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* The settlements in ''VideoGame/Anno1800'' are ostensibly [[CompanyTown company towns]], but they don't actually operate like one. Company towns would siphon off the workers wages through the company stores and rent, making them essentially work for free. Quite obviously, you could not turn a profit just from getting back the money your paid them; that comes from ''selling the product''. In the game, your workers have magic income (even if they don't have a job, which should result in a speedy eviction) that they pay you, with exports being a completely optional way to make money. The only population tier which is somewhat realistically modeled are the Investors, which aren't part of your workforce and have a plausible source of income, their wealth; consequently, they don't even buy their food from you either, only luxury items.
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** ''VideoGame/MetalGearRising'' shows the system in mid-implosion in the aftermath of [=MGS4=]. Armed conflict is rapidly decreasing around the globe without outside forces mandating it, and once hugely profitable [=PMCs=] are suddenly finding themselves wildly in the red as demand for armies drops in favor of security details and training local forces. The plot is kick-started when a less moral PMC, desperate for work that no longer exists, resorts to attempting to start wars to keep the war economy going.

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** ''VideoGame/MetalGearRising'' ''VideoGame/MetalGearRisingRevengeance'' shows the system in mid-implosion in the aftermath of [=MGS4=]. Armed conflict is rapidly decreasing around the globe without outside forces mandating it, and once hugely profitable [=PMCs=] are suddenly finding themselves wildly in the red as demand for armies drops in favor of security details and training local forces. The plot is kick-started when a less moral PMC, desperate for work that no longer exists, resorts to attempting to start wars to keep the war economy going.

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* ''VideoGame/Persona4'': When Teddie gets a real-world form, Chie buys him new clothes from Junes, which she charges on Yosuke's credit card. Even assuming Chie knows Yosuke's bank pin, she would not legally be allowed to do this, since Yosuke did not consent. Additionally, at this point in the game, Yosuke is 17 and his birthday is in 11 months. He's a year away from being old enough to have a credit card.



* ''VideoGame/Persona4'': When Teddie gets a real-world form, Chie buys him new clothes from Junes, which she charges on Yosuke's credit card. Even assuming Chie knows Yosuke's bank pin, she would not legally be allowed to do this, since Yosuke did not consent. Additionally, at this point in the game, Yosuke is 17 and his birthday is in 11 months. He's a year away from being old enough to have a credit card.

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* ''VideoGame/Persona4'': When Teddie gets a real-world form, Chie buys him new clothes from Junes, which she charges on Yosuke's credit card. Even assuming Chie knows Yosuke's bank pin, she would not legally be allowed to do this, since Yosuke did not consent. Additionally, at this point in the game, Yosuke is 17 and his birthday is in 11 months. He's a year away from being old enough to have a credit card.
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* When ''VideoGame/UltimaOnline'' first launched, and for the first few years of its run, the developers tried to institute an economic supply and demand system to impose realistic limits on players selling off handmade goods for easy profit. Each town kept track of the number of a given good bought or sold from the NPC shopkeepers in town, and they would devalue and eventually refuse to buy an item if they had too many in stock, forcing the player to either find a different good to sell or wait for the shopkeeper's stock to deplete, which would happen over time or whenever the server restarted and reset the shopkeeper's inventory. This system was eventually removed in favor of streamlining gameplay.
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Removed the Pend Insurance corporation example from Eve Online because it didn't explain anything about what it was


** The Pend Insurance corporation, however, Fails Economics Forever.
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* ''VideoGame/HostileWatersAntaeusRising'' takes place in a world where NanoMachines can create anything from dirt, and created a post-scarcity world where money is no longer used. The villains consist of TheRemnant of the old guard, seeking to tear down this system and reinstate scarcity so they can reclaim their old power and influence.

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* ''VideoGame/HostileWatersAntaeusRising'' takes place in a world where NanoMachines {{Nanomachines}} can create anything from dirt, and created a post-scarcity world where money is no longer used. The villains consist of TheRemnant of the old guard, seeking to tear down this system and reinstate scarcity so they can reclaim their old power and influence.
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ArtisticLicenseEconomics in video games.

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ArtisticLicenseEconomics in It's no surprise that video games.games [[ArtisticLicenseEconomics often take many liberties with regards to economic issues]], as a realistic economy is not only difficult to program, but will often result in something that goes against the RuleOfFun.

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