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** NotSoStoic: Though if things go south and a stealth infiltration turns into an open gunfight, or if he jumps a cliff with a car, or perform a barrel roll while piloting a plane, Nomad will let out a very exasperated "Fucking hell!" or at least a very annoyed "shitballs".
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[[WMG:[[center:[-'''''Characters/GhostReconWildlandsUSPersonnel''''' | Characters/GhostReconWildlandsSantaBlancaCartel | Characters/GhostReconWildlandsUNIDADAndKataris26 | Characters/GhostReconWildlandsDLC | Characters/GhostReconOther-]]]]]

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[[WMG:[[center:[-'''''Characters/GhostReconWildlandsUSPersonnel''''' [[WMG:[[center:[[Characters/GhostReconWildlands Main Character Index]]\\
[-'''''Characters/GhostReconWildlandsUSPersonnel'''''
| Characters/GhostReconWildlandsSantaBlancaCartel | Characters/GhostReconWildlandsUNIDADAndKataris26 | Characters/GhostReconWildlandsDLC | Characters/GhostReconOther-]]]]]
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[[WMG:[[center:[-'''''Characters/GhostReconWildlandsUSPersonnel''''' | Characters/GhostReconWildlandsSantaBlancaCartel | Characters/GhostReconWildlandsUNIDADAndKataris26 | Characters/GhostReconWildlandsDLC | Characters/GhostReconOther-]]]]]
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* NotSoStoic: [[spoiler:Completely loses it during the bad ending where she is ordered to let El Sueño get off scot-free and in a fit of rage/indignation shoots him on the back of his head which gets her arrested.]]
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* NotSoAboveItAll: Despite being a deadly elite unit they're not above fucking around with each other making jokes at their own expense in casual conversation or doing things like taunting enemies if they elude them successfully.

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* NotSoAboveItAll: Despite being a deadly elite unit they're not above fucking around with each other making jokes at their own expense in casual conversation or doing things like taunting mocking enemies if they elude them successfully.

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* NotSoAboveItAll: Despite being a deadly elite unit they're not above fucking around with each other making jokes at their own expense in casual conversation or doing things like taunting enemies if they elude them successfully.



* UniversalDriversLicense: From bikes to light aircraft, if the Ghosts can find it, they can use it to travel across Bolivia.

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* UniversalDriversLicense: From bikes to light aircraft, if the Ghosts can find it, they can use it to travel across Bolivia.
Bolivia. A Female Nomad will even joke around saying her cousin has a helicopter she used to drive when commanding one.
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* SemperFi: He's a former Marine NCO.

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* SemperFi: He's a former Marine NCO.Staff Sergeant.

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** A snarky blonde woman in a covert business dressed in blue with surprising taste in music that is the player’s jerkass handler. She’s Ubisoft’s answer to Kirsten Geary from VideoGame/TheSecretWorld. They even make some of the same jokes.
** She also bears a lot of similarities to John Clark from the [[Literature/JackRyan Ryanverse]], particularly Clark's role in [[Literature/ClearAndPresentDanger Operation Reciprocity]], being the CIA overseer of the U.S. Army team destroying the Medellin cartel. She also has a [[ItsPersonal personal reason]] for wanting to destroy Santa Blanca, just as Clark hated anything and anyone involved in the drug trade.

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** A snarky blonde woman in a covert business dressed in blue with surprising taste in music that is the player’s jerkass handler. She’s Ubisoft’s answer to Kirsten Geary from VideoGame/TheSecretWorld. They even make some of the same jokes.
** She also bears a lot of many similarities to John Clark from the [[Literature/JackRyan Ryanverse]], particularly Clark's role in [[Literature/ClearAndPresentDanger Operation Reciprocity]], being the CIA overseer handler of the U.S. Army team destroying the Medellin cartel. She also has a [[ItsPersonal personal reason]] for wanting to destroy Santa Blanca, just as Clark hated anything and anyone involved in the drug trade.



* HiddenDepths: The Bad Ending reveals that she's a former Air Force staff sergeant.



* {{Jerkass}}: She's not exactly the nicest of people. This especially prominent in her dealing with La Gringa, when Bowman is outright gloating about how much PrisonRape she has to look forward to.[[spoiler: This is especially egregious if you consider that, as revealed in the Ricky Sandoval's Kingslayer tapes (labelled coke relief), it was Bowman who set up the fake NGO that screwed over La Gringa in the first place.]]

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* {{Jerkass}}: She's not exactly Of all the nicest of people.Ghosts, she's the meanest. This especially prominent in her dealing with La Gringa, when Bowman is outright gloating about how much PrisonRape she has to look forward to.[[spoiler: This is especially egregious if you consider that, as revealed in the Ricky Sandoval's Kingslayer tapes (labelled coke relief), it was Bowman who set up the fake NGO that screwed over La Gringa in the first place.]]
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A CIA officer posing as an aid worker. Provides intel support for the Ghosts.

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A CIA case officer posing as an aid worker. Provides intel support for the Ghosts.



* AntiHero: To a much-much greater extent than Nomad. Karen is willing to do anything and everything necessary to stop the cartel.

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* AntiHero: To a much-much much, much greater extent than Nomad. Karen is willing to do anything and everything necessary to stop the cartel.cartel, and sometimes comes across as the TokenEvilTeammate.



* DeadpanSnarker: Her mission briefings have their fair share of snark.

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* DeadpanSnarker: Her She is mercilessly snarky, especially in her mission briefings have their fair share of snark.briefings.

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Weapon Of Choice is now a disambig


* InformedEquipment: In the cutscenes, Nomad uses a stock M9 pistol and an [=ACR=] rifle with [=EXP3=] holographic sight, extended buttstock, and extended magazine. Promotional material and the cover art meanwhile sees him use a Knight's Armament Company LMG [=A1=] with a sling, foregrip and [=EXP3=] holographic sight with a [=3x=] magnifier, which in-game is the Stoner LMG. It's implied that his preferred loadout would consist of those three weapons.



* WeaponOfChoice: In the cutscenes, Nomad uses a stock M9 pistol and an [=ACR=] rifle with [=EXP3=] holographic sight, extended buttstock, and extended magazine. Promotional material and the cover art meanwhile sees him use a Knight's Armament Company LMG [=A1=] with a sling, foregrip and [=EXP3=] holographic sight with a [=3x=] magnifier, which in-game is the Stoner LMG. It's implied that his preferred loadout would consist of those three weapons.

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* WeaponOfChoice: In the cutscenes, Nomad uses a stock M9 pistol and an [=ACR=] rifle with [=EXP3=] holographic sight, extended buttstock, and extended magazine. Promotional material and the cover art meanwhile sees him use a Knight's Armament Company LMG [=A1=] with a sling, foregrip and [=EXP3=] holographic sight with a [=3x=] magnifier, which in-game is the Stoner LMG. It's implied that his preferred loadout would consist of those three weapons.
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** A tie-in live-action movie reveals that Sandoval broke his cover by evacuating a woman pregnant with his child prior to his capture.
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* ColonelBadAss: Nomad's promotion to this rank during the events of Breakpoint.
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* DemotedToExtra: He is only briefly seen in the main game before going missing following the helicopter crash in the introduction. [[spoiler: Even after you rescue him in the first DLC, his injuries and trauma from being hooked up to the C.L.A.W. project sidelines him with Holt.]]
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* NotSoDifferentRemark: Nomad makes remarks reflecting on this while shutting down Santa Blanca training camps staffed by former special forces soldiers; a discussion between the Ghosts ensues, the rest of the team expresses shock and dismay that men trained to such a high standard would be capable of joining a bunch of criminal scumbags like Santa Blanca and find the notion that any of them could work for guys like that incomprehensible. Nomad, however, points out that when they retire, all they have to look forward to is instructing the guys that will replace them, talking about how it used to be and ''maybe'' taking security work for the private sector. Working for Santa Blanca gives these former soldiers a chance to do the one thing they're good at again, and Nomad makes it clear that while it ''is'' abhorrent that the former soldiers would work Santa Blanca, there is [[WorthyOpponent something to be respected]] in that they put their skills to actual use rather than retiring and wasting their talents by rotating into the civilian workforce or simply living off their pensions for the rest of their lives, capping it off with this trope.
--> '''Nomad''': Fighters fight, gelders graze. [[ArmorPiercingQuestion Which are you?]]

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* NotSoDifferentRemark: Nomad makes remarks reflecting on this while shutting down Santa Blanca training camps staffed by former special forces soldiers; a discussion between the Ghosts ensues, the rest of the team expresses shock and dismay that men trained to such a high standard would be capable of joining a bunch of criminal scumbags like Santa Blanca and find the notion that any of them could work for guys like that incomprehensible. Nomad, however, points out that when they retire, all they have to look forward to is instructing the guys that will replace them, talking about how it used to be and ''maybe'' taking security work for the private sector. Working for Santa Blanca gives these former soldiers a chance to do the one thing they're good at again, and Nomad makes it clear that while it ''is'' abhorrent that the former soldiers would work Santa Blanca, there is [[WorthyOpponent something to be respected]] in that they put their skills to actual use rather than retiring and wasting their talents by rotating into the civilian workforce or simply living off their pensions for the rest of their lives, capping it off with this trope.
ArmorPiercingQuestion:
--> '''Nomad''': Fighters fight, gelders graze. [[ArmorPiercingQuestion Which are you?]]you?
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Restored and rolled into appropriate trope. Not So Different may be dewicked but at the very least there should at least be an attempt to roll it into something else before removing it wholesale.

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* NotSoDifferentRemark: Nomad makes remarks reflecting on this while shutting down Santa Blanca training camps staffed by former special forces soldiers; a discussion between the Ghosts ensues, the rest of the team expresses shock and dismay that men trained to such a high standard would be capable of joining a bunch of criminal scumbags like Santa Blanca and find the notion that any of them could work for guys like that incomprehensible. Nomad, however, points out that when they retire, all they have to look forward to is instructing the guys that will replace them, talking about how it used to be and ''maybe'' taking security work for the private sector. Working for Santa Blanca gives these former soldiers a chance to do the one thing they're good at again, and Nomad makes it clear that while it ''is'' abhorrent that the former soldiers would work Santa Blanca, there is [[WorthyOpponent something to be respected]] in that they put their skills to actual use rather than retiring and wasting their talents by rotating into the civilian workforce or simply living off their pensions for the rest of their lives, capping it off with this trope.
--> '''Nomad''': Fighters fight, gelders graze. [[ArmorPiercingQuestion Which are you?]]
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Dewicking


* MoralDissonance: When the Ghosts steal El Chido's CoolCar, one of them complains about this mission being "next-level shit." He's much more comfortable with kidnapping people instead.
** While he and his team are generally disgusted by the cartel and their operatives, and have no love for UNIDAD either, Nomad does have a SympathyForTheDevil perspective on the former Special Forces of other nations who choose to work for the cartel.
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* CreepyGood: During the prologue goes into a monologue about how El Polito and La Yuri are complete amateurs when it comes to torture and interrogation and how they have to rely on their medical skills to make up for their inability to break someone without hurting them. After an awkward pause Holt says the equivalent of "You scare me."
* DoWrongRight: His monologue about how ineffective El Polito and La Yuri are at their jobs has elements of this, especially when he talks about how he would interrogate someone.
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* OnlyKnownByTheirNickname: "Karen" isn't her real name. Sam Fisher calls her Linda when they meet up but it's unclear if that's her real name or another alias.

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* {{Expy}}: A snarky blonde woman in a covert business dressed in blue with surprising taste in music that is the player’s jerkass handler. She’s Ubisoft’s answer to Kirsten Geary from VideoGame/TheSecretWorld. They even make some of the same jokes.

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* {{Expy}}: {{Expy}}:
**
A snarky blonde woman in a covert business dressed in blue with surprising taste in music that is the player’s jerkass handler. She’s Ubisoft’s answer to Kirsten Geary from VideoGame/TheSecretWorld. They even make some of the same jokes.jokes.
** She also bears a lot of similarities to John Clark from the [[Literature/JackRyan Ryanverse]], particularly Clark's role in [[Literature/ClearAndPresentDanger Operation Reciprocity]], being the CIA overseer of the U.S. Army team destroying the Medellin cartel. She also has a [[ItsPersonal personal reason]] for wanting to destroy Santa Blanca, just as Clark hated anything and anyone involved in the drug trade.
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Badass Mustache and Badass Beard were merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. Having facial hair is not enough to qualify. To qualify for Manly Facial Hair, the facial hair must be associated with manliness in some way. Please read the trope description before re-adding to make sure the example qualifies.


* BadassBeard: Official depictions of the character by Ubisoft show him having a rather impressive beard.
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-> '''Voiced By:''' Lydia Leonard (female), Unknown (male)

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-> '''Voiced By:''' Lydia Leonard (female), Unknown Creator/DerekHagen (male)
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Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent: While shutting down Santa Blanca training camps staffed by former special forces soldiers, a discussion between the Ghosts ensues, with your teammates shocked that men trained to such a high standard would be capable of joining a bunch of criminal scumbags like Santa Blanca and find the notion that any of them could work for guys like that incomprehensible. Nomad then points out that when they retire, all they have to look forward to is instructing the guys that will replace them, talking about how it used to be and ''maybe'' taking security work for the private sector. Working for Santa Blanca gives these former soldiers a chance to do the one thing they're good at again. Nomad makes it clear that while it ''is'' abhorrent that the former soldiers would work Santa Blanca, there is [[WorthyOpponent something to be respected]] in that they put their skills to actual use rather than retiring and wasting their talents by rotating into the civilian workforce or simply living off their pensions for the rest of their lives.
--> '''Nomad''': Fighters fight, gelders graze. [[ArmorPiercingQuestion Which are you?]]
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* SemperFi: He's a former Marine.

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* SemperFi: He's a former Marine.Marine NCO.

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