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* BreathWeapon: It uses a wide range of breath attacks across a wide range of elements.
* DragonsAreDivine: It has the holy crest on it, allowing it
* HealingWinds: Depending on the Dragoons sub job, they can use healing breath.



* CuteMachines: A small robot that follows you into battle against the most dangerous monsters in Vana'diel.



* TheQuietOne: While there are several other puppets in the series that able to talk, The Adventurer's puppets never say a word
* TinCanRobot: No matter what its appearance tackes

to:

* TheQuietOne: While there are several other puppets in the series that able to talk, The Adventurer's puppets never say a word
word.
* RobotBuddy: To the Puppetmaster.
* TinCanRobot: No matter what its appearance tackes
takes
* TheQuietOne: Compared with some of the other Automaton characters, like Ovjang, Mnejing and Elisabeth.

Added DiffLines:

* PintsizePowerhouse: As a race they aren't this, but certain individual Tarutaru can be this if they specialize as a Tank, like Amchuchu.


[[folder:TaruTaru]]

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[[folder:TaruTaru]][[folder:Tarutaru]]



* TheFakeCutie: Their innocent appearance and dialect hides their ability for cruelty. over the years.

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* TheFakeCutie: Their innocent appearance and dialect hides their ability for cruelty. over the years.



* VerbalTic. Many of the Tartaru characters have one, including Shantotto's rhyming and Koru-Moru speaking like Ned Flaners

to:

* VerbalTic. Many of the Tartaru Tarutaru characters have one, including Shantotto's rhyming and Koru-Moru speaking like Ned Flaners


** PrideBeforeAFall: Their constant arrogance and in fighting has let the Hume nations of Bastok and Jueno become the most powerful nations in the middle lands while San d'Oria slips further and futher into decilne.

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** PrideBeforeAFall: Their constant arrogance and in fighting in-fighting has let the Hume nations of Bastok and Jueno become the most powerful nations in the middle lands while San d'Oria slips further and futher into decilne.



to:

* HopeBringer: A mild version. Its birth, and the revelation that it has the holy crest on it gives both Rahal and Erpalacion hope that one day San d'Oria maybe able to fight along side dragons once again.
* ShoulderSizedDragon: It is the current trope image.




to:

* TheBlank: Like all puppets.
* PintSizedPowerhouse: Despite its size, it can be modified to be tank.
* TheQuietOne: While there are several other puppets in the series that able to talk, The Adventurer's puppets never say a word
* TinCanRobot: No matter what its appearance tackes


* HopeBringer

to:

* HopeBringerHopeBringer: Many characters and societies that have long since given up find themselves in a much better place after they are visited by The Adventurer



* LivingLegend
* MasterOfAll

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* LivingLegend
LivingLegend: By the end of the game they have become famous across seven different city states with exploits lasting over twenty years.
* MasterOfAllMasterOfAll: If you choose to do so.



* OneManArmy
* OnlyOneName

to:

* OneManArmy
OneManArmy: By the end of the game you are going against actual gods.
* OnlyOneNameOnlyOneName: You only get one name.



* HumansAreFlawed
* HumansByAnyOtherName
* JackOfAllStats

to:

* HumansAreFlawed
HumansAreFlawed: Like all of the five races.
* HumansByAnyOtherName
HumansByAnyOtherName: In this case, Humes.
* JackOfAllStats
JackOfAllStats: They tend to be the most balanced of the five races.



* GlacierWaif
* HonorBeforeReason

to:

* GlacierWaif
GlacierWaif: Maybe not compared to the Mithra or Hume, but elf characters are generally portrayed as pretty agile. Here they have the lowest agility in the game. lower than even the Galka.
* HonorBeforeReasonHonorBeforeReason: One of the big reasons San d'Oria is in the state it is because the Elvaan find it hard to overlook their vanity to find optimal solutions to their problems. Its notable that the Tarutaru, despite having a state that is far older than the Elvaan have adapted to a post Crystal War age because they are less blinded by their own egos.



* MightyGlacier

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* MightyGlacierMightyGlacier: They are the lowest agility of the five races.



* KillerRabbit
* TheSmartGuy
* SquishyWizard

to:

* KillerRabbit
KillerRabbit: Despite their cute appearance, they have produced some of the most powerful characters in the game, including Shantotto and Karaha-Baruha.
* TheSmartGuy
TheSmartGuy: They have the highest intelligence among the races.
* SquishyWizardSquishyWizard: But they also have the lowest vitality.



* TheBigGuy
* BizarreAlienReproduction.

to:

* TheBigGuy
TheBigGuy: Kind of obvious.
* BizarreAlienReproduction.BizarreAlienReproduction: See the Reincarnation entry below.



* MightyGlacier
* OneGenderRace
* {{Reincarnation}}
* WarRefugees

to:

* MightyGlacier
MightyGlacier: They have the highest vitality and second highest strength, but also really low agility and dexterity.
* OneGenderRace
OneGenderRace: They are all male.
* {{Reincarnation}}
{{Reincarnation}}: Unlike the other races, they reproduce via a reincarnation pilgrimage instead of having two parents.
* WarRefugees
WarRefugees: Galka fled to the mainland after their home kingdom was overrun with beastmen.



* CatPeople
* FatalFlaw: [[GreenEyedMonster Jealosy]]

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* CatPeople
CatPeople: Just look at their design.
* FatalFlaw: [[GreenEyedMonster Jealosy]]Jealousy:]] This has leads to fierce wars being fought in their homeland.



* FragileSpeedster

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* FragileSpeedsterFragileSpeedster: They have the highest dexterity and agility of the races, but the lowest vitality, tied with the Tarutaru.



* MsFanservice: The Mithra charaters often have more revealing outfits than most other races.

to:

* MsFanservice: The Mithra charaters characters often have more revealing outfits than most other races.races.
[[/folder]]

!Pets
[[folder:The Dragon]]
A small dragon that hatches from an egg at the end of "The Holy Crest." The dragon follows The Adventurer into battle when ever they take up the dragoon.

[[/folder]]

[[folder:The Automaton]]
A mechanical puppet that The Adventurer finds in Arrapago Reef and is repaired by Ghatsad. The puppet follows The Adventurer into the battle when the puppeteer job is chosen and is able to modified by Ghatsad to change its battle specifications.


* TheAce: By the time you finish the game, you would have saved all of the major cities several times over, helped countless characters over come their personal demons and mastered twenty two combat styles and many other crafting styles

to:

* TheAce: By the time you finish the game, you would have saved all of the major cities several times over, helped countless characters over come their personal demons and mastered twenty two combat styles and many other crafting stylesstyles.



* [[spoiler:AscendToAHigherPlaneOfExistance:]] This happens during one of Iroha's flashbacks in ''Rhapsodies of Vana'diel.'' [[spoiler: You do it in the present during the end of the story to meet Altana and restart the winds of chance]]

to:

* [[spoiler:AscendToAHigherPlaneOfExistance:]] This happens during one of Iroha's flashbacks in ''Rhapsodies of Vana'diel.'' [[spoiler: You do it in the present during the end of the story to meet Altana and restart the winds of chance]]chance.]]



** This is whats at the heart of The Dark Knight job
* BroughtDownToBadass: In ''Rhapsodies of Vana'diel'' you actually [[spoiler:ascend to godhood with a little help form Promathia and Altana. You loose your divinity when you merge with your dark half, and whats left of the powers you got from the ascension after using it to finish of The Cloud of Darkness]]

to:

** This is whats at the heart of The Dark Knight job
job.
* BroughtDownToBadass: In ''Rhapsodies of Vana'diel'' you actually [[spoiler:ascend to godhood with a little help form Promathia and Altana. You loose your divinity when you merge with your dark half, and whats left of the powers you got from the ascension after using it to finish of The Cloud of Darkness]]Darkness.]]



* DoubleReverseQuadrupleAgent: In ''Treasures of Aht Urhgan'' where multiple different competing factions ([[spoiler:The Alliance, Grand Vizer Razfahd, Aphmau and Salaheem's Sentinels. This isn't even including the option to join The Immortals]]) believe that The Adventurer is loyal or at least working for them. For the record, The Adventurer's loyalty lies with [[spoiler:The Alliance and Aphmau]]
* EvilCounterpart: They have two. One is from ''Wings of the Goddess'' with [[spoiler:The Fourth Spitewarden, the version of The Adventurer from Lady Lilith's timeline]] and another in ''Rhapsodies of Vana'diel'' with [[spoiler:Volto Oscuro, the darkness that was expelled by the future version of The Adventurer when they obtained godhood.]] In both cases [[spoiler:its subverted. The Fourth Spitewarden is meerly fighting for their future and Volto Oscuro's actions are simply because they had been possessed by The Cloud of Darkness]]
* FireForgedFriends: Happens plenty of times. Some notable examples include Zeid, Shikaree Z, Lilsette and Ingrid

to:

* DoubleReverseQuadrupleAgent: In ''Treasures of Aht Urhgan'' where multiple different competing factions ([[spoiler:The Alliance, Grand Vizer Razfahd, Aphmau and Salaheem's Sentinels. This isn't even including the option to join The Immortals]]) believe that The Adventurer is loyal or at least working for them. For the record, The Adventurer's loyalty lies with [[spoiler:The Alliance and Aphmau]]
Aphmau.]]
* EvilCounterpart: They have two. One is from ''Wings of the Goddess'' with [[spoiler:The Fourth Spitewarden, the version of The Adventurer from Lady Lilith's timeline]] and another in ''Rhapsodies of Vana'diel'' with [[spoiler:Volto Oscuro, the darkness that was expelled by the future version of The Adventurer when they obtained godhood.]] In both cases [[spoiler:its subverted. The Fourth Spitewarden is meerly fighting for their future and Volto Oscuro's actions are simply because they had been possessed by The Cloud of Darkness]]
Darkness.]]
* FireForgedFriends: Happens plenty of times. Some notable examples include Zeid, Shikaree Z, Lilsette and IngridIngrid.



* FutureBadass: As awesome as The Adventurer is in the present, the future version in Iroha's timeline takes it UpToEleven when they [[spoiler:become a god , allowing them to summon eighteen of Vana'diels greatest heroes to fightback against the Cloud of Darkness]]

to:

* FutureBadass: As awesome as The Adventurer is in the present, the future version in Iroha's timeline takes it UpToEleven when they [[spoiler:become a god , allowing them to summon eighteen of Vana'diels greatest heroes to fightback against the Cloud of Darkness]]Darkness.]]



* SecretKeeper: Plenty of characters open up some of their darkest secrets to the player, like [[spoiler:Zeid being Darksteel Hurricane, Mihli Aliapoh being a former violent revolutionary or Gunther Schultz really being 200 years old]]

to:

* SecretKeeper: Plenty of characters open up some of their darkest secrets to the player, like [[spoiler:Zeid being Darksteel Hurricane, Mihli Aliapoh being a former violent revolutionary or Gunther Schultz really being 200 years old]]old.]]



The most human like of the five races, and also the most common. As a race they are fairly balanced across all stats, never being the best at anything but never being the worse at anything. It is perhaps this balance that has explained their place in the five races. Since they lacked the shear physicality of the Galka, Elvaan and Mithra or the magical prowess of the Tarutaru, the Hume's struggled in earlier, harsher ages, but as conditions improved the Hume's tendency towards science and discovery has helped them establish the most powerful nations, Bastok, Jueno and Aht Urhgan, in the current age
* CreateYourOwnVillain: The Hume population in Bastok is responsible for the rise of The Shadow Lord, due to their [[spoiler:discrimination against the Galka population. And since Raogrimm, the Galka Talekeeper, has the collective memories of all Galka for the past two hundred years, the pain and anger of the Galka coupled with Odin's power transformed him into the Shadow Lord]]

to:

The most human like of the five races, and also the most common. As a race they are fairly balanced across all stats, never being the best at anything but never being the worse at anything. It is perhaps this balance that has explained their place in the five races. Since they lacked the shear physicality of the Galka, Elvaan and Mithra or the magical prowess of the Tarutaru, the Hume's struggled in earlier, harsher ages, but as conditions improved the Hume's tendency towards science and discovery has helped them establish the most powerful nations, Bastok, Jueno and Aht Urhgan, in the current age
age.
* CreateYourOwnVillain: The Hume population in Bastok is responsible for the rise of The Shadow Lord, due to their [[spoiler:discrimination against the Galka population. And since Raogrimm, the Galka Talekeeper, has the collective memories of all Galka for the past two hundred years, the pain and anger of the Galka coupled with Odin's power transformed him into the Shadow Lord]]Lord.]]



* FiveRaces: The Mundane
* TheHero: Four of the six lead characters are full blooded Hume and one of the remaining two is a half Hume
* HumanityIsAdvanced: The occupry the most advanced nations in Vana'diel
* HumansAreAverage: They are the most common of the races with the most balanced stats
* HumanityIsSuperior: They make up the majority and the control of the three most powerful nations in Vana'diel. [[spoiler:Although this is somewhat subverted in Jueno's case, whose leadership is comprised of mostly Zilart and Kuluu]]

to:

* FiveRaces: The Mundane
Mundane.
* TheHero: Four of the six lead characters are full blooded Hume and one of the remaining two is a half Hume
Hume.
* HumanityIsAdvanced: The occupry the most advanced nations in Vana'diel
Vana'diel.
* HumansAreAverage: They are the most common of the races with the most balanced stats
stats.
* HumanityIsSuperior: They make up the majority and the control of the three most powerful nations in Vana'diel. [[spoiler:Although this is somewhat subverted in Jueno's case, whose leadership is comprised of mostly Zilart and Kuluu]]Kuluu.]]



** PrideBeforeAFall: Their constant arrogance and in fighting has let the Hume nations of Bastok and Jueno become the most powerful nations in the middle lands while San d'Oria slips further and futher into decilne

to:

** PrideBeforeAFall: Their constant arrogance and in fighting has let the Hume nations of Bastok and Jueno become the most powerful nations in the middle lands while San d'Oria slips further and futher into decilnedecilne.



** They also share the role of The Stout with the Galka

to:

** They also share the role of The Stout with the GalkaGalka.



* TheLancer: Of the two lead characters in the game who aren't fully Hume, Prishe is Elvaan and Lilisette is half Elvaan

to:

* TheLancer: Of the two lead characters in the game who aren't fully Hume, Prishe is Elvaan and Lilisette is half ElvaanElvaan.



* AngryBlackMan: They are very close to this trope
* ArchEnemy: The Antica
* {{Atlantis}}: The Kingdom of Altepa is this to them

to:

* AngryBlackMan: They are very close to this trope
trope.
* ArchEnemy: The Antica
Antica.
* {{Atlantis}}: The Kingdom of Altepa is this to themthem.



* BizarreAlienReproduction

to:

* BizarreAlienReproductionBizarreAlienReproduction.



* FatalFlaw: [[UnstoppableRage Anger.]] The biggest example of this is probably [[spoiler:The Shadow Lord]]
* FiveRaces: The Stout

to:

* FatalFlaw: [[UnstoppableRage Anger.]] The biggest example of this is probably [[spoiler:The Shadow Lord]]
Lord.]]
* FiveRaces: The StoutStout.



* FiveRaces: The Cute

to:

* FiveRaces: The CuteCute.



* HufflepuffHouse: Due in part to the fact the plot never travels to their home nation. There are also fewer prominent Mithra NPC's then there are from other races
* MsFanservice: The Mithra charaters often have more revealing outfits than most other races

to:

* HufflepuffHouse: Due in part to the fact the plot never travels to their home nation. There are also fewer prominent Mithra NPC's then there are from other races
races.
* MsFanservice: The Mithra charaters often have more revealing outfits than most other racesraces.


* GenderRarityValue: The male Mithra are so rare and are almost never seen outside of the homeland

to:

* GenderRarityValue: The male Male Mithra are so very rare and are almost never seen outside of the homeland homeland. Only a single male Mithra has been seen in the game's long lifespan.


* MedievalStasis

to:

* MedievalStasisMedievalStasis: Acknowledged in-universe. The long history of civil wars between the Elvaan nations completely stifled their advancement, until eventually the human nations surpassed them.


[[foldercontrol]][

to:

[[foldercontrol]][
[[foldercontrol]]

Added DiffLines:

[[foldercontrol]][


* DoubleReverseQuadrupleAgent: In ''Treasures of Aht Urhgan'' where multiple different competing factions ([[spoiler:The Alliance, Grand Vizer Razfahd, Aphmau and Salaheem's Sentinels. This isn't even including the option to join The Immortals]]) believe that The Adventurer is loyal tor at least working for them. For the record, The Adventurer's loyalty lies with [[spoiler:The Alliance and Aphmau]]

to:

* DoubleReverseQuadrupleAgent: In ''Treasures of Aht Urhgan'' where multiple different competing factions ([[spoiler:The Alliance, Grand Vizer Razfahd, Aphmau and Salaheem's Sentinels. This isn't even including the option to join The Immortals]]) believe that The Adventurer is loyal tor or at least working for them. For the record, The Adventurer's loyalty lies with [[spoiler:The Alliance and Aphmau]]


[[quoteright:233:http://static.tvtropes.org/pmwiki/pub/images/rsz_galka_face.jpg]]

to:

[[quoteright:233:http://static.tvtropes.org/pmwiki/pub/images/rsz_galka_face.org/pmwiki/pub/images/rsz_tarumale.jpg]]


Added DiffLines:

[[quoteright:233:http://static.tvtropes.org/pmwiki/pub/images/rsz_galka_face.jpg]]


[[quoteright:233:http://static.tvtropes.org/pmwiki/pub/images/rsz_galka_face.jpg]]



The Galka are also noteworthy for having a unique reproduction cycle. As a Galka gets old, he sets out on a reincarnation pilgrimage, where upon he is engulfed in a white light. A year latter a new Galka child is seen with no memory of his past and is presumed to be the reincarnation of the older Galka. Whats more, every so often a Galka is born with the collective memory of all Galka who has died over the past two hundred years and is heralded as The Galka Talekeeper

to:

The Galka are also noteworthy for having a unique reproduction cycle. As a Galka gets old, he sets out on a reincarnation pilgrimage, where upon he is engulfed in a white light. A year latter a new Galka child is seen with no memory of his past and is presumed to be the reincarnation of the older Galka. Whats more, every so often a Galka is born with the collective memory of all Galka who has had died over the past two hundred years and is heralded as The Galka Talekeeper


[[quoteright:233:http://static.tvtropes.org/pmwiki/pub/images/rsz_elvaanmale.jpg]]



* CantArgueWithElves: An intentional example

to:

* CantArgueWithElves: An intentional exampleIn universe, the Elvaan are incredibly proud with heavily xenophobic.

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