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* ''TabletopGame/{{Deadlands}}'' is a Wild West setting where all the ghost stories are true. The first huge adventure in the Classic era was the three-part Devil's Tower trilogy that directly ties in to the sequel setting ''Deadlands: Hell on Earth''. After the posse goes toe to toe with some of the most dangerous bounty hunters in the "City o' Gloom" and learns the horrifying truths of what goes on in Reverend Grimme's island prison, the posse makes it to the eponymous Devil's Tower and discover that it's [[spoiler:inhabited by aliens from outer space]]. Suffice it to say, this was never mentioned again in future modules, and when the area was revisited in ''Deadlands Reloaded: The Last Sons'', that plot point was very much downplayed.

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* ''TabletopGame/{{Deadlands}}'' is a Wild West setting where all the ghost stories are true. The first huge adventure in the Classic era was the three-part Devil's Tower trilogy that directly ties in to into the sequel setting ''Deadlands: Hell on Earth''. After the posse goes toe to toe with some of the most dangerous bounty hunters in the "City o' Gloom" and learns the horrifying truths of what goes on in Reverend Grimme's island prison, the posse makes it to the eponymous Devil's Tower and discover that it's [[spoiler:inhabited by aliens from outer space]]. Suffice it to say, this was never mentioned again in future modules, and when the area was revisited in ''Deadlands Reloaded: The Last Sons'', that plot point was very much downplayed.



* The classic ''[[TabletopGame/DungeonsAndDragons AD&D]]'' module "I6: Ravenloft" is a thrilling, wonderfully-planned and -mapped Gothic vampire hunt, full of genuine scares and tributes to old Universal and Hammer horror films. It plays it out as straight as can be ... until you get to the underground crypts, and realize that every tomb's engraving is some IncrediblyLamePun that wouldn't amuse a six-year-old. Definitely a this-didn't-happen for [[FanonDiscontinuity fans]] and [[CanonDiscontinuity designers]] of the later ''TabletopGame/{{Ravenloft}}'' setting; when the module was updated and re-released as "Expedition to Castle Ravenloft", they deliberately expunged this OldShame, making the crypts' inscriptions illegible or pun-free. The 5e remake ''TabletopGame/CurseOfStrahd'' brought it back, with lots of updated jokes.

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* The classic ''[[TabletopGame/DungeonsAndDragons AD&D]]'' module "I6: Ravenloft" is a thrilling, wonderfully-planned and -mapped Gothic vampire hunt, full of genuine scares and tributes to old Universal and Hammer horror films. It plays it out as straight as can be ... until you get to the underground crypts, crypts and realize that every tomb's engraving is some IncrediblyLamePun {{pun}} that wouldn't amuse a six-year-old. Definitely a this-didn't-happen for [[FanonDiscontinuity fans]] and [[CanonDiscontinuity designers]] of the later ''TabletopGame/{{Ravenloft}}'' setting; when the module was updated and re-released as "Expedition to Castle Ravenloft", they deliberately expunged this OldShame, making the crypts' inscriptions illegible or pun-free. The 5e remake ''TabletopGame/CurseOfStrahd'' brought it back, with lots of updated jokes.
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** Taken even further by the fourth Un-set ''Unfinity'', which contains cards that ''are'' tournament legal, meaning your game of ''Magic'' may contain vampires fighting angels until suddenly someone drops a scarecrow playing a crane game which puts a hat sticker on a dragon.
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* One of the earliest ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]'' modules, ''S3: Expedition to the Barrier Peaks'' involves the characters being sent into a cave and discovering [[spoiler: that it's actually the remains of a downed spaceship]]! This event is never alluded to or referenced in Greyhawk's long history following this module, despite the societal impact it's bound to have. Somewhat justified, as only adventurers would get out alive, and most D&D players would be more interested in using the miraculous discoveries to complete quests rather than improve society.

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* One of the earliest ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]'' modules, ''S3: Expedition to the Barrier Peaks'' involves the characters being sent into a cave and discovering [[spoiler: that it's actually the remains of a downed spaceship]]! This event is never alluded to or referenced in Greyhawk's long history following this module, despite the societal impact it's bound to have.have (beyond a few monsters that debuted in the module having references to possibly being from another world in their Monster Manual writ-ups). Somewhat justified, as only adventurers would get out alive, and most D&D players would be more interested in using the miraculous discoveries to complete quests rather than improve society.
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* The classic ''[[TabletopGame/DungeonsAndDragons AD&D]]'' module "I6: Ravenloft" is a thrilling, wonderfully-planned and -mapped Gothic vampire hunt, full of genuine scares and tributes to old Universal and Hammer horror films. It plays it out as straight as can be ... until you get to the underground crypts, and realize that every tomb's engraving is some IncrediblyLamePun that wouldn't amuse a six-year-old. Definitely a this-didn't-happen for [[FanonDiscontinuity fans]] and [[CanonDiscontinuity designers]] of the later ''TabletopGame/{{Ravenloft}}'' setting; when the module was updated and re-released as "Expedition to Castle Ravenloft", they deliberately expunged this OldShame, making the crypts' inscriptions illegible or pun-free.

to:

* The classic ''[[TabletopGame/DungeonsAndDragons AD&D]]'' module "I6: Ravenloft" is a thrilling, wonderfully-planned and -mapped Gothic vampire hunt, full of genuine scares and tributes to old Universal and Hammer horror films. It plays it out as straight as can be ... until you get to the underground crypts, and realize that every tomb's engraving is some IncrediblyLamePun that wouldn't amuse a six-year-old. Definitely a this-didn't-happen for [[FanonDiscontinuity fans]] and [[CanonDiscontinuity designers]] of the later ''TabletopGame/{{Ravenloft}}'' setting; when the module was updated and re-released as "Expedition to Castle Ravenloft", they deliberately expunged this OldShame, making the crypts' inscriptions illegible or pun-free. The 5e remake ''TabletopGame/CurseOfStrahd'' brought it back, with lots of updated jokes.
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* One of the earliest ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]'' modules, ''S3: Expedition to the Barrier Peaks'' involves the characters being sent into a cave and discovering [[spoiler: that it's actually the remains of a downed spaceship]]! This event is never alluded to or referenced in Greyhawk's long history following this module, despite the societal impact it's bound to have.

to:

* One of the earliest ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]'' modules, ''S3: Expedition to the Barrier Peaks'' involves the characters being sent into a cave and discovering [[spoiler: that it's actually the remains of a downed spaceship]]! This event is never alluded to or referenced in Greyhawk's long history following this module, despite the societal impact it's bound to have. Somewhat justified, as only adventurers would get out alive, and most D&D players would be more interested in using the miraculous discoveries to complete quests rather than improve society.
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* RandomEncounters in general in games can be this, as they are by definition random and don't have any backstory behind them. Particularly if whatever creatures you encounter are both sentient and don't appear anywhere else in the module/dungeon, which raises the obvious question: What the hell were they doing there in the first place?
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Misuse


* The classic ''[[TabletopGame/DungeonsAndDragons AD&D]]'' module "I6: Ravenloft" is a thrilling, wonderfully-planned and -mapped Gothic vampire hunt, full of genuine scares and GenreSavvy tributes to old Universal and Hammer horror films. It plays it out as straight as can be ... until you get to the underground crypts, and realize that every tomb's engraving is some IncrediblyLamePun that wouldn't amuse a six-year-old. Definitely a this-didn't-happen for [[FanonDiscontinuity fans]] and [[CanonDiscontinuity designers]] of the later ''TabletopGame/{{Ravenloft}}'' setting; when the module was updated and re-released as "Expedition to Castle Ravenloft", they deliberately expunged this OldShame, making the crypts' inscriptions illegible or pun-free.

to:

* The classic ''[[TabletopGame/DungeonsAndDragons AD&D]]'' module "I6: Ravenloft" is a thrilling, wonderfully-planned and -mapped Gothic vampire hunt, full of genuine scares and GenreSavvy tributes to old Universal and Hammer horror films. It plays it out as straight as can be ... until you get to the underground crypts, and realize that every tomb's engraving is some IncrediblyLamePun that wouldn't amuse a six-year-old. Definitely a this-didn't-happen for [[FanonDiscontinuity fans]] and [[CanonDiscontinuity designers]] of the later ''TabletopGame/{{Ravenloft}}'' setting; when the module was updated and re-released as "Expedition to Castle Ravenloft", they deliberately expunged this OldShame, making the crypts' inscriptions illegible or pun-free.
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Adding D&D S3: Expedition to the Barrier Peaks

Added DiffLines:

* One of the earliest ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]'' modules, ''S3: Expedition to the Barrier Peaks'' involves the characters being sent into a cave and discovering [[spoiler: that it's actually the remains of a downed spaceship]]! This event is never alluded to or referenced in Greyhawk's long history following this module, despite the societal impact it's bound to have.
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Adding Deadlands

Added DiffLines:

* ''TabletopGame/{{Deadlands}}'' is a Wild West setting where all the ghost stories are true. The first huge adventure in the Classic era was the three-part Devil's Tower trilogy that directly ties in to the sequel setting ''Deadlands: Hell on Earth''. After the posse goes toe to toe with some of the most dangerous bounty hunters in the "City o' Gloom" and learns the horrifying truths of what goes on in Reverend Grimme's island prison, the posse makes it to the eponymous Devil's Tower and discover that it's [[spoiler:inhabited by aliens from outer space]]. Suffice it to say, this was never mentioned again in future modules, and when the area was revisited in ''Deadlands Reloaded: The Last Sons'', that plot point was very much downplayed.
Willbyr MOD

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* The classic AD&D module "I6: Ravenloft" is a thrilling, wonderfully-planned and -mapped Gothic vampire hunt, full of genuine scares and GenreSavvy tributes to old Universal and Hammer horror films. It plays it out as straight as can be ... until you get to the underground crypts, and realize that every tomb's engraving is some IncrediblyLamePun that wouldn't amuse a six-year-old. Definitely a this-didn't-happen for [[FanonDiscontinuity fans]] and [[CanonDiscontinuity designers]] of the later ''TabletopGame/{{Ravenloft}}'' setting; when the module was updated and re-released as "Expedition to Castle Ravenloft", they deliberately expunged this OldShame, making the crypts' inscriptions illegible or pun-free.
* MagicTheGathering has a series of cards, Unglued, that cause BLAM. One card turns an opponent's creature into a chicken and another causes your opponent to play with one hand behind their back. These cards are not allowed in tournament play.

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* The classic AD&D ''[[TabletopGame/DungeonsAndDragons AD&D]]'' module "I6: Ravenloft" is a thrilling, wonderfully-planned and -mapped Gothic vampire hunt, full of genuine scares and GenreSavvy tributes to old Universal and Hammer horror films. It plays it out as straight as can be ... until you get to the underground crypts, and realize that every tomb's engraving is some IncrediblyLamePun that wouldn't amuse a six-year-old. Definitely a this-didn't-happen for [[FanonDiscontinuity fans]] and [[CanonDiscontinuity designers]] of the later ''TabletopGame/{{Ravenloft}}'' setting; when the module was updated and re-released as "Expedition to Castle Ravenloft", they deliberately expunged this OldShame, making the crypts' inscriptions illegible or pun-free.
* MagicTheGathering ''TabletopGame/MagicTheGathering'' has a series of cards, Unglued, joke cardset called ''Unglued'' that cause BLAM.[=BLAMs=]. One card turns an opponent's creature into a chicken and another causes your opponent to play with one hand behind their back. These cards are not allowed in tournament play.play.

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namespace


* The classic AD&D module "I6: Ravenloft" is a thrilling, wonderfully-planned and -mapped Gothic vampire hunt, full of genuine scares and GenreSavvy tributes to old Universal and Hammer horror films. It plays it out as straight as can be ... until you get to the underground crypts, and realize that every tomb's engraving is some IncrediblyLamePun that wouldn't amuse a six-year-old. Definitely a this-didn't-happen for [[FanonDiscontinuity fans]] and [[CanonDiscontinuity designers]] of the later {{Ravenloft}} setting; when the module was updated and re-released as "Expedition to Castle Ravenloft", they deliberately expunged this OldShame, making the crypts' inscriptions illegible or pun-free.

to:

* The classic AD&D module "I6: Ravenloft" is a thrilling, wonderfully-planned and -mapped Gothic vampire hunt, full of genuine scares and GenreSavvy tributes to old Universal and Hammer horror films. It plays it out as straight as can be ... until you get to the underground crypts, and realize that every tomb's engraving is some IncrediblyLamePun that wouldn't amuse a six-year-old. Definitely a this-didn't-happen for [[FanonDiscontinuity fans]] and [[CanonDiscontinuity designers]] of the later {{Ravenloft}} ''TabletopGame/{{Ravenloft}}'' setting; when the module was updated and re-released as "Expedition to Castle Ravenloft", they deliberately expunged this OldShame, making the crypts' inscriptions illegible or pun-free.
Is there an issue? Send a MessageReason:
None


* MagicTheGathering has a series of cards that cause BLAM. One card turns an opponent's creature into a chicken and another causes your opponent to play with one hand behind their back. These cards are not allowed in tournament play.

to:

* MagicTheGathering has a series of cards cards, Unglued, that cause BLAM. One card turns an opponent's creature into a chicken and another causes your opponent to play with one hand behind their back. These cards are not allowed in tournament play.
Is there an issue? Send a MessageReason:
\"Random Events Plot\" is what you were looking for


* MagicTheGathering has a series of cards that cause BLAM. One card turns an opponent's creature into a chicken and another causes your opponent to play with one hand behind their back. These cards are not allowed in tournament play.
* TabletopGame/WorldOfSynnibarr's entire backstory consists of these being strung together. Of note, the backstory contains a massive, reality-threatening war between gods we didn't know existed, in a dimension that was never brought up before, leading to no significant consequences, and which is then promptly forgotten about.

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* MagicTheGathering has a series of cards that cause BLAM. One card turns an opponent's creature into a chicken and another causes your opponent to play with one hand behind their back. These cards are not allowed in tournament play.
* TabletopGame/WorldOfSynnibarr's entire backstory consists of these being strung together. Of note, the backstory contains a massive, reality-threatening war between gods we didn't know existed, in a dimension that was never brought up before, leading to no significant consequences, and which is then promptly forgotten about.
play.

Added: 328

Changed: 1

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* MagicTheGathering has a series of cards that cause BLAM. One card turns an opponent's creature into a chicken and another causes your opponent to play with one hand behind their back. These cards are not allowed in tournament play

to:

* MagicTheGathering has a series of cards that cause BLAM. One card turns an opponent's creature into a chicken and another causes your opponent to play with one hand behind their back. These cards are not allowed in tournament playplay.
* TabletopGame/WorldOfSynnibarr's entire backstory consists of these being strung together. Of note, the backstory contains a massive, reality-threatening war between gods we didn't know existed, in a dimension that was never brought up before, leading to no significant consequences, and which is then promptly forgotten about.
Is there an issue? Send a MessageReason:
None


* MagicTheGathering has a series of cards that cause BLAMs. One card turns an opponent's creature into a chicken and another causes your opponent to play with one hand behind their back. These cards are not allowed in tournament play

to:

* MagicTheGathering has a series of cards that cause BLAMs.BLAM. One card turns an opponent's creature into a chicken and another causes your opponent to play with one hand behind their back. These cards are not allowed in tournament play
Is there an issue? Send a MessageReason:
None


* The classic AD&D module "I6: Ravenloft" is a thrilling, wonderfully-planned and -mapped Gothic vampire hunt, full of genuine scares and GenreSavvy tributes to old Universal and Hammer horror films. It plays it out as straight as can be ... until you get to the underground crypts, and realize that every tomb's engraving is some IncrediblyLamePun that wouldn't amuse a six-year-old. Definitely a this-didn't-happen for [[FanonDiscontinuity fans]] and [[CanonDiscontinuity designers]] of the later {{Ravenloft}} setting; when the module was updated and re-released as "Expedition to Castle Ravenloft", they deliberately expunged this OldShame, making the crypts' inscriptions illegible or pun-free.

to:

* The classic AD&D module "I6: Ravenloft" is a thrilling, wonderfully-planned and -mapped Gothic vampire hunt, full of genuine scares and GenreSavvy tributes to old Universal and Hammer horror films. It plays it out as straight as can be ... until you get to the underground crypts, and realize that every tomb's engraving is some IncrediblyLamePun that wouldn't amuse a six-year-old. Definitely a this-didn't-happen for [[FanonDiscontinuity fans]] and [[CanonDiscontinuity designers]] of the later {{Ravenloft}} setting; when the module was updated and re-released as "Expedition to Castle Ravenloft", they deliberately expunged this OldShame, making the crypts' inscriptions illegible or pun-free.pun-free.
* MagicTheGathering has a series of cards that cause BLAMs. One card turns an opponent's creature into a chicken and another causes your opponent to play with one hand behind their back. These cards are not allowed in tournament play
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Removed justifying edit


* The classic AD&D module "I6: Ravenloft" is a thrilling, wonderfully-planned and -mapped Gothic vampire hunt, full of genuine scares and GenreSavvy tributes to old Universal and Hammer horror films. It plays it out as straight as can be ... until you get to the underground crypts, and realize that every tomb's engraving is some IncrediblyLamePun that wouldn't amuse a six-year-old. Definitely a this-didn't-happen for [[FanonDiscontinuity fans]] and [[CanonDiscontinuity designers]] of the later {{Ravenloft}} setting; when the module was updated and re-released as "Expedition to Castle Ravenloft", they deliberately expunged this OldShame, making the crypts' inscriptions illegible or pun-free.
* The "Unglued" and "Unhinged" ''{{Magic the Gathering}}'' sets were created when Wizards of the Coast decided to stop being so serious and make a set (twice) parodying their game. The resulting expansion sets gave players the ability to summon [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74236 Carnivorous Death-Parrots]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=9666 a goblin bowling team]],[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5824 a band made up entirely of clams]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=9669 an Elvis-impersonating elf]]. Naturally, none of these concepts have been revisited since.
** Doesn't really count, as a good number of mechanics introduced in Unglued were later brought back(Forecast, enchant player, power conduit, elvish piper, comet storm) and one card was even reprinted under a different name in a real set (Barren Glory).
*** Indeed, every block since then has had at least one tribute to an Un-set. Barren Glory is just the most prominent example.

to:

* The classic AD&D module "I6: Ravenloft" is a thrilling, wonderfully-planned and -mapped Gothic vampire hunt, full of genuine scares and GenreSavvy tributes to old Universal and Hammer horror films. It plays it out as straight as can be ... until you get to the underground crypts, and realize that every tomb's engraving is some IncrediblyLamePun that wouldn't amuse a six-year-old. Definitely a this-didn't-happen for [[FanonDiscontinuity fans]] and [[CanonDiscontinuity designers]] of the later {{Ravenloft}} setting; when the module was updated and re-released as "Expedition to Castle Ravenloft", they deliberately expunged this OldShame, making the crypts' inscriptions illegible or pun-free.
* The "Unglued" and "Unhinged" ''{{Magic the Gathering}}'' sets were created when Wizards of the Coast decided to stop being so serious and make a set (twice) parodying their game. The resulting expansion sets gave players the ability to summon [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74236 Carnivorous Death-Parrots]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=9666 a goblin bowling team]],[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5824 a band made up entirely of clams]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=9669 an Elvis-impersonating elf]]. Naturally, none of these concepts have been revisited since.
** Doesn't really count, as a good number of mechanics introduced in Unglued were later brought back(Forecast, enchant player, power conduit, elvish piper, comet storm) and one card was even reprinted under a different name in a real set (Barren Glory).
*** Indeed, every block since then has had at least one tribute to an Un-set. Barren Glory is just the most prominent example.
pun-free.
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** Doesn't really count, as a good number of mechanics introduced in Unglued were later brought back(Forecast, enchant player, power conduit, elvish piper, comet storm) and one card was even reprinted under a different name in a real set (Barren Glory).

to:

** Doesn't really count, as a good number of mechanics introduced in Unglued were later brought back(Forecast, enchant player, power conduit, elvish piper, comet storm) and one card was even reprinted under a different name in a real set (Barren Glory).Glory).
*** Indeed, every block since then has had at least one tribute to an Un-set. Barren Glory is just the most prominent example.
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House of Strahd keeps the puns. Also fixing title of re-make.


* The classic AD&D module "I6: Ravenloft" is a thrilling, wonderfully-planned and -mapped Gothic vampire hunt, full of genuine scares and GenreSavvy tributes to old Universal and Hammer horror films. It plays it out as straight as can be ... until you get to the underground crypts, and realize that every tomb's engraving is some IncrediblyLamePun that wouldn't amuse a six-year-old. Definitely a this-didn't-happen for [[FanonDiscontinuity fans]] and [[CanonDiscontinuity designers]] of the later {{Ravenloft}} setting; when the module was twice updated and re-released, as "House of Strahd" (2nd edition AD&D) and "Castle Ravenloft" (3.5), they deliberately expunged this OldShame, making the crypts' inscriptions illegible or pun-free.

to:

* The classic AD&D module "I6: Ravenloft" is a thrilling, wonderfully-planned and -mapped Gothic vampire hunt, full of genuine scares and GenreSavvy tributes to old Universal and Hammer horror films. It plays it out as straight as can be ... until you get to the underground crypts, and realize that every tomb's engraving is some IncrediblyLamePun that wouldn't amuse a six-year-old. Definitely a this-didn't-happen for [[FanonDiscontinuity fans]] and [[CanonDiscontinuity designers]] of the later {{Ravenloft}} setting; when the module was twice updated and re-released, re-released as "House of Strahd" (2nd edition AD&D) and "Castle Ravenloft" (3.5), "Expedition to Castle Ravenloft", they deliberately expunged this OldShame, making the crypts' inscriptions illegible or pun-free.
Is there an issue? Send a MessageReason:
None


* The "Unglued" and "Unhinged" [[Magic the Gathering]] sets were created when Wizards of the Coast decided to stop being so serious and make a set (twice) parodying their game. The resulting expansion sets gave players the ability to summon [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74236 Carnivorous Death-Parrots]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=9666 a goblin bowling team]],[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5824 a band made up entirely of clams]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=9669 an Elvis-impersonating elf]]. Naturally, none of these concepts have been revisited since.

to:

* The "Unglued" and "Unhinged" [[Magic ''{{Magic the Gathering]] Gathering}}'' sets were created when Wizards of the Coast decided to stop being so serious and make a set (twice) parodying their game. The resulting expansion sets gave players the ability to summon [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74236 Carnivorous Death-Parrots]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=9666 a goblin bowling team]],[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5824 a band made up entirely of clams]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=9669 an Elvis-impersonating elf]]. Naturally, none of these concepts have been revisited since.

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