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** Merasmus kicks this up a notch. He has over '''[[DamageSpongeBoss one hundred thousand]]''' HP, meaning that both sides ''absolutely must'' work together to bring him down. The problem: while most players tend to try and cooperate in an attempt to bring him down, ''one guy'' slaughtering the other team is all it takes to prevent Merasmus' defeat. Even if everybody cooperates, you'll always wind up having that one guy who kills anybody trying to get to the end of the island. This ''infuriates'' many players, even those that were ''on the guy's team''. Some servers easily sidestep this problem by turning off the ability for the players to attack one another while Merasmus is active.

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** Merasmus kicks this up a notch. He has over '''[[DamageSpongeBoss one hundred thousand]]''' HP, meaning that both sides ''absolutely must'' work together to bring him down. The problem: while most players tend to try and cooperate in an attempt to bring him down, ''one guy'' slaughtering the other team is all it takes to prevent Merasmus' defeat. Even if everybody cooperates, you'll always wind up having that one guy who kills anybody trying to get to the end of the island. This ''infuriates'' many players, even those that were ''on the guy's team''. Some servers easily sidestep sidestepped this problem by turning off the ability for the players to attack one another while Merasmus is active.


* Friendlies are also a pretty hot topic in the community. To clarify: friendlying is when players just walk around the map and socialize with other players without attempting to do any objectives, even if they're being shot at or killed. People against friendlies say that it's essentially a form of [[{{Griefer}} griefing]], [[TheLoad not doing anything to help their allies and wasting a spot on the team list]]. People for friendlies say that they should be allowed to play however they'd like, and that they're not directly interfering with anybody else's game. Anti-friendlies will point out that, if you want to friendly, you should keep it to community servers or dedicated "Silly" servers, which aren't as serious as Valve pubs. Pro-friendlies retort with the fact that community servers tend to have annoying ads, a 10-minute download time for mods, or low playercounts, and that they should be free to be friendly wherever they want. The argument goes on without an endpoint in sight.

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* Friendlies are also a pretty hot topic in the community. To clarify: friendlying is when players just walk around the map and socialize with other players without attempting to do any objectives, even if they're being shot at or killed. People against friendlies say that it's essentially a form of [[{{Griefer}} griefing]], [[TheLoad not doing anything to help their allies and wasting a spot on the team list]]. People for friendlies say that they should be allowed to play however they'd like, and that they're not directly interfering with anybody else's game. Anti-friendlies will point out that, if you want to friendly, you should keep it to community servers or dedicated "Silly" servers, which aren't as serious as Valve pubs. Pro-friendlies retort with the fact that community servers tend to have annoying ads, a 10-minute download time for mods, or low playercounts, and that they should be free to be friendly wherever they want. And as of late, friendlies have gone out of their way to obstruct CTF matches by capturing the intelligence and refusing to cap it in order to artificially lengthen the match, and any player that tries to play the objective tends to get votekicked for being a "fun-hating tryhard". The argument goes on without an endpoint in sight.


* Snowplow, having finally been added with the Gun Mettle update, has gotten mixed receptions. Some say it's really a good map, while others say that it's SoOkayItsAverage. There are people who complain about how the map too heavily favors defending Engineers, and some who say that Valve was right about it being "[[GuideDangIt too confusing]]".

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* Snowplow, having finally been added with the Gun Mettle update, has gotten mixed receptions. Some say it's really a good map, while others say that it's SoOkayItsAverage. There are people who complain about how the map too heavily favors defending Engineers, and some who say that Valve was the map creators were right about it being "[[GuideDangIt too confusing]]".


** Also from the Love & War Update came the Conga Taunt. It was very uncommon to not see a whole group of players from both sides ignoring the objective, and just conga-ing. This divided the fanbase between the 'serious' players who think that the game is {{ruined forever}}, and the 'casual' players who see the game as a fun time-waster.

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** Also from the Love & War Update came the Conga Taunt. It was very uncommon to not see a whole group of players from both sides ignoring the objective, and just conga-ing. This divided the fanbase between the 'serious' players who think that the game is {{ruined forever}}, DarthWiki/RuinedForever, and the 'casual' players who see the game as a fun time-waster.


** Was the on-release Dragon's Fury balanced? People who say no point out how this weapon allows Pyros to melt down large groups of enemies with it's rapid shot speed and terrifying damage per hit, all achieved mostly by holding down [=M1=] with no reload on this weapon. Others counter that this takes skill to do because of the single-shot twitch aiming (not unlike a Scout), and that the high damage reward is necessary for the drawbacks of the weapon[[note]]Though it requires aim of similar quality to what Scout gameplay requires, it's not usable whatsoever outside close range, the ineffectiveness at mid-to-long range is further compounded by Pyro's lack of tools to get into that range, and this weapon arguably has the worst airblast (discounting the Phlog's lack of one, it's about the same tier as the Backburner's costly 50 ammo airblast)[[/note]].

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** Was the on-release Dragon's Fury balanced? People who say no point out how this weapon allows Pyros to melt down large groups of enemies with it's rapid shot speed and terrifying damage per hit, all achieved mostly by holding down [=M1=] with no reload on this weapon. Others counter that this takes skill to do because of the single-shot twitch aiming (not unlike a Scout), and that the high damage reward is necessary for the drawbacks of the weapon[[note]]Though it requires aim of similar quality to what Scout gameplay requires, it's not usable whatsoever outside close range, the ineffectiveness at mid-to-long range is further compounded by Pyro's lack of tools to get into that effective range, and this weapon arguably has the worst airblast of all Flame throwers (discounting the Phlog's lack of one, it's about the same tier fact that it can only airblast less than half as often as stock ultimately kills the Backburner's costly 50 ammo airblast)[[/note]].weapon's use to reflect projectile spam and lowers Pyro's survivability all around)[[/note]].


*** Since Scream Fortress VII, this has become a non-issue, at least on Valve servers. When MONOCULUS! or Merasmus spawn, [[EnemyMine a temporary truce is called between both teams]], preventing players from damaging each other until the boss is dead. This was done to alleviate the issue of {{griefing}} and so people with specific contracts (or "Merasmissions") had a chance at actually defeating MONOCULUS!. This doesn't apply to the Halloween Payload maps, only King of the Hill ones, presumably because only one boss is exclusive to a Payload map, and it doesn't have any unlockable items.

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*** Since Scream Fortress VII, this has become a non-issue, at least on Valve servers. When MONOCULUS! or Merasmus spawn, [[EnemyMine a temporary truce is called between both teams]], preventing players from damaging each other until the boss is dead. This was done to alleviate the issue of {{griefing}} and so people with specific contracts (or "Merasmissions") had a chance at actually defeating MONOCULUS!. This doesn't apply to the Halloween Payload maps, only King of the Hill ones, presumably because only one boss is exclusive to a Payload map, and it doesn't have any unlockable items.there's no reward for defeating it.



* The split between the two main leagues of Competitive [=TF2=], Sixes[[labelnote:Note]]6 players, often one Medic, one Demo, two Scouts and two Soldiers though changing classes is optional.[[/labelnote]] and Highlander[[labelnote:Note]]9 players, one of every class.[[/labelnote]]. People who play Sixes criticize Highlander for being too hectic and has too many players per team to be a serious game, and that the forced 9 classes lead to less counterplay and more repetitive matches. On the other hand, people who play Highlander will point out how Sixes does not incorporate a large chunk of the game's content (4 of 9 classes are used most of the time and more weapons are banned) and that the 5CP gamemode (which is the primary gametype in 6s) is terribly flawed in comparison to the asymmetric maps featured in Highlander. Some have tried to find a middle-ground between the two formats by experimenting with a format called "Prolander"[[note]]6v6 or 7v7 with a limit of 1 or less of each class[[/note]], but as of yet none have ever caught on.

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* The split between the two main leagues of Competitive [=TF2=], Sixes[[labelnote:Note]]6 players, often one Medic, one Demo, two Scouts and two Soldiers though changing classes is optional.[[/labelnote]] and Highlander[[labelnote:Note]]9 players, one of every class.[[/labelnote]]. People who play Sixes criticize Highlander for being too hectic and has having too many players per team to be a serious game, and that the forced 9 classes lead to less counterplay and more repetitive matches. On the other hand, people who play Highlander will point out how Sixes does not incorporate a large chunk of the game's content (4 of 9 classes are used most of the time and more weapons are banned) and that the 5CP gamemode (which is the primary gametype in 6s) is terribly flawed or uninteresting in comparison to the asymmetric maps featured in Highlander. Some have tried to find a middle-ground between the two formats by experimenting with a format called "Prolander"[[note]]6v6 or 7v7 with a limit of 1 or less of each class[[/note]], but as of yet none have ever caught on.



* Some argue over whether the Domination system was a good idea. In theory, it's meant to encourage individual competition and add a more personal feel to the people you're fighting. But some say that, in practice, this idea is undermined by the ability of people to get Dominations and Revnenges through assists instead of actual kills (which is rationalized by others in that, if those were only able to be gotten by kills, then [[NoExperiencePointsForMedic Medics wouldn't be able to get as many]]). Critics argue that the Domination system only serves to make the one getting dominated angry and/or solely focus on the player dominating them, harming their performance to their team, and want the system to be removed entirely or at least be given the option to turn it off. Others in support of the system say that, if one gets angry from playing games [[HairTriggerTemper so easily]], then they shouldn't be playing a multiplayer game.

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* Some argue over whether the Domination system was a good idea. In theory, it's meant to encourage individual competition and add a more personal feel to the people you're fighting. But some say that, in practice, this idea is undermined by the ability of people to get Dominations and Revnenges Revenges through assists instead of actual kills (which is rationalized by others in that, if those were only able to be gotten by kills, then [[NoExperiencePointsForMedic Medics wouldn't be able to get as many]]). Critics argue that the Domination system only serves to make the one getting dominated angry and/or solely focus on the player dominating them, harming their performance to their team, and want the system to be removed entirely or at least be given the option to turn it off. Others in support of the system say that, if one gets angry from playing games [[HairTriggerTemper so easily]], then they shouldn't be playing a multiplayer game.



** Infact, such sentiment tends to extend to ''all'' CaptureTheFlag maps, since stalemates are extremely common and matches tend to go on for hours at a time, while teaching newer players to default to the "negative" parts of their class and generally teach bad skills for literally any other game mode.[[note]]Snipers always camping the battlements, Engineers sitting around way back in the intel room instead of pushing the front lines forward for their team, Scouts [[LeeroyJenkins charging into the armies of Snipers and Sentries]] and dying every five seconds... The list goes on.[[/note]] Again, however, because of the low skill ceiling [=CtF=] maps usually have and how rounds go on forever allow for a lot of RDM, it's easily the most popular game mode in ''[=TF2=]'' for casuals.

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** Infact, In fact, such sentiment tends to extend to ''all'' CaptureTheFlag maps, since stalemates are extremely common and matches tend to go on for hours at a time, while teaching newer players to default to the "negative" parts of their class and generally teach bad skills for literally any other game mode.[[note]]Snipers always camping the battlements, Engineers sitting around way back in the intel room instead of pushing the front lines forward for their team, Scouts [[LeeroyJenkins charging into the armies of Snipers and Sentries]] and dying every five seconds... The list goes on.[[/note]] Again, however, because of the low skill ceiling [=CtF=] maps usually have and how rounds go on forever allow for a lot of RDM, it's easily the most popular game mode in ''[=TF2=]'' for casuals.



** Was the on-release Dragon's Fury balanced? People who say no point out how this weapon allows Pyroes to melt down large groups of enemies with it's rapid shot speed and terrifying damage per hit, all achieved mostly by holding down [=M1=] with no reload on this weapon. Others counter that this takes skill to do because of the single-shot twitch aiming (not unlike a Scout), and that the high damage reward is necessary for the drawbacks of the weapon[[note]]Though it requires aim of similar quality to what Scout gameplay requires, it's not usable whatsoever outside close range, the ineffectiveness at mid-to-long range is further compounded by Pyro's lack of tools to get into that range, and this weapon arguably has the worst airblast (discounting the Phlog's lack of one, it's about the same tier as the Backburner's costly 50 ammo airblast)[[/note]].
** Was it a smart idea to have a single-class update? On one hand, for a few days after the update hit, servers became full of Pyroes with upwards of ''9'' of them on either team. On the other, Pyro is arguably the class that needed a rework the most.

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** Was the on-release Dragon's Fury balanced? People who say no point out how this weapon allows Pyroes Pyros to melt down large groups of enemies with it's rapid shot speed and terrifying damage per hit, all achieved mostly by holding down [=M1=] with no reload on this weapon. Others counter that this takes skill to do because of the single-shot twitch aiming (not unlike a Scout), and that the high damage reward is necessary for the drawbacks of the weapon[[note]]Though it requires aim of similar quality to what Scout gameplay requires, it's not usable whatsoever outside close range, the ineffectiveness at mid-to-long range is further compounded by Pyro's lack of tools to get into that range, and this weapon arguably has the worst airblast (discounting the Phlog's lack of one, it's about the same tier as the Backburner's costly 50 ammo airblast)[[/note]].
** Was it a smart idea to have a single-class update? On one hand, for a few days after the update hit, servers became full of Pyroes Pyros with upwards of ''9'' of them on either team. team being common. On the other, Pyro is arguably the class that needed a rework the most.most.
* Random [[CriticalHit Critical Hits]] in Valve servers has been a topic of heated debate since release. Some players consider them to be a fun part of the chaotic nature of pubs that keeps the game unpredictable and prevent stalemates, and that they should only be disabled in competitive games. Others consider them a ScrappyMechanic that damages weapon balance, takes away from the skill factor and fun of fights, and isn't necessary to prevent stalemates since Ubercharge exists. Another common argument about them is how they impact newer players: Those in favor feel they give new players a chance to get kills against veterans, keeping them from simply [[RageQuit giving up]]. Those against them argue that they are more likely to just confuse new players, that there's plenty of comparably skilled players for them to fight as they improve their skill, and that crit chance increasing with damage done makes veterans more likely to benefit anyway.

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** Was the on-release Dragon's Fury balanced? People who say no point out how this weapon allows Pyroes to melt down large groups of enemies with it's rapid shot speed and terrifying damage per hit, all achieved mostly by holding down [=M1=] with no reload on this weapon. Others counter that this takes skill to do because of the single-shot twitch aiming (not unlike a Scout), and that the high damage reward is necessary for the drawbacks of the weapon[[note]]Though it requires aim of similar quality to what Scout gameplay requires, it's not usable whatsoever outside close range, the ineffectiveness at mid-to-long range is further compounded by Pyro's lack of tools to get into that range, and this weapon arguably has the worst airblast (discounting the Phlog's lack of one, it's about the same tier as the Backburner's costly 50 ammo airblast)[[/note]].


* The [=TF2=] Team announced a Steam Workshop contest for Franchise/{{Batman}} themed items in a promotion for VideoGame/BatmanArkhamKnight. Quite a few were thrilled, because, well, it was ''Batman'' they were talking about, but others didn't like that the [=TF2=] Team said that no weapons would get in, because Batman [[ThouShaltNotKill doesn't kill people]]. The fans against that rule were angry because it automatically ruled out the Batarang or any of Batman's other ''potentially lethal'' gadgets, as well as any weapons used by Batman's enemies, who actually '''do''' kill people. The fans angry about the "no weapons" rule even took to citing [[BatmanGrabsAGun several occasions in the comics]] where Batman ''did'' kill others.
* The Gun Mettle/Tough Break Festivizer, a tool that allowed one to make any decorated weapon festive. A suitable festive system for the year, and giving the players ability to further customize their loadouts, or an excuse for having not implemented proper festives, such as the requested Direct Hit or Engineer [=PDAs=]?
* The Competitive Matchmaking beta is definitely causing some ruckus. People are split over whether or not it should have weapon and/or class restrictions like those seen in many unofficial competitive leagues. As well, there are people denouncing the ranking system as a ScrappyMechanic due to how hard it is to get points toward the next rank and yet so easy to lose those points, and wishing it to get retooled into something more along the lines of VideoGame/Dota2. And some fans [[ArsonMurderAndJaywalking aren't quite comfortable with the rank names]].

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* The [=TF2=] ''[=TF2=]'' Team announced a Steam Workshop contest for Franchise/{{Batman}} themed Franchise/{{Batman}}-themed items in a promotion for VideoGame/BatmanArkhamKnight. ''VideoGame/BatmanArkhamKnight''. Quite a few were thrilled, because, well, it was ''Batman'' they were talking about, but others didn't like that the [=TF2=] ''[=TF2=]'' Team said that no weapons would get in, because Batman [[ThouShaltNotKill doesn't kill people]]. The fans against that rule were angry because it automatically ruled out the Batarang or any of Batman's other ''potentially lethal'' gadgets, as well as any weapons used by Batman's enemies, who actually '''do''' kill people. The fans angry about the "no weapons" rule even took to citing [[BatmanGrabsAGun several occasions in the comics]] where Batman ''did'' kill others.
* The Gun Mettle/Tough Break Festivizer, a tool that allowed one to make any decorated weapon festive. A suitable festive system for the year, and giving the players the ability to further customize their loadouts, or an excuse for having not implemented proper festives, such as the requested Direct Hit or Engineer [=PDAs=]?
* The Competitive Matchmaking beta is definitely causing some ruckus. People are split over whether or not it should have weapon and/or class restrictions like those seen in many unofficial competitive leagues. As well, there are people denouncing the ranking system as a ScrappyMechanic due to how hard it is to get points toward the next rank and yet so easy to lose those points, and wishing for it to get retooled into something more along the lines of VideoGame/Dota2.''VideoGame/Dota2''. And some fans [[ArsonMurderAndJaywalking aren't quite comfortable with the rank names]].



*** When the Meet your Match update was released with competitive coming out of beta, the people who were against the Autheticator have been quelled slightly, as a phone is no longer the sole way to play competitive - a new Competitive Matchmaking Pass can be bought for ten dollars and allows the account to play competitive without the Authenticator (which was granted automatically to players who purchased the game before it went free to play), though people are still complaining that they need to pay money for it.

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*** When the Meet your Match update was released with competitive coming out of beta, the people who were against the Autheticator have been quelled slightly, as a phone is no longer the sole way to play competitive - a new Competitive Matchmaking Pass can be bought for ten dollars and allows the account to play competitive without the Authenticator (which was granted automatically to players who purchased the game before it went free to play), though people are still complaining that they need to pay money for it.



* The updates ever since Gun Mettle in general. Some players absolutely love the way Team Fortress 2 has been changing, while others have begun comparing Team Fortress 2 to the Counter Strike franchise (especially Counter Strike: Global Offensive). It doesn't help that CS:GO has begun using the "cases and keys" system Team Fortress 2 has (even though Team Fortress 2 is an AllegedlyFreeGame while CS:GO costs $15 on Steam), and Team Fortress 2 has begun to have alternate skins for the stock weapons in place of new weapons.

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* The updates ever since Gun Mettle in general. Some players absolutely love the way Team ''Team Fortress 2 2'' has been changing, while others have begun comparing Team ''Team Fortress 2 2'' to the Counter Strike ''Counter Strike'' franchise (especially Counter ''Counter Strike: Global Offensive). Offensive''). It doesn't help that CS:GO ''CS:GO'' has begun using the "cases and keys" system Team ''Team Fortress 2 2'' has (even though Team ''Team Fortress 2 2'' is an AllegedlyFreeGame while CS:GO ''CS:GO'' costs $15 on Steam), and Team ''Team Fortress 2 2'' has begun to have alternate skins for the stock weapons in place of new weapons.



* The "Pyro vs Heavy War" in Meet Your Match caused a schism between players who felt strongly towards either one of the classes receiving new weapons and balance changes sooner than later, but [[TakeAThirdOption a third camp]] absolutely despises the idea that balance changes are essentially being held hostage behind a popularity contest, and feel like the [=TF2=] team deliberately withheld requested balance changes (i.e. the restoration of the Puff-n-Sting or the reversion of Heavy's minigun accuracy and damage rampup nerf) to justify this event.

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* The "Pyro vs Heavy War" in Meet Your Match caused a schism between players who felt strongly towards either one of the classes receiving new weapons and balance changes sooner than later, but [[TakeAThirdOption a third camp]] absolutely despises the idea that balance changes are essentially being held hostage behind a popularity contest, and feel like the [=TF2=] ''[=TF2=]'' team deliberately withheld requested balance changes (i.e. the restoration of the Puff-n-Sting or the reversion of Heavy's minigun accuracy and damage rampup nerf) to justify this event.



* On the subject of base breaking maps, we have the [[ThatOneLevel infamous]] 2fort. Competitive players absolutely ''despise'' this map with a flaming passion and often will waste little time going on a rant about all it's flaws[[note]]very easy to camp because of all the choke points, engies don't have to put in much work since they can literally plop a sentry right out at spawn and they'll be good, it's ''very'' easy to spawn camp with demos and heavies, [[CripplingOverspecialization nearly half the team tends to go sniper and camp the battlements]] and, because of all of this, matches tend to go on forever as a result[[/note]] but, more often than not, most of the things that competitive players hate about this map tend to be the same things that casual players love about this map, with many treating it as an RDM map like Hightower or specifically joining to [[ItAmusedMe mess around with 'taunt parties' or be friendly to the enemy team and not play the object at all]].
** Infact, such sentiment tends to extend to ''all'' CaptureTheFlag maps, since stalemates are extremely common and matches tend to go on for hours at a time, while teaching newer players to default to the "negative" parts of their class and generally teach bad skills for literally any other gamemode.[[note]]Snipers always camping the battlements, engineers sitting around way back in the intel room instead of pushing the front lines forward for their team, scouts charging into the armies of snipers and sentries and dying every five seconds... The list goes on.[[/note]] Again, however, because of the low skill ceiling [=CtF=] maps usually have and how rounds go on forever allow for a lot of RDM, it's easily the most popular gamemode in [=TF2=] for casuals.
* Friendlies are also a pretty hot topic in the community. To clarify: friendlying is when players just walk around the map and socialize with other players without attempting to do any objectives, even if they're being shot at or killed. People against friendlies say that it's essentially a form of griefing, not doing anything to help your allies and wasting a spot on the team list. People for friendlies say that they should be allowed to play however they'd like, and that they're not directly interfering with anybody else's game. Anti-friendlies will point out that, if you want to friendly, you should keep it to community servers or dedicated "Silly" servers, which aren't as serious as Valve pubs. Pro-friendlies retort with the fact that community servers tend to have annoying ads, a 10-minute download time for mods, or low playercounts, and that they should be free to be friendly wherever they want. The argument goes on without an endpoint in sight.
* Fans have debated about who did Saxton Hale's voice better; Dreux Ferrano Jr in the fanmade ''Vs. Saxton Hale'' game mode, or JB Blanc in the official ''Jungle Inferno'' animated short?

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* On the subject of base breaking base-breaking maps, we have the [[ThatOneLevel infamous]] 2fort. [=2Fort=]. Competitive players absolutely ''despise'' this map with a flaming passion and often will waste little time going on a rant about all it's its flaws[[note]]very easy to camp because of all the choke points, engies Engies don't have to put in much work since they can literally plop a sentry Sentry right out at spawn and they'll be good, it's ''very'' easy to spawn camp with demos Demos and heavies, Heavies, [[CripplingOverspecialization nearly half the team tends to go sniper Sniper and camp the battlements]] and, because of all of this, matches tend to go on forever as a result[[/note]] but, more often than not, most of the things that competitive players hate about this map tend to be the same things that casual players love about this map, with many treating it as an RDM map like Hightower or specifically joining to [[ItAmusedMe mess around with 'taunt parties' or be friendly to the enemy team and not play the object at all]].
** Infact, such sentiment tends to extend to ''all'' CaptureTheFlag maps, since stalemates are extremely common and matches tend to go on for hours at a time, while teaching newer players to default to the "negative" parts of their class and generally teach bad skills for literally any other gamemode.game mode.[[note]]Snipers always camping the battlements, engineers Engineers sitting around way back in the intel room instead of pushing the front lines forward for their team, scouts Scouts [[LeeroyJenkins charging into the armies of snipers Snipers and sentries Sentries]] and dying every five seconds... The list goes on.[[/note]] Again, however, because of the low skill ceiling [=CtF=] maps usually have and how rounds go on forever allow for a lot of RDM, it's easily the most popular gamemode game mode in [=TF2=] ''[=TF2=]'' for casuals.
* Friendlies are also a pretty hot topic in the community. To clarify: friendlying is when players just walk around the map and socialize with other players without attempting to do any objectives, even if they're being shot at or killed. People against friendlies say that it's essentially a form of griefing, [[{{Griefer}} griefing]], [[TheLoad not doing anything to help your their allies and wasting a spot on the team list.list]]. People for friendlies say that they should be allowed to play however they'd like, and that they're not directly interfering with anybody else's game. Anti-friendlies will point out that, if you want to friendly, you should keep it to community servers or dedicated "Silly" servers, which aren't as serious as Valve pubs. Pro-friendlies retort with the fact that community servers tend to have annoying ads, a 10-minute download time for mods, or low playercounts, and that they should be free to be friendly wherever they want. The argument goes on without an endpoint in sight.
* Fans have debated about who did Saxton Hale's voice better; Dreux Ferrano Jr in the fanmade fan-made ''Vs. Saxton Hale'' game mode, or JB Blanc in the official ''Jungle Inferno'' animated short?



** Several weapons were nerfed, and naturally fans of each weapon were highly annoyed and took to complaining on forums, while those who saw the nerfed weapons as overpowered (''especially'' the Dead Ringer and Dangershield) welcomed the changes. However, pretty much everyone is happy for changes like the reverting of the Righteous Bison and the Claidheamh Mor to their original stats, as well as [[ArsonMurderAndJaywalking the Demoman's bottles and the Pyro's Neon Annihilator once again breaking on critical hit]].
** Was it a smart idea to have a single-class update? On one hand, for a few days after the update hit servers became full of Pyroes with upwards of ''9'' of them on either team. On the other, Pyro is arguably the class that needed a rework the most.

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** Several weapons were nerfed, and naturally naturally, fans of each weapon were highly annoyed and took to complaining on forums, while those who saw the nerfed weapons as overpowered (''especially'' the Dead Ringer and Dangershield) welcomed the changes. However, pretty much everyone is happy for changes like the reverting of the Righteous Bison and the Claidheamh Mor to their original stats, as well as [[ArsonMurderAndJaywalking the Demoman's bottles and the Pyro's Neon Annihilator once again breaking on critical hit]].
** Was it a smart idea to have a single-class update? On one hand, for a few days after the update hit hit, servers became full of Pyroes with upwards of ''9'' of them on either team. On the other, Pyro is arguably the class that needed a rework the most.


* One of the earliest examples was Valve removing Friendly Fire. This really hurt the Spy class as it took spy checking, formerly something that took a modicum of skill and attention, and turned it into "shoot every player you see no matter what". On the other hand, it became far harder to [[{{Griefer}} intentionally kill your teammates]].
* Another prominent example is whether or not class limits should be enforced in the entire game. Many people desperately wish for a way to enforce class diversity in their teams while others say it takes the fun out of the game.

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* One of the earliest examples was Valve removing Friendly Fire. This really hurt the Spy class class, as it took spy checking, spy-checking, formerly something that took a modicum of skill and attention, and turned it into "shoot every player you see no matter what". On the other hand, it became far harder to [[{{Griefer}} intentionally kill your teammates]].
* Another prominent example is whether or not class limits should be enforced in the entire game. Many people desperately wish for a way to enforce class diversity in their teams teams, while others say it takes arbitrary limits would take the fun out of the game.



*** Since Scream Fortress VII, this has become a non-issue, at least on Valve servers. When MONOCULUS! or Merasmus spawn, [[EnemyMine a temporary truce is called between both teams]], preventing players from damaging each other until the boss is dead. This was done to alleviate the issue of griefing and so people with specific contracts (or "Merasmissions") had a chance at actually defeating MONOCULUS!. This doesn't apply to the Halloween Payload maps, only King of the Hill ones, presumably because only one boss is exclusive to a Payload map, and it doesn't have any unlockable items.
* The 2013 Summer Event fixed maps, added two new ones, added several new hats and items from the Steam Workshop and nerfed and buffed several overused and underused weapons. The news that the Dead Ringer was going to be nerfed caused a huge uproar amongst Spy players. Then, three of the Polycount sets were deleted, and the rest were nerfed. Lots of set users were angered, while the other half rejoiced. But the change that caused this the most was the Escape Plan nerf.
* Scream Fortress 2013 featured the addition of several hats within game, most of which no one had a problem with... except for one. Enter the [[https://wiki.teamfortress.com/wiki/Magical_Mercenary Magical Mercenary]] hat, an obvious ShoutOut to ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', which is already a base-breaking subject of its own. The hat being untradeable for the first several days (a way of countering Trade For Money accounts) added to the anger, as a lot of people were mostly fine with the hat being in game, but they didn't want it. When it was also revealed that there would be new voice lines for each class if they had it equipped, it got even worse, as many felt it was rather symbolic of Valve going overboard to make one reference to a divisive fandom fandom.
* The Love & War update introduced 5 new, well-received weapons, an excellent short...and nerfed the Stickybomb Launcher, the Heavy's miniguns, and the Pyro's Axtinguisher. Demoman and Pyro mains weren't happy, to say the least. On top of that, the SL nerf stirred up the competitive scene, forcing a change of strategy in 6v6, which used to rely on sticky Demos as a main push force. Its nerf was undone after a few days, but with a promise by Valve that they'd possibly nerf it again in a hopefully less ill-received way. However, it proceeded to break the base ''further'', as the people who rejoiced were now the ones vowing to quit the game.
** Also from the Love & War Update came the Conga Taunt. It was very uncommon to not see a whole group of players from both sides ignoring the Objective, and just conga-ing. This divided the Fanbase between the 'serious' Players who think that the game is ruined forever, and the 'casual' Players who see the game as a fun time-waster.
*** Although nowadays this isn't as big of a problem it was, given that the novelty of the new taunts have since wearied off.
* Starting with 15th October 2014, all Valve servers have the sv_pure variable set to 1. This forces most custom files added to the game to not work properly. The base has already broken into two groups: on one end, we have purists and StopHavingFunGuys who say it's going to be harder to cheat under those circumstances; on the other, casuals, modders and pure haters who think that Valve just killed off the modding community, that it doesn't stop most cheating anyway, and that sv_pure 1 causes a lot of problems, such as bogging down the game even for players who don't use mods, and making the game [[http://www.youtube.com/watch?v=cGvbRowrfpU sound like this]] for those who use them. (Warning: [[HellIsThatNoise Turn your volume down.]]) Understandably, sv_pure 1 exists to stop Texture hacks/ wall hacks and changing the sounds of weapons firing to make them quieter(generally speaking...there's too many blacklisted variables to list here). Annoying? Yes. Reasonable? Debatable.
* Smissmas 2014 had a mixed reception. Some were enthusiastic about it, saying it restored their faith in Valve after the bare-bones End of the Line Update, since it put it new weapons, gave much needed rebalancing to others, and introduced the new game mode Mannpower. Others said it made them distrust Valve even further, since the new game mode was in beta and was ''extremely'' imbalanced, making it seem as though Valve didn't bother to polish their own game and called a beta an update.
* Writer Jay Pinkerton saying he sees Pauling as a lesbian upset a lot of people, but made a lot of others extremely happy. It started off with a fan informing Pinkerton he didn't want to see Pauling with anyone, because "[[PerverseSexualLust she's mine]]". Pinkerton responded that she was gay, and he [[BuryYourGays wasn't sure she'd survive the comic.]] Fans of Scout x Pauling (or any Pauling x Male Character pairing) were crushed, especially since the ship seemed to be leading somewhere after "Expiration Date". People who hated Scout x Pauling were reveling in the ShipSinking, and some were relieved to finally see WordOfGay on someone in the cast. There were also accusations of making her gay just to continue Scout's status as a ButtMonkey, and not because the writers genuinely believed the cast needed a gay character, and thus reducing her homosexuality to a joke. The fact that none of the female characters have really gotten along with Pauling (or haven't interacted with her at all) doesn't help either. Compounding this is the fact that the rest of the [=TF2=] team not only don't officially endorse Jay's confirmation, they [[ArmedWithCanon disagree among themselves]] just what Pauling's orientation is, with responses ranging from openly asexual, supporting the Scout x Pauling ship, and more.
* Weapon rebalances were also included in the Gun Mettle update. Although many of the changes have been met with neutral or positive response, some changes (primarily those regarding the Loch 'n' Load and Mini Sentries) have fans crying it as the worst update thus far.
** And then there was the [[ThatRussianSquatDance Kazotsky Kick]], which essentially repeated what the Conga did. However, this taunt was better received.

to:

*** Since Scream Fortress VII, this has become a non-issue, at least on Valve servers. When MONOCULUS! or Merasmus spawn, [[EnemyMine a temporary truce is called between both teams]], preventing players from damaging each other until the boss is dead. This was done to alleviate the issue of griefing {{griefing}} and so people with specific contracts (or "Merasmissions") had a chance at actually defeating MONOCULUS!. This doesn't apply to the Halloween Payload maps, only King of the Hill ones, presumably because only one boss is exclusive to a Payload map, and it doesn't have any unlockable items.
* The 2013 Summer Event fixed maps, added two new ones, added several new hats and items from the Steam Workshop Workshop, and nerfed and buffed several overused and underused weapons. The news that the Dead Ringer was going to be nerfed caused a huge uproar amongst Spy players. Then, three of the Polycount sets were deleted, and the rest were nerfed. Lots of set users were angered, while the other half rejoiced. But the change that caused this the most was the Escape Plan nerf.
* Scream Fortress 2013 featured the addition of several hats within the game, most of which no one had a problem with... except for one. Enter the [[https://wiki.teamfortress.com/wiki/Magical_Mercenary Magical Mercenary]] hat, an obvious ShoutOut to ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', which is already a base-breaking subject of its own. The hat being untradeable for the first several days (a way of countering Trade For Money accounts) added to the anger, as a lot of people were mostly fine with the hat being in the game, but they didn't want it. When it was also revealed that there would be new voice lines for each class if they had it equipped, it got even worse, as many felt it was rather symbolic of Valve going overboard to make one reference to a divisive fandom fandom.
* The Love & War update introduced 5 new, well-received weapons, an excellent short... and nerfed the Stickybomb Launcher, the Heavy's miniguns, and the Pyro's Axtinguisher. Demoman and Pyro mains weren't happy, to say the least. On top of that, the SL nerf stirred up the competitive scene, forcing a change of strategy in 6v6, which used to rely on sticky Demos as a main push force. Its nerf was undone after a few days, but with a promise by Valve that they'd possibly nerf it again in a hopefully less ill-received way. However, it proceeded to break the base ''further'', as the people who rejoiced were now the ones vowing to quit the game.
** Also from the Love & War Update came the Conga Taunt. It was very uncommon to not see a whole group of players from both sides ignoring the Objective, objective, and just conga-ing. This divided the Fanbase fanbase between the 'serious' Players players who think that the game is ruined forever, {{ruined forever}}, and the 'casual' Players players who see the game as a fun time-waster.
*** Although nowadays this isn't as big of a problem it was, given that the novelty of the new taunts have since wearied worn off.
* Starting with 15th October 2014, all Valve servers have the sv_pure variable set to 1. This forces most custom files added to the game to not work properly. The base has already broken into two groups: on one end, we have purists and StopHavingFunGuys who say it's going to be harder to cheat under those circumstances; on the other, casuals, modders modders, and pure haters who think that Valve just killed off the modding community, that it doesn't stop most cheating anyway, and that sv_pure 1 causes a lot of problems, such as bogging down the game even for players who don't use mods, and making the game [[http://www.youtube.com/watch?v=cGvbRowrfpU sound like this]] for those who use them. (Warning: [[HellIsThatNoise Turn your volume down.]]) Understandably, sv_pure 1 exists to stop Texture hacks/ wall hacks/wall hacks and changing the sounds of weapons firing to make them quieter(generally quieter (generally speaking...there's too many blacklisted variables to list here). Annoying? Yes. Reasonable? Debatable.
* Smissmas 2014 had a mixed reception. Some were enthusiastic about it, saying it restored their faith in Valve after the bare-bones End of the Line Update, since it put it in new weapons, gave much needed much-needed rebalancing to others, and introduced the new game mode Mannpower. Others said it made them distrust Valve even further, since the new game mode was in beta and was ''extremely'' imbalanced, making it seem as though Valve didn't bother to polish their own game and called a beta an update.
* Writer Jay Pinkerton [[WordOfGay saying he sees Pauling as a lesbian lesbian]] upset a lot of people, but made a lot of others extremely happy. It started off with a fan informing Pinkerton he didn't want to see Pauling with anyone, because "[[PerverseSexualLust she's mine]]". Pinkerton responded that she was gay, and he [[BuryYourGays wasn't sure she'd survive the comic.]] Fans of Scout x Pauling (or any Pauling x Male Character pairing) were crushed, especially since the ship seemed to be leading somewhere after "Expiration Date". People who hated Scout x Pauling were reveling in the ShipSinking, and some were relieved to finally see WordOfGay on someone in the cast. There were also accusations of making her gay just to continue Scout's status as a ButtMonkey, and not because the writers genuinely believed the cast needed a gay character, and thus reducing her homosexuality to a joke. The fact that none of the female characters have really gotten along with Pauling (or haven't interacted with her at all) doesn't help either. Compounding this is the fact that the rest of the [=TF2=] team not only don't officially endorse Jay's confirmation, they [[ArmedWithCanon disagree among themselves]] on just what Pauling's orientation is, with responses ranging from openly asexual, supporting the Scout x Pauling ship, and more.
* Weapon rebalances were also included in the Gun Mettle update. Although many of the changes have been met with neutral or positive response, some changes (primarily those regarding the Loch 'n' Load and Mini Sentries) have fans crying decrying it as the worst update thus far.
** And then there was the [[ThatRussianSquatDance Kazotsky Kick]], which essentially repeated what the Conga did. However, this taunt was better received.better-received.



* Snowplow, having finally been added with the Gun Mettle update, has gotten mixed receptions. Some say it's really a good map, while others say that it's SoOkayItsAverage. There are people who complain about how the map too heavily favors defending Engineers, and some who say that Valve was right about it being "too confusing".

to:

* Snowplow, having finally been added with the Gun Mettle update, has gotten mixed receptions. Some say it's really a good map, while others say that it's SoOkayItsAverage. There are people who complain about how the map too heavily favors defending Engineers, and some who say that Valve was right about it being "too confusing"."[[GuideDangIt too confusing]]".



* Hats. A handful of fans hate hats for taking the 1960s spy movie parody theme and [[{{Flanderization}} flanderizing]] [=TF2=] into "that wacky game where people have hat addictions", and that Valve's being greedy by selling virtual cosmetics. Many others argue against it, saying that hats create a satisfying form of self-expression via cosmetics, and that hats are what make most of [=TF2=]'s revenue and are why Valve continues to update the game for over ten years after release.
** Two cosmetics added to the game a fair time after the Gun Mettle update, the Potassium Bonnet (a banana hat) and the Captain Cardbeard Cutthroat (a cardboard beard and pirate hat) has some fans who really like them for their silliness, but others are upset at Valve having inconsistencies regarding cosmetics that can only be worn during Halloween or Full Moons, with some being mundane, yet silly, but being restricted nonetheless.
*** The Potassium Bonnet is also hated by Sniper mains as they say it makes landing [[BoomHeadshot headshots]] [[FakeDifficulty unneccesarily difficult]] due to making the wearer's head [[HitboxDissonance look larger than it really is]]. Others still hate the hat for going against the art style of the game.

to:

* Hats. A handful of fans hate hats for taking undermining the 1960s spy movie parody theme and [[{{Flanderization}} flanderizing]] [=TF2=] ''[=TF2=]'' into "that wacky [[DenserAndWackier wacky]] game where people have hat addictions", and that Valve's being greedy by selling virtual cosmetics. Many others argue against it, saying that hats create a satisfying form of self-expression via cosmetics, and that hats are what make most of [=TF2=]'s ''[=TF2=]''s revenue and are why Valve continues to update the game for over ten years after release.
** Two cosmetics added to the game a fair time after the Gun Mettle update, the Potassium Bonnet (a banana hat) and the Captain Cardbeard Cutthroat (a cardboard beard and pirate hat) has hat), have some fans who really like them for their silliness, but others are upset at Valve having inconsistencies regarding cosmetics that can only be worn during Halloween or Full Moons, with some being mundane, yet silly, but being restricted nonetheless.
*** The Potassium Bonnet is also hated by Sniper mains mains, as they say it makes landing [[BoomHeadshot headshots]] [[FakeDifficulty unneccesarily difficult]] due to making the wearer's head [[HitboxDissonance look larger than it really is]]. Others still hate the hat for going against the art style of the game.



* One of the new features to be added to the game was the ability to pick up the weapons players had dropped for your class to use. While many, many players have welcomed this feature with open arms, (due to the fact they can now take weapons for a test run without hassle and that it can be used to get otherwise unobtainable weapons), others are... [[https://i.imgur.com/44rSC5p.png less happy]] about it.

to:

* One of the new features to be added to the game was the ability to pick up the weapons players had dropped for your class to use. While many, many players have welcomed this feature with open arms, (due due to the fact they can now take weapons for a test run without hassle and that it can be used to get otherwise unobtainable weapons), weapons, others are... [[https://i.imgur.com/44rSC5p.png less happy]] about it.



* As with all [=FPSs=] that reach such age, the game now has a raging divide on what constitutes valid tactics on popular maps (namely 2Fort, a CTF map that's effectively the game's [[VideoGame/CounterStrike de_Dust2]]). Many involve everyone's favorite base-breaker: the Demoman. This is especially true in regards to where it's legitimate to plant stickybombs: to many players, planting them outside spawn point doors, under health kits, and around blind corners are all acts of camping, while others will argue that it's the intended purpose of the weapon. Special mention goes to a Medic/Heavy duo holing up in the enemy team's hay room (where the door from the primary spawn point is) and camping freshly respawned players. While racking up high scores and legitimately stalling a huge chunk of the opposing team, some players feel it's a dirty tactic and will declare a win empty if they got it by spawn-camping. In some cases, Medics who disagree with the tactic will leave their Heavy to die if he tries to camp the spawn for a long while.
* Some argue over whether the Domination system was a good idea. In theory, it's meant to encourage individual competition and add a more personal feel to the people you're fighting. But some say that, in practice, this idea is undermined by the ability of people to get Dominations and Revnenges through assists instead of actual kills (which is rationalized by others in that, if those were only able to be gotten by kills, then [[NoExperiencePointsForMedic Medics wouldn't be able to get as many]]). Critics argue that the Domination system only serves to make the one getting dominated angry and/or solely focus on the player dominating them, harming their performance to their team, and want the system to be removed entirely or at least be given the option to turn it off. Others in support of the system say that, if one gets angry from playing games so easily, then they shouldn't be playing a multiplayer game.

to:

* As with all [=FPSs=] that reach such age, the game now has a raging divide on what constitutes valid tactics on popular maps (namely 2Fort, a CTF map that's effectively the game's [[VideoGame/CounterStrike de_Dust2]]). Many involve everyone's favorite base-breaker: the Demoman. This is especially true in regards to where it's legitimate to plant stickybombs: to many players, planting them outside spawn point doors, under health kits, and around blind corners are all acts of camping, while others will argue that it's the intended purpose of the weapon. Special mention goes to a Medic/Heavy duo holing up in the enemy team's hay room (where the door from the primary spawn point is) and camping freshly respawned players. While racking up high scores and legitimately stalling a huge chunk of the opposing team, some players feel it's a dirty tactic and will declare a win empty if they got it by spawn-camping. In some cases, Medics who disagree with the tactic will [[ScrewThisImOuttaHere leave their Heavy to die die]] if he tries to camp the spawn for a long while.
* Some argue over whether the Domination system was a good idea. In theory, it's meant to encourage individual competition and add a more personal feel to the people you're fighting. But some say that, in practice, this idea is undermined by the ability of people to get Dominations and Revnenges through assists instead of actual kills (which is rationalized by others in that, if those were only able to be gotten by kills, then [[NoExperiencePointsForMedic Medics wouldn't be able to get as many]]). Critics argue that the Domination system only serves to make the one getting dominated angry and/or solely focus on the player dominating them, harming their performance to their team, and want the system to be removed entirely or at least be given the option to turn it off. Others in support of the system say that, if one gets angry from playing games [[HairTriggerTemper so easily, easily]], then they shouldn't be playing a multiplayer game.



** The Truce mechanic added to the MONOCULUS! and Merasmus battles received much praise as those focusing on killing the boss won't be punished for trying to get the achievements and items for the fights, but some feel that this had been long overdue. Some also wish the truce lasted until everyone got a chance to get the post-fight items (Bombinomicon and Skull Island Topper), but the critics of that argue that players would hate to have the fight over the control point delayed for an unnecessarily long time.

to:

** The Truce mechanic added to the MONOCULUS! and Merasmus battles received much praise praise, as those focusing on killing the boss won't be punished for trying to get the achievements and items for the fights, but some feel that this had been long overdue. Some also wish the truce lasted until everyone got a chance to get the post-fight items (Bombinomicon and Skull Island Topper), but the critics of that argue that players would hate to have the fight over the control point delayed for an unnecessarily long time.


* Writer Jay Pinkerton saying he sees Pauling as a lesbian upset a lot of people, but made a lot of others extremely happy. It started off with a fan informing Pinkerton he didn't want to see Pauling with anyone, because "[[PerverseSexualLust she's mine]]". Pinkerton responded that she was gay, and he [[BuryYourGays wasn't sure she'd survive the comic.]] Fans of Scout x Pauling (or any Pauling x Male Character pairing) were crushed, especially since the ship seemed to be leading somewhere after "Expiration Date". People who hated Scout x Pauling were reveling in the ShipSinking, and some were relieved to finally see WordOfGay on someone in the cast. There were also accusations of making her gay just to continue Scout's status as a ButtMonkey, and not because the writers genuinely believed the cast needed a gay character, and thus reducing her homosexuality to a joke. The fact that none of the female characters have really gotten along with Pauling (or haven't interacted with her at all) doesn't help either. Compounding this is the fact that the rest of the {=TF2=} team not only don't officially endorse Jay's confirmation, they [[ArmedWithCanon disagree among themselves]] just what Pauling's orientation is, with responses ranging from openly asexual, supporting the Scout x Pauling ship, and more.

to:

* Writer Jay Pinkerton saying he sees Pauling as a lesbian upset a lot of people, but made a lot of others extremely happy. It started off with a fan informing Pinkerton he didn't want to see Pauling with anyone, because "[[PerverseSexualLust she's mine]]". Pinkerton responded that she was gay, and he [[BuryYourGays wasn't sure she'd survive the comic.]] Fans of Scout x Pauling (or any Pauling x Male Character pairing) were crushed, especially since the ship seemed to be leading somewhere after "Expiration Date". People who hated Scout x Pauling were reveling in the ShipSinking, and some were relieved to finally see WordOfGay on someone in the cast. There were also accusations of making her gay just to continue Scout's status as a ButtMonkey, and not because the writers genuinely believed the cast needed a gay character, and thus reducing her homosexuality to a joke. The fact that none of the female characters have really gotten along with Pauling (or haven't interacted with her at all) doesn't help either. Compounding this is the fact that the rest of the {=TF2=} [=TF2=] team not only don't officially endorse Jay's confirmation, they [[ArmedWithCanon disagree among themselves]] just what Pauling's orientation is, with responses ranging from openly asexual, supporting the Scout x Pauling ship, and more.


* Writer Jay Pinkerton saying he sees Pauling as a lesbian upset a lot of people, but made a lot of others extremely happy. It started off with a fan informing Pinkerton he didn't want to see Pauling with anyone, because "[[PerverseSexualLust she's mine]]". Pinkerton responded that she was gay, and he [[BuryYourGays wasn't sure she'd survive the comic.]] Fans of Scout x Pauling (or any Pauling x Male Character pairing) were crushed, especially since the ship seemed to be leading somewhere after "Expiration Date". People who hated Scout x Pauling were reveling in the ShipSinking, and some were relieved to finally see WordOfGay on someone in the cast. There were also accusations of making her gay just to continue Scout's status as a ButtMonkey, and not because the writers genuinely believed the cast needed a gay character, and thus reducing her homosexuality to a joke. The fact that none of the female characters have really gotten along with Pauling (or haven't interacted with her at all) doesn't help either. Compounding this is the fact that the rest of the TF2 team not only don't endorse Jay's confirmation, they [[ArmedWithCanon disagree among themselves]] just what Pauling's orientation is, with responses ranging from openly asexual, supporting the Scout x Pauling ship, and more.

to:

* Writer Jay Pinkerton saying he sees Pauling as a lesbian upset a lot of people, but made a lot of others extremely happy. It started off with a fan informing Pinkerton he didn't want to see Pauling with anyone, because "[[PerverseSexualLust she's mine]]". Pinkerton responded that she was gay, and he [[BuryYourGays wasn't sure she'd survive the comic.]] Fans of Scout x Pauling (or any Pauling x Male Character pairing) were crushed, especially since the ship seemed to be leading somewhere after "Expiration Date". People who hated Scout x Pauling were reveling in the ShipSinking, and some were relieved to finally see WordOfGay on someone in the cast. There were also accusations of making her gay just to continue Scout's status as a ButtMonkey, and not because the writers genuinely believed the cast needed a gay character, and thus reducing her homosexuality to a joke. The fact that none of the female characters have really gotten along with Pauling (or haven't interacted with her at all) doesn't help either. Compounding this is the fact that the rest of the TF2 {=TF2=} team not only don't officially endorse Jay's confirmation, they [[ArmedWithCanon disagree among themselves]] just what Pauling's orientation is, with responses ranging from openly asexual, supporting the Scout x Pauling ship, and more.


* Writer Jay Pinkerton saying he sees Pauling as a lesbian upset a lot of people, but made a lot of others extremely happy. It started off with a fan informing Pinkerton he didn't want to see Pauling with anyone, because "[[PerverseSexualLust she's mine]]". Pinkerton responded that she was gay, and he [[BuryYourGays wasn't sure she'd survive the comic.]] Fans of Scout x Pauling (or any Pauling x Male Character pairing) were crushed, especially since the ship seemed to be leading somewhere after "Expiration Date". People who hated Scout x Pauling were reveling in the ShipSinking, and some were relieved to finally see WordOfGay on someone in the cast. There were also accusations of making her gay just to continue Scout's status as a ButtMonkey, and not because the writers genuinely believed the cast needed a gay character, and thus reducing her homosexuality to a joke. The fact that none of the female characters have really gotten along with Pauling (or haven't interacted with her at all) doesn't help, either.

to:

* Writer Jay Pinkerton saying he sees Pauling as a lesbian upset a lot of people, but made a lot of others extremely happy. It started off with a fan informing Pinkerton he didn't want to see Pauling with anyone, because "[[PerverseSexualLust she's mine]]". Pinkerton responded that she was gay, and he [[BuryYourGays wasn't sure she'd survive the comic.]] Fans of Scout x Pauling (or any Pauling x Male Character pairing) were crushed, especially since the ship seemed to be leading somewhere after "Expiration Date". People who hated Scout x Pauling were reveling in the ShipSinking, and some were relieved to finally see WordOfGay on someone in the cast. There were also accusations of making her gay just to continue Scout's status as a ButtMonkey, and not because the writers genuinely believed the cast needed a gay character, and thus reducing her homosexuality to a joke. The fact that none of the female characters have really gotten along with Pauling (or haven't interacted with her at all) doesn't help, either.help either. Compounding this is the fact that the rest of the TF2 team not only don't endorse Jay's confirmation, they [[ArmedWithCanon disagree among themselves]] just what Pauling's orientation is, with responses ranging from openly asexual, supporting the Scout x Pauling ship, and more.


* Writer Jay Pinkerton saying he sees Pauling as a lesbian upset a lot of people, but made a lot of others extremely happy. It started off with a fan informing Pinkerton he didn't want to see Pauling with anyone, because "[[PerverseSexualLust she's mine]]". Pinkerton responded that she was gay, and he wasn't sure she'd survive the comic. Fans of Scout x Pauling (or any Pauling x Male Character pairing) were crushed, especially since the ship seemed to be leading somewhere after "Expiration Date". People who hated Scout x Pauling were reveling in the ShipSinking, and some were relieved to finally see WordOfGay on someone in the cast. There were also accusations of making her gay just to continue Scout's status as a ButtMonkey, and not because the writers genuinely believed the cast needed a gay character, and thus reducing her homosexuality to a joke. The fact that none of the female characters have really gotten along with Pauling (or haven't interacted with her at all) doesn't help, either.

to:

* Writer Jay Pinkerton saying he sees Pauling as a lesbian upset a lot of people, but made a lot of others extremely happy. It started off with a fan informing Pinkerton he didn't want to see Pauling with anyone, because "[[PerverseSexualLust she's mine]]". Pinkerton responded that she was gay, and he [[BuryYourGays wasn't sure she'd survive the comic. comic.]] Fans of Scout x Pauling (or any Pauling x Male Character pairing) were crushed, especially since the ship seemed to be leading somewhere after "Expiration Date". People who hated Scout x Pauling were reveling in the ShipSinking, and some were relieved to finally see WordOfGay on someone in the cast. There were also accusations of making her gay just to continue Scout's status as a ButtMonkey, and not because the writers genuinely believed the cast needed a gay character, and thus reducing her homosexuality to a joke. The fact that none of the female characters have really gotten along with Pauling (or haven't interacted with her at all) doesn't help, either.


** Anyone who wants to play Competitive Matchmaking must have a phone with Steam Mobile Authenticator enabled on their account to play. One side of the fanbase hates this, since it means they also need a phone to play competitive in addition to the relatively low quality of the mobile app for Steam. The other side defends it, saying that it'll help stop smurfs and hackers from using alt accounts in competitive.

to:

** Anyone who wants to play Competitive Matchmaking must have a phone with Steam Mobile Authenticator enabled on their account to play. One side of the fanbase hates this, since it means they also need a phone to play competitive in addition to the relatively low quality of the mobile app for Steam. The other side defends it, saying that it'll help stop smurfs and hackers cheaters from using alt accounts in competitive.



* Friendlies are also a pretty hot topic in the community. To clarify: friendlying is when players just walk around the map and socialize with other players without attempting to do any objectives, even if they're being shot at or killed. People against friendlies say that it's essentially a form of griefing, not doing anything to help your allies and wasting a spot on the team list. People for friendlies say that they should be allowed to play however they'd like, and that they're not directly interfering with anybody else's game. Anti-friendlies will point out that, if you want to friendly, you should keep it to community servers, which aren't as serious as Valve pubs. Pro-friendlies retort with the fact that community servers tend to have annoying ads, a 10-minute download time for mods, or low playercounts. The argument goes on without an endpoint in sight.

to:

* Friendlies are also a pretty hot topic in the community. To clarify: friendlying is when players just walk around the map and socialize with other players without attempting to do any objectives, even if they're being shot at or killed. People against friendlies say that it's essentially a form of griefing, not doing anything to help your allies and wasting a spot on the team list. People for friendlies say that they should be allowed to play however they'd like, and that they're not directly interfering with anybody else's game. Anti-friendlies will point out that, if you want to friendly, you should keep it to community servers or dedicated "Silly" servers, which aren't as serious as Valve pubs. Pro-friendlies retort with the fact that community servers tend to have annoying ads, a 10-minute download time for mods, or low playercounts.playercounts, and that they should be free to be friendly wherever they want. The argument goes on without an endpoint in sight.



* As of the ''Jungle Inferno'' update, several weapons were nerfed, and naturally fans of each weapon were highly annoyed and took to complaining on forums, while those who saw the nerfed weapons as overpowered (''especially'' the Dead Ringer and Dangershield) welcomed the changes. However, pretty much everyone is happy for changes like the reverting of the Righteous Bison and the Claidheamh Mor to their original stats, as well as [[ArsonMurderAndJaywalking the Demoman's bottles and the Pyro's Neon Annihilator once again breaking on critical hit]].
** Was it a smart idea to have a single-class update? On one hand, for a few days after the update hit servers became full of Pyroes with upwards of ''9'' of them on either team. On the other, Pyro is one of the more broken classes and really needed a rework and more weapons as well.

to:

* As of Was the ''Jungle Inferno'' update, several Jungle Inferno update a good update? Detractors point out how the update should have done far more with it taking over a year to release[[note]]Competitive was still broken, Pyro's only weapon-specific rebalance was the Reserve Shooter (Axtinguisher and Phlog were untouched), almost all the weapons were too good or too weak (except the Banana, and depending who you ask, the Dragon's Fury)[[/note]]. Others counter this with the fact that the [=TFTeam=] has less than five dedicated programmers, and massive-scale updates like the Uber Update just cannot be expected anymore, so they should be happy that this update was this good to start with.
** Several
weapons were nerfed, and naturally fans of each weapon were highly annoyed and took to complaining on forums, while those who saw the nerfed weapons as overpowered (''especially'' the Dead Ringer and Dangershield) welcomed the changes. However, pretty much everyone is happy for changes like the reverting of the Righteous Bison and the Claidheamh Mor to their original stats, as well as [[ArsonMurderAndJaywalking the Demoman's bottles and the Pyro's Neon Annihilator once again breaking on critical hit]].
** Was it a smart idea to have a single-class update? On one hand, for a few days after the update hit servers became full of Pyroes with upwards of ''9'' of them on either team. On the other, Pyro is one of arguably the more broken classes and really class that needed a rework and more weapons as well.the most.


* Scream Fortress 2013 featured the addition of several hats within game, most of which no one had a problem with... except for one. Enter the [[https://wiki.teamfortress.com/wiki/Magical_Mercenary Magical Mercenary]] hat, an obvious ShoutOut to ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', which is already a base-breaking subject of its own. The hat being untradeable for the first several days (a way of countering Trade For Money accounts) added to the anger, as a lot of people were mostly fine with the hat being in game, but they didn't want it. When it was also revealed that there would be new voice lines for each class if they had it equipped, it got even worse, as many felt it was rather symbolic of Valve going overboard to make one reference to a BaseBreaker fandom.

to:

* Scream Fortress 2013 featured the addition of several hats within game, most of which no one had a problem with... except for one. Enter the [[https://wiki.teamfortress.com/wiki/Magical_Mercenary Magical Mercenary]] hat, an obvious ShoutOut to ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', which is already a base-breaking subject of its own. The hat being untradeable for the first several days (a way of countering Trade For Money accounts) added to the anger, as a lot of people were mostly fine with the hat being in game, but they didn't want it. When it was also revealed that there would be new voice lines for each class if they had it equipped, it got even worse, as many felt it was rather symbolic of Valve going overboard to make one reference to a BaseBreaker divisive fandom fandom.

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