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Hellions Hollywood Satanism

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* HollywoodSatanism: Done intentionally, The Hellions are poser malcontents who’ve been sold on Satan worship in movies, and just barely scrape the surface of the arcane through a shared mindset sold to them by popular culture.
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* ApeShallNeverKillApe: The Arachnos Arbiters are never to be harmed, and the only ones immune to KlingonPromotion as they are removed from the picking order to become avatars of Arachnos’ law and order; Lives are cheap, honor among supervillains is not!

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* ApeShallNeverKillApe: The Arachnos Arbiters are never to be harmed, and the only ones immune to KlingonPromotion as they are removed from the picking pecking order to become avatars of Arachnos’ law and order; Lives are cheap, honor among supervillains is not!
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Spelling/grammar fix(es)


* ApeShallNeverKillApe: The Arachnos Arbiters are never to be harmed, and the only ones immune to KlingonPromotionPolicy as they are removed from the picking order to become avatars of Arachnos’ law and order; Lives are cheap, honor among supervillains is not!

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* ApeShallNeverKillApe: The Arachnos Arbiters are never to be harmed, and the only ones immune to KlingonPromotionPolicy KlingonPromotion as they are removed from the picking order to become avatars of Arachnos’ law and order; Lives are cheap, honor among supervillains is not!



* VillainousRescue: It turns out THEY are the ones who answered The Resistance’s distress call to Primal Earth. Not that Arachnos are there out of the goddess of their hearts - they are all for anarchy equating to personal freedom and best case scenario get to become the new government when they overthrow the Praetorian government, and at worst will be allies of a newly formed Resistance government with access to all of the previous one’s tech and resources - win/freaking-win!

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* VillainousRescue: It turns out THEY are the ones who answered The Resistance’s distress call to Primal Earth. Not that Arachnos are there out of the goddess goodness of their hearts - they are all for anarchy equating to personal freedom and best case scenario get to become the new government when they overthrow the Praetorian government, and at worst will be allies of a newly formed Resistance government with access to all of the previous one’s tech and resources - win/freaking-win!

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%%* ArachnidAppearanceAndAttire



* NaziHunter: They are on record for mercilessly hunt ing down the 5th Column or wiping out entire Council cels for so much as finding Nazi paraphernalia, and even carpet bombing sections of their own country they find 5th Column bases in just to make sure the Nazi S.O.B.s are powderized; Social Darwinists - they REALLY don’t like white supremacists!

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* NaziHunter: They are on record for mercilessly hunt ing hunting down the 5th Column or wiping out entire Council cels for so much as finding Nazi paraphernalia, and even carpet bombing sections of their own country they find 5th Column bases in just to make sure the Nazi S.O.B.s are powderized; Social Darwinists - they REALLY don’t like white supremacists!


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* VillainousRescue: It turns out THEY are the ones who answered The Resistance’s distress call to Primal Earth. Not that Arachnos are there out of the goddess of their hearts - they are all for anarchy equating to personal freedom and best case scenario get to become the new government when they overthrow the Praetorian government, and at worst will be allies of a newly formed Resistance government with access to all of the previous one’s tech and resources - win/freaking-win!
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* NaziHunter: They are on record for mercilessly hunt ing down the 5th Column or wiping out entire Council cels for so much as finding Nazi paraphernalia, and even carpet bombing sections of their own country they find 5th Column bases in just to make sure the Nazi SOBs are powderized; Social Darwinists - they REALLY don’t like white supremacists!

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* NaziHunter: They are on record for mercilessly hunt ing down the 5th Column or wiping out entire Council cels for so much as finding Nazi paraphernalia, and even carpet bombing sections of their own country they find 5th Column bases in just to make sure the Nazi SOBs S.O.B.s are powderized; Social Darwinists - they REALLY don’t like white supremacists!
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Arachnos: Nazi Hunter

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* NaziHunter: They are on record for mercilessly hunt ing down the 5th Column or wiping out entire Council cels for so much as finding Nazi paraphernalia, and even carpet bombing sections of their own country they find 5th Column bases in just to make sure the Nazi SOBs are powderized; Social Darwinists - they REALLY don’t like white supremacists!
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Trope was cut/disambiguated due to cleanup


* BladeBelowTheShoulder: The cybernetic arms the Freakshow use generally end in either a [[AbsurdlySharpClaws big scrap metal claw]], a [[SinisterScythe curved sickle blade]], or a [[DropTheHammer giant hammer]]. The Freakshow generally either have one or ''both'' arms replaced with one of these weapons.

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* BladeBelowTheShoulder: The cybernetic arms the Freakshow use generally end in either a [[AbsurdlySharpClaws big scrap metal claw]], a [[SinisterScythe curved sickle blade]], or a [[DropTheHammer giant hammer]].hammer. The Freakshow generally either have one or ''both'' arms replaced with one of these weapons.
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Arachnos Ret Gone

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* ApeShallNeverKillApe: The Arachnos Arbiters are never to be harmed, and the only ones immune to KlingonPromotionPolicy as they are removed from the picking order to become avatars of Arachnos’ law and order; Lives are cheap, honor among supervillains is not!


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* RetGone: How they deal with people who kill Arbiters or start ethnic cleansing campaigns - they fire up their time machine- often by causing miscarriages by attacking their pregnant mothers. Characters deleted for racist undertones/overtones are canonically attributed to Arachnos altering the timeline to ensure they don’t have to put up with that garbage.

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The noble thin blue line protecting the citizenry... or not, within the CrapsackWorld that is the Rogue Isles. The Rogue Isles Police is utterly corrupt and brutal, according to Lord Recluse's doctrine of might-makes-right -- no wonder that most corporations prefer private security.

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The noble thin blue line protecting Often found guarding banks, expensive homes, and private clubs, the citizenry... or not, within the CrapsackWorld Rogue Island Police are network of security forces that patrol the isles. Police Chief Kyle “Cal” Calhoun is well known among the elite of the Rogue Isles. The Rogue Isles Police A blustery, corpulent man who is utterly corrupt welcome at the finest parties and brutal, according swankiest restaurants, Calhoun rubs shoulders with those closest to Lord Recluse's doctrine Recluse and has been accused of might-makes-right -- no wonder that most corporations prefer private security.running his organization as Recluse’s personal dragoon.



* CorruptCop: They don't give the slightest damn about enforcing the law -- at best, they only protect the interests of people wealthy enough to pay them. This suits Lord Recluse just fine, as the Rogue Isles operates under SocialDarwinism.



* WhatHappenedToTheMouse: They only appear as lowbie fodder in Mercy Island's overworld, and completely disappear from the fabric of the Rogue Isles afterword without any further acknowledgement -- when anything resembling law-enforcement does take place, it's usually Arachnos' DoomTroops who are apprehending people, not these guys.

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* MookCommander: "Rippers" are senior officers who can use ''Tactics'' from the Leadership pool, to boost the attack accuracy of nearby allies and protect them from confusion powers. The "Deadly Ripper" boss mob can use ''Maneuvers'' and ''Assault'', boosting defence and attack strength respectively.
* PaletteSwap: Of the lower rungs of the Paragon Police Department, just sporting Arachnos emblems and blue shirts.
* WhatHappenedToTheMouse: They only appear as lowbie fodder in Mercy Island's overworld, Island and completely disappear from the fabric of the Rogue Isles afterword without any further as guards in bank heists, and otherwise have little acknowledgement -- when anything resembling law-enforcement does take place, it's usually Arachnos' DoomTroops who are apprehending people, not these guys.

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Why did it have to be snakes? The starter villains of City of Villains are the giant, intelligent serpents known as the Snakes, monsters who lurk in their network of tunnels and kidnap people to feed to their young. They are generally disliked by the fanbase for being somewhat overused in the early levels, in comparison to the variety with early Heroes-enemies.

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Why did it have to be snakes? The starter villains of City of Villains are the giant, intelligent serpents known as the Snakes, monsters who lurk in their network of tunnels and kidnap people to feed to their young. young.
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* SnakePeople:
They are generally disliked by have the fanbase for being somewhat overused in the early levels, in comparison to the variety heads and lower halves of snakes, with early Heroes-enemies.scaly skin and hissing voices. The upper ranks sport cobra hoods as well.



* StarterVillain: They're among the first enemies that new villain players will be tasked with clearing out of Mercy Island.



The noble thin blue line protecting the citizenry... or not, within the CrapsackWorld that is the Rogue Isles. The Rogue Isles Police are straight up corrupt and brutal - no wonder that most corporations prefer private security - though whether it really counts as corruption when its entirely understood as their entire purpose is something of a puzzle.
* BadCopIncompetentCop

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The noble thin blue line protecting the citizenry... or not, within the CrapsackWorld that is the Rogue Isles. The Rogue Isles Police are straight up is utterly corrupt and brutal - brutal, according to Lord Recluse's doctrine of might-makes-right -- no wonder that most corporations prefer private security - though whether it really counts as corruption when its entirely understood as their entire purpose is something of a puzzle.
* BadCopIncompetentCop
security.
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* WhatHappenedToTheMouse: They only appear as lowbie fodder in Mercy Island's overworld, and completely disappear from the fabric of the Rogue Isles afterword without any further acknowledgement -- when anything resembling law-enforcement does take place, it's usually Arachnos' DoomTroops who are apprehending people, not these guys.

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* KnightTemplar



* MookLieutenant: Luddite Friars support their fellows with the Empathy powers ''Heal Other'' and ''Fortitude''.
* PlayingWithFire: Martin Henri has the ''Fire Blast'', ''Fire Breath'' and ''Flash Stomp'' powers, [[spoiler:since he's [[PowersViaPossession being possessed by]] [[EvilIsBurningHot Bat'Zul]] when you fight him.]]
* UnwittingPawn: [[spoiler:It turns out the Luddite cultists are catspaws of the very demons they're ranting about, with Martin Henri's visions granted by the demon lord Bat'Zul, who Aeon has been harnessing as an energy source. When the Luddites finally get an opportunity to disable the [=PTS=], it unleashes a horde of demons upon the island, and when the dust settles they're ''still'' oblivious to what's really going on.]]
* WellIntentionedExtremist

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* MookLieutenant: MookCommander: Luddite Friars support their fellows with the Empathy powers ''Heal Other'' and ''Fortitude''.
* PlayingWithFire: Martin Henri has the ''Fire Blast'', ''Fire Breath'' and ''Flash Stomp'' powers, [[spoiler:since he's [[PowersViaPossession being possessed by]] possessed]] by [[EvilIsBurningHot Bat'Zul]] when you fight him.]]
* UnwittingPawn: [[spoiler:It turns out the Luddite cultists are catspaws of the very demons they're ranting about, with Martin Henri's visions granted by the demon lord Bat'Zul, who Aeon has been harnessing as an energy source. When the Luddites finally get an opportunity to disable the [=PTS=], it unleashes a horde of demons upon the island, and island. Unfortunately, when the dust settles settles, they're ''still'' oblivious to what's really going on.]]
* WellIntentionedExtremist
on, and its implied that their next leader after Henri's demise is also being influenced by Bat'Zul.]]

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I do not know how people confused the two - the name of the species is Kheldian, Nictus are shadowy mutants, they don't even look similar.


* LightIsGood: All Awakened officers seen are Peacebringers who control light.



* TheSymbiote: The P.P.D. have a program where cops can volunteer to let themselves become merged with Nictus. Said cops are super powerful as a result and said Nictus are quite happy to have hosts to extend their life spans, however…
* YourDaysAreNumbered: The members of the P.P.D. that volunteer for Nictus fusion are substantially more powerful, but doing so eats up about a quarter of their life span. Let’s hope that comes with an early retirement plan.

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* TheSymbiote: The P.P.D. have a program where cops can volunteer to let themselves become merged with Nictus. Kheldians. Said cops are super powerful as a result and said Nictus Kheldians are quite happy to have hosts to extend their life spans, however…
* YourDaysAreNumbered: The members of the P.P.D. that volunteer for Nictus Kheldian fusion are substantially more powerful, but doing so eats up about a quarter of their life span. Let’s hope that comes with an early retirement plan.

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separating More Than Mind Control and Intrinsic Vow for Arachnos.


* IntrinsicVow / MoreThanMindControl: The Arachnos Seer Network is used to edit any thoughts of treachery against Lord Recluse and enforce loyalty. This is not only public knowledge, it is voluntary. Soldiers and Fortunatas understand when they swear to serve Arachnos they are agreeing to be psychically bound to said oath. Truth is other than having any secret plots or resentment against Lord Recluse literally erased, said troops are more or less left with their free-will intact.
* NayTheist: Arachnos have made religion illegal in the Rogue Isles; Specifically because Lord Recluse is a actual demi-god so pledging loyalty to any full god is essentially national treason.

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* IntrinsicVow / MoreThanMindControl: IntrinsicVow: The Arachnos Seer Network is used to edit any thoughts of treachery against Lord Recluse and enforce loyalty. This is not only public knowledge, it is voluntary. Soldiers and Fortunatas understand when they swear to serve Arachnos they are agreeing to be psychically bound to said oath. Truth oath.
* MoreThanMindControl: Sure the Seer Network hypnotizes troops, but the truth
is other than having any secret plots or resentment against Lord Recluse literally erased, said troops are more or less left with their free-will intact.
* NayTheist: Arachnos have made religion illegal in the Rogue Isles; Specifically because Lord Recluse is a an actual demi-god so pledging loyalty to any full god is essentially national treason.
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added example(s) Arachnos - Psychic Block Defense

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* PsychicBlockDefense: The Seer Network - made up of the Widows/Fortunatas telepathically linking too each other - the first couple being put through intense brainwashing to the point they were 100% loyal, and that mindset subconsciously transferring to newer generations, and rewriting their neural pathways so they literally can’t mentally process betrayal. This of course makes possession, outside mind-reading and extended mind control all but impossible once one Widow/Fortunata and the troops they’re guiding are linked to the collective.

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disambiguated, ZCE example


* CoolGun: For some bizarre reason, the wiseguys of the Family use... Tommy Guns. In a game that is explicitly set in {{the present day}}.
* TheDon: Harry Frost.

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* CoolGun: For some bizarre reason, the wiseguys of the Family use... Tommy Guns. In a game that is explicitly set in {{the present day}}.
*
%%* TheDon: Harry Frost.



* CoolGun: The guns wielded by Nemesis troops are as anachronistic as his robots, yet compete with and even surpass their modern equivalents. Notable weapons include the Storm Rifle, a [[{{BFG}} blunderbuss that fires explosive slugs]]; the Lance, a SniperRifle that doubles as a, well, lance; and an unnamed weapon that's a [[MixAndMatchWeapon hybrid]] of a [[GatlingGood gatling gun]] and a [[FireBreathingWeapon flamethrower]].

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* BadAssBureaucrat: The Arbiters are so well protected that they can confidently stroll up to homicidal manics and put their feet down for legal judgments, assured no one in the Rogue Isles will dare hurt them.


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* CrimeFightingWithCash: The Arbiters don’t solve anything with force that they can solve just by buying out other criminals to cooperate with Arachnos.


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* FromNoBodyToNightmare: They used to be a small practically unknown assassin guild in Italy, then Lord Recluse took over and turned them into a government, that despite the size of their country is consider a world power now.


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* SpiderTank: Their Tarantula units consist of both spider mutants with cybernetic attachments emphasizing the spider shape, or man-sized-tanks shaped like spiders controlled by A.I.s.
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Banished Pantheon : Arson Murder And Jaywalking

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* ArsonMurderAndJaywalking: In the Rogue Isles they are wanted for murder, vandalism, trespassing, but perhaps most outrageous of all… Religion. Since Lord Recluse is an actual demigod, he’s outlawed religion as essentially pledging oneself to his rivals, so being a religious sect, The Banished Pantheon are in essence committing treason while in the Isles.

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* KillItWithFire: Longbow uses flamethrowers. The description of their flame-using mooks notes they try not to use those [[VillainWithGoodPublicity in front of TV-cameras]].
* KnightTemplar: They can fall into this upon occasion, with a few members in particular being somewhat prone to it.
* ThatOneAttack: At high levels, Nullifiers, the only Lieutenant mob available to Longbow, gains an autohit, resistance debuffing, wide area Sonic Grenade. The debuffs stack from multiple Nullifiers.

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* KillItWithFire: Longbow uses flamethrowers. Flamethrowers. The description of their flame-using mooks notes they that the organization try not to use those [[VillainWithGoodPublicity deploy these weapons [[SlaveToPR in front of TV-cameras]].
* KnightTemplar: They can fall into this upon occasion, employing tactics and schemes similar to those of Arachnos when operating in the Isles.
* SuperpoweredMooks: Longbow Wardens have been genetically modified to gain superpowers, which tends to turn their skin an unusual color. There are several Warden variants, each
with a few members in particular being somewhat prone to it.
* ThatOneAttack: At high levels, Nullifiers, the only Lieutenant mob available to Longbow, gains an autohit, resistance debuffing, wide area Sonic Grenade. The debuffs stack from multiple Nullifiers.
distinct powerset.



* DealWithTheDevil - The Oranbegans were cursed when they made a deal with some demons to keep from being wiped out in an ancient war. Or, more specifically, when they failed to keep their part of the bargain. Which was to... well, basically feed... every last man, woman, and child of the enemy country to the demons. Unsurprisingly, they found they couldn't go through with it- the deal had been made in desperation- and so got cursed. Cue some twelve ''thousand'' years later, the Oranbegans having gone somewhat insane in the intervening years, and trying to rectify their 'mistake'. Unfortunately, their enemies were apparently a rather fecund bunch, and some two billion people can claim Mu ancestry. This doesn't seem to have deterred the Oranbegans.
** Another example would be the [[spoiler: original Circle of Thorns, which was something of a Aleister Crowley-like group of evil Gentlemen Sorcerors, who discovered the ghosts of the ancient Oranbegans and cut a deal with them for power. Of course, they merely ended up becoming their first hosts.]]

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* DealWithTheDevil - The Oranbegans were cursed when they made a deal with some demons to keep from being wiped out in an ancient war. Or, more specifically, when they failed to keep their part of the bargain. Which was to... well, basically feed... every last man, woman, and child of the enemy country to the demons. Unsurprisingly, they found they couldn't go through with it- it -- the deal had been made in desperation- out of desperation, not bloodlust -- and so got cursed. Cue some twelve ''thousand'' years later, the Oranbegans having gone somewhat insane in the intervening years, and trying to rectify their 'mistake'. Unfortunately, their enemies were apparently a rather fecund bunch, and some two billion people can claim Mu ancestry. This doesn't seem to have deterred the Oranbegans.
** Another example would be the [[spoiler: original Circle of Thorns, which was something of a an Aleister Crowley-like group of evil Gentlemen Sorcerors, occult group, who discovered the ghosts of the ancient Oranbegans and cut a deal with them for power. Of [[spoiler:Of course, they merely ended up becoming their first hosts.]]



* IgnoredEpiphany: The mage - Akarist points out that the demons they summoned to save their culture have changed them so much, their culture is effectively gone. The others are implied to realize he is right, they just don’t care at that point.
* GoddamnedBats: Spectral Daemon Lords are a Lieutenant rank mob that is infamous for its high damage output and even higher accuracy debuffs that they deal out, especially by way of an autohit aura. The problem is that they start spawning at a level where reliable controls and accuracy buffs are unavailable to many players, and are one of the reasons the Circle one of the most avoided enemy groups. Their "upgraded" version, Nerva Spectral Daemon Lords come much later and are actually weaker, but are no less annoying due to being visually identical to normal Nerva Spectral Daemons.
** Earth Thorn Casters also are known to cause the players' ire with their strong defense debuffs, especially the autohit Quicksand. Thankfully, they only appear in a narrow level band of five levels or so.
* MagicalSociety

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* IgnoredEpiphany: The mage - Akarist points out that the demons they summoned to save their culture have changed them so much, their culture is effectively gone. The others are implied to realize he is right, they just don’t care at that point.
* GoddamnedBats: Spectral Daemon Lords are a Lieutenant rank mob that is infamous for its high damage output and even higher accuracy debuffs that they deal out, especially by way of an autohit aura. MagicalSociety: The problem is that they start spawning at a level where reliable controls and accuracy buffs are unavailable to many players, and are one of the reasons the original Circle one of the most avoided enemy groups. Their "upgraded" version, Nerva Spectral Daemon Lords come much later and are actually weaker, but are no less annoying due to being visually identical to normal Nerva Spectral Daemons.
** Earth Thorn Casters also are known to cause the players' ire with
was just another occult society in Europe, until their strong defense debuffs, especially founders made contact with the autohit Quicksand. Thankfully, they only appear in a narrow level band spirits of five levels or so.
* MagicalSociety
Oranbega.



* PowerDegeneration:[[spoiler: The Oranbegans are apparently somewhat rough on the bodies they steal, burning them out from the inside, which explains why they almost always look very old. It does not, however, explain why they appear to be universally ''male'' when many of their victims are quite clearly female...]]
** [[spoiler:As of issue 21, human Circle minions are about fifty-fifty in the gender ratio as part of a group-wide cosmetic overhaul, so maybe it just took a while to take.]]

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* PowerDegeneration:[[spoiler: PowerDegeneration: The magic of the Oranbegans are apparently somewhat rough on the bodies they steal, burning seems to burn them out from the inside, which explains why they almost always look very old. It does not, however, explain why they appear to be universally ''male'' when many of so zombie-like under their victims are quite clearly female...]]
** [[spoiler:As of issue 21, human Circle minions are about fifty-fifty in the gender ratio
hoods. [[spoiler:Doubles as part of a group-wide cosmetic overhaul, so maybe it just took a while to take.PossessionBurnout.]]



* SadisticChoice: Whenever they find a [[SecretLegacy decedent of the Mu bloodline]] they offer them the chance to either join the Circle of Thorns and begin intense brainwashing to drive out their humanity including killing those close to them, or the group use those they capture as ritual sacrifices. [[spoiler: Either way they possess said descendants to use their magic bloodline to manifest their spells through.]]

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* SadisticChoice: Whenever they find a [[SecretLegacy decedent descendant of the Mu bloodline]] they offer them the chance to either join the Circle of Thorns and begin intense brainwashing to drive out their humanity including killing those close to them, or the group use those they capture as ritual sacrifices. [[spoiler: Either way they possess said descendants to use their magic bloodline to manifest their spells through.]]



* TheseusShipParadox: The mage, Akarist, claims they have fallen into this - that they changed so much of their society to accommodate their demonic benefactors, that what they are now, no longer represents what they were supposed to be preserving.

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* TheseusShipParadox: The mage, Akarist, claims they have fallen into this - that they changed so much of their society to accommodate their demonic benefactors, benefactors that what they are now, no longer represents what they were supposed to be preserving.the original culture of Oranbega is long gone.
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* LoopHoleAbuse: They are required to stay committed to the notion of a master-race - But no-one ever said that race had to be human. Once thy found alien parasites they started splicing them into themselves to make their own "master-race" without having to limit their recruiting to straight-Caucasians.


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* GratuitousNazis: They are a Nazi cell that escaped from Italy at the end of World War II and made their home in the U.S.. Their numbers may seem rather absurd considering they lost that war; A while they do have a cloning operation, their numbers are actually so high due to all too many of their troops actually coming across the U.S. from the various Nazi-sympathizers, Neo-Nazi, white-supremists, that are unfortunately all too real.
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Boobs Of Steel is a disambiguation


* BoobsOfSteel: The Mark-VI "Victoria" bots are a literal and standard example. Shy of a Warwalker, they're the hardest hitting machine in the Warworks, among the toughest, they can stealth for [[BackStab Assassination strikes]] and [[ArsonMurderAndJayWalking are actually pretty stacked in the upper torso chassis.]]
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Blade On A Stick has been disambiguated


* CoolGun: The guns wielded by Nemesis troops are as anachronistic as his robots, yet compete with and even surpass their modern equivalents. Notable weapons include the Storm Rifle, a [[{{BFG}} blunderbuss that fires explosive slugs]]; the Lance, a SniperRifle that doubles as a, well, [[BladeOnAStick lance]]; and an unnamed weapon that's a [[MixAndMatchWeapon hybrid]] of a [[GatlingGood gatling gun]] and a [[FireBreathingWeapon flamethrower]].

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* CoolGun: The guns wielded by Nemesis troops are as anachronistic as his robots, yet compete with and even surpass their modern equivalents. Notable weapons include the Storm Rifle, a [[{{BFG}} blunderbuss that fires explosive slugs]]; the Lance, a SniperRifle that doubles as a, well, [[BladeOnAStick lance]]; lance; and an unnamed weapon that's a [[MixAndMatchWeapon hybrid]] of a [[GatlingGood gatling gun]] and a [[FireBreathingWeapon flamethrower]].
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Clarified Rularuu being the biggest in the game: He is the tallest, but the title of biggest goes to the Hamidon.


* LargeAndInCharge: Rularuu is the biggest villain in the entire game, at a massive 100 feet.

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* LargeAndInCharge: Rularuu is the biggest tallest villain in the entire game, at a massive 100 feet.
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Fixed a minor grammatical error


** '''Ullutay''': A [[TheStarscream treacherous]] deity that can [[DishingOutDirt command the earth]] who often [[WoundedGazelleGambit takes the form a frightened child to lure in his prey]].

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** '''Ullutay''': A [[TheStarscream treacherous]] deity that can [[DishingOutDirt command the earth]] who often [[WoundedGazelleGambit takes the form of a frightened child to lure in his prey]].

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Added to/Updated the Rikti and Lost sections


The original main villains of the setting. The Rikti are an alien race[[spoiler: actually, modified humans from an alternate reality]] who launched an unprovoked [[spoiler: actually instigated by Nemesis]] invasion of Earth which was only narrowly repelled, and during which many of the city's heroes were killed. It is into this vacuum that the player heroes must step.

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The original main villains of the setting. The Rikti are an alien race[[spoiler: actually, modified humans from an alternate reality]] race who launched an unprovoked [[spoiler: actually instigated by Nemesis]] invasion of Earth which was only narrowly repelled, and during which many of the city's heroes were killed. It is into this vacuum that the player heroes must step. [[spoiler: It was ultimately revealed that the Rikti themselves are actually massively genetically-altered humans from an alternate dimension Earth, and the Rikti War itself was not unprovoked, but instigated entirely by Nemesis by means of a tragic FalseFlagOperation.]]



* AttackDrone: The Rikti have these in spades. They're only armed with a PlasmaCannon, but [[GoddamnedBats they also tend to be hard to hit and can see through stealth.]]



* BizarreAlienBiology: Looking at the Rikti, you'd be hard-pressed to believe they were [[spoiler:once human]]. They have flat, wedge-shaped head crests, [[RedEyesTakeWarning red]] [[MonochromaticEyes featureless eyes]], beak-like (seemingly, see below) mouthless faces, [[LeanAndMean spindly, almost bony-looking bodies]], large forearms and lower legs, [[FourFingeredHand large three-clawed hands]], and feet vaguely resembling those of an elephant or sauropod. They also have what appears to be a vestigial tail and, prior to their redesign, also had [[ShouldersOfDoom large, bulbous shoulders]] that matched the general appearance of the pauldrons of their armor.



* EnemyCivilWar: The Rikti are increasingly divided between the Traditionalists, who seek to end the conflict with Earth, and the Restructurists, who aim to totally alter their society in the name of fighting on.

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* EnemyCivilWar: The Rikti are increasingly divided between the Traditionalists, who seek to end the conflict with Earth, Earth and establish peaceful relations with humanity, and the Restructurists, who aim to totally alter their society in the name of fighting on.on by ensuring the Lineage of War remains dominant.
* FullFrontalAssault: Prior to the group's redesign in Issue 10, Rikti infantry went around [[https://homecoming.wiki/w/images/b/bd/C_OldRikti_Infantry.JPG completely naked]]. Needless to say [[FanDisservice it wasn't pretty]], and was arguably a form of NightmareRetardant, given that it was hard to take the fearsome alien invaders seriously when they were fighting butt ass naked. Thankfully, Issue 10 fixed that by giving them practical, lightly-armored jumpsuits (pictured above).



* LogicalWeakness: The Rikti had effectively wiped out magic on their homeworld when they [[spoiler:killed off the gods of their Earth]]. Thus, they were caught completely off guard during the Rikti War when they found themselves confronted by a slew of magic-based heroes like the Midnight Squad, as well as the Circle of Thorns when they [[TooDumbToLive attempted to invade Oranbega]]. To that end, their armored soldiers have absolutely no resistances to Fire, Cold and Negative Energy damage, damage types commonly affiliated with magic.



* PinataEnemy: Rikti Communications Officers. They're minion-level enemies with a weak plasma pistol attack that can [[EnemySummoner open up portals to gate in more Rikti]]. Originally, the portals themselves offered a hefty amount of experience when destroyed, but it was eventually fixed so the Comm. Officers granted the increased experience reward instead.
* PlasmaCannon: The favored ranged weapons of the Rikti, outside of psionic attacks.



* PsychicLink: The Rikti are generally linked to eachother via a "mind-web", though they seem to be capable of separating themselves from it to a degree (hence the Rikti factions).
* PsychicPowers: Rikti Mentalists and Mesmerists have these in abundance, and all Rikti possess telepathy.

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* PsychicLink: A unique case. The Rikti are generally linked to eachother via a "mind-web", though they seem mental network, but don't have a strict HiveMind and all exhibit individual personalities, to be capable of separating themselves from it to a degree (hence the Rikti factions).
point where factions are able to form in their ranks.
* PsychicPowers: Rikti Mentalists and Mesmerists have these in abundance, and all Rikti possess a level of telepathy.



Paragon City has a homeless problem - they seem to be forming an army, occasionally venturing forth from the sewers to smash and destroy. And some of them don't even look human any more... [[spoiler: because they're being transformed into Rikti as part of a desperate recruiting drive by the survivors of the war. The Lost gradually look more and more Rikti-like as the levels move up, before being replaced entirely at around security level 30.]]
* BrainwashedAndCrazy
* CrazyHomelessPerson - And how!

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Paragon City has a homeless problem - they seem to be forming an army, occasionally venturing forth from the sewers to smash and destroy. And some of them don't even look human any more... [[spoiler: because they're being transformed into Rikti as part of a desperate recruiting drive by the survivors of the war. The Lost gradually look more and more Rikti-like as the levels move up, before being replaced by the actual Rikti entirely at around security level 30.]]
* BrainwashedAndCrazy
BodyHorror: The mutations of the higher-level lost are not pleasant to look at, sporting twisted, deformed or elongated limbs and increasingly inhuman features as they [[spoiler:gradually mutate into Rikti]].
* CrazyHomelessPerson - And how!BrainwashedAndCrazy: [[spoiler: Courtesy of Rikti indoctrination and the mutagen gradually transforming them.]]
* CrazyHomelessPerson: The still largely human Scroungers evoke this image in its entirety, being crazed, bedraggled hobos that will attack players without a second thought.
* ImprovisedArmour: Scrounger, Mutate and Pariah Lost often supplement their rags with pieces of junk refashioned as makeshift armor, often in the form of street signs, trash cans, tires, barbed wire and even [[CoolHelmet old TVs as helmets]].



* PsychicPowers

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* PsychicPowersPsychicPowers: Aberrant, Anathema and Pariah Lost all exhibit strong psychic powers.
* SchizoTech: Minion-level Lost tend to be armed with makeshift weapons like axes, baseball bats, knives and revolvers. Lieutenants and beyond? [[spoiler: They carry with the highly-advanced plasma weaponry and swords used by Rikti.]]

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Fixed/added a few things and expanded the Gold Brickers section


* GodEating: The thing that got the titular pantheon banished in the first place. The hunter god, M'teru, discovered that the fear and suffering of a dying god was far more filling than that of any mortal, resulting in the Pantheon deliberately hunting down and consuming the life essences of the other gods rather than their worshippers.



** '''M'Teru''': A [[BeastMan monstrous]], spear-wielding [[EgomaniacHunter god of the hunt]] and the most savage of the Pantheon.

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** '''M'Teru''': A [[BeastMan monstrous]], spear-wielding [[EgomaniacHunter god of the hunt]] and the [[BloodKnight most savage of the Pantheon.Pantheon]].



* CoolGun: The guns wielded by Nemesis troops are as anachronistic as his robots, yet compete . Notable weapons include the Storm Rifle, a [[{{BFG}} blunderbuss that fires explosive slugs]]; the Lance, a SniperRifle that doubles as a, well, [[BladeOnAStick lance]]; and an unnamed weapon that's a [[MixAndMatchWeapon hybrid]] of a [[GatlingGood gatling gun]] and a [[FireBreathingWeapon flamethrower]].

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* CoolGun: The guns wielded by Nemesis troops are as anachronistic as his robots, yet compete .compete with and even surpass their modern equivalents. Notable weapons include the Storm Rifle, a [[{{BFG}} blunderbuss that fires explosive slugs]]; the Lance, a SniperRifle that doubles as a, well, [[BladeOnAStick lance]]; and an unnamed weapon that's a [[MixAndMatchWeapon hybrid]] of a [[GatlingGood gatling gun]] and a [[FireBreathingWeapon flamethrower]].



[[folder:Goldbrickers]]
!Goldbrickers

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[[folder:Goldbrickers]]
!Goldbrickers
[[folder:Gold Brickers]]
!Gold Brickers



* CutLexLuthorACheck: Several character mention how odd it is that a man who can turn things to gold by touch feels the need to commit crimes.
* TheUnfought: Their leader, King Midas, is mentioned a few times, but never appears in the game.
[[/folder]]

[[folder:Luddites]]
!Luddites
A cult of fanatical anti-technology crusaders, often found picketing Dr. Aeon's offices in Cap au Diable. Their leader is a former member of Aeon Corp named Martin Henri, who experienced strange dreams informing him that he was destined to destroy Cap de Diable's Power Transfer System, one of Aeon's crowning infrastructure achivements.



* BlingOfWar: Gold Brickers have distinctive, flashy uniforms combining gray jodhpur breeches, black single-breasted leather jackets and World War 2 pilot headgear (including goggles and masks) among other things, all appropriately ornamented with (of course) gold. All in all, it gives them an anachronistic DieselPunk look not unlike that of the titular hero of ''ComicBook/TheRocketeer''.
* BullyingADragon: Gold Brickers can be seen regularly harassing Arachnos soldiers in the streets of Cap Au Diable. The only thing stopping them from getting wiped out is Arachnos' curiousity about where they got their advanced technology from. [[spoiler: Turns out most of their tech comes courtesy of Arachnos' own Dr. Aeon.]]
* CutLexLuthorACheck: Several character mention how odd it is that a man who can turn things to gold by touch feels the need to commit crimes. [[spoiler: The truth is he can't, at least not truly. WordOfGod states that he can turn things that he touches into a substance that looks like gold but has none of the qualities, is obviously fake and thus completely worthless, hence why he turned to crime. Additionally, his skin, while diamond hard, isn't even gold: It's just painted that way for effect.]]
* GoldColoredSuperiority: Boomers, the boss-tier Gold Brickers, have shiny golden skin and [[SuperToughness enhanced resilience]] to boot. Granted, [[spoiler:if it's anything like it is with their boss, it's likely just painted skin.]]
* JetPack: Essentially their main hat. The Gold Brickers use their rocket packs to make speedy getaways after their burglaries.
* MakeSomeNoise: Their other hat. The Gold Brickers exclusively favor sonic weaponry, with Rocketmen and Bombardiers wielding rifles while Boomers are armed with [[{{BFG}} large sonic cannons]]. The Bombardiers are also packing Sonic Grenades.
* MeaningfulName: A "goldbrick" is something that looks valuable but isn't. [[spoiler: Kind of like the fake gold that King Midas can create with a touch.]]
* TheUnfought: Their leader, King Midas, is mentioned a few times, but never appears in the game.
* WalkingShirtlessScene: The Boomers don't wear the trademark leather jackets worn by the Rocketmen and Bombardiers.
[[/folder]]

[[folder:Luddites]]
!Luddites
A cult of fanatical anti-technology crusaders, often found picketing Dr. Aeon's offices in Cap au Diable. Their leader is a former member of Aeon Corp named Martin Henri, who experienced strange dreams informing him that he was destined to destroy Cap de Diable's Power Transfer System, one of Aeon's crowning infrastructure achivements.
----



[[//folder]]

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[[//folder]]
[[/folder]]

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Added to Nemesis' section


* CoolGun: The guns wielded by Nemesis troops are as anachronistic as his robots.
* TheChessmaster

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* BlingOfWar: Appropriate to the steampunk aesthetic, Nemesis soldiers wear vibrantly-colored, ostentatious uniforms resembling those of soldiers from the turn of the 19th century.
* BodyDouble: The Fake Nemeses, which share all of the abilities of their creator. Thankfully, [[DegradedBoss they're significantly weaker]].
* CoolGun: The guns wielded by Nemesis troops are as anachronistic as his robots.
robots, yet compete . Notable weapons include the Storm Rifle, a [[{{BFG}} blunderbuss that fires explosive slugs]]; the Lance, a SniperRifle that doubles as a, well, [[BladeOnAStick lance]]; and an unnamed weapon that's a [[MixAndMatchWeapon hybrid]] of a [[GatlingGood gatling gun]] and a [[FireBreathingWeapon flamethrower]].
* TheChessmasterCoolHelmet: Tying into the BlingOfWar trope listed above, Nemesis' soldiers wear a variety of awesome looking archaic helmets, including (keeping in line with Nemesis' Prussian heritage) pickelhaubes!
* GasMaskMooks: Several of Nemesis' higher-ranked soldiers wear gas masks.



* ManInTheMachine: Nemesis Warhulks are operated by Nemesis soldiers who are too badly wounded to function without life support.
* MatterReplicator: Nemesis' [[MechanicalAbomination Macro Assemblers]], which, when activated, can convert an entire building (or other nearby materials, [[HumanResources including people]]) into a structure of Nemesis' choosing, usually a factory that can churn out more of his automatons.
* MechaMooks: The ([[AdorableEvilMinions oddly adorable]]) Jaeger robots. [[https://archive.paragonwiki.com/w/images//7/76/Jaeger1.jpg Just look at them!]] Also any of the [[RidiculouslyHumanRobots Automatons]] encountered in certain missions.
* OrnamentalWeapon: Officers of the Nemesis Army are granted a ceremonial saber upon their promotion, which they can be seen wearing.



* SteamPunk

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* SteamPunkSteamPunk: Apparently more advanced than ''modern'' technology.
* ThemeNaming: Most of Nemesis' foot soldiers are named after various types of old-world military units. Examples include Dragoons, Hussars, Cuirassiers and Fusiliers.
* WalkingTank: Warhulks to a T.

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Greatly expanded upon the Banished Pantheon section


Worshippers of evil gods that were... banished, centuries ago. Their human worshippers are relatively few in number... unfortunately, they also have hordes of zombie minions, as well as animated masks and totems that serve as avatars of the gods. Shortly after the Rikti War, they managed to take over a bustling commercial district of Paragon known as Astoria and [[HumanSacrifice sacrifice everyone within it]]. Its now called Dark Astoria.

Even as things in Dark Astoria got worse the Banished Pantheon remained, in the process becoming more powerful as they become channels of Mot's will.

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Worshippers of evil gods that were... banished, centuries ago. Their human worshippers are relatively few in number... unfortunately, they also have hordes of zombie minions, as well as animated masks and totems that serve as avatars of the gods. Shortly after the Rikti War, they managed to take over overwhelm a bustling commercial district of Paragon known as Astoria Astoria, [[SadisticChoice forcing the already stretched-thin heroes to abandon it and wall it off]], resulting in the Pantheon's servants [[HumanSacrifice sacrifice everyone sacrificing every man, woman and child within it]]. Its now it]] in an attempt to awaken [[EldritchAbomination Mot]]. Now called Dark Astoria.

Even as things in Dark Astoria got worse
Astoria, the Banished Pantheon remained, Pantheon's servants remain there to this day, in the process becoming more powerful as they become channels of draw upon Mot's will.power and attempt to awaken him.
* DarkestAfrica: Between the gods themselves, the tribal shamans, animated mask spirits and totem golems, they play this trope to a T.
* FloatingMask: Banished Pantheon spirits of Death, Desire, Pain and Sorrow manifest as these.


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* GodOfEvil: The eponymous Pantheon itself consists of five of these ([[TheSixthRanger Six if you count Mot]] even though he isn't part of the original Africa-based Pantheon). [[AdaptedOut They're never seen in the game itself]], but are prominently featured in one of the franchise's comic storylines and greatly expanded upon in the game's lore bible.
**'''Lughebu''': A TricksterGod and the overall leader of the Pantheon.
**'''Ullutay''': A [[TheStarscream treacherous]] deity that can [[DishingOutDirt command the earth]] who often [[WoundedGazelleGambit takes the form a frightened child to lure in his prey]].
**'''Rambetu''': [[TheSmurfettePrinciple The lone female deity of the Pantheon]], appropriately dubbed [[WeatherManipulation "The Storm Queen"]].
**'''M'Teru''': A [[BeastMan monstrous]], spear-wielding [[EgomaniacHunter god of the hunt]] and the most savage of the Pantheon.
**'''Tomdala''': An [[FatBastard obese]], [[CombatTentacles tentacled]] god [[TooManyMouths covered in mouths]] that [[{{Sadist}} revels in causing torment and misery.]]
* HateSink: The Banished Pantheon has no redeeming qualities ''period''. Their deities devour the essence of gods and mortals alike, and their mortal servants have no moral restraints whatsoever. Again, this is a villain group that [[MoralEventHorizon murdered an entire zone's worth of men, women and children to feed a god]].
* HumanSacrifice: Apart from the Dark Astoria thing, the Pantheon's Shamans perform this regularly to both feed their gods and create more zombies.
* LivingStatue: The Banished Pantheon Totem bosses qualify. They mix in elements of TerrifyingTiki and FloatingMask as well, given that they consist of a large, animated tribal mask with limbs that appear to be made out of tribal drums.


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* ReligionOfEvil: And ''how''? [[EvenEvilHasStandards Even the Circle of Thorns is disgusted by them]].
* WitchDoctor: Their Shamans, who come in [[DishingOutDirt Avalanche]], [[CastingAShadow Death]] and [[WeatherManipulation Storm]] varieties.
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None


* MasterRace: Unlike the Council, the 5th Column aren't looking for loopholes to Hitler's philosophy, that are whole-sale white-supremacists.

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* MasterRace: Unlike the Council, the 5th Column aren't looking for loopholes to Hitler's philosophy, that they are whole-sale white-supremacists.
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Vahzilok - Back-Alley Doctor

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* BackAlleyDoctor: The ones that have fled to The Rogue Isles provide cheap exotic surgery to super-criminals out of repurposed dockyards. It’s profitable and a great way to trade out organs.

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