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* The series has drawn criticism from other Namco pre-merge IP fans in recent years with accusations that the series is becoming [[ItsPopularSoItSucks oversaturated]] and is keeping many of said properties "dead". This especially became noticeable when Namco Bandai themselves shifted their development priority from [[VideoGame/PacMan their flagship franchise]] (Namely because they want budget titles or more specifically, a true successor to [[VideoGame/PacManWorld a certain platforming/adventure spinoff.]]) to the Tales series in the later 2010's. Fans claim the series deserves the attention it gets and bring up the fact the series used to be neglected prior to ''Symphonia'' and that the series is far from suffering fatigue or over-saturation, While some fans agree the series needs a break to recharge it's creative batteries, namely after ''Berseria''. (see below) Needless to say, This has done little to calm down these other IP fans. Not helping matters is ''Tales'' is one of the few pre-merge properties Namco seems to be utilizing properly anymore.

to:

* The series has drawn criticism from other Namco pre-merge IP fans in recent years with accusations that the series is becoming [[ItsPopularSoItSucks [[ItsPopularNowItSucks oversaturated]] and is keeping many of said properties "dead". This especially became noticeable when Namco Bandai themselves shifted their development priority from [[VideoGame/PacMan their flagship franchise]] (Namely because they want budget titles or more specifically, a true successor to [[VideoGame/PacManWorld a certain platforming/adventure spinoff.]]) to the Tales series in the later 2010's. Fans claim the series deserves the attention it gets and bring up the fact the series used to be neglected prior to ''Symphonia'' and that the series is far from suffering fatigue or over-saturation, While some fans agree the series needs a break to recharge it's creative batteries, namely after ''Berseria''. (see below) Needless to say, This has done little to calm down these other IP fans. Not helping matters is ''Tales'' is one of the few pre-merge properties Namco seems to be utilizing properly anymore.


* The base has begun to break at how well the Tales series still continues with its tendency to start off as a ClicheStorm but becoming a DeconstructorFleet. Some still consider the games to churn out good stories and characters, others think that [[ItsTheSameSoItSucks it hasn't changed for years]] and it has lost its appeal.

to:

* The base has begun to break at how well the Tales series still continues with its tendency to start off as a ClicheStorm but becoming a DeconstructorFleet. Some still consider the games to churn out good stories and characters, others think that [[ItsTheSameSoItSucks [[ItsTheSameNowItSucks it hasn't changed for years]] and it has lost its appeal.



* The series has drawn criticism from other Namco pre-merge IP fans in recent years with accusations that the series is becoming [[ItsPopularSoItSucks oversaturated]] and is keeping many of said properties "dead". This especially became noticeable when Namco Bandai themselves shifted their development priority from [[VideoGame/PacMan their flagship franchise]] (Namely because they want budget titles or more specifically, a true sucessor to [[VideoGame/PacManWorld a certain platforming/adventure spinoff.]]) to the Tales series in the later 2010's. Fans claim the series deserves the attention it gets and bring up the fact the series used to be neglected prior to ''Symphonia'' and that the series is far from suffering fatigue or oversaturation, While some fans agree the series needs a break to recharge it's creative batteries, namely after ''Berseria''. (see below) Needless to say, This has done little to calm down these other IP fans. Not helping matters is ''Tales'' is one of the few pre-merge properties Namco seems to be utilizing properly anymore.

to:

* The series has drawn criticism from other Namco pre-merge IP fans in recent years with accusations that the series is becoming [[ItsPopularSoItSucks oversaturated]] and is keeping many of said properties "dead". This especially became noticeable when Namco Bandai themselves shifted their development priority from [[VideoGame/PacMan their flagship franchise]] (Namely because they want budget titles or more specifically, a true sucessor successor to [[VideoGame/PacManWorld a certain platforming/adventure spinoff.]]) to the Tales series in the later 2010's. Fans claim the series deserves the attention it gets and bring up the fact the series used to be neglected prior to ''Symphonia'' and that the series is far from suffering fatigue or oversaturation, over-saturation, While some fans agree the series needs a break to recharge it's creative batteries, namely after ''Berseria''. (see below) Needless to say, This has done little to calm down these other IP fans. Not helping matters is ''Tales'' is one of the few pre-merge properties Namco seems to be utilizing properly anymore.



* The handling of [[OfficialCouple Asbel and Cheria]]'s romantic relationship. In the main arc, Cheria's unrequited feelings for Asbel made her eventually decide to move on and do things on her own, knowing that Asbel was too [[ObliviousToLove oblivious]] to ever realize things. Some people thought this was a lovely way to show their budding romance, leaving it subtle and not taking over the plot, with most romantic moments being relegated to optional sidequests; others thought this left their random [[LastMinuteHookUp hook up]] in the final cutscene [[spoiler: that depicted one of their descendants being read to by an adult Sophie]] to be [[AssPull out of nowhere]]. Come the Lineage and Legacies arc, Asbel now stutters and blushes around Cheria and the entire party has nothing better to do than to tease the two about their [[CannotSpitItOut obvious feelings]]. Contrary to appeasing the fans, this led both camps to discuss now whether it was necessary, saying that this arc was now ''too'' in-your-face about their romance and ruining the subtlely in the main arc and others felt it was finally showing what they had expected to see before.

to:

* The handling of [[OfficialCouple Asbel and Cheria]]'s romantic relationship. In the main arc, Cheria's unrequited feelings for Asbel made her eventually decide to move on and do things on her own, knowing that Asbel was too [[ObliviousToLove oblivious]] to ever realize things. Some people thought this was a lovely way to show their budding romance, leaving it subtle and not taking over the plot, with most romantic moments being relegated to optional sidequests; side-quests; others thought this left their random [[LastMinuteHookUp hook up]] in the final cutscene [[spoiler: that depicted one of their descendants being read to by an adult Sophie]] to be [[AssPull out of nowhere]]. Come the Lineage and Legacies arc, Asbel now stutters and blushes around Cheria and the entire party has nothing better to do than to tease the two about their [[CannotSpitItOut obvious feelings]]. Contrary to appeasing the fans, this led both camps to discuss now whether it was necessary, saying that this arc was now ''too'' in-your-face about their romance and ruining the subtlely in the main arc and others felt it was finally showing what they had expected to see before.



* Not even a week after the game's announcement, the fandom started fighting over Velvet's design. Some think she looks to be a [[ActionGirl badass female heroine]] unashamed to show some skin. Others say it's a creepy [[MsFanservice oversexualized]] attempt at [[WinBackTheCrowd winning back the crowd]] after ''VideoGame/TalesOfZestiria'' received so many complaints over [[{{DLC}} how they handled Alisha]] and [[StaticCharacter Rose]]. Also, there had been fighting over whether Velvet's design is an edgy new direction for female characters considering most other designs depict female characters in bright or cute ouitfits or a lazy rehash of [[VideoGame/TalesOfDestiny the Gilchrist/Katrea]] siblings or a [[VideoGame/TalesOfXillia dark-haired Milla Maxwell]] with a terrible impractical outfit reminiscent of a NinetiesAntiHero.

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* Not even a week after the game's announcement, the fandom started fighting over Velvet's design. Some think she looks to be a [[ActionGirl badass female heroine]] unashamed to show some skin. Others say it's a creepy [[MsFanservice oversexualized]] attempt at [[WinBackTheCrowd winning back the crowd]] after ''VideoGame/TalesOfZestiria'' received so many complaints over [[{{DLC}} how they handled Alisha]] and [[StaticCharacter Rose]]. Also, there had been fighting over whether Velvet's design is an edgy new direction for female characters considering most other designs depict female characters in bright or cute ouitfits outfits or a lazy rehash of [[VideoGame/TalesOfDestiny the Gilchrist/Katrea]] siblings or a [[VideoGame/TalesOfXillia dark-haired Milla Maxwell]] with a terrible impractical outfit reminiscent of a NinetiesAntiHero.


* Some hate how the bosses are [[EasyLevelsHardBosses much tougher]] to battle, especially with the ability of Iron Stance, which makes it significantly harder to stagger or combo-lock them.

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* Some hate how the bosses are [[EasyLevelsHardBosses much tougher]] to battle, especially with the ability of Iron Stance, which makes it significantly harder to stagger or combo-lock them. Others love them for providing a bigger challenge.


* The way the death of Laphicet was altered in the western version caused controversy in the fandom. Bandai has issued a statement saying the scene was altered for the sake of keeping its rating. Some people are against the scene being censored, and think the company should just give the game an adult rating, while also claiming that it makes Velvet's obsession with [[spoiler:killing Artorius in a very specific way with a very specific sword]] make no sense in the altered version. Then there are people who think the whole controversy was blown out of proportion since Velvet's brother still dies, it's just a matter of how. There's also a third group of people who say the issue isn't with Bandai, but rather the the ESRB/PEGI ratings systems for being so backwards as to what constitutes an adult rating, and for being hypocritical since other games, primarily Western-developed games, that show the deaths of children can still "somehow" get away with a lower rating.

to:

* The way the death of Laphicet was altered in the western version caused controversy in the fandom. Bandai has issued a statement saying the scene was altered for the sake of keeping its rating. Some people are against the scene being censored, and think the company should just give the game an adult rating, while also claiming that it makes Velvet's obsession with [[spoiler:killing Artorius in a very specific way with a very specific sword]] make no sense in the altered version. Then there are people who think the whole controversy was blown out of proportion since Velvet's brother still dies, it's just a matter of how. In addition, because of how early this event is in the games story, it was very difficult to get around, with defenders pointing out that the issue really lies with the original cut of the scene for. There's also a third group of people who say the issue isn't with Bandai, but rather the the ESRB/PEGI ratings systems for being so backwards as to what constitutes an adult rating, and for being hypocritical since other games, primarily Western-developed games, that show the deaths of children can still "somehow" get away with a lower rating.


* ''General''
** Whether games created by Team Symphonia [[note]]Tales of Symphonia, Tales of the Abyss, Tales of Vesperia[[/note]] or by Team Destiny [[note]]Tales of Destiny 2, Tales of Rebirth, Tales of Graces[[/note]] are the better ones. Hardcore fans of either base are unlikely to admit liking games created by the other teams, whereas a third party, who enjoys both games, is generally ignored.
** Like any long-running franchise fans will always debate over which game is the best, which party was the best, which hero and heroine are the best, and who the best villain is.
** The fandom is separated into three camps, for the most part: ''[[VideoGame/TalesOfDestiny Destiny]]'' purists, who look down on anyone who jumped into the series after 1998 as a bunch of posers (or even ''[[VideoGame/TalesOfPhantasia Phantasia]]'' purists, who consider the ''[[VideoGame/TalesOfDestiny Destiny]]'' ones the posers); the ''[[VideoGame/TalesOfSymphonia Symphonia]]'' camp that joined because of the NewbieBoom caused by ''VideoGame/TalesOfSymphonia'', with each camp considering ''their'' game to be the apex of the series and the rest of the games, before or after, to being downhill after that; and finally the third, fairly well-behaved and [[TheLawOfFanJackassery quite small]] general ''Tales'' fans, who mostly scamper around and enjoy all the games, while trying to avoid being crushed beneath the previous two juggernauts lumber around the internet, slugging it out like kaijuu.
** The base has begun to break at how well the Tales series still continues with its tendency to start off as a ClicheStorm but becoming a DeconstructorFleet. Some still consider the games to churn out good stories and characters, others think that [[ItsTheSameSoItSucks it hasn't changed for years]] and it has lost its appeal.
** More recently, there has been a been a bit of a divide between fans who like the [[DarkerAndEdgier darker stories]] and [[BittersweetEnding bittersweet]] or even [[DownerEnding downer]] endings that more recent games have had, and fans who feel that the series is getting [[DarknessInducedAudienceApathy too dark to be enjoyable]] and that the unhappy endings make the stories feel [[ShootTheShaggyDog pointless]], and would prefer the series go back to having lighter stories and unambiguously happy endings.
** The series has drawn criticism from other Namco pre-merge IP fans in recent years with accusations that the series is becoming [[ItsPopularSoItSucks oversaturated]] and is keeping many of said properties "dead". This especially became noticeable when Namco Bandai themselves shifted their development priority from [[VideoGame/PacMan their flagship franchise]] (Namely because they want budget titles or more specifically, a true sucessor to [[VideoGame/PacManWorld a certain platforming/adventure spinoff.]]) to the Tales series in the later 2010's. Fans claim the series deserves the attention it gets and bring up the fact the series used to be neglected prior to ''Symphonia'' and that the series is far from suffering fatigue or oversaturation, While some fans agree the series needs a break to recharge it's creative batteries, namely after ''Berseria''. (see below) Needless to say, This has done little to calm down these other IP fans. Not helping matters is ''Tales'' is one of the few pre-merge properties Namco seems to be utilizing properly anymore.

* ''VideoGame/TalesOfTheAbyss'' was overall ''the'' most polarizing game of the franchise when it initially released. Depending on how you feel about the story, it's either wildly melodramatic and overblown, or it's the high-water mark of the entire ''Tales'' franchise and one of the highest in the entire EasternRPG genre, and relatedly, either a game its successors learned a lot from to improve themselves, or a game which its successors have never really managed to properly follow up on or surpass. Not many people take a middle ground. It's worth noting that in Japan, it was voted the most popular game in the ''Tales'' series in a Famitsu poll.
** In the first few years following the games release, you would commonly see the Tales of fanbase arguing over which game is superior, Abyss, or [[VideoGame/TalesOfSymphonia Symphonia]]. The rivalry got even when [[VideoGame/TalesOfVesperia Vesperia]] came out and basically made a three way FlameWar over it. Ironically all three parties argue only over mainly story and characters and never really about gameplay, music, or graphics.

* ''VideoGame/TalesOfGraces''
** The battle system gained quite some hate on one end. Claims were made that it essentially boiled down to only dodge-and-mash tactics, and that players would be doing it over and over again to win. Not only that, but because bosses were able to break free of combos more than VideoGame/TalesOfVesperia, aerial game was off-limits, and that there were artes that left you open for enemy attacks (no thanks to the aforementioned combo breaks), it would be the same tactic with the same useful artes only used on almost every boss. Over and over again to win. This only seems to be a problem during [[SelfImposedChallenge solo runs]], but it also happens with normal runs when given the chance.
*** In short the fact it plays much differently than what most westerners are used to (Vesperia, Abyss, Symphonia), even compared to Xillia (which played closer to the 3 games than Graces)
** The base had another fracture when ''[[UpdatedRerelease Tales Of Graces F]]'' was announced, mostly because owners of the Wii version. essentially purchased a beta version. In all honesty, people didn't know ''what'' to think, since normally, it's the "Beta version" that gets released overseas. Many people were simply happy just that they got the game period, among those are people who cite that the [[ObviousBeta original version]] on the Wii was filled with so many {{Game Breaking Bug}}s that game owners had to mail in their copies to fix them. Combined with the [=PS3=] having more of a presence in the JRPG genre, it was probably for the best that the rest of the world got F instead.
** The handling of [[OfficialCouple Asbel and Cheria]]'s romantic relationship. In the main arc, Cheria's unrequited feelings for Asbel made her eventually decide to move on and do things on her own, knowing that Asbel was too [[ObliviousToLove oblivious]] to ever realize things. Some people thought this was a lovely way to show their budding romance, leaving it subtle and not taking over the plot, with most romantic moments being relegated to optional sidequests; others thought this left their random [[LastMinuteHookUp hook up]] in the final cutscene [[spoiler: that depicted one of their descendants being read to by an adult Sophie]] to be [[AssPull out of nowhere]]. Come the Lineage and Legacies arc, Asbel now stutters and blushes around Cheria and the entire party has nothing better to do than to tease the two about their [[CannotSpitItOut obvious feelings]]. Contrary to appeasing the fans, this led both camps to discuss now whether it was necessary, saying that this arc was now ''too'' in-your-face about their romance and ruining the subtlely in the main arc and others felt it was finally showing what they had expected to see before.
** The suddenly sprouting romance between Hubert and Pascal, again in the Lineage and Legacies arc. Similar to Asbel's [[UpToEleven ramped up]] acting around Cheria, Hubert now stutters around Pascal and generally acts like a typical {{Tsundere}} around the person they like. And the ending has Pascal's sister basically tell Hubert that he has her on his hands now. One part of the fanbase thought it was a quirky, funny romance compared to the sappy one Asbel and Cheria had in this arc, others felt like it was an AssPull of unnecessarily shoving two characters, who had no actual romantic relation in the main arc, together.
** The extent to how [[TheWoobie woobiefied]] [[BigBad Lambda]] was. The fanbase discusses if his intense desire to destroy the world was understandable, due to his repeated torture he was submitted to for a long time. The other side says that it was a poor attempt to woobiefy him unnecessarily, when he is an entity that had no other purpose ''than'' to destroy things to begin with.
** How Lambda was finally dealt with. Asbel [[TalkingTheMonsterToDeath talks with Lambda]], who finally decides to reside in Asbel's body now and observe humanity, to see if it was worth letting them live. Part of the fanbase found this to be a nice change to how most villains are dealt with and gave Lambda a chance to see that his tendency to destroy things was not warranted, others found this to be a mediocre and very boring way to finish things off.

* ''VideoGame/TalesOfVesperia''
** Arguably one for the whole franchise. Some people declare it the best game in the series and think the plot and gameplay are near-perfect. Others utterly despise its story for not focusing on CharacterDevelopment as much as past titles and savagely despise how the vigilante arc is shunted to one side to make room for a global warming plot.

to:

!! General
* ''General''
**
Whether games created by Team Symphonia [[note]]Tales of Symphonia, Tales of the Abyss, Tales of Vesperia[[/note]] or by Team Destiny [[note]]Tales of Destiny 2, Tales of Rebirth, Tales of Graces[[/note]] are the better ones. Hardcore fans of either base are unlikely to admit liking games created by the other teams, whereas a third party, who enjoys both games, is generally ignored.
** * Like any long-running franchise fans will always debate over which game is the best, which party was the best, which hero and heroine are the best, and who the best villain is.
** * The fandom is separated into three camps, for the most part: ''[[VideoGame/TalesOfDestiny Destiny]]'' purists, who look down on anyone who jumped into the series after 1998 as a bunch of posers (or even ''[[VideoGame/TalesOfPhantasia Phantasia]]'' purists, who consider the ''[[VideoGame/TalesOfDestiny Destiny]]'' ones the posers); the ''[[VideoGame/TalesOfSymphonia Symphonia]]'' camp that joined because of the NewbieBoom caused by ''VideoGame/TalesOfSymphonia'', with each camp considering ''their'' game to be the apex of the series and the rest of the games, before or after, to being downhill after that; and finally the third, fairly well-behaved and [[TheLawOfFanJackassery quite small]] general ''Tales'' fans, who mostly scamper around and enjoy all the games, while trying to avoid being crushed beneath the previous two juggernauts lumber around the internet, slugging it out like kaijuu.
** * The base has begun to break at how well the Tales series still continues with its tendency to start off as a ClicheStorm but becoming a DeconstructorFleet. Some still consider the games to churn out good stories and characters, others think that [[ItsTheSameSoItSucks it hasn't changed for years]] and it has lost its appeal.
** * More recently, there has been a been a bit of a divide between fans who like the [[DarkerAndEdgier darker stories]] and [[BittersweetEnding bittersweet]] or even [[DownerEnding downer]] endings that more recent games have had, and fans who feel that the series is getting [[DarknessInducedAudienceApathy too dark to be enjoyable]] and that the unhappy endings make the stories feel [[ShootTheShaggyDog pointless]], and would prefer the series go back to having lighter stories and unambiguously happy endings.
** * The series has drawn criticism from other Namco pre-merge IP fans in recent years with accusations that the series is becoming [[ItsPopularSoItSucks oversaturated]] and is keeping many of said properties "dead". This especially became noticeable when Namco Bandai themselves shifted their development priority from [[VideoGame/PacMan their flagship franchise]] (Namely because they want budget titles or more specifically, a true sucessor to [[VideoGame/PacManWorld a certain platforming/adventure spinoff.]]) to the Tales series in the later 2010's. Fans claim the series deserves the attention it gets and bring up the fact the series used to be neglected prior to ''Symphonia'' and that the series is far from suffering fatigue or oversaturation, While some fans agree the series needs a break to recharge it's creative batteries, namely after ''Berseria''. (see below) Needless to say, This has done little to calm down these other IP fans. Not helping matters is ''Tales'' is one of the few pre-merge properties Namco seems to be utilizing properly anymore.

!! ''VideoGame/TalesOfTheAbyss''
* ''VideoGame/TalesOfTheAbyss'' This game was overall ''the'' most polarizing game of the franchise when it initially released. Depending on how you feel about the story, it's either wildly melodramatic and overblown, or it's the high-water mark of the entire ''Tales'' franchise and one of the highest in the entire EasternRPG genre, and relatedly, either a game its successors learned a lot from to improve themselves, or a game which its successors have never really managed to properly follow up on or surpass. Not many people take a middle ground. It's worth noting that in Japan, it was voted the most popular game in the ''Tales'' series in a Famitsu poll.
** * In the first few years following the games release, you would commonly see the Tales of fanbase arguing over which game is superior, Abyss, Abyss or [[VideoGame/TalesOfSymphonia Symphonia]]. The rivalry got even when [[VideoGame/TalesOfVesperia Vesperia]] came out and basically made a three way FlameWar over it. Ironically all three parties argue only over mainly story and characters and never really about gameplay, music, or graphics.

* !! ''VideoGame/TalesOfGraces''
** * The battle system gained quite some hate on one end. Claims were made that it essentially boiled down to only dodge-and-mash tactics, and that players would be doing it over and over again to win. Not only that, but because bosses were able to break free of combos more than VideoGame/TalesOfVesperia, aerial game was off-limits, and that there were artes that left you open for enemy attacks (no thanks to the aforementioned combo breaks), it would be the same tactic with the same useful artes only used on almost every boss. Over and over again to win. This only seems to be a problem during [[SelfImposedChallenge solo runs]], but it also happens with normal runs when given the chance.
*** ** In short the fact it plays much differently than what most westerners are used to (Vesperia, Abyss, Symphonia), even compared to Xillia (which played closer to the 3 games than Graces)
** * The base had another fracture when ''[[UpdatedRerelease Tales Of Graces F]]'' was announced, mostly because owners of the Wii version. essentially purchased a beta version. In all honesty, people didn't know ''what'' to think, since normally, it's the "Beta version" that gets released overseas. Many people were simply happy just that they got the game period, among those are people who cite that the [[ObviousBeta original version]] on the Wii was filled with so many {{Game Breaking Bug}}s that game owners had to mail in their copies to fix them. Combined with the [=PS3=] having more of a presence in the JRPG genre, it was probably for the best that the rest of the world got F instead.
** * The handling of [[OfficialCouple Asbel and Cheria]]'s romantic relationship. In the main arc, Cheria's unrequited feelings for Asbel made her eventually decide to move on and do things on her own, knowing that Asbel was too [[ObliviousToLove oblivious]] to ever realize things. Some people thought this was a lovely way to show their budding romance, leaving it subtle and not taking over the plot, with most romantic moments being relegated to optional sidequests; others thought this left their random [[LastMinuteHookUp hook up]] in the final cutscene [[spoiler: that depicted one of their descendants being read to by an adult Sophie]] to be [[AssPull out of nowhere]]. Come the Lineage and Legacies arc, Asbel now stutters and blushes around Cheria and the entire party has nothing better to do than to tease the two about their [[CannotSpitItOut obvious feelings]]. Contrary to appeasing the fans, this led both camps to discuss now whether it was necessary, saying that this arc was now ''too'' in-your-face about their romance and ruining the subtlely in the main arc and others felt it was finally showing what they had expected to see before.
** * The suddenly sprouting romance between Hubert and Pascal, again in the Lineage and Legacies arc. Similar to Asbel's [[UpToEleven ramped up]] acting around Cheria, Hubert now stutters around Pascal and generally acts like a typical {{Tsundere}} around the person they like. And the ending has Pascal's sister basically tell Hubert that he has her on his hands now. One part of the fanbase thought it was a quirky, funny romance compared to the sappy one Asbel and Cheria had in this arc, others felt like it was an AssPull of unnecessarily shoving two characters, who had no actual romantic relation in the main arc, together.
** * The extent to how [[TheWoobie woobiefied]] [[BigBad Lambda]] was. The fanbase discusses if his intense desire to destroy the world was understandable, due to his repeated torture he was submitted to for a long time. The other side says that it was a poor attempt to woobiefy him unnecessarily, when he is an entity that had no other purpose ''than'' to destroy things to begin with.
** * How Lambda was finally dealt with. Asbel [[TalkingTheMonsterToDeath talks with Lambda]], who finally decides to reside in Asbel's body now and observe humanity, to see if it was worth letting them live. Part of the fanbase found this to be a nice change to how most villains are dealt with and gave Lambda a chance to see that his tendency to destroy things was not warranted, others found this to be a mediocre and very boring way to finish things off.

* !! ''VideoGame/TalesOfVesperia''
** * Arguably one for the whole franchise. Some people declare it the best game in the series and think the plot and gameplay are near-perfect. Others utterly despise its story for not focusing on CharacterDevelopment as much as past titles and savagely despise how the vigilante arc is shunted to one side to make room for a global warming plot.



* ''VideoGame/TalesOfHearts''
** The quality of the western localization. The state of the UsefulNotes/PSVita market meant that the ''only'' feasible way to release the game in the west was to do it on a reduced budget, hence the lack of dub. Yet many other decisions around the localisation have also raised eyebrows, from the [[BlindIdiotTranslation quality of the translation]], to the [[DubNameChange character names]] (which sound particularly odd given the unchanged vocal track), to the choice of release date (which will have the game competing against a number of much more high-profile releases). Generally, fans have fallen into three categories: Those who are overall happy with the release (some of whom actually prefer the sub-only approach), those who have issues with one or more aspect of the release but still think it's better than nothing, and those who feel like they didn't put any effort into it.

* ''VideoGame/TalesOfXillia''
** Some of the dub name changes - using Spyrix and Spyrite, respectively, compared to [[SpellMyNameWithAnS Jin/Gin]] and Origin, or naming the organization Exodus instead of Arc Noah. Some fans liked how they sounded more distinct in English (or, in the Origin/Spyrite case, not named the same as one of the summon spirits), while others much preferred the Japanese terms.
** Some hate how the bosses are [[EasyLevelsHardBosses much tougher]] to battle, especially with the ability of Iron Stance, which makes it significantly harder to stagger or combo-lock them.
** [[DullSurprise Milla's]] English voice acting. Several fans and reviewers labelled it as genuinely poor, while others found it to be an in-character quirk of hers, including the apparently purposefully-done lisp in her voice which is not natural to Minae Noji's normal speaking voice. There are also those who thought her voice acting started off fairly poorly, but improved as the game went on. [[TakeAThirdOption Then there are those]] who simply don't like Minae Noji's voice acting, because she is not as good as Miyuki Sawashiro - or because she simply isn't Miyuki Sawashiro.
** Jude and Milla's relationship in the game. It's disliked because it leads to Jude ignoring [[ChildhoodFriendRomance Leia]]; neither he or Milla openly admitting their feelings for each other or the fact that it's implied that EveryoneCanSeeIt along with the Shipteasing, that doesn't actually happen. Others enjoyed it, because it was a romance that did not take over majority of the plot or was shoved into the player's face. The relationship is especially breaking the base in the English version, as there's an apparent lack of chemistry between the two voice actors (Sam Riegel and Minae Noji) and translation issues that left some of the dialogue lacking the more romantic or emotional notion in Japanese. Add this to the higher level of disdain for Milla already...
** The high amount of [[CharacterShilling shilling]] Milla gets throughout the game. Several players [[ShowDontTell found it annoying to listen to]] and [[InformedAttribute not deserved]], others didn't mind and felt it was appropriate for the party to react to Milla, who is a GodInHumanForm, after all.

* ''VideoGame/TalesOfXillia2''
** The fans of this game can be separated into three bases: One part is quite happy that Namco decided to go [[DarkerAndEdgier darker]] with the game, compared to some [[VideoGame/TalesOfSymphonia of]] [[VideoGame/TalesOfGraces the]] [[VideoGame/TalesOfVesperia previous]] [[VideoGame/TalesOfXillia games]]. The second part is the opposite, thinking Namco went ''too'' far with going dark and caused DarknessInducedAudienceApathy. And the third considers the game to be an unnecessary stand-alone game that is filled with things that ''should'' have been in the previous game, making it feel like overpriced [=DLC=].
** The translation altering certain interactions, especially between Jude and Alternate Milla. In the Japanese version, Jude refers to her as 'Milla-[[UsefulNotes/JapaneseHonorifics san]]' which indicates a subtle, but still distinct barrier between the two and how Jude does not consider Alternate Milla as close as he did with regular Milla. The honorific was dropped in the English version, naturally, but Jude also became much more easily accepting of Alternate Milla.
** Milla's voice acting, again, now separated into Alternate Milla and regular Milla's work. Alternate Milla is more open, [[{{Tsundere}} brash]] and filled with emotions, which some disliked as it felt so different from how Milla originally was, despite [[MisaimedFandom Alternate Milla not being the same Milla]]. Others enjoyed it, as it showed what Minae Noji could do. Regular Milla lost her forced lisp, which some thought was a good change and others disliked it, thinking it took a unique characteristic from her. Then there is a third camp that prefers Alternate Milla's voice to regular Milla's, due to the aforementioned increase of emotions. Regular Milla still retains a rather [[TheStoic stoic]] way of talking in comparison.
** The sudden focus on [[RomanticPlotTumor Jude and Milla]] in the former's later Character Episodes, which has an eerie feeling of comparison to the ''Graces'' example above. Some found it an endearing nod and bone thrown to the shippers, who would have preferred a bit more obvious interactions in the previous game, while others felt that it was unnecessarily shoved in for a pairing that they [[LastMinuteHookUp never believed to begin with]] ''and'' took focus away from what Jude's Character Episodes were doing: focusing on ''him'' and establishing him as more than a SatelliteCharacter, with his own story of trying to get Spyrite technology to work. Said technology is still present in those later Character Episodes, but feels like it became a minor subplot that was ignored in favor of [[CharacterShilling Milla]] and Jude acting awkward around each other.

* ''VideoGame/TalesOfZestiria''
** Is the [=PS3=] version is an ObviousBeta money grab or a decent game on its own?
** Does the plot match the effectiveness of previous Tales games or is it just a stereotypical RPG with the Tales logo slapped on it? The skits and party interaction says the former, while the LighterandSofter plot elements, predictable questline, and forgettable villains suggest the latter.
** The opening theme song "White Light" itself. Half of the fanbase find the song is weird and not fit with the opening or Tales series in general while the other half find the song to be refreshing from usual JPOP. There's also a third party that loves the song but don't like the animation that accompanies it.
** Sorey and Mikleo's presumed romantic relationship has caused for both backlash and celebration, though being a same-sex couple in a game that was expecting a completely different love interest, it was inevitable. On one hand, some are complaining about people suggesting it at all, while others consider them revolutionary and one of the most well-written couples in the series because of their chemistry and unconditional devotion to each other. Then there are some that question the validity of the whole thing, given the light amount of ShipTease within the game.
** The PC version being locked to 30FPS, the original frame rate of the console version (a bit of a BerserkButton for PC gamers, since their overpowered machines can run games leagues better than consoles). Some don't care, particularly because the publishers [[http://blog.talesofgame.com/en/tales-of-zestiria-reveals-its-pc-specs-ps4-info/ gave a perfectly good reason]] (i.e., it'd break the battle system[[note]]To PC critics, tying anything to the framerate this way is considered a tacit admission of a flawed development process and bad engine, and ''not'' an excuse for the end product[[/note]]). Others swore to boycott the game because of the lock.
*** An unofficial fix to increase the framecap to 60FPS has been made, which has resulted in accusations that the porting team were too lazy to implement a fix if their own.
** The game's dub cast has also split the base. It's generally agreed that Creator/RobbieDaymond, Creator/AlexisTipton, Creator/CarrieKeranen, and Creator/IanSinclair did amazing with their roles as Sorey, Alisha, Lailah, and Zaveid respectively, but the rest of the cast is pretty divisive. Some think Creator/KiraBuckland is [[DullSurprise too bored and dry]] as [[DeadpanSnarker Edna]] for example, while some think she's perfect for it. The biggest contender is Mikleo who's voiced by Michael Johnston. Much like [[VideoGame/TalesOfXillia Milla Maxwell]] and her English voice actor, many feel as though his voice talent doesn't quite live up to the character while some think he did fine.
** The combat system is also this. The sheer complexity and amount of factors involved can make the system a huge turn off to some people, yet others love it for the same reason. The weapon skill system is either considered needlessly convoluted or a great way to customize characters. The armatization system is seen as an interesting new feature that allows the entire party to participate despite the ArbitraryHeadcountLimit, or a criminally discriminate one that causes the Seraphim characters to act as little more than accessories for the two human characters.
** The first episode of the anime has a bit of a split base. Part of the fanbase thinks it's fantastic that it added original content and expanded more on Alisha's character, another part doesn't like it because of what Alisha ends up going through or find it just boring, while another part thinks that it was a big mistake because it was either boring or out of fear that it will cause another backlash.
*** The season finale to the anime has also received some mixed reception with half of the fanbase thinking that it was a decent ending to the season while others thought it was a complete narrative mess.
** The decision to adapt the beginning of ''VideoGame/TalesOfBerseria'' in episodes 5 and 6 of the ''Zestiria'' anime also divided the fandom. Some of them liked the change of pace, finding ''Berseria''[='=]s darker nature more interesting than ''Zestiria'', others disliked it because it used screentime who could have been used to adapt ''Zestiria''[='=]s plot better. Others viewed the sudden inclusion of the ''Berseria'' plotline as a BigLippedAlligatorMoment which didn't have anything to do with the main storyline.
** The second season of the anime. Many were disappointed, as it's loaded with filler despite its limited twelve-episode format and diverges from the game's story entirely. It consistently sidelines Sorey and the Seraphim to focus almost completely on Rose and Alisha. It also ends up contradicting in game lore from from both Zestiria and Berseria especially in later episodes. Some detractors of the game thought the original story was a mess, and the studio is trying to make something better rather than stick to an inferior script. While there are others detractors of game dislike the game's story but still feel as though the anime is actively worse than it.
** How the armatus is handled in the anime's second season namely [[spoiler:Alisha being able to armatize and more recently Sorey simultaneously armatizing with his four seraph companions]]. One party loves it and wishes something like that was in the game while the second party hates it and will mercilessly mock it [[spoiler: particularly the latter example as right when it came out people started posting memes and drawing derogatory comparisons to several magical girl anime namely Anime/ShugoChara]].
** [[spoiler:Dezel's death in the anime]] was treated in a similar way. With one portion saying it was just as just as emotional if not more than the game, another thought it was pointless [[spoiler: as the characters powered through a field of dragons in the previous episode so they feel there should be no excuse for him to die,]] while a third party are just psyched that a certain line from the game was in the English dub.
** The second season's finale as while one party thinks it ended the anime perfectly the other half thinks it was a last ditch effort to fix the anime that came far too late. While there is a third party who thinks that the anime should've ended with [[EarnYourBadEnding the Bad Ending]] because it technically follows all of the conditions for the bad ending with a rare few wanting it because they felt the anime was too saccharine.

* ''VideoGame/TalesOfBerseria''
** Not even a week after the game's announcement, the fandom started fighting over Velvet's design. Some think she looks to be a [[ActionGirl badass female heroine]] unashamed to show some skin. Others say it's a creepy [[MsFanservice oversexualized]] attempt at [[WinBackTheCrowd winning back the crowd]] after ''VideoGame/TalesOfZestiria'' received so many complaints over [[{{DLC}} how they handled Alisha]] and [[StaticCharacter Rose]]. Also, there had been fighting over whether Velvet's design is an edgy new direction for female characters considering most other designs depict female characters in bright or cute ouitfits or a lazy rehash of [[VideoGame/TalesOfDestiny the Gilchrist/Katrea]] siblings or a [[VideoGame/TalesOfXillia dark-haired Milla Maxwell]] with a terrible impractical outfit reminiscent of a NinetiesAntiHero.
** The game is confirmed to take place the same world as [[VideoGame/TalesOfZestiria Zestiria]]. The fans opinion are divide into many groups. Some are happy that Zestiria's world will be expanded, some aren't happy because Berseria [[{{Prequel}} takes place before]] Zestiria due to a CliffHanger ending. There are also fans who are not happy about it at all due to the poor reception Zestiria had for them.
*** The fact that Berseria is going to have to play janitor to Zestiria's numerous unexplained plot threads that it should have explained in the game but instead left hanging is also a source of contention as some welcome the chance to explore the world of Zestiria more and to improve the game's lore while some wish it was its own stand alone title and not a new game in itself.
** The fact that the game came out only about a year and a half after Zestiria has also caused a split on the quality of the game since it reuses many assets from Zestiria. One group is fine with it while another hates it.
** The way the death of Laphicet was altered in the western version caused controversy in the fandom. Bandai has issued a statement saying the scene was altered for the sake of keeping its rating. Some people are against the scene being censored, and think the company should just give the game an adult rating, while also claiming that it makes Velvet's obsession with [[spoiler:killing Artorius in a very specific way with a very specific sword]] make no sense in the altered version. Then there are people who think the whole controversy was blown out of proportion since Velvet's brother still dies, it's just a matter of how. There's also a third group of people who say the issue isn't with Bandai, but rather the the ESRB/PEGI ratings systems for being so backwards as to what constitutes an adult rating, and for being hypocritical since other games, primarily Western-developed games, that show the deaths of children can still "somehow" get away with a lower rating.
** The ending is showing signs of becoming this. While a BitterSweetEnding is nothing new to the ''Tales'' series, several fans have expressed how they're sick of them and just want a truly happy ending for once. The biggest point of contention is [[spoiler:Velvet's final fate. Is it a fitting end to her tale and a symbolic redemption of all the morally dubious actions she's committed throughout the story, or a needlessly cruel act of spite that goes out of its way to shoot down the notion that she may one day return like [[VideoGame/TalesOfTheAbyss Luke]] or [[VideoGame/TalesOfZestiria Sorey]] did? Others believe that after the sheer hell she's endured, Velvet deserved a happy ending instead of what she got.]]

* ''Videogame/TalesOfTheWorld'': On the Radiant Mythology side, people are split on who the best healers are. The arguments usually are whether or not [[VideoGame/TalesOfVesperia Estelle]], [[VideoGame/TalesOfPhantasia Mint]], or [[VideoGame/TalesOfTheAbyss Tear]] is the best healer, nevermind the fact that the above three are only a few of the healers in game. In general bringing up ideal parties is treading on FlameBait.

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* !! ''VideoGame/TalesOfHearts''
** * The quality of the western localization. The state of the UsefulNotes/PSVita market meant that the ''only'' feasible way to release the game in the west was to do it on a reduced budget, hence the lack of dub. Yet many other decisions around the localisation have also raised eyebrows, from the [[BlindIdiotTranslation quality of the translation]], to the [[DubNameChange character names]] (which sound particularly odd given the unchanged vocal track), to the choice of release date (which will have the game competing against a number of much more high-profile releases). Generally, fans have fallen into three categories: Those who are overall happy with the release (some of whom actually prefer the sub-only approach), those who have issues with one or more aspect of the release but still think it's better than nothing, and those who feel like they didn't put any effort into it.

* !! ''VideoGame/TalesOfXillia''
** * Some of the dub name changes - using Spyrix and Spyrite, respectively, compared to [[SpellMyNameWithAnS Jin/Gin]] and Origin, or naming the organization Exodus instead of Arc Noah. Some fans liked how they sounded more distinct in English (or, in the Origin/Spyrite case, not named the same as one of the summon spirits), while others much preferred the Japanese terms.
** * Some hate how the bosses are [[EasyLevelsHardBosses much tougher]] to battle, especially with the ability of Iron Stance, which makes it significantly harder to stagger or combo-lock them.
** * [[DullSurprise Milla's]] English voice acting. Several fans and reviewers labelled it as genuinely poor, while others found it to be an in-character quirk of hers, including the apparently purposefully-done lisp in her voice which is not natural to Minae Noji's normal speaking voice. There are also those who thought her voice acting started off fairly poorly, but improved as the game went on. [[TakeAThirdOption Then there are those]] who simply don't like Minae Noji's voice acting, because she is not as good as Miyuki Sawashiro - or because she simply isn't Miyuki Sawashiro.
** * Jude and Milla's relationship in the game. It's disliked because it leads to Jude ignoring [[ChildhoodFriendRomance Leia]]; neither he or Milla openly admitting their feelings for each other or the fact that it's implied that EveryoneCanSeeIt along with the Shipteasing, that doesn't actually happen. Others enjoyed it, because it was a romance that did not take over majority of the plot or was shoved into the player's face. The relationship is especially breaking the base in the English version, as there's an apparent lack of chemistry between the two voice actors (Sam Riegel and Minae Noji) and translation issues that left some of the dialogue lacking the more romantic or emotional notion in Japanese. Add this to the higher level of disdain for Milla already...
** * The high amount of [[CharacterShilling shilling]] Milla gets throughout the game. Several players [[ShowDontTell found it annoying to listen to]] and [[InformedAttribute not deserved]], others didn't mind and felt it was appropriate for the party to react to Milla, who is a GodInHumanForm, after all.

* !! ''VideoGame/TalesOfXillia2''
** * The fans of this game can be separated into three bases: One part is quite happy that Namco decided to go [[DarkerAndEdgier darker]] with the game, compared to some [[VideoGame/TalesOfSymphonia of]] [[VideoGame/TalesOfGraces the]] [[VideoGame/TalesOfVesperia previous]] [[VideoGame/TalesOfXillia games]]. The second part is the opposite, thinking Namco went ''too'' far with going dark and caused DarknessInducedAudienceApathy. And the third considers the game to be an unnecessary stand-alone game that is filled with things that ''should'' have been in the previous game, making it feel like overpriced [=DLC=].
** * The translation altering certain interactions, especially between Jude and Alternate Milla. In the Japanese version, Jude refers to her as 'Milla-[[UsefulNotes/JapaneseHonorifics san]]' which indicates a subtle, but still distinct barrier between the two and how Jude does not consider Alternate Milla as close as he did with regular Milla. The honorific was dropped in the English version, naturally, but Jude also became much more easily accepting of Alternate Milla.
** * Milla's voice acting, again, now separated into Alternate Milla and regular Milla's work. Alternate Milla is more open, [[{{Tsundere}} brash]] and filled with emotions, which some disliked as it felt so different from how Milla originally was, despite [[MisaimedFandom Alternate Milla not being the same Milla]]. Others enjoyed it, as it showed what Minae Noji could do. Regular Milla lost her forced lisp, which some thought was a good change and others disliked it, thinking it took a unique characteristic from her. Then there is a third camp that prefers Alternate Milla's voice to regular Milla's, due to the aforementioned increase of emotions. Regular Milla still retains a rather [[TheStoic stoic]] way of talking in comparison.
** * The sudden focus on [[RomanticPlotTumor Jude and Milla]] in the former's later Character Episodes, which has an eerie feeling of comparison to the ''Graces'' example above. Some found it an endearing nod and bone thrown to the shippers, who would have preferred a bit more obvious interactions in the previous game, while others felt that it was unnecessarily shoved in for a pairing that they [[LastMinuteHookUp never believed to begin with]] ''and'' took focus away from what Jude's Character Episodes were doing: focusing on ''him'' and establishing him as more than a SatelliteCharacter, with his own story of trying to get Spyrite technology to work. Said technology is still present in those later Character Episodes, but feels like it became a minor subplot that was ignored in favor of [[CharacterShilling Milla]] and Jude acting awkward around each other.

* !! ''VideoGame/TalesOfZestiria''
** * Is the [=PS3=] version is an ObviousBeta money grab or a decent game on its own?
** * Does the plot match the effectiveness of previous Tales games or is it just a stereotypical RPG with the Tales logo slapped on it? The skits and party interaction says the former, while the LighterandSofter plot elements, predictable questline, and forgettable villains suggest the latter.
** * The opening theme song "White Light" itself. Half of the fanbase find the song is weird and not fit with the opening or Tales series in general while the other half find the song to be refreshing from usual JPOP. There's also a third party that loves the song but don't like the animation that accompanies it.
** * Sorey and Mikleo's presumed romantic relationship has caused for both backlash and celebration, though being a same-sex couple in a game that was expecting a completely different love interest, it was inevitable. On one hand, some are complaining about people suggesting it at all, while others consider them revolutionary and one of the most well-written couples in the series because of their chemistry and unconditional devotion to each other. Then there are some that question the validity of the whole thing, given the light amount of ShipTease within the game.
** * The PC version being locked to 30FPS, the original frame rate of the console version (a bit of a BerserkButton for PC gamers, since their overpowered machines can run games leagues better than consoles). Some don't care, particularly because the publishers [[http://blog.talesofgame.com/en/tales-of-zestiria-reveals-its-pc-specs-ps4-info/ gave a perfectly good reason]] (i.e., it'd break the battle system[[note]]To PC critics, tying anything to the framerate this way is considered a tacit admission of a flawed development process and bad engine, and ''not'' an excuse for the end product[[/note]]). Others swore to boycott the game because of the lock.
*** ** An unofficial fix to increase the framecap to 60FPS has been made, which has resulted in accusations that the porting team were too lazy to implement a fix if their own.
** * The game's dub cast has also split the base. It's generally agreed that Creator/RobbieDaymond, Creator/AlexisTipton, Creator/CarrieKeranen, and Creator/IanSinclair did amazing with their roles as Sorey, Alisha, Lailah, and Zaveid respectively, but the rest of the cast is pretty divisive. Some think Creator/KiraBuckland is [[DullSurprise too bored and dry]] as [[DeadpanSnarker Edna]] for example, while some think she's perfect for it. The biggest contender is Mikleo who's voiced by Michael Johnston. Much like [[VideoGame/TalesOfXillia Milla Maxwell]] and her English voice actor, many feel as though his voice talent doesn't quite live up to the character while some think he did fine.
** * The combat system is also this. The sheer complexity and amount of factors involved can make the system a huge turn off to some people, yet others love it for the same reason. The weapon skill system is either considered needlessly convoluted or a great way to customize characters. The armatization system is seen as an interesting new feature that allows the entire party to participate despite the ArbitraryHeadcountLimit, or a criminally discriminate one that causes the Seraphim characters to act as little more than accessories for the two human characters.
** * The first episode of the anime has a bit of a split base. Part of the fanbase thinks it's fantastic that it added original content and expanded more on Alisha's character, another part doesn't like it because of what Alisha ends up going through or find it just boring, while another part thinks that it was a big mistake because it was either boring or out of fear that it will cause another backlash.
*** ** The season finale to the anime has also received some mixed reception with half of the fanbase thinking that it was a decent ending to the season while others thought it was a complete narrative mess.
** * The decision to adapt the beginning of ''VideoGame/TalesOfBerseria'' in episodes 5 and 6 of the ''Zestiria'' anime also divided the fandom. Some of them liked the change of pace, finding ''Berseria''[='=]s darker nature more interesting than ''Zestiria'', others disliked it because it used screentime who could have been used to adapt ''Zestiria''[='=]s plot better. Others viewed the sudden inclusion of the ''Berseria'' plotline as a BigLippedAlligatorMoment which didn't have anything to do with the main storyline.
** * The second season of the anime. Many were disappointed, as it's loaded with filler despite its limited twelve-episode format and diverges from the game's story entirely. It consistently sidelines Sorey and the Seraphim to focus almost completely on Rose and Alisha. It also ends up contradicting in game lore from from both Zestiria and Berseria especially in later episodes. Some detractors of the game thought the original story was a mess, and the studio is trying to make something better rather than stick to an inferior script. While there are others detractors of game dislike the game's story but still feel as though the anime is actively worse than it.
** * How the armatus is handled in the anime's second season namely [[spoiler:Alisha being able to armatize and more recently Sorey simultaneously armatizing with his four seraph companions]]. One party loves it and wishes something like that was in the game while the second party hates it and will mercilessly mock it [[spoiler: particularly the latter example as right when it came out people started posting memes and drawing derogatory comparisons to several magical girl anime namely Anime/ShugoChara]].
** * [[spoiler:Dezel's death in the anime]] was treated in a similar way. With one portion saying it was just as just as emotional if not more than the game, another thought it was pointless [[spoiler: as the characters powered through a field of dragons in the previous episode so they feel there should be no excuse for him to die,]] while a third party are just psyched that a certain line from the game was in the English dub.
** * The second season's finale as while one party thinks it ended the anime perfectly the other half thinks it was a last ditch effort to fix the anime that came far too late. While there is a third party who thinks that the anime should've ended with [[EarnYourBadEnding the Bad Ending]] because it technically follows all of the conditions for the bad ending with a rare few wanting it because they felt the anime was too saccharine.

* !! ''VideoGame/TalesOfBerseria''
** * Not even a week after the game's announcement, the fandom started fighting over Velvet's design. Some think she looks to be a [[ActionGirl badass female heroine]] unashamed to show some skin. Others say it's a creepy [[MsFanservice oversexualized]] attempt at [[WinBackTheCrowd winning back the crowd]] after ''VideoGame/TalesOfZestiria'' received so many complaints over [[{{DLC}} how they handled Alisha]] and [[StaticCharacter Rose]]. Also, there had been fighting over whether Velvet's design is an edgy new direction for female characters considering most other designs depict female characters in bright or cute ouitfits or a lazy rehash of [[VideoGame/TalesOfDestiny the Gilchrist/Katrea]] siblings or a [[VideoGame/TalesOfXillia dark-haired Milla Maxwell]] with a terrible impractical outfit reminiscent of a NinetiesAntiHero.
** * The game is confirmed to take place the same world as [[VideoGame/TalesOfZestiria Zestiria]]. The fans opinion are divide into many groups. Some are happy that Zestiria's world will be expanded, some aren't happy because Berseria [[{{Prequel}} takes place before]] Zestiria due to a CliffHanger ending. There are also fans who are not happy about it at all due to the poor reception Zestiria had for them.
*** ** The fact that Berseria is going to have to play janitor to Zestiria's numerous unexplained plot threads that it should have explained in the game but instead left hanging is also a source of contention as some welcome the chance to explore the world of Zestiria more and to improve the game's lore while some wish it was its own stand alone title and not a new game in itself.
** * The fact that the game came out only about a year and a half after Zestiria has also caused a split on the quality of the game since it reuses many assets from Zestiria. One group is fine with it while another hates it.
** * The way the death of Laphicet was altered in the western version caused controversy in the fandom. Bandai has issued a statement saying the scene was altered for the sake of keeping its rating. Some people are against the scene being censored, and think the company should just give the game an adult rating, while also claiming that it makes Velvet's obsession with [[spoiler:killing Artorius in a very specific way with a very specific sword]] make no sense in the altered version. Then there are people who think the whole controversy was blown out of proportion since Velvet's brother still dies, it's just a matter of how. There's also a third group of people who say the issue isn't with Bandai, but rather the the ESRB/PEGI ratings systems for being so backwards as to what constitutes an adult rating, and for being hypocritical since other games, primarily Western-developed games, that show the deaths of children can still "somehow" get away with a lower rating.
** * The ending is showing signs of becoming this. While a BitterSweetEnding is nothing new to the ''Tales'' series, several fans have expressed how they're sick of them and just want a truly happy ending for once. The biggest point of contention is [[spoiler:Velvet's final fate. Is it a fitting end to her tale and a symbolic redemption of all the morally dubious actions she's committed throughout the story, or a needlessly cruel act of spite that goes out of its way to shoot down the notion that she may one day return like [[VideoGame/TalesOfTheAbyss Luke]] or [[VideoGame/TalesOfZestiria Sorey]] did? Others believe that after the sheer hell she's endured, Velvet deserved a happy ending instead of what she got.]]

!! ''Videogame/TalesOfTheWorld''
* ''Videogame/TalesOfTheWorld'': On the Radiant Mythology side, people are split on who the best healers are. The arguments usually are whether or not [[VideoGame/TalesOfVesperia Estelle]], [[VideoGame/TalesOfPhantasia Mint]], or [[VideoGame/TalesOfTheAbyss Tear]] is the best healer, nevermind the fact that the above three are only a few of the healers in game. In general bringing up ideal parties is treading on FlameBait.


** The series has drawn criticism from other Namco pre-merge IP fans in recent years with accusations that the series is becoming [[ItsPopularSoItSucks oversaturated]] and is keeping many of said properties "dead". This especially became noticeable when Namco Bandai themselves shifted their development priority from [[VideoGame/PacMan their flagship franchise]] (Namely because they want budget titles or more specifically, a true sucessor to [[VideoGame/PacManWorld a certain platforming/adventure spinoff.]]) to the Tales series in the later 2010's. Fans claim the series deserves the attention it gets and bring up the fact the series used to be neglected prior to ''Symphonia'' and that the series is far from suffering fatigue or oversaturation, While some fans agree the series needs a break to recharge it's creative batteries, namely after ''Berseria''. (see below) Needless to say, This has done little to calm down these other IP fans. Not helping matters is ''Tales'' is one of the few pre-merge IPs Namco seems to be utilizing properly anymore aside from ''[[VideoGame/Tekken]]''.

to:

** The series has drawn criticism from other Namco pre-merge IP fans in recent years with accusations that the series is becoming [[ItsPopularSoItSucks oversaturated]] and is keeping many of said properties "dead". This especially became noticeable when Namco Bandai themselves shifted their development priority from [[VideoGame/PacMan their flagship franchise]] (Namely because they want budget titles or more specifically, a true sucessor to [[VideoGame/PacManWorld a certain platforming/adventure spinoff.]]) to the Tales series in the later 2010's. Fans claim the series deserves the attention it gets and bring up the fact the series used to be neglected prior to ''Symphonia'' and that the series is far from suffering fatigue or oversaturation, While some fans agree the series needs a break to recharge it's creative batteries, namely after ''Berseria''. (see below) Needless to say, This has done little to calm down these other IP fans. Not helping matters is ''Tales'' is one of the few pre-merge IPs properties Namco seems to be utilizing properly anymore aside from ''[[VideoGame/Tekken]]''.anymore.


** The series has drawn criticism from other Namco pre-merge IP fans in recent years with accusations that the series is becoming [[ItsPopularSoItSucks oversaturated]] and is keeping many of said properties "dead". This especially became noticeable when Namco Bandai themselves shifted their development priority from [[VideoGame/PacMan their flagship franchise]] (Namely because they want budget titles or more specifically, a true sucessor to [[VideoGame/PacManWorld a certain platforming/adventure spinoff.]]) to the Tales series in the later 2010's. Fans claim the series deserves the attention it gets and bring up the fact the series used to be neglected prior to ''Symphonia'' and that the series is far from suffering fatigue or oversaturation, While some fans agree the series needs a break to recharge it's creative batteries, namely after ''Berseria''. (see below) Needless to say, This has done little to calm down these other IP fans.

to:

** The series has drawn criticism from other Namco pre-merge IP fans in recent years with accusations that the series is becoming [[ItsPopularSoItSucks oversaturated]] and is keeping many of said properties "dead". This especially became noticeable when Namco Bandai themselves shifted their development priority from [[VideoGame/PacMan their flagship franchise]] (Namely because they want budget titles or more specifically, a true sucessor to [[VideoGame/PacManWorld a certain platforming/adventure spinoff.]]) to the Tales series in the later 2010's. Fans claim the series deserves the attention it gets and bring up the fact the series used to be neglected prior to ''Symphonia'' and that the series is far from suffering fatigue or oversaturation, While some fans agree the series needs a break to recharge it's creative batteries, namely after ''Berseria''. (see below) Needless to say, This has done little to calm down these other IP fans. Not helping matters is ''Tales'' is one of the few pre-merge IPs Namco seems to be utilizing properly anymore aside from ''[[VideoGame/Tekken]]''.



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**The series has drawn criticism from other Namco pre-merge IP fans in recent years with accusations that the series is becoming [[ItsPopularSoItSucks oversaturated]] and is keeping many of said properties "dead". This especially became noticeable when Namco Bandai themselves shifted their development priority from [[VideoGame/PacMan their flagship franchise]] (Namely because they want budget titles or more specifically, a true sucessor to [[VideoGame/PacManWorld a certain platforming/adventure spinoff.]]) to the Tales series in the later 2010's. Fans claim the series deserves the attention it gets and bring up the fact the series used to be neglected prior to ''Symphonia'' and that the series is far from suffering fatigue or oversaturation, While some fans agree the series needs a break to recharge it's creative batteries, namely after ''Berseria''. (see below) Needless to say, This has done little to calm down these other IP fans.


* ''VideoGame/TalesOfLegendia''
** Those who have played ''Legendia'' either love it due to the cast's cohesion and interesting story, or hate it for the drastic change in gameplay. There is no in-between.


** The game coming out barely two years after ''Zestiria'' has caused a broken base on whether this has ended up affecting the game's quality, since it reuses a lot of assets.
** Velvet's design has been criticized since her initial reveal. One camp thinks it's a really badass design for a dark heroine like her, bent on revenge and not caring how the world sees her. Another camp thinks it's just too revealing for someone of that exact nature and wish it was a bit more modest or less elaborate. And let's mention the talk that she looks like a darkhaired Milla-clone, something that was even lampshaded in the game itself.
** The cutscene depicting Laphicet's death was altered for the western release. The original cutscene had Artorius stab him with his sword, while the western release altered this into him using a spell and stabbing a magic circle, which results in two magical light beams crossing through Laphicet's body. Some think that altering the scene was infuriating and actually caused a minor plothole, since the change made Velvet's killing Artorius with his own sword a lot less symbolic; others think the change doesn't really matter, as Laphicet's death is important and not ''how'' he died. And, finally, the ones saying that the fault doesn't lie with Bandai itself, but the rating companies themselves.
** How the ending plays out, especially Velvet's fate. Velvet sacrifices herself and goes into a deep sleep with Innominat, where she is leading a happy life with Laphicet and the others, and going down in history as the first Lord of Calamity. Some think this is a fitting tale for a revenge-driven protagonist, who learned the error of her ways and now chooses to do this as a form of repent and keeping the world safe. Others think that, after all the things she has been through, she should really just be given an actually happy ending. Still others are upset that Innominat was given a bittersweet ending rather than a flat out unhappy end, seeing him as a KarmaHoudini as a result.

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** The game coming out barely two years Not even a week after ''Zestiria'' has caused a broken base on whether this has ended up affecting the game's quality, since it reuses announcement, the fandom started fighting over Velvet's design. Some think she looks to be a lot of assets.
**
[[ActionGirl badass female heroine]] unashamed to show some skin. Others say it's a creepy [[MsFanservice oversexualized]] attempt at [[WinBackTheCrowd winning back the crowd]] after ''VideoGame/TalesOfZestiria'' received so many complaints over [[{{DLC}} how they handled Alisha]] and [[StaticCharacter Rose]]. Also, there had been fighting over whether Velvet's design has been criticized since her initial reveal. One camp thinks it's a really badass design is an edgy new direction for female characters considering most other designs depict female characters in bright or cute ouitfits or a dark heroine like her, bent on revenge and lazy rehash of [[VideoGame/TalesOfDestiny the Gilchrist/Katrea]] siblings or a [[VideoGame/TalesOfXillia dark-haired Milla Maxwell]] with a terrible impractical outfit reminiscent of a NinetiesAntiHero.
** The game is confirmed to take place the same world as [[VideoGame/TalesOfZestiria Zestiria]]. The fans opinion are divide into many groups. Some are happy that Zestiria's world will be expanded, some aren't happy because Berseria [[{{Prequel}} takes place before]] Zestiria due to a CliffHanger ending. There are also fans who are
not caring how happy about it at all due to the poor reception Zestiria had for them.
*** The fact that Berseria is going to have to play janitor to Zestiria's numerous unexplained plot threads that it should have explained in the game but instead left hanging is also a source of contention as some welcome the chance to explore
the world sees her. Another camp thinks it's just too revealing for someone of that exact nature Zestiria more and to improve the game's lore while some wish it was its own stand alone title and not a bit more modest or less elaborate. And let's mention the talk that she looks like a darkhaired Milla-clone, something that was even lampshaded in the new game in itself.
** The cutscene depicting Laphicet's fact that the game came out only about a year and a half after Zestiria has also caused a split on the quality of the game since it reuses many assets from Zestiria. One group is fine with it while another hates it.
** The way the
death of Laphicet was altered in the western version caused controversy in the fandom. Bandai has issued a statement saying the scene was altered for the western release. The original cutscene had Artorius stab him with his sword, while the western release altered this into him using a spell and stabbing a magic circle, which results in two magical light beams crossing through Laphicet's body. sake of keeping its rating. Some think that altering people are against the scene was infuriating being censored, and actually caused a minor plothole, since think the change made company should just give the game an adult rating, while also claiming that it makes Velvet's killing obsession with [[spoiler:killing Artorius in a very specific way with his own sword a lot less symbolic; others very specific sword]] make no sense in the altered version. Then there are people who think the change doesn't really matter, as Laphicet's death is important and not ''how'' he died. And, finally, the ones saying that the fault doesn't lie with Bandai itself, but the rating companies themselves.
** How the ending plays out, especially
whole controversy was blown out of proportion since Velvet's brother still dies, it's just a matter of how. There's also a third group of people who say the issue isn't with Bandai, but rather the the ESRB/PEGI ratings systems for being so backwards as to what constitutes an adult rating, and for being hypocritical since other games, primarily Western-developed games, that show the deaths of children can still "somehow" get away with a lower rating.
** The ending is showing signs of becoming this. While a BitterSweetEnding is nothing new to the ''Tales'' series, several fans have expressed how they're sick of them and just want a truly happy ending for once. The biggest point of contention is [[spoiler:Velvet's final
fate. Velvet sacrifices herself and goes into a deep sleep with Innominat, where she is leading a happy life with Laphicet and the others, and going down in history as the first Lord of Calamity. Some think this is Is it a fitting end to her tale for a revenge-driven protagonist, who learned the error of her ways and now chooses to do this as a form symbolic redemption of repent and keeping the world safe. Others think that, after all the things morally dubious actions she's committed throughout the story, or a needlessly cruel act of spite that goes out of its way to shoot down the notion that she has been through, she should really just be given an actually may one day return like [[VideoGame/TalesOfTheAbyss Luke]] or [[VideoGame/TalesOfZestiria Sorey]] did? Others believe that after the sheer hell she's endured, Velvet deserved a happy ending. Still others are upset that Innominat was given a bittersweet ending rather than a flat out unhappy end, seeing him as a KarmaHoudini as a result.
instead of what she got.]]


** Every fan is likely to have a strong opinion on ''Zestiria''. Some love it, and those who do spend a great bit of time defending it from those who hate it or at the very least consider it inferior to previous ''Tales'' games [[ObviousBeta due to many glitches]] and a very badly paced story that does little to improve on the Tales formula.

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** Every fan is likely to have a strong opinion on ''Zestiria''. Some love it, and those who do spend a great bit of time defending it from those who hate it or at Is the very least consider it inferior to [=PS3=] version is an ObviousBeta money grab or a decent game on its own?
** Does the plot match the effectiveness of
previous ''Tales'' Tales games [[ObviousBeta due to many glitches]] and or is it just a very badly paced story that does little to improve on stereotypical RPG with the Tales formula.
logo slapped on it? The skits and party interaction says the former, while the LighterandSofter plot elements, predictable questline, and forgettable villains suggest the latter.
** The opening theme song "White Light" itself. Half of the fanbase find the song is weird and not fit with the opening or Tales series in general while the other half find the song to be refreshing from usual JPOP. There's also a third party that loves the song but don't like the animation that accompanies it.
** Sorey and Mikleo's presumed romantic relationship has caused for both backlash and celebration, though being a same-sex couple in a game that was expecting a completely different love interest, it was inevitable. On one hand, some are complaining about people suggesting it at all, while others consider them revolutionary and one of the most well-written couples in the series because of their chemistry and unconditional devotion to each other. Then there are some that question the validity of the whole thing, given the light amount of ShipTease within the game.
** The PC version being locked to 30FPS, the original frame rate of the console version (a bit of a BerserkButton for PC gamers, since their overpowered machines can run games leagues better than consoles). Some don't care, particularly because the publishers [[http://blog.talesofgame.com/en/tales-of-zestiria-reveals-its-pc-specs-ps4-info/ gave a perfectly good reason]] (i.e., it'd break the battle system[[note]]To PC critics, tying anything to the framerate this way is considered a tacit admission of a flawed development process and bad engine, and ''not'' an excuse for the end product[[/note]]). Others swore to boycott the game because of the lock.
*** An unofficial fix to increase the framecap to 60FPS has been made, which has resulted in accusations that the porting team were too lazy to implement a fix if their own.
** The game's dub cast has also split the base. It's generally agreed that Creator/RobbieDaymond, Creator/AlexisTipton, Creator/CarrieKeranen, and Creator/IanSinclair did amazing with their roles as Sorey, Alisha, Lailah, and Zaveid respectively, but the rest of the cast is pretty divisive. Some think Creator/KiraBuckland is [[DullSurprise too bored and dry]] as [[DeadpanSnarker Edna]] for example, while some think she's perfect for it. The biggest contender is Mikleo who's voiced by Michael Johnston. Much like [[VideoGame/TalesOfXillia Milla Maxwell]] and her English voice actor, many feel as though his voice talent doesn't quite live up to the character while some think he did fine.
** The combat system is also this. The sheer complexity and amount of factors involved can make the system a huge turn off to some people, yet others love it for the same reason. The weapon skill system is either considered needlessly convoluted or a great way to customize characters. The armatization system is seen as an interesting new feature that allows the entire party to participate despite the ArbitraryHeadcountLimit, or a criminally discriminate one that causes the Seraphim characters to act as little more than accessories for the two human characters.
** The first episode of the anime has a bit of a split base. Part of the fanbase thinks it's fantastic that it added original content and expanded more on Alisha's character, another part doesn't like it because of what Alisha ends up going through or find it just boring, while another part thinks that it was a big mistake because it was either boring or out of fear that it will cause another backlash.
*** The season finale to the anime has also received some mixed reception with half of the fanbase thinking that it was a decent ending to the season while others thought it was a complete narrative mess.
** The decision to adapt the beginning of ''VideoGame/TalesOfBerseria'' in episodes 5 and 6 of the ''Zestiria'' anime also divided the fandom. Some of them liked the change of pace, finding ''Berseria''[='=]s darker nature more interesting than ''Zestiria'', others disliked it because it used screentime who could have been used to adapt ''Zestiria''[='=]s plot better. Others viewed the sudden inclusion of the ''Berseria'' plotline as a BigLippedAlligatorMoment which didn't have anything to do with the main storyline.
** The second season of the anime. Many were disappointed, as it's loaded with filler despite its limited twelve-episode format and diverges from the game's story entirely. It consistently sidelines Sorey and the Seraphim to focus almost completely on Rose and Alisha. It also ends up contradicting in game lore from from both Zestiria and Berseria especially in later episodes. Some detractors of the game thought the original story was a mess, and the studio is trying to make something better rather than stick to an inferior script. While there are others detractors of game dislike the game's story but still feel as though the anime is actively worse than it.
** How the armatus is handled in the anime's second season namely [[spoiler:Alisha being able to armatize and more recently Sorey simultaneously armatizing with his four seraph companions]]. One party loves it and wishes something like that was in the game while the second party hates it and will mercilessly mock it [[spoiler: particularly the latter example as right when it came out people started posting memes and drawing derogatory comparisons to several magical girl anime namely Anime/ShugoChara]].
** [[spoiler:Dezel's death in the anime]] was treated in a similar way. With one portion saying it was just as just as emotional if not more than the game, another thought it was pointless [[spoiler: as the characters powered through a field of dragons in the previous episode so they feel there should be no excuse for him to die,]] while a third party are just psyched that a certain line from the game was in the English dub.
** The second season's finale as while one party thinks it ended the anime perfectly the other half thinks it was a last ditch effort to fix the anime that came far too late. While there is a third party who thinks that the anime should've ended with [[EarnYourBadEnding the Bad Ending]] because it technically follows all of the conditions for the bad ending with a rare few wanting it because they felt the anime was too saccharine.

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* ''Videogame/TalesOfTheWorld'': On the Radiant Mythology side, people are split on who the best healers are. The arguments usually are whether or not [[VideoGame/TalesOfVesperia Estelle]], [[VideoGame/TalesOfPhantasia Mint]], or [[VideoGame/TalesOfTheAbyss Tear]] is the best healer, nevermind the fact that the above three are only a few of the healers in game. In general bringing up ideal parties is treading on FlameBait.

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** The battle system gained quite some hate on one end. Claims were made that it essentially boiled down to only dodge-and-mash tactics, and that players would be doing it over and over again to win. Not only that, but because bosses were able to break free of combos more than VideoGame/TalesOfVesperia, aerial game was off-limits, and that there were artes that left you open for enemy attacks (no thanks to the aforementioned combo breaks), it would be the same tactic with the same useful artes only used on almost every boss. Over and over again to win. This only seems to be a problem during [[SelfImposedChallenge solo runs]], but it also happens with normal runs when given the chance.
*** In short the fact it plays much differently than what most westerners are used to (Vesperia, Abyss, Symphonia), even compared to Xillia (which played closer to the 3 games than Graces)
** The base had another fracture when ''[[UpdatedRerelease Tales Of Graces F]]'' was announced, mostly because owners of the Wii version. essentially purchased a beta version. In all honesty, people didn't know ''what'' to think, since normally, it's the "Beta version" that gets released overseas. Many people were simply happy just that they got the game period, among those are people who cite that the [[ObviousBeta original version]] on the Wii was filled with so many {{Game Breaking Bug}}s that game owners had to mail in their copies to fix them. Combined with the [=PS3=] having more of a presence in the JRPG genre, it was probably for the best that the rest of the world got F instead.

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* ''VideoGame/TalesOfHearts''
** The quality of the western localization. The state of the UsefulNotes/PSVita market meant that the ''only'' feasible way to release the game in the west was to do it on a reduced budget, hence the lack of dub. Yet many other decisions around the localisation have also raised eyebrows, from the [[BlindIdiotTranslation quality of the translation]], to the [[DubNameChange character names]] (which sound particularly odd given the unchanged vocal track), to the choice of release date (which will have the game competing against a number of much more high-profile releases). Generally, fans have fallen into three categories: Those who are overall happy with the release (some of whom actually prefer the sub-only approach), those who have issues with one or more aspect of the release but still think it's better than nothing, and those who feel like they didn't put any effort into it.

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