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[[WMG:[[center: [- ''TabletopGame/DungeonsAndDragons'' '''[[Characters/DungeonsAndDragons Main Characters Index]]'''\\
''[[Characters/DungeonsAndDragonsClasses Character Classes by Edition]]''\\
''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL I to L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ U to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsFiends Fiends]] ([[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]]) | [[Characters/DungeonsAndDragonsUndead Undead]] | '''Setting-Specific Creatures'''\\
''[[Characters/DungeonsAndDragonsDeities Deities]]''\\
''[[Characters/DungeonsAndDragonsRaces Playable Races]]''\\
''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} | Characters/ForgottenRealms | Characters/{{Greyhawk}} | Characters/{{Planescape}} | Characters/{{Ravenloft}} | Characters/{{Spelljammer}} ]] -]]]

A page covering creatures which are native to specific ''TabletopGame/DungeonsAndDragons'' campaign settings like ''TabletopGame/{{Eberron}}'', ''TabletopGame/{{Dragonlance}}'', and so on. These creatures are unique to specific worlds of the ''D&D'' multiverse and are not likely to come up in campaigns which are not set in those worlds.

Creatures that originated from other media (like ''TabletopGame/MagicTheGathering'') are troped exclusively as they are in their ''D&D'' incarnations. Tropes relating to these creatures in their parent series should go on those pages.

See ''Characters/DungeonsAndDragonsCreatures'' for more general monsters that can be found in any campaign setting, or ''Characters/DungeonsAndDragonsDragons'' for the dragons themselves.
----
[[foldercontrol]]

!TabletopGame/{{Dragonlance}}

[[folder:Draconians]]
->'''Classification:''' Monstrosity (5E)\\
'''Challenge Rating:''' 1/2 (foot soldier) to 6 (mastermind) (5E)\\
'''Alignment:''' Any (5E)

Humanoid dragons created by the worshippers of Takhisis to bolster the ranks of her dragonarmies. "Base" draconians are created from the eggs of metallic dragons, while "noble" draconians are created from the eggs of chromatic dragons.
----
* ActionBomb: Many types of draconians will explode upon being killed. This explosion can take many forms depending on the type of draconian, including bursts of magical energy, storms of shrapnel, fireballs, and bursts of electricity.
* ArtificialHuman: They are not born naturally and initially had no ability to reproduce on their own. Instead, they are created through a magical ritual that corrupts a dragon’s egg, making it hatch into a clutch of new draconians.
* BreathWeapon: Aurak draconians (and their 5th edition successors, draconian masterminds) can exhale a cloud of poisonous gas.
* ChainLightning: When a draconian mastermind dies, it turns into a ball of lightning which zaps one nearby creature, then sends out forks of lightning from there to zap up to two more creatures.
* ColorCodedForYourConvenience: The draconians have the same colors as the chromatic and metallic dragons, but turn the significance of those colors on its head. The base draconians, which are made from the eggs of the traditionally good metallic dragons, are frequently of evil alignment. Likewise the noble draconians, who come from the eggs of the frequently evil chromatic dragons, are usually of good alignment.
* DraconicHumanoid: They look like human-sized, bipedal versions of D&D’s chromatic and metallic dragons, and are capable of wielding weapons and wearing armor.
* KungFuWizard: Aurak draconians and draconian masterminds eschew weapons in favor of ripping into foes with their bare, clawed hands. They are also the most magically adept of the draconians, able to teleport around, beguile foes, and pelt enemies with energy blasts fired from their hands.
* NoBodyLeftBehind: When a draconian dies, a magical effect kicks in which destroys its remains. The nature of this effect varies by type:
** Baaz draconians [[TakenForGranite turn to stone]] before crumbling into dust.
** Bozak draconians [[ActionBomb explode]].
** Kapak and venom draconians dissolve into a pool of acid which evaporates in less than a minute.
** Sivak draconians dissolve into black soot three days after being killed.
** Aurak draconians burst into flame for several rounds and then explode. Flame draconians likewise explode in a scorching fireball.
** Frost draconians turn to ice and then shatter, pelting everyone around them with icicle shrapnel.
** Vapor draconians dissolve into a cloud of toxic gas.
** Adamaaz draconians (Draconians that are based on 4E Adamantine Dragons) explode with a thunderous shockwave.
** Ferak draconians (Draconians that are based on 4E Iron Dragons) dissolve into a cloud of obscuring rust.
* PoisonedWeapons: Kapak draconians and draconian infiltrators coat their weapons in their own venomous saliva.
* {{Retcon}}: ''Fizban's Treasury of Dragons'' streamlines the draconians. Instead of having one draconian for each of the ten chromatic and metallic dragons, there are now five generic draconian types, each of which can be made from the eggs of either a chromatic, gem, or metallic dragon. For example, a draconian foot soldier--the equivalent of a baaz draconian--can be made from brass, white, or crystal dragon eggs. The old names (Baaz, Kapak, Bozak, etc) still exist, but are treated as Krynn's terminology for the Draconian types made from specific eggs, so on Krynn, a Draconian Foot Soldier made from a Brass Dragon egg would still be called a Baaz Draconian, but one made from a White Dragon egg wouldn't be.
* TakenForGranite: Baaz draconians turn to stone when they die, often trapping the weapons that killed them in their petrified remains. Their 5th edition counterparts, draconian foot soldiers, turn to stone while simultaneously releasing a gas which can temporarily petrify other creatures.
* VoluntaryShapeshifting: Sivak draconians can transform themselves to look like any person that they have killed.
* WingedHumanoid: Most draconians have wings just like the dragons they resemble, with aurak draconians being the one exception amongst the base dragonian types. Despite these wings, most draconians cannot fly.
* WingsDoNothing: Downplayed. Most of the winged draconians cannot fly, but their wings do allow them to glide--or at the very least, to fall with style.
[[/folder]]

[[folder:Istarian Drone]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
----
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
[[/folder]]

!TabletopGame/{{Eberron}}

[[folder:Feral Spirit]]
->'''Classification:''' Undead (3E)\\
'''Challenge Rating:''' 6 (3E)\\
'''Alignment:''' NeutralEvil
----
* RaisingTheSteaks: These undead spirits are bound to swarms of vermin by the death curse of the Lady of the Plague.
* ShootTheMageFirst: Feral spirits are intelligent enough to focus on those who pose the greatest threat—spellcasters.
[[/folder]]

[[folder:Rakshasa]]
While most setting treat rakshasas as an afterthought, the Eberron setting elevates them to great importance. They are ''the'' most important fiends in the setting, having ruled the world for millions of years until their masters, the Overlords, were overthrown by the dragons and couatls. In the present day, they infiltrate mortal civilizations and carry out far-reaching plots to free the Overlords from their imprisonment.
----
* DemonLordsAndArchdevils: The rakshasas owe their allegiance to the thirty rakshasa rajahs, a.k.a. the Overlords, who are the most powerful fiends in the setting.
* SealedEvilInACan: The Overlords have been imprisoned within the depths of the earth for eons. The Lords of Dust who serve them have been working tirelessly to free them all that time.
* TimeAbyss: Rakshasas are immortal unless killed and all of them have been around since the Age of Demons, which ended over a million years ago and lasted for nine million.

!!Zakya
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil

Most rakshasas are plotters and schemers, but the zakyas are an exception. They are warriors first and foremost, overcoming foes with strength of arms rather than magic and subterfuge.
----
* BarrierWarrior: Zakya rakshasas can innately cast the ''shield'' spell once per day in 5th edition.
* MagicallyIneptFighter: Downplayed. Zakya rakshasas have ''some'' innate magical power, but it's nowhere near what a normal rakshasa possesses. They make up for it by being far stronger and far better fighters than the typical rakshasa.
* RoaringRampageOfRevenge: Zakyas are bloodthirsty foot soldiers who seek vengeance against the dragons and those who revere the couatls.
[[/folder]]

!Exandria

[[folder:Corrupted Giant Shark]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corrupted_giant_shark.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' Unaligned
----
* BrownNoteBeing: The corrupted giant shark's psychic aura causes painful distress in nearby creatures.
* HealingFactor: A corrupted giant shark is covered in crystals that enable it to regenerate, unless harmed by radiant energy or critical hits.
[[/folder]]

[[folder:Death Embrace]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/death_embrace.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 11 (5E)
->'''Alignment:''' ChaoticEvil
----
* CombatTentacles: A death embrace is surrounded by six 60-foot-long tentacles, which grasp and petrify prey.
* HumanShield: The death embrace uses creatures it caught in its tentacles as shields to absorb attacks.
* TakenForGranite: Creatures restrained in a death embrace's tentacles are slowly turned into stone.
[[/folder]]

[[folder:Light Devourer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/light_devourer.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' Unaligned
----
* LightEmUp: The light devourer is named after its ability to absorb bright light and convert it into energy to sear its prey.
* MoreTeethThanTheOsmondFamily: A light devourer's mouth is filled with numerous needle-like teeth.
[[/folder]]

[[folder:Scuttling Serpentmaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scuttling_serpentmaw.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' Unaligned
----
* TooManyMouths: A scuttling serpentmaw has an extra maw concealed on the back of its shell.
[[/folder]]

[[folder:Shadowghast]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' ChaoticEvil
----
* TheParalyzer: The shadowghast's claws can paralyse non-undead foes.
[[/folder]]

[[folder:Slithering Bloodfin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/slithering_bloodfin.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' Unaligned
----
* DefeatEqualsExplosion: When a slithering bloodfin dies, it explodes in a cloud of toxic gore and blood.
* LifeDrain: A slithering bloodfin heals itself by draining life energy from prey.
* MixAndMatchCritters: A slithering bloodfin has the body of a giant eel and the head of a shark.
[[/folder]]

[[folder:Sorrowfish]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sorrowfish.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 6 (swarm) (5E)
->'''Alignment:''' Unaligned
----
* EmotionBomb: Creatures swimming near a sorrowfish school are put in a dismal mood.
[[/folder]]

!Ravnica
[[folder:Angel]]
->'''Classification:''' Celestial (5E)

Though they look like the angels of other planes, their origin is different. These winged women are created in the image of Razia, founder of the Boros, and all serve her ideals.
----
* OneGenderRace: All angels take the form of human women.
* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally, they were created in the image of Razia, the Boros parun, but after her death, most of the original generation of angels died off, with Feather being the only survivor. Feather created the next generation, who still serve the same ideals set forth by Razia.
* WingedHumanoid: Angels of Ravnica look like human women with two large feathered wings, and have the full range of human height, weight and skin colours. The first generation had four wings, but now only Feather remains of them.

!!Firemane Angel
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' ChaoticGood
----
* LastChanceHitPoint: If a firemane angel is reduced to 0 hit points by an attack that deals 21 damage or less, she is reduced to 1 hit point instead.

!!Deathpact Angel
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
Most angels serve the Boros Legion, but some abandon their ideals in favor of greed and self-interest. These angels usually join the Orzhov syndicate, where they gain great wealth and power.
----
* FallenAngel: Angels that submit to cynicism, doubt or corruption are welcomed with open arms by the Orzhov Syndicate, a society fundamentally antithetical to the nature of angels.
[[/folder]]

[[folder:Archon of the Triumvirate]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulNeutral
Archons are embodiments of the harshest elements of the law, often serving with the Azorius senate but sometimes working as vigilantes.
----
* AnthropomorphicPersonification: Archons embody Law, specifically the harshest and most strict aspects of it.
* EveryoneHasStandards: Archons usually work with the Azorius, but not always. Some of them are ''so'' fanatical in their pursuit of the law that even the [[LawfulNeutral Azorius]] avoid them. %%InUniverse alignment
* JudgeJuryAndExecutioner: Archons embody the harshest aspects of law and order, espouse a rigid sense of justice and ruthlessly punish those who break the law.
* OurArchonsAreDifferent: Archons resemble hooded, armoured humanoid figures who embody the harshest aspects of law and order. Those who have seen beneath an archon's hood describe a stern face with blank white eyes.
[[/folder]]

[[folder:Arclight Phoenix]]
->'''Classification:''' Elemental (5E)
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' ChaoticNeutral
Strange elemental creatures that sail through thunderstorms, casting lightning upon the ground beneath them.
----
* ThePhoenix: An arclight phoenix is variously said to be a byproduct of lightning striking an aviary, a failed effort to create a translocation device, or an artificial bird-like elemental. Like normal phoenixes, when they die, arclight phoenixes leave behind an egg that can hatch into a new arclight phoenix.
* ShockAndAwe: Lightning fans out behind an arclight phoenix as it flies through the sky.
[[/folder]]

[[folder:Conclave Dryad]]
->'''Classification:''' Fey (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' LawfulGood
Living spirits of nature that serve with the Selesnya Conclave, working to enforce the conclave's goals of peace and unity. By force.
----
* AntiMagic: Conclave dryads can negate the magical properties of magic items.
* HorseOfADifferentColor: When leading its guild into battle, a dryad rides a magically summoned creature woven of plant matter and imbued with a fey spirit.
[[/folder]]

[[folder:Demon]]
->'''Classification:''' Fiend (5E)
->'''Alignment:''' ChaoticEvil

Demons of Ravnica (and other planes like it) come not from the Abyss, but they are still embodiments of chaos and cruelty that crave the souls of mortals.
----
* OurDemonsAreDifferent: Ravnican demons embody depraved impulses like selfishness, cruelty, hatred, greed, and lust for power. Demons are strongly associated with the Cult of Rakdos, and might have been created by Rakdos.

!!Cackler
->'''Challenge Rating:''' 1/2 (5E)
A minor demon that mostly delight in causing suffering directly, lacking the power for more intimate schemes or influence.
----
* EvilLaugh: Cacklers are small, jabbering jesters whose incessant cackling can inspire uncontrollable laughter by making everything, no matter how terrifying, seem hilarious.

!!Master of Cruelties
->'''Challenge Rating:''' 9 (5E)
Powerful demons that enjoy spectacle, serving as ringmasters in Rakdos circuses, often whipping the audiences up in a frenzy.
----
* CharmPerson: A master of cruelties' captivating presence commands the full attention of the audience. Onlookers lust for more violence, and those who get too caught up in the revelry feel compelled to kill.
* RepulsiveRingmaster: Masters of Cruelties can often be found leading Rakdos cult circuses. Being demons, they do a good job at it. Assuming you're on the right end of the joke, that is.

!!Sire of Insanity
->'''Challenge Rating:''' 12 (5E)
----
* MindRape: Occasionally, cultists bring would-be recruits to a sire of insanity, who breaks the new cultist's mind.
[[/folder]]

[[folder:Devkarin Lich]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' NeutralEvil
Mighty spellcasters of the Golgari who have chosen to leave behind mortality for an undead existence.
----
* HealingFactor: Unlike normal liches, the fungal nature of a Devkarin lich gives it constant health regeneration. Fire and radiant damage can shut this healing factor down, however.
* LastChanceHitPoint: Like the zombies of 5th edition, a Devkarin lich can withstand attacks that would normally reduce it to 0 hit points by succeeding on a Constitution saving throw.
* NonHumanUndead: Devkarin liches are undead elves, and retain the elven grace and stature.
* OurLichesAreDifferent: Powerful Devkarin elf spellcasters, steeped in Golgari magic, can transcend death to become liches. They retain their memories, personalities and ambition. Unlike normal liches, their souls are not tied to a phylactery.
* PoisonousPerson: The touch of a Devkarin lich is highly poisonous, and they can also cast spells like ''[[DeadlyGas cloudkill]]'' and ''poison spray''.
[[/folder]]

[[folder:Felidar]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulNeutral
----
* HorseOfADifferentColor: Winged felidars often serve as mounts for archons of the Triumvirate. The bond between an archon and its felidar mount is so close that the two are sometimes considered a single being, acting with a single mind.
* PantheraAwesome: A felidar resembles an enormous cat with two pairs of downward-sloping horns, prominent teeth, and a thick white mane falling in an orderly fashion around its shoulders.
[[/folder]]

[[folder:Giant]]
->'''Classification:''' Giant (5E)
The giants of Ravnica are a single race, unlike the five giant races of most worlds of the multiverse. As an independent species with no inherent alignment, they often join whatever guild they feel align best with their interests.
----

!!Bloodfray Giant
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' ChaoticEvil
Some giants enjoy chaos and destruction, reveling in pain and spectacle. These giants join the Rakdos cults, where they help out as stagehands and bouncers.
----
* ChainPain: Bloodfray giants bludgeon and grapple their enemies with chains.

!!Guardian Giant
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' LawfulNeutral
Giants that feel a strong adherence to law and order, as well as a desire to protect and serve join the Boros, serving as some of the army's most powerful mortal soldiers.
----
* LuckilyMyShieldWillProtectMe: Guardian giants use their shields to protect smaller soldiers fighting alongside them.

!!Orzhov Giant
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' LawfulEvil
* Some giants are more invested in personal gain. These join the Orzhov as enforcers.
----
* ProtectionRacket: The presence of Orzhov giants in markets and streets reminds business owners to keep their payments to the Orzhov Syndicate up to date.

!!Sunder Shaman
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' ChaoticNeutral
The giants of the Gruul clans look for omens in the rubble of the broken city.
----
* AntiStructure: A sunder shaman's attacks deal double damage to structures and objects.
[[/folder]]

[[folder:Horror]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 3 (flying), 9 (shadow), 15 (skittering) (5E)
->'''Alignment:''' NeutralEvil
----
* OurMonstersAreWeird: Horrors share some common body types but vary wildly in other characteristics. A particular horror's form might incorporate elements that resemble fiendish, insectile, or reptilian features.
[[/folder]]

[[folder:Indentured Spirit]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' Any
The Orzhov syndicate will always offer a loan to those in need, but they expect to be paid back in full. If you are unfortunate enough to die before the debt is paid in full, then you better be prepared to spend the afterlife atoning for that.
----
* OurGhostsAreDifferent: Indentured spirits are those die with unpaid debts to the Orzhov Syndicate and don't get a reprieve, but have to continue working until their obligation is paid. Sometimes that means existing as an indentured spirit for millennia.
[[/folder]]

[[folder:Izzet Weird]]
->'''Classification:''' Elemental (5E)
->'''Alignment:''' ChaoticNeutral

A bizarre creature of two combined opposing natures. Naturally, they're [[MadScientist Izzet]] creations.
----
* HybridMonster: Weirds are the products of Izzet League experiments intended to combine two opposing elemental types in the hope of creating more stable and predictable elementals. The outcome was the exact opposite: weirds are even wilder and more unpredictable than normal elementals.

!!Blistercoil Weird
->'''Challenge Rating:''' 4 (5E)
----
* PhlebotinumOverload: A blistercoil weird absorbs energy from magical fire, causing its oozelike body to increase in size. If it grows too big, it releases all its excess energy in an enormous explosion and returns to its original size.

!!Fluxcharger
->'''Challenge Rating:''' 7 (5E)
----
* ChainLightning: Fluxchargers can fire a bolt of lightning that jumps from the target to one creature of the fluxcharger's choice that it can see.
* UncannyValley: The izzet mechanics gave it a humanoid facemask, but it makes people more freaked out than comforted.

!!Galvanice Weird
->'''Challenge Rating:''' 1 (5E)
----
* DefeatEqualsExplosion: If a galvanice weird is destroyed, its icy body shatters and lightning crackles outward in a dangerous explosion.
[[/folder]]

[[folder:Krasis]]
->'''Challenge Rating:''' 1 (category 1), 6 (category 2), 16 (category 3) (5E)
->'''Alignment:''' Unaligned
The Simic Combine are always seeking to further evolution, and sometimes that involves creating new creatures. The krasis are the natural assault.
----
* MixAndMatchCritters: Krasis are created through coaxing new morphologies from existing creatures or combining traits from multiple organisms into one. A few examples are the battering krasis (a fusion of hammerhead shark and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark-crab), and the sharktocrab (a shambleshark-octopus).
* TrueBreedingHybrid: Some krasis can produce offspring and become part of the Simic Combine's standard menagerie.
[[/folder]]

[[folder:Kraul]]
->'''Classification:''' Humanoid (5E)
->'''Alignment:''' NeutralEvil

Large insect people who dwell in Ravnica's Undercity. They have a strong association with the Golgari Swarm.
----
* BigCreepyCrawlies: Kraul are a species of human-sized, six-legged, insectile humanoids.
* LiteralMinded: Kraul are hard-headed, and hardly understand metaphor or nuance.
[[/folder]]

[[folder:Nightveil Specter]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' NeutralEvil
----
* LaserGuidedAmnesia: Nightveil specters track those who have stolen secrets of House Dimir, and wipe them from their victims' minds to ensure that they are never leaked.
* WasOnceAMan: Nightveil specters are what you get when the dimir completely delete someone's personality.

!!Gloamwing
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' NeutralEvil
----
* HorseOfADifferentColor: Gloamwings, which serve as mounts for Nightveil specters, have a ratlike head, prominent teeth, leathery skin stretched tight over their skull, empty eye sockets, bony plates and great wings.
[[/folder]]

[[folder:Nivix Cyclops]]
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' Unaligned
----
* CoolHelmet: Nivix cyclopes wear telescopic helmets to mitigate the disadvantages of their monocular vision.
* OutOfTurnInteraction: The Nivix cyclops' Spell Vitalization reaction lets it move and attack in response to someone casting a spell.
[[/folder]]

[[folder:Skyjek Roc]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 2 (5E)
->'''Alignment:''' Unaligned
----
* HorseOfADifferentColor: The Boros Legion's skyknights take to the air mounted on Skyjek rocs. The shape of a Skyjek roe's body makes it relatively easy to saddle and ride.
[[/folder]]

[[folder:Skyswimmer]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 13 (5E)
->'''Alignment:''' Unaligned
----
* GiantFlyer: Skyswimmers are enormous, predatory leviathans that soar through the clouds above Ravnica.
[[/folder]]

[[folder:Thrull]]
->'''Classification:''' Construct (5E)
->'''Challenge Rating:''' 1/4 (servitor thrull), 1/2 (winged thrull) (5E)
->'''Alignment:''' Unaligned
While the spirit of a debtor is taken to serve as an indentured spirit, the Orzhov's motto is waste not, want more, and they are not ones to waste a body or two.
----
* FleshGolem: Thrulls are constructs created from the corpses of those whose soul was ripped from the body by the Orzhov Syndicate.
[[/folder]]

[[folder:Undercity Medusa]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' NeutralEvil
----
* OneGenderRace: The medusas of Ravnica, often called gorgons, appear superficially similar to human women.
* TakenForGranite: Like most medusas, they can petrify people. They also control it, and don't risk petrifying people on accident.
[[/folder]]

[[folder:Wurm]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' Unaligned
----
* SandWorm: Wurms are huge creatures resembling limbless, wingless dragons that burrow through the earth and eat virtually anything they come across.
[[/folder]]

!Strixhaven

[[folder:Archaic]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 18 (5E)
->'''Alignment:''' TrueNeutral
Strange, many-limed beings with bodies made from stone. Archaics are the world's most ancient beings, and possess untold wisdom and magical skill. If they can be convinced to part with it.
----
* CrypticConversation: Archaics tend to speak in riddles, since they're careful to avoid revealing too much of their knowledge to mortals.
* GravityMaster: An archaic can reverse gravity for another creature it can see.
* MultiArmedAndDangerous: An archaic can fight with six arms.
* PowerCopying: Immediately after another creature casts a spell of at most 5th level, an archaic can react by casting the same spell.
* {{Reincarnation}}: Archaics are the reincarnated souls of the oracles of Strixhaven.
[[/folder]]

[[folder:Brackish Trudge]]
->'''Classification:''' Plant (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' Unaligned
----
* LastChanceHitPoint: Trudges are notoriously hard to kill; their Fungal Fortitude ability grants them a chance to survive at 1 hit point when they would otherwise be dropped to 0 HP.
* TheSymbiote: Brackish trudges are masses of intelligent plants and fungi. Plants grow on their backs, necks and heads; when they die and decay, they become habitat for the fungi.
[[/folder]]

[[folder:Daemogoth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daemogoth.png]]
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 10 (daemogoth), 16 (daemogoth titan) (5E)
->'''Alignment:''' LawfulEvil (daemogoth), ChaoticEvil (daemogoth titan)
----
* CastFromHitPoints: A daemogoth can forge a pact of pain with a willing creature, who gains access to a spell that inflicts damage to it when cast, as the daemogoth feeds on its agony.
* EmotionEater: Daemogoths feed on negative emotions, like misery.
* OurDemonsAreDifferent: Daemogoths are fiendish creatures that feed on negative emotions and lurk in the dark corners of the world, most commonly battlefields. In 5th Edition, they are classified as fiends.
[[/folder]]

[[folder:Mage Hunter]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil
Constructs created by the Oriq cult to hunt down mages that oppose them.
----
* AttackReflector: As a reaction, a mage hunter can reflect half of the damage it takes from a spell back at the caster.
* MageKiller: As their name would indicate, mage hunters are employed to hunt down spellcasters.
* TrackingSpell: A mage hunter can mystically mark spellcasters, preventing them from hiding themselves from the hunter, who in turns always knows the distance and direction to its quarry as long as both are on the same plane.
* WallCrawl: In its spider-legged form, a mage hunter can effortlessly climb difficult surfaces.
[[/folder]]

[[folder:Mascot]]
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' TrueNeutral
----
* BlobMonster: Inkling mascots are living blobs of shadowy ink, and are classified as oozes.
* DefeatEqualsExplosion: When an art elemental mascot dies, it explodes in a burst of light.
* LivingStatue: A spirit statue mascot is the spirit of a dead creature, housed within a statue.
* SizeShifter: Because of their arithmetic basis, fractal mascots can change their size.
[[/folder]]

!Theros
[[folder:Anvilwrought]]
->'''Classification:''' Construct (5E)
->'''Alignment:''' Unaligned
----

!!Anvilwrought Raptor
->'''Challenge Rating:''' 1/2 (5E)
----
* {{Familiar}}: Some anvilwrought raptors are created expressly to be familiars.
* VoiceChangeling: An anvilwrought raptor can mimic any sound, including voices, it has heard in the last 24 hours.

!!Bronze Sable
->'''Challenge Rating:''' 1 (5E)
----
* ThatsNoMoon: A motionless bronze sable is indistinguishable from a normal statue until it attacks.

!!Burnished Hart
->'''Challenge Rating:''' 2 (5E)
----
* HornAttack: Burnished harts attack with their antlers.

!!Gold-Forged Sentinel
->'''Challenge Rating:''' 5 (5E)
----
* AttackReflector: Gold-forged sentinels have the ability to turn 4th-level spells cast on them on their original casters.
* BreathWeapon: Gold-forged sentinels can belch cones of fire.
[[/folder]]

[[folder:Archon]]
->'''Classification:''' Celestial (5E)
----
* HorseOfADifferentColor: Archons always ride into battle on fearsome winged mounts, most commonly lions and bulls.
* {{Precursors}}: Archons once ruled vast empires across Theros, before their dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world.

!!Archon of Falling Stars
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' LawfulGood
----

!!Ashen Rider
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
----
* FallenAngel: Archons who resented the spread of humans made their way to the Underworld, whose horrors broke their minds, bodies and spirits and twisted them into ashen riders.
[[/folder]]

[[folder:Cerberus]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 2 (two-headed), 6 (underworld) (5E)
->'''Alignment:''' LawfulEvil
----
* BigEater: Most cerberi endlessly hunger for fresh meat, especially the flesh of humanoids.
* BreathWeapon: Cerberi can breathe gouts of molten rock.
* MultipleHeadCase: Cerberi have multiple heads. Three-headed cerberi dwell deep in the Underworld, while two-headed ones are thought to be a lesser breed that have interbred with mortal wolves.
[[/folder]]

[[folder:Chimera]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' Unaligned
----
* AttackReflector: The chaotic magic that is inherent to a chimera's being allows it to sometimes shrug off spells cast against it and reflect them onto the caster.
* BreathWeapon: Some chimeras are capable of breathing lightning, acidic water, poison or necrotic energy.
* MixAndMatchCritters: The term ''chimera'' applies to a wide variety of disparate monsters that combine the features of multiple beasts. While usually depicted as an amalgam of lion, ram, and dragon, they can appear with nearly endless variations.
[[/folder]]

[[folder:Demon]]
->'''Classification:''' Fiend
->'''Alignment:''' LawfulEvil
----
* DemonOfHumanOrigin: Demons are transformed from the most hateful people who can't let go of the miserable lives they had, and fester in death until they become demons.
* OurDemonsAreDifferent: On Theros, the term ''demon'' encompasses all fiends, and the people do not distinguish between devils, demons or other species. Dungeon Masters running games in Theros are instructed to use whatever fiends they wish, as the Underworld is a big place.

!!Abhorrent Overlord
->'''Challenge Rating:''' 9 (5E)
----
* BadBoss: An abhorrent overlord has no sense of loyalty or ca­maraderie toward its minions, and often devours members of its retinue.

!!Eater of Hope
->'''Challenge Rating:''' 6 (5E)
----
* DeathByMaterialism: Eaters of hope revel in using creatures' greed to turn them against one another and their own best interests.

!!Nightmare Shepherd
->'''Challenge Rating:''' 11 (5E)
----
* {{Psychopomp}}: Nightmare shepherds shepherd the dead to one of the five wards of the Underworld where they will spend their dismal eternity.
[[/folder]]

[[folder:Eidolon]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 3 (flitterstep), 5 (ghostblade) (5E)
----
* OurGhostsAreDifferent: When a mortal soul traumatically sacrifices its identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. Eidolons keep many skills and details from their past lives, but are disconnected from those experiences, choosing to wander the world or brood in haunts they're drawn to in death.
[[/folder]]

[[folder:Fleecemane Lion]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' Unaligned
----
* PantheraAwesome: Fleecemane lions are twice the size of normal lions and possess resplendent manes of silvery or golden hair.
[[/folder]]

[[folder:Giant]]
->'''Classification:''' Giant (5E)
----

!!Doomwake Giant
->'''Challenge Rating:''' 11 (5E)
->'''Alignment:''' LawfulEvil
----
* SelfFulfillingProphecy: Doomwake giants manifest from fears of destruction that infect a whole city or region. Once unleashed, a doomwake giant goes on a rampage, fulfilling the prophecy mortals believed into being.

!!Hundred-Handed One
->'''Challenge Rating:''' 15 (5E)
->'''Alignment:''' LawfulNeutral
----
* MultiArmedAndDangerous: Extra pairs of arms magically orbit the bodies of hundred-handed ones.
[[/folder]]

[[folder:Hydra]]

!!Ironscale Hydra
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' Unaligned
----
* AcidAttack: Ironscale hydrae have acidic blood, which spill upon those that attack them in close range.
[[/folder]]

[[folder:Nymph]]
->'''Classification:''' Fey (5E)
----
* OurNymphsAreDifferent: Theran nymphs are divine servants that inhabit and protect unspoiled corners of the world, and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature.

!!Alseid
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' ChaoticGood
----
* LightIsGood: Alseids are touched with the golden light of the sun, and protect farmers' flocks and make their crops more abundant.

!!Lampad
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' NeutralEvil
----
* {{Psychopomp}}: Lampads guard the shadowed paths of Theros, where they guide the dead to the Underworld and hunt down wayward souls that try to slip back to the mortal world.

!!Naiad
->'''Challenge Rating:''' 2 (5E)
->'''Alignment:''' ChaoticNeutral
----
* CollectorOfTheStrange: Naiads are curious, often seek out what the seas and rivers claim, and might be found sifting through sunken ruins and shipwrecks for whatever catches their eye.

!!Oread
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* ApeShallNeverKillApe: Oreads refuse to knowingly destroy any land inhabited by other nymphs.
* DealWithTheDevil: Myths tell of cagey smiths befriending oreads and convincing them to aid in creating wondrous items. In many tales, though, the smith's associates eventually find familiar tools and a heap of ashes.
* MagmaMan: Oreads embody the wild might of flames, volcanism, and the hidden forces of the earth.
[[/folder]]

[[folder:Phylaskia]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' LawfulNeutral
----
* DemBones: These skeletal creatures guard the borders of the Underworld and its various wards.
[[/folder]]

[[folder:Returned]]
->'''Classification:''' Undead (5E)
Those who die on Theros are sent to the underworld, ruled by the god Erebos. Here, they are set to wander eternally aimless. For those who are unhappy with this fate, Bleak-Hearted Erebos offers an alternative; The dead may leave the underworld, walking once again among the living, but must in return give up all memories of their old life, and are not allowed to form new ones.
----
* TheBlank: The experience of escaping the Underworld causes these creatures to lose their faces, which become expressionless surfaces with empty eye sockets and gaping mouths.
* CoolMask: Returned cover the blank surfaces on their face with distinctive golden masks. Despite their sheer value, most people on Theros know the tales of the Returned and want noth­ing to do with such cursed relics or with those who try to sell them.
* SoullessShell: Returned have escaped the Underworld and dwell among the living once more, but no longer possess their identity or the ability to form long-term memories.

!!Returned Drifter
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' LawfulNeutral
----
* EmptyShell: Stripped of the passions that motivated their fligh and shunned by the living, Returned drifters typically seek places where they'll be left in peace, and go through half-hearted parodies of life.

!!Returned Palamnite
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* AxCrazy: The lives of these Returned were filled with such pain and hatred that violence now suffuses their undead bodies. Such makes them exceptionally dangerous to the living, as they know only suffering and seek to spread it whenever the opportunity arises.

!!Returned Sentry
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' LawfulEvil
----
* UndeadLaborers: Due to their tirelessness, Returned sentries make them exceptional guards, and are often employed as sentries in necropoleis, or less frequently messengers or workers.
[[/folder]]

[[folder:Typhon]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 15 (5E)
->'''Alignment:''' ChaoticEvil
----
* SoulEating: Typhons rampage through the realm of the dead, consuming souls by the thousands.
* WasOnceAMan: Typhons were once mortal warlords and tyrants whose festering bitterness and rage transformed them into eternally ravenous monstrosities.
[[/folder]]

[[folder:Woe Strider]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' ChaoticEvil
----
* AntiMagic: The woe strider's open mouth creates an area of antimagic.
* WasOnceAMan: The souls of those who've broken the bonds of destiny transform into hunched, long-limbed horrors known as woe striders after centuries.
[[/folder]]
----

to:

[[WMG:[[center: [- ''TabletopGame/DungeonsAndDragons'' '''[[Characters/DungeonsAndDragons Main Characters Index]]'''\\
''[[Characters/DungeonsAndDragonsClasses Character Classes by Edition]]''\\
''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL I to L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ U to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsFiends Fiends]] ([[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]]) | [[Characters/DungeonsAndDragonsUndead Undead]] | '''Setting-Specific Creatures'''\\
''[[Characters/DungeonsAndDragonsDeities Deities]]''\\
''[[Characters/DungeonsAndDragonsRaces Playable Races]]''\\
''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} | Characters/ForgottenRealms | Characters/{{Greyhawk}} | Characters/{{Planescape}} | Characters/{{Ravenloft}} | Characters/{{Spelljammer}} ]] -]]]

A page covering creatures which are native to specific ''TabletopGame/DungeonsAndDragons'' campaign settings like ''TabletopGame/{{Eberron}}'', ''TabletopGame/{{Dragonlance}}'', and so on. These creatures are unique to specific worlds of the ''D&D'' multiverse and are not likely to come up in campaigns which are not set in those worlds.

Creatures that originated from other media (like ''TabletopGame/MagicTheGathering'') are troped exclusively as they are in their ''D&D'' incarnations. Tropes relating to these creatures in their parent series should go on those pages.

See ''Characters/DungeonsAndDragonsCreatures'' for more general monsters that can be found in any campaign setting, or ''Characters/DungeonsAndDragonsDragons'' for the dragons themselves.
----
[[foldercontrol]]

!TabletopGame/{{Dragonlance}}

[[folder:Draconians]]
->'''Classification:''' Monstrosity (5E)\\
'''Challenge Rating:''' 1/2 (foot soldier) to 6 (mastermind) (5E)\\
'''Alignment:''' Any (5E)

Humanoid dragons created by the worshippers of Takhisis to bolster the ranks of her dragonarmies. "Base" draconians are created from the eggs of metallic dragons, while "noble" draconians are created from the eggs of chromatic dragons.
----
* ActionBomb: Many types of draconians will explode upon being killed. This explosion can take many forms depending on the type of draconian, including bursts of magical energy, storms of shrapnel, fireballs, and bursts of electricity.
* ArtificialHuman: They are not born naturally and initially had no ability to reproduce on their own. Instead, they are created through a magical ritual that corrupts a dragon’s egg, making it hatch into a clutch of new draconians.
* BreathWeapon: Aurak draconians (and their 5th edition successors, draconian masterminds) can exhale a cloud of poisonous gas.
* ChainLightning: When a draconian mastermind dies, it turns into a ball of lightning which zaps one nearby creature, then sends out forks of lightning from there to zap up to two more creatures.
* ColorCodedForYourConvenience: The draconians have the same colors as the chromatic and metallic dragons, but turn the significance of those colors on its head. The base draconians, which are made from the eggs of the traditionally good metallic dragons, are frequently of evil alignment. Likewise the noble draconians, who come from the eggs of the frequently evil chromatic dragons, are usually of good alignment.
* DraconicHumanoid: They look like human-sized, bipedal versions of D&D’s chromatic and metallic dragons, and are capable of wielding weapons and wearing armor.
* KungFuWizard: Aurak draconians and draconian masterminds eschew weapons in favor of ripping into foes with their bare, clawed hands. They are also the most magically adept of the draconians, able to teleport around, beguile foes, and pelt enemies with energy blasts fired from their hands.
* NoBodyLeftBehind: When a draconian dies, a magical effect kicks in which destroys its remains. The nature of this effect varies by type:
** Baaz draconians [[TakenForGranite turn to stone]] before crumbling into dust.
** Bozak draconians [[ActionBomb explode]].
** Kapak and venom draconians dissolve into a pool of acid which evaporates in less than a minute.
** Sivak draconians dissolve into black soot three days after being killed.
** Aurak draconians burst into flame for several rounds and then explode. Flame draconians likewise explode in a scorching fireball.
** Frost draconians turn to ice and then shatter, pelting everyone around them with icicle shrapnel.
** Vapor draconians dissolve into a cloud of toxic gas.
** Adamaaz draconians (Draconians that are based on 4E Adamantine Dragons) explode with a thunderous shockwave.
** Ferak draconians (Draconians that are based on 4E Iron Dragons) dissolve into a cloud of obscuring rust.
* PoisonedWeapons: Kapak draconians and draconian infiltrators coat their weapons in their own venomous saliva.
* {{Retcon}}: ''Fizban's Treasury of Dragons'' streamlines the draconians. Instead of having one draconian for each of the ten chromatic and metallic dragons, there are now five generic draconian types, each of which can be made from the eggs of either a chromatic, gem, or metallic dragon. For example, a draconian foot soldier--the equivalent of a baaz draconian--can be made from brass, white, or crystal dragon eggs. The old names (Baaz, Kapak, Bozak, etc) still exist, but are treated as Krynn's terminology for the Draconian types made from specific eggs, so on Krynn, a Draconian Foot Soldier made from a Brass Dragon egg would still be called a Baaz Draconian, but one made from a White Dragon egg wouldn't be.
* TakenForGranite: Baaz draconians turn to stone when they die, often trapping the weapons that killed them in their petrified remains. Their 5th edition counterparts, draconian foot soldiers, turn to stone while simultaneously releasing a gas which can temporarily petrify other creatures.
* VoluntaryShapeshifting: Sivak draconians can transform themselves to look like any person that they have killed.
* WingedHumanoid: Most draconians have wings just like the dragons they resemble, with aurak draconians being the one exception amongst the base dragonian types. Despite these wings, most draconians cannot fly.
* WingsDoNothing: Downplayed. Most of the winged draconians cannot fly, but their wings do allow them to glide--or at the very least, to fall with style.
[[/folder]]

[[folder:Istarian Drone]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
----
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
[[/folder]]

!TabletopGame/{{Eberron}}

[[folder:Feral Spirit]]
->'''Classification:''' Undead (3E)\\
'''Challenge Rating:''' 6 (3E)\\
'''Alignment:''' NeutralEvil
----
* RaisingTheSteaks: These undead spirits are bound to swarms of vermin by the death curse of the Lady of the Plague.
* ShootTheMageFirst: Feral spirits are intelligent enough to focus on those who pose the greatest threat—spellcasters.
[[/folder]]

[[folder:Rakshasa]]
While most setting treat rakshasas as an afterthought, the Eberron setting elevates them to great importance. They are ''the'' most important fiends in the setting, having ruled the world for millions of years until their masters, the Overlords, were overthrown by the dragons and couatls. In the present day, they infiltrate mortal civilizations and carry out far-reaching plots to free the Overlords from their imprisonment.
----
* DemonLordsAndArchdevils: The rakshasas owe their allegiance to the thirty rakshasa rajahs, a.k.a. the Overlords, who are the most powerful fiends in the setting.
* SealedEvilInACan: The Overlords have been imprisoned within the depths of the earth for eons. The Lords of Dust who serve them have been working tirelessly to free them all that time.
* TimeAbyss: Rakshasas are immortal unless killed and all of them have been around since the Age of Demons, which ended over a million years ago and lasted for nine million.

!!Zakya
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil

Most rakshasas are plotters and schemers, but the zakyas are an exception. They are warriors first and foremost, overcoming foes with strength of arms rather than magic and subterfuge.
----
* BarrierWarrior: Zakya rakshasas can innately cast the ''shield'' spell once per day in 5th edition.
* MagicallyIneptFighter: Downplayed. Zakya rakshasas have ''some'' innate magical power, but it's nowhere near what a normal rakshasa possesses. They make up for it by being far stronger and far better fighters than the typical rakshasa.
* RoaringRampageOfRevenge: Zakyas are bloodthirsty foot soldiers who seek vengeance against the dragons and those who revere the couatls.
[[/folder]]

!Exandria

[[folder:Corrupted Giant Shark]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corrupted_giant_shark.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' Unaligned
----
* BrownNoteBeing: The corrupted giant shark's psychic aura causes painful distress in nearby creatures.
* HealingFactor: A corrupted giant shark is covered in crystals that enable it to regenerate, unless harmed by radiant energy or critical hits.
[[/folder]]

[[folder:Death Embrace]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/death_embrace.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 11 (5E)
->'''Alignment:''' ChaoticEvil
----
* CombatTentacles: A death embrace is surrounded by six 60-foot-long tentacles, which grasp and petrify prey.
* HumanShield: The death embrace uses creatures it caught in its tentacles as shields to absorb attacks.
* TakenForGranite: Creatures restrained in a death embrace's tentacles are slowly turned into stone.
[[/folder]]

[[folder:Light Devourer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/light_devourer.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' Unaligned
----
* LightEmUp: The light devourer is named after its ability to absorb bright light and convert it into energy to sear its prey.
* MoreTeethThanTheOsmondFamily: A light devourer's mouth is filled with numerous needle-like teeth.
[[/folder]]

[[folder:Scuttling Serpentmaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scuttling_serpentmaw.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' Unaligned
----
* TooManyMouths: A scuttling serpentmaw has an extra maw concealed on the back of its shell.
[[/folder]]

[[folder:Shadowghast]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' ChaoticEvil
----
* TheParalyzer: The shadowghast's claws can paralyse non-undead foes.
[[/folder]]

[[folder:Slithering Bloodfin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/slithering_bloodfin.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' Unaligned
----
* DefeatEqualsExplosion: When a slithering bloodfin dies, it explodes in a cloud of toxic gore and blood.
* LifeDrain: A slithering bloodfin heals itself by draining life energy from prey.
* MixAndMatchCritters: A slithering bloodfin has the body of a giant eel and the head of a shark.
[[/folder]]

[[folder:Sorrowfish]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sorrowfish.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 6 (swarm) (5E)
->'''Alignment:''' Unaligned
----
* EmotionBomb: Creatures swimming near a sorrowfish school are put in a dismal mood.
[[/folder]]

!Ravnica
[[folder:Angel]]
->'''Classification:''' Celestial (5E)

Though they look like the angels of other planes, their origin is different. These winged women are created in the image of Razia, founder of the Boros, and all serve her ideals.
----
* OneGenderRace: All angels take the form of human women.
* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally, they were created in the image of Razia, the Boros parun, but after her death, most of the original generation of angels died off, with Feather being the only survivor. Feather created the next generation, who still serve the same ideals set forth by Razia.
* WingedHumanoid: Angels of Ravnica look like human women with two large feathered wings, and have the full range of human height, weight and skin colours. The first generation had four wings, but now only Feather remains of them.

!!Firemane Angel
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' ChaoticGood
----
* LastChanceHitPoint: If a firemane angel is reduced to 0 hit points by an attack that deals 21 damage or less, she is reduced to 1 hit point instead.

!!Deathpact Angel
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
Most angels serve the Boros Legion, but some abandon their ideals in favor of greed and self-interest. These angels usually join the Orzhov syndicate, where they gain great wealth and power.
----
* FallenAngel: Angels that submit to cynicism, doubt or corruption are welcomed with open arms by the Orzhov Syndicate, a society fundamentally antithetical to the nature of angels.
[[/folder]]

[[folder:Archon of the Triumvirate]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulNeutral
Archons are embodiments of the harshest elements of the law, often serving with the Azorius senate but sometimes working as vigilantes.
----
* AnthropomorphicPersonification: Archons embody Law, specifically the harshest and most strict aspects of it.
* EveryoneHasStandards: Archons usually work with the Azorius, but not always. Some of them are ''so'' fanatical in their pursuit of the law that even the [[LawfulNeutral Azorius]] avoid them. %%InUniverse alignment
* JudgeJuryAndExecutioner: Archons embody the harshest aspects of law and order, espouse a rigid sense of justice and ruthlessly punish those who break the law.
* OurArchonsAreDifferent: Archons resemble hooded, armoured humanoid figures who embody the harshest aspects of law and order. Those who have seen beneath an archon's hood describe a stern face with blank white eyes.
[[/folder]]

[[folder:Arclight Phoenix]]
->'''Classification:''' Elemental (5E)
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' ChaoticNeutral
Strange elemental creatures that sail through thunderstorms, casting lightning upon the ground beneath them.
----
* ThePhoenix: An arclight phoenix is variously said to be a byproduct of lightning striking an aviary, a failed effort to create a translocation device, or an artificial bird-like elemental. Like normal phoenixes, when they die, arclight phoenixes leave behind an egg that can hatch into a new arclight phoenix.
* ShockAndAwe: Lightning fans out behind an arclight phoenix as it flies through the sky.
[[/folder]]

[[folder:Conclave Dryad]]
->'''Classification:''' Fey (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' LawfulGood
Living spirits of nature that serve with the Selesnya Conclave, working to enforce the conclave's goals of peace and unity. By force.
----
* AntiMagic: Conclave dryads can negate the magical properties of magic items.
* HorseOfADifferentColor: When leading its guild into battle, a dryad rides a magically summoned creature woven of plant matter and imbued with a fey spirit.
[[/folder]]

[[folder:Demon]]
->'''Classification:''' Fiend (5E)
->'''Alignment:''' ChaoticEvil

Demons of Ravnica (and other planes like it) come not from the Abyss, but they are still embodiments of chaos and cruelty that crave the souls of mortals.
----
* OurDemonsAreDifferent: Ravnican demons embody depraved impulses like selfishness, cruelty, hatred, greed, and lust for power. Demons are strongly associated with the Cult of Rakdos, and might have been created by Rakdos.

!!Cackler
->'''Challenge Rating:''' 1/2 (5E)
A minor demon that mostly delight in causing suffering directly, lacking the power for more intimate schemes or influence.
----
* EvilLaugh: Cacklers are small, jabbering jesters whose incessant cackling can inspire uncontrollable laughter by making everything, no matter how terrifying, seem hilarious.

!!Master of Cruelties
->'''Challenge Rating:''' 9 (5E)
Powerful demons that enjoy spectacle, serving as ringmasters in Rakdos circuses, often whipping the audiences up in a frenzy.
----
* CharmPerson: A master of cruelties' captivating presence commands the full attention of the audience. Onlookers lust for more violence, and those who get too caught up in the revelry feel compelled to kill.
* RepulsiveRingmaster: Masters of Cruelties can often be found leading Rakdos cult circuses. Being demons, they do a good job at it. Assuming you're on the right end of the joke, that is.

!!Sire of Insanity
->'''Challenge Rating:''' 12 (5E)
----
* MindRape: Occasionally, cultists bring would-be recruits to a sire of insanity, who breaks the new cultist's mind.
[[/folder]]

[[folder:Devkarin Lich]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' NeutralEvil
Mighty spellcasters of the Golgari who have chosen to leave behind mortality for an undead existence.
----
* HealingFactor: Unlike normal liches, the fungal nature of a Devkarin lich gives it constant health regeneration. Fire and radiant damage can shut this healing factor down, however.
* LastChanceHitPoint: Like the zombies of 5th edition, a Devkarin lich can withstand attacks that would normally reduce it to 0 hit points by succeeding on a Constitution saving throw.
* NonHumanUndead: Devkarin liches are undead elves, and retain the elven grace and stature.
* OurLichesAreDifferent: Powerful Devkarin elf spellcasters, steeped in Golgari magic, can transcend death to become liches. They retain their memories, personalities and ambition. Unlike normal liches, their souls are not tied to a phylactery.
* PoisonousPerson: The touch of a Devkarin lich is highly poisonous, and they can also cast spells like ''[[DeadlyGas cloudkill]]'' and ''poison spray''.
[[/folder]]

[[folder:Felidar]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulNeutral
----
* HorseOfADifferentColor: Winged felidars often serve as mounts for archons of the Triumvirate. The bond between an archon and its felidar mount is so close that the two are sometimes considered a single being, acting with a single mind.
* PantheraAwesome: A felidar resembles an enormous cat with two pairs of downward-sloping horns, prominent teeth, and a thick white mane falling in an orderly fashion around its shoulders.
[[/folder]]

[[folder:Giant]]
->'''Classification:''' Giant (5E)
The giants of Ravnica are a single race, unlike the five giant races of most worlds of the multiverse. As an independent species with no inherent alignment, they often join whatever guild they feel align best with their interests.
----

!!Bloodfray Giant
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' ChaoticEvil
Some giants enjoy chaos and destruction, reveling in pain and spectacle. These giants join the Rakdos cults, where they help out as stagehands and bouncers.
----
* ChainPain: Bloodfray giants bludgeon and grapple their enemies with chains.

!!Guardian Giant
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' LawfulNeutral
Giants that feel a strong adherence to law and order, as well as a desire to protect and serve join the Boros, serving as some of the army's most powerful mortal soldiers.
----
* LuckilyMyShieldWillProtectMe: Guardian giants use their shields to protect smaller soldiers fighting alongside them.

!!Orzhov Giant
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' LawfulEvil
* Some giants are more invested in personal gain. These join the Orzhov as enforcers.
----
* ProtectionRacket: The presence of Orzhov giants in markets and streets reminds business owners to keep their payments to the Orzhov Syndicate up to date.

!!Sunder Shaman
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' ChaoticNeutral
The giants of the Gruul clans look for omens in the rubble of the broken city.
----
* AntiStructure: A sunder shaman's attacks deal double damage to structures and objects.
[[/folder]]

[[folder:Horror]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 3 (flying), 9 (shadow), 15 (skittering) (5E)
->'''Alignment:''' NeutralEvil
----
* OurMonstersAreWeird: Horrors share some common body types but vary wildly in other characteristics. A particular horror's form might incorporate elements that resemble fiendish, insectile, or reptilian features.
[[/folder]]

[[folder:Indentured Spirit]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' Any
The Orzhov syndicate will always offer a loan to those in need, but they expect to be paid back in full. If you are unfortunate enough to die before the debt is paid in full, then you better be prepared to spend the afterlife atoning for that.
----
* OurGhostsAreDifferent: Indentured spirits are those die with unpaid debts to the Orzhov Syndicate and don't get a reprieve, but have to continue working until their obligation is paid. Sometimes that means existing as an indentured spirit for millennia.
[[/folder]]

[[folder:Izzet Weird]]
->'''Classification:''' Elemental (5E)
->'''Alignment:''' ChaoticNeutral

A bizarre creature of two combined opposing natures. Naturally, they're [[MadScientist Izzet]] creations.
----
* HybridMonster: Weirds are the products of Izzet League experiments intended to combine two opposing elemental types in the hope of creating more stable and predictable elementals. The outcome was the exact opposite: weirds are even wilder and more unpredictable than normal elementals.

!!Blistercoil Weird
->'''Challenge Rating:''' 4 (5E)
----
* PhlebotinumOverload: A blistercoil weird absorbs energy from magical fire, causing its oozelike body to increase in size. If it grows too big, it releases all its excess energy in an enormous explosion and returns to its original size.

!!Fluxcharger
->'''Challenge Rating:''' 7 (5E)
----
* ChainLightning: Fluxchargers can fire a bolt of lightning that jumps from the target to one creature of the fluxcharger's choice that it can see.
* UncannyValley: The izzet mechanics gave it a humanoid facemask, but it makes people more freaked out than comforted.

!!Galvanice Weird
->'''Challenge Rating:''' 1 (5E)
----
* DefeatEqualsExplosion: If a galvanice weird is destroyed, its icy body shatters and lightning crackles outward in a dangerous explosion.
[[/folder]]

[[folder:Krasis]]
->'''Challenge Rating:''' 1 (category 1), 6 (category 2), 16 (category 3) (5E)
->'''Alignment:''' Unaligned
The Simic Combine are always seeking to further evolution, and sometimes that involves creating new creatures. The krasis are the natural assault.
----
* MixAndMatchCritters: Krasis are created through coaxing new morphologies from existing creatures or combining traits from multiple organisms into one. A few examples are the battering krasis (a fusion of hammerhead shark and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark-crab), and the sharktocrab (a shambleshark-octopus).
* TrueBreedingHybrid: Some krasis can produce offspring and become part of the Simic Combine's standard menagerie.
[[/folder]]

[[folder:Kraul]]
->'''Classification:''' Humanoid (5E)
->'''Alignment:''' NeutralEvil

Large insect people who dwell in Ravnica's Undercity. They have a strong association with the Golgari Swarm.
----
* BigCreepyCrawlies: Kraul are a species of human-sized, six-legged, insectile humanoids.
* LiteralMinded: Kraul are hard-headed, and hardly understand metaphor or nuance.
[[/folder]]

[[folder:Nightveil Specter]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' NeutralEvil
----
* LaserGuidedAmnesia: Nightveil specters track those who have stolen secrets of House Dimir, and wipe them from their victims' minds to ensure that they are never leaked.
* WasOnceAMan: Nightveil specters are what you get when the dimir completely delete someone's personality.

!!Gloamwing
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' NeutralEvil
----
* HorseOfADifferentColor: Gloamwings, which serve as mounts for Nightveil specters, have a ratlike head, prominent teeth, leathery skin stretched tight over their skull, empty eye sockets, bony plates and great wings.
[[/folder]]

[[folder:Nivix Cyclops]]
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' Unaligned
----
* CoolHelmet: Nivix cyclopes wear telescopic helmets to mitigate the disadvantages of their monocular vision.
* OutOfTurnInteraction: The Nivix cyclops' Spell Vitalization reaction lets it move and attack in response to someone casting a spell.
[[/folder]]

[[folder:Skyjek Roc]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 2 (5E)
->'''Alignment:''' Unaligned
----
* HorseOfADifferentColor: The Boros Legion's skyknights take to the air mounted on Skyjek rocs. The shape of a Skyjek roe's body makes it relatively easy to saddle and ride.
[[/folder]]

[[folder:Skyswimmer]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 13 (5E)
->'''Alignment:''' Unaligned
----
* GiantFlyer: Skyswimmers are enormous, predatory leviathans that soar through the clouds above Ravnica.
[[/folder]]

[[folder:Thrull]]
->'''Classification:''' Construct (5E)
->'''Challenge Rating:''' 1/4 (servitor thrull), 1/2 (winged thrull) (5E)
->'''Alignment:''' Unaligned
While the spirit of a debtor is taken to serve as an indentured spirit, the Orzhov's motto is waste not, want more, and they are not ones to waste a body or two.
----
* FleshGolem: Thrulls are constructs created from the corpses of those whose soul was ripped from the body by the Orzhov Syndicate.
[[/folder]]

[[folder:Undercity Medusa]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' NeutralEvil
----
* OneGenderRace: The medusas of Ravnica, often called gorgons, appear superficially similar to human women.
* TakenForGranite: Like most medusas, they can petrify people. They also control it, and don't risk petrifying people on accident.
[[/folder]]

[[folder:Wurm]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' Unaligned
----
* SandWorm: Wurms are huge creatures resembling limbless, wingless dragons that burrow through the earth and eat virtually anything they come across.
[[/folder]]

!Strixhaven

[[folder:Archaic]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 18 (5E)
->'''Alignment:''' TrueNeutral
Strange, many-limed beings with bodies made from stone. Archaics are the world's most ancient beings, and possess untold wisdom and magical skill. If they can be convinced to part with it.
----
* CrypticConversation: Archaics tend to speak in riddles, since they're careful to avoid revealing too much of their knowledge to mortals.
* GravityMaster: An archaic can reverse gravity for another creature it can see.
* MultiArmedAndDangerous: An archaic can fight with six arms.
* PowerCopying: Immediately after another creature casts a spell of at most 5th level, an archaic can react by casting the same spell.
* {{Reincarnation}}: Archaics are the reincarnated souls of the oracles of Strixhaven.
[[/folder]]

[[folder:Brackish Trudge]]
->'''Classification:''' Plant (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' Unaligned
----
* LastChanceHitPoint: Trudges are notoriously hard to kill; their Fungal Fortitude ability grants them a chance to survive at 1 hit point when they would otherwise be dropped to 0 HP.
* TheSymbiote: Brackish trudges are masses of intelligent plants and fungi. Plants grow on their backs, necks and heads; when they die and decay, they become habitat for the fungi.
[[/folder]]

[[folder:Daemogoth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daemogoth.png]]
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 10 (daemogoth), 16 (daemogoth titan) (5E)
->'''Alignment:''' LawfulEvil (daemogoth), ChaoticEvil (daemogoth titan)
----
* CastFromHitPoints: A daemogoth can forge a pact of pain with a willing creature, who gains access to a spell that inflicts damage to it when cast, as the daemogoth feeds on its agony.
* EmotionEater: Daemogoths feed on negative emotions, like misery.
* OurDemonsAreDifferent: Daemogoths are fiendish creatures that feed on negative emotions and lurk in the dark corners of the world, most commonly battlefields. In 5th Edition, they are classified as fiends.
[[/folder]]

[[folder:Mage Hunter]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil
Constructs created by the Oriq cult to hunt down mages that oppose them.
----
* AttackReflector: As a reaction, a mage hunter can reflect half of the damage it takes from a spell back at the caster.
* MageKiller: As their name would indicate, mage hunters are employed to hunt down spellcasters.
* TrackingSpell: A mage hunter can mystically mark spellcasters, preventing them from hiding themselves from the hunter, who in turns always knows the distance and direction to its quarry as long as both are on the same plane.
* WallCrawl: In its spider-legged form, a mage hunter can effortlessly climb difficult surfaces.
[[/folder]]

[[folder:Mascot]]
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' TrueNeutral
----
* BlobMonster: Inkling mascots are living blobs of shadowy ink, and are classified as oozes.
* DefeatEqualsExplosion: When an art elemental mascot dies, it explodes in a burst of light.
* LivingStatue: A spirit statue mascot is the spirit of a dead creature, housed within a statue.
* SizeShifter: Because of their arithmetic basis, fractal mascots can change their size.
[[/folder]]

!Theros
[[folder:Anvilwrought]]
->'''Classification:''' Construct (5E)
->'''Alignment:''' Unaligned
----

!!Anvilwrought Raptor
->'''Challenge Rating:''' 1/2 (5E)
----
* {{Familiar}}: Some anvilwrought raptors are created expressly to be familiars.
* VoiceChangeling: An anvilwrought raptor can mimic any sound, including voices, it has heard in the last 24 hours.

!!Bronze Sable
->'''Challenge Rating:''' 1 (5E)
----
* ThatsNoMoon: A motionless bronze sable is indistinguishable from a normal statue until it attacks.

!!Burnished Hart
->'''Challenge Rating:''' 2 (5E)
----
* HornAttack: Burnished harts attack with their antlers.

!!Gold-Forged Sentinel
->'''Challenge Rating:''' 5 (5E)
----
* AttackReflector: Gold-forged sentinels have the ability to turn 4th-level spells cast on them on their original casters.
* BreathWeapon: Gold-forged sentinels can belch cones of fire.
[[/folder]]

[[folder:Archon]]
->'''Classification:''' Celestial (5E)
----
* HorseOfADifferentColor: Archons always ride into battle on fearsome winged mounts, most commonly lions and bulls.
* {{Precursors}}: Archons once ruled vast empires across Theros, before their dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world.

!!Archon of Falling Stars
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' LawfulGood
----

!!Ashen Rider
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
----
* FallenAngel: Archons who resented the spread of humans made their way to the Underworld, whose horrors broke their minds, bodies and spirits and twisted them into ashen riders.
[[/folder]]

[[folder:Cerberus]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 2 (two-headed), 6 (underworld) (5E)
->'''Alignment:''' LawfulEvil
----
* BigEater: Most cerberi endlessly hunger for fresh meat, especially the flesh of humanoids.
* BreathWeapon: Cerberi can breathe gouts of molten rock.
* MultipleHeadCase: Cerberi have multiple heads. Three-headed cerberi dwell deep in the Underworld, while two-headed ones are thought to be a lesser breed that have interbred with mortal wolves.
[[/folder]]

[[folder:Chimera]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' Unaligned
----
* AttackReflector: The chaotic magic that is inherent to a chimera's being allows it to sometimes shrug off spells cast against it and reflect them onto the caster.
* BreathWeapon: Some chimeras are capable of breathing lightning, acidic water, poison or necrotic energy.
* MixAndMatchCritters: The term ''chimera'' applies to a wide variety of disparate monsters that combine the features of multiple beasts. While usually depicted as an amalgam of lion, ram, and dragon, they can appear with nearly endless variations.
[[/folder]]

[[folder:Demon]]
->'''Classification:''' Fiend
->'''Alignment:''' LawfulEvil
----
* DemonOfHumanOrigin: Demons are transformed from the most hateful people who can't let go of the miserable lives they had, and fester in death until they become demons.
* OurDemonsAreDifferent: On Theros, the term ''demon'' encompasses all fiends, and the people do not distinguish between devils, demons or other species. Dungeon Masters running games in Theros are instructed to use whatever fiends they wish, as the Underworld is a big place.

!!Abhorrent Overlord
->'''Challenge Rating:''' 9 (5E)
----
* BadBoss: An abhorrent overlord has no sense of loyalty or ca­maraderie toward its minions, and often devours members of its retinue.

!!Eater of Hope
->'''Challenge Rating:''' 6 (5E)
----
* DeathByMaterialism: Eaters of hope revel in using creatures' greed to turn them against one another and their own best interests.

!!Nightmare Shepherd
->'''Challenge Rating:''' 11 (5E)
----
* {{Psychopomp}}: Nightmare shepherds shepherd the dead to one of the five wards of the Underworld where they will spend their dismal eternity.
[[/folder]]

[[folder:Eidolon]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 3 (flitterstep), 5 (ghostblade) (5E)
----
* OurGhostsAreDifferent: When a mortal soul traumatically sacrifices its identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. Eidolons keep many skills and details from their past lives, but are disconnected from those experiences, choosing to wander the world or brood in haunts they're drawn to in death.
[[/folder]]

[[folder:Fleecemane Lion]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' Unaligned
----
* PantheraAwesome: Fleecemane lions are twice the size of normal lions and possess resplendent manes of silvery or golden hair.
[[/folder]]

[[folder:Giant]]
->'''Classification:''' Giant (5E)
----

!!Doomwake Giant
->'''Challenge Rating:''' 11 (5E)
->'''Alignment:''' LawfulEvil
----
* SelfFulfillingProphecy: Doomwake giants manifest from fears of destruction that infect a whole city or region. Once unleashed, a doomwake giant goes on a rampage, fulfilling the prophecy mortals believed into being.

!!Hundred-Handed One
->'''Challenge Rating:''' 15 (5E)
->'''Alignment:''' LawfulNeutral
----
* MultiArmedAndDangerous: Extra pairs of arms magically orbit the bodies of hundred-handed ones.
[[/folder]]

[[folder:Hydra]]

!!Ironscale Hydra
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' Unaligned
----
* AcidAttack: Ironscale hydrae have acidic blood, which spill upon those that attack them in close range.
[[/folder]]

[[folder:Nymph]]
->'''Classification:''' Fey (5E)
----
* OurNymphsAreDifferent: Theran nymphs are divine servants that inhabit and protect unspoiled corners of the world, and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature.

!!Alseid
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' ChaoticGood
----
* LightIsGood: Alseids are touched with the golden light of the sun, and protect farmers' flocks and make their crops more abundant.

!!Lampad
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' NeutralEvil
----
* {{Psychopomp}}: Lampads guard the shadowed paths of Theros, where they guide the dead to the Underworld and hunt down wayward souls that try to slip back to the mortal world.

!!Naiad
->'''Challenge Rating:''' 2 (5E)
->'''Alignment:''' ChaoticNeutral
----
* CollectorOfTheStrange: Naiads are curious, often seek out what the seas and rivers claim, and might be found sifting through sunken ruins and shipwrecks for whatever catches their eye.

!!Oread
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* ApeShallNeverKillApe: Oreads refuse to knowingly destroy any land inhabited by other nymphs.
* DealWithTheDevil: Myths tell of cagey smiths befriending oreads and convincing them to aid in creating wondrous items. In many tales, though, the smith's associates eventually find familiar tools and a heap of ashes.
* MagmaMan: Oreads embody the wild might of flames, volcanism, and the hidden forces of the earth.
[[/folder]]

[[folder:Phylaskia]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' LawfulNeutral
----
* DemBones: These skeletal creatures guard the borders of the Underworld and its various wards.
[[/folder]]

[[folder:Returned]]
->'''Classification:''' Undead (5E)
Those who die on Theros are sent to the underworld, ruled by the god Erebos. Here, they are set to wander eternally aimless. For those who are unhappy with this fate, Bleak-Hearted Erebos offers an alternative; The dead may leave the underworld, walking once again among the living, but must in return give up all memories of their old life, and are not allowed to form new ones.
----
* TheBlank: The experience of escaping the Underworld causes these creatures to lose their faces, which become expressionless surfaces with empty eye sockets and gaping mouths.
* CoolMask: Returned cover the blank surfaces on their face with distinctive golden masks. Despite their sheer value, most people on Theros know the tales of the Returned and want noth­ing to do with such cursed relics or with those who try to sell them.
* SoullessShell: Returned have escaped the Underworld and dwell among the living once more, but no longer possess their identity or the ability to form long-term memories.

!!Returned Drifter
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' LawfulNeutral
----
* EmptyShell: Stripped of the passions that motivated their fligh and shunned by the living, Returned drifters typically seek places where they'll be left in peace, and go through half-hearted parodies of life.

!!Returned Palamnite
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* AxCrazy: The lives of these Returned were filled with such pain and hatred that violence now suffuses their undead bodies. Such makes them exceptionally dangerous to the living, as they know only suffering and seek to spread it whenever the opportunity arises.

!!Returned Sentry
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' LawfulEvil
----
* UndeadLaborers: Due to their tirelessness, Returned sentries make them exceptional guards, and are often employed as sentries in necropoleis, or less frequently messengers or workers.
[[/folder]]

[[folder:Typhon]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 15 (5E)
->'''Alignment:''' ChaoticEvil
----
* SoulEating: Typhons rampage through the realm of the dead, consuming souls by the thousands.
* WasOnceAMan: Typhons were once mortal warlords and tyrants whose festering bitterness and rage transformed them into eternally ravenous monstrosities.
[[/folder]]

[[folder:Woe Strider]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' ChaoticEvil
----
* AntiMagic: The woe strider's open mouth creates an area of antimagic.
* WasOnceAMan: The souls of those who've broken the bonds of destiny transform into hunched, long-limbed horrors known as woe striders after centuries.
[[/folder]]
----
[[redirect:Characters/DungeonsAndDragonsCrossoverCreatures]]

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Spelling/grammar fix(es)


* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally, they were created in the image of Razia, the Boros parun, but after her death, most of the original generation of angels died of, with Feather being the only survivor. Feather created the next generation, who still serve the same ideals set forth by Razia.

to:

* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally, they were created in the image of Razia, the Boros parun, but after her death, most of the original generation of angels died of, off, with Feather being the only survivor. Feather created the next generation, who still serve the same ideals set forth by Razia.



Archons are embodiments of the harshest elements of the law, often serving with the Azorius senate but sometimes working as vigilantees.

to:

Archons are embodiments of the harshest elements of the law, often serving with the Azorius senate but sometimes working as vigilantees.vigilantes.



* CharmPerson: A master of cruelties' captivating presenec commands the full attention of the audience. Onlookers lust for more violence, and those who get too caught up in the revelry feel compelled to kill.

to:

* CharmPerson: A master of cruelties' captivating presenec presence commands the full attention of the audience. Onlookers lust for more violence, and those who get too caught up in the revelry feel compelled to kill.


Added DiffLines:


Large insect people who dwell in Ravnica's Undercity. They have a strong association with the Golgari Swarm.
Is there an issue? Send a MessageReason:
migrating to Dragons subpage


[[folder:Death Dragon]]
->'''Classification:''' Undead (5E)\\
'''Challenge Rating:''' 10 (lesser), 14 (greater) (5E)\\
'''Alignment:''' ChaoticEvil
----
* BreathWeapon: The breath weapon they had in life is twisted into a wave of ghostly purple flames.
* {{Dracolich}}: Death dragons are the undead skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul magic and retaining a shadow of their former personality.
* WreathedInFlames: A death dragon's bones burn with violet Cataclysmic fire, and so do the zombies created by its breath weapon.
[[/folder]]

Added: 8647

Changed: 35722

Removed: 8563

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migrating to Dragons subpage


[[folder:Dragon]]

to:

[[folder:Dragon]][[folder:Istarian Drone]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned




!!Fire Dragon
->'''Classification:''' Dragon (3E)
->'''Alignment:''' ChaoticEvil

to:

\n!!Fire Dragon\n* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
[[/folder]]

!TabletopGame/{{Eberron}}

[[folder:Feral Spirit]]
->'''Classification:''' Dragon (3E)
->'''Alignment:''' ChaoticEvil
Undead (3E)\\
'''Challenge Rating:''' 6 (3E)\\
'''Alignment:''' NeutralEvil



* AxCrazy: Fire dragons, who embody the destructive force of Chaos, act impulsively, seemingly at random, with no structure to their attacks, and do not think ahead to the consequences of their actions.
* OmnicidalManiac: Fire dragons exist outside of Creation and seek only to bring an end to it.
* VolcanicVeins: Pulsing magma is clearly visible under the cracks between a fire dragon's obsidian scales.

!!Frost Dragon
->'''Classification:''' Dragon (3E)
->'''Alignment:''' ChaoticEvil

to:

* AxCrazy: Fire dragons, RaisingTheSteaks: These undead spirits are bound to swarms of vermin by the death curse of the Lady of the Plague.
* ShootTheMageFirst: Feral spirits are intelligent enough to focus on those
who embody pose the destructive force greatest threat—spellcasters.
[[/folder]]

[[folder:Rakshasa]]
While most setting treat rakshasas as an afterthought, the Eberron setting elevates them to great importance. They are ''the'' most important fiends in the setting, having ruled the world for millions
of Chaos, act impulsively, seemingly at random, with no structure to years until their attacks, and do not think ahead to masters, the consequences of their actions.
* OmnicidalManiac: Fire
Overlords, were overthrown by the dragons exist outside of Creation and seek only to bring an end to it.
* VolcanicVeins: Pulsing magma is clearly visible under
couatls. In the cracks between a fire dragon's obsidian scales.

!!Frost Dragon
->'''Classification:''' Dragon (3E)
->'''Alignment:''' ChaoticEvil
present day, they infiltrate mortal civilizations and carry out far-reaching plots to free the Overlords from their imprisonment.



* HorrorHunger: Frost dragons have an inherent emptiness that they try to fill by devouring living creatures, but can never be satiated.
* AnIcePerson: The frost dragon's breath weapon is a cone of cold charged with negative energy.
* MamaBear: Female frost dragons are especially protective of their clutches and attack any perceived threats to their eggs.
* RetGone: If the frost dragon's breath weapon kills a victim, their body vanishes, and all of their memories are forgotten by everyone who knew them, as if they never existed.

to:

* HorrorHunger: Frost dragons have an inherent emptiness that they try to fill by devouring living creatures, but can never be satiated.
* AnIcePerson:
DemonLordsAndArchdevils: The frost dragon's breath weapon is a cone of cold charged with negative energy.
* MamaBear: Female frost dragons are especially protective of
rakshasas owe their clutches and attack any perceived threats allegiance to their eggs.
* RetGone: If
the frost dragon's breath weapon kills a victim, their body vanishes, thirty rakshasa rajahs, a.k.a. the Overlords, who are the most powerful fiends in the setting.
* SealedEvilInACan: The Overlords have been imprisoned within the depths of the earth for eons. The Lords of Dust who serve them have been working tirelessly to free them all that time.
* TimeAbyss: Rakshasas are immortal unless killed
and all of their memories them have been around since the Age of Demons, which ended over a million years ago and lasted for nine million.

!!Zakya
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil

Most rakshasas
are forgotten plotters and schemers, but the zakyas are an exception. They are warriors first and foremost, overcoming foes with strength of arms rather than magic and subterfuge.
----
* BarrierWarrior: Zakya rakshasas can innately cast the ''shield'' spell once per day in 5th edition.
* MagicallyIneptFighter: Downplayed. Zakya rakshasas have ''some'' innate magical power, but it's nowhere near what a normal rakshasa possesses. They make up for it
by everyone being far stronger and far better fighters than the typical rakshasa.
* RoaringRampageOfRevenge: Zakyas are bloodthirsty foot soldiers
who knew them, as if they never existed.seek vengeance against the dragons and those who revere the couatls.



[[folder:Istarian Drone]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned

to:

[[folder:Istarian Drone]]
!Exandria

[[folder:Corrupted Giant Shark]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corrupted_giant_shark.png]]
->'''Classification:''' Construct (5E)\\
'''Challenge
Aberration (5E)
->'''Challenge
Rating:''' 6 (5E)\\
'''Alignment:'''
9 (5E)
->'''Alignment:'''
Unaligned



* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.

to:

* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.BrownNoteBeing: The corrupted giant shark's psychic aura causes painful distress in nearby creatures.
* HealingFactor: A corrupted giant shark is covered in crystals that enable it to regenerate, unless harmed by radiant energy or critical hits.



!TabletopGame/{{Eberron}}

[[folder:Feral Spirit]]
->'''Classification:''' Undead (3E)\\
'''Challenge Rating:''' 6 (3E)\\
'''Alignment:''' NeutralEvil

to:

!TabletopGame/{{Eberron}}

[[folder:Feral Spirit]]
[[folder:Death Embrace]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/death_embrace.png]]
->'''Classification:''' Undead (3E)\\
'''Challenge
Aberration (5E)
->'''Challenge
Rating:''' 6 (3E)\\
'''Alignment:''' NeutralEvil
11 (5E)
->'''Alignment:''' ChaoticEvil



* RaisingTheSteaks: These undead spirits are bound to swarms of vermin by the death curse of the Lady of the Plague.
* ShootTheMageFirst: Feral spirits are intelligent enough to focus on those who pose the greatest threat—spellcasters.

to:

* RaisingTheSteaks: These undead spirits are bound to swarms of vermin by the CombatTentacles: A death curse of the Lady of the Plague.
embrace is surrounded by six 60-foot-long tentacles, which grasp and petrify prey.
* ShootTheMageFirst: Feral spirits HumanShield: The death embrace uses creatures it caught in its tentacles as shields to absorb attacks.
* TakenForGranite: Creatures restrained in a death embrace's tentacles
are intelligent enough to focus on those who pose the greatest threat—spellcasters.slowly turned into stone.



[[folder:Rakshasa]]
While most setting treat rakshasas as an afterthought, the Eberron setting elevates them to great importance. They are ''the'' most important fiends in the setting, having ruled the world for millions of years until their masters, the Overlords, were overthrown by the dragons and couatls. In the present day, they infiltrate mortal civilizations and carry out far-reaching plots to free the Overlords from their imprisonment.

to:

[[folder:Rakshasa]]
While most setting treat rakshasas as an afterthought, the Eberron setting elevates them to great importance. They are ''the'' most important fiends in the setting, having ruled the world for millions of years until their masters, the Overlords, were overthrown by the dragons and couatls. In the present day, they infiltrate mortal civilizations and carry out far-reaching plots to free the Overlords from their imprisonment.
[[folder:Light Devourer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/light_devourer.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' Unaligned



* DemonLordsAndArchdevils: The rakshasas owe their allegiance to the thirty rakshasa rajahs, a.k.a. the Overlords, who are the most powerful fiends in the setting.
* SealedEvilInACan: The Overlords have been imprisoned within the depths of the earth for eons. The Lords of Dust who serve them have been working tirelessly to free them all that time.
* TimeAbyss: Rakshasas are immortal unless killed and all of them have been around since the Age of Demons, which ended over a million years ago and lasted for nine million.

!!Zakya
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil

Most rakshasas are plotters and schemers, but the zakyas are an exception. They are warriors first and foremost, overcoming foes with strength of arms rather than magic and subterfuge.
----
* BarrierWarrior: Zakya rakshasas can innately cast the ''shield'' spell once per day in 5th edition.
* MagicallyIneptFighter: Downplayed. Zakya rakshasas have ''some'' innate magical power, but it's nowhere near what a normal rakshasa possesses. They make up for it by being far stronger and far better fighters than the typical rakshasa.
* RoaringRampageOfRevenge: Zakyas are bloodthirsty foot soldiers who seek vengeance against the dragons and those who revere the couatls.

to:

* DemonLordsAndArchdevils: LightEmUp: The rakshasas owe their allegiance light devourer is named after its ability to the thirty rakshasa rajahs, a.k.a. the Overlords, who are the most powerful fiends in the setting.
* SealedEvilInACan: The Overlords have been imprisoned within the depths of the earth for eons. The Lords of Dust who serve them have been working tirelessly to free them all that time.
* TimeAbyss: Rakshasas are immortal unless killed
absorb bright light and all of them have been around since the Age of Demons, which ended over a million years ago and lasted for nine million.

!!Zakya
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil

Most rakshasas are plotters and schemers, but the zakyas are an exception. They are warriors first and foremost, overcoming foes
convert it into energy to sear its prey.
* MoreTeethThanTheOsmondFamily: A light devourer's mouth is filled
with strength of arms rather than magic and subterfuge.
----
* BarrierWarrior: Zakya rakshasas can innately cast the ''shield'' spell once per day in 5th edition.
* MagicallyIneptFighter: Downplayed. Zakya rakshasas have ''some'' innate magical power, but it's nowhere near what a normal rakshasa possesses. They make up for it by being far stronger and far better fighters than the typical rakshasa.
* RoaringRampageOfRevenge: Zakyas are bloodthirsty foot soldiers who seek vengeance against the dragons and those who revere the couatls.
numerous needle-like teeth.



!Exandria

[[folder:Corrupted Giant Shark]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corrupted_giant_shark.png]]

to:

!Exandria

[[folder:Corrupted Giant Shark]]
[[folder:Scuttling Serpentmaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corrupted_giant_shark.org/pmwiki/pub/images/scuttling_serpentmaw.png]]



->'''Challenge Rating:''' 9 (5E)

to:

->'''Challenge Rating:''' 9 4 (5E)



* BrownNoteBeing: The corrupted giant shark's psychic aura causes painful distress in nearby creatures.
* HealingFactor: A corrupted giant shark is covered in crystals that enable it to regenerate, unless harmed by radiant energy or critical hits.

to:

* BrownNoteBeing: The corrupted giant shark's psychic aura causes painful distress in nearby creatures.
* HealingFactor:
TooManyMouths: A corrupted giant shark is covered in crystals that enable it to regenerate, unless harmed by radiant energy or critical hits.scuttling serpentmaw has an extra maw concealed on the back of its shell.



[[folder:Death Embrace]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/death_embrace.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 11 (5E)

to:

[[folder:Death Embrace]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/death_embrace.png]]
[[folder:Shadowghast]]
->'''Classification:''' Aberration Undead (5E)
->'''Challenge Rating:''' 11 5 (5E)



* CombatTentacles: A death embrace is surrounded by six 60-foot-long tentacles, which grasp and petrify prey.
* HumanShield: The death embrace uses creatures it caught in its tentacles as shields to absorb attacks.
* TakenForGranite: Creatures restrained in a death embrace's tentacles are slowly turned into stone.

to:

* CombatTentacles: A death embrace is surrounded by six 60-foot-long tentacles, which grasp and petrify prey.
* HumanShield:
TheParalyzer: The death embrace uses creatures it caught in its tentacles as shields to absorb attacks.
* TakenForGranite: Creatures restrained in a death embrace's tentacles are slowly turned into stone.
shadowghast's claws can paralyse non-undead foes.



[[folder:Light Devourer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/light_devourer.png]]

to:

[[folder:Light Devourer]]
[[folder:Slithering Bloodfin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/light_devourer.org/pmwiki/pub/images/slithering_bloodfin.png]]



->'''Challenge Rating:''' 6 (5E)

to:

->'''Challenge Rating:''' 6 9 (5E)



* LightEmUp: The light devourer is named after its ability to absorb bright light and convert it into energy to sear its prey.
* MoreTeethThanTheOsmondFamily: A light devourer's mouth is filled with numerous needle-like teeth.

to:

* LightEmUp: The light devourer is named after its ability to absorb bright light DefeatEqualsExplosion: When a slithering bloodfin dies, it explodes in a cloud of toxic gore and convert it into blood.
* LifeDrain: A slithering bloodfin heals itself by draining life
energy to sear its from prey.
* MoreTeethThanTheOsmondFamily: MixAndMatchCritters: A light devourer's mouth is filled with numerous needle-like teeth.slithering bloodfin has the body of a giant eel and the head of a shark.



[[folder:Scuttling Serpentmaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scuttling_serpentmaw.png]]

to:

[[folder:Scuttling Serpentmaw]]
[[folder:Sorrowfish]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scuttling_serpentmaw.org/pmwiki/pub/images/sorrowfish.png]]



->'''Challenge Rating:''' 4 (5E)

to:

->'''Challenge Rating:''' 4 6 (swarm) (5E)



* TooManyMouths: A scuttling serpentmaw has an extra maw concealed on the back of its shell.

to:

* TooManyMouths: A scuttling serpentmaw has an extra maw concealed on the back of its shell.EmotionBomb: Creatures swimming near a sorrowfish school are put in a dismal mood.



[[folder:Shadowghast]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' ChaoticEvil

to:

[[folder:Shadowghast]]
!Ravnica
[[folder:Angel]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' ChaoticEvil
Celestial (5E)

Though they look like the angels of other planes, their origin is different. These winged women are created in the image of Razia, founder of the Boros, and all serve her ideals.



* TheParalyzer: The shadowghast's claws can paralyse non-undead foes.
[[/folder]]

[[folder:Slithering Bloodfin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/slithering_bloodfin.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' Unaligned

to:

* TheParalyzer: OneGenderRace: All angels take the form of human women.
* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally, they were created in the image of Razia, the Boros parun, but after her death, most of the original generation of angels died of, with Feather being the only survivor. Feather created the next generation, who still serve the same ideals set forth by Razia.
* WingedHumanoid: Angels of Ravnica look like human women with two large feathered wings, and have the full range of human height, weight and skin colours.
The shadowghast's claws can paralyse non-undead foes.
[[/folder]]

[[folder:Slithering Bloodfin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/slithering_bloodfin.png]]
->'''Classification:''' Aberration (5E)
first generation had four wings, but now only Feather remains of them.

!!Firemane Angel
->'''Challenge Rating:''' 9 12 (5E)
->'''Alignment:''' UnalignedChaoticGood



* DefeatEqualsExplosion: When a slithering bloodfin dies, it explodes in a cloud of toxic gore and blood.
* LifeDrain: A slithering bloodfin heals itself by draining life energy from prey.
* MixAndMatchCritters: A slithering bloodfin has the body of a giant eel and the head of a shark.

to:

* DefeatEqualsExplosion: When LastChanceHitPoint: If a slithering bloodfin dies, it explodes firemane angel is reduced to 0 hit points by an attack that deals 21 damage or less, she is reduced to 1 hit point instead.

!!Deathpact Angel
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
Most angels serve the Boros Legion, but some abandon their ideals
in a cloud favor of toxic gore greed and blood.
* LifeDrain: A slithering bloodfin heals itself by draining life energy from prey.
* MixAndMatchCritters: A slithering bloodfin has
self-interest. These angels usually join the body of a giant eel Orzhov syndicate, where they gain great wealth and power.
----
* FallenAngel: Angels that submit to cynicism, doubt or corruption are welcomed with open arms by
the head Orzhov Syndicate, a society fundamentally antithetical to the nature of a shark.angels.



[[folder:Sorrowfish]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sorrowfish.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 6 (swarm) (5E)
->'''Alignment:''' Unaligned

to:

[[folder:Sorrowfish]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sorrowfish.png]]
[[folder:Archon of the Triumvirate]]
->'''Classification:''' Aberration Celestial (5E)
->'''Challenge Rating:''' 6 (swarm) 14 (5E)
->'''Alignment:''' UnalignedLawfulNeutral
Archons are embodiments of the harshest elements of the law, often serving with the Azorius senate but sometimes working as vigilantees.



* EmotionBomb: Creatures swimming near a sorrowfish school are put in a dismal mood.

to:

* EmotionBomb: Creatures swimming near a sorrowfish school AnthropomorphicPersonification: Archons embody Law, specifically the harshest and most strict aspects of it.
* EveryoneHasStandards: Archons usually work with the Azorius, but not always. Some of them
are put ''so'' fanatical in their pursuit of the law that even the [[LawfulNeutral Azorius]] avoid them. %%InUniverse alignment
* JudgeJuryAndExecutioner: Archons embody the harshest aspects of law and order, espouse
a dismal mood.rigid sense of justice and ruthlessly punish those who break the law.
* OurArchonsAreDifferent: Archons resemble hooded, armoured humanoid figures who embody the harshest aspects of law and order. Those who have seen beneath an archon's hood describe a stern face with blank white eyes.



!Ravnica
[[folder:Angel]]
->'''Classification:''' Celestial (5E)

Though they look like the angels of other planes, their origin is different. These winged women are created in the image of Razia, founder of the Boros, and all serve her ideals.

to:

!Ravnica
[[folder:Angel]]
[[folder:Arclight Phoenix]]
->'''Classification:''' Celestial (5E)

Though they look like
Elemental (5E)
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' ChaoticNeutral
Strange elemental creatures that sail through thunderstorms, casting lightning upon
the angels of other planes, their origin is different. These winged women are created in the image of Razia, founder of the Boros, and all serve her ideals.ground beneath them.



* OneGenderRace: All angels take the form of human women.
* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally, they were created in the image of Razia, the Boros parun, but after her death, most of the original generation of angels died of, with Feather being the only survivor. Feather created the next generation, who still serve the same ideals set forth by Razia.
* WingedHumanoid: Angels of Ravnica look like human women with two large feathered wings, and have the full range of human height, weight and skin colours. The first generation had four wings, but now only Feather remains of them.

!!Firemane Angel
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' ChaoticGood

to:

* OneGenderRace: All angels take the form ThePhoenix: An arclight phoenix is variously said to be a byproduct of human women.
* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally,
lightning striking an aviary, a failed effort to create a translocation device, or an artificial bird-like elemental. Like normal phoenixes, when they were created in die, arclight phoenixes leave behind an egg that can hatch into a new arclight phoenix.
* ShockAndAwe: Lightning fans out behind an arclight phoenix as it flies through
the image of Razia, the Boros parun, but after her death, most of the original generation of angels died of, with Feather being the only survivor. Feather created the next generation, who still serve the same ideals set forth by Razia.
* WingedHumanoid: Angels of Ravnica look like human women with two large feathered wings, and have the full range of human height, weight and skin colours. The first generation had four wings, but now only Feather remains of them.

!!Firemane Angel
sky.
[[/folder]]

[[folder:Conclave Dryad]]
->'''Classification:''' Fey (5E)
->'''Challenge Rating:''' 12 9 (5E)
->'''Alignment:''' ChaoticGoodLawfulGood
Living spirits of nature that serve with the Selesnya Conclave, working to enforce the conclave's goals of peace and unity. By force.



* LastChanceHitPoint: If a firemane angel is reduced to 0 hit points by an attack that deals 21 damage or less, she is reduced to 1 hit point instead.

!!Deathpact Angel
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
Most angels serve the Boros Legion, but some abandon their ideals in favor of greed and self-interest. These angels usually join the Orzhov syndicate, where they gain great wealth and power.
----
* FallenAngel: Angels that submit to cynicism, doubt or corruption are welcomed with open arms by the Orzhov Syndicate, a society fundamentally antithetical to the nature of angels.

to:

* LastChanceHitPoint: If a firemane angel is reduced to 0 hit points by an attack that deals 21 damage or less, she is reduced to 1 hit point instead.

!!Deathpact Angel
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
Most angels serve
AntiMagic: Conclave dryads can negate the Boros Legion, but some abandon their ideals in favor magical properties of greed magic items.
* HorseOfADifferentColor: When leading its guild into battle, a dryad rides a magically summoned creature woven of plant matter
and self-interest. These angels usually join the Orzhov syndicate, where they gain great wealth and power.
----
* FallenAngel: Angels that submit to cynicism, doubt or corruption are welcomed
imbued with open arms by the Orzhov Syndicate, a society fundamentally antithetical to the nature of angels.fey spirit.



[[folder:Archon of the Triumvirate]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulNeutral
Archons are embodiments of the harshest elements of the law, often serving with the Azorius senate but sometimes working as vigilantees.

to:

[[folder:Archon of the Triumvirate]]
[[folder:Demon]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 14
Fiend (5E)
->'''Alignment:''' LawfulNeutral
Archons
ChaoticEvil

Demons of Ravnica (and other planes like it) come not from the Abyss, but they
are still embodiments of chaos and cruelty that crave the harshest elements souls of the law, often serving with the Azorius senate but sometimes working as vigilantees.mortals.



* AnthropomorphicPersonification: Archons embody Law, specifically the harshest and most strict aspects of it.
* EveryoneHasStandards: Archons usually work with the Azorius, but not always. Some of them are ''so'' fanatical in their pursuit of the law that even the [[LawfulNeutral Azorius]] avoid them. %%InUniverse alignment
* JudgeJuryAndExecutioner: Archons embody the harshest aspects of law and order, espouse a rigid sense of justice and ruthlessly punish those who break the law.
* OurArchonsAreDifferent: Archons resemble hooded, armoured humanoid figures who embody the harshest aspects of law and order. Those who have seen beneath an archon's hood describe a stern face with blank white eyes.
[[/folder]]

[[folder:Arclight Phoenix]]
->'''Classification:''' Elemental (5E)
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' ChaoticNeutral
Strange elemental creatures that sail through thunderstorms, casting lightning upon the ground beneath them.

to:

* AnthropomorphicPersonification: Archons OurDemonsAreDifferent: Ravnican demons embody Law, specifically the harshest depraved impulses like selfishness, cruelty, hatred, greed, and most strict aspects of it.
* EveryoneHasStandards: Archons usually work
lust for power. Demons are strongly associated with the Azorius, but not always. Some Cult of them are ''so'' fanatical in their pursuit of the law that even the [[LawfulNeutral Azorius]] avoid them. %%InUniverse alignment
* JudgeJuryAndExecutioner: Archons embody the harshest aspects of law
Rakdos, and order, espouse a rigid sense of justice and ruthlessly punish those who break the law.
* OurArchonsAreDifferent: Archons resemble hooded, armoured humanoid figures who embody the harshest aspects of law and order. Those who
might have seen beneath an archon's hood describe a stern face with blank white eyes.
[[/folder]]

[[folder:Arclight Phoenix]]
->'''Classification:''' Elemental (5E)
been created by Rakdos.

!!Cackler
->'''Challenge Rating:''' 12 1/2 (5E)
->'''Alignment:''' ChaoticNeutral
Strange elemental creatures
A minor demon that sail through thunderstorms, casting lightning upon mostly delight in causing suffering directly, lacking the ground beneath them.power for more intimate schemes or influence.



* ThePhoenix: An arclight phoenix is variously said to be a byproduct of lightning striking an aviary, a failed effort to create a translocation device, or an artificial bird-like elemental. Like normal phoenixes, when they die, arclight phoenixes leave behind an egg that can hatch into a new arclight phoenix.
* ShockAndAwe: Lightning fans out behind an arclight phoenix as it flies through the sky.
[[/folder]]

[[folder:Conclave Dryad]]
->'''Classification:''' Fey (5E)

to:

* ThePhoenix: An arclight phoenix is variously said to be a byproduct of lightning striking an aviary, a failed effort to create a translocation device, or an artificial bird-like elemental. Like normal phoenixes, when they die, arclight phoenixes leave behind an egg that EvilLaugh: Cacklers are small, jabbering jesters whose incessant cackling can hatch into a new arclight phoenix.
* ShockAndAwe: Lightning fans out behind an arclight phoenix as it flies through the sky.
[[/folder]]

[[folder:Conclave Dryad]]
->'''Classification:''' Fey (5E)
inspire uncontrollable laughter by making everything, no matter how terrifying, seem hilarious.

!!Master of Cruelties



->'''Alignment:''' LawfulGood
Living spirits of nature that serve with the Selesnya Conclave, working to enforce the conclave's goals of peace and unity. By force.

to:

->'''Alignment:''' LawfulGood
Living spirits of nature
Powerful demons that serve with enjoy spectacle, serving as ringmasters in Rakdos circuses, often whipping the Selesnya Conclave, working to enforce the conclave's goals of peace and unity. By force.audiences up in a frenzy.



* AntiMagic: Conclave dryads can negate the magical properties of magic items.
* HorseOfADifferentColor: When leading its guild into battle, a dryad rides a magically summoned creature woven of plant matter and imbued with a fey spirit.

to:

* AntiMagic: Conclave dryads CharmPerson: A master of cruelties' captivating presenec commands the full attention of the audience. Onlookers lust for more violence, and those who get too caught up in the revelry feel compelled to kill.
* RepulsiveRingmaster: Masters of Cruelties
can negate the magical properties of magic items.
* HorseOfADifferentColor: When
often be found leading its guild into battle, Rakdos cult circuses. Being demons, they do a dryad rides a magically summoned creature woven good job at it. Assuming you're on the right end of plant matter and imbued with the joke, that is.

!!Sire of Insanity
->'''Challenge Rating:''' 12 (5E)
----
* MindRape: Occasionally, cultists bring would-be recruits to
a fey spirit.sire of insanity, who breaks the new cultist's mind.



[[folder:Demon]]
->'''Classification:''' Fiend (5E)
->'''Alignment:''' ChaoticEvil

Demons of Ravnica (and other planes like it) come not from the Abyss, but they are still embodiments of chaos and cruelty that crave the souls of mortals.

to:

[[folder:Demon]]
[[folder:Devkarin Lich]]
->'''Classification:''' Fiend Undead (5E)
->'''Challenge Rating:''' 14
(5E)
->'''Alignment:''' ChaoticEvil

Demons
NeutralEvil
Mighty spellcasters
of Ravnica (and other planes like it) come not from the Abyss, but they are still embodiments of chaos and cruelty that crave the souls of mortals.Golgari who have chosen to leave behind mortality for an undead existence.



* OurDemonsAreDifferent: Ravnican demons embody depraved impulses like selfishness, cruelty, hatred, greed, and lust for power. Demons are strongly associated with the Cult of Rakdos, and might have been created by Rakdos.

!!Cackler
->'''Challenge Rating:''' 1/2 (5E)
A minor demon that mostly delight in causing suffering directly, lacking the power for more intimate schemes or influence.

to:

* OurDemonsAreDifferent: Ravnican demons embody depraved impulses HealingFactor: Unlike normal liches, the fungal nature of a Devkarin lich gives it constant health regeneration. Fire and radiant damage can shut this healing factor down, however.
* LastChanceHitPoint: Like the zombies of 5th edition, a Devkarin lich can withstand attacks that would normally reduce it to 0 hit points by succeeding on a Constitution saving throw.
* NonHumanUndead: Devkarin liches are undead elves, and retain the elven grace and stature.
* OurLichesAreDifferent: Powerful Devkarin elf spellcasters, steeped in Golgari magic, can transcend death to become liches. They retain their memories, personalities and ambition. Unlike normal liches, their souls are not tied to a phylactery.
* PoisonousPerson: The touch of a Devkarin lich is highly poisonous, and they can also cast spells
like selfishness, cruelty, hatred, greed, ''[[DeadlyGas cloudkill]]'' and lust for power. Demons are strongly associated with the Cult of Rakdos, and might have been created by Rakdos.

!!Cackler
''poison spray''.
[[/folder]]

[[folder:Felidar]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 1/2 5 (5E)
A minor demon that mostly delight in causing suffering directly, lacking the power for more intimate schemes or influence.->'''Alignment:''' LawfulNeutral



* EvilLaugh: Cacklers are small, jabbering jesters whose incessant cackling can inspire uncontrollable laughter by making everything, no matter how terrifying, seem hilarious.

!!Master of Cruelties
->'''Challenge Rating:''' 9 (5E)
Powerful demons that enjoy spectacle, serving as ringmasters in Rakdos circuses, often whipping the audiences up in a frenzy.

to:

* EvilLaugh: Cacklers are small, jabbering jesters whose incessant cackling can inspire uncontrollable laughter by making everything, no matter how terrifying, seem hilarious.

!!Master of Cruelties
->'''Challenge Rating:''' 9 (5E)
Powerful demons that enjoy spectacle, serving as ringmasters in Rakdos circuses,
HorseOfADifferentColor: Winged felidars often whipping serve as mounts for archons of the audiences up Triumvirate. The bond between an archon and its felidar mount is so close that the two are sometimes considered a single being, acting with a single mind.
* PantheraAwesome: A felidar resembles an enormous cat with two pairs of downward-sloping horns, prominent teeth, and a thick white mane falling
in an orderly fashion around its shoulders.
[[/folder]]

[[folder:Giant]]
->'''Classification:''' Giant (5E)
The giants of Ravnica are
a frenzy.single race, unlike the five giant races of most worlds of the multiverse. As an independent species with no inherent alignment, they often join whatever guild they feel align best with their interests.



* CharmPerson: A master of cruelties' captivating presenec commands the full attention of the audience. Onlookers lust for more violence, and those who get too caught up in the revelry feel compelled to kill.
* RepulsiveRingmaster: Masters of Cruelties can often be found leading Rakdos cult circuses. Being demons, they do a good job at it. Assuming you're on the right end of the joke, that is.

!!Sire of Insanity
->'''Challenge Rating:''' 12 (5E)

to:

* CharmPerson: A master of cruelties' captivating presenec commands the full attention of the audience. Onlookers lust for more violence, and those who get too caught up in the revelry feel compelled to kill.
* RepulsiveRingmaster: Masters of Cruelties can often be found leading Rakdos cult circuses. Being demons, they do a good job at it. Assuming you're on the right end of the joke, that is.

!!Sire of Insanity

!!Bloodfray Giant
->'''Challenge Rating:''' 12 (5E)6 (5E)
->'''Alignment:''' ChaoticEvil
Some giants enjoy chaos and destruction, reveling in pain and spectacle. These giants join the Rakdos cults, where they help out as stagehands and bouncers.



* MindRape: Occasionally, cultists bring would-be recruits to a sire of insanity, who breaks the new cultist's mind.
[[/folder]]

[[folder:Devkarin Lich]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' NeutralEvil
Mighty spellcasters of the Golgari who have chosen to leave behind mortality for an undead existence.

to:

* MindRape: Occasionally, cultists bring would-be recruits to a sire of insanity, who breaks the new cultist's mind.
[[/folder]]

[[folder:Devkarin Lich]]
->'''Classification:''' Undead (5E)
ChainPain: Bloodfray giants bludgeon and grapple their enemies with chains.

!!Guardian Giant
->'''Challenge Rating:''' 14 8 (5E)
->'''Alignment:''' NeutralEvil
Mighty spellcasters
LawfulNeutral
Giants that feel a strong adherence to law and order, as well as a desire to protect and serve join the Boros, serving as some
of the Golgari who have chosen to leave behind mortality for an undead existence.army's most powerful mortal soldiers.



* HealingFactor: Unlike normal liches, the fungal nature of a Devkarin lich gives it constant health regeneration. Fire and radiant damage can shut this healing factor down, however.
* LastChanceHitPoint: Like the zombies of 5th edition, a Devkarin lich can withstand attacks that would normally reduce it to 0 hit points by succeeding on a Constitution saving throw.
* NonHumanUndead: Devkarin liches are undead elves, and retain the elven grace and stature.
* OurLichesAreDifferent: Powerful Devkarin elf spellcasters, steeped in Golgari magic, can transcend death to become liches. They retain their memories, personalities and ambition. Unlike normal liches, their souls are not tied to a phylactery.
* PoisonousPerson: The touch of a Devkarin lich is highly poisonous, and they can also cast spells like ''[[DeadlyGas cloudkill]]'' and ''poison spray''.
[[/folder]]

[[folder:Felidar]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulNeutral

to:

* HealingFactor: Unlike normal liches, the fungal nature of a Devkarin lich gives it constant health regeneration. Fire and radiant damage can shut this healing factor down, however.
* LastChanceHitPoint: Like the zombies of 5th edition, a Devkarin lich can withstand attacks that would normally reduce it to 0 hit points by succeeding on a Constitution saving throw.
* NonHumanUndead: Devkarin liches are undead elves, and retain the elven grace and stature.
* OurLichesAreDifferent: Powerful Devkarin elf spellcasters, steeped in Golgari magic, can transcend death to become liches. They retain
LuckilyMyShieldWillProtectMe: Guardian giants use their memories, personalities and ambition. Unlike normal liches, their souls are not tied shields to a phylactery.
* PoisonousPerson: The touch of a Devkarin lich is highly poisonous, and they can also cast spells like ''[[DeadlyGas cloudkill]]'' and ''poison spray''.
[[/folder]]

[[folder:Felidar]]
->'''Classification:''' Celestial (5E)
protect smaller soldiers fighting alongside them.

!!Orzhov Giant
->'''Challenge Rating:''' 5 6 (5E)
->'''Alignment:''' LawfulNeutralLawfulEvil
* Some giants are more invested in personal gain. These join the Orzhov as enforcers.



* HorseOfADifferentColor: Winged felidars often serve as mounts for archons of the Triumvirate. The bond between an archon and its felidar mount is so close that the two are sometimes considered a single being, acting with a single mind.
* PantheraAwesome: A felidar resembles an enormous cat with two pairs of downward-sloping horns, prominent teeth, and a thick white mane falling in an orderly fashion around its shoulders.

to:

* HorseOfADifferentColor: Winged felidars often serve as mounts for archons ProtectionRacket: The presence of Orzhov giants in markets and streets reminds business owners to keep their payments to the Orzhov Syndicate up to date.

!!Sunder Shaman
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' ChaoticNeutral
The giants
of the Triumvirate. The bond between an archon Gruul clans look for omens in the rubble of the broken city.
----
* AntiStructure: A sunder shaman's attacks deal double damage to structures
and its felidar mount is so close that the two are sometimes considered a single being, acting with a single mind.
* PantheraAwesome: A felidar resembles an enormous cat with two pairs of downward-sloping horns, prominent teeth, and a thick white mane falling in an orderly fashion around its shoulders.
objects.



[[folder:Giant]]
->'''Classification:''' Giant (5E)
The giants of Ravnica are a single race, unlike the five giant races of most worlds of the multiverse. As an independent species with no inherent alignment, they often join whatever guild they feel align best with their interests.

to:

[[folder:Giant]]
[[folder:Horror]]
->'''Classification:''' Giant Aberration (5E)
The giants of Ravnica are a single race, unlike the five giant races of most worlds of the multiverse. As an independent species with no inherent alignment, they often join whatever guild they feel align best with their interests.->'''Challenge Rating:''' 3 (flying), 9 (shadow), 15 (skittering) (5E)
->'''Alignment:''' NeutralEvil




!!Bloodfray Giant
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' ChaoticEvil
Some giants enjoy chaos and destruction, reveling in pain and spectacle. These giants join the Rakdos cults, where they help out as stagehands and bouncers.

to:

\n!!Bloodfray Giant\n* OurMonstersAreWeird: Horrors share some common body types but vary wildly in other characteristics. A particular horror's form might incorporate elements that resemble fiendish, insectile, or reptilian features.
[[/folder]]

[[folder:Indentured Spirit]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 6 1 (5E)
->'''Alignment:''' ChaoticEvil
Some giants enjoy chaos and destruction, reveling
Any
The Orzhov syndicate will always offer a loan to those
in pain and spectacle. These giants join the Rakdos cults, where need, but they help out as stagehands and bouncers.expect to be paid back in full. If you are unfortunate enough to die before the debt is paid in full, then you better be prepared to spend the afterlife atoning for that.



* ChainPain: Bloodfray giants bludgeon and grapple their enemies with chains.

!!Guardian Giant
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' LawfulNeutral
Giants that feel a strong adherence to law and order, as well as a desire to protect and serve join the Boros, serving as some of the army's most powerful mortal soldiers.

to:

* ChainPain: Bloodfray giants bludgeon OurGhostsAreDifferent: Indentured spirits are those die with unpaid debts to the Orzhov Syndicate and grapple don't get a reprieve, but have to continue working until their enemies with chains.

!!Guardian Giant
->'''Challenge Rating:''' 8
obligation is paid. Sometimes that means existing as an indentured spirit for millennia.
[[/folder]]

[[folder:Izzet Weird]]
->'''Classification:''' Elemental
(5E)
->'''Alignment:''' LawfulNeutral
Giants that feel a strong adherence to law and order, as well as a desire to protect and serve join the Boros, serving as some
ChaoticNeutral

A bizarre creature
of the army's most powerful mortal soldiers.two combined opposing natures. Naturally, they're [[MadScientist Izzet]] creations.



* LuckilyMyShieldWillProtectMe: Guardian giants use their shields to protect smaller soldiers fighting alongside them.

!!Orzhov Giant
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' LawfulEvil
* Some giants are more invested in personal gain. These join the Orzhov as enforcers.

to:

* LuckilyMyShieldWillProtectMe: Guardian giants use their shields HybridMonster: Weirds are the products of Izzet League experiments intended to protect smaller soldiers fighting alongside them.

!!Orzhov Giant
combine two opposing elemental types in the hope of creating more stable and predictable elementals. The outcome was the exact opposite: weirds are even wilder and more unpredictable than normal elementals.

!!Blistercoil Weird
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' LawfulEvil
* Some giants are more invested in personal gain. These join the Orzhov as enforcers.
4 (5E)



* ProtectionRacket: The presence of Orzhov giants in markets and streets reminds business owners to keep their payments to the Orzhov Syndicate up to date.

!!Sunder Shaman
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' ChaoticNeutral
The giants of the Gruul clans look for omens in the rubble of the broken city.

to:

* ProtectionRacket: The presence of Orzhov giants PhlebotinumOverload: A blistercoil weird absorbs energy from magical fire, causing its oozelike body to increase in markets size. If it grows too big, it releases all its excess energy in an enormous explosion and streets reminds business owners returns to keep their payments to the Orzhov Syndicate up to date.

!!Sunder Shaman
its original size.

!!Fluxcharger
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' ChaoticNeutral
The giants of the Gruul clans look for omens in the rubble of the broken city.
7 (5E)



* AntiStructure: A sunder shaman's attacks deal double damage to structures and objects.

to:

* AntiStructure: A sunder shaman's attacks deal double damage ChainLightning: Fluxchargers can fire a bolt of lightning that jumps from the target to structures one creature of the fluxcharger's choice that it can see.
* UncannyValley: The izzet mechanics gave it a humanoid facemask, but it makes people more freaked out than comforted.

!!Galvanice Weird
->'''Challenge Rating:''' 1 (5E)
----
* DefeatEqualsExplosion: If a galvanice weird is destroyed, its icy body shatters
and objects.lightning crackles outward in a dangerous explosion.



[[folder:Horror]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 3 (flying), 9 (shadow), 15 (skittering) (5E)
->'''Alignment:''' NeutralEvil

to:

[[folder:Horror]]
->'''Classification:''' Aberration (5E)
[[folder:Krasis]]
->'''Challenge Rating:''' 3 (flying), 9 (shadow), 15 (skittering) 1 (category 1), 6 (category 2), 16 (category 3) (5E)
->'''Alignment:''' NeutralEvilUnaligned
The Simic Combine are always seeking to further evolution, and sometimes that involves creating new creatures. The krasis are the natural assault.



* OurMonstersAreWeird: Horrors share some common body types but vary wildly in other characteristics. A particular horror's form might incorporate elements that resemble fiendish, insectile, or reptilian features.

to:

* OurMonstersAreWeird: Horrors share some common body types but vary wildly in other characteristics. A particular horror's form might incorporate elements that resemble fiendish, insectile, MixAndMatchCritters: Krasis are created through coaxing new morphologies from existing creatures or reptilian features.combining traits from multiple organisms into one. A few examples are the battering krasis (a fusion of hammerhead shark and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark-crab), and the sharktocrab (a shambleshark-octopus).
* TrueBreedingHybrid: Some krasis can produce offspring and become part of the Simic Combine's standard menagerie.



[[folder:Indentured Spirit]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' Any
The Orzhov syndicate will always offer a loan to those in need, but they expect to be paid back in full. If you are unfortunate enough to die before the debt is paid in full, then you better be prepared to spend the afterlife atoning for that.

to:

[[folder:Indentured Spirit]]
[[folder:Kraul]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 1
Humanoid (5E)
->'''Alignment:''' Any
The Orzhov syndicate will always offer a loan to those in need, but they expect to be paid back in full. If you are unfortunate enough to die before the debt is paid in full, then you better be prepared to spend the afterlife atoning for that.
NeutralEvil



* OurGhostsAreDifferent: Indentured spirits are those die with unpaid debts to the Orzhov Syndicate and don't get a reprieve, but have to continue working until their obligation is paid. Sometimes that means existing as an indentured spirit for millennia.

to:

* OurGhostsAreDifferent: Indentured spirits BigCreepyCrawlies: Kraul are those die with unpaid debts to the Orzhov Syndicate a species of human-sized, six-legged, insectile humanoids.
* LiteralMinded: Kraul are hard-headed,
and don't get a reprieve, but have to continue working until their obligation is paid. Sometimes that means existing as an indentured spirit for millennia.hardly understand metaphor or nuance.



[[folder:Izzet Weird]]
->'''Classification:''' Elemental (5E)
->'''Alignment:''' ChaoticNeutral

A bizarre creature of two combined opposing natures. Naturally, they're [[MadScientist Izzet]] creations.

to:

[[folder:Izzet Weird]]
[[folder:Nightveil Specter]]
->'''Classification:''' Elemental Undead (5E)
->'''Challenge Rating:''' 10
(5E)
->'''Alignment:''' ChaoticNeutral

A bizarre creature of two combined opposing natures. Naturally, they're [[MadScientist Izzet]] creations.
NeutralEvil



* HybridMonster: Weirds are the products of Izzet League experiments intended to combine two opposing elemental types in the hope of creating more stable and predictable elementals. The outcome was the exact opposite: weirds are even wilder and more unpredictable than normal elementals.

!!Blistercoil Weird
->'''Challenge Rating:''' 4 (5E)

to:

* HybridMonster: Weirds LaserGuidedAmnesia: Nightveil specters track those who have stolen secrets of House Dimir, and wipe them from their victims' minds to ensure that they are never leaked.
* WasOnceAMan: Nightveil specters are what you get when
the products of Izzet League experiments intended to combine two opposing elemental types in the hope of creating more stable and predictable elementals. The outcome was the exact opposite: weirds are even wilder and more unpredictable than normal elementals.

!!Blistercoil Weird
dimir completely delete someone's personality.

!!Gloamwing
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 4 (5E)8 (5E)
->'''Alignment:''' NeutralEvil



* PhlebotinumOverload: A blistercoil weird absorbs energy from magical fire, causing its oozelike body to increase in size. If it grows too big, it releases all its excess energy in an enormous explosion and returns to its original size.

!!Fluxcharger
->'''Challenge Rating:''' 7 (5E)

to:

* PhlebotinumOverload: A blistercoil weird absorbs energy from magical fire, causing its oozelike body to increase in size. If it grows too big, it releases all its excess energy in an enormous explosion HorseOfADifferentColor: Gloamwings, which serve as mounts for Nightveil specters, have a ratlike head, prominent teeth, leathery skin stretched tight over their skull, empty eye sockets, bony plates and returns to its original size.

!!Fluxcharger
great wings.
[[/folder]]

[[folder:Nivix Cyclops]]
->'''Challenge Rating:''' 7 (5E)8 (5E)
->'''Alignment:''' Unaligned



* ChainLightning: Fluxchargers can fire a bolt of lightning that jumps from the target to one creature of the fluxcharger's choice that it can see.
* UncannyValley: The izzet mechanics gave it a humanoid facemask, but it makes people more freaked out than comforted.

!!Galvanice Weird
->'''Challenge Rating:''' 1 (5E)
----
* DefeatEqualsExplosion: If a galvanice weird is destroyed, its icy body shatters and lightning crackles outward in a dangerous explosion.

to:

* ChainLightning: Fluxchargers can fire a bolt of lightning that jumps from CoolHelmet: Nivix cyclopes wear telescopic helmets to mitigate the target to one creature disadvantages of the fluxcharger's choice that it can see.
their monocular vision.
* UncannyValley: OutOfTurnInteraction: The izzet mechanics gave Nivix cyclops' Spell Vitalization reaction lets it a humanoid facemask, but it makes people more freaked out than comforted.

!!Galvanice Weird
->'''Challenge Rating:''' 1 (5E)
----
* DefeatEqualsExplosion: If a galvanice weird is destroyed, its icy body shatters
move and lightning crackles outward attack in response to someone casting a dangerous explosion.spell.



[[folder:Krasis]]
->'''Challenge Rating:''' 1 (category 1), 6 (category 2), 16 (category 3) (5E)

to:

[[folder:Krasis]]
[[folder:Skyjek Roc]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 1 (category 1), 6 (category 2), 16 (category 3) 2 (5E)



The Simic Combine are always seeking to further evolution, and sometimes that involves creating new creatures. The krasis are the natural assault.



* MixAndMatchCritters: Krasis are created through coaxing new morphologies from existing creatures or combining traits from multiple organisms into one. A few examples are the battering krasis (a fusion of hammerhead shark and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark-crab), and the sharktocrab (a shambleshark-octopus).
* TrueBreedingHybrid: Some krasis can produce offspring and become part of the Simic Combine's standard menagerie.

to:

* MixAndMatchCritters: Krasis are created through coaxing new morphologies from existing creatures or combining traits from multiple organisms into one. A few examples are HorseOfADifferentColor: The Boros Legion's skyknights take to the battering krasis (a fusion air mounted on Skyjek rocs. The shape of hammerhead shark a Skyjek roe's body makes it relatively easy to saddle and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark-crab), and the sharktocrab (a shambleshark-octopus).
* TrueBreedingHybrid: Some krasis can produce offspring and become part of the Simic Combine's standard menagerie.
ride.



[[folder:Kraul]]
->'''Classification:''' Humanoid (5E)
->'''Alignment:''' NeutralEvil

to:

[[folder:Kraul]]
[[folder:Skyswimmer]]
->'''Classification:''' Humanoid Monstrosity (5E)
->'''Challenge Rating:''' 13
(5E)
->'''Alignment:''' NeutralEvilUnaligned



* BigCreepyCrawlies: Kraul are a species of human-sized, six-legged, insectile humanoids.
* LiteralMinded: Kraul are hard-headed, and hardly understand metaphor or nuance.

to:

* BigCreepyCrawlies: Kraul GiantFlyer: Skyswimmers are a species of human-sized, six-legged, insectile humanoids.
* LiteralMinded: Kraul are hard-headed, and hardly understand metaphor or nuance.
enormous, predatory leviathans that soar through the clouds above Ravnica.



[[folder:Nightveil Specter]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' NeutralEvil

to:

[[folder:Nightveil Specter]]
[[folder:Thrull]]
->'''Classification:''' Undead Construct (5E)
->'''Challenge Rating:''' 10 1/4 (servitor thrull), 1/2 (winged thrull) (5E)
->'''Alignment:''' NeutralEvilUnaligned
While the spirit of a debtor is taken to serve as an indentured spirit, the Orzhov's motto is waste not, want more, and they are not ones to waste a body or two.



* LaserGuidedAmnesia: Nightveil specters track those who have stolen secrets of House Dimir, and wipe them from their victims' minds to ensure that they are never leaked.
* WasOnceAMan: Nightveil specters are what you get when the dimir completely delete someone's personality.

!!Gloamwing
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' NeutralEvil
----
* HorseOfADifferentColor: Gloamwings, which serve as mounts for Nightveil specters, have a ratlike head, prominent teeth, leathery skin stretched tight over their skull, empty eye sockets, bony plates and great wings.

to:

* LaserGuidedAmnesia: Nightveil specters track FleshGolem: Thrulls are constructs created from the corpses of those who have stolen secrets of House Dimir, and wipe them whose soul was ripped from their victims' minds to ensure that they are never leaked.
* WasOnceAMan: Nightveil specters are what you get when
the dimir completely delete someone's personality.

!!Gloamwing
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' NeutralEvil
----
* HorseOfADifferentColor: Gloamwings, which serve as mounts for Nightveil specters, have a ratlike head, prominent teeth, leathery skin stretched tight over their skull, empty eye sockets, bony plates and great wings.
body by the Orzhov Syndicate.



[[folder:Nivix Cyclops]]
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' Unaligned

to:

[[folder:Nivix Cyclops]]
[[folder:Undercity Medusa]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 8 6 (5E)
->'''Alignment:''' UnalignedNeutralEvil



* CoolHelmet: Nivix cyclopes wear telescopic helmets to mitigate the disadvantages of their monocular vision.
* OutOfTurnInteraction: The Nivix cyclops' Spell Vitalization reaction lets it move and attack in response to someone casting a spell.

to:

* CoolHelmet: Nivix cyclopes wear telescopic helmets to mitigate the disadvantages of their monocular vision.
* OutOfTurnInteraction:
OneGenderRace: The Nivix cyclops' Spell Vitalization reaction lets it move medusas of Ravnica, often called gorgons, appear superficially similar to human women.
* TakenForGranite: Like most medusas, they can petrify people. They also control it,
and attack in response to someone casting a spell.don't risk petrifying people on accident.



[[folder:Skyjek Roc]]

to:

[[folder:Skyjek Roc]][[folder:Wurm]]



->'''Challenge Rating:''' 2 (5E)

to:

->'''Challenge Rating:''' 2 14 (5E)



* HorseOfADifferentColor: The Boros Legion's skyknights take to the air mounted on Skyjek rocs. The shape of a Skyjek roe's body makes it relatively easy to saddle and ride.

to:

* HorseOfADifferentColor: The Boros Legion's skyknights take to SandWorm: Wurms are huge creatures resembling limbless, wingless dragons that burrow through the air mounted on Skyjek rocs. The shape of a Skyjek roe's body makes it relatively easy to saddle earth and ride.eat virtually anything they come across.



[[folder:Skyswimmer]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 13 (5E)
->'''Alignment:''' Unaligned

to:

[[folder:Skyswimmer]]
!Strixhaven

[[folder:Archaic]]
->'''Classification:''' Monstrosity Celestial (5E)
->'''Challenge Rating:''' 13 18 (5E)
->'''Alignment:''' UnalignedTrueNeutral
Strange, many-limed beings with bodies made from stone. Archaics are the world's most ancient beings, and possess untold wisdom and magical skill. If they can be convinced to part with it.



* GiantFlyer: Skyswimmers are enormous, predatory leviathans that soar through the clouds above Ravnica.

to:

* GiantFlyer: Skyswimmers CrypticConversation: Archaics tend to speak in riddles, since they're careful to avoid revealing too much of their knowledge to mortals.
* GravityMaster: An archaic can reverse gravity for another creature it can see.
* MultiArmedAndDangerous: An archaic can fight with six arms.
* PowerCopying: Immediately after another creature casts a spell of at most 5th level, an archaic can react by casting the same spell.
* {{Reincarnation}}: Archaics
are enormous, predatory leviathans that soar through the clouds above Ravnica.reincarnated souls of the oracles of Strixhaven.



[[folder:Thrull]]
->'''Classification:''' Construct (5E)
->'''Challenge Rating:''' 1/4 (servitor thrull), 1/2 (winged thrull) (5E)

to:

[[folder:Thrull]]
[[folder:Brackish Trudge]]
->'''Classification:''' Construct Plant (5E)
->'''Challenge Rating:''' 1/4 (servitor thrull), 1/2 (winged thrull) 3 (5E)



While the spirit of a debtor is taken to serve as an indentured spirit, the Orzhov's motto is waste not, want more, and they are not ones to waste a body or two.



* FleshGolem: Thrulls are constructs created from the corpses of those whose soul was ripped from the body by the Orzhov Syndicate.

to:

* FleshGolem: Thrulls LastChanceHitPoint: Trudges are constructs created from notoriously hard to kill; their Fungal Fortitude ability grants them a chance to survive at 1 hit point when they would otherwise be dropped to 0 HP.
* TheSymbiote: Brackish trudges are masses of intelligent plants and fungi. Plants grow on their backs, necks and heads; when they die and decay, they become habitat for
the corpses of those whose soul was ripped from the body by the Orzhov Syndicate.fungi.



[[folder:Undercity Medusa]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' NeutralEvil

to:

[[folder:Undercity Medusa]]
[[folder:Daemogoth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daemogoth.png]]
->'''Classification:''' Monstrosity Fiend (5E)
->'''Challenge Rating:''' 6 10 (daemogoth), 16 (daemogoth titan) (5E)
->'''Alignment:''' NeutralEvilLawfulEvil (daemogoth), ChaoticEvil (daemogoth titan)



* OneGenderRace: The medusas of Ravnica, often called gorgons, appear superficially similar to human women.
* TakenForGranite: Like most medusas, they can petrify people. They also control it, and don't risk petrifying people on accident.

to:

* OneGenderRace: The medusas CastFromHitPoints: A daemogoth can forge a pact of Ravnica, often called gorgons, appear superficially similar pain with a willing creature, who gains access to human women.
a spell that inflicts damage to it when cast, as the daemogoth feeds on its agony.
* TakenForGranite: Like EmotionEater: Daemogoths feed on negative emotions, like misery.
* OurDemonsAreDifferent: Daemogoths are fiendish creatures that feed on negative emotions and lurk in the dark corners of the world,
most medusas, commonly battlefields. In 5th Edition, they can petrify people. They also control it, and don't risk petrifying people on accident.are classified as fiends.



[[folder:Wurm]]

to:

[[folder:Wurm]][[folder:Mage Hunter]]



->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' Unaligned

to:

->'''Challenge Rating:''' 14 5 (5E)
->'''Alignment:''' UnalignedLawfulEvil
Constructs created by the Oriq cult to hunt down mages that oppose them.



* SandWorm: Wurms are huge creatures resembling limbless, wingless dragons that burrow through the earth and eat virtually anything they come across.

to:

* SandWorm: Wurms AttackReflector: As a reaction, a mage hunter can reflect half of the damage it takes from a spell back at the caster.
* MageKiller: As their name would indicate, mage hunters
are huge creatures resembling limbless, wingless dragons that burrow through employed to hunt down spellcasters.
* TrackingSpell: A mage hunter can mystically mark spellcasters, preventing them from hiding themselves from
the earth hunter, who in turns always knows the distance and eat virtually anything they come across.direction to its quarry as long as both are on the same plane.
* WallCrawl: In its spider-legged form, a mage hunter can effortlessly climb difficult surfaces.



!Strixhaven

[[folder:Archaic]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 18 (5E)

to:

!Strixhaven

[[folder:Archaic]]
->'''Classification:''' Celestial (5E)
[[folder:Mascot]]
->'''Challenge Rating:''' 18 1/4 (5E)



Strange, many-limed beings with bodies made from stone. Archaics are the world's most ancient beings, and possess untold wisdom and magical skill. If they can be convinced to part with it.



* CrypticConversation: Archaics tend to speak in riddles, since they're careful to avoid revealing too much of their knowledge to mortals.
* GravityMaster: An archaic can reverse gravity for another creature it can see.
* MultiArmedAndDangerous: An archaic can fight with six arms.
* PowerCopying: Immediately after another creature casts a spell of at most 5th level, an archaic can react by casting the same spell.
* {{Reincarnation}}: Archaics are the reincarnated souls of the oracles of Strixhaven.

to:

* CrypticConversation: Archaics tend to speak BlobMonster: Inkling mascots are living blobs of shadowy ink, and are classified as oozes.
* DefeatEqualsExplosion: When an art elemental mascot dies, it explodes
in riddles, since they're careful to avoid revealing too much a burst of light.
* LivingStatue: A spirit statue mascot is the spirit of a dead creature, housed within a statue.
* SizeShifter: Because
of their knowledge to mortals.
* GravityMaster: An archaic
arithmetic basis, fractal mascots can reverse gravity for another creature it can see.
* MultiArmedAndDangerous: An archaic can fight with six arms.
* PowerCopying: Immediately after another creature casts a spell of at most 5th level, an archaic can react by casting the same spell.
* {{Reincarnation}}: Archaics are the reincarnated souls of the oracles of Strixhaven.
change their size.



[[folder:Brackish Trudge]]
->'''Classification:''' Plant (5E)
->'''Challenge Rating:''' 3 (5E)

to:

[[folder:Brackish Trudge]]
!Theros
[[folder:Anvilwrought]]
->'''Classification:''' Plant (5E)
->'''Challenge Rating:''' 3
Construct (5E)



* LastChanceHitPoint: Trudges are notoriously hard to kill; their Fungal Fortitude ability grants them a chance to survive at 1 hit point when they would otherwise be dropped to 0 HP.
* TheSymbiote: Brackish trudges are masses of intelligent plants and fungi. Plants grow on their backs, necks and heads; when they die and decay, they become habitat for the fungi.
[[/folder]]

[[folder:Daemogoth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daemogoth.png]]
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 10 (daemogoth), 16 (daemogoth titan) (5E)
->'''Alignment:''' LawfulEvil (daemogoth), ChaoticEvil (daemogoth titan)

to:

* LastChanceHitPoint: Trudges are notoriously hard to kill; their Fungal Fortitude ability grants them a chance to survive at 1 hit point when they would otherwise be dropped to 0 HP.
* TheSymbiote: Brackish trudges are masses of intelligent plants and fungi. Plants grow on their backs, necks and heads; when they die and decay, they become habitat for the fungi.
[[/folder]]

[[folder:Daemogoth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daemogoth.png]]
->'''Classification:''' Fiend (5E)

!!Anvilwrought Raptor
->'''Challenge Rating:''' 10 (daemogoth), 16 (daemogoth titan) (5E)
->'''Alignment:''' LawfulEvil (daemogoth), ChaoticEvil (daemogoth titan)
1/2 (5E)



* CastFromHitPoints: A daemogoth can forge a pact of pain with a willing creature, who gains access to a spell that inflicts damage to it when cast, as the daemogoth feeds on its agony.
* EmotionEater: Daemogoths feed on negative emotions, like misery.
* OurDemonsAreDifferent: Daemogoths are fiendish creatures that feed on negative emotions and lurk in the dark corners of the world, most commonly battlefields. In 5th Edition, they are classified as fiends.
[[/folder]]

[[folder:Mage Hunter]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil
Constructs created by the Oriq cult to hunt down mages that oppose them.

to:

* CastFromHitPoints: A daemogoth {{Familiar}}: Some anvilwrought raptors are created expressly to be familiars.
* VoiceChangeling: An anvilwrought raptor
can forge a pact of pain with a willing creature, who gains access to a spell that inflicts damage to mimic any sound, including voices, it when cast, as the daemogoth feeds on its agony.
* EmotionEater: Daemogoths feed on negative emotions, like misery.
* OurDemonsAreDifferent: Daemogoths are fiendish creatures that feed on negative emotions and lurk
has heard in the dark corners of the world, most commonly battlefields. In 5th Edition, they are classified as fiends.
[[/folder]]

[[folder:Mage Hunter]]
->'''Classification:''' Monstrosity (5E)
last 24 hours.

!!Bronze Sable
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil
Constructs created by the Oriq cult to hunt down mages that oppose them.
1 (5E)



* AttackReflector: As a reaction, a mage hunter can reflect half of the damage it takes from a spell back at the caster.
* MageKiller: As their name would indicate, mage hunters are employed to hunt down spellcasters.
* TrackingSpell: A mage hunter can mystically mark spellcasters, preventing them from hiding themselves from the hunter, who in turns always knows the distance and direction to its quarry as long as both are on the same plane.
* WallCrawl: In its spider-legged form, a mage hunter can effortlessly climb difficult surfaces.
[[/folder]]

[[folder:Mascot]]
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' TrueNeutral

to:

* AttackReflector: As a reaction, a mage hunter can reflect half of the damage it takes ThatsNoMoon: A motionless bronze sable is indistinguishable from a spell back at the caster.
* MageKiller: As their name would indicate, mage hunters are employed to hunt down spellcasters.
* TrackingSpell: A mage hunter can mystically mark spellcasters, preventing them from hiding themselves from the hunter, who in turns always knows the distance and direction to its quarry as long as both are on the same plane.
* WallCrawl: In its spider-legged form, a mage hunter can effortlessly climb difficult surfaces.
[[/folder]]

[[folder:Mascot]]
normal statue until it attacks.

!!Burnished Hart
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' TrueNeutral
2 (5E)



* BlobMonster: Inkling mascots are living blobs of shadowy ink, and are classified as oozes.
* DefeatEqualsExplosion: When an art elemental mascot dies, it explodes in a burst of light.
* LivingStatue: A spirit statue mascot is the spirit of a dead creature, housed within a statue.
* SizeShifter: Because of their arithmetic basis, fractal mascots can change their size.

to:

* BlobMonster: Inkling mascots are living blobs of shadowy ink, and are classified as oozes.
* DefeatEqualsExplosion: When an art elemental mascot dies, it explodes in a burst of light.
* LivingStatue: A spirit statue mascot is the spirit of a dead creature, housed within a statue.
* SizeShifter: Because of
HornAttack: Burnished harts attack with their arithmetic basis, fractal mascots can change antlers.

!!Gold-Forged Sentinel
->'''Challenge Rating:''' 5 (5E)
----
* AttackReflector: Gold-forged sentinels have the ability to turn 4th-level spells cast on them on
their size.original casters.
* BreathWeapon: Gold-forged sentinels can belch cones of fire.



!Theros
[[folder:Anvilwrought]]
->'''Classification:''' Construct (5E)
->'''Alignment:''' Unaligned

to:

!Theros
[[folder:Anvilwrought]]
[[folder:Archon]]
->'''Classification:''' Construct (5E)
->'''Alignment:''' Unaligned
Celestial (5E)




!!Anvilwrought Raptor
->'''Challenge Rating:''' 1/2 (5E)

to:

\n!!Anvilwrought Raptor\n* HorseOfADifferentColor: Archons always ride into battle on fearsome winged mounts, most commonly lions and bulls.
* {{Precursors}}: Archons once ruled vast empires across Theros, before their dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world.

!!Archon of Falling Stars
->'''Challenge Rating:''' 1/2 (5E)12 (5E)
->'''Alignment:''' LawfulGood



* {{Familiar}}: Some anvilwrought raptors are created expressly to be familiars.
* VoiceChangeling: An anvilwrought raptor can mimic any sound, including voices, it has heard in the last 24 hours.

!!Bronze Sable
->'''Challenge Rating:''' 1 (5E)

to:

* {{Familiar}}: Some anvilwrought raptors are created expressly to be familiars.
* VoiceChangeling: An anvilwrought raptor can mimic any sound, including voices, it has heard in the last 24 hours.

!!Bronze Sable

!!Ashen Rider
->'''Challenge Rating:''' 1 (5E)14 (5E)
->'''Alignment:''' LawfulEvil



* ThatsNoMoon: A motionless bronze sable is indistinguishable from a normal statue until it attacks.

!!Burnished Hart
->'''Challenge Rating:''' 2 (5E)

to:

* ThatsNoMoon: A motionless bronze sable is indistinguishable from a normal statue until it attacks.

!!Burnished Hart
FallenAngel: Archons who resented the spread of humans made their way to the Underworld, whose horrors broke their minds, bodies and spirits and twisted them into ashen riders.
[[/folder]]

[[folder:Cerberus]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 2 (5E)(two-headed), 6 (underworld) (5E)
->'''Alignment:''' LawfulEvil



* HornAttack: Burnished harts attack with their antlers.

!!Gold-Forged Sentinel
->'''Challenge Rating:''' 5 (5E)
----
* AttackReflector: Gold-forged sentinels have the ability to turn 4th-level spells cast on them on their original casters.
* BreathWeapon: Gold-forged sentinels can belch cones of fire.

to:

* HornAttack: Burnished harts attack with their antlers.

!!Gold-Forged Sentinel
->'''Challenge Rating:''' 5 (5E)
----
* AttackReflector: Gold-forged sentinels have
BigEater: Most cerberi endlessly hunger for fresh meat, especially the ability to turn 4th-level spells cast on them on their original casters.
flesh of humanoids.
* BreathWeapon: Gold-forged sentinels Cerberi can belch cones breathe gouts of fire.molten rock.
* MultipleHeadCase: Cerberi have multiple heads. Three-headed cerberi dwell deep in the Underworld, while two-headed ones are thought to be a lesser breed that have interbred with mortal wolves.



[[folder:Archon]]
->'''Classification:''' Celestial (5E)

to:

[[folder:Archon]]
[[folder:Chimera]]
->'''Classification:''' Celestial (5E)Monstrosity (5E)
->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' Unaligned



* HorseOfADifferentColor: Archons always ride into battle on fearsome winged mounts, most commonly lions and bulls.
* {{Precursors}}: Archons once ruled vast empires across Theros, before their dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world.

!!Archon of Falling Stars
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' LawfulGood

to:

* HorseOfADifferentColor: Archons always ride into battle on fearsome winged mounts, most commonly lions AttackReflector: The chaotic magic that is inherent to a chimera's being allows it to sometimes shrug off spells cast against it and bulls.
* {{Precursors}}: Archons once ruled vast empires across Theros, before their dominance ultimately came to an end. As
reflect them onto the archon overlords toppled, caster.
* BreathWeapon: Some chimeras are capable of breathing lightning, acidic water, poison or necrotic energy.
* MixAndMatchCritters: The term ''chimera'' applies to a wide variety of disparate monsters that combine the features of multiple beasts. While usually depicted as an amalgam of lion, ram, and dragon,
they scattered to the fringes of the world.

!!Archon of Falling Stars
->'''Challenge Rating:''' 12 (5E)
can appear with nearly endless variations.
[[/folder]]

[[folder:Demon]]
->'''Classification:''' Fiend
->'''Alignment:''' LawfulGoodLawfulEvil




!!Ashen Rider
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil

to:

\n!!Ashen Rider\n* DemonOfHumanOrigin: Demons are transformed from the most hateful people who can't let go of the miserable lives they had, and fester in death until they become demons.
* OurDemonsAreDifferent: On Theros, the term ''demon'' encompasses all fiends, and the people do not distinguish between devils, demons or other species. Dungeon Masters running games in Theros are instructed to use whatever fiends they wish, as the Underworld is a big place.

!!Abhorrent Overlord
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
9 (5E)



* FallenAngel: Archons who resented the spread of humans made their way to the Underworld, whose horrors broke their minds, bodies and spirits and twisted them into ashen riders.
[[/folder]]

[[folder:Cerberus]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 2 (two-headed), 6 (underworld) (5E)
->'''Alignment:''' LawfulEvil

to:

* FallenAngel: Archons who resented the spread BadBoss: An abhorrent overlord has no sense of humans made their way to the Underworld, whose horrors broke their minds, bodies loyalty or ca­maraderie toward its minions, and spirits and twisted them into ashen riders.
[[/folder]]

[[folder:Cerberus]]
->'''Classification:''' Monstrosity (5E)
often devours members of its retinue.

!!Eater of Hope
->'''Challenge Rating:''' 2 (two-headed), 6 (underworld) (5E)
->'''Alignment:''' LawfulEvil
(5E)



* BigEater: Most cerberi endlessly hunger for fresh meat, especially the flesh of humanoids.
* BreathWeapon: Cerberi can breathe gouts of molten rock.
* MultipleHeadCase: Cerberi have multiple heads. Three-headed cerberi dwell deep in the Underworld, while two-headed ones are thought to be a lesser breed that have interbred with mortal wolves.

to:

* BigEater: Most cerberi endlessly hunger for fresh meat, especially DeathByMaterialism: Eaters of hope revel in using creatures' greed to turn them against one another and their own best interests.

!!Nightmare Shepherd
->'''Challenge Rating:''' 11 (5E)
----
* {{Psychopomp}}: Nightmare shepherds shepherd
the flesh dead to one of humanoids.
* BreathWeapon: Cerberi can breathe gouts of molten rock.
* MultipleHeadCase: Cerberi have multiple heads. Three-headed cerberi dwell deep in
the Underworld, while two-headed ones are thought to be a lesser breed that have interbred with mortal wolves.five wards of the Underworld where they will spend their dismal eternity.



[[folder:Chimera]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' Unaligned

to:

[[folder:Chimera]]
[[folder:Eidolon]]
->'''Classification:''' Monstrosity Undead (5E)
->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' Unaligned
3 (flitterstep), 5 (ghostblade) (5E)



* AttackReflector: The chaotic magic that is inherent to a chimera's being allows it to sometimes shrug off spells cast against it and reflect them onto the caster.
* BreathWeapon: Some chimeras are capable of breathing lightning, acidic water, poison or necrotic energy.
* MixAndMatchCritters: The term ''chimera'' applies to a wide variety of disparate monsters that combine the features of multiple beasts. While usually depicted as an amalgam of lion, ram, and dragon, they can appear with nearly endless variations.

to:

* AttackReflector: The chaotic magic that is inherent OurGhostsAreDifferent: When a mortal soul traumatically sacrifices its identity in order to escape the Underworld as a chimera's being allows it to sometimes shrug off spells cast against it Returned, its identity manifests as a spirit-like eidolon. Eidolons keep many skills and reflect them onto details from their past lives, but are disconnected from those experiences, choosing to wander the caster.
* BreathWeapon: Some chimeras are capable of breathing lightning, acidic water, poison
world or necrotic energy.
* MixAndMatchCritters: The term ''chimera'' applies
brood in haunts they're drawn to a wide variety of disparate monsters that combine the features of multiple beasts. While usually depicted as an amalgam of lion, ram, and dragon, they can appear with nearly endless variations.in death.



[[folder:Demon]]
->'''Classification:''' Fiend
->'''Alignment:''' LawfulEvil

to:

[[folder:Demon]]
[[folder:Fleecemane Lion]]
->'''Classification:''' Fiend
Monstrosity (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' LawfulEvilUnaligned



* DemonOfHumanOrigin: Demons are transformed from the most hateful people who can't let go of the miserable lives they had, and fester in death until they become demons.
* OurDemonsAreDifferent: On Theros, the term ''demon'' encompasses all fiends, and the people do not distinguish between devils, demons or other species. Dungeon Masters running games in Theros are instructed to use whatever fiends they wish, as the Underworld is a big place.

!!Abhorrent Overlord
->'''Challenge Rating:''' 9 (5E)

to:

* DemonOfHumanOrigin: Demons PantheraAwesome: Fleecemane lions are transformed from twice the most hateful people who can't let go size of the miserable lives they had, normal lions and fester in death until they become demons.
* OurDemonsAreDifferent: On Theros, the term ''demon'' encompasses all fiends, and the people do not distinguish between devils, demons
possess resplendent manes of silvery or other species. Dungeon Masters running games in Theros are instructed to use whatever fiends they wish, as the Underworld is a big place.

!!Abhorrent Overlord
->'''Challenge Rating:''' 9
golden hair.
[[/folder]]

[[folder:Giant]]
->'''Classification:''' Giant
(5E)



* BadBoss: An abhorrent overlord has no sense of loyalty or ca­maraderie toward its minions, and often devours members of its retinue.

!!Eater of Hope
->'''Challenge Rating:''' 6 (5E)

to:

* BadBoss: An abhorrent overlord has no sense of loyalty or ca­maraderie toward its minions, and often devours members of its retinue.

!!Eater of Hope

!!Doomwake Giant
->'''Challenge Rating:''' 6 (5E)11 (5E)
->'''Alignment:''' LawfulEvil



* DeathByMaterialism: Eaters of hope revel in using creatures' greed to turn them against one another and their own best interests.

!!Nightmare Shepherd
->'''Challenge Rating:''' 11 (5E)

to:

* DeathByMaterialism: Eaters SelfFulfillingProphecy: Doomwake giants manifest from fears of hope revel in using creatures' greed to turn them against one another and their own best interests.

!!Nightmare Shepherd
destruction that infect a whole city or region. Once unleashed, a doomwake giant goes on a rampage, fulfilling the prophecy mortals believed into being.

!!Hundred-Handed One
->'''Challenge Rating:''' 11 (5E)15 (5E)
->'''Alignment:''' LawfulNeutral



* {{Psychopomp}}: Nightmare shepherds shepherd the dead to one of the five wards of the Underworld where they will spend their dismal eternity.

to:

* {{Psychopomp}}: Nightmare shepherds shepherd MultiArmedAndDangerous: Extra pairs of arms magically orbit the dead to one bodies of the five wards of the Underworld where they will spend their dismal eternity.hundred-handed ones.



[[folder:Eidolon]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 3 (flitterstep), 5 (ghostblade) (5E)

to:

[[folder:Eidolon]]
[[folder:Hydra]]

!!Ironscale Hydra
->'''Classification:''' Undead Monstrosity (5E)
->'''Challenge Rating:''' 3 (flitterstep), 5 (ghostblade) (5E)12 (5E)
->'''Alignment:''' Unaligned



* OurGhostsAreDifferent: When a mortal soul traumatically sacrifices its identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. Eidolons keep many skills and details from their past lives, but are disconnected from those experiences, choosing to wander the world or brood in haunts they're drawn to in death.

to:

* OurGhostsAreDifferent: When a mortal soul traumatically sacrifices its identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. Eidolons keep many skills and details from their past lives, but are disconnected from AcidAttack: Ironscale hydrae have acidic blood, which spill upon those experiences, choosing to wander the world or brood that attack them in haunts they're drawn to in death.close range.



[[folder:Fleecemane Lion]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' Unaligned

to:

[[folder:Fleecemane Lion]]
[[folder:Nymph]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' Unaligned
Fey (5E)



* PantheraAwesome: Fleecemane lions are twice the size of normal lions and possess resplendent manes of silvery or golden hair.
[[/folder]]

[[folder:Giant]]
->'''Classification:''' Giant (5E)

to:

* PantheraAwesome: Fleecemane lions OurNymphsAreDifferent: Theran nymphs are twice divine servants that inhabit and protect unspoiled corners of the size of normal lions world, and possess resplendent manes infuse their surroundings with the magic of silvery or golden hair.
[[/folder]]

[[folder:Giant]]
->'''Classification:''' Giant (5E)
Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature.

!!Alseid
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' ChaoticGood




!!Doomwake Giant
->'''Challenge Rating:''' 11 (5E)
->'''Alignment:''' LawfulEvil

to:

\n!!Doomwake Giant\n* LightIsGood: Alseids are touched with the golden light of the sun, and protect farmers' flocks and make their crops more abundant.

!!Lampad
->'''Challenge Rating:''' 11 3 (5E)
->'''Alignment:''' LawfulEvilNeutralEvil



* SelfFulfillingProphecy: Doomwake giants manifest from fears of destruction that infect a whole city or region. Once unleashed, a doomwake giant goes on a rampage, fulfilling the prophecy mortals believed into being.

!!Hundred-Handed One
->'''Challenge Rating:''' 15 (5E)
->'''Alignment:''' LawfulNeutral

to:

* SelfFulfillingProphecy: Doomwake giants manifest from fears {{Psychopomp}}: Lampads guard the shadowed paths of destruction Theros, where they guide the dead to the Underworld and hunt down wayward souls that infect a whole city or region. Once unleashed, a doomwake giant goes on a rampage, fulfilling try to slip back to the prophecy mortals believed into being.

!!Hundred-Handed One
mortal world.

!!Naiad
->'''Challenge Rating:''' 15 2 (5E)
->'''Alignment:''' LawfulNeutralChaoticNeutral



* MultiArmedAndDangerous: Extra pairs of arms magically orbit the bodies of hundred-handed ones.

to:

* MultiArmedAndDangerous: Extra pairs of arms magically orbit CollectorOfTheStrange: Naiads are curious, often seek out what the bodies seas and rivers claim, and might be found sifting through sunken ruins and shipwrecks for whatever catches their eye.

!!Oread
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* ApeShallNeverKillApe: Oreads refuse to knowingly destroy any land inhabited by other nymphs.
* DealWithTheDevil: Myths tell
of hundred-handed ones.cagey smiths befriending oreads and convincing them to aid in creating wondrous items. In many tales, though, the smith's associates eventually find familiar tools and a heap of ashes.
* MagmaMan: Oreads embody the wild might of flames, volcanism, and the hidden forces of the earth.



[[folder:Hydra]]

!!Ironscale Hydra
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' Unaligned

to:

[[folder:Hydra]]

!!Ironscale Hydra
[[folder:Phylaskia]]
->'''Classification:''' Monstrosity Undead (5E)
->'''Challenge Rating:''' 12 9 (5E)
->'''Alignment:''' UnalignedLawfulNeutral



* AcidAttack: Ironscale hydrae have acidic blood, which spill upon those that attack them in close range.

to:

* AcidAttack: Ironscale hydrae have acidic blood, which spill upon those that attack them in close range.DemBones: These skeletal creatures guard the borders of the Underworld and its various wards.



[[folder:Nymph]]
->'''Classification:''' Fey (5E)

to:

[[folder:Nymph]]
[[folder:Returned]]
->'''Classification:''' Fey (5E)Undead (5E)
Those who die on Theros are sent to the underworld, ruled by the god Erebos. Here, they are set to wander eternally aimless. For those who are unhappy with this fate, Bleak-Hearted Erebos offers an alternative; The dead may leave the underworld, walking once again among the living, but must in return give up all memories of their old life, and are not allowed to form new ones.



* OurNymphsAreDifferent: Theran nymphs are divine servants that inhabit and protect unspoiled corners of the world, and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature.

!!Alseid
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' ChaoticGood

to:

* OurNymphsAreDifferent: Theran nymphs are divine servants that inhabit TheBlank: The experience of escaping the Underworld causes these creatures to lose their faces, which become expressionless surfaces with empty eye sockets and protect unspoiled corners gaping mouths.
* CoolMask: Returned cover the blank surfaces on their face with distinctive golden masks. Despite their sheer value, most people on Theros know the tales
of the world, Returned and infuse their surroundings want noth­ing to do with the magic of Nyx. Some are benevolent and aid such cursed relics or with those who live off try to sell them.
* SoullessShell: Returned have escaped
the land, while others embody violent aspects of nature.

!!Alseid
Underworld and dwell among the living once more, but no longer possess their identity or the ability to form long-term memories.

!!Returned Drifter
->'''Challenge Rating:''' 1 1/4 (5E)
->'''Alignment:''' ChaoticGoodLawfulNeutral



* LightIsGood: Alseids are touched with the golden light of the sun, and protect farmers' flocks and make their crops more abundant.

!!Lampad
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' NeutralEvil

to:

* LightIsGood: Alseids are touched with the golden light EmptyShell: Stripped of the sun, and protect farmers' flocks and make passions that motivated their crops more abundant.

!!Lampad
fligh and shunned by the living, Returned drifters typically seek places where they'll be left in peace, and go through half-hearted parodies of life.

!!Returned Palamnite
->'''Challenge Rating:''' 3 4 (5E)
->'''Alignment:''' NeutralEvilChaoticEvil



* {{Psychopomp}}: Lampads guard the shadowed paths of Theros, where they guide the dead to the Underworld and hunt down wayward souls that try to slip back to the mortal world.

!!Naiad
->'''Challenge Rating:''' 2 (5E)
->'''Alignment:''' ChaoticNeutral

to:

* {{Psychopomp}}: Lampads guard the shadowed paths AxCrazy: The lives of Theros, where they guide the dead these Returned were filled with such pain and hatred that violence now suffuses their undead bodies. Such makes them exceptionally dangerous to the Underworld living, as they know only suffering and hunt down wayward souls that try seek to slip back to spread it whenever the mortal world.

!!Naiad
opportunity arises.

!!Returned Sentry
->'''Challenge Rating:''' 2 1 (5E)
->'''Alignment:''' ChaoticNeutralLawfulEvil



* CollectorOfTheStrange: Naiads are curious, often seek out what the seas and rivers claim, and might be found sifting through sunken ruins and shipwrecks for whatever catches their eye.

!!Oread
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* ApeShallNeverKillApe: Oreads refuse to knowingly destroy any land inhabited by other nymphs.
* DealWithTheDevil: Myths tell of cagey smiths befriending oreads and convincing them to aid in creating wondrous items. In many tales, though, the smith's associates eventually find familiar tools and a heap of ashes.
* MagmaMan: Oreads embody the wild might of flames, volcanism, and the hidden forces of the earth.

to:

* CollectorOfTheStrange: Naiads UndeadLaborers: Due to their tirelessness, Returned sentries make them exceptional guards, and are curious, often seek out what the seas and rivers claim, and might be found sifting through sunken ruins and shipwrecks for whatever catches their eye.

!!Oread
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* ApeShallNeverKillApe: Oreads refuse to knowingly destroy any land inhabited by other nymphs.
* DealWithTheDevil: Myths tell of cagey smiths befriending oreads and convincing them to aid
employed as sentries in creating wondrous items. In many tales, though, the smith's associates eventually find familiar tools and a heap of ashes.
* MagmaMan: Oreads embody the wild might of flames, volcanism, and the hidden forces of the earth.
necropoleis, or less frequently messengers or workers.



[[folder:Phylaskia]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' LawfulNeutral

to:

[[folder:Phylaskia]]
[[folder:Typhon]]
->'''Classification:''' Undead Monstrosity (5E)
->'''Challenge Rating:''' 9 15 (5E)
->'''Alignment:''' LawfulNeutralChaoticEvil



* DemBones: These skeletal creatures guard the borders of the Underworld and its various wards.

to:

* DemBones: These skeletal creatures guard SoulEating: Typhons rampage through the borders realm of the Underworld dead, consuming souls by the thousands.
* WasOnceAMan: Typhons were once mortal warlords
and its various wards.tyrants whose festering bitterness and rage transformed them into eternally ravenous monstrosities.



[[folder:Returned]]
->'''Classification:''' Undead (5E)
Those who die on Theros are sent to the underworld, ruled by the god Erebos. Here, they are set to wander eternally aimless. For those who are unhappy with this fate, Bleak-Hearted Erebos offers an alternative; The dead may leave the underworld, walking once again among the living, but must in return give up all memories of their old life, and are not allowed to form new ones.

to:

[[folder:Returned]]
[[folder:Woe Strider]]
->'''Classification:''' Undead Aberration (5E)
Those who die on Theros are sent to the underworld, ruled by the god Erebos. Here, they are set to wander eternally aimless. For those who are unhappy with this fate, Bleak-Hearted Erebos offers an alternative; The dead may leave the underworld, walking once again among the living, but must in return give up all memories of their old life, and are not allowed to form new ones.->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' ChaoticEvil



* TheBlank: The experience of escaping the Underworld causes these creatures to lose their faces, which become expressionless surfaces with empty eye sockets and gaping mouths.
* CoolMask: Returned cover the blank surfaces on their face with distinctive golden masks. Despite their sheer value, most people on Theros know the tales of the Returned and want noth­ing to do with such cursed relics or with those who try to sell them.
* SoullessShell: Returned have escaped the Underworld and dwell among the living once more, but no longer possess their identity or the ability to form long-term memories.

!!Returned Drifter
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' LawfulNeutral
----
* EmptyShell: Stripped of the passions that motivated their fligh and shunned by the living, Returned drifters typically seek places where they'll be left in peace, and go through half-hearted parodies of life.

!!Returned Palamnite
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* AxCrazy: The lives of these Returned were filled with such pain and hatred that violence now suffuses their undead bodies. Such makes them exceptionally dangerous to the living, as they know only suffering and seek to spread it whenever the opportunity arises.

!!Returned Sentry
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' LawfulEvil
----
* UndeadLaborers: Due to their tirelessness, Returned sentries make them exceptional guards, and are often employed as sentries in necropoleis, or less frequently messengers or workers.

to:

* TheBlank: AntiMagic: The experience woe strider's open mouth creates an area of escaping the Underworld causes these creatures to lose their faces, which become expressionless surfaces with empty eye sockets and gaping mouths.
antimagic.
* CoolMask: Returned cover the blank surfaces on their face with distinctive golden masks. Despite their sheer value, most people on Theros know the tales WasOnceAMan: The souls of the Returned and want noth­ing to do with such cursed relics or with those who try to sell them.
* SoullessShell: Returned have escaped
who've broken the Underworld and dwell among the living once more, but no longer possess their identity or the ability to form long-term memories.

!!Returned Drifter
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' LawfulNeutral
----
* EmptyShell: Stripped
bonds of the passions that motivated their fligh and shunned by the living, Returned drifters typically seek places where they'll be left in peace, and go through half-hearted parodies of life.

!!Returned Palamnite
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* AxCrazy: The lives of these Returned were filled with such pain and hatred that violence now suffuses their undead bodies. Such makes them exceptionally dangerous to the living,
destiny transform into hunched, long-limbed horrors known as they know only suffering and seek to spread it whenever the opportunity arises.

!!Returned Sentry
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' LawfulEvil
----
* UndeadLaborers: Due to their tirelessness, Returned sentries make them exceptional guards, and are often employed as sentries in necropoleis, or less frequently messengers or workers.
woe striders after centuries.




[[folder:Typhon]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 15 (5E)
->'''Alignment:''' ChaoticEvil
----
* SoulEating: Typhons rampage through the realm of the dead, consuming souls by the thousands.
* WasOnceAMan: Typhons were once mortal warlords and tyrants whose festering bitterness and rage transformed them into eternally ravenous monstrosities.
[[/folder]]

[[folder:Woe Strider]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' ChaoticEvil
----
* AntiMagic: The woe strider's open mouth creates an area of antimagic.
* WasOnceAMan: The souls of those who've broken the bonds of destiny transform into hunched, long-limbed horrors known as woe striders after centuries.
[[/folder]]

Changed: 17

Removed: 408

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migrating to Dragons subpage


!!Aquatic Dragon

to:

!!Aquatic !!Fire Dragon



->'''Alignment:''' ChaoticGood

to:

->'''Alignment:''' ChaoticGoodChaoticEvil



* AnIcePerson: When out of water, an aquatic dragon's breath weapon is a cone of hoarfrost.
* MakingASplash: An old or older aquatic dragon can create a wall of solid water.
* SeaSerpents: The aquatic dragon, which dwells in the deepest oceans, has a long, slender body and no wings, and appears to be as much serpent as dragon.

!!Fire Dragon
->'''Classification:''' Dragon (3E)
->'''Alignment:''' ChaoticEvil
----

Changed: 26

Removed: 632

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!!Amphi Dragon

to:

!!Amphi !!Aquatic Dragon



->'''Alignment:''' NeutralEvil

to:

->'''Alignment:''' NeutralEvilChaoticGood



* AcidAttack: An amphi dragon is covered in warts that ooze a corrosive acid, and its breath weapon is a line of acid.
* AmphibianAtLarge: An amphi dragon hatchling resembles a deformed tadpole and eventually grows into a giant sea-green toad.
* TrueBreedingHybrid: Most amphi dragons are born sterile, but enough have survived over the years to create a new species, distinct from both of their green and sea dragon progenitors.
* WingsDoNothing: Amphi dragons have small and useless wings that only serve as an indication of their draconic lineage.

!!Aquatic Dragon
->'''Classification:''' Dragon (3E)
->'''Alignment:''' ChaoticGood
----

Added: 26

Changed: 239

Removed: 908

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[[folder:Dragonspawn]]
->'''Classification:''' Dragon (3E)\\
'''Alignment:''' Same as creator

to:

[[folder:Dragonspawn]]
[[folder:Istarian Drone]]
->'''Classification:''' Dragon (3E)\\
Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Same as creatorUnaligned



* BreathWeapon: The dragonspawn gains a breath weapon, based on the species of its creator.
* RegainedMemoriesSequence: A rare few dragonspawn manage to regain not only free will but also their pre-transformation memories after their creator's death, allowing them to return to their old lives.
* {{Synchronization}}: Dragonspawn's existence is intimately tied to that of the Dragon Overlord that created them. When their creator dies, dragonspawn risk being killed or losing their intelligence from the resulting backlash.
* WasOnceAMan: Dragonspawn are created by fusing the mind and soul of a humanoid with the shard of a draconian's, and are the loyal servants of the Dragon Overlords; only a few retain their free will.

to:

* BreathWeapon: The dragonspawn gains a breath weapon, based on the species of its creator.
* RegainedMemoriesSequence: A rare few dragonspawn manage to regain not only free will but also their pre-transformation memories after their creator's death, allowing them to return to their old lives.
* {{Synchronization}}: Dragonspawn's existence is intimately tied to that of the Dragon Overlord that created them. When their creator dies, dragonspawn risk being killed or losing their intelligence from the resulting backlash.
* WasOnceAMan: Dragonspawn are created by fusing the mind
MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and soul of a humanoid with the shard of a draconian's, and are the loyal servants of the Dragon Overlords; only a few retain their free will.barbed, scythe-shaped arms.



[[folder:Istarian Drone]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
----
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
[[/folder]]
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[[folder:Tylor]]
->'''Classification:''' Dragon (3E)
->'''Challenge Rating:''' 6 (3E)
->'''Alignment:''' Same as parent dragon
----
* HorseOfADifferentColor: Tylors are prized by many as mounts.
* TrueBreedingHybrid: Tylors are the result of interbreeding between hatori and true dragons, and can breed true with other tylors descended from the same dragon species.
[[/folder]]

Changed: 219

Removed: 424

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[[folder:Hatori]]
->'''Classification:''' Dragon (3E)
->'''Challenge Rating:''' 8 (3E)
->'''Alignment:''' ChaoticNeutral

to:

[[folder:Hatori]]
[[folder:Istarian Drone]]
->'''Classification:''' Dragon (3E)
->'''Challenge
Construct (5E)\\
'''Challenge
Rating:''' 8 (3E)
->'''Alignment:''' ChaoticNeutral
6 (5E)\\
'''Alignment:''' Unaligned



* NeverSmileAtACrocodile: The hatori is a territorial predator that looks like a monstrous alligator.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders and jaws large enough to swallow entire caravans whole.

to:

* NeverSmileAtACrocodile: The hatori is a territorial predator that looks like a monstrous alligator.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders
MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and jaws large enough to swallow entire caravans whole. barbed, scythe-shaped arms.



[[folder:Istarian Drone]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
----
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
[[/folder]]

Changed: 626

Removed: 424

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[[folder:Feeder]]

to:

[[folder:Feeder]][[folder:Hatori]]



->'''Challenge Rating:''' 1 (3E)
->'''Alignment:''' NeutralEvil

to:

->'''Challenge Rating:''' 1 8 (3E)
->'''Alignment:''' NeutralEvilChaoticNeutral



* EquippableAlly: Feeders masquerade as daggers, and pass from host to host, serving as a weapon. Most feeders rely on their hosts to wield them in battle, allowing them to drain blood.
* VampiricDraining: When its wielder stabs an enemy with a feeder, it drains the blood of the target.

to:

* EquippableAlly: Feeders masquerade as daggers, NeverSmileAtACrocodile: The hatori is a territorial predator that looks like a monstrous alligator.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders
and pass from host jaws large enough to host, serving as a weapon. Most feeders rely on their hosts to wield them in battle, allowing them to drain blood.
* VampiricDraining: When its wielder stabs an enemy with a feeder, it drains the blood of the target.
swallow entire caravans whole.



[[folder:Hatori]]
->'''Classification:''' Dragon (3E)
->'''Challenge Rating:''' 8 (3E)
->'''Alignment:''' ChaoticNeutral

to:

[[folder:Hatori]]
[[folder:Istarian Drone]]
->'''Classification:''' Dragon (3E)
->'''Challenge
Construct (5E)\\
'''Challenge
Rating:''' 8 (3E)
->'''Alignment:''' ChaoticNeutral
6 (5E)\\
'''Alignment:''' Unaligned



* NeverSmileAtACrocodile: The hatori is a territorial predator that looks like a monstrous alligator.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders and jaws large enough to swallow entire caravans whole.

to:

* NeverSmileAtACrocodile: The hatori is a territorial predator that looks like a monstrous alligator.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders
MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and jaws large enough to swallow entire caravans whole. barbed, scythe-shaped arms.



[[folder:Istarian Drone]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
----
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
[[/folder]]

Changed: 1168

Removed: 424

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[[folder:Eyewing]]
->'''Classification:''' Outsider (3E)\\
'''Challenge Rating:''' 2 (3E)\\
'''Alignment:''' LawfulEvil

to:

[[folder:Eyewing]]
[[folder:Feeder]]
->'''Classification:''' Outsider (3E)\\
'''Challenge
Dragon (3E)
->'''Challenge
Rating:''' 2 (3E)\\
'''Alignment:''' LawfulEvil
1 (3E)
->'''Alignment:''' NeutralEvil



* BewareMyStingerTail: The eyewing has a rat-like tail that ends in a stinger. Although this stinger is not venomous, the eyewing often takes advantage of the extra caution exercised by adventurers who think otherwise.
* {{Oculothorax}}: An eyewing has a furry egg-shaped body dominated by a large, central eye and supported by a pair of bat-like wings.

to:

* BewareMyStingerTail: The eyewing has EquippableAlly: Feeders masquerade as daggers, and pass from host to host, serving as a rat-like tail that ends weapon. Most feeders rely on their hosts to wield them in battle, allowing them to drain blood.
* VampiricDraining: When its wielder stabs an enemy with
a stinger. Although this stinger is not venomous, feeder, it drains the eyewing often takes advantage blood of the extra caution exercised by adventurers who think otherwise.
* {{Oculothorax}}: An eyewing has a furry egg-shaped body dominated by a large, central eye and supported by a pair of bat-like wings.
target.



[[folder:Feeder]]

to:

[[folder:Feeder]][[folder:Hatori]]



->'''Challenge Rating:''' 1 (3E)
->'''Alignment:''' NeutralEvil

to:

->'''Challenge Rating:''' 1 8 (3E)
->'''Alignment:''' NeutralEvilChaoticNeutral



* EquippableAlly: Feeders masquerade as daggers, and pass from host to host, serving as a weapon. Most feeders rely on their hosts to wield them in battle, allowing them to drain blood.
* VampiricDraining: When its wielder stabs an enemy with a feeder, it drains the blood of the target.

to:

* EquippableAlly: Feeders masquerade as daggers, NeverSmileAtACrocodile: The hatori is a territorial predator that looks like a monstrous alligator.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders
and pass from host jaws large enough to host, serving as a weapon. Most feeders rely on their hosts to wield them in battle, allowing them to drain blood.
* VampiricDraining: When its wielder stabs an enemy with a feeder, it drains the blood of the target.
swallow entire caravans whole.



[[folder:Hatori]]
->'''Classification:''' Dragon (3E)
->'''Challenge Rating:''' 8 (3E)
->'''Alignment:''' ChaoticNeutral

to:

[[folder:Hatori]]
[[folder:Istarian Drone]]
->'''Classification:''' Dragon (3E)
->'''Challenge
Construct (5E)\\
'''Challenge
Rating:''' 8 (3E)
->'''Alignment:''' ChaoticNeutral
6 (5E)\\
'''Alignment:''' Unaligned



* NeverSmileAtACrocodile: The hatori is a territorial predator that looks like a monstrous alligator.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders and jaws large enough to swallow entire caravans whole.

to:

* NeverSmileAtACrocodile: The hatori is a territorial predator that looks like a monstrous alligator.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders
MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and jaws large enough to swallow entire caravans whole. barbed, scythe-shaped arms.



[[folder:Istarian Drone]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
----
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
[[/folder]]

Changed: 393

Removed: 546

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migrating to Devils subpage


[[folder:Nergaliid]]
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' LawfulEvil
Batrachian devils that lurk on the fringes of mortal society.

to:

[[folder:Nergaliid]]
[[folder:Scuttling Serpentmaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scuttling_serpentmaw.png]]
->'''Classification:''' Fiend Aberration (5E)
->'''Challenge Rating:''' 3 4 (5E)
->'''Alignment:''' LawfulEvil
Batrachian devils that lurk on the fringes of mortal society.
Unaligned



* FrogMen: Nergaliids are devils with an appearance vaguely resembling corpulent humanoid toads.
* VampiricDraining: Nergaliids feast on the life force of sleeping humanoids, so long as the victim remains unaware.
* ZombifyTheLiving: Those who die as a result of a nergaliid feeding on them are reborn as husk zombies.

to:

* FrogMen: Nergaliids are devils with TooManyMouths: A scuttling serpentmaw has an appearance vaguely resembling corpulent humanoid toads.
* VampiricDraining: Nergaliids feast
extra maw concealed on the life force back of sleeping humanoids, so long as the victim remains unaware.
* ZombifyTheLiving: Those who die as a result of a nergaliid feeding on them are reborn as husk zombies.
its shell.



[[folder:Scuttling Serpentmaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scuttling_serpentmaw.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' Unaligned
----
* TooManyMouths: A scuttling serpentmaw has an extra maw concealed on the back of its shell.
[[/folder]]

Changed: 292

Removed: 635

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migrating to main list


[[folder:Udaak]]
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 16 (5E)
->'''Alignment:''' ChaoticEvil
Monstrous beasts originally summoned from the Abyss.

to:

[[folder:Udaak]]
!Ravnica
[[folder:Angel]]
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 16 (5E)
->'''Alignment:''' ChaoticEvil
Monstrous beasts originally summoned from
Celestial (5E)

Though they look like
the Abyss. angels of other planes, their origin is different. These winged women are created in the image of Razia, founder of the Boros, and all serve her ideals.



* BeastOfBattle: The warmasters of the Kryn Dynasty have developed arcane collars that can keep an udaak under control, and they have begun using these dread creatures in the war against the Dwendalian Empire.
* MixAndMatchCritters: Udaaks resemble an immense, demonic cross between ox and gorilla.
* MultiArmedAndDangerous: Their artwork depicts them as having four muscular arms.
[[/folder]]

!Ravnica
[[folder:Angel]]
->'''Classification:''' Celestial (5E)

Though they look like the angels of other planes, their origin is different. These winged women are created in the image of Razia, founder of the Boros, and all serve her ideals.
----

Added: 129

Changed: 401

Removed: 599

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[[folder:Anhkolox]]

to:

[[folder:Anhkolox]][[folder:Death Dragon]]



'''Challenge Rating:''' 9 (5E)\\
'''Alignment:''' NeutralEvil

to:

'''Challenge Rating:''' 9 10 (lesser), 14 (greater) (5E)\\
'''Alignment:''' NeutralEvilChaoticEvil



* HorrorHunger: Anhkoloxes are driven by territorial instinct and a predatory urge to hunt and devour living prey.
* RaisingTheSteaks: Anhkoloxes are vicious undead creatures created from the bones of beasts, usually bears.

to:

* HorrorHunger: Anhkoloxes BreathWeapon: The breath weapon they had in life is twisted into a wave of ghostly purple flames.
* {{Dracolich}}: Death dragons
are driven by territorial instinct and a predatory urge to hunt and devour living prey.
* RaisingTheSteaks: Anhkoloxes are vicious
the undead creatures skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul magic and retaining a shadow of their former personality.
* WreathedInFlames: A death dragon's bones burn with violet Cataclysmic fire, and so do the zombies
created from the bones of beasts, usually bears.by its breath weapon.



[[folder:Death Dragon]]
->'''Classification:''' Undead (5E)\\
'''Challenge Rating:''' 10 (lesser), 14 (greater) (5E)\\
'''Alignment:''' ChaoticEvil
----
* BreathWeapon: The breath weapon they had in life is twisted into a wave of ghostly purple flames.
* {{Dracolich}}: Death dragons are the undead skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul magic and retaining a shadow of their former personality.
* WreathedInFlames: A death dragon's bones burn with violet Cataclysmic fire, and so do the zombies created by its breath weapon.
[[/folder]]

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