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** First, during the talks, Elana and Mox are at a standoff, with both seemingly ready to shoot each other before the talks can begin. Bradford [[WhatTheHellHero tells them off]] for it, stating that ADVENT is the only one who benefits from their constant infighting. Elana lowers her gun... than immediately raises it, seemingly firing a shot at Mox. [[StabTheScorpion Except instead, the bullet travels over his shoulder and nearly hits the Assassin]], who was cloaked and preparing to strike from behind. [[VillainRespect Even the Assassin is impressed]].
** When the Assassin tried to attack Elana next, Mox returns the favor by grappling over and firing on her with is Bullpup, forcing her to flee the overpass they're on.
** Credit where it's due, despite having had a blood feud going back nearly 20 years, Mox and Elana are quick to [[EnemyMine set aside their differences to have a shot at beating the Assassin]]. Despite their animosity and the less than optimistic outlook Bradford had on the mission beforehand, the two prove to be both competent and professional enough to put defeating the Assassin and the Lost first, and their squabbling stops for the rest of the mission as they focus on escaping the city with XCOM.
*** [[FireForgedFriends During the fight, the two soldiers quickly gain a respect for each other's abilities.]] Elana [[BadassBoast boasts that the Reapers will one day reclaim the various dead cities]] from [[ZombieApocalypse the Lost]]. Mox actually has confidence in them, provided they're all similarly badass. Mox meanwhile performs so well in the fight that Volk mentions Elana praised him in her report to him, which she rarely ever does. Keep in mind, she had a grudge against Mox specifically beforehand for his actions while under mind control.
** While it ends in his capture, Mox [[HoldTheLine holding the line]] so Elana and the others to escape is pretty badass. It SEEMS like a HeroicSacrifice at first, but he claims he doesn't intend to die, and he backs that claim up, cutting a swath through the Lost with his bullpup as the others board the Skyranger. Once she gets aboard, Elana covers him with her sniper while he charges for the ship. Were it not for the Assassin's interference, they both would've made it.
* After Mox is abducted, Volk immediately offers to help find him as thanks for saving one of his comrades. In addition to locating the base he's being held in, you can also bring Elana on the mission (which is ideally a stealth mission), where she can repay him personally by infiltrating the base with XCOM, taking out the guards, and busting him out personally.

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** First, during the talks, Elana Elena and Mox are at a standoff, with both seemingly ready to shoot each other before the talks can begin. Bradford [[WhatTheHellHero tells them off]] for it, stating that ADVENT is the only one who benefits from their constant infighting. Elana Elena lowers her gun... than immediately raises it, seemingly firing a shot at Mox. [[StabTheScorpion Except instead, the bullet travels over his shoulder and nearly hits the Assassin]], who was cloaked and preparing to strike from behind. [[VillainRespect Even the Assassin is impressed]].
** When the Assassin tried to attack Elana Elena next, Mox returns the favor by grappling over and firing on her with is Bullpup, forcing her to flee the overpass they're on.
** Credit where it's due, despite having had a blood feud going back nearly 20 years, Mox and Elana Elena are quick to [[EnemyMine set aside their differences to have a shot at beating the Assassin]]. Despite their animosity and the less than optimistic outlook Bradford had on the mission beforehand, the two prove to be both competent and professional enough to put defeating the Assassin and the Lost first, and their squabbling stops for the rest of the mission as they focus on escaping the city with XCOM.
*** [[FireForgedFriends During the fight, the two soldiers quickly gain a respect for each other's abilities.]] Elana Elena [[BadassBoast boasts that the Reapers will one day reclaim the various dead cities]] from [[ZombieApocalypse the Lost]]. Mox actually has confidence in them, provided they're all similarly badass. Mox meanwhile performs so well in the fight that Volk mentions Elana Elena praised him in her report to him, which she rarely ever does. Keep in mind, she had a grudge against Mox specifically beforehand for his actions while under mind control.
** While it ends in his capture, Mox [[HoldTheLine holding the line]] so Elana Elena and the others to escape is pretty badass. It SEEMS like a HeroicSacrifice at first, but he claims he doesn't intend to die, and he backs that claim up, cutting a swath through the Lost with his bullpup as the others board the Skyranger. Once she gets aboard, Elana Elena covers him with her sniper while he charges for the ship. Were it not for the Assassin's interference, they both would've made it.
* After Mox is abducted, Volk immediately offers to help find him as thanks for saving one of his comrades. In addition to locating the base he's being held in, you can also bring Elana Elena on the mission (which is ideally a stealth mission), where she can repay him personally by infiltrating the base with XCOM, taking out the guards, and busting him out personally.

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* The cutscene that plays when you finally reveal to the world what ADVENT has been doing, by replacing the Speaker's intended video with a cleverly edited one that reveals the truth behind ADVENT's lies and is timed ''perfectly'' to make the Speaker's words ring false. Humanity is instantly in an uproar and fighting back together.

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* The mission where you have to facilitate peace talks between the Reapers and the Skirmishers is full of awesome moments for both parties.
** First, during the talks, Elana and Mox are at a standoff, with both seemingly ready to shoot each other before the talks can begin. Bradford [[WhatTheHellHero tells them off]] for it, stating that ADVENT is the only one who benefits from their constant infighting. Elana lowers her gun... than immediately raises it, seemingly firing a shot at Mox. [[StabTheScorpion Except instead, the bullet travels over his shoulder and nearly hits the Assassin]], who was cloaked and preparing to strike from behind. [[VillainRespect Even the Assassin is impressed]].
** When the Assassin tried to attack Elana next, Mox returns the favor by grappling over and firing on her with is Bullpup, forcing her to flee the overpass they're on.
** Credit where it's due, despite having had a blood feud going back nearly 20 years, Mox and Elana are quick to [[EnemyMine set aside their differences to have a shot at beating the Assassin]]. Despite their animosity and the less than optimistic outlook Bradford had on the mission beforehand, the two prove to be both competent and professional enough to put defeating the Assassin and the Lost first, and their squabbling stops for the rest of the mission as they focus on escaping the city with XCOM.
*** [[FireForgedFriends During the fight, the two soldiers quickly gain a respect for each other's abilities.]] Elana [[BadassBoast boasts that the Reapers will one day reclaim the various dead cities]] from [[ZombieApocalypse the Lost]]. Mox actually has confidence in them, provided they're all similarly badass. Mox meanwhile performs so well in the fight that Volk mentions Elana praised him in her report to him, which she rarely ever does. Keep in mind, she had a grudge against Mox specifically beforehand for his actions while under mind control.
** While it ends in his capture, Mox [[HoldTheLine holding the line]] so Elana and the others to escape is pretty badass. It SEEMS like a HeroicSacrifice at first, but he claims he doesn't intend to die, and he backs that claim up, cutting a swath through the Lost with his bullpup as the others board the Skyranger. Once she gets aboard, Elana covers him with her sniper while he charges for the ship. Were it not for the Assassin's interference, they both would've made it.
* After Mox is abducted, Volk immediately offers to help find him as thanks for saving one of his comrades. In addition to locating the base he's being held in, you can also bring Elana on the mission (which is ideally a stealth mission), where she can repay him personally by infiltrating the base with XCOM, taking out the guards, and busting him out personally.
* The cutscene that plays when you finally reveal to the world what ADVENT has been doing, by replacing the Speaker's intended video with a cleverly edited one that reveals the truth behind ADVENT's lies and is timed ''perfectly'' to make the Speaker's words ring false. Humanity is instantly in an uproar and fighting back together.
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just putting this here for future editors

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'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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* Randomly-generated [[OperationBlank operation codenames]] are back and they can lead to BadassUnintentional meets BadassBoast:
** Killing a Sectopod with a Repeater execution on a mission named "Operation Spider Slayer".
** "Operation Sinking Knife" for an operation with Rangers kitted out with Bladestorm. Swords are useless anachronisms in a futuristic world with energy firearms? [[RockBeatsLaser Let XCOM demonstrate otherwise.]]
** "Operation Blood Strike" for a Neutralize Target mission, or "Operation Blood Witch" for a supply raid.
** "Operation God Fort" for a raid on a downed UFO where an Archon King awaits.
** Destroy Relay mission near Birmingham, UK. Mission name? "Operation Rebel Empire". The revolution begins here, lads.
** "Operation [[WesternAnimation/TheIronGiant Iron Giant]]", for the first mission using [[AIIsACrapshoot Julian]] and his new SPARK body.
** What better name could you possibly get for a (ultimately successful) assault on a [[TheDragon Chosen's]] stronghold than "Operation ''[[DidYouJustPunchOutCthulhu God Killer]]''?"
** "Operation Witch Song", for the rescue mission to save Mox, which goes down with the squad infiltrating the heavily-defended base without being seen, finding Mox, hacking the door open and sneaking out, only raising the alarm by the time XCOM had Mox and their ride home on the way. You would probably be leaving ADVENT thinking XCOM used magical or supernatural means to extract Mox out in this way.
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* [[TheSiege Avenger Defense missions.]] You're on your way to make contact with a new region or pick up your monthly supply cache or what-have-you, when a UFO shows up out of nowhere and shoots down your ship. Good news: You survived the crash. Bad news: There's an EMP device outside keeping your ship grounded, and so your squad has to go out and destroy it. Worse news: Hordes of ADVENT are advancing towards your ship the whole time. If they reach the ramp, not only do you you fail the mission, but ADVENT takes your ship, resulting in an automatic game over. [[OverlyLongGag Awesome news]]: In addition to whichever six soldiers you choose at the mission start, more will come out of the barracks to help defend the ship! If the mission lasts long enough, your ''entire roster'' could be holding the line against waves of aliens, [[ProtectThisHouse defending the ship that has been their home for months.]] It's a tense, nail-biter of a mission with stakes rivaled only by the finale itself, where nearly all of your soldiers can get a chance to shine. You're unlikely to come out of it unscathed, but damn does it feel good to emerge victorious from that battle.

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* [[TheSiege Avenger Defense missions.]] You're on your way to make contact with a new region or pick up your monthly supply cache or what-have-you, when a UFO shows up out of nowhere and shoots down your ship. Good news: You survived the crash. Bad news: There's an EMP device outside keeping your ship grounded, and so your squad has to go out and destroy it. Worse news: Hordes of ADVENT are advancing towards your ship the whole time. If they reach the ramp, not only do you you fail the mission, but ADVENT takes your ship, resulting in an automatic game over. [[OverlyLongGag Awesome news]]: In addition to whichever six soldiers you choose at the mission start, more will come out of the barracks to help defend the ship! If the mission lasts long enough, your ''entire roster'' could be holding the line against waves of aliens, [[ProtectThisHouse defending the ship that has been their home for months.]] It's a tense, nail-biter of a mission with stakes rivaled only by the finale itself, where nearly all of your soldiers can get a chance to shine. You're unlikely to come out of it unscathed, It's a hard fight, but damn does it feel good to emerge victorious from that battle.win it.
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* Avenger Defense missions. You're on your way to make contact with a new region or pick up your monthly supply cache or what-have-you, when a UFO shows up out of nowhere and shoots down your ship. Good news: You survived the crash. Bad news: There's an EMP device outside keeping your ship grounded, and so your squad has to go out and destroy it. Worse news: Hordes of ADVENT are advancing towards your ship the whole time. If they reach the ramp, not only do you you fail the mission, but ADVENT takes your ship, resulting in an automatic game over. [[OverlyLongGag Awesome news]]: In addition to whichever six soldiers you choose at the mission start, more will come out of the barracks to help defend the ship! If the mission lasts long enough, your ''entire roster'' could be holding the line against waves of aliens, [[ProtectThisHouse defending the ship that has been their home for months.]] It's a tense, nail-biter of a mission with stakes rivaled only by the finale itself, where nearly all of your soldiers can get a chance to shine. You're unlikely to come out of it unscathed, but damn does it feel good to emerge victorious from that battle.

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* [[TheSiege Avenger Defense missions. missions.]] You're on your way to make contact with a new region or pick up your monthly supply cache or what-have-you, when a UFO shows up out of nowhere and shoots down your ship. Good news: You survived the crash. Bad news: There's an EMP device outside keeping your ship grounded, and so your squad has to go out and destroy it. Worse news: Hordes of ADVENT are advancing towards your ship the whole time. If they reach the ramp, not only do you you fail the mission, but ADVENT takes your ship, resulting in an automatic game over. [[OverlyLongGag Awesome news]]: In addition to whichever six soldiers you choose at the mission start, more will come out of the barracks to help defend the ship! If the mission lasts long enough, your ''entire roster'' could be holding the line against waves of aliens, [[ProtectThisHouse defending the ship that has been their home for months.]] It's a tense, nail-biter of a mission with stakes rivaled only by the finale itself, where nearly all of your soldiers can get a chance to shine. You're unlikely to come out of it unscathed, but damn does it feel good to emerge victorious from that battle.
Is there an issue? Send a MessageReason:
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* Avenger Defense missions. You're on your way to make contact with a new region or pick up your monthly supply cache or what-have-you, when a UFO shows up out of nowhere and shoots down your ship. Good news: You survived the crash. Bad news: There's an EMP device outside keeping your ship grounded, and so your squad has to go out and destroy it. Worse news: Hordes of ADVENT are advancing towards your ship the whole time. If they reach the ramp, not only do you you fail the mission, but ADVENT takes your ship, resulting in an automatic game over. [[OverlyLongGag Awesome news]]: In addition to whichever six soldiers you choose at the mission start, more will come out of the barracks to help defend the ship! If the mission lasts long enough, your entire roster''' could be holding the line against waves of aliens, [[ProtectThisHouse defending the ship that has been their home for months.]] It's a tense, nail-biter of a mission with stakes rivaled only by the finale itself, where nearly all of your soldiers can get a chance to shine. You're unlikely to come out of it unscathed, but damn does it feel good to emerge victorious from that battle.

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* Avenger Defense missions. You're on your way to make contact with a new region or pick up your monthly supply cache or what-have-you, when a UFO shows up out of nowhere and shoots down your ship. Good news: You survived the crash. Bad news: There's an EMP device outside keeping your ship grounded, and so your squad has to go out and destroy it. Worse news: Hordes of ADVENT are advancing towards your ship the whole time. If they reach the ramp, not only do you you fail the mission, but ADVENT takes your ship, resulting in an automatic game over. [[OverlyLongGag Awesome news]]: In addition to whichever six soldiers you choose at the mission start, more will come out of the barracks to help defend the ship! If the mission lasts long enough, your entire roster''' ''entire roster'' could be holding the line against waves of aliens, [[ProtectThisHouse defending the ship that has been their home for months.]] It's a tense, nail-biter of a mission with stakes rivaled only by the finale itself, where nearly all of your soldiers can get a chance to shine. You're unlikely to come out of it unscathed, but damn does it feel good to emerge victorious from that battle.
Is there an issue? Send a MessageReason:
None


* Avenger Defense missions. You're on your way to make contact with a new region or pick up your monthly supply cache or what-have-you, when a UFO shows up out of nowhere and shoots down your ship. Good news: You survived the crash. Bad news: There's an EMP device outside keeping your ship grounded, and so your squad has to go out and destroy it. Worse news: Hordes of ADVENT are advancing towards your ship the whole time. If they reach the ramp, not only do you you fail the mission, but ADVENT takes your ship, resulting in an automatic game over. [[Overly-Long Gag Awesome news]]: In addition to whichever six soldiers you choose at the mission start, more will come out of the barracks to help defend the ship! If the mission lasts long enough, your entire roster''' could be holding the line against waves of aliens, [[Protect This House defending the ship that has been their home for months.]] It's a tense, nail-biter of a mission with stakes rivaled only by the finale itself, where nearly all of your soldiers can get a chance to shine. You're unlikely to come out of it unscathed, but damn does it feel good to emerge victorious from that battle.

to:

* Avenger Defense missions. You're on your way to make contact with a new region or pick up your monthly supply cache or what-have-you, when a UFO shows up out of nowhere and shoots down your ship. Good news: You survived the crash. Bad news: There's an EMP device outside keeping your ship grounded, and so your squad has to go out and destroy it. Worse news: Hordes of ADVENT are advancing towards your ship the whole time. If they reach the ramp, not only do you you fail the mission, but ADVENT takes your ship, resulting in an automatic game over. [[Overly-Long Gag [[OverlyLongGag Awesome news]]: In addition to whichever six soldiers you choose at the mission start, more will come out of the barracks to help defend the ship! If the mission lasts long enough, your entire roster''' could be holding the line against waves of aliens, [[Protect This House [[ProtectThisHouse defending the ship that has been their home for months.]] It's a tense, nail-biter of a mission with stakes rivaled only by the finale itself, where nearly all of your soldiers can get a chance to shine. You're unlikely to come out of it unscathed, but damn does it feel good to emerge victorious from that battle.

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* Avenger Defense missions. You're on your way to make contact with a new region or pick up your monthly supply cache or what-have-you, when a UFO shows up out of nowhere and shoots down your ship. Good news: You survived the crash. Bad news: There's an EMP device outside keeping your ship grounded, and so your squad has to go out and destroy it. Worse news: Hordes of ADVENT are advancing towards your ship the whole time. If they reach the ramp, not only do you you fail the mission, but ADVENT takes your ship, resulting in an automatic game over. [[Overly-Long Gag Awesome news]]: In addition to whichever six soldiers you choose at the mission start, more will come out of the barracks to help defend the ship! If the mission lasts long enough, your entire roster''' could be holding the line against waves of aliens, [[Protect This House defending the ship that has been their home for months.]] It's a tense, nail-biter of a mission with stakes rivaled only by the finale itself, where nearly all of your soldiers can get a chance to shine. You're unlikely to come out of it unscathed, but damn does it feel good to emerge victorious from that battle.


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* Avenger Defense missions. You're on your way to make contact with a new region or pick up your monthly supply cache or what-have-you, when a UFO shows up out of nowhere and shoots down your ship. Good news: You survived the crash. Bad news: There's an EMP device outside keeping your ship grounded, and so your squad has to go out and destroy it. Worse news: Hordes of ADVENT are advancing towards your ship the whole time. If they reach the ramp, not only do you you fail the mission, but ADVENT takes your ship, resulting in an automatic game over. [[Overly-Long Gag Awesome news]]: In addition to whichever six soldiers you choose at the mission start, more will come out of the barracks to help defend the ship! If the mission lasts long enough, your entire roster''' could be holding the line against waves of aliens, [[Protect This House defending the ship that has been their home for months.]] It's a tense, nail-biter of a mission with stakes rivaled only by the finale itself, where nearly all of your soldiers can get a chance to shine. You're unlikely to come out of it unscathed, but damn does it feel good to emerge victorious from that battle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Avenger Defense missions. You're on your way to make contact with a new region or pick up your monthly supply cache or what-have-you, when a UFO shows up out of nowhere and shoots down your ship. Good news: You survived the crash. Bad news: There's an EMP device outside keeping your ship grounded, and so your squad has to go out and destroy it. Worse news: Hordes of ADVENT are advancing towards your ship the whole time. If they reach the ramp, not only do you you fail the mission, but ADVENT takes your ship, resulting in an automatic game over. [[Overly-Long Gag Awesome news]]: In addition to whichever six soldiers you choose at the mission start, more will come out of the barracks to help defend the ship! If the mission lasts long enough, your entire roster''' could be holding the line against waves of aliens, [[Protect This House defending the ship that has been their home for months.]] It's a tense, nail-biter of a mission with stakes rivaled only by the finale itself, where nearly all of your soldiers can get a chance to shine. You're unlikely to come out of it unscathed, but damn does it feel good to emerge victorious from that battle.

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No meta moment, see this query. Also fix chained Sinkholes and kill This Troper. Fan content do not belong to moment pages.


** The start of the tutorial mission, where Bradford [[WeNeedADistraction deliberately uses himself as bait]] for the ADVENT checkpoint, while [[MauveShirt Jane Kelly]] [[SomebodySetUsUpTheBomb plants a plastic explosive on an ADVENT armored car]]. Even after Bradford gets a rifle-butt to the stomach, and doubles over, [[MadeOfIron he's clearly more pissed off than hurt]], and [[TranquilFury he calmly gets to his feet before telling Kelly "Now."]]. Cue Kelly [[StuffBlowingUp detonating the explosive]] while doing an UnflinchingWalk, [[TotalPartyKill with the blast launching the entire ADVENT squadron into the air like ragdolls]].

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** The start of the tutorial mission, where Bradford [[WeNeedADistraction deliberately uses himself as bait]] for the ADVENT checkpoint, while [[MauveShirt Jane Kelly]] [[SomebodySetUsUpTheBomb plants a plastic explosive on an ADVENT armored car]].car. Even after Bradford gets a rifle-butt to the stomach, and doubles over, [[MadeOfIron he's clearly more pissed off than hurt]], and [[TranquilFury he calmly gets to his feet before telling Kelly "Now."]]. Cue Kelly [[StuffBlowingUp detonating the explosive]] while doing an UnflinchingWalk, [[TotalPartyKill with the blast launching the entire ADVENT squadron into the air like ragdolls]].



** The spokesman, in general, is awesome, acting as TheMole within ADVENT to help the Commander thwart their plans at every possible turn. [[HeroicSacrifice His final act in the game is to broadcast straight from the ADVENT Tower to the Commander about an opportunity to reveal ADVENT's agenda to the world, even though his broadcast ensures that the ADVENT Troopers would come in to massacre him]]. As the ADVENT Troopers break down the door, [[DoNotGoGentle the spokesman pulls out a mag-pistol]] [[TakingYouWithMe with the intent of gunning down as many of them as he can]].

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** The spokesman, in general, is awesome, acting as TheMole within ADVENT to help the Commander thwart their plans at every possible turn. [[HeroicSacrifice His final act in the game is to broadcast straight from the ADVENT Tower to the Commander about an opportunity to reveal ADVENT's agenda to the world, even though his broadcast ensures that the ADVENT Troopers would come in to massacre him]]. As the ADVENT Troopers break down the door, [[DoNotGoGentle the spokesman pulls out a mag-pistol]] [[TakingYouWithMe with the intent of gunning down as many of them as he can]].can.



--> '''Bradford:''' "Alright people. [[BrokenMasquerade The world got its wake-up call. And now they know the truth: ADVENT is a lie. And their time is up]]. [[TheWarSequence They've got a full-fledged war on their hands now.]] While the aliens struggle to contain our world, [[StormingTheCastle we're going to make a move on theirs]]. [[NintendoHard It won't be easy...]] [[SeenItAll But you're used to that]]. You did what was needed, [[TheDeterminator and never gave up the fight]]. [[BadassArmy You are XCOM]]. [[PreAsskickingOneLiner And you're gonna end this]]. Humanity is counting on us, people. Good luck, Commander."

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--> '''Bradford:''' "Alright people. [[BrokenMasquerade The world got its wake-up call. And now they know the truth: ADVENT is a lie. And their time is up]]. [[TheWarSequence They've got a full-fledged war on their hands now.]] While the aliens struggle to contain our world, [[StormingTheCastle we're going to make a move on theirs]]. [[NintendoHard It won't be easy...]] easy... [[SeenItAll But you're used to that]]. You did what was needed, [[TheDeterminator and never gave up the fight]]. [[BadassArmy You are XCOM]]. [[PreAsskickingOneLiner And you're gonna end this]]. Humanity is counting on us, people. Good luck, Commander."



** The very first mission, where either Bradford and a squad pulls the Commander out of the LotusEaterMachine, or a squad [[MonumentalDamage demolishes a giant Ethereal statue]] [[HesBack to reannounce XCOM's ability to fight]], right on ''[[FictionalHoliday Unification Day]];'' [[DynamicEntry Operation Gatecrasher]].

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** The very first mission, where either Bradford and a squad pulls the Commander out of the LotusEaterMachine, or a squad [[MonumentalDamage demolishes a giant Ethereal statue]] [[HesBack to reannounce XCOM's ability to fight]], fight, right on ''[[FictionalHoliday Unification Day]];'' [[DynamicEntry Operation Gatecrasher]].




[[folder:Community Awesome]]
* The randomly-generated Operation names are back, and can lead to some awesome moments:
** Repeater on a Plasma Rifle triggered and executed a Sectopod with half its health left. Mission name: Operation Spider Slayer.
** One VIP mission was completed with the five man team managing to get all the way to the VIP's holding cell with no one noticing. They quickly ambushed the four ADVENT guarding the scientist, and left just as the reinforcements arrived. No one even wounded ''or even a shot being fired at the team'' (Most Under Fire: --) for a Flawless mission. The name of the mission? It just happened to be "Silent Stroke".
** One late-game mission introduced Sectopods to the squad, and the only person in range to take care of it was a Technician with no ammo and one action left. So, they hacked into it, and managed to ''take control of the Sectopod''. This not only allowed them to decimate the alien forces, but it got the 'pod in the open so the rest of the squad could take care of it. The operation's name was "Spider God", which the technician clearly is.
** "Operation Sinking Knife:" Two Rangers, with their swords, kill two Sectoids and a Viper between them, the Viper having foolishly moved within Bladestorm range. Dodge this, [[FanNickname Snaketits.]]
** Operation "God's Palace" as a codename for Avenger defense mission. The house of [[Fanfic/ThingsXCOMOperativesAreNoLongerAllowedToDo The Great Commandy One]] shall not fall! Considering the endgame events, that name was oddly prophetic...
** Operation: Broken Savior. For context, this Blacksite mission was completed directly after the Spokesman/Informer goes down fighting, so combines with Tear-Jerker.
*** It's a "set the X4 charges" one, so it's awesome by default because here ADVENT removed one of XCOM's biggest supporters in an attempt to demoralize the organization, but what happened? XCOM goes and completely demolishes an otherwise secret base, setting back the Avatar project by 2 blocks (the equivalent of 2 MONTHS' worth of progress). Basically, ADVENT tried to "headshot" XCOM, but instead, they turn right around and blow up one of their biggest facilities, setting back their ultimate plans by a significant margin. Even better, the operative setting the charges had the Repeater on his weapon. He runs in to set the charges, but a SECTOPOD is lying in wait. Enemy turn: Sectopod makes a move, Operative (Specialist with "Ever Vigilant") takes Overwatch shot... EXECUTED!!! ADVENT, you try to take out one of our own, and we return the favor a hundred-fold, VIGILO CONFIDO!
** Operations Blood Witch and Blood Strike, a neutralise target and supply raid, respectively, done back to back. Both were flawless, with the VIP in Blood Witch captured without the ADVENT forces getting a single shot off. They also sound like [[UsefulNotes/TheDarkAgeOfComicBooks 90's anti-heroes.]]
** A destroy relay mission near Birmingham in the UK: Operation Rebel Empire
** Operation: God Fort, downed UFO mission and first contact with the [[OurAngelsAreDifferent Archon King]], and later Operation: Demon Justice, a Retaliation mission in which said King was killed by a Squadsight Deadeye shot with [[ImprobableAimingSkills only a 30 percent chance of hitting.]]
** Operation [[DefiantToTheEnd Defiant Grave]], where a [[MagikarpPower Rookie]] held his own against a [[TheBrute Muton]]. He survived and became the leader of the Benchwarmers.
** Operation [[NonIndicativeName Silent Night]] was a mission to recover an item from a heavily guarded Alien outpost, with a Dark Event that reduced the countdown to a measly [[ThisIsGonnaSuck 3 turns]]. So the team, composed of a Trooper (Mod class), a Rifleman (again), a Ranger, a Specialist, a Paladin (you guessed it) and a Sniper, snuck up on the aliens, and found the first pod: An [[TheBrute Andromedon]] with 2 [[DemonicSpiders Codices]]. Thankfully, they turn away, allowing the team to sneak a bit closer to the objective, spotting around 6 Advents and 2 Heavy turrets hanging around... And another Andromedon. The Ranger and Rifleman entered the building, finding yet another Codex, but also locating the target. Then the squad was spotted due to [[NeverMyFault misclicks]], and it was NOT pleasant. While most Advents were dealt with easily, a few of them got a few good shots in, and a Codex disabbled the Trooper, Sniper and Specialist, while the others struggled to get to the target and get it. After the most of the Advents, the turrets, one of the Andromedons, and all Codices were killed, an Advent was seen retreating, so the Rifleman went after him. [[FromBadToWorse Then he met a Sectopod and 3 Advents.]] While the Trooper and Sniper dealt with the remaning Andromedon, the rest of the team moved in to aid the Rifleman. The Ranger especially stuck out, killing the Lancer and Shieldbearer that escorted the Sectopod before getting hit with a lucky shot from the remaining Advent Mook, making him bleed just in range for the [[OhCrap Sectopod's]] MacrossMissileMassacre. Luckily, the Specialist managed to disable the Sectopod in time to stop it, then heal the Ranger, although he was still down and unconscious. However, the squad couldn't kill the Sectopod in time before reaching the Ranger, and the missiles fell down... Making the Ranger bleed out again. From there, the team was able to concentrate fire on the last standing ennemy and finish that mission. The whole team (except the trooper who was already a colonel) earned a promotion, and NO ONE will be able to deny that.
** Operation “Falling Terror”. One sharpshooter, mission to neutralize an enemy commander. Twenty one hostiles, but a Lost sitrep. Between me and the Lost, 107 enemies wound up dead before finally tracking down the last Lost Brute to end the mission with one pip of health left. Felt pretty awesome after that.
** Operation God Killer for a successful assault on a [[TheDragon Chosen's]] stronghold.
** Operation Witch Song, A rescue mission to save Mox (Yes, the same Mox from the "Lost and Abandoned" mission in WOTC). 2 Specialists and a Sharpshooter manged to sneak into the base, find where Mox's cell was, hack into it and free him with no shots fired from XCOM or ADVENT... ''At all'', and the only time the alarm was raised was [[StealthHiBye when the squad had Mox and called for their ride home.]] Who's the better ninja now Assassin?
** Operation [[WesternAnimation/TheIronGiant Iron Giant]], a supply raid on an ADVENT convoy which was this Troper's triumphant return of [[AIIsACrapshoot Julian]] in his new SPARK. Despite being a Squire-level soldier, Julian went on to ''eradicate'' half of the opposing forces almost single handedly, going from a green recruit to ''6'' kills in the course of one mission. Maybe Shen was onto something when she requested installing him in his own SPARK unit...
* Trifecta of Awesome, Heartwarming, and Tearjerker, [[https://www.youtube.com/watch?v=-pJHto4YWms this fanmade trailer.]]
* This [[https://www.youtube.com/watch?v=dqlkHrp-FA0 fan trailer]], which splices game trailer footage with the audio of Film/IndependenceDayResurgence. Especially awesome considering how nearly all of the dialogue fits despite being completely recontextualized, and also a Tearjerker [[TheBadGuyWins considering the hugest difference]] [[VichyEarth between XCOM and Independence Day]].
* Counting as a [[SugarWiki/FunnyMoments CMOF]], too, [[https://www.youtube.com/watch?v=x6V62cO-6Xc this video shows an X-COM squad]] ending an Avenger Defense mission in 2 turns. How? [[AccidentalAimingSkills One of the turrets missed a shot]] [[ImprobableAimingSkills and hit the target on the other side of the map]].
* Kingkuma, (yes, the one who wrote Webcomic/TheNoordegraafFiles), plays XCOM, and has had multiple moments that could fit here, but four deserve special mention.
** His squad had taken out all units but one, with no injuries. The one remaining trooper ran inside a building, and shot his sniper who was out in the open, with no cover. The sniper panicked, flanked the trooper, hid behind full cover, fired his pistol, GOT A HIT, KILLED the trooper, and got PROMOTED. The odds of that are at least 1 in 100, just counting the hit and the panic.
** The second one was when he was assaulting the forge facility, and had a recommendation from Tygan to skulljack a codex, who was on patrol with an archon. The skulljack worked, killing the codex, and his ranger and sniper took out the archon. Then the avatar spawned... and was promptly gunned down by his gunner and medic. He's working on a comic strip of the event.
** The time where his medic discovered a sectopod after dashing. The sectopod took high stance, and was about to shoot him (which would have been a kill - the medic wasn't on full health - when the medic's overwatch and repeater activated, executing the sectopod, and killing the rest of the pod.
** Another time was when a hacked MEC was on one health, dodged shots from a sectopod, an officer and a shieldbearer... and used micro missiles (a very weak AOE attack) to kill the sectopod. He later said the MEC deserved an award.
* [[https://youtu.be/xFSP-Dvoy2I?t=1050 Pyrion Flax's]] hacker gets the final shot on the chosen hunter with a repeater - overwatch combo. Not much else needs to be said.
* [[https://www.youtube.com/watch?time_continue=370&v=6a6xP3HBYMA ChristopherOdd kills the Berserker Queen]] on the same mission he first encounters her through liberal use of DamageOverTime effects. Without a single casualty or even injury!
** Killing the Berserker Queen in the first mission it was encountered, only this time it came down to hitting her with enough powerful attacks to force her to open an escape portal... only to get stunned by a melee strike, and subsequently killed by a Repeater shot.
** Zemalf killed the Berserker Queen about 2 seconds after it appeared with a shot from a Sniper's Repeater Rifle. Said soldier also executed the Viper King in the first mission it's fought right when it was about to escape with his last remaining action. He later missed a Repeater shot and hit the Archon NEXT to the Archon King (another solider killed the Archon King).
* Those tropers who have read the XCOM: Enemy Unknown page may be familiar with Zemalf, the legendary Finnish Commander who beat XCOM: Enemy Within on Impossible difficulty and Ironman setting without losing a single soldier or having any countries withdraw. He also beat XCOM 2 with both {{DLC}}s on Legend with Ironman AGAIN without losing a single soldier. His campaign featured many awesome moments within it:
** As mentioned above, there was the sniper "Vorhees" who executed both the Viper King and the Berserker Queen. He then missed the Archon King and executed the Archon next to it.
** On the subject of Executions, during a late game Avatar facility assault, he played it safe and teased out alien pods one by one, until a Sectopod literally busted down the front door to ruin his plans. Immediately his Psi Operative, "Cissy" hit an overwatch shot...and executed the walking tank on the spot.
** The Advanced Warfare Center was also a lucky break, he managed to obtain two Rangers with the hidden ability "Serial". Serial is usually a Colonel level Sniper ability for Sharpshooters. It allowed the Rangers to go nuts and kill multiple enemies with shotgun blasts in one turn. He added on to this ability by outfitting the Rangers with shotguns with auto-loaders and laser sights, which allowed free reloads (which then let them keep freely killing aliens in the same turn even after their weapons were dry) and boosted crit chance to absurd heights. Add on the "Shadowstrike" ability and his Rangers would regularly be hitting shots with a 120% chance of getting a critical.
*** This ability elevated one of the Rangers to legendary status. Adam Kristensen clocked in the 58 mission campaign with a total close to 200 kills, meaning he averaged 1.5 kills on missions he didn't even go on. The first time Zemalf discovered this ability was during an unlucky early game Avenger defense mission. Adam was wounded but thrown out into combat anyway. It didn't look good near the end, the soldiers were pinned down by multiple enemy pods when suddenly Adam killed 5 enemies in a single turn and single-handedly turned the tide of the entire battle. He proceeded to do this for several missions after, until the final mission when he (now practically a demigod among men) was very nearly killed by an Andromedon but still powered through and delivered the final two shots of the war right into the last Avatar's face.
* Beaglerush gets two in [[https://www.youtube.com/watch?v=y8FfboeXkYY&list=PLXctaw5JGF4JoiYXc4lq-wvm75GwcvzZK&index=48 episode 48]] of Live and Legendary. First there is him cheesing a [[ThatOneLevel Base Defence mission]] with twin Blaster launchers, allowing him to [[DungeonBypass destroy the beacon]] and [[EasyLevelTrick evacuate in one turn...]] Then he decides to [[IChooseToStay stay behind]] in order to '''[[CurbStompBattle teach ADVENT the meaning of fear.]]''' By the end of the level '''two hours later''' at a whooping '''50 turns''', the graphical performance is suffering significant degradation due to the sheer amount of alien corpses and MEC wrecks needing to be rendered (so much that Beaglerush at one point expressed concern over the game actually '''crashing'''), the average kills per mission has been raised to 14.6, Killroy had more kills in this single mission than in the B-team's ''entire run.''
-->'''Beaglerush''' "Sally forth, men. Today, every man and woman who sheds their blood on the field of the base defense shall be my brother and sister. And together, the aliens will ask themselves in one voice "[[EvilCannotComprehendGood Why?]] Why did they not flee from [[RayGun our guns]] and our [[WeHaveReserves endless forces]] when they could? Why did they stand and fight?" And they shall know the answer. For we, are the men and women of XCOM, and there is no other reason necessary than [[DespairEventHorizon total destruction]] [[HopeCrusher of the alien will to fight!]] [[BringIt Now let them come!]] And let them '''die'''!"
** A Youtube comment sells the moment and its repercussions perfectly:
--> '''Youtube Commenter:''' Footage of the battle was streamed live throughout the world, despite Advent cybersecurity efforts.

--> In a way, nothing had changed. The next day, Advent still controlled nearly all of Earth. The city centers remained efficiently sterilized of all human culture. The raids and disappearances continued. Certainly, the Avatar Project was not disrupted by these events.

--> Yet something fundamental had been altered. For twenty years, the greatest opposition to Advent were random acts of insurgency easily stomped out and those who hid far away from the Elder's authority. Now, the shadowy rumors of X-Com were beginning to come to light. Advent's forces brought all they had to bear against these "terrorists".

--> And they had been found wanting.
* Even with the advent of the Character Pool feature, some of the names potentially generated by the RNG can be utterly hilarious and awesome. Coming from a huge ''VideoGame/FireEmblemFates'' fan, guess what was one of the soldiers I generated? A Japanese Soldier named [[NamesTheSame Taku]][[Characters/FireEmblemFatesHoshidoRoyalFamily mi]] "Hawkeye" Matsumoto. His class? [[ArcherArchetype Sharpshooter.]] And in that run, he was indisputably my best soldier, [[OneManArmy killing 144 aliens and killing two of the three Chosen.]] Even more hilarious than that, on Operation Leviathan, [[WholePlotReference he was mind-controlled and had to be broken free by a sword-wielding Ranger with white hair.]]
* Sethorven is not content to have just his editing talents speak for him [[https://www.youtube.com/watch?v=jnqjrUv8fwg&t=15m10s in the final episode]] of his playthrough, and delivers a big TheReasonYouSuckSpeech to the Elders after having slain their avatars, perfectly summarizing the entirety of XCOM, and humanity, as a whole.
--> '''Ethereals:''' "Your victory here means the end for all others. It will follow you, as it followed us. YouAreNotReady!"
--> '''Sethorven:''' "Not... Ready..? As if you [[DidYouJustFlipOffCthulhu chumps]] can [[ShutUpHannibal talk at all]]! From where I stand, [[DefiantToTheEnd we've taken on everything you've thrown at us]]! [[HumansAreSurvivors We've adapted, we've evolved, and we've held on]] no matter how many of your [[CloneArmy cloned cronies]] you sent our way. [[ScrewYouElves We humans are not nearly as weak]] as you think we are. [[HumansAreDivided We may bicker]], and [[HumansKillWantonly we may kill each other for stupid reasons]] - but [[GodzillaThreshold when the chips are down, and when our backs are to the wall]] we will stand, [[MisfitMobilizationMoment shoulder to shoulder]], to [[FireForgedFriends protect the world that we love]]. [[PatrickStewartSpeech That is humanity's strength]]; our unity can destroy ''anything'' - even this ''[[GreaterScopeVillain thing]]'' you're so afraid of! If it comes our way we'll just do to it what [[DidYouJustPunchOutCthulhu we've done to you]], and [[HumansAreWarriors whatever else comes next]]! So if I haven't made myself clear, '''[[PrecisionFStrike fuckwits]]''', I'm only going to say this one more time: '''[[PunctuatedForEmphasis GET]]. [[HeroicSecondWind OFF]]! [[LimitBreak OUR]]! ''[[HellYesMoment PLANET!!]]'''''
** Another, smaller moment of awesome for Sethorven's [[VideoGame/HalfLife2 Gordon]] [[Machinima/FreemansMind Freeman]]: Near the end of the battle, the final enemy Avatar attempted to mind control Freeman. [[NoSell It doesn't work]]. This means that no instance of mind control ever worked against Freeman. As one commenter describes it:
--> '''Youtube Commenter:''' Looks like the Avatar struggled to get into Freeman's mind.
** In his playthrough of War of the Chosen, Sethorven decided to up the difficulty to Commander level. In retaliation the game stopped pulling punches and [[PlayerPunch killed one of his best soldiers]]. Then, during the [[ThatOnelevel Avenger Defense]] one of ADVENT's Troopers got a [[OhCrap flanking shot on his best specialist]]. Sethorven's AuthorAvatar soldier saw what was about to happen ''[[https://www.youtube.com/watch?v=PP4sWkzXLJs&t=3m15s and went berserk!]]''
---> [[AC: >>Squadmate Wounded!<<]]
---> ...({{Beat}})...\\
'''''[[AC: [[UnstoppableRage >>BERSERK!<<]]]]'''''
:: : To iterate, after [[Machinima/FreemansMind Gordon]] gets critically damaged by an ADVENT Trooper, Sethorven's AuthorAvatar soldier goes beserk, ''kills the offending Trooper with a single hit from his axe'', turns around and, from a single Shard Gun round, '''[[OneHitKill critical hitting a nearby Codex, killing it in one hit!]]''' That this is immediately followed by what appears to be a simple case of momentary ArtificialStupidity [[note]]The AI dash-moved a Stun Lancer '''past''' Sethorven's AuthorAvatar, all the way to flank another soldier from behind a building's corner... and then do '''nothing''' despite said other soldier being in melee range.[[/note]] was interpreted by some (including Sethorven himself) as the AI having been '''scared shitless''' by the aforementioned awesomeness.
* Meta example: The fact that Long War was so highly regarded that Fireaxis asked the team at Pavonis Interactive to develop a second Long War for XCOM 2, and adds just as much new depth as the the previous incarnation.
* The ever popular MEC trooper from Enemy Within? Now returns to the roster in 2 in [[https://steamcommunity.com/sharedfiles/filedetails/?id=1452700934 Mod form]]. You're welcome.
** Crosses over with SugarWiki/FunnyMoments with the new "Brutalize Protocol" ability, which involves punching a hostile so hard the sheer magnitude of the strike causes [[MassOhCrap a panic check on every biological unit]] [[BringMyBrownPants witnessing it]].
* Although it requires truly absurd amounts of luck, it is actually possible to put the Chosen six feet under permanently without any of them getting a single shot or attack off. ''[[EpicFail Not a single one in any engagement they had with XCOM]].'' "Awesome" doesn't even begin to cover it.
* Running a three-man rescue operation for a captured operative can certainly make you feel awesome. After all, it's a NoManLeftBehind scenario in which you uphold that value. What's even better is when you run that op without firing a shot, and the only evidence that you were ever there is the gaping hole in the side of the prison cell, and the prisoner within it missing.
* Youtuber and Redditor [=syken4games=] and his [[https://www.youtube.com/watch?v=IFj0BLWsqk0&list=PLhZuVFh-nPshCDa8iRQcHY-vVKDsLrzgJ&index=1 Saving your Campaign]] series. Have a campaign going down the drain in every manner? Are you way behind on tech, low on resources, dozens of dead soldiers with only low ranking soldiers left (or worse, an ''empty roster''), while the doom clock is just a few game days away from giving the Aliens victory? Watch him take on community-submitted save games to bring their various failing campaigns back from the brink, and in the process getting some high-ranking soldiers, tech advancements, items, resources, etc. that he believes will help the original save owner actually finish the campaign successfully.
[[/folder]]
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dewicking Knife Nut per trs disambig


* Any time you get a particularly effective chain of [[MoreDakka Serial]] or [[KnifeNut Reaper]] kills. Even better if your sharpshooter has an autoloader on their weapon - it's entirely possible for one trooper to clear most of the map.

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* Any time you get a particularly effective chain of [[MoreDakka Serial]] or [[KnifeNut [[DeviousDaggers Reaper]] kills. Even better if your sharpshooter has an autoloader on their weapon - it's entirely possible for one trooper to clear most of the map.
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trope in-universe only


* Even the missions with fixed names have names just as badass [[AwesomeMcCoolName if not more]] than the randomly generated ones:

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* Even the missions with fixed names have names just as badass [[AwesomeMcCoolName if not more]] more than the randomly generated ones:
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* The Lost can be pure NightmareFuel as they're essentially zombies converted by those green gas containers from ''Enemy Unknown'', especially early on when your troops don't have the skill to chain the headshots needed to put the pods down. But once your soldiers start ranking up and get better weapons, piling up dozens of them in a single mission is easy.
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** The mission to go to the Alien's underwater base under the Pacific Ocean, destroy the Avatar project, and wipe out the Elders; Operation "{{Leviathan}}."

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** The mission to go to the Alien's underwater base under the Pacific Ocean, destroy the Avatar project, and wipe out the Elders; Operation "{{Leviathan}}."Leviathan."
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** Bradford then proceeds to [[spoiler:bodily carry the Commander out to the Extraction Zone, even taking a bullet for him/her in the process]]. He never asks for any kind of favor to be repaid afterwards.

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** Bradford then proceeds to [[spoiler:bodily bodily carry the Commander out to the Extraction Zone, even taking a bullet for him/her in the process]]. process. He never asks for any kind of favor to be repaid afterwards.afterward.



** The spokesman in general is awesome, acting as TheMole within ADVENT to help the Commander thwart their plans at every possible turn. [[spoiler: [[HeroicSacrifice His final act in the game is to broadcast straight from the ADVENT Tower to the Commander about an opportunity to reveal ADVENT's agenda to the world, even though his broadcast ensures that the ADVENT Troopers would come in to massacre him]]. As the ADVENT Troopers break down the door, [[DoNotGoGentle the spokesman pulls out a mag-pistol]] [[TakingYouWithMe with the intent of gunning down as many of them as he can]].]]
** To add to the spokesman's awesomeness, [[spoiler: the voice actor for the spokesman was told by developers that his character didn't die. Indeed, he's quick to point out that they NeverFoundTheBody]].

to:

** The spokesman spokesman, in general general, is awesome, acting as TheMole within ADVENT to help the Commander thwart their plans at every possible turn. [[spoiler: [[HeroicSacrifice His final act in the game is to broadcast straight from the ADVENT Tower to the Commander about an opportunity to reveal ADVENT's agenda to the world, even though his broadcast ensures that the ADVENT Troopers would come in to massacre him]]. As the ADVENT Troopers break down the door, [[DoNotGoGentle the spokesman pulls out a mag-pistol]] [[TakingYouWithMe with the intent of gunning down as many of them as he can]].]]
can]].
** To add to the spokesman's awesomeness, [[spoiler: the voice actor for the spokesman was told by developers that his character didn't die. Indeed, he's quick to point out that they NeverFoundTheBody]]. NeverFoundTheBody.



* The cutscene that plays when [[spoiler:you finally reveal to the world what ADVENT has been doing, by replacing the Speaker's intended video with a cleverly-edited one that reveals the truth behind ADVENT's lies and is timed ''perfectly'' to make the Speaker's words ring false. Humanity is instantly in an uproar and fighting back together.]]
** [[spoiler: As an added benefit, The Speaker who has been talking bullshit about pre-Advent government institutions and XCOM as being corrupt finally gets to see first hand his own government's dirty laundry out in the open, as he makes another speech on the so-called gene therapy breakthrough. The look on his face is ''priceless'' as he turns back around and sees the lynch mob advancing on him; even though he somehow escapes them and manages to make his voice heard to XCOM throughout the final mission anyway, taking him down a peg like that will forever be WorthIt.]]
* The start of the final mission: [[spoiler: After The Commander takes control of his/her Avatar, they do an UnflinchingWalk to the portal connection to the Alien Fortress, with the other members of XCOM saluting as they pass. This isn't a cutscene - [[DevelopersForesight it's in-engine, with your soldiers from your campaign]]. And, after Bradford tells the Commander to "[[DareToBeBadass Give 'em hell.]]", he makes a RousingSpeech to the rest of XCOM.]]
--> '''Bradford:''' "[[spoiler: Alright people. [[BrokenMasquerade The world got its wakeup call. And now they know the truth: ADVENT is a lie. And their time is up]]. [[TheWarSequence They've got a full-fledged war on their hands now.]] While the aliens struggle to contain our world, [[StormingTheCastle we're going to make a move on theirs]]. [[NintendoHard It won't be easy...]] [[SeenItAll But you're used to that]]. You did what was needed, [[TheDeterminator and never gave up the fight]]. [[BadassArmy You are XCOM]]. [[PreAsskickingOneLiner And you're gonna end this]]. Humanity is counting on us, people. Good luck, Commander.]]"
* The final mission is one long chain of these. [[spoiler:First, your squad rampages through the Ethereal's main base, using top-level tech and the Commander's Avatar. After tearing through the most dangerous enemies in the game, you come up against three Avatar LightningBruiser bosses with psionics even stronger than yours. As they blink around the map, disrupting your squad, endless hordes of Andromedons, Vipers, Codexes, Mutons, Gatekeepers, and everything else the aliens can throw at you teleport in. Bringing down all three while struggling not to be overrun by sheer force of numbers is an incredible moment]].

to:

* The cutscene that plays when [[spoiler:you you finally reveal to the world what ADVENT has been doing, by replacing the Speaker's intended video with a cleverly-edited cleverly edited one that reveals the truth behind ADVENT's lies and is timed ''perfectly'' to make the Speaker's words ring false. Humanity is instantly in an uproar and fighting back together.]]
together.
** [[spoiler: As an added benefit, The Speaker who has been talking bullshit about pre-Advent government institutions and XCOM as being corrupt finally gets to see first hand firsthand his own government's dirty laundry out in the open, as he makes another speech on the so-called gene therapy breakthrough. The look on his face is ''priceless'' as he turns back around and sees the lynch mob advancing on him; even though he somehow escapes them and manages to make his voice heard to XCOM throughout the final mission anyway, taking him down a peg like that will forever be WorthIt.]]
WorthIt.
* The start of the final mission: [[spoiler: After The Commander takes control of his/her Avatar, they do an UnflinchingWalk to the portal connection to the Alien Fortress, with the other members of XCOM saluting as they pass. This isn't a cutscene - [[DevelopersForesight it's in-engine, with your soldiers from your campaign]]. And, after Bradford tells the Commander to "[[DareToBeBadass Give 'em hell.]]", hell]]", he makes a RousingSpeech to the rest of XCOM.]]
XCOM.
--> '''Bradford:''' "[[spoiler: Alright "Alright people. [[BrokenMasquerade The world got its wakeup wake-up call. And now they know the truth: ADVENT is a lie. And their time is up]]. [[TheWarSequence They've got a full-fledged war on their hands now.]] While the aliens struggle to contain our world, [[StormingTheCastle we're going to make a move on theirs]]. [[NintendoHard It won't be easy...]] [[SeenItAll But you're used to that]]. You did what was needed, [[TheDeterminator and never gave up the fight]]. [[BadassArmy You are XCOM]]. [[PreAsskickingOneLiner And you're gonna end this]]. Humanity is counting on us, people. Good luck, Commander.]]"
"
* The final mission is one long chain of these. [[spoiler:First, First, your squad rampages through the Ethereal's Ethereals' main base, using top-level tech and the Commander's Avatar. After tearing through the most dangerous enemies in the game, you come up against three Avatar LightningBruiser bosses with psionics even stronger than yours. As they blink around the map, disrupting your squad, endless hordes of Andromedons, Vipers, Codexes, Mutons, Gatekeepers, and everything else the aliens can throw at you teleport in. Bringing down all three while struggling not to be overrun by sheer force of numbers is an incredible moment]].moment.



* The end of the final mission. [[spoiler: The Commander, controlling his/her Avatar, reopens the psi portal that had shut down moments before, allowing the team to evacuate, then psionically holds off ''at least three'' disembodied Ethereals, buying time for the squad to get away and the Commander's link to be severed before the Avatar base implodes. Is there a trope for Non-Entity Badass?]]
** Let us stress this again: [[spoiler: The Commander, in an Avatar, manages to both hold a portal open for the squad to get through, ''and'' fight off the combined psionic assault of five disembodied Ethereals. Before the scene cuts away The Commander's Avatar was ''winning'' the BeamOWar to boot! It really puts into perspective just how powerful these Avatars are, and also immediately makes it apparent just why completion of the Avatar Project is an instant lose condition: If a human's mind inhabiting an '''in'''complete Avatar can ''multitask'' while fighting off five disembodied Ethereals at a time, then just how powerful would an Ethereal inhabiting a '''perfected''' one be?]]
* Final cutscene of the game: [[spoiler: As open revolts against ADVENT break out all over the globe, an unarmored civilian, armed only with a baseball bat, distracts the guards at an ADVENT checkpoint so that other rebels can sneak up behind them, raise the XCOM flag over the checkpoint and eventually beat down the ADVENT troopers.]]

to:

* The end of the final mission. [[spoiler: The Commander, controlling his/her Avatar, reopens the psi portal that had shut down moments before, allowing the team to evacuate, then psionically holds off ''at least three'' disembodied Ethereals, buying time for the squad to get away and the Commander's link to be severed before the Avatar base implodes. Is there a trope for Non-Entity Badass?]]
Badass?
** Let us stress this again: [[spoiler: The Commander, in an Avatar, manages to both hold a portal open for the squad to get through, ''and'' fight off the combined psionic assault of five disembodied Ethereals. Before the scene cuts away The Commander's Avatar was ''winning'' the BeamOWar to boot! It really puts into perspective just how powerful these Avatars are, and also immediately makes it apparent just why the completion of the Avatar Project is an instant lose condition: If a human's mind inhabiting an '''in'''complete Avatar can ''multitask'' while fighting off five disembodied Ethereals at a time, then just how powerful would an Ethereal inhabiting a '''perfected''' one be?]]
be?
* Final The final cutscene of the game: [[spoiler: As open revolts against ADVENT break out all over the globe, an unarmored civilian, armed only with a baseball bat, distracts the guards at an ADVENT checkpoint so that other rebels can sneak up behind them, raise the XCOM flag over the checkpoint and eventually beat down the ADVENT troopers.]]



** The very first mission, where either [[spoiler: Bradford and a squad pulls the Commander out of the LotusEaterMachine]], or a squad [[MonumentalDamage demolishes a giant Ethereal statue]] [[HesBack to reannounce XCOM's ability to fight]], right on "[[FictionalHoliday Unification Day]];" [[DynamicEntry Operation Gatecrasher]].
** The mission to [[spoiler: [[DoNotAdjustYourSet hijack the broadcast from the ADVENT Tower]]]]; Operation "[[spoiler: [[BrokenMasquerade Empty Mask]]]]"
** The mission to [[spoiler: go to the Alien's underwater base under the Pacific Ocean, destroy the Avatar project, and wipe out the Elders]]; Operation "[[spoiler: {{Leviathan}}]]"

to:

** The very first mission, where either [[spoiler: Bradford and a squad pulls the Commander out of the LotusEaterMachine]], LotusEaterMachine, or a squad [[MonumentalDamage demolishes a giant Ethereal statue]] [[HesBack to reannounce XCOM's ability to fight]], right on "[[FictionalHoliday ''[[FictionalHoliday Unification Day]];" Day]];'' [[DynamicEntry Operation Gatecrasher]].
** The mission to [[spoiler: [[DoNotAdjustYourSet hijack the broadcast from the ADVENT Tower]]]]; Tower]]; Operation "[[spoiler: [[BrokenMasquerade "[[BrokenMasquerade Empty Mask]]]]"
Mask]]."
** The mission to [[spoiler: go to the Alien's underwater base under the Pacific Ocean, destroy the Avatar project, and wipe out the Elders]]; Elders; Operation "[[spoiler: {{Leviathan}}]]""{{Leviathan}}."



* Just your squad in general. As you progress through the game, your soldiers go from hopeless rookies that have difficulty using a gun properly because they probably never held a gun in their life, to battle hardened veterans capable of annihilating an entire squad of Advent through sheer skill alone.

to:

* Just your squad in general. As you progress through the game, your soldiers go from hopeless rookies that have difficulty using a gun properly because they probably never held a gun in their life, to battle hardened battle-hardened veterans capable of annihilating an entire squad of Advent through sheer skill alone.



** "Most Under Fire: Some poor enemy Sap that was mind controlled the first turn" is also quite satisfying.
** Getting a Flawless rating is difficult, but getting it on Operation Gatecrasher, where you can only use rookies and are unlikely to have the best cover is awesomeness incarnate. Imagine how insulting it must be for ADVENT that, not only did XCOM succeed at making themselves known as formidable force for the first time, but did so without even being touched by the supposedly well trained troops on site.

to:

** "Most Under Fire: Some poor enemy Sap that was mind controlled mind-controlled the first turn" is also quite satisfying.
** Getting a Flawless rating is difficult, but getting it on Operation Gatecrasher, where you can only use rookies and are unlikely to have the best cover is awesomeness incarnate. Imagine how insulting it must be for ADVENT that, not only did XCOM succeed at making themselves known as a formidable force for the first time, but did so without even being touched by the supposedly well trained well-trained troops on site.



* Triggering Sharpshooter's Return Fire ability results in them whipping out their pistol and - if you're lucky - offing an enemy with one shot. The pissed off expression on their face just screams, "Back off, asshole."

to:

* Triggering Sharpshooter's Return Fire ability results in them whipping out their pistol and - if you're lucky - offing an enemy with one shot. The pissed off pissed-off expression on their face just screams, "Back off, asshole."



*** The FinalBattle. One Sharpshooter. One Repeater. Three [[spoiler:Avatars]] executed before they had a chance to do anything but pose. Not a single wounded XCOM soldier by the time the credits rolled. "Awesome" doesn't even begin to cover it.
* Landing the ''perfect'' Overwatch Ambush trap is amazingly gratifying. The whole team of operatives sneak up in advantageous position, then with an opening shot, the enemy is alerted to your team just long enough to be promptly shot full of holes by all the Concealment Overwatch shots.[[note]]And you get a Steam Achievement for it![[/note]]

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*** The FinalBattle. One Sharpshooter. One Repeater. Three [[spoiler:Avatars]] Avatars executed before they had a chance to do anything but pose. Not a single wounded XCOM soldier by the time the credits rolled. "Awesome" doesn't even begin to cover it.
* Landing the ''perfect'' Overwatch Ambush trap is amazingly gratifying. The whole team of operatives sneak up in an advantageous position, then with an opening shot, the enemy is alerted to your team just long enough to be promptly shot full of holes by all the Concealment Overwatch shots.[[note]]And you get a Steam Achievement for it![[/note]]



** Speaking of achievements, there is one that requires you to [[SelfImposedChallenge finish the final mission using only conventional gears.]] This means that except for the [[spoiler:Commander's Avatar]], you're going up against the best the aliens have to offer (Sectopods, Gatekeepers, the Chosen that are still alive, and of course the [[spoiler:Avatars]]) that completely outnumber you using nothing but basic equipment. Starter weapons that by late game do so little damage, you might as well be throwing stones and starter armors that barely protect your soldiers from being curb stomped by the aliens. ''Yet you win anyway.'' Even more awesome if you pull it off on harder difficulties, '''on Ironman''', earning other achievements in the process. "Who Needs Tygan?" indeed.

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** Speaking of achievements, there is one that requires you to [[SelfImposedChallenge finish the final mission using only conventional gears.]] This means that except for the [[spoiler:Commander's Avatar]], Commander's Avatar, you're going up against the best the aliens have to offer (Sectopods, Gatekeepers, the Chosen that are still alive, and of course the [[spoiler:Avatars]]) Avatars) that completely outnumber you using nothing but basic equipment. Starter weapons that by late game do so little damage, you might as well be throwing stones and starter armors that barely protect your soldiers from being curb stomped curb-stomped by the aliens. ''Yet you win anyway.'' Even more awesome if you pull it off on harder difficulties, '''on Ironman''', earning other achievements in the process. "Who Needs Tygan?" indeed.



*** Special mention goes to Pratal during his portion of the EscortMission - upon seeing [[spoiler: an ''army'' of ADVENT [[KillItWithFire Purifiers]], he lines up his shot on the gas tank of one, sending ''all'' of them up in an explosion.]]

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*** Special mention goes to Pratal during his portion of the EscortMission - upon seeing [[spoiler: an ''army'' of ADVENT [[KillItWithFire Purifiers]], he lines up his shot on the gas tank of one, sending ''all'' of them up in an explosion.]]



* The Chosen are fearsome Elite enemies with powerful weapons and potential immunities in their Strength feats. They are still as vunerable to Repeaters as the next ADVENT mook.
* Every time [[KilledOffForReal kill off one of the Chosen for real]] is this by default. You've finally tracked the purple bastards to their base over the course of a few months, only to discover it's heavily guarded by their alien allies. What follows next is a nerve-wracking raid that could easily have been the final mission in another game, all the while knowing that if you fail, you won't get another chance. Eventually, somehow, you reach the inner sanctum of the Chosen owner, who has full access to their power of their [[SoulJar Sarcophagus]] ''and knows it'', sending wave after wave of reinforcements at you every time you force them to retreat to heal. Eventually, you finally break the damn golden monolith, at which point the impressed Chosen comes out for one last strike...and you finally, finally kill them, leading to a final, satisfying cutscene as the Sarcophagus explodes into purple fireworks and your allies rightly congratulate you for the rest of the game.

to:

* The Chosen are fearsome Elite enemies with powerful weapons and potential immunities in their Strength feats. They are still as vunerable vulnerable to Repeaters as the next ADVENT mook.
* Every time [[KilledOffForReal kill off one of the Chosen for real]] is this by default. You've finally tracked the purple bastards to their base over the course of a few months, only to discover it's heavily guarded by their alien allies. What follows next is a nerve-wracking raid that could easily have been the final mission in another game, all the while knowing that if you fail, you won't get another chance. Eventually, somehow, you reach the inner sanctum of the Chosen owner, who has full access to their the power of their [[SoulJar Sarcophagus]] ''and knows it'', sending wave after wave of reinforcements at you every time you force them to retreat to heal. Eventually, you finally break the damn golden monolith, at which point the impressed Chosen comes out for one last strike...and you finally, finally kill them, leading to a final, satisfying cutscene as the Sarcophagus explodes into purple fireworks and your allies rightly congratulate you for the rest of the game.



** Operation "God's Palace" as a codename for Avenger defense mission. The house of [[Fanfic/ThingsXCOMOperativesAreNoLongerAllowedToDo The Great Commandy One]] shall not fall! [[spoiler: Considering the endgame events, that name was oddly prophetic...]]
** Operation: Broken Savior. For context, [[spoiler: this Blacksite mission was completed directly after the Spokesman/Informer goes down fighting, so combines with Tear-Jerker]].
*** It's a "set the X4 charges" one, so it's awesome by default because here ADVENT removed one of XCOM's biggest supporters in an attempt to demoralize the organization, but what happened? XCOM goes and completely demolishes an otherwise secret base, setting back the Avatar project by 2 blocks (the equivalent of 2 MONTHS worth of progress). Basically, ADVENT tried to "headshot" XCOM, but instead they turn right around and blow up one of their biggest facilities, setting back their ultimate plans by a significant margin. Even better, the operative setting the charges had the Repeater on his weapon. He runs in to set the charges, but a SECTOPOD is lying in wait. Enemy turn: Sectopod makes a move, Operative (Specialist with "Ever Vigilant") takes Overwatch shot... EXECUTED!!! ADVENT, you try to take out one of our own, and we return the favor a-hundred-fold, VIGILO CONFIDO!

to:

** Operation "God's Palace" as a codename for Avenger defense mission. The house of [[Fanfic/ThingsXCOMOperativesAreNoLongerAllowedToDo The Great Commandy One]] shall not fall! [[spoiler: Considering the endgame events, that name was oddly prophetic...]]
prophetic...
** Operation: Broken Savior. For context, [[spoiler: this Blacksite mission was completed directly after the Spokesman/Informer goes down fighting, so combines with Tear-Jerker]].
Tear-Jerker.
*** It's a "set the X4 charges" one, so it's awesome by default because here ADVENT removed one of XCOM's biggest supporters in an attempt to demoralize the organization, but what happened? XCOM goes and completely demolishes an otherwise secret base, setting back the Avatar project by 2 blocks (the equivalent of 2 MONTHS MONTHS' worth of progress). Basically, ADVENT tried to "headshot" XCOM, but instead instead, they turn right around and blow up one of their biggest facilities, setting back their ultimate plans by a significant margin. Even better, the operative setting the charges had the Repeater on his weapon. He runs in to set the charges, but a SECTOPOD is lying in wait. Enemy turn: Sectopod makes a move, Operative (Specialist with "Ever Vigilant") takes Overwatch shot... EXECUTED!!! ADVENT, you try to take out one of our own, and we return the favor a-hundred-fold, a hundred-fold, VIGILO CONFIDO!



** Operation [[NonIndicativeName Silent Night]] was a mission to recover an item from an heavily guarded Alien outpost, with a Dark Event that reduced the countdown to a measly [[ThisIsGonnaSuck 3 turns]]. So the team, composed of a Trooper (Mod class), a Rifleman (again), a Ranger, a Specialist, a Paladin (you guessed it) and a Sniper, snuck up on the aliens, and found the first pod: An [[TheBrute Andromedon]] with 2 [[DemonicSpiders Codices]]. Thankfully, they turn away, allowing the team to sneak a bit closer to the objective, spotting around 6 Advents and 2 Heavy turrets hanging around... And another Andromedon. The Ranger and Rifleman entered the building, finding yet another Codex, but also locating the target. Then the squad was spotted due to [[NeverMyFault misclicks]], and it was NOT pleasant. While most Advents were dealt with easily, a few of them got a few good shots in, and a Codex disabbled the Trooper, Sniper and Specialist, while the others struggled to get to the target and get it. After the most of the Advents, the turrets, one of the Andromedons, and all Codices were killed, an Advent was seen retreating, so the Rifleman went after him. [[FromBadToWorse Then he met a Sectopod and 3 Advents.]] While the Trooper and Sniper dealt with the remaning Andromedon, the rest of the team moved in to aid the Rifleman. The Ranger especially stuck out, killing the Lancer and Shieldbearer that escorted the Sectopod before getting hit with a lucky shot from the remaining Advent Mook, making him bleed just in range for the [[OhCrap Sectopod's]] MacrossMissileMassacre. Luckily, the Specialist managed to disable the Sectopod in time to stop it, then heal the Ranger, although he was still down and unconscious. However, the squad couldn't kill the Sectopod in time before reaching the Ranger, and the missiles fell down... Making the Ranger bleed out again. From there, the team was able to concentrate fire on the last standing ennemy and finish that mission. The whole team (except the trooper who was already a colonel) earned a promotion, and NO ONE will be able to deny that.

to:

** Operation [[NonIndicativeName Silent Night]] was a mission to recover an item from an a heavily guarded Alien outpost, with a Dark Event that reduced the countdown to a measly [[ThisIsGonnaSuck 3 turns]]. So the team, composed of a Trooper (Mod class), a Rifleman (again), a Ranger, a Specialist, a Paladin (you guessed it) and a Sniper, snuck up on the aliens, and found the first pod: An [[TheBrute Andromedon]] with 2 [[DemonicSpiders Codices]]. Thankfully, they turn away, allowing the team to sneak a bit closer to the objective, spotting around 6 Advents and 2 Heavy turrets hanging around... And another Andromedon. The Ranger and Rifleman entered the building, finding yet another Codex, but also locating the target. Then the squad was spotted due to [[NeverMyFault misclicks]], and it was NOT pleasant. While most Advents were dealt with easily, a few of them got a few good shots in, and a Codex disabbled the Trooper, Sniper and Specialist, while the others struggled to get to the target and get it. After the most of the Advents, the turrets, one of the Andromedons, and all Codices were killed, an Advent was seen retreating, so the Rifleman went after him. [[FromBadToWorse Then he met a Sectopod and 3 Advents.]] While the Trooper and Sniper dealt with the remaning Andromedon, the rest of the team moved in to aid the Rifleman. The Ranger especially stuck out, killing the Lancer and Shieldbearer that escorted the Sectopod before getting hit with a lucky shot from the remaining Advent Mook, making him bleed just in range for the [[OhCrap Sectopod's]] MacrossMissileMassacre. Luckily, the Specialist managed to disable the Sectopod in time to stop it, then heal the Ranger, although he was still down and unconscious. However, the squad couldn't kill the Sectopod in time before reaching the Ranger, and the missiles fell down... Making the Ranger bleed out again. From there, the team was able to concentrate fire on the last standing ennemy and finish that mission. The whole team (except the trooper who was already a colonel) earned a promotion, and NO ONE will be able to deny that.



--> In a way, nothing had changed. The next day, Advent still controlled nearly all of Earth. The city centers remained efficiently sterilized of all human culture. The raids and disappearances continued. Certainly the Avatar Project was not disrupted by these events.

to:

--> In a way, nothing had changed. The next day, Advent still controlled nearly all of Earth. The city centers remained efficiently sterilized of all human culture. The raids and disappearances continued. Certainly Certainly, the Avatar Project was not disrupted by these events.



* Even with the advent of the Character Pool feature, some of the names potentially generated by the RNG can be utterly hilarious and awesome. Coming from a huge ''VideoGame/FireEmblemFates'' fan, guess what was one of the soldiers I generated? A Japanese Soldier named [[NamesTheSame Taku]][[Characters/FireEmblemFatesHoshidoRoyalFamily mi]] "Hawkeye" Matsumoto. His class? [[ArcherArchetype Sharpshooter.]] And in that run, he was indisputably my best soldier, [[OneManArmy killing 144 aliens and killing two of the three Chosen.]] [[spoiler:Even more hilarious than that, on Operation Leviathan, [[WholePlotReference he was mind controlled and had to be broken free by a sword-wielding Ranger with white hair.]]]]

to:

* Even with the advent of the Character Pool feature, some of the names potentially generated by the RNG can be utterly hilarious and awesome. Coming from a huge ''VideoGame/FireEmblemFates'' fan, guess what was one of the soldiers I generated? A Japanese Soldier named [[NamesTheSame Taku]][[Characters/FireEmblemFatesHoshidoRoyalFamily mi]] "Hawkeye" Matsumoto. His class? [[ArcherArchetype Sharpshooter.]] And in that run, he was indisputably my best soldier, [[OneManArmy killing 144 aliens and killing two of the three Chosen.]] [[spoiler:Even Even more hilarious than that, on Operation Leviathan, [[WholePlotReference he was mind controlled mind-controlled and had to be broken free by a sword-wielding Ranger with white hair.]]]]]]



* Youtuber and Redditor [=syken4games=] and his [[https://www.youtube.com/watch?v=IFj0BLWsqk0&list=PLhZuVFh-nPshCDa8iRQcHY-vVKDsLrzgJ&index=1 Saving your Campaign]] series. Have a campaign going down the drain in every manner? Are you way behind on tech, low on resources, dozens of dead soldiers with only low ranking soldiers left (or worse, an ''empty roster''), while the doom clock is just a few game days away from giving the Aliens victory? Watch him take on community-submitted save games to bring their various failing campaigns back from the brink, and in the process getting some high-ranking soldiers, tech advancements, items, resources etc. that he believes will help the original save owner actually finish the campaign successfully.

to:

* Youtuber and Redditor [=syken4games=] and his [[https://www.youtube.com/watch?v=IFj0BLWsqk0&list=PLhZuVFh-nPshCDa8iRQcHY-vVKDsLrzgJ&index=1 Saving your Campaign]] series. Have a campaign going down the drain in every manner? Are you way behind on tech, low on resources, dozens of dead soldiers with only low ranking soldiers left (or worse, an ''empty roster''), while the doom clock is just a few game days away from giving the Aliens victory? Watch him take on community-submitted save games to bring their various failing campaigns back from the brink, and in the process getting some high-ranking soldiers, tech advancements, items, resources resources, etc. that he believes will help the original save owner actually finish the campaign successfully.
Is there an issue? Send a MessageReason:
None


* The three Resistance Factions prove XCOM isn't the only real thorns in ADVENT's side: The Reapers, Gasmask-and-nightvision goggle clad cold sniper saboteurs; The Skirmishers, Rogue ADVENT Super-Soldiers wielding Bullpup Autorifles, and with gauntlet mounted Scorpion-style grapples and Predator-like wristblades; and the Templars, mysterious Badass Psionics who carry a machine pistol and dual-wield Psi energy blades.
** At the end of the story-based mission to ally with them, Elena of The Reapers and Pratal Mox of The Skirmishers have become FireForgedFriends, consistently covering each others' backs rather than strictly EnemyMine territory.

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* The three Resistance Factions prove XCOM isn't the only real thorns in ADVENT's side: The the Reapers, Gasmask-and-nightvision goggle clad cold sniper gasmask- and night vision goggle-clad {{cold sniper}} saboteurs; The the Skirmishers, Rogue rogue ADVENT Super-Soldiers super-soldiers wielding Bullpup Autorifles, bullpup autorifles, and with gauntlet mounted Scorpion-style [[Franchise/MortalKombat Scorpion]]-style grapples and Predator-like Franchise/{{Predator}}[=-=]like wristblades; and the Templars, mysterious Badass Psionics badass psionics who dual-wield Psi energy blades as their primary weapon and carry a machine pistol and dual-wield Psi energy blades.
as their sidearm.
** At the end of the story-based mission to ally with them, Elena of The the Reapers and Pratal Mox of The the Skirmishers have become FireForgedFriends, consistently covering each others' backs rather than strictly EnemyMine territory.
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---> [[AC: >>Squadmate Wounded!<<]]... \\
({{Beat}})...\\

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---> [[AC: >>Squadmate Wounded!<<]]... \\
Wounded!<<]]
---> ...
({{Beat}})...\\
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* Every time you inflict death on one of the Chosen is this by default. You've finally tracked the purple bastards to their base over the course of a few months, only to discover it's heavily guarded by their alien allies. What follows next is a nerve-wracking raid that could easily have been the final mission in another game, all the while knowing that if you fail, you won't get another chance. Eventually, somehow, you reach the inner sanctum of the Chosen owner, who has full access to their power of their [[SoulJar Sarcophagus]] ''and knows it'', sending wave after wave of reinforcements at you every time you force them to retreat to heal. Eventually, you finally break the damn golden monolith, at which point the impressed Chosen comes out for one last strike...and you finally, finally kill them, leading to a final, satisfying cutscene as the Sarcophagus explodes into purple fireworks and your allies rightly congratulate you for the rest of the game.

to:

* Every time you inflict death on [[KilledOffForReal kill off one of the Chosen for real]] is this by default. You've finally tracked the purple bastards to their base over the course of a few months, only to discover it's heavily guarded by their alien allies. What follows next is a nerve-wracking raid that could easily have been the final mission in another game, all the while knowing that if you fail, you won't get another chance. Eventually, somehow, you reach the inner sanctum of the Chosen owner, who has full access to their power of their [[SoulJar Sarcophagus]] ''and knows it'', sending wave after wave of reinforcements at you every time you force them to retreat to heal. Eventually, you finally break the damn golden monolith, at which point the impressed Chosen comes out for one last strike...and you finally, finally kill them, leading to a final, satisfying cutscene as the Sarcophagus explodes into purple fireworks and your allies rightly congratulate you for the rest of the game.
Is there an issue? Send a MessageReason:
Final Death has been disambiged


* Every time you inflict FinalDeath on one of the Chosen is this by default. You've finally tracked the purple bastards to their base over the course of a few months, only to discover it's heavily guarded by their alien allies. What follows next is a nerve-wracking raid that could easily have been the final mission in another game, all the while knowing that if you fail, you won't get another chance. Eventually, somehow, you reach the inner sanctum of the Chosen owner, who has full access to their power of their [[SoulJar Sarcophagus]] ''and knows it'', sending wave after wave of reinforcements at you every time you force them to retreat to heal. Eventually, you finally break the damn golden monolith, at which point the impressed Chosen comes out for one last strike...and you finally, finally kill them, leading to a final, satisfying cutscene as the Sarcophagus explodes into purple fireworks and your allies rightly congratulate you for the rest of the game.

to:

* Every time you inflict FinalDeath death on one of the Chosen is this by default. You've finally tracked the purple bastards to their base over the course of a few months, only to discover it's heavily guarded by their alien allies. What follows next is a nerve-wracking raid that could easily have been the final mission in another game, all the while knowing that if you fail, you won't get another chance. Eventually, somehow, you reach the inner sanctum of the Chosen owner, who has full access to their power of their [[SoulJar Sarcophagus]] ''and knows it'', sending wave after wave of reinforcements at you every time you force them to retreat to heal. Eventually, you finally break the damn golden monolith, at which point the impressed Chosen comes out for one last strike...and you finally, finally kill them, leading to a final, satisfying cutscene as the Sarcophagus explodes into purple fireworks and your allies rightly congratulate you for the rest of the game.
Is there an issue? Send a MessageReason:
Added Saving Your Campaign example under community awesome

Added DiffLines:

* Youtuber and Redditor [=syken4games=] and his [[https://www.youtube.com/watch?v=IFj0BLWsqk0&list=PLhZuVFh-nPshCDa8iRQcHY-vVKDsLrzgJ&index=1 Saving your Campaign]] series. Have a campaign going down the drain in every manner? Are you way behind on tech, low on resources, dozens of dead soldiers with only low ranking soldiers left (or worse, an ''empty roster''), while the doom clock is just a few game days away from giving the Aliens victory? Watch him take on community-submitted save games to bring their various failing campaigns back from the brink, and in the process getting some high-ranking soldiers, tech advancements, items, resources etc. that he believes will help the original save owner actually finish the campaign successfully.
Is there an issue? Send a MessageReason:
Capitalization was fixed from Awesome.XCOM 2 to Awesome.X Com 2. Null edit to update page.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Operation [[WesternAnimation/TheIronGiant Iron Giant]], a supply raid on an ADVENT convoy which was this Troper's triumphant return of [[AIIsACrapshoot Julian]] in his new SPARK. Despite being a Squire-level soldier, Julian went on to ''eradicate'' half of the opposing forces almost single handedly, going from a green recruit to ''6'' kills in the course of one mission. Maybe Shen was onto something when she requested installing him in his own SPARK unit...
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** Crosses over with SugarWiki/FunnyMoments with the new "Brutalize Protocol" ability, which involves punching a hostile so hard the sheer magnitude of the strike causes [[MassOhCrap a panic check on every biological unit]][[BringMyBrownPants witnessing it]].

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** Crosses over with SugarWiki/FunnyMoments with the new "Brutalize Protocol" ability, which involves punching a hostile so hard the sheer magnitude of the strike causes [[MassOhCrap a panic check on every biological unit]][[BringMyBrownPants unit]] [[BringMyBrownPants witnessing it]].
Is there an issue? Send a MessageReason:
None


** Crosses over with SugarWiki/FunnyMoments with the new "Brutalize Protocol" ability, which involves punching a hostile so hard the sheer magnitude of the strike causes [[MassOhCrap a panic check on every biological unit witnessing it]].

to:

** Crosses over with SugarWiki/FunnyMoments with the new "Brutalize Protocol" ability, which involves punching a hostile so hard the sheer magnitude of the strike causes [[MassOhCrap a panic check on every biological unit unit]][[BringMyBrownPants witnessing it]].

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