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* If you die, your ship explodes into shrapnel that can damage and even destroy enemies. If you are able to reach an [[EveryTenThousandPoints extend]] threshold before the continue prompt (or GameOver screen if continues are off) appears, the game will ''hand out the extra life and keep going!''
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* If you die, your ship explodes into shrapnel that can damage and even destroy enemies. If you are able to reach an [[EveryTenThousandPoints [[Every10000Points extend]] threshold before the continue prompt (or GameOver screen if continues are off) appears, the game will ''hand out the extra life and keep going!''
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No meta example, see this query.
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[[AC:In-game]]
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[[AC:Meta]]
* For the game's 20th anniversary, M2, known for their [[PolishedPort top-notch]] shoot-em-up and "3D Classics" UsefulNotes/Nintendo3DS ports, dropped a hell of an announcement for the shoot-em-up community: A UsefulNotes/PlayStation4 port of ''Battle Garegga'' with a remastered soundtrack by Creator/ManabuNamiki himself, a plethora of interface options to assist players, rigorous playtesting by actual ''Garegga'' pros to ensure an ArcadePerfectPort, and a party to celebrate the upcoming release open to fans of the game. Two decades of CultClassic status from dedicated players has truly paid off!
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Linking directly instead of through redirect.
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* While clearing the game on one credit is an SugarWiki/AwesomeMoment in almost any arcade ShootEmUp, it's especially the case in ''Garegga'' simply because of the complex and [[ViolationOfCommonSense counter-intuitive]] strategies (deliberately remaining underpowered, dying on purpose, etc.) needed to prevent the [[DynamicDifficulty rank]] from reaching nigh-{{Unwinnable}} levels.
to:
* While clearing the game on one credit is an SugarWiki/AwesomeMoment a SugarWiki/MomentOfAwesome in almost any arcade ShootEmUp, it's especially the case in ''Garegga'' simply because of the complex and [[ViolationOfCommonSense counter-intuitive]] strategies (deliberately remaining underpowered, dying on purpose, etc.) needed to prevent the [[DynamicDifficulty rank]] from reaching nigh-{{Unwinnable}} levels.
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* For the game's 20th anniversary, M2, known for their [[PolishedPort top-notch]] shoot-em-up and "3D Classics" UsefulNotes/Nintendo3DS ports, dropped a hell of an announcement for the shoot-em-up community: A UsefulNotes/PlayStation4 port of ''Battle Garegga'' with a remastered soundtrack by Creator/ManabuNamiki himself, a plethora of interface options to assist players, rigorous playtesting by actual ''Garegga'' pros to ensure an ArcadePerfectPort, and a party to celebrate the upcoming release open to fans of the game. Two decades of CultClassic status from dedicated players has truly paid off!
to:
* For the game's 20th anniversary, M2, known for their [[PolishedPort top-notch]] shoot-em-up and "3D Classics" UsefulNotes/Nintendo3DS ports, dropped a hell of an announcement for the shoot-em-up community: A UsefulNotes/PlayStation4 port of ''Battle Garegga'' with a remastered soundtrack by Creator/ManabuNamiki himself, a plethora of interface options to assist players, rigorous playtesting by actual ''Garegga'' pros to ensure an ArcadePerfectPort, and a party to celebrate the upcoming release open to fans of the game. Two decades of CultClassic status from dedicated players has truly paid off!off!
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* For the game's 20th anniversary, M2, known for their [[PolishedPort top-notch]] shoot-em-up and "3D Classics" UsefulNotes/Nintendo3DS ports, dropped a hell of a MegatonAnnouncement for the shoot-em-up community: A UsefulNotes/PlayStation4 port of ''Battle Garegga'' with a remastered soundtrack by Creator/ManabuNamiki himself, a plethora of interface options to assist players, rigorous playtesting by actual ''Garegga'' pros to ensure an ArcadePerfectPort, and a party to celebrate the upcoming release open to fans of the game. Two decades of CultClassic status from dedicated players has truly paid off!
to:
* For the game's 20th anniversary, M2, known for their [[PolishedPort top-notch]] shoot-em-up and "3D Classics" UsefulNotes/Nintendo3DS ports, dropped a hell of a MegatonAnnouncement an announcement for the shoot-em-up community: A UsefulNotes/PlayStation4 port of ''Battle Garegga'' with a remastered soundtrack by Creator/ManabuNamiki himself, a plethora of interface options to assist players, rigorous playtesting by actual ''Garegga'' pros to ensure an ArcadePerfectPort, and a party to celebrate the upcoming release open to fans of the game. Two decades of CultClassic status from dedicated players has truly paid off!
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[[AC:In-game]]
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* If you die, your ship explodes into shrapnel that can damage and even destroy enemies. If you are able to reach an [[EveryTenThousandPoints extend]] threshold before the continue prompt (or GameOver screen if continues are off) appears, the game will ''hand out the extra life and keep going!''
to:
* If you die, your ship explodes into shrapnel that can damage and even destroy enemies. If you are able to reach an [[EveryTenThousandPoints extend]] threshold before the continue prompt (or GameOver screen if continues are off) appears, the game will ''hand out the extra life and keep going!''going!''
[[AC:Meta]]
* For the game's 20th anniversary, M2, known for their [[PolishedPort top-notch]] shoot-em-up and "3D Classics" UsefulNotes/Nintendo3DS ports, dropped a hell of a MegatonAnnouncement for the shoot-em-up community: A UsefulNotes/PlayStation4 port of ''Battle Garegga'' with a remastered soundtrack by Creator/ManabuNamiki himself, a plethora of interface options to assist players, rigorous playtesting by actual ''Garegga'' pros to ensure an ArcadePerfectPort, and a party to celebrate the upcoming release open to fans of the game. Two decades of CultClassic status from dedicated players has truly paid off!
[[AC:Meta]]
* For the game's 20th anniversary, M2, known for their [[PolishedPort top-notch]] shoot-em-up and "3D Classics" UsefulNotes/Nintendo3DS ports, dropped a hell of a MegatonAnnouncement for the shoot-em-up community: A UsefulNotes/PlayStation4 port of ''Battle Garegga'' with a remastered soundtrack by Creator/ManabuNamiki himself, a plethora of interface options to assist players, rigorous playtesting by actual ''Garegga'' pros to ensure an ArcadePerfectPort, and a party to celebrate the upcoming release open to fans of the game. Two decades of CultClassic status from dedicated players has truly paid off!
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None
Changed line(s) 1 (click to see context) from:
* While clearing the game on one credit is an SugarWiki/AwesomeMoment in almost any arcade ShootEmUp, it's especially the case in ''Garegga'' simply because of the complex and counter-intuitive strategies (deliberately remaining underpowered, dying on purpose, etc.) needed to prevent the [[DynamicDifficulty rank]] from reaching nigh-{{Unwinnable}} levels.
to:
* While clearing the game on one credit is an SugarWiki/AwesomeMoment in almost any arcade ShootEmUp, it's especially the case in ''Garegga'' simply because of the complex and counter-intuitive [[ViolationOfCommonSense counter-intuitive]] strategies (deliberately remaining underpowered, dying on purpose, etc.) needed to prevent the [[DynamicDifficulty rank]] from reaching nigh-{{Unwinnable}} levels.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* While clearing the game on one credit is an SugarWiki/AwesomeMoment in almost any arcade ShootEmUp, it's especially the case in ''Garegga'' simply because of the complex and counter-intuitive strategies (deliberately remaining underpowered, dying on purpose needed to prevent the game from being nearly {{Unwinnable}}.
to:
* While clearing the game on one credit is an SugarWiki/AwesomeMoment in almost any arcade ShootEmUp, it's especially the case in ''Garegga'' simply because of the complex and counter-intuitive strategies (deliberately remaining underpowered, dying on purpose purpose, etc.) needed to prevent the game [[DynamicDifficulty rank]] from being nearly {{Unwinnable}}.reaching nigh-{{Unwinnable}} levels.
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None
Changed line(s) 1 (click to see context) from:
* While clearing the game on one credit is an SugarWiki/AweosmeMoment in almost any arcade ShootEmUp, it's especially the case in ''Garegga'' simply because of the complex and counter-intuitive strategies (deliberately remaining underpowered, dying on purpose needed to prevent the game from being nearly {{Unwinnable}}.
to:
* While clearing the game on one credit is an SugarWiki/AweosmeMoment SugarWiki/AwesomeMoment in almost any arcade ShootEmUp, it's especially the case in ''Garegga'' simply because of the complex and counter-intuitive strategies (deliberately remaining underpowered, dying on purpose needed to prevent the game from being nearly {{Unwinnable}}.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* While clearing the game on one credit is an SugarWiki/AweosmeMoment in almost any arcade ShootEmUp, it's especially the case in ''Garegga'' simply because of the complex and counter-intuitive strategies (deliberately remaining underpowered, dying on purpose needed to prevent the game from being nearly {{Unwinnable}}.
* If you die, your ship explodes into shrapnel that can damage and even destroy enemies. If you are able to reach an [[EveryTenThousandPoints extend]] threshold before the continue prompt (or GameOver screen if continues are off) appears, the game will ''hand out the extra life and keep going!''
* If you die, your ship explodes into shrapnel that can damage and even destroy enemies. If you are able to reach an [[EveryTenThousandPoints extend]] threshold before the continue prompt (or GameOver screen if continues are off) appears, the game will ''hand out the extra life and keep going!''