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[[WMG:[[center: [- ''TabletopGame/DungeonsAndDragons'' '''[[Characters/DungeonsAndDragons Main Characters Index]]'''\\
''[[Characters/DungeonsAndDragonsClasses Character Classes by Edition]]''\\
''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL I to L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ U to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsFiends Fiends]] ([[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]]) | [[Characters/DungeonsAndDragonsUndead Undead]] | '''Setting-Specific Creatures'''\\
''[[Characters/DungeonsAndDragonsDeities Deities]]''\\
''[[Characters/DungeonsAndDragonsRaces Playable Races]]''\\
''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} | Characters/ForgottenRealms | Characters/{{Greyhawk}} | Characters/{{Planescape}} | Characters/{{Ravenloft}} | Characters/{{Spelljammer}} ]] -]]]
A page covering creatures which are native to specific ''TabletopGame/DungeonsAndDragons'' campaign settings like ''TabletopGame/{{Eberron}}'', ''TabletopGame/{{Dragonlance}}'', and so on. These creatures are unique to specific worlds of the ''D&D'' multiverse and are not likely to come up in campaigns which are not set in those worlds.
Creatures that originated from other media (like ''TabletopGame/MagicTheGathering'') are troped exclusively as they are in their ''D&D'' incarnations. Tropes relating to these creatures in their parent series should go on those pages.
See ''Characters/DungeonsAndDragonsCreatures'' for more general monsters that can be found in any campaign setting, or ''Characters/DungeonsAndDragonsDragons'' for the dragons themselves.
----
[[foldercontrol]]
!TabletopGame/{{Dragonlance}}
[[folder:Draconians]]
->'''Classification:''' Monstrosity (5E)\\
'''Challenge Rating:''' 1/2 (foot soldier) to 6 (mastermind) (5E)\\
'''Alignment:''' Any (5E)
Humanoid dragons created by the worshippers of Takhisis to bolster the ranks of her dragonarmies. "Base" draconians are created from the eggs of metallic dragons, while "noble" draconians are created from the eggs of chromatic dragons.
----
* ActionBomb: Many types of draconians will explode upon being killed. This explosion can take many forms depending on the type of draconian, including bursts of magical energy, storms of shrapnel, fireballs, and bursts of electricity.
* ArtificialHuman: They are not born naturally and initially had no ability to reproduce on their own. Instead, they are created through a magical ritual that corrupts a dragon’s egg, making it hatch into a clutch of new draconians.
* BreathWeapon: Aurak draconians (and their 5th edition successors, draconian masterminds) can exhale a cloud of poisonous gas.
* ChainLightning: When a draconian mastermind dies, it turns into a ball of lightning which zaps one nearby creature, then sends out forks of lightning from there to zap up to two more creatures.
* ColorCodedForYourConvenience: The draconians have the same colors as the chromatic and metallic dragons, but turn the significance of those colors on its head. The base draconians, which are made from the eggs of the traditionally good metallic dragons, are frequently of evil alignment. Likewise the noble draconians, who come from the eggs of the frequently evil chromatic dragons, are usually of good alignment.
* DraconicHumanoid: They look like human-sized, bipedal versions of D&D’s chromatic and metallic dragons, and are capable of wielding weapons and wearing armor.
* KungFuWizard: Aurak draconians and draconian masterminds eschew weapons in favor of ripping into foes with their bare, clawed hands. They are also the most magically adept of the draconians, able to teleport around, beguile foes, and pelt enemies with energy blasts fired from their hands.
* NoBodyLeftBehind: When a draconian dies, a magical effect kicks in which destroys its remains. The nature of this effect varies by type:
** Baaz draconians [[TakenForGranite turn to stone]] before crumbling into dust.
** Bozak draconians [[ActionBomb explode]].
** Kapak and venom draconians dissolve into a pool of acid which evaporates in less than a minute.
** Sivak draconians dissolve into black soot three days after being killed.
** Aurak draconians burst into flame for several rounds and then explode. Flame draconians likewise explode in a scorching fireball.
** Frost draconians turn to ice and then shatter, pelting everyone around them with icicle shrapnel.
** Vapor draconians dissolve into a cloud of toxic gas.
** Adamaaz draconians (Draconians that are based on 4E Adamantine Dragons) explode with a thunderous shockwave.
** Ferak draconians (Draconians that are based on 4E Iron Dragons) dissolve into a cloud of obscuring rust.
* PoisonedWeapons: Kapak draconians and draconian infiltrators coat their weapons in their own venomous saliva.
* {{Retcon}}: ''Fizban's Treasury of Dragons'' streamlines the draconians. Instead of having one draconian for each of the ten chromatic and metallic dragons, there are now five generic draconian types, each of which can be made from the eggs of either a chromatic, gem, or metallic dragon. For example, a draconian foot soldier--the equivalent of a baaz draconian--can be made from brass, white, or crystal dragon eggs. The old names (Baaz, Kapak, Bozak, etc) still exist, but are treated as Krynn's terminology for the Draconian types made from specific eggs, so on Krynn, a Draconian Foot Soldier made from a Brass Dragon egg would still be called a Baaz Draconian, but one made from a White Dragon egg wouldn't be.
* TakenForGranite: Baaz draconians turn to stone when they die, often trapping the weapons that killed them in their petrified remains. Their 5th edition counterparts, draconian foot soldiers, turn to stone while simultaneously releasing a gas which can temporarily petrify other creatures.
* VoluntaryShapeshifting: Sivak draconians can transform themselves to look like any person that they have killed.
* WingedHumanoid: Most draconians have wings just like the dragons they resemble, with aurak draconians being the one exception amongst the base dragonian types. Despite these wings, most draconians cannot fly.
* WingsDoNothing: Downplayed. Most of the winged draconians cannot fly, but their wings do allow them to glide--or at the very least, to fall with style.
[[/folder]]
[[folder:Istarian Drone]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
----
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
[[/folder]]
!TabletopGame/{{Eberron}}
[[folder:Feral Spirit]]
->'''Classification:''' Undead (3E)\\
'''Challenge Rating:''' 6 (3E)\\
'''Alignment:''' NeutralEvil
----
* RaisingTheSteaks: These undead spirits are bound to swarms of vermin by the death curse of the Lady of the Plague.
* ShootTheMageFirst: Feral spirits are intelligent enough to focus on those who pose the greatest threat—spellcasters.
[[/folder]]
[[folder:Rakshasa]]
While most setting treat rakshasas as an afterthought, the Eberron setting elevates them to great importance. They are ''the'' most important fiends in the setting, having ruled the world for millions of years until their masters, the Overlords, were overthrown by the dragons and couatls. In the present day, they infiltrate mortal civilizations and carry out far-reaching plots to free the Overlords from their imprisonment.
----
* DemonLordsAndArchdevils: The rakshasas owe their allegiance to the thirty rakshasa rajahs, a.k.a. the Overlords, who are the most powerful fiends in the setting.
* SealedEvilInACan: The Overlords have been imprisoned within the depths of the earth for eons. The Lords of Dust who serve them have been working tirelessly to free them all that time.
* TimeAbyss: Rakshasas are immortal unless killed and all of them have been around since the Age of Demons, which ended over a million years ago and lasted for nine million.
!!Zakya
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil
Most rakshasas are plotters and schemers, but the zakyas are an exception. They are warriors first and foremost, overcoming foes with strength of arms rather than magic and subterfuge.
----
* BarrierWarrior: Zakya rakshasas can innately cast the ''shield'' spell once per day in 5th edition.
* MagicallyIneptFighter: Downplayed. Zakya rakshasas have ''some'' innate magical power, but it's nowhere near what a normal rakshasa possesses. They make up for it by being far stronger and far better fighters than the typical rakshasa.
* RoaringRampageOfRevenge: Zakyas are bloodthirsty foot soldiers who seek vengeance against the dragons and those who revere the couatls.
[[/folder]]
!Exandria
[[folder:Corrupted Giant Shark]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corrupted_giant_shark.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' Unaligned
----
* BrownNoteBeing: The corrupted giant shark's psychic aura causes painful distress in nearby creatures.
* HealingFactor: A corrupted giant shark is covered in crystals that enable it to regenerate, unless harmed by radiant energy or critical hits.
[[/folder]]
[[folder:Death Embrace]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/death_embrace.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 11 (5E)
->'''Alignment:''' ChaoticEvil
----
* CombatTentacles: A death embrace is surrounded by six 60-foot-long tentacles, which grasp and petrify prey.
* HumanShield: The death embrace uses creatures it caught in its tentacles as shields to absorb attacks.
* TakenForGranite: Creatures restrained in a death embrace's tentacles are slowly turned into stone.
[[/folder]]
[[folder:Light Devourer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/light_devourer.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' Unaligned
----
* LightEmUp: The light devourer is named after its ability to absorb bright light and convert it into energy to sear its prey.
* MoreTeethThanTheOsmondFamily: A light devourer's mouth is filled with numerous needle-like teeth.
[[/folder]]
[[folder:Scuttling Serpentmaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scuttling_serpentmaw.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' Unaligned
----
* TooManyMouths: A scuttling serpentmaw has an extra maw concealed on the back of its shell.
[[/folder]]
[[folder:Shadowghast]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' ChaoticEvil
----
* TheParalyzer: The shadowghast's claws can paralyse non-undead foes.
[[/folder]]
[[folder:Slithering Bloodfin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/slithering_bloodfin.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' Unaligned
----
* DefeatEqualsExplosion: When a slithering bloodfin dies, it explodes in a cloud of toxic gore and blood.
* LifeDrain: A slithering bloodfin heals itself by draining life energy from prey.
* MixAndMatchCritters: A slithering bloodfin has the body of a giant eel and the head of a shark.
[[/folder]]
[[folder:Sorrowfish]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sorrowfish.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 6 (swarm) (5E)
->'''Alignment:''' Unaligned
----
* EmotionBomb: Creatures swimming near a sorrowfish school are put in a dismal mood.
[[/folder]]
!Ravnica
[[folder:Angel]]
->'''Classification:''' Celestial (5E)
Though they look like the angels of other planes, their origin is different. These winged women are created in the image of Razia, founder of the Boros, and all serve her ideals.
----
* OneGenderRace: All angels take the form of human women.
* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally, they were created in the image of Razia, the Boros parun, but after her death, most of the original generation of angels died off, with Feather being the only survivor. Feather created the next generation, who still serve the same ideals set forth by Razia.
* WingedHumanoid: Angels of Ravnica look like human women with two large feathered wings, and have the full range of human height, weight and skin colours. The first generation had four wings, but now only Feather remains of them.
!!Firemane Angel
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' ChaoticGood
----
* LastChanceHitPoint: If a firemane angel is reduced to 0 hit points by an attack that deals 21 damage or less, she is reduced to 1 hit point instead.
!!Deathpact Angel
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
Most angels serve the Boros Legion, but some abandon their ideals in favor of greed and self-interest. These angels usually join the Orzhov syndicate, where they gain great wealth and power.
----
* FallenAngel: Angels that submit to cynicism, doubt or corruption are welcomed with open arms by the Orzhov Syndicate, a society fundamentally antithetical to the nature of angels.
[[/folder]]
[[folder:Archon of the Triumvirate]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulNeutral
Archons are embodiments of the harshest elements of the law, often serving with the Azorius senate but sometimes working as vigilantes.
----
* AnthropomorphicPersonification: Archons embody Law, specifically the harshest and most strict aspects of it.
* EveryoneHasStandards: Archons usually work with the Azorius, but not always. Some of them are ''so'' fanatical in their pursuit of the law that even the [[LawfulNeutral Azorius]] avoid them. %%InUniverse alignment
* JudgeJuryAndExecutioner: Archons embody the harshest aspects of law and order, espouse a rigid sense of justice and ruthlessly punish those who break the law.
* OurArchonsAreDifferent: Archons resemble hooded, armoured humanoid figures who embody the harshest aspects of law and order. Those who have seen beneath an archon's hood describe a stern face with blank white eyes.
[[/folder]]
[[folder:Arclight Phoenix]]
->'''Classification:''' Elemental (5E)
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' ChaoticNeutral
Strange elemental creatures that sail through thunderstorms, casting lightning upon the ground beneath them.
----
* ThePhoenix: An arclight phoenix is variously said to be a byproduct of lightning striking an aviary, a failed effort to create a translocation device, or an artificial bird-like elemental. Like normal phoenixes, when they die, arclight phoenixes leave behind an egg that can hatch into a new arclight phoenix.
* ShockAndAwe: Lightning fans out behind an arclight phoenix as it flies through the sky.
[[/folder]]
[[folder:Conclave Dryad]]
->'''Classification:''' Fey (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' LawfulGood
Living spirits of nature that serve with the Selesnya Conclave, working to enforce the conclave's goals of peace and unity. By force.
----
* AntiMagic: Conclave dryads can negate the magical properties of magic items.
* HorseOfADifferentColor: When leading its guild into battle, a dryad rides a magically summoned creature woven of plant matter and imbued with a fey spirit.
[[/folder]]
[[folder:Demon]]
->'''Classification:''' Fiend (5E)
->'''Alignment:''' ChaoticEvil
Demons of Ravnica (and other planes like it) come not from the Abyss, but they are still embodiments of chaos and cruelty that crave the souls of mortals.
----
* OurDemonsAreDifferent: Ravnican demons embody depraved impulses like selfishness, cruelty, hatred, greed, and lust for power. Demons are strongly associated with the Cult of Rakdos, and might have been created by Rakdos.
!!Cackler
->'''Challenge Rating:''' 1/2 (5E)
A minor demon that mostly delight in causing suffering directly, lacking the power for more intimate schemes or influence.
----
* EvilLaugh: Cacklers are small, jabbering jesters whose incessant cackling can inspire uncontrollable laughter by making everything, no matter how terrifying, seem hilarious.
!!Master of Cruelties
->'''Challenge Rating:''' 9 (5E)
Powerful demons that enjoy spectacle, serving as ringmasters in Rakdos circuses, often whipping the audiences up in a frenzy.
----
* CharmPerson: A master of cruelties' captivating presence commands the full attention of the audience. Onlookers lust for more violence, and those who get too caught up in the revelry feel compelled to kill.
* RepulsiveRingmaster: Masters of Cruelties can often be found leading Rakdos cult circuses. Being demons, they do a good job at it. Assuming you're on the right end of the joke, that is.
!!Sire of Insanity
->'''Challenge Rating:''' 12 (5E)
----
* MindRape: Occasionally, cultists bring would-be recruits to a sire of insanity, who breaks the new cultist's mind.
[[/folder]]
[[folder:Devkarin Lich]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' NeutralEvil
Mighty spellcasters of the Golgari who have chosen to leave behind mortality for an undead existence.
----
* HealingFactor: Unlike normal liches, the fungal nature of a Devkarin lich gives it constant health regeneration. Fire and radiant damage can shut this healing factor down, however.
* LastChanceHitPoint: Like the zombies of 5th edition, a Devkarin lich can withstand attacks that would normally reduce it to 0 hit points by succeeding on a Constitution saving throw.
* NonHumanUndead: Devkarin liches are undead elves, and retain the elven grace and stature.
* OurLichesAreDifferent: Powerful Devkarin elf spellcasters, steeped in Golgari magic, can transcend death to become liches. They retain their memories, personalities and ambition. Unlike normal liches, their souls are not tied to a phylactery.
* PoisonousPerson: The touch of a Devkarin lich is highly poisonous, and they can also cast spells like ''[[DeadlyGas cloudkill]]'' and ''poison spray''.
[[/folder]]
[[folder:Felidar]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulNeutral
----
* HorseOfADifferentColor: Winged felidars often serve as mounts for archons of the Triumvirate. The bond between an archon and its felidar mount is so close that the two are sometimes considered a single being, acting with a single mind.
* PantheraAwesome: A felidar resembles an enormous cat with two pairs of downward-sloping horns, prominent teeth, and a thick white mane falling in an orderly fashion around its shoulders.
[[/folder]]
[[folder:Giant]]
->'''Classification:''' Giant (5E)
The giants of Ravnica are a single race, unlike the five giant races of most worlds of the multiverse. As an independent species with no inherent alignment, they often join whatever guild they feel align best with their interests.
----
!!Bloodfray Giant
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' ChaoticEvil
Some giants enjoy chaos and destruction, reveling in pain and spectacle. These giants join the Rakdos cults, where they help out as stagehands and bouncers.
----
* ChainPain: Bloodfray giants bludgeon and grapple their enemies with chains.
!!Guardian Giant
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' LawfulNeutral
Giants that feel a strong adherence to law and order, as well as a desire to protect and serve join the Boros, serving as some of the army's most powerful mortal soldiers.
----
* LuckilyMyShieldWillProtectMe: Guardian giants use their shields to protect smaller soldiers fighting alongside them.
!!Orzhov Giant
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' LawfulEvil
* Some giants are more invested in personal gain. These join the Orzhov as enforcers.
----
* ProtectionRacket: The presence of Orzhov giants in markets and streets reminds business owners to keep their payments to the Orzhov Syndicate up to date.
!!Sunder Shaman
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' ChaoticNeutral
The giants of the Gruul clans look for omens in the rubble of the broken city.
----
* AntiStructure: A sunder shaman's attacks deal double damage to structures and objects.
[[/folder]]
[[folder:Horror]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 3 (flying), 9 (shadow), 15 (skittering) (5E)
->'''Alignment:''' NeutralEvil
----
* OurMonstersAreWeird: Horrors share some common body types but vary wildly in other characteristics. A particular horror's form might incorporate elements that resemble fiendish, insectile, or reptilian features.
[[/folder]]
[[folder:Indentured Spirit]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' Any
The Orzhov syndicate will always offer a loan to those in need, but they expect to be paid back in full. If you are unfortunate enough to die before the debt is paid in full, then you better be prepared to spend the afterlife atoning for that.
----
* OurGhostsAreDifferent: Indentured spirits are those die with unpaid debts to the Orzhov Syndicate and don't get a reprieve, but have to continue working until their obligation is paid. Sometimes that means existing as an indentured spirit for millennia.
[[/folder]]
[[folder:Izzet Weird]]
->'''Classification:''' Elemental (5E)
->'''Alignment:''' ChaoticNeutral
A bizarre creature of two combined opposing natures. Naturally, they're [[MadScientist Izzet]] creations.
----
* HybridMonster: Weirds are the products of Izzet League experiments intended to combine two opposing elemental types in the hope of creating more stable and predictable elementals. The outcome was the exact opposite: weirds are even wilder and more unpredictable than normal elementals.
!!Blistercoil Weird
->'''Challenge Rating:''' 4 (5E)
----
* PhlebotinumOverload: A blistercoil weird absorbs energy from magical fire, causing its oozelike body to increase in size. If it grows too big, it releases all its excess energy in an enormous explosion and returns to its original size.
!!Fluxcharger
->'''Challenge Rating:''' 7 (5E)
----
* ChainLightning: Fluxchargers can fire a bolt of lightning that jumps from the target to one creature of the fluxcharger's choice that it can see.
* UncannyValley: The izzet mechanics gave it a humanoid facemask, but it makes people more freaked out than comforted.
!!Galvanice Weird
->'''Challenge Rating:''' 1 (5E)
----
* DefeatEqualsExplosion: If a galvanice weird is destroyed, its icy body shatters and lightning crackles outward in a dangerous explosion.
[[/folder]]
[[folder:Krasis]]
->'''Challenge Rating:''' 1 (category 1), 6 (category 2), 16 (category 3) (5E)
->'''Alignment:''' Unaligned
The Simic Combine are always seeking to further evolution, and sometimes that involves creating new creatures. The krasis are the natural assault.
----
* MixAndMatchCritters: Krasis are created through coaxing new morphologies from existing creatures or combining traits from multiple organisms into one. A few examples are the battering krasis (a fusion of hammerhead shark and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark-crab), and the sharktocrab (a shambleshark-octopus).
* TrueBreedingHybrid: Some krasis can produce offspring and become part of the Simic Combine's standard menagerie.
[[/folder]]
[[folder:Kraul]]
->'''Classification:''' Humanoid (5E)
->'''Alignment:''' NeutralEvil
Large insect people who dwell in Ravnica's Undercity. They have a strong association with the Golgari Swarm.
----
* BigCreepyCrawlies: Kraul are a species of human-sized, six-legged, insectile humanoids.
* LiteralMinded: Kraul are hard-headed, and hardly understand metaphor or nuance.
[[/folder]]
[[folder:Nightveil Specter]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' NeutralEvil
----
* LaserGuidedAmnesia: Nightveil specters track those who have stolen secrets of House Dimir, and wipe them from their victims' minds to ensure that they are never leaked.
* WasOnceAMan: Nightveil specters are what you get when the dimir completely delete someone's personality.
!!Gloamwing
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' NeutralEvil
----
* HorseOfADifferentColor: Gloamwings, which serve as mounts for Nightveil specters, have a ratlike head, prominent teeth, leathery skin stretched tight over their skull, empty eye sockets, bony plates and great wings.
[[/folder]]
[[folder:Nivix Cyclops]]
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' Unaligned
----
* CoolHelmet: Nivix cyclopes wear telescopic helmets to mitigate the disadvantages of their monocular vision.
* OutOfTurnInteraction: The Nivix cyclops' Spell Vitalization reaction lets it move and attack in response to someone casting a spell.
[[/folder]]
[[folder:Skyjek Roc]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 2 (5E)
->'''Alignment:''' Unaligned
----
* HorseOfADifferentColor: The Boros Legion's skyknights take to the air mounted on Skyjek rocs. The shape of a Skyjek roe's body makes it relatively easy to saddle and ride.
[[/folder]]
[[folder:Skyswimmer]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 13 (5E)
->'''Alignment:''' Unaligned
----
* GiantFlyer: Skyswimmers are enormous, predatory leviathans that soar through the clouds above Ravnica.
[[/folder]]
[[folder:Thrull]]
->'''Classification:''' Construct (5E)
->'''Challenge Rating:''' 1/4 (servitor thrull), 1/2 (winged thrull) (5E)
->'''Alignment:''' Unaligned
While the spirit of a debtor is taken to serve as an indentured spirit, the Orzhov's motto is waste not, want more, and they are not ones to waste a body or two.
----
* FleshGolem: Thrulls are constructs created from the corpses of those whose soul was ripped from the body by the Orzhov Syndicate.
[[/folder]]
[[folder:Undercity Medusa]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' NeutralEvil
----
* OneGenderRace: The medusas of Ravnica, often called gorgons, appear superficially similar to human women.
* TakenForGranite: Like most medusas, they can petrify people. They also control it, and don't risk petrifying people on accident.
[[/folder]]
[[folder:Wurm]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' Unaligned
----
* SandWorm: Wurms are huge creatures resembling limbless, wingless dragons that burrow through the earth and eat virtually anything they come across.
[[/folder]]
!Strixhaven
[[folder:Archaic]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 18 (5E)
->'''Alignment:''' TrueNeutral
Strange, many-limed beings with bodies made from stone. Archaics are the world's most ancient beings, and possess untold wisdom and magical skill. If they can be convinced to part with it.
----
* CrypticConversation: Archaics tend to speak in riddles, since they're careful to avoid revealing too much of their knowledge to mortals.
* GravityMaster: An archaic can reverse gravity for another creature it can see.
* MultiArmedAndDangerous: An archaic can fight with six arms.
* PowerCopying: Immediately after another creature casts a spell of at most 5th level, an archaic can react by casting the same spell.
* {{Reincarnation}}: Archaics are the reincarnated souls of the oracles of Strixhaven.
[[/folder]]
[[folder:Brackish Trudge]]
->'''Classification:''' Plant (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' Unaligned
----
* LastChanceHitPoint: Trudges are notoriously hard to kill; their Fungal Fortitude ability grants them a chance to survive at 1 hit point when they would otherwise be dropped to 0 HP.
* TheSymbiote: Brackish trudges are masses of intelligent plants and fungi. Plants grow on their backs, necks and heads; when they die and decay, they become habitat for the fungi.
[[/folder]]
[[folder:Daemogoth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daemogoth.png]]
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 10 (daemogoth), 16 (daemogoth titan) (5E)
->'''Alignment:''' LawfulEvil (daemogoth), ChaoticEvil (daemogoth titan)
----
* CastFromHitPoints: A daemogoth can forge a pact of pain with a willing creature, who gains access to a spell that inflicts damage to it when cast, as the daemogoth feeds on its agony.
* EmotionEater: Daemogoths feed on negative emotions, like misery.
* OurDemonsAreDifferent: Daemogoths are fiendish creatures that feed on negative emotions and lurk in the dark corners of the world, most commonly battlefields. In 5th Edition, they are classified as fiends.
[[/folder]]
[[folder:Mage Hunter]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil
Constructs created by the Oriq cult to hunt down mages that oppose them.
----
* AttackReflector: As a reaction, a mage hunter can reflect half of the damage it takes from a spell back at the caster.
* MageKiller: As their name would indicate, mage hunters are employed to hunt down spellcasters.
* TrackingSpell: A mage hunter can mystically mark spellcasters, preventing them from hiding themselves from the hunter, who in turns always knows the distance and direction to its quarry as long as both are on the same plane.
* WallCrawl: In its spider-legged form, a mage hunter can effortlessly climb difficult surfaces.
[[/folder]]
[[folder:Mascot]]
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' TrueNeutral
----
* BlobMonster: Inkling mascots are living blobs of shadowy ink, and are classified as oozes.
* DefeatEqualsExplosion: When an art elemental mascot dies, it explodes in a burst of light.
* LivingStatue: A spirit statue mascot is the spirit of a dead creature, housed within a statue.
* SizeShifter: Because of their arithmetic basis, fractal mascots can change their size.
[[/folder]]
!Theros
[[folder:Anvilwrought]]
->'''Classification:''' Construct (5E)
->'''Alignment:''' Unaligned
----
!!Anvilwrought Raptor
->'''Challenge Rating:''' 1/2 (5E)
----
* {{Familiar}}: Some anvilwrought raptors are created expressly to be familiars.
* VoiceChangeling: An anvilwrought raptor can mimic any sound, including voices, it has heard in the last 24 hours.
!!Bronze Sable
->'''Challenge Rating:''' 1 (5E)
----
* ThatsNoMoon: A motionless bronze sable is indistinguishable from a normal statue until it attacks.
!!Burnished Hart
->'''Challenge Rating:''' 2 (5E)
----
* HornAttack: Burnished harts attack with their antlers.
!!Gold-Forged Sentinel
->'''Challenge Rating:''' 5 (5E)
----
* AttackReflector: Gold-forged sentinels have the ability to turn 4th-level spells cast on them on their original casters.
* BreathWeapon: Gold-forged sentinels can belch cones of fire.
[[/folder]]
[[folder:Archon]]
->'''Classification:''' Celestial (5E)
----
* HorseOfADifferentColor: Archons always ride into battle on fearsome winged mounts, most commonly lions and bulls.
* {{Precursors}}: Archons once ruled vast empires across Theros, before their dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world.
!!Archon of Falling Stars
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' LawfulGood
----
!!Ashen Rider
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
----
* FallenAngel: Archons who resented the spread of humans made their way to the Underworld, whose horrors broke their minds, bodies and spirits and twisted them into ashen riders.
[[/folder]]
[[folder:Cerberus]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 2 (two-headed), 6 (underworld) (5E)
->'''Alignment:''' LawfulEvil
----
* BigEater: Most cerberi endlessly hunger for fresh meat, especially the flesh of humanoids.
* BreathWeapon: Cerberi can breathe gouts of molten rock.
* MultipleHeadCase: Cerberi have multiple heads. Three-headed cerberi dwell deep in the Underworld, while two-headed ones are thought to be a lesser breed that have interbred with mortal wolves.
[[/folder]]
[[folder:Chimera]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' Unaligned
----
* AttackReflector: The chaotic magic that is inherent to a chimera's being allows it to sometimes shrug off spells cast against it and reflect them onto the caster.
* BreathWeapon: Some chimeras are capable of breathing lightning, acidic water, poison or necrotic energy.
* MixAndMatchCritters: The term ''chimera'' applies to a wide variety of disparate monsters that combine the features of multiple beasts. While usually depicted as an amalgam of lion, ram, and dragon, they can appear with nearly endless variations.
[[/folder]]
[[folder:Demon]]
->'''Classification:''' Fiend
->'''Alignment:''' LawfulEvil
----
* DemonOfHumanOrigin: Demons are transformed from the most hateful people who can't let go of the miserable lives they had, and fester in death until they become demons.
* OurDemonsAreDifferent: On Theros, the term ''demon'' encompasses all fiends, and the people do not distinguish between devils, demons or other species. Dungeon Masters running games in Theros are instructed to use whatever fiends they wish, as the Underworld is a big place.
!!Abhorrent Overlord
->'''Challenge Rating:''' 9 (5E)
----
* BadBoss: An abhorrent overlord has no sense of loyalty or camaraderie toward its minions, and often devours members of its retinue.
!!Eater of Hope
->'''Challenge Rating:''' 6 (5E)
----
* DeathByMaterialism: Eaters of hope revel in using creatures' greed to turn them against one another and their own best interests.
!!Nightmare Shepherd
->'''Challenge Rating:''' 11 (5E)
----
* {{Psychopomp}}: Nightmare shepherds shepherd the dead to one of the five wards of the Underworld where they will spend their dismal eternity.
[[/folder]]
[[folder:Eidolon]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 3 (flitterstep), 5 (ghostblade) (5E)
----
* OurGhostsAreDifferent: When a mortal soul traumatically sacrifices its identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. Eidolons keep many skills and details from their past lives, but are disconnected from those experiences, choosing to wander the world or brood in haunts they're drawn to in death.
[[/folder]]
[[folder:Fleecemane Lion]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' Unaligned
----
* PantheraAwesome: Fleecemane lions are twice the size of normal lions and possess resplendent manes of silvery or golden hair.
[[/folder]]
[[folder:Giant]]
->'''Classification:''' Giant (5E)
----
!!Doomwake Giant
->'''Challenge Rating:''' 11 (5E)
->'''Alignment:''' LawfulEvil
----
* SelfFulfillingProphecy: Doomwake giants manifest from fears of destruction that infect a whole city or region. Once unleashed, a doomwake giant goes on a rampage, fulfilling the prophecy mortals believed into being.
!!Hundred-Handed One
->'''Challenge Rating:''' 15 (5E)
->'''Alignment:''' LawfulNeutral
----
* MultiArmedAndDangerous: Extra pairs of arms magically orbit the bodies of hundred-handed ones.
[[/folder]]
[[folder:Hydra]]
!!Ironscale Hydra
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' Unaligned
----
* AcidAttack: Ironscale hydrae have acidic blood, which spill upon those that attack them in close range.
[[/folder]]
[[folder:Nymph]]
->'''Classification:''' Fey (5E)
----
* OurNymphsAreDifferent: Theran nymphs are divine servants that inhabit and protect unspoiled corners of the world, and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature.
!!Alseid
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' ChaoticGood
----
* LightIsGood: Alseids are touched with the golden light of the sun, and protect farmers' flocks and make their crops more abundant.
!!Lampad
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' NeutralEvil
----
* {{Psychopomp}}: Lampads guard the shadowed paths of Theros, where they guide the dead to the Underworld and hunt down wayward souls that try to slip back to the mortal world.
!!Naiad
->'''Challenge Rating:''' 2 (5E)
->'''Alignment:''' ChaoticNeutral
----
* CollectorOfTheStrange: Naiads are curious, often seek out what the seas and rivers claim, and might be found sifting through sunken ruins and shipwrecks for whatever catches their eye.
!!Oread
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* ApeShallNeverKillApe: Oreads refuse to knowingly destroy any land inhabited by other nymphs.
* DealWithTheDevil: Myths tell of cagey smiths befriending oreads and convincing them to aid in creating wondrous items. In many tales, though, the smith's associates eventually find familiar tools and a heap of ashes.
* MagmaMan: Oreads embody the wild might of flames, volcanism, and the hidden forces of the earth.
[[/folder]]
[[folder:Phylaskia]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' LawfulNeutral
----
* DemBones: These skeletal creatures guard the borders of the Underworld and its various wards.
[[/folder]]
[[folder:Returned]]
->'''Classification:''' Undead (5E)
Those who die on Theros are sent to the underworld, ruled by the god Erebos. Here, they are set to wander eternally aimless. For those who are unhappy with this fate, Bleak-Hearted Erebos offers an alternative; The dead may leave the underworld, walking once again among the living, but must in return give up all memories of their old life, and are not allowed to form new ones.
----
* TheBlank: The experience of escaping the Underworld causes these creatures to lose their faces, which become expressionless surfaces with empty eye sockets and gaping mouths.
* CoolMask: Returned cover the blank surfaces on their face with distinctive golden masks. Despite their sheer value, most people on Theros know the tales of the Returned and want nothing to do with such cursed relics or with those who try to sell them.
* SoullessShell: Returned have escaped the Underworld and dwell among the living once more, but no longer possess their identity or the ability to form long-term memories.
!!Returned Drifter
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' LawfulNeutral
----
* EmptyShell: Stripped of the passions that motivated their fligh and shunned by the living, Returned drifters typically seek places where they'll be left in peace, and go through half-hearted parodies of life.
!!Returned Palamnite
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* AxCrazy: The lives of these Returned were filled with such pain and hatred that violence now suffuses their undead bodies. Such makes them exceptionally dangerous to the living, as they know only suffering and seek to spread it whenever the opportunity arises.
!!Returned Sentry
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' LawfulEvil
----
* UndeadLaborers: Due to their tirelessness, Returned sentries make them exceptional guards, and are often employed as sentries in necropoleis, or less frequently messengers or workers.
[[/folder]]
[[folder:Typhon]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 15 (5E)
->'''Alignment:''' ChaoticEvil
----
* SoulEating: Typhons rampage through the realm of the dead, consuming souls by the thousands.
* WasOnceAMan: Typhons were once mortal warlords and tyrants whose festering bitterness and rage transformed them into eternally ravenous monstrosities.
[[/folder]]
[[folder:Woe Strider]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' ChaoticEvil
----
* AntiMagic: The woe strider's open mouth creates an area of antimagic.
* WasOnceAMan: The souls of those who've broken the bonds of destiny transform into hunched, long-limbed horrors known as woe striders after centuries.
[[/folder]]
----
''[[Characters/DungeonsAndDragonsClasses Character Classes by Edition]]''\\
''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL I to L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ U to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsFiends Fiends]] ([[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]]) | [[Characters/DungeonsAndDragonsUndead Undead]] | '''Setting-Specific Creatures'''\\
''[[Characters/DungeonsAndDragonsDeities Deities]]''\\
''[[Characters/DungeonsAndDragonsRaces Playable Races]]''\\
''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} | Characters/ForgottenRealms | Characters/{{Greyhawk}} | Characters/{{Planescape}} | Characters/{{Ravenloft}} | Characters/{{Spelljammer}} ]] -]]]
A page covering creatures which are native to specific ''TabletopGame/DungeonsAndDragons'' campaign settings like ''TabletopGame/{{Eberron}}'', ''TabletopGame/{{Dragonlance}}'', and so on. These creatures are unique to specific worlds of the ''D&D'' multiverse and are not likely to come up in campaigns which are not set in those worlds.
Creatures that originated from other media (like ''TabletopGame/MagicTheGathering'') are troped exclusively as they are in their ''D&D'' incarnations. Tropes relating to these creatures in their parent series should go on those pages.
See ''Characters/DungeonsAndDragonsCreatures'' for more general monsters that can be found in any campaign setting, or ''Characters/DungeonsAndDragonsDragons'' for the dragons themselves.
----
[[foldercontrol]]
!TabletopGame/{{Dragonlance}}
[[folder:Draconians]]
->'''Classification:''' Monstrosity (5E)\\
'''Challenge Rating:''' 1/2 (foot soldier) to 6 (mastermind) (5E)\\
'''Alignment:''' Any (5E)
Humanoid dragons created by the worshippers of Takhisis to bolster the ranks of her dragonarmies. "Base" draconians are created from the eggs of metallic dragons, while "noble" draconians are created from the eggs of chromatic dragons.
----
* ActionBomb: Many types of draconians will explode upon being killed. This explosion can take many forms depending on the type of draconian, including bursts of magical energy, storms of shrapnel, fireballs, and bursts of electricity.
* ArtificialHuman: They are not born naturally and initially had no ability to reproduce on their own. Instead, they are created through a magical ritual that corrupts a dragon’s egg, making it hatch into a clutch of new draconians.
* BreathWeapon: Aurak draconians (and their 5th edition successors, draconian masterminds) can exhale a cloud of poisonous gas.
* ChainLightning: When a draconian mastermind dies, it turns into a ball of lightning which zaps one nearby creature, then sends out forks of lightning from there to zap up to two more creatures.
* ColorCodedForYourConvenience: The draconians have the same colors as the chromatic and metallic dragons, but turn the significance of those colors on its head. The base draconians, which are made from the eggs of the traditionally good metallic dragons, are frequently of evil alignment. Likewise the noble draconians, who come from the eggs of the frequently evil chromatic dragons, are usually of good alignment.
* DraconicHumanoid: They look like human-sized, bipedal versions of D&D’s chromatic and metallic dragons, and are capable of wielding weapons and wearing armor.
* KungFuWizard: Aurak draconians and draconian masterminds eschew weapons in favor of ripping into foes with their bare, clawed hands. They are also the most magically adept of the draconians, able to teleport around, beguile foes, and pelt enemies with energy blasts fired from their hands.
* NoBodyLeftBehind: When a draconian dies, a magical effect kicks in which destroys its remains. The nature of this effect varies by type:
** Baaz draconians [[TakenForGranite turn to stone]] before crumbling into dust.
** Bozak draconians [[ActionBomb explode]].
** Kapak and venom draconians dissolve into a pool of acid which evaporates in less than a minute.
** Sivak draconians dissolve into black soot three days after being killed.
** Aurak draconians burst into flame for several rounds and then explode. Flame draconians likewise explode in a scorching fireball.
** Frost draconians turn to ice and then shatter, pelting everyone around them with icicle shrapnel.
** Vapor draconians dissolve into a cloud of toxic gas.
** Adamaaz draconians (Draconians that are based on 4E Adamantine Dragons) explode with a thunderous shockwave.
** Ferak draconians (Draconians that are based on 4E Iron Dragons) dissolve into a cloud of obscuring rust.
* PoisonedWeapons: Kapak draconians and draconian infiltrators coat their weapons in their own venomous saliva.
* {{Retcon}}: ''Fizban's Treasury of Dragons'' streamlines the draconians. Instead of having one draconian for each of the ten chromatic and metallic dragons, there are now five generic draconian types, each of which can be made from the eggs of either a chromatic, gem, or metallic dragon. For example, a draconian foot soldier--the equivalent of a baaz draconian--can be made from brass, white, or crystal dragon eggs. The old names (Baaz, Kapak, Bozak, etc) still exist, but are treated as Krynn's terminology for the Draconian types made from specific eggs, so on Krynn, a Draconian Foot Soldier made from a Brass Dragon egg would still be called a Baaz Draconian, but one made from a White Dragon egg wouldn't be.
* TakenForGranite: Baaz draconians turn to stone when they die, often trapping the weapons that killed them in their petrified remains. Their 5th edition counterparts, draconian foot soldiers, turn to stone while simultaneously releasing a gas which can temporarily petrify other creatures.
* VoluntaryShapeshifting: Sivak draconians can transform themselves to look like any person that they have killed.
* WingedHumanoid: Most draconians have wings just like the dragons they resemble, with aurak draconians being the one exception amongst the base dragonian types. Despite these wings, most draconians cannot fly.
* WingsDoNothing: Downplayed. Most of the winged draconians cannot fly, but their wings do allow them to glide--or at the very least, to fall with style.
[[/folder]]
[[folder:Istarian Drone]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
----
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
[[/folder]]
!TabletopGame/{{Eberron}}
[[folder:Feral Spirit]]
->'''Classification:''' Undead (3E)\\
'''Challenge Rating:''' 6 (3E)\\
'''Alignment:''' NeutralEvil
----
* RaisingTheSteaks: These undead spirits are bound to swarms of vermin by the death curse of the Lady of the Plague.
* ShootTheMageFirst: Feral spirits are intelligent enough to focus on those who pose the greatest threat—spellcasters.
[[/folder]]
[[folder:Rakshasa]]
While most setting treat rakshasas as an afterthought, the Eberron setting elevates them to great importance. They are ''the'' most important fiends in the setting, having ruled the world for millions of years until their masters, the Overlords, were overthrown by the dragons and couatls. In the present day, they infiltrate mortal civilizations and carry out far-reaching plots to free the Overlords from their imprisonment.
----
* DemonLordsAndArchdevils: The rakshasas owe their allegiance to the thirty rakshasa rajahs, a.k.a. the Overlords, who are the most powerful fiends in the setting.
* SealedEvilInACan: The Overlords have been imprisoned within the depths of the earth for eons. The Lords of Dust who serve them have been working tirelessly to free them all that time.
* TimeAbyss: Rakshasas are immortal unless killed and all of them have been around since the Age of Demons, which ended over a million years ago and lasted for nine million.
!!Zakya
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil
Most rakshasas are plotters and schemers, but the zakyas are an exception. They are warriors first and foremost, overcoming foes with strength of arms rather than magic and subterfuge.
----
* BarrierWarrior: Zakya rakshasas can innately cast the ''shield'' spell once per day in 5th edition.
* MagicallyIneptFighter: Downplayed. Zakya rakshasas have ''some'' innate magical power, but it's nowhere near what a normal rakshasa possesses. They make up for it by being far stronger and far better fighters than the typical rakshasa.
* RoaringRampageOfRevenge: Zakyas are bloodthirsty foot soldiers who seek vengeance against the dragons and those who revere the couatls.
[[/folder]]
!Exandria
[[folder:Corrupted Giant Shark]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corrupted_giant_shark.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' Unaligned
----
* BrownNoteBeing: The corrupted giant shark's psychic aura causes painful distress in nearby creatures.
* HealingFactor: A corrupted giant shark is covered in crystals that enable it to regenerate, unless harmed by radiant energy or critical hits.
[[/folder]]
[[folder:Death Embrace]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/death_embrace.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 11 (5E)
->'''Alignment:''' ChaoticEvil
----
* CombatTentacles: A death embrace is surrounded by six 60-foot-long tentacles, which grasp and petrify prey.
* HumanShield: The death embrace uses creatures it caught in its tentacles as shields to absorb attacks.
* TakenForGranite: Creatures restrained in a death embrace's tentacles are slowly turned into stone.
[[/folder]]
[[folder:Light Devourer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/light_devourer.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' Unaligned
----
* LightEmUp: The light devourer is named after its ability to absorb bright light and convert it into energy to sear its prey.
* MoreTeethThanTheOsmondFamily: A light devourer's mouth is filled with numerous needle-like teeth.
[[/folder]]
[[folder:Scuttling Serpentmaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scuttling_serpentmaw.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' Unaligned
----
* TooManyMouths: A scuttling serpentmaw has an extra maw concealed on the back of its shell.
[[/folder]]
[[folder:Shadowghast]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' ChaoticEvil
----
* TheParalyzer: The shadowghast's claws can paralyse non-undead foes.
[[/folder]]
[[folder:Slithering Bloodfin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/slithering_bloodfin.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' Unaligned
----
* DefeatEqualsExplosion: When a slithering bloodfin dies, it explodes in a cloud of toxic gore and blood.
* LifeDrain: A slithering bloodfin heals itself by draining life energy from prey.
* MixAndMatchCritters: A slithering bloodfin has the body of a giant eel and the head of a shark.
[[/folder]]
[[folder:Sorrowfish]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sorrowfish.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 6 (swarm) (5E)
->'''Alignment:''' Unaligned
----
* EmotionBomb: Creatures swimming near a sorrowfish school are put in a dismal mood.
[[/folder]]
!Ravnica
[[folder:Angel]]
->'''Classification:''' Celestial (5E)
Though they look like the angels of other planes, their origin is different. These winged women are created in the image of Razia, founder of the Boros, and all serve her ideals.
----
* OneGenderRace: All angels take the form of human women.
* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally, they were created in the image of Razia, the Boros parun, but after her death, most of the original generation of angels died off, with Feather being the only survivor. Feather created the next generation, who still serve the same ideals set forth by Razia.
* WingedHumanoid: Angels of Ravnica look like human women with two large feathered wings, and have the full range of human height, weight and skin colours. The first generation had four wings, but now only Feather remains of them.
!!Firemane Angel
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' ChaoticGood
----
* LastChanceHitPoint: If a firemane angel is reduced to 0 hit points by an attack that deals 21 damage or less, she is reduced to 1 hit point instead.
!!Deathpact Angel
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
Most angels serve the Boros Legion, but some abandon their ideals in favor of greed and self-interest. These angels usually join the Orzhov syndicate, where they gain great wealth and power.
----
* FallenAngel: Angels that submit to cynicism, doubt or corruption are welcomed with open arms by the Orzhov Syndicate, a society fundamentally antithetical to the nature of angels.
[[/folder]]
[[folder:Archon of the Triumvirate]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulNeutral
Archons are embodiments of the harshest elements of the law, often serving with the Azorius senate but sometimes working as vigilantes.
----
* AnthropomorphicPersonification: Archons embody Law, specifically the harshest and most strict aspects of it.
* EveryoneHasStandards: Archons usually work with the Azorius, but not always. Some of them are ''so'' fanatical in their pursuit of the law that even the [[LawfulNeutral Azorius]] avoid them. %%InUniverse alignment
* JudgeJuryAndExecutioner: Archons embody the harshest aspects of law and order, espouse a rigid sense of justice and ruthlessly punish those who break the law.
* OurArchonsAreDifferent: Archons resemble hooded, armoured humanoid figures who embody the harshest aspects of law and order. Those who have seen beneath an archon's hood describe a stern face with blank white eyes.
[[/folder]]
[[folder:Arclight Phoenix]]
->'''Classification:''' Elemental (5E)
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' ChaoticNeutral
Strange elemental creatures that sail through thunderstorms, casting lightning upon the ground beneath them.
----
* ThePhoenix: An arclight phoenix is variously said to be a byproduct of lightning striking an aviary, a failed effort to create a translocation device, or an artificial bird-like elemental. Like normal phoenixes, when they die, arclight phoenixes leave behind an egg that can hatch into a new arclight phoenix.
* ShockAndAwe: Lightning fans out behind an arclight phoenix as it flies through the sky.
[[/folder]]
[[folder:Conclave Dryad]]
->'''Classification:''' Fey (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' LawfulGood
Living spirits of nature that serve with the Selesnya Conclave, working to enforce the conclave's goals of peace and unity. By force.
----
* AntiMagic: Conclave dryads can negate the magical properties of magic items.
* HorseOfADifferentColor: When leading its guild into battle, a dryad rides a magically summoned creature woven of plant matter and imbued with a fey spirit.
[[/folder]]
[[folder:Demon]]
->'''Classification:''' Fiend (5E)
->'''Alignment:''' ChaoticEvil
Demons of Ravnica (and other planes like it) come not from the Abyss, but they are still embodiments of chaos and cruelty that crave the souls of mortals.
----
* OurDemonsAreDifferent: Ravnican demons embody depraved impulses like selfishness, cruelty, hatred, greed, and lust for power. Demons are strongly associated with the Cult of Rakdos, and might have been created by Rakdos.
!!Cackler
->'''Challenge Rating:''' 1/2 (5E)
A minor demon that mostly delight in causing suffering directly, lacking the power for more intimate schemes or influence.
----
* EvilLaugh: Cacklers are small, jabbering jesters whose incessant cackling can inspire uncontrollable laughter by making everything, no matter how terrifying, seem hilarious.
!!Master of Cruelties
->'''Challenge Rating:''' 9 (5E)
Powerful demons that enjoy spectacle, serving as ringmasters in Rakdos circuses, often whipping the audiences up in a frenzy.
----
* CharmPerson: A master of cruelties' captivating presence commands the full attention of the audience. Onlookers lust for more violence, and those who get too caught up in the revelry feel compelled to kill.
* RepulsiveRingmaster: Masters of Cruelties can often be found leading Rakdos cult circuses. Being demons, they do a good job at it. Assuming you're on the right end of the joke, that is.
!!Sire of Insanity
->'''Challenge Rating:''' 12 (5E)
----
* MindRape: Occasionally, cultists bring would-be recruits to a sire of insanity, who breaks the new cultist's mind.
[[/folder]]
[[folder:Devkarin Lich]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' NeutralEvil
Mighty spellcasters of the Golgari who have chosen to leave behind mortality for an undead existence.
----
* HealingFactor: Unlike normal liches, the fungal nature of a Devkarin lich gives it constant health regeneration. Fire and radiant damage can shut this healing factor down, however.
* LastChanceHitPoint: Like the zombies of 5th edition, a Devkarin lich can withstand attacks that would normally reduce it to 0 hit points by succeeding on a Constitution saving throw.
* NonHumanUndead: Devkarin liches are undead elves, and retain the elven grace and stature.
* OurLichesAreDifferent: Powerful Devkarin elf spellcasters, steeped in Golgari magic, can transcend death to become liches. They retain their memories, personalities and ambition. Unlike normal liches, their souls are not tied to a phylactery.
* PoisonousPerson: The touch of a Devkarin lich is highly poisonous, and they can also cast spells like ''[[DeadlyGas cloudkill]]'' and ''poison spray''.
[[/folder]]
[[folder:Felidar]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulNeutral
----
* HorseOfADifferentColor: Winged felidars often serve as mounts for archons of the Triumvirate. The bond between an archon and its felidar mount is so close that the two are sometimes considered a single being, acting with a single mind.
* PantheraAwesome: A felidar resembles an enormous cat with two pairs of downward-sloping horns, prominent teeth, and a thick white mane falling in an orderly fashion around its shoulders.
[[/folder]]
[[folder:Giant]]
->'''Classification:''' Giant (5E)
The giants of Ravnica are a single race, unlike the five giant races of most worlds of the multiverse. As an independent species with no inherent alignment, they often join whatever guild they feel align best with their interests.
----
!!Bloodfray Giant
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' ChaoticEvil
Some giants enjoy chaos and destruction, reveling in pain and spectacle. These giants join the Rakdos cults, where they help out as stagehands and bouncers.
----
* ChainPain: Bloodfray giants bludgeon and grapple their enemies with chains.
!!Guardian Giant
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' LawfulNeutral
Giants that feel a strong adherence to law and order, as well as a desire to protect and serve join the Boros, serving as some of the army's most powerful mortal soldiers.
----
* LuckilyMyShieldWillProtectMe: Guardian giants use their shields to protect smaller soldiers fighting alongside them.
!!Orzhov Giant
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' LawfulEvil
* Some giants are more invested in personal gain. These join the Orzhov as enforcers.
----
* ProtectionRacket: The presence of Orzhov giants in markets and streets reminds business owners to keep their payments to the Orzhov Syndicate up to date.
!!Sunder Shaman
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' ChaoticNeutral
The giants of the Gruul clans look for omens in the rubble of the broken city.
----
* AntiStructure: A sunder shaman's attacks deal double damage to structures and objects.
[[/folder]]
[[folder:Horror]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 3 (flying), 9 (shadow), 15 (skittering) (5E)
->'''Alignment:''' NeutralEvil
----
* OurMonstersAreWeird: Horrors share some common body types but vary wildly in other characteristics. A particular horror's form might incorporate elements that resemble fiendish, insectile, or reptilian features.
[[/folder]]
[[folder:Indentured Spirit]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' Any
The Orzhov syndicate will always offer a loan to those in need, but they expect to be paid back in full. If you are unfortunate enough to die before the debt is paid in full, then you better be prepared to spend the afterlife atoning for that.
----
* OurGhostsAreDifferent: Indentured spirits are those die with unpaid debts to the Orzhov Syndicate and don't get a reprieve, but have to continue working until their obligation is paid. Sometimes that means existing as an indentured spirit for millennia.
[[/folder]]
[[folder:Izzet Weird]]
->'''Classification:''' Elemental (5E)
->'''Alignment:''' ChaoticNeutral
A bizarre creature of two combined opposing natures. Naturally, they're [[MadScientist Izzet]] creations.
----
* HybridMonster: Weirds are the products of Izzet League experiments intended to combine two opposing elemental types in the hope of creating more stable and predictable elementals. The outcome was the exact opposite: weirds are even wilder and more unpredictable than normal elementals.
!!Blistercoil Weird
->'''Challenge Rating:''' 4 (5E)
----
* PhlebotinumOverload: A blistercoil weird absorbs energy from magical fire, causing its oozelike body to increase in size. If it grows too big, it releases all its excess energy in an enormous explosion and returns to its original size.
!!Fluxcharger
->'''Challenge Rating:''' 7 (5E)
----
* ChainLightning: Fluxchargers can fire a bolt of lightning that jumps from the target to one creature of the fluxcharger's choice that it can see.
* UncannyValley: The izzet mechanics gave it a humanoid facemask, but it makes people more freaked out than comforted.
!!Galvanice Weird
->'''Challenge Rating:''' 1 (5E)
----
* DefeatEqualsExplosion: If a galvanice weird is destroyed, its icy body shatters and lightning crackles outward in a dangerous explosion.
[[/folder]]
[[folder:Krasis]]
->'''Challenge Rating:''' 1 (category 1), 6 (category 2), 16 (category 3) (5E)
->'''Alignment:''' Unaligned
The Simic Combine are always seeking to further evolution, and sometimes that involves creating new creatures. The krasis are the natural assault.
----
* MixAndMatchCritters: Krasis are created through coaxing new morphologies from existing creatures or combining traits from multiple organisms into one. A few examples are the battering krasis (a fusion of hammerhead shark and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark-crab), and the sharktocrab (a shambleshark-octopus).
* TrueBreedingHybrid: Some krasis can produce offspring and become part of the Simic Combine's standard menagerie.
[[/folder]]
[[folder:Kraul]]
->'''Classification:''' Humanoid (5E)
->'''Alignment:''' NeutralEvil
Large insect people who dwell in Ravnica's Undercity. They have a strong association with the Golgari Swarm.
----
* BigCreepyCrawlies: Kraul are a species of human-sized, six-legged, insectile humanoids.
* LiteralMinded: Kraul are hard-headed, and hardly understand metaphor or nuance.
[[/folder]]
[[folder:Nightveil Specter]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' NeutralEvil
----
* LaserGuidedAmnesia: Nightveil specters track those who have stolen secrets of House Dimir, and wipe them from their victims' minds to ensure that they are never leaked.
* WasOnceAMan: Nightveil specters are what you get when the dimir completely delete someone's personality.
!!Gloamwing
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' NeutralEvil
----
* HorseOfADifferentColor: Gloamwings, which serve as mounts for Nightveil specters, have a ratlike head, prominent teeth, leathery skin stretched tight over their skull, empty eye sockets, bony plates and great wings.
[[/folder]]
[[folder:Nivix Cyclops]]
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' Unaligned
----
* CoolHelmet: Nivix cyclopes wear telescopic helmets to mitigate the disadvantages of their monocular vision.
* OutOfTurnInteraction: The Nivix cyclops' Spell Vitalization reaction lets it move and attack in response to someone casting a spell.
[[/folder]]
[[folder:Skyjek Roc]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 2 (5E)
->'''Alignment:''' Unaligned
----
* HorseOfADifferentColor: The Boros Legion's skyknights take to the air mounted on Skyjek rocs. The shape of a Skyjek roe's body makes it relatively easy to saddle and ride.
[[/folder]]
[[folder:Skyswimmer]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 13 (5E)
->'''Alignment:''' Unaligned
----
* GiantFlyer: Skyswimmers are enormous, predatory leviathans that soar through the clouds above Ravnica.
[[/folder]]
[[folder:Thrull]]
->'''Classification:''' Construct (5E)
->'''Challenge Rating:''' 1/4 (servitor thrull), 1/2 (winged thrull) (5E)
->'''Alignment:''' Unaligned
While the spirit of a debtor is taken to serve as an indentured spirit, the Orzhov's motto is waste not, want more, and they are not ones to waste a body or two.
----
* FleshGolem: Thrulls are constructs created from the corpses of those whose soul was ripped from the body by the Orzhov Syndicate.
[[/folder]]
[[folder:Undercity Medusa]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' NeutralEvil
----
* OneGenderRace: The medusas of Ravnica, often called gorgons, appear superficially similar to human women.
* TakenForGranite: Like most medusas, they can petrify people. They also control it, and don't risk petrifying people on accident.
[[/folder]]
[[folder:Wurm]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' Unaligned
----
* SandWorm: Wurms are huge creatures resembling limbless, wingless dragons that burrow through the earth and eat virtually anything they come across.
[[/folder]]
!Strixhaven
[[folder:Archaic]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 18 (5E)
->'''Alignment:''' TrueNeutral
Strange, many-limed beings with bodies made from stone. Archaics are the world's most ancient beings, and possess untold wisdom and magical skill. If they can be convinced to part with it.
----
* CrypticConversation: Archaics tend to speak in riddles, since they're careful to avoid revealing too much of their knowledge to mortals.
* GravityMaster: An archaic can reverse gravity for another creature it can see.
* MultiArmedAndDangerous: An archaic can fight with six arms.
* PowerCopying: Immediately after another creature casts a spell of at most 5th level, an archaic can react by casting the same spell.
* {{Reincarnation}}: Archaics are the reincarnated souls of the oracles of Strixhaven.
[[/folder]]
[[folder:Brackish Trudge]]
->'''Classification:''' Plant (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' Unaligned
----
* LastChanceHitPoint: Trudges are notoriously hard to kill; their Fungal Fortitude ability grants them a chance to survive at 1 hit point when they would otherwise be dropped to 0 HP.
* TheSymbiote: Brackish trudges are masses of intelligent plants and fungi. Plants grow on their backs, necks and heads; when they die and decay, they become habitat for the fungi.
[[/folder]]
[[folder:Daemogoth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daemogoth.png]]
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 10 (daemogoth), 16 (daemogoth titan) (5E)
->'''Alignment:''' LawfulEvil (daemogoth), ChaoticEvil (daemogoth titan)
----
* CastFromHitPoints: A daemogoth can forge a pact of pain with a willing creature, who gains access to a spell that inflicts damage to it when cast, as the daemogoth feeds on its agony.
* EmotionEater: Daemogoths feed on negative emotions, like misery.
* OurDemonsAreDifferent: Daemogoths are fiendish creatures that feed on negative emotions and lurk in the dark corners of the world, most commonly battlefields. In 5th Edition, they are classified as fiends.
[[/folder]]
[[folder:Mage Hunter]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil
Constructs created by the Oriq cult to hunt down mages that oppose them.
----
* AttackReflector: As a reaction, a mage hunter can reflect half of the damage it takes from a spell back at the caster.
* MageKiller: As their name would indicate, mage hunters are employed to hunt down spellcasters.
* TrackingSpell: A mage hunter can mystically mark spellcasters, preventing them from hiding themselves from the hunter, who in turns always knows the distance and direction to its quarry as long as both are on the same plane.
* WallCrawl: In its spider-legged form, a mage hunter can effortlessly climb difficult surfaces.
[[/folder]]
[[folder:Mascot]]
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' TrueNeutral
----
* BlobMonster: Inkling mascots are living blobs of shadowy ink, and are classified as oozes.
* DefeatEqualsExplosion: When an art elemental mascot dies, it explodes in a burst of light.
* LivingStatue: A spirit statue mascot is the spirit of a dead creature, housed within a statue.
* SizeShifter: Because of their arithmetic basis, fractal mascots can change their size.
[[/folder]]
!Theros
[[folder:Anvilwrought]]
->'''Classification:''' Construct (5E)
->'''Alignment:''' Unaligned
----
!!Anvilwrought Raptor
->'''Challenge Rating:''' 1/2 (5E)
----
* {{Familiar}}: Some anvilwrought raptors are created expressly to be familiars.
* VoiceChangeling: An anvilwrought raptor can mimic any sound, including voices, it has heard in the last 24 hours.
!!Bronze Sable
->'''Challenge Rating:''' 1 (5E)
----
* ThatsNoMoon: A motionless bronze sable is indistinguishable from a normal statue until it attacks.
!!Burnished Hart
->'''Challenge Rating:''' 2 (5E)
----
* HornAttack: Burnished harts attack with their antlers.
!!Gold-Forged Sentinel
->'''Challenge Rating:''' 5 (5E)
----
* AttackReflector: Gold-forged sentinels have the ability to turn 4th-level spells cast on them on their original casters.
* BreathWeapon: Gold-forged sentinels can belch cones of fire.
[[/folder]]
[[folder:Archon]]
->'''Classification:''' Celestial (5E)
----
* HorseOfADifferentColor: Archons always ride into battle on fearsome winged mounts, most commonly lions and bulls.
* {{Precursors}}: Archons once ruled vast empires across Theros, before their dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world.
!!Archon of Falling Stars
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' LawfulGood
----
!!Ashen Rider
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
----
* FallenAngel: Archons who resented the spread of humans made their way to the Underworld, whose horrors broke their minds, bodies and spirits and twisted them into ashen riders.
[[/folder]]
[[folder:Cerberus]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 2 (two-headed), 6 (underworld) (5E)
->'''Alignment:''' LawfulEvil
----
* BigEater: Most cerberi endlessly hunger for fresh meat, especially the flesh of humanoids.
* BreathWeapon: Cerberi can breathe gouts of molten rock.
* MultipleHeadCase: Cerberi have multiple heads. Three-headed cerberi dwell deep in the Underworld, while two-headed ones are thought to be a lesser breed that have interbred with mortal wolves.
[[/folder]]
[[folder:Chimera]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' Unaligned
----
* AttackReflector: The chaotic magic that is inherent to a chimera's being allows it to sometimes shrug off spells cast against it and reflect them onto the caster.
* BreathWeapon: Some chimeras are capable of breathing lightning, acidic water, poison or necrotic energy.
* MixAndMatchCritters: The term ''chimera'' applies to a wide variety of disparate monsters that combine the features of multiple beasts. While usually depicted as an amalgam of lion, ram, and dragon, they can appear with nearly endless variations.
[[/folder]]
[[folder:Demon]]
->'''Classification:''' Fiend
->'''Alignment:''' LawfulEvil
----
* DemonOfHumanOrigin: Demons are transformed from the most hateful people who can't let go of the miserable lives they had, and fester in death until they become demons.
* OurDemonsAreDifferent: On Theros, the term ''demon'' encompasses all fiends, and the people do not distinguish between devils, demons or other species. Dungeon Masters running games in Theros are instructed to use whatever fiends they wish, as the Underworld is a big place.
!!Abhorrent Overlord
->'''Challenge Rating:''' 9 (5E)
----
* BadBoss: An abhorrent overlord has no sense of loyalty or camaraderie toward its minions, and often devours members of its retinue.
!!Eater of Hope
->'''Challenge Rating:''' 6 (5E)
----
* DeathByMaterialism: Eaters of hope revel in using creatures' greed to turn them against one another and their own best interests.
!!Nightmare Shepherd
->'''Challenge Rating:''' 11 (5E)
----
* {{Psychopomp}}: Nightmare shepherds shepherd the dead to one of the five wards of the Underworld where they will spend their dismal eternity.
[[/folder]]
[[folder:Eidolon]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 3 (flitterstep), 5 (ghostblade) (5E)
----
* OurGhostsAreDifferent: When a mortal soul traumatically sacrifices its identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. Eidolons keep many skills and details from their past lives, but are disconnected from those experiences, choosing to wander the world or brood in haunts they're drawn to in death.
[[/folder]]
[[folder:Fleecemane Lion]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' Unaligned
----
* PantheraAwesome: Fleecemane lions are twice the size of normal lions and possess resplendent manes of silvery or golden hair.
[[/folder]]
[[folder:Giant]]
->'''Classification:''' Giant (5E)
----
!!Doomwake Giant
->'''Challenge Rating:''' 11 (5E)
->'''Alignment:''' LawfulEvil
----
* SelfFulfillingProphecy: Doomwake giants manifest from fears of destruction that infect a whole city or region. Once unleashed, a doomwake giant goes on a rampage, fulfilling the prophecy mortals believed into being.
!!Hundred-Handed One
->'''Challenge Rating:''' 15 (5E)
->'''Alignment:''' LawfulNeutral
----
* MultiArmedAndDangerous: Extra pairs of arms magically orbit the bodies of hundred-handed ones.
[[/folder]]
[[folder:Hydra]]
!!Ironscale Hydra
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' Unaligned
----
* AcidAttack: Ironscale hydrae have acidic blood, which spill upon those that attack them in close range.
[[/folder]]
[[folder:Nymph]]
->'''Classification:''' Fey (5E)
----
* OurNymphsAreDifferent: Theran nymphs are divine servants that inhabit and protect unspoiled corners of the world, and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature.
!!Alseid
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' ChaoticGood
----
* LightIsGood: Alseids are touched with the golden light of the sun, and protect farmers' flocks and make their crops more abundant.
!!Lampad
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' NeutralEvil
----
* {{Psychopomp}}: Lampads guard the shadowed paths of Theros, where they guide the dead to the Underworld and hunt down wayward souls that try to slip back to the mortal world.
!!Naiad
->'''Challenge Rating:''' 2 (5E)
->'''Alignment:''' ChaoticNeutral
----
* CollectorOfTheStrange: Naiads are curious, often seek out what the seas and rivers claim, and might be found sifting through sunken ruins and shipwrecks for whatever catches their eye.
!!Oread
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* ApeShallNeverKillApe: Oreads refuse to knowingly destroy any land inhabited by other nymphs.
* DealWithTheDevil: Myths tell of cagey smiths befriending oreads and convincing them to aid in creating wondrous items. In many tales, though, the smith's associates eventually find familiar tools and a heap of ashes.
* MagmaMan: Oreads embody the wild might of flames, volcanism, and the hidden forces of the earth.
[[/folder]]
[[folder:Phylaskia]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' LawfulNeutral
----
* DemBones: These skeletal creatures guard the borders of the Underworld and its various wards.
[[/folder]]
[[folder:Returned]]
->'''Classification:''' Undead (5E)
Those who die on Theros are sent to the underworld, ruled by the god Erebos. Here, they are set to wander eternally aimless. For those who are unhappy with this fate, Bleak-Hearted Erebos offers an alternative; The dead may leave the underworld, walking once again among the living, but must in return give up all memories of their old life, and are not allowed to form new ones.
----
* TheBlank: The experience of escaping the Underworld causes these creatures to lose their faces, which become expressionless surfaces with empty eye sockets and gaping mouths.
* CoolMask: Returned cover the blank surfaces on their face with distinctive golden masks. Despite their sheer value, most people on Theros know the tales of the Returned and want nothing to do with such cursed relics or with those who try to sell them.
* SoullessShell: Returned have escaped the Underworld and dwell among the living once more, but no longer possess their identity or the ability to form long-term memories.
!!Returned Drifter
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' LawfulNeutral
----
* EmptyShell: Stripped of the passions that motivated their fligh and shunned by the living, Returned drifters typically seek places where they'll be left in peace, and go through half-hearted parodies of life.
!!Returned Palamnite
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* AxCrazy: The lives of these Returned were filled with such pain and hatred that violence now suffuses their undead bodies. Such makes them exceptionally dangerous to the living, as they know only suffering and seek to spread it whenever the opportunity arises.
!!Returned Sentry
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' LawfulEvil
----
* UndeadLaborers: Due to their tirelessness, Returned sentries make them exceptional guards, and are often employed as sentries in necropoleis, or less frequently messengers or workers.
[[/folder]]
[[folder:Typhon]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 15 (5E)
->'''Alignment:''' ChaoticEvil
----
* SoulEating: Typhons rampage through the realm of the dead, consuming souls by the thousands.
* WasOnceAMan: Typhons were once mortal warlords and tyrants whose festering bitterness and rage transformed them into eternally ravenous monstrosities.
[[/folder]]
[[folder:Woe Strider]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' ChaoticEvil
----
* AntiMagic: The woe strider's open mouth creates an area of antimagic.
* WasOnceAMan: The souls of those who've broken the bonds of destiny transform into hunched, long-limbed horrors known as woe striders after centuries.
[[/folder]]
----
to:
''[[Characters/DungeonsAndDragonsClasses Character Classes by Edition]]''\\
''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL I to L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ U to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsFiends Fiends]] ([[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]]) | [[Characters/DungeonsAndDragonsUndead Undead]] | '''Setting-Specific Creatures'''\\
''[[Characters/DungeonsAndDragonsDeities Deities]]''\\
''[[Characters/DungeonsAndDragonsRaces Playable Races]]''\\
''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} | Characters/ForgottenRealms | Characters/{{Greyhawk}} | Characters/{{Planescape}} | Characters/{{Ravenloft}} | Characters/{{Spelljammer}} ]] -]]]
A page covering creatures which are native to specific ''TabletopGame/DungeonsAndDragons'' campaign settings like ''TabletopGame/{{Eberron}}'', ''TabletopGame/{{Dragonlance}}'', and so on. These creatures are unique to specific worlds of the ''D&D'' multiverse and are not likely to come up in campaigns which are not set in those worlds.
Creatures that originated from other media (like ''TabletopGame/MagicTheGathering'') are troped exclusively as they are in their ''D&D'' incarnations. Tropes relating to these creatures in their parent series should go on those pages.
See ''Characters/DungeonsAndDragonsCreatures'' for more general monsters that can be found in any campaign setting, or ''Characters/DungeonsAndDragonsDragons'' for the dragons themselves.
----
[[foldercontrol]]
!TabletopGame/{{Dragonlance}}
[[folder:Draconians]]
->'''Classification:''' Monstrosity (5E)\\
'''Challenge Rating:''' 1/2 (foot soldier) to 6 (mastermind) (5E)\\
'''Alignment:''' Any (5E)
Humanoid dragons created by the worshippers of Takhisis to bolster the ranks of her dragonarmies. "Base" draconians are created from the eggs of metallic dragons, while "noble" draconians are created from the eggs of chromatic dragons.
----
* ActionBomb: Many types of draconians will explode upon being killed. This explosion can take many forms depending on the type of draconian, including bursts of magical energy, storms of shrapnel, fireballs, and bursts of electricity.
* ArtificialHuman: They are not born naturally and initially had no ability to reproduce on their own. Instead, they are created through a magical ritual that corrupts a dragon’s egg, making it hatch into a clutch of new draconians.
* BreathWeapon: Aurak draconians (and their 5th edition successors, draconian masterminds) can exhale a cloud of poisonous gas.
* ChainLightning: When a draconian mastermind dies, it turns into a ball of lightning which zaps one nearby creature, then sends out forks of lightning from there to zap up to two more creatures.
* ColorCodedForYourConvenience: The draconians have the same colors as the chromatic and metallic dragons, but turn the significance of those colors on its head. The base draconians, which are made from the eggs of the traditionally good metallic dragons, are frequently of evil alignment. Likewise the noble draconians, who come from the eggs of the frequently evil chromatic dragons, are usually of good alignment.
* DraconicHumanoid: They look like human-sized, bipedal versions of D&D’s chromatic and metallic dragons, and are capable of wielding weapons and wearing armor.
* KungFuWizard: Aurak draconians and draconian masterminds eschew weapons in favor of ripping into foes with their bare, clawed hands. They are also the most magically adept of the draconians, able to teleport around, beguile foes, and pelt enemies with energy blasts fired from their hands.
* NoBodyLeftBehind: When a draconian dies, a magical effect kicks in which destroys its remains. The nature of this effect varies by type:
** Baaz draconians [[TakenForGranite turn to stone]] before crumbling into dust.
** Bozak draconians [[ActionBomb explode]].
** Kapak and venom draconians dissolve into a pool of acid which evaporates in less than a minute.
** Sivak draconians dissolve into black soot three days after being killed.
** Aurak draconians burst into flame for several rounds and then explode. Flame draconians likewise explode in a scorching fireball.
** Frost draconians turn to ice and then shatter, pelting everyone around them with icicle shrapnel.
** Vapor draconians dissolve into a cloud of toxic gas.
** Adamaaz draconians (Draconians that are based on 4E Adamantine Dragons) explode with a thunderous shockwave.
** Ferak draconians (Draconians that are based on 4E Iron Dragons) dissolve into a cloud of obscuring rust.
* PoisonedWeapons: Kapak draconians and draconian infiltrators coat their weapons in their own venomous saliva.
* {{Retcon}}: ''Fizban's Treasury of Dragons'' streamlines the draconians. Instead of having one draconian for each of the ten chromatic and metallic dragons, there are now five generic draconian types, each of which can be made from the eggs of either a chromatic, gem, or metallic dragon. For example, a draconian foot soldier--the equivalent of a baaz draconian--can be made from brass, white, or crystal dragon eggs. The old names (Baaz, Kapak, Bozak, etc) still exist, but are treated as Krynn's terminology for the Draconian types made from specific eggs, so on Krynn, a Draconian Foot Soldier made from a Brass Dragon egg would still be called a Baaz Draconian, but one made from a White Dragon egg wouldn't be.
* TakenForGranite: Baaz draconians turn to stone when they die, often trapping the weapons that killed them in their petrified remains. Their 5th edition counterparts, draconian foot soldiers, turn to stone while simultaneously releasing a gas which can temporarily petrify other creatures.
* VoluntaryShapeshifting: Sivak draconians can transform themselves to look like any person that they have killed.
* WingedHumanoid: Most draconians have wings just like the dragons they resemble, with aurak draconians being the one exception amongst the base dragonian types. Despite these wings, most draconians cannot fly.
* WingsDoNothing: Downplayed. Most of the winged draconians cannot fly, but their wings do allow them to glide--or at the very least, to fall with style.
[[/folder]]
[[folder:Istarian Drone]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
----
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
[[/folder]]
!TabletopGame/{{Eberron}}
[[folder:Feral Spirit]]
->'''Classification:''' Undead (3E)\\
'''Challenge Rating:''' 6 (3E)\\
'''Alignment:''' NeutralEvil
----
* RaisingTheSteaks: These undead spirits are bound to swarms of vermin by the death curse of the Lady of the Plague.
* ShootTheMageFirst: Feral spirits are intelligent enough to focus on those who pose the greatest threat—spellcasters.
[[/folder]]
[[folder:Rakshasa]]
While most setting treat rakshasas as an afterthought, the Eberron setting elevates them to great importance. They are ''the'' most important fiends in the setting, having ruled the world for millions of years until their masters, the Overlords, were overthrown by the dragons and couatls. In the present day, they infiltrate mortal civilizations and carry out far-reaching plots to free the Overlords from their imprisonment.
----
* DemonLordsAndArchdevils: The rakshasas owe their allegiance to the thirty rakshasa rajahs, a.k.a. the Overlords, who are the most powerful fiends in the setting.
* SealedEvilInACan: The Overlords have been imprisoned within the depths of the earth for eons. The Lords of Dust who serve them have been working tirelessly to free them all that time.
* TimeAbyss: Rakshasas are immortal unless killed and all of them have been around since the Age of Demons, which ended over a million years ago and lasted for nine million.
!!Zakya
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil
Most rakshasas are plotters and schemers, but the zakyas are an exception. They are warriors first and foremost, overcoming foes with strength of arms rather than magic and subterfuge.
----
* BarrierWarrior: Zakya rakshasas can innately cast the ''shield'' spell once per day in 5th edition.
* MagicallyIneptFighter: Downplayed. Zakya rakshasas have ''some'' innate magical power, but it's nowhere near what a normal rakshasa possesses. They make up for it by being far stronger and far better fighters than the typical rakshasa.
* RoaringRampageOfRevenge: Zakyas are bloodthirsty foot soldiers who seek vengeance against the dragons and those who revere the couatls.
[[/folder]]
!Exandria
[[folder:Corrupted Giant Shark]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corrupted_giant_shark.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' Unaligned
----
* BrownNoteBeing: The corrupted giant shark's psychic aura causes painful distress in nearby creatures.
* HealingFactor: A corrupted giant shark is covered in crystals that enable it to regenerate, unless harmed by radiant energy or critical hits.
[[/folder]]
[[folder:Death Embrace]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/death_embrace.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 11 (5E)
->'''Alignment:''' ChaoticEvil
----
* CombatTentacles: A death embrace is surrounded by six 60-foot-long tentacles, which grasp and petrify prey.
* HumanShield: The death embrace uses creatures it caught in its tentacles as shields to absorb attacks.
* TakenForGranite: Creatures restrained in a death embrace's tentacles are slowly turned into stone.
[[/folder]]
[[folder:Light Devourer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/light_devourer.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' Unaligned
----
* LightEmUp: The light devourer is named after its ability to absorb bright light and convert it into energy to sear its prey.
* MoreTeethThanTheOsmondFamily: A light devourer's mouth is filled with numerous needle-like teeth.
[[/folder]]
[[folder:Scuttling Serpentmaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scuttling_serpentmaw.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' Unaligned
----
* TooManyMouths: A scuttling serpentmaw has an extra maw concealed on the back of its shell.
[[/folder]]
[[folder:Shadowghast]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' ChaoticEvil
----
* TheParalyzer: The shadowghast's claws can paralyse non-undead foes.
[[/folder]]
[[folder:Slithering Bloodfin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/slithering_bloodfin.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' Unaligned
----
* DefeatEqualsExplosion: When a slithering bloodfin dies, it explodes in a cloud of toxic gore and blood.
* LifeDrain: A slithering bloodfin heals itself by draining life energy from prey.
* MixAndMatchCritters: A slithering bloodfin has the body of a giant eel and the head of a shark.
[[/folder]]
[[folder:Sorrowfish]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sorrowfish.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 6 (swarm) (5E)
->'''Alignment:''' Unaligned
----
* EmotionBomb: Creatures swimming near a sorrowfish school are put in a dismal mood.
[[/folder]]
!Ravnica
[[folder:Angel]]
->'''Classification:''' Celestial (5E)
Though they look like the angels of other planes, their origin is different. These winged women are created in the image of Razia, founder of the Boros, and all serve her ideals.
----
* OneGenderRace: All angels take the form of human women.
* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally, they were created in the image of Razia, the Boros parun, but after her death, most of the original generation of angels died off, with Feather being the only survivor. Feather created the next generation, who still serve the same ideals set forth by Razia.
* WingedHumanoid: Angels of Ravnica look like human women with two large feathered wings, and have the full range of human height, weight and skin colours. The first generation had four wings, but now only Feather remains of them.
!!Firemane Angel
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' ChaoticGood
----
* LastChanceHitPoint: If a firemane angel is reduced to 0 hit points by an attack that deals 21 damage or less, she is reduced to 1 hit point instead.
!!Deathpact Angel
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
Most angels serve the Boros Legion, but some abandon their ideals in favor of greed and self-interest. These angels usually join the Orzhov syndicate, where they gain great wealth and power.
----
* FallenAngel: Angels that submit to cynicism, doubt or corruption are welcomed with open arms by the Orzhov Syndicate, a society fundamentally antithetical to the nature of angels.
[[/folder]]
[[folder:Archon of the Triumvirate]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulNeutral
Archons are embodiments of the harshest elements of the law, often serving with the Azorius senate but sometimes working as vigilantes.
----
* AnthropomorphicPersonification: Archons embody Law, specifically the harshest and most strict aspects of it.
* EveryoneHasStandards: Archons usually work with the Azorius, but not always. Some of them are ''so'' fanatical in their pursuit of the law that even the [[LawfulNeutral Azorius]] avoid them. %%InUniverse alignment
* JudgeJuryAndExecutioner: Archons embody the harshest aspects of law and order, espouse a rigid sense of justice and ruthlessly punish those who break the law.
* OurArchonsAreDifferent: Archons resemble hooded, armoured humanoid figures who embody the harshest aspects of law and order. Those who have seen beneath an archon's hood describe a stern face with blank white eyes.
[[/folder]]
[[folder:Arclight Phoenix]]
->'''Classification:''' Elemental (5E)
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' ChaoticNeutral
Strange elemental creatures that sail through thunderstorms, casting lightning upon the ground beneath them.
----
* ThePhoenix: An arclight phoenix is variously said to be a byproduct of lightning striking an aviary, a failed effort to create a translocation device, or an artificial bird-like elemental. Like normal phoenixes, when they die, arclight phoenixes leave behind an egg that can hatch into a new arclight phoenix.
* ShockAndAwe: Lightning fans out behind an arclight phoenix as it flies through the sky.
[[/folder]]
[[folder:Conclave Dryad]]
->'''Classification:''' Fey (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' LawfulGood
Living spirits of nature that serve with the Selesnya Conclave, working to enforce the conclave's goals of peace and unity. By force.
----
* AntiMagic: Conclave dryads can negate the magical properties of magic items.
* HorseOfADifferentColor: When leading its guild into battle, a dryad rides a magically summoned creature woven of plant matter and imbued with a fey spirit.
[[/folder]]
[[folder:Demon]]
->'''Classification:''' Fiend (5E)
->'''Alignment:''' ChaoticEvil
Demons of Ravnica (and other planes like it) come not from the Abyss, but they are still embodiments of chaos and cruelty that crave the souls of mortals.
----
* OurDemonsAreDifferent: Ravnican demons embody depraved impulses like selfishness, cruelty, hatred, greed, and lust for power. Demons are strongly associated with the Cult of Rakdos, and might have been created by Rakdos.
!!Cackler
->'''Challenge Rating:''' 1/2 (5E)
A minor demon that mostly delight in causing suffering directly, lacking the power for more intimate schemes or influence.
----
* EvilLaugh: Cacklers are small, jabbering jesters whose incessant cackling can inspire uncontrollable laughter by making everything, no matter how terrifying, seem hilarious.
!!Master of Cruelties
->'''Challenge Rating:''' 9 (5E)
Powerful demons that enjoy spectacle, serving as ringmasters in Rakdos circuses, often whipping the audiences up in a frenzy.
----
* CharmPerson: A master of cruelties' captivating presence commands the full attention of the audience. Onlookers lust for more violence, and those who get too caught up in the revelry feel compelled to kill.
* RepulsiveRingmaster: Masters of Cruelties can often be found leading Rakdos cult circuses. Being demons, they do a good job at it. Assuming you're on the right end of the joke, that is.
!!Sire of Insanity
->'''Challenge Rating:''' 12 (5E)
----
* MindRape: Occasionally, cultists bring would-be recruits to a sire of insanity, who breaks the new cultist's mind.
[[/folder]]
[[folder:Devkarin Lich]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' NeutralEvil
Mighty spellcasters of the Golgari who have chosen to leave behind mortality for an undead existence.
----
* HealingFactor: Unlike normal liches, the fungal nature of a Devkarin lich gives it constant health regeneration. Fire and radiant damage can shut this healing factor down, however.
* LastChanceHitPoint: Like the zombies of 5th edition, a Devkarin lich can withstand attacks that would normally reduce it to 0 hit points by succeeding on a Constitution saving throw.
* NonHumanUndead: Devkarin liches are undead elves, and retain the elven grace and stature.
* OurLichesAreDifferent: Powerful Devkarin elf spellcasters, steeped in Golgari magic, can transcend death to become liches. They retain their memories, personalities and ambition. Unlike normal liches, their souls are not tied to a phylactery.
* PoisonousPerson: The touch of a Devkarin lich is highly poisonous, and they can also cast spells like ''[[DeadlyGas cloudkill]]'' and ''poison spray''.
[[/folder]]
[[folder:Felidar]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulNeutral
----
* HorseOfADifferentColor: Winged felidars often serve as mounts for archons of the Triumvirate. The bond between an archon and its felidar mount is so close that the two are sometimes considered a single being, acting with a single mind.
* PantheraAwesome: A felidar resembles an enormous cat with two pairs of downward-sloping horns, prominent teeth, and a thick white mane falling in an orderly fashion around its shoulders.
[[/folder]]
[[folder:Giant]]
->'''Classification:''' Giant (5E)
The giants of Ravnica are a single race, unlike the five giant races of most worlds of the multiverse. As an independent species with no inherent alignment, they often join whatever guild they feel align best with their interests.
----
!!Bloodfray Giant
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' ChaoticEvil
Some giants enjoy chaos and destruction, reveling in pain and spectacle. These giants join the Rakdos cults, where they help out as stagehands and bouncers.
----
* ChainPain: Bloodfray giants bludgeon and grapple their enemies with chains.
!!Guardian Giant
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' LawfulNeutral
Giants that feel a strong adherence to law and order, as well as a desire to protect and serve join the Boros, serving as some of the army's most powerful mortal soldiers.
----
* LuckilyMyShieldWillProtectMe: Guardian giants use their shields to protect smaller soldiers fighting alongside them.
!!Orzhov Giant
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' LawfulEvil
* Some giants are more invested in personal gain. These join the Orzhov as enforcers.
----
* ProtectionRacket: The presence of Orzhov giants in markets and streets reminds business owners to keep their payments to the Orzhov Syndicate up to date.
!!Sunder Shaman
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' ChaoticNeutral
The giants of the Gruul clans look for omens in the rubble of the broken city.
----
* AntiStructure: A sunder shaman's attacks deal double damage to structures and objects.
[[/folder]]
[[folder:Horror]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 3 (flying), 9 (shadow), 15 (skittering) (5E)
->'''Alignment:''' NeutralEvil
----
* OurMonstersAreWeird: Horrors share some common body types but vary wildly in other characteristics. A particular horror's form might incorporate elements that resemble fiendish, insectile, or reptilian features.
[[/folder]]
[[folder:Indentured Spirit]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' Any
The Orzhov syndicate will always offer a loan to those in need, but they expect to be paid back in full. If you are unfortunate enough to die before the debt is paid in full, then you better be prepared to spend the afterlife atoning for that.
----
* OurGhostsAreDifferent: Indentured spirits are those die with unpaid debts to the Orzhov Syndicate and don't get a reprieve, but have to continue working until their obligation is paid. Sometimes that means existing as an indentured spirit for millennia.
[[/folder]]
[[folder:Izzet Weird]]
->'''Classification:''' Elemental (5E)
->'''Alignment:''' ChaoticNeutral
A bizarre creature of two combined opposing natures. Naturally, they're [[MadScientist Izzet]] creations.
----
* HybridMonster: Weirds are the products of Izzet League experiments intended to combine two opposing elemental types in the hope of creating more stable and predictable elementals. The outcome was the exact opposite: weirds are even wilder and more unpredictable than normal elementals.
!!Blistercoil Weird
->'''Challenge Rating:''' 4 (5E)
----
* PhlebotinumOverload: A blistercoil weird absorbs energy from magical fire, causing its oozelike body to increase in size. If it grows too big, it releases all its excess energy in an enormous explosion and returns to its original size.
!!Fluxcharger
->'''Challenge Rating:''' 7 (5E)
----
* ChainLightning: Fluxchargers can fire a bolt of lightning that jumps from the target to one creature of the fluxcharger's choice that it can see.
* UncannyValley: The izzet mechanics gave it a humanoid facemask, but it makes people more freaked out than comforted.
!!Galvanice Weird
->'''Challenge Rating:''' 1 (5E)
----
* DefeatEqualsExplosion: If a galvanice weird is destroyed, its icy body shatters and lightning crackles outward in a dangerous explosion.
[[/folder]]
[[folder:Krasis]]
->'''Challenge Rating:''' 1 (category 1), 6 (category 2), 16 (category 3) (5E)
->'''Alignment:''' Unaligned
The Simic Combine are always seeking to further evolution, and sometimes that involves creating new creatures. The krasis are the natural assault.
----
* MixAndMatchCritters: Krasis are created through coaxing new morphologies from existing creatures or combining traits from multiple organisms into one. A few examples are the battering krasis (a fusion of hammerhead shark and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark-crab), and the sharktocrab (a shambleshark-octopus).
* TrueBreedingHybrid: Some krasis can produce offspring and become part of the Simic Combine's standard menagerie.
[[/folder]]
[[folder:Kraul]]
->'''Classification:''' Humanoid (5E)
->'''Alignment:''' NeutralEvil
Large insect people who dwell in Ravnica's Undercity. They have a strong association with the Golgari Swarm.
----
* BigCreepyCrawlies: Kraul are a species of human-sized, six-legged, insectile humanoids.
* LiteralMinded: Kraul are hard-headed, and hardly understand metaphor or nuance.
[[/folder]]
[[folder:Nightveil Specter]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' NeutralEvil
----
* LaserGuidedAmnesia: Nightveil specters track those who have stolen secrets of House Dimir, and wipe them from their victims' minds to ensure that they are never leaked.
* WasOnceAMan: Nightveil specters are what you get when the dimir completely delete someone's personality.
!!Gloamwing
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' NeutralEvil
----
* HorseOfADifferentColor: Gloamwings, which serve as mounts for Nightveil specters, have a ratlike head, prominent teeth, leathery skin stretched tight over their skull, empty eye sockets, bony plates and great wings.
[[/folder]]
[[folder:Nivix Cyclops]]
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' Unaligned
----
* CoolHelmet: Nivix cyclopes wear telescopic helmets to mitigate the disadvantages of their monocular vision.
* OutOfTurnInteraction: The Nivix cyclops' Spell Vitalization reaction lets it move and attack in response to someone casting a spell.
[[/folder]]
[[folder:Skyjek Roc]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 2 (5E)
->'''Alignment:''' Unaligned
----
* HorseOfADifferentColor: The Boros Legion's skyknights take to the air mounted on Skyjek rocs. The shape of a Skyjek roe's body makes it relatively easy to saddle and ride.
[[/folder]]
[[folder:Skyswimmer]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 13 (5E)
->'''Alignment:''' Unaligned
----
* GiantFlyer: Skyswimmers are enormous, predatory leviathans that soar through the clouds above Ravnica.
[[/folder]]
[[folder:Thrull]]
->'''Classification:''' Construct (5E)
->'''Challenge Rating:''' 1/4 (servitor thrull), 1/2 (winged thrull) (5E)
->'''Alignment:''' Unaligned
While the spirit of a debtor is taken to serve as an indentured spirit, the Orzhov's motto is waste not, want more, and they are not ones to waste a body or two.
----
* FleshGolem: Thrulls are constructs created from the corpses of those whose soul was ripped from the body by the Orzhov Syndicate.
[[/folder]]
[[folder:Undercity Medusa]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' NeutralEvil
----
* OneGenderRace: The medusas of Ravnica, often called gorgons, appear superficially similar to human women.
* TakenForGranite: Like most medusas, they can petrify people. They also control it, and don't risk petrifying people on accident.
[[/folder]]
[[folder:Wurm]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' Unaligned
----
* SandWorm: Wurms are huge creatures resembling limbless, wingless dragons that burrow through the earth and eat virtually anything they come across.
[[/folder]]
!Strixhaven
[[folder:Archaic]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 18 (5E)
->'''Alignment:''' TrueNeutral
Strange, many-limed beings with bodies made from stone. Archaics are the world's most ancient beings, and possess untold wisdom and magical skill. If they can be convinced to part with it.
----
* CrypticConversation: Archaics tend to speak in riddles, since they're careful to avoid revealing too much of their knowledge to mortals.
* GravityMaster: An archaic can reverse gravity for another creature it can see.
* MultiArmedAndDangerous: An archaic can fight with six arms.
* PowerCopying: Immediately after another creature casts a spell of at most 5th level, an archaic can react by casting the same spell.
* {{Reincarnation}}: Archaics are the reincarnated souls of the oracles of Strixhaven.
[[/folder]]
[[folder:Brackish Trudge]]
->'''Classification:''' Plant (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' Unaligned
----
* LastChanceHitPoint: Trudges are notoriously hard to kill; their Fungal Fortitude ability grants them a chance to survive at 1 hit point when they would otherwise be dropped to 0 HP.
* TheSymbiote: Brackish trudges are masses of intelligent plants and fungi. Plants grow on their backs, necks and heads; when they die and decay, they become habitat for the fungi.
[[/folder]]
[[folder:Daemogoth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daemogoth.png]]
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 10 (daemogoth), 16 (daemogoth titan) (5E)
->'''Alignment:''' LawfulEvil (daemogoth), ChaoticEvil (daemogoth titan)
----
* CastFromHitPoints: A daemogoth can forge a pact of pain with a willing creature, who gains access to a spell that inflicts damage to it when cast, as the daemogoth feeds on its agony.
* EmotionEater: Daemogoths feed on negative emotions, like misery.
* OurDemonsAreDifferent: Daemogoths are fiendish creatures that feed on negative emotions and lurk in the dark corners of the world, most commonly battlefields. In 5th Edition, they are classified as fiends.
[[/folder]]
[[folder:Mage Hunter]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil
Constructs created by the Oriq cult to hunt down mages that oppose them.
----
* AttackReflector: As a reaction, a mage hunter can reflect half of the damage it takes from a spell back at the caster.
* MageKiller: As their name would indicate, mage hunters are employed to hunt down spellcasters.
* TrackingSpell: A mage hunter can mystically mark spellcasters, preventing them from hiding themselves from the hunter, who in turns always knows the distance and direction to its quarry as long as both are on the same plane.
* WallCrawl: In its spider-legged form, a mage hunter can effortlessly climb difficult surfaces.
[[/folder]]
[[folder:Mascot]]
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' TrueNeutral
----
* BlobMonster: Inkling mascots are living blobs of shadowy ink, and are classified as oozes.
* DefeatEqualsExplosion: When an art elemental mascot dies, it explodes in a burst of light.
* LivingStatue: A spirit statue mascot is the spirit of a dead creature, housed within a statue.
* SizeShifter: Because of their arithmetic basis, fractal mascots can change their size.
[[/folder]]
!Theros
[[folder:Anvilwrought]]
->'''Classification:''' Construct (5E)
->'''Alignment:''' Unaligned
----
!!Anvilwrought Raptor
->'''Challenge Rating:''' 1/2 (5E)
----
* {{Familiar}}: Some anvilwrought raptors are created expressly to be familiars.
* VoiceChangeling: An anvilwrought raptor can mimic any sound, including voices, it has heard in the last 24 hours.
!!Bronze Sable
->'''Challenge Rating:''' 1 (5E)
----
* ThatsNoMoon: A motionless bronze sable is indistinguishable from a normal statue until it attacks.
!!Burnished Hart
->'''Challenge Rating:''' 2 (5E)
----
* HornAttack: Burnished harts attack with their antlers.
!!Gold-Forged Sentinel
->'''Challenge Rating:''' 5 (5E)
----
* AttackReflector: Gold-forged sentinels have the ability to turn 4th-level spells cast on them on their original casters.
* BreathWeapon: Gold-forged sentinels can belch cones of fire.
[[/folder]]
[[folder:Archon]]
->'''Classification:''' Celestial (5E)
----
* HorseOfADifferentColor: Archons always ride into battle on fearsome winged mounts, most commonly lions and bulls.
* {{Precursors}}: Archons once ruled vast empires across Theros, before their dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world.
!!Archon of Falling Stars
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' LawfulGood
----
!!Ashen Rider
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
----
* FallenAngel: Archons who resented the spread of humans made their way to the Underworld, whose horrors broke their minds, bodies and spirits and twisted them into ashen riders.
[[/folder]]
[[folder:Cerberus]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 2 (two-headed), 6 (underworld) (5E)
->'''Alignment:''' LawfulEvil
----
* BigEater: Most cerberi endlessly hunger for fresh meat, especially the flesh of humanoids.
* BreathWeapon: Cerberi can breathe gouts of molten rock.
* MultipleHeadCase: Cerberi have multiple heads. Three-headed cerberi dwell deep in the Underworld, while two-headed ones are thought to be a lesser breed that have interbred with mortal wolves.
[[/folder]]
[[folder:Chimera]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' Unaligned
----
* AttackReflector: The chaotic magic that is inherent to a chimera's being allows it to sometimes shrug off spells cast against it and reflect them onto the caster.
* BreathWeapon: Some chimeras are capable of breathing lightning, acidic water, poison or necrotic energy.
* MixAndMatchCritters: The term ''chimera'' applies to a wide variety of disparate monsters that combine the features of multiple beasts. While usually depicted as an amalgam of lion, ram, and dragon, they can appear with nearly endless variations.
[[/folder]]
[[folder:Demon]]
->'''Classification:''' Fiend
->'''Alignment:''' LawfulEvil
----
* DemonOfHumanOrigin: Demons are transformed from the most hateful people who can't let go of the miserable lives they had, and fester in death until they become demons.
* OurDemonsAreDifferent: On Theros, the term ''demon'' encompasses all fiends, and the people do not distinguish between devils, demons or other species. Dungeon Masters running games in Theros are instructed to use whatever fiends they wish, as the Underworld is a big place.
!!Abhorrent Overlord
->'''Challenge Rating:''' 9 (5E)
----
* BadBoss: An abhorrent overlord has no sense of loyalty or camaraderie toward its minions, and often devours members of its retinue.
!!Eater of Hope
->'''Challenge Rating:''' 6 (5E)
----
* DeathByMaterialism: Eaters of hope revel in using creatures' greed to turn them against one another and their own best interests.
!!Nightmare Shepherd
->'''Challenge Rating:''' 11 (5E)
----
* {{Psychopomp}}: Nightmare shepherds shepherd the dead to one of the five wards of the Underworld where they will spend their dismal eternity.
[[/folder]]
[[folder:Eidolon]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 3 (flitterstep), 5 (ghostblade) (5E)
----
* OurGhostsAreDifferent: When a mortal soul traumatically sacrifices its identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. Eidolons keep many skills and details from their past lives, but are disconnected from those experiences, choosing to wander the world or brood in haunts they're drawn to in death.
[[/folder]]
[[folder:Fleecemane Lion]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' Unaligned
----
* PantheraAwesome: Fleecemane lions are twice the size of normal lions and possess resplendent manes of silvery or golden hair.
[[/folder]]
[[folder:Giant]]
->'''Classification:''' Giant (5E)
----
!!Doomwake Giant
->'''Challenge Rating:''' 11 (5E)
->'''Alignment:''' LawfulEvil
----
* SelfFulfillingProphecy: Doomwake giants manifest from fears of destruction that infect a whole city or region. Once unleashed, a doomwake giant goes on a rampage, fulfilling the prophecy mortals believed into being.
!!Hundred-Handed One
->'''Challenge Rating:''' 15 (5E)
->'''Alignment:''' LawfulNeutral
----
* MultiArmedAndDangerous: Extra pairs of arms magically orbit the bodies of hundred-handed ones.
[[/folder]]
[[folder:Hydra]]
!!Ironscale Hydra
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' Unaligned
----
* AcidAttack: Ironscale hydrae have acidic blood, which spill upon those that attack them in close range.
[[/folder]]
[[folder:Nymph]]
->'''Classification:''' Fey (5E)
----
* OurNymphsAreDifferent: Theran nymphs are divine servants that inhabit and protect unspoiled corners of the world, and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature.
!!Alseid
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' ChaoticGood
----
* LightIsGood: Alseids are touched with the golden light of the sun, and protect farmers' flocks and make their crops more abundant.
!!Lampad
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' NeutralEvil
----
* {{Psychopomp}}: Lampads guard the shadowed paths of Theros, where they guide the dead to the Underworld and hunt down wayward souls that try to slip back to the mortal world.
!!Naiad
->'''Challenge Rating:''' 2 (5E)
->'''Alignment:''' ChaoticNeutral
----
* CollectorOfTheStrange: Naiads are curious, often seek out what the seas and rivers claim, and might be found sifting through sunken ruins and shipwrecks for whatever catches their eye.
!!Oread
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* ApeShallNeverKillApe: Oreads refuse to knowingly destroy any land inhabited by other nymphs.
* DealWithTheDevil: Myths tell of cagey smiths befriending oreads and convincing them to aid in creating wondrous items. In many tales, though, the smith's associates eventually find familiar tools and a heap of ashes.
* MagmaMan: Oreads embody the wild might of flames, volcanism, and the hidden forces of the earth.
[[/folder]]
[[folder:Phylaskia]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' LawfulNeutral
----
* DemBones: These skeletal creatures guard the borders of the Underworld and its various wards.
[[/folder]]
[[folder:Returned]]
->'''Classification:''' Undead (5E)
Those who die on Theros are sent to the underworld, ruled by the god Erebos. Here, they are set to wander eternally aimless. For those who are unhappy with this fate, Bleak-Hearted Erebos offers an alternative; The dead may leave the underworld, walking once again among the living, but must in return give up all memories of their old life, and are not allowed to form new ones.
----
* TheBlank: The experience of escaping the Underworld causes these creatures to lose their faces, which become expressionless surfaces with empty eye sockets and gaping mouths.
* CoolMask: Returned cover the blank surfaces on their face with distinctive golden masks. Despite their sheer value, most people on Theros know the tales of the Returned and want nothing to do with such cursed relics or with those who try to sell them.
* SoullessShell: Returned have escaped the Underworld and dwell among the living once more, but no longer possess their identity or the ability to form long-term memories.
!!Returned Drifter
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' LawfulNeutral
----
* EmptyShell: Stripped of the passions that motivated their fligh and shunned by the living, Returned drifters typically seek places where they'll be left in peace, and go through half-hearted parodies of life.
!!Returned Palamnite
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* AxCrazy: The lives of these Returned were filled with such pain and hatred that violence now suffuses their undead bodies. Such makes them exceptionally dangerous to the living, as they know only suffering and seek to spread it whenever the opportunity arises.
!!Returned Sentry
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' LawfulEvil
----
* UndeadLaborers: Due to their tirelessness, Returned sentries make them exceptional guards, and are often employed as sentries in necropoleis, or less frequently messengers or workers.
[[/folder]]
[[folder:Typhon]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 15 (5E)
->'''Alignment:''' ChaoticEvil
----
* SoulEating: Typhons rampage through the realm of the dead, consuming souls by the thousands.
* WasOnceAMan: Typhons were once mortal warlords and tyrants whose festering bitterness and rage transformed them into eternally ravenous monstrosities.
[[/folder]]
[[folder:Woe Strider]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' ChaoticEvil
----
* AntiMagic: The woe strider's open mouth creates an area of antimagic.
* WasOnceAMan: The souls of those who've broken the bonds of destiny transform into hunched, long-limbed horrors known as woe striders after centuries.
[[/folder]]
----
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Spelling/grammar fix(es)
Changed line(s) 165 (click to see context) from:
* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally, they were created in the image of Razia, the Boros parun, but after her death, most of the original generation of angels died of, with Feather being the only survivor. Feather created the next generation, who still serve the same ideals set forth by Razia.
to:
* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally, they were created in the image of Razia, the Boros parun, but after her death, most of the original generation of angels died of, off, with Feather being the only survivor. Feather created the next generation, who still serve the same ideals set forth by Razia.
Changed line(s) 186 (click to see context) from:
Archons are embodiments of the harshest elements of the law, often serving with the Azorius senate but sometimes working as vigilantees.
to:
Archons are embodiments of the harshest elements of the law, often serving with the Azorius senate but sometimes working as vigilantees.vigilantes.
Changed line(s) 232 (click to see context) from:
* CharmPerson: A master of cruelties' captivating presenec commands the full attention of the audience. Onlookers lust for more violence, and those who get too caught up in the revelry feel compelled to kill.
to:
* CharmPerson: A master of cruelties' captivating presenec presence commands the full attention of the audience. Onlookers lust for more violence, and those who get too caught up in the revelry feel compelled to kill.
Added DiffLines:
Large insect people who dwell in Ravnica's Undercity. They have a strong association with the Golgari Swarm.
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migrating to Dragons subpage
Deleted line(s) 18,27 (click to see context) :
[[folder:Death Dragon]]
->'''Classification:''' Undead (5E)\\
'''Challenge Rating:''' 10 (lesser), 14 (greater) (5E)\\
'''Alignment:''' ChaoticEvil
----
* BreathWeapon: The breath weapon they had in life is twisted into a wave of ghostly purple flames.
* {{Dracolich}}: Death dragons are the undead skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul magic and retaining a shadow of their former personality.
* WreathedInFlames: A death dragon's bones burn with violet Cataclysmic fire, and so do the zombies created by its breath weapon.
[[/folder]]
->'''Classification:''' Undead (5E)\\
'''Challenge Rating:''' 10 (lesser), 14 (greater) (5E)\\
'''Alignment:''' ChaoticEvil
----
* BreathWeapon: The breath weapon they had in life is twisted into a wave of ghostly purple flames.
* {{Dracolich}}: Death dragons are the undead skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul magic and retaining a shadow of their former personality.
* WreathedInFlames: A death dragon's bones burn with violet Cataclysmic fire, and so do the zombies created by its breath weapon.
[[/folder]]
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migrating to Dragons subpage
Changed line(s) 60 (click to see context) from:
[[folder:Dragon]]
to:
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
Changed line(s) 62,65 (click to see context) from:
!!Fire Dragon
->'''Classification:''' Dragon (3E)
->'''Alignment:''' ChaoticEvil
to:
[[/folder]]
!TabletopGame/{{Eberron}}
[[folder:Feral Spirit]]
->'''Classification:'''
->'''Alignment:''' ChaoticEvil
'''Challenge Rating:''' 6 (3E)\\
'''Alignment:''' NeutralEvil
Changed line(s) 67,73 (click to see context) from:
* AxCrazy: Fire dragons, who embody the destructive force of Chaos, act impulsively, seemingly at random, with no structure to their attacks, and do not think ahead to the consequences of their actions.
* OmnicidalManiac: Fire dragons exist outside of Creation and seek only to bring an end to it.
* VolcanicVeins: Pulsing magma is clearly visible under the cracks between a fire dragon's obsidian scales.
!!Frost Dragon
->'''Classification:''' Dragon (3E)
->'''Alignment:''' ChaoticEvil
* OmnicidalManiac: Fire dragons exist outside of Creation and seek only to bring an end to it.
* VolcanicVeins: Pulsing magma is clearly visible under the cracks between a fire dragon's obsidian scales.
!!Frost Dragon
->'''Classification:''' Dragon (3E)
->'''Alignment:''' ChaoticEvil
to:
* AxCrazy: Fire dragons, RaisingTheSteaks: These undead spirits are bound to swarms of vermin by the death curse of the Lady of the Plague.
* ShootTheMageFirst: Feral spirits are intelligent enough to focus on those whoembody pose the destructive force greatest threat—spellcasters.
[[/folder]]
[[folder:Rakshasa]]
While most setting treat rakshasas as an afterthought, the Eberron setting elevates them to great importance. They are ''the'' most important fiends in the setting, having ruled the world for millions ofChaos, act impulsively, seemingly at random, with no structure to years until their attacks, and do not think ahead to masters, the consequences of their actions.
* OmnicidalManiac: FireOverlords, were overthrown by the dragons exist outside of Creation and seek only to bring an end to it.
* VolcanicVeins: Pulsing magma is clearly visible undercouatls. In the cracks between a fire dragon's obsidian scales.
!!Frost Dragon
->'''Classification:''' Dragon (3E)
->'''Alignment:''' ChaoticEvilpresent day, they infiltrate mortal civilizations and carry out far-reaching plots to free the Overlords from their imprisonment.
* ShootTheMageFirst: Feral spirits are intelligent enough to focus on those who
[[/folder]]
[[folder:Rakshasa]]
While most setting treat rakshasas as an afterthought, the Eberron setting elevates them to great importance. They are ''the'' most important fiends in the setting, having ruled the world for millions of
* OmnicidalManiac: Fire
* VolcanicVeins: Pulsing magma is clearly visible under
!!Frost Dragon
->'''Classification:''' Dragon (3E)
->'''Alignment:''' ChaoticEvil
Changed line(s) 75,78 (click to see context) from:
* HorrorHunger: Frost dragons have an inherent emptiness that they try to fill by devouring living creatures, but can never be satiated.
* AnIcePerson: The frost dragon's breath weapon is a cone of cold charged with negative energy.
* MamaBear: Female frost dragons are especially protective of their clutches and attack any perceived threats to their eggs.
* RetGone: If the frost dragon's breath weapon kills a victim, their body vanishes, and all of their memories are forgotten by everyone who knew them, as if they never existed.
* AnIcePerson: The frost dragon's breath weapon is a cone of cold charged with negative energy.
* MamaBear: Female frost dragons are especially protective of their clutches and attack any perceived threats to their eggs.
* RetGone: If the frost dragon's breath weapon kills a victim, their body vanishes, and all of their memories are forgotten by everyone who knew them, as if they never existed.
to:
* HorrorHunger: Frost dragons have an inherent emptiness that they try to fill by devouring living creatures, but can never be satiated.
* AnIcePerson:DemonLordsAndArchdevils: The frost dragon's breath weapon is a cone of cold charged with negative energy.
* MamaBear: Female frost dragons are especially protective ofrakshasas owe their clutches and attack any perceived threats allegiance to their eggs.
* RetGone: Ifthe frost dragon's breath weapon kills a victim, their body vanishes, thirty rakshasa rajahs, a.k.a. the Overlords, who are the most powerful fiends in the setting.
* SealedEvilInACan: The Overlords have been imprisoned within the depths of the earth for eons. The Lords of Dust who serve them have been working tirelessly to free them all that time.
* TimeAbyss: Rakshasas are immortal unless killed and all oftheir memories them have been around since the Age of Demons, which ended over a million years ago and lasted for nine million.
!!Zakya
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil
Most rakshasas areforgotten plotters and schemers, but the zakyas are an exception. They are warriors first and foremost, overcoming foes with strength of arms rather than magic and subterfuge.
----
* BarrierWarrior: Zakya rakshasas can innately cast the ''shield'' spell once per day in 5th edition.
* MagicallyIneptFighter: Downplayed. Zakya rakshasas have ''some'' innate magical power, but it's nowhere near what a normal rakshasa possesses. They make up for it byeveryone being far stronger and far better fighters than the typical rakshasa.
* RoaringRampageOfRevenge: Zakyas are bloodthirsty foot soldiers whoknew them, as if they never existed.seek vengeance against the dragons and those who revere the couatls.
* AnIcePerson:
* MamaBear: Female frost dragons are especially protective of
* RetGone: If
* SealedEvilInACan: The Overlords have been imprisoned within the depths of the earth for eons. The Lords of Dust who serve them have been working tirelessly to free them all that time.
* TimeAbyss: Rakshasas are immortal unless killed and all of
!!Zakya
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil
Most rakshasas are
----
* BarrierWarrior: Zakya rakshasas can innately cast the ''shield'' spell once per day in 5th edition.
* MagicallyIneptFighter: Downplayed. Zakya rakshasas have ''some'' innate magical power, but it's nowhere near what a normal rakshasa possesses. They make up for it by
* RoaringRampageOfRevenge: Zakyas are bloodthirsty foot soldiers who
Changed line(s) 81,84 (click to see context) from:
[[folder:Istarian Drone]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
to:
[[folder:Corrupted Giant Shark]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corrupted_giant_shark.png]]
->'''Classification:'''
'''Challenge
->'''Challenge Rating:'''
'''Alignment:'''
->'''Alignment:''' Unaligned
Changed line(s) 86 (click to see context) from:
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
to:
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.BrownNoteBeing: The corrupted giant shark's psychic aura causes painful distress in nearby creatures.
* HealingFactor: A corrupted giant shark is covered in crystals that enable it to regenerate, unless harmed by radiant energy or critical hits.
* HealingFactor: A corrupted giant shark is covered in crystals that enable it to regenerate, unless harmed by radiant energy or critical hits.
Changed line(s) 89,94 (click to see context) from:
!TabletopGame/{{Eberron}}
[[folder:Feral Spirit]]
->'''Classification:''' Undead (3E)\\
'''Challenge Rating:''' 6 (3E)\\
'''Alignment:''' NeutralEvil
[[folder:Feral Spirit]]
->'''Classification:''' Undead (3E)\\
'''Challenge Rating:''' 6 (3E)\\
'''Alignment:''' NeutralEvil
to:
[[folder:Feral Spirit]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/death_embrace.png]]
->'''Classification:'''
'''Challenge
->'''Challenge Rating:'''
'''Alignment:''' NeutralEvil
->'''Alignment:''' ChaoticEvil
Changed line(s) 96,97 (click to see context) from:
* RaisingTheSteaks: These undead spirits are bound to swarms of vermin by the death curse of the Lady of the Plague.
* ShootTheMageFirst: Feral spirits are intelligent enough to focus on those who pose the greatest threat—spellcasters.
* ShootTheMageFirst: Feral spirits are intelligent enough to focus on those who pose the greatest threat—spellcasters.
to:
* RaisingTheSteaks: These undead spirits are bound to swarms of vermin by the CombatTentacles: A death curse of the Lady of the Plague.
embrace is surrounded by six 60-foot-long tentacles, which grasp and petrify prey.
*ShootTheMageFirst: Feral spirits HumanShield: The death embrace uses creatures it caught in its tentacles as shields to absorb attacks.
* TakenForGranite: Creatures restrained in a death embrace's tentacles areintelligent enough to focus on those who pose the greatest threat—spellcasters.slowly turned into stone.
*
* TakenForGranite: Creatures restrained in a death embrace's tentacles are
Changed line(s) 100,101 (click to see context) from:
[[folder:Rakshasa]]
While most setting treat rakshasas as an afterthought, the Eberron setting elevates them to great importance. They are ''the'' most important fiends in the setting, having ruled the world for millions of years until their masters, the Overlords, were overthrown by the dragons and couatls. In the present day, they infiltrate mortal civilizations and carry out far-reaching plots to free the Overlords from their imprisonment.
While most setting treat rakshasas as an afterthought, the Eberron setting elevates them to great importance. They are ''the'' most important fiends in the setting, having ruled the world for millions of years until their masters, the Overlords, were overthrown by the dragons and couatls. In the present day, they infiltrate mortal civilizations and carry out far-reaching plots to free the Overlords from their imprisonment.
to:
While most setting treat rakshasas as an afterthought, the Eberron setting elevates them to great importance. They are ''the'' most important fiends in the setting, having ruled the world for millions of years until their masters, the Overlords, were overthrown by the dragons and couatls. In the present day, they infiltrate mortal civilizations and carry out far-reaching plots to free the Overlords from their imprisonment.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/light_devourer.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' Unaligned
Changed line(s) 103,116 (click to see context) from:
* DemonLordsAndArchdevils: The rakshasas owe their allegiance to the thirty rakshasa rajahs, a.k.a. the Overlords, who are the most powerful fiends in the setting.
* SealedEvilInACan: The Overlords have been imprisoned within the depths of the earth for eons. The Lords of Dust who serve them have been working tirelessly to free them all that time.
* TimeAbyss: Rakshasas are immortal unless killed and all of them have been around since the Age of Demons, which ended over a million years ago and lasted for nine million.
!!Zakya
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil
Most rakshasas are plotters and schemers, but the zakyas are an exception. They are warriors first and foremost, overcoming foes with strength of arms rather than magic and subterfuge.
----
* BarrierWarrior: Zakya rakshasas can innately cast the ''shield'' spell once per day in 5th edition.
* MagicallyIneptFighter: Downplayed. Zakya rakshasas have ''some'' innate magical power, but it's nowhere near what a normal rakshasa possesses. They make up for it by being far stronger and far better fighters than the typical rakshasa.
* RoaringRampageOfRevenge: Zakyas are bloodthirsty foot soldiers who seek vengeance against the dragons and those who revere the couatls.
* SealedEvilInACan: The Overlords have been imprisoned within the depths of the earth for eons. The Lords of Dust who serve them have been working tirelessly to free them all that time.
* TimeAbyss: Rakshasas are immortal unless killed and all of them have been around since the Age of Demons, which ended over a million years ago and lasted for nine million.
!!Zakya
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil
Most rakshasas are plotters and schemers, but the zakyas are an exception. They are warriors first and foremost, overcoming foes with strength of arms rather than magic and subterfuge.
----
* BarrierWarrior: Zakya rakshasas can innately cast the ''shield'' spell once per day in 5th edition.
* MagicallyIneptFighter: Downplayed. Zakya rakshasas have ''some'' innate magical power, but it's nowhere near what a normal rakshasa possesses. They make up for it by being far stronger and far better fighters than the typical rakshasa.
* RoaringRampageOfRevenge: Zakyas are bloodthirsty foot soldiers who seek vengeance against the dragons and those who revere the couatls.
to:
* DemonLordsAndArchdevils: LightEmUp: The rakshasas owe their allegiance light devourer is named after its ability to the thirty rakshasa rajahs, a.k.a. the Overlords, who are the most powerful fiends in the setting.
* SealedEvilInACan: The Overlords have been imprisoned within the depths of the earth for eons. The Lords of Dust who serve them have been working tirelessly to free them all that time.
* TimeAbyss: Rakshasas are immortal unless killedabsorb bright light and all of them have been around since the Age of Demons, which ended over a million years ago and lasted for nine million.
!!Zakya
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil
Most rakshasas are plotters and schemers, but the zakyas are an exception. They are warriors first and foremost, overcoming foesconvert it into energy to sear its prey.
* MoreTeethThanTheOsmondFamily: A light devourer's mouth is filled withstrength of arms rather than magic and subterfuge.
----
* BarrierWarrior: Zakya rakshasas can innately cast the ''shield'' spell once per day in 5th edition.
* MagicallyIneptFighter: Downplayed. Zakya rakshasas have ''some'' innate magical power, but it's nowhere near what a normal rakshasa possesses. They make up for it by being far stronger and far better fighters than the typical rakshasa.
* RoaringRampageOfRevenge: Zakyas are bloodthirsty foot soldiers who seek vengeance against the dragons and those who revere the couatls.numerous needle-like teeth.
* SealedEvilInACan: The Overlords have been imprisoned within the depths of the earth for eons. The Lords of Dust who serve them have been working tirelessly to free them all that time.
* TimeAbyss: Rakshasas are immortal unless killed
!!Zakya
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil
Most rakshasas are plotters and schemers, but the zakyas are an exception. They are warriors first and foremost, overcoming foes
* MoreTeethThanTheOsmondFamily: A light devourer's mouth is filled with
----
* BarrierWarrior: Zakya rakshasas can innately cast the ''shield'' spell once per day in 5th edition.
* MagicallyIneptFighter: Downplayed. Zakya rakshasas have ''some'' innate magical power, but it's nowhere near what a normal rakshasa possesses. They make up for it by being far stronger and far better fighters than the typical rakshasa.
* RoaringRampageOfRevenge: Zakyas are bloodthirsty foot soldiers who seek vengeance against the dragons and those who revere the couatls.
Changed line(s) 119,122 (click to see context) from:
!Exandria
[[folder:Corrupted Giant Shark]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corrupted_giant_shark.png]]
[[folder:Corrupted Giant Shark]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corrupted_giant_shark.png]]
to:
[[folder:Corrupted Giant Shark]]
[[quoteright:350:https://static.tvtropes.
Changed line(s) 124 (click to see context) from:
->'''Challenge Rating:''' 9 (5E)
to:
->'''Challenge Rating:''' 9 4 (5E)
Changed line(s) 127,128 (click to see context) from:
* BrownNoteBeing: The corrupted giant shark's psychic aura causes painful distress in nearby creatures.
* HealingFactor: A corrupted giant shark is covered in crystals that enable it to regenerate, unless harmed by radiant energy or critical hits.
* HealingFactor: A corrupted giant shark is covered in crystals that enable it to regenerate, unless harmed by radiant energy or critical hits.
to:
* BrownNoteBeing: The corrupted giant shark's psychic aura causes painful distress in nearby creatures.
* HealingFactor:TooManyMouths: A corrupted giant shark is covered in crystals that enable it to regenerate, unless harmed by radiant energy or critical hits.scuttling serpentmaw has an extra maw concealed on the back of its shell.
* HealingFactor:
Changed line(s) 131,134 (click to see context) from:
[[folder:Death Embrace]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/death_embrace.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 11 (5E)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/death_embrace.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 11 (5E)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/death_embrace.png]]
->'''Classification:'''
->'''Challenge Rating:'''
Changed line(s) 137,139 (click to see context) from:
* CombatTentacles: A death embrace is surrounded by six 60-foot-long tentacles, which grasp and petrify prey.
* HumanShield: The death embrace uses creatures it caught in its tentacles as shields to absorb attacks.
* TakenForGranite: Creatures restrained in a death embrace's tentacles are slowly turned into stone.
* HumanShield: The death embrace uses creatures it caught in its tentacles as shields to absorb attacks.
* TakenForGranite: Creatures restrained in a death embrace's tentacles are slowly turned into stone.
to:
* CombatTentacles: A death embrace is surrounded by six 60-foot-long tentacles, which grasp and petrify prey.
* HumanShield:TheParalyzer: The death embrace uses creatures it caught in its tentacles as shields to absorb attacks.
* TakenForGranite: Creatures restrained in a death embrace's tentacles are slowly turned into stone.shadowghast's claws can paralyse non-undead foes.
* HumanShield:
* TakenForGranite: Creatures restrained in a death embrace's tentacles are slowly turned into stone.
Changed line(s) 142,143 (click to see context) from:
[[folder:Light Devourer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/light_devourer.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/light_devourer.png]]
to:
[[quoteright:350:https://static.tvtropes.
Changed line(s) 145 (click to see context) from:
->'''Challenge Rating:''' 6 (5E)
to:
->'''Challenge Rating:''' 6 9 (5E)
Changed line(s) 148,149 (click to see context) from:
* LightEmUp: The light devourer is named after its ability to absorb bright light and convert it into energy to sear its prey.
* MoreTeethThanTheOsmondFamily: A light devourer's mouth is filled with numerous needle-like teeth.
* MoreTeethThanTheOsmondFamily: A light devourer's mouth is filled with numerous needle-like teeth.
to:
* LightEmUp: The light devourer is named after its ability to absorb bright light DefeatEqualsExplosion: When a slithering bloodfin dies, it explodes in a cloud of toxic gore and convert it into blood.
* LifeDrain: A slithering bloodfin heals itself by draining life energyto sear its from prey.
*MoreTeethThanTheOsmondFamily: MixAndMatchCritters: A light devourer's mouth is filled with numerous needle-like teeth.slithering bloodfin has the body of a giant eel and the head of a shark.
* LifeDrain: A slithering bloodfin heals itself by draining life energy
*
Changed line(s) 152,153 (click to see context) from:
[[folder:Scuttling Serpentmaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scuttling_serpentmaw.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scuttling_serpentmaw.png]]
to:
[[quoteright:350:https://static.tvtropes.
Changed line(s) 155 (click to see context) from:
->'''Challenge Rating:''' 4 (5E)
to:
->'''Challenge Rating:''' 4 6 (swarm) (5E)
Changed line(s) 158 (click to see context) from:
* TooManyMouths: A scuttling serpentmaw has an extra maw concealed on the back of its shell.
to:
* TooManyMouths: A scuttling serpentmaw has an extra maw concealed on the back of its shell.EmotionBomb: Creatures swimming near a sorrowfish school are put in a dismal mood.
Changed line(s) 161,164 (click to see context) from:
[[folder:Shadowghast]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' ChaoticEvil
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' ChaoticEvil
to:
[[folder:Angel]]
->'''Classification:'''
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' ChaoticEvil
Though they look like the angels of other planes, their origin is different. These winged women are created in the image of Razia, founder of the Boros, and all serve her ideals.
Changed line(s) 166,173 (click to see context) from:
* TheParalyzer: The shadowghast's claws can paralyse non-undead foes.
[[/folder]]
[[folder:Slithering Bloodfin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/slithering_bloodfin.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' Unaligned
[[/folder]]
[[folder:Slithering Bloodfin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/slithering_bloodfin.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' Unaligned
to:
* TheParalyzer: OneGenderRace: All angels take the form of human women.
* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally, they were created in the image of Razia, the Boros parun, but after her death, most of the original generation of angels died of, with Feather being the only survivor. Feather created the next generation, who still serve the same ideals set forth by Razia.
* WingedHumanoid: Angels of Ravnica look like human women with two large feathered wings, and have the full range of human height, weight and skin colours. Theshadowghast's claws can paralyse non-undead foes.
[[/folder]]
[[folder:Slithering Bloodfin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/slithering_bloodfin.png]]
->'''Classification:''' Aberration (5E)
first generation had four wings, but now only Feather remains of them.
!!Firemane Angel
->'''Challenge Rating:'''9 12 (5E)
->'''Alignment:'''UnalignedChaoticGood
* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally, they were created in the image of Razia, the Boros parun, but after her death, most of the original generation of angels died of, with Feather being the only survivor. Feather created the next generation, who still serve the same ideals set forth by Razia.
* WingedHumanoid: Angels of Ravnica look like human women with two large feathered wings, and have the full range of human height, weight and skin colours. The
[[/folder]]
[[folder:Slithering Bloodfin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/slithering_bloodfin.png]]
->'''Classification:''' Aberration (5E)
!!Firemane Angel
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 175,177 (click to see context) from:
* DefeatEqualsExplosion: When a slithering bloodfin dies, it explodes in a cloud of toxic gore and blood.
* LifeDrain: A slithering bloodfin heals itself by draining life energy from prey.
* MixAndMatchCritters: A slithering bloodfin has the body of a giant eel and the head of a shark.
* LifeDrain: A slithering bloodfin heals itself by draining life energy from prey.
* MixAndMatchCritters: A slithering bloodfin has the body of a giant eel and the head of a shark.
to:
* DefeatEqualsExplosion: When LastChanceHitPoint: If a slithering bloodfin dies, it explodes firemane angel is reduced to 0 hit points by an attack that deals 21 damage or less, she is reduced to 1 hit point instead.
!!Deathpact Angel
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
Most angels serve the Boros Legion, but some abandon their ideals ina cloud favor of toxic gore greed and blood.
* LifeDrain: A slithering bloodfin heals itself by draining life energy from prey.
* MixAndMatchCritters: A slithering bloodfin hasself-interest. These angels usually join the body of a giant eel Orzhov syndicate, where they gain great wealth and power.
----
* FallenAngel: Angels that submit to cynicism, doubt or corruption are welcomed with open arms by thehead Orzhov Syndicate, a society fundamentally antithetical to the nature of a shark.angels.
!!Deathpact Angel
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
Most angels serve the Boros Legion, but some abandon their ideals in
* LifeDrain: A slithering bloodfin heals itself by draining life energy from prey.
* MixAndMatchCritters: A slithering bloodfin has
----
* FallenAngel: Angels that submit to cynicism, doubt or corruption are welcomed with open arms by the
Changed line(s) 180,184 (click to see context) from:
[[folder:Sorrowfish]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sorrowfish.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 6 (swarm) (5E)
->'''Alignment:''' Unaligned
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sorrowfish.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 6 (swarm) (5E)
->'''Alignment:''' Unaligned
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sorrowfish.png]]
->'''Classification:'''
->'''Challenge Rating:'''
->'''Alignment:'''
Archons are embodiments of the harshest elements of the law, often serving with the Azorius senate but sometimes working as vigilantees.
Changed line(s) 186 (click to see context) from:
* EmotionBomb: Creatures swimming near a sorrowfish school are put in a dismal mood.
to:
* EmotionBomb: Creatures swimming near a sorrowfish school AnthropomorphicPersonification: Archons embody Law, specifically the harshest and most strict aspects of it.
* EveryoneHasStandards: Archons usually work with the Azorius, but not always. Some of them areput ''so'' fanatical in their pursuit of the law that even the [[LawfulNeutral Azorius]] avoid them. %%InUniverse alignment
* JudgeJuryAndExecutioner: Archons embody the harshest aspects of law and order, espouse adismal mood.rigid sense of justice and ruthlessly punish those who break the law.
* OurArchonsAreDifferent: Archons resemble hooded, armoured humanoid figures who embody the harshest aspects of law and order. Those who have seen beneath an archon's hood describe a stern face with blank white eyes.
* EveryoneHasStandards: Archons usually work with the Azorius, but not always. Some of them are
* JudgeJuryAndExecutioner: Archons embody the harshest aspects of law and order, espouse a
* OurArchonsAreDifferent: Archons resemble hooded, armoured humanoid figures who embody the harshest aspects of law and order. Those who have seen beneath an archon's hood describe a stern face with blank white eyes.
Changed line(s) 189,193 (click to see context) from:
!Ravnica
[[folder:Angel]]
->'''Classification:''' Celestial (5E)
Though they look like the angels of other planes, their origin is different. These winged women are created in the image of Razia, founder of the Boros, and all serve her ideals.
[[folder:Angel]]
->'''Classification:''' Celestial (5E)
Though they look like the angels of other planes, their origin is different. These winged women are created in the image of Razia, founder of the Boros, and all serve her ideals.
to:
[[folder:Angel]]
->'''Classification:'''
Though they look like
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' ChaoticNeutral
Strange elemental creatures that sail through thunderstorms, casting lightning upon the
Changed line(s) 195,201 (click to see context) from:
* OneGenderRace: All angels take the form of human women.
* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally, they were created in the image of Razia, the Boros parun, but after her death, most of the original generation of angels died of, with Feather being the only survivor. Feather created the next generation, who still serve the same ideals set forth by Razia.
* WingedHumanoid: Angels of Ravnica look like human women with two large feathered wings, and have the full range of human height, weight and skin colours. The first generation had four wings, but now only Feather remains of them.
!!Firemane Angel
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' ChaoticGood
* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally, they were created in the image of Razia, the Boros parun, but after her death, most of the original generation of angels died of, with Feather being the only survivor. Feather created the next generation, who still serve the same ideals set forth by Razia.
* WingedHumanoid: Angels of Ravnica look like human women with two large feathered wings, and have the full range of human height, weight and skin colours. The first generation had four wings, but now only Feather remains of them.
!!Firemane Angel
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' ChaoticGood
to:
* OneGenderRace: All angels take the form ThePhoenix: An arclight phoenix is variously said to be a byproduct of human women.
* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally,lightning striking an aviary, a failed effort to create a translocation device, or an artificial bird-like elemental. Like normal phoenixes, when they were created in die, arclight phoenixes leave behind an egg that can hatch into a new arclight phoenix.
* ShockAndAwe: Lightning fans out behind an arclight phoenix as it flies through theimage of Razia, the Boros parun, but after her death, most of the original generation of angels died of, with Feather being the only survivor. Feather created the next generation, who still serve the same ideals set forth by Razia.
* WingedHumanoid: Angels of Ravnica look like human women with two large feathered wings, and have the full range of human height, weight and skin colours. The first generation had four wings, but now only Feather remains of them.
!!Firemane Angel
sky.
[[/folder]]
[[folder:Conclave Dryad]]
->'''Classification:''' Fey (5E)
->'''Challenge Rating:'''12 9 (5E)
->'''Alignment:'''ChaoticGoodLawfulGood
Living spirits of nature that serve with the Selesnya Conclave, working to enforce the conclave's goals of peace and unity. By force.
* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally,
* ShockAndAwe: Lightning fans out behind an arclight phoenix as it flies through the
* WingedHumanoid: Angels of Ravnica look like human women with two large feathered wings, and have the full range of human height, weight and skin colours. The first generation had four wings, but now only Feather remains of them.
!!Firemane Angel
[[/folder]]
[[folder:Conclave Dryad]]
->'''Classification:''' Fey (5E)
->'''Challenge Rating:'''
->'''Alignment:'''
Living spirits of nature that serve with the Selesnya Conclave, working to enforce the conclave's goals of peace and unity. By force.
Changed line(s) 203,210 (click to see context) from:
* LastChanceHitPoint: If a firemane angel is reduced to 0 hit points by an attack that deals 21 damage or less, she is reduced to 1 hit point instead.
!!Deathpact Angel
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
Most angels serve the Boros Legion, but some abandon their ideals in favor of greed and self-interest. These angels usually join the Orzhov syndicate, where they gain great wealth and power.
----
* FallenAngel: Angels that submit to cynicism, doubt or corruption are welcomed with open arms by the Orzhov Syndicate, a society fundamentally antithetical to the nature of angels.
!!Deathpact Angel
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
Most angels serve the Boros Legion, but some abandon their ideals in favor of greed and self-interest. These angels usually join the Orzhov syndicate, where they gain great wealth and power.
----
* FallenAngel: Angels that submit to cynicism, doubt or corruption are welcomed with open arms by the Orzhov Syndicate, a society fundamentally antithetical to the nature of angels.
to:
* LastChanceHitPoint: If a firemane angel is reduced to 0 hit points by an attack that deals 21 damage or less, she is reduced to 1 hit point instead.
!!Deathpact Angel
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
Most angels serveAntiMagic: Conclave dryads can negate the Boros Legion, but some abandon their ideals in favor magical properties of greed magic items.
* HorseOfADifferentColor: When leading its guild into battle, a dryad rides a magically summoned creature woven of plant matter andself-interest. These angels usually join the Orzhov syndicate, where they gain great wealth and power.
----
* FallenAngel: Angels that submit to cynicism, doubt or corruption are welcomedimbued with open arms by the Orzhov Syndicate, a society fundamentally antithetical to the nature of angels.fey spirit.
!!Deathpact Angel
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
Most angels serve
* HorseOfADifferentColor: When leading its guild into battle, a dryad rides a magically summoned creature woven of plant matter and
----
* FallenAngel: Angels that submit to cynicism, doubt or corruption are welcomed
Changed line(s) 213,217 (click to see context) from:
[[folder:Archon of the Triumvirate]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulNeutral
Archons are embodiments of the harshest elements of the law, often serving with the Azorius senate but sometimes working as vigilantees.
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulNeutral
Archons are embodiments of the harshest elements of the law, often serving with the Azorius senate but sometimes working as vigilantees.
to:
->'''Classification:'''
->'''Challenge Rating:''' 14
->'''Alignment:'''
Archons
Demons of Ravnica (and other planes like it) come not from the Abyss, but they are still embodiments of chaos and cruelty that crave the
Changed line(s) 219,229 (click to see context) from:
* AnthropomorphicPersonification: Archons embody Law, specifically the harshest and most strict aspects of it.
* EveryoneHasStandards: Archons usually work with the Azorius, but not always. Some of them are ''so'' fanatical in their pursuit of the law that even the [[LawfulNeutral Azorius]] avoid them. %%InUniverse alignment
* JudgeJuryAndExecutioner: Archons embody the harshest aspects of law and order, espouse a rigid sense of justice and ruthlessly punish those who break the law.
* OurArchonsAreDifferent: Archons resemble hooded, armoured humanoid figures who embody the harshest aspects of law and order. Those who have seen beneath an archon's hood describe a stern face with blank white eyes.
[[/folder]]
[[folder:Arclight Phoenix]]
->'''Classification:''' Elemental (5E)
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' ChaoticNeutral
Strange elemental creatures that sail through thunderstorms, casting lightning upon the ground beneath them.
* EveryoneHasStandards: Archons usually work with the Azorius, but not always. Some of them are ''so'' fanatical in their pursuit of the law that even the [[LawfulNeutral Azorius]] avoid them. %%InUniverse alignment
* JudgeJuryAndExecutioner: Archons embody the harshest aspects of law and order, espouse a rigid sense of justice and ruthlessly punish those who break the law.
* OurArchonsAreDifferent: Archons resemble hooded, armoured humanoid figures who embody the harshest aspects of law and order. Those who have seen beneath an archon's hood describe a stern face with blank white eyes.
[[/folder]]
[[folder:Arclight Phoenix]]
->'''Classification:''' Elemental (5E)
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' ChaoticNeutral
Strange elemental creatures that sail through thunderstorms, casting lightning upon the ground beneath them.
to:
* AnthropomorphicPersonification: Archons OurDemonsAreDifferent: Ravnican demons embody Law, specifically the harshest depraved impulses like selfishness, cruelty, hatred, greed, and most strict aspects of it.
* EveryoneHasStandards: Archons usually worklust for power. Demons are strongly associated with the Azorius, but not always. Some Cult of them are ''so'' fanatical in their pursuit of the law that even the [[LawfulNeutral Azorius]] avoid them. %%InUniverse alignment
* JudgeJuryAndExecutioner: Archons embody the harshest aspects of lawRakdos, and order, espouse a rigid sense of justice and ruthlessly punish those who break the law.
* OurArchonsAreDifferent: Archons resemble hooded, armoured humanoid figures who embody the harshest aspects of law and order. Those whomight have seen beneath an archon's hood describe a stern face with blank white eyes.
[[/folder]]
[[folder:Arclight Phoenix]]
->'''Classification:''' Elemental (5E)
been created by Rakdos.
!!Cackler
->'''Challenge Rating:'''12 1/2 (5E)
->'''Alignment:''' ChaoticNeutral
Strange elemental creaturesA minor demon that sail through thunderstorms, casting lightning upon mostly delight in causing suffering directly, lacking the ground beneath them.power for more intimate schemes or influence.
* EveryoneHasStandards: Archons usually work
* JudgeJuryAndExecutioner: Archons embody the harshest aspects of law
* OurArchonsAreDifferent: Archons resemble hooded, armoured humanoid figures who embody the harshest aspects of law and order. Those who
[[/folder]]
[[folder:Arclight Phoenix]]
->'''Classification:''' Elemental (5E)
!!Cackler
->'''Challenge Rating:'''
Strange elemental creatures
Changed line(s) 231,236 (click to see context) from:
* ThePhoenix: An arclight phoenix is variously said to be a byproduct of lightning striking an aviary, a failed effort to create a translocation device, or an artificial bird-like elemental. Like normal phoenixes, when they die, arclight phoenixes leave behind an egg that can hatch into a new arclight phoenix.
* ShockAndAwe: Lightning fans out behind an arclight phoenix as it flies through the sky.
[[/folder]]
[[folder:Conclave Dryad]]
->'''Classification:''' Fey (5E)
* ShockAndAwe: Lightning fans out behind an arclight phoenix as it flies through the sky.
[[/folder]]
[[folder:Conclave Dryad]]
->'''Classification:''' Fey (5E)
to:
* ThePhoenix: An arclight phoenix is variously said to be a byproduct of lightning striking an aviary, a failed effort to create a translocation device, or an artificial bird-like elemental. Like normal phoenixes, when they die, arclight phoenixes leave behind an egg that EvilLaugh: Cacklers are small, jabbering jesters whose incessant cackling can hatch into a new arclight phoenix.
* ShockAndAwe: Lightning fans out behind an arclight phoenix as it flies through the sky.
[[/folder]]
[[folder:Conclave Dryad]]
->'''Classification:''' Fey (5E)inspire uncontrollable laughter by making everything, no matter how terrifying, seem hilarious.
!!Master of Cruelties
* ShockAndAwe: Lightning fans out behind an arclight phoenix as it flies through the sky.
[[/folder]]
[[folder:Conclave Dryad]]
->'''Classification:''' Fey (5E)
!!Master of Cruelties
Changed line(s) 238,239 (click to see context) from:
->'''Alignment:''' LawfulGood
Living spirits of nature that serve with the Selesnya Conclave, working to enforce the conclave's goals of peace and unity. By force.
Living spirits of nature that serve with the Selesnya Conclave, working to enforce the conclave's goals of peace and unity. By force.
to:
Living spirits of nature
Changed line(s) 241,242 (click to see context) from:
* AntiMagic: Conclave dryads can negate the magical properties of magic items.
* HorseOfADifferentColor: When leading its guild into battle, a dryad rides a magically summoned creature woven of plant matter and imbued with a fey spirit.
* HorseOfADifferentColor: When leading its guild into battle, a dryad rides a magically summoned creature woven of plant matter and imbued with a fey spirit.
to:
* AntiMagic: Conclave dryads CharmPerson: A master of cruelties' captivating presenec commands the full attention of the audience. Onlookers lust for more violence, and those who get too caught up in the revelry feel compelled to kill.
* RepulsiveRingmaster: Masters of Cruelties cannegate the magical properties of magic items.
* HorseOfADifferentColor: Whenoften be found leading its guild into battle, Rakdos cult circuses. Being demons, they do a dryad rides a magically summoned creature woven good job at it. Assuming you're on the right end of plant matter and imbued with the joke, that is.
!!Sire of Insanity
->'''Challenge Rating:''' 12 (5E)
----
* MindRape: Occasionally, cultists bring would-be recruits to afey spirit.sire of insanity, who breaks the new cultist's mind.
* RepulsiveRingmaster: Masters of Cruelties can
* HorseOfADifferentColor: When
!!Sire of Insanity
->'''Challenge Rating:''' 12 (5E)
----
* MindRape: Occasionally, cultists bring would-be recruits to a
Changed line(s) 245,249 (click to see context) from:
[[folder:Demon]]
->'''Classification:''' Fiend (5E)
->'''Alignment:''' ChaoticEvil
Demons of Ravnica (and other planes like it) come not from the Abyss, but they are still embodiments of chaos and cruelty that crave the souls of mortals.
->'''Classification:''' Fiend (5E)
->'''Alignment:''' ChaoticEvil
Demons of Ravnica (and other planes like it) come not from the Abyss, but they are still embodiments of chaos and cruelty that crave the souls of mortals.
to:
->'''Classification:'''
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:'''
Demons
Mighty spellcasters of
Changed line(s) 251,255 (click to see context) from:
* OurDemonsAreDifferent: Ravnican demons embody depraved impulses like selfishness, cruelty, hatred, greed, and lust for power. Demons are strongly associated with the Cult of Rakdos, and might have been created by Rakdos.
!!Cackler
->'''Challenge Rating:''' 1/2 (5E)
A minor demon that mostly delight in causing suffering directly, lacking the power for more intimate schemes or influence.
!!Cackler
->'''Challenge Rating:''' 1/2 (5E)
A minor demon that mostly delight in causing suffering directly, lacking the power for more intimate schemes or influence.
to:
* OurDemonsAreDifferent: Ravnican demons embody depraved impulses HealingFactor: Unlike normal liches, the fungal nature of a Devkarin lich gives it constant health regeneration. Fire and radiant damage can shut this healing factor down, however.
* LastChanceHitPoint: Like the zombies of 5th edition, a Devkarin lich can withstand attacks that would normally reduce it to 0 hit points by succeeding on a Constitution saving throw.
* NonHumanUndead: Devkarin liches are undead elves, and retain the elven grace and stature.
* OurLichesAreDifferent: Powerful Devkarin elf spellcasters, steeped in Golgari magic, can transcend death to become liches. They retain their memories, personalities and ambition. Unlike normal liches, their souls are not tied to a phylactery.
* PoisonousPerson: The touch of a Devkarin lich is highly poisonous, and they can also cast spells likeselfishness, cruelty, hatred, greed, ''[[DeadlyGas cloudkill]]'' and lust for power. Demons are strongly associated with the Cult of Rakdos, and might have been created by Rakdos.
!!Cackler
''poison spray''.
[[/folder]]
[[folder:Felidar]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:'''1/2 5 (5E)
A minor demon that mostly delight in causing suffering directly, lacking the power for more intimate schemes or influence.->'''Alignment:''' LawfulNeutral
* LastChanceHitPoint: Like the zombies of 5th edition, a Devkarin lich can withstand attacks that would normally reduce it to 0 hit points by succeeding on a Constitution saving throw.
* NonHumanUndead: Devkarin liches are undead elves, and retain the elven grace and stature.
* OurLichesAreDifferent: Powerful Devkarin elf spellcasters, steeped in Golgari magic, can transcend death to become liches. They retain their memories, personalities and ambition. Unlike normal liches, their souls are not tied to a phylactery.
* PoisonousPerson: The touch of a Devkarin lich is highly poisonous, and they can also cast spells like
!!Cackler
[[/folder]]
[[folder:Felidar]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:'''
Changed line(s) 257,261 (click to see context) from:
* EvilLaugh: Cacklers are small, jabbering jesters whose incessant cackling can inspire uncontrollable laughter by making everything, no matter how terrifying, seem hilarious.
!!Master of Cruelties
->'''Challenge Rating:''' 9 (5E)
Powerful demons that enjoy spectacle, serving as ringmasters in Rakdos circuses, often whipping the audiences up in a frenzy.
!!Master of Cruelties
->'''Challenge Rating:''' 9 (5E)
Powerful demons that enjoy spectacle, serving as ringmasters in Rakdos circuses, often whipping the audiences up in a frenzy.
to:
* EvilLaugh: Cacklers are small, jabbering jesters whose incessant cackling can inspire uncontrollable laughter by making everything, no matter how terrifying, seem hilarious.
!!Master of Cruelties
->'''Challenge Rating:''' 9 (5E)
Powerful demons that enjoy spectacle, serving as ringmasters in Rakdos circuses,HorseOfADifferentColor: Winged felidars often whipping serve as mounts for archons of the audiences up Triumvirate. The bond between an archon and its felidar mount is so close that the two are sometimes considered a single being, acting with a single mind.
* PantheraAwesome: A felidar resembles an enormous cat with two pairs of downward-sloping horns, prominent teeth, and a thick white mane falling in an orderly fashion around its shoulders.
[[/folder]]
[[folder:Giant]]
->'''Classification:''' Giant (5E)
The giants of Ravnica are afrenzy.single race, unlike the five giant races of most worlds of the multiverse. As an independent species with no inherent alignment, they often join whatever guild they feel align best with their interests.
!!Master of Cruelties
->'''Challenge Rating:''' 9 (5E)
Powerful demons that enjoy spectacle, serving as ringmasters in Rakdos circuses,
* PantheraAwesome: A felidar resembles an enormous cat with two pairs of downward-sloping horns, prominent teeth, and a thick white mane falling in an orderly fashion around its shoulders.
[[/folder]]
[[folder:Giant]]
->'''Classification:''' Giant (5E)
The giants of Ravnica are a
Changed line(s) 263,267 (click to see context) from:
* CharmPerson: A master of cruelties' captivating presenec commands the full attention of the audience. Onlookers lust for more violence, and those who get too caught up in the revelry feel compelled to kill.
* RepulsiveRingmaster: Masters of Cruelties can often be found leading Rakdos cult circuses. Being demons, they do a good job at it. Assuming you're on the right end of the joke, that is.
!!Sire of Insanity
->'''Challenge Rating:''' 12 (5E)
* RepulsiveRingmaster: Masters of Cruelties can often be found leading Rakdos cult circuses. Being demons, they do a good job at it. Assuming you're on the right end of the joke, that is.
!!Sire of Insanity
->'''Challenge Rating:''' 12 (5E)
to:
* RepulsiveRingmaster: Masters of Cruelties can often be found leading Rakdos cult circuses. Being demons, they do a good job at it. Assuming you're on the right end of the joke, that is.
!!Sire of Insanity
!!Bloodfray Giant
->'''Challenge Rating:'''
->'''Alignment:''' ChaoticEvil
Some giants enjoy chaos and destruction, reveling in pain and spectacle. These giants join the Rakdos cults, where they help out as stagehands and bouncers.
Changed line(s) 269,276 (click to see context) from:
* MindRape: Occasionally, cultists bring would-be recruits to a sire of insanity, who breaks the new cultist's mind.
[[/folder]]
[[folder:Devkarin Lich]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' NeutralEvil
Mighty spellcasters of the Golgari who have chosen to leave behind mortality for an undead existence.
[[/folder]]
[[folder:Devkarin Lich]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' NeutralEvil
Mighty spellcasters of the Golgari who have chosen to leave behind mortality for an undead existence.
to:
* MindRape: Occasionally, cultists bring would-be recruits to a sire of insanity, who breaks the new cultist's mind.
[[/folder]]
[[folder:Devkarin Lich]]
->'''Classification:''' Undead (5E)
ChainPain: Bloodfray giants bludgeon and grapple their enemies with chains.
!!Guardian Giant
->'''Challenge Rating:'''14 8 (5E)
->'''Alignment:'''NeutralEvil
Mighty spellcastersLawfulNeutral
Giants that feel a strong adherence to law and order, as well as a desire to protect and serve join the Boros, serving as some of theGolgari who have chosen to leave behind mortality for an undead existence.army's most powerful mortal soldiers.
[[/folder]]
[[folder:Devkarin Lich]]
->'''Classification:''' Undead (5E)
!!Guardian Giant
->'''Challenge Rating:'''
->'''Alignment:'''
Mighty spellcasters
Giants that feel a strong adherence to law and order, as well as a desire to protect and serve join the Boros, serving as some of the
Changed line(s) 278,288 (click to see context) from:
* HealingFactor: Unlike normal liches, the fungal nature of a Devkarin lich gives it constant health regeneration. Fire and radiant damage can shut this healing factor down, however.
* LastChanceHitPoint: Like the zombies of 5th edition, a Devkarin lich can withstand attacks that would normally reduce it to 0 hit points by succeeding on a Constitution saving throw.
* NonHumanUndead: Devkarin liches are undead elves, and retain the elven grace and stature.
* OurLichesAreDifferent: Powerful Devkarin elf spellcasters, steeped in Golgari magic, can transcend death to become liches. They retain their memories, personalities and ambition. Unlike normal liches, their souls are not tied to a phylactery.
* PoisonousPerson: The touch of a Devkarin lich is highly poisonous, and they can also cast spells like ''[[DeadlyGas cloudkill]]'' and ''poison spray''.
[[/folder]]
[[folder:Felidar]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulNeutral
* LastChanceHitPoint: Like the zombies of 5th edition, a Devkarin lich can withstand attacks that would normally reduce it to 0 hit points by succeeding on a Constitution saving throw.
* NonHumanUndead: Devkarin liches are undead elves, and retain the elven grace and stature.
* OurLichesAreDifferent: Powerful Devkarin elf spellcasters, steeped in Golgari magic, can transcend death to become liches. They retain their memories, personalities and ambition. Unlike normal liches, their souls are not tied to a phylactery.
* PoisonousPerson: The touch of a Devkarin lich is highly poisonous, and they can also cast spells like ''[[DeadlyGas cloudkill]]'' and ''poison spray''.
[[/folder]]
[[folder:Felidar]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulNeutral
to:
* HealingFactor: Unlike normal liches, the fungal nature of a Devkarin lich gives it constant health regeneration. Fire and radiant damage can shut this healing factor down, however.
* LastChanceHitPoint: Like the zombies of 5th edition, a Devkarin lich can withstand attacks that would normally reduce it to 0 hit points by succeeding on a Constitution saving throw.
* NonHumanUndead: Devkarin liches are undead elves, and retain the elven grace and stature.
* OurLichesAreDifferent: Powerful Devkarin elf spellcasters, steeped in Golgari magic, can transcend death to become liches. They retainLuckilyMyShieldWillProtectMe: Guardian giants use their memories, personalities and ambition. Unlike normal liches, their souls are not tied shields to a phylactery.
* PoisonousPerson: The touch of a Devkarin lich is highly poisonous, and they can also cast spells like ''[[DeadlyGas cloudkill]]'' and ''poison spray''.
[[/folder]]
[[folder:Felidar]]
->'''Classification:''' Celestial (5E)
protect smaller soldiers fighting alongside them.
!!Orzhov Giant
->'''Challenge Rating:'''5 6 (5E)
->'''Alignment:'''LawfulNeutralLawfulEvil
* Some giants are more invested in personal gain. These join the Orzhov as enforcers.
* LastChanceHitPoint: Like the zombies of 5th edition, a Devkarin lich can withstand attacks that would normally reduce it to 0 hit points by succeeding on a Constitution saving throw.
* NonHumanUndead: Devkarin liches are undead elves, and retain the elven grace and stature.
* OurLichesAreDifferent: Powerful Devkarin elf spellcasters, steeped in Golgari magic, can transcend death to become liches. They retain
* PoisonousPerson: The touch of a Devkarin lich is highly poisonous, and they can also cast spells like ''[[DeadlyGas cloudkill]]'' and ''poison spray''.
[[/folder]]
[[folder:Felidar]]
->'''Classification:''' Celestial (5E)
!!Orzhov Giant
->'''Challenge Rating:'''
->'''Alignment:'''
* Some giants are more invested in personal gain. These join the Orzhov as enforcers.
Changed line(s) 290,291 (click to see context) from:
* HorseOfADifferentColor: Winged felidars often serve as mounts for archons of the Triumvirate. The bond between an archon and its felidar mount is so close that the two are sometimes considered a single being, acting with a single mind.
* PantheraAwesome: A felidar resembles an enormous cat with two pairs of downward-sloping horns, prominent teeth, and a thick white mane falling in an orderly fashion around its shoulders.
* PantheraAwesome: A felidar resembles an enormous cat with two pairs of downward-sloping horns, prominent teeth, and a thick white mane falling in an orderly fashion around its shoulders.
to:
* HorseOfADifferentColor: Winged felidars often serve as mounts for archons ProtectionRacket: The presence of Orzhov giants in markets and streets reminds business owners to keep their payments to the Orzhov Syndicate up to date.
!!Sunder Shaman
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' ChaoticNeutral
The giants of theTriumvirate. The bond between an archon Gruul clans look for omens in the rubble of the broken city.
----
* AntiStructure: A sunder shaman's attacks deal double damage to structures andits felidar mount is so close that the two are sometimes considered a single being, acting with a single mind.
* PantheraAwesome: A felidar resembles an enormous cat with two pairs of downward-sloping horns, prominent teeth, and a thick white mane falling in an orderly fashion around its shoulders.objects.
!!Sunder Shaman
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' ChaoticNeutral
The giants of the
----
* AntiStructure: A sunder shaman's attacks deal double damage to structures and
* PantheraAwesome: A felidar resembles an enormous cat with two pairs of downward-sloping horns, prominent teeth, and a thick white mane falling in an orderly fashion around its shoulders.
Changed line(s) 294,296 (click to see context) from:
[[folder:Giant]]
->'''Classification:''' Giant (5E)
The giants of Ravnica are a single race, unlike the five giant races of most worlds of the multiverse. As an independent species with no inherent alignment, they often join whatever guild they feel align best with their interests.
->'''Classification:''' Giant (5E)
The giants of Ravnica are a single race, unlike the five giant races of most worlds of the multiverse. As an independent species with no inherent alignment, they often join whatever guild they feel align best with their interests.
to:
->'''Classification:'''
->'''Alignment:''' NeutralEvil
Changed line(s) 298,302 (click to see context) from:
!!Bloodfray Giant
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' ChaoticEvil
Some giants enjoy chaos and destruction, reveling in pain and spectacle. These giants join the Rakdos cults, where they help out as stagehands and bouncers.
to:
[[/folder]]
[[folder:Indentured Spirit]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:'''
->'''Alignment:'''
Some giants enjoy chaos and destruction, reveling
The Orzhov syndicate will always offer a loan to those in
Changed line(s) 304,309 (click to see context) from:
* ChainPain: Bloodfray giants bludgeon and grapple their enemies with chains.
!!Guardian Giant
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' LawfulNeutral
Giants that feel a strong adherence to law and order, as well as a desire to protect and serve join the Boros, serving as some of the army's most powerful mortal soldiers.
!!Guardian Giant
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' LawfulNeutral
Giants that feel a strong adherence to law and order, as well as a desire to protect and serve join the Boros, serving as some of the army's most powerful mortal soldiers.
to:
* ChainPain: Bloodfray giants bludgeon OurGhostsAreDifferent: Indentured spirits are those die with unpaid debts to the Orzhov Syndicate and grapple don't get a reprieve, but have to continue working until their enemies with chains.
!!Guardian Giant
->'''Challenge Rating:''' 8obligation is paid. Sometimes that means existing as an indentured spirit for millennia.
[[/folder]]
[[folder:Izzet Weird]]
->'''Classification:''' Elemental (5E)
->'''Alignment:'''LawfulNeutral
Giants that feel a strong adherence to law and order, as well as a desire to protect and serve join the Boros, serving as someChaoticNeutral
A bizarre creature ofthe army's most powerful mortal soldiers.two combined opposing natures. Naturally, they're [[MadScientist Izzet]] creations.
!!Guardian Giant
->'''Challenge Rating:''' 8
[[/folder]]
[[folder:Izzet Weird]]
->'''Classification:''' Elemental (5E)
->'''Alignment:'''
Giants that feel a strong adherence to law and order, as well as a desire to protect and serve join the Boros, serving as some
A bizarre creature of
Changed line(s) 311,316 (click to see context) from:
* LuckilyMyShieldWillProtectMe: Guardian giants use their shields to protect smaller soldiers fighting alongside them.
!!Orzhov Giant
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' LawfulEvil
* Some giants are more invested in personal gain. These join the Orzhov as enforcers.
!!Orzhov Giant
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' LawfulEvil
* Some giants are more invested in personal gain. These join the Orzhov as enforcers.
to:
* LuckilyMyShieldWillProtectMe: Guardian giants use their shields HybridMonster: Weirds are the products of Izzet League experiments intended to protect smaller soldiers fighting alongside them.
!!Orzhov Giant
combine two opposing elemental types in the hope of creating more stable and predictable elementals. The outcome was the exact opposite: weirds are even wilder and more unpredictable than normal elementals.
!!Blistercoil Weird
->'''Challenge Rating:'''6 (5E)
->'''Alignment:''' LawfulEvil
* Some giants are more invested in personal gain. These join the Orzhov as enforcers.4 (5E)
!!Orzhov Giant
!!Blistercoil Weird
->'''Challenge Rating:'''
->'''Alignment:''' LawfulEvil
* Some giants are more invested in personal gain. These join the Orzhov as enforcers.
Changed line(s) 318,323 (click to see context) from:
* ProtectionRacket: The presence of Orzhov giants in markets and streets reminds business owners to keep their payments to the Orzhov Syndicate up to date.
!!Sunder Shaman
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' ChaoticNeutral
The giants of the Gruul clans look for omens in the rubble of the broken city.
!!Sunder Shaman
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' ChaoticNeutral
The giants of the Gruul clans look for omens in the rubble of the broken city.
to:
* ProtectionRacket: The presence of Orzhov giants PhlebotinumOverload: A blistercoil weird absorbs energy from magical fire, causing its oozelike body to increase in markets size. If it grows too big, it releases all its excess energy in an enormous explosion and streets reminds business owners returns to keep their payments to the Orzhov Syndicate up to date.
!!Sunder Shaman
its original size.
!!Fluxcharger
->'''Challenge Rating:'''10 (5E)
->'''Alignment:''' ChaoticNeutral
The giants of the Gruul clans look for omens in the rubble of the broken city.7 (5E)
!!Sunder Shaman
!!Fluxcharger
->'''Challenge Rating:'''
->'''Alignment:''' ChaoticNeutral
The giants of the Gruul clans look for omens in the rubble of the broken city.
Changed line(s) 325 (click to see context) from:
* AntiStructure: A sunder shaman's attacks deal double damage to structures and objects.
to:
* AntiStructure: A sunder shaman's attacks deal double damage ChainLightning: Fluxchargers can fire a bolt of lightning that jumps from the target to structures one creature of the fluxcharger's choice that it can see.
* UncannyValley: The izzet mechanics gave it a humanoid facemask, but it makes people more freaked out than comforted.
!!Galvanice Weird
->'''Challenge Rating:''' 1 (5E)
----
* DefeatEqualsExplosion: If a galvanice weird is destroyed, its icy body shatters andobjects.lightning crackles outward in a dangerous explosion.
* UncannyValley: The izzet mechanics gave it a humanoid facemask, but it makes people more freaked out than comforted.
!!Galvanice Weird
->'''Challenge Rating:''' 1 (5E)
----
* DefeatEqualsExplosion: If a galvanice weird is destroyed, its icy body shatters and
Changed line(s) 328,331 (click to see context) from:
[[folder:Horror]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 3 (flying), 9 (shadow), 15 (skittering) (5E)
->'''Alignment:''' NeutralEvil
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 3 (flying), 9 (shadow), 15 (skittering) (5E)
->'''Alignment:''' NeutralEvil
to:
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:'''
->'''Alignment:'''
The Simic Combine are always seeking to further evolution, and sometimes that involves creating new creatures. The krasis are the natural assault.
Changed line(s) 333 (click to see context) from:
* OurMonstersAreWeird: Horrors share some common body types but vary wildly in other characteristics. A particular horror's form might incorporate elements that resemble fiendish, insectile, or reptilian features.
to:
* OurMonstersAreWeird: Horrors share some common body types but vary wildly in other characteristics. A particular horror's form might incorporate elements that resemble fiendish, insectile, MixAndMatchCritters: Krasis are created through coaxing new morphologies from existing creatures or reptilian features.combining traits from multiple organisms into one. A few examples are the battering krasis (a fusion of hammerhead shark and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark-crab), and the sharktocrab (a shambleshark-octopus).
* TrueBreedingHybrid: Some krasis can produce offspring and become part of the Simic Combine's standard menagerie.
* TrueBreedingHybrid: Some krasis can produce offspring and become part of the Simic Combine's standard menagerie.
Changed line(s) 336,340 (click to see context) from:
[[folder:Indentured Spirit]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' Any
The Orzhov syndicate will always offer a loan to those in need, but they expect to be paid back in full. If you are unfortunate enough to die before the debt is paid in full, then you better be prepared to spend the afterlife atoning for that.
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' Any
The Orzhov syndicate will always offer a loan to those in need, but they expect to be paid back in full. If you are unfortunate enough to die before the debt is paid in full, then you better be prepared to spend the afterlife atoning for that.
to:
->'''Classification:'''
->'''Challenge Rating:''' 1
->'''Alignment:'''
The Orzhov syndicate will always offer a loan to those in need, but they expect to be paid back in full. If you are unfortunate enough to die before the debt is paid in full, then you better be prepared to spend the afterlife atoning for that.
Changed line(s) 342 (click to see context) from:
* OurGhostsAreDifferent: Indentured spirits are those die with unpaid debts to the Orzhov Syndicate and don't get a reprieve, but have to continue working until their obligation is paid. Sometimes that means existing as an indentured spirit for millennia.
to:
* OurGhostsAreDifferent: Indentured spirits BigCreepyCrawlies: Kraul are those die with unpaid debts to the Orzhov Syndicate a species of human-sized, six-legged, insectile humanoids.
* LiteralMinded: Kraul are hard-headed, anddon't get a reprieve, but have to continue working until their obligation is paid. Sometimes that means existing as an indentured spirit for millennia.hardly understand metaphor or nuance.
* LiteralMinded: Kraul are hard-headed, and
Changed line(s) 345,349 (click to see context) from:
[[folder:Izzet Weird]]
->'''Classification:''' Elemental (5E)
->'''Alignment:''' ChaoticNeutral
A bizarre creature of two combined opposing natures. Naturally, they're [[MadScientist Izzet]] creations.
->'''Classification:''' Elemental (5E)
->'''Alignment:''' ChaoticNeutral
A bizarre creature of two combined opposing natures. Naturally, they're [[MadScientist Izzet]] creations.
to:
->'''Classification:'''
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:'''
A bizarre creature of two combined opposing natures. Naturally, they're [[MadScientist Izzet]] creations.
Changed line(s) 351,354 (click to see context) from:
* HybridMonster: Weirds are the products of Izzet League experiments intended to combine two opposing elemental types in the hope of creating more stable and predictable elementals. The outcome was the exact opposite: weirds are even wilder and more unpredictable than normal elementals.
!!Blistercoil Weird
->'''Challenge Rating:''' 4 (5E)
!!Blistercoil Weird
->'''Challenge Rating:''' 4 (5E)
to:
* HybridMonster: Weirds LaserGuidedAmnesia: Nightveil specters track those who have stolen secrets of House Dimir, and wipe them from their victims' minds to ensure that they are never leaked.
* WasOnceAMan: Nightveil specters are what you get when theproducts of Izzet League experiments intended to combine two opposing elemental types in the hope of creating more stable and predictable elementals. The outcome was the exact opposite: weirds are even wilder and more unpredictable than normal elementals.
!!Blistercoil Weird
dimir completely delete someone's personality.
!!Gloamwing
->'''Classification:''' Undead (5E)
->'''Challenge Rating:'''4 (5E)8 (5E)
->'''Alignment:''' NeutralEvil
* WasOnceAMan: Nightveil specters are what you get when the
!!Blistercoil Weird
!!Gloamwing
->'''Classification:''' Undead (5E)
->'''Challenge Rating:'''
->'''Alignment:''' NeutralEvil
Changed line(s) 356,359 (click to see context) from:
* PhlebotinumOverload: A blistercoil weird absorbs energy from magical fire, causing its oozelike body to increase in size. If it grows too big, it releases all its excess energy in an enormous explosion and returns to its original size.
!!Fluxcharger
->'''Challenge Rating:''' 7 (5E)
!!Fluxcharger
->'''Challenge Rating:''' 7 (5E)
to:
* PhlebotinumOverload: A blistercoil weird absorbs energy from magical fire, causing its oozelike body to increase in size. If it grows too big, it releases all its excess energy in an enormous explosion HorseOfADifferentColor: Gloamwings, which serve as mounts for Nightveil specters, have a ratlike head, prominent teeth, leathery skin stretched tight over their skull, empty eye sockets, bony plates and returns to its original size.
!!Fluxcharger
great wings.
[[/folder]]
[[folder:Nivix Cyclops]]
->'''Challenge Rating:'''7 (5E)8 (5E)
->'''Alignment:''' Unaligned
!!Fluxcharger
[[/folder]]
[[folder:Nivix Cyclops]]
->'''Challenge Rating:'''
->'''Alignment:''' Unaligned
Changed line(s) 361,367 (click to see context) from:
* ChainLightning: Fluxchargers can fire a bolt of lightning that jumps from the target to one creature of the fluxcharger's choice that it can see.
* UncannyValley: The izzet mechanics gave it a humanoid facemask, but it makes people more freaked out than comforted.
!!Galvanice Weird
->'''Challenge Rating:''' 1 (5E)
----
* DefeatEqualsExplosion: If a galvanice weird is destroyed, its icy body shatters and lightning crackles outward in a dangerous explosion.
* UncannyValley: The izzet mechanics gave it a humanoid facemask, but it makes people more freaked out than comforted.
!!Galvanice Weird
->'''Challenge Rating:''' 1 (5E)
----
* DefeatEqualsExplosion: If a galvanice weird is destroyed, its icy body shatters and lightning crackles outward in a dangerous explosion.
to:
* ChainLightning: Fluxchargers can fire a bolt of lightning that jumps from CoolHelmet: Nivix cyclopes wear telescopic helmets to mitigate the target to one creature disadvantages of the fluxcharger's choice that it can see.
their monocular vision.
*UncannyValley: OutOfTurnInteraction: The izzet mechanics gave Nivix cyclops' Spell Vitalization reaction lets it a humanoid facemask, but it makes people more freaked out than comforted.
!!Galvanice Weird
->'''Challenge Rating:''' 1 (5E)
----
* DefeatEqualsExplosion: If a galvanice weird is destroyed, its icy body shattersmove and lightning crackles outward attack in response to someone casting a dangerous explosion.spell.
*
!!Galvanice Weird
->'''Challenge Rating:''' 1 (5E)
----
* DefeatEqualsExplosion: If a galvanice weird is destroyed, its icy body shatters
Changed line(s) 370,371 (click to see context) from:
[[folder:Krasis]]
->'''Challenge Rating:''' 1 (category 1), 6 (category 2), 16 (category 3) (5E)
->'''Challenge Rating:''' 1 (category 1), 6 (category 2), 16 (category 3) (5E)
to:
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:'''
Deleted line(s) 373 (click to see context) :
The Simic Combine are always seeking to further evolution, and sometimes that involves creating new creatures. The krasis are the natural assault.
Changed line(s) 375,376 (click to see context) from:
* MixAndMatchCritters: Krasis are created through coaxing new morphologies from existing creatures or combining traits from multiple organisms into one. A few examples are the battering krasis (a fusion of hammerhead shark and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark-crab), and the sharktocrab (a shambleshark-octopus).
* TrueBreedingHybrid: Some krasis can produce offspring and become part of the Simic Combine's standard menagerie.
* TrueBreedingHybrid: Some krasis can produce offspring and become part of the Simic Combine's standard menagerie.
to:
* MixAndMatchCritters: Krasis are created through coaxing new morphologies from existing creatures or combining traits from multiple organisms into one. A few examples are HorseOfADifferentColor: The Boros Legion's skyknights take to the battering krasis (a fusion air mounted on Skyjek rocs. The shape of hammerhead shark a Skyjek roe's body makes it relatively easy to saddle and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark-crab), and the sharktocrab (a shambleshark-octopus).
* TrueBreedingHybrid: Some krasis can produce offspring and become part of the Simic Combine's standard menagerie.ride.
* TrueBreedingHybrid: Some krasis can produce offspring and become part of the Simic Combine's standard menagerie.
Changed line(s) 379,381 (click to see context) from:
[[folder:Kraul]]
->'''Classification:''' Humanoid (5E)
->'''Alignment:''' NeutralEvil
->'''Classification:''' Humanoid (5E)
->'''Alignment:''' NeutralEvil
to:
->'''Classification:'''
->'''Challenge Rating:''' 13 (5E)
->'''Alignment:'''
Changed line(s) 383,384 (click to see context) from:
* BigCreepyCrawlies: Kraul are a species of human-sized, six-legged, insectile humanoids.
* LiteralMinded: Kraul are hard-headed, and hardly understand metaphor or nuance.
* LiteralMinded: Kraul are hard-headed, and hardly understand metaphor or nuance.
to:
* BigCreepyCrawlies: Kraul GiantFlyer: Skyswimmers are a species of human-sized, six-legged, insectile humanoids.
* LiteralMinded: Kraul are hard-headed, and hardly understand metaphor or nuance.enormous, predatory leviathans that soar through the clouds above Ravnica.
* LiteralMinded: Kraul are hard-headed, and hardly understand metaphor or nuance.
Changed line(s) 387,390 (click to see context) from:
[[folder:Nightveil Specter]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' NeutralEvil
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 10 (5E)
->'''Alignment:''' NeutralEvil
to:
->'''Classification:'''
->'''Challenge Rating:'''
->'''Alignment:'''
While the spirit of a debtor is taken to serve as an indentured spirit, the Orzhov's motto is waste not, want more, and they are not ones to waste a body or two.
Changed line(s) 392,400 (click to see context) from:
* LaserGuidedAmnesia: Nightveil specters track those who have stolen secrets of House Dimir, and wipe them from their victims' minds to ensure that they are never leaked.
* WasOnceAMan: Nightveil specters are what you get when the dimir completely delete someone's personality.
!!Gloamwing
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' NeutralEvil
----
* HorseOfADifferentColor: Gloamwings, which serve as mounts for Nightveil specters, have a ratlike head, prominent teeth, leathery skin stretched tight over their skull, empty eye sockets, bony plates and great wings.
* WasOnceAMan: Nightveil specters are what you get when the dimir completely delete someone's personality.
!!Gloamwing
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' NeutralEvil
----
* HorseOfADifferentColor: Gloamwings, which serve as mounts for Nightveil specters, have a ratlike head, prominent teeth, leathery skin stretched tight over their skull, empty eye sockets, bony plates and great wings.
to:
* LaserGuidedAmnesia: Nightveil specters track FleshGolem: Thrulls are constructs created from the corpses of those who have stolen secrets of House Dimir, and wipe them whose soul was ripped from their victims' minds to ensure that they are never leaked.
* WasOnceAMan: Nightveil specters are what you get whenthe dimir completely delete someone's personality.
!!Gloamwing
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' NeutralEvil
----
* HorseOfADifferentColor: Gloamwings, which serve as mounts for Nightveil specters, have a ratlike head, prominent teeth, leathery skin stretched tight over their skull, empty eye sockets, bony plates and great wings.body by the Orzhov Syndicate.
* WasOnceAMan: Nightveil specters are what you get when
!!Gloamwing
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' NeutralEvil
----
* HorseOfADifferentColor: Gloamwings, which serve as mounts for Nightveil specters, have a ratlike head, prominent teeth, leathery skin stretched tight over their skull, empty eye sockets, bony plates and great wings.
Changed line(s) 403,405 (click to see context) from:
[[folder:Nivix Cyclops]]
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' Unaligned
->'''Challenge Rating:''' 8 (5E)
->'''Alignment:''' Unaligned
to:
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 407,408 (click to see context) from:
* CoolHelmet: Nivix cyclopes wear telescopic helmets to mitigate the disadvantages of their monocular vision.
* OutOfTurnInteraction: The Nivix cyclops' Spell Vitalization reaction lets it move and attack in response to someone casting a spell.
* OutOfTurnInteraction: The Nivix cyclops' Spell Vitalization reaction lets it move and attack in response to someone casting a spell.
to:
* CoolHelmet: Nivix cyclopes wear telescopic helmets to mitigate the disadvantages of their monocular vision.
* OutOfTurnInteraction:OneGenderRace: The Nivix cyclops' Spell Vitalization reaction lets it move medusas of Ravnica, often called gorgons, appear superficially similar to human women.
* TakenForGranite: Like most medusas, they can petrify people. They also control it, andattack in response to someone casting a spell.don't risk petrifying people on accident.
* OutOfTurnInteraction:
* TakenForGranite: Like most medusas, they can petrify people. They also control it, and
Changed line(s) 411 (click to see context) from:
[[folder:Skyjek Roc]]
to:
Changed line(s) 413 (click to see context) from:
->'''Challenge Rating:''' 2 (5E)
to:
->'''Challenge Rating:''' 2 14 (5E)
Changed line(s) 416 (click to see context) from:
* HorseOfADifferentColor: The Boros Legion's skyknights take to the air mounted on Skyjek rocs. The shape of a Skyjek roe's body makes it relatively easy to saddle and ride.
to:
* HorseOfADifferentColor: The Boros Legion's skyknights take to SandWorm: Wurms are huge creatures resembling limbless, wingless dragons that burrow through the air mounted on Skyjek rocs. The shape of a Skyjek roe's body makes it relatively easy to saddle earth and ride.eat virtually anything they come across.
Changed line(s) 419,422 (click to see context) from:
[[folder:Skyswimmer]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 13 (5E)
->'''Alignment:''' Unaligned
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 13 (5E)
->'''Alignment:''' Unaligned
to:
[[folder:Archaic]]
->'''Classification:'''
->'''Challenge Rating:'''
->'''Alignment:'''
Strange, many-limed beings with bodies made from stone. Archaics are the world's most ancient beings, and possess untold wisdom and magical skill. If they can be convinced to part with it.
Changed line(s) 424 (click to see context) from:
* GiantFlyer: Skyswimmers are enormous, predatory leviathans that soar through the clouds above Ravnica.
to:
* GiantFlyer: Skyswimmers CrypticConversation: Archaics tend to speak in riddles, since they're careful to avoid revealing too much of their knowledge to mortals.
* GravityMaster: An archaic can reverse gravity for another creature it can see.
* MultiArmedAndDangerous: An archaic can fight with six arms.
* PowerCopying: Immediately after another creature casts a spell of at most 5th level, an archaic can react by casting the same spell.
* {{Reincarnation}}: Archaics areenormous, predatory leviathans that soar through the clouds above Ravnica.reincarnated souls of the oracles of Strixhaven.
* GravityMaster: An archaic can reverse gravity for another creature it can see.
* MultiArmedAndDangerous: An archaic can fight with six arms.
* PowerCopying: Immediately after another creature casts a spell of at most 5th level, an archaic can react by casting the same spell.
* {{Reincarnation}}: Archaics are
Changed line(s) 427,429 (click to see context) from:
[[folder:Thrull]]
->'''Classification:''' Construct (5E)
->'''Challenge Rating:''' 1/4 (servitor thrull), 1/2 (winged thrull) (5E)
->'''Classification:''' Construct (5E)
->'''Challenge Rating:''' 1/4 (servitor thrull), 1/2 (winged thrull) (5E)
to:
->'''Classification:'''
->'''Challenge Rating:'''
Deleted line(s) 431 (click to see context) :
While the spirit of a debtor is taken to serve as an indentured spirit, the Orzhov's motto is waste not, want more, and they are not ones to waste a body or two.
Changed line(s) 433 (click to see context) from:
* FleshGolem: Thrulls are constructs created from the corpses of those whose soul was ripped from the body by the Orzhov Syndicate.
to:
* FleshGolem: Thrulls LastChanceHitPoint: Trudges are constructs created from notoriously hard to kill; their Fungal Fortitude ability grants them a chance to survive at 1 hit point when they would otherwise be dropped to 0 HP.
* TheSymbiote: Brackish trudges are masses of intelligent plants and fungi. Plants grow on their backs, necks and heads; when they die and decay, they become habitat for thecorpses of those whose soul was ripped from the body by the Orzhov Syndicate.fungi.
* TheSymbiote: Brackish trudges are masses of intelligent plants and fungi. Plants grow on their backs, necks and heads; when they die and decay, they become habitat for the
Changed line(s) 436,439 (click to see context) from:
[[folder:Undercity Medusa]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' NeutralEvil
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 6 (5E)
->'''Alignment:''' NeutralEvil
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daemogoth.png]]
->'''Classification:'''
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 441,442 (click to see context) from:
* OneGenderRace: The medusas of Ravnica, often called gorgons, appear superficially similar to human women.
* TakenForGranite: Like most medusas, they can petrify people. They also control it, and don't risk petrifying people on accident.
* TakenForGranite: Like most medusas, they can petrify people. They also control it, and don't risk petrifying people on accident.
to:
* OneGenderRace: The medusas CastFromHitPoints: A daemogoth can forge a pact of Ravnica, often called gorgons, appear superficially similar pain with a willing creature, who gains access to human women.
a spell that inflicts damage to it when cast, as the daemogoth feeds on its agony.
*TakenForGranite: Like EmotionEater: Daemogoths feed on negative emotions, like misery.
* OurDemonsAreDifferent: Daemogoths are fiendish creatures that feed on negative emotions and lurk in the dark corners of the world, mostmedusas, commonly battlefields. In 5th Edition, they can petrify people. They also control it, and don't risk petrifying people on accident.are classified as fiends.
*
* OurDemonsAreDifferent: Daemogoths are fiendish creatures that feed on negative emotions and lurk in the dark corners of the world, most
Changed line(s) 445 (click to see context) from:
[[folder:Wurm]]
to:
Changed line(s) 447,448 (click to see context) from:
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' Unaligned
->'''Alignment:''' Unaligned
to:
->'''Challenge Rating:''' 14 5 (5E)
->'''Alignment:'''UnalignedLawfulEvil
Constructs created by the Oriq cult to hunt down mages that oppose them.
->'''Alignment:'''
Constructs created by the Oriq cult to hunt down mages that oppose them.
Changed line(s) 450 (click to see context) from:
* SandWorm: Wurms are huge creatures resembling limbless, wingless dragons that burrow through the earth and eat virtually anything they come across.
to:
* SandWorm: Wurms AttackReflector: As a reaction, a mage hunter can reflect half of the damage it takes from a spell back at the caster.
* MageKiller: As their name would indicate, mage hunters arehuge creatures resembling limbless, wingless dragons that burrow through employed to hunt down spellcasters.
* TrackingSpell: A mage hunter can mystically mark spellcasters, preventing them from hiding themselves from theearth hunter, who in turns always knows the distance and eat virtually anything they come across.direction to its quarry as long as both are on the same plane.
* WallCrawl: In its spider-legged form, a mage hunter can effortlessly climb difficult surfaces.
* MageKiller: As their name would indicate, mage hunters are
* TrackingSpell: A mage hunter can mystically mark spellcasters, preventing them from hiding themselves from the
* WallCrawl: In its spider-legged form, a mage hunter can effortlessly climb difficult surfaces.
Changed line(s) 453,457 (click to see context) from:
!Strixhaven
[[folder:Archaic]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 18 (5E)
[[folder:Archaic]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:''' 18 (5E)
to:
[[folder:Archaic]]
->'''Classification:''' Celestial (5E)
->'''Challenge Rating:'''
Deleted line(s) 459 (click to see context) :
Strange, many-limed beings with bodies made from stone. Archaics are the world's most ancient beings, and possess untold wisdom and magical skill. If they can be convinced to part with it.
Changed line(s) 461,465 (click to see context) from:
* CrypticConversation: Archaics tend to speak in riddles, since they're careful to avoid revealing too much of their knowledge to mortals.
* GravityMaster: An archaic can reverse gravity for another creature it can see.
* MultiArmedAndDangerous: An archaic can fight with six arms.
* PowerCopying: Immediately after another creature casts a spell of at most 5th level, an archaic can react by casting the same spell.
* {{Reincarnation}}: Archaics are the reincarnated souls of the oracles of Strixhaven.
* GravityMaster: An archaic can reverse gravity for another creature it can see.
* MultiArmedAndDangerous: An archaic can fight with six arms.
* PowerCopying: Immediately after another creature casts a spell of at most 5th level, an archaic can react by casting the same spell.
* {{Reincarnation}}: Archaics are the reincarnated souls of the oracles of Strixhaven.
to:
* CrypticConversation: Archaics tend to speak BlobMonster: Inkling mascots are living blobs of shadowy ink, and are classified as oozes.
* DefeatEqualsExplosion: When an art elemental mascot dies, it explodes inriddles, since they're careful to avoid revealing too much a burst of light.
* LivingStatue: A spirit statue mascot is the spirit of a dead creature, housed within a statue.
* SizeShifter: Because of theirknowledge to mortals.
* GravityMaster: An archaicarithmetic basis, fractal mascots can reverse gravity for another creature it can see.
* MultiArmedAndDangerous: An archaic can fight with six arms.
* PowerCopying: Immediately after another creature casts a spell of at most 5th level, an archaic can react by casting the same spell.
* {{Reincarnation}}: Archaics are the reincarnated souls of the oracles of Strixhaven.change their size.
* DefeatEqualsExplosion: When an art elemental mascot dies, it explodes in
* LivingStatue: A spirit statue mascot is the spirit of a dead creature, housed within a statue.
* SizeShifter: Because of their
* GravityMaster: An archaic
* MultiArmedAndDangerous: An archaic can fight with six arms.
* PowerCopying: Immediately after another creature casts a spell of at most 5th level, an archaic can react by casting the same spell.
* {{Reincarnation}}: Archaics are the reincarnated souls of the oracles of Strixhaven.
Changed line(s) 468,470 (click to see context) from:
[[folder:Brackish Trudge]]
->'''Classification:''' Plant (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Classification:''' Plant (5E)
->'''Challenge Rating:''' 3 (5E)
to:
[[folder:Anvilwrought]]
->'''Classification:'''
->'''Challenge Rating:''' 3
Changed line(s) 473,481 (click to see context) from:
* LastChanceHitPoint: Trudges are notoriously hard to kill; their Fungal Fortitude ability grants them a chance to survive at 1 hit point when they would otherwise be dropped to 0 HP.
* TheSymbiote: Brackish trudges are masses of intelligent plants and fungi. Plants grow on their backs, necks and heads; when they die and decay, they become habitat for the fungi.
[[/folder]]
[[folder:Daemogoth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daemogoth.png]]
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 10 (daemogoth), 16 (daemogoth titan) (5E)
->'''Alignment:''' LawfulEvil (daemogoth), ChaoticEvil (daemogoth titan)
* TheSymbiote: Brackish trudges are masses of intelligent plants and fungi. Plants grow on their backs, necks and heads; when they die and decay, they become habitat for the fungi.
[[/folder]]
[[folder:Daemogoth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daemogoth.png]]
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 10 (daemogoth), 16 (daemogoth titan) (5E)
->'''Alignment:''' LawfulEvil (daemogoth), ChaoticEvil (daemogoth titan)
to:
* TheSymbiote: Brackish trudges are masses of intelligent plants and fungi. Plants grow on their backs, necks and heads; when they die and decay, they become habitat for the fungi.
[[/folder]]
[[folder:Daemogoth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daemogoth.png]]
->'''Classification:''' Fiend (5E)
!!Anvilwrought Raptor
->'''Challenge Rating:'''
->'''Alignment:''' LawfulEvil (daemogoth), ChaoticEvil (daemogoth titan)
Changed line(s) 483,492 (click to see context) from:
* CastFromHitPoints: A daemogoth can forge a pact of pain with a willing creature, who gains access to a spell that inflicts damage to it when cast, as the daemogoth feeds on its agony.
* EmotionEater: Daemogoths feed on negative emotions, like misery.
* OurDemonsAreDifferent: Daemogoths are fiendish creatures that feed on negative emotions and lurk in the dark corners of the world, most commonly battlefields. In 5th Edition, they are classified as fiends.
[[/folder]]
[[folder:Mage Hunter]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil
Constructs created by the Oriq cult to hunt down mages that oppose them.
* EmotionEater: Daemogoths feed on negative emotions, like misery.
* OurDemonsAreDifferent: Daemogoths are fiendish creatures that feed on negative emotions and lurk in the dark corners of the world, most commonly battlefields. In 5th Edition, they are classified as fiends.
[[/folder]]
[[folder:Mage Hunter]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' LawfulEvil
Constructs created by the Oriq cult to hunt down mages that oppose them.
to:
* CastFromHitPoints: A daemogoth {{Familiar}}: Some anvilwrought raptors are created expressly to be familiars.
* VoiceChangeling: An anvilwrought raptor canforge a pact of pain with a willing creature, who gains access to a spell that inflicts damage to mimic any sound, including voices, it when cast, as the daemogoth feeds on its agony.
* EmotionEater: Daemogoths feed on negative emotions, like misery.
* OurDemonsAreDifferent: Daemogoths are fiendish creatures that feed on negative emotions and lurkhas heard in the dark corners of the world, most commonly battlefields. In 5th Edition, they are classified as fiends.
[[/folder]]
[[folder:Mage Hunter]]
->'''Classification:''' Monstrosity (5E)
last 24 hours.
!!Bronze Sable
->'''Challenge Rating:'''5 (5E)
->'''Alignment:''' LawfulEvil
Constructs created by the Oriq cult to hunt down mages that oppose them.1 (5E)
* VoiceChangeling: An anvilwrought raptor can
* EmotionEater: Daemogoths feed on negative emotions, like misery.
* OurDemonsAreDifferent: Daemogoths are fiendish creatures that feed on negative emotions and lurk
[[/folder]]
[[folder:Mage Hunter]]
->'''Classification:''' Monstrosity (5E)
!!Bronze Sable
->'''Challenge Rating:'''
->'''Alignment:''' LawfulEvil
Constructs created by the Oriq cult to hunt down mages that oppose them.
Changed line(s) 494,502 (click to see context) from:
* AttackReflector: As a reaction, a mage hunter can reflect half of the damage it takes from a spell back at the caster.
* MageKiller: As their name would indicate, mage hunters are employed to hunt down spellcasters.
* TrackingSpell: A mage hunter can mystically mark spellcasters, preventing them from hiding themselves from the hunter, who in turns always knows the distance and direction to its quarry as long as both are on the same plane.
* WallCrawl: In its spider-legged form, a mage hunter can effortlessly climb difficult surfaces.
[[/folder]]
[[folder:Mascot]]
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' TrueNeutral
* MageKiller: As their name would indicate, mage hunters are employed to hunt down spellcasters.
* TrackingSpell: A mage hunter can mystically mark spellcasters, preventing them from hiding themselves from the hunter, who in turns always knows the distance and direction to its quarry as long as both are on the same plane.
* WallCrawl: In its spider-legged form, a mage hunter can effortlessly climb difficult surfaces.
[[/folder]]
[[folder:Mascot]]
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' TrueNeutral
to:
* AttackReflector: As a reaction, a mage hunter can reflect half of the damage it takes ThatsNoMoon: A motionless bronze sable is indistinguishable from a spell back at the caster.
* MageKiller: As their name would indicate, mage hunters are employed to hunt down spellcasters.
* TrackingSpell: A mage hunter can mystically mark spellcasters, preventing them from hiding themselves from the hunter, who in turns always knows the distance and direction to its quarry as long as both are on the same plane.
* WallCrawl: In its spider-legged form, a mage hunter can effortlessly climb difficult surfaces.
[[/folder]]
[[folder:Mascot]]
normal statue until it attacks.
!!Burnished Hart
->'''Challenge Rating:'''1/4 (5E)
->'''Alignment:''' TrueNeutral2 (5E)
* MageKiller: As their name would indicate, mage hunters are employed to hunt down spellcasters.
* TrackingSpell: A mage hunter can mystically mark spellcasters, preventing them from hiding themselves from the hunter, who in turns always knows the distance and direction to its quarry as long as both are on the same plane.
* WallCrawl: In its spider-legged form, a mage hunter can effortlessly climb difficult surfaces.
[[/folder]]
[[folder:Mascot]]
!!Burnished Hart
->'''Challenge Rating:'''
->'''Alignment:''' TrueNeutral
Changed line(s) 504,507 (click to see context) from:
* BlobMonster: Inkling mascots are living blobs of shadowy ink, and are classified as oozes.
* DefeatEqualsExplosion: When an art elemental mascot dies, it explodes in a burst of light.
* LivingStatue: A spirit statue mascot is the spirit of a dead creature, housed within a statue.
* SizeShifter: Because of their arithmetic basis, fractal mascots can change their size.
* DefeatEqualsExplosion: When an art elemental mascot dies, it explodes in a burst of light.
* LivingStatue: A spirit statue mascot is the spirit of a dead creature, housed within a statue.
* SizeShifter: Because of their arithmetic basis, fractal mascots can change their size.
to:
* BlobMonster: Inkling mascots are living blobs of shadowy ink, and are classified as oozes.
* DefeatEqualsExplosion: When an art elemental mascot dies, it explodes in a burst of light.
* LivingStatue: A spirit statue mascot is the spirit of a dead creature, housed within a statue.
* SizeShifter: Because ofHornAttack: Burnished harts attack with their arithmetic basis, fractal mascots can change antlers.
!!Gold-Forged Sentinel
->'''Challenge Rating:''' 5 (5E)
----
* AttackReflector: Gold-forged sentinels have the ability to turn 4th-level spells cast on them on theirsize.original casters.
* BreathWeapon: Gold-forged sentinels can belch cones of fire.
* DefeatEqualsExplosion: When an art elemental mascot dies, it explodes in a burst of light.
* LivingStatue: A spirit statue mascot is the spirit of a dead creature, housed within a statue.
* SizeShifter: Because of
!!Gold-Forged Sentinel
->'''Challenge Rating:''' 5 (5E)
----
* AttackReflector: Gold-forged sentinels have the ability to turn 4th-level spells cast on them on their
* BreathWeapon: Gold-forged sentinels can belch cones of fire.
Changed line(s) 510,513 (click to see context) from:
!Theros
[[folder:Anvilwrought]]
->'''Classification:''' Construct (5E)
->'''Alignment:''' Unaligned
[[folder:Anvilwrought]]
->'''Classification:''' Construct (5E)
->'''Alignment:''' Unaligned
to:
[[folder:Anvilwrought]]
->'''Classification:'''
->'''Alignment:''' Unaligned
Changed line(s) 515,517 (click to see context) from:
!!Anvilwrought Raptor
->'''Challenge Rating:''' 1/2 (5E)
to:
* {{Precursors}}: Archons once ruled vast empires across Theros, before their dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world.
!!Archon of Falling Stars
->'''Challenge Rating:'''
->'''Alignment:''' LawfulGood
Changed line(s) 519,523 (click to see context) from:
* {{Familiar}}: Some anvilwrought raptors are created expressly to be familiars.
* VoiceChangeling: An anvilwrought raptor can mimic any sound, including voices, it has heard in the last 24 hours.
!!Bronze Sable
->'''Challenge Rating:''' 1 (5E)
* VoiceChangeling: An anvilwrought raptor can mimic any sound, including voices, it has heard in the last 24 hours.
!!Bronze Sable
->'''Challenge Rating:''' 1 (5E)
to:
* VoiceChangeling: An anvilwrought raptor can mimic any sound, including voices, it has heard in the last 24 hours.
!!Bronze Sable
!!Ashen Rider
->'''Challenge Rating:'''
->'''Alignment:''' LawfulEvil
Changed line(s) 525,528 (click to see context) from:
* ThatsNoMoon: A motionless bronze sable is indistinguishable from a normal statue until it attacks.
!!Burnished Hart
->'''Challenge Rating:''' 2 (5E)
!!Burnished Hart
->'''Challenge Rating:''' 2 (5E)
to:
* ThatsNoMoon: A motionless bronze sable is indistinguishable from a normal statue until it attacks.
!!Burnished Hart
FallenAngel: Archons who resented the spread of humans made their way to the Underworld, whose horrors broke their minds, bodies and spirits and twisted them into ashen riders.
[[/folder]]
[[folder:Cerberus]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 2(5E)(two-headed), 6 (underworld) (5E)
->'''Alignment:''' LawfulEvil
!!Burnished Hart
[[/folder]]
[[folder:Cerberus]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulEvil
Changed line(s) 530,536 (click to see context) from:
* HornAttack: Burnished harts attack with their antlers.
!!Gold-Forged Sentinel
->'''Challenge Rating:''' 5 (5E)
----
* AttackReflector: Gold-forged sentinels have the ability to turn 4th-level spells cast on them on their original casters.
* BreathWeapon: Gold-forged sentinels can belch cones of fire.
!!Gold-Forged Sentinel
->'''Challenge Rating:''' 5 (5E)
----
* AttackReflector: Gold-forged sentinels have the ability to turn 4th-level spells cast on them on their original casters.
* BreathWeapon: Gold-forged sentinels can belch cones of fire.
to:
* HornAttack: Burnished harts attack with their antlers.
!!Gold-Forged Sentinel
->'''Challenge Rating:''' 5 (5E)
----
* AttackReflector: Gold-forged sentinels haveBigEater: Most cerberi endlessly hunger for fresh meat, especially the ability to turn 4th-level spells cast on them on their original casters.
flesh of humanoids.
* BreathWeapon:Gold-forged sentinels Cerberi can belch cones breathe gouts of fire.molten rock.
* MultipleHeadCase: Cerberi have multiple heads. Three-headed cerberi dwell deep in the Underworld, while two-headed ones are thought to be a lesser breed that have interbred with mortal wolves.
!!Gold-Forged Sentinel
->'''Challenge Rating:''' 5 (5E)
----
* AttackReflector: Gold-forged sentinels have
* BreathWeapon:
* MultipleHeadCase: Cerberi have multiple heads. Three-headed cerberi dwell deep in the Underworld, while two-headed ones are thought to be a lesser breed that have interbred with mortal wolves.
Changed line(s) 539,540 (click to see context) from:
[[folder:Archon]]
->'''Classification:''' Celestial (5E)
->'''Classification:''' Celestial (5E)
to:
->'''Classification:'''
->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' Unaligned
Changed line(s) 542,547 (click to see context) from:
* HorseOfADifferentColor: Archons always ride into battle on fearsome winged mounts, most commonly lions and bulls.
* {{Precursors}}: Archons once ruled vast empires across Theros, before their dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world.
!!Archon of Falling Stars
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' LawfulGood
* {{Precursors}}: Archons once ruled vast empires across Theros, before their dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world.
!!Archon of Falling Stars
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' LawfulGood
to:
* HorseOfADifferentColor: Archons always ride into battle on fearsome winged mounts, most commonly lions AttackReflector: The chaotic magic that is inherent to a chimera's being allows it to sometimes shrug off spells cast against it and bulls.
* {{Precursors}}: Archons once ruled vast empires across Theros, before their dominance ultimately came to an end. Asreflect them onto the archon overlords toppled, caster.
* BreathWeapon: Some chimeras are capable of breathing lightning, acidic water, poison or necrotic energy.
* MixAndMatchCritters: The term ''chimera'' applies to a wide variety of disparate monsters that combine the features of multiple beasts. While usually depicted as an amalgam of lion, ram, and dragon, theyscattered to the fringes of the world.
!!Archon of Falling Stars
->'''Challenge Rating:''' 12 (5E)
can appear with nearly endless variations.
[[/folder]]
[[folder:Demon]]
->'''Classification:''' Fiend
->'''Alignment:'''LawfulGoodLawfulEvil
* {{Precursors}}: Archons once ruled vast empires across Theros, before their dominance ultimately came to an end. As
* BreathWeapon: Some chimeras are capable of breathing lightning, acidic water, poison or necrotic energy.
* MixAndMatchCritters: The term ''chimera'' applies to a wide variety of disparate monsters that combine the features of multiple beasts. While usually depicted as an amalgam of lion, ram, and dragon, they
!!Archon of Falling Stars
->'''Challenge Rating:''' 12 (5E)
[[/folder]]
[[folder:Demon]]
->'''Classification:''' Fiend
->'''Alignment:'''
Changed line(s) 549,552 (click to see context) from:
!!Ashen Rider
->'''Challenge Rating:''' 14 (5E)
->'''Alignment:''' LawfulEvil
to:
* OurDemonsAreDifferent: On Theros, the term ''demon'' encompasses all fiends, and the people do not distinguish between devils, demons or other species. Dungeon Masters running games in Theros are instructed to use whatever fiends they wish, as the Underworld is a big place.
!!Abhorrent Overlord
->'''Challenge Rating:'''
->'''Alignment:''' LawfulEvil
Changed line(s) 554,560 (click to see context) from:
* FallenAngel: Archons who resented the spread of humans made their way to the Underworld, whose horrors broke their minds, bodies and spirits and twisted them into ashen riders.
[[/folder]]
[[folder:Cerberus]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 2 (two-headed), 6 (underworld) (5E)
->'''Alignment:''' LawfulEvil
[[/folder]]
[[folder:Cerberus]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 2 (two-headed), 6 (underworld) (5E)
->'''Alignment:''' LawfulEvil
to:
* FallenAngel: Archons who resented the spread BadBoss: An abhorrent overlord has no sense of humans made their way to the Underworld, whose horrors broke their minds, bodies loyalty or camaraderie toward its minions, and spirits and twisted them into ashen riders.
[[/folder]]
[[folder:Cerberus]]
->'''Classification:''' Monstrosity (5E)
often devours members of its retinue.
!!Eater of Hope
->'''Challenge Rating:'''2 (two-headed), 6 (underworld) (5E)
->'''Alignment:''' LawfulEvil(5E)
[[/folder]]
[[folder:Cerberus]]
->'''Classification:''' Monstrosity (5E)
!!Eater of Hope
->'''Challenge Rating:'''
->'''Alignment:''' LawfulEvil
Changed line(s) 562,564 (click to see context) from:
* BigEater: Most cerberi endlessly hunger for fresh meat, especially the flesh of humanoids.
* BreathWeapon: Cerberi can breathe gouts of molten rock.
* MultipleHeadCase: Cerberi have multiple heads. Three-headed cerberi dwell deep in the Underworld, while two-headed ones are thought to be a lesser breed that have interbred with mortal wolves.
* BreathWeapon: Cerberi can breathe gouts of molten rock.
* MultipleHeadCase: Cerberi have multiple heads. Three-headed cerberi dwell deep in the Underworld, while two-headed ones are thought to be a lesser breed that have interbred with mortal wolves.
to:
* BigEater: Most cerberi endlessly hunger for fresh meat, especially DeathByMaterialism: Eaters of hope revel in using creatures' greed to turn them against one another and their own best interests.
!!Nightmare Shepherd
->'''Challenge Rating:''' 11 (5E)
----
* {{Psychopomp}}: Nightmare shepherds shepherd theflesh dead to one of humanoids.
* BreathWeapon: Cerberi can breathe gouts of molten rock.
* MultipleHeadCase: Cerberi have multiple heads. Three-headed cerberi dwell deep inthe Underworld, while two-headed ones are thought to be a lesser breed that have interbred with mortal wolves.five wards of the Underworld where they will spend their dismal eternity.
!!Nightmare Shepherd
->'''Challenge Rating:''' 11 (5E)
----
* {{Psychopomp}}: Nightmare shepherds shepherd the
* BreathWeapon: Cerberi can breathe gouts of molten rock.
* MultipleHeadCase: Cerberi have multiple heads. Three-headed cerberi dwell deep in
Changed line(s) 567,570 (click to see context) from:
[[folder:Chimera]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' Unaligned
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' Unaligned
to:
->'''Classification:'''
->'''Challenge Rating:'''
->'''Alignment:''' Unaligned
Changed line(s) 572,574 (click to see context) from:
* AttackReflector: The chaotic magic that is inherent to a chimera's being allows it to sometimes shrug off spells cast against it and reflect them onto the caster.
* BreathWeapon: Some chimeras are capable of breathing lightning, acidic water, poison or necrotic energy.
* MixAndMatchCritters: The term ''chimera'' applies to a wide variety of disparate monsters that combine the features of multiple beasts. While usually depicted as an amalgam of lion, ram, and dragon, they can appear with nearly endless variations.
* BreathWeapon: Some chimeras are capable of breathing lightning, acidic water, poison or necrotic energy.
* MixAndMatchCritters: The term ''chimera'' applies to a wide variety of disparate monsters that combine the features of multiple beasts. While usually depicted as an amalgam of lion, ram, and dragon, they can appear with nearly endless variations.
to:
* AttackReflector: The chaotic magic that is inherent OurGhostsAreDifferent: When a mortal soul traumatically sacrifices its identity in order to escape the Underworld as a chimera's being allows it to sometimes shrug off spells cast against it Returned, its identity manifests as a spirit-like eidolon. Eidolons keep many skills and reflect them onto details from their past lives, but are disconnected from those experiences, choosing to wander the caster.
* BreathWeapon: Some chimeras are capable of breathing lightning, acidic water, poisonworld or necrotic energy.
* MixAndMatchCritters: The term ''chimera'' appliesbrood in haunts they're drawn to a wide variety of disparate monsters that combine the features of multiple beasts. While usually depicted as an amalgam of lion, ram, and dragon, they can appear with nearly endless variations.in death.
* BreathWeapon: Some chimeras are capable of breathing lightning, acidic water, poison
* MixAndMatchCritters: The term ''chimera'' applies
Changed line(s) 577,579 (click to see context) from:
[[folder:Demon]]
->'''Classification:''' Fiend
->'''Alignment:''' LawfulEvil
->'''Classification:''' Fiend
->'''Alignment:''' LawfulEvil
to:
->'''Classification:'''
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:'''
Changed line(s) 581,585 (click to see context) from:
* DemonOfHumanOrigin: Demons are transformed from the most hateful people who can't let go of the miserable lives they had, and fester in death until they become demons.
* OurDemonsAreDifferent: On Theros, the term ''demon'' encompasses all fiends, and the people do not distinguish between devils, demons or other species. Dungeon Masters running games in Theros are instructed to use whatever fiends they wish, as the Underworld is a big place.
!!Abhorrent Overlord
->'''Challenge Rating:''' 9 (5E)
* OurDemonsAreDifferent: On Theros, the term ''demon'' encompasses all fiends, and the people do not distinguish between devils, demons or other species. Dungeon Masters running games in Theros are instructed to use whatever fiends they wish, as the Underworld is a big place.
!!Abhorrent Overlord
->'''Challenge Rating:''' 9 (5E)
to:
* DemonOfHumanOrigin: Demons PantheraAwesome: Fleecemane lions are transformed from twice the most hateful people who can't let go size of the miserable lives they had, normal lions and fester in death until they become demons.
* OurDemonsAreDifferent: On Theros, the term ''demon'' encompasses all fiends, and the people do not distinguish between devils, demonspossess resplendent manes of silvery or other species. Dungeon Masters running games in Theros are instructed to use whatever fiends they wish, as the Underworld is a big place.
!!Abhorrent Overlord
->'''Challenge Rating:''' 9golden hair.
[[/folder]]
[[folder:Giant]]
->'''Classification:''' Giant (5E)
* OurDemonsAreDifferent: On Theros, the term ''demon'' encompasses all fiends, and the people do not distinguish between devils, demons
!!Abhorrent Overlord
->'''Challenge Rating:''' 9
[[/folder]]
[[folder:Giant]]
->'''Classification:''' Giant (5E)
Changed line(s) 587,590 (click to see context) from:
* BadBoss: An abhorrent overlord has no sense of loyalty or camaraderie toward its minions, and often devours members of its retinue.
!!Eater of Hope
->'''Challenge Rating:''' 6 (5E)
!!Eater of Hope
->'''Challenge Rating:''' 6 (5E)
to:
!!Eater of Hope
!!Doomwake Giant
->'''Challenge Rating:'''
->'''Alignment:''' LawfulEvil
Changed line(s) 592,595 (click to see context) from:
* DeathByMaterialism: Eaters of hope revel in using creatures' greed to turn them against one another and their own best interests.
!!Nightmare Shepherd
->'''Challenge Rating:''' 11 (5E)
!!Nightmare Shepherd
->'''Challenge Rating:''' 11 (5E)
to:
* DeathByMaterialism: Eaters SelfFulfillingProphecy: Doomwake giants manifest from fears of hope revel in using creatures' greed to turn them against one another and their own best interests.
!!Nightmare Shepherd
destruction that infect a whole city or region. Once unleashed, a doomwake giant goes on a rampage, fulfilling the prophecy mortals believed into being.
!!Hundred-Handed One
->'''Challenge Rating:'''11 (5E)15 (5E)
->'''Alignment:''' LawfulNeutral
!!Nightmare Shepherd
!!Hundred-Handed One
->'''Challenge Rating:'''
->'''Alignment:''' LawfulNeutral
Changed line(s) 597 (click to see context) from:
* {{Psychopomp}}: Nightmare shepherds shepherd the dead to one of the five wards of the Underworld where they will spend their dismal eternity.
to:
* {{Psychopomp}}: Nightmare shepherds shepherd MultiArmedAndDangerous: Extra pairs of arms magically orbit the dead to one bodies of the five wards of the Underworld where they will spend their dismal eternity.hundred-handed ones.
Changed line(s) 600,602 (click to see context) from:
[[folder:Eidolon]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 3 (flitterstep), 5 (ghostblade) (5E)
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 3 (flitterstep), 5 (ghostblade) (5E)
to:
!!Ironscale Hydra
->'''Classification:'''
->'''Challenge Rating:'''
->'''Alignment:''' Unaligned
Changed line(s) 604 (click to see context) from:
* OurGhostsAreDifferent: When a mortal soul traumatically sacrifices its identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. Eidolons keep many skills and details from their past lives, but are disconnected from those experiences, choosing to wander the world or brood in haunts they're drawn to in death.
to:
* OurGhostsAreDifferent: When a mortal soul traumatically sacrifices its identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. Eidolons keep many skills and details from their past lives, but are disconnected from AcidAttack: Ironscale hydrae have acidic blood, which spill upon those experiences, choosing to wander the world or brood that attack them in haunts they're drawn to in death.close range.
Changed line(s) 607,610 (click to see context) from:
[[folder:Fleecemane Lion]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' Unaligned
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' Unaligned
to:
->'''Classification:'''
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' Unaligned
Changed line(s) 612,616 (click to see context) from:
* PantheraAwesome: Fleecemane lions are twice the size of normal lions and possess resplendent manes of silvery or golden hair.
[[/folder]]
[[folder:Giant]]
->'''Classification:''' Giant (5E)
[[/folder]]
[[folder:Giant]]
->'''Classification:''' Giant (5E)
to:
* PantheraAwesome: Fleecemane lions OurNymphsAreDifferent: Theran nymphs are twice divine servants that inhabit and protect unspoiled corners of the size of normal lions world, and possess resplendent manes infuse their surroundings with the magic of silvery or golden hair.
[[/folder]]
[[folder:Giant]]
->'''Classification:''' Giant (5E)Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature.
!!Alseid
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' ChaoticGood
[[/folder]]
[[folder:Giant]]
->'''Classification:''' Giant (5E)
!!Alseid
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' ChaoticGood
Changed line(s) 618,621 (click to see context) from:
!!Doomwake Giant
->'''Challenge Rating:''' 11 (5E)
->'''Alignment:''' LawfulEvil
to:
!!Lampad
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 623,627 (click to see context) from:
* SelfFulfillingProphecy: Doomwake giants manifest from fears of destruction that infect a whole city or region. Once unleashed, a doomwake giant goes on a rampage, fulfilling the prophecy mortals believed into being.
!!Hundred-Handed One
->'''Challenge Rating:''' 15 (5E)
->'''Alignment:''' LawfulNeutral
!!Hundred-Handed One
->'''Challenge Rating:''' 15 (5E)
->'''Alignment:''' LawfulNeutral
to:
* SelfFulfillingProphecy: Doomwake giants manifest from fears {{Psychopomp}}: Lampads guard the shadowed paths of destruction Theros, where they guide the dead to the Underworld and hunt down wayward souls that infect a whole city or region. Once unleashed, a doomwake giant goes on a rampage, fulfilling try to slip back to the prophecy mortals believed into being.
!!Hundred-Handed One
mortal world.
!!Naiad
->'''Challenge Rating:'''15 2 (5E)
->'''Alignment:'''LawfulNeutralChaoticNeutral
!!Hundred-Handed One
!!Naiad
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 629 (click to see context) from:
* MultiArmedAndDangerous: Extra pairs of arms magically orbit the bodies of hundred-handed ones.
to:
* MultiArmedAndDangerous: Extra pairs of arms magically orbit CollectorOfTheStrange: Naiads are curious, often seek out what the bodies seas and rivers claim, and might be found sifting through sunken ruins and shipwrecks for whatever catches their eye.
!!Oread
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* ApeShallNeverKillApe: Oreads refuse to knowingly destroy any land inhabited by other nymphs.
* DealWithTheDevil: Myths tell ofhundred-handed ones.cagey smiths befriending oreads and convincing them to aid in creating wondrous items. In many tales, though, the smith's associates eventually find familiar tools and a heap of ashes.
* MagmaMan: Oreads embody the wild might of flames, volcanism, and the hidden forces of the earth.
!!Oread
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* ApeShallNeverKillApe: Oreads refuse to knowingly destroy any land inhabited by other nymphs.
* DealWithTheDevil: Myths tell of
* MagmaMan: Oreads embody the wild might of flames, volcanism, and the hidden forces of the earth.
Changed line(s) 632,637 (click to see context) from:
[[folder:Hydra]]
!!Ironscale Hydra
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' Unaligned
!!Ironscale Hydra
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 12 (5E)
->'''Alignment:''' Unaligned
to:
!!Ironscale Hydra
->'''Classification:'''
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 639 (click to see context) from:
* AcidAttack: Ironscale hydrae have acidic blood, which spill upon those that attack them in close range.
to:
* AcidAttack: Ironscale hydrae have acidic blood, which spill upon those that attack them in close range.DemBones: These skeletal creatures guard the borders of the Underworld and its various wards.
Changed line(s) 642,643 (click to see context) from:
[[folder:Nymph]]
->'''Classification:''' Fey (5E)
->'''Classification:''' Fey (5E)
to:
->'''Classification:'''
Those who die on Theros are sent to the underworld, ruled by the god Erebos. Here, they are set to wander eternally aimless. For those who are unhappy with this fate, Bleak-Hearted Erebos offers an alternative; The dead may leave the underworld, walking once again among the living, but must in return give up all memories of their old life, and are not allowed to form new ones.
Changed line(s) 645,649 (click to see context) from:
* OurNymphsAreDifferent: Theran nymphs are divine servants that inhabit and protect unspoiled corners of the world, and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature.
!!Alseid
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' ChaoticGood
!!Alseid
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' ChaoticGood
to:
* OurNymphsAreDifferent: Theran nymphs are divine servants that inhabit TheBlank: The experience of escaping the Underworld causes these creatures to lose their faces, which become expressionless surfaces with empty eye sockets and protect unspoiled corners gaping mouths.
* CoolMask: Returned cover the blank surfaces on their face with distinctive golden masks. Despite their sheer value, most people on Theros know the tales of theworld, Returned and infuse their surroundings want nothing to do with the magic of Nyx. Some are benevolent and aid such cursed relics or with those who live off try to sell them.
* SoullessShell: Returned have escaped theland, while others embody violent aspects of nature.
!!Alseid
Underworld and dwell among the living once more, but no longer possess their identity or the ability to form long-term memories.
!!Returned Drifter
->'''Challenge Rating:'''1 1/4 (5E)
->'''Alignment:'''ChaoticGoodLawfulNeutral
* CoolMask: Returned cover the blank surfaces on their face with distinctive golden masks. Despite their sheer value, most people on Theros know the tales of the
* SoullessShell: Returned have escaped the
!!Alseid
!!Returned Drifter
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 651,655 (click to see context) from:
* LightIsGood: Alseids are touched with the golden light of the sun, and protect farmers' flocks and make their crops more abundant.
!!Lampad
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' NeutralEvil
!!Lampad
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' NeutralEvil
to:
* LightIsGood: Alseids are touched with the golden light EmptyShell: Stripped of the sun, and protect farmers' flocks and make passions that motivated their crops more abundant.
!!Lampad
fligh and shunned by the living, Returned drifters typically seek places where they'll be left in peace, and go through half-hearted parodies of life.
!!Returned Palamnite
->'''Challenge Rating:'''3 4 (5E)
->'''Alignment:'''NeutralEvilChaoticEvil
!!Lampad
!!Returned Palamnite
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 657,661 (click to see context) from:
* {{Psychopomp}}: Lampads guard the shadowed paths of Theros, where they guide the dead to the Underworld and hunt down wayward souls that try to slip back to the mortal world.
!!Naiad
->'''Challenge Rating:''' 2 (5E)
->'''Alignment:''' ChaoticNeutral
!!Naiad
->'''Challenge Rating:''' 2 (5E)
->'''Alignment:''' ChaoticNeutral
to:
* {{Psychopomp}}: Lampads guard the shadowed paths AxCrazy: The lives of Theros, where they guide the dead these Returned were filled with such pain and hatred that violence now suffuses their undead bodies. Such makes them exceptionally dangerous to the Underworld living, as they know only suffering and hunt down wayward souls that try seek to slip back to spread it whenever the mortal world.
!!Naiad
opportunity arises.
!!Returned Sentry
->'''Challenge Rating:'''2 1 (5E)
->'''Alignment:'''ChaoticNeutralLawfulEvil
!!Naiad
!!Returned Sentry
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 663,671 (click to see context) from:
* CollectorOfTheStrange: Naiads are curious, often seek out what the seas and rivers claim, and might be found sifting through sunken ruins and shipwrecks for whatever catches their eye.
!!Oread
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* ApeShallNeverKillApe: Oreads refuse to knowingly destroy any land inhabited by other nymphs.
* DealWithTheDevil: Myths tell of cagey smiths befriending oreads and convincing them to aid in creating wondrous items. In many tales, though, the smith's associates eventually find familiar tools and a heap of ashes.
* MagmaMan: Oreads embody the wild might of flames, volcanism, and the hidden forces of the earth.
!!Oread
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* ApeShallNeverKillApe: Oreads refuse to knowingly destroy any land inhabited by other nymphs.
* DealWithTheDevil: Myths tell of cagey smiths befriending oreads and convincing them to aid in creating wondrous items. In many tales, though, the smith's associates eventually find familiar tools and a heap of ashes.
* MagmaMan: Oreads embody the wild might of flames, volcanism, and the hidden forces of the earth.
to:
* CollectorOfTheStrange: Naiads UndeadLaborers: Due to their tirelessness, Returned sentries make them exceptional guards, and are curious, often seek out what the seas and rivers claim, and might be found sifting through sunken ruins and shipwrecks for whatever catches their eye.
!!Oread
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* ApeShallNeverKillApe: Oreads refuse to knowingly destroy any land inhabited by other nymphs.
* DealWithTheDevil: Myths tell of cagey smiths befriending oreads and convincing them to aidemployed as sentries in creating wondrous items. In many tales, though, the smith's associates eventually find familiar tools and a heap of ashes.
* MagmaMan: Oreads embody the wild might of flames, volcanism, and the hidden forces of the earth.necropoleis, or less frequently messengers or workers.
!!Oread
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* ApeShallNeverKillApe: Oreads refuse to knowingly destroy any land inhabited by other nymphs.
* DealWithTheDevil: Myths tell of cagey smiths befriending oreads and convincing them to aid
* MagmaMan: Oreads embody the wild might of flames, volcanism, and the hidden forces of the earth.
Changed line(s) 674,677 (click to see context) from:
[[folder:Phylaskia]]
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' LawfulNeutral
->'''Classification:''' Undead (5E)
->'''Challenge Rating:''' 9 (5E)
->'''Alignment:''' LawfulNeutral
to:
->'''Classification:'''
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 679 (click to see context) from:
* DemBones: These skeletal creatures guard the borders of the Underworld and its various wards.
to:
* DemBones: These skeletal creatures guard SoulEating: Typhons rampage through the borders realm of the Underworld dead, consuming souls by the thousands.
* WasOnceAMan: Typhons were once mortal warlords andits various wards.tyrants whose festering bitterness and rage transformed them into eternally ravenous monstrosities.
* WasOnceAMan: Typhons were once mortal warlords and
Changed line(s) 682,684 (click to see context) from:
[[folder:Returned]]
->'''Classification:''' Undead (5E)
Those who die on Theros are sent to the underworld, ruled by the god Erebos. Here, they are set to wander eternally aimless. For those who are unhappy with this fate, Bleak-Hearted Erebos offers an alternative; The dead may leave the underworld, walking once again among the living, but must in return give up all memories of their old life, and are not allowed to form new ones.
->'''Classification:''' Undead (5E)
Those who die on Theros are sent to the underworld, ruled by the god Erebos. Here, they are set to wander eternally aimless. For those who are unhappy with this fate, Bleak-Hearted Erebos offers an alternative; The dead may leave the underworld, walking once again among the living, but must in return give up all memories of their old life, and are not allowed to form new ones.
to:
->'''Classification:'''
->'''Alignment:''' ChaoticEvil
Changed line(s) 686,706 (click to see context) from:
* TheBlank: The experience of escaping the Underworld causes these creatures to lose their faces, which become expressionless surfaces with empty eye sockets and gaping mouths.
* CoolMask: Returned cover the blank surfaces on their face with distinctive golden masks. Despite their sheer value, most people on Theros know the tales of the Returned and want nothing to do with such cursed relics or with those who try to sell them.
* SoullessShell: Returned have escaped the Underworld and dwell among the living once more, but no longer possess their identity or the ability to form long-term memories.
!!Returned Drifter
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' LawfulNeutral
----
* EmptyShell: Stripped of the passions that motivated their fligh and shunned by the living, Returned drifters typically seek places where they'll be left in peace, and go through half-hearted parodies of life.
!!Returned Palamnite
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* AxCrazy: The lives of these Returned were filled with such pain and hatred that violence now suffuses their undead bodies. Such makes them exceptionally dangerous to the living, as they know only suffering and seek to spread it whenever the opportunity arises.
!!Returned Sentry
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' LawfulEvil
----
* UndeadLaborers: Due to their tirelessness, Returned sentries make them exceptional guards, and are often employed as sentries in necropoleis, or less frequently messengers or workers.
* CoolMask: Returned cover the blank surfaces on their face with distinctive golden masks. Despite their sheer value, most people on Theros know the tales of the Returned and want nothing to do with such cursed relics or with those who try to sell them.
* SoullessShell: Returned have escaped the Underworld and dwell among the living once more, but no longer possess their identity or the ability to form long-term memories.
!!Returned Drifter
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' LawfulNeutral
----
* EmptyShell: Stripped of the passions that motivated their fligh and shunned by the living, Returned drifters typically seek places where they'll be left in peace, and go through half-hearted parodies of life.
!!Returned Palamnite
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* AxCrazy: The lives of these Returned were filled with such pain and hatred that violence now suffuses their undead bodies. Such makes them exceptionally dangerous to the living, as they know only suffering and seek to spread it whenever the opportunity arises.
!!Returned Sentry
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' LawfulEvil
----
* UndeadLaborers: Due to their tirelessness, Returned sentries make them exceptional guards, and are often employed as sentries in necropoleis, or less frequently messengers or workers.
to:
* TheBlank: AntiMagic: The experience woe strider's open mouth creates an area of escaping the Underworld causes these creatures to lose their faces, which become expressionless surfaces with empty eye sockets and gaping mouths.
antimagic.
*CoolMask: Returned cover the blank surfaces on their face with distinctive golden masks. Despite their sheer value, most people on Theros know the tales WasOnceAMan: The souls of the Returned and want nothing to do with such cursed relics or with those who try to sell them.
* SoullessShell: Returned have escapedwho've broken the Underworld and dwell among the living once more, but no longer possess their identity or the ability to form long-term memories.
!!Returned Drifter
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' LawfulNeutral
----
* EmptyShell: Strippedbonds of the passions that motivated their fligh and shunned by the living, Returned drifters typically seek places where they'll be left in peace, and go through half-hearted parodies of life.
!!Returned Palamnite
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* AxCrazy: The lives of these Returned were filled with such pain and hatred that violence now suffuses their undead bodies. Such makes them exceptionally dangerous to the living,destiny transform into hunched, long-limbed horrors known as they know only suffering and seek to spread it whenever the opportunity arises.
!!Returned Sentry
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' LawfulEvil
----
* UndeadLaborers: Due to their tirelessness, Returned sentries make them exceptional guards, and are often employed as sentries in necropoleis, or less frequently messengers or workers.woe striders after centuries.
*
* SoullessShell: Returned have escaped
!!Returned Drifter
->'''Challenge Rating:''' 1/4 (5E)
->'''Alignment:''' LawfulNeutral
----
* EmptyShell: Stripped
!!Returned Palamnite
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil
----
* AxCrazy: The lives of these Returned were filled with such pain and hatred that violence now suffuses their undead bodies. Such makes them exceptionally dangerous to the living,
!!Returned Sentry
->'''Challenge Rating:''' 1 (5E)
->'''Alignment:''' LawfulEvil
----
* UndeadLaborers: Due to their tirelessness, Returned sentries make them exceptional guards, and are often employed as sentries in necropoleis, or less frequently messengers or workers.
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[[folder:Typhon]]
->'''Classification:''' Monstrosity (5E)
->'''Challenge Rating:''' 15 (5E)
->'''Alignment:''' ChaoticEvil
----
* SoulEating: Typhons rampage through the realm of the dead, consuming souls by the thousands.
* WasOnceAMan: Typhons were once mortal warlords and tyrants whose festering bitterness and rage transformed them into eternally ravenous monstrosities.
[[/folder]]
[[folder:Woe Strider]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 7 (5E)
->'''Alignment:''' ChaoticEvil
----
* AntiMagic: The woe strider's open mouth creates an area of antimagic.
* WasOnceAMan: The souls of those who've broken the bonds of destiny transform into hunched, long-limbed horrors known as woe striders after centuries.
[[/folder]]
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migrating to Dragons subpage
Changed line(s) 63 (click to see context) from:
!!Aquatic Dragon
to:
Changed line(s) 65 (click to see context) from:
->'''Alignment:''' ChaoticGood
to:
->'''Alignment:''' ChaoticGoodChaoticEvil
Deleted line(s) 67,74 (click to see context) :
* AnIcePerson: When out of water, an aquatic dragon's breath weapon is a cone of hoarfrost.
* MakingASplash: An old or older aquatic dragon can create a wall of solid water.
* SeaSerpents: The aquatic dragon, which dwells in the deepest oceans, has a long, slender body and no wings, and appears to be as much serpent as dragon.
!!Fire Dragon
->'''Classification:''' Dragon (3E)
->'''Alignment:''' ChaoticEvil
----
* MakingASplash: An old or older aquatic dragon can create a wall of solid water.
* SeaSerpents: The aquatic dragon, which dwells in the deepest oceans, has a long, slender body and no wings, and appears to be as much serpent as dragon.
!!Fire Dragon
->'''Classification:''' Dragon (3E)
->'''Alignment:''' ChaoticEvil
----
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Changed line(s) 63 (click to see context) from:
!!Amphi Dragon
to:
Changed line(s) 65 (click to see context) from:
->'''Alignment:''' NeutralEvil
to:
->'''Alignment:''' NeutralEvilChaoticGood
Deleted line(s) 67,75 (click to see context) :
* AcidAttack: An amphi dragon is covered in warts that ooze a corrosive acid, and its breath weapon is a line of acid.
* AmphibianAtLarge: An amphi dragon hatchling resembles a deformed tadpole and eventually grows into a giant sea-green toad.
* TrueBreedingHybrid: Most amphi dragons are born sterile, but enough have survived over the years to create a new species, distinct from both of their green and sea dragon progenitors.
* WingsDoNothing: Amphi dragons have small and useless wings that only serve as an indication of their draconic lineage.
!!Aquatic Dragon
->'''Classification:''' Dragon (3E)
->'''Alignment:''' ChaoticGood
----
* AmphibianAtLarge: An amphi dragon hatchling resembles a deformed tadpole and eventually grows into a giant sea-green toad.
* TrueBreedingHybrid: Most amphi dragons are born sterile, but enough have survived over the years to create a new species, distinct from both of their green and sea dragon progenitors.
* WingsDoNothing: Amphi dragons have small and useless wings that only serve as an indication of their draconic lineage.
!!Aquatic Dragon
->'''Classification:''' Dragon (3E)
->'''Alignment:''' ChaoticGood
----
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Changed line(s) 98,100 (click to see context) from:
[[folder:Dragonspawn]]
->'''Classification:''' Dragon (3E)\\
'''Alignment:''' Same as creator
->'''Classification:''' Dragon (3E)\\
'''Alignment:''' Same as creator
to:
->'''Classification:'''
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:'''
Changed line(s) 102,105 (click to see context) from:
* BreathWeapon: The dragonspawn gains a breath weapon, based on the species of its creator.
* RegainedMemoriesSequence: A rare few dragonspawn manage to regain not only free will but also their pre-transformation memories after their creator's death, allowing them to return to their old lives.
* {{Synchronization}}: Dragonspawn's existence is intimately tied to that of the Dragon Overlord that created them. When their creator dies, dragonspawn risk being killed or losing their intelligence from the resulting backlash.
* WasOnceAMan: Dragonspawn are created by fusing the mind and soul of a humanoid with the shard of a draconian's, and are the loyal servants of the Dragon Overlords; only a few retain their free will.
* RegainedMemoriesSequence: A rare few dragonspawn manage to regain not only free will but also their pre-transformation memories after their creator's death, allowing them to return to their old lives.
* {{Synchronization}}: Dragonspawn's existence is intimately tied to that of the Dragon Overlord that created them. When their creator dies, dragonspawn risk being killed or losing their intelligence from the resulting backlash.
* WasOnceAMan: Dragonspawn are created by fusing the mind and soul of a humanoid with the shard of a draconian's, and are the loyal servants of the Dragon Overlords; only a few retain their free will.
to:
* BreathWeapon: The dragonspawn gains a breath weapon, based on the species of its creator.
* RegainedMemoriesSequence: A rare few dragonspawn manage to regain not only free will but also their pre-transformation memories after their creator's death, allowing them to return to their old lives.
* {{Synchronization}}: Dragonspawn's existence is intimately tied to that of the Dragon Overlord that created them. When their creator dies, dragonspawn risk being killed or losing their intelligence from the resulting backlash.
* WasOnceAMan: Dragonspawn are created by fusing the mindMechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and soul of a humanoid with the shard of a draconian's, and are the loyal servants of the Dragon Overlords; only a few retain their free will.barbed, scythe-shaped arms.
* RegainedMemoriesSequence: A rare few dragonspawn manage to regain not only free will but also their pre-transformation memories after their creator's death, allowing them to return to their old lives.
* {{Synchronization}}: Dragonspawn's existence is intimately tied to that of the Dragon Overlord that created them. When their creator dies, dragonspawn risk being killed or losing their intelligence from the resulting backlash.
* WasOnceAMan: Dragonspawn are created by fusing the mind
Deleted line(s) 108,115 (click to see context) :
[[folder:Istarian Drone]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
----
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
[[/folder]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
----
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
[[/folder]]
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Deleted line(s) 116,124 (click to see context) :
[[folder:Tylor]]
->'''Classification:''' Dragon (3E)
->'''Challenge Rating:''' 6 (3E)
->'''Alignment:''' Same as parent dragon
----
* HorseOfADifferentColor: Tylors are prized by many as mounts.
* TrueBreedingHybrid: Tylors are the result of interbreeding between hatori and true dragons, and can breed true with other tylors descended from the same dragon species.
[[/folder]]
->'''Classification:''' Dragon (3E)
->'''Challenge Rating:''' 6 (3E)
->'''Alignment:''' Same as parent dragon
----
* HorseOfADifferentColor: Tylors are prized by many as mounts.
* TrueBreedingHybrid: Tylors are the result of interbreeding between hatori and true dragons, and can breed true with other tylors descended from the same dragon species.
[[/folder]]
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Changed line(s) 108,111 (click to see context) from:
[[folder:Hatori]]
->'''Classification:''' Dragon (3E)
->'''Challenge Rating:''' 8 (3E)
->'''Alignment:''' ChaoticNeutral
->'''Classification:''' Dragon (3E)
->'''Challenge Rating:''' 8 (3E)
->'''Alignment:''' ChaoticNeutral
to:
->'''Classification:'''
->'''Challenge
'''Challenge Rating:'''
->'''Alignment:''' ChaoticNeutral
'''Alignment:''' Unaligned
Changed line(s) 113,114 (click to see context) from:
* NeverSmileAtACrocodile: The hatori is a territorial predator that looks like a monstrous alligator.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders and jaws large enough to swallow entire caravans whole.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders and jaws large enough to swallow entire caravans whole.
to:
* NeverSmileAtACrocodile: The hatori is a territorial predator that looks like a monstrous alligator.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of bouldersMechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and jaws large enough to swallow entire caravans whole. barbed, scythe-shaped arms.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders
Deleted line(s) 117,124 (click to see context) :
[[folder:Istarian Drone]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
----
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
[[/folder]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
----
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
[[/folder]]
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Changed line(s) 108 (click to see context) from:
[[folder:Feeder]]
to:
Changed line(s) 110,111 (click to see context) from:
->'''Challenge Rating:''' 1 (3E)
->'''Alignment:''' NeutralEvil
->'''Alignment:''' NeutralEvil
to:
->'''Challenge Rating:''' 1 8 (3E)
->'''Alignment:'''NeutralEvilChaoticNeutral
->'''Alignment:'''
Changed line(s) 113,114 (click to see context) from:
* EquippableAlly: Feeders masquerade as daggers, and pass from host to host, serving as a weapon. Most feeders rely on their hosts to wield them in battle, allowing them to drain blood.
* VampiricDraining: When its wielder stabs an enemy with a feeder, it drains the blood of the target.
* VampiricDraining: When its wielder stabs an enemy with a feeder, it drains the blood of the target.
to:
* EquippableAlly: Feeders masquerade as daggers, NeverSmileAtACrocodile: The hatori is a territorial predator that looks like a monstrous alligator.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders andpass from host jaws large enough to host, serving as a weapon. Most feeders rely on their hosts to wield them in battle, allowing them to drain blood.
* VampiricDraining: When its wielder stabs an enemy with a feeder, it drains the blood of the target.swallow entire caravans whole.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders and
* VampiricDraining: When its wielder stabs an enemy with a feeder, it drains the blood of the target.
Changed line(s) 117,120 (click to see context) from:
[[folder:Hatori]]
->'''Classification:''' Dragon (3E)
->'''Challenge Rating:''' 8 (3E)
->'''Alignment:''' ChaoticNeutral
->'''Classification:''' Dragon (3E)
->'''Challenge Rating:''' 8 (3E)
->'''Alignment:''' ChaoticNeutral
to:
->'''Classification:'''
->'''Challenge
'''Challenge Rating:'''
->'''Alignment:''' ChaoticNeutral
'''Alignment:''' Unaligned
Changed line(s) 122,123 (click to see context) from:
* NeverSmileAtACrocodile: The hatori is a territorial predator that looks like a monstrous alligator.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders and jaws large enough to swallow entire caravans whole.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders and jaws large enough to swallow entire caravans whole.
to:
* NeverSmileAtACrocodile: The hatori is a territorial predator that looks like a monstrous alligator.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of bouldersMechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and jaws large enough to swallow entire caravans whole. barbed, scythe-shaped arms.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders
Deleted line(s) 126,133 (click to see context) :
[[folder:Istarian Drone]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
----
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
[[/folder]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
----
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
[[/folder]]
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migrating to main list
Changed line(s) 108,111 (click to see context) from:
[[folder:Eyewing]]
->'''Classification:''' Outsider (3E)\\
'''Challenge Rating:''' 2 (3E)\\
'''Alignment:''' LawfulEvil
->'''Classification:''' Outsider (3E)\\
'''Challenge Rating:''' 2 (3E)\\
'''Alignment:''' LawfulEvil
to:
->'''Classification:'''
'''Challenge
->'''Challenge Rating:'''
'''Alignment:''' LawfulEvil
->'''Alignment:''' NeutralEvil
Changed line(s) 113,114 (click to see context) from:
* BewareMyStingerTail: The eyewing has a rat-like tail that ends in a stinger. Although this stinger is not venomous, the eyewing often takes advantage of the extra caution exercised by adventurers who think otherwise.
* {{Oculothorax}}: An eyewing has a furry egg-shaped body dominated by a large, central eye and supported by a pair of bat-like wings.
* {{Oculothorax}}: An eyewing has a furry egg-shaped body dominated by a large, central eye and supported by a pair of bat-like wings.
to:
* BewareMyStingerTail: The eyewing has EquippableAlly: Feeders masquerade as daggers, and pass from host to host, serving as a rat-like tail that ends weapon. Most feeders rely on their hosts to wield them in battle, allowing them to drain blood.
* VampiricDraining: When its wielder stabs an enemy with astinger. Although this stinger is not venomous, feeder, it drains the eyewing often takes advantage blood of the extra caution exercised by adventurers who think otherwise.
* {{Oculothorax}}: An eyewing has a furry egg-shaped body dominated by a large, central eye and supported by a pair of bat-like wings.target.
* VampiricDraining: When its wielder stabs an enemy with a
* {{Oculothorax}}: An eyewing has a furry egg-shaped body dominated by a large, central eye and supported by a pair of bat-like wings.
Changed line(s) 117 (click to see context) from:
[[folder:Feeder]]
to:
Changed line(s) 119,120 (click to see context) from:
->'''Challenge Rating:''' 1 (3E)
->'''Alignment:''' NeutralEvil
->'''Alignment:''' NeutralEvil
to:
->'''Challenge Rating:''' 1 8 (3E)
->'''Alignment:'''NeutralEvilChaoticNeutral
->'''Alignment:'''
Changed line(s) 122,123 (click to see context) from:
* EquippableAlly: Feeders masquerade as daggers, and pass from host to host, serving as a weapon. Most feeders rely on their hosts to wield them in battle, allowing them to drain blood.
* VampiricDraining: When its wielder stabs an enemy with a feeder, it drains the blood of the target.
* VampiricDraining: When its wielder stabs an enemy with a feeder, it drains the blood of the target.
to:
* EquippableAlly: Feeders masquerade as daggers, NeverSmileAtACrocodile: The hatori is a territorial predator that looks like a monstrous alligator.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders andpass from host jaws large enough to host, serving as a weapon. Most feeders rely on their hosts to wield them in battle, allowing them to drain blood.
* VampiricDraining: When its wielder stabs an enemy with a feeder, it drains the blood of the target.swallow entire caravans whole.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders and
* VampiricDraining: When its wielder stabs an enemy with a feeder, it drains the blood of the target.
Changed line(s) 126,129 (click to see context) from:
[[folder:Hatori]]
->'''Classification:''' Dragon (3E)
->'''Challenge Rating:''' 8 (3E)
->'''Alignment:''' ChaoticNeutral
->'''Classification:''' Dragon (3E)
->'''Challenge Rating:''' 8 (3E)
->'''Alignment:''' ChaoticNeutral
to:
->'''Classification:'''
->'''Challenge
'''Challenge Rating:'''
->'''Alignment:''' ChaoticNeutral
'''Alignment:''' Unaligned
Changed line(s) 131,132 (click to see context) from:
* NeverSmileAtACrocodile: The hatori is a territorial predator that looks like a monstrous alligator.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders and jaws large enough to swallow entire caravans whole.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders and jaws large enough to swallow entire caravans whole.
to:
* NeverSmileAtACrocodile: The hatori is a territorial predator that looks like a monstrous alligator.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of bouldersMechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and jaws large enough to swallow entire caravans whole. barbed, scythe-shaped arms.
* RentAZilla: Tales speak of 200-foot-long hatori that possess scales the size of boulders
Deleted line(s) 135,142 (click to see context) :
[[folder:Istarian Drone]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
----
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
[[/folder]]
->'''Classification:''' Construct (5E)\\
'''Challenge Rating:''' 6 (5E)\\
'''Alignment:''' Unaligned
----
* MechanicalInsects: Istarian drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms.
[[/folder]]
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migrating to Devils subpage
Changed line(s) 215,219 (click to see context) from:
[[folder:Nergaliid]]
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' LawfulEvil
Batrachian devils that lurk on the fringes of mortal society.
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 3 (5E)
->'''Alignment:''' LawfulEvil
Batrachian devils that lurk on the fringes of mortal society.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scuttling_serpentmaw.png]]
->'''Classification:'''
->'''Challenge Rating:'''
->'''Alignment:'''
Batrachian devils that lurk on the fringes of mortal society.
Changed line(s) 221,223 (click to see context) from:
* FrogMen: Nergaliids are devils with an appearance vaguely resembling corpulent humanoid toads.
* VampiricDraining: Nergaliids feast on the life force of sleeping humanoids, so long as the victim remains unaware.
* ZombifyTheLiving: Those who die as a result of a nergaliid feeding on them are reborn as husk zombies.
* VampiricDraining: Nergaliids feast on the life force of sleeping humanoids, so long as the victim remains unaware.
* ZombifyTheLiving: Those who die as a result of a nergaliid feeding on them are reborn as husk zombies.
to:
* FrogMen: Nergaliids are devils with TooManyMouths: A scuttling serpentmaw has an appearance vaguely resembling corpulent humanoid toads.
* VampiricDraining: Nergaliids feastextra maw concealed on the life force back of sleeping humanoids, so long as the victim remains unaware.
* ZombifyTheLiving: Those who die as a result of a nergaliid feeding on them are reborn as husk zombies.its shell.
* VampiricDraining: Nergaliids feast
* ZombifyTheLiving: Those who die as a result of a nergaliid feeding on them are reborn as husk zombies.
Deleted line(s) 226,234 (click to see context) :
[[folder:Scuttling Serpentmaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scuttling_serpentmaw.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' Unaligned
----
* TooManyMouths: A scuttling serpentmaw has an extra maw concealed on the back of its shell.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scuttling_serpentmaw.png]]
->'''Classification:''' Aberration (5E)
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' Unaligned
----
* TooManyMouths: A scuttling serpentmaw has an extra maw concealed on the back of its shell.
[[/folder]]
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migrating to main list
Changed line(s) 263,267 (click to see context) from:
[[folder:Udaak]]
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 16 (5E)
->'''Alignment:''' ChaoticEvil
Monstrous beasts originally summoned from the Abyss.
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 16 (5E)
->'''Alignment:''' ChaoticEvil
Monstrous beasts originally summoned from the Abyss.
to:
[[folder:Angel]]
->'''Classification:'''
->'''Challenge Rating:''' 16 (5E)
->'''Alignment:''' ChaoticEvil
Monstrous beasts originally summoned from
Though they look like the
Deleted line(s) 269,279 (click to see context) :
* BeastOfBattle: The warmasters of the Kryn Dynasty have developed arcane collars that can keep an udaak under control, and they have begun using these dread creatures in the war against the Dwendalian Empire.
* MixAndMatchCritters: Udaaks resemble an immense, demonic cross between ox and gorilla.
* MultiArmedAndDangerous: Their artwork depicts them as having four muscular arms.
[[/folder]]
!Ravnica
[[folder:Angel]]
->'''Classification:''' Celestial (5E)
Though they look like the angels of other planes, their origin is different. These winged women are created in the image of Razia, founder of the Boros, and all serve her ideals.
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* MixAndMatchCritters: Udaaks resemble an immense, demonic cross between ox and gorilla.
* MultiArmedAndDangerous: Their artwork depicts them as having four muscular arms.
[[/folder]]
!Ravnica
[[folder:Angel]]
->'''Classification:''' Celestial (5E)
Though they look like the angels of other planes, their origin is different. These winged women are created in the image of Razia, founder of the Boros, and all serve her ideals.
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migrating to Undead subpage
Changed line(s) 18 (click to see context) from:
[[folder:Anhkolox]]
to:
Changed line(s) 20,21 (click to see context) from:
'''Challenge Rating:''' 9 (5E)\\
'''Alignment:''' NeutralEvil
'''Alignment:''' NeutralEvil
to:
'''Challenge Rating:''' 9 10 (lesser), 14 (greater) (5E)\\
'''Alignment:'''NeutralEvilChaoticEvil
'''Alignment:'''
Changed line(s) 23,24 (click to see context) from:
* HorrorHunger: Anhkoloxes are driven by territorial instinct and a predatory urge to hunt and devour living prey.
* RaisingTheSteaks: Anhkoloxes are vicious undead creatures created from the bones of beasts, usually bears.
* RaisingTheSteaks: Anhkoloxes are vicious undead creatures created from the bones of beasts, usually bears.
to:
* HorrorHunger: Anhkoloxes BreathWeapon: The breath weapon they had in life is twisted into a wave of ghostly purple flames.
* {{Dracolich}}: Death dragons aredriven by territorial instinct and a predatory urge to hunt and devour living prey.
* RaisingTheSteaks: Anhkoloxes are viciousthe undead creatures skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul magic and retaining a shadow of their former personality.
* WreathedInFlames: A death dragon's bones burn with violet Cataclysmic fire, and so do the zombies createdfrom the bones of beasts, usually bears.by its breath weapon.
* {{Dracolich}}: Death dragons are
* RaisingTheSteaks: Anhkoloxes are vicious
* WreathedInFlames: A death dragon's bones burn with violet Cataclysmic fire, and so do the zombies created
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[[folder:Death Dragon]]
->'''Classification:''' Undead (5E)\\
'''Challenge Rating:''' 10 (lesser), 14 (greater) (5E)\\
'''Alignment:''' ChaoticEvil
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* BreathWeapon: The breath weapon they had in life is twisted into a wave of ghostly purple flames.
* {{Dracolich}}: Death dragons are the undead skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul magic and retaining a shadow of their former personality.
* WreathedInFlames: A death dragon's bones burn with violet Cataclysmic fire, and so do the zombies created by its breath weapon.
[[/folder]]
->'''Classification:''' Undead (5E)\\
'''Challenge Rating:''' 10 (lesser), 14 (greater) (5E)\\
'''Alignment:''' ChaoticEvil
----
* BreathWeapon: The breath weapon they had in life is twisted into a wave of ghostly purple flames.
* {{Dracolich}}: Death dragons are the undead skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul magic and retaining a shadow of their former personality.
* WreathedInFlames: A death dragon's bones burn with violet Cataclysmic fire, and so do the zombies created by its breath weapon.
[[/folder]]