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Guardian-class investigator. Has limited (only up to level 3) access to her own class, and can't use ''Weapons'' higher than level 0, but has unlimited access to any Sanity-healing cards, regardless of class (unless they also weapons). She also may include up to 15 other cards of Seeker/Mystic cards (up to level 1).

to:

Guardian-class investigator. Has limited (only up to level 3) access to her own class, and can't use ''Weapons'' higher than level 0, but has unlimited access to any Sanity-healing cards, regardless of class (unless they also are weapons). She also may include up to 15 other cards of Seeker/Mystic Seeker and Mystic cards (up to level 1).



* MechanicallyUnusualClass: She is Guardian, but she is NonActionGuy (she's even unable to include ''weapons'' of level 1 or higher in her deck). Instead of fighting, she protects her teammates from horror.
* TheMedic: She can heal herself or other investigators from horror, and receive
* NonActionGuy: Despite being Guardian, she is not a fighter (she can't even access high-level weapons), and must be protected herself.

to:

* MechanicallyUnusualClass: She is a Guardian, but she is NonActionGuy (she's a NonActionGuy. She's even unable to include ''weapons'' of level 1 or higher in her deck). Instead of fighting, she protects her teammates from horror.
* TheMedic: She can heal herself or other investigators from horror, and receive
horror.
* NonActionGuy: Despite being a Guardian, she is not a fighter (she can't even access high-level weapons), and must be protected herself.protected.



* SmartGuy: Where she lacks in Combat, she makes in Intellect, so when theres nobody to heal, she can search for clues.
* SupportPartyMember: She is great at healing horror and, being Guardian, has access to many teamwork-related tools, but she is not capable to survive prolonged combat on her own.

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* SmartGuy: Where What she lacks in Combat, she makes up for in Intellect, so when theres there's nobody to heal, she can search investigate for clues.
* SupportPartyMember: She is great at healing horror and, being a Guardian, has access to many teamwork-related tools, but she is not capable to survive of surviving prolonged combat on her own.



* GeniusBruiser: Unlike most ''Seekers'', he can not only search for clues, but also kick asses. This is good, since actual Guardian in this expansion is NoneActionGuy.
* GunsAkimbo: His signature card is [[RevolversAreJustBetter pair of "Colts"]].
* GutFeeling: He has second deck specifically for ''Insight'' ''events''.
* MechanicallyUnusualClass: Has second deck specifically for ''Insight'' events, which he can play at lower cost.

to:

* GeniusBruiser: Unlike most ''Seekers'', Seekers, he can not only search investigate for clues, but also kick asses. This is good, since actual Guardian in this expansion is NoneActionGuy.
* GunsAkimbo: His signature card is [[RevolversAreJustBetter a pair of "Colts"]].
* GutFeeling: He has a second deck specifically for ''Insight'' ''events''.
events.
* MechanicallyUnusualClass: Has a second deck specifically for ''Insight'' events, which he can play at lower cost.costs.



* ThatOneCase: His signature weakness, ''Unsolved Case''. If he fails to get rid of it before scenario ends, he would earn 2 less experience.

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* ThatOneCase: His signature weakness, ''Unsolved Case''. If he fails to get rid of it before the scenario ends, he would earn earns 2 less experience.



* ArbitrarilyLargeBankAccount: Theres no limit how much money he can acquire through his inheritance.
* CoattailRidingRelative: He's a rich boy who lived off of daddy's money. Never bothering to care about little things like the Silver Twilight Lodge.

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* ArbitrarilyLargeBankAccount: Theres There's no limit how much money he can acquire through his inheritance.
* CoattailRidingRelative: He's a rich boy who lived off of daddy's money. Never money, never bothering to care about little things like the Silver Twilight Lodge.



** His ''Elder Sign'' allows him to spend some resources for automatic success in any skill check.
* DarkSecret: Only after his dad's death he learns ''how'' his family becomes so rich. And now Lodge wants him to pay his family's "debts". [[GameplayAndStoryIntegration His "debts" are not just part of his backstory]]; if he do not pay them until the end of scenario, he would suffer mental trauma.
* JackOfAllStats: Can become this if supplied with right set of cards, since he [[CrimefightingWithCash can afford]] to freely use more expensive cards.
* MasterOfNone: All his basic stats are set to ''1''. But his [[CrimefightingWithCash abilities]] allows him to compensate for this.
* MechanicallyUnusualClass: He has abysmal stats, but he also has almost unlimited access to resources. This allows him freely exploit expensive cards every time he needs it.

to:

** His ''Elder Sign'' ability allows him to spend some resources for to automatic success in succeed on any skill check.
* DarkSecret: Only after his dad's death death does he learns learn ''how'' his family becomes became so rich. And now Now the Lodge wants him to pay his family's "debts". [[GameplayAndStoryIntegration His "debts" are not just part of his backstory]]; if he do not doesn't pay them until before the end of the scenario, he would suffer suffers mental trauma.
* JackOfAllStats: Can become this if supplied with the right set of cards, since he [[CrimefightingWithCash can afford]] to freely use more expensive cards.
* MasterOfNone: All his basic stats are set to ''1''. But 1, but his [[CrimefightingWithCash abilities]] allows allow him to compensate for this.
* MechanicallyUnusualClass: He has abysmal stats, but he also has almost unlimited access to resources. This allows him to freely exploit expensive cards every time he needs it.



* CultDefector: After seeing just HOW horrifying some rituals of the Silver Twilight Inner Sanctum were, Diana desperately wants to atone for them.
* MagicKnight: Can become this, having access not only to Mystic, but also to Guardian (up to level 2) cards. Expansion where she appears in also introduced dual-class items, including Guardian/Mystic magic sword.
* MasterOfNone: Average at every stat... except [[OneStatToRuleThemAll Willpower]], which is set to 1 (that one stat which . But she can increase it with her special abilities.
* ReverseMole: She works on destroying Silver Twilight Lodge from inside.

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* CultDefector: After seeing just HOW '''how''' horrifying some rituals of the Silver Twilight Inner Sanctum were, Diana desperately wants to atone for them.
* MagicKnight: Can become this, having access not only to Mystic, but also to Guardian (up to level 2) cards. Expansion The expansion where she appears in also introduced dual-class items, including a Guardian/Mystic magic sword.
* MasterOfNone: Average at every stat... except [[OneStatToRuleThemAll Willpower]], Willpower, which is set to 1 (that one stat which . But she 1. She can increase it with her special abilities.
* ReverseMole: She works on destroying to destroy the Silver Twilight Lodge from inside.
within.



Mystic-class investigator. Has limited (only up to level 3) access to her own class, but unlimited to any ''Spell'' cards, regardless of class. She also can include level 0 ''Occult'' cards (any class) and up to 5 Seeker/Survivor level 0 cards.

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Mystic-class investigator. Has limited (only up to level 3) access to her own class, but unlimited access to any ''Spell'' cards, regardless of class. She also can include level 0 ''Occult'' cards (any class) and up to 5 Seeker/Survivor level 0 cards.



* MusicSoothesTheSavageBeast: Her signature card, ''Mystifying Song'', allows her to stop Agenda from advancing for one turn, for any reason, but only once per scenario. Sometimes this may mean difference between life or death.
* SmartGuy: Has best Intellect stat amongst ''Mystics''.

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* MusicSoothesTheSavageBeast: Her signature card, ''Mystifying Song'', allows her to stop the Agenda from advancing for one turn, for any reason, but only once per scenario. Sometimes Sometimes, this may might mean the difference between life or death.
* SmartGuy: Has best the highest Intellect stat amongst ''Mystics''.Mystics.



* SquishyWizard: She has very low Combat and Health, and so can't survive prolonged fight.
* WitchSpecies: Her magic is in the blood; her grand-mere was also an accomplished witch.

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* SquishyWizard: She has very low Combat and Health, and so she can't survive a prolonged fight.
* WitchSpecies: Her magic is in the her blood; her grand-mere Grand-Mère was also an accomplished witch.



* TheKlan: Her signature weakness, ''Hoods'' enemy, looks suspiciously like this. But they are something worse than merely bunch of racists...
* LightningBruiser: Only investigator to have 5 Agility, and have good Combat and Health. She can even use her high Agility offensively, by damaging enemies after successfully evading them.
* TiredOfRunning: Her signature card is even called like this; it allows her to use her great Agility to do damage to them.

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* TheKlan: Her signature weakness, the ''Hoods'' enemy, looks suspiciously like this. But they are something worse than merely a bunch of racists...
* LightningBruiser: Only She is the only investigator to have with 5 Agility, and have good she also has high Combat and Health. She can even use her high Agility offensively, offensively by damaging enemies after successfully evading them.
* TiredOfRunning: Her signature card is even called like this; named "I'm done runnin'"; it allows her to use her great high Agility to do deal damage to them.



* HumanShield: Unlike other investigators, he can afford to use his ''allies'' as this; if they gets defeated, he receives additional resources, which he can spend either on [[WeHaveReserves more]] ''[[WeHaveReserves allies]]'', or [[MoreDakka to reload "Becky"]]; and instead of being discarded, they are placed back in his deck. But he must be careful, since his signature weakness, once triggered, would force him to discard ALL assets with damage on them.

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* HumanShield: Unlike other investigators, he can afford to use his ''allies'' as this; if they gets get defeated, he receives additional resources, which he can spend either on [[WeHaveReserves more]] ''[[WeHaveReserves allies]]'', more]]'' [[WeHaveReserves allies]], or [[MoreDakka to reload "Becky"]]; and instead of being discarded, they are placed shuffled back in into his deck. But he must be careful, since his signature weakness, once triggered, would force if drawn, forces him to discard ALL '''all''' assets with damage on them.



* DugTooDeep: Her signature weakness, ''Shocking Discovery''. If she finds this card during ''Search'' action, not only this action (and all related effects) is cancelled, she also forced to draw encounter card.
* MechanicallyUnusualClass: Before start of campaign, she may chose her deck's size. Apart from usual 30-cards deck, she can also construct 40- or 50-cards decks.

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* DugTooDeep: Her signature weakness, ''Shocking Discovery''. If she finds this card during a ''Search'' action, not only this action (and all related effects) is cancelled, she is also forced to draw an encounter card.
* MechanicallyUnusualClass: Before the start of campaign, she may chose choose her deck's deck size. Apart from the usual 30-cards 30-card deck, she can also construct 40- or 50-cards 50-card decks.



* AntiHero: NominalHero; his main motivation is to get paid, and, maybe, hunt down [[ArchEnemy that Deep One]].

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* AntiHero: NominalHero; his main motivation is to get paid, and, maybe, hunt down [[ArchEnemy that the Deep One]].



* BigGuy: Has 9 Health, and he is one of the two (second one is Mark Harrigan) characters with 5 Combat. He also can use some of Guardian-class cards.
* BountyHunter: His actual "profession". This also works as his signature mechanic, allowing him to receive resources as reward for hunting monsters. The harder the target, the bigger reward is.
* HuntingTheMostDangerousGame: Only this time, he's hunting creatures far more dangerous than mere humans...
* KillSteal: Major problem when he is not the only BigGuy in the team, since Tony receives bounties only if he deals the killing blow himself; if somebody else tries to "[[UnwantedAssistance help]]", it would waste (limited) bounties.
* PunchClockHero: He is OnlyInItForTheMoney. And maybe revenge on this [[ArchEnemy Deep One]].

to:

* BigGuy: Has 9 Health, and he is one of the two (second one is Mark Harrigan) characters investigators with 5 Combat. He also can use some of Guardian-class cards.
* BountyHunter: His actual "profession". This also works as his signature mechanic, allowing him to receive resources as reward for hunting monsters. The harder the target, the bigger the reward is.
* HuntingTheMostDangerousGame: Only this time, he's hunting creatures far more dangerous than mere humans...
humans.
* KillSteal: Major problem when he is not the only BigGuy in the team, since Tony receives only completes bounties only if he deals the killing blow himself; if somebody else tries to "[[UnwantedAssistance help]]", it would waste (limited) bounties.
* PunchClockHero: He is OnlyInItForTheMoney. And maybe revenge on this the [[ArchEnemy Deep One]].



* TheLastOfTheseIsNotLikeTheOthers: If he's included in the team during ''The Dream Quest'' campaign, intros would slightly change, since this is not the first time he visits Dreamland.

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* TheLastOfTheseIsNotLikeTheOthers: If he's included in the team during ''The Dream Quest'' campaign, intros would slightly change, since this is not the first time he visits he's visited Dreamland.



** His signature card works like this; no other monsters can find him here, while he may interact with all different locations and monsters while staying in safeness.

to:

** His signature card works like this; no other monsters can find him here, there, while he may interact with all different locations and monsters while staying in safeness.safe.



* SmartGuy: While he has average Intellect, he has access to Seeker cards, and can use some of the Mystic cards to replace Intellect with Willpower during ''Research'' actions.

to:

* SmartGuy: While he has average Intellect, he has access to Seeker cards, and can use some of the Mystic cards to replace Intellect with Willpower during ''Research'' Investigate actions.



* ActionSurvivor: She is just normal musician who gets caught in all this madness.
* CripplingOverspecialization: She has 4 Willpower... and only 2 at every other stat. Most Willpower-based cards are Mystic-class, not Survivor; she has limited access to this class, but can't use high-level ones.
* CursedWithAwesome: Her violin allows her to help out the other party members, but it's heavily implied that the power of an EldritchAbomination is responsible for this...

to:

* ActionSurvivor: She is just a normal musician who gets caught in all this madness.
* CripplingOverspecialization: She has 4 Willpower... Willpower and only 2 at in every other stat. Most Willpower-based cards are Mystic-class, not Survivor; she has limited access to this the Mystic class, but can't use high-level ones.
* CursedWithAwesome: Her violin allows her to help out the other party members, but it's heavily implied that the power of an EldritchAbomination is responsible for this...this.



* MechanicallyUnusualClass: She has lower limit of cards in her hand (5 instead of normal 8), and every round drops every non-weakness cards from her hand, replacing them by new cards.
* SquishyWizard: Has access to Mystic cards and good Willpower stat, but she is neither very durable nor powerful.

to:

* MechanicallyUnusualClass: She has a lower limit of cards in her maximum hand size (5 instead of normal 8), and every round drops every during the Upkeep phase, she discards all non-weakness cards from her hand, replacing them by drawing a new cards.
set of 5.
* SquishyWizard: Has access to Mystic cards and good has a high Willpower stat, but she is neither very durable nor powerful.



* Cassandra: No one believes him when he claims what six stars suddenly disappeared from the sky, all at once.

to:

* Cassandra: No one believes him when he claims what that six stars suddenly disappeared from the sky, all at once.



** Top card of his deck is always revealed, and he can play cards from here, with lower cost.
** Despite being a Seeker, he has limited access to his class' cards (he gets Mystic cards instead). Still, he has one of the best Intellect stats in the game.

to:

** Top card of his deck is always revealed, and he can play cards from here, with lower there, at reduced cost.
** Despite being a Seeker, he has limited access to his class' cards (he gets Mystic cards instead). Still, he has one of the best highest Intellect stats in the game.



* SquishyWizard: Has good Willpower and Intellect stats, and access to great magic arsenal, but has low Combat, Agility and Health.

to:

* SquishyWizard: Has good high Willpower and Intellect stats, , and access to a great magic arsenal, but has low Combat, Agility and Health.



* ActionSurvivor: Relies more of his experience and savviness than on some professional skills or special education.

to:

* ActionSurvivor: Relies more of his experience and savviness than on some professional skills or special higher education.



* BigGuy: Has good Combat and Health.
* HalfHumanHybrid: The Innsmouth Look, as if his name wasn't a big honking clue.

to:

* BigGuy: Has good high Combat and Health.
* HalfHumanHybrid: The Innsmouth Look, as if his name wasn't a big honking an obvious clue.



* WhiteSheep: Unlike [[HalfHumanHybrid most]] [[HumanoidAbomination members]] of Marsh family, he is a good guy.

to:

* WhiteSheep: Unlike [[HalfHumanHybrid most]] [[HumanoidAbomination members]] of the Marsh family, he is a good guy.



* FreakyFridayFlip: [[spoiler: Investigators temporarily gets placed in Yithian bodies instead of their own for duration of scenario, and [[LaserGuidedAmnesia lost most of their memories]]. Depending of scenarios's outcome, they may restore their original bodies, gets stack in alien bodies for duration of campaign, or [[DownerEnding lost their memories entirely]]]].
* MasterOfNone: Has 7 at both Sanity and Health, and only 2 at all skills. It's also can't edit its deck, and has not particularly impressive abilities (though they ''do'' make sense for specific scenario when this "investigator" is playable).
* StarfishAliens: Like all Yithians. [[spoiler: And if investigators fails to restore their original bodies, they may become like this until the end of campaign, barring them from using their own signature abilities and change their decks in any way]].

to:

* FreakyFridayFlip: [[spoiler: Investigators temporarily gets placed in Yithian bodies instead of their own for the duration of scenario, and [[LaserGuidedAmnesia lost lose most of their memories]]. Depending of on the scenarios's outcome, they may restore their original bodies, gets stack get stuck in alien bodies for duration of campaign, or [[DownerEnding lost lose their memories entirely]]]].
* MasterOfNone: Has 7 at both Sanity and Health, and only 2 at in all skills. It's It also can't edit its deck, and has not no particularly impressive abilities (though abilities, though they ''do'' make sense for the specific scenario when where this "investigator" is playable).
* StarfishAliens: Like all Yithians. [[spoiler: And if If investigators fails to restore their original bodies, they may become like this until the end of campaign, barring them from using their own signature abilities and change their decks in any way]].



* TheSneakyGuy: Closest the team has to Rogue. He also has best Agility (4) and second best Intellect (3), making him better fit for search than for fight.

to:

* TheSneakyGuy: Closest the team has to Rogue. He also has best Agility (4) and second best Intellect (3), making him better fit for search investigating than for fight.
fighting.


* SmartGuy: Like all Seekers, she is good at searching for clues.

to:

* SmartGuy: Like all Seekers, she is good at searching investigating for clues.



** He was leader of ill-fated Yucatan expedition. If he is part of the team during ''Forgotten Age'' campaign, he [[EnforcedTrope must]] be leading investigator (other possible candidates are Ursula Downs and Monterey Jack).
** All his abilities are related to ''Ally'' cards, motivating him to include many of them in his deck. He even may put in play several ''Allies'' at once, thanks to his signature ''Ally'', Mitch Brown.
* TheMenFirst: He wont allow any of his friends to die because of him. His signature weakness forces him to discard one ally from play or all allies from hand, leaving him vulnerable.
* MightyGlacier: Has worst (only 1) Agility amongst all ''Guardians''.
* MyGreatestFailure: Led seven men into the Yucatan. [[DwindlingParty Only he and Mitch made it back alive]].
** All his abilities are ''allies''-related. His signature card, "Mitch Brown" ''ally'', allows him to put in play up to 2 additional non-unique allies.
* SurvivorGuilt: Suffers this since [[MyGreatestFailure ill-fated Yucatan expedition]] This is also his signature weakness, "Bought in Blood".

to:

** He was the leader of an ill-fated Yucatan expedition. If he is part of the team during the ''Forgotten Age'' campaign, he [[EnforcedTrope must]] be leading investigator (other possible candidates are Ursula Downs and Monterey Jack).
** All his abilities are related to ''Ally'' cards, motivating him you to include many of them in his deck. He even may can put in play several ''Allies'' at once, thanks to his signature ''Ally'', Mitch Brown.
* TheMenFirst: He wont won't allow any of his friends to die because of him. His signature weakness forces him to discard one ally from play or all allies from hand, leaving him vulnerable.
* MightyGlacier: Has worst the lowest (only 1) Agility amongst all ''Guardians''.
Guardians.
* MyGreatestFailure: Led He led seven men into the Yucatan. [[DwindlingParty Only he and Mitch made it back alive]].
** All his abilities are ''allies''-related. ''ally''-related. His signature card, "Mitch Brown" Brown", an ''ally'', allows him to put in play up to 2 additional non-unique allies.
* SurvivorGuilt: Suffers this since [[MyGreatestFailure the[[MyGreatestFailure ill-fated Yucatan expedition]] This is also his signature weakness, "Bought in Blood".



* CuriosityKilledTheCast: Her signature weakness forces her to explore another location until the end of her turn, even if it's detrimental to current mission, otherwise she would suffer horror.
* FragileSpeedster: Has best Agility amongst Seekers, but only 1 Combat, so her chances of survival in prolonged combat are low.
* TheLeader: If she is part of the team during ''Forgotten Age'' campaign, she [[EnforcedTrope must]] be leading investigator (other possible candidates are Leo Anderson and Monterey Jack).
* SmartGuy: Like all Seekers, she is good at searching for clues. She also has degree in Archeology.

to:

* CuriosityKilledTheCast: Her signature weakness forces her to explore another location until the end of her turn, even if it's detrimental to the current mission, mission; otherwise she would suffer suffers horror.
* FragileSpeedster: Has best the highest Agility amongst Seekers, but only 1 Combat, so her chances of survival in prolonged combat are low.
* TheLeader: If she is part of the team during the ''Forgotten Age'' campaign, she [[EnforcedTrope must]] be leading investigator (other possible candidates are Leo Anderson and Monterey Jack).
* SmartGuy: Like all Seekers, she is good at searching investigating for clues. She also has degree in Archeology.



Rogue-class investigator. Has limited (only up to level 3) access to his own class, but unlimited to any ''Illicit'' cards, regardless of class, and up to 5 Seeker/Survivor level 0 cards.

to:

Rogue-class investigator. Has limited (only up to level 3) access to his own class, but unlimited access to any ''Illicit'' cards, regardless of class, and up to 5 Seeker/Survivor level 0 cards.



* CripplingOverspecialisation: {{Downplayed}}. He can't access high-level cards of his own class (unless they are ''illicit''), and has very limited access to Survivor or Seeker cards. He has access to any ''illicit'' cards, regardless of level, but theres few of them outside of Rogue card pool anyway.
* DamnItFeelsGoodToBeAGangster: He considers his life as bootlegger to be best thing what ever happened to him.
* KarmaHoudini: His backstory mention what he never gets caught. In gameplay terms, he has additional action specifically for evade, which can save his ass if he wastes all normal actions.
* KarmaHoudiniWarranty: His signature weakness, ''Caught Red-Handed'', causes all enemies in his location to get ready, and all ''hunters'' to move one step closer to him, which, if happens at the worst moment, can lead to him [[BolivianArmyEnding being hopelessly overwhelmed]].

to:

* CripplingOverspecialisation: {{Downplayed}}. He can't access high-level cards of his own class (unless they are ''illicit''), and has very limited access to Survivor or Seeker cards. He has access to any ''illicit'' cards, regardless of level, but theres there are few of them outside of the Rogue card pool anyway.
* DamnItFeelsGoodToBeAGangster: He considers his life as a bootlegger to be best thing what that ever happened to him.
* KarmaHoudini: His backstory mention what mentions that he never gets caught. In gameplay terms, he has an additional action specifically for to evade, which can save his ass him if he wastes all his normal actions.
* KarmaHoudiniWarranty: His signature weakness, ''Caught Red-Handed'', causes all enemies in his location to get ready, and all ''hunters'' to move one step closer to him, which, if it happens at the worst moment, can lead to him [[BolivianArmyEnding being hopelessly overwhelmed]].



** Like most ''Rogues'', he has good Agility and have arsenal of dirty tricks in his sleeve. This is also integral part of his backstory, since he is (in)famous smuggler, who [[KarmaHoudini never gets caught]].
** He has one bonus action each round specifically for evasions.

to:

** Like most ''Rogues'', Rogues, he has good high Agility and have has an arsenal of dirty tricks in up his sleeve. This is also an integral part of his backstory, since he is an (in)famous smuggler, smuggler who [[KarmaHoudini never gets caught]].
** He has one bonus action each round specifically for evasions.to Evade.



* NoSell: Once per scenario he can ignore (or allow other investigator to do this) ''auto-failure'' chaos token, and instead thread it as ''Elder Sign'' (which for himself means auto-success).
* SnakePeople: His signature weakness is "Serpents of Yig". They work by ''sealing'' Elder Sign token, making it unavailable until you kill them.

to:

* NoSell: Once per scenario he can ignore (or allow other investigator investigators to do this) the ''auto-failure'' chaos token, and instead thread it as an ''Elder Sign'' (which for himself means auto-success).
* SnakePeople: His signature weakness is "Serpents of Yig". They work by ''sealing'' the Elder Sign token, making it unavailable until you kill them.



* CriticalStatusBuff: His stats would increase for each damage/horror he has.
* MechanicallyUnusualClass: All his skills are set to zero, [[CriticalStatusBuff but every damage or horror he suffers would increase them]].

to:

* CriticalStatusBuff: His stats would increase for each damage/horror he has.
* MechanicallyUnusualClass: All his skills are set to zero, [[CriticalStatusBuff but every damage or horror he suffers would increase them]].



* MysteriousPast: His backstory explains little about him.

to:

* MysteriousPast: His backstory explains very little about him.



* SmartGuy: Like all Seekers, he is good at searching for clues.

to:

* SmartGuy: Like all Seekers, he is good at searching investigating for clues.



* SmartGuy: Like all Seekers, he is good at searching for clues.

to:

* SmartGuy: Like all Seekers, he is good at searching investigating for clues.



* ActionSurvivor: He is Josef Meiger [[BookWorm personal assistant]], and good at searching clues, but lacks any combat skills.

to:

* ActionSurvivor: He is Josef Meiger [[BookWorm personal assistant]], and good at searching investigating clues, but lacks any combat skills.


* ChefOfIron: Cooks during a day, kicks asses during a night.

to:

* ChefOfIron: Cooks during a the day, kicks asses during a the night.



* HolyBurnsEvil: Her signature card, "Zoe's Cross", can damage her enemies when they engage with her.

to:

* HolyBurnsEvil: Her signature card, "Zoe's "Zoey's Cross", can damage her enemies when they engage with her.



* AwesomenessByAnalysis: If he finds a clue during investigation, he can find additional one. His signature card, ''Search for the Truth'', allows him to draw as many cards, as many clues he has.
* BornUnlucky: Not only is he suffers from HereditaryCurse, he also can't include any ''Fortune'' cards in his deck ([[CripplingOverspecialisation not that there many such cards available for him anyway]]).

to:

* AwesomenessByAnalysis: If he finds a clue during an investigation, he can find an additional one. His signature card, ''Search for the Truth'', allows him to draw as many cards, cards as many clues he has.
has clues, up to five.
* BornUnlucky: Not only is he suffers from HereditaryCurse, he also can't include any ''Fortune'' cards in his deck ([[CripplingOverspecialisation not that there are many such cards available for him anyway]]).



* HereditaryCurse: His signature weakness. Every time he succeeds at skill check, he must return chaos token he previously draw (ignoring it's modifier), and draw additional token; if this cause skill check to failure, he may discard this weakness.

to:

* HereditaryCurse: His signature weakness. Every time he succeeds at on a skill check, he must return the chaos token he previously draw drew (ignoring it's its modifier), and draw an additional token; if this cause causes the skill check to failure, fail, he may discard discards this weakness.



* SmartGuy: Like all Seekers, he is good at searching for clues.

to:

* SmartGuy: Like all Seekers, he is good at searching investigating for clues.



* CrimefightingWithCash: Receives additional resource each round.

to:

* CrimefightingWithCash: Receives an additional resource each round.



* GunsAkimbo: Her signature card is pair of ''.45s.'' pistols.
* IWillFindYou: Looking for her sister, Isabelle.

to:

* GunsAkimbo: Her signature card is a pair of ''.45s.'' pistols.
* IWillFindYou: Looking She is looking for her sister, Isabelle.Izzie.



* CombatMedic: Can heal himself or one of his teammates, if he finds ''Skull'' chaos token.

to:

* CombatMedic: Can heal himself or one of his teammates, teammates with his trumpet, if he finds draws a ''Skull'' chaos token.



* MagicMusic: He is Mystic and a {{Jazz}} musician.

to:

* MagicMusic: He is a Mystic and a {{Jazz}} musician.



* StreetMusician: He wasn't always one. But ever since he played at Widow Jenkins's funeral, he hasn't been able to get work. Probably because his magic trumpet [[TheFunInFuneral made the widow get out of the coffin and join in the festivities]].
* TheFunInFuneral: Once caused dead widow get up and dance... at her own funeral. After that incident, he has trouble to find a work.

to:

* StreetMusician: He wasn't always one. But one, but ever since he played at Widow Jenkins's funeral, he hasn't been able to get work. Probably because his magic trumpet [[TheFunInFuneral made the widow get out of the coffin and join in the festivities]].
* TheFunInFuneral: Once He once caused a dead widow to get up and dance... at her own funeral. After that incident, he has had trouble to find a finding work.



* BadDreams: Suffers from them. They also acts as his signature weakness, denying him ability to ready his ''actives''.
* CanineCompanion: Duke, his faithful dog. Unfortunately, most of his strength is related to Duke, forcing him to keep him active at all costs. While normally its not that bad, in ''Dunwich Legacay'' campaign [[spoiler: Duke can be KilledOffForReal... [[GameplayAndStorySegregation until the end of campaign]]]].

to:

* BadDreams: Suffers from them. They also acts as his signature weakness, denying him the ability to ready his ''actives''.
''assets''.
* CanineCompanion: Duke, his faithful dog. Unfortunately, most of his strength is related to Duke, forcing him to keep him active at all costs. While it's normally its not that bad, in the ''Dunwich Legacay'' Legacy'' campaign [[spoiler: Duke can be KilledOffForReal... [[GameplayAndStorySegregation until the end of campaign]]]].



* RoaringRampageOfRevenge: ''Return to the Dunwich Legacy'' expansion has special achievement for Ashcan Pete's player: [[spoiler: after [[KilledOfForReal Duke gets sacrificed to Yog-Sototh]], still managing to survive until the end of campaign and win, thus avenging him. Made more awesome by the fact what without Duke, [[CripplingOverspecialization Pete is not particularly strong]]]].

to:

* RoaringRampageOfRevenge: ''Return to the Dunwich Legacy'' expansion has a special achievement for Ashcan Pete's player: [[spoiler: after [[KilledOfForReal Duke gets sacrificed to Yog-Sototh]], if Pete still managing manages to survive until the end of campaign and win, thus avenging him.he avenges Duke. Made more awesome by the fact what without Duke, [[CripplingOverspecialization Pete is not particularly strong]]]].



** Can deliberately damage himself to increase his stats during skill checks. This ability gets disabled if he suffers too much damage, and [[DeathSeeker his stats would be decreased instead]].
** {{Inverted}} with his signature card, ''The Home Front'', which allows him to move one of his damage tokens to attacked enemy.
* CriticalStatusBuff: His ''Elder Sign'' effect gives him +1 to tested skill for each wound he has.
* DeathSeeker: If he suffers too much damage, his signature weakness, ''It Was All My Fault'', enters play and reduces all his stats by 1, making it easier to be wounded even further. Only way to snap him from this is start treating his wounds.

to:

** Can deliberately damage himself to increase his stats during skill checks. This ability gets disabled if he suffers too much damage, and [[DeathSeeker his stats would be are decreased instead]].
** {{Inverted}} with his signature card, ''The Home Front'', which allows him to move one of his damage tokens to the attacked enemy.
* CriticalStatusBuff: His ''Elder Sign'' effect gives him +1 to the tested skill for each wound point of damage he has.
* DeathSeeker: If he suffers too much damage, his signature weakness, ''It Was All My Fault'', enters play and reduces all his stats by 1, making it easier to be wounded even further. Only way to snap him from out of this is to start treating his wounds.



* RoaringRampageOfRevenge: His motivation to join team is avenge death of his wife, [[TheLostLenore Sophie]].

to:

* RoaringRampageOfRevenge: His motivation to join team is to avenge the death of his wife, [[TheLostLenore Sophie]].



** Most people think that Mark didn't take the war very well. Ironically, his story makes it clear that it wasn't the war that got to him, thanks to [[MyGirlBackHome Sophie]] believing everything he wrote back to her about the monsters he encountered fighting in the trenches. It was only AFTER he came home, and found Sophie being EatenAlive by an EldritchAbomination [[GoMadFromTheRevelation that he went over the edge...]]
** His (another) signature weakness, ''Shell Shock'', which, once trigger, would cause him to suffer horror if he is too wounded.

to:

** Most people think that Mark didn't take the war very well. Ironically, his story makes it clear that it wasn't the war that got to him, thanks to [[MyGirlBackHome Sophie]] believing everything he wrote back to her about the monsters he encountered fighting in the trenches. It was only AFTER '''after''' he came home, and found Sophie being EatenAlive by an EldritchAbomination [[GoMadFromTheRevelation that he went over the edge...]]
** His (another) (second) signature weakness, ''Shell Shock'', which, once trigger, would cause triggered, causes him to suffer horror if he is has suffered too wounded.
much damage.



* ActionSurvivor: She is not occult expert or part-time wizard, she is secretary who just happens to be involved in this madness. She also has access to Survivor cards.

to:

* ActionSurvivor: She is not an occult expert or a part-time wizard, she is a secretary who just happens to be involved in this madness. She also has access to Survivor cards.



* Brown Note: Her boss was DrivenToSuicide by reading Literature/TheKingInYellow. Now, this book acts as her signature weakness, which would disrupt her ability to use her cards during skill checks.
* SmartGuy: Like all Seekers, she is good at searching for clues.
* SupportPartyMember: Her signature card, "Analytical Mind", allows her commit cards to another investigators' checks even if they in another location.

to:

* Brown Note: BrownNote: Her boss was DrivenToSuicide by reading Literature/TheKingInYellow. Now, this book acts as is her signature weakness, which would disrupt disrupts her ability to use her cards during skill checks.
* SmartGuy: Like all Seekers, she is good at searching investigating for clues.
* SupportPartyMember: Her signature card, "Analytical Mind", allows her to commit cards to another investigators' investigator's checks even if they are in another location.



* AnomalousArt: Her last work turns up to be this. Not surprisingly, since its was painting of [[EldritchLocation Carcosa]].
* FragileSpeedster: Being Rogue, she is rather fast, but she is also SquishyWizard, and can't survive prolonged fight.
* MasterForger: Her specialisation. Last one turns out to be... [[AnomalousArt different]].

to:

* AnomalousArt: Her last work turns up to be this. Not surprisingly, since its it was a painting of [[EldritchLocation Carcosa]].
* FragileSpeedster: Being a Rogue, she is rather fast, but she is also a SquishyWizard, and can't survive a prolonged fight.
* MasterForger: Her specialisation. Last Her last one turns out to be... [[AnomalousArt different]].



* NonActionGuy: She has only 2 Combat, lowest amongst Rogue investigators (only Preston has less) and absolute worst Health (even Preston has more). On the other hand, she has best Willpower and Sanity amongst all Rogues.
* TheSneakyGuy: Like most ''Rogues'', she has good Agility and have arsenal of dirty tricks in her sleeve. This is good, since she is also FragileSpeedster.
* SquishyWizard: Has access to Mystic cards, and has good Willpower stat, but can't survive prolonged fight.

to:

* NonActionGuy: She has only 2 Combat, which is the lowest amongst Rogue investigators (only Preston has less) less), and she has the absolute worst Health (even Preston has more). On the other hand, she has best the highest Willpower and Sanity amongst all Rogues.
* TheSneakyGuy: Like most ''Rogues'', Rogues, she has good high Agility and have a arsenal of dirty tricks in up her sleeve. This is good, since she is also a FragileSpeedster.
* SquishyWizard: Has access to Mystic cards, and has good a high Willpower stat, but she can't survive a prolonged fight.



** Can absorb charges from her ''actives'' as resources. This may work in reverse as well, since she may recharge them without discarding them beforehand.
** Her signature weakness, ''Angered Spirits'', requires her to absorb some charges from her assets, and transfer them to this weakness; if she fails to accumulate 4 charges before scenario ends or she gets defeated/resigns, she would suffer physical trauma.

to:

** Can absorb charges from her ''actives'' ''assets'' as resources. This may work works in reverse as well, since she may recharge them without discarding them beforehand.
** Her signature weakness, ''Angered Spirits'', requires her to absorb some charges from her assets, and transfer them to this weakness; if she fails to accumulate 4 charges before the scenario ends or she gets defeated/resigns, defeated/resigns with it in play, she would suffer suffers physical trauma.



* SquishyWizard: Like most ''Mystics'', she has low Health, though she's amongst ''Mystics'' with better Combat.

to:

* SquishyWizard: Like most ''Mystics'', Mystics, she has low Health, though she's she is also amongst ''Mystics'' Mystics one with better higher Combat.



* BigGuy: Has access to Guardian cards, and has one of the best Combat and Health amongst Survivors.

to:

* BigGuy: Has access to Guardian cards, and has one of the best highest Combat and Health stats amongst Survivors.



* DeaderThanDead: Once per scenario he can add any defeated non-''Elite'' enemy to victory display, not only removing it from play for the rest of scenario, but also earning 1 bonus experience point for whole team.

to:

* DeaderThanDead: Once per scenario he can add any defeated non-''Elite'' enemy to the victory display, not only removing it from play for the rest of the scenario, but also earning 1 bonus experience point for the whole team.



* OurGhoulsAreCreepier: His signature weakness, ''Graveyard Ghouls'', is [[ExactlyWhatItSaysOnTheTin pack of ghouls from local graveyard]]; as long as they live, he can't restore cards from his discard pile.

to:

* OurGhoulsAreCreepier: His signature weakness, ''Graveyard Ghouls'', is [[ExactlyWhatItSaysOnTheTin a[[ExactlyWhatItSaysOnTheTin pack of ghouls from local graveyard]]; as long as they live, he can't restore retrieve cards from his discard pile.



* JackOfAllStats: She is average at every stats, and has access to every class' cards (up to 3 level).
* TheLastOfTheseIsNotLikeTheOthers: Has unique prologue in ''The Last Call'' scenario, if you play as her, because she was part of the play.
* MechanicallyUnusualClass: She is only "Neutral"-class investigator (if not counting some campaign-specific, which are only used in specific circumstances), and has access to every other class (although only up to 3 level). But she need to change her "role" during a game to actually use them (though assets already put in play would still work), and each "role" has access to only one class (besides Neutral). To compensate for this, she has slightly bigger deck size than usually, allowing her more liberty with deckbuilding. To [[DefiedTrope defy]] CripplingOverspecialisation]] (and actually put her abilities to use), she is forced to use at least 3 not-''Neutral'' classes.
* ThePowerOfActing: She can change her character class (or, as her ability calls it, "role"), and with it available cards.

to:

* JackOfAllStats: She is average at every stats, and has access to every class' class cards (up to 3 level).
* TheLastOfTheseIsNotLikeTheOthers: Has a unique prologue in ''The Last Call'' scenario, if you play as her, because she was part of the play.
* MechanicallyUnusualClass: She is the only "Neutral"-class investigator (if not (not counting some campaign-specific, which campaign-specific ones, who are only used in specific circumstances), and has access to every other class (although only up to 3 level). But she need needs to change her "role" during a the game to actually use them (though assets already put in play would still work), and each "role" has access to only one class (besides Neutral). To compensate for this, she has a slightly bigger deck size than usually, usual, allowing her more liberty with deckbuilding. To [[DefiedTrope defy]] CripplingOverspecialisation]] (and actually put her abilities to use), she is forced to use at least 3 not-''Neutral'' non-''Neutral'' classes.
* ThePowerOfActing: She can change her character class (or, as her ability calls it, "role"), and with it it, available cards.


Guardian-class investigator. Has access to ''Seeker'' cards (up to level 2).

to:

Guardian-class investigator. Has access to ''Seeker'' Seeker cards (up to level 2).



* ByTheBookCop: According to his backstory, he used to be this before he gets involved in the story. He dropped this when he realised what this would not help him with {{EldritchAbomination}}s.

to:

* ByTheBookCop: According to his backstory, he used to be this before he gets involved in the story. He dropped this when he realised what that this would not help him with {{EldritchAbomination}}s.



* GeniusBruiser: He is good at both fighting and searching. He also has access to ''Seeker'' cards, and all his abilities related to finding clues, including through defeating enemies.
* TheParanoiac: His signature weakness, "Cover Up", is essentially this. He must destroy evidences of his activities before the end of scenario (or his elimination/resignment), and if he fails, he would suffer mental trauma.

to:

* GeniusBruiser: He is good at both fighting and searching. investigating. He also has access to ''Seeker'' Seeker cards, and all his abilities are related to finding clues, including through defeating enemies.
* TheParanoiac: His signature weakness, "Cover Up", is essentially this. He must destroy evidences evidence of his activities before the end of scenario (or his elimination/resignment), and if he fails, he would suffer suffers mental trauma.



Seeker-class investigator. Has access to ''Mystic'' cards (up to level 2).

to:

Seeker-class investigator. Has access to ''Mystic'' Mystic cards (up to level 2).



* GoMadFromTheRevelation: Once "Necronomicon" enters play, only way to get rid of it is study it, which causes sanity damage.
* MagicLibrarian: She has access to ''Mystic'' cards, most of which are either spells or magic artifacts. She can also gets additional actions to use on ''Tome'' assets, and her signature card allows her to carry extra books around.

to:

* GoMadFromTheRevelation: Once "Necronomicon" enters play, the only way to get rid of it is to study it, which causes sanity damage.
* MagicLibrarian: She has access to ''Mystic'' Mystic cards, most of which are either spells or magic artifacts. She can also gets additional actions to use on ''Tome'' assets, and her signature card allows her to carry extra books around.



Rogue-class investigator. Has access to ''Guardian'' cards (up to level 2).
* BigGuy: Has access to ''Guardian'' cards. While his Combat is average, he can compensate for this with buying additional actions with resources.

to:

Rogue-class investigator. Has access to ''Guardian'' Guardian cards (up to level 2).
* BigGuy: Has access to ''Guardian'' Guardian cards. While his Combat is average, he can compensate for this with buying additional actions with resources.



* FaceOfAThug: He may look like bandit, but he is a good guy. He also has access to ''Guardian'' cards, many of which are related to teamwork.

to:

* FaceOfAThug: He may look like bandit, but he is a good guy. He also has access to ''Guardian'' Guardian cards, many of which are related to teamwork.



** Like most ''Rogues'', he has good Agility and has arsenal of dirty tricks in his sleeve.

to:

** Like most ''Rogues'', he has good Agility and has an arsenal of dirty tricks in up his sleeve.



Mystic-class investigator. Has access to ''Survivor'' cards (up to level 2).

to:

Mystic-class investigator. Has access to ''Survivor'' Survivor cards (up to level 2).



* ActionSurvivor: Has access to ''Survivor'' cards.
* CriticalStatusBuff: Her ''Elder Sign'' effect gives her +1 to tested skill for each horror she has.

to:

* ActionSurvivor: Has access to ''Survivor'' Survivor cards.
* CriticalStatusBuff: Her ''Elder Sign'' effect gives her +1 to the tested skill for each horror she has.



** She has dreams of her past incarnation; this is, actually, how she learned magic.
** Her signature weakness, "Dark Memory", forces her to reliving worst moments of her past self.

to:

** She has dreams of her past incarnation; this is, actually, is how she learned magic.
** Her signature weakness, "Dark Memory", forces her to reliving relive the worst moments of her past self.



Survivor-class investigator. Has access to ''Rogue'' cards (up to level 2).

to:

Survivor-class investigator. Has access to ''Rogue'' Rogue cards (up to level 2).



* ActionSurvivor: She is not battle-hardened veteran, or great magician, or sneaky contrabandist, she is kid orphan, but she is capable of survive none the less than them.
* DespairEventHorizon: Her signature weakness, "Abandoned and Alone", deletes all cards from her discard pile from the game.
* KidHero: She is only minor character in the cast.
* NoSell: Can discard one card from hand to ignore effects of 1 chaos token. But she must take another one instead.
* OrphansPlotTrinket: An Elder Sign trinket given to her by her parents is her signature card. It allows her to play ''Events'' from discard pile.
* ParentalAbandonment: Her father is LostAtSea, while mother went insane and was put into [[BedlamHouse asylum]].
* TheSneakyGuy: Has good Agility and can access ''Rogue'' cards.
* StreetUrchin: She was put to orphanage after her mother went insane, but escaped from here and lives on street ever since.

to:

* ActionSurvivor: She is not a battle-hardened veteran, or great magician, or sneaky contrabandist, she is kid orphan, but she an orphan. She is capable of survive none surviving just as much as the less than them.
rest.
* DespairEventHorizon: Her signature weakness, "Abandoned and Alone", deletes removes all cards from her discard pile from the game.
* KidHero: She is the only minor character in the cast.
* NoSell: Can She can discard one card from hand to ignore the effects of 1 chaos token. But token, but she must take draw another one instead.
* OrphansPlotTrinket: An Her signature card is an Elder Sign trinket given to her by her parents is her signature card. parents. It allows her to play ''Events'' from her discard pile.
* ParentalAbandonment: Her father is LostAtSea, while her mother went insane and was put into the [[BedlamHouse asylum]].
* TheSneakyGuy: Has good Agility and can access ''Rogue'' Rogue cards.
* StreetUrchin: She was put to in an orphanage after her mother went insane, but she escaped from here and lives has lived on street the streets ever since.



Seeker-class investigator. Has access to ''Survivor'' cards (up to level 2).

to:

Seeker-class investigator. Has access to ''Survivor'' Survivor cards (up to level 2).



* ActionSurvivor: She is not occult expert or part-time wizard, she is secretary who just happens to be involved in this madness. She also has access to ''Survivor'' cards.

to:

* ActionSurvivor: She is not occult expert or part-time wizard, she is secretary who just happens to be involved in this madness. She also has access to ''Survivor'' Survivor cards.



Rogue-class investigator. Has access to ''Mystic'' cards (up to level 2).

to:

Rogue-class investigator. Has access to ''Mystic'' Mystic cards (up to level 2).



* SquishyWizard: Has access to ''Mystic'' cards, and has good Willpower stat, but can't survive prolonged fight.

to:

* SquishyWizard: Has access to ''Mystic'' Mystic cards, and has good Willpower stat, but can't survive prolonged fight.



Survivor-class investigator. Has access to ''Guardian'' cards (up to level 2).

to:

Survivor-class investigator. Has access to ''Guardian'' Guardian cards (up to level 2).



* BigGuy: Has access to ''Guardian'' cards, and has one of the best Combat and Health amongst Survivors.

to:

* BigGuy: Has access to ''Guardian'' Guardian cards, and has one of the best Combat and Health amongst Survivors.



Guardian-class investigator. Has access to ''Rogue'' cards (up to level 2).

to:

Guardian-class investigator. Has access to ''Rogue'' Rogue cards (up to level 2).



* CripplingOverspecialisation: {{Downplayed}}. He can't access high-level cards of his own class (unless they are ''illicit''), and has very limited access to ''Survivor'' or ''Seeker'' cards. He has access to any ''illicit'' cards, regardless of level, but theres few of them outside of ''Rogue'' card pool anyway.

to:

* CripplingOverspecialisation: {{Downplayed}}. He can't access high-level cards of his own class (unless they are ''illicit''), and has very limited access to ''Survivor'' Survivor or ''Seeker'' Seeker cards. He has access to any ''illicit'' cards, regardless of level, but theres few of them outside of ''Rogue'' Rogue card pool anyway.



* NonActionGuy: Despite being ''Guardian'', she is not a fighter (she can't even access high-level weapons), and must be protected herself.

to:

* NonActionGuy: Despite being ''Guardian'', Guardian, she is not a fighter (she can't even access high-level weapons), and must be protected herself.



* SupportPartyMember: She is great at healing horror and, being ''Guardian'', has access to many teamwork-related tools, but she is not capable to survive prolonged combat on her own.

to:

* SupportPartyMember: She is great at healing horror and, being ''Guardian'', Guardian, has access to many teamwork-related tools, but she is not capable to survive prolonged combat on her own.



Seeker-class investigator. Has access to ''Guardian'' cards (up to level 2).

to:

Seeker-class investigator. Has access to ''Guardian'' Guardian cards (up to level 2).



* BigGuy: Unusually for a ''Seeker'', he can be this, having access to ''Guardian'' cards. He is also most physically-capable investigator in ''The Circle Undone'' expansion.

to:

* BigGuy: Unusually for a ''Seeker'', Seeker, he can be this, having access to ''Guardian'' Guardian cards. He is also most physically-capable investigator in ''The Circle Undone'' expansion.



* GeniusBruiser: Unlike most ''Seekers'', he can not only search for clues, but also kick asses. This is good, since actual ''Guardian'' in this expansion is NoneActionGuy.

to:

* GeniusBruiser: Unlike most ''Seekers'', he can not only search for clues, but also kick asses. This is good, since actual ''Guardian'' Guardian in this expansion is NoneActionGuy.



Rogue-class investigator. Has access to ''Survivor'' cards (up to level 2). He can't use any ''Illicit'' cards.

to:

Rogue-class investigator. Has access to ''Survivor'' Survivor cards (up to level 2). He can't use any ''Illicit'' cards.



* ActionSurvivor: He is not a trained fighter or expert occultist, he's just very, very rich. He also has access to ''Survivor'' cards.

to:

* ActionSurvivor: He is not a trained fighter or expert occultist, he's just very, very rich. He also has access to ''Survivor'' Survivor cards.



Mystic-class investigator. Has access to ''Guardian'' cards (up to level 2).

to:

Mystic-class investigator. Has access to ''Guardian'' Guardian cards (up to level 2).



Guardian-class investigator. Has access to ''Survivor'' cars (up to level 2).

to:

Guardian-class investigator. Has access to ''Survivor'' Survivor cars (up to level 2).



* ActionSurvivor: He is not very experienced, but compensates for this with his savviness. He also has access to ''Survivor''-class cards.

to:

* ActionSurvivor: He is not very experienced, but compensates for this with his savviness. He also has access to ''Survivor''-class Survivor-class cards.



Seeker-class investigator. Can include up to 10 level 0-1 ''Rogue'', ''Mystic'' or ''Survivor'' Events/Skills (she can chose only one extra class).

to:

Seeker-class investigator. Can include up to 10 level 0-1 ''Rogue'', ''Mystic'' Rogue, Mystic or ''Survivor'' Survivor Events/Skills (she can chose only one extra class).



Rogue-class investigator. Can include up to 10 level 0-1 ''Guardian'', ''Seeker'' or ''Survivor'' Events/Skills (he can chose only one extra class).

to:

Rogue-class investigator. Can include up to 10 level 0-1 ''Guardian'', ''Seeker'' Guardian, Seeker or ''Survivor'' Survivor Events/Skills (he can chose only one extra class).



* BigGuy: Has 9 Health, and he is one of the two (second one is Mark Harrigan) characters with 5 Combat. He also can use some of ''Guardian''-class cards.

to:

* BigGuy: Has 9 Health, and he is one of the two (second one is Mark Harrigan) characters with 5 Combat. He also can use some of ''Guardian''-class Guardian-class cards.



Mystic-class investigator. Has access to ''Seeker'' cards (up to level 2).

to:

Mystic-class investigator. Has access to ''Seeker'' Seeker cards (up to level 2).



* SmartGuy: While he has average Intellect, he has access to ''Seeker'' cards, and can use some of the Mystic cards to replace Intellect with Willpower during ''Research'' actions.

to:

* SmartGuy: While he has average Intellect, he has access to ''Seeker'' Seeker cards, and can use some of the Mystic cards to replace Intellect with Willpower during ''Research'' actions.



Survivor-class investigator. Has access to ''Mystic'' cards (up to level 2).

to:

Survivor-class investigator. Has access to ''Mystic'' Mystic cards (up to level 2).



* CripplingOverspecialization: She has 4 Willpower... and only 2 at every other stat. Most Willpower-based cards are ''Mystic''-class, not ''Survivor''; she has limited access to this class, but can't use high-level ones.

to:

* CripplingOverspecialization: She has 4 Willpower... and only 2 at every other stat. Most Willpower-based cards are ''Mystic''-class, Mystic-class, not ''Survivor''; Survivor; she has limited access to this class, but can't use high-level ones.



* SquishyWizard: Has access to ''Mystic'' cards and good Willpower stat, but she is neither very durable nor powerful.

to:

* SquishyWizard: Has access to ''Mystic'' Mystic cards and good Willpower stat, but she is neither very durable nor powerful.



** Despite being a ''Seeker'', he has limited access to his class' cards (he gets ''Mystic'' cards instead). Still, he has one of the best Intellect stats in the game.

to:

** Despite being a ''Seeker'', Seeker, he has limited access to his class' cards (he gets ''Mystic'' Mystic cards instead). Still, he has one of the best Intellect stats in the game.



** Closest team has to ''Guardian''. She has best Health (8) and Combat (4), and second best Willpower (3); while she has worst Sanity in the game, period (only 4), she somewhat compensates for this with 3 Willpower.

to:

** Closest team has to ''Guardian''.Guardian. She has best Health (8) and Combat (4), and second best Willpower (3); while she has worst Sanity in the game, period (only 4), she somewhat compensates for this with 3 Willpower.



* SmartGuy: Closest team has to ''Seeker''.

to:

* SmartGuy: Closest team has to ''Seeker''.
Seeker.



* ActionSurvivor: Closest team has to ''Survivor''. She also lacks any special skills, being simple humble maid.

to:

* ActionSurvivor: Closest team has to ''Survivor''.Survivor. She also lacks any special skills, being simple humble maid.



* TheSneakyGuy: Closest the team has to ''Rogue''. He also has best Agility (4) and second best Intellect (3), making him better fit for search than for fight.

to:

* TheSneakyGuy: Closest the team has to ''Rogue''.Rogue. He also has best Agility (4) and second best Intellect (3), making him better fit for search than for fight.


* BoringButPractical: Her signature card gives her additional "Hand" slot, which can only be used for ''Book'' cards. Including her weakness, [[TomeOfEldritchLore "Necronomicon"]], which only effect is taking "Hand" slot.

to:

* BoringButPractical: Her signature card gives her two additional "Hand" slot, ''Hand'' slots, which can only be used for ''Book'' ''Tome'' cards. Including her weakness, [[TomeOfEldritchLore "Necronomicon"]], which only effect is taking "Hand" slot.takes up a ''Hand'' slot until it can be removed.



* GoMadFromTheRevelation: Once "Necronomicon" enters play, only way to get rid of it is study it, which would damage her sanity.
* MagicLibrarian: She has access to ''Mystic'' cards, most of which are either spells or magic artefacts. She also has additional "Hand" slot specifically for ''Book'' cards.

to:

* GoMadFromTheRevelation: Once "Necronomicon" enters play, only way to get rid of it is study it, which would damage her sanity.
causes sanity damage.
* MagicLibrarian: She has access to ''Mystic'' cards, most of which are either spells or magic artefacts. artifacts. She can also has gets additional "Hand" slot specifically for ''Book'' cards.actions to use on ''Tome'' assets, and her signature card allows her to carry extra books around.



* TomeOfEldritchLore: Her involvement in the plot was kickstarted by her study of "Necronomicon". That same book also acts like her signature weakness.

to:

* TomeOfEldritchLore: Her involvement in the plot was kickstarted by her study of "Necronomicon". That same book is also acts like her signature weakness.
weakness, preventing her from using elder sign tokens while it is in play.


* GeniusBruiser: He is good at both fighting and searching. He also has access to ''Seeker'' cards.
** All his abilities related to finding clues, including through defeating of enemies.

to:

* GeniusBruiser: He is good at both fighting and searching. He also has access to ''Seeker'' cards.
** All
cards, and all his abilities related to finding clues, including through defeating of enemies.



* MagicLibrarian: She has access to ''Mystic'' cards, most of which are either spells or magic artefacts.

to:

* MagicLibrarian: She has access to ''Mystic'' cards, most of which are either spells or magic artefacts. She also has additional "Hand" slot specifically for ''Book'' cards.



* TheSneakyGuy: Like most ''Rogues'', he has good Agility and has arsenal of dirty tricks in his sleeve.

to:

* TheSneakyGuy: TheSneakyGuy:
**
Like most ''Rogues'', he has good Agility and has arsenal of dirty tricks in his sleeve.



* MagicalGirlWarrior: She was one, in a past life. If she wants to survive this one, she'd better become one.



* VisionsOfAnotherSelf: She has dreams of her past incarnation; this is, actually, how she learned magic.

to:

* VisionsOfAnotherSelf: VisionsOfAnotherSelf:
**
She has dreams of her past incarnation; this is, actually, how she learned magic.



* ShellShockedVeteran: Most people think that Mark didn't take the war very well. Ironically, his story makes it clear that it wasn't the war that got to him, thanks to [[MyGirlBackHome Sophie]] believing everything he wrote back to her about the monsters he encountered fighting in the trenches. It was only AFTER he came home, and found Sophie being EatenAlive by an EldritchAbomination [[GoMadFromTheRevelation that he went over the edge...]]

to:

* ShellShockedVeteran: ShellShockedVeteran:
**
Most people think that Mark didn't take the war very well. Ironically, his story makes it clear that it wasn't the war that got to him, thanks to [[MyGirlBackHome Sophie]] believing everything he wrote back to her about the monsters he encountered fighting in the trenches. It was only AFTER he came home, and found Sophie being EatenAlive by an EldritchAbomination [[GoMadFromTheRevelation that he went over the edge...]]



* TheLeader: He was leader of ill-fated Yucatan expedition. If he is part of the team during ''Forgotten Age'' campaign, he [[EnforcedTrope must]] be leading investigator (other possible candidates are Ursula Downs and Monterey Jack).

to:

* TheLeader: TheLeader:
**
He was leader of ill-fated Yucatan expedition. If he is part of the team during ''Forgotten Age'' campaign, he [[EnforcedTrope must]] be leading investigator (other possible candidates are Ursula Downs and Monterey Jack).



* TheSneakyGuy: Like most ''Rogues'', he has good Agility and have arsenal of dirty tricks in his sleeve. This is also integral part of his backstory, since he is (in)famous smuggler, who [[KarmaHoudini never gets caught]].

to:

* TheSneakyGuy: TheSneakyGuy:
**
Like most ''Rogues'', he has good Agility and have arsenal of dirty tricks in his sleeve. This is also integral part of his backstory, since he is (in)famous smuggler, who [[KarmaHoudini never gets caught]].



* MasterOfNone: Has 7 at both Sanity and Health, and only 2 at all skills. It's also can't edit its deck, and has not particularly impressive abilities.

to:

* MasterOfNone: Has 7 at both Sanity and Health, and only 2 at all skills. It's also can't edit its deck, and has not particularly impressive abilities.abilities (though they ''do'' make sense for specific scenario when this "investigator" is playable).



* BigGuy: Designated fighter of prologue investigators team. She has best Health (8) and Combat (4), and second best Willpower (3); while she has worst Sanity in the game, period (only 4), she somewhat compensates for this with 3 Willpower.

to:

* BigGuy: Designated fighter of prologue investigators team.BigGuy:
** Closest team has to ''Guardian''.
She has best Health (8) and Combat (4), and second best Willpower (3); while she has worst Sanity in the game, period (only 4), she somewhat compensates for this with 3 Willpower.



* SmartGuy: Designated researcher of prologue investigators team.

to:

* SmartGuy: Designated researcher of prologue investigators team.
Closest team has to ''Seeker''.



* TheSneakyGuy: Closest the team has to ''Rogue''. He also has best Agility (4) second best Intellect (3), making him better fit for search than for fight.

to:

* TheSneakyGuy: Closest the team has to ''Rogue''. He also has best Agility (4) and second best Intellect (3), making him better fit for search than for fight.


* BigGuy: Like most Guardians, she is good at defending her teammates from monsters.
** All her abilities are related to fighting monsters.

to:

* BigGuy: Like most Guardians, she is good at defending her teammates from monsters.
** All
monsters. Also, all her abilities are related to fighting monsters.



* AwesomenessByAnalysis: If he find a clue during investigation, he can find additional one.
** His signature card, ''Search for the Truth'', allows him to draw as many cards, as many clues he has.

to:

* AwesomenessByAnalysis: If he find finds a clue during investigation, he can find additional one.
**
one. His signature card, ''Search for the Truth'', allows him to draw as many cards, as many clues he has.



* CanineCompanion: Duke, his faithful dog.

to:

* CanineCompanion: Duke, his faithful dog. Unfortunately, most of his strength is related to Duke, forcing him to keep him active at all costs. While normally its not that bad, in ''Dunwich Legacay'' campaign [[spoiler: Duke can be KilledOffForReal... [[GameplayAndStorySegregation until the end of campaign]]]].



** Most of his strength is related to Duke, forcing him to keep him active at all costs. While normally its not that bad, in ''Dunwich Legacay'' campaign [[spoiler: Duke can be KilledOffForReal... [[GameplayAndStorySegregation until the end of campaign]]]].



* CastFromHitPoints: Can deliberately damage himself to increase his stats during skill checks. This ability gets disabled if he suffers too much damage, and [[DeathSeeker his stats would be decreased instead]].

to:

* CastFromHitPoints: CastFromHitPoints:
**
Can deliberately damage himself to increase his stats during skill checks. This ability gets disabled if he suffers too much damage, and [[DeathSeeker his stats would be decreased instead]].



* EnergyAbsorption: Can absorb charges from her ''actives'' as resources. This may work in reverse as well, since she may recharge them without discarding them beforehand.

to:

* EnergyAbsorption: EnergyAbsorption:
**
Can absorb charges from her ''actives'' as resources. This may work in reverse as well, since she may recharge them without discarding them beforehand.



* CrimefightingWithCash: He uses his inheritance to fund his operations. And [[MasterOfNone he needs it]].
** His ''Elder Sign'' even allows him to spend some resources for automatic success in any skill check.

to:

* CrimefightingWithCash: CrimefightingWithCash:
**
He uses his inheritance to fund his operations. And [[MasterOfNone he needs it]].
** His ''Elder Sign'' even allows him to spend some resources for automatic success in any skill check.



* PocketDimension: His signature card works like this; no other monsters can find him here, while he may interact with all different locations and monsters from here.

to:

* PocketDimension: PocketDimension:
**
His signature card works like this; no other monsters can find him here, while he may interact with all different locations and monsters from here.while staying in safeness.



* MechanicallyUnusualClass: Top card of his deck is always revealed, and he can play cards from here, with lower cost.

to:

* MechanicallyUnusualClass: MechanicallyUnusualClass:
**
Top card of his deck is always revealed, and he can play cards from here, with lower cost.



* CripplingOverspecialisation: She is good at surviving monsters or horrors, but thats it; her Agility is worst and Intellect is second-to-last.

to:

* CripplingOverspecialisation: CripplingOverspecialisation:
**
She is good at surviving monsters or horrors, but thats it; her Agility is worst and Intellect is second-to-last.


This is a list of characters in Arkham Horror: TCG and its expansions.

to:

This is a list of characters in Arkham Horror: TCG and its expansions.
expansions. Investigators currently available only as promo cards are put separately, as well as any campaign-specific ones.



* OrphansPlotTrinket: An Elder Sign given to her by her parents is her signature card. It allows her to play ''Events'' from discard pile.

to:

* OrphansPlotTrinket: An Elder Sign trinket given to her by her parents is her signature card. It allows her to play ''Events'' from discard pile.



* BadDreams: Suffers from them. They also acts as his signature weakness, denying him ability to ready his ''Actives''.

to:

* BadDreams: Suffers from them. They also acts as his signature weakness, denying him ability to ready his ''Actives''.''actives''.




to:

* RoaringRampageOfRevenge: ''Return to the Dunwich Legacy'' expansion has special achievement for Ashcan Pete's player: [[spoiler: after [[KilledOfForReal Duke gets sacrificed to Yog-Sototh]], still managing to survive until the end of campaign and win, thus avenging him. Made more awesome by the fact what without Duke, [[CripplingOverspecialization Pete is not particularly strong]]]].


Added DiffLines:

Josef Meiger's housekeeper.


Added DiffLines:

Josef Meiger's guest of honour and well-known philanthropist.


[[folder: Other investigators]]

to:

!Other investigators

[[folder: Other Promo investigators]]



[[folder: Campaign-specific investigators (spoiler alert!)]]

!''The Forgotten Age'' investigators

to:

[[folder: Campaign-specific !Campaign-specific investigators (spoiler alert!)]]

!''The
alert!)
[[folder: ''The
Forgotten Age'' investigators
investigators]]



!''The Circle Undone'' prologue investigators

to:

!''The [[/folder]]

[[folder: ''The
Circle Undone'' prologue investigators
investigators]]


* BigGuy: Like most Guardians, he is good at defending his teammates from monsters.

to:

* BigGuy: Like most Guardians, he is good at defending his teammates from monsters.monsters, and has good Combat (4) and Health (9).



* FBIAgent (Well, BI Agent; they weren't the ''Federal'' Bureau until 9 years after ''Arkham Horror'''s timeframe.)

to:

* FBIAgent (Well, FBIAgent: Well, BI Agent; they weren't the ''Federal'' Bureau until 9 years after ''Arkham Horror'''s timeframe.)



* TheParanoiac: His signature weakness, "Cover Up", is essentially this. He must destroy evidences of his activities before the end of scenario (or his elimination/resignment), and if he fails, he would suffer 1 mental trauma.

to:

* TheParanoiac: His signature weakness, "Cover Up", is essentially this. He must destroy evidences of his activities before the end of scenario (or his elimination/resignment), and if he fails, he would suffer 1 mental trauma.



* BadassBookworm: Can be this if supplied with right cards.
* BoringButPractical: Her signature card gives her additional "Hand" slot, which can only be used for ''Books'' cards. Including her weakness, [[TomeOfEldritchLore "Necronomicon"]], which only effect is taking "Hand" slot.
* GirlsAreReallyScaredOfHorrorMovies: Inverted. She's a ''huge'' fan of horror stories. But the Necronomicon is too much even for her.

to:

* BadassBookworm: Can be this if supplied with right cards.
* BoringButPractical: Her signature card gives her additional "Hand" slot, which can only be used for ''Books'' ''Book'' cards. Including her weakness, [[TomeOfEldritchLore "Necronomicon"]], which only effect is taking "Hand" slot.
* GirlsAreReallyScaredOfHorrorMovies: Inverted.{{Inverted}}. She's a ''huge'' fan of horror stories. But the Necronomicon is too much even for her.



* BigGuy: Has access to ''Guardian'' cards. While his Strength is average, he can compensate for this with buying additional actions with resources.

to:

* BigGuy: Has access to ''Guardian'' cards. While his Strength Combat is average, he can compensate for this with buying additional actions with resources.



* NeverGoingBackToPrison: His signature card, "On the Lam", makes any non-''Elite'' enemy unable to attack him.

to:

* NeverGoingBackToPrison: His signature card, "On the Lam", makes any non-''Elite'' enemy enemies unable to attack him.



* TheSneakyGuy: Like most ''Rogues'', he has good Speed and has arsenal of dirty tricks in his sleeve.

to:

* TheSneakyGuy: Like most ''Rogues'', he has good Speed Agility and has arsenal of dirty tricks in his sleeve.
** His signature card, "On the Lam", makes non-''Elite'' enemies unable to attack him.



* CriticalStatusBuff: Her Elder Sign effect gives her +1 to tested skill for each horror she has.
* EasyAmnesia: {{Inverted}}; falling and hitting her head jogged memories of her past life.
* HistoryRepeats: In her past life, she fought against 'the creature' and lost. Getting knocked out or driven insane fails her personal quest.

to:

* CriticalStatusBuff: Her Elder Sign ''Elder Sign'' effect gives her +1 to tested skill for each horror she has.
* EasyAmnesia: {{Inverted}}; falling and hitting her head jogged memories of her past life.
* HistoryRepeats: In her past life, she fought against 'the creature' and lost. Getting knocked out or driven insane fails her personal quest.
has.



* VisionsOfAnotherSelf: She has dreams of her past incarnation.

to:

* SquishyWizard: Like most ''Mystics'', she has weak Health.
* VisionsOfAnotherSelf: She has dreams of her past incarnation.incarnation; this is, actually, how she learned magic.



* OrphansPlotTrinket: An Elder Sign given to her by her parents is her signature card. It allows her to play ''Events'' cards from discard pile.

to:

* OrphansPlotTrinket: An Elder Sign given to her by her parents is her signature card. It allows her to play ''Events'' cards from discard pile.



* TheSneakyGuy: Has good Speed and can access ''Rogue'' cards.

to:

* TheSneakyGuy: Has good Speed Agility and can access ''Rogue'' cards.



* BigGuy: Like most Guardians, she is good at defending her teammates from monsters. All her abilities are related to fighting monsters.

to:

* BigGuy: Like most Guardians, she is good at defending her teammates from monsters. monsters.
**
All her abilities are related to fighting monsters.



** His signature card, ''Search for the Truth'', allows him to draw as many cards, as many clues he has.



* HereditaryCurse: Family Curse is the name of his bane, after all. It also his signature weakness, which, once it enters play, makes him draw additional chaos tokens with each check.

to:

* HereditaryCurse: Family Curse is the name of his bane, after all. It also his His signature weakness, which, once it enters play, makes him weakness. Every time he succeeds at skill check, he must return chaos token he previously draw (ignoring it's modifier), and draw additional chaos tokens with each check.token; if this cause skill check to failure, he may discard this weakness.



* WeNeedToGetProof: Has never been able to hold onto proof long enough before...

to:

* WeNeedToGetProof: Has never been able to hold onto proof long enough before...



* CrimefightingWithCash: Receive additional resource each round.

to:

* CrimefightingWithCash: Receive Receives additional resource each round.



** Most of his strength is related to Duke. While normally its not that bad, in ''Dunwich Legacay'' campaign [[spoiler: Duke can be KilledOffForReal... [[GameplayAndStorySegregation until the end of campaign]]]].

to:

** Most of his strength is related to Duke.Duke, forcing him to keep him active at all costs. While normally its not that bad, in ''Dunwich Legacay'' campaign [[spoiler: Duke can be KilledOffForReal... [[GameplayAndStorySegregation until the end of campaign]]]].



* BigGuy: Like most Guardians, he is good at defending his teammates from monsters. He also one of the two characters with 5 Strength.

to:

* BigGuy: Like most Guardians, he is good at defending his teammates from monsters. He also one of the two characters with 5 Strength.Combat.



* CriticalStatusBuff: His Elder Sign effect gives him +1 to tested skill for each wound he has.

to:

** {{Inverted}} with his signature card, ''The Home Front'', which allows him to move one of his damage tokens to attacked enemy.
* CriticalStatusBuff: His Elder Sign ''Elder Sign'' effect gives him +1 to tested skill for each wound he has.



* TheLostLenore: His wife, Sophie, was [[EatenAlive eaten from inside by some unknown monsters]]. He... [[RoaringRampageOfRevenge doesn't take it well]].

to:

* TheLostLenore: His wife, Sophie, was [[EatenAlive eaten from the inside out by some unknown monsters]]. He... [[RoaringRampageOfRevenge doesn't take it well]].



* ActionSurvivor: She is not occult expert or part-time wizard, she is secretary who just happens to be involved in this madness.
** Fittingly, she has access to ''Survivor'' cards.

to:

* ActionSurvivor: She is not occult expert or part-time wizard, she is secretary who just happens to be involved in this madness.
** Fittingly, she
madness. She also has access to ''Survivor'' cards.



* NonActionGuy: She has only 2 Strength, lowest amongst Rogue investigators (only Preston has less) and absolute worst Stamina (even Preston has more). On the other hand, she has best Will and Sanity amongst all Rogues.
* TheSneakyGuy: Like most ''Rogues'', she has good Speed and have arsenal of dirty tricks in her sleeve. This is good, since she is also FragileSpeedster.
* SquishyWizard: Has access to ''Mystic'' cards, and has good Will stat, but can't survive prolonged fight.

to:

* NonActionGuy: She has only 2 Strength, Combat, lowest amongst Rogue investigators (only Preston has less) and absolute worst Stamina Health (even Preston has more). On the other hand, she has best Will Willpower and Sanity amongst all Rogues.
* TheSneakyGuy: Like most ''Rogues'', she has good Speed Agility and have arsenal of dirty tricks in her sleeve. This is good, since she is also FragileSpeedster.
* SquishyWizard: Has access to ''Mystic'' cards, and has good Will Willpower stat, but can't survive prolonged fight.



* EnergyAbsorption: Can absorb charges from her ''actives'' as resources. This may work in reverse as well, since she may recharge them without discarding them beforehand.
** Her signature weakness, ''Angered Spirits'', requires her to absorb some charges from her assets, and transfer them to this weakness; if she fails to accumulate 4 charges before scenario ends or she gets defeated/resigns, she would suffer physical trauma.




to:

* SquishyWizard: Like most ''Mystics'', she has low Health, though she's amongst ''Mystics'' with better Combat.



* BigGuy: Has access to ''Guardian'' cards, and has one of the best Strength and Stamina amongst Survivors.
* CreepyMortician: Subverted. Yorick himself looks fairly average ([[BadassBeard although plenty scraggly]]), and is a hero who puts {{Eldritch Abomination}}s in ''their'' graves.

to:

* BigGuy: Has access to ''Guardian'' cards, and has one of the best Strength Combat and Stamina Health amongst Survivors.
* CreepyMortician: Subverted.{{Subverted}}. Yorick himself looks fairly average ([[BadassBeard although plenty scraggly]]), and is a hero who puts {{Eldritch Abomination}}s in ''their'' graves.



* OurGhoulsAreCreepier: His signature weakness, ''Graveyard Ghouls'', is [[ExactlyWhatItSaysOnTheTin pack of ghouls from local graveyard]]; as long as they live, he can't restore cards from his discard pile.



* MechanicallyUnusualClass: She is only "Neutral"-class investigator (if not counting some campaign-specific, which are only used in specific circumstances), and has access to every other class (although only up to 3 level). But she need to change her "role" during a game to actually use them, and each "role" has access to only one class (besides Neutral). To compensate for this, she has slightly bigger deck size than usually. To [[DefiedTrope defy]] CripplingOverspecialisation]], she is forced to use at least 3 not-''Neutral'' classes.

to:

* MechanicallyUnusualClass: She is only "Neutral"-class investigator (if not counting some campaign-specific, which are only used in specific circumstances), and has access to every other class (although only up to 3 level). But she need to change her "role" during a game to actually use them, them (though assets already put in play would still work), and each "role" has access to only one class (besides Neutral). To compensate for this, she has slightly bigger deck size than usually. usually, allowing her more liberty with deckbuilding. To [[DefiedTrope defy]] CripplingOverspecialisation]], CripplingOverspecialisation]] (and actually put her abilities to use), she is forced to use at least 3 not-''Neutral'' classes.



** All his abilities are related to ''Ally'' cards, motivating him to include many of them in his deck. He even may put in play several ''Allies'' at once, thanks to his signature ''Ally'', Mitch Brown.



* MightyGlacier: Has worst (only 1) Agility amongst all ''Guardians''.



* FragileSpeedster: Has best Speed amongst Seekers, but only 1 Strength, so her chances of survival in prolonged combat are low.

to:

* FragileSpeedster: Has best Speed Agility amongst Seekers, but only 1 Strength, Combat, so her chances of survival in prolonged combat are low.



* CripplingOverspecialisation: {{Downplayed}}. He can't access high-level cards of his own class (unless they ''illicit''), and has very limited access to ''Survivor'' or ''Seeker'' cards. He has access to any ''illicit'' cards, regardless of level, but theres few of them outside of ''Rogue'' card pool anyway.
* DamnItFeelsGoodToBeAGangster: He considers his life as bootlegger to be best things what ever happens to him.

to:

* CripplingOverspecialisation: {{Downplayed}}. He can't access high-level cards of his own class (unless they are ''illicit''), and has very limited access to ''Survivor'' or ''Seeker'' cards. He has access to any ''illicit'' cards, regardless of level, but theres few of them outside of ''Rogue'' card pool anyway.
* DamnItFeelsGoodToBeAGangster: He considers his life as bootlegger to be best things thing what ever happens happened to him.



* KarmaHoudiniWarranty: His signature weakness causes all enemies in his location to get ready, and all ''hunters'' to move one step closer to him, which, if happens at the worst moment, can lead to BolivianArmyEnding.
* StreetSmart: Has additional action each round, specifically for evasion.

to:

* KarmaHoudiniWarranty: His signature weakness weakness, ''Caught Red-Handed'', causes all enemies in his location to get ready, and all ''hunters'' to move one step closer to him, which, if happens at the worst moment, can lead to BolivianArmyEnding.
* StreetSmart: Has additional action each round, specifically for evasion.
him [[BolivianArmyEnding being hopelessly overwhelmed]].



* TheSneakyGuy: Like most ''Rogues'', he has good Speed and have arsenal of dirty tricks in his sleeve. This is also integral part of his backstory, since he is (in)famous smuggler, who [[KarmaHoudini never gets caught]].

to:

* TheSneakyGuy: Like most ''Rogues'', he has good Speed Agility and have arsenal of dirty tricks in his sleeve. This is also integral part of his backstory, since he is (in)famous smuggler, who [[KarmaHoudini never gets caught]].



* NoSell: Once per scenario he can ignore (or allow other investigator to do this) auto-failure chaos token, and instead thread it as Elder Sign (which for himself mens auto-success).

to:

* NoSell: Once per scenario he can ignore (or allow other investigator to do this) auto-failure ''auto-failure'' chaos token, and instead thread it as Elder Sign ''Elder Sign'' (which for himself mens means auto-success).




to:

* WhiteMage: Has access to ''Blessed'' cards of any class (up to level 3).



* CriticalStatusBuff: His stats would increase for each injury/horror he has.
* MechanicallyUnusualClass: All his skills are set to zero, but every injury or horror he suffers would increase them.
* MasterOfNone: He starts with every skill set to zero, but can increase them by suffering injuries and horror.

to:

* CriticalStatusBuff: His stats would increase for each injury/horror damage/horror he has.
* MechanicallyUnusualClass: All his skills are set to zero, [[CriticalStatusBuff but every injury damage or horror he suffers would increase them.
them]].
* MasterOfNone: He starts with every skill set to zero, but [[CriticalStatusBuff can increase them by suffering injuries damage and horror.horror]].



* SealedInsideAPersonShapedCan: Calvin deliberately gets possessed by evil, to imprison it within himself with his pure strength of will. That same evil also acts as his signature weakness, gradually destroying him by giving him Stamina and Sanity traumas.

to:

* SealedInsideAPersonShapedCan: Calvin deliberately gets possessed by evil, to imprison it within himself with his pure strength of will. That same evil also acts as his signature weakness, ''Voice of the Messenger'', gradually destroying him by giving him Stamina physical and Sanity mental traumas.



Guardian-class investigator. Has limited (only up to level 3) access to her own class, and can't use ''Weapons'' higher than level 0, but has unlimited access to any Sanity-healing cards, regardless of class (unless they also weapons).

to:

Guardian-class investigator. Has limited (only up to level 3) access to her own class, and can't use ''Weapons'' higher than level 0, but has unlimited access to any Sanity-healing cards, regardless of class (unless they also weapons). She also may include up to 15 other cards of Seeker/Mystic cards (up to level 1).



* MechanicallyUnusualClass: She is Guardian, but she is NonActionGuy. Instead of fighting, she protects her teammates from horror.

to:

* MechanicallyUnusualClass: She is Guardian, but she is NonActionGuy. NonActionGuy (she's even unable to include ''weapons'' of level 1 or higher in her deck). Instead of fighting, she protects her teammates from horror.horror.
* TheMedic: She can heal herself or other investigators from horror, and receive



* SmartGuy: Where she lacks in Strength, she makes in Lore, so when theres nobody to heal, she can search for clues.

to:

* SmartGuy: Where she lacks in Strength, Combat, she makes in Lore, Intellect, so when theres nobody to heal, she can search for clues.



* BigGuy: Unusually for a Seeker, he can be this, having access to ''Guardian'' cards. He is also most physically-capable investigator in ''The Circle Undone'' expansion.
* GeniusBruiser: Unlike most Seekers, he can not only search for clues, but also kick asses.
* GunsAkimbo: His signature card is [[RevolversAreJustBetter pair of Colts]].
* GutFeeling: He has second deck specifically for ''Insight'' events.
* HardboiledDetective: Everything about him marks him as one of these.

to:

* BigGuy: Unusually for a Seeker, ''Seeker'', he can be this, having access to ''Guardian'' cards. He is also most physically-capable investigator in ''The Circle Undone'' expansion.
* {{Expy}}: Specifically based on [[{{Film/TheMalteseFalcon1941}} Sam Spade]].
* GeniusBruiser: Unlike most Seekers, ''Seekers'', he can not only search for clues, but also kick asses.
asses. This is good, since actual ''Guardian'' in this expansion is NoneActionGuy.
* GunsAkimbo: His signature card is [[RevolversAreJustBetter pair of Colts]].
"Colts"]].
* GutFeeling: He has second deck specifically for ''Insight'' events.
* HardboiledDetective: Everything about him marks him as one of these.
''events''.



* ThatOneCase: His signature weakness, "Unsolved Case". If he fails to get rid of it before scenario ends, he would earn 2 less experience.

to:

* ThatOneCase: His signature weakness, "Unsolved Case".''Unsolved Case''. If he fails to get rid of it before scenario ends, he would earn 2 less experience.



* ActionSurvivor: He is not a trained fighter or expert occultist, he just very, very rich.
** Fittingly, he has access to ''Survivor'' cards.

to:

* ActionSurvivor: He is not a trained fighter or expert occultist, he he's just very, very rich.
** Fittingly, he
rich. He also has access to ''Survivor'' cards.



* DarkSecret: Only after his dad's death he learns ''how'' his family becomes so rich. And now Lodge wants him to pay his family's "debts". [[GameplayAndStoryIntegration His "debts" are not just part of his backstory]]; if he do not pay them until the end of scenario, he would suffer 1 mental trauma.

to:

** His ''Elder Sign'' even allows him to spend some resources for automatic success in any skill check.
* DarkSecret: Only after his dad's death he learns ''how'' his family becomes so rich. And now Lodge wants him to pay his family's "debts". [[GameplayAndStoryIntegration His "debts" are not just part of his backstory]]; if he do not pay them until the end of scenario, he would suffer 1 mental trauma.



* JackOfAllStats: Average at every stat... [[{{Irony}} except Will, which is set to 1]]. But she can increase it with her special abilities.



* MasterOfNone: Average at every stat... except [[OneStatToRuleThemAll Willpower]], which is set to 1 (that one stat which . But she can increase it with her special abilities.



* MusicSoothesTheSavageBeast: Her signature card, "Mystifying Song", allows her to stop Agenda from advancing for one turn, for any reason, but only once per scenario.
* SmartGuy: Has best Lore stat amongst Mystics.

to:

* MusicSoothesTheSavageBeast: Her signature card, "Mystifying Song", ''Mystifying Song'', allows her to stop Agenda from advancing for one turn, for any reason, but only once per scenario.
scenario. Sometimes this may mean difference between life or death.
* SmartGuy: Has best Lore Intellect stat amongst Mystics.''Mystics''.



* SquishyWizard: She has very low Strength and Stamina, and so can't survive prolonged fight.
* ThirdEye: Her special ability is called this, although it doesn't manifest in-game. It just gives her an extra hand to cast a spell with.

to:

* SquishyWizard: She has very low Strength Combat and Stamina, Health, and so can't survive prolonged fight.
* ThirdEye: Her special ability is called this, although it doesn't manifest in-game. It just gives her an extra hand to cast a spell with.
fight.



* TheKlan: Her signature weakness, "Hoods" enemy, looks suspiciously like this. But they are something worse than merely bunch of racists...
* LightningBruiser: Only investigator to have 5 Speed, and have good Strength and Stamina. She can even use her high Speed offensively, by damaging enemies after successfully evading them.
* TiredOfRunning: Her signature card is even called like this; it allows her to use her great Speed to do damage to them.

to:

* TheKlan: Her signature weakness, "Hoods" ''Hoods'' enemy, looks suspiciously like this. But they are something worse than merely bunch of racists...
* LightningBruiser: Only investigator to have 5 Speed, Agility, and have good Strength Combat and Stamina. Health. She can even use her high Speed Agility offensively, by damaging enemies after successfully evading them.
* TiredOfRunning: Her signature card is even called like this; it allows her to use her great Speed Agility to do damage to them.



* BigGuy: Like most Guardians, he is good at defending his teammates from monsters.
* HumanShield: Unlike other investigators, he can afford to use his allies as this; if they gets defeated, he receives additional resources, which he can spend either on [[WeHaveReserves more allies]], or [[MoreDakka to reload "Becky"]]; and instead of being discarded, they are placed back in his deck. But he must be careful, since his signature weakness, once triggered, would force him discard ALL assets with damage on them.
* ICallItVera: Call his rifle "Becky".

to:

* ActionSurvivor: He is not very experienced, but compensates for this with his savviness. He also has access to ''Survivor''-class cards.
* BigGuy: Like most Guardians, ''Guardians'', he is good at defending his teammates from monsters.
* HumanShield: Unlike other investigators, he can afford to use his allies ''allies'' as this; if they gets defeated, he receives additional resources, which he can spend either on [[WeHaveReserves more allies]], more]] ''[[WeHaveReserves allies]]'', or [[MoreDakka to reload "Becky"]]; and instead of being discarded, they are placed back in his deck. But he must be careful, since his signature weakness, once triggered, would force him to discard ALL assets with damage on them.
* ICallItVera: Call Calls his rifle "Becky".



* DugTooDeep: Her signature weakness, "Shocking Discovery". If she finds this card during ''Search'' action, not only this action (and all related effects) is cancelled, she also forced to draw encounter card.
* MechanicallyUnusualClass: She can regulate her deck's size. Apart from usual 30 cards deck, she can also construct 40 or 50 cards decks.

to:

* DugTooDeep: Her signature weakness, "Shocking Discovery".''Shocking Discovery''. If she finds this card during ''Search'' action, not only this action (and all related effects) is cancelled, she also forced to draw encounter card.
* MechanicallyUnusualClass: She can regulate Before start of campaign, she may chose her deck's size. Apart from usual 30 cards 30-cards deck, she can also construct 40 40- or 50 cards decks.50-cards decks.
* NoneActionGuy: Has only 5 Health and 1 Combat, making her chances at prolonged combat... slim at best.



* BigGuy: Has 9 Stamina, and he is one of the two (second one is Mark Harrigan) characters with 5 Strength. He also can use some of ''Guardian''-class cards.

to:

* BigGuy: Has 9 Stamina, Health, and he is one of the two (second one is Mark Harrigan) characters with 5 Strength.Combat. He also can use some of ''Guardian''-class cards.



* PocketDimension: His signature card works like this; no other monsters can find him here.

to:

* TheLastOfTheseIsNotLikeTheOthers: If he's included in the team during ''The Dream Quest'' campaign, intros would slightly change, since this is not the first time he visits Dreamland.
* PocketDimension: His signature card works like this; no other monsters can find him here, while he may interact with all different locations and monsters from here.



* SmartGuy: While he has average Lore, he has access to ''Seeker'' cards, and can use some of the Mystic cards to replace Lore with Will during ''Research'' actions.

to:

* SmartGuy: While he has average Lore, Intellect, he has access to ''Seeker'' cards, and can use some of the Mystic cards to replace Lore Intellect with Will Willpower during ''Research'' actions.



* CripplingOverspecialization: She has 4 Will... and only 2 at every other stat. Most Will-based cards are ''Mystic''-class, not ''Survivor''; she has limited access to this class, but can't use high-level ones.

to:

* CripplingOverspecialization: She has 4 Will...Willpower... and only 2 at every other stat. Most Will-based Willpower-based cards are ''Mystic''-class, not ''Survivor''; she has limited access to this class, but can't use high-level ones.



* MagicMusic: She can use her violin to allow any investigator to draw cards ore acquire resources.

to:

* MagicMusic: She can use her violin to allow any investigator to draw cards ore or acquire resources.



* SquishyWizard: Has access to ''Mystic'' cards and good Will stat, but she is not either very durable or powerful.
* SupportPartyMember: She can allow any investigators draw additional cards or resources.

to:

* SquishyWizard: Has access to ''Mystic'' cards and good Will Willpower stat, but she is not either neither very durable or nor powerful.
* SupportPartyMember: She can allow any investigators to draw additional cards or resources.



** Despite being a Seeker, he has limited access to his class' cards (he gets ''Mystic'' cards instead). Still, he has one of the best Lore stats in the game.

to:

** Despite being a Seeker, ''Seeker'', he has limited access to his class' cards (he gets ''Mystic'' cards instead). Still, he has one of the best Lore Intellect stats in the game.



* SquishyWizard: Has good Will and Lore stats, and access to great magic arsenal, but has low Strength, Speed and Stamina.

to:

* SquishyWizard: Has good Will Willpower and Lore Intellect stats, and access to great magic arsenal, but has low Strength, Speed Combat, Agility and Stamina.
Health.



* ActionSurvivor: Relies more of his experience and savviness than on some professional skills or special education.



* BigGuy: Has good Strength and Stamina.

to:

* BigGuy: Has good Strength Combat and Stamina.Health.


Added DiffLines:

[[/folder]]

[[folder: Campaign-specific investigators (spoiler alert!)]]

!''The Forgotten Age'' investigators

!!Body of Yithian
----
* FreakyFridayFlip: [[spoiler: Investigators temporarily gets placed in Yithian bodies instead of their own for duration of scenario, and [[LaserGuidedAmnesia lost most of their memories]]. Depending of scenarios's outcome, they may restore their original bodies, gets stack in alien bodies for duration of campaign, or [[DownerEnding lost their memories entirely]]]].
* MasterOfNone: Has 7 at both Sanity and Health, and only 2 at all skills. It's also can't edit its deck, and has not particularly impressive abilities.
* StarfishAliens: Like all Yithians. [[spoiler: And if investigators fails to restore their original bodies, they may become like this until the end of campaign, barring them from using their own signature abilities and change their decks in any way]].
* WalkingSpoiler: Its mere presence is spoiler for ''The City of Archives'' scenario.

!''The Circle Undone'' prologue investigators

!!Gavriella Mizrah
Josef Meiger's private security.
----
* BadassIsraeli: Former member of [[{{UsefulNotes/IsraelisWithInfraredMissiles}} Haganah]].
* BigGuy: Designated fighter of prologue investigators team. She has best Health (8) and Combat (4), and second best Willpower (3); while she has worst Sanity in the game, period (only 4), she somewhat compensates for this with 3 Willpower.
** She may find clues by being attacked by monster (no matter is she gets damaged or not), which add additional benefits to acting like team's "tank".
* CripplingOverspecialisation: She is good at surviving monsters or horrors, but thats it; her Agility is worst and Intellect is second-to-last.
** While she has best Health and Combat, she has worst Sanity in the game, period (4), which only somewhat compensated by having 3 Willpower.
* FailureIsTheOnlyOption: Your defeat is question of not "if", but "when", since prologue only ends once whole team gets defeated; your goal is not to survive, but to leave some help for "real" investigators in the future. [[spoiler: However, ''how'' she gets defeated may affect her fate in subsequent scenarios]].

!!Jerome Davids
Josef Meiger's personal assistant.
----
* ActionSurvivor: He is Josef Meiger [[BookWorm personal assistant]], and good at searching clues, but lacks any combat skills.
* CripplingOverspecialisation: He is best clues searcher in the team... and thats it. If stays unprotected, he would not survive for long.
* FailureIsTheOnlyOption: Your defeat is question of not "if", but "when", since prologue only ends once whole team gets defeated; your goal is not to survive, but to leave some help for "real" investigators in the future. [[spoiler: However, ''how'' he gets defeated may affect his fate in subsequent scenarios]].
* NonActionGuy: Has ''the'' lowest Health in game, period (only 4), and only 1 Combat. His Willpower is only slightly better (2), forcing him to rely on Agility (3) to survive.
* SmartGuy: Designated researcher of prologue investigators team.

!!Penny White
----
* ActionSurvivor: Closest team has to ''Survivor''. She also lacks any special skills, being simple humble maid.
* FailureIsTheOnlyOption: Your defeat is question of not "if", but "when", since prologue only ends once whole team gets defeated; your goal is not to survive, but to leave some help for "real" investigators in the future. [[spoiler: However, ''how'' she gets defeated may affect her fate in subsequent scenarios]].
* JackOfAllStats: Aside from having best Willpower (4) and second best Combat (3) amongst prologue investigators, she has no specific "role", but can provide some help with any. She has worst Intellect (1), but may automatically find clues every time she pass ''any'' skill check.

!!Valentino Rivas
----
* ActionSurvivor: He lacks any special skills, and relies on his natural savviness and sneakiness to survive.
* CrimefightingWithCash: Starts with twice normal amount of resources, and can spend them during skill checks to reduce their difficulty.
* FailureIsTheOnlyOption: Your defeat is question of not "if", but "when", since prologue only ends once whole team gets defeated; your goal is not to survive, but to leave some help for "real" investigators in the future. [[spoiler: However, ''how'' her gets defeated may affect his fate in subsequent scenarios]].
* FragileSpeedster: Has best Agility, but worst Willpower (1), and second worst Health (5) and Combat (2), making it preferable to avoid combat if possible.
* TheSneakyGuy: Closest the team has to ''Rogue''. He also has best Agility (4) second best Intellect (3), making him better fit for search than for fight.


* ByTheBookCop: According to his backstory.

to:

* ByTheBookCop: According to his backstory.backstory, he used to be this before he gets involved in the story. He dropped this when he realised what this would not help him with {{EldritchAbomination}}s.



* GeniusBruiser: He is good at both fighting and searching.

to:

* GeniusBruiser: He is good at both fighting and searching. He also has access to ''Seeker'' cards.



* SmartGuy: Has access to ''Seeker'' cards, which allows him to not only fight, but also search for clues
* TheParanoiac: His signature weakness, "Cover Up", is essentially this. He must destroy evidences of his activities before the end of scenario (or his elimination/resignment), and if he fails, he would suffer 1 mental trauma in the end of scenario.

to:

* SmartGuy: Has access to ''Seeker'' cards, which allows him to not only fight, but also search for clues
* TheParanoiac: His signature weakness, "Cover Up", is essentially this. He must destroy evidences of his activities before the end of scenario (or his elimination/resignment), and if he fails, he would suffer 1 mental trauma in the end of scenario.
trauma.



* BoringButPractical: Her signature card gives her additional "Hand" slot, which can only be used for ''Books'' cards. Including her weakness, [[TomeOfEldritchLore "Necronomicon"]].

to:

* BoringButPractical: Her signature card gives her additional "Hand" slot, which can only be used for ''Books'' cards. Including her weakness, [[TomeOfEldritchLore "Necronomicon"]]."Necronomicon"]], which only effect is taking "Hand" slot.



* MagicLibrarian: She has access to ''Mystic'' cards.

to:

* MagicLibrarian: She has access to ''Mystic'' cards.cards, most of which are either spells or magic artefacts.



* TomeOfEldritchLore: Her signature weakness, "Necronomicon". It also what kickstarted her involvement in story.

to:

* TomeOfEldritchLore: Her signature weakness, involvement in the plot was kickstarted by her study of "Necronomicon". It That same book also what kickstarted acts like her involvement in story.
signature weakness.



* TheSneakyGuy: Like most ''Rogues'', he has good Speed and have arsenal of dirty tricks in his sleeve.

to:

* TheSneakyGuy: Like most ''Rogues'', he has good Speed and have has arsenal of dirty tricks in his sleeve.



* DespairEventHorizon: Her signature weakness, "Abandoned and Alone".
* DisappearedDad: He's LostAtSea...

to:

* DespairEventHorizon: Her signature weakness, "Abandoned and Alone".
* DisappearedDad: He's LostAtSea...
Alone", deletes all cards from her discard pile from the game.



* MissingMom: ...and she's in the [[BedlamHouse asylum]].



* ParentalAbandonment: Her father is LostAtSea, while mother went insane and was put into [[BedlamHouse asylum]].



* BigGuy: Like most Guardians, she is good at defending her teammates from monsters.

to:

* BigGuy: Like most Guardians, she is good at defending her teammates from monsters. All her abilities are related to fighting monsters.



* KnightTemplar: A modern example. She's an unassuming chef who is actually a killer working under the orders of God.



* KickingAssInAllHerFinery: She's always depicted wearing fabulous dresses and jewelry. The 2018 re-release even gives her an optional "Dressed to the Nines" ability that boosts the effects of her HeroicWillpower.
* MasterOfNone: Due to [[JackOfAllStats average stats]] and [[CripplingOverspecialization not having access to non-Rogue cards]], she can easily become this.

to:

* KickingAssInAllHerFinery: She's always As always, she is depicted wearing fabulous dresses and jewelry. The 2018 re-release even gives her an optional "Dressed to the Nines" ability that boosts the effects of her HeroicWillpower.
jewelry.
* MasterOfNone: Due to [[JackOfAllStats average stats]] and [[CripplingOverspecialization not having extremely low access to non-Rogue cards]], she can easily become this.



* BrownNote: Averted at first; his music raises the dead, but it's not inherently evil, and in fact, if he succeeds in his personal story, he manages to turn it around and use it to his advantage. [[DemonicPossession Played horribly straight]] if he fails, though...



* {{Jazz}} Musician: His story repeatedly mentions how he is one.
* MagicMusic: He is Mystic and a musician.

to:

* {{Jazz}} Musician: His story repeatedly mentions how he is one.
* MagicMusic: He is Mystic and a {{Jazz}} musician.



* DeathSeeker: If he suffers too much damage, his signature weakness, ''It Was All My Fault'', enters play and reduces all his stats by 1, making it easier to be wounded even further. Only way to snap him from it is start treating his wounds.

to:

* DeathSeeker: If he suffers too much damage, his signature weakness, ''It Was All My Fault'', enters play and reduces all his stats by 1, making it easier to be wounded even further. Only way to snap him from it this is start treating his wounds.



* RoaringRampageOfRevenge: His personal story involves fighting a creature in R'yleh, as the one that devoured Sophie was from there.

to:

* RoaringRampageOfRevenge: His personal story involves fighting a creature in R'yleh, as the one that devoured Sophie was from there.motivation to join team is avenge death of his wife, [[TheLostLenore Sophie]].



* Brown Note: Her boss was DrivenToSuicide by reading [[Literature/TheKingInYellow]]. Now, this book acts as her signature weakness, which would disrupt her ability to use her cards during skill checks.

to:

* Brown Note: Her boss was DrivenToSuicide by reading [[Literature/TheKingInYellow]].Literature/TheKingInYellow. Now, this book acts as her signature weakness, which would disrupt her ability to use her cards during skill checks.



* MasterForger: Her specialisation. Last one turns to be... [[AnomalousArt different]].
* MeaningfulName: She is named after Henri Rousseau, a post-impressionist French painter.
* NonActionGuy: With only 1 She has second lowest Strenght amongst Rogue investigators (only Preston has less) and absolute worst Stamina (even Preston has more). On the other hand, she has best Will and Sanity amongst all Rogues.

to:

* MasterForger: Her specialisation. Last one turns out to be... [[AnomalousArt different]].
* MeaningfulName: NamedAfterSomebodyFamous: She is named after Henri Rousseau, a post-impressionist French painter.
* NonActionGuy: With only 1 She has second only 2 Strength, lowest Strenght amongst Rogue investigators (only Preston has less) and absolute worst Stamina (even Preston has more). On the other hand, she has best Will and Sanity amongst all Rogues.



* MagicalNegro: An UpToEleven example, what with her HollywoodVoodoo shtick, and her DarkestAfrica appearance.



* DeaderThanDead: Once per scenario he can add any defeated non-''Elite'' enemy to victory display, not only removing it from play, but also earning 1 bonus experience point for whole team.

to:

* DeaderThanDead: Once per scenario he can add any defeated non-''Elite'' enemy to victory display, not only removing it from play, play for the rest of scenario, but also earning 1 bonus experience point for whole team.



* StarvingArtist: He wanted to be a Shakespearean Actor, but as his backstory attests, "dramatic monologues didn't put bread on the table."

to:

* StarvingArtist: He wanted to be a Shakespearean Actor, but as his backstory attests, "dramatic monologues didn't put bread on the table."
table".



* MechanicallyUnusualClass: She is only "Neutral"-class investigator, and has access to every other class (altough only up to 3 level). But she need to change her "role" during a game to actually use them, and each "role" has access to only one class (besides Neutral).

to:

* MechanicallyUnusualClass: She is only "Neutral"-class investigator, investigator (if not counting some campaign-specific, which are only used in specific circumstances), and has access to every other class (altough (although only up to 3 level). But she need to change her "role" during a game to actually use them, and each "role" has access to only one class (besides Neutral). To compensate for this, she has slightly bigger deck size than usually. To [[DefiedTrope defy]] CripplingOverspecialisation]], she is forced to use at least 3 not-''Neutral'' classes.



* BigGuy: Can serve as this

to:

* BigGuy: Can serve as this Like most Guardians, he is good at defending his teammates from monsters.



* CuriosityKilledTheCast: Her signature weakness forces her to explore another location until the end of her turn, even if it detrimental to current mission, otherwise she would suffer horror.
* FragileSpeedster: Has best Speed amongst Seekers, but very low Strength, so her chances of survival in prolonged combat are low.

to:

* CuriosityKilledTheCast: Her signature weakness forces her to explore another location until the end of her turn, even if it it's detrimental to current mission, otherwise she would suffer horror.
* FragileSpeedster: Has best Speed amongst Seekers, but very low only 1 Strength, so her chances of survival in prolonged combat are low.



Rogue-class investigator. Has limited (only up to level 3) access to his own class, but unlimited to any ''Illicit'' cards, regardless of class.

to:

Rogue-class investigator. Has limited (only up to level 3) access to his own class, but unlimited to any ''Illicit'' cards, regardless of class.class, and up to 5 Seeker/Survivor level 0 cards.



* CripplingOverspecialization: Can't access high-level non-''Illicit'' cards even of his own class. And before ''The Circle Undone'' expansion, all ''Illicit'' cards were ''Rogue''-class anyway.

to:

* CripplingOverspecialization: Can't CripplingOverspecialisation: {{Downplayed}}. He can't access high-level non-''Illicit'' cards even of his own class. And before ''The Circle Undone'' expansion, all ''Illicit'' cards were ''Rogue''-class class (unless they ''illicit''), and has very limited access to ''Survivor'' or ''Seeker'' cards. He has access to any ''illicit'' cards, regardless of level, but theres few of them outside of ''Rogue'' card pool anyway.



* NoSell: Once per scenario he can ignore (or allow other investigator do this) auto-failure chaos token, and instead thread it as Elder Sign.

to:

* NoSell: Once per scenario he can ignore (or allow other investigator to do this) auto-failure chaos token, and instead thread it as Elder Sign. Sign (which for himself mens auto-success).



* GlassesGirl: She'd have to be intelligent to be a psychologist, and she sports a pair of frames.



* SupportPartyMember: She is great at healing horror, but she is not capable to survive prolonged combat.

to:

* SupportPartyMember: She is great at healing horror, horror and, being ''Guardian'', has access to many teamwork-related tools, but she is not capable to survive prolonged combat.
combat on her own.



* CaptainErsatz: Of Sam Spade from ''Film/{{The Maltese Falcon|1941}}''

to:

* CaptainErsatz: Of Sam Spade from ''Film/{{The Maltese Falcon|1941}}''Falcon|1941}}''.



* ThatOneCase: His signature weakness in ''Arkham Horror LCG''. If he fails to get rid of it before scenario ends, he would earn 2 less experience.

to:

* ThatOneCase: His signature weakness in ''Arkham Horror LCG''.weakness, "Unsolved Case". If he fails to get rid of it before scenario ends, he would earn 2 less experience.



* CrimefightingWithCash: He uses his inheritance stream of money to fund his operations. And [[MasterOfNone he needs it]].
* DarkSecret: Only after his dad's death he learns ''how'' his family becomes so rich. And now Lodge wants him to pay his family's "debts".
* GameplayAndStoryIntegration: His "debts" are not just part of his backstory; if he do not pay them until the end of scenario, he would suffer 1 mental trauma.
** He is amongst characters who can [[spoiler: assume control under Silver Twilight Lodge instead of Carl Sanford]] at the end of ''In the Clutches of Chaos''.

to:

* CrimefightingWithCash: He uses his inheritance stream of money to fund his operations. And [[MasterOfNone he needs it]].
* DarkSecret: Only after his dad's death he learns ''how'' his family becomes so rich. And now Lodge wants him to pay his family's "debts".
* GameplayAndStoryIntegration:
"debts". [[GameplayAndStoryIntegration His "debts" are not just part of his backstory; backstory]]; if he do not pay them until the end of scenario, he would suffer 1 mental trauma.
** He is amongst characters who can [[spoiler: assume control under Silver Twilight Lodge instead of Carl Sanford]] at the end of ''In the Clutches of Chaos''.
trauma.



* MasterOfNone: All his stats are set to ''1''. But his [[CrimefightingWithCash abilities]] allows him to compensate for this.

to:

* MasterOfNone: All his basic stats are set to ''1''. But his [[CrimefightingWithCash abilities]] allows him to compensate for this.



* ScrewTheRulesIHaveConnections: Inverted. Because he has so many connections, he's actually very scrupulous about the rules. Notably, he can't include ''Illicit'' cards in his deck.

to:

* ScrewTheRulesIHaveConnections: Inverted.{{Inverted}}. Because he has so many connections, he's actually very scrupulous about the rules. [[GameplayAndStoryIntegration Notably, he can't include ''Illicit'' cards in his deck.deck]].



* GameplayAndStoryIntegration: She is amongst characters who can [[spoiler: assume control under Silver Twilight Lodge instead of Carl Sanford]] at the end of ''In the Clutches of Chaos''.



* CripplingOverspecialization: Downplayed. She can't access high-level non-''Spell'' cards of her own class. But she has access to level 0 Seeker and/or Survivor class, and level 0 ''Occult'' cards of any class.

to:

* CripplingOverspecialization: Downplayed.{{Downplayed}}. She can't access high-level non-''Spell'' cards of her own class. But she has access to level 0 Seeker and/or Survivor class, and level 0 ''Occult'' cards of any class.



* TheKlan: Her signature weakness, "Hoods" enemy, looks suspiciously like this. But they are something worse...
* LightningBruiser: Only investigator to have 5 Speed, and have good Strength and Stamina.

to:

* TheKlan: Her signature weakness, "Hoods" enemy, looks suspiciously like this. But they are something worse...
worse than merely bunch of racists...
* LightningBruiser: Only investigator to have 5 Speed, and have good Strength and Stamina. She can even use her high Speed offensively, by damaging enemies after successfully evading them.



* HumanShield: Unlike other investigators, he can afford to use his allies as this; if they gets defeated, he receives additional resources, which he can spend either on [[WeHaveReserves more allies]], or [[MoreDakka to reload "Becky"]]. But he must be careful, since his signature weakness, once triggered, would force him discard ALL assets with damage on them.
* ICallItVera: Call his rifle Becky.

to:

* HumanShield: Unlike other investigators, he can afford to use his allies as this; if they gets defeated, he receives additional resources, which he can spend either on [[WeHaveReserves more allies]], or [[MoreDakka to reload "Becky"]]."Becky"]]; and instead of being discarded, they are placed back in his deck. But he must be careful, since his signature weakness, once triggered, would force him discard ALL assets with damage on them.
* ICallItVera: Call his rifle Becky.
"Becky".



Seeker-class investigator. Can include up to 10 level 0-1 ''Rogue'', ''Mystic'' or ''Survivor'' Events/Skills.

to:

Seeker-class investigator. Can include up to 10 level 0-1 ''Rogue'', ''Mystic'' or ''Survivor'' Events/Skills.Events/Skills (she can chose only one extra class).



Rogue-class investigator. Can include up to 10 level 0-1 ''Guardian'', ''Seeker'' or ''Survivor'' Events/Skills.

to:

Rogue-class investigator. Can include up to 10 level 0-1 ''Guardian'', ''Seeker'' or ''Survivor'' Events/Skills.Events/Skills (he can chose only one extra class).



* AntiHero: NominalHero; his main motivation is to get paid, and, maybe, hunt down his ArchEnemy.

to:

* AntiHero: NominalHero; his main motivation is to get paid, and, maybe, hunt down his ArchEnemy.[[ArchEnemy that Deep One]].



* PunchClockHero: He is OnlyInItForTheMoney.

to:

* KillSteal: Major problem when he is not the only BigGuy in the team, since Tony receives bounties only if he deals the killing blow himself; if somebody else tries to "[[UnwantedAssistance help]]", it would waste (limited) bounties.
* PunchClockHero: He is OnlyInItForTheMoney.
OnlyInItForTheMoney. And maybe revenge on this [[ArchEnemy Deep One]].



* {{Cloudcuckoolander}}: His signature weakness is called "Detached from Reality".

to:

* {{Cloudcuckoolander}}: His signature weakness is called "Detached from Reality". Fitting, since this guy spend lots of time in Dreamland.



Survivor-class investigator. Has access to ''Innate'' skills (up to level 2).

to:

Survivor-class investigator. Has access to ''Innate'' skills on any class (up to level 2).


* PunchClockHero: He is OnlyInThisForTheMoney.

to:

* PunchClockHero: He is OnlyInThisForTheMoney.
OnlyInItForTheMoney.


* TheCorpseStopsHere: When his cellmate burst into flames one night, the cops accused him of causing it, but couldn't get the charge to stick.

to:

* TheCorpseStopsHere: When his cellmate [[ManOnFire burst into flames one night, night]], the cops accused him of causing it, but couldn't get the charge to stick.



--> ''I ain't going to the pen a second time.''

to:

--> '''"Skids" O'Toole''': ''I ain't going to the pen a second time.''



* GunsAkimbo: Her signature card is pair of .45s. pistols.

to:

* GunsAkimbo: Her signature card is pair of .of ''.45s. '' pistols.



* MagicMusic: He is Mystic.
* MustHaveCaffeine: Loves his coffee.

to:

* MagicMusic: He is Mystic.
Mystic and a musician.
* MustHaveCaffeine: Loves his coffee.



* ActionSurvivor: He is not a warrior, or scientist, or wizard. Only things he has are his savviness, and his CanineCompanion, Duke.



** Most of his strength related to Duke. While normally its not that bad, in ''Dunwich Legacay'' campaign [[spoiler: Duke can be KilledOffForReal... [[GameplayAndStorySegregation until the end of campaign]]]].

to:

** Most of his strength is related to Duke. While normally its not that bad, in ''Dunwich Legacay'' campaign [[spoiler: Duke can be KilledOffForReal... [[GameplayAndStorySegregation until the end of campaign]]]].



* ActionSurvivor: Has access to ''Survivor'' cards.

to:

* ActionSurvivor: Has She is not occult expert or part-time wizard, she is secretary who just happens to be involved in this madness.
** Fittingly, she has
access to ''Survivor'' cards.



* MechanicallyUnusualClass: in ''Arkham Horror LCG'' she is only "Neutral"-class investigator, and has access to every other class (altough only up to 3 level). But she need to change her "role" during a game to actually use them, and each "role" has access to only one class (besides Neutral).

to:

* MechanicallyUnusualClass: in ''Arkham Horror LCG'' she She is only "Neutral"-class investigator, and has access to every other class (altough only up to 3 level). But she need to change her "role" during a game to actually use them, and each "role" has access to only one class (besides Neutral).



* TheLeader: He was leader of ill-fated Yucatan expedition. If he is part of the team during ''Forgotten Age'' campaign, he [[EnforcedTrope must]] be leading investigator (other possible candidate is Ursula Downs and Monterey Jack).

to:

* TheLeader: He was leader of ill-fated Yucatan expedition. If he is part of the team during ''Forgotten Age'' campaign, he [[EnforcedTrope must]] be leading investigator (other possible candidate is candidates are Ursula Downs and Monterey Jack).



* TheLeader: If she is part of the team during ''Forgotten Age'' campaign, she [[EnforcedTrope must]] be leading investigator (other possible candidate is Leo Anderson and Monterey Jack).

to:

* TheLeader: If she is part of the team during ''Forgotten Age'' campaign, she [[EnforcedTrope must]] be leading investigator (other possible candidate is candidates are Leo Anderson and Monterey Jack).



* ActionSurvivor: Has access to ''Survivor'' cards.

to:

* ActionSurvivor: Has He is not a trained fighter or expert occultist, he just very, very rich.
** Fittingly, he has
access to ''Survivor'' cards.



* AntiHero: NominalHero; his main motivation is to get paid, and, maybe, hunt down his ArchEnemy.



* BigGuy: Has 9 Stamina, and he is one of the two (second one is Mark Harrigan) characters with 5 Strength.
* BountyHunter: A VERY descriptive term for his line of work.

to:

* BigGuy: Has 9 Stamina, and he is one of the two (second one is Mark Harrigan) characters with 5 Strength.
Strength. He also can use some of ''Guardian''-class cards.
* BountyHunter: A VERY descriptive term His actual "profession". This also works as his signature mechanic, allowing him to receive resources as reward for his line of work.hunting monsters. The harder the target, the bigger reward is.




to:

* PunchClockHero: He is OnlyInThisForTheMoney.



* {{Cloudcuckoolander}}: His signature weakness is called "Detached from Reality". Fittingly, since he spends so much time in {{Dreamland}}.

to:

* {{Cloudcuckoolander}}: His signature weakness is called "Detached from Reality". Fittingly, since he spends so much time in {{Dreamland}}.



* CripplingOverspecialization: She has 4 Will... and only 2 at every other stats. Most Will-based cards are ''Mystic''-class, not ''Survivor''; she has limited access to this class, but can' use high-level ones.

to:

* CripplingOverspecialization: She has 4 Will... and only 2 at every other stats. stat. Most Will-based cards are ''Mystic''-class, not ''Survivor''; she has limited access to this class, but can' can't use high-level ones.


-->''Everything by the book: every "i" dotted, every "t" crossed. It has worked, until now''.

to:

-->''Everything ->''Everything by the book: every "i" dotted, every "t" crossed. It has worked, until now''.now.''



-->''I know of books so powerful, they can rewrite reality''.

to:

-->''I ->''"I know of books so powerful, they can rewrite reality''.reality."''



-->''I didn't get out of the joint just to watch the world end''.

to:

-->''I ->''"I didn't get out of the joint just to watch the world end''.end"''.



-->''I remember another life, one of sorcery and conquest''.

to:

-->''I ->''"I remember another life, one of sorcery and conquest''.conquest."''






-->''God has spoken. I will do His work without hesitation''.

to:

-->''God ->''"God has spoken. I will do His work without hesitation''.hesitation."''



-->''This time, nothing will stop me from getting at the truth!''

to:

-->''This ->''"This time, nothing will stop me from getting at the truth!''truth!"''



-->''No more 'Miss Barnes' from you. My friends call me Jenny''.

to:

-->''No ->''"No more 'Miss Barnes' from you. My friends call me Jenny''.Jenny".''



-->''No, not quiet at all. Dead folks get downright rambunctious when I play my horn''.

to:

-->''No, ->''"No, not quiet at all. Dead folks get downright rambunctious when I play my horn''.horn".''



--> ''C'mere, boy. We got work to do''.

to:

--> ''C'mere, -> ''"C'mere, boy. We got work to do''.do".''



-->''He'd burn the entire town down if necessary, but he wouldn't let those monsters take anyone else''.

to:

-->''He'd ->''He'd burn the entire town down if necessary, but he wouldn't let those monsters take anyone else''.else.''



-->''You can depend on me to guide you through the unknown''.

to:

-->''You ->''"You can depend on me to guide you through the unknown''.unknown".''



-->''I will journey to the lands beyond. I do not fear them''.

to:

-->''I ->''"I will journey to the lands beyond. I do not fear them''.them".''



-->''I am but a simple player in this drama, but if I am lucky, I'll live to see the curtains fall''.

to:

-->''I ->''"I am but a simple player in this drama, but if I am lucky, I'll live to see the curtains fall''.fall".''



-->''Perhaps this would be her big comeback''.

to:

-->''Perhaps ->''Perhaps this would be her big comeback''.comeback''



-->''Keep moving. You can die on your own time''.

to:

-->''Keep ->''"Keep moving. You can die on your own time''.time".''



-->''Discovery is easy. Understanding is the hard part''.

to:

-->''Discovery ->''"Discovery is easy. Understanding is the hard part''.part".''



-->''Never lose track of the exit. Or the merchandise''.

to:

-->''Never ->''"Never lose track of the exit. Or the merchandise''.merchandise".''



-->''If you hurt him, I'll kill you''.

to:

-->''If ->''"If you hurt him, I'll kill you''.you".''



-->''The mind is fragile, but through understanding, we can protect it''.

to:

-->''The ->''"The mind is fragile, but through understanding, we can protect it''.it".''



-->''My money, my legacy, my problem. Let me handle it in my own way''.

to:

-->''My ->''"My money, my legacy, my problem. Let me handle it in my own way''.way".''



-->''You got a bone to pick? Fine by me. I don't need your permission to leave you in the dust''.

to:

-->''You ->''"You got a bone to pick? Fine by me. I don't need your permission to leave you in the dust''.dust".''



-->''Eyes up, Tommy''.

to:

-->''Eyes ->''"Eyes up, Tommy''.Tommy".''



--> ''When I find that beast, I'll put it down for good''.

to:

--> ''When -> ''"When I find that beast, I'll put it down for good''.good".''



--> ''The key to the Dreamlands lies within us all''.

to:

--> ''The -> ''"The key to the Dreamlands lies within us all''.all".''



-->''Leave your fears on the docks, lads''.

to:

-->''Leave ->''"Leave your fears on the docks, lads''.lads".''



to:

* TheSneakyGuy: Like most ''Rogues'', he has good Speed and have arsenal of dirty tricks in his sleeve.



** Her signature weakness, "Dark Memory", is reliving worst moments of her past self.

to:

** Her signature weakness, "Dark Memory", is forces her to reliving worst moments of her past self.



* TheSneakyGuy: Has good Speed and can access ''Rogue'' cards.



* FragileSpeedster: Being Rogue, she is rather fast, but she is also SquishyWizard, and can't survive prolonged fight.



* TheSneakyGuy: Like most ''Rogues'', she has good Speed and have arsenal of dirty tricks in her sleeve. This is good, since she is also FragileSpeedster.



* MyGreatestFailure: Led seven men into the Yucatan. [[DwindlingParty Only he and Mitch made it back alive]].



** All his abilities are ''allies''-related. His signature card, "Mitch Brown" ''ally'', allows him to put in play up to 2 additional non-unique allies.




to:

* MyGreatestFailure: Led seven men into the Yucatan. [[DwindlingParty Only he and Mitch made it back alive]].
** All his abilities are ''allies''-related. His signature card, "Mitch Brown" ''ally'', allows him to put in play up to 2 additional non-unique allies.
* SurvivorGuilt: Suffers this since [[MyGreatestFailure ill-fated Yucatan expedition]] This is also his signature weakness, "Bought in Blood".



* CuriosityKilledTheCast: Her signature weakness forces her to explore another location until end of her turn, even if it detrimental to current mission, otherwise she would suffer horror.

to:

* CuriosityKilledTheCast: Her signature weakness forces her to explore another location until the end of her turn, even if it detrimental to current mission, otherwise she would suffer horror.



* AntiHero: NominalHero; his was hired for this job by [[MysteriousEmployer someone]], otherwise he wouldn't even bother.



* MysteriousEmployer: Was hired by... someone for this job, specifically because of his skills.



* TokenEvilTeammate: He is trying to save the world (and will do so if he succeeds), but he is still a bootlegger, only getting involved for personal reasons.

to:

* TheSneakyGuy: Like most ''Rogues'', he has good Speed and have arsenal of dirty tricks in his sleeve. This is also integral part of his backstory, since he is (in)famous smuggler, who [[KarmaHoudini never gets caught]].
** He has one bonus action each round specifically for evasions.
* TokenEvilTeammate: He is trying to save the world (and will do so if he succeeds), but he is still a bootlegger, only getting involved for personal reasons.
an unrepentant criminal.



* SealedInsideAPersonShapedCan: Calvin deliberately gets possessed by evil, to imprison it within himself with his pure strength of will.

to:

* SealedInsideAPersonShapedCan: Calvin deliberately gets possessed by evil, to imprison it within himself with his pure strength of will.
will. That same evil also acts as his signature weakness, gradually destroying him by giving him Stamina and Sanity traumas.



* PocketDimension: His signature card in ''Arkham Horror LCG'' works like this; no other monsters can find him here. As well as his signature weakness.

to:

* {{Cloudcuckoolander}}: His signature weakness is called "Detached from Reality". Fittingly, since he spends so much time in {{Dreamland}}.
* PocketDimension: His signature card in ''Arkham Horror LCG'' works like this; no other monsters can find him here. As well as his here.
** His
signature weakness.weakness is also this, but it's more malevolent.

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