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** Your first fight has the two of you trading injuries on the [[GravityScrew walls and ceiling]] of a hallowed arena. Jeanne will nail you with combos that are almost impossible to break out of, while she has no problems breaking out of yours. She'll also dodge most Wicked Weaves you throw at her, and ''slaps away'' any bullets you fire at her if you try to use the cheap way of dealing damage. Any weapons you have? Can't use those, since you're fighting her in a flashback from before you picked up any of that, meaning you're stuck with a set of fancy pistols.

to:

** Your first fight has the two of you trading injuries on the [[GravityScrew walls and ceiling]] of a hallowed arena. Jeanne will nail you with combos that are almost impossible to break out of, while she has no problems breaking out of yours. She'll also dodge most Wicked Weaves you throw at her, and ''slaps away'' any bullets you fire at her if you try to use the cheap way of dealing damage. Any weapons you have? Can't use those, since you're fighting her in a flashback from before you picked up any of that, meaning you're stuck with a set of fancy pistols. Music here is "Battle for the Umbra Throne."


** The third fight is atop a falling plane. Jeanne gets to use a sword this time around, and after you shear off a good chunk of her health, she'll summon her motorcycle and try to run you down with it. Sure, it makes her easy to anticipate and dodge, but the fact that that part happens as you fall through a freaking THUNDERSTORM makes it awesome. For the final stage, [[PummelDuel you'll get to "duel" her by throwing punch after punch at her in a Torture Attack-ish minigame]].

to:

** The third fight is atop a falling plane. Jeanne gets to use a sword this time around, will start summoning up demons against you, and after you shear off a good chunk of her health, she'll summon her motorcycle and try to run you down with it. Sure, it makes her easy to anticipate and dodge, but the fact that that part happens as you fall through a freaking THUNDERSTORM makes it awesome. For the final stage, [[PummelDuel you'll get to "duel" her by throwing punch after punch at her in a Torture Attack-ish minigame]].


** Your first fight has the two of you trading injuries on the [[GravityScrew walls and ceiling]] of a hallowed arena. Jeanne will nail you with combos that are almost impossible to break out of, while she has no problems breaking out of yours. She'll also dodge most Wicked Weaves you throw at her, and ''slaps away'' any bullets you fire at her if you try to use the cheap way of dealing damage. Any weapons you have? Can't use those. You're stuck with a set of fancy pistols.

to:

** Your first fight has the two of you trading injuries on the [[GravityScrew walls and ceiling]] of a hallowed arena. Jeanne will nail you with combos that are almost impossible to break out of, while she has no problems breaking out of yours. She'll also dodge most Wicked Weaves you throw at her, and ''slaps away'' any bullets you fire at her if you try to use the cheap way of dealing damage. Any weapons you have? Can't use those. You're those, since you're fighting her in a flashback from before you picked up any of that, meaning you're stuck with a set of fancy pistols.


** The third fight is atop a falling plane. Jeanne gets to use a sword this time around, and after you shear off a good chunk of her health, she'll summon her motorcycle and try to run you down with it. Sure, it makes her easy to anticipate and dodge, but the fact that that part happens as you fall through a freaking THUNDERSTORM makes it awesome. For the final stage, you'll get to "duel" her by throwing punch after punch at her in a Torture Attack-ish minigame.
** Final fight? You're mirroring the second one by jumping from building to building to live missile to building, but Jeanne has ridiculous amounts of health, insane attack frequency, and likes to play TennisBoss by hurling missiles at you! That punching minigame from the third one will also make an appearance. Or two. Or five. As for the music? It's "Blood and Darkness", a DarkReprise of that jazzy tune from the second and third fights, complete with OminousLatinChanting.

to:

** The third fight is atop a falling plane. Jeanne gets to use a sword this time around, and after you shear off a good chunk of her health, she'll summon her motorcycle and try to run you down with it. Sure, it makes her easy to anticipate and dodge, but the fact that that part happens as you fall through a freaking THUNDERSTORM makes it awesome. For the final stage, [[PummelDuel you'll get to "duel" her by throwing punch after punch at her in a Torture Attack-ish minigame.
minigame]].
** Final fight? You're mirroring the second one by jumping from building to building to live missile to building, but Jeanne has ridiculous amounts of health, insane attack frequency, and likes to play TennisBoss by hurling missiles at you! [[PummelDuel That punching minigame from the third one one]] will also make an appearance. Or two. Or five. As for the music? It's "Blood and Darkness", a DarkReprise of that jazzy tune from the second and third fights, complete with OminousLatinChanting.


* Finally, there's the battle with the Cardinal Virtue of Prudence, Sapientia. First, you start off with an awesome pre-battle cutscene where Luka gets to make a nice entrance. Then Sapientia destroys the downed plane Bayonetta's standing on, and just when you think "how will I fight him without anything to stand on?" Bayonetta lands in the water, ''surfing'', and striking an asskicking pose right as the [[SugarWiki/AwesomeMusic music]] begins; this one's "In The Choice Between Good and Evil". The awesomeness isn't over yet, though, as once you soften him up enough, you summon a PrehensileHair monster, mount Sapientia, and ''steer him into the damn thing''! Following that, he dives down and creates a wicked maelstrom, which you jump down - still surfing - and finish him off with another summon of the same monster, except this time, it's about fifty times bigger than the previous one. Truly a fight befitting the final Cardinal Virtue.

to:

* Finally, there's the battle with the Cardinal Virtue of Prudence, Sapientia. First, you start off with an awesome pre-battle cutscene where Luka gets to make a nice entrance. Then Sapientia destroys the downed plane Bayonetta's standing on, and just when you think "how will I fight him without anything to stand on?" Bayonetta lands in the water, ''surfing'', and striking an asskicking pose right as the [[SugarWiki/AwesomeMusic music]] begins; this one's "In The Choice Between Good and Evil". The awesomeness isn't over yet, though, as once you soften him up enough, you summon a up yet another demon with your PrehensileHair monster, (Phantasmaraneae, a spider demon), mount Sapientia, and ''steer him into the damn thing''! Following that, he dives down and creates a wicked maelstrom, which you jump down - still surfing - and finish him off with another summon of the same monster, except this time, it's about fifty times bigger than the previous one. one, and it's brought its kiddies along! Truly a fight befitting the final Cardinal Virtue.


** You start the fight proper in a ruined colosseum in which Fortitudo scorches the earth to lava during the fight. Over the course of this battle, you reverse time to return everything to the way it was, smack him around with Wicked Weaves (or SwordLines if you're using Shuraba) galore, knock him to the ground and suplex his ass, and then, when he torches the place, you go into Witch Time, traverse the pieces of falling architecture, grab hold of one of his dragon heads and do an aerial suplex that sends him right to the ground before suplexing him again and again until his heads get ripped off, and are individually dragged down to hell by hundreds of grasping hands. When both of his heads are ripped off, he destroys the entire colosseum, and the battle continues on a ruined piece of building as you dodge his tail, his claws and his angelic fire breath while tearing up bits of his upside-down face before summoning a massive crow demon (who manifests through your hair) to peck his remaining eyes out and then sending bits of broken colosseum through his face. And he still has time to banter with you before his remains follow his heads to Inferno. Awesome.

to:

** You start the fight proper in a ruined colosseum in which Fortitudo scorches the earth to lava during the fight. Over the course of this battle, you reverse time to return everything to the way it was, smack him around with Wicked Weaves (or SwordLines if you're using Shuraba) galore, knock him to the ground and suplex his ass, and then, when he torches the place, you go into Witch Time, traverse the pieces of falling architecture, grab hold of one of his dragon heads and do an aerial suplex that sends him right to the ground before suplexing him again and again until his heads get ripped off, and are individually dragged down to hell by hundreds of grasping hands. When both of his heads are ripped off, he destroys the entire colosseum, and the battle continues on a ruined piece of building as you dodge his tail, his claws and his angelic fire breath while tearing up bits of his upside-down face before summoning Malphas, a massive crow demon (who manifests through your hair) hair), to peck his remaining eyes out and then sending bits of broken colosseum through his face. And he still has time to banter with you before his remains follow his heads to Inferno. Awesome.


** With all this in mind, he's an infuriating, yet epic boss. So what FinishingMove does Bayonetta have in store for him? [[spoiler: Putting a tube of lipstick right between his eyes like a bullet. "Don't fuck with a witch," indeed.]]

to:

** With all this in mind, he's an infuriating, yet epic boss. So what FinishingMove does Bayonetta have in store for him? [[spoiler: Putting a tube of lipstick -- the same one that he gave her mother -- right between his eyes like a bullet. "Don't fuck with a witch," indeed.]]


** You start the fight proper in a ruined colosseum in which Fortitudo scorches the earth to lava during the fight. Over the course of this battle, you reverse time to return everything to the way it was, smack him around with Wicked Weaves galore, knock him to the ground and suplex his ass, and then, when he torches the place, you go into Witch Time, traverse the pieces of falling architecture, grab hold of one of his dragon heads and do an aerial suplex that sends him right to the ground before suplexing him again and again until his heads get ripped off, and are individually dragged down to hell by hundreds of grasping hands. When both of his heads are ripped off, he destroys the entire colosseum, and the battle continues on a ruined piece of building as you dodge his tail, his claws and his angelic fire breath while tearing up bits of his upside-down face before summoning a massive crow demon (who manifests through your hair) to peck his remaining eyes out and then sending bits of broken colosseum through his face. And he still has time to banter with you before his remains follow his heads to Inferno. Awesome.

to:

** You start the fight proper in a ruined colosseum in which Fortitudo scorches the earth to lava during the fight. Over the course of this battle, you reverse time to return everything to the way it was, smack him around with Wicked Weaves (or SwordLines if you're using Shuraba) galore, knock him to the ground and suplex his ass, and then, when he torches the place, you go into Witch Time, traverse the pieces of falling architecture, grab hold of one of his dragon heads and do an aerial suplex that sends him right to the ground before suplexing him again and again until his heads get ripped off, and are individually dragged down to hell by hundreds of grasping hands. When both of his heads are ripped off, he destroys the entire colosseum, and the battle continues on a ruined piece of building as you dodge his tail, his claws and his angelic fire breath while tearing up bits of his upside-down face before summoning a massive crow demon (who manifests through your hair) to peck his remaining eyes out and then sending bits of broken colosseum through his face. And he still has time to banter with you before his remains follow his heads to Inferno. Awesome.


** You start the fight in a ruined colosseum in which Fortitudo scorches the earth to lava during the fight. Over the course of this battle, you suplex his ass and rip off his heads, which are individually dragged down to hell by hundreds of grasping hands. Summon a massive crow demon (who manifests through your hair) to peck his remaining eyes out and then fire a meteor through his face. And he still has time to banter with you before his remains follow his heads to Inferno. Awesome.

to:

** You start the fight proper in a ruined colosseum in which Fortitudo scorches the earth to lava during the fight. Over the course of this battle, you reverse time to return everything to the way it was, smack him around with Wicked Weaves galore, knock him to the ground and suplex his ass ass, and rip off then, when he torches the place, you go into Witch Time, traverse the pieces of falling architecture, grab hold of one of his heads, which dragon heads and do an aerial suplex that sends him right to the ground before suplexing him again and again until his heads get ripped off, and are individually dragged down to hell by hundreds of grasping hands. Summon When both of his heads are ripped off, he destroys the entire colosseum, and the battle continues on a ruined piece of building as you dodge his tail, his claws and his angelic fire breath while tearing up bits of his upside-down face before summoning a massive crow demon (who manifests through your hair) to peck his remaining eyes out and then fire a meteor sending bits of broken colosseum through his face. And he still has time to banter with you before his remains follow his heads to Inferno. Awesome.


** While it's not obvious at first, if one looks into detail about the ever-increasing number of "tons" it takes to punch out angels you'll notice something. Near the end of the game, Bayonetta is exerting power stronger than a [[UpToEleven freaking atomic bomb]], and even then she's not even at her full power yet! In fact Queen Sheba's power is [[WhatDoYouMeanItsNotSymbolism stated to be Infinity]]!

to:

** While it's not obvious at first, if one looks into detail about the ever-increasing number of "tons" it takes to punch out angels you'll notice something. Near the end of the game, Bayonetta is exerting power stronger than a [[UpToEleven freaking atomic bomb]], and even then she's not even at her full power yet! In fact Queen Sheba's power is [[WhatDoYouMeanItsNotSymbolism [[FauxSymbolism stated to be Infinity]]!


** While it's not obvious at first, if one looks into detail about the ever-increasing number of "tons" it takes to punch out angels you'll notice something. Near the end of the game, Bayonetta is exerting power stronger than a [[UpToEleven freaking atomic bomb]], and even then she's not even at her full power yet!

to:

** While it's not obvious at first, if one looks into detail about the ever-increasing number of "tons" it takes to punch out angels you'll notice something. Near the end of the game, Bayonetta is exerting power stronger than a [[UpToEleven freaking atomic bomb]], and even then she's not even at her full power yet!yet! In fact Queen Sheba's power is [[WhatDoYouMeanItsNotSymbolism stated to be Infinity]]!


** With all this in mind, he's an infuriating, yet epic boss. So what FinishingMove does Bayonetta have in store for him? [[spoiler: Putting a tube of lipstick right between his eyes like a bullet.]]

to:

** With all this in mind, he's an infuriating, yet epic boss. So what FinishingMove does Bayonetta have in store for him? [[spoiler: Putting a tube of lipstick right between his eyes like a bullet. "Don't fuck with a witch," indeed.]]


* Temperantia's fight takes place in the middle of a tornado, and highlights include jumping from rubble to rubble to grab trucks to throw at him, summoning Hekatoncheir twice to yank his arms off, battling his ''face'' when he doesn't have anything left to kill you with, and summoning Hekatoncheir once more to beat his face to a bloody pulp. Not to mention the rather creative way Bayonetta decides to get in a last shot before he's dragged off to Inferno...

to:

* Temperantia's fight takes place in the middle of a tornado, and highlights include jumping from rubble to rubble to grab trucks to throw at him, summoning Hekatoncheir twice to yank his arms off, battling his ''face'' when he doesn't have anything left to kill you with, and summoning Hekatoncheir once more to beat his face to a bloody pulp. Not to mention the [[Funny/{{Bayonetta}} rather creative creative]] way Bayonetta decides to get in a last shot before he's dragged off to Inferno...


''VideoGame/{{Bayonetta}}'' lives up to its tagline of "Nonstop Climax Action" by serving up awesome boss fights in nearly every chapter. To elaborate:

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''VideoGame/{{Bayonetta}}'' lives up to its tagline of "Nonstop Climax Action" by serving up awesome boss fights in nearly every chapter. To elaborate:\n




* Jeanne, being your rival throughout the game, shows up a few times, and each fight improves on the previous one with more drama and more difficulty. The [[AwesomeMusic music]] isn't bad either.
** Your first fight has the two of you trading injuries on the [[GravityScrew walls and ceiling]] of a hallowed arena. What's of note is the fact that Jeanne will nail you with combos that are almost impossible to break out of, while she has no problems breaking out of yours. Additionally, she'll dodge most Wicked Weaves you throw at her, and ''slaps away'' any bullets you fire at her if you try to use the cheap way of dealing damage. Any weapons you have? Can't use those. You're stuck with a set of fancy pistols.
** Your second fight takes place in the middle of a tornado hitting a valley of ruins, and you'll jump from place to place as the area gets torn apart by the wind. The difficulty gets ramped up, and the music changes to "Red and Black," a jazzy piano number.
** The third fight is atop a falling plane. Jeanne gets to use a sword this time around; additionally, after you shear off a good chunk of her health, she'll summon her motorcycle and try to run you down with it. Sure, it makes her easy to anticipate and dodge, but the fact that that part happens as you fall through a freaking THUNDERSTORM makes it awesome. For the final stage, you'll get to "duel" her by throwing punch after punch at her in a Torture Attack-ish minigame.
** Final fight? You're mirroring the second one by jumping from building to building to live missile to building, but Jeanne has ridiculous amounts of health, insane attack frequency, and likes to play TennisBoss by hurling missiles at you! That punching minigame from the third one will also make an appearance. Or two. Or five. As for the music? It's "Blood and Darkness," a DarkReprise of that jazzy tune from the second and third fights, complete with OminousLatinChanting.
* Fortitudo. A massive jeweled, armored two-headed dragon with an upside-down head for a body who has appeared a few times over the last few levels. You start the fight in a ruined colosseum in which Fortitudo scorches the earth to lava during the fight. Over the course of this battle, you suplex his ass and rip off his heads, which are individually dragged down the hell by hundreds of grasping hands. Summon a massive crow demon (who manifests through your hair) to peck his remaining eyes out and then fire a meteor through his face. And he still has time to banter with you before his remains follow his heads to Inferno. Awesome.

to:

\n* Jeanne, being your rival throughout the game, shows up a few times, and each fight improves on the previous one with more drama and more difficulty. The [[AwesomeMusic [[SugarWiki/AwesomeMusic music]] isn't bad either.
** Your first fight has the two of you trading injuries on the [[GravityScrew walls and ceiling]] of a hallowed arena. What's of note is the fact that Jeanne will nail you with combos that are almost impossible to break out of, while she has no problems breaking out of yours. Additionally, she'll She'll also dodge most Wicked Weaves you throw at her, and ''slaps away'' any bullets you fire at her if you try to use the cheap way of dealing damage. Any weapons you have? Can't use those. You're stuck with a set of fancy pistols.
** Your second fight takes place in the middle of a tornado hitting a valley of ruins, and you'll jump from place to place as the area gets torn apart by the wind. The difficulty gets ramped up, and the music changes to "Red and Black," Black", a jazzy piano number.
** The third fight is atop a falling plane. Jeanne gets to use a sword this time around; additionally, around, and after you shear off a good chunk of her health, she'll summon her motorcycle and try to run you down with it. Sure, it makes her easy to anticipate and dodge, but the fact that that part happens as you fall through a freaking THUNDERSTORM makes it awesome. For the final stage, you'll get to "duel" her by throwing punch after punch at her in a Torture Attack-ish minigame.
** Final fight? You're mirroring the second one by jumping from building to building to live missile to building, but Jeanne has ridiculous amounts of health, insane attack frequency, and likes to play TennisBoss by hurling missiles at you! That punching minigame from the third one will also make an appearance. Or two. Or five. As for the music? It's "Blood and Darkness," Darkness", a DarkReprise of that jazzy tune from the second and third fights, complete with OminousLatinChanting.
* Fortitudo. A massive jeweled, armored two-headed dragon with an upside-down head for a body who has appeared a few times over the last few levels. levels.
**
You start the fight in a ruined colosseum in which Fortitudo scorches the earth to lava during the fight. Over the course of this battle, you suplex his ass and rip off his heads, which are individually dragged down the to hell by hundreds of grasping hands. Summon a massive crow demon (who manifests through your hair) to peck his remaining eyes out and then fire a meteor through his face. And he still has time to banter with you before his remains follow his heads to Inferno. Awesome.



* Iustitia is a massive, hellish blob of faces with plantlike tentacles and stalks sticking out of its mouth'''s''' with more faces on them. [[EldritchAbomination Yeah.]] It likes to rain poison down on you, cover you in goo, and smash you into the pavement if you're not careful, and its music, "In Giving Every Man His Due," perfectly captures the desperate nature of the fight. To take him down, you go to town on the stalk-faces individually before running down them to slice them off with your bare hands. Finally, Bayonetta will summon Scolopendra, a giant centipede that constricts the crap out of it, leaving it a massive, bloody mess.
* Finally, there's the battle with the Cardinal Virtue of Prudence, Sapientia. First, you start off with an awesome pre-battle cutscene where Luka gets to make a nice entrance. Then Sapientia destroys the downed plane Bayonetta's standing on, and just when you think "how will I fight him without anything to stand on?" Bayonetta lands in the water, ''surfing'', and striking an asskicking pose right as the [[AwesomeMusic music]] begins; this one's "In The Choice Between Good and Evil." The awesomeness isn't over yet, though, as once you soften him up enough, you summon a PrehensileHair monster, mount Sapientia, and ''steer him into the damn thing''! Following that, he dives down and creates a wicked maelstrom, which you jump down- still surfing- and finish him off with another summon of the same monster, except this time, it's about fifty times bigger than the previous one. Truly a fight befitting the final Cardinal Virtue.
* Balder's fight completely obliterates every boss fight beforehand. In a nice bit of BookEnds to go with the very first chapter, he's fought amidst the falling rubble of the Ithavoll Building- even his music, "You May Call Me Father," has a few bars of "One of a Kind" in there. Additionally, he's absorbed Cereza at this point, so at the very least, he's at Bayonetta's level. As for more details?

to:

* Iustitia is a massive, hellish blob of faces with plantlike tentacles and stalks sticking out of its mouth'''s''' with more faces on them. [[EldritchAbomination Yeah.]] It likes to rain poison down on you, cover you in goo, and smash you into the pavement if you're not careful, and its music, "In Giving Every Man His Due," Due", perfectly captures the desperate nature of the fight. To take him down, you go to town on the stalk-faces individually before running down them to slice them off with your bare hands. Finally, Bayonetta will summon Scolopendra, a giant centipede that constricts the crap out of it, leaving it a massive, bloody mess.
* Finally, there's the battle with the Cardinal Virtue of Prudence, Sapientia. First, you start off with an awesome pre-battle cutscene where Luka gets to make a nice entrance. Then Sapientia destroys the downed plane Bayonetta's standing on, and just when you think "how will I fight him without anything to stand on?" Bayonetta lands in the water, ''surfing'', and striking an asskicking pose right as the [[AwesomeMusic [[SugarWiki/AwesomeMusic music]] begins; this one's "In The Choice Between Good and Evil." Evil". The awesomeness isn't over yet, though, as once you soften him up enough, you summon a PrehensileHair monster, mount Sapientia, and ''steer him into the damn thing''! Following that, he dives down and creates a wicked maelstrom, which you jump down- down - still surfing- surfing - and finish him off with another summon of the same monster, except this time, it's about fifty times bigger than the previous one. Truly a fight befitting the final Cardinal Virtue.
* Balder's fight completely obliterates every boss fight beforehand. In a nice bit of BookEnds to go with the very first chapter, he's fought amidst the falling rubble of the Ithavoll Building- Building - even his music, "You May Call Me Father," Father", has a few bars of "One of a Kind" in there. Additionally, he's absorbed Cereza at this point, so at the very least, he's at Bayonetta's level. As for more details?



** He gets cinematic attacks. He'll yank skyscrapers out of the ground and throw them at you regularly. Not to mention his KillSat- after calling on its energy beam twice and failing to hit you, he gives up and '''rips it out of orbit''' just to throw it at you himself! Fortunately, you're capable of throwing the buildings back at him in one go, but the satellite will take a few more tries.

to:

** He gets cinematic attacks. He'll yank skyscrapers out of the ground and throw them at you regularly. Not to mention his KillSat- KillSat - after calling on its energy beam twice and failing to hit you, he gives up and '''rips it out of orbit''' just to throw it at you himself! Fortunately, you're capable of throwing the buildings back at him in one go, but the satellite will take a few more tries.



*** INFINITON!
*** '''[[BeyondTheImpossible LIMIT EXCEEDED!!]]'''
*** '''''BIG BANG BONUS!!!'''''
** While it's not obvious first of all, if one looks into detail about the ever-increasing number of "tons" it takes to punch out angels you'll notice something. Near the end of the game, Bayonetta is exerting power stronger than a [[UpToEleven freaking atomic bomb]], and even then she's not even at her full power yet!
* Just fighting [[spoiler: Father Rodin]] is an achievement in and of itself, but beating him, whose power is that of a GOD, the INFINITE ONE, on that note, is outright astounding. But you could go even further: Using only the Scarborough Fair. No accessories or items equipped except the Gaze of Despair. Now, if you can beat him despite all that, you're probably not actually human. If you can do it ''without taking damage'', you are '''''definitely''''' not human. A sentient force of nature, perhaps, or maybe even a high-level deity, but certainly not a mortal being. He's ''that'' bloody hard.

to:

*** INFINITON!
*** '''[[BeyondTheImpossible LIMIT EXCEEDED!!]]'''
*** '''''BIG BANG BONUS!!!'''''
** While it's not obvious first of all, at first, if one looks into detail about the ever-increasing number of "tons" it takes to punch out angels you'll notice something. Near the end of the game, Bayonetta is exerting power stronger than a [[UpToEleven freaking atomic bomb]], and even then she's not even at her full power yet!
* Just fighting [[spoiler: Father Rodin]] is an achievement in and of itself, but beating him, whose power is that of a GOD, the INFINITE ONE, on that note, is outright astounding. But you could go even further: Using only the Scarborough Fair. No accessories or items equipped except the Gaze of Despair. Now, if you can beat him despite all that, you're probably not actually human. If you can do it ''without taking damage'', you are '''''definitely''''' ''definitely'' not human. A sentient force of nature, perhaps, or maybe even a high-level deity, but certainly not a mortal being. He's ''that'' bloody hard.


** Your first fight has the two of you trading injuries on the [[GravityScrew walls and ceiling]] of a hallowed arena. What's of note is the fact that Jeanne will nail you with combos that are damn near impossible to break out of, while she has no problems breaking out of yours. Additionally, she'll dodge most Wicked Weaves you throw at her, and ''slaps away'' any bullets you fire at her if you try to use the cheap way of dealing damage. Any weapons you have? Can't use those. You're stuck with a set of fancy pistols.

to:

** Your first fight has the two of you trading injuries on the [[GravityScrew walls and ceiling]] of a hallowed arena. What's of note is the fact that Jeanne will nail you with combos that are damn near almost impossible to break out of, while she has no problems breaking out of yours. Additionally, she'll dodge most Wicked Weaves you throw at her, and ''slaps away'' any bullets you fire at her if you try to use the cheap way of dealing damage. Any weapons you have? Can't use those. You're stuck with a set of fancy pistols.



** The third fight is atop a falling plane. Jeanne gets to use a sword this time around; additionally, after you shear off a good chunk of her health, she'll summon her motorcycle and try to run you down with it. Sure, it makes her easy to anticipate and dodge, but the fact that that part happens as you fall through a goddamn THUNDERSTORM makes it awesome. For the final stage, you'll get to "duel" her by throwing punch after punch at her in a Torture Attack-ish minigame.

to:

** The third fight is atop a falling plane. Jeanne gets to use a sword this time around; additionally, after you shear off a good chunk of her health, she'll summon her motorcycle and try to run you down with it. Sure, it makes her easy to anticipate and dodge, but the fact that that part happens as you fall through a goddamn freaking THUNDERSTORM makes it awesome. For the final stage, you'll get to "duel" her by throwing punch after punch at her in a Torture Attack-ish minigame.



** He makes two appearances beforehand; the first is a disappointingly-easy flashback fight in Chapter I which can be won simply by dodging his fireballs and holding down the Fire button. The second is as the final boss of Chapter II, where you fight one of his heads poking through a chapel. Once you damage him enough, he'll ''rip the damn thing out of the ground'' so his other head can take shots at you. As for his damage output? At this point in the game, three or four physical hits and you're dead. Makes for a very tense fight.

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** He makes two appearances beforehand; the first is a disappointingly-easy flashback fight in Chapter I which can be won simply by dodging his fireballs and holding down the Fire button. The second is as the final boss of Chapter II, where you fight one of his heads poking through a chapel. Once you damage him enough, he'll ''rip the damn thing it out of the ground'' and take to the air so his other head can take shots at you. As for his damage output? At this point in the game, three or four physical hits and you're dead. Makes for a very tense fight.



* Iustitia is a massive, hellish blob of faces with plantlike tentacles and stalks sticking out of its mouth'''s''' with more faces on them. [[EldritchAbomination Yeah.]] It likes to rain poison down on you, cover you in goo, and smash you into the pavement if you're not careful, and its music, "In Giving Every Man His Due," perfectly captures the hellish, desperate nature of the fight. To take him down, you go to town on the stalk-faces individually before running down them to slice them off with your bare hands. Finally, Bayonetta will summon Scolopendra, a giant centipede that constricts the crap out of it, leaving it a massive, bloody mess.

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* Iustitia is a massive, hellish blob of faces with plantlike tentacles and stalks sticking out of its mouth'''s''' with more faces on them. [[EldritchAbomination Yeah.]] It likes to rain poison down on you, cover you in goo, and smash you into the pavement if you're not careful, and its music, "In Giving Every Man His Due," perfectly captures the hellish, desperate nature of the fight. To take him down, you go to town on the stalk-faces individually before running down them to slice them off with your bare hands. Finally, Bayonetta will summon Scolopendra, a giant centipede that constricts the crap out of it, leaving it a massive, bloody mess.

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