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* CityOfGold: Reflected by their team bonus, which generates gold from relics faster. In real life, Tenochtitlan houses many artifacts made from gold.

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* CityOfGold: Reflected by their team bonus, which generates gold from relics faster. In real life, Historically, the city of Tenochtitlan houses many artifacts made from gold.


Hunters work 40% faster[[/note]]50% prior to DE[[note]].\\

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Hunters work 40% faster[[/note]]50% faster[[note]]50% prior to DE[[note]].DE[[/note]].\\


Infantry cost -35% starting in Feudal Age.\\

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Infantry cost -35% starting -35%[[note]]starting in Feudal Age.Age prior to DE[[/note]].\\



Hunters work 50% faster.\\

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Hunters work 50% faster.40% faster[[/note]]50% prior to DE[[note]].\\



Farms cost -33%.\\

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Farms cost -33%.-40%[[note]]-33% prior to DE[[/note]].\\



Barracks units +1 armor (starting from Castle Age; DE)\\



* AchillesHeel: Much like the Indians and Persians, Battle Elephants are incredibly vulnerable to conversion since all of the Southeast Asian civilizations except Malay lack Heresy. However, unlike the former two civilizations, no Southeast Asian civilization is exactly dependent on incredibly expensive units (especially the Burmese and Khmers, where they are known for [[JackOfAllStats their versatile tech tree]]).
* DoesntLikeGuns: Downplayed. All of the new civilizations (except for the Khmers) do not have access to Hand Cannoneers, but they do have access to Bombard Cannons and Cannon Galleons.
* WarElephants: Each of these civilizations has access to the Battle Elephant. The Khmers have a unique unit cavalry/siege unit called the Ballista Elephant.

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* AchillesHeel: Much like the Indians and Persians, Battle Elephants are incredibly vulnerable to conversion since all of the Southeast Asian civilizations except Malay lack Heresy. However, unlike the former two civilizations, no Southeast Asian civilization is exactly dependent on incredibly expensive units (especially the Burmese and Khmers, Khmer, where they are known for [[JackOfAllStats their versatile tech tree]]).
* DoesntLikeGuns: Downplayed. All of the new civilizations (except for the Khmers) Khmer) do not have access to Hand Cannoneers, but they do have access to Bombard Cannons and Cannon Galleons.
* WarElephants: Each of these civilizations has access to the Battle Elephant. The Khmers Khmer have a unique unit cavalry/siege unit called the Ballista Elephant.



* ACommanderIsYou: Generalist faction like the Khmers since their tech tree is pretty well-rounded and balanced.

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* ACommanderIsYou: Generalist faction like the Khmers Khmer since their tech tree is pretty well-rounded and balanced.



Farmers don't require Mills/Town Centers to drop off food.\\



Farmers no longer require Mills or Town Centers to drop off food.\\



* BalanceBuff: The Khmers were later given the Arbalest upgrade to help with their early Imperial Age transition to their lategame units. Their Arbalests are still weaker than normal since the Khmers don't have Thumb Ring, but it allows them to do a "slow push" strategy with Siege Rams, Trebuchets, and Halberdiers. Also, the January 2020 ''Definitive Edition'' update removed the need for their farmers to use drop-off points.

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* BalanceBuff: The Khmers Khmer were later given the Arbalest upgrade to help with their early Imperial Age transition to their lategame units. Their Arbalests are still weaker than normal since the Khmers Khmer don't have Thumb Ring, but it allows them to do a "slow push" strategy with Siege Rams, Trebuchets, and Halberdiers. Also, the January 2020 ''Definitive Edition'' update removed the need for their farmers to use drop-off points.



* DifficultButAwesome: The Khmers are considered to be much harder to play when compared to the Chinese since one of their civilization bonuses doesn't require them to build two pre-requisite buildings to advance to the next age or build a specific building to unlock another building. This means that the Khmers can build a Stable and an Archery Range directly in the Feudal Age without the need of Barracks. While this is an incredibly strong economic bonus, it can also be very punishing at the same time. Attempting to go for a massive naked Fast Castle Age rush can be very damaging to the Khmer economy and can easily be punished by early game rushes. Players need to be careful one their build order as the Khmer, since it can be very punishing if played incorrectly.

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* DifficultButAwesome: The Khmers Khmer are considered to be much harder to play when compared to the Chinese since one of their civilization bonuses doesn't require them to build two pre-requisite buildings to advance to the next age or build a specific building to unlock another building. This means that the Khmers Khmer can build a Stable and an Archery Range directly in the Feudal Age without the need of Barracks. While this is an incredibly strong economic bonus, it can also be very punishing at the same time. Attempting to go for a massive naked Fast Castle Age rush can be very damaging to the Khmer economy and can easily be punished by early game rushes. Players need to be careful one their build order as the Khmer, since it can be very punishing if played incorrectly.



* LightningBruiser: The Khmer Battle Elephants fit into this. Not only the Khmer have access to all the standard cavalry upgrades, but their Battle Elephants move ''incredibly fast'' and deal a lot of damage with Tusk Swords. The only big drawback is that they are easily converted by enemy Monks since the Khmers lack Heresy ''and'' Faith (Monastery tech that makes your units more resistant to conversion). That being said, [[JackOfAllStats the Khmers don't necessarily have to go with Battle Elephants]], since they are open to different strategies depending on the situation.
* MechanicallyUnusualFighter: The Khmers can advance to the next Age or build any building without any pre-requisite.

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* LightningBruiser: The Khmer Battle Elephants fit into this. Not only the Khmer have access to all the standard cavalry upgrades, but their Battle Elephants move ''incredibly fast'' and deal a lot of damage with Tusk Swords. The only big drawback is that they are easily converted by enemy Monks since the Khmers Khmer lack Heresy ''and'' Faith (Monastery tech that makes your units more resistant to conversion). That being said, [[JackOfAllStats the Khmers Khmer don't necessarily have to go with Battle Elephants]], since they are open to different strategies depending on the situation.
* MechanicallyUnusualFighter: The Khmers Khmer can advance to the next Age or build any building without any pre-requisite.


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Economic upgrades cost no wood.\\


* HornyVikings: Obviously. Though it's downplayed a bit, only the above mentioned unique unit actually has a horned helmet.

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* HornsOfBarbarism: Viking Berserkers wear horned helmets.
%%*
HornyVikings: Obviously. Though it's It's downplayed a bit, only the above mentioned a unique unit actually has a horned helmet.%%How do they fit the trope?


* TheUnFavorite: Except for being a placeholder civilization for the Poles in the last mission of the Ivaylo campaign[[note]]Despite instead being changed to the Slavs in the Barbarossa and Genghis Khan campaigns[[/note]] (aside from the Gaia units in Genghis Khan 5 being replaced by Leitis), the Lithuanians are ''completely'' unrepresented in the game's campaign mode as of yet. Additionally, they are the ''only'' civilization that you never play as in any campaign mission.[[note]]Even those without full campaigns, such as the Persians, Mayans, and Chinese, at least feature as the protagonists in a Historical Battle[[/note]] Because every other new civilization since ''African Kingdoms'' has had a full campaign attached to them, it's highly likely that there was a Lithuanian campaign in development that wasn't finished in time for ''Definitive Edition's'' original launch, so fans are hoping that the hypothetical campaign will finally be added in a future patch.

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* TheUnFavorite: Except for being a placeholder civilization for the Poles in the last mission of the Ivaylo campaign[[note]]Despite the Poles instead being changed to the Slavs in the Barbarossa and Genghis Khan campaigns[[/note]] (aside from the Gaia units in Genghis Khan 5 being replaced by Leitis), the Lithuanians are ''completely'' unrepresented in the game's campaign mode as of yet. Additionally, they are the ''only'' civilization that you never play as in any campaign mission.[[note]]Even those without full campaigns, such as the Persians, Mayans, and Chinese, at least feature as the protagonists in a Historical Battle[[/note]] Because every other new civilization since ''African Kingdoms'' has had a full campaign attached to them, it's highly likely that there was a Lithuanian campaign in development that wasn't finished in time for ''Definitive Edition's'' original launch, so fans are hoping that the hypothetical campaign will finally be added in a future patch.


* TheUnFavorite: Except for being a placeholder civilization for the Poles in the last mission of the Ivaylo campaign [[note]]Despite being changed to the Slavs in the Barbarossa and Genghis Khan campaigns[[/note]] (aside from the Gaia units in Genghis Khan 5 being replaced by Leitis), the Lithuanians are ''completely'' unrepresented in the game's campaign mode as of yet. Additionally, they are the ''only'' civilization that you never play as in any campaign mission.[[note]]Even those without full campaigns, such as the Persians, Mayans, and Chinese, at least feature as the protagonists in a Historical Battle[[/note]] Because every other new civilization since ''African Kingdoms'' has had a full campaign attached to them, it's highly likely that there was a full Lithuanian campaign in development that wasn't finished in time for ''Definitive Edition's'' original launch, so fans are hoping that the hypothetical campaign will finally be added in a future patch.

to:

* TheUnFavorite: Except for being a placeholder civilization for the Poles in the last mission of the Ivaylo campaign [[note]]Despite campaign[[note]]Despite instead being changed to the Slavs in the Barbarossa and Genghis Khan campaigns[[/note]] (aside from the Gaia units in Genghis Khan 5 being replaced by Leitis), the Lithuanians are ''completely'' unrepresented in the game's campaign mode as of yet. Additionally, they are the ''only'' civilization that you never play as in any campaign mission.[[note]]Even those without full campaigns, such as the Persians, Mayans, and Chinese, at least feature as the protagonists in a Historical Battle[[/note]] Because every other new civilization since ''African Kingdoms'' has had a full campaign attached to them, it's highly likely that there was a full Lithuanian campaign in development that wasn't finished in time for ''Definitive Edition's'' original launch, so fans are hoping that the hypothetical campaign will finally be added in a future patch.


* TheUnFavorite: Aside from being a placeholder civilization for the Poles in the last mission of the Ivaylo campaign [[note]]Despite being changed to the Slavs in the Barbarossa and Genghis Khan campaigns[[/note]] (aside from the Gaia units in Genghis Khan 5 being replaced by Leitis), the Lithuanians are ''completely'' unrepresented in the game's campaign mode as of yet. Additionally, they are the ''only'' civilization that you never play as in any campaign mission.[[note]]Even those without full campaigns, such as the Persians, Mayans, and Chinese, at least feature as the protagonists in a Historical Battle[[/note]] Because every other new civilization since ''African Kingdoms'' has had a full campaign attached to them, it's highly likely that there was a full Lithuanian campaign in development that wasn't finished in time for ''Definitive Edition's'' original launch, so fans are hoping that the hypothetical campaign will finally be added in a future patch.

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* TheUnFavorite: Aside from Except for being a placeholder civilization for the Poles in the last mission of the Ivaylo campaign [[note]]Despite being changed to the Slavs in the Barbarossa and Genghis Khan campaigns[[/note]] (aside from the Gaia units in Genghis Khan 5 being replaced by Leitis), the Lithuanians are ''completely'' unrepresented in the game's campaign mode as of yet. Additionally, they are the ''only'' civilization that you never play as in any campaign mission.[[note]]Even those without full campaigns, such as the Persians, Mayans, and Chinese, at least feature as the protagonists in a Historical Battle[[/note]] Because every other new civilization since ''African Kingdoms'' has had a full campaign attached to them, it's highly likely that there was a full Lithuanian campaign in development that wasn't finished in time for ''Definitive Edition's'' original launch, so fans are hoping that the hypothetical campaign will finally be added in a future patch.



to:

* TheUnFavorite: Aside from being a placeholder civilization for the Poles in the last mission of the Ivaylo campaign [[note]]Despite being changed to the Slavs in the Barbarossa and Genghis Khan campaigns[[/note]] (aside from the Gaia units in Genghis Khan 5 being replaced by Leitis), the Lithuanians are ''completely'' unrepresented in the game's campaign mode as of yet. Additionally, they are the ''only'' civilization that you never play as in any campaign mission.[[note]]Even those without full campaigns, such as the Persians, Mayans, and Chinese, at least feature as the protagonists in a Historical Battle[[/note]] Because every other new civilization since ''African Kingdoms'' has had a full campaign attached to them, it's highly likely that there was a full Lithuanian campaign in development that wasn't finished in time for ''Definitive Edition's'' original launch, so fans are hoping that the hypothetical campaign will finally be added in a future patch.

Added DiffLines:

** ''The Forgotten'' provides a second scenario for the Britons, based around Richard the Lionheart's conquest of Cyprus during the Third Crusade.


** They also cannot research Block Printing and Siege Engineers, even though woodblock printing was invented in China (and the official Age of Empires II guide admits that), and the fact that China was historically well-known for their siege weaponry.[[note]]The Chinese were the first people to invent the cannon and trebuchet[[/note]]

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** They also cannot research Block Printing and Siege Engineers, even though woodblock printing was invented in China (and the official Age of Empires II guide admits that), and the fact that China was historically well-known for their siege weaponry.[[note]]The Chinese were the first people to invent the cannon and trebuchet[[/note]]trebuchet[[/note]]. The January 2020 ''Definitive Edition'' update added Block Printing to the Chinese tech tree.



Farmers no longer require Mills or Town Centers to drop off food.\\



* BalanceBuff: The Khmers were later given the Arbalest upgrade to help with their early Imperial Age transition to their lategame units. Their Arbalests are still weaker than normal since the Khmers don't have Thumb Ring, but it allows them to do a "slow push" strategy with Siege Rams, Trebuchets, and Halberdiers.

to:

* BalanceBuff: The Khmers were later given the Arbalest upgrade to help with their early Imperial Age transition to their lategame units. Their Arbalests are still weaker than normal since the Khmers don't have Thumb Ring, but it allows them to do a "slow push" strategy with Siege Rams, Trebuchets, and Halberdiers. Also, the January 2020 ''Definitive Edition'' update removed the need for their farmers to use drop-off points.


'''Unique Unit''': Karambit Warrior (infantry with very cheap production cost).\\

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'''Unique Unit''': Karambit Warrior (infantry with very cheap production cost).cost that uses only half a population slot).\\



* WeHaveReserves: The Malay unique tech, Forced Levy gives them one of the best non-gold units in the game as the two-handed swordsman no longer costs gold. In a longer drawn out game where both players have mined all available gold on the map, or games where the Malay player has an economy advantage, an unrelenting stream of two-handed swordsman can be used to simply wear an opponent down until they have no resources while the Malay player can save their gold and spend it on units like the Bombard Cannons and Arbalests mentioned above. In early betas, the Malay had access to the Champion unit, but [[GameBreaker their Forced Levy removing gold costs made the Malay Trash War extremely strong and resulted in the Malay only having access to the two-handed swordsman.]]

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* WeHaveReserves: The Malay unique tech, Forced Levy gives them one of the best non-gold units in the game as the two-handed swordsman no longer costs gold. In a longer drawn out game where both players have mined all available gold on the map, or games where the Malay player has an economy advantage, an unrelenting stream of two-handed swordsman can be used to simply wear an opponent down until they have no resources while the Malay player can save their gold and spend it on units like the Bombard Cannons and Arbalests mentioned above. In early betas, the Malay had access to the Champion unit, but [[GameBreaker their Forced Levy removing gold costs made the Malay Trash War extremely strong and resulted in the Malay only having access to the two-handed swordsman.]]]] DE further dampened it down by converting the gold cost to food.



* CripplingOverspecialization: Unless if you are looking for a civilization that excel in teamgames, the Vietnamese are considered to be one of the best team-oriented civilizations in the game. However, due to their MagikarpPower nature of the civilization, they will struggle in 1v1 matches since any civilization can effectively bully the Vietnamese to prevent them from reaching their lategame strengths.

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* CripplingOverspecialization: Unless if If you are looking for a civilization that excel in teamgames, the Vietnamese are considered to be one of the best team-oriented civilizations in the game. However, due to their MagikarpPower nature of the civilization, they will struggle in 1v1 matches since any civilization can effectively bully the Vietnamese to prevent them from reaching their lategame strengths.


'''Castle Age Unique Tech''': Mercenaries (eliminates gold cost for Magyar Huszars).\\

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'''Castle Age Unique Tech''': Mercenaries Corvinian Army[[note]]Called "Mercenaries" in HD[[/note]] (eliminates gold cost for Magyar Huszars).\\



* ACommanderIsYou: Ranger/Spammer. Their Cavalry Archers have longer range and their foot archers extra line of sight. They also have cheaper Light Cavalry and the Mercenaries UT which turns their Magyar Huszars into trash units.
* EarlyBirdCameo: They appear in the final Genghis Khan mission, which depicts the Battle of Mohi. They are represented by the Teutons here.

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* ACommanderIsYou: Ranger/Spammer. Their Cavalry Archers have longer range and their foot archers extra line of sight. They also have cheaper Light Cavalry and the Mercenaries Corvinian Army UT which turns their Magyar Huszars into trash units.
* EarlyBirdCameo: They appear in the final Genghis Khan mission, which depicts the Battle of Mohi. They are represented by the Teutons here.prior to ''Definitive Edition''.


* WeHaveReserves: The Malay unique tech, Forced Levy gives them one of the best non-gold units in the game as the two-handed swordsman no longer costs gold. In a longer drawn out game where both players have mined all available gold on the map, or games where the Malay player has an economy advantage, an unrelenting stream of two-handed swordsman can be used to simply wear an opponent down until they have no resources while the Malay player can save their gold and spend it on units like the Bombard Cannons and Arbalests mentioned above.

to:

* WeHaveReserves: The Malay unique tech, Forced Levy gives them one of the best non-gold units in the game as the two-handed swordsman no longer costs gold. In a longer drawn out game where both players have mined all available gold on the map, or games where the Malay player has an economy advantage, an unrelenting stream of two-handed swordsman can be used to simply wear an opponent down until they have no resources while the Malay player can save their gold and spend it on units like the Bombard Cannons and Arbalests mentioned above. In early betas, the Malay had access to the Champion unit, but [[GameBreaker their Forced Levy removing gold costs made the Malay Trash War extremely strong and resulted in the Malay only having access to the two-handed swordsman.]]

Added DiffLines:

** Zigzaggable as [[NotTheIntendedUse offensive tower rushing]] turns it on its head, rushing out groups of towers prior to the siege workshops to pressure opponets and delay their ability to obtain sufficent building counters. Such a strategy requires diverting villagers to tower harassment and stone mining. If successful the lead can allow for a strong late game. An insufficent one however effectively leaves them economically crippled.

Added DiffLines:

* AchillesHeel: Boyars have low pierce armor, making them susceptible to massed archers. Even more so if they went up against [[AntiCavalry Genoese Crossbowmen]].

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