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** Interesting, retroactively, STO is gaining legitimacy in this regard. When it launched it was DarkerAndEdgier than the Franchise/StarTrekNovelVerse. 4 years later and the STO Timeline is suddenly LighterAndSofter than the novel verse simply because in those 4 years several novels were released that featured the deaths of several popular characters, destroyed a few popular pairings and blew up Deep Space 9. While STO got Denise Crosby as Sela (who was one of the KilledOffForReal Novel-verse characters, though players are starting to wish she'd die in-game, too) and Tasha Yar, made Kira the Kai, kept [=DS9=] and lots of publicity push from CBS, even including STO in [[http://www.idwpublishing.com/startrek/timelines.php official timelines for their comics with IDW.]] The base is breaking further as a result.

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** Interesting, retroactively, STO is gaining legitimacy in this regard. When it launched it was DarkerAndEdgier than the Franchise/StarTrekNovelVerse.Literature/StarTrekNovelVerse. 4 years later and the STO Timeline is suddenly LighterAndSofter than the novel verse simply because in those 4 years several novels were released that featured the deaths of several popular characters, destroyed a few popular pairings and blew up Deep Space 9. While STO got Denise Crosby as Sela (who was one of the KilledOffForReal Novel-verse characters, though players are starting to wish she'd die in-game, too) and Tasha Yar, made Kira the Kai, kept [=DS9=] and lots of publicity push from CBS, even including STO in [[http://www.idwpublishing.com/startrek/timelines.php official timelines for their comics with IDW.]] The base is breaking further as a result.


* The revelation of the Jem'Hadar Strike Ship. This infuriated players with its arrival as it made them feel that their T5-U Jem'Hadar Attack Ship was now permanently obsolete by its existence, that it was a slap to the face for the players who paid out of their nose to get the JHAS in the first place and the assumption that this was false advertising because they said the JHAS would be made T6 and they created this instead. When the stats came out, the divide was a little more clearer, between the players who felt gypped by this ship's existence and the players who are just rolling their eyes and mentioning that this what happened when the JHAS came out. Then, there's the people who just want to know if the JHSS unlocks the JHAS pets.

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* The revelation of the Jem'Hadar Strike Ship. This infuriated players with its arrival as it made them feel that their T5-U Jem'Hadar Attack Ship was now permanently obsolete by its existence, that it was a slap to the face for the players who paid out of their nose to get the JHAS in the first place and the assumption that this was false advertising because they said the JHAS would be made T6 and they created this instead. When the stats came out, the divide was a little more clearer, between the players who felt gypped cheated by this ship's existence and the players who are just rolling their eyes and mentioning that this what happened when the JHAS came out. Then, there's the people who just want to know if the JHSS unlocks the JHAS pets.


* The reveal of special T6 TOS Constitutions, Klingon D7 Battlecruisers and Romulan T'liss Warbirds as R&D prizes. A good number of players are downright furious, if not for the fact that they're claiming that Cryptic lied about never bringing about an endgame Connie into the game, then for the fact that the ships isn't inside the C-Store and once again claiming that Cryptic is becoming corrupt with their "money-grabbing" schemes. The other players are just rolling their eyes at this, telling them that if they thought that the ships would be C-Store bound, then they are delusional as hell.

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* The reveal of special T6 TOS Constitutions, Klingon D7 Battlecruisers and Romulan T'liss Warbirds as R&D prizes. A good number of players are downright furious, if not for the fact that they're claiming that Cryptic lied about never bringing about an endgame Connie into the game, then for the fact that the ships isn't inside the C-Store and once again claiming that Cryptic is becoming corrupt with their "money-grabbing" schemes. The other players are just rolling their eyes at this, telling them that if they thought that the ships would be C-Store bound, then they are delusional as hell. As well as the well-known fact that it was CBS who had long stood in the way of "endgame-capable" Original Series ships, and however Cryptic managed get around that decision, making the ships ''very'' rare was almost certainly part of it.


* The ''Galaxy''-X ship has always messed with players. Many feel that it's a wonderful ship but, design wise, it shouldn't have all the nooks and crannies that it does, especially the third nacelle. While the recent remodeling gave us the Galaxy Beta look, which removes the bars on the nacelles, the wings on the pylons and the cannons beside the bridge, many players want the third nacelle gone. Other players have stated that if you want to fly a Galaxy-X without the third nacelle, just go fly the normal Galaxy.

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* The ''Galaxy''-X ship has always messed with players. Many feel that it's a wonderful ship but, design wise, it shouldn't have all the nooks and crannies that it does, especially the third nacelle. While the recent remodeling gave us the Galaxy Beta look, which removes the bars on the nacelles, the wings on the pylons and the cannons beside the bridge, many players want the third nacelle gone. Other players have stated that if you want to fly a Galaxy-X without the third nacelle, just go fly the normal Galaxy. And then there's the subset of fans wondering why, if you ''want'' a three-nacelled Starfleet Dreadnought, it ''has'' to be based on the ''Galaxy''-class, when Dreadnoughts with three nacelles date back to the Original Series' ''Starfleet Technical Manual'' and ''Literature/FortunesOfWar''.


** And now the T6 TOS ships have been added in as lockbox prizes.

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** And now the T6 TOS ships have been added in as lockbox prizes. Though they require either spending real money and more than a little luck, or spending '''insane''' amounts of in-game money.


** Whether or not the Federation should have Cloaking Devices or be allowed to use Cloaking Devices. Proponents point out that the canon reasoning, the Treaty of Algeron, doesn't really work with the Romulan Republic as it was made for the Romulan Star Empire, thus they should be free to use them again. As well, the ''Defiant'', ''Galaxy''-X and ''Avenger'' can use it, so all other ships should. Opponents point out that the Federation is supposed to be good guys, thus not sneaking around. As well, the ''Defiant'' and ''Galaxy''-X were special cases and the Avenger was designed to use Cloaking as an optional function, not a main one. And then we have the folks who TakeAThirdOption and just want the cloak on the particular Starfleet ships that already possess it to be a built-in power rather than having to use a console slot. Finally, there's the argument that ''somebody'' has to be the side that can't cloak, or PVP matches would devolve to waiting for somebody to get bored and decloak ''just to get something to happen''.\\

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** Whether or not the Federation should have Cloaking Devices or be allowed to use Cloaking Devices. Proponents point out that the canon reasoning, the Treaty of Algeron, doesn't really work with the Romulan Republic as it was made for the Romulan Star Empire, thus they should be free to use them again. As well, the ''Defiant'', ''Galaxy''-X and ''Avenger'' can use it, so all other ships should. Opponents point out that the Federation is supposed to be good guys, thus not sneaking around.around (Roddenberry's original reason why the Federation hasn't developed cloaking, despite stealing a Romulan cloaking device in TOS and an entire Klingon Bird-Of-Prey in the films). As well, the ''Defiant'' and ''Galaxy''-X were special cases and the Avenger was designed to use Cloaking as an optional function, not a main one. And then we have the folks who TakeAThirdOption and just want the cloak on the particular Starfleet ships that already possess it to be a built-in power rather than having to use a console slot. Finally, there's the argument that ''somebody'' has to be the side that can't cloak, or PVP matches would devolve to waiting for somebody to get bored and decloak ''just to get something to happen''.\\



* Season 8's use of the Voth as the MonsterOfTheWeek, with their ground {{mooks}} including bioengineered [[MemeticMutation dinosaurs with freaking laser beams on their heads]]. Part of the fanbase thought it was ridiculous, illogical from a story standpoint, and/or non-''Franchise/StarTrek'', the other pointed out dozens of other equally ridiculous things from the franchise.

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* Season 8's use of the Voth as the MonsterOfTheWeek, with their ground {{mooks}} including bioengineered [[MemeticMutation dinosaurs with freaking laser beams on their heads]]. Part of the fanbase thought it was ridiculous, illogical from a story standpoint, and/or non-''Franchise/StarTrek'', the other pointed out dozens of other equally ridiculous things from the franchise. Boils down to whether or not you find fighting laser-spewing dinosaurs [[RuleOfCool sufficiently cool]].


** The revelation that the AlternateContinuity universe that began with the 2009 ''Film/StarTrek'' movie would play a part in the expansion. There are fans who are excited about this, as this means there's the huge possibility that the often talked about but always denied "Endgame ''Constitution''-class ship" would appear in the form of the Reboot ''Enterprise'' or even the equally-popular USS ''Vengeance'', there are those who really don't care or just interested to see what Cryptic does, and you have the people who are angry that this is happening, either out of the "I hate [=JJTrek=]!" mentality that has been around since the movie came out or using the "MUH IMMERSHUN" card.

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** The revelation that the AlternateContinuity universe that began with the 2009 ''Film/StarTrek'' movie ''Film/StarTrek2009'' would play a part in the expansion. There are fans who are excited about this, as this means there's the huge possibility that the often talked about but always denied "Endgame ''Constitution''-class ship" would appear in the form of the Reboot ''Enterprise'' or even the equally-popular USS ''Vengeance'', there are those who really don't care or just interested to see what Cryptic does, and you have the people who are angry that this is happening, either out of the "I hate [=JJTrek=]!" mentality that has been around since the movie came out or using the "MUH IMMERSHUN" card.

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*** While still combat heavy, the revisions to the game have also moderated it a bit. There's a bit more conversation, scanning, and diplomacy around the setting now with Duty Officers doing other sorts of missions than blowing up things or shooting them. This has changed opinions of some fans, though not all of them since you'll still kill more individuals than the Doomsday Machine by the end of it.


** A lot of the conflict over if this game is credible for actually ''being'' a ''Star Trek'' game worthy of the title is due to the game's heavy combat stance. Many players don't like it ''at all'', get frustrated every time a new conflict starts up and hate the fact that their characters are openly and willingly spilling blood left and right in a sick and twisted version of GunboatDiplomacy that involves actually ''using'' those Gunboats. These players run on the idea that ''Star Trek'' is about exploration, diplomacy and following the OpeningNarration of "to explore strange new worlds, to seek out new life forms and new civilizations, to boldly go where no man/one has gone before". They accuse Cryptic of never watching ''Star Trek'' or just focusing on the ''Series/StarTrekDeepSpaceNine'' episodes involving the Dominion War. However, other players point out that all MMOs run on conflict of some sort - player-made or developer-made. They believe that, yes, ''Star Trek'' was about trying to follow the OpeningNarration, but it was just backdrops for the conflicts of the day. They also believe that if they just focused on things like diplomacy, the game would get stale very fast. Some of them tend to run with the idea that Q postulated in the final episode of ''Series/StarTrekTheNextGeneration'', that it's not about charting stars, but to expand one's horizons and boundaries.

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** A lot of the conflict over if this game is credible for actually ''being'' a ''Star Trek'' game worthy of the title is due to the game's heavy combat stance. Many players don't like it ''at all'', get frustrated every time a new conflict starts up and hate the fact that their characters are openly and willingly spilling blood left and right in a sick and twisted version of GunboatDiplomacy that involves actually ''using'' those Gunboats. These players run on the idea that ''Star Trek'' is about exploration, diplomacy and following the OpeningNarration of "to explore strange new worlds, to seek out new life forms and new civilizations, to boldly go where no man/one has gone before". They accuse Cryptic of never watching ''Star Trek'' or just focusing on the ''Series/StarTrekDeepSpaceNine'' episodes involving the Dominion War. However, other players point out that all MMOs [=MMOs=] run on conflict of some sort - player-made or developer-made. They believe that, yes, ''Star Trek'' was about trying to follow the OpeningNarration, but it was just backdrops for the conflicts of the day. They also believe that if they just focused on things like diplomacy, the game would get stale very fast. Some of them tend to run with the idea that Q postulated in the final episode of ''Series/StarTrekTheNextGeneration'', that it's not about charting stars, but to expand one's horizons and boundaries.



* The Foundry has its own massive debate regarding story-driven missions versus missions designed solely to raise funds. A little backstory to this one: the Foundry mission creator has a behavior for [[NonPlayerCharacter NPC]]s called 'timid creature'. An NPC set with this flag can be attacked and killed, but won't fight back. Missions started appearing in (and eventually dominated) the list of top-rated and popular missions simply because they were seven space maps with 25 battleships each that ''sat there'' while you destroyed them. A small group of detail-oriented Foundry authors noticed both the overabundance of these missions as well as the number of them dominating the top-rated list and cried 'exploit' at players taking advantage of them. Cryptic patched the game so that Timid Creature [=NPC=]s start to fight back when attacked, pissing the 'sit and shoot' mission fans off beyond belief. The threads on the STO forums are slowly leveling out to mostly level-headed discussion with the occasional name-calling and snarky responses thrown in, but Jesus ran three laps around the church it got out of hand for a while.

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* The Foundry has its own massive debate regarding story-driven missions versus missions designed solely to raise funds. A little backstory to this one: the Foundry mission creator has a behavior for [[NonPlayerCharacter NPC]]s {{Non Player Character}}s called 'timid creature'. An NPC set with this flag can be attacked and killed, but won't fight back. Missions started appearing in (and eventually dominated) the list of top-rated and popular missions simply because they were seven space maps with 25 battleships each that ''sat there'' while you destroyed them. A small group of detail-oriented Foundry authors noticed both the overabundance of these missions as well as the number of them dominating the top-rated list and cried 'exploit' at players taking advantage of them. Cryptic patched the game so that Timid Creature [=NPC=]s start to fight back when attacked, pissing the 'sit and shoot' mission fans off beyond belief. The threads on the STO forums are slowly leveling out to mostly level-headed discussion with the occasional name-calling and snarky responses thrown in, but Jesus ran three laps around the church it got out of hand for a while.


* The retirement of the Gateway program. Many are upset over its retirement, mostly because it had the chance to be useful and Cryptic let it languish and be ignored. They feel that, had Cryptic paid more attention to it, it would have been better. Others, however, feel that its retirement is probably a good thing, especially seeing as how ''Neverwinter'' had one and it caused massive exploits. A lot of the annoyance, however, is the claiming of "lack of interest" when many players had an interest in it.

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* The retirement of the Gateway program. Many are upset over its retirement, mostly because it had the chance to be useful and Cryptic let it languish and be ignored. They feel that, had Cryptic paid more attention to it, it would have been better. Others, however, feel that its retirement is probably a good thing, especially seeing as how ''Neverwinter'' had one and it caused massive exploits. A lot of the annoyance, however, is the claiming of "lack of interest" when many players had an interest in it.it.
* Season 13 seems to be the long awaited "PVP update" with a Reputation focusing on such a thing and it has greatly agitated players. The main problem is the fact that many of the new queues seem to focus on getting players to work together to complete a goal. Many players have essentially said "no" because they don't want to play with other people -- they just want to fly around and shoot at ships that won't blow them up in the blink of an eye. At the very least, players are either claiming they will ignore the Reputation that goes along with it or play other queues that allow them to obtain the marks needed for the Reputation so they don't go near said queues. Others are excited to participate in this because PVP-type elements have been long neglected and they can't wait to see what they can do.


* The long-awaited Space balance pass has arrived and many are split over two of the biggest changes. The first is the continued nerfing of the Embassy Consoles, which kills their damage output by 50% more. The other is the lowering of power to the Plasmonic Leech. Many have expressed disappointment in such a nerfing, though many point out that Plasma Damage isn't all there is to the Consoles and the MACO/Adapted Honor Guard shields can now work alongside the Leech.

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* The long-awaited Space balance pass has arrived and many are split over two of the biggest changes. The first is the continued nerfing of the Embassy Consoles, which kills their damage output by 50% more. The other is the lowering of power to the Plasmonic Leech. Many have expressed disappointment in such a nerfing, though many point out that Plasma Damage isn't all there is to the Consoles and the MACO/Adapted Honor Guard shields can now work alongside the Leech.Leech.
* The retirement of the Gateway program. Many are upset over its retirement, mostly because it had the chance to be useful and Cryptic let it languish and be ignored. They feel that, had Cryptic paid more attention to it, it would have been better. Others, however, feel that its retirement is probably a good thing, especially seeing as how ''Neverwinter'' had one and it caused massive exploits. A lot of the annoyance, however, is the claiming of "lack of interest" when many players had an interest in it.


* Many people were very excited over the Phoenix Prize Box, which rewarded players with emotes, weapons, and even ships retired by Cryptic due to its reasonable price and being able to give players a chance to obtain things that players were unable to get. However, there are a select few who are upset over this due to the fact that Cryptic made the boxes character bound, the tokens account bound, and essentially made it so that all the unlockables weren't unlockables for all on the account.

to:

* Many people were very excited over the Phoenix Prize Box, which rewarded players with emotes, weapons, and even ships retired by Cryptic due to its reasonable price and being able to give players a chance to obtain things that players were unable to get. However, there are a select few who are upset over this due to the fact that Cryptic made the boxes character bound, the tokens account bound, and essentially made it so that all the unlockables weren't unlockables for all on the account.account.
* The long-awaited Space balance pass has arrived and many are split over two of the biggest changes. The first is the continued nerfing of the Embassy Consoles, which kills their damage output by 50% more. The other is the lowering of power to the Plasmonic Leech. Many have expressed disappointment in such a nerfing, though many point out that Plasma Damage isn't all there is to the Consoles and the MACO/Adapted Honor Guard shields can now work alongside the Leech.


* In late October 2016, the Red Alerts for the Borg and the Tholians are modified to become queues instead of the hopping in and starting up automatically kind. A lot of players absolutely hate this because of a number of reasons, namely that they prefer to hop in, fly around and kill everything in sight and that they're losing the big EXP bonus that came with those Red Alerts. With them because queues, they claim that they'll just die out because they aren't "worth it". Other players, however, point out that the changes actually make the Tholians and Borg tougher and that, under the original system, players actually lost out on the EXP bonuses because some bonehead wants to "roflstomp" with their souped up ship for shits and giggles.

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* In late October 2016, the Red Alerts for the Borg and the Tholians are modified to become queues instead of the hopping in and starting up automatically kind. A lot of players absolutely hate this because of a number of reasons, namely that they prefer to hop in, fly around and kill everything in sight and that they're losing the big EXP bonus that came with those Red Alerts. With them because queues, they claim that they'll just die out because they aren't "worth it". Other players, however, point out that the changes actually make the Tholians and Borg tougher and that, under the original system, players actually lost out on the EXP bonuses because some bonehead wants to "roflstomp" with their souped up ship for shits and giggles.giggles.
* Many people were very excited over the Phoenix Prize Box, which rewarded players with emotes, weapons, and even ships retired by Cryptic due to its reasonable price and being able to give players a chance to obtain things that players were unable to get. However, there are a select few who are upset over this due to the fact that Cryptic made the boxes character bound, the tokens account bound, and essentially made it so that all the unlockables weren't unlockables for all on the account.


** The mission itself. While everyone agrees about Captain Kagran's plan being the worst thing ever, it's [[spoiler:M'Tara's death]] that seems to rile up people. Is it Cryptic hamfisting it along so they can just get the Iconian plot done and over with or is it a case of players being unable to read between the lines and realize something else going on.

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** The mission itself. While everyone agrees about Captain Kagran's plan [[ZergRush plan]] being [[HollywoodTactics the worst thing ever, ever]], it's [[spoiler:M'Tara's death]] that seems to rile up people. Is it Cryptic hamfisting it along so they can just get the Iconian plot done and over with or is it a case of players being unable to read between the lines and realize something else going on.on?



* The revelation of Season 11, a divide that is clearly seen between the FandomRivalry of the Reddit forums and the main forums. The Reddit forums are clearly excited with many of the naysayers either just cautiously optimistic or just shrugging their shoulders. The main forums, on the other hand, are downright furious - they're angry that the Iconian War is being completed in one season, that the Iconian War wasn't a massive raging war machine that destroyed the face of the STO Universe, automatically deriding the idea of exploration as another bug-ridden, haphazardly tossed together device and all and all just taking a humongous dump on the entire thing, woe to those who defend it. Even those that ''do'' stick to defending Season 11 tend to do it from the negative perspective that the Iconian War was handled poorly enough that it wouldn't really be salvageable by another season, so it's a ''good'' thing it's cut short.

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* The revelation of Season 11, a divide that is clearly seen between the FandomRivalry of the Reddit forums and the main forums. The Reddit forums are clearly excited with many of the naysayers either just cautiously optimistic or just shrugging their shoulders. The main forums, on the other hand, are downright furious - they're angry that the Iconian War is being completed in one season, that the Iconian War wasn't a massive raging war machine that destroyed the face of the STO Universe, automatically deriding the idea of exploration as another bug-ridden, haphazardly tossed together device and all and all just taking a humongous dump on the entire thing, woe to those who defend it. Even those that ''do'' stick to defending Season 11 tend to do it from the negative perspective that the Iconian War [[DorkAge was handled poorly enough enough]] that it wouldn't really be salvageable by another season, so it's a ''good'' thing it's cut short.



* Ultimately, the Iconian War storyline is has essentially broken the fanbase over how it worked. The general consensus is that "Blood of the Ancients" and "Delta Flight" were really good and that "Midnight" hit it out of the ballpark. However, everything else seems to be different with different people: either it had the right amount of story and immersion to keep things going or that Cryptic should have made it into a real war.

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* Ultimately, the Iconian War storyline is has essentially broken the fanbase over how it worked. The general consensus is that "Blood of the Ancients" and "Delta Flight" were really good and that "Midnight" hit it out of the ballpark.ballpark (despite criticism of the time travel plot and a significant minority arguing that "Midnight"'s [[UnfortunateImplications morality was screwed up]]), while "House Pegh" was derided by almost the entire fanbase. However, everything else seems to be different with different people: either it had the right amount of story and immersion to keep things going or that Cryptic should have made it into a real war. Much of the controversy surrounds the annual summer vacation event that ran [[GameplayAndStorySegregation in spite of the war story arc that was ongoing at the time]].


* On the 50th Anniversary of ''Star Trek'', some players flipped out over what was perceived to be a lack of celebration towards the anniversary, feeling that Cryptic should have done something ''big'' for it. These fans accused Cryptic of essentially forgetting the anniversary was that day, especially when they gave away the 23rd Century Bundle Pack so late in the day instead of the usual time and that it should have been so much more. Some players, however, accuse these complainers of being greedy and selfish, that Cryptic had already released ''Agents of Yesterday'', brought in the Kelvin Timeline Lockbox, offered the T6 Light Cruisers/Warbirds and ported the game to next gen systems specifically for this anniversary and that anything more is essentially token.

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* On the 50th Anniversary of ''Star Trek'', some players flipped out over what was perceived to be a lack of celebration towards the anniversary, feeling that Cryptic should have done something ''big'' for it. These fans accused Cryptic of essentially forgetting the anniversary was that day, especially when they gave away the 23rd Century Bundle Pack so late in the day instead of the usual time and that it should have been so much more. Some players, however, accuse these complainers of being greedy and selfish, that Cryptic had already released ''Agents of Yesterday'', brought in the Kelvin Timeline Lockbox, offered the T6 Light Cruisers/Warbirds and ported the game to next gen systems specifically for this anniversary and that anything more is essentially token.token.
* In late October 2016, the Red Alerts for the Borg and the Tholians are modified to become queues instead of the hopping in and starting up automatically kind. A lot of players absolutely hate this because of a number of reasons, namely that they prefer to hop in, fly around and kill everything in sight and that they're losing the big EXP bonus that came with those Red Alerts. With them because queues, they claim that they'll just die out because they aren't "worth it". Other players, however, point out that the changes actually make the Tholians and Borg tougher and that, under the original system, players actually lost out on the EXP bonuses because some bonehead wants to "roflstomp" with their souped up ship for shits and giggles.

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