazonBrigade: An all-women party and noted to be decently battle-hardened and experienced, not NewMeat.
* BetterToDieThanBeKilled: Monk wanted to bite off her tongue and commit suicide. To prevent future attempts, her comrade's entrails were stuffed into her mouth.
* BlueBlood: Their leader and frontline fighter is stated to come from a family of knights.
* ColdBloodedTorture: The goblins had their fun with them. Ranger was used as ''living'' target practice, Wizard burned at the stake, Monk tortured and forcefed her comrade's entrails (after trying to bite off her tongue), Knight was used as a SexSlave before dying of her wounds.
* DeadGuyOnDisplay: In the light novel, Noble Knight's mangled body was thrown into a river, so that the nearby village can find her corpse.
* FailedASpotCheck: The party actually only wanted to rescue the captive woman the goblins kept, and even went in at noon when the goblins were asleep. The reason the party was captured and killed was because Ranger, who was responsible for checking for traps, was too tired after discovering several traps already and missed one that alarmed the goblins of the party's presence.
* {{Foil}}: To the Greenhorn Team. Both teams were introduced very early in the story only to be wiped out by goblins. However, unlike the Greenhorn Team, the Female Party consisted of experienced warriors, that took the time to prepare and plan their attack on a goblin nest. The Greenhorn Team were {{Sacrificial Lamb}}s that were killed for being TooDumbToLive, whereas the Female Party were {{Sacrificial Lion}}s that met their end due to [[WorfHadTheFlu a series of bad luck]].
* ForcedToWatch: Knight was always prepared to suffer humiliation and torture before she died, but the worst thing for her was being forced to watch her comrades die brutal deaths first. The goblins let her live the longest, before she died from mutilation.
* HelmetsAreHardlyHeroic: What does them in in the manga. Noble Knight fought bareheaded, allowing a slinger to knock her out. Once she was down, the party was overwhelmed.
* HeroicRROD: They fought bravely when they were discovered, but the sheer number of goblins exhausted and overwhelmed the party.
-->''Call it, if you will, the tyranny of the majority. Rangerís archery skill was a divine gift, but even she couldnít hold out when there were more enemies than she had arrows. Wizard used four of her arts, fiveóa great numberóbut eventually, her strength gave out. Monk kept up her prayers for miracles and protection until she could pray no more, and she had nothing left. Their leader fought on, her blade covered in blood, but as she tired, the goblins overpowered her, and then the hunt was over.''
* HumanPincushion: How the goblins kill Rhea Ranger - with her own arrows.
* LetsGetDangerous: Triggered this in the goblins; their defeat and treatment show off the true extent of goblin cunning and their ability to take down even much stronger adventurers who aren't giving 100%, in much the same way that Priestess' Rookie Party was slaughtered in the very beginning to set the tone of goblin brutality.
* OutWithABang: Noble Knight gets the unfortunate pleasure of dying while being gang-raped by a large group of goblins. In the light novel, her body was mangled beyond recognition, while in the manga she seemingly dies from exhaustion. Either way, definitely one of the most humiliating and undignified ways to go out.
* SacrificialLion: There deaths are meant to show that even experienced adventures can fall victim to goblins if they aren't careful enough.
* ShootTheShaggyDog: The group's main object was to save a captive village girl, only to find her dead by the time they reach her. Then they are tortured and killed in cruel and humiliating ways for their troubles.
* ThisIsUnforgivable: The reason they took a goblin quest at their level was because the leader hated the idea of a girl being left captive in the hands of those monsters. The goblins for their part were so pissed at how many of their kin this team cut down that they skip straight to ColdBloodedTorture and kill them all in a couple of days rather than keep them to breed.
* TotalPartyKill: None of them made it out alive. Due to their tenacity and the damage they had done, the goblins were so angry at the party that none of them were kept for breeding or food, and all of them suffered cruel and torturous deaths over the course of a couple of days.
* WorfHadTheFlu: The only reason the party was discovered was because Rhea Ranger was too exhausted to check for traps properly, and the only reason they didn't pull through in the pitched battle (in the manga) was because a slinger got a cheapshot in on their party front-liner.

to:

* AdaptationalWimp: In the anime, the group was CrystalDragonJesus: Sword Maiden is stated to be Porcelain-ranked adventurers (Level 1), as opposed to cross herself when greeting Goblin Slayer's party in volume 2, on top of him being the light novel where they were Steel-ranked (Level 3).
* AdaptedOut: Their story was [[AdaptationDistillation cut short
[[TopGod Top]] GodOfGood who personally established humanity's [[LawfulGood moral code]] and has resolved [[SlidingScaleOfDivineIntervention to let mortals make their own way in the anime]]. While [[FreezeFrameBonus material world]].
* GodOfGood: The god who apparently set the moral code of the setting.
* SlidingScaleOfDivineIntervention: Level 2/Watchmaker (Granting miracles/spells to his clerics notwithstanding), Inspector reveals that the Supreme God does not come down to earth to pass judgement directly or hand out divine revelation because he wants his worshipers to learn to follow his code of conduct through
their corpses can own understanding.
* ToBeLawfulOrGood: Notably this presumably LawfulGood god anticipated this problem and wrote out a definitive answer already; Justice is a guideline to living well, and not a mere tool to attack evil with, so the Supreme God encourages his followers to keep the spirit of the law but never let themselves get bogged down with always minding the letter of every rule. Inspector admits with chagrin that some prelates
still be found]] in the goblin nest that Goblin Slayer and Priestess invaded, how they ended up there was not shown. Also, in the anime, Guide Girl mention the party consist of "a warrior, a wizard, and a cleric" meaning that Rhea Ranger isn't among them.
* AmazonBrigade: An all-women party and noted
like to be decently battle-hardened and experienced, not NewMeat.abide by dogma despite this.
* BetterToDieThanBeKilled: Monk wanted to bite off her tongue and commit suicide. To prevent future attempts, her comrade's entrails were stuffed into her mouth.
* BlueBlood: Their leader and frontline fighter is stated to come from a family of knights.
* ColdBloodedTorture: The goblins had their fun with them. Ranger was used as ''living'' target practice, Wizard burned at the stake, Monk tortured and forcefed her comrade's entrails (after trying to bite off her tongue), Knight was used as a SexSlave before dying of her wounds.
* DeadGuyOnDisplay: In the light novel, Noble Knight's mangled body was thrown into a river, so that the nearby village can find her corpse.
* FailedASpotCheck: The party actually only wanted to rescue the captive woman the goblins kept, and even went in at noon when the goblins were asleep. The reason the party was captured and killed was because Ranger, who was responsible for checking for traps, was too tired after discovering several traps already and missed one that alarmed the goblins of the party's presence.
* {{Foil}}: To the Greenhorn Team. Both teams were introduced very early in the story only
TopGod: Can be assumed to be wiped out by goblins. However, unlike the Greenhorn Team, the Female Party consisted of experienced warriors, that took the time to prepare and plan their attack on a goblin nest. The Greenhorn Team were {{Sacrificial Lamb}}s that were killed for being TooDumbToLive, whereas the Female Party were {{Sacrificial Lion}}s that met their end due to [[WorfHadTheFlu a series of bad luck]].
* ForcedToWatch: Knight was always prepared to suffer humiliation and torture before she died, but the worst thing for her was being forced to watch her comrades die brutal deaths first. The goblins let her live the longest, before she died
this from mutilation.
* HelmetsAreHardlyHeroic: What does them in in the manga. Noble Knight fought bareheaded, allowing a slinger to knock her out. Once she was down, the party was overwhelmed.
* HeroicRROD: They fought bravely when they were discovered, but the sheer number of goblins exhausted and overwhelmed the party.
-->''Call it, if you will, the tyranny of the majority. Rangerís archery skill was a divine gift, but even she couldnít hold out when there were more enemies than she had arrows. Wizard used four of her arts, fiveóa great numberóbut eventually, her strength gave out. Monk kept up her prayers for miracles and protection until she could pray no more, and she had nothing left. Their leader fought on, her blade covered in blood, but as she tired, the goblins overpowered her, and then the hunt was over.''
* HumanPincushion: How the goblins kill Rhea Ranger - with her own arrows.
* LetsGetDangerous: Triggered this in the goblins; their defeat and treatment show off the true extent of goblin cunning and their ability to take down even much stronger adventurers who aren't giving 100%, in much the same way that Priestess' Rookie Party was slaughtered in the very beginning to set the tone of goblin brutality.
* OutWithABang: Noble Knight gets the unfortunate pleasure of dying while being gang-raped by a large group of goblins. In the light novel, her body was mangled beyond recognition, while in the manga she seemingly dies from exhaustion. Either way, definitely one of the most humiliating and undignified ways to go out.
* SacrificialLion: There deaths are meant to show that even experienced adventures can fall victim to goblins if they aren't careful enough.
* ShootTheShaggyDog: The group's main object was to save a captive village girl, only to find her dead by the time they reach her. Then they are tortured and killed in cruel and humiliating ways for their troubles.
* ThisIsUnforgivable: The reason they took a goblin quest at their level was because the leader hated the idea of a girl being left captive in the hands of those monsters. The goblins for their part were so pissed at how many of their kin this team cut down that they skip straight to ColdBloodedTorture and kill them all in a couple of days rather than keep them to breed.
* TotalPartyKill: None of them made it out alive. Due to their tenacity and the damage they had done, the goblins were so angry at the party that none of them were kept for breeding or food, and all of them suffered cruel and torturous deaths over the course of a couple of days.
* WorfHadTheFlu: The only reason the party was discovered was because Rhea Ranger was too exhausted to check for traps properly, and the only reason they didn't pull through in the pitched battle (in the manga) was because a slinger got a cheapshot in on their party front-liner.
his title.



[[folder:Spearwoman]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerspearwoman.png]]

A female adventurer that appears in Chapter 4 of Volume 4/''Brand New Day'' as the captive of a small nest of goblins.

to:

[[folder:Spearwoman]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerspearwoman.png]]

A female adventurer
[[folder:God of Knowledge]]

Another mentioned god
that appears in Chapter 4 of Volume 4/''Brand New Day'' as the captive of a small nest of goblins. clerics and adventurers are seen devoted to.



* BeautyIsNeverTarnished: Compared to most other women captured by goblins shown in the series, her injuries are quite minimal. Even a bleeding cut she received after a goblin guard hit her over the head with her spear appears to be just gone after one page in the manga. The worst thing about her appearance throughout the chapter how she is completely naked and covered in... [[{{Squick}} "fluids"]].
* BladeOnAStick: Her primary weapon. She is so attached to it that it borders on a CompanionCube.
* BreakTheCutie: {{Averted}}; the goblin viewpoint character of Chapter 4 notes with interest that she has refused to let herself [[AngstComa become catatonic]] or [[StockholmSyndrome submit to their attentions]] past a point when most other girls quit fighting, and after being rescued she returns to life as an adventurer by the end of the volume. Goblin Slayer himself comments on her willpower with a comparison to her retrieved spear.
-->'''Goblin Slayer:''' The [[ColdBloodedTorture shaft is broken]], but the [[{{Determinator}} point remains]].
* BreedingSlave: The goblins' intended fate for her before she gets saved by Goblin Slayer.
* CompanionCube: Her BladeOnAStick seems to this to her as she spends most of the chapter begging the goblins to return it to her. She later cries tears of relief when Goblin Slayer gives it back to her at the end of the chapter.
* DistressedDamsel: Functions as this in Chapter 4 of the ''Goblin Slayer: Brand New Day''.
* HeroicWillpower: Unlike other women held captive by goblins, Spearwoman never went into an AngstComa despite everything she endured during her time in the goblin nest. Even after her traumatizing experience, she still chose to continue her career as an adventurer. The only other person that continued being an adventurer after being captured by goblins is [[TheAce Sword Maiden]].
* MsFanservice: A fairly curvy woman with large breasts and HartmanHips that spend most of the first and only chapter she appears in completely naked. Although this fall under FanDisservice territory seeing as she was forced to be a SexSlave for a nest of goblins before Goblin Slayer saved her.
* RapeAsDrama: Spends several days having no less then 17 goblins and a hobgoblin pass her around.
* TenMinuteRetirement: The epilogue chapter of Volume 4 has Guild Girl reveal that she has recovered from her experience enough to go back on duty after scant weeks of recovery, being the one to deliver the basket of corn the villagers sent Goblin Slayer as a token of gratitude.
--> Guild Girl let her eyes drift to the corn with an expression that bespoke relief. It was rare that adventurers or mercenaries found themselves with a second chance when they had failed once.
%%* ZettaiRyouiki: Grade B.

to:

* BeautyIsNeverTarnished: Compared to most other women captured by goblins shown in the series, her injuries are quite minimal. Even GoodIsNotDumb: By all accounts a bleeding cut she received after a goblin guard hit her over the head with her spear appears to be just gone after one page in the manga. The worst thing very nice god, very serious about her appearance throughout the chapter how she is completely naked his creed of pursuing science, and covered in... [[{{Squick}} "fluids"]].
* BladeOnAStick: Her primary weapon. She is so attached to it that it borders on a CompanionCube.
* BreakTheCutie: {{Averted}}; the goblin viewpoint character of Chapter 4 notes with interest that she has refused to let herself [[AngstComa become catatonic]] or [[StockholmSyndrome submit to their attentions]] past a point when most other girls quit fighting,
his temples double as schools where peasants are taught literacy and after being rescued she returns to life as an adventurer by the end arithmetic.
* StockGods: God
of the volume. Goblin Slayer himself comments on her willpower with a comparison to her retrieved spear.
-->'''Goblin Slayer:''' The [[ColdBloodedTorture shaft
Knowledge is broken]], but the [[{{Determinator}} point remains]].
* BreedingSlave: The goblins' intended fate for her before she gets saved by Goblin Slayer.
* CompanionCube: Her BladeOnAStick seems to this to her as she spends most of the chapter begging the goblins to return it to her. She later cries tears of relief when Goblin Slayer gives it back to her at the end of the chapter.
* DistressedDamsel: Functions as this
a popular portfolio in Chapter 4 of the ''Goblin Slayer: Brand New Day''.
* HeroicWillpower: Unlike other women held captive by goblins, Spearwoman never went into an AngstComa despite everything she endured during her time in the goblin nest. Even after her traumatizing experience, she still chose to continue her career as an adventurer. The only other person that continued being an adventurer after being captured by goblins is [[TheAce Sword Maiden]].
* MsFanservice: A fairly curvy woman with large breasts
fiction, and HartmanHips that spend most of the first and only chapter she appears in completely naked. Although this fall under FanDisservice territory seeing as she was forced to be a SexSlave for a nest of goblins before Goblin Slayer saved her.
* RapeAsDrama: Spends several days having no less then 17 goblins and a hobgoblin pass her around.
* TenMinuteRetirement: The epilogue chapter of Volume 4 has Guild Girl reveal that she has recovered from her experience enough to go back on duty after scant weeks of recovery, being the one to deliver the basket of corn the villagers sent Goblin Slayer as a token of gratitude.
--> Guild Girl let her eyes drift to the corn with an expression that bespoke relief. It was rare that adventurers or mercenaries found
his devotees conduct themselves with a second chance when they had failed once.
%%* ZettaiRyouiki: Grade B.
as one would expect.



[[header:Other Significant Players]]

[[folder:Sword Maiden]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sword_maiden.png]]
[[caption-width-right:350:''With these eyes, I see many things... things you cannot imagine...'']]

A blind woman and former Gold-ranked adventurer who runs the Temple of Law as Archbishop of the Supreme God. Having heard of Goblin Slayer's achievements, she enlists him and his party to slay goblins infesting the sewers underneath Water Town, the city her temple oversees.

to:

[[header:Other Significant Players]]

[[folder:Sword Maiden]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sword_maiden.png]]
[[caption-width-right:350:''With these eyes, I see many things... things you cannot imagine...'']]

A blind woman and former Gold-ranked adventurer who runs
[[folder:Smithy God]]

Another mentioned god,
the Temple of Law as Archbishop of the Supreme God. Having heard of Goblin Slayer's achievements, she enlists him and his party to slay goblins infesting the sewers underneath Water Town, the city her temple oversees.only one which dwarves revere.



* TheAce: She made her mark in history ten years ago for her role in defeating the Demon Lord, in particular ending the machinations of an order known as the Evil Sect. Even long after her retirement, the group is no closer to summoning their god thanks to her power and influence.
* BlindSeer: An encounter [[spoiler:with goblins]] early in her adventuring days left her eyes burned blind, but she was afterwards blessed with AuraVision that perceives enough to let her get around with minimal need for aid.
* BreakoutCharacter: Gets an entire spin-off novel about her quest to take out the Demon Lord that was her original claim to fame.
* BrokenAce: Mixed with BrokenBird - [[spoiler:a single mistake was all it took to make her what she is now. She is blinded, mentally-shattered, and instilled with a crippling fear of goblins. Her nights are constantly plagued with nightmares. Worst of all, no one would ever pay heed to her cries for help, because what would they, and a legendary hero like her, have to fear against the most common and lowliest of mooks]]?
* ClingyJealousGirl: [[spoiler:While speaking with Noble Fencer in Volume 6 and learning about her being rescued by Goblin Slayer, she immediately casts a spell to read her mind and learn her opinion and intentions toward him]].
* CoveredWithScars: Her body is covered in several faint white lines that have all mostly healed by the time the events of the story take place. Her eyes, which she keeps behind a blindfold, were less so. [[spoiler:All evidence of having been a former toy for goblins]].
* CowardlyLion: [[spoiler: Even as late as Volume 8, she is not over her phobia of goblins despite how much peace of mind Goblin Slayer has helped her regain. She locks herself in her carriage for a full day after goblin wolf riders attempt to harass her caravan, and when her party is sent as TheCavalry to get Goblin Slayer's injured party out of the Labyrinth of Death, she is unable to bring herself to take any more active measures than summoning her alligator familiar and clinging to its back as it [[BeastOfBattle chews through a goblin horde]]]].
* EyeScream: She wasn't always blind. [[spoiler:When goblins kidnapped her, among other things they burned her eyes with a torch]].
* FamedInStory: She was formerly a member of the adventuring party that slew a Demon Lord, becoming a household name in the process. A decade later, she is still regarded as a LivingLegend.
* {{Familiar}}: [[spoiler:[[SewerGator An albino alligator]]. It had been defending the sewers underneath Water Town well before Goblin Slayer's arrival and is the reason there are no giant rats to hunt]].
* {{Foil}}: Both Sword Maiden and Goblin Slayer had their lives forever altered by the machinations of goblins at a young age. [[FreudianExcuse Shackled by intense trauma and mental baggage]], they are a pair of damaged goods who still pushed on and became successful adventurers. However, a closer look into their lives exhibits just how Sword Maiden is everything Goblin Slayer isnít:
** Sword Maiden is a stunningly beautiful woman whose looks and grace draws admiration from all, complemented by robes that show off her curves and leave little to the imagination. The only imperfection about her appearance is the blindfold that covers her useless eyes. [[HeroicBuild Goblin Slayer isnít too bad]] [[BeautifulAllAlong on the looks department either]], but he covers everything behind plated armor and a closed helmet, and his eyes are ''never'' seen by the audience.
** As an authority figure and dedicated caster of miracles, Sword Maiden rarely permits herself to take direct action, so she works through proxies such as hired help, astral projections, and familiars. Once she gets involved in a fight though, she's packing enough power to bring even gods to their knees. Goblin Slayer is a frontlines man through and through, freely getting himself involved in the thick of combat. He's not an especially great fighter due to CripplingOverspecialization and cheap gear, but if it's good enough for goblins, then it's good enough for him.
** Gold- and Silver-rank are granted only to the most powerful, skilled, and trustworthy adventurers as proof of their accomplishments. Naturally, Sword Maiden is utterly revered as an unquestioned LivingLegend for defeating the Demon Lord. By contrast, Goblin Slayerís skill as an adventurer is frequently doubted upon by skeptics, especially since he was only given his rank as the Guildís sole goblin exterminator.
** However, it is ''because'' of Sword Maidenís accolades that [[LonelyAtTheTop she ends up finding herself distanced from her peers]], somebody to be admired from afar. Her subjects put too much faith in her abilities when sheís the one who needs help the most. Until the events of Volume 2 occurred, she had virtually nothing to show for all the adulation heaped upon her. Goblin Slayer was mostly isolated too, but heís always had at least ''someone'' willing to reach out to him and give support, be it his childhood friend, his receptionist, or his partners.
** Sword Maiden's mental health issues are characterized by vivid night terrors, arrested development, and a [[DesperatelyCravesAffection desperate need for love from an empathetic soul]]. Because of this, [[LivingEmotionalCrutch she latches onto Goblin Slayer like a child does with a security blanket]], and reveals another side of herself that is [[SmittenTeenageGirl vulnerable, fanciful, coquettish, and occasionally even petty]] when she's not upholding her image. Goblin Slayer is also mentally inhibited and sometimes insecure, but his emotions are mostly numbed whenever he isn't in the midst of TranquilFury.
** Ultimately, their fates at the hands of goblins have taken them through wildly different approaches with their lives, becoming the crux of the issue at the climax of Volume 2 - Sword Maiden had her innocence destroyed through degradation by torture and rape; for her, goblins were something to be feared. Indeed, her paralyzing phobia would plague her for years to come. Even so, she managed to save the world, and would go on to live a mostly functional life as a world-renowned holy woman. Meanwhile, Goblin Slayer had his innocence destroyed along with his sister and his hometown; for him, goblins were meant to be butchered with a ''vengeance''. This anger has been focused into an understandable desire to take down as many of the bastards as possible, and it has worked wonders for the people he saved, Sword Maiden included. [[SmallStepsHero He's never going to aim for higher though]], and his future prospects aren't good if he's left to his own devices.
* FreudianExcuse: She's an emotional wreck behind closed doors, and a frequent victim of night terrors. For an Archbishop and a major figure, she can be surprisingly cynical about heroes and politics. Even with those she likes, she can be unnerving at times, as Priestess can attest to, and some of her actions ([[spoiler:like attempting to ''seduce'' Goblin Slayer with her personal story about being a ''[[FanDisservice rape victim]]'']]) show signs of a not-entirely well woman. [[spoiler:Just like how Goblin Slayer's experience with the monsters left a lasting impression on his psyche, her experience as a prisoner broke her completely, except she's now too afraid to ever face goblins on her own]].
* GoodIsNotSoft: In spite of her beauty and gentle appearance, she can be surprisingly harsh at times, such as warning Priestess that Goblin Slayer cannot protect her forever [[spoiler:directly after implying first-hand experience with goblin savagery. She also takes direct control of her [[SewerGator alligator]] to stalk the underground labyrinth, tearing monsters apart and chasing away adventurers to prevent casualties]].
* HandicappedBadass: Back in her heyday. She was blinded ''before'' she went on to become a legendary hero, performing the deeds that promoted her into Gold-ranked status.
* HighPriest: She's an archbishop, after all.
* {{Hypocrite}}: Chastises Priestess during their shared bath scene for [[LivingEmotionalCrutch leaning on Goblin Slayer as a source of strength]], and warns her to keep in mind that he inevitably will fall someday. By the end of the Water Town goblin extermination quest, Sword Maiden [[spoiler: has formed a romantic obsession for GS, to the point of shamelessly propositioning him on his last day in the city and using the memory of his martial prowess as a sleep aid]].
* IDidWhatIHadToDo: [[spoiler:The vivisected girl in a back alley of Water Town that kick-started the whole investigation into potential goblins hiding in the sewers was a FrameUp... on the ''goblins''. Actual goblins would have taken the girl back to their nest first, not cut her apart in human territory, something that Goblin Slayer caught on from the start. The girl was really a victim of Evil Sect's rituals, but the order was supposed to be dead, and Sword Maiden saw an opportunity to finally bring a proper scare and justification to actively hunt goblins in the sewers. Even if it means pinning the blame on the wrong culprit]].
* IntimateHealing: What her miracle Resurrection essentially is. So long as the target is not actually dead, it can stitch shattered bones together, and restore a body to peak health and stamina. However, due to its [[AwesomeButImpractical extensive set-up]] and [[VirginPower highly specific requirements]], she almost never uses it.
* IntimatePsychotherapy: Goblin Slayer, [[spoiler:a fellow victim of goblins]], seemed to fit what Sword Maiden wanted out of a confidant, and not just to empathize and soothe her anxieties: Come the opportunity to spend time together in private, [[ReadyForLovemaking her repeated pleas all but screamed exactly how she wanted him to "comfort" her]]. [[spoiler: Which is why she's crushed to learn the hard way that Goblin Slayer wouldn't (or couldn't) reciprocate her. He just kills goblins - nothing more, nothing less. Sword Maiden would just have to make do with that instead]].
* IronicNickname: She is called the "Sword Maiden" but, as her backstory reveals, she was raped by goblins thus is ''not'' a maiden at all. In a light novel interlude, a cultist of the gods of chaos spitefully [[LampshadeHanging lampshades]] this fact.
* KnightInSourArmor: Though semi-retired, she remains a high-power and stalwart keeper of the peace and champion of the Supreme God. However, she remains all but psychologically broken from her early experiences of the depths of the depravity of monsters, and during the occupation of Water Town by Evil Sectarians and a goblin nest she is aghast at [[BystanderSyndrome how none of the city natives seem to care about the periodic disappearances and butcherings so long as they aren't in their neighborhoods]].
* LoveConfession: [[spoiler:Or something to that effect to Goblin Slayer, seeing as he's the only one making an effort to help - everyone else sees her as a powerful figure, so they don't recognize her fear of goblins. Whether or not he acknowledges her words, or even hears them, is a different matter entirely]].
--> '''Sword Maiden''': [[spoiler:I... I cherish you...!]]
* MostCommonSuperpower: Has the one of the largest busts of the entire cast, and her backstory marks her as the most powerful, if now retired, adventurer properly introduced as of yet.
* MsFanservice: She has a very voluptuous body, and gets both a FuroScene ''and'' a BedmateReveal scene involving Priestess, with Goblin Slayer participating in the latter. [[EvenTheGirlsWantHer Priestess herself has a hard time looking away]].
* NaughtyNuns: For someone intended to be a HighPriest, her ceremonial robes do a poor job at concealing her curves. [[spoiler:She is also deeply in love with Goblin Slayer and throws herself at his arms, alas he is too single-minded in his quest to pay any attention]].
* NotHerself: Says that the main reason she was so brusque with Priestess in the bath was because mindmelding with her alligator familiar taxed her enough to rob her of her usual patience.
* OffscreenMomentOfAwesome: [[spoiler:While Goblin Slayer's company were busy foiling Dark Elf's plan to summon Hecantocheir in the flesh, Sword Maiden participated alongside a Platinum-ranked hero in fending off the genuine article within the spirit realm via AstralProjection. Said giant was so powerful, its mere presence manifested in the real world as the howling storm the company did battle in]].
* PsychicLink: Can establish one with her giant white alligator familiar to direct it in patrolling the sewers for monsters, she dislikes doing so because she then feels the sensations of everything it does.
* RapeAsBackstory: [[spoiler:Over ten years ago she was knocked unconscious and dragged into a goblin nest, where she was tortured and raped for an indefinite amount of time. How she managed to get out was not explained, but the experience left her scarred both physically and mentally, with no one to turn to for comfort]].
* ReasonableAuthorityFigure: She too is one of the few people outside of Goblin Slayer's circle to fully comprehend the horrors goblins represent. However, she is unique in that she is in an actual position of power to make a change, and was the one who authorized the investigation and consequent purging of the sewers before hiring him.
* ReflectionlessUselessEyes: [[spoiler:Though she's long since healed the worst of the burn scars on her face, the eyes themselves remain opaque and sightless under her blindfold]].
* SourSupporter: Nakedly resents the King for dismissing her fear of goblins and supplications for proper military mobilization against them despite being her old adventuring partner and knowing the reason for her phobia. When he visits her to complain about Evil Wizard building a MageTower and shutting down regional trade routes while his army is still mopping up the Demons, all she does is mock him for being both unwilling ''and'' unable to protect his subjects from local threats and sing a song celebrating the idea of him being violently deposed.
* StepfordSmiler: Is almost always smiling in all of her interactions. As the trope suggests, she's hiding a lot of depression and anxiety underneath.
* TheTease: For an archbishop, [[NaughtyNuns she's surprisingly forward and flirty to Goblin Slayer]]. [[spoiler:It's genuine affection]]; much to her disappointment, [[IgnoreTheFanservice it never gets a rise out of him]].
* TheUnchosenOne: Unlike the elusive Platinum-ranked heroes, she just happened to be an exceptional individual who wasn't destined to save the world, but managed anyway.
* WhatCouldHaveBeen: An InUniverse example. Not only does she and Priestess share some physical traits, but she too differentiates from Goblin Slayer's age by about five years, was a Priestess back in her adventuring days, and understood how menacing goblins can be at around the same age as well. Given some years, experience, and... [[ShesAllGrownUp filling out]], Priestess may mature to resemble Sword Maiden in both stature and position. [[spoiler:So it is not too difficult to infer that she is a possible outcome of Priestess' future, had Goblin Slayer been too late to rescue her in their first encounter]].
* WhyDidItHaveToBeSnakes: PlayedForDrama. [[spoiler:The entire reason why she hired Goblin Slayer in the first place is because she can never bring herself to confront goblins ever again - she fears that if the goblin swarm within the sewers ever makes it above ground, she will just fall apart entirely at the seams, leaving Water Town defenseless]].
* [[ManChild Woman Child]]: She knows well enough to keep it hidden in public, but she can be a bit immature for a twenty-five-year-old. Sword Maiden has an especially noticeable habit of [[SmittenTeenageGirl sulking like a teenage girl]] whenever the subject involves Goblin Slayer.

to:

* TheAce: She made her mark in history ten years ago for her role in defeating the Demon Lord, in particular ending the machinations of an order known as the Evil Sect. Even long after her retirement, the group is no closer to summoning their god thanks to her power and influence.
* BlindSeer: An encounter [[spoiler:with goblins]] early in her adventuring days left her eyes burned blind, but she was afterwards blessed with AuraVision that perceives enough to let her get around with minimal need for aid.
* BreakoutCharacter: Gets an entire spin-off novel about her quest to take out the Demon Lord that was her original claim to fame.
* BrokenAce: Mixed with BrokenBird - [[spoiler:a single mistake was all it took to make her what she is now. She is blinded, mentally-shattered, and instilled with a crippling fear of goblins. Her nights are constantly plagued with nightmares. Worst of all, no one would ever pay heed to her cries for help, because what would they, and a legendary hero like her, have to fear against the most common and lowliest of mooks]]?
* ClingyJealousGirl: [[spoiler:While speaking with Noble Fencer in Volume 6 and learning about her being rescued by Goblin Slayer, she immediately casts a spell to read her mind and learn her opinion and intentions toward him]].
* CoveredWithScars: Her body is covered in several faint white lines that have all mostly healed by the time the events of the story take place. Her eyes, which she keeps behind a blindfold, were less so. [[spoiler:All evidence of having been a former toy for goblins]].
* CowardlyLion: [[spoiler: Even as late as Volume 8, she is not over her phobia of goblins despite how much peace of mind Goblin Slayer has helped her regain. She locks herself in her carriage for a full day after goblin wolf riders attempt to harass her caravan, and when her party is sent as TheCavalry to get Goblin Slayer's injured party out of the Labyrinth of Death, she is unable to bring herself to take any more active measures than summoning her alligator familiar and clinging to its back as it [[BeastOfBattle chews through a goblin horde]]]].
* EyeScream: She wasn't always blind. [[spoiler:When goblins kidnapped her, among other things they burned her eyes with a torch]].
* FamedInStory: She was formerly a member of the adventuring party that slew a Demon Lord, becoming a household name in the process. A decade later, she is still regarded as a LivingLegend.
* {{Familiar}}: [[spoiler:[[SewerGator An albino alligator]]. It had been defending the sewers underneath Water Town well before Goblin Slayer's arrival and is the reason there are no giant rats to hunt]].
* {{Foil}}: Both Sword Maiden and Goblin Slayer had their lives forever altered by the machinations of goblins at a young age. [[FreudianExcuse Shackled by intense trauma and mental baggage]], they are a pair of damaged goods who still pushed on and became successful adventurers. However, a closer look into their lives exhibits just how Sword Maiden is everything Goblin Slayer isnít:
** Sword Maiden is a stunningly beautiful woman whose looks and grace draws admiration from all, complemented by robes that show off her curves and leave little
EthnicGod: Probably this to the imagination. The only imperfection about her appearance is the blindfold that covers her useless eyes. [[HeroicBuild Goblin Slayer isnít too bad]] [[BeautifulAllAlong on the looks department either]], but he covers everything behind plated armor and a closed helmet, and his eyes are ''never'' dwarves. Certainly, no humans have been seen by the audience.
** As an authority figure and dedicated caster of miracles, Sword Maiden rarely permits herself to take direct action, so she works through proxies such as hired help, astral projections, and familiars. Once she gets involved in a fight though, she's packing enough power to bring even gods to their knees. Goblin Slayer is a frontlines man through and through, freely getting himself involved in the thick of combat. He's not an especially great fighter due to CripplingOverspecialization and cheap gear, but if it's good enough for goblins, then it's good enough for
worshiping him.
** Gold- and Silver-rank are granted only to the most powerful, skilled, and trustworthy adventurers as proof of their accomplishments. Naturally, Sword Maiden is utterly revered as an unquestioned LivingLegend for defeating the Demon Lord. By contrast, Goblin Slayerís skill as an adventurer is frequently doubted upon by skeptics, especially since he was only given his rank as the Guildís sole goblin exterminator.
** However, it is ''because'' of Sword Maidenís accolades that [[LonelyAtTheTop she ends up finding herself distanced from her peers]], somebody to be admired from afar. Her subjects put too much faith in her abilities when sheís the one who needs help the most. Until the events of Volume 2 occurred, she had virtually nothing to show for all the adulation heaped upon her. Goblin Slayer was mostly isolated too, but heís always had at least ''someone'' willing to reach out to him and give support, be it his childhood friend, his receptionist, or his partners.
** Sword Maiden's mental health issues are characterized by vivid night terrors, arrested development, and a [[DesperatelyCravesAffection desperate need for love from an empathetic soul]]. Because of this, [[LivingEmotionalCrutch she latches onto Goblin Slayer like a child does with a security blanket]], and reveals another side of herself that is [[SmittenTeenageGirl vulnerable, fanciful, coquettish, and occasionally even petty]] when she's not upholding her image. Goblin Slayer is also mentally inhibited and sometimes insecure, but his emotions are mostly numbed whenever he isn't in the midst of TranquilFury.
** Ultimately, their fates at the hands of goblins have taken them through wildly different approaches with their lives, becoming the crux of the issue at the climax of Volume 2 - Sword Maiden had her innocence destroyed through degradation by torture and rape; for her, goblins were something to be feared. Indeed, her paralyzing phobia would plague her for years to come. Even so, she managed to save the world, and would go on to live a mostly functional life as a world-renowned holy woman. Meanwhile, Goblin Slayer had his innocence destroyed along with his sister and his hometown; for him, goblins were meant to be butchered with a ''vengeance''. This anger has been focused into an understandable desire to take down as many of the bastards as possible, and it has worked wonders for the people he saved, Sword Maiden included. [[SmallStepsHero He's never going to aim for higher though]], and his future prospects aren't good if he's left to his own devices.
* FreudianExcuse: She's an emotional wreck behind closed doors, and a frequent victim of night terrors. For an Archbishop and a major figure, she can be surprisingly cynical about heroes and politics. Even with those she likes, she can be unnerving at times, as Priestess can attest to, and some of her actions ([[spoiler:like attempting to ''seduce'' Goblin Slayer with her personal story about being a ''[[FanDisservice rape victim]]'']]) show signs of a not-entirely well woman. [[spoiler:Just like how Goblin Slayer's experience with the monsters left a lasting impression on his psyche, her experience as a prisoner broke her completely, except she's now too afraid to ever face goblins on her own]].
* GoodIsNotSoft: In spite of her beauty and gentle appearance, she can be surprisingly harsh at times, such as warning Priestess that Goblin Slayer cannot protect her forever [[spoiler:directly after implying first-hand experience with goblin savagery. She also takes direct control of her [[SewerGator alligator]] to stalk the underground labyrinth, tearing monsters apart and chasing away adventurers to prevent casualties]].
* HandicappedBadass: Back in her heyday. She was blinded ''before'' she went on to become a legendary hero, performing the deeds that promoted her into Gold-ranked status.
* HighPriest: She's an archbishop, after all.
* {{Hypocrite}}: Chastises Priestess during their shared bath scene for [[LivingEmotionalCrutch leaning on Goblin Slayer as a source of strength]], and warns her to keep in mind that he inevitably will fall someday. By the end of the Water Town goblin extermination quest, Sword Maiden [[spoiler: has formed a romantic obsession for GS, to the point of shamelessly propositioning him on his last day in the city and using the memory of his martial prowess as a sleep aid]].
* IDidWhatIHadToDo: [[spoiler:The vivisected girl in a back alley of Water Town that kick-started the whole investigation into potential goblins hiding in the sewers was a FrameUp... on the ''goblins''. Actual goblins would have taken the girl back to their nest first, not cut her apart in human territory, something that Goblin Slayer caught on from the start. The girl was really a victim of Evil Sect's rituals, but the order was supposed to be dead, and Sword Maiden saw an opportunity to finally bring a proper scare and justification to actively hunt goblins in the sewers. Even if it means pinning the blame on the wrong culprit]].
* IntimateHealing: What her miracle Resurrection essentially is. So long as the target is not actually dead, it can stitch shattered bones together, and restore a body to peak health and stamina. However, due to its [[AwesomeButImpractical extensive set-up]] and [[VirginPower highly specific requirements]], she almost never uses it.
* IntimatePsychotherapy: Goblin Slayer, [[spoiler:a fellow victim of goblins]], seemed to fit what Sword Maiden wanted out of a confidant, and not just to empathize and soothe her anxieties: Come the opportunity to spend time together in private, [[ReadyForLovemaking her repeated pleas all but screamed exactly how she wanted him to "comfort" her]]. [[spoiler: Which is why she's crushed to learn the hard way that Goblin Slayer wouldn't (or couldn't) reciprocate her. He just kills goblins - nothing more, nothing less. Sword Maiden would just have to make do with that instead]].
* IronicNickname: She is called the "Sword Maiden" but, as her backstory reveals, she was raped by goblins thus is ''not'' a maiden at all. In a light novel interlude, a cultist of the gods of chaos spitefully [[LampshadeHanging lampshades]] this fact.
* KnightInSourArmor: Though semi-retired, she remains a high-power and stalwart keeper of the peace and champion of the Supreme God. However, she remains all but psychologically broken from her early experiences of the depths of the depravity of monsters, and during the occupation of Water Town by Evil Sectarians and a goblin nest she is aghast at [[BystanderSyndrome how none of the city natives seem to care about the periodic disappearances and butcherings so long as they aren't in their neighborhoods]].
* LoveConfession: [[spoiler:Or something to that effect to Goblin Slayer, seeing as he's
NoNameGiven: Literally the only one making an effort to help - everyone else sees her as a powerful figure, so they don't recognize her fear of goblins. Whether or not he acknowledges her words, or even hears them, is a different matter entirely]].
--> '''Sword Maiden''': [[spoiler:I... I cherish you...!]]
* MostCommonSuperpower: Has the one of the largest busts of
entity in the entire cast, and her backstory marks her as the most powerful, if now retired, adventurer properly introduced as of yet.
* MsFanservice: She has a very voluptuous body, and gets both a FuroScene ''and'' a BedmateReveal scene involving Priestess, with Goblin Slayer participating in the latter. [[EvenTheGirlsWantHer Priestess herself has a hard time looking away]].
* NaughtyNuns: For someone intended
series to be a HighPriest, her ceremonial robes do a poor job at concealing her curves. [[spoiler:She is also deeply in love with Goblin Slayer and throws herself at {{Avert|edTrope}} this so far - Dwarf Shaman says his arms, alas he name is too single-minded "Krome".
* UltimateBlacksmith: Right there
in his quest to pay any attention]].
* NotHerself: Says that the main reason she was so brusque with Priestess in the bath was because mindmelding with her alligator familiar taxed her enough to rob her of her usual patience.
* OffscreenMomentOfAwesome: [[spoiler:While Goblin Slayer's company were busy foiling Dark Elf's plan to summon Hecantocheir in the flesh, Sword Maiden participated alongside a Platinum-ranked hero in fending off the genuine article within the spirit realm via AstralProjection. Said giant was so powerful, its mere presence manifested in the real world as the howling storm the company did battle in]].
* PsychicLink: Can establish one with her giant white alligator familiar to direct it in patrolling the sewers for monsters, she dislikes doing so because she then feels the sensations of everything it does.
* RapeAsBackstory: [[spoiler:Over ten years ago she was knocked unconscious
title, and dragged into practically a goblin nest, where she was tortured and raped for an indefinite amount of time. How she managed to get out was not explained, but the experience left her scarred both physically and mentally, with no one to turn to for comfort]].
* ReasonableAuthorityFigure: She too is one of the few people outside of Goblin Slayer's circle to fully comprehend the horrors goblins represent. However, she is unique in that she is in an actual position of power to make a change, and was the one who authorized the investigation and consequent purging of the sewers before hiring him.
* ReflectionlessUselessEyes: [[spoiler:Though she's long since healed the worst of the burn scars on her face, the eyes themselves remain opaque and sightless under her blindfold]].
* SourSupporter: Nakedly resents the King for dismissing her fear of goblins and supplications for proper military mobilization against them despite being her old adventuring partner and knowing the reason for her phobia. When he visits her to complain about Evil Wizard building a MageTower and shutting down regional trade routes while his army is still mopping up the Demons, all she does is mock him for being both unwilling ''and'' unable to protect his subjects from local threats and sing a song celebrating the idea of him being violently deposed.
* StepfordSmiler: Is almost always smiling in all of her interactions. As the trope suggests, she's hiding a lot of depression and anxiety underneath.
* TheTease: For an archbishop, [[NaughtyNuns she's surprisingly forward and flirty to Goblin Slayer]]. [[spoiler:It's genuine affection]]; much to her disappointment, [[IgnoreTheFanservice it never gets a rise out of him]].
* TheUnchosenOne: Unlike the elusive Platinum-ranked heroes, she just happened
prerequisite to be an exceptional individual who wasn't destined taken seriously by dwarves.
* WarGod: Mentioned by Dwarf Shaman
to save the world, but managed anyway.
* WhatCouldHaveBeen: An InUniverse example. Not only does she and Priestess share some physical traits, but she too differentiates from Goblin Slayer's age by about five years, was a Priestess back
also bestow courage in her adventuring days, and understood how menacing goblins can be at around the same age as well. Given some years, experience, and... [[ShesAllGrownUp filling out]], Priestess may mature to resemble Sword Maiden in both stature and position. [[spoiler:So it is not too difficult to infer that she is a possible outcome of Priestess' future, had Goblin Slayer been too late to rescue her in their first encounter]].
* WhyDidItHaveToBeSnakes: PlayedForDrama. [[spoiler:The entire reason why she hired Goblin Slayer in the first place is because she can never bring herself to confront goblins ever again - she fears that if the goblin swarm within the sewers ever makes it above ground, she will just fall apart entirely at the seams, leaving Water Town defenseless]].
* [[ManChild Woman Child]]: She knows well enough to keep it hidden in public, but she can be a bit immature for a twenty-five-year-old. Sword Maiden has an especially noticeable habit of [[SmittenTeenageGirl sulking like a teenage girl]] whenever the subject involves Goblin Slayer.
battle.



[[folder:Chosen Heroine]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chosenheroine.jpg]]

A young adventuress who is destined to save the world, her rapidly-escalating quest to reach and defeat the Demon Lord runs in parallel to Goblin Slayer's various extermination missions. Though she hasn't gotten seriously involved with the Goblin Slayer and his group yet, she has had dealings with some of the more high-profile supporting characters they have already helped.

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[[folder:Chosen Heroine]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chosenheroine.jpg]]

[[folder:Goddess of Baths]]

A young adventuress who is destined to save the world, her rapidly-escalating quest to reach and defeat the Demon Lord runs minor goddess brought up in parallel to Goblin Slayer's various extermination missions. Though she hasn't gotten seriously involved with the Goblin Slayer and his group yet, she has had dealings with some of the more high-profile supporting characters they have already helped.Volume 2.



* ACupAngst: [[spoiler:She envies Sword Maiden's assets as revealed during their fight against Hecantochier in Volume 3]].
* TheAce: Her very first quest sees her slaying entire hordes of monsters. including dozens of goblins and a ''demon general'', single-handedly. And she only gets more powerful from there.
* BornLucky: It is not certain if her luck is part and parcel of being TheChosenOne, or if such fortune is what brought her to Platinum-rank in the first place. Either way, it is very real and part of what makes her so incredibly powerful.
** One example in Volume 3 occurs when she briefly meets Goblin Slayer for the first time. She eagerly approaches him, completely unaware the grungy warrior had set up goblin traps in her path beforehand. Not one of them triggered in her presence.
** [[spoiler:Her home happened to be one of the first villages to be saved by Goblin Slayer's intervention, ensuring her survival and a stable, happy childhood]].
* BringMyBrownPants: Admits during her adventuring report to messing her underwear when she attacked a Demon General and he was the first monster she ever faced that didn't go down in one hit.
* CallForward: [[spoiler:As ''Year One'' reveals, this wouldn't be the first time she visits Goblin Slayer in the midst of making booby-traps right before the Autumn Festival rolls around]].
* TheChosenOne: Ordained by fate to be the one to put an end to the Demon Lord's current attempt at a comeback, sooner or later. For this, she has been promoted to become the sixteenth Platinum-ranked adventurer in history.
* ComicallyInvincibleHero: Nearly every enemy she faces dies in one hit, the BigBad Demon Lord dies to her within a couple of months of her becoming an adventurer, before the start of the second volume, and she nakedly ''revels'' in her overpowered abilities everytime she makes an appearance.
* EarlyBirdCameo: Chronologically-speaking, she is introduced in ''Year One'' as a cheerful [[ConvenientlyAnOrphan orphan]] with a bad habit of running off on her own to explore.
* {{Expy}}: In regards to appearance and personality, she's a combination of LightNovel/HaruhiSuzumiya and [[Anime/MedakaBox Najimi Ajimu]] wearing platinum armor. She also resembles [[Anime/SwordArtOnline Konno Yuuki]], especially as shown in ''Goblin Slayer Side Story: Year One''
* FearlessFool: Much to the exasperation of her teammates, [[IAlwaysWantedToSayThat she has a love for shouting stock battle quips]] and [[LeeroyJenkins jumping right into the fray without assessing the risks beforehand]]. Often times, she doesn't seem to have the foggiest idea about the gravity of the quests she takes. Fortunately for her and the rest of the adventurers, her talent and absurd luck does well to trivialize most dangers coming her way.
* ForgottenFirstMeeting: [[spoiler:By sheer coincidence, one of Goblin Slayer's earliest jobs happens to come from her hometown, where she is the first villager to meet him face-to-face. She took a shine to his activities, but has apparently since forgotten about him by the time she became a full-fledged adventurer herself]].
* GenkiGirl: In every appearance she makes, it is clear that she is a bundle of energy. So much so, in fact, that it is somewhat exhausting for her peers who deal with her on a regular basis. Even her relatively quieter moments involve running her mouth at top speed and getting easily distracted.
* HeroOfAnotherStory: Her exploits have been the subject of periodic side-chapters since the beginning of the story, but she has yet to join forces with Goblin Slayer and crew.
* LickedByTheDog: [[spoiler:It says something that, barring a possible candidate or two, she is the only person to have never been taken aback by Goblin Slayer's appearance or regard him with suspicion upon first impressions]].
* MagicKnight: Can sling spells as easily as she chops heads, as she is described as casting at least a half-dozen Firebolts on her first quest without running her limit.
* ThirdLineSomeWaiting: She gets at least one chapter every other volume chronicling the latest of her increasingly high-octane demon-hunting forays, and her lingering presence in the narrative is clearly building up to something, though so far the closest she's gotten to involvement in the main story is in Volume 3 when she [[spoiler:partners with Sword Maiden to fight off a rampaging PhysicalGod]] in the B-plot.

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* ACupAngst: [[spoiler:She envies Sword Maiden's assets as revealed during their fight against Hecantochier in Volume 3]].
* TheAce: Her very first quest sees her slaying entire hordes of monsters. including dozens of goblins and a ''demon general'', single-handedly. And she only gets more powerful from there.
* BornLucky: It is not certain if her luck is part and parcel of being TheChosenOne, or if such fortune is what brought her to Platinum-rank in the first place. Either way, it is very real and part of what makes her so incredibly powerful.
** One example in Volume 3 occurs when she briefly meets Goblin Slayer for the first time. She eagerly approaches him, completely unaware the grungy warrior had set up goblin traps in her path beforehand. Not one of them triggered in her presence.
** [[spoiler:Her home happened to be one of the first villages to be saved by Goblin Slayer's intervention, ensuring her survival and a stable, happy childhood]].
* BringMyBrownPants: Admits during her adventuring report to messing her underwear when she attacked a Demon General and he was the first monster she ever faced
HotGoddess: The statues that didn't go down in one hit.
* CallForward: [[spoiler:As ''Year One'' reveals, this wouldn't be the first time
depict her are all naturally modeled after a beautiful naked woman posing as she visits Goblin Slayer in the midst of making booby-traps right before the Autumn Festival rolls around]].
bathes.
* TheChosenOne: Ordained by fate to be the one to put an end to the Demon Lord's current attempt at a comeback, sooner or later. For this, she has been promoted to become the sixteenth Platinum-ranked adventurer in history.
* ComicallyInvincibleHero: Nearly every enemy she faces dies in one hit, the BigBad Demon Lord dies to her within a couple of months of her becoming an adventurer, before the start of the second volume, and she nakedly ''revels'' in her overpowered abilities everytime she makes an appearance.
* EarlyBirdCameo: Chronologically-speaking, she is introduced in ''Year One'' as a cheerful [[ConvenientlyAnOrphan orphan]] with a bad habit of running off on her own to explore.
* {{Expy}}: In regards to appearance and personality,
OddJobGods: To repeat; she's a combination of LightNovel/HaruhiSuzumiya and [[Anime/MedakaBox Najimi Ajimu]] wearing platinum armor. She also resembles [[Anime/SwordArtOnline Konno Yuuki]], especially as shown in ''Goblin Slayer Side Story: Year One''
* FearlessFool: Much to
just the exasperation goddess of her teammates, [[IAlwaysWantedToSayThat she has a love for shouting stock battle quips]] and [[LeeroyJenkins jumping right into the fray without assessing the risks beforehand]]. Often times, baths. Priestess notes that she doesn't seem to actually have a formal temple or following, the foggiest idea about the gravity of the quests she takes. Fortunately for her and the rest of the adventurers, her talent and absurd luck does well to trivialize most dangers coming her way.
* ForgottenFirstMeeting: [[spoiler:By sheer coincidence, one of Goblin Slayer's earliest jobs happens to come from her hometown, where
reverence she is the first villager to meet him face-to-face. She took a shine to his activities, but has apparently since forgotten about him by the time she became a full-fledged adventurer herself]].
* GenkiGirl: In every appearance she makes, it is clear that she is a bundle of energy. So much so, in fact, that it is somewhat exhausting for her peers who deal with her on a regular basis. Even her relatively quieter moments involve running her mouth at top speed and getting easily distracted.
* HeroOfAnotherStory: Her exploits have been the subject of periodic side-chapters since the beginning of the story, but she has yet to join forces with Goblin Slayer and crew.
* LickedByTheDog: [[spoiler:It says something that, barring a possible candidate or two, she is the only person to have never been taken aback by Goblin Slayer's appearance or regard him with suspicion upon first impressions]].
* MagicKnight: Can sling spells as easily as she chops heads, as she is described as casting at least a half-dozen Firebolts on her first quest without running her limit.
* ThirdLineSomeWaiting: She
gets at least one chapter every other volume chronicling the latest is when a sufficiently big bathhouse adds an icon of her increasingly high-octane demon-hunting forays, and in their facilities.
* SpearCounterpart: An alternate image of an old man wrapped in a towel is sometimes put in place of
her lingering presence [[HotGoddess proper icon]] in places where the narrative is clearly building up to something, though so far the closest she's gotten to involvement in the main story is in Volume 3 when she [[spoiler:partners with Sword Maiden to fight off a rampaging PhysicalGod]] in the B-plot.latter would be deemed inappropriate.



[[folder:Burglar]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerburglar.png]]

An old Rhea who rescues the preteen Goblin Slayer from being run down by the goblins that destroyed his home village, and then trains him to become an adventurer.

to:

[[folder:Burglar]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerburglar.png]]

An old Rhea
[[folder:God of Wisdom]]

Alternately (and more precisely) called "the God of External Knowledge." A god
who rescues holds and passes out knowledge and understanding of all earthly things and whose existence is integral to the preteen Goblin Slayer from being run down by the goblins that destroyed his home village, and then trains him to become an adventurer.plot of Volume 5.



* AbusiveParents: For five years he was basically Goblin Slayer's guardian. He probably did the world a favor by bringing forth another goblin-slaying maniac like himself, but make no mistake - he spent a good part of those years beating the boy's ego and self-esteem into the dirt, and another good part literally doing so with stones. The end result is more automaton than human, and it has had a real effect on the young man's future relationships.
* BadassTeacher: Goblin Slayer could have had no better mentor than the person whose chronological first appearance sees them slice off the heads and limbs of ''multiple'' goblins with ''one swing of a knife.'' That said, Goblin Slayer most definitely could have had a more [[SadistTeacher humane]] instructor.
* ButNowIMustGo: Stopped training Goblin Slayer suddenly and left him years ago. He apparently didn't even declare their training complete or anything, just said that he was going on another journey one day and Goblin Slayer never heard from him again.
* {{Expy}}: He's [[Literature/LordOfTheRings Bilbo Baggins]] as a {{Grimdark}}, abusive, goblin-butchering HermitGuru.
* GenuineHumanHide: In the Light Novels he is noted to wear a mask made from the peeled face of a goblin.
* RingOfPower: It functions as an InvisibilityCloak, and is one of the bigger hints as to who he is an {{Expy}} of.
* TrainingFromHell: He spent five years in an ice cave brutalizing Goblin Slayer; from pelting him with rocks until he got knocked out, to subjecting him to constant {{Breaking Speech}}es blaming him for his sister's death, to tying his hands behind his back and throwing him into an iced-over lake.

to:

* AbusiveParents: For five years he was basically Goblin Slayer's guardian. He probably did the world InstantExpert: If a favor by bringing forth another goblin-slaying maniac like himself, but make no mistake - he spent a good part of those years beating the boy's ego and self-esteem into the dirt, and another good part literally doing so with stones. The end result is more automaton than human, and it has had a real effect on the young man's future relationships.
* BadassTeacher: Goblin Slayer could have had no better mentor than the
person whose chronological first appearance sees them slice off the heads prays to know or do something, and limbs of ''multiple'' goblins with ''one swing of a knife.'' That said, Goblin Slayer most definitely could have had a more [[SadistTeacher humane]] instructor.
* ButNowIMustGo: Stopped training Goblin Slayer suddenly and left him years ago. He apparently didn't even declare
this god cares enough to listen that day, he will immediately directly implant insight on how exactly to accomplish their training complete or anything, goal. This has become a major problem ever since he started doing this for more than just said that the occasional OmnicidalManiac he was going on another journey one day catches musing about how to destroy the world.
* ItAmusedMe: Why he just hands knowledge
and Goblin Slayer never heard from him again.
* {{Expy}}: He's [[Literature/LordOfTheRings Bilbo Baggins]] as a {{Grimdark}}, abusive, goblin-butchering HermitGuru.
* GenuineHumanHide: In
instructions to any and every petitioner he happens to notice; he's interested in seeing what they do with the Light Novels knowledge he is noted to wear a mask made from gives them or if they can actually accomplish the peeled face requirements of a goblin.
their goals just through foreknowledge.
* RingOfPower: It functions as an InvisibilityCloak, ShadowArchetype: To the proper God of Knowledge; That god encourages the pursuit and discovery of new knowledge, preaches the constructive application of it, and is one of the bigger hints as to who he unequivocally good. This god just '''gives''' people new skills and know-how through magic NeuralImplanting, doesn't care either way what is an {{Expy}} of.
* TrainingFromHell: He spent five years in an ice cave brutalizing Goblin Slayer; from pelting him
done with rocks until he got knocked out, his gifts so long as it leads to subjecting entertaining results, and is very morally-gray at least as a result.
* TrueNeutral: Values the application of knowledge with no regard to morality. He doesn't care who or what worships
him to constant {{Breaking Speech}}es blaming him for his sister's death, to tying his hands behind his back or how they do so. He accepts Dark followers and throwing him into an iced-over lake.rituals just as readily as Light, and will grant miracles and power to anyone engaged in the pursuit of knowledge, regardless of their motives, methods, or goals.



[[folder:Mother Superior]]

An abbess devoted to the Earth Mother, and Priestess' direct superior.

to:

[[folder:Mother Superior]]

An abbess devoted

[[folder:Gods of Chaos]]

The Chaos Gods are a cabal of evil deities and extra-planar beings who seek
to destroy the Earth Mother, and Priestess' direct superior.entire world.



* HighPriest: The closest to one we've seen so far for the faith dedicated to the Earth Mother, and she is at least prestigious enough to oversee regional religious rituals and have dealings with other high-status clerics like Sword Maiden.
* OrphanageOfLove: Runs one out of her abbey, which is where Priestess was raised and trained.
* ReasonableAuthorityFigure: Reportedly gave Priestess a [[ObstructiveCodeOfConduct strident chewing-out offscreen over her purchasing chainmail]], but didn't do anything more when Priestess held firm, and later on vouches for her and Goblin Slayer's trustworthiness during a meeting of state heroes and religious authorities in Volume 3.
* SoProudOfYou: Greatly respects Priestess magical talent and achievements, and has high hopes for what she will accomplish in the future, even if she does laugh off the idea that priestess is TheChosenOne, [[LostOrphanedRoyalty hidden royalty]], or anything like that.

to:

* HighPriest: The closest to ArrowCatch: Hecatoncheir was famous for snatching any and every arrow that was ever fired at him out of the air during the battles of the Age of Gods. His magic artifacts let his followers summon one we've seen so far of his hands to do this for them automatically.
* OurGiantsAreBigger: Hecatoncheir is part of their number, now a singular full-on god rather than a family of giants.
* GodOfEvil: All of them to some extent.
* GreaterScopeVillain: Empower monsters and can even create more from
the faith ether, are always urging adventurers to give in to temptation, and at times can create powerful magic artifacts and bestow them on mortal followers to get them to accomplish some great, fiendish plan.
* MultiArmedAndDangerous: Hecatoncheir keeps his hundred hands from myth, though no mention is made of his having fifty heads.
* NonIndicativeName: Not them but their followers; mortal monsters and cultists
dedicated to the Earth Mother, and she is at least prestigious enough Chaos Gods are collectively refered to oversee regional religious rituals and have dealings with other high-status clerics like Sword Maiden.
* OrphanageOfLove: Runs one out of her abbey,
as "the Unpraying Ones", which is where Priestess was raised and trained.
* ReasonableAuthorityFigure: Reportedly gave Priestess a [[ObstructiveCodeOfConduct strident chewing-out offscreen over her purchasing chainmail]], but didn't
rather nonsensical, given that plenty of them [[ReligionOfEvil do anything more when Priestess held firm, and later on vouches just that]]. They're really only called that so that the narration [[LeaningOnTheFourthWall can call them NPCs without the P standing for her and Goblin Slayer's trustworthiness during a meeting of state heroes and religious authorities in "Player"]].
* PhysicalGod: Notably Hecatoncheir seeks to have his followers summon him back to the material plane so he can become this again.
* WorfHadTheFlu: In
Volume 3.
* SoProudOfYou: Greatly respects Priestess magical talent and achievements, and has high hopes for what she will accomplish
3 Sword Maiden teams up with Chosen Heroine's party to fight Hecatoncheir on the astral plane because his presence there was causing a magic storm in the future, even if she does laugh off material world. Even for a group of demon-slaying legendary heroes, their battle is short and unceremonious, which Chosen Heroine attributes to him putting all his focus into attempting to breach the idea that priestess is TheChosenOne, [[LostOrphanedRoyalty hidden royalty]], or anything like that.dimensional barrier between the planes instead of properly fighting back.



[[folder:Noble Fencer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ojouswordswoman.jpg]]

An aristocratic young woman who ran away from home to become an adventurer. The plot of Light Novel Volume 5 is kicked off when Goblin Slayer and co. are hired to recover her when she goes missing hunting goblins in an ice mountain.

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[[folder:Noble Fencer]]
[[header: Antagonists]]

[[folder:Goblins]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ojouswordswoman.jpg]]

An aristocratic young woman who ran away from home to become an adventurer.
org/pmwiki/pub/images/goblinslayergoblins.png]]

The plot of Light Novel Volume 5 is kicked off when very monsters that the Goblin Slayer and co. are hired to recover her when she goes missing hunting goblins is killing in an ice mountain.his crusade. They're known for attacking various villages in the story.



* AncestralWeapon: She wields an ancient silver rapier that is a heirloom of her house. [[spoiler:She begs Goblin Slayer to let her accompany the party to retrieve it from the goblin paladin after he saves her and makes clear he intends to finish the job on her horde-extermination quest]].
* BirdsOfAFeather: With Priestess. [[spoiler:Just like her, she had her entire rookie party killed and was the sole survivor]].
* BlueBlood: Noted to be high in station,
* BreakTheCutie: She runs away from home to become an adventurer, with her first mission being a Goblin Slaying one. [[spoiler:Her plan results in her team being killed and her body being branded, leaving her vengeful and broken with a desire to kill all Goblins]].
* CastFromHitPoints: [[spoiler:The goblin paladin is able to use the brand of the God of Wisdom his lackeys gave her to use her lifeforce as fuel to perform magic at no cost to his own energy]].
* ClaimedByTheSupernatural: [[spoiler:The goblins branded her with the sign of the God of Wisdom and make her the living covenant that allows the goblin paladin to receive divine favor]].
* EmotionSuppression: [[spoiler:Does this almost instantly upon waking up back in the inn from being rescued from the goblin's temple. Priestess just as immediately sets about breaking her walls]].
* EpiphanyTherapy: [[spoiler:Upon seeing the goblin paladin again all the emotions she had been repressing since her rescue: her guilt over causing her friends' death, fear and sorrow from being taken by the goblins, and admission to not being as ready to be an adventurer as she thought, come crashing into all at once. But once she accepts what happened to her, she is able to properly engage with the fight against the goblins and later move on from the experience and try again as an adventurer]].
* ImportantHaircut: Sheers off her long hair at her neck [[spoiler:and offers it to Goblin Slayer as payment to let her join his party and fight to reclaim her stolen sword]].
* LeeroyJenkins: [[spoiler: Unable to calm herself while seeing a Goblin wearing the robes of her dead companion, she attacks one and forces the group to change their plans while in the Goblin territory]].
* MagicKnight: She can use spells alongside her swordplay.
* RescueRomance: Her conversation with Sword Maiden in Volume 6 reveals that after being saved by the party, she has developed a crush [[spoiler: ...on [[LesYay Priestess]]]].
* ShockAndAwe: She has a Lightning spell. [[spoiler:The Goblin paladin wanted to enslave her in the first place to make her use this magic to help him in his attempts to learn smithing]].
* SoleSurvivor: Of her party, she's the only one left alive.
* StartMyOwn: The reason she ran away to become an adventurer was because she wanted to achieve power and fame through her own abilities and not rely on her family name for prestige. [[spoiler:She learns that attaining personal glory is a more arduous and perilous task than she first assumed in the most gruesome manner possible]].
* ThisIsSomethingHesGotToDoHimself: [[spoiler:The reason Goblin Slayer and Priestess decide to bring her on their assault on the goblin stronghold is that they can tell that getting back in the saddle right now and confronting her trauma head-on is the only possible way she is ever going to have a chance at reclaiming her self-respect and recovering psychologically]].
* WalkingSpoiler: A given when her role in the story [[spoiler:is so closely bound up in a major [[TheReveal reveal]] of a new goblin evolution and the race's true potential for evil plans overall]].
[[/folder]]

[[folder:Magician]]
[[quoteright:309:https://static.tvtropes.org/pmwiki/pub/images/goblinslayermagician.jpg]]

A newbie adventurer in Volume 6 who only wants to hunt Goblins.

to:

* AncestralWeapon: She wields an ancient silver rapier that is a heirloom of her house. [[spoiler:She begs Goblin Slayer to let her accompany the party to retrieve it from the goblin paladin after he saves her and makes clear he intends to finish the job on her horde-extermination quest]].
* BirdsOfAFeather: With Priestess. [[spoiler:Just like her, she had her entire rookie party killed and was the sole survivor]].
* BlueBlood: Noted to be high in station,
* BreakTheCutie: She runs away from home to become an adventurer,
! General Tropes associated with her first mission being a Goblin Slaying one. [[spoiler:Her plan results in her team being killed and her body being branded, leaving her vengeful and broken with a desire to kill all Goblins]].
Goblins

* CastFromHitPoints: [[spoiler:The goblin paladin is able to use the brand of the God of Wisdom his lackeys gave her to use her lifeforce as fuel to perform magic at no cost to his own energy]].
* ClaimedByTheSupernatural: [[spoiler:The
AdaptiveAbility: {{Downplayed}}, but goblins branded her with the sign of the God of Wisdom are [[BrilliantButLazy amazingly quick to absorb new skills for how dimwitted and make her the living covenant that allows the goblin paladin to receive divine favor]].
* EmotionSuppression: [[spoiler:Does this almost instantly upon waking up back in the inn from being rescued from the goblin's temple. Priestess just as immediately sets about breaking her walls]].
* EpiphanyTherapy: [[spoiler:Upon seeing the goblin paladin again all the emotions she had been repressing since her rescue: her guilt over causing her friends' death, fear and sorrow from being taken by the goblins, and admission to not being as ready to be an adventurer as she thought, come crashing into all at once. But once she accepts what happened to her, she is able to properly engage with the fight against the goblins and later move on from the experience and try again as an adventurer]].
* ImportantHaircut: Sheers off her long hair at her neck [[spoiler:and offers it to Goblin Slayer as payment to let her join his party and fight to reclaim her stolen sword]].
* LeeroyJenkins: [[spoiler: Unable to calm herself while seeing a Goblin wearing the robes of her dead companion, she attacks one and forces the group to change
oafish their plans while in the Goblin territory]].
* MagicKnight: She can use spells alongside her swordplay.
* RescueRomance: Her conversation with Sword Maiden in Volume 6 reveals that after being saved by the party, she has developed a crush [[spoiler: ...on [[LesYay Priestess]]]].
* ShockAndAwe: She has a Lightning spell. [[spoiler:The Goblin paladin wanted to enslave her in the first place to make her use this magic to help him in his attempts to learn smithing]].
* SoleSurvivor: Of her party, she's the only one left alive.
* StartMyOwn:
reputation is]]. The reason she ran away to become an adventurer was because she wanted to achieve power and fame through her own abilities and not rely on her family name for prestige. [[spoiler:She learns that attaining personal glory is a more arduous and perilous task than she first assumed in the most gruesome manner possible]].
* ThisIsSomethingHesGotToDoHimself: [[spoiler:The
main reason Goblin Slayer is so adamant of leaving no survivors is because he is sure that one goblin just seeing his traps and Priestess decide techniques and living would then be able to bring her reverse engineer his strategies and pass those new skills on to the rest of its race in time. [[spoiler:This can work against them sometimes, such as in volume 5 when the Snow Mountain goblins copy Goblin Slayer's loosened arrowheads trick and assume they must better all-round than what they were doing before if an adventurer is doing it, only to be rendered less effective than usual when using them on different targets]].
* AlienFairFolk: [[spoiler:Goblin Slayer's sister would tell him that goblins came from one of the sky's moons, specifically the green one. A peek into a portal mirror reveals goblins working a machine made entirely out of human bones under a pitch-black sky, surrounded by endlessly-stretching fields of green sand]]...
* AlwaysChaoticEvil: Make no mistake, these guys are some of the vilest depictions of your standard fantasy goblin in modern fiction. To put it ''mildly'',
their assault entire existence rests on making people's lives as horribly miserable as can be.
* BaldOfEvil: For whatever reason, few if any goblins seem to have a full head of hair.
* CannonFodder: To adventurers, to other monsters, and even to each other. As long as an objective is eventually completed, the death toll matters little to goblins.
* ChildByRape: Every single goblin by default is one. ''And there's no end to them.''
* ChildrenAreInnocent: [[spoiler:Not at all. They know from an early age that acting helpless can easily gain an adventurer's mercy]].
* ColdBloodedTorture: When they aren't raping their kidnapped victims, they are committing this. There is no rhyme or reason for it, and they don't care if they prematurely kill the victim in the middle of their fun. After all, they can always just capture more.
* CycleOfRevenge: It never explicitly stated what started and who's responsible for the escalating series of attacks that eventually resulted in the goblins' trademark hatred and fervent pursuit of the destruction of human civilization, but they clearly see themselves as part of such a cycle against all other races. As Goblin Slayer notes, [[GuiltFreeExterminationWar it will only end when one side is completely eradicated]].
%%* DeathOfAChild: There's a reason that goblin children do need to be killed.
* DirtyCoward: No matter how strong they become, a goblin will remain a coward at heart. From lowly child to reigning Lord, the probability of fleeing at danger and abandoning fellow goblins to their fates remains roughly the same. Unfortunately, it is because of this that they are an everlasting threat.
* DominantSpeciesGenes: When they rape a woman, the child is always a goblin.
* DressedToPlunder: Quite a few of the boat-riding goblins underneath Water Town dress like pirates, [[RapePillageAndBurn appropriately enough]].
* EliteMook: Goblin champions, who are big and powerful enough to casually tear off an adventurer's head, and whom Silver-ranked adventurers (who otherwise see goblins as just newbie targets) regard as worthwhile challenges.
* EvilIsSterile: While they are fast learners, Goblins have no culture or ability to invent anything of their own. They'd rather just steal whatever they desire, and anything more advanced than their trademark debauchery is done through mimicry.
* ExplosiveBreeder: A thoroughly horrifying twist on the "breed like rabbits" analogy, as all goblins are [[ChildByRape forcibly bred from other species]]. Considering how '''many''' of these new (literal) bastards pop out of the ground all the time, [[RapeIsASpecialKindOfEvil do the math]]. In Volume 1, Goblin Slayer discovers four goblin children in a den and remarks that they would have numbered ''fifty'' before long.
* {{Expy}}: Rather than generic fantasy-based green-skins in the original web novel, the goblins were these to [[Manga/TerraforMARS the Terraformars]] - creatures fueled by ThePowerOfHate with specific [[EvolutionPowerUp evolutionary traits]] and [[AlienFairFolk non-terrestrial origins]].
%%** Intentionally or not, their concept is very similar to that of [[https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf "Tucker's Kobolds"]], now infamous in the ''TabletopGame/DungeonsAndDragons'' community, in the premise that a race known for being pathetic CannonFodder and usually dismissed by players, if given sufficient numbers, some nasty traps and a setting that puts the opposing party at a disadvantage, can and '''will''' wipe the floor with a group of adventurers many times their level.
* TheFarmerAndTheViper: The only thing that an adventurer is going to get out of sparing a Goblin straggler after clearing a nest is a Wanderer with a fresh batch of knowledge of adventurer fighting techniques, experience in exploiting human magnanimity, and [[ItsPersonal redoubled hatred of the Praying Races]]. This applies ''especially'' to [[EnfantTerrible Goblin whelps]].
* GoalOrientedEvolution: Some of Goblin Slayer's comments suggest that the specialized tier older Goblins develop into is determined through choice of the Goblin itself.
* GrassIsGreener: All goblins harbor a deep and all-consuming font of envy and resentment in what passes for their souls, exacerbated by the perpetual squalor of their lives and homes and their refusal to actively change any of it. They steal whatever they can, let it get destroyed from lack of maintenance, and do nothing but curse others for having nicer things. A good illustration of this comes from
the goblin stronghold viewpoint chapter in Volume 4, where a goblin who took a spear from a captured adventurer decides he wants the belt his brother took instead, only to become outraged and possessive when he realizes his brother wants the spear as well.
* HatesEveryoneEqually: Every individual goblin views all non-goblins as wretched animals that exist to be subjugated and preyed upon until death, and all other goblins besides itself as dopey, fair-weather cronies to exploit and dispose of for its own gain.
* HateSink: ''And how!'' You'd be ''very'' hard-pressed to find any instances where you can sympathize with such creatures. Even then, they will rapidly and cheerfully yank that moment away with a fresh example of their vile cruelty.
* HellishPupils: Usually they are portrayed with BlankWhiteEyes, but the occasional GrossUpCloseUp in later chapters reveals bulging, goat/octopus-like eyeballs with a ''cluster'' of small, uneven pupils around the center one, with branches of them stretching to each corner of the eyes.
* TheHorde: The most common and savage of the "Unpraying," the monstrous races and servants of the Demon Lords and Evil Gods, goblins are obsessively hostile and completely incapable of being reasoned with. Guild Girl ruefully notes that even evil Lizardmen tribes and other traditionally villainous humanoid races are still open to the possibility of negotiations, and have at least [[ProudWarriorRaceGuy moderately constructive cultures]], Goblins are just ravaging marauders with no inclination of rising above their basest impulses.
* {{Hypocrite}}: Let's just say that no one calls out Goblins for being barbaric, wasteful, stupid, and arrogant more than other Goblins, or with less self-awareness.
* ImAHumanitarian: Goblins will eat anything they can find, but they especially like the taste of human flesh.
* InnateNightVision: They can see in the dark just fine and use it to their advantage. Unfortunately for them, this leaves them vulnerable to sudden bright lights (such as Priestess's Holy Light spell), which Goblin Slayer takes advantage of on numerous occasions
* ItCanThink: Goblins are dumb and weak, but they are also resourceful enough to know how to set traps, as well as to make use of wolves as sentry dogs.
** What
is most concerning about goblins is their learning capacity; Goblin Slayer implies many of the tools and skills the creatures use are crude imitations of adventurers'. If that's not enough, hordes under servitude can be taught effectively by their masters, making them even more a hassle than goblins already ought to be.
** For example, they've already at some point figured out that if they see a light in the darkness, then chances are an adventurer was nearby to kill.
* KarmicDeath: With every foul KickTheDog moment they commit, you're going to ''want'' the death of every goblin to be as violent as Goblin Slayer can muster.
* TheKillerBecomesTheKilled: Every Goblin is born thinking they can rule the Frontier and take whatever they want, be it food, women, or somebody's life. Every Goblin massacred by Goblin Slayer is reminded of their proper place in the world - that of bloody smears staining the armor of adventurers.
* LackOfEmpathy: Every single goblin is a self-obsessed and pitiless savage who would watch every other creature on earth die with a smile. This extends to the rest of their race and even their nest-mates; no goblin has any genuine camaraderie with any other one, and the closest they get to mourning their dead is feeling personally affronted that a filthy adventurer would dare rob them of a spare MeatShield and prospective crony.
* MagikarpPower: Goblins are genuinely {{Mooks}} a dime a dozen, with all the intelligence and and individual effectiveness as that implies. Older goblins that have survived the gauntlet of adventurers for years though, they are a much different story. Some become leaders who ensure the survival of their horde, much to the detriment of everything else. Others grow strong enough to give elite adventurers a run for their money. [[spoiler:A rare few, such as Goblin Lords, throw off the characteristic stupidity altogether and develop intelligence on par, if not exceeding that, of a human]].
* MarsNeedsWomen: Regardless of race, any pregnancy sired by goblins will only result in another goblin. [[FridgeHorror Recall]] [[{{Squick}} those children]] [[FanDisservice and the kidnapped girls]] [[NightmareFuel in the introductory arc]]. The trope is even more fitting [[spoiler:given the hints that Goblin Slayer's sister's story that goblins hail from the green moon is actually true]].
* MoralMyopia: Whenever the story switches perspectives to that of the goblins, it is made very clear
that they can tell that getting back vehemently oppose humans and adventurers for slaughtering them in droves, taking away their children and homes to leave them with nothing. They are justified in their vengeance... [[NeverMyFault so says the wantonly sadistic thieves and rapists who actively prey on the weak without remorse or acknowledgement of consequences]].
* NiceJobBreakingItHero: ...or 'Heroes' as the case may be. The reason there are so many goblins running around
in the saddle right now and confronting her trauma head-on world is due to the only possible way she fact that there is ever going so little reward in Goblin-related quests. People who ask to rid their farm of goblins often do not have the money to pay a chance proper adventurer to do so. Due to so many adventurers rejecting these quests, the goblins are allowed to RapePillageAndBurn with free rein.
** Because nobody save Goblin Slayer is actually doing ''any'' of these quests, the Guild has no choice but to send newbie adventurers en masse to deal with the problem
at reclaiming her self-respect their nests...some of whom are ill-prepared to deal with the actual threat the goblins themselves pose. Those that survive and recovering psychologically]].
* WalkingSpoiler: A given
succeed are promoted straight-away without any fuss.
** According to Goblin Slayer, the problem is made even worse
when her role people allow fleeing goblin children to live, letting them run away to grow up strong enough to get their vengeance.
** Not helping matters at all are central governing bodies like the Capital, who are too focused on the Demon Lord, politics, and internal affairs to spend any effort protecting the outskirt villages settling the Frontier, where the majority of goblin raids (and other monster attacks) occur. Villagers are forced to rely on adventurers they can't afford, when even a lonely military outpost could have sufficed in repelling the Frontier's threats.
* NiceJobFixingItVillain: But then, their atrocities also led to the birth of their worst nightmare: Goblin Slayer, a relentless crusader hellbent on hunting any and all goblins he can until either they go extinct or he dies.
* NormalFishInATinyPond: In spite of all the havoc they wreak on villages, most goblins really are just CannonFodder in the grand scheme of things. Every other species shown
in the story [[spoiler:is so closely bound up (outside of rats) has individually proven to be far more destructive than even what a whole horde could possibly muster. Which, admittedly, doesn't say great things about the world. Still, at least one can take some small comfort in a major [[TheReveal reveal]] of a new that most monsters are more likely to "kill" when attacking than to [[FateWorseThanDeath "abduct"]]...
* NotSoHarmlessVillain: Novice adventurers tend to significantly underestimate the threat goblins represent due to how weak they are individually. The Guild also provides less than stellar rewards for resolving
goblin related problems, largely due to poor villages being the ones who submit them. This makes goblin hunting unattractive and fuels a misconception that weak monsters result in low prize money.
* OneGenderRace: Female goblins don't exist. ''Every single last'' goblin is born a male; hence their constant need to hunt for the females of ''other'' races just to... [[NightmareFuel multiply]].
* OOCIsSeriousBusiness: Goblin Slayer always makes a mental note whenever he sees or hears of a goblin behaving outside of the norm. The little beasties are creatures of habit and typically driven by their base desires first and foremost, so ''something'' must be powerful and fearsome enough to force a change of self-conduct. A vivisected corpse found in an alleyway? Captured victims not being raped already after a certain amount of time? [[ArsonMurderAndJaywalking Knowledge on how to make and row boats?]] All of these make for important details.
* OurGoblinsAreDifferent: Weirdly enough for a work all about goblins, subverted. Their behaviors and antics in ''Goblin Slayer'' aren't too far away from what you'd find in flavor text of many fantasy RPG's. Rather, it's how said antics are examined through the eyes of other characters that makes them fearsome instead of amusing. They are also very much in the Tolkien-ish mold, being an unrepentantly evil, feral, and cave-dwelling.
** That being said, as the series goes on and lore on them gets more detailed, they start to differentiate themselves by combining a number of more niche or obscure facets from other works together into one background; being a OneGenderRace who must [[MarsNeedsWomen reproduce with females of other species]] is a distinct departure from most mainstream depictions (though still a relatively common monster trait in [[Manga/{{Berserk}} certain]] hardcore {{Seinen}} works and particularly edgy {{Hentai}}), them being capable of EvolutionPowerUp is fairly unique outside of some video games, and [[spoiler:the fact that they are probably literal alien invaders to the setting is novel outside of the WarhammerFantasy setting]].
* RapePillageAndBurn: Their main MO. In addition to raiding lonely villagers, they're also known to rape women... even worse of a matter if you're an [[{{Elfeminate}} elf woman]].
* {{Sadist}}: An entire race of them, or else goblins wouldn't have been treated with nearly as much fear by their victims.
* SinisterSchnoz: Long and hooked as a vulture's beak, to a one.
* SmugSnake: Goblin Slayer mentions this will lead to their downfall; goblins think they're so superior to everything else that they can't fathom that other beings can copy their tactics and use it against them. So goblins fall for tricks and traps every time.
* SoleSurvivor: Nearly all "higher-tier" goblin types (except for Riders) start off as Wanderers; runaway, last living members of their original nests who travel across the land leading hand-to-mouth existences that either end with them starving to death out on their own... [[MagikarpPower or achieving
evolution and then status in a new horde]].
* StarfishLanguage: In
the race's true potential manga, whenever goblins actually talk, their speech is rendered as large runic symbols scattered across their speech bubbles that often extend out of their boundaries.
* [[HisOwnWorstEnemy Their Own Worst Enemy]]: As stated above, the whole reason the goblins are so ruthless and sadistic is due to vengence against other races
for evil plans overall]].
[[/folder]]

[[folder:Magician]]
[[quoteright:309:https://static.
the destruction of their homes and slaughter of their race. They feel justified in what they do, but they conveniently ignore the fact they go out of their way to kill anyone that isn't a goblin and happily kidnap and rape any woman they manage to grab on to. If anything, the goblins have only themselves to blame for the onslaught of their people.
* WouldHurtAChild: This alone would be bad enough, but they ''specifically'' seek out young girls to kidnap for their complete defenselessness.
* ZergRush: Goblins alone are weak, and dumb as a brick; but most low-level adventurers underestimate them due to the low reward of the quest. Thus, they can find themselves subject to this when they're ill-prepared.
** Even when adventurers aren't ill-prepared, they often succumb to this tactic because, no matter how easily they die, when it's one against a hundred, the odds are against the adventurers. It's mentioned that part of the reason adventurers who are high-leveled don't go after them is because it's high-risk and low reward, and Goblin-related deaths are downright nasty.

!Hobgoblins
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/goblinslayermagician.jpg]]

A newbie adventurer in Volume 6 who only wants to hunt Goblins.
org/pmwiki/pub/images/goblinslayerhob.png]]

Goblins that have grown larger and put on more muscle. They act as bodyguards for nests.



* {{Expy}}: Has the appearance of a teenage [[Manga/MahouSenseiNegima Negi Springfield]], but with an edgier personality.
* {{Foil}}: Like Goblin Slayer, here is a young man driven to become an adventurer to wipe out the Goblin menace, but in stark contrast with Goblin Slayer he is: a dedicated magic-user as opposed to a CombatPragmatist MultiMeleeMaster, a NaiveNewcomer to the rigors of adventuring as opposed to going through TrainingFromHell before he even started, open-faced and socially out-going as opposed to TheFaceless and completely emotionally closed-off, and inspired by intellectual disgust at reports of Goblin behavior as opposed to personally experiencing them from a DarkAndTroubledPast. [[ArsonMurderAndJaywalking Also, Guild Girl sees him as a complete nuisance as opposed to a breath of fresh air]].
* TheFriendNobodyLikes: While Goblin Slayer was considered a weirdo for a time, but eventually accepted, Magician on the other hand is considered annoying by the Guild, adventurers and staff, alike.
* TheReasonYouSuckSpeech: Priestess of all people gives him an epic one for blaming Goblin Slayer for his sister's death. Being a witness to the event, and how [[OOCIsSeriousBusiness OOC]] it is for her to be this angry, it was extremely effective on all present.
* YouKilledMyFather: Blames Goblin Slayer for not doing more to save or caring for the life of his sister, [[spoiler: Rookie Mage from Priestess' initial party]]. Even though [[spoiler:the party's lack of preparation and planning was the real cause for her death]] and Goblin Slayer couldn't do much to save her by the time he arrived except give a MercyKill.
[[/folder]]

[[folder:Forest Princess]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/forestprincess.png]]

High Elf Archer's older sister, and princess of the elves. Shows up in Volume 7 to invite the party to her wedding.

to:

* {{Expy}}: Has TheBrute: Of the appearance of a teenage [[Manga/MahouSenseiNegima Negi Springfield]], but with an edgier personality.
* {{Foil}}: Like
Goblin Slayer, here is a Race, easily big enough to single-handedly manhandle the average young man driven to become an adult adventurer in-universe.
* EliteMooks: Rarely become leaders of hordes, shown instead
to wipe out mostly become the top enforcers of the actual leaders or remain solitary wanderers.
* EvolutionaryLevels: Clearest cut example among
the Goblin menace, but sub-types; while all goblins become bigger and stronger continuously throughout their lives, hobgoblins develop radically different physical frames and more than double in stark contrast with Goblin Slayer he is: a dedicated magic-user as opposed to a CombatPragmatist MultiMeleeMaster, a NaiveNewcomer to body mass. They're also the rigors of adventuring as opposed to going through TrainingFromHell before he even started, open-faced and socially out-going as opposed to TheFaceless and completely emotionally closed-off, and inspired by intellectual disgust at reports of Goblin behavior as opposed to personally experiencing them from a DarkAndTroubledPast. [[ArsonMurderAndJaywalking Also, Guild Girl sees him as a complete nuisance as opposed to a breath of fresh air]].
* TheFriendNobodyLikes: While Goblin Slayer was considered a weirdo for a time, but eventually accepted, Magician on the other hand is considered annoying by the Guild, adventurers and staff, alike.
* TheReasonYouSuckSpeech: Priestess of all people gives him an epic one for blaming Goblin Slayer for his sister's death. Being a witness to the event, and how [[OOCIsSeriousBusiness OOC]] it is for her
only ones so far to be this angry, it was extremely effective on all present.
* YouKilledMyFather: Blames Goblin Slayer for not doing more
shown to save or caring for have a third tier, with a rare few hobgoblins growing even further, enough to become the life of his sister, [[spoiler: Rookie Mage from Priestess' initial party]]. Even though [[spoiler:the party's lack of preparation and planning was the real cause for her death]] and Goblin Slayer couldn't do much legendary, ogre-like goblin champions.
* StoutStrength: They tend
to save her by the time he arrived except give a MercyKill.
[[/folder]]

[[folder:Forest Princess]]
[[quoteright:200:https://static.
be rather corpulent.

!Goblin Shamans
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/forestprincess.png]]

High Elf Archer's older sister, and princess of
org/pmwiki/pub/images/shaman.jpg]]

Goblins that have gained
the elves. Shows up in Volume 7 ability to invite the party to her wedding.use magic. They often lead nests.



* BigSisterBully: Her first conversation with Goblin Slayer sees her telling the man she bets that her little sister was TheLoad in all their adventurers together and encouraging him to dump her for a more skilled elven ranger, ''while High Elf Archer is standing directly between them''.
* ImmortalProcreationClause: Makes a joke while prepping for her wedding that she and her fiance intend to get an early start on trying for a child, "in just the first two or three hundred years of our marriage".
[[/folder]]

[[folder:Goblin Slayer's Sister]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2018_10_19_at_10205_pm.jpg]]

Goblin Slayer's older sister. Years before the main story began, she was raped and murdered by goblins right in front of her younger brother, which kickstarted his genocidal hatred of goblins.

to:

* BigSisterBully: Her first conversation DealWithTheDevil: Most common shamans are more precisely warlocks in terms of how they actually get their magic powers; a minor demon or evil deity will sometimes temporarily possess or bond with a Wanderer, and the aftereffects of their spirit-inhabitation will leave the newly christened shaman with an instinctual understanding of spell-crafting.
* EvilGenius: They are not quite smart enough, but in terms of overall goblin intelligence they qualify. They display leadership skills, integral to an effective horde, and have the capacity to learn basic spells.
* PlayingPossum: The brand of goblin most likely to pull this trick when injured, not that
Goblin Slayer sees her telling ever falls for it.
* ShockAndAwe: Shamans during
the man she bets that her little sister was TheLoad Raid of the Farm are capable of using lightning magic. The first shaman Goblin Slayer faces in all ''Year One'' also has the magic capacity to liberally spam Thunderbolt spells during their adventurers fight.
* SurroundedByIdiots: Tend to express this sentiment; particularly the chronologically first one faced by GS, who liberally whacks all his surviving followers with his staff when he discovers that his entire horde put
together and encouraging him couldn't put down a solitary greenhorn adventurer.
* TheUsualAdversaries: Due
to dump her for a more skilled elven ranger, ''while High Elf Archer is standing directly between them''.
* ImmortalProcreationClause: Makes a joke while prepping for her wedding
the fact that she baseline goblins aren't a substantial threat to the MainCharacters without a leader, and her fiance intend to get an early start on trying for a child, "in just the noted extreme rarity of champions, lords, and people able or willing to collaborate with their kind, shamans appear with increased frequency in the later light novels and spin-offs, and are by far the most often seen "evolved" goblins and the go-to [[MonsterOfTheWeek target of small, secondary hunts that take up only a few pages]].
* TooImportantToWalk: The
first two or three hundred years shaman Goblin Slayer ever faces forces his underlings to carry him into battle on a small, bone-constructed litter.
* TrapMaster: Goblin Slayer credits them as the primary architects
of our marriage".
[[/folder]]

[[folder:Goblin Slayer's Sister]]
[[quoteright:300:https://static.
den defenses.

!Goblin Riders
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/screen_shot_2018_10_19_at_10205_pm.jpg]]

Goblin Slayer's older sister. Years before
org/pmwiki/pub/images/goblin_riders.jpg]]

Goblins that have tamed captured wolves to
the main story began, she was raped and murdered by goblins right in front of her younger brother, which kickstarted his genocidal hatred of goblins.point they can use them as mounts.



* BrainyBrunette: Had brown hair and was noted by her brother to be wise. In the light novels, Goblin Slayer even recollects that his sister was the sharpest person in their village and earned her food by teaching the village children how to read and write. He also remembers that she could have made a good living in the city, but chose instead to stay in the village to raise him.
* MotherlySidePlait: Of the "doomed anime mom" variety. Having this hairstyle marks her as a goner in this universe.
* NiceGirl: Selfless, loving, kind, and wise.
* ParentalSubstitute: Their parents died of a plague while Goblin Slayer was still very young, so she raised him herself as far back as he can remember.
* SmallRoleBigImpact: Is long dead by the time the story begins, but her teachings and the manner of her demise are what made Goblin Slayer into the man he is today.
[[/folder]]

[[header: The Gods]]

[[folder:Tropes that apply as a whole]]

* DivineConflict: Had a major war on the Material Plane. High Elf Archer has a grandfather that was a veteran of it. Am earlier one of these lead them to create the world in the first place, and nearly destroying it made them decide to only influence events in it from outside.
* {{Gotterdammerung}}: During the Age of the Gods, they freely walked the earth of their creation. Then they had a great war, and the gods separated from the material world afterwards to prevent such destruction from happening again.
* OurGodsAreDifferent: There is a definite distinction between Truth & Illusion, and gods like the Earth Mother or the Supreme God. Truth & Illusion (and their equals mentioned at the end of Volume 5: Chaos and Order, Fear and Time, Death and Void) are tacitly described as Protogenoi-like [[AnthropomorphicPersonification personified forces]], are not worshiped or directly contacted by mortals, and influence the world by subtly shaping it through their board games. Gods like Earth Mother and the Supreme God are more traditionally Olympian-like, [[PhysicalGod having once walked among humans]], holding domain over their aspects but not being directly identified with them, bestowing cleric spells and speaking to mortals, and having temples and icons.
* PhysicalGod: Used to be this, but took themselves out of the world when a war between them nearly destroyed it.
[[/folder]]

[[folder:Truth and Illusion]]

Two mysterious entities presiding over the fates of adventurers and monsters alike. They are tabletop players who play games with each other, using their world's denizens as pieces to enact grand adventures and determine the future of the world.

to:

* BrainyBrunette: Had brown hair and was noted by her brother to be wise. In BeastOfBattle: Well-stocked hordes would already use a wolf as an AngryGuardDog, but the light novels, riders lead them directly into battle.
* CripplingOverspecialization: Having the mental faculties to train a wolf to this extent shows a level of maturity well ahead of the curve of a bog-standard goblin, but the pay-out is these specimens never acquire the magic potential of shamans or increased stature of hobgoblins.
Goblin Slayer even recollects also notes that his sister was the sharpest person they only ever develop in their village and earned her food by teaching the village children how to read and write. He also remembers hordes that she could have made a good living in are extremely large and with easy access to resources, making the city, but chose instead to stay in the village to raise him.
practice seem almost like a status-symbol for well-off raiders.
* MotherlySidePlait: Of the "doomed anime mom" variety. Having this hairstyle marks her HorseOfADifferentColor: Use wolves as this, serving as a goner in this universe.
* NiceGirl: Selfless, loving, kind,
bona fide cavalry unit for particularly numerous and wise.
* ParentalSubstitute: Their parents died
aggressive hordes.

!Goblin Champions
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_champion.png]]

Heroes
of a plague while the Goblin Slayer was still very young, so she raised him herself as far back as he can remember.
* SmallRoleBigImpact: Is long dead by the time the story begins, but her teachings and the manner of her demise are what made Goblin Slayer into the man he is today.
[[/folder]]

[[header: The Gods]]

[[folder:Tropes
race, those that apply have become large enough to even be seen as a whole]]

* DivineConflict: Had a major war on
ogres in terms of strength. One serves as the Material Plane. High Elf Archer has a grandfather that was a veteran of it. Am earlier one of these lead them to create the world in the first place, and nearly destroying it made them decide to only influence events in it from outside.
* {{Gotterdammerung}}: During the Age of the Gods, they freely walked the earth of their creation. Then they had a great war, and the gods separated from the material world afterwards to prevent such destruction from happening again.
* OurGodsAreDifferent: There is a definite distinction between Truth & Illusion, and gods like the Earth Mother or the Supreme God. Truth & Illusion (and their equals mentioned at the end
main antagonist of Volume 5: Chaos and Order, Fear and Time, Death and Void) are tacitly described as Protogenoi-like [[AnthropomorphicPersonification personified forces]], are not worshiped or directly contacted by mortals, and influence the world by subtly shaping it through their board games. Gods like Earth Mother and the Supreme God are more traditionally Olympian-like, [[PhysicalGod having once walked among humans]], holding domain over their aspects but not being directly identified with them, bestowing cleric spells and speaking to mortals, and having temples and icons.
* PhysicalGod: Used to be this, but took themselves out
2 of the world when a war between them nearly destroyed it.
[[/folder]]

[[folder:Truth and Illusion]]

Two mysterious entities presiding over the fates of adventurers and monsters alike. They are tabletop players who play games with each other, using their world's denizens as pieces to enact grand adventures and determine the future of the world.
Light Novel.



* AdaptedOut: It is only until Chapter 15 of the manga do these gods make an appearance.
* BornUnlucky: ''Illusion''. Sweet, merciful Her, Illusion! Literally every single time she takes command of the fate of a prospective adventurer and has to roll the Dice of Chance, she causes a [[TotalPartyKill critical fail and grisly demise on their first outing]]. [[spoiler: The only reason Priestess is still alive is because [[OutsideContextProblem Goblin Slayer]] entered the board at the very last second and cut off her mess before it had completely run its course]].
* TheDividual: Are effectively never apart, even when one is apparently playing by themselves the other is always watching the board and can enter the session at any point, and their names hint at diametrically-linked aspects.
* DivineIntervention: They tinker with the environments, treasures, and circumstances to suit their gaming needs, which manifests in the real world as this trope. Truth is implied to be indirectly responsible for the constant revivals of the Demon Lord, and increasing the number of goblins swarming the Frontier to beyond-manageable levels we see in the present.
* {{Expy}}: Though they have not made physical appearances in either the light novel or the manga yet, in the original web novel, Truth is represented by the same-named character from ''Anime/FullMetalAlchemist'', while Illusion is a reference to [[Anime/PuellaMagiMadokaMagica Madokami]].
* JerkassGods: Truth certainly seems so. In addition, he is responsible for whispering into adventurers' ears with temptations of betrayal and distrust.
* KillerGameMaster: Truth is more than likely to be one; he enjoys seeing the plight of adventurers, makes games more difficult than they need to be just for kicks, and is fond of taunting Illusion whenever her campaigns go south. In Volume 2, Truth's idea of making Illusion's board (the Labyrinth Goblin Slayer's team explores) more interesting is to pile on even more goblins, powerful monsters, and deadly traps, as well as nudging Evil Sect into attempting a comeback.
* LittleMissAlmighty: Illusion is described as a sweet-looking little girl, and certainly has the mannerisms to match.
* TheManBehindTheMan: [[KillerGameMaster Truth is always looking for a chance to screw with adventurers]], so anything that can't be simply a matter of bad luck, like SurpriseDifficulty, an explosion in monster numbers, or evil factions suddenly obtaining powerful items, can be laid directly at his feet.
* NiceGirl: Illusion is sympathetic to and cheers for her subjects, if quick to move on, and believes that a properly-arranged adventure with an appropriate threat level is key for her adventurers to grow and have fun. And, in contrast to Truth's irritated responses, she always reacts towards Goblin Slayer with pleased surprise.
* OddCouple: With Illusion being a playful girl and Truth being a {{Jerkass}}, it's a mystery as to how the two even tolerate each other's presence.
* TheOldGods: Given the extreme difference in naming convention, scope of demonstrated power, and way of interacting with the world compared to, say, Earth Mother, Truth and Illusion are heavily implied to be this.
* OnceASeason: The pair has a short interlude devoted to them once in every volume, detailing how they go about their campaigns.
* OurGodsAreDifferent: They are two of the (if not, the only two) gods responsible for the creation of the world and its inhabitants, and yet their approach to managing it all is by playing ''TabletopGame/DungeonsAndDragons'' with each other. In the distant past, they engaged in actual combat, but have since been content to just roll dice for their characters to determine victories.
* PowersThatBe: Their apparent influence on the world is subtle, they aren't explicitly worshiped like Priestess' Earth Mother or Lizard Priest's Naga (save for possible depictions on ancient murals), and yet they oversee the outcomes of every adventure.
* ThoseTwoGuys: There are other gods playing games, but the story would use interludes to switch focus to these two and their antics in particular. They don't fit normal examples due to being reality-warping gods, but their actual involvement with the plot is limited to the background setting.
* AWizardDidIt: In this case, they are the Wizards - the inhabitants of the world don't question why world-changing phenomenons occur, such as demonic uprisings or the reveal of a new Platinum-rank, but even if victory is achieved, it never stays for long; a universe at complete peace and predictability makes for frankly boring campaigns.
* YouCantFightFate: When it comes down to chance, neither of them will dispute or cheat the results of their dice rolls. In the worldly sense, it means no amount of last-minute praying will miraculously save you from a stroke of bad fortune. That is why both are quick to recognize Goblin Slayer, who wanders untouched and hardly gives them the opportunity to test his luck, making his fate unpredictable.
[[/folder]]

[[folder:Earth Mother]]

The most mentioned divinity and Priestess' patron deity.

to:

* AdaptedOut: It is AsskickingEqualsAuthority: In contrast to shamans and lords, self-grown champions have [[DumbMuscle almost no capacity for effective leadership or planning]], becoming leaders of hordes by feat of physical dominance.
* AxCrazy: The Water Town goblin champion loses what little composure he had after his first fight against Goblin Slayer, and rips apart his own men in a blind fury to try and kill him.
* BadBoss: The leader of Water Town barely qualifies as a boss. His horde
only until Chapter 15 follows him because he's the biggest, he himself has no plans or sophisticated set-up, and he mostly fights by himself and sees his subordinates as meatshields, if he acknowledges their presence in the midst of battle at all. He's even ''worse'' in his reappearance, [[GiantFootOfStomping stomping on a peon who runs from Goblin Slayer]], and slicing through his own men like sheet paper just to get at him.
* BossInMookClothing: These things are strong enough that only Silver-ranked adventurers can stand up to them when they come out en masse during the Siege
of the manga Farm.
* BoxingLessonsForSuperman: The distinction between hobgoblins and champions has less to
do these gods make an appearance.
with build (seeing as the former can already exceed average humans in size and strength) as the phenomenon of champions living through enough battles to pick up decent, durable gear and at least some inkling of proper martial arts.
-->'''Heavy Warrior:''' I thought they were just really big goblins, but this thing knows how to ''fight!''
* BornUnlucky: ''Illusion''. Sweet, merciful Her, Illusion! Literally every single time she takes command CarryABigStick: They often carry clubs.
* DumbMuscle: In spite of likely being the heaviest hitters
of the fate horde, champions evidently don't have much in ways of brainpower. Goblin Slayer was able to easily rodeo one and trick it into swinging several times, killing countless goblins in droves.
* EyeScream: Goblin Slayer rips the eye out of the champion leading the horde in Water Town.
* GiantMook: Their basic size utterly dwarfs even the very biggest and most muscular of human fighters seen and they edge out [[GentleGiant Lizard Priest]] in height and breadth. Ones allowed to monopolize horde resources can grow even further until they rival ogres in size, as demonstrated by the Water Town Boss.
* GrievousHarmWithABody: During the Battle of the Farm, one champion gets
a prospective hold of an adventurer and throws him halfway across the valley with enough force to bounce, leave a crater, and hit a boulder with a splat. Several other fighters are sent sprawling to avoid the human missile, and one rookie that sees the mangled corpse left behind [[StressVomit vomits in horror]].
* KingMook: A particularly large champion leads his own horde in the sewers of Water Town. Most of his page-space just shows how bad an idea it is to let TheBrute set his own rules, as this particular horde
has to roll no organization, no base defenses, and the Dice champion [[BadBoss ends up killing most of Chance, she causes a [[TotalPartyKill critical fail and grisly demise on their first outing]]. [[spoiler: The only reason his horde himself through friendly fire]].
* ImAHumanitarian: [[spoiler:Volume 2's champion was in the middle of eating
Priestess is still alive is because [[OutsideContextProblem before Goblin Slayer]] entered Slayer strangles him into stopping]].
* LargeAndInCharge: The goblin champion leading
the board at the very last second horde beneath Water Town is a towering brute, easily rivaling Volume 1's ogre in both height and cut off her mess before it had completely run its course]].
* TheDividual: Are effectively never apart, even when one is apparently playing by themselves the other is always watching the board and can enter the session at any point, and their names hint at diametrically-linked aspects.
* DivineIntervention: They tinker with the environments, treasures, and circumstances to suit their gaming needs, which manifests in the real world as this trope. Truth is implied to be indirectly responsible for the constant revivals of the Demon Lord, and increasing the number of goblins swarming the Frontier to beyond-manageable levels we see in the present.
* {{Expy}}: Though they have not made
physical appearances in either power.
* LecherousLicking: In
the light novel or the manga yet, in the original web novel, Truth is represented by the same-named character from ''Anime/FullMetalAlchemist'', while Illusion is a reference to [[Anime/PuellaMagiMadokaMagica Madokami]].
* JerkassGods: Truth certainly seems so. In addition, he is responsible for whispering into adventurers' ears
manga, The Water Town champion drags his tongue across Priestess' face with temptations a sneer in between taking bites out of betrayal and distrust.
* KillerGameMaster: Truth is more than likely to be one; he enjoys seeing the plight of adventurers, makes games more difficult than they need to be just for kicks, and is fond of taunting Illusion whenever
her campaigns go south. shoulder.
* MoralMyopia:
In Volume 2, Truth's idea of making Illusion's board (the Labyrinth Goblin Slayer's team explores) more interesting is to pile on even more goblins, powerful monsters, and deadly traps, as well as nudging Evil Sect rematch with the champion in Volume 2, he lures it into attempting pancaking goblins several times in a comeback.
* LittleMissAlmighty: Illusion is described as a sweet-looking little girl,
row. The champion becomes angrier and certainly has the mannerisms to match.
* TheManBehindTheMan: [[KillerGameMaster Truth is always looking for a chance to screw
angrier with adventurers]], so anything that can't be simply a matter of bad luck, like SurpriseDifficulty, an explosion in monster numbers, or evil factions suddenly obtaining powerful items, can be laid directly at his feet.
* NiceGirl: Illusion is sympathetic to
every failed attack and cheers for her subjects, if quick to move on, and believes that a properly-arranged adventure with an appropriate threat level is key for her adventurers to grow and have fun. And, in contrast to Truth's irritated responses, she always reacts towards blames Goblin Slayer with pleased surprise.
for his companions' deaths, when perhaps the lug should have stopped after the first swing. [[{{Hypocrite}} That's not counting an earlier moment when he used a fellow goblin as a meat shield without hesitation]].
* OddCouple: With Illusion WhatTheHellAreYou: Mixed alongside WhyWontYouDie, the Water Town champion asks both these questions repeatedly in an increasingly panicked tone as it tries and fails to shake Goblin Slayer off after he gets up from being a playful girl knocked across the room and Truth being a {{Jerkass}}, it's a mystery as to how the two even tolerate each other's presence.
* TheOldGods: Given the extreme difference in naming convention, scope of demonstrated power, and way of interacting with the world compared to, say, Earth Mother, Truth and Illusion are heavily implied to be this.
* OnceASeason: The pair has a short interlude devoted to them once in every volume, detailing how they go about their campaigns.
* OurGodsAreDifferent: They are two
starts strangling it.

!Goblin Lords
[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/goblin_lord.jpg]]

Kings
of the (if not, the only two) gods responsible for the creation of the world and its inhabitants, and yet their approach to managing it all is by playing ''TabletopGame/DungeonsAndDragons'' with each other. In the distant past, they engaged in actual combat, but have since been content to just roll dice for their characters to determine victories.
* PowersThatBe: Their apparent influence on the world is subtle, they aren't explicitly worshiped like Priestess' Earth Mother or Lizard Priest's Naga (save for possible depictions on ancient murals), and yet they oversee the outcomes of every adventure.
* ThoseTwoGuys: There are other gods playing games, but the story would use interludes to switch focus to
goblin race, these two goblins have gained intellect and their antics in particular. They don't fit normal examples due to being reality-warping gods, but their actual involvement with the plot is limited to the background setting.
* AWizardDidIt: In this case, they are the Wizards - the inhabitants of the world don't question why world-changing phenomenons occur, such as demonic uprisings or the reveal of a new Platinum-rank, but even if victory is achieved, it never stays for long; a universe at complete peace and predictability makes for frankly boring campaigns.
* YouCantFightFate: When it comes down to chance, neither of
ambition, allowing them will dispute or cheat the results of their dice rolls. In the worldly sense, it means no amount of last-minute praying will miraculously save you from a stroke of bad fortune. That is why both are quick to recognize Goblin Slayer, who wanders untouched and hardly gives them the opportunity command hordes to test his luck, making his fate unpredictable.
[[/folder]]

[[folder:Earth Mother]]

The most mentioned divinity and Priestess' patron deity.
great effectiveness.



* AllLovingHeroine: The light novel narration is constantly gushing about her overflowing delight and compassion for worldly creatures, and incessantly describes each of Priestess' successfully cast miracles as being granted by the personal graciousness of the goddess hearing her prayers.
* FoodGod: Her primary domain is ensuing a plentiful harvest.
* LoveGoddess: Possibly as part of a general dominion over fertility, she is described as this.
* ObstructiveCodeOfConduct: {{Downplayed}}, her clergy are shown to be bigger sticklers of her edicts than necessary (Priestess suffers no penalty for wearing metal armor despite her Mother Superior's warning, and is clearly more bothered about using [[DeflectorShields Protection]] to trap and kill monsters than her goddess) but there is one line she doesn't want crossed, [[spoiler:as she comes down to earth to directly tell Priestess to never use Purify Liquid as a weapon again after she kills a goblin shaman with it, or else she'll be held in disfavor for eternity]].
* WarGod: Is partly this as the flipside to her LoveGoddess shtick. TruthInTelevision for many ancient fertility goddesses, so not as out of the blue as it seems at first. This aspect of her may be why Priestess gets away with bending the rules concerning martial equipment so much.
[[/folder]]

[[folder:Supreme God]]

The next most mentioned god, who most of the seen clerics besides Priestess actually serve. Also known as the God of Law/Justice.

to:

* AllLovingHeroine: AllEncompassingMantle: The goblin lord leading the assault on the farm wears a rough, voluminous cloak with a fur collar.
* AnAxeToGrind: The lord assaulting Cow Girl's farm wields an ornate battleaxe [[spoiler:taken as a trophy off of an evidently high-level adventurer]], and is rather proficient with it in its fight against Goblin Slayer.
* ArmorPiercingAttack: The goblin lord is strong enough and his battleaxe well-made enough to cave in Goblin Slayer's buckler in one hit, cut through it in two, and sunder it completely and break Goblin Slayer's wrist in three.
* AuthorityEqualsAsskicking: A dedicated thinker he may be, but no Goblin ever got to the top of the pile by being easy to put down. He can even fight toe-to-toe with Goblin Slayer, a [[ExperiencedProtagonist specialized Silver-ranked veteran adventurer]] who has spent half his life preparing to find and kill goblins just like him!
* BadBoss: Beheads his scout and personal aide out of hand for criticizing him, sends the remainder of his forward army out against the adventurers despite being outmatched to cover his retreat while they die, considers his troops worthless, and his flashbacks reveal he had a habit of literally shoving his fellows at adventurers as a distraction technique while still a grunt.
* BeardOfEvil: A short fringe of ratty black hair framing his jawline.
* CarpetOfVirility: His flashbacks show he has a large patch of greasy back hair across his chest. Being a goblin (with all the [[DirtyCoward traits]] [[SmugSnake that]] [[RapeIsASpecialKindOfEvil implies]]) it's a signifier of repulsiveness on him.
* CoolCrown: Befitting the acquired title of lord, the one we see wears a helmet-like winged crown, with antlers outfitting as the wings. [[WardrobeWound He gets extra pissed when Goblin Sayer knocks it off with a slash of his sword]].
* CrossPoppingVeins: His veins bulge with adrenaline and frustration when he is confronted by Goblin Slayer, and as the fight between them drags on, they just throb worse and extend across more of his face like [[Manga/OnePiece Doflamingo]].
* DareToBeBadass: Weirdly enough. The goblin lord in the first
light novel narration is constantly gushing presents a RousingSpeech to drive its horde up in an excited fervor, while simultaneously displaying its eloquence (at least in its own tongue).
* TheDreaded: [[ExperiencedProtagonist Goblin Slayer]] doubts his chances of ''surviving'' a fight against a lord by himself, and evidence of one near the farm sends him booking to tell Cow Girl DontAskJustRun immediately. News of a horde on the march with a lord at the helm has the veteran adventurers, quick to brush goblins off and disparage Goblin Slayer any other time, regard each other with genuine sobriety and worry. That should tell you all you need to know
about her overflowing delight the threat they represent.
* EloquentInMyNativeTongue: Particularly in the manga, where his speech when commanding other goblins or thinking of his next move can become almost flowery at points.
* EvilGenius: To the point where they can form strategies
and compassion for worldly creatures, match wits with humans when push comes to shove. Although, it says something about both them and incessantly describes each of Priestess' successfully cast miracles as being granted by Goblins in general that they are the personal graciousness ones capable of ''long-term planning''.
* FearsomeFoot: The goblin lord in the end of Volume 1 is given extremely long, muscled, dinosaur-like digitigrade legs in the manga adaptation, which are shown off prominently when he [[TrampledUnderfoot crushes the severed head of his servant while fleeing the battlefield]]. It is worth noting that not only is this feature unique to him (or at least not nearly as pronounced in other goblins), but his flashback shows that his foot configuration [[EvolutionPowerup became more warped and animalistic with age and development of his eventual lordly cunning]].
* FromNobodyToNightmare: Started as just another goblin whelp, pitiable-looking enough that an adventurer didn't even want to kill him, but grew to be a ruthless and bloodthirsty MonsterLord with enough power at his command that Goblin Slayer himself needed to buy the services
of the goddess hearing entire rest of the Adventurers Guild to oppose him.
* GeneralRipper: The one that attacks the farm leads a horde of over one hundred Goblins with uncommon discipline, and his capacity for deferred gratification has refined, not restrained, his natural Goblin bloodlust.
* GoodScarsEvilScars: Has a large slash across his face and a chunk taken out of the right corner of his mouth.
* ISurrenderSuckers: The lord leading the Raid of the Farm has a tendency of doing this. It performed this on an adventurer as a child, [[spoiler: braining
her prayers.with a rock once her back was turned]]. It retreated from battle the moment its horde was being pushed back, intending to try again after replenishing numbers with its stock of captured women. It tried to prostrate while under [[spoiler:Priestess']] mercy, lying through its teeth as it begged to be let go. [[spoiler: Goblin Slayer saw to make certain it never surrenders again]].
* ItCanThink: All goblins display this trope to some extent, but Lords express it the best with near-human levels of intelligence and cognition.
* KarmaHoudiniWarranty: The fact that Volume 1's Goblin Lord achieved his status in the first place means that he's been screwing over people and fellow goblins alike for a long, long time. His backstory only offers a glimpse of the many atrocities he's committed and gotten away with. Naturally, Goblin Slayer is there to finally punch his overdue ticket.
* TheKillerBecomesTheKilled: Applies to all goblins, but this one in particular gets it good: [[spoiler:After Priestess ensnares it between two Protection walls like a pressed cockroach, Goblin Slayer slips in his broken sword and crushes the lord's windpipe]] .
* KnowWhenToFoldThem: Is perfectly able and willing to abandon a fight and a horde that he knows he is about to lose. His inner monologue while running away implies that the Farm Raid isn't the first time he has cut his losses to start over from scratch. [[spoiler:Too bad for him that Goblin Slayer is the one adventurer that leaves no survivors]].
* TheLeader: They play this role to their goblin hordes.
* LeanAndMean: Stands almost twice as tall as his baseline grunts, and though he's packed on quite a bit of muscle throughout his violent life, it's almost all in his legs, [[DirtyCoward a feature he has no qualms of utilizing to cut a hasty dash away from the first sign of danger]].
* MonsterLord: ExactlyWhatItSaysOnTheTin. Goblin Lords are considered the pinnacle form of their kind, and their capacity for uniting and organizing scores of other goblins under their direction is viewed as just as much of a special power/characteristic as a shaman's spellcasting or a champion's quintupled muscle mass.

* FoodGod: Her primary domain is ensuing a plentiful harvest.
* LoveGoddess: Possibly as part
NotSoDifferent: The sole survivor of a general dominion over fertility, she is described as this.
* ObstructiveCodeOfConduct: {{Downplayed}}, her clergy are shown
its family, giving birth to a vehement grudge against its attackers that lasts a lifetime. It gets stronger from its encounters, gets more cunning, cycling through different weapons and methods until it ascends to the top rank among its contemporaries. And Goblin Slayer has been aware of that since the very beginning.
* OffhandBackhand: When the assault on the farm starts to visibly
be bigger sticklers pushed back, his MookLieutenant standing directly beside him turns and starts screaming at him angrily [[StarfishLanguage in gobbledygook]]. The Lord just swings his arm back without even a twitch of her edicts than necessary (Priestess suffers no penalty for wearing metal armor despite her Mother Superior's warning, neatly decapitating him with his axe before sending in the goblin champions to attack...and is clearly more bothered then turning tail and fleeing into the woods.
* OutGambitted: The goblin lord encountered at the end of Volume 1 has lived his life in preparation to leading a march through the Human Frontier. He has spent years amassing a horde of over a hundred strong,
about half of whom are specialized ranks, including no less than ''ten'' specimens of the near-mythic [[BossInMooksClothing goblin champion]]. He leads smart, he has all his ducks in a row, he uses legitimate tactical maneuvers such as cavalry charges on the enemy's flanks and a vanguard with a HumanShield wall to provide cover for his spellcasters, by all measures he was poised to steamroll the outlying farmland. It's merely his misfortune that his march brought him immediately up against Goblin Slayer, a man with near-psychic understanding of goblin thinking and fighting, and Guild Girl, a girl that understands the true danger of goblins and has access to the funds to bribe veteran adventurers into finally taking his kind on seriously.
* ProperlyParanoid: When you're a goblin, there's never a situation where you're wrong to run away. [[spoiler:When you're a goblin in Goblin Slayer's sights, there's [[OutGambitted nowhere you can run]] that will save your hide]].
* SlasherSmile: Grins maniacally at the sight of humans falling before him.
* SmugSnake: Of the "very nearly qualifies as MagnificentBastard but falls just short" category. As detailed above, he is legitimately a high-level threat physically, intellectually, and resources-wise, but is simply edged-out by Goblin Slayer and friends. Also helping his case is that his DirtyCoward nature mitigates his arrogance and lets him recognize [[KnowWhenToFoldThem when it's best to just give up,]] but its still not enough to prevent him from assuming he holds the upper-hand when entering a fight or gloating if it looks like fortune has turned in his favor.
* TheStrategist: According to Goblin Slayer, a lord has to forgo achieving magic potential like a shaman or building the extreme bulk of a hob in order to develop the analytical, problem-solving mindset needed to discipline a horde to the extent they do. Again, it says a lot about Goblins that instilling halfway-decent long-term planning and large-scale organizational skills takes as much dedication and resources as extreme body-building or learning how to cast spells.
* WoundedGazelleGambit:
** Killed an adventurer while still just a toddler-equivalent by playing up his defenselessness and fear until she turned her back for him to jump.
** Tried doing it once more to [[spoiler:Priestess]] the moment he realized his arrestor wouldn't be intimidated into releasing him. He plays his pitiful groveling for all its worth. This time around, it ends in abject failure.
* YouNoTakeCandle: {{Downplayed}} to the point of being {{Averted}} - him
using [[DeflectorShields Protection]] to trap and kill monsters than her goddess) but there is one line she doesn't want crossed, [[spoiler:as she comes down to earth to directly tell the CommonTongue when pleading for Priestess to never use Purify Liquid as a weapon again after she kills a release him comes out mostly in complete, grammatically correct sentences, and the parts where he swallows his words or has stilted diction can be ascribed to him being [[JustForPun pressed for breath]] and trying to play up how pathetic he was.

!Goblin [[spoiler:Paladin]]
[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/goblinpaladin.jpg[[/labelnote]] to see this character]]

An utterly new breed of
goblin shaman with it, or else she'll be held encountered and fought by Goblin Slayer's party in disfavor for eternity]].
* WarGod: Is partly this
Volume 5. Even smarter than a lord, as well equipped and martially skilled as a veteran adventurer - the new pinnacle of goblinkind and heralded as the flipside to her LoveGoddess shtick. TruthInTelevision for many ancient fertility goddesses, so not as out "hero" of the blue as it seems at first. This aspect of her may be why Priestess gets away with bending the rules concerning martial equipment so much.
[[/folder]]

[[folder:Supreme God]]

The next most mentioned god, who most of the seen clerics besides Priestess actually serve. Also known as the God of Law/Justice.
goblin race.



* CrystalDragonJesus: Sword Maiden is stated to cross herself when greeting Goblin Slayer's party in volume 2, on top of him being the [[TopGod Top]] GodOfGood who personally established humanity's [[LawfulGood moral code]] and has resolved [[SlidingScaleOfDivineIntervention to let mortals make their own way in the material world]].
* GodOfGood: The god who apparently set the moral code of the setting.
* SlidingScaleOfDivineIntervention: Level 2/Watchmaker (Granting miracles/spells to his clerics notwithstanding), Inspector reveals that the Supreme God does not come down to earth to pass judgement directly or hand out divine revelation because he wants his worshipers to learn to follow his code of conduct through their own understanding.
* ToBeLawfulOrGood: Notably this presumably LawfulGood god anticipated this problem and wrote out a definitive answer already; Justice is a guideline to living well, and not a mere tool to attack evil with, so the Supreme God encourages his followers to keep the spirit of the law but never let themselves get bogged down with always minding the letter of every rule. Inspector admits with chagrin that some prelates still like to abide by dogma despite this.
* TopGod: Can be assumed to be this from his title.

to:

* CrystalDragonJesus: Sword Maiden is stated to cross herself when greeting ArmorPiercingAttack: His stolen silvered sword can easily cut through Goblin Slayer's party in volume 2, on top shield and armor. [[spoiler:Goblin Slayer is able and willing enough to allow such an attack to punch through so he can catch hold of it, stealing back the sword as the original owner requested]].
* BishounenLine: {{Downplayed}}; [[spoiler:the paladin still has the face of a setting-typical [[{{Gonk}} goblin]], but he is of completely human stature and body type, as opposed to the hunched or animalistic stances of his lesser kin, and his way of carrying himself is likewise almost noble]].
* TheBlacksmith: [[spoiler: At least intended to become one; his ultimate goal was for
him being the [[TopGod Top]] GodOfGood who personally established humanity's [[LawfulGood moral code]] and has resolved [[SlidingScaleOfDivineIntervention to let mortals make their own way in the material world]].
* GodOfGood: The god who apparently set the moral code of the setting.
* SlidingScaleOfDivineIntervention: Level 2/Watchmaker (Granting miracles/spells to
his clerics notwithstanding), Inspector reveals that the Supreme God does not come down to earth to pass judgement directly or hand out divine revelation because he wants his worshipers horde to learn how to follow craft iron weapons and armor for themselves]].
* BrightIsNotGood: His armor is boldly painted and
his code of conduct silvered sword cuts a white line through their own understanding.
the air, and he is probably the most dangerous goblin to ever exist.
* ToBeLawfulOrGood: Notably TheChosenOne: [[spoiler:Basically this presumably LawfulGood god anticipated this problem of the goblin race; certainly, few if any of the others of his kind have ever received divine favor, and wrote out a definitive answer already; Justice is a guideline to living well, and not a mere tool to attack evil with, so the Supreme God encourages cult most of his followers were a part of got it in their heads to keep coronate him as the spirit great leader of their race]].
* ChurchGoingVillain: [[spoiler:In a novel twist, here is religious fantasy villain who worships one of his setting's ''non-evil'' deities]].
* {{Counterspell}}: Can whip this out on
the law but never let themselves get bogged fly to disable a Snare that Dwarf Shaman had set directly in front of his charging army.
* DarkMessiah: [[spoiler:Was to be crowned this to goblinkind after completing his metamorphosis into this new class of higher goblin. Sadly for the goblins, Goblin Slayer showed up that very day to crash the ceremony and put him
down before he could live up to expectations]].
* EvilGenius: [[spoiler:Goblin Slayer credits him
with always minding a [[EmpoweredBadassNormal divinely boosted learning capacity]]. He's learned combat techniques from observing adventurers well enough to give Goblin Slayer a run for his money, can indeed devise counters to his fighting style from seeing his moves just once each, and instills enough discipline in his ranks to get them to actively build things and perform sophisticated religious rituals]].
* LightIsNotGood: [[spoiler:Beyond his white armor,
the letter goblin paladin is explicitly a "Holy Knight" and in a major twist, he is not a blackguard of every rule. Inspector admits with chagrin that some prelates still like to abide by dogma generic GodOfEvil, despite this.his affiliation with an evil cult. He is instead the devotee of the god of wisdom and knowledge]].
* LuckilyMyShieldWillProtectMe: Makes enough use of his shield to actually survive trading blows with Goblin Slayer twice.
* MagicKnight: [[spoiler:Comes with being a Paladin of the God of Wisdom. A skilled spellcaster specializing in healing and reinforcement magic who is also a skilled warrior, he's one of Goblin Slayer's most dangerous foes to date]].
* MonsterKnight: [[spoiler:The illustration depicting his fight with Goblin Slayer shows him in brightly painted plate armor and wielding a kite shield alongside his stolen silvered sword]].
* NoCureForEvil: {{Averted}}; [[spoiler:the biggest red flag to Goblin Slayer that something unprecedented is behind the Snow Mountain horde is when he sees a goblin he had shot with a poisoned arrow back on the battlefield with a magically-healed scar]].
* {{Paladin}}: [[spoiler:[[ExactlyWhatItSaysOnTheTin Epithets don't lie]] - his power and intellect are bolstered by his making a pact of devotion to the divine]].
* ReligionOfEvil: [[spoiler:In an odd twist, he has teamed up with one (specifically the "cult of the Green Crescent Moon" that worships his kind's home) but is himself inducted in a different, not-necessarily-evil faith]].
* UnstoppableRage: Uses the spell "Lunacy" to drive his subjects into a fearless berserker frenzy to run down Goblin Slayer's party.

* TopGod: Can be assumed VillainousValour: [[spoiler:All traces of goblin cowardliness have long since been burned out of him. He doesn't hesitate for an instant to be leap through fire and collapsing walkways to pounce on his foes. He can even instill this from in his title.lowly subjects, who display an unheard of level of camaraderie and competence for a goblin horde, with one even [[TakingTheBullet jumping in front of an arrow]] for him. I repeat; ''a goblin willingly laid down its life for him'']].
* WalkingSpoiler: Its entire existence is a major reveal for the plot of the fifth volume.



[[folder:God of Knowledge]]

Another mentioned god that clerics and adventurers are seen devoted to.

to:

[[folder:God of Knowledge]]

Another mentioned god that clerics
[[folder:Ogre]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/ogre.png]]

A minor antagonist occupying an ancient man-made fortress, he made his name in infamy for possessing both incredible strength
and adventurers are seen devoted to.magical prowess. He was granted an army of goblins by one of the Demon Generals, which naturally draws the attention of Goblin Slayer and his team.



* GoodIsNotDumb: By all accounts a very nice god, very serious about his creed of pursuing science, and his temples double as schools where peasants are taught literacy and arithmetic.
* StockGods: God of Knowledge is a popular portfolio in fiction, and his devotees conduct themselves as one would expect.

to:

* GoodIsNotDumb: By AccidentalMisnaming: Not so much as "misnaming" as it is "forgetting"; Goblin Slayer never bothers to remember the ogre's name. The ogre takes offense with that.
* ArrowCatch: Grabs one of Elf's arrows out of the air when the party tries to rush him. Does it again when she tries to interrupt his spell-casting, though he's distracted enough that
all accounts he can do is let them pierce his free hand, [[HealingFactor to little real effect]].
* CarryABigStick: As expected of Oni, he wields an iron club (specifically an Aribo, for those curious).
* CruelAndUnusualDeath: Yeah, he may be an evil sadist at heart, but [[spoiler:getting bisected and repeatedly stabbed to finish the job]] is
a nasty way to die.
* EyeScream: Elf shoots his eye out. [[HealingFactor He almost instantly grows it back when he pulls it out]].
* GeniusBruiser: Despite his massive, muscular appearance, he's no slouch in the mental departments either, as he's able to command a nest of goblins and possess mighty magical powers in addition to that.
* HalfTheManHeUsedToBe: [[spoiler:A Gate Scroll is a surprisingly devastating weapon with the right mindset and tons of sea water]].
* HealingFactor: It's bad enough that most attacks can't even draw much blood, but he also sports a powerful regenerative ability that can restore a destroyed eyeball within seconds. [[spoiler:It's a shame for him that he can't regenerate his entire body from the torso down]].
* HeroKiller: Has personally killed at least a few high-profile Silver-ranked adventurers in his past. His infamy and strength is what leads a Demon General to ordain him a captain of the armies of chaos with a goblin army at his command.
* HumiliationConga: The ogre is put under this in the end. After proving himself to be capable of taking on the entire party single-handedly, [[spoiler:Goblin Slayer simply one-shots him with an improvised water jet cutter. He is outraged that Goblin Slayer would reserve that kind of power just to massacre goblins, basically equating him to the mere mooks. In his final moments, he could only cry fearfully and curse Goblin Slayer for considering him beneath notice, as the latter stabs him repeatedly with a simple sword to finish him off]]. And just to add the final insult to injury, [[spoiler: Goblin Slayer hardly recalls ogre's existence afterwards, much less his name. Only a couple days later, he had to be reminded by Priestess that they ever encountered one]].
* IHaveYouNowMyPretty: Priestess stopping his Fireball brought as much of his attention to her as it did contempt. He takes sadistic pleasure in taunting her comrades on how, after he kills them, he will take her as [[ImAHumanitarian food]], [[MarsNeedsWomen a goblin bearer]], or [[SexSlave his personal toy]].
* KillItWithWater: [[spoiler:How Goblin Slayer ultimately puts this monster down. No, not by drowning him. By ''bisecting him'']].
* LargeAndInCharge: Is easily twice the height of Lizard Priest if not more, who's no slouch when it comes to size himself. Then there is the case of his army, but Goblin Slayer had already taken care of that problem.
* {{Oni}}: Is certainly this, rather than [[OurOgresAreHungrier its other naming counterpart]]. The loincloth, characteristic iron club, and ability to cast magic gives it away.
* PlayingWithFire: It mainly uses a Fireball spell in its fight with the party. In the ogre's case, however, his fireball is akin to throwing ''a miniature sun''.
* RunningGag: He becomes one. At some point in a novel, Goblin Slayer will wonder what an ogre is, [[ButForMeItWasTuesday never mind the fact that he killed one]].
* StarterVillain: The
very nice god, very serious about first challenge the party faces together and the first significant non-goblin threat Goblin Slayer has faced since he became a veteran if not ever, the quest that ends with his creed demise marks the beginning of pursuing science, Goblin Slayer's road to becoming a "true" adventurer.
* SuperToughness: Part of the reason why he is such a challenge is because blades can't penetrate his skin. Even soft tissue like his eyes, which would be obvious weak points, is rendered fruitless due to his natural regeneration. [[spoiler:Of course, as Goblin Slayer proves, there is a limit to his durability]].
* TalkingIsAFreeAction: {{Defied}}, then DoubleSubverted - he charges at the group with his club while Dwarf was chanting to cast an elemental spell, quipping at him if he really thought he'd let them just cast with impunity. Elf then [[EyeScream shoots him in the eye]],
and his temples double as schools Dwarf can just pick up where peasants are taught literacy he left off in his chant while he's distracted to no ill effect.
* ThereIsNoKillLikeOverkill: He entertains this notion twice with his massive Fireball, intending to char the whole team into cinders in one fell swoop. The first time was stopped by Priestess casting Protection twice. [[spoiler: The second has Goblin Slayer return the favor in kind]].
* WakeUpCallBoss: He is introduced with a brief history detailing how he killed countless adventurers, many of them Silver-ranked,
and arithmetic.
* StockGods: God of Knowledge is a popular portfolio
it shows: No one in fiction, the party could inflict anything more than ScratchDamage on him, and his devotees conduct themselves as one would expect.he comes dangerously close to killing them all multiple times. Goblin Slayer is forced to change tactics after a single swing seriously injures him.



[[folder:Smithy God]]

Another mentioned god, the only one which dwarves revere.

to:

[[folder:Smithy God]]

Another mentioned god,
[[folder:Dark Elf]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerdarkelf.jpg]]

A summoner and remnant of Evil Sect,
the only one which dwarves revere.nebulous cult operating beneath Water Town until a Platinum-ranked hero took it down. He attacked Goblin Slayer's town on the night of the Harvest Festival in a bid to summon Hecantocheir, the hundred-handed giant.



* EthnicGod: Probably this to the dwarves. Certainly, no humans have been seen worshiping him.
* NoNameGiven: Literally the only entity in the entire series to {{Avert|edTrope}} this so far - Dwarf Shaman says his name is "Krome".
* UltimateBlacksmith: Right there in his title, and practically a prerequisite to be taken seriously by dwarves.
* WarGod: Mentioned by Dwarf Shaman to also bestow courage in battle.

to:

* EthnicGod: Probably AlwaysChaoticEvil: [[MySpeciesDothProtestTooMuch There are the rare occasions of course]], but dark elves are generally agents of chaos who find joy in destruction and turmoil, and this to one is no different.
* AnArmAndALeg: [[spoiler: A well-placed throw of a mambele slices off
the dwarves. Certainly, no humans have been seen worshiping him.
arm carrying his magic artifact, disabling his arrow deflection]].
* NoNameGiven: Literally the only entity AnnoyingArrows: Due to Hecantocheir's protection, he deflects piercing projectiles with ease. [[spoiler:Once deprived of that protection though, he gets an arrow straight through his throat]].
* DisintegratorRay: His strongest spell not part of a greater ritual.
* EvilIsHammy: This dude just simply won't shut up. An interlude title
in the entire series light novel even lampshades it: "Of The Mastermind, Quite Full Of Himself Behind The Scenes".
* {{Foreshadowing}}:
** The goblins Goblin Slayer had been exterminating lately were nested in odd locations such as faraway mines instead of dens, and take too long
to {{Avert|edTrope}} this so far - Dwarf Shaman says his name is "Krome".
* UltimateBlacksmith: Right
touch their captives before they could be rescued. Additionally, the usual torrent of goblin-slaying quests flooding the bulletin boards have trickled to a complete stop. As Goblin Slayer notes, there in is almost always an outside factor that could have goblins behaving so erratically and reserved.
** He was one of two cloaked figures seen lurking around town while everyone was preparing the Harvest Festival. His presence had been noted by both Goblin Slayer and High Elf Archer, but they went on with their business instead of investigating closer.
* HoistByHisOwnPetard: [[spoiler:He was the one who supplied the rhea traitor with the goblins' stock of poisoned blades. Goblin Slayer, having already taken care of the rhea and filched a poisoned knife for himself, cuts the Dark Elf to seal
his title, fate]].
* TheManBehindTheMan:
** He was a member of the sect conducting dark rituals within Water Town's labyrinth,
and practically thus had a prerequisite hand producing the goblin infestation. And, [[spoiler:considering his fondness for human sacrifices, the vivisected girl whose discovery initiated the whole investigation into the sewers in the first place may very well be his handiwork]].
** He was responsible for there being relatively quiet goblin activity before the Harvest Festival in Volume 3, seeing as he was preparing them for a march into town.
* MissionFromGod: He received a vision from his Dark God that drove him to start the events of Volume 3.
* MultiArmedAndDangerous: Because he is an apostle of Hecantocheir, he can cast a spell that grows five additional arms from his back, granting a total of seven. The spiritual arm granted as a protective enchantment would add to become eight.
* NightmareFetishist: Repeatedly calls the Goblins under his command "adorable."
* NoManOfWomanBorn: Because he is protected by Hecantocheir's enchantment, [[AnnoyingArrows arrows aimed at him are simply caught out of the air and nullified]]. This becomes a problem when [[TakingYouWithMe he attempts a last-ditch spell at death's door]] and is too distant
to be taken seriously stopped by dwarves.
most other means. [[spoiler: So Goblin Slayer chucks a unique throwing knife at him. Because it was designed to slash instead of pierce, the weapon successfully lops off the Dark Elf's arm]].
* WarGod: Mentioned SummoningArtifact: The biggest factor that makes him a threat is an artifact resembling a HandOfGlory. Granted to him by Dwarf Shaman the gods of chaos ([[spoiler:[[TheManBehindTheMan implied to also bestow courage in battle.be]] [[KillerGameMaster Truth]]]]), it allows him to grow arms and manifest a ghostly limb of Hecantocheir that plucks arrows straight out of the air. He intended to use it to summon the real deal during the events of Volume 3.
* TakingYouWithMe: [[spoiler:He was already pissed off when Goblin Slayer managed to land a single strike on him, but when it turned out the wound was fatally poisoned, he mustered all of his reserves into a last spell that would have wiped the party out. An arrow through the neck prevented him from finishing the incantation]].



[[folder:Goddess of Baths]]

A minor goddess brought up in Volume 2.

to:

[[folder:Goddess of Baths]]

[[folder:Rhea Scout]]
[[quoteright:334:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerrheascout.png]]

A minor goddess brought up in Volume 2.former Steel-ranked adventurer who was disgraced after it was discovered he was hoarding loot for himself from his party.



* HotGoddess: The statues that depict her are all naturally modeled after a beautiful naked woman posing as she bathes.
* OddJobGods: To repeat; she's just the goddess of baths. Priestess notes that she doesn't actually have a formal temple or following, the most reverence she gets is when a sufficiently big bathhouse adds an icon of her in their facilities.
* SpearCounterpart: An alternate image of an old man wrapped in a towel is sometimes put in place of her [[HotGoddess proper icon]] in places where the latter would be deemed inappropriate.

to:

* HotGoddess: The statues DirtyCoward: Admits in his internal monologue that depict her are all naturally modeled after a beautiful naked woman posing as she bathes.
* OddJobGods: To repeat; she's just the goddess of baths. Priestess notes that she
he actually doesn't actually have care about being promoted because he hates putting himself in dangerous situations and is content to take easy quests and horde any loot he lucks into for profit.
* DisproportionateRetribution: Is entirely ready to jump Guild Girl with
a formal temple or following, knife when she demotes him, only stopped by awareness that Goblin Slayer would bash his skull in if he tried. [[spoiler:Blaming his shame on Goblin Slayer for not vouching for him, Rhea Scout joins with the most reverence she gets Dark Elf, leader of an ApocalypseCult and his [[TheHorde troop of goblins]], all in a bid to kill Goblin Slayer for what he sees as abetting his humiliation]].
* {{Expy}}: A smarmier, more [[TheDandy affectatious]] version of [[Manga/DungeonMeshi Chilchuck]]; like the latter, he's [[OnlyInItForTheMoney only interested in looting]].
* FlechetteStorm: Pulls out some throwing darts [[spoiler:in his fight with Goblin Slayer]].
* HandsomeLech: Fairly bishie-looking for a hobbit {{Expy}}, and the first hint we get that the guy is scummy
is when he starts having sleazy thoughts about Guild Girl.
* {{Hobbits}}: Here called "Rheas". He's
a sufficiently big bathhouse adds an icon fairly stereotypical specimen of manga-style [[SerialNumbersFiledOff not-Halflings]]; a spoon-eared TokenMiniMoe whose kind is the designated rogues of the fantasy setting in question. [[spoiler: though he takes the negative implications of such traits to the extreme conclusion, his NinjaLooting habits in particular giving him more in common with a [[Literature/{{Dragonlance}} Kender]] than a Hobbit]].
* NinjaLooting: His major crime that gets him demoted and banned from town. Evidence of how much he is scalping his fellows of money can be seen in just how shabby and ragged the rest of his party are in comparison to him and the previous Steel-rank crew from Volume 1.
* PoisonedWeapons: [[spoiler:The Goblins provide him with a toxin to coat his blades with when he attacks Goblin Slayer and Guild Girl]].
* StopBeingStereotypical: Guild Girl caps off
her in their facilities.
* SpearCounterpart: An alternate image
ReasonYouSuckSpeech by saying that the report of an old man wrapped in a towel his behavior is sometimes put in place of just going to reinforce prejudices against Rheas as untrustworthy natural thieves. [[VillainHasAPoint Scout internally calls her [[HotGoddess proper icon]] in places where the latter would be deemed inappropriate.out on being sanctimonious for going there]].



[[folder:God of Wisdom]]

Alternately (and more precisely) called "the God of External Knowledge." A god who holds and passes out knowledge and understanding of all earthly things and whose existence is integral to the plot of Volume 5.

to:

[[folder:God of Wisdom]]

Alternately (and more precisely) called "the God of External Knowledge." A god who holds
[[folder:Evil Wizard]]

An evil wizard that Heavy Swordsman, Spearman,
and passes out knowledge and understanding of all earthly things and whose existence is integral Goblin Slayer team up to the plot of hunt down together in Volume 5.4.



* InstantExpert: If a person prays to know or do something, and this god cares enough to listen that day, he will immediately directly implant insight on how exactly to accomplish their goal. This has become a major problem ever since he started doing this for more than just the occasional OmnicidalManiac he catches musing about how to destroy the world.
* ItAmusedMe: Why he just hands knowledge and instructions to any and every petitioner he happens to notice; he's interested in seeing what they do with the knowledge he gives them or if they can actually accomplish the requirements of their goals just through foreknowledge.
* ShadowArchetype: To the proper God of Knowledge; That god encourages the pursuit and discovery of new knowledge, preaches the constructive application of it, and is unequivocally good. This god just '''gives''' people new skills and know-how through magic NeuralImplanting, doesn't care either way what is done with his gifts so long as it leads to entertaining results, and is very morally-gray at least as a result.
* TrueNeutral: Values the application of knowledge with no regard to morality. He doesn't care who or what worships him or how they do so. He accepts Dark followers and rituals just as readily as Light, and will grant miracles and power to anyone engaged in the pursuit of knowledge, regardless of their motives, methods, or goals.

to:

* InstantExpert: If DestinationDefenestration: How Goblin Slayer kills him.
* EvilGloating: Starts
a person prays to know or do something, prepared speech when Spearman, Heavy Warrior, and this god cares enough Goblin Slayer make it to listen that day, he will immediately directly implant insight on how exactly to accomplish their goal. This has become a major problem ever since he started doing this for more than just the occasional OmnicidalManiac he catches musing about how to destroy the world.
* ItAmusedMe: Why he just hands knowledge and instructions to any and every petitioner he happens to notice; he's interested in seeing what they do with the knowledge he gives them or if they can actually accomplish the requirements
top of their goals just his tower. He barely gets two lines out before Goblin Slayer chucks a sword through foreknowledge.
his lung, [[NoManOfWomanBorn which only really shut him up for a little bit]].
* ShadowArchetype: To the proper God of Knowledge; That god encourages the pursuit and discovery of new knowledge, preaches the constructive application of it, and is unequivocally good. This god InterimVillain: Is just '''gives''' people new skills and know-how through magic NeuralImplanting, doesn't care either way what is done with his gifts so long as it leads a random evil spell-caster off to entertaining results, and is very morally-gray at least as a result.
* TrueNeutral: Values
the application of knowledge with no regard to morality. He doesn't care who or what worships him or how they do so. He accepts side between Volume 3's Dark followers Elf (who was TheManBehindTheMan to several high-power goblin nests and rituals just as readily as Light, pawn of choice of the GreaterScopeVillain), and will grant miracles and power Volume 5's [[spoiler:next evolution of the goblin threat]]. Hell, the hunt for him isn't even the central focus of the volume.
* KarmicDeath: Spent weeks sending his gargoyles out
to kill anyone engaged in one who approached his turf, and then Goblin Slayer and friends put an end to him the pursuit same way his creatures liked to kill; dropping him from on high.
* MageTower: Operates out
of knowledge, regardless one. It's height is integral to Goblin Slayer's method of their motives, methods, or goals.killing him.
* NoManOfWomanBorn: He believes he is protected from harm by a prophecy that states he "cannot be slain by human hands." Goblin Slayer points out that all they need to do is use [[NotTheFallThatKillsYou indirect means that leave nature as the direct killer]] to put an end to him.
* OurGargoylesRock: Creates and controls these for defense to clear out the area around his base.
* ShockAndAwe: Knows a spell that can conjure a complete thunderstorm.
* SummonMagic: How he gets new gargoyles as opposed to crafting them.




[[folder:Gods of Chaos]]

The Chaos Gods are a cabal of evil deities and extra-planar beings who seek to destroy the entire world.

to:

\n[[folder:Gods of Chaos]]\n\nThe Chaos Gods are a cabal of evil deities and extra-planar beings who seek to destroy [[folder:Rock Eater]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rockeater.png]]

Giant fifty meter long worm/centipede like creature that serves as
the entire world. main antagonist to a [[PlotThreads B-plot]] in ''Goblin Slayer: Side Story Year One''.



* ArrowCatch: Hecatoncheir was famous for snatching any and every arrow that was ever fired at him out of the air during the battles of the Age of Gods. His magic artifacts let his followers summon one of his hands to do this for them automatically.
* OurGiantsAreBigger: Hecatoncheir is part of their number, now a singular full-on god rather than a family of giants.
* GodOfEvil: All of them to some extent.
* GreaterScopeVillain: Empower monsters and can even create more from the ether, are always urging adventurers to give in to temptation, and at times can create powerful magic artifacts and bestow them on mortal followers to get them to accomplish some great, fiendish plan.
* MultiArmedAndDangerous: Hecatoncheir keeps his hundred hands from myth, though no mention is made of his having fifty heads.
* NonIndicativeName: Not them but their followers; mortal monsters and cultists dedicated to the Chaos Gods are collectively refered to as "the Unpraying Ones", which is rather nonsensical, given that plenty of them [[ReligionOfEvil do just that]]. They're really only called that so that the narration [[LeaningOnTheFourthWall can call them NPCs without the P standing for "Player"]].
* PhysicalGod: Notably Hecatoncheir seeks to have his followers summon him back to the material plane so he can become this again.
* WorfHadTheFlu: In Volume 3 Sword Maiden teams up with Chosen Heroine's party to fight Hecatoncheir on the astral plane because his presence there was causing a magic storm in the material world. Even for a group of demon-slaying legendary heroes, their battle is short and unceremonious, which Chosen Heroine attributes to him putting all his focus into attempting to breach the dimensional barrier between the planes instead of properly fighting back.

to:

* ArrowCatch: Hecatoncheir was famous for snatching any and every arrow that was ever fired at him out of ArchEnemy: To Newbie Swordsman after it kills his ImpliedLoveInterest Half-Elf Shaman.
* BigBadEnsemble: With
the air during goblins in Goblin Slayer: Side Story Year One. While Goblin Slayer is busy fighting goblins, the battles of the Age of Gods. His magic artifacts let his followers summon one of his hands to do this for them automatically.
* OurGiantsAreBigger: Hecatoncheir is part of their number, now a singular full-on god rather than a family of giants.
* GodOfEvil: All of them to some extent.
* GreaterScopeVillain: Empower monsters and can even create more from the ether, are always urging
other adventurers to give in to temptation, like Newbie Swordsman and at times can create powerful magic artifacts Spearman are dealing with this thing.
* BigCreepyCrawlies: This thing is giant worm/centipede-like monster.
* ExtremeOmnivore: Rock, slimes, people, this monster eats just about anything.
* ImAHumanitarian: Its diet mainly consists of slimes, but it isn't picky when it comes to people.
* MoreTeethThanTheOsmondFamily: This monster's mouth is full of multiple rings of teeth that tears any unfortunate prey it catches into ribbons, like poor Half-Elf Shaman
and bestow them on mortal followers Steel-Leveled Scout.
* RockMonster: It outer shell seems
to get them to accomplish some great, fiendish plan.
* MultiArmedAndDangerous: Hecatoncheir keeps his hundred hands from myth, though no mention is
be made out of his having fifty heads.
* NonIndicativeName: Not them but their followers; mortal monsters and cultists dedicated to the Chaos Gods are collectively refered to as "the Unpraying Ones", which is rather nonsensical, given that plenty of them [[ReligionOfEvil do just that]]. They're really only called that so that the narration [[LeaningOnTheFourthWall can call them NPCs without the P standing for "Player"]].
* PhysicalGod: Notably Hecatoncheir seeks to have his followers summon him back to the material plane so he can become this again.
* WorfHadTheFlu: In Volume 3 Sword Maiden teams up with Chosen Heroine's party to fight Hecatoncheir on the astral plane because his presence there was causing a magic storm in the material world. Even for a group of demon-slaying legendary heroes, their battle is short and unceremonious, which Chosen Heroine attributes to him putting all his focus into attempting to breach the dimensional barrier between the planes instead of properly fighting back.
rocks.



[[header: Antagonists]]

[[folder:Goblins]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayergoblins.png]]

The very monsters that the Goblin Slayer is killing in his crusade. They're known for attacking various villages in the story.

to:

[[header: Antagonists]]

[[folder:Goblins]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayergoblins.png]]

The very monsters
[[folder:Demons]]

Evil spirits from the pits of hell
that seek to destroy the cities of Man and overthrow the gods. [[VillainOfAnotherStory Every adventurer that isn't Goblin Slayer is killing in or his crusade. They're known for attacking various villages supporters considers these to be the principle threat in the story.setting]].



! General Tropes associated with Goblins

* AdaptiveAbility: {{Downplayed}}, but goblins are [[BrilliantButLazy amazingly quick to absorb new skills for how dimwitted and oafish their reputation is]]. The main reason Goblin Slayer is so adamant of leaving no survivors is because he is sure that one goblin just seeing his traps and techniques and living would then be able to reverse engineer his strategies and pass those new skills on to the rest of its race in time. [[spoiler:This can work against them sometimes, such as in volume 5 when the Snow Mountain goblins copy Goblin Slayer's loosened arrowheads trick and assume they must better all-round than what they were doing before if an adventurer is doing it, only to be rendered less effective than usual when using them on different targets]].
* AlienFairFolk: [[spoiler:Goblin Slayer's sister would tell him that goblins came from one of the sky's moons, specifically the green one. A peek into a portal mirror reveals goblins working a machine made entirely out of human bones under a pitch-black sky, surrounded by endlessly-stretching fields of green sand]]...
* AlwaysChaoticEvil: Make no mistake, these guys are some of the vilest depictions of your standard fantasy goblin in modern fiction. To put it ''mildly'', their entire existence rests on making people's lives as horribly miserable as can be.
* BaldOfEvil: For whatever reason, few if any goblins seem to have a full head of hair.
* CannonFodder: To adventurers, to other monsters, and even to each other. As long as an objective is eventually completed, the death toll matters little to goblins.
* ChildByRape: Every single goblin by default is one. ''And there's no end to them.''
* ChildrenAreInnocent: [[spoiler:Not at all. They know from an early age that acting helpless can easily gain an adventurer's mercy]].
* ColdBloodedTorture: When they aren't raping their kidnapped victims, they are committing this. There is no rhyme or reason for it, and they don't care if they prematurely kill the victim in the middle of their fun. After all, they can always just capture more.
* CycleOfRevenge: It never explicitly stated what started and who's responsible for the escalating series of attacks that eventually resulted in the goblins' trademark hatred and fervent pursuit of the destruction of human civilization, but they clearly see themselves as part of such a cycle against all other races. As Goblin Slayer notes, [[GuiltFreeExterminationWar it will only end when one side is completely eradicated]].
%%* DeathOfAChild: There's a reason that goblin children do need to be killed.
* DirtyCoward: No matter how strong they become, a goblin will remain a coward at heart. From lowly child to reigning Lord, the probability of fleeing at danger and abandoning fellow goblins to their fates remains roughly the same. Unfortunately, it is because of this that they are an everlasting threat.
* DominantSpeciesGenes: When they rape a woman, the child is always a goblin.
* DressedToPlunder: Quite a few of the boat-riding goblins underneath Water Town dress like pirates, [[RapePillageAndBurn appropriately enough]].
* EliteMook: Goblin champions, who are big and powerful enough to casually tear off an adventurer's head, and whom Silver-ranked adventurers (who otherwise see goblins as just newbie targets) regard as worthwhile challenges.
* EvilIsSterile: While they are fast learners, Goblins have no culture or ability to invent anything of their own. They'd rather just steal whatever they desire, and anything more advanced than their trademark debauchery is done through mimicry.
* ExplosiveBreeder: A thoroughly horrifying twist on the "breed like rabbits" analogy, as all goblins are [[ChildByRape forcibly bred from other species]]. Considering how '''many''' of these new (literal) bastards pop out of the ground all the time, [[RapeIsASpecialKindOfEvil do the math]]. In Volume 1, Goblin Slayer discovers four goblin children in a den and remarks that they would have numbered ''fifty'' before long.
* {{Expy}}: Rather than generic fantasy-based green-skins in the original web novel, the goblins were these to [[Manga/TerraforMARS the Terraformars]] - creatures fueled by ThePowerOfHate with specific [[EvolutionPowerUp evolutionary traits]] and [[AlienFairFolk non-terrestrial origins]].
%%** Intentionally or not, their concept is very similar to that of [[https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf "Tucker's Kobolds"]], now infamous in the ''TabletopGame/DungeonsAndDragons'' community, in the premise that a race known for being pathetic CannonFodder and usually dismissed by players, if given sufficient numbers, some nasty traps and a setting that puts the opposing party at a disadvantage, can and '''will''' wipe the floor with a group of adventurers many times their level.
* TheFarmerAndTheViper: The only thing that an adventurer is going to get out of sparing a Goblin straggler after clearing a nest is a Wanderer with a fresh batch of knowledge of adventurer fighting techniques, experience in exploiting human magnanimity, and [[ItsPersonal redoubled hatred of the Praying Races]]. This applies ''especially'' to [[EnfantTerrible Goblin whelps]].
* GoalOrientedEvolution: Some of Goblin Slayer's comments suggest that the specialized tier older Goblins develop into is determined through choice of the Goblin itself.
* GrassIsGreener: All goblins harbor a deep and all-consuming font of envy and resentment in what passes for their souls, exacerbated by the perpetual squalor of their lives and homes and their refusal to actively change any of it. They steal whatever they can, let it get destroyed from lack of maintenance, and do nothing but curse others for having nicer things. A good illustration of this comes from the goblin viewpoint chapter in Volume 4, where a goblin who took a spear from a captured adventurer decides he wants the belt his brother took instead, only to become outraged and possessive when he realizes his brother wants the spear as well.
* HatesEveryoneEqually: Every individual goblin views all non-goblins as wretched animals that exist to be subjugated and preyed upon until death, and all other goblins besides itself as dopey, fair-weather cronies to exploit and dispose of for its own gain.
* HateSink: ''And how!'' You'd be ''very'' hard-pressed to find any instances where you can sympathize with such creatures. Even then, they will rapidly and cheerfully yank that moment away with a fresh example of their vile cruelty.
* HellishPupils: Usually they are portrayed with BlankWhiteEyes, but the occasional GrossUpCloseUp in later chapters reveals bulging, goat/octopus-like eyeballs with a ''cluster'' of small, uneven pupils around the center one, with branches of them stretching to each corner of the eyes.
* TheHorde: The most common and savage of the "Unpraying," the monstrous races and servants of the Demon Lords and Evil Gods, goblins are obsessively hostile and completely incapable of being reasoned with. Guild Girl ruefully notes that even evil Lizardmen tribes and other traditionally villainous humanoid races are still open to the possibility of negotiations, and have at least [[ProudWarriorRaceGuy moderately constructive cultures]], Goblins are just ravaging marauders with no inclination of rising above their basest impulses.
* {{Hypocrite}}: Let's just say that no one calls out Goblins for being barbaric, wasteful, stupid, and arrogant more than other Goblins, or with less self-awareness.
* ImAHumanitarian: Goblins will eat anything they can find, but they especially like the taste of human flesh.
* InnateNightVision: They can see in the dark just fine and use it to their advantage. Unfortunately for them, this leaves them vulnerable to sudden bright lights (such as Priestess's Holy Light spell), which Goblin Slayer takes advantage of on numerous occasions
* ItCanThink: Goblins are dumb and weak, but they are also resourceful enough to know how to set traps, as well as to make use of wolves as sentry dogs.
** What is most concerning about goblins is their learning capacity; Goblin Slayer implies many of the tools and skills the creatures use are crude imitations of adventurers'. If that's not enough, hordes under servitude can be taught effectively by their masters, making them even more a hassle than goblins already ought to be.
** For example, they've already at some point figured out that if they see a light in the darkness, then chances are an adventurer was nearby to kill.
* KarmicDeath: With every foul KickTheDog moment they commit, you're going to ''want'' the death of every goblin to be as violent as Goblin Slayer can muster.
* TheKillerBecomesTheKilled: Every Goblin is born thinking they can rule the Frontier and take whatever they want, be it food, women, or somebody's life. Every Goblin massacred by Goblin Slayer is reminded of their proper place in the world - that of bloody smears staining the armor of adventurers.
* LackOfEmpathy: Every single goblin is a self-obsessed and pitiless savage who would watch every other creature on earth die with a smile. This extends to the rest of their race and even their nest-mates; no goblin has any genuine camaraderie with any other one, and the closest they get to mourning their dead is feeling personally affronted that a filthy adventurer would dare rob them of a spare MeatShield and prospective crony.
* MagikarpPower: Goblins are genuinely {{Mooks}} a dime a dozen, with all the intelligence and and individual effectiveness as that implies. Older goblins that have survived the gauntlet of adventurers for years though, they are a much different story. Some become leaders who ensure the survival of their horde, much to the detriment of everything else. Others grow strong enough to give elite adventurers a run for their money. [[spoiler:A rare few, such as Goblin Lords, throw off the characteristic stupidity altogether and develop intelligence on par, if not exceeding that, of a human]].
* MarsNeedsWomen: Regardless of race, any pregnancy sired by goblins will only result in another goblin. [[FridgeHorror Recall]] [[{{Squick}} those children]] [[FanDisservice and the kidnapped girls]] [[NightmareFuel in the introductory arc]]. The trope is even more fitting [[spoiler:given the hints that Goblin Slayer's sister's story that goblins hail from the green moon is actually true]].
* MoralMyopia: Whenever the story switches perspectives to that of the goblins, it is made very clear that they vehemently oppose humans and adventurers for slaughtering them in droves, taking away their children and homes to leave them with nothing. They are justified in their vengeance... [[NeverMyFault so says the wantonly sadistic thieves and rapists who actively prey on the weak without remorse or acknowledgement of consequences]].
* NiceJobBreakingItHero: ...or 'Heroes' as the case may be. The reason there are so many goblins running around in the world is due to the fact that there is so little reward in Goblin-related quests. People who ask to rid their farm of goblins often do not have the money to pay a proper adventurer to do so. Due to so many adventurers rejecting these quests, the goblins are allowed to RapePillageAndBurn with free rein.
** Because nobody save Goblin Slayer is actually doing ''any'' of these quests, the Guild has no choice but to send newbie adventurers en masse to deal with the problem at their nests...some of whom are ill-prepared to deal with the actual threat the goblins themselves pose. Those that survive and succeed are promoted straight-away without any fuss.
** According to Goblin Slayer, the problem is made even worse when people allow fleeing goblin children to live, letting them run away to grow up strong enough to get their vengeance.
** Not helping matters at all are central governing bodies like the Capital, who are too focused on the Demon Lord, politics, and internal affairs to spend any effort protecting the outskirt villages settling the Frontier, where the majority of goblin raids (and other monster attacks) occur. Villagers are forced to rely on adventurers they can't afford, when even a lonely military outpost could have sufficed in repelling the Frontier's threats.
* NiceJobFixingItVillain: But then, their atrocities also led to the birth of their worst nightmare: Goblin Slayer, a relentless crusader hellbent on hunting any and all goblins he can until either they go extinct or he dies.
* NormalFishInATinyPond: In spite of all the havoc they wreak on villages, most goblins really are just CannonFodder in the grand scheme of things. Every other species shown in the story (outside of rats) has individually proven to be far more destructive than even what a whole horde could possibly muster. Which, admittedly, doesn't say great things about the world. Still, at least one can take some small comfort in that most monsters are more likely to "kill" when attacking than to [[FateWorseThanDeath "abduct"]]...
* NotSoHarmlessVillain: Novice adventurers tend to significantly underestimate the threat goblins represent due to how weak they are individually. The Guild also provides less than stellar rewards for resolving goblin related problems, largely due to poor villages being the ones who submit them. This makes goblin hunting unattractive and fuels a misconception that weak monsters result in low prize money.
* OneGenderRace: Female goblins don't exist. ''Every single last'' goblin is born a male; hence their constant need to hunt for the females of ''other'' races just to... [[NightmareFuel multiply]].
* OOCIsSeriousBusiness: Goblin Slayer always makes a mental note whenever he sees or hears of a goblin behaving outside of the norm. The little beasties are creatures of habit and typically driven by their base desires first and foremost, so ''something'' must be powerful and fearsome enough to force a change of self-conduct. A vivisected corpse found in an alleyway? Captured victims not being raped already after a certain amount of time? [[ArsonMurderAndJaywalking Knowledge on how to make and row boats?]] All of these make for important details.
* OurGoblinsAreDifferent: Weirdly enough for a work all about goblins, subverted. Their behaviors and antics in ''Goblin Slayer'' aren't too far away from what you'd find in flavor text of many fantasy RPG's. Rather, it's how said antics are examined through the eyes of other characters that makes them fearsome instead of amusing. They are also very much in the Tolkien-ish mold, being an unrepentantly evil, feral, and cave-dwelling.
** That being said, as the series goes on and lore on them gets more detailed, they start to differentiate themselves by combining a number of more niche or obscure facets from other works together into one background; being a OneGenderRace who must [[MarsNeedsWomen reproduce with females of other species]] is a distinct departure from most mainstream depictions (though still a relatively common monster trait in [[Manga/{{Berserk}} certain]] hardcore {{Seinen}} works and particularly edgy {{Hentai}}), them being capable of EvolutionPowerUp is fairly unique outside of some video games, and [[spoiler:the fact that they are probably literal alien invaders to the setting is novel outside of the WarhammerFantasy setting]].
* RapePillageAndBurn: Their main MO. In addition to raiding lonely villagers, they're also known to rape women... even worse of a matter if you're an [[{{Elfeminate}} elf woman]].
* {{Sadist}}: An entire race of them, or else goblins wouldn't have been treated with nearly as much fear by their victims.
* SinisterSchnoz: Long and hooked as a vulture's beak, to a one.
* SmugSnake: Goblin Slayer mentions this will lead to their downfall; goblins think they're so superior to everything else that they can't fathom that other beings can copy their tactics and use it against them. So goblins fall for tricks and traps every time.
* SoleSurvivor: Nearly all "higher-tier" goblin types (except for Riders) start off as Wanderers; runaway, last living members of their original nests who travel across the land leading hand-to-mouth existences that either end with them starving to death out on their own... [[MagikarpPower or achieving evolution and then status in a new horde]].
* StarfishLanguage: In the manga, whenever goblins actually talk, their speech is rendered as large runic symbols scattered across their speech bubbles that often extend out of their boundaries.
* [[HisOwnWorstEnemy Their Own Worst Enemy]]: As stated above, the whole reason the goblins are so ruthless and sadistic is due to vengence against other races for the destruction of their homes and slaughter of their race. They feel justified in what they do, but they conveniently ignore the fact they go out of their way to kill anyone that isn't a goblin and happily kidnap and rape any woman they manage to grab on to. If anything, the goblins have only themselves to blame for the onslaught of their people.
* WouldHurtAChild: This alone would be bad enough, but they ''specifically'' seek out young girls to kidnap for their complete defenselessness.
* ZergRush: Goblins alone are weak, and dumb as a brick; but most low-level adventurers underestimate them due to the low reward of the quest. Thus, they can find themselves subject to this when they're ill-prepared.
** Even when adventurers aren't ill-prepared, they often succumb to this tactic because, no matter how easily they die, when it's one against a hundred, the odds are against the adventurers. It's mentioned that part of the reason adventurers who are high-leveled don't go after them is because it's high-risk and low reward, and Goblin-related deaths are downright nasty.

!Hobgoblins
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerhob.png]]

Goblins that have grown larger and put on more muscle. They act as bodyguards for nests.
----
* TheBrute: Of the Goblin Race, easily big enough to single-handedly manhandle the average young adult adventurer in-universe.
* EliteMooks: Rarely become leaders of hordes, shown instead to mostly become the top enforcers of the actual leaders or remain solitary wanderers.
* EvolutionaryLevels: Clearest cut example among the Goblin sub-types; while all goblins become bigger and stronger continuously throughout their lives, hobgoblins develop radically different physical frames and more than double in body mass. They're also the only ones so far to be shown to have a third tier, with a rare few hobgoblins growing even further, enough to become the legendary, ogre-like goblin champions.
* StoutStrength: They tend to be rather corpulent.

!Goblin Shamans
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shaman.jpg]]

Goblins that have gained the ability to use magic. They often lead nests.
----
* DealWithTheDevil: Most common shamans are more precisely warlocks in terms of how they actually get their magic powers; a minor demon or evil deity will sometimes temporarily possess or bond with a Wanderer, and the aftereffects of their spirit-inhabitation will leave the newly christened shaman with an instinctual understanding of spell-crafting.
* EvilGenius: They are not quite smart enough, but in terms of overall goblin intelligence they qualify. They display leadership skills, integral to an effective horde, and have the capacity to learn basic spells.
* PlayingPossum: The brand of goblin most likely to pull this trick when injured, not that Goblin Slayer ever falls for it.
* ShockAndAwe: Shamans during the Raid of the Farm are capable of using lightning magic. The first shaman Goblin Slayer faces in ''Year One'' also has the magic capacity to liberally spam Thunderbolt spells during their fight.
* SurroundedByIdiots: Tend to express this sentiment; particularly the chronologically first one faced by GS, who liberally whacks all his surviving followers with his staff when he discovers that his entire horde put together couldn't put down a solitary greenhorn adventurer.
* TheUsualAdversaries: Due to the fact that baseline goblins aren't a substantial threat to the MainCharacters without a leader, and the noted extreme rarity of champions, lords, and people able or willing to collaborate with their kind, shamans appear with increased frequency in the later light novels and spin-offs, and are by far the most often seen "evolved" goblins and the go-to [[MonsterOfTheWeek target of small, secondary hunts that take up only a few pages]].
* TooImportantToWalk: The first shaman Goblin Slayer ever faces forces his underlings to carry him into battle on a small, bone-constructed litter.
* TrapMaster: Goblin Slayer credits them as the primary architects of den defenses.

!Goblin Riders
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_riders.jpg]]

Goblins that have tamed captured wolves to the point they can use them as mounts.
----
* BeastOfBattle: Well-stocked hordes would already use a wolf as an AngryGuardDog, but the riders lead them directly into battle.
* CripplingOverspecialization: Having the mental faculties to train a wolf to this extent shows a level of maturity well ahead of the curve of a bog-standard goblin, but the pay-out is these specimens never acquire the magic potential of shamans or increased stature of hobgoblins. Goblin Slayer also notes that they only ever develop in hordes that are extremely large and with easy access to resources, making the practice seem almost like a status-symbol for well-off raiders.
* HorseOfADifferentColor: Use wolves as this, serving as a bona fide cavalry unit for particularly numerous and aggressive hordes.

!Goblin Champions
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblin_champion.png]]

Heroes of the Goblin race, those that have become large enough to even be seen as ogres in terms of strength. One serves as the main antagonist of Volume 2 of the Light Novel.
----
* AsskickingEqualsAuthority: In contrast to shamans and lords, self-grown champions have [[DumbMuscle almost no capacity for effective leadership or planning]], becoming leaders of hordes by feat of physical dominance.
* AxCrazy: The Water Town goblin champion loses what little composure he had after his first fight against Goblin Slayer, and rips apart his own men in a blind fury to try and kill him.
* BadBoss: The leader of Water Town barely qualifies as a boss. His horde only follows him because he's the biggest, he himself has no plans or sophisticated set-up, and he mostly fights by himself and sees his subordinates as meatshields, if he acknowledges their presence in the midst of battle at all. He's even ''worse'' in his reappearance, [[GiantFootOfStomping stomping on a peon who runs from Goblin Slayer]], and slicing through his own men like sheet paper just to get at him.
* BossInMookClothing: These things are strong enough that only Silver-ranked adventurers can stand up to them when they come out en masse during the Siege of the Farm.
* BoxingLessonsForSuperman: The distinction between hobgoblins and champions has less to do with build (seeing as the former can already exceed average humans in size and strength) as the phenomenon of champions living through enough battles to pick up decent, durable gear and at least some inkling of proper martial arts.
-->'''Heavy Warrior:''' I thought they were just really big goblins, but this thing knows how to ''fight!''
* CarryABigStick: They often carry clubs.
* DumbMuscle: In spite of likely being the heaviest hitters of the horde, champions evidently don't have much in ways of brainpower. Goblin Slayer was able to easily rodeo one and trick it into swinging several times, killing countless goblins in droves.
* EyeScream: Goblin Slayer rips the eye out of the champion leading the horde in Water Town.
* GiantMook: Their basic size utterly dwarfs even the very biggest and most muscular of human fighters seen and they edge out [[GentleGiant Lizard Priest]] in height and breadth. Ones allowed to monopolize horde resources can grow even further until they rival ogres in size, as demonstrated by the Water Town Boss.
* GrievousHarmWithABody: During the Battle of the Farm, one champion gets a hold of an adventurer and throws him halfway across the valley with enough force to bounce, leave a crater, and hit a boulder with a splat. Several other fighters are sent sprawling to avoid the human missile, and one rookie that sees the mangled corpse left behind [[StressVomit vomits in horror]].
* KingMook: A particularly large champion leads his own horde in the sewers of Water Town. Most of his page-space just shows how bad an idea it is to let TheBrute set his own rules, as this particular horde has no organization, no base defenses, and the champion [[BadBoss ends up killing most of his horde himself through friendly fire]].
* ImAHumanitarian: [[spoiler:Volume 2's champion was in the middle of eating Priestess before Goblin Slayer strangles him into stopping]].
* LargeAndInCharge: The goblin champion leading the horde beneath Water Town is a towering brute, easily rivaling Volume 1's ogre in both height and physical power.
* LecherousLicking: In the manga, The Water Town champion drags his tongue across Priestess' face with a sneer in between taking bites out of her shoulder.
* MoralMyopia: In Goblin Slayer's rematch with the champion in Volume 2, he lures it into pancaking goblins several times in a row. The champion becomes angrier and angrier with every failed attack and blames Goblin Slayer for his companions' deaths, when perhaps the lug should have stopped after the first swing. [[{{Hypocrite}} That's not counting an earlier moment when he used a fellow goblin as a meat shield without hesitation]].
* WhatTheHellAreYou: Mixed alongside WhyWontYouDie, the Water Town champion asks both these questions repeatedly in an increasingly panicked tone as it tries and fails to shake Goblin Slayer off after he gets up from being knocked across the room and starts strangling it.

!Goblin Lords
[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/goblin_lord.jpg]]

Kings of the goblin race, these goblins have gained intellect and ambition, allowing them to command hordes to great effectiveness.
----
* AllEncompassingMantle: The goblin lord leading the assault on the farm wears a rough, voluminous cloak with a fur collar.
* AnAxeToGrind: The lord assaulting Cow Girl's farm wields an ornate battleaxe [[spoiler:taken as a trophy off of an evidently high-level adventurer]], and is rather proficient with it in its fight against Goblin Slayer.
* ArmorPiercingAttack: The goblin lord is strong enough and his battleaxe well-made enough to cave in Goblin Slayer's buckler in one hit, cut through it in two, and sunder it completely and break Goblin Slayer's wrist in three.
* AuthorityEqualsAsskicking: A dedicated thinker he may be, but no Goblin ever got to the top of the pile by being easy to put down. He can even fight toe-to-toe with Goblin Slayer, a [[ExperiencedProtagonist specialized Silver-ranked veteran adventurer]] who has spent half his life preparing to find and kill goblins just like him!
* BadBoss: Beheads his scout and personal aide out of hand for criticizing him, sends the remainder of his forward army out against the adventurers despite being outmatched to cover his retreat while they die, considers his troops worthless, and his flashbacks reveal he had a habit of literally shoving his fellows at adventurers as a distraction technique while still a grunt.
* BeardOfEvil: A short fringe of ratty black hair framing his jawline.
* CarpetOfVirility: His flashbacks show he has a large patch of greasy back hair across his chest. Being a goblin (with all the [[DirtyCoward traits]] [[SmugSnake that]] [[RapeIsASpecialKindOfEvil implies]]) it's a signifier of repulsiveness on him.
* CoolCrown: Befitting the acquired title of lord, the one we see wears a helmet-like winged crown, with antlers outfitting as the wings. [[WardrobeWound He gets extra pissed when Goblin Sayer knocks it off with a slash of his sword]].
* CrossPoppingVeins: His veins bulge with adrenaline and frustration when he is confronted by Goblin Slayer, and as the fight between them drags on, they just throb worse and extend across more of his face like [[Manga/OnePiece Doflamingo]].
* DareToBeBadass: Weirdly enough. The goblin lord in the first light novel presents a RousingSpeech to drive its horde up in an excited fervor, while simultaneously displaying its eloquence (at least in its own tongue).
* TheDreaded: [[ExperiencedProtagonist Goblin Slayer]] doubts his chances of ''surviving'' a fight against a lord by himself, and evidence of one near the farm sends him booking to tell Cow Girl DontAskJustRun immediately. News of a horde on the march with a lord at the helm has the veteran adventurers, quick to brush goblins off and disparage Goblin Slayer any other time, regard each other with genuine sobriety and worry. That should tell you all you need to know about the threat they represent.
* EloquentInMyNativeTongue: Particularly in the manga, where his speech when commanding other goblins or thinking of his next move can become almost flowery at points.
* EvilGenius: To the point where they can form strategies and match wits with humans when push comes to shove. Although, it says something about both them and Goblins in general that they are the ones capable of ''long-term planning''.
* FearsomeFoot: The goblin lord in the end of Volume 1 is given extremely long, muscled, dinosaur-like digitigrade legs in the manga adaptation, which are shown off prominently when he [[TrampledUnderfoot crushes the severed head of his servant while fleeing the battlefield]]. It is worth noting that not only is this feature unique to him (or at least not nearly as pronounced in other goblins), but his flashback shows that his foot configuration [[EvolutionPowerup became more warped and animalistic with age and development of his eventual lordly cunning]].
* FromNobodyToNightmare: Started as just another goblin whelp, pitiable-looking enough that an adventurer didn't even want to kill him, but grew to be a ruthless and bloodthirsty MonsterLord with enough power at his command that Goblin Slayer himself needed to buy the services of the entire rest of the Adventurers Guild to oppose him.
* GeneralRipper: The one that attacks the farm leads a horde of over one hundred Goblins with uncommon discipline, and his capacity for deferred gratification has refined, not restrained, his natural Goblin bloodlust.
* GoodScarsEvilScars: Has a large slash across his face and a chunk taken out of the right corner of his mouth.
* ISurrenderSuckers: The lord leading the Raid of the Farm has a tendency of doing this. It performed this on an adventurer as a child, [[spoiler: braining her with a rock once her back was turned]]. It retreated from battle the moment its horde was being pushed back, intending to try again after replenishing numbers with its stock of captured women. It tried to prostrate while under [[spoiler:Priestess']] mercy, lying through its teeth as it begged to be let go. [[spoiler: Goblin Slayer saw to make certain it never surrenders again]].
* ItCanThink: All goblins display this trope to some extent, but Lords express it the best with near-human levels of intelligence and cognition.
* KarmaHoudiniWarranty: The fact that Volume 1's Goblin Lord achieved his status in the first place means that he's been screwing over people and fellow goblins alike for a long, long time. His backstory only offers a glimpse of the many atrocities he's committed and gotten away with. Naturally, Goblin Slayer is there to finally punch his overdue ticket.
* TheKillerBecomesTheKilled: Applies to all goblins, but this one in particular gets it good: [[spoiler:After Priestess ensnares it between two Protection walls like a pressed cockroach, Goblin Slayer slips in his broken sword and crushes the lord's windpipe]] .
* KnowWhenToFoldThem: Is perfectly able and willing to abandon a fight and a horde that he knows he is about to lose. His inner monologue while running away implies that the Farm Raid isn't the first time he has cut his losses to start over from scratch. [[spoiler:Too bad for him that Goblin Slayer is the one adventurer that leaves no survivors]].
* TheLeader: They play this role to their goblin hordes.
* LeanAndMean: Stands almost twice as tall as his baseline grunts, and though he's packed on quite a bit of muscle throughout his violent life, it's almost all in his legs, [[DirtyCoward a feature he has no qualms of utilizing to cut a hasty dash away from the first sign of danger]].
* MonsterLord: ExactlyWhatItSaysOnTheTin. Goblin Lords are considered the pinnacle form of their kind, and their capacity for uniting and organizing scores of other goblins under their direction is viewed as just as much of a special power/characteristic as a shaman's spellcasting or a champion's quintupled muscle mass.
* NotSoDifferent: The sole survivor of its family, giving birth to a vehement grudge against its attackers that lasts a lifetime. It gets stronger from its encounters, gets more cunning, cycling through different weapons and methods until it ascends to the top rank among its contemporaries. And Goblin Slayer has been aware of that since the very beginning.
* OffhandBackhand: When the assault on the farm starts to visibly be pushed back, his MookLieutenant standing directly beside him turns and starts screaming at him angrily [[StarfishLanguage in gobbledygook]]. The Lord just swings his arm back without even a twitch of warning, neatly decapitating him with his axe before sending in the goblin champions to attack...and then turning tail and fleeing into the woods.
* OutGambitted: The goblin lord encountered at the end of Volume 1 has lived his life in preparation to leading a march through the Human Frontier. He has spent years amassing a horde of over a hundred strong, about half of whom are specialized ranks, including no less than ''ten'' specimens of the near-mythic [[BossInMooksClothing goblin champion]]. He leads smart, he has all his ducks in a row, he uses legitimate tactical maneuvers such as cavalry charges on the enemy's flanks and a vanguard with a HumanShield wall to provide cover for his spellcasters, by all measures he was poised to steamroll the outlying farmland. It's merely his misfortune that his march brought him immediately up against Goblin Slayer, a man with near-psychic understanding of goblin thinking and fighting, and Guild Girl, a girl that understands the true danger of goblins and has access to the funds to bribe veteran adventurers into finally taking his kind on seriously.
* ProperlyParanoid: When you're a goblin, there's never a situation where you're wrong to run away. [[spoiler:When you're a goblin in Goblin Slayer's sights, there's [[OutGambitted nowhere you can run]] that will save your hide]].
* SlasherSmile: Grins maniacally at the sight of humans falling before him.
* SmugSnake: Of the "very nearly qualifies as MagnificentBastard but falls just short" category. As detailed above, he is legitimately a high-level threat physically, intellectually, and resources-wise, but is simply edged-out by Goblin Slayer and friends. Also helping his case is that his DirtyCoward nature mitigates his arrogance and lets him recognize [[KnowWhenToFoldThem when it's best to just give up,]] but its still not enough to prevent him from assuming he holds the upper-hand when entering a fight or gloating if it looks like fortune has turned in his favor.
* TheStrategist: According to Goblin Slayer, a lord has to forgo achieving magic potential like a shaman or building the extreme bulk of a hob in order to develop the analytical, problem-solving mindset needed to discipline a horde to the extent they do. Again, it says a lot about Goblins that instilling halfway-decent long-term planning and large-scale organizational skills takes as much dedication and resources as extreme body-building or learning how to cast spells.
* WoundedGazelleGambit:
** Killed an adventurer while still just a toddler-equivalent by playing up his defenselessness and fear until she turned her back for him to jump.
** Tried doing it once more to [[spoiler:Priestess]] the moment he realized his arrestor wouldn't be intimidated into releasing him. He plays his pitiful groveling for all its worth. This time around, it ends in abject failure.
* YouNoTakeCandle: {{Downplayed}} to the point of being {{Averted}} - him using the CommonTongue when pleading for Priestess to release him comes out mostly in complete, grammatically correct sentences, and the parts where he swallows his words or has stilted diction can be ascribed to him being [[JustForPun pressed for breath]] and trying to play up how pathetic he was.

!Goblin [[spoiler:Paladin]]
[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/goblinpaladin.jpg[[/labelnote]] to see this character]]

An utterly new breed of goblin encountered and fought by Goblin Slayer's party in Volume 5. Even smarter than a lord, as well equipped and martially skilled as a veteran adventurer - the new pinnacle of goblinkind and heralded as the "hero" of the goblin race.
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* ArmorPiercingAttack: His stolen silvered sword can easily cut through Goblin Slayer's shield and armor. [[spoiler:Goblin Slayer is able and willing enough to allow such an attack to punch through so he can catch hold of it, stealing back the sword as the original owner requested]].
* BishounenLine: {{Downplayed}}; [[spoiler:the paladin still has the face of a setting-typical [[{{Gonk}} goblin]], but he is of completely human stature and body type, as opposed to the hunched or animalistic stances of his lesser kin, and his way of carrying himself is likewise almost noble]].
* TheBlacksmith: [[spoiler: At least intended to become one; his ultimate goal was for him and his horde to learn how to craft iron weapons and armor for themselves]].
* BrightIsNotGood: His armor is boldly painted and his silvered sword cuts a white line through the air, and he is probably the most dangerous goblin to ever exist.
* TheChosenOne: [[spoiler:Basically this of the goblin race; certainly, few if any of the others of his kind have ever received divine favor, and the cult most of his followers were a part of got it in their heads to coronate him as the great leader of their race]].
* ChurchGoingVillain: [[spoiler:In a novel twist, here is religious fantasy villain who worships one of his setting's ''non-evil'' deities]].
* {{Counterspell}}: Can whip this out on the fly to disable a Snare that Dwarf Shaman had set directly in front of his charging army.
* DarkMessiah: [[spoiler:Was to be crowned this to goblinkind after completing his metamorphosis into this new class of higher goblin. Sadly for the goblins, Goblin Slayer showed up that very day to crash the ceremony and put him down before he could live up to expectations]].
* EvilGenius: [[spoiler:Goblin Slayer credits him with a [[EmpoweredBadassNormal divinely boosted learning capacity]]. He's learned combat techniques from observing adventurers well enough to give Goblin Slayer a run for his money, can indeed devise counters to his fighting style from seeing his moves just once each, and instills enough discipline in his ranks to get them to actively build things and perform sophisticated religious rituals]].
* LightIsNotGood: [[spoiler:Beyond his white armor, the goblin paladin is explicitly a "Holy Knight" and in a major twist, he is not a blackguard of some generic GodOfEvil, despite his affiliation with an evil cult. He is instead the devotee of the god of wisdom and knowledge]].
* LuckilyMyShieldWillProtectMe: Makes enough use of his shield to actually survive trading blows with Goblin Slayer twice.
* MagicKnight: [[spoiler:Comes with being a Paladin of the God of Wisdom. A skilled spellcaster specializing in healing and reinforcement magic who is also a skilled warrior, he's one of Goblin Slayer's most dangerous foes to date]].
* MonsterKnight: [[spoiler:The illustration depicting his fight with Goblin Slayer shows him in brightly painted plate armor and wielding a kite shield alongside his stolen silvered sword]].
* NoCureForEvil: {{Averted}}; [[spoiler:the biggest red flag to Goblin Slayer that something unprecedented is behind the Snow Mountain horde is when he sees a goblin he had shot with a poisoned arrow back on the battlefield with a magically-healed scar]].
* {{Paladin}}: [[spoiler:[[ExactlyWhatItSaysOnTheTin Epithets don't lie]] - his power and intellect are bolstered by his making a pact of devotion to the divine]].
* ReligionOfEvil: [[spoiler:In an odd twist, he has teamed up with one (specifically the "cult of the Green Crescent Moon" that worships his kind's home) but is himself inducted in a different, not-necessarily-evil faith]].
* UnstoppableRage: Uses the spell "Lunacy" to drive his subjects into a fearless berserker frenzy to run down Goblin Slayer's party.
* VillainousValour: [[spoiler:All traces of goblin cowardliness have long since been burned out of him. He doesn't hesitate for an instant to leap through fire and collapsing walkways to pounce on his foes. He can even instill this in his lowly subjects, who display an unheard of level of camaraderie and competence for a goblin horde, with one even [[TakingTheBullet jumping in front of an arrow]] for him. I repeat; ''a goblin willingly laid down its life for him'']].
* WalkingSpoiler: Its entire existence is a major reveal for the plot of the fifth volume.
[[/folder]]

[[folder:Ogre]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/ogre.png]]

A minor antagonist occupying an ancient man-made fortress, he made his name in infamy for possessing both incredible strength and magical prowess. He was granted an army of goblins by one of the Demon Generals, which naturally draws the attention of Goblin Slayer and his team.
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* AccidentalMisnaming: Not so much as "misnaming" as it is "forgetting"; Goblin Slayer never bothers to remember the ogre's name. The ogre takes offense with that.
* ArrowCatch: Grabs one of Elf's arrows out of the air when the party tries to rush him. Does it again when she tries to interrupt his spell-casting, though he's distracted enough that all he can do is let them pierce his free hand, [[HealingFactor to little real effect]].
* CarryABigStick: As expected of Oni, he wields an iron club (specifically an Aribo, for those curious).
* CruelAndUnusualDeath: Yeah, he may be an evil sadist at heart, but [[spoiler:getting bisected and repeatedly stabbed to finish the job]] is a nasty way to die.
* EyeScream: Elf shoots his eye out. [[HealingFactor He almost instantly grows it back when he pulls it out]].
* GeniusBruiser: Despite his massive, muscular appearance, he's no slouch in the mental departments either, as he's able to command a nest of goblins and possess mighty magical powers in addition to that.
* HalfTheManHeUsedToBe: [[spoiler:A Gate Scroll is a surprisingly devastating weapon with the right mindset and tons of sea water]].
* HealingFactor: It's bad enough that most attacks can't even draw much blood, but he also sports a powerful regenerative ability that can restore a destroyed eyeball within seconds. [[spoiler:It's a shame for him that he can't regenerate his entire body from the torso down]].
* HeroKiller: Has personally killed at least a few high-profile Silver-ranked adventurers in his past. His infamy and strength is what leads a Demon General to ordain him a captain of the armies of chaos with a goblin army at his command.
* HumiliationConga: The ogre is put under this in the end. After proving himself to be capable of taking on the entire party single-handedly, [[spoiler:Goblin Slayer simply one-shots him with an improvised water jet cutter. He is outraged that Goblin Slayer would reserve that kind of power just to massacre goblins, basically equating him to the mere mooks. In his final moments, he could only cry fearfully and curse Goblin Slayer for considering him beneath notice, as the latter stabs him repeatedly with a simple sword to finish him off]]. And just to add the final insult to injury, [[spoiler: Goblin Slayer hardly recalls ogre's existence afterwards, much less his name. Only a couple days later, he had to be reminded by Priestess that they ever encountered one]].
* IHaveYouNowMyPretty: Priestess stopping his Fireball brought as much of his attention to her as it did contempt. He takes sadistic pleasure in taunting her comrades on how, after he kills them, he will take her as [[ImAHumanitarian food]], [[MarsNeedsWomen a goblin bearer]], or [[SexSlave his personal toy]].
* KillItWithWater: [[spoiler:How Goblin Slayer ultimately puts this monster down. No, not by drowning him. By ''bisecting him'']].
* LargeAndInCharge: Is easily twice the height of Lizard Priest if not more, who's no slouch when it comes to size himself. Then there is the case of his army, but Goblin Slayer had already taken care of that problem.
* {{Oni}}: Is certainly this, rather than [[OurOgresAreHungrier its other naming counterpart]]. The loincloth, characteristic iron club, and ability to cast magic gives it away.
* PlayingWithFire: It mainly uses a Fireball spell in its fight with the party. In the ogre's case, however, his fireball is akin to throwing ''a miniature sun''.
* RunningGag: He becomes one. At some point in a novel, Goblin Slayer will wonder what an ogre is, [[ButForMeItWasTuesday never mind the fact that he killed one]].
* StarterVillain: The very first challenge the party faces together and the first significant non-goblin threat Goblin Slayer has faced since he became a veteran if not ever, the quest that ends with his demise marks the beginning of Goblin Slayer's road to becoming a "true" adventurer.
* SuperToughness: Part of the reason why he is such a challenge is because blades can't penetrate his skin. Even soft tissue like his eyes, which would be obvious weak points, is rendered fruitless due to his natural regeneration. [[spoiler:Of course, as Goblin Slayer proves, there is a limit to his durability]].
* TalkingIsAFreeAction: {{Defied}}, then DoubleSubverted - he charges at the group with his club while Dwarf was chanting to cast an elemental spell, quipping at him if he really thought he'd let them just cast with impunity. Elf then [[EyeScream shoots him in the eye]], and Dwarf can just pick up where he left off in his chant while he's distracted to no ill effect.
* ThereIsNoKillLikeOverkill: He entertains this notion twice with his massive Fireball, intending to char the whole team into cinders in one fell swoop. The first time was stopped by Priestess casting Protection twice. [[spoiler: The second has Goblin Slayer return the favor in kind]].
* WakeUpCallBoss: He is introduced with a brief history detailing how he killed countless adventurers, many of them Silver-ranked, and it shows: No one in the party could inflict anything more than ScratchDamage on him, and he comes dangerously close to killing them all multiple times. Goblin Slayer is forced to change tactics after a single swing seriously injures him.
[[/folder]]

[[folder:Dark Elf]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerdarkelf.jpg]]

A summoner and remnant of Evil Sect, the nebulous cult operating beneath Water Town until a Platinum-ranked hero took it down. He attacked Goblin Slayer's town on the night of the Harvest Festival in a bid to summon Hecantocheir, the hundred-handed giant.
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* AlwaysChaoticEvil: [[MySpeciesDothProtestTooMuch There are the rare occasions of course]], but dark elves are generally agents of chaos who find joy in destruction and turmoil, and this one is no different.
* AnArmAndALeg: [[spoiler: A well-placed throw of a mambele slices off the arm carrying his magic artifact, disabling his arrow deflection]].
* AnnoyingArrows: Due to Hecantocheir's protection, he deflects piercing projectiles with ease. [[spoiler:Once deprived of that protection though, he gets an arro