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[[folder: Player]]
* AnimalsHateHim: Every single animal you encounter attacks you.
* BackFromTheDead / DeathIsCheap: If you die on the Dusty Trail, you lose all of your items and are revived in the village. On the web version, it's left ambiguous as to how you wake up back there, but in the iOS version, [[spoiler:it's implied that Builder used her locket to save you.]]
* DrunkWithPower: At one point in the game, you start referring to the villagers as slaves. This never changes back and your attitude towards them (and their attitude towards you) changes accordingly. [[spoiler:This ends up driving Builder to disappear after you force her to build the armory.]]
* HeroicMime
* VillainProtagonist: [[spoiler:You're one of the aliens that destroyed the planet.]]
** [[spoiler:Not to mention that you end up enslaving your village.]]
[[/folder]]



* DisneyDeath: In the iOS version, if you get the compass and don't build any huts, she will have a seizure and presumably die, granting you her locket and some magical gems which can be used to talk to the Admiral. She gets better eventually, though, but is still out of commission for the rest of the game while she recovers.

to:

* DisneyDeath: In the iOS version, if you get the compass and don't build any huts, she will have a seizure and presumably die, granting you her locket and some magical gems jewels which can be used to talk to the Admiral. Admiral/the Old Wanderer. She gets better eventually, though, but is still out of commission for the rest of the game while she recovers.recovers.
* DoesNotLikeGuns: The player character has to force her to build the armory, and after she does that [[spoiler:she disappears.]]
* EveryoneCallsHimBarkeep: She is only ever referred to as Builder.
* IJustWantToBeNormal: Of a sort. [[spoiler:She wants to leave behind the Wanderers' violent, world-destroying history and live peacefully, and she even screams when the player brings back the spaceship.]]
* MagicalAccessory: Her locket, which [[spoiler:she uses to save the player when they die exploring]] and [[spoiler:glows when the player is near alien alloy]].


!!Warning! This page is chock-full of unmarked spoilers.
[[folder: The player (A Dark room)]]
The protagonist in A Dark Room and a minor character in The Ensign. He is a defector from the Wanderers' army, and currently resides in what seems to be a small, one-room, firelit building. His ultimate personality depends on the player's actions in the iOS version of A Dark Room.

In The Ensign, he appears as a minor character whose home you can find on the map. Unlike most defectors you meet, you get the option of attacking him or not. If you choose to join him by the fire, you get to stoke it, a callback to A Dark Room.

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!!Warning! This page is chock-full of unmarked spoilers.
spoilers!

[[folder: The player (A Dark room)]]
The protagonist in
Builder]]
A female Wanderer who is the deuteragonist of
A Dark Room and a minor character in The Ensign. He is a defector from the Wanderers' army, and currently resides in what seems to be a small, one-room, firelit building. His ultimate personality depends on the player's actions in the iOS version of A Dark Room.

In The Ensign, he appears as a minor character whose home you can find on the map. Unlike most defectors you meet, you get the option of attacking him or not. If you choose to join him by the fire, you get to stoke it, a callback to A Dark Room.



* DefectorFromDecadence: Meeting and talking to him in The Ensign reveals that he is a defector.
* MultipleChoicePast: Depending on whether you build huts or not, he can become corrupted into a cruel slave owner, or he can remain the same, compassionate person he was at the beginning.
[[/folder]]

[[folder: Builder]]
A female Wanderer who is the deuteragonist of A Dark Room and a minor character in The Ensign.
----

Added DiffLines:


In The Ensign, he appears as a minor character whose home you can find on the map. Unlike most defectors you meet, you get the option of attacking him or not. If you choose to join him by the fire, you get to stoke it, a callback to A Dark Room.
----
* DefectorFromDecadence: Meeting and talking to him in The Ensign reveals that he is a defector.
* MultipleChoicePast: Depending on whether you build huts or not, he can become corrupted into a cruel slave owner, or he can remain the same, compassionate person he was at the beginning.



DisneyDeath: In the iOS version, if you get the compass and don't build any huts, she will have a seizure and presumably die, granting you her locket and some magical gems which can be used to talk to the Admiral. She gets better eventually, though, but is still out of commission for the rest of the game while she recovers.

to:

\n--
*
DisneyDeath: In the iOS version, if you get the compass and don't build any huts, she will have a seizure and presumably die, granting you her locket and some magical gems which can be used to talk to the Admiral. She gets better eventually, though, but is still out of commission for the rest of the game while she recovers.

Added DiffLines:


DisneyDeath: In the iOS version, if you get the compass and don't build any huts, she will have a seizure and presumably die, granting you her locket and some magical gems which can be used to talk to the Admiral. She gets better eventually, though, but is still out of commission for the rest of the game while she recovers.

Added DiffLines:

!!Warning! This page is chock-full of unmarked spoilers.
[[folder: The player (A Dark room)]]
The protagonist in A Dark Room and a minor character in The Ensign. He is a defector from the Wanderers' army, and currently resides in what seems to be a small, one-room, firelit building. His ultimate personality depends on the player's actions in the iOS version of A Dark Room.
[[/folder]]

[[folder: Builder]]
A female Wanderer who is the deuteragonist of A Dark Room and a minor character in The Ensign.
[[/folder]]

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