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** ''Dragonflight'' introduced in one of its final patches a new feature: [[VideoGameAI AI-controlled]] followers that fill in for players. It didn't take long for the players to notice the AI to be dumber than a sack of bricks. Examples includes: jumping into [[BottomlessPits bottomless pits]] in some dungeons, disregarding boss mechanics (resulting in [[OneHitKO insta-kills]] in some cases), the followers [[Wallbonking crashing into walls]], doing some head-scratching maneuvers(like the AI-controlled tank pulling trash that's not required to proceed or failing to pick aggro from mobs that are smacking the healer or dps), not using vehicles correctly, and more.

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** ''Dragonflight'' introduced in one of its final patches a new feature: [[VideoGameAI AI-controlled]] followers that fill in for players. It didn't take long for the players to notice the AI to be dumber than a sack of bricks. Examples includes: jumping into [[BottomlessPits bottomless pits]] in some dungeons, disregarding boss mechanics (resulting in [[OneHitKO insta-kills]] in some cases), the followers [[Wallbonking [[{{Wallbonking}} crashing into walls]], doing some head-scratching maneuvers(like the AI-controlled tank pulling trash that's not required to proceed or failing to pick aggro from mobs that are smacking the healer or dps), not using vehicles correctly, and more.
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** ''Dragonflight'' introduced in one of its final patches a new feature: [[VideoGameAI AI-controlled]] followers that fill in for players. It didn't take long for the players to notice the AI to be dumber than a sack of bricks. Examples includes: jumping into [[BottomlessPits bottomless pits]] in some dungeons, disregarding boss mechanics (resulting in [[OneHitKO insta-kills]] in some cases), doing some head-scratching maneuvers(like the AI-controlled tank pulling trash that's not required to proceed or failing to pick aggro off everyone else), not using vehicles correctly, and more.

to:

** ''Dragonflight'' introduced in one of its final patches a new feature: [[VideoGameAI AI-controlled]] followers that fill in for players. It didn't take long for the players to notice the AI to be dumber than a sack of bricks. Examples includes: jumping into [[BottomlessPits bottomless pits]] in some dungeons, disregarding boss mechanics (resulting in [[OneHitKO insta-kills]] in some cases), the followers [[Wallbonking crashing into walls]], doing some head-scratching maneuvers(like the AI-controlled tank pulling trash that's not required to proceed or failing to pick aggro off everyone else), from mobs that are smacking the healer or dps), not using vehicles correctly, and more.
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** ''Dragonflight'' introduced in one of its final patches a new feature: [[VideoGameAI AI-controlled]] followers that fill in for players. It didn't take long for the players to notice the AI to be dumber than a sack of bricks. Examples includes: jumping into [[BottomlessPits bottomless pits]] in some dungeons, disregarding boss mechanics (resulting in [[OneHitKO insta-kills]] in some cases), doing some head-scratching maneuvers(like the AI-controlled tank pulling trash that's not required to proceed or failing to pick aggro off everyone else), not using vehicles correctly, and more.
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*** Averted with Summoners since the Expansion 'Endwalker' launched, as summoned pets attacks are now direct inputs from the Summoner. Scholar still has this issue though.

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*** Averted with Summoners since the Expansion 'Endwalker' ''Endwalker'' launched, as summoned pets attacks are now direct inputs from the Summoner. Scholar still has this issue though.
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** Averted with Summoners since the Expansion 'Endwalker' launched, as summoned pets attacks are now direct inputs from the Summoner. Scholar still has this issue though.

to:

** *** Averted with Summoners since the Expansion 'Endwalker' launched, as summoned pets attacks are now direct inputs from the Summoner. Scholar still has this issue though.
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** Averted with Summoners since the Expansion 'Endwalker' launched, as summoned pets attacks are now direct inputs from the Summoner. Scholar still has this issue though.
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*** Spiritreaver will mainly cast highly damaging spells, and it attempts to do so intelligently: it can determine up front if a spell will land, and choose a more effective spell if not.. 'effective' being the ability to land a spell unresisted, not the amount of damage dealt. That the target cuts magic damage by 90%, or even absorbs magic damage and gets healed by it, is ignored. When this automaton gets below 75% of maximum MP (due to casting those damage spells), it will replace said spells with MP draining spells if the target has MP, even if these are so ineffective as to COST more MP than they gain. And it will do this until it either gets above 75% MP or it runs out of MP. If it gets damaged in the process, it will alternate HP draining spells with MP draining spells, which are equally ineffective as they share the same resistance mechanism.

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*** Spiritreaver will mainly cast highly damaging spells, and it attempts to do so intelligently: it can determine up front if a spell will land, and choose a more effective spell if not..not. 'effective' being the ability to land a spell unresisted, not the amount of damage dealt. That the target cuts magic damage by 90%, or even absorbs magic damage and gets healed by it, is ignored. When this automaton gets below 75% of maximum MP (due to casting those damage spells), it will replace said spells with MP draining spells if the target has MP, even if these are so ineffective as to COST more MP than they gain. And it will do this until it either gets above 75% MP or it runs out of MP. If it gets damaged in the process, it will alternate HP draining spells with MP draining spells, which are equally ineffective as they share the same resistance mechanism.

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Alphabetising.


* In ''VideoGame/LaTale'' enemies will follow and attack the first player character they see, regardless of threat level or feasibility of actually doing damage. They will ignore anyone else unless they don't get a chance to attack for at least a minute or the character moves out of range. This can be abused while in a party to kill vastly more powerful monsters than you would normally stand a chance against by having one character act as bait, run like hell, and climb a ladder ''just'' out of range. The rest of the party can attack the monster with impunity until it finally gets bored and goes after someone else. Rinse and repeat and you can defeat even mobs of high-threat enemies with little risk.


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* In ''VideoGame/LaTale'' enemies will follow and attack the first player character they see, regardless of threat level or feasibility of actually doing damage. They will ignore anyone else unless they don't get a chance to attack for at least a minute or the character moves out of range. This can be abused while in a party to kill vastly more powerful monsters than you would normally stand a chance against by having one character act as bait, run like hell, and climb a ladder ''just'' out of range. The rest of the party can attack the monster with impunity until it finally gets bored and goes after someone else. Rinse and repeat and you can defeat even mobs of high-threat enemies with little risk.
* ''VideoGame/{{Temtem}}'': AI-controlled Loali tend to use Photosynthesis on their first turn, which replenishes their stamina, even though they haven't used any yet.

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