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Swear to god, this game spends so much time making jabs at the Japanese justice system...


* In the very first chapter of Kirisawa's route, a fleeing drug dealer tries to bowl the protagonist over and make his escape. So she neatly sidesteps, grabs his collar, and judo-flips him to the ground. The 2nd Unit guys are very impressed (and a little intimidated) when they hear about it.

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* In the very first chapter of Kirisawa's route, a fleeing drug dealer tries to bowl the protagonist over and make his escape. So she neatly sidesteps, grabs his collar, and judo-flips him to the ground. The 2nd Unit guys are very impressed (and a little intimidated) when they hear about it.it.
* On Kimura's main route, part of the strategy employed by the officers of 1st Unit to get the protagonist to confess to murder is citing the terrifying 99% conviction rate of court cases. One dialogue option allows the protagonist to neatly shut down that line of reasoning by pointing out that the conviction rate is indeed very high - because prosecutors only take cases they know they can win, and the evidence against her is so flimsy it can't even be called circumstantial.
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[[redirect:Awesome/VoltageInc]]

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[[redirect:Awesome/VoltageInc]]* In the very first chapter of Kirisawa's route, a fleeing drug dealer tries to bowl the protagonist over and make his escape. So she neatly sidesteps, grabs his collar, and judo-flips him to the ground. The 2nd Unit guys are very impressed (and a little intimidated) when they hear about it.
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[[redirect:Awesome/VoltageInc]]

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