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* HamToHamCombat: If the player wears the Silver Shroud outfit when fighting the Mechanist, both will use their respective comic book personas, essentially making this a LARP fight with live ammo.


* SoleSurvivor: If you killed everyone else in Bunker Hill, not only will Meg be the only one left alive by virtue of being a child ([[InfantImmortality and therefore considered Essential by the game]]) but unlike children at other settlements (Nordhagen Beach, for example) she will not leave and will still remain in the settlement.

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* SoleSurvivor: If you killed everyone else in Bunker Hill, not only will Meg be the only one left alive by virtue of being a child ([[InfantImmortality ([[ImprobableInfantSurvival and therefore considered Essential by the game]]) but unlike children at other settlements (Nordhagen Beach, for example) she will not leave and will still remain in the settlement.



* DeathOfAChild: [[spoiler:He will die if you don't give him the cure.]]



* IllBoy: He gets infected by ThePlague after one of the secret laboratory's escaped mole rats bites him, leaving it up to the player to [[VideoGameCaringPotential go save his life]]... [[VideogameCrueltyPotential or not]].
* InfantImmortality: [[spoiler:Averted. He will die if you don't give him the cure.]]

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* IllBoy: He gets infected by ThePlague after one of the secret laboratory's escaped mole rats bites him, leaving it up to the player to [[VideoGameCaringPotential go save his life]]... [[VideogameCrueltyPotential [[VideoGameCrueltyPotential or not]].
* InfantImmortality: [[spoiler:Averted. He will die if you don't give him MessyHair: Says he hates combing his hair, and the cure.]]Vault's barber Horatio calls his hair a "mole rat's nest".



[[folder: Holly]]

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[[folder: Holly]]
[[folder:Holly]]


* AndThenJohnWasAZombie: [[spoiler:He will always have a Synth component on him on death (only available through console commands, as in-game he is marked as essential and thus cannot die). It seems that he's just plain unaware of the fact that he's a Synth.]]


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* TomatoInTheMirror: [[spoiler:He will always have a Synth component on him on death (only available through console commands, as in-game he is marked as essential and thus cannot die). It seems that he's just plain unaware of the fact that he's a Synth.]]


* StarterVillain: She's one of the first and only raider bosses that the game actively encourages the player to go after as part of a short sidequest for the Abernathy's.

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* StarterVillain: She's one of the first and only raider bosses that the game actively encourages the player to go after as part of a short sidequest for the Abernathy's. Defeating her will then unlock Abernathy Farm as a settlement, making it one of the easier locations to acquire in the early game.


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* BadBoss: The guy forces people to serve him by commanding them to sign blood contracts under pain of death and tortures his own minions to keep them fanatically loyal to him.


* ArcVillain: After terrorizing Abernathy Farm, killing one of the family members living there and stealing a locket Blake Abernathy sends the Sole Survivor to kill her in revenge and reclaim the locket from her hideout.



* StarterVillain: She's one of the first and only raider bosses that the game actively encourages the player to go after as part of a short sidequest for the Abernathy's.



* TrapMaster: He has armed the East Boston Preparatory School with all manner of BoobyTraps such as mines, rigged guns and tin can alarms. Combined with the layout of the building and the dozen or so raider underlings he commands this makes taking him out fairly challenging at lower levels.

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* TrapMaster: He has armed the East Boston Preparatory School with all manner of BoobyTraps [[BoobyTrap Booby Traps]] such as mines, rigged guns and tin can alarms. Combined with the layout of the building and the dozen or so raider underlings he commands this makes taking him out fairly challenging at lower levels.

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* ArcVillain: His harassment of Bunker Hill and its merchants leads to him becoming the main antagonist of a short sidequest where the Sole Survivor is sent by Kessler to raid his base and free his captured prisoners.


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* TrapMaster: He has armed the East Boston Preparatory School with all manner of BoobyTraps such as mines, rigged guns and tin can alarms. Combined with the layout of the building and the dozen or so raider underlings he commands this makes taking him out fairly challenging at lower levels.

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* BadBoss: He'll happily blow up his own men if it means getting a shot at the Sole Survivor.


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* GlassCannon: Believe it or not, despite having both power armor and a fat man he has very limited ammo and no back up weapon. If the Sole Survivor can survive his first couple of shots he'll be forced to mindlessly rush the player with nothing but his pathetically weak fists, making him easy prey for any half decent counterattack.

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* TheAlcoholic: The man set up his gang in a '''brewery''', what else could he be?


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* DoesNotLikeSpam: He spends [[https://fallout.fandom.com/wiki/Red!_It%27s_Lily! an entire (forged) letter]] ranting at Red Tourette when she sends him Yum Yum Deviled Eggs instead of Fancy Lads Snack Cakes.


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* RealMenWearPink: He seems to have a great fondness for Fancy Lads Snack Cakes and a copy of Picket Fences magazine can be found in his personal quarters.
* TrademarkFavoriteFood: Fancy Lads Snack Cakes.


* RewardedAsATraitorDeserves: There is absolutely nothing stopping the Sole Survivor from loading up on guns, ammo and explosives and wiping out Clint and his soldiers to the last man for what they did to the town and the Minutemen. Bonus points if Preston Garvey tags along, especially if he deals the death blow himself.


* HintSystem: Mama Murphy's sight lets you get past certain obstacles. If you can't figure out to look for Nick Valentine in Diamond City, she says to "follow the heart." If you're on Nick's trail, she'll give you a code phrase to tell to Nick's enemy Skinny Malone that makes him back off and let you both go free. If you're looking for [[spoiler:Kellogg's house key, she'll tell you a key fell underneath the house in the chair stands (and the key only exists there if she tells you about it.]] Once you get far enough in the game and have finally found Shaun she stops having useful visions, though, as your destiny is now up to you.

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* HintSystem: Mama Murphy's sight lets you get past certain obstacles. If you can't figure out to look for Nick Valentine in Diamond City, she says to "follow the heart." If you're on Nick's trail, she'll give you a code phrase to tell to Nick's enemy Skinny Malone that makes him back off and let you both go free. If you're looking for [[spoiler:Kellogg's house key, she'll tell you a key fell underneath the house in the chair stands (and the key only exists there if she tells you about it.it).]] Once you get far enough in the game and have finally found Shaun she stops having useful visions, though, as your destiny is now up to you.



* OlderThanTheyLook: Says she's actually a good older than she appears.

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* OlderThanTheyLook: Says she's actually a good lot older than she appears.

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* WhatHappenedToTheMouse: Will be absent the next time the player returns after placing a settlement beacon.


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* JerkassHasAPoint: The "Evil" options for the Slot Machine make sense from a real world perspective, as no business would ever just give away money. Pity you can't just take the second option without the camera and "Degenerate" sign.


* PoliticallyIncorrectVillain: He sells charge cards that are worthless, and if you don't take him up on his offer, will call you a "retard" under his breath.

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* JerkWithAHeartOfGold: A curmudgeonly old fart who constantly throws shade on your competence in a way that makes pistol-whipping him a very tempting option. At the same time, he also seriously believes he's protecting you, and gives you a nice rifle in return for helping him out.


* BadBoss: His illness has caused him to become this and has attacked his own people.

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* BadBoss: His illness has caused him to become this and has attacked made him attack his own people.


* BadBoss: His illness has caused him to become this and has made attack his own people.

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* BadBoss: His illness has caused him to become this and has made attack attacked his own people.



* TheDreaded: Bosco was feared by his own people due to his rabid attacks, they had to give him a mascot head in the hope that he'd stop attacking them. The other raider leaders are relieved with the knowledge that he's been put down.



* RoyallyScrewedUp: He is the leader of raiders in D.B. Technical High School and is outright insane. This was a result of being bitten by a dog with rabies, which caused him to become schizophrenic and attack his own men during his blackouts, and believing that there is a beast in the base.

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* RoyallyScrewedUp: He is the leader of all the raiders in D.B. Technical High School downtown Boston and is outright insane. This was a result of being bitten by a dog with rabies, which caused him to become schizophrenic and attack his own men during his blackouts, and believing that there is a beast in the base.

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