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* After the prologue of ''VideoGame/FarCry5'', the Deputy wakes up handcuffed to a bed frame, having been rescued by Dutch. The "resist" ending [[spoiler: ends with the same scene. While hunking down in Dutch's bunker as the nukes go off, Joseph kills Dutch and once again has the Deputy handcuffed to the bed, even delivering a similarly-worded monologue to the player.]]

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* ''VideoGame/FinalFantasyVI'' has a musical example in the form of the opening riff, which sounds like "Thus Spake Zarathustra", which plays in the opening of the game, and again [[spoiler:just before the final boss fight against Kefka as the God of Magic]].


* A possibly unintentional example exists within the UsefulNotes/XBox360 version of ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]'', seeing as how [[GuestFighter Guest Racers]] [[VideoGame/BanjoKazooie Banjo and Kazooie]] probably won't be appearing in a game again. The BookEnds part is when you remember that Banjo himself made his first appearance as a racer in ''VideoGame/DiddyKongRacing''.

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* A possibly unintentional example exists within the UsefulNotes/XBox360 version of ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]'', seeing as how [[GuestFighter Guest Racers]] [[VideoGame/BanjoKazooie Banjo ''VideoGame/ConkersBadFurDay'' begins and Kazooie]] probably won't be appearing in ends with an inebriated Conker stumbling out of a game again. The BookEnds part is when you remember that Banjo himself made his first appearance as a racer in ''VideoGame/DiddyKongRacing''.bar.


** ''VideoGame/SeikenDensetsu3'' begins and ends in the Mana Holy Land--in fact, the Holy Land even acts as a DiscOneFinalDungeon, making for a Book Middle, as it were. Each character's story also begins and ends in their own home town.

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** ''VideoGame/SeikenDensetsu3'' ''VideoGame/TrialsOfMana'' begins and ends in the Mana Holy Land--in Sanctuary of Mana--in fact, the Holy Land Sanctuary even acts as a DiscOneFinalDungeon, making for a Book Middle, as it were. Each character's story also begins and ends in their own home town.


* In ''Masquerada: Songs and Shadows'', the prologue and the ending end similarly, in both the PlayerCharacter is killed by the same woman on the roof of the government building, however while the character in the former case is KilledOffForReal the after credits cutscenes reveal the PlayerCharacter in the latter was the one who survived the MutualKill.

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* In ''Masquerada: Songs and Shadows'', ''VideoGame/MasqueradaSongsandShadows'', the prologue and the ending end similarly, in both the PlayerCharacter is killed by the same woman on the roof of the government building, however while the character in the former case is KilledOffForReal the after credits cutscenes reveal the PlayerCharacter in the latter was the one who survived the MutualKill.


* ''[[VideoGame/TheSecretWorld The Park]]'' opens with Lorraine stating "In my heart and mind, I always return to Atlantic Island Park." The story ends with Lorraine repeating the same lines, this time while sitting in a police interrogation room and giving every indication that [[MindRape the events]] [[MyGodWhatHaveIDone of the game]] will indeed [[DespairEventHorizon haunt her forever]]. [[spoiler: Given Lorraine's tormented state of mind in the sequel, it's actually implied that she really has been reliving these events in her dreams for the last thirty years.]]

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* ''[[VideoGame/TheSecretWorld The Park]]'' ''VideoGame/ThePark'' opens with Lorraine stating "In my heart and mind, I always return to Atlantic Island Park." The story ends with Lorraine repeating the same lines, this time while sitting in a police interrogation room and giving every indication that [[MindRape the events]] [[MyGodWhatHaveIDone of the game]] will indeed [[DespairEventHorizon haunt her forever]]. [[spoiler: Given Lorraine's tormented state of mind in [[VideoGame/TheSecretWorld the sequel, sequel]], it's actually implied that she really has been reliving these events in her dreams for the last thirty years.]]


* In ''VideoGame/{{Darius}}burst: Chronicle Saviours'' CS Mode, the first stage of the first mission, Oruriba, is a flyby of an ocean and some towers being destroyed, while "Freedom" plays in the background. The same scene is used in the first stage of the ultimate final mission, Kyokkuho.

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* In ''VideoGame/{{Darius}}burst: Chronicle Saviours'' CS Mode, the first stage of the first mission, Oruriba, is a flyby of an ocean and some towers being destroyed, while "Freedom" plays in the background. The same scene is used in the first stage of [[BrutalBonusLevel the ultimate final mission, Kyokkuho.]]

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* ''{{VideoGame/Yakuza 1}}'': The prologue and the game proper both end with Kiryu running from Tojo clan HQ, chased by a horde of angry yakuza, leaping into a car driven by Date and driving off.


* The ''VideoGame/GrandTheftAuto'' series provides examples both within a single game and across them:\

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* The ''VideoGame/GrandTheftAuto'' series provides examples both within a single game and across them:\them:


* The introductory mission of ''VideoGame/GrandTheftAutoSanAndreas'' begins with CJ having to make his way to Groove Street. [[spoiler:In the final mission, Tenpenny ends crashing through the Groove Street bridge.]]

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* The ''VideoGame/GrandTheftAuto'' series provides examples both within a single game and across them:\
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The introductory mission of ''VideoGame/GrandTheftAutoSanAndreas'' begins with CJ having to make his way to Groove Street. Street after being ditched in Ballas territory by [[DirtyCop Tenpenny]], who drove off with a glib, "See you round like a doughnut, Carl!". [[spoiler:In the final mission, Tenpenny ends up crashing through the Groove Street bridge.bridge and dying near the Johnson residence, with CJ being the last person he hears leaving him with "See you round...Officer.".]]


* ''VideoGame/{{Bayonetta}}'': The intro [[spoiler: ends with Bayonetta calling out to Jeanne, who responds "I'm okay!" They then pose back to back as they plummet off a cliff face amidst falling rubble. After the final ''final'' boss fight, the two witches repeat this exact dialogue exchange (complete with pose), only this time the rubble is Jubileus' statue fragments rather than rocks, and they are plummeting towards ''the planet'' rather than a canyon.]] The game's story also begins and ends in a grave yard with a fake funeral to lure in angels. Only the second time it's day time and [[spoiler:The Nun is Jeanne, not Bayonetta.... she's asleep in the coffin]]

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* ''VideoGame/{{Bayonetta}}'': ''VideoGame/{{Bayonetta}}'' series:
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The intro of the first game [[spoiler: ends with Bayonetta calling out to Jeanne, who responds "I'm okay!" They then pose back to back as they plummet off a cliff face amidst falling rubble. After the final ''final'' boss fight, the two witches repeat this exact dialogue exchange (complete with pose), only this time the rubble is Jubileus' statue fragments rather than rocks, and they are plummeting towards ''the planet'' rather than a canyon.]] The game's story also begins and ends in a grave yard with a fake funeral to lure in angels. Only the second time it's day time and [[spoiler:The Nun is Jeanne, not Bayonetta.... she's asleep in the coffin]]coffin]]
** ''VideoGame/Bayonetta2'' follows the first game's tradition of an epilogue that has the same scenario as the prologue, this time with Bayonetta shopping in the city. A remix of ''Moon River'' plays through the first mission of the prologue, and that same song is used in the final verse of the final part of the game's BrutalBonusLevel.


** Inverted with ''VideoGame/MegaMan1'' and ''MegaMan2'', as the ending theme for the first game is used as the beginning part of the intro theme of the second.

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** Inverted with ''VideoGame/MegaMan1'' and ''MegaMan2'', ''VideoGame/MegaMan2'', as the ending theme for the first game is used as the beginning part of the intro theme of the second.

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** Inverted with ''VideoGame/MegaMan1'' and ''MegaMan2'', as the ending theme for the first game is used as the beginning part of the intro theme of the second.

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* The main story of ''VideoGame/BoxxyQuestTheGatheringStorm'' begins and ends with Catie and her friend Anon preparing for a long carriage journey, and with Anon waiting by the south gate while Catie explores the village. This is lampshaded by the two of them during the ending.
** On a wider note, the series itself begins and ends with Catie at the edge of a cliff overlooking a valley.


* ''VideoGame/{{Bayonetta}}'': The intro [[spoiler: ends with Bayonetta calling out to Jeanne, who responds "I'm okay!" They then pose back to back as they plummet off a cliff face amidst falling rubble. After the final ''final'' boss fight, the two witches repeat this exact dialogue exchange (complete with pose), only this time the rubble is Jubileus' statue fragments rather than rocks, and they are plummeting towards ''the planet'' rather than a canyon.]]

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* ''VideoGame/{{Bayonetta}}'': The intro [[spoiler: ends with Bayonetta calling out to Jeanne, who responds "I'm okay!" They then pose back to back as they plummet off a cliff face amidst falling rubble. After the final ''final'' boss fight, the two witches repeat this exact dialogue exchange (complete with pose), only this time the rubble is Jubileus' statue fragments rather than rocks, and they are plummeting towards ''the planet'' rather than a canyon.]]]] The game's story also begins and ends in a grave yard with a fake funeral to lure in angels. Only the second time it's day time and [[spoiler:The Nun is Jeanne, not Bayonetta.... she's asleep in the coffin]]

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