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"Meta" moments are not allowed


* More than 25 years after it was released, [[https://www.youtube.com/watch?v=_U-_XfDGgDw an announcement was made near the end of the 02/13/2019 Direct]].
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* SugarWiki/AwesomeMusic: Right near the beginning, when you find your sword at the beach, a short jingle plays and the music fades out. But then, a moment later, a heroic fanfare plays, Link performs a [[SignatureMove spin attack]], and the Zelda theme kicks in as he raises the sword above his head. It isn't much, but for its time it was a nice effect and quite atmospheric when you saw it for the first time.
** What's more, if you're close enough to the spiky enemy when picking up the sword, it will be obliterated by the spin attack!

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* SugarWiki/AwesomeMusic: Right near the beginning, when you find your sword at the beach, a short jingle plays and the music fades out. But then, a moment later, a heroic fanfare plays, Link performs a [[SignatureMove spin attack]], and the Zelda iconic Overworld theme kicks in as he raises the sword above his head. It isn't much, but for head, instantly letting you know that the adventure has now ''officially'' begun. For its time time, it was stood out as a nice effect very neat and quite atmospheric when almost cinematic touch. [[https://www.youtube.com/watch?v=oPme8LZj2PQ&t=3m57s See here.]]
** Even better, if
you saw it for the first time.
** What's more, if you're
pushed that spiky, urchin-like enemy in close enough to the spiky enemy when picking up the sword, it will be obliterated by the spin attack!attack.
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** And the opening and ending cutscenes being ''traditional 2D animation''.

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** And the opening and ending cutscenes being ''traditional 2D animation''.animation''.
----
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* The final battle itself being a BossRush consisting mostly of Link's past foes, up to and including ''Ganon''! He defeats them all. The Nightmare can't defeat Link that way and its final form is akin to a last ditch attempt.

to:

* The final battle itself being a BossRush consisting mostly of Link's past foes, up to and including ''Ganon''! He defeats them all. The Nightmare can't defeat Link that way by throwing his past fears and nightmares at him, so its final form is akin to a last ditch attempt.
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* More than 25 years after it was released, [[https://www.youtube.com/watch?v=_U-_XfDGgDw an announcement was made near the end of the 02/13/2019 Direct]].

to:

* More than 25 years after it was released, [[https://www.youtube.com/watch?v=_U-_XfDGgDw an announcement was made near the end of the 02/13/2019 Direct]].Direct]].
* The rendering on the Switch remake is ''amazing''.
** The way that distant objects shift out of focus as they get further away, as if being filmed.
** The textures being smooth and shiny, like plastic or polymer clay.
** And the opening and ending cutscenes being ''traditional 2D animation''.
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Added DiffLines:

* The final battle itself being a BossRush consisting mostly of Link's past foes, up to and including ''Ganon''! He defeats them all. The Nightmare can't defeat Link that way and its final form is akin to a last ditch attempt.
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* Over two decades after it was released. Link's awakening is coming back as a full remake on the switch. Repeat, This. Is not a dream!

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* Over two decades More than 25 years after it was released. Link's awakening is coming back as a full remake on released, [[https://www.youtube.com/watch?v=_U-_XfDGgDw an announcement was made near the switch. Repeat, This. Is not a dream!end of the 02/13/2019 Direct]].
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* Beating the game without dying lets Marin escape the island. Depending on the version, she either has wings like an angel, or is turned into a seagull.

to:

* Beating the game without dying lets Marin escape the island. Depending on the version, she either has wings like an angel, or is turned into a seagull.seagull.
* Over two decades after it was released. Link's awakening is coming back as a full remake on the switch. Repeat, This. Is not a dream!
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Removing Understatement pothole as per here


** What's more, if you're close enough to the spiky enemy when picking up the sword, it will be obliterated by the aforementioned spin attack!

to:

** What's more, if you're close enough to the spiky enemy when picking up the sword, it will be obliterated by the aforementioned spin attack!



* Of all the dungeons in the game, the Eagle Tower is the most remembered...for a puzzle where Link has to smash four pillars holding the upper levels up, causing a portion of the tower to collapse! Badass!
** The Nightmare of this dungeon (Evil Eagle) also provides a rather exciting fight, being a side-scroller boss like the giant fish from dungeon 4, only [[UnderStatement much more challenging]].

to:

* Of all the dungeons in the game, the Eagle Tower is the most remembered... for a puzzle where Link has to smash four pillars holding the upper levels up, causing a portion of the tower to collapse! Badass!
** The Nightmare of this dungeon (Evil Eagle) also provides a rather exciting fight, being a side-scroller boss like the giant fish from dungeon 4, only [[UnderStatement much more challenging]].challenging.
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None


* CrowningMomentOfAwesome / CrowningMusicOfAwesome: Right near the beginning, when you find your sword at the beach, a short jingle plays and the music fades out. But then, a moment later, a heroic fanfare plays, Link performs a [[SignatureMove spin attack]], and the Zelda theme kicks in as he raises the sword above his head. It isn't much, but for its time it was a nice effect and quite atmospheric when you saw it for the first time.

to:

* CrowningMomentOfAwesome / CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: Right near the beginning, when you find your sword at the beach, a short jingle plays and the music fades out. But then, a moment later, a heroic fanfare plays, Link performs a [[SignatureMove spin attack]], and the Zelda theme kicks in as he raises the sword above his head. It isn't much, but for its time it was a nice effect and quite atmospheric when you saw it for the first time.
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Badass is no longer a trope.


* Of all the dungeons in the game, the Eagle Tower is the most remembered...for a puzzle where Link has to smash four pillars holding the upper levels up, causing a portion of the tower to collapse! BadAss!

to:

* Of all the dungeons in the game, the Eagle Tower is the most remembered...for a puzzle where Link has to smash four pillars holding the upper levels up, causing a portion of the tower to collapse! BadAss!Badass!
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None


--> ''We were born of nightmares...to take over this world, we made the Wind Fish sleep endlessly! If the Wind Fish doesn't wake up, this island will never disappear! We would have been the masters of this place...But you had to come here and disrupt our plans! Heh heh! You can never defeat us! Let's rumble!''

to:

--> ''We were born of nightmares...to take over this world, we made the Wind Fish sleep endlessly! If the Wind Fish doesn't wake up, this island will never disappear! We would have been the masters of this place...But you had to come here and disrupt our plans! Heh heh! You can never defeat us! Let's rumble!''rumble!''
* Beating the game without dying lets Marin escape the island. Depending on the version, she either has wings like an angel, or is turned into a seagull.
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None

Added DiffLines:

** What's more, if you're close enough to the spiky enemy when picking up the sword, it will be obliterated by the aforementioned spin attack!
Is there an issue? Send a MessageReason:
None


** The Nightmare of this dungeon (Evil Eagle) also provides a rather exciting fight, being a side-scroller boss like the giant fish from dungeon 4, only much more challenging.

to:

** The Nightmare of this dungeon (Evil Eagle) also provides a rather exciting fight, being a side-scroller boss like the giant fish from dungeon 4, only [[UnderStatement much more challenging.challenging]].
Is there an issue? Send a MessageReason:
None


* Near the end of the game Marin gets captured by monsters and placed on a solitary platform high in the mountains. Of course, Link comes to her rescue, firing the hookshot across a gap and ''grabbing her in midair'', similar to the grappling hook swing scene in ''StarWars''.

to:

* Near the end of the game Marin gets captured by monsters and placed on a solitary platform high in the mountains. Of course, Link comes to her rescue, firing the hookshot across a gap and ''grabbing her in midair'', similar to the grappling hook swing scene in ''StarWars''.midair''.
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* Near the end of the game Marin gets captured by monsters and placed on a solitary platform high in the mountains. Of course, Link comes to her rescue, firing the hookshot across a gap and ''grabbing her in midair''. I always imagine it as being somewhat like the grappling hook swing scene in ''StarWars''.
* Of all the dungeons in the game, the Eagle Tower tends to get remembered for the most...for a puzzle where Link has to smash four pillars holding the upper levels up, causing a portion of the tower to collapse! BadAss!

to:

* Near the end of the game Marin gets captured by monsters and placed on a solitary platform high in the mountains. Of course, Link comes to her rescue, firing the hookshot across a gap and ''grabbing her in midair''. I always imagine it as being somewhat like midair'', similar to the grappling hook swing scene in ''StarWars''.
* Of all the dungeons in the game, the Eagle Tower tends to get remembered for is the most...most remembered...for a puzzle where Link has to smash four pillars holding the upper levels up, causing a portion of the tower to collapse! BadAss!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Nightmare of this dungeon (Evil Eagle) also provides a rather exciting fight, being a side-scroller boss like the giant fish from dungeon 4, only much more challenging.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* The ending sequence contains two very effective moments: the opening of the final dungeon, when the [[MacGuffin Eight Instruments of the Sirens]] play out the [[{{Leitmotif}} Ballad of the Wind Fish]] to open the Wind Fish's Egg. The other is the BadassBoast/MotiveRant the Nightmares give you right before the final battle.

to:

* The ending sequence contains two very effective moments: the opening of the final dungeon, when the [[MacGuffin Eight Instruments of the Sirens]] play out the [[{{Leitmotif}} Ballad of the Wind Fish]] to open the Wind Fish's Egg. The other is the BadassBoast/MotiveRant BadassBoast MotiveRant the Nightmares give you right before the final battle.

Added: 859

Changed: 978

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* CrowningMomentOfAwesome / CrowningMusicOfAwesome: Right near the beginning, when you find your sword at the beach, a short jingle plays and the music fades out. But then, a moment later, a heroic fanfare plays, Link performs a [[SignatureMove spin attack]], and the Zelda theme kicks in as he raises the sword above his head. It isn't much, but for its time it was a nice effect and quite atmospheric when you saw it for the first time.

to:

\n* CrowningMomentOfAwesome / CrowningMusicOfAwesome: Right near the beginning, when you find your sword at the beach, a short jingle plays and the music fades out. But then, a moment later, a heroic fanfare plays, Link performs a [[SignatureMove spin attack]], and the Zelda theme kicks in as he raises the sword above his head. It isn't much, but for its time it was a nice effect and quite atmospheric when you saw it for the first time.time.
* Near the end of the game Marin gets captured by monsters and placed on a solitary platform high in the mountains. Of course, Link comes to her rescue, firing the hookshot across a gap and ''grabbing her in midair''. I always imagine it as being somewhat like the grappling hook swing scene in ''StarWars''.
* Of all the dungeons in the game, the Eagle Tower tends to get remembered for the most...for a puzzle where Link has to smash four pillars holding the upper levels up, causing a portion of the tower to collapse! BadAss!
* The ending sequence contains two very effective moments: the opening of the final dungeon, when the [[MacGuffin Eight Instruments of the Sirens]] play out the [[{{Leitmotif}} Ballad of the Wind Fish]] to open the Wind Fish's Egg. The other is the BadassBoast/MotiveRant the Nightmares give you right before the final battle.
--> ''We were born of nightmares...to take over this world, we made the Wind Fish sleep endlessly! If the Wind Fish doesn't wake up, this island will never disappear! We would have been the masters of this place...But you had to come here and disrupt our plans! Heh heh! You can never defeat us! Let's rumble!''

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