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** The Salamanders have loved ones (they still keep ties with their families on Nocturne, darn near unique among the canon Space Marine chapters), and they are all quite handily proficient as artisans and craftsmen, which qualifies for "art, culture, and hobbies." Whether they satisfy the textbook definition of "nice" is really a YMMV to be sure, though.

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** The Salamanders have loved ones (they still keep ties with their families on Nocturne, darn near unique among the canon Space Marine chapters), and they are all quite handily proficient as artisans and craftsmen, which qualifies for "art, culture, and hobbies." Whether they satisfy the textbook definition of "nice" is really a YMMV to be sure, though. Their Primarch, Vulkan, did qualify handily however; he was the warmest and most approachable and compassionate of all the Primarchs, and also an engine of physical and fiery destruction even more fearsome than some of his brothers due to his raw physical abilities (such as wielding a hammer that took an entire squad of Terminators to lift and keeping up with Dark Eldar vehicles ''on foot'') and [[ResurrectiveImmortality absolute refusal to remain dead no matter how thoroughly he was killed]]. He was hard to piss off, but any that did regretted it.


* In {{Exalted}}, everyone has a trait called "Compassion". People with high compassion are compassionate, caring. Solar Exalted, those with the most extremes related to virtues, may snap and undergo the Limit Break "Red Rage of Compassion." It's angrier than the Limit Break "Berserk Anger."

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* In {{Exalted}}, ''TabletopGame/{{Exalted}}'', everyone has a trait called "Compassion". People with high compassion are compassionate, caring. Solar Exalted, those with the most extremes related to virtues, may snap and undergo the Limit Break "Red Rage of Compassion." It's angrier than the Limit Break "Berserk Anger."



* In ''MagicTheGathering'', the color blue works like this. It usually starts slow, but if it makes it to mid-game, your opponent is in VERY dire straits as he begins seeing his spells coming out wrong, his cards being discarded, his creatures taken control of, and his entire game plan obliterated.

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* In ''MagicTheGathering'', ''TabletopGame/MagicTheGathering'', the color blue works like this. It usually starts slow, but if it makes it to mid-game, your opponent is in VERY dire straits as he begins seeing his spells coming out wrong, his cards being discarded, his creatures taken control of, and his entire game plan obliterated.


* The Phoenix Clan in ''TabletopGame/LegendOfTheFiveRings'' is largely pacifistic, values life, and is generally more compassionate in regards to their peasantry and one another (some arrogance about their magical prowess aside) than the other samurai clans. They're also a clan with an enormous number of powerful shugenja of every element, and their disdain for war means that in those few cases where they're forced to fight one, they don't bother with the posturing that other clans do, instead simply opting to try and end the fighting as soon as possible. This can range from putting on a large-scale MookHorrorShow with massive walls of flame and a nigh-endless stream of illusionary reinforcements (and other terrifying but largely harmless things besides), assassinating the enemy commanders (and ideally leaving everyone else untouched), or reshaping the battlefield to prevent the battle from occurring in the first place. If they're ''really'' pushed, it's worth remembering that a MookHorrorShow is what happens when they're ''holding back'' and ''still care about their enemies' lives''.

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* The Phoenix Clan in ''TabletopGame/LegendOfTheFiveRings'' is largely pacifistic, values life, and is generally more compassionate in regards to their peasantry and one another (some arrogance about their magical prowess aside) than the other samurai clans. They're also a clan with an enormous number of powerful shugenja of every element, and their disdain for war means that in those few cases where they're forced to fight one, they don't bother with the posturing that other clans do, instead simply opting to try and end the fighting as soon as possible. This can range from putting on a large-scale MookHorrorShow with massive walls of flame and a nigh-endless stream of illusionary reinforcements (and other terrifying but largely harmless things besides), assassinating the enemy commanders (and ideally leaving everyone else untouched), or reshaping the battlefield to prevent the battle from occurring in the first place. If they're ''really'' pushed, it's worth remembering that a MookHorrorShow is what happens when they're ''holding back'' and ''still care about their enemies' lives''. The Phoenix generally don't declare offensive wars, but the above tends to make the Lion Clan -- the most war-happy of the clans -- rather uncomfortable about fighting the Phoenix.


* The original ''TabletopGame/{{Traveller}}'' rules had a humanoid alien race, the Darrians, who were an easygoing, peaceful, slightly hedonistic culture. The neighboring, more violent, races generally left the Darrians alone. This was because the Darrians had stumbled upon an important discovery: how to make an ordinary sun go pseudo-nova. No one messes with the one who holds the Star Trigger.

to:

* The original ''TabletopGame/{{Traveller}}'' rules had a humanoid alien race, the Darrians, who were an easygoing, peaceful, slightly hedonistic culture. The neighboring, more violent, races generally left the Darrians alone. This was because the Darrians had stumbled upon an important discovery: how to make an ordinary sun go pseudo-nova. No one messes with the one who holds the Star Trigger.Trigger.
* The Phoenix Clan in ''TabletopGame/LegendOfTheFiveRings'' is largely pacifistic, values life, and is generally more compassionate in regards to their peasantry and one another (some arrogance about their magical prowess aside) than the other samurai clans. They're also a clan with an enormous number of powerful shugenja of every element, and their disdain for war means that in those few cases where they're forced to fight one, they don't bother with the posturing that other clans do, instead simply opting to try and end the fighting as soon as possible. This can range from putting on a large-scale MookHorrorShow with massive walls of flame and a nigh-endless stream of illusionary reinforcements (and other terrifying but largely harmless things besides), assassinating the enemy commanders (and ideally leaving everyone else untouched), or reshaping the battlefield to prevent the battle from occurring in the first place. If they're ''really'' pushed, it's worth remembering that a MookHorrorShow is what happens when they're ''holding back'' and ''still care about their enemies' lives''.


* In {{Exalted}}, everyone has a trait called "Compassion". People with high compassion are compassionate, caring. Solar exalted, those with the most extremes related to virtues, may snap and undergo the Limit Break "Red Rage of Compassion." It's angrier than the Limit Break "Berserk Anger."

to:

* In {{Exalted}}, everyone has a trait called "Compassion". People with high compassion are compassionate, caring. Solar exalted, Exalted, those with the most extremes related to virtues, may snap and undergo the Limit Break "Red Rage of Compassion." It's angrier than the Limit Break "Berserk Anger."



** ''TabletopGame/PrometheanTheCreated'' gives us any Promethean, potentially. They can follow several different Refinements, paths that guide them in their quest to BecomeARealBoy. Usually, it takes months to go from one of these paths to another... except for Stannum, the Refinement of Tin. Stannum focuses on taking revenge on the world around you and on those who have wronged you, and it can taken ''instantly'' (though it takes twice as long to leave it). And most commonly, a Promethean enters it when they tell themselves, ''"Enough."'' [[ShockAndAwe And then the lightning bolts start flying.]]

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** ''TabletopGame/PrometheanTheCreated'' gives us any Promethean, potentially. They can follow several different Refinements, paths that guide them in their quest to BecomeARealBoy. Usually, it takes months to go from one of these paths to another... except for Stannum, the Refinement of Tin. Stannum focuses on taking revenge on the world around you and on those who have wronged you, and it can be taken on ''instantly'' (though it takes twice as long to leave it). And most commonly, a Promethean enters it when they tell themselves, ''"Enough."'' [[ShockAndAwe And then the lightning bolts start flying.]]



** Space Wolves almostwent to war with the Administratum for their actions after the First War of Armaggedon, where they decided to kill the entire human population of the planet because they fought AGAINST the demons. Not only that, but Logan Grimnar from time to time launches relief crusades that seek to protect Imperial citizens from the Imperium itself.

to:

** Space Wolves almostwent almost went to war with the Administratum for their actions after the First War of Armaggedon, where they decided to kill the entire human population of the planet because they fought AGAINST the demons. Not only that, but Logan Grimnar from time to time launches relief crusades that seek to protect Imperial citizens from the Imperium itself.


* In the ''TabletopGame/{{Warhammer 40000}}'' fluff, the Salamanders, Ultramarines, Space Wolves, Blood Angels, and Raven Guard chapters of Space Marines are renowned for actually giving two-flips about civilians and their safety, and will ensure to avoid inflicting "collateral damage" unless they ''genuinely'' have no other choice. They are, in turn, hulking armies of [[SuperSoldier nine foot tall]] [[KillItWithFire Flame enthusiasts]], SpaceRomans, [[HornyVikings Space Vikings]] and [[TheBerserker Space Psychos]], respectively, who can and ''will'' ruin your day with all sorts of mayhem if you piss them off.

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* In the ''TabletopGame/{{Warhammer 40000}}'' fluff, the Salamanders, Ultramarines, Space Wolves, Blood Angels, and Raven Guard chapters of Space Marines are renowned for actually giving two-flips about civilians and their safety, and will ensure to avoid inflicting "collateral damage" unless they ''genuinely'' have no other choice. They are, in turn, hulking armies of [[SuperSoldier nine foot tall]] [[KillItWithFire Flame enthusiasts]], SpaceRomans, [[HornyVikings Space Vikings]] and Vikings]], [[TheBerserker Space Psychos]], Psychos]] and [[UsefulNotes/TheModernDayRambo Space Commandos]], respectively, who can and ''will'' ruin your day with all sorts of mayhem if you piss them off.


* In {{Exalted}}, everyone has a trait called "Compassion". People with high compassion are compassionate, caring. Solar exalted, those with the most extremes related to virtues, may snap and undergo the Limit Break "Red Rage of Compassion". It's angrier than the Limit Break "Berserk Anger".

to:

* In {{Exalted}}, everyone has a trait called "Compassion". People with high compassion are compassionate, caring. Solar exalted, those with the most extremes related to virtues, may snap and undergo the Limit Break "Red Rage of Compassion". Compassion." It's angrier than the Limit Break "Berserk Anger".Anger."



** There's also White, the colour of Law and Order, of healing and protection. And of 'Wrath Of God' and 'Day of Judgement', which are the magical equivalents to a scorched-earth policy against anyone stupid enough to be a credible threat....

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** There's also White, the colour of Law and Order, of healing and protection. And of 'Wrath Of of God' and 'Day of Judgement', which are the magical equivalents to a scorched-earth policy against anyone stupid enough to be a credible threat....



* Gennifer Weathermay-Foxgrove, from the Arthaus {{Ravenloft}} product line, is the more ladylike, gracious, refined, and patient of the W-F twins. She also has a kickass BerserkButton moment in ''Van Richten's Guide To The Mists'', [[spoiler: not to mention she's probably an unwitting werewolf]].

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* Gennifer Weathermay-Foxgrove, from the Arthaus {{Ravenloft}} TabletopGame/{{Ravenloft}} product line, is the more ladylike, gracious, refined, and patient of the W-F twins. She also has a kickass BerserkButton moment in ''Van Richten's Guide To The to the Mists'', [[spoiler: not to mention she's probably an unwitting werewolf]].



** TabletopGame/DemonTheFallen has traces of this as well. The Fallen were [[OurAngelsAreDifferent Angels]] once, after all, with all the inherent goodness that usually implies. Even before the Abyss turned them evil, the Fall and the War of Wrath made even the gentlest among them into engines of destruction.
** ''TabletopGame/PrometheanTheCreated'' gives us any Promethean, potentially. They can follow several different Refinements, paths that guide them closer in turning from living corpses to humans. Usually, it takes months to go from one of these paths to another... except for Stannum, the Refinement of Tin. Stannum focuses on taking revenge on the world around you and on those who have wronged you, and it can taken ''instantly'' (though it takes twice as long to leave it). And most commonly, a Promethean enters it when they tell themselves, ''"Enough."'' [[ShockAndAwe And then the lightning bolts start flying.]]
* In the ''TabletopGame/{{Warhammer 40000}}'' fluff, the Salamanders, Ultramarine, Space Wolf, Blood Angel and Raven Guard chapters of Space Marines are reknown for actually giving two-flips about civilians and their safety, and will ensure to avoid inflicting "collateral damage" unless they ''genuinely'' have no other choice. They are, in turn, hulking armies of [[SuperSoldier nine foot tall]] [[KillItWithFire Flame enthusiasts]], SpaceRomans, [[HornyVikings Space Vikings]] and [[TheBerserker Space Psychos]], respectively, who can and ''will'' ruin your day with all sorts of mayhem if you piss them off.
** The Salamanders have loved ones (they still keep ties with their families on Nocturne, darn near unique among the canon Space Marine chapters), and they are all quite handily proficient as artisans and craftsmen, which qualifies for "art, culture and hobbies." Whether they satisfy the textbook definition if "nice" is really a YMMV to be sure, though.
** Blood Angels actually paint, and seek artistry as a form to express themselves, such was Sanguinius view of life that a Blood Angel should always seek self improvement. Which is one of the core beliefs of the chapter, to bring a better life to mankind.

to:

** TabletopGame/DemonTheFallen has traces of this as well. The Fallen were [[OurAngelsAreDifferent Angels]] angels]] once, after all, with all the inherent goodness that usually implies. Even before the Abyss turned them evil, the Fall and the War of Wrath made even the gentlest among them into engines of destruction.
** ''TabletopGame/PrometheanTheCreated'' gives us any Promethean, potentially. They can follow several different Refinements, paths that guide them closer in turning from living corpses their quest to humans.BecomeARealBoy. Usually, it takes months to go from one of these paths to another... except for Stannum, the Refinement of Tin. Stannum focuses on taking revenge on the world around you and on those who have wronged you, and it can taken ''instantly'' (though it takes twice as long to leave it). And most commonly, a Promethean enters it when they tell themselves, ''"Enough."'' [[ShockAndAwe And then the lightning bolts start flying.]]
* In the ''TabletopGame/{{Warhammer 40000}}'' fluff, the Salamanders, Ultramarine, Ultramarines, Space Wolf, Wolves, Blood Angel Angels, and Raven Guard chapters of Space Marines are reknown renowned for actually giving two-flips about civilians and their safety, and will ensure to avoid inflicting "collateral damage" unless they ''genuinely'' have no other choice. They are, in turn, hulking armies of [[SuperSoldier nine foot tall]] [[KillItWithFire Flame enthusiasts]], SpaceRomans, [[HornyVikings Space Vikings]] and [[TheBerserker Space Psychos]], respectively, who can and ''will'' ruin your day with all sorts of mayhem if you piss them off.
** The Salamanders have loved ones (they still keep ties with their families on Nocturne, darn near unique among the canon Space Marine chapters), and they are all quite handily proficient as artisans and craftsmen, which qualifies for "art, culture culture, and hobbies." Whether they satisfy the textbook definition if of "nice" is really a YMMV to be sure, though.
** Blood Angels actually paint, and seek artistry as a form to express themselves, such was Sanguinius Sanguinius's view of life that a Blood Angel should always seek self improvement. Which improvement, which is one of the core beliefs of the chapter, to bring a better life to mankind.



** Space Wolves almost entered in an outright war with the Administratum for theirs actions after the First War of Armaggedon, where they decided to kill the entire human population of the planet because they fought AGAINST the demons. Not only that, but Logan Grimnar launches from time to time, relief crusades, that seek to protect Imperium citizens from the Imperium itself.
** Not just humans either. The Tau are an example. In stark contrast to the extremist {{Blood Knight}}s you find so often in the setting, the average Fire Warrior enters battle in a state of serene calm, and most of them are {{Apologetic Attacker}}s. [[BerserkButton But if you kill an Ethereal]], they either go into a state of HeroicBSOD or they become this trope. One depiction of an enraged Tau cadre tells of them [[ImplacableMan walking slowly towards the enemy army]], [[BeamSpam burying them under an ever-increasing torrent of plasma fire]].
*** The Tau collectively as a civilisation have defeated many enemies that should by all right have annihilated them. First, their homeworld is stuck in a sector of space full of Ork-held worlds, so they've had to deal with numerous Ork [=WAAAAAAGHs=] throughout their history. Then the Imperium launched a huge crusade to exterminate them, only for the Tau to fight them to a standstill at Dal'yth and force a truce. ''[[RuleOfThree Then]]'' the Tau Empire was hit head on by Tyranid hive fleet Gorgon, and they subsequently destroyed ''them'' as well. And ''[[OverlyLongGag then]]'', they defeated an even bigger Ork invasion fleet that threatened the survival of their entire empire. They've even held back daemonic incursions and killed a Daemon Prince, despite suffering from a complete lack of the special anti-daemon weapons needed to fight them effectively. This is coming from a small, relatively peaceful and racially tolerant empire of only a few hundred worlds (compared to the Imperium, which has millions of worlds), populated by aliens who have even worse physical strength and senses than humans. For the Greater Good, indeed.
** The [[SpaceElves Craftworld Eldar]]. In peace, they're gentle, stoic and logical. In war, they literally change personalities, lose their former identities, take up arms and are replaced by furious warriors and killing machines with the single-minded wish to utterly annihilate the enemy. [[http://www.youtube.com/watch?v=0QofZfWI4oM Observe]]. Oh, [[BerserkButton and don't hoard - or worse, break - any of their soulstones]]. [[RoaringRampageOfRevenge They don't like that]].

to:

** Space Wolves almost entered in an outright almostwent to war with the Administratum for theirs their actions after the First War of Armaggedon, where they decided to kill the entire human population of the planet because they fought AGAINST the demons. Not only that, but Logan Grimnar launches from time to time, time launches relief crusades, crusades that seek to protect Imperium Imperial citizens from the Imperium itself.
** Not just humans humans, either. The Tau are an example. In stark contrast to the extremist {{Blood Knight}}s you find so often in the setting, the average Fire Warrior enters battle in a state of serene calm, calm and most of them are {{Apologetic Attacker}}s. [[BerserkButton But if you kill an Ethereal]], they either go into a state of HeroicBSOD or they become this trope. One depiction of an enraged Tau cadre tells of them [[ImplacableMan walking slowly towards the enemy army]], [[BeamSpam burying them under an ever-increasing torrent of plasma fire]].
*** The Tau collectively as a civilisation have defeated many enemies that should by all right rights have annihilated them. First, their homeworld is stuck in a sector of space full of Ork-held worlds, so they've had to deal with numerous Ork [=WAAAAAAGHs=] [=WAAAGH!s=] throughout their history. Then the Imperium launched a huge crusade to exterminate them, only for the Tau to fight them to a standstill at Dal'yth and force a truce. crease-fire. ''[[RuleOfThree Then]]'' Hive Fleet Gorgon hit the Tau Empire was hit head on by Tyranid hive fleet Gorgon, and they subsequently destroyed ''them'' ''it'' as well. And ''[[OverlyLongGag then]]'', then]]'' they defeated an even bigger Ork invasion fleet that threatened the survival of their entire empire. They've even held back daemonic incursions and killed a Daemon Prince, despite suffering from a complete lack of the special anti-daemon weapons needed to fight them effectively. This is coming from a small, relatively peaceful peaceful, and racially tolerant empire of only a few hundred worlds (compared to the Imperium, which has millions of worlds), populated by aliens who have even worse physical strength and senses than humans. For the Greater Good, indeed.
** The [[SpaceElves Craftworld Eldar]]. In peace, they're gentle, stoic stoic, and logical. In war, they literally change personalities, lose their former identities, take up arms arms, and are replaced by furious warriors and killing machines with the single-minded wish to utterly annihilate the enemy. [[http://www.youtube.com/watch?v=0QofZfWI4oM Observe]]. Oh, [[BerserkButton and don't hoard - or worse, break - any of their soulstones]]. [[RoaringRampageOfRevenge They don't like that]].


* The original ''TabletopGame/Traveller'' rules had a humanoid alien race, the Darrians, who were an easygoing, peaceful, slightly hedonistic culture. The neighboring, more violent, races generally left the Darrians alone. This was because the Darrians had stumbled upon an important discovery: how to make an ordinary sun go pseudo-nova. No one messes with the one who holds the Star Trigger.

to:

* The original ''TabletopGame/Traveller'' ''TabletopGame/{{Traveller}}'' rules had a humanoid alien race, the Darrians, who were an easygoing, peaceful, slightly hedonistic culture. The neighboring, more violent, races generally left the Darrians alone. This was because the Darrians had stumbled upon an important discovery: how to make an ordinary sun go pseudo-nova. No one messes with the one who holds the Star Trigger.


** The [[SpaceElves Craftworld Eldar]]. In peace, they're gentle, stoic and logical. In war, they literally change personalities, lose their former identities, take up arms and are replaced by furious warriors and killing machines with the single-minded wish to utterly annihilate the enemy. [[http://www.youtube.com/watch?v=0QofZfWI4oM Observe]]. Oh, [[BerserkButton and don't hoard - or worse, break - any of their soulstones]]. [[RoaringRampageOfRevenge They don't like that]].

to:

** The [[SpaceElves Craftworld Eldar]]. In peace, they're gentle, stoic and logical. In war, they literally change personalities, lose their former identities, take up arms and are replaced by furious warriors and killing machines with the single-minded wish to utterly annihilate the enemy. [[http://www.youtube.com/watch?v=0QofZfWI4oM Observe]]. Oh, [[BerserkButton and don't hoard - or worse, break - any of their soulstones]]. [[RoaringRampageOfRevenge They don't like that]].that]].
* The original ''TabletopGame/Traveller'' rules had a humanoid alien race, the Darrians, who were an easygoing, peaceful, slightly hedonistic culture. The neighboring, more violent, races generally left the Darrians alone. This was because the Darrians had stumbled upon an important discovery: how to make an ordinary sun go pseudo-nova. No one messes with the one who holds the Star Trigger.


* In {{Exalted}}, everyone has a trait called "Compassion". People with high compassion are [[ExactlyWhatItSaysOnTheTin compassionate]], caring. Solar exalted, those with the most extremes related to virtues, may snap and undergo the Limit Break "Red Rage of Compassion". It's angrier than the Limit Break "Berserk Anger".

to:

* In {{Exalted}}, everyone has a trait called "Compassion". People with high compassion are [[ExactlyWhatItSaysOnTheTin compassionate]], compassionate, caring. Solar exalted, those with the most extremes related to virtues, may snap and undergo the Limit Break "Red Rage of Compassion". It's angrier than the Limit Break "Berserk Anger".


** The [[SpaceElves Craftworld Eldar]]. In peace, they're gentle, stoic and logical. In war, they literally change personalities, lose their former identities, take up arms and are replaced by furious warriors and killing machines with the single-minded wish to utterly annihilate the enemy. [[http://www.youtube.com/watch?v=0QofZfWI4oM Observe]].

to:

** The [[SpaceElves Craftworld Eldar]]. In peace, they're gentle, stoic and logical. In war, they literally change personalities, lose their former identities, take up arms and are replaced by furious warriors and killing machines with the single-minded wish to utterly annihilate the enemy. [[http://www.youtube.com/watch?v=0QofZfWI4oM Observe]]. Oh, [[BerserkButton and don't hoard - or worse, break - any of their soulstones]]. [[RoaringRampageOfRevenge They don't like that]].


** The [[SpaceElves Craftworld Eldar]]. In peace, they're gentle, stoic and logical. In war, they literally change personalities, lose their former identities, take up arms and are replaced by furious warriors and killing machines with the single-minded wish to utterly annihilate the enemy. [[http://www.youtube.com/watch?v=dmR4I94qpTg Observe]].

to:

** The [[SpaceElves Craftworld Eldar]]. In peace, they're gentle, stoic and logical. In war, they literally change personalities, lose their former identities, take up arms and are replaced by furious warriors and killing machines with the single-minded wish to utterly annihilate the enemy. [[http://www.youtube.com/watch?v=dmR4I94qpTg com/watch?v=0QofZfWI4oM Observe]].


** The [[SpaceElves Craftworld Eldar]]. In peace, they're gentle, stoic and logical. In war, they literally change personalities, lose their former identities, take up arms and are replaced by furious warriors and killing machines with the single-minded wish to utterly annihilate the enemy.

to:

** The [[SpaceElves Craftworld Eldar]]. In peace, they're gentle, stoic and logical. In war, they literally change personalities, lose their former identities, take up arms and are replaced by furious warriors and killing machines with the single-minded wish to utterly annihilate the enemy. [[http://www.youtube.com/watch?v=dmR4I94qpTg Observe]].


*** The Tau collectively as a civilisation have defeated many enemies that should by all right have annihilated them. First, their homeworld is stuck in a sector of space full of Ork-held worlds, so they've had to deal with numerous Ork [=WAAAAAAGHs=] throughout their history. Then the Imperium launched a huge crusade to exterminate them, only for the Tau to fight them to a standstill at Dal'yth and force a truce. ''[[RuleOfThree Then]]'' the Tau Empire was hit head on by Tyranid hive fleet Gorgon, and they subsequently destroyed ''them'' as well. And ''[[OverlyLongGag then]]'', they defeated an even bigger Ork invasion fleet that threatened the survival of their entire empire. They've even held back daemonic incursions and killed a Daemon Prince, despite suffering from a complete lack of the special anti-daemon weapons needed to fight them effectively. This is coming from a small, relatively peaceful and racially tolerant empire of only a few hundred worlds (compared to the Imperium, which has millions of worlds), populated by aliens who have even worse physical strength and senses than humans. For the Greater Good, indeed.

to:

*** The Tau collectively as a civilisation have defeated many enemies that should by all right have annihilated them. First, their homeworld is stuck in a sector of space full of Ork-held worlds, so they've had to deal with numerous Ork [=WAAAAAAGHs=] throughout their history. Then the Imperium launched a huge crusade to exterminate them, only for the Tau to fight them to a standstill at Dal'yth and force a truce. ''[[RuleOfThree Then]]'' the Tau Empire was hit head on by Tyranid hive fleet Gorgon, and they subsequently destroyed ''them'' as well. And ''[[OverlyLongGag then]]'', they defeated an even bigger Ork invasion fleet that threatened the survival of their entire empire. They've even held back daemonic incursions and killed a Daemon Prince, despite suffering from a complete lack of the special anti-daemon weapons needed to fight them effectively. This is coming from a small, relatively peaceful and racially tolerant empire of only a few hundred worlds (compared to the Imperium, which has millions of worlds), populated by aliens who have even worse physical strength and senses than humans. For the Greater Good, indeed.indeed.
** The [[SpaceElves Craftworld Eldar]]. In peace, they're gentle, stoic and logical. In war, they literally change personalities, lose their former identities, take up arms and are replaced by furious warriors and killing machines with the single-minded wish to utterly annihilate the enemy.


*** The Tau collectively as a civilisation have defeated many enemies that should by all right have annihilated them. First, their homeworld is stuck in a sector of space full of Ork-held worlds, so they've had to deal with numerous Ork [=WAAAAAAGHs=] throughout their history. Then the Imperium launched a huge crusade to exterminate them, only for the Tau to fight them to a standstill at Dal'yth and force a truce. ''[[RuleOfThree Then]]'' the Tau Empire was hit head on by Tyranid hive fleet Gorgon, and they subsequently destroyed ''them'' as well. And ''[[OverlyLongGag then]]'', they defeated an even bigger Ork invasion fleet that threatened the survival of their entire empire. They've even held back daemonic incursions and killed a Daemon Prince, despite suffering from a complete lack of the special anti-daemon weapons needed to fight them effectively. This is coming from a small, multicultural empire of only a few hundred worlds (compared to the Imperium, which has millions of worlds), populated by aliens who have even worse physical strength and senses than humans. For the Greater Good, indeed.

to:

*** The Tau collectively as a civilisation have defeated many enemies that should by all right have annihilated them. First, their homeworld is stuck in a sector of space full of Ork-held worlds, so they've had to deal with numerous Ork [=WAAAAAAGHs=] throughout their history. Then the Imperium launched a huge crusade to exterminate them, only for the Tau to fight them to a standstill at Dal'yth and force a truce. ''[[RuleOfThree Then]]'' the Tau Empire was hit head on by Tyranid hive fleet Gorgon, and they subsequently destroyed ''them'' as well. And ''[[OverlyLongGag then]]'', they defeated an even bigger Ork invasion fleet that threatened the survival of their entire empire. They've even held back daemonic incursions and killed a Daemon Prince, despite suffering from a complete lack of the special anti-daemon weapons needed to fight them effectively. This is coming from a small, multicultural relatively peaceful and racially tolerant empire of only a few hundred worlds (compared to the Imperium, which has millions of worlds), populated by aliens who have even worse physical strength and senses than humans. For the Greater Good, indeed.

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