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* The battle against Dark Eco ship. Despite being an UnexpectedShmupLevel and the preceding part being probably the hardest section in the game, ''especially'' on Hero Mode, the fight with the ship is fast-paced and fun with many parts of the ship to target and cool background music, kindly reminding the times of [[VideoGame/CrashBandicoot N. Gin]].

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* The battle against Dark the Eco ship.Tanker. Despite being an UnexpectedShmupLevel and the preceding part being probably the hardest section in the game, ''especially'' on Hero Mode, the fight with the ship is fast-paced and fun with many parts of the ship to target and cool background music, kindly reminding the times of [[VideoGame/CrashBandicoot N. Gin]].
Gin]]. And besides, the mental image of Jak attacking an armored tanker with a defense turret is the coolest thing in the series, period.
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[[AC:''VideoGame/JakIIRenegade'']]

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[[AC:''VideoGame/JakIIRenegade'']][[AC:''[[VideoGame/JakIIRenegade Jak II]]'']]



** His second fight concludes the second act of the game as well as the awesome and fun, if difficult, Tomb of Mar. This time he comes to claim the Precursor Stone with his SpiderTank as you discover it, making the stakes higher than ever. What makes this boss fun is a tactical aspect, as he alternates between shooting robots at you, shooting bombs at you (which you can kick back at him), and shooting you directly. You can cover from his shots behind nearby pillars, but those get destroyed if they get damaged enough, so eventually you'll have to switch to the offensive. Once he gets the precursor stone, he starts to shoot a giant green laser that destroys the floor. As with his previous fight, if you charged Dark Eco meter before it you can knock the last section of his health bar with a single Dark Bomb, showing him that those dark experiments on Jak were ''really'' bad idea.

to:

** His second fight concludes the second act of the game as well as the awesome and fun, if difficult, Tomb of Mar. This time he comes to claim the Precursor Stone with his SpiderTank as you discover it, making the stakes higher than ever. What makes this boss fun is a tactical aspect, as he alternates between shooting robots at you, shooting bombs at you (which you can kick back at him), and shooting you directly. You can cover from his shots behind nearby pillars, but those get destroyed if they get damaged enough, so eventually you'll have to switch to the offensive. Once he gets the precursor stone, Precursor Stone, he starts to shoot a giant green laser that destroys the floor. As with his previous fight, if you charged Dark Eco meter before it you can knock the last section of his health bar with a single Dark Bomb, showing him that those dark experiments on Jak were ''really'' bad idea.



[[AC:''VideoGame/Jak3Wastelander'']]
* The Dark Eco Satellite. The build-up is amazing: you're sent on a rescue mission for four wastelanders that you need to transport into bunkers before the sandstorm hits. As you're nearing the end of the mission, the weather is getting worse with the timer slowly counting down, and eventually you set for rescuing the last wastelander, whom you find dead. Then you find what killed him. Payback time. The fight itself is fast-paced, challenging but not frustrating, and with great atmosphere and nasty weather reminding you that you don't have time to waste.
* The FinalBoss and the last boss of the trilogy. It has two parts, both equally challenging and fun. The first one is you chasing the giant Terraformer - that's the boss, basically an enormous SpiderTank piloted by [[spoiler:Errol]] - with a dune buggy in a giant desert while a sandstorm rushes through the country. You must destroy energy nodes on its legs, which will immobilize it, while avoiding being stepped on as well as various mines and drones. Once that's done, you climb on its torso and fight the waves of Dark Makers and what have you before shooting and destroying the head. The fight also helpfully provides you with Dark ''and'' Light Eco vents, allowing you to abuse your SuperMode with impunity, though given the amount of ammo the enemies drop you can destroy everything with the Peacemaker if you wish.

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[[AC:''VideoGame/Jak3Wastelander'']]
[[AC:''VideoGame/Jak3'']]
* The Dark Eco Satellite. The build-up is amazing: you're sent on a rescue mission for four wastelanders that you need to transport into bunkers before the sandstorm hits. As you're nearing the end of the mission, the weather is getting worse with the timer slowly counting down, and eventually you set for rescuing the last wastelander, whom [[YouAreTooLate you find dead.dead]]. Then you find what killed him. Payback time. The fight itself is fast-paced, challenging but not frustrating, and with great atmosphere and nasty weather reminding you that you don't have time to waste.
* The FinalBoss and the last boss of the trilogy. It has two parts, both equally challenging and fun. The first one is you chasing the giant Terraformer - that's the boss, basically an enormous SpiderTank piloted by [[spoiler:Errol]] - with a dune buggy in a giant desert while a sandstorm rushes through the country. You must destroy energy nodes on its legs, which will immobilize it, while avoiding being stepped on as well as various mines and drones. Once that's done, you climb on its torso and fight the waves of Dark Makers and what have you before shooting and destroying the head. The fight also helpfully provides you with Dark ''and'' Light Eco vents, allowing you to abuse your SuperMode {{Super Mode}}s with impunity, though given the amount of ammo the enemies drop you can destroy everything with the Peacemaker if you wish.
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Oh, and the correct namespace is not Videogame/, it's VideoGame/. Capital G.


As the ''Videogame/JakAndDaxter'' series evolved, so did its boss fights. Therefore, there is a wide variety of fun bosses, ranging from {{Puzzle Boss}}es to chase bosses to rail shooters, so everyone is bound to find those that they like the most. However, be warned: with these games, that choice is really difficult.

[[AC:''Videogame/JakAndDaxterThePrecursorLegacy'']]

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As the ''Videogame/JakAndDaxter'' ''VideoGame/JakAndDaxter'' series evolved, so did its boss fights. Therefore, there is a wide variety of fun bosses, ranging from {{Puzzle Boss}}es to chase bosses to rail shooters, so everyone is bound to find those that they like the most. However, be warned: with these games, that choice is really difficult.

[[AC:''Videogame/JakAndDaxterThePrecursorLegacy'']][[AC:''VideoGame/JakAndDaxterThePrecursorLegacy'']]



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This page is a mess of grammar mistakes and Word Cruft.


[[caption-width-right:350:There is hardly more epic way to conclude a trilogy than by fighting a giant SpiderTank.]]

As ''Videogame/JakAndDaxter'' series evolved, so did its boss fights. Therefore, there is a wide variety of fun bosses, ranging from [[PuzzleBoss puzzle bosses]] to chase bosses to rail shooters, so everyone is bound to find those that they like the most. However, be warned: with these games, that choice is really difficult.

to:

[[caption-width-right:350:There is hardly a more epic way to conclude a trilogy than by fighting a giant SpiderTank.]]

As the ''Videogame/JakAndDaxter'' series evolved, so did its boss fights. Therefore, there is a wide variety of fun bosses, ranging from [[PuzzleBoss puzzle bosses]] {{Puzzle Boss}}es to chase bosses to rail shooters, so everyone is bound to find those that they like the most. However, be warned: with these games, that choice is really difficult.



* The final boss fight against Gol and Maia in their giant Precursor robot, being a great battle that has multiple phases with a lot of variety of tricks, some great use of the game mechanics, and some solid atmosphere for a climax. The location is also worth mentioning, as you fight them on giant silo of Dark Eco with great view of the country you just crossed to stop them. Gol and Maia also get increasingly desperate as they keep throwing stuff at you and failing to stop you, peaking with them throwing ''four'' time bombs at our protagonists once Light Eco appears. Also, the music is awesome and slightly changes as the battle advances.

to:

* The final boss fight against Gol and Maia in their giant Precursor robot, being robot is a great battle that has multiple phases with a lot of variety of tricks, some great use of the game mechanics, and some solid atmosphere for a climax. The location is also worth mentioning, as you fight them on giant silo of Dark Eco with a great view of the country you just crossed to stop them. Gol and Maia also get increasingly desperate as they keep throwing stuff at you and failing to stop you, peaking with them throwing ''four'' time bombs at our protagonists once Light Eco appears. Also, the music is awesome and slightly changes as the battle advances.



** The first one takes the place in the heights of the roof of Palace in rain, where he ambushes you with a flying squid-like mecha. Since this is the first encounter with the Baron since the intro, you no doubt want to take revenge for what he did to Jak. The battle marks [[DarkerAndEdgier the switch of tone]] between the games, switching from fantasy bombs and lasers to sci-fi guns and missiles, while you fight him with the gun on your own and the dark [[GoneHorriblyRight powers he gave you]]. While at the end he does escape, it's satisfying to defeat him and show him he is in more than he bargained for.
** His second fight concludes the second act of the game as well as awesome and fun, if difficult, level that the Tomb of Mar was. This time he comes to claim the Precursor Stone with his SpiderTank as you discover it, making stakes higher than ever. What makes this boss fun is a tactical aspect to it, as he alternates between shooting robots at you, shooting bombs at you (which you can kick back at him), and shooting you directly. You can cover from his shots behind nearby pillars, but those get destroyed if they get damaged enough, so eventually you'll have to switch to the offensive. Once he gets the precursor stone, he starts to shoot a giant green laser that destroys the floor. As with his previous fight, if you charged Dark Eco meter before it you can knock the last section of his health bar with a single Dark Bomb, showing him that those dark experiments on Jak were ''really'' bad idea.
* The FinalBoss is great as well. After cracking the Metal Head nest with Mar's Gun and a grueling fight against hundred or so of Metal Heads, you get to fight their boss. The entirety of the Nest comes at you as well, but even them won't be enough to stop you. In the end it is only you and the leader, which now starts to take things seriously and instead of hanging from the roof, he descends and starts chasing you. And it is still not enough to stop you.
* The battle against Dark Eco ship. Despite being UnexpectedShmupLevel and the preceding part being probably the hardest section in the game, ''especially'' on Hero Mode, the fight with the ship is fast-paced and fun with many parts of ship to target and cool background music, kindly reminding the times of [[Videogame/CrashBandicoot N. Gin]].

to:

** The first one takes the place in the heights of the roof of Palace in rain, where he ambushes you with a flying squid-like mecha. Since this is the first encounter with the Baron since the intro, you no doubt want to take revenge for what he did to Jak. The battle marks [[DarkerAndEdgier the switch of tone]] between the games, switching from fantasy bombs and lasers to sci-fi guns and missiles, while you fight him with the gun on your own and the dark [[GoneHorriblyRight powers he gave you]]. While at the end he does escape, it's satisfying to defeat him and show him he is in more than he bargained for.
** His second fight concludes the second act of the game as well as the awesome and fun, if difficult, level that the Tomb of Mar was. Mar. This time he comes to claim the Precursor Stone with his SpiderTank as you discover it, making the stakes higher than ever. What makes this boss fun is a tactical aspect to it, aspect, as he alternates between shooting robots at you, shooting bombs at you (which you can kick back at him), and shooting you directly. You can cover from his shots behind nearby pillars, but those get destroyed if they get damaged enough, so eventually you'll have to switch to the offensive. Once he gets the precursor stone, he starts to shoot a giant green laser that destroys the floor. As with his previous fight, if you charged Dark Eco meter before it you can knock the last section of his health bar with a single Dark Bomb, showing him that those dark experiments on Jak were ''really'' bad idea.
* The FinalBoss is great as well. FinalBoss. After cracking the Metal Head nest with Mar's Gun and a grueling fight against a hundred or so of Metal Heads, you get to fight their boss. The entirety of the Nest comes at you as well, but even them they won't be enough to stop you. In the end it is only you and the leader, which now starts to take things seriously and seriously; instead of hanging from the roof, he descends and starts chasing you. And it is still not enough to stop you.
* The battle against Dark Eco ship. Despite being an UnexpectedShmupLevel and the preceding part being probably the hardest section in the game, ''especially'' on Hero Mode, the fight with the ship is fast-paced and fun with many parts of the ship to target and cool background music, kindly reminding the times of [[Videogame/CrashBandicoot [[VideoGame/CrashBandicoot N. Gin]].



* The Dark Eco Satellite. The build-up is amazing: you're sent on rescue mission for 4 wastelanders that you need to transport into bunkers before the sandstorm hits. As you're nearing the end of the mission, the weather is getting worse with the timer slowly counting down, and eventually you set for rescuing the last wastelander, whom you find dead. Then you find what killed him. Payback time. The fight itself is fast-paced, challenging but not frustrating, and with great atmosphere and nasty weather reminding you that you don't have time to waste.
* The FinalBoss and the last boss of the trilogy. It has two parts, both equally challenging and fun. The first one is you chasing the giant Terraformer - that's the boss, basically an enormous SpiderTank piloted by [[spoiler:Errol]] - with a dune buggy in a giant desert while sandstorm rushes through the country. You must destroy energy nodes on its legs, which will immobilize it, while avoiding being stepped on as well as various mines and drones. Once that's done, you climb on its torso and fight the waves of Dark Makers and what have you before shooting and destroying the head. The fight also helpfully provides you with Dark ''and'' Light Eco vents, allowing you to abuse your SuperMode with impunity, though given the amount of ammo the enemies drop you can destroy everything with Peacemaker if you wish.

to:

* The Dark Eco Satellite. The build-up is amazing: you're sent on a rescue mission for 4 four wastelanders that you need to transport into bunkers before the sandstorm hits. As you're nearing the end of the mission, the weather is getting worse with the timer slowly counting down, and eventually you set for rescuing the last wastelander, whom you find dead. Then you find what killed him. Payback time. The fight itself is fast-paced, challenging but not frustrating, and with great atmosphere and nasty weather reminding you that you don't have time to waste.
* The FinalBoss and the last boss of the trilogy. It has two parts, both equally challenging and fun. The first one is you chasing the giant Terraformer - that's the boss, basically an enormous SpiderTank piloted by [[spoiler:Errol]] - with a dune buggy in a giant desert while a sandstorm rushes through the country. You must destroy energy nodes on its legs, which will immobilize it, while avoiding being stepped on as well as various mines and drones. Once that's done, you climb on its torso and fight the waves of Dark Makers and what have you before shooting and destroying the head. The fight also helpfully provides you with Dark ''and'' Light Eco vents, allowing you to abuse your SuperMode with impunity, though given the amount of ammo the enemies drop you can destroy everything with the Peacemaker if you wish.



* [[spoiler:G.T.Blitz. You've just won the Grand Championship, getting the antidotes, but then this scumbag shows up, reveals he is in fact [[BigBad Mizo]], steals your antidotes, and you have to chase after him - not to win, but to ''kill'' him. Yes, after proving you're the fastest, it is time to test your combat skills as well, which provides nice closure for the game based around combat racing. But don't get too comfortable, because if Mizo gets at the end of Kras City, he escapes.]]

to:

* [[spoiler:G.G.T.Blitz. You've just won the Grand Championship, getting the antidotes, but then this scumbag shows up, reveals he is in fact [[BigBad Mizo]], steals your antidotes, and you have to chase after him - not to win, but to ''kill'' him. Yes, after proving you're the fastest, it is time to test your combat skills as well, which provides nice closure for the game based around combat racing. But don't get too comfortable, because if Mizo gets at the end of Kras City, he escapes.]]
escapes.



* The battle in Sector Zero, which is a multi-staged battle against ACS Behemoth. What makes this fight memorable is the switching of gameplay styles during it - while at the beginning you'll be fighting mainly with your airship, later you'll get to shoot auxiliary and even ''main guns'' of the Phantom Blade in order to damage the Behemoth in rail-shooter sequences, and good old platforming combat is served as well. The place, which is an immense graveyard of derelict airships, only makes this fight even harder to forget.

to:

* The battle in Sector Zero, which is a multi-staged battle against ACS Behemoth. What makes this fight memorable is the switching of gameplay styles during it - while at the beginning you'll be fighting mainly with your airship, later you'll get to shoot auxiliary and even ''main guns'' of the Phantom Blade in order to damage the Behemoth in rail-shooter sequences, and good old platforming combat is served as well. The place, which is background of an immense graveyard of derelict airships, airships only makes this fight even harder to forget.forget.
----
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[[caption-width-right:350:There is hardly more epic way to conclude a trilogy than to fight this.]]

As ''Videogame/JakAndDaxter'' series evolved, so did its boss fights. Therefore, there is a wide variety of fun bosses, ranging from [[PuzzleBoss puzzle bosses]] to rail shooters, so everyone is bound to find those that they like the most. However, be warned: with these games, the choice is really difficult.

to:

[[caption-width-right:350:There is hardly more epic way to conclude a trilogy than to fight this.by fighting a giant SpiderTank.]]

As ''Videogame/JakAndDaxter'' series evolved, so did its boss fights. Therefore, there is a wide variety of fun bosses, ranging from [[PuzzleBoss puzzle bosses]] to chase bosses to rail shooters, so everyone is bound to find those that they like the most. However, be warned: with these games, the that choice is really difficult.



* The final boss fight against Gol and Maia in their giant Precursor robot, being a great battle that has multiple phases with a lot of variety of tricks, some great use of the game mechanics, and some solid atmosphere for a climax. The location is also worth mentioning, as you fight them on giant silo of Dark Eco with great view of the country you just crossed to stop them. Gol and Maia also get increasingly desperate as they fail to stop you, peaking with them throwing ''four'' time bombs at our protagonists once Light Eco appears. Also, the music is awesome and gets darker undertone as the battle progresses.

to:

* The final boss fight against Gol and Maia in their giant Precursor robot, being a great battle that has multiple phases with a lot of variety of tricks, some great use of the game mechanics, and some solid atmosphere for a climax. The location is also worth mentioning, as you fight them on giant silo of Dark Eco with great view of the country you just crossed to stop them. Gol and Maia also get increasingly desperate as they fail keep throwing stuff at you and failing to stop you, peaking with them throwing ''four'' time bombs at our protagonists once Light Eco appears. Also, the music is awesome and gets darker undertone slightly changes as the battle progresses.
advances.



* The FinalBoss and the last boss of the trilogy. It has two parts, both equally amazing. The first one is you chasing the giant Terraformer - that's the boss, basically an enormous SpiderTank piloted by [[spoiler:Errol]] - with a dune buggy while sandstorm rushes through the country. You must destroy energy nodes on its legs, which will immobilize it, while avoiding being stepped on as well as various mines and drones. Once that's done, you climb on its torso and fight the waves of Dark Makers and what have you before shooting and destroying the head. The fight also helpfully provides you with Dark ''and'' Light Eco vents, allowing you to abuse your SuperMode with impunity, though given the amount of ammo the enemies drop you can destroy everything with Peacemaker if you wish.

to:

* The FinalBoss and the last boss of the trilogy. It has two parts, both equally amazing. challenging and fun. The first one is you chasing the giant Terraformer - that's the boss, basically an enormous SpiderTank piloted by [[spoiler:Errol]] - with a dune buggy in a giant desert while sandstorm rushes through the country. You must destroy energy nodes on its legs, which will immobilize it, while avoiding being stepped on as well as various mines and drones. Once that's done, you climb on its torso and fight the waves of Dark Makers and what have you before shooting and destroying the head. The fight also helpfully provides you with Dark ''and'' Light Eco vents, allowing you to abuse your SuperMode with impunity, though given the amount of ammo the enemies drop you can destroy everything with Peacemaker if you wish.



* The battle in Sector Zero, which is a multi-staged battle against ACS Behemoth. What makes this fight fun is the switching of gameplay styles during it - while at the beginning you'll be fighting mainly with your airship, later you'll get to shoot auxiliary and even ''main guns'' of the Phantom Blade in order to damage the Behemoth in rail-shooter sequences, and good old platforming combat is served as well. The place, which is an immense graveyard of derelict airships, only makes this fight even harder to forget.

to:

* The battle in Sector Zero, which is a multi-staged battle against ACS Behemoth. What makes this fight fun memorable is the switching of gameplay styles during it - while at the beginning you'll be fighting mainly with your airship, later you'll get to shoot auxiliary and even ''main guns'' of the Phantom Blade in order to damage the Behemoth in rail-shooter sequences, and good old platforming combat is served as well. The place, which is an immense graveyard of derelict airships, only makes this fight even harder to forget.
Is there an issue? Send a MessageReason:
None


** His second fight concludes the second act of the game as well as awesome and fun, if difficult, level that the Tomb of Mar was. This time he comes to claim the Precursor Stone with his Spidertank as you discover it, making stakes higher than ever. What makes this boss fun is a tactical aspect to it, as he alternates between shooting robots at you, shooting bombs at you (which you can kick back at him), and shooting you directly. You can cover from his shots behind nearby pillars, but those get destroyed if they get damaged enough, so eventually you'll have to switch to the offensive. Once he gets the precursor stone, he starts to shoot a giant green laser that destroys the floor. As with his previous fight, if you charged Dark Eco meter before it you can knock the last section of his health bar with a single Dark Bomb, showing him that those dark experiments on Jak were ''really'' bad idea.

to:

** His second fight concludes the second act of the game as well as awesome and fun, if difficult, level that the Tomb of Mar was. This time he comes to claim the Precursor Stone with his Spidertank SpiderTank as you discover it, making stakes higher than ever. What makes this boss fun is a tactical aspect to it, as he alternates between shooting robots at you, shooting bombs at you (which you can kick back at him), and shooting you directly. You can cover from his shots behind nearby pillars, but those get destroyed if they get damaged enough, so eventually you'll have to switch to the offensive. Once he gets the precursor stone, he starts to shoot a giant green laser that destroys the floor. As with his previous fight, if you charged Dark Eco meter before it you can knock the last section of his health bar with a single Dark Bomb, showing him that those dark experiments on Jak were ''really'' bad idea.

Added: 1885

Changed: 17

Is there an issue? Send a MessageReason:
None


** The first one takes the place in the heights of the roof of Palace in rain, where he ambushes you with a flying squid-like mecha. Since this is the first encounter with the Baron since the intro, you no doubt want to take revenge for what he did to Jak. The battle marks [[DarkierAndEdgier the switch of tone]] between the games, switching from fantasy bombs and lasers to sci-fi guns and missiles, while you fight him with the gun on your own and the dark [[GoneHorriblyRight powers he gave you]]. While at the end he does escape, it's satisfying to defeat him and show him he is in more than he bargained for.
** His second fight concludes the second act of the game as well as awesome and fun, if difficult, level that the Tomb of Mar was. This time he comes to claim the Precursor Stone with his SpiderBot as you discover it, making stakes higher than ever. What makes this boss fun is a tactical aspect to it, as he alternates between shooting robots at you, shooting bombs at you (which you can kick back at him), and shooting you directly. You can cover from his shots behind nearby pillars, but those get destroyed if they get damaged enough, so eventually you'll have to switch to the offensive. Once he gets the precursor stone, he starts to shoot a giant green laser that destroys the floor. As with his previous fight, if you charged Dark eco meter before the fight you can knock the last section of his health bar with a single Dark Bomb, showing him that those dark experiments on Jak were ''really'' a bad idea.

to:

** The first one takes the place in the heights of the roof of Palace in rain, where he ambushes you with a flying squid-like mecha. Since this is the first encounter with the Baron since the intro, you no doubt want to take revenge for what he did to Jak. The battle marks [[DarkierAndEdgier [[DarkerAndEdgier the switch of tone]] between the games, switching from fantasy bombs and lasers to sci-fi guns and missiles, while you fight him with the gun on your own and the dark [[GoneHorriblyRight powers he gave you]]. While at the end he does escape, it's satisfying to defeat him and show him he is in more than he bargained for.
** His second fight concludes the second act of the game as well as awesome and fun, if difficult, level that the Tomb of Mar was. This time he comes to claim the Precursor Stone with his SpiderBot Spidertank as you discover it, making stakes higher than ever. What makes this boss fun is a tactical aspect to it, as he alternates between shooting robots at you, shooting bombs at you (which you can kick back at him), and shooting you directly. You can cover from his shots behind nearby pillars, but those get destroyed if they get damaged enough, so eventually you'll have to switch to the offensive. Once he gets the precursor stone, he starts to shoot a giant green laser that destroys the floor. As with his previous fight, if you charged Dark eco Eco meter before the fight it you can knock the last section of his health bar with a single Dark Bomb, showing him that those dark experiments on Jak were ''really'' a bad idea.



* The Dark Eco Satellite. The build-up is amazing: you're sent on rescue mission for 4 wastelanders that you need to transport into bunkers before the sandstorm hits. As you're nearing the end of the mission, the weather is getting worse with the timer slowly counting down, and eventually you set for rescuing the last wastelander, whom you find dead. Then you find what killed him. Payback time. The fight itself is fast-paced, challenging but not frustrating, and with great atmosphere and nasty weather reminding you that you don't have time to waste.

to:

* The Dark Eco Satellite. The build-up is amazing: you're sent on rescue mission for 4 wastelanders that you need to transport into bunkers before the sandstorm hits. As you're nearing the end of the mission, the weather is getting worse with the timer slowly counting down, and eventually you set for rescuing the last wastelander, whom you find dead. Then you find what killed him. Payback time. The fight itself is fast-paced, challenging but not frustrating, and with great atmosphere and nasty weather reminding you that you don't have time to waste.waste.
* The FinalBoss and the last boss of the trilogy. It has two parts, both equally amazing. The first one is you chasing the giant Terraformer - that's the boss, basically an enormous SpiderTank piloted by [[spoiler:Errol]] - with a dune buggy while sandstorm rushes through the country. You must destroy energy nodes on its legs, which will immobilize it, while avoiding being stepped on as well as various mines and drones. Once that's done, you climb on its torso and fight the waves of Dark Makers and what have you before shooting and destroying the head. The fight also helpfully provides you with Dark ''and'' Light Eco vents, allowing you to abuse your SuperMode with impunity, though given the amount of ammo the enemies drop you can destroy everything with Peacemaker if you wish.

[[AC:''Videogame/JakXCombatRacing'']]
*[[spoiler:G.T.Blitz. You've just won the Grand Championship, getting the antidotes, but then this scumbag shows up, reveals he is in fact [[BigBad Mizo]], steals your antidotes, and you have to chase after him - not to win, but to ''kill'' him. Yes, after proving you're the fastest, it is time to test your combat skills as well, which provides nice closure for the game based around combat racing. But don't get too comfortable, because if Mizo gets at the end of Kras City, he escapes.]]

[[AC:''Videogame/JakAndDaxterTheLostFrontier'']]
* The battle in Sector Zero, which is a multi-staged battle against ACS Behemoth. What makes this fight fun is the switching of gameplay styles during it - while at the beginning you'll be fighting mainly with your airship, later you'll get to shoot auxiliary and even ''main guns'' of the Phantom Blade in order to damage the Behemoth in rail-shooter sequences, and good old platforming combat is served as well. The place, which is an immense graveyard of derelict airships, only makes this fight even harder to forget.

Added: 2308

Changed: 26

Is there an issue? Send a MessageReason:
None


* The final boss fight against Gol and Maia in their giant Precursor robot, being a great battle that has multiple phases with a lot of variety of tricks, some great use of the game mechanics, and some solid atmosphere for a climax. The location is also worth mentioning, as you fight them on giant silo of Dark Eco with great view of the country you just crossed to stop them. Gol and Maia also get increasingly desperate as they fail to stop you, peaking with them throwing ''four'' time bombs at our protagonists once Light Eco appears. Also, the music is awesome and gets remixed as the battle progresses.

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* The final boss fight against Gol and Maia in their giant Precursor robot, being a great battle that has multiple phases with a lot of variety of tricks, some great use of the game mechanics, and some solid atmosphere for a climax. The location is also worth mentioning, as you fight them on giant silo of Dark Eco with great view of the country you just crossed to stop them. Gol and Maia also get increasingly desperate as they fail to stop you, peaking with them throwing ''four'' time bombs at our protagonists once Light Eco appears. Also, the music is awesome and gets remixed darker undertone as the battle progresses.



** The first one takes the place in the heights of the roof of Palace in rain, where he ambushes you with a flying squid-like mecha. Since this is the first encounter with the Baron since the intro, you no doubt want to take revenge for what he did to Jak. The battle marks [[DarkierAndEdgier the switch of tone]] between the games, switching from fantasy bombs and lasers to sci-fi guns and missiles, while you fight him with the gun on your own and the dark [[GoneHorriblyRight powers he gave you]]. While at the end he does escape, it's satisfying to defeat him and show he is in more he bargained for.

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** The first one takes the place in the heights of the roof of Palace in rain, where he ambushes you with a flying squid-like mecha. Since this is the first encounter with the Baron since the intro, you no doubt want to take revenge for what he did to Jak. The battle marks [[DarkierAndEdgier the switch of tone]] between the games, switching from fantasy bombs and lasers to sci-fi guns and missiles, while you fight him with the gun on your own and the dark [[GoneHorriblyRight powers he gave you]]. While at the end he does escape, it's satisfying to defeat him and show him he is in more than he bargained for.for.
** His second fight concludes the second act of the game as well as awesome and fun, if difficult, level that the Tomb of Mar was. This time he comes to claim the Precursor Stone with his SpiderBot as you discover it, making stakes higher than ever. What makes this boss fun is a tactical aspect to it, as he alternates between shooting robots at you, shooting bombs at you (which you can kick back at him), and shooting you directly. You can cover from his shots behind nearby pillars, but those get destroyed if they get damaged enough, so eventually you'll have to switch to the offensive. Once he gets the precursor stone, he starts to shoot a giant green laser that destroys the floor. As with his previous fight, if you charged Dark eco meter before the fight you can knock the last section of his health bar with a single Dark Bomb, showing him that those dark experiments on Jak were ''really'' a bad idea.
* The FinalBoss is great as well. After cracking the Metal Head nest with Mar's Gun and a grueling fight against hundred or so of Metal Heads, you get to fight their boss. The entirety of the Nest comes at you as well, but even them won't be enough to stop you. In the end it is only you and the leader, which now starts to take things seriously and instead of hanging from the roof, he descends and starts chasing you. And it is still not enough to stop you.
* The battle against Dark Eco ship. Despite being UnexpectedShmupLevel and the preceding part being probably the hardest section in the game, ''especially'' on Hero Mode, the fight with the ship is fast-paced and fun with many parts of ship to target and cool background music, kindly reminding the times of [[Videogame/CrashBandicoot N. Gin]].

[[AC:''Videogame/Jak3Wastelander'']]
* The Dark Eco Satellite. The build-up is amazing: you're sent on rescue mission for 4 wastelanders that you need to transport into bunkers before the sandstorm hits. As you're nearing the end of the mission, the weather is getting worse with the timer slowly counting down, and eventually you set for rescuing the last wastelander, whom you find dead. Then you find what killed him. Payback time. The fight itself is fast-paced, challenging but not frustrating, and with great atmosphere and nasty weather reminding you that you don't have time to waste.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/terraformer_promo_4.png]]
[[caption-width-right:350:There is hardly more epic way to conclude a trilogy than to fight this.]]

As ''Videogame/JakAndDaxter'' series evolved, so did its boss fights. Therefore, there is a wide variety of fun bosses, ranging from [[PuzzleBoss puzzle bosses]] to rail shooters, so everyone is bound to find those that they like the most. However, be warned: with these games, the choice is really difficult.

[[AC:''Videogame/JakAndDaxterThePrecursorLegacy'']]
* The final boss fight against Gol and Maia in their giant Precursor robot, being a great battle that has multiple phases with a lot of variety of tricks, some great use of the game mechanics, and some solid atmosphere for a climax. The location is also worth mentioning, as you fight them on giant silo of Dark Eco with great view of the country you just crossed to stop them. Gol and Maia also get increasingly desperate as they fail to stop you, peaking with them throwing ''four'' time bombs at our protagonists once Light Eco appears. Also, the music is awesome and gets remixed as the battle progresses.

[[AC:''Videogame/JakIIRenegade'']]
* ''Both'' battles with Baron Praxis are as awesome as they are [[ThatOneBoss difficult]], helped by a healthy dose of ItsPersonal:
** The first one takes the place in the heights of the roof of Palace in rain, where he ambushes you with a flying squid-like mecha. Since this is the first encounter with the Baron since the intro, you no doubt want to take revenge for what he did to Jak. The battle marks [[DarkierAndEdgier the switch of tone]] between the games, switching from fantasy bombs and lasers to sci-fi guns and missiles, while you fight him with the gun on your own and the dark [[GoneHorriblyRight powers he gave you]]. While at the end he does escape, it's satisfying to defeat him and show he is in more he bargained for.

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