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* The Wayward creed in ''TabletopGame/HunterTheReckoning'' are all Ax Crazy, even if they weren't ''before'' the imbuing. The trauma of the Wayward imbuing is such that the options are psychic annihilation or insanity; every Wayward who survived the imbuing came out insane. Furthermore, other Hunters show a preference to protect humanity from unruly supernatural forces; Waywards, on the other hand, are more likely to blow up any supernatural creature they encounter (no matter how harmless), and shrug their shoulders if any humans die as a result of "collateral damage." Making it perhaps even worse is that, despite their insanity, Waywards are ''planners'', and quite, quite deliberate in pursuing their goals - specifically, the complete elimination of the supernatural. The biggest Ax Crazy is Joshua, AKA "God45," who is implied to have [[spoiler:stolen a nuclear weapon]] during the [[TheEndOfTheWorldAsWeKnowIt Time of Judgment]]. He becomes a player character in the video game ''[[VideoGame/HunterTheReckoning Hunter: the Reckoning: Wayward]]'', where Fanatic656 displays the traditional Wayward traits.

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* The Wayward creed in ''TabletopGame/HunterTheReckoning'' are all Ax Crazy, even if they weren't ''before'' the imbuing. The trauma of the Wayward imbuing is such that the options are psychic annihilation or insanity; every Wayward who survived the imbuing came out insane. Furthermore, other Hunters show a preference to protect humanity from unruly supernatural forces; Waywards, on the other hand, are more likely to blow up any supernatural creature they encounter (no matter how harmless), and shrug their shoulders if any humans die as a result of "collateral damage." Making it perhaps even worse is that, despite their insanity, Waywards are ''planners'', and quite, quite deliberate in pursuing their goals - specifically, the complete elimination of the supernatural. The biggest Ax Crazy is Joshua, AKA "God45," "[=God45=]," who is implied to have [[spoiler:stolen a nuclear weapon]] during the [[TheEndOfTheWorldAsWeKnowIt Time of Judgment]]. He becomes a player character in the video game ''[[VideoGame/HunterTheReckoning Hunter: the Reckoning: Wayward]]'', where Fanatic656 [=Fanatic656=] displays the traditional Wayward traits.



** Khorne's favorite daemonic servant is the Bloodthirster known as Skarbrand, who was manipulated by rival god [[MagnificentBastard Tzeentch]] into attacking Khorne himself. This ended with a furious Khorne grabbing him by the throat and hurling Skarbrand from his citadel so that he fell for seven days and lost his wings in the crash-landing. The experience left Skarbrand with no other emotion than pure, undistilled hatred and fury, and a mission to roam the mortal and immaterial universe and kill anything he finds in a vain attempt to appease his god - for Khorne is so impressed with Skarbrand's work that he prefers his rampage across reality. Skarbrand is ''so'' contagiously Ax Crazy, in fact, that any creatures nearby are also overcome by insatiable bloodlust, compelling them to tear apart their enemies in hand to hand combat.

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** Khorne's favorite daemonic servant is the Bloodthirster known as Skarbrand, who was manipulated by rival god [[MagnificentBastard Tzeentch]] into attacking Khorne himself. This ended with a furious more-furious-than-usual Khorne grabbing him by the throat and hurling Skarbrand from his citadel so that he fell for seven days and lost his wings in the crash-landing. The experience left Skarbrand with no other emotion than pure, undistilled distilled hatred and fury, and a mission to roam the mortal and immaterial universe and kill anything he finds in a vain attempt to appease his god - for Khorne is so impressed with Skarbrand's work that he prefers his rampage across reality. Skarbrand is ''so'' contagiously Ax Crazy, in fact, that any creatures nearby are also overcome by insatiable bloodlust, compelling them to tear apart their enemies in hand to hand combat.



** [[SpaceElves Eldar]] Exarchs are warrior-priests of Kaela Mensha Khaine, their bloody-handed god of war. Though the Eldar Path leads each member of the race to foster [[SplitPersonality multiple personalities]] as they master one occupation at a time, the Exarchs are those who have become trapped on one of the Warrior Paths. Forsaking their past identities, they take up the mantle of the last to wear their armor and live only to wage battle on the Eldar's enemies. Biel-Tan [[GenerationShips craftworld]] is ruled by a council of such Exarchs, and known for its zealous and xenocidal campaigns to rebuild the ancient Eldar empire.

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** [[SpaceElves Eldar]] Exarchs are warrior-priests of Kaela Mensha Khaine, their bloody-handed god of war. Though the Eldar Path leads each member of the race to foster [[SplitPersonality multiple personalities]] as they master one occupation at a time, the Exarchs are those who have become trapped on one of the Warrior Paths. Forsaking their past identities, they take up the mantle of the last to wear their armor and live only to wage battle on the Eldar's enemies. Biel-Tan [[GenerationShips craftworld]] is ruled by a council of such Exarchs, and which explains why that Craftworld is known for its zealous and xenocidal campaigns to rebuild the ancient Eldar empire.



** The OmnicidalManiac GodOfEvil Tharizdun is completely insane, and so are most of his worshippers. (Insanity is pretty much a prerequisite to worshipping him.)

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** The OmnicidalManiac GodOfEvil Tharizdun is completely insane, and so are most of his worshippers. (Insanity Insanity is pretty much a prerequisite to worshipping him.)


* In *Magic: the Gathering,* one of the Guilds on the cityscape plane of Ravnica is the Cult of Rakdos, who get a kick out of slapstick comedy, fire-based performances, and brutal murder. As if the ''flaming death knife clowns'' weren't already terrifying enough, here's the flavor text for Madcap Skills, showing a Rakdos cultist performing with fire: ''The larger the crowd, the harder it is for them to run away.''

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* In *Magic: the Gathering,* ''TabletopGame/MagicTheGathering'', one of the Guilds on the cityscape plane of Ravnica is the Cult of Rakdos, who get a kick out of slapstick comedy, fire-based performances, and brutal murder. As if the ''flaming death knife clowns'' weren't already terrifying enough, here's the flavor text for Madcap Skills, showing a Rakdos cultist performing with fire: ''The larger the crowd, the harder it is for them to run away.''


* The defining trait of Heroes in ''TabletopGame/BeastThePrimordial'' is that they are always, ''always'' a combination of this and KnightTemplar. Heroes were never stable to begin with, but their exposure to a Beast drove them into obsessive psychosis, totally fixated on killing the Beast to the point they can -- and always will -- justify just about ''anything'' if it serves the pursuit of the Beast. Abandoning friends and family, whipping up frenzied mobs as sacrificial CannonFodder, burning down occupied houses; if it will give them some advantage against the Beast, then they'll do it.

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* The defining trait of Heroes in ''TabletopGame/BeastThePrimordial'' is that they are always, ''always'' a combination of this and KnightTemplar. Heroes were never stable to begin with, but their exposure to a Beast drove them into obsessive psychosis, totally fixated on killing the Beast to the point they can -- and always will -- justify just about ''anything'' if it serves the pursuit of the Beast. Abandoning friends and family, whipping up frenzied mobs as sacrificial CannonFodder, burning down occupied houses; if it will give them some advantage against the Beast, then they'll do it.it.
* In *Magic: the Gathering,* one of the Guilds on the cityscape plane of Ravnica is the Cult of Rakdos, who get a kick out of slapstick comedy, fire-based performances, and brutal murder. As if the ''flaming death knife clowns'' weren't already terrifying enough, here's the flavor text for Madcap Skills, showing a Rakdos cultist performing with fire: ''The larger the crowd, the harder it is for them to run away.''

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** If you want a more specific example from the fantasy version of the game, there's Konrad Von Carstein. Vampires tend to be a bit off their rocker anyway, but Konrad took this well into TooDumbToLive territory. Konrad would have whole towns exterminated because "they smelled bad" and also had his own mother executed because she gave birth to him without his prior consent. He also had necromancers and underlings killed on a whim (mostly because he perceived them as mocking his lack of talent with necromantic magic), which eventually got him killed in 2121 to the combined forces of the Empire and Dwarfs; the necromancers got sick of him and abandoned him, most of his army crumbled and Konrad's already scrambled brain was thrown out the window, so he ran into the woods screaming like an animal until Thane Grufbad and the son of the Count of Marienburg found him and beheaded him.


** On the subject of Chaos Space Marines, [[MiniMecha Dreadnoughts]] have a special Crazed! table they must roll on each turn, giving them a chance to lunge into close combat or unload their ranged weapons on the nearest squad, friend or foe. They're such demented killers that outside of combat, even after the pilot's [[EmergencyTransformation sarcophagus]] has been removed, the empty war machine is kept chained to a wall, just to be safe.

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** On the subject of Chaos Space Marines, [[MiniMecha Dreadnoughts]] Hellbrutes]] have a special Crazed! table they must roll on each turn, giving them a chance to lunge into close combat or unload their ranged weapons on the nearest squad, friend or foe. They're such demented killers that outside of combat, even after the pilot's [[EmergencyTransformation sarcophagus]] has been removed, the empty war machine is kept chained to a wall, just to be safe.



** Even heroic factions are subject to this. The Blood Angels' Death Company consists of Battle-Brothers who have fully succumbed to the chapter's flawed gene-seed, hallucinating themselves as their lost Primarch during the final battle of the Literature/HorusHeresy. Not only are they so consumed by bloodlust that they must charge into close combat, but their minds are so far gone that they FeelNoPain as well. They're not expected to survive their battle, and any that do are {{mercy kill}}ed by the chapter's [[BadassPreacher Chaplains]]. The Minotaurs also have a reputation as vicious berserkers. Games Workshop has hinted that they were an experiment in using "purified" World Eaters gene-seed to create new Space Marines, which would make sense.

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** Even heroic factions are subject to this. The Blood Angels' Death Company consists of Battle-Brothers who have fully succumbed to the chapter's flawed gene-seed, hallucinating themselves as their lost Primarch during the final battle of the Literature/HorusHeresy. Not only are they so consumed by bloodlust that they must charge into close combat, but their minds are so far gone that they FeelNoPain as well. They're not expected to survive their battle, and any that do are {{mercy kill}}ed by the chapter's [[BadassPreacher Chaplains]]. The Their successors, the Flesh Tearers, are just as crazy even before the Red Thirst and Black Rage are factored in (and are noted to be more susceptible to both than other Blood Angel Chapters), slaughtering everything in sight (friend or foe) when unleashed on the battlefield.
**The
Minotaurs also have a reputation as vicious berserkers. Games Workshop has hinted that they were an experiment in using "purified" World Eaters gene-seed to create new Space Marines, which would make sense.

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*** Even among the Orcs, Grimgor Ironhide stands out. Other Orcs think Grimgor's a blood-crazed sociopath, and mostly only stick around him because he wins. If Grimgor goes without a fight for a day, he'll start picking fights with everything in sight. Two days, and he won't bother with the formalities, he'll just attack. His followers hurl themselves onto his axe rather than see what happens after three days.


* The Wayward creed in ''TabletopGame/HunterTheReckoning'' are all Ax Crazy, even if they weren't ''before'' the imbuing. The trauma of the Wayward imbuing is such that the options are psychic annihilation or insanity; every Wayward who survived the imbuing came out insane. Furthermore, other Hunters show a preference to protect humanity from unruly supernatural forces; Waywards, on the other hand, are more likely to blow up any supernatural creature they encounter (no matter how harmless), and shrug their shoulders if any humans die as a result of "collateral damage." Making it perhaps even worse is that, despite their insanity, Waywards are ''planners'', and quite, quite deliberate in pursuing their goals - specifically, the complete elimination of the supernatural. The biggest Ax Crazy is Joshua, AKA "God45," who is implied to have [[spoiler:stolen a nuclear weapon]] during the [[TheEndOfTheWorldAsWeKnowIt Time of Judgment]]. He [[TheyJustDidntCare becomes a player character]] in the video game ''[[VideoGame/HunterTheReckoning Hunter: the Reckoning: Wayward]]'', where Fanatic656 displays the traditional Wayward traits.

to:

* The Wayward creed in ''TabletopGame/HunterTheReckoning'' are all Ax Crazy, even if they weren't ''before'' the imbuing. The trauma of the Wayward imbuing is such that the options are psychic annihilation or insanity; every Wayward who survived the imbuing came out insane. Furthermore, other Hunters show a preference to protect humanity from unruly supernatural forces; Waywards, on the other hand, are more likely to blow up any supernatural creature they encounter (no matter how harmless), and shrug their shoulders if any humans die as a result of "collateral damage." Making it perhaps even worse is that, despite their insanity, Waywards are ''planners'', and quite, quite deliberate in pursuing their goals - specifically, the complete elimination of the supernatural. The biggest Ax Crazy is Joshua, AKA "God45," who is implied to have [[spoiler:stolen a nuclear weapon]] during the [[TheEndOfTheWorldAsWeKnowIt Time of Judgment]]. He [[TheyJustDidntCare becomes a player character]] character in the video game ''[[VideoGame/HunterTheReckoning Hunter: the Reckoning: Wayward]]'', where Fanatic656 displays the traditional Wayward traits.


* [[OurOrcsAreDifferent Orcs]] in ''TabletopGame/{{Pathfinder}}''. [[HalfHumanHybrid Half-orcs]], however, are not necessarily so; in fact, the one half-orc iconic (so far) is NeutralGood.

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* [[OurOrcsAreDifferent Orcs]] in ''TabletopGame/{{Pathfinder}}''. [[HalfHumanHybrid Half-orcs]], however, are not necessarily so; in fact, one of the one half-orc two half-orcs iconic (so far) is NeutralGood.a NeutralGood Inquisitor of [[DontFearTheReaper Pharasma]] and the other is ChaoticNeutral Warpriest of [[WarGod Gorum]].


** ''TabletopGame/HunterTheVigil'', Reckoning's TabletopGame/NewWorldOfDarkness counterpart, features slashers as antagonists, humans who are driven to kill. Some become mortal serial killers; others, however, begin to manifest supernatural powers to 'help' in their pursuit...
*** The crowning example from that setting is the Hunt Club, a social club which turns [[SerialKiller serial murder]] into a [[HuntingTheMostDangerousGame contest]].
* ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'' both feature Khorne, Chaos God of mindless violence and senseless bloodshed. His mortal followers try to kill something every day, and have been known to take their own lives if no other targets present themselves - after all, Khorne cares not from where the blood flows, so long as it flows. [[LegionsOfHell Daemons of Khorne]] are the embodiments of rage and bloodlust, and number among the most terrifyingly effective warriors in the game.

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** ''TabletopGame/HunterTheVigil'', Reckoning's TabletopGame/NewWorldOfDarkness counterpart, features slashers as antagonists, humans who are driven to kill. Some become mortal serial killers; others, however, begin to manifest supernatural powers to 'help' in their pursuit...
***
pursuit... The crowning example from that setting is the Hunt Club, a social club which turns [[SerialKiller serial murder]] into a [[HuntingTheMostDangerousGame contest]].
* ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'' both feature Khorne, Chaos God of mindless violence and senseless bloodshed. His mortal followers try to kill something every day, and have been known to take their own lives if no other targets present themselves - after all, Khorne cares not from where the blood flows, so long as it flows.flows ("Blood for the blood god!"). [[LegionsOfHell Daemons of Khorne]] are the embodiments of rage and bloodlust, and number among the most terrifyingly effective warriors in the game.

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** Even before they became the World Eaters, the War Hounds had a reputation for slaughter. The entire reason they were called War Hounds was because they reminded the Emperor of the vicious war hounds a warrior tribe on Terra used. Things got worse for them when their Primarch Angron took command of the legion. One of the first things he did was to have his Butcher's Nails copied and implanted in most of his Marines' heads. The Nails more or less enforced Ax Craziness since they made it nearly impossible for their recipients to feel joy from anything ''but'' rampant slaughter.


** Even heroic factions are subject to this. The Blood Angels' Death Company consists of Battle-Brothers who have fully succumbed to the chapter's flawed gene-seed, hallucinating themselves as their lost Primarch during the final battle of the Literature/HorusHeresy. Not only are they so consumed by bloodlust that they must charge into close combat, but their minds are so far gone that they FeelNoPain as well. They're not expected to survive their battle, and any that do are {{mercy kill}}ed by the chapter's [[BadassPreacher Chaplains]].
*** The Minotaurs (one of them, anyway - it's possible that there are two different Space Marine Chapters using that name) also have a reputation as vicious berserkers. Games Workshop has hinted that they were an experiment in using "purified" World Eaters gene-seed to create new Space Marines, which would make sense.
** The Eversor Assassins of the [[StateSec Officio Assassinorium]] are infamous for being this. Calling them "assassins" is generally considered a bit of a stretch, as they are fully capable of ''decimating entire armies'' once released onto the field. This is primarily as they're hopped up on so many combat drugs that it's impossible for them to feel anything except bloodlust. [[KillEmAll And the Imperium designed them to be precisely like this.]]
*** Did we mention that should someone manage to kill them, ''[[DefeatEqualsExplosion they explode?]]''

to:

** Even heroic factions are subject to this. The Blood Angels' Death Company consists of Battle-Brothers who have fully succumbed to the chapter's flawed gene-seed, hallucinating themselves as their lost Primarch during the final battle of the Literature/HorusHeresy. Not only are they so consumed by bloodlust that they must charge into close combat, but their minds are so far gone that they FeelNoPain as well. They're not expected to survive their battle, and any that do are {{mercy kill}}ed by the chapter's [[BadassPreacher Chaplains]].
***
Chaplains]]. The Minotaurs (one of them, anyway - it's possible that there are two different Space Marine Chapters using that name) also have a reputation as vicious berserkers. Games Workshop has hinted that they were an experiment in using "purified" World Eaters gene-seed to create new Space Marines, which would make sense.
** The Eversor Assassins of the [[StateSec Officio Assassinorium]] are infamous for being this. Calling them "assassins" is generally considered a bit of a stretch, as they are fully capable of ''decimating entire armies'' once released onto the field. This is primarily as they're hopped up on so many combat drugs that it's impossible for them to feel anything except bloodlust. [[KillEmAll And the Imperium designed them to be precisely like this.]]
*** Did we mention that
]] And should someone manage to kill them, ''[[DefeatEqualsExplosion they explode?]]''explode]]''.


*** Did we mention that should someone manage to kill them, ''[[MadeOfExplodium they explode?]]''

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*** Did we mention that should someone manage to kill them, ''[[MadeOfExplodium ''[[DefeatEqualsExplosion they explode?]]''

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*** Did we mention that should someone manage to kill them, ''[[MadeOfExplodium they explode?]]''

Added DiffLines:

** The Eversor Assassins of the [[StateSec Officio Assassinorium]] are infamous for being this. Calling them "assassins" is generally considered a bit of a stretch, as they are fully capable of ''decimating entire armies'' once released onto the field. This is primarily as they're hopped up on so many combat drugs that it's impossible for them to feel anything except bloodlust. [[KillEmAll And the Imperium designed them to be precisely like this.]]


* You get these from time to time in ''TabletopGame/BattleTech''. A few notables include Romano Liao, a violent paranoiac who took all her lessons in rulership from Stalin, apparently; Brett Andrews of Clan Steel Viper, known as "The Bloody [=IlKhan=]" for his almost wanton slaughter of political opponenets; Katherine Steiner-Davion, who murdered her own mother and brother and deposed two other siblings to ascend to power; Jinjiro Kurita, who ordered the massacre of ''an entire planet'' after a sniper shot his father on said planet; Thomas Marik proper, AKA the Master of Word of Blake, AKA the man responsible for the horrors of the Word of Blake Jihad... and that's the short list.

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* You get these from time to time in ''TabletopGame/BattleTech''. A few notables include Romano Liao, a violent paranoiac who took all her lessons in rulership from Stalin, apparently; Brett Andrews of Clan Steel Viper, known as "The Bloody [=IlKhan=]" for his almost wanton slaughter of political opponenets; Katherine Steiner-Davion, who murdered her own mother and brother and deposed two other siblings to ascend to power; Jinjiro Kurita, who ordered the massacre of ''an entire planet'' after a sniper shot his father on said planet; Thomas Marik proper, AKA the Master of Word of Blake, AKA the man responsible for the horrors of the Word of Blake Jihad... and that's the short list.list.
* The defining trait of Heroes in ''TabletopGame/BeastThePrimordial'' is that they are always, ''always'' a combination of this and KnightTemplar. Heroes were never stable to begin with, but their exposure to a Beast drove them into obsessive psychosis, totally fixated on killing the Beast to the point they can -- and always will -- justify just about ''anything'' if it serves the pursuit of the Beast. Abandoning friends and family, whipping up frenzied mobs as sacrificial CannonFodder, burning down occupied houses; if it will give them some advantage against the Beast, then they'll do it.

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