Follow TV Tropes

Following

History BlueAndOrangeMorality / Webcomics

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Not-Tengu ''claims'' to have this, saying that he sees nothing wrong with MindControl the same way a non-vegetarian sees nothing wrong with eating meat. [[spoiler:After TheReveal that he's just some average jerk who stumbled on his magical abilities, it becomes clear that he's just self-aggrandizing.]]
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

** Magus has this in one specific respect; mostly his morality jibes with everyone else's, and he's well aware some of the things he does are bad, and regrets them, but feels he doesn't have any choice. However, [[spoiler: his home dimension has a completely different understanding of gender issues, due to widespread gender-altering magic. Essentially, he thinks it's "normal" to be the gender that is "best suited" for your career path. He thinks Terra (his universe's Tedd counterpart) is misguided in being a female battle mage, and ''refuses to believe'' that his counterpart, Ellen, genuinely likes her female form, believing she was "railroaded" into it to distinguish her from Elliot.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Then there's The Other, whose conduct is so detached from human norms they come across less as a human and more as some form of [[StarfishAliens Starfish Alien]] who just happens to be wearing a human body.
Is there an issue? Send a MessageReason:
None



to:

* In ''Webcomic/TheInexplicableAdventuresOfBob,'' the tiny and incredibly belligerent Mowanians apparently have some bizarre code of honor that they take seriously, but to any outsider it just looks like they're making rules up as they go along. Bob calls them out on this, and they're surprised at the accusation.
Is there an issue? Send a MessageReason:
None


* William in ''Webcomic/AHateStory'' is a PureMagicBeing that is extremely caring and protective of people he personally knows, but sees everyone else as immaterial and can't comprehend that strangers' lives have value.
* Troll society in ''Webcomic/{{Homestuck}}'' falls under this trope; especially in regards to their romance, caste system, and concept of coming of age. Troll society is also much more violent than human society, so murder is less a crime and more of a ''faux pas'' -- you're more likely to set off a nasty CycleOfRevenge than get prosecuted. Of course, if you do get prosecuted, then you're screwed, because on Alternia, every court is a KangarooCourt.
** Thanks to [[BizarreAlienReproduction the incredibly weird way in which trolls reproduce]], they have absolutely no concept of parenthood or familial bonds. Not even [[TheLeader Karkat]] or [[TeamMom Kanaya,]] the two most humanlike trolls, could grasp it after three years of cohabitation with Dave and Rose, even though they did their best to introduce the trolls to human culture.
** It's eventually revealed that Troll society [[spoiler: was deliberately made that way by an EldritchAbomination.]]
** [[OurAngelsAreDifferent Che]][[BalanceBetweenGoodAndEvil rubs]] take it up a notch. For starters, they are incredibly solitary creatures, and their entire mentality is centered on being alone; they might not see another of their own for ''millennia.'' Also, their entire emotional spectrum is centered on hate, including their romance! To top it off, young cherubs are [[MindHive Mind Hives]] with [[GoodAngelBadAngel a good and a bad self]] that take turns controlling their shared body. Then one of the halves commits SplitPersonalityTakeover and assimilates the other half. It is downright said that the continuous abuse, bickering, and harassment from their alternate self is required for a cherub to develop a healthy psyche. They are so different from humans that [[spoiler:fitting in with humans actually weakens a cherub's resolve and heightens the chance of getting taken over by their alternate half.]] Considering all this, you can understand why all cherubs are incredibly strange.
** At one point, both the good and evil sides of a Churub give some humans as a gift the two halves of an artifact that, when combined together, solve all of the humans' relationship problems by forcing them to be insanely happy, because they do not understand why the humans would find this disturbing.

to:

* ''Webcomic/AHateStory'': William in ''Webcomic/AHateStory'' is a PureMagicBeing that is extremely caring and protective of people he personally knows, but sees everyone else as immaterial and can't comprehend that strangers' lives have value.
* ''Webcomic/{{Homestuck}}'':
**
Troll society in ''Webcomic/{{Homestuck}}'' falls under this trope; especially in regards to their romance, caste system, and concept of coming of age. Troll society is also much more violent than human society, so murder is less a crime and more of a ''faux pas'' -- trolls don't have a huge problem with murder in its own right, just when it happens to someone they like, in which case it's okay to get bloody revenge on their fallen friend's behalf. As such, you're more likely to set off a nasty CycleOfRevenge than to get prosecuted. Of course, if you do get prosecuted, then you're screwed, because on Alternia, Alternia every court is a KangarooCourt.
** *** Thanks to [[BizarreAlienReproduction the incredibly weird way in which trolls reproduce]], they have absolutely no concept of parenthood or familial bonds. Not even [[TheLeader Karkat]] or [[TeamMom Kanaya,]] Kanaya]], the two most humanlike trolls, could can grasp it after three years of cohabitation with Dave and Rose, even though they did do their best to introduce the trolls to human culture.
** *** It's eventually revealed that Troll society [[spoiler: was [[spoiler:was deliberately made that way by an EldritchAbomination.]]
EldritchAbomination]].
** [[OurAngelsAreDifferent Che]][[BalanceBetweenGoodAndEvil rubs]] Cherubs]] take it up a notch. For starters, they are incredibly solitary creatures, and their entire mentality is centered on being alone; they might not see another of their own for ''millennia.'' Also, their entire emotional spectrum is centered on hate, including their romance! To top it off, young cherubs are [[MindHive Mind Hives]] with [[GoodAngelBadAngel a good and a bad self]] that take turns controlling their shared body. Then one of the halves commits SplitPersonalityTakeover and assimilates the other half. It is downright said that the continuous abuse, bickering, and harassment from their alternate self is required for a cherub to develop a healthy psyche. They are so different from humans that [[spoiler:fitting in with humans actually weakens a cherub's resolve and heightens the chance of getting taken over by their alternate half.]] Considering all this, you can understand why all cherubs are incredibly strange.
**
strange. At one point, both the good and evil sides of a Churub give some humans as a gift the two halves of an artifact that, when combined together, solve all of the humans' relationship problems by forcing them to be insanely happy, because they do not understand why the humans would find this disturbing.

Added: 1592

Removed: 1592

Is there an issue? Send a MessageReason:
changing the spot


* In ''Webcomic/{{Erfworld}}'', most sentient units are this, despite Human units looking indistinguishable from humans (except they don't bleed and their eyes turn into X's when they die) and that there are elves, gumps etc. For a start, they are not born, they pop from thin air fully formed in stacks of eight or six. Their thoughts are fully defined with what type of unit they are. For stabbers, the only purpose in life is to stab enemy units, croak them and level up so you can croak enemies better. Archers: shoot enemy units, croak them and level up so you can be better at croaking enemies. Otherwise they simply obey orders of their Rulers and Warlords to the best of their ability. The only units that have anything resembling free will are Warlords, Casters (special type of warlord) and Rulers and they also have their own version of BlueAndOrangeMorality. Casters are defined by their discipline. For example, Mathamancers tend to think of units as of numbers and probability, Luckamancers also as probability and nudging Fate, Carnimancers think of the world in terms of rules and breaking them... Rulers only think of their Side (with penalties when they don't) and how the side will survive and they stay in power. Warlords mostly think in terms of how best to serve Rulers and their Side (with Duty actually being a stat in that world) and how to best lead the regular units... More than once, TabletopGame/DungeonsAndDragons and Wargames-playing protagonist Parson is called monster for that reason, for his out of the box thinking and for planning wars for the fun of it.



* In ''Webcomic/{{Erfworld}}'', most sentient units are this, despite Human units looking indistinguishable from humans (except they don't bleed and their eyes turn into X's when they die) and that there are elves, gumps etc. For a start, they are not born, they pop from thin air fully formed in stacks of eight or six. Their thoughts are fully defined with what type of unit they are. For stabbers, the only purpose in life is to stab enemy units, croak them and level up so you can croak enemies better. Archers: shoot enemy units, croak them and level up so you can be better at croaking enemies. Otherwise they simply obey orders of their Rulers and Warlords to the best of their ability. The only units that have anything resembling free will are Warlords, Casters (special type of warlord) and Rulers and they also have their own version of BlueAndOrangeMorality. Casters are defined by their discipline. For example, Mathamancers tend to think of units as of numbers and probability, Luckamancers also as probability and nudging Fate, Carnimancers think of the world in terms of rules and breaking them... Rulers only think of their Side (with penalties when they don't) and how the side will survive and they stay in power. Warlords mostly think in terms of how best to serve Rulers and their Side (with Duty actually being a stat in that world) and how to best lead the regular units... More than once, TabletopGame/DungeonsAndDragons and Wargames-playing protagonist Parson is called monster for that reason, for his out of the box thinking and for planning wars for the fun of it.
Is there an issue? Send a MessageReason:
None


* In ''Webcomic/{{Erfworld}}'', most sentient units are this, despite Human units looking indistinguishable from humans (except they don't bleed and their eyes turn into X's when they die) and that there are elves, gumps etc. For a start, they are not born, they pop from thin air fully formed in stacks of eight or six. Their thoughts are fully defined with what type of unit they are. For stabbers, the only purpose in life is to stab enemy units, croak them and level up so you can croak enemies better. Archers: shoot enemy units, croak them and level up so you can be better at croaking enemies. Otherwise they simply obey orders of their Rulers and Warlords to the best of their ability. The only units that have anything resembling free will are Warlords, Casters (special type of warlord) and Rulers and they also have their own version of BlueAndOrangeMorality. Casters are defined by their discipline. For example, Mathamancers tend to think of units as of numbers and probability, Luckamancers also as probability and nudging Fate, Carnimancers think of the world in terms of rules and breaking them... Rulers only think of their Side (with penalties when they don't) and how the side will survive and they stay in power. Warlords mostly think in terms of how best to server Rulers and their Side (with Duty actually being a stat in that world) and how to best lead the regular units... More than once, TabletopGame/DungeonsAndDragons and Wargames-playing protagonist Parson is called monster for that reason, for his out of the box thinking and for planning wars for the fun of it.

to:

* In ''Webcomic/{{Erfworld}}'', most sentient units are this, despite Human units looking indistinguishable from humans (except they don't bleed and their eyes turn into X's when they die) and that there are elves, gumps etc. For a start, they are not born, they pop from thin air fully formed in stacks of eight or six. Their thoughts are fully defined with what type of unit they are. For stabbers, the only purpose in life is to stab enemy units, croak them and level up so you can croak enemies better. Archers: shoot enemy units, croak them and level up so you can be better at croaking enemies. Otherwise they simply obey orders of their Rulers and Warlords to the best of their ability. The only units that have anything resembling free will are Warlords, Casters (special type of warlord) and Rulers and they also have their own version of BlueAndOrangeMorality. Casters are defined by their discipline. For example, Mathamancers tend to think of units as of numbers and probability, Luckamancers also as probability and nudging Fate, Carnimancers think of the world in terms of rules and breaking them... Rulers only think of their Side (with penalties when they don't) and how the side will survive and they stay in power. Warlords mostly think in terms of how best to server serve Rulers and their Side (with Duty actually being a stat in that world) and how to best lead the regular units... More than once, TabletopGame/DungeonsAndDragons and Wargames-playing protagonist Parson is called monster for that reason, for his out of the box thinking and for planning wars for the fun of it.
Is there an issue? Send a MessageReason:
None


* In ''Webcomic/{{Erfworld}}'', most sentient units are this, despite Human units looking indistinguishable from humans (except they don't bleed and their eyes turn into X's when they die) and that there are elves, gumps etc. For a start, they are not born, they pop from thin air fully formed in stacks of eight or six. Their thoughts are fully defined with what type of unit they are. For stabbers, the only purpose in life is to stab enemy units, croak them and level up so you can croak enemies better. Archers: shoot enemy units, croak them and level up so you can be better at croaking enemies. Otherwise they simply obey orders of their Rulers and Warlords to the best of their ability. The only units that have anything resembling free will are Warlords, Casters (special type of warlord) and Rulers and they also have their own version of BlueAndOrangeMorality. Casters are defined by their discipline. For example, Mathamancers tend to think of units as of numbers and probability, Luckamancers also as probability and nudging Fate, Carnimancers think of the world in terms of rules and breaking them... Rulers only think of their Side (with penalties when they don't) and how the side will survive and they stay in power. Warlords mostly think in terms of how best to server Rulers and their Side (with Duty actually being a stat in that world) and how to best lead the regular units... More than once, DnD and Wargames playing protagonist Parson is called monster for that reason, for his out of the box thinking and for planning wars for the fun of it.

to:

* In ''Webcomic/{{Erfworld}}'', most sentient units are this, despite Human units looking indistinguishable from humans (except they don't bleed and their eyes turn into X's when they die) and that there are elves, gumps etc. For a start, they are not born, they pop from thin air fully formed in stacks of eight or six. Their thoughts are fully defined with what type of unit they are. For stabbers, the only purpose in life is to stab enemy units, croak them and level up so you can croak enemies better. Archers: shoot enemy units, croak them and level up so you can be better at croaking enemies. Otherwise they simply obey orders of their Rulers and Warlords to the best of their ability. The only units that have anything resembling free will are Warlords, Casters (special type of warlord) and Rulers and they also have their own version of BlueAndOrangeMorality. Casters are defined by their discipline. For example, Mathamancers tend to think of units as of numbers and probability, Luckamancers also as probability and nudging Fate, Carnimancers think of the world in terms of rules and breaking them... Rulers only think of their Side (with penalties when they don't) and how the side will survive and they stay in power. Warlords mostly think in terms of how best to server Rulers and their Side (with Duty actually being a stat in that world) and how to best lead the regular units... More than once, DnD TabletopGame/DungeonsAndDragons and Wargames playing Wargames-playing protagonist Parson is called monster for that reason, for his out of the box thinking and for planning wars for the fun of it.
Is there an issue? Send a MessageReason:
added erfworld

Added DiffLines:

* In ''Webcomic/{{Erfworld}}'', most sentient units are this, despite Human units looking indistinguishable from humans (except they don't bleed and their eyes turn into X's when they die) and that there are elves, gumps etc. For a start, they are not born, they pop from thin air fully formed in stacks of eight or six. Their thoughts are fully defined with what type of unit they are. For stabbers, the only purpose in life is to stab enemy units, croak them and level up so you can croak enemies better. Archers: shoot enemy units, croak them and level up so you can be better at croaking enemies. Otherwise they simply obey orders of their Rulers and Warlords to the best of their ability. The only units that have anything resembling free will are Warlords, Casters (special type of warlord) and Rulers and they also have their own version of BlueAndOrangeMorality. Casters are defined by their discipline. For example, Mathamancers tend to think of units as of numbers and probability, Luckamancers also as probability and nudging Fate, Carnimancers think of the world in terms of rules and breaking them... Rulers only think of their Side (with penalties when they don't) and how the side will survive and they stay in power. Warlords mostly think in terms of how best to server Rulers and their Side (with Duty actually being a stat in that world) and how to best lead the regular units... More than once, DnD and Wargames playing protagonist Parson is called monster for that reason, for his out of the box thinking and for planning wars for the fun of it.
Is there an issue? Send a MessageReason:


** In [[http://www.giantitp.com/comics/oots0394.html this strip]], we see Nale ComicallyMissingThePoint of his [[HornyDevils Succubus]] companion's displeasure, though he recovers quickly. Likewise, it never seems to occur to her that Nale might not like hearing about how she had sex with other people four times in a mere ''three hours'' -- she actually thinks that he is surprised by how ''few'' people it was, justifying it by saying that she "had errands to run, too."

to:

** In [[http://www.giantitp.com/comics/oots0394.html this strip]], we see Nale ComicallyMissingThePoint of his [[HornyDevils [[SuccubiAndIncubi Succubus]] companion's displeasure, though he recovers quickly. Likewise, it never seems to occur to her that Nale might not like hearing about how she had sex with other people four times in a mere ''three hours'' -- she actually thinks that he is surprised by how ''few'' people it was, justifying it by saying that she "had errands to run, too."

Top