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* ''TabletopGame/{{Warhammer 40000}}'':
** The setting keeps the 40,000 year in the title no matter what year the current story takes place.
*** They've debatedly already gone into and past the year 41000. The December 30th, 40999 date in question is attached to the beginning of the 13th Black Crusade, the fate of which was determined in 2004 by a worldwide player-driven story campaign ([[spoiler:Chaos won a narrow, almost PyrrhicVictory, and the Tau capitalized on the situation to expand their territory by 33%]]). However, more recent works never talk about the aftermath of the crusade, rather talking about how the Imperium is getting ready for the crusade in year 40999, indicating that Games Workshop is probably trying to rewind the timeline.
*** The 13th Black Crusade isn't the only time they've dabbled in the 42nd millennium - [[Literature/CiaphasCain Jenit Sulla's]] [[StylisticSuck memoirs]] were published in around 101.M42.
*** In 2017 the timeline was actually advanced a few years and then jumped forward a few centuries to the new status quo (how much time has actually passed depends on where in the galaxy you were thanks to warpstorm weirdness). The setting is now definitively in the 42nd millennium.
*** Although the ''Literature/HorusHeresy'' novels, set in the same universe 10000 years before, still retain the "40000" part of the title.
** Also, the "40000" part was there originally to mean that this was the future of ''TabletopGame/WarhammerFantasy Battle''. Now that the two games have been set in completely different universes, that connection is completely lost. The warhammer of the title in the original ''Warhammer'' is Ghal Maraz, the Hammer of Sigmar (although even that was a later addition). No equivalent eponymous weapon has yet been detailed for 40k, though recent editions of the rulebook have started to put an actual hammer on the cover, which is progress!

to:

* ''TabletopGame/{{Warhammer 40000}}'':
** The setting keeps
In TabletopGame/{{Chess}}, the 40,000 year in the title no matter what year the current story takes place.
*** They've debatedly already gone into and past the year 41000. The December 30th, 40999 date in question is attached
rook's name refers back to the beginning of the 13th Black Crusade, the fate of which time when it was determined in 2004 represented by a worldwide player-driven story campaign ([[spoiler:Chaos won a narrow, almost PyrrhicVictory, and the Tau capitalized on the situation to expand their territory by 33%]]). However, more recent works never talk about the aftermath of the crusade, rather talking about how the Imperium is getting ready for the crusade in year 40999, indicating that Games Workshop is probably trying to rewind the timeline.
*** The 13th Black Crusade isn't the only time they've dabbled in the 42nd millennium - [[Literature/CiaphasCain Jenit Sulla's]] [[StylisticSuck memoirs]] were published in around 101.M42.
*** In 2017 the timeline was actually advanced a few years and then jumped forward a few centuries to the new status quo (how much time has actually passed depends on where in the galaxy you were thanks to warpstorm weirdness). The setting is now definitively in the 42nd millennium.
*** Although the ''Literature/HorusHeresy'' novels, set in the same universe 10000 years before, still retain the "40000" part of the title.
** Also, the "40000" part was there originally to mean that this was the future of ''TabletopGame/WarhammerFantasy Battle''. Now that the two games have
chariot (Persian ''rokh''). It's been set in completely different universes, that connection is completely lost. The warhammer of the title in the original ''Warhammer'' is Ghal Maraz, the Hammer of Sigmar (although even that was represented by a later addition). No equivalent eponymous weapon has yet been detailed castle (or possibly a siege tower) for 40k, though recent editions of the rulebook have started to put an actual hammer on the cover, which is progress!several centuries.



* In TabletopGame/{{chess}}, the rook's name refers back to the time when it represented a chariot (Persian ''rokh''). It's been a castle (or possibly a siege tower) for several centuries.
* The title of ''Memoir '44'' is a reference to the fact that the base game was released to commemorate the 60th anniversary of the D-Day landings, and as such the scenarios focused on the Invasion of Normandy and a few other periphery battles. Then the many expansions expand the scope of the game beyond Normandy to cover the entire Second World War, and so now the game's name makes less than it did before.

to:

* In TabletopGame/{{chess}}, the rook's name refers back to the time when it represented a chariot (Persian ''rokh''). It's been a castle (or possibly a siege tower) for several centuries.
* The title of ''Memoir '44'' is a reference to the fact that the base game was released to commemorate the 60th anniversary of the D-Day landings, and as such the scenarios focused on the Invasion of Normandy and a few other periphery battles. Then the many expansions expand the scope of the game beyond Normandy to cover the entire Second World War, and so now the game's name makes less than it did before.before.
* ''TabletopGame/{{Warhammer 40000}}'':
** The game's title originally alluded to it being set in the far future of the ''TabletopGame/{{Warhammer}}'' fantasy setting, though this bit of EarlyInstallmentWeirdness got dropped fairly quickly and now the two franchises are very definitely in their own universes. Similarly, while ''Warhammer'' has a namesake in Ghal Maraz, the hammer wielded by Sigmar before his ascension to godhood, ''Warhammer 40k'' doesn't have an equivalent weapon, though recent editions have at least put a futuristic warhammer on the rulebook's cover, so that's progress.
** No matter what year a story takes place, such as the ''Literature/HorusHeresy'' novels set in the 31st millennium or ''Literature/TheBeastArises'' series set a thousand years later, the franchise logo is going to keep the "40,000."
** Averting this trope actually caused no small amount of consternation among fans. [[GalacticConqueror Abaddon the Despoiler's]] 13th Black Crusade, launched at the end of year 40999, was the subject of a worldwide campaign event back in 2004, where players' battle results influenced the outcome of the story (Chaos won a narrow, nearly PyrrhicVictory, Eldrad Ulthran was killed, and the Tau took advantage of the situation to expand their territory by 33%). But in works published after ''Codex: Eye of Terror'', the 13th Black Crusade was only discussed as a looming threat, and Eldrad was still a usable special character, leading fans to complain that Creator/GamesWorkshop was rewinding the timeline instead of advancing the setting. Then in 2017 came the ''Gathering Storm'' campaign event, which revisited the 13th Black Crusade... [[WhamEpisode and had Abaddon succeed in destroying the Imperial fortress-world of Cadia, the Imperium bisected by the resulting warp rifts, and the Ultramarines' primarch Roboute Guilliman come out of stasis]]. The aftermath established that not only was Games Workshop now willing to make [[NothingIsTheSameAnymore drastic changes to the setting]], but in-universe Guilliman has concluded that due to millennia of poor record-keeping and time distortions caused by those warp rifts, he has no idea what the year actually is. So even as the story progresses, the franchise is still ''Warhammer 40,000''.


* ''TabletopGame/{{Warhammer 40000}}'' has been poised ''just'' on the brink of year 41000 for twenty years. In fact, the timeline of the universe given in the latest rule book ends with the date "995.999.M41" - that is, around 20:30 o'clock on the 30th of December, year 40999. Just how many more events they can squeeze into the remaining approximately 27 hours, 29 minutes, 59 seconds, 999 milliseconds etc. is an open question. Maybe they'll call in [[Series/TwentyFour Jack Bauer]].
** In fact, they've debatedly already gone into and past the year 41000. The December 30th, 40999 date in question is attached to the beginning of the 13th Black Crusade, the fate of which was determined in 2004 by a worldwide player-driven story campaign ([[spoiler:Chaos won a narrow, almost PyrrhicVictory, and the Tau capitalized on the situation to expand their territory by 33%]]). However, more recent works never talk about the aftermath of the crusade, rather talking about how the Imperium is getting ready for the crusade in year 40999, indicating that Games Workshop is probably trying to rewind the timeline.
** The 13th Black Crusade isn't the only time they've dabbled in the 42nd millennium - [[Literature/CiaphasCain Jenit Sulla's]] [[StylisticSuck memoirs]] were published in around 101.M42.
** In 2017 the timeline was actually advanced a few years and then jumped forward a few centuries to the new status quo (how much time has actually passed depends on where in the galaxy you were thanks to warpstorm weirdness). The setting is now definitively in the 42nd millennium.
** Although the ''Literature/HorusHeresy'' novels, set in the same universe 10000 years before, still retain the "40000" part of the title.
** Also, the "40000" part was there originally to mean that this was the future of ''TabletopGame/WarhammerFantasy Battle''. Now that the two games have been set in completely different universes, that connection is completely lost.
** The "40,000" part is perhaps less of a relic if one considers it as referring to the entire ten-thousand year period starting with a 4, rather than narrowly as just the 41st millennium. However, the "Warhammer" bit most definitely is an artifact title, since the titular bludgeoning weapon is very little in evidence in 40k. Oh, there are plenty of hammers to go round in the 41st millennium, but the Warhammer of the title in the original Warhammer is Ghal Maraz, the Hammer of Sigmar (although even that was a later addition). No equivalent eponymous weapon has yet been detailed for 40k, though recent editions of the rulebook have started to put an actual hammer on the cover, which is progress!
* The ''TabletopGame/DungeonsAndDragons'' setting ''TabletopGame/{{Spelljammer}}'' didn't really have a whole lot of dungeons, being, y'know, ''a [[AWizardDidIt magical]] Age of Sail [[RecycledInSPACE in SPACE]]''. It did use the ''D&D'' core rules, just with added sailing ships.

to:

* ''TabletopGame/{{Warhammer 40000}}'' has been poised ''just'' on 40000}}'':
** The setting keeps
the brink of 40,000 year 41000 for twenty years. In fact, the timeline of the universe given in the latest rule book ends with the date "995.999.M41" - that is, around 20:30 o'clock on the 30th of December, title no matter what year 40999. Just how many more events they can squeeze into the remaining approximately 27 hours, 29 minutes, 59 seconds, 999 milliseconds etc. is an open question. Maybe they'll call in [[Series/TwentyFour Jack Bauer]].
** In fact, they've
current story takes place.
*** They've
debatedly already gone into and past the year 41000. The December 30th, 40999 date in question is attached to the beginning of the 13th Black Crusade, the fate of which was determined in 2004 by a worldwide player-driven story campaign ([[spoiler:Chaos won a narrow, almost PyrrhicVictory, and the Tau capitalized on the situation to expand their territory by 33%]]). However, more recent works never talk about the aftermath of the crusade, rather talking about how the Imperium is getting ready for the crusade in year 40999, indicating that Games Workshop is probably trying to rewind the timeline.
** *** The 13th Black Crusade isn't the only time they've dabbled in the 42nd millennium - [[Literature/CiaphasCain Jenit Sulla's]] [[StylisticSuck memoirs]] were published in around 101.M42.
** *** In 2017 the timeline was actually advanced a few years and then jumped forward a few centuries to the new status quo (how much time has actually passed depends on where in the galaxy you were thanks to warpstorm weirdness). The setting is now definitively in the 42nd millennium.
** *** Although the ''Literature/HorusHeresy'' novels, set in the same universe 10000 years before, still retain the "40000" part of the title.
** Also, the "40000" part was there originally to mean that this was the future of ''TabletopGame/WarhammerFantasy Battle''. Now that the two games have been set in completely different universes, that connection is completely lost.
**
lost. The "40,000" part is perhaps less of a relic if one considers it as referring to the entire ten-thousand year period starting with a 4, rather than narrowly as just the 41st millennium. However, the "Warhammer" bit most definitely is an artifact title, since the titular bludgeoning weapon is very little in evidence in 40k. Oh, there are plenty of hammers to go round in the 41st millennium, but the Warhammer warhammer of the title in the original Warhammer ''Warhammer'' is Ghal Maraz, the Hammer of Sigmar (although even that was a later addition). No equivalent eponymous weapon has yet been detailed for 40k, though recent editions of the rulebook have started to put an actual hammer on the cover, which is progress!
* The ''TabletopGame/DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'': Some setting have a notable dearth of dungeons and/or dragons in them:
**
''TabletopGame/{{Spelljammer}}'' didn't doesn't really have a whole lot of dungeons, being, y'know, ''a [[AWizardDidIt magical]] Age of Sail [[RecycledInSPACE in SPACE]]''. It did use the ''D&D'' core rules, just with added sailing ships.



* The ''TabletopGame/DungeonsAndDragons'' ''TabletopGame/DarkSun'' setting could be more accurately described as Deserts and Dragon (just the one, thanks.).
* ''TabletopGame/MagicTheGathering''. "The Gathering" was intended to be the name of the first game, and later expansions would add a corresponding subtitle, such as ''Magic: Ice Age''. However, the creators eventually realized it would be bad for gameplay if cards from different sets had different logos on the backs, and once they were stuck printing "the Gathering" on every card, putting too much effort into subtitles that people would rarely see seemed like a waste.

to:

* The ''TabletopGame/DungeonsAndDragons'' ** ''TabletopGame/DarkSun'' setting could be more accurately described as Deserts and a Dragon (just the one, thanks.).
one).
* ''TabletopGame/MagicTheGathering''.
**
"The Gathering" was intended to be the name of the first game, and later expansions would add a corresponding subtitle, such as ''Magic: Ice Age''. However, the creators eventually realized it would be bad for gameplay if cards from different sets had different logos on the backs, and once they were stuck printing "the Gathering" on every card, putting too much effort into subtitles that people would rarely see seemed like a waste.



*** Hilariously, this includes a typo on the backs of the cards. The blue line under the "T" in "Deckmaster," was an accidental mark from a blue pen. It has since, by necessity, been reprinted millions of times.



* As tabletop wargames evolved into fantasy role-playing, the particular world created by the DM nevertheless continued to be known as a "campaign".


* In TabletopGame/{{chess}}, the rook's name refers back to the time when it represented a chariot (Persian ''rokh''). It's been a castle (or possibly a siege tower) for several centuries.

to:

* In TabletopGame/{{chess}}, the rook's name refers back to the time when it represented a chariot (Persian ''rokh''). It's been a castle (or possibly a siege tower) for several centuries.centuries.
* The title of ''Memoir '44'' is a reference to the fact that the base game was released to commemorate the 60th anniversary of the D-Day landings, and as such the scenarios focused on the Invasion of Normandy and a few other periphery battles. Then the many expansions expand the scope of the game beyond Normandy to cover the entire Second World War, and so now the game's name makes less than it did before.


** In 2017 the timeline was actually advanced a few years and then jumped forward a few centuries to the new status quo (how much time has actually passed depends on where in the galaxy you were thanks to warpstorm weirdness). The setting is now definitively in the 42nd millennium.



** The "40,000" part is perhaps less of a relic if one considers it as referring to the entire ten-thousand year period starting with a 4, rather than narrowly as just the 41st millennium. However, the "Warhammer" bit most definitely is an artifact title, since the titular bludgeoning weapon is very little in evidence in 40k. Oh, there are plenty of hammers to go round in the 41st millennium, but the Warhammer of the title in the original Warhammer is Ghal Maraz, the Hammer of Sigmar. No equivalent eponymous weapon has yet been detailed for 40k, though recent editions of the rulebook have started to put an actual hammer on the cover, which is progress!

to:

** The "40,000" part is perhaps less of a relic if one considers it as referring to the entire ten-thousand year period starting with a 4, rather than narrowly as just the 41st millennium. However, the "Warhammer" bit most definitely is an artifact title, since the titular bludgeoning weapon is very little in evidence in 40k. Oh, there are plenty of hammers to go round in the 41st millennium, but the Warhammer of the title in the original Warhammer is Ghal Maraz, the Hammer of Sigmar.Sigmar (although even that was a later addition). No equivalent eponymous weapon has yet been detailed for 40k, though recent editions of the rulebook have started to put an actual hammer on the cover, which is progress!


** Also, the "40000" part was there originally to mean that this was the future of WarhammerFantasy Battle. Now that the two games have been set in completely different universes, that connection is completely lost.

to:

** Also, the "40000" part was there originally to mean that this was the future of WarhammerFantasy Battle.''TabletopGame/WarhammerFantasy Battle''. Now that the two games have been set in completely different universes, that connection is completely lost.


* The ''TabletopGame/DungeonsAndDragons'' ''DarkSun'' setting could be more accurately described as Deserts and Dragon (just the one, thanks.).

to:

* The ''TabletopGame/DungeonsAndDragons'' ''DarkSun'' ''TabletopGame/DarkSun'' setting could be more accurately described as Deserts and Dragon (just the one, thanks.).


* The ''TabletopGame/DungeonsAndDragons'' ''DarkSun'' setting could be more accurately describe as Deserts and Dragon (just the one, thanks.).

to:

* The ''TabletopGame/DungeonsAndDragons'' ''DarkSun'' setting could be more accurately describe described as Deserts and Dragon (just the one, thanks.).



* In chess, the rook's name refers back to the time when it represented a chariot (Persian ''rokh''). It's been a castle (or possibly a siege tower) for several centuries.

to:

* In chess, TabletopGame/{{chess}}, the rook's name refers back to the time when it represented a chariot (Persian ''rokh''). It's been a castle (or possibly a siege tower) for several centuries.


* The ''TabletopGame/DungeonsAndDragons'' ''{{Spelljammer}}'' setting didn't really have a whole lot of dungeons, being, y'know, ''a [[AWizardDidIt magical]] Age of Sail [[RecycledInSPACE in SPACE]]''. It did use the ''D&D'' core rules, just with added sailing ships.
** Likewise, as of 3E, the ''{{Ravenloft}}'' setting is officially home to just ''one'' dragon, making the plural inappropriate. [[spoiler: Her mate is only a Dread Possibility.]]

to:

* The ''TabletopGame/DungeonsAndDragons'' ''{{Spelljammer}}'' setting ''TabletopGame/{{Spelljammer}}'' didn't really have a whole lot of dungeons, being, y'know, ''a [[AWizardDidIt magical]] Age of Sail [[RecycledInSPACE in SPACE]]''. It did use the ''D&D'' core rules, just with added sailing ships.
** Likewise, as of 3E, the ''{{Ravenloft}}'' ''TabletopGame/{{Ravenloft}}'' setting is officially home to just ''one'' dragon, making the plural inappropriate. [[spoiler: Her mate is only a Dread Possibility.]]


** Although the ''HorusHeresy'' novels, set in the same universe 10000 years before, still retain the "40000" part of the title.

to:

** Although the ''HorusHeresy'' ''Literature/HorusHeresy'' novels, set in the same universe 10000 years before, still retain the "40000" part of the title.


* As tabletop wargames evolved into fantasy role-playing, the particular world created by the DM nevertheless continued to be known as a "campaign".

to:

* As tabletop wargames evolved into fantasy role-playing, the particular world created by the DM nevertheless continued to be known as a "campaign"."campaign".
*In chess, the rook's name refers back to the time when it represented a chariot (Persian ''rokh''). It's been a castle (or possibly a siege tower) for several centuries.


** The 13th Black Crusade isn't the only time they've dabbled in the 42nd millennium - [[CiaphasCain Jenit Sulla's]] [[StylisticSuck memoirs]] were published in around 101.M42.

to:

** The 13th Black Crusade isn't the only time they've dabbled in the 42nd millennium - [[CiaphasCain [[Literature/CiaphasCain Jenit Sulla's]] [[StylisticSuck memoirs]] were published in around 101.M42.

Added DiffLines:

*** Hilariously, this includes a typo on the backs of the cards. The blue line under the "T" in "Deckmaster," was an accidental mark from a blue pen. It has since, by necessity, been reprinted millions of times.

Added DiffLines:

** The "40,000" part is perhaps less of a relic if one considers it as referring to the entire ten-thousand year period starting with a 4, rather than narrowly as just the 41st millennium. However, the "Warhammer" bit most definitely is an artifact title, since the titular bludgeoning weapon is very little in evidence in 40k. Oh, there are plenty of hammers to go round in the 41st millennium, but the Warhammer of the title in the original Warhammer is Ghal Maraz, the Hammer of Sigmar. No equivalent eponymous weapon has yet been detailed for 40k, though recent editions of the rulebook have started to put an actual hammer on the cover, which is progress!

Added DiffLines:

* ''TabletopGame/{{Warhammer 40000}}'' has been poised ''just'' on the brink of year 41000 for twenty years. In fact, the timeline of the universe given in the latest rule book ends with the date "995.999.M41" - that is, around 20:30 o'clock on the 30th of December, year 40999. Just how many more events they can squeeze into the remaining approximately 27 hours, 29 minutes, 59 seconds, 999 milliseconds etc. is an open question. Maybe they'll call in [[Series/TwentyFour Jack Bauer]].
** In fact, they've debatedly already gone into and past the year 41000. The December 30th, 40999 date in question is attached to the beginning of the 13th Black Crusade, the fate of which was determined in 2004 by a worldwide player-driven story campaign ([[spoiler:Chaos won a narrow, almost PyrrhicVictory, and the Tau capitalized on the situation to expand their territory by 33%]]). However, more recent works never talk about the aftermath of the crusade, rather talking about how the Imperium is getting ready for the crusade in year 40999, indicating that Games Workshop is probably trying to rewind the timeline.
** The 13th Black Crusade isn't the only time they've dabbled in the 42nd millennium - [[CiaphasCain Jenit Sulla's]] [[StylisticSuck memoirs]] were published in around 101.M42.
** Although the ''HorusHeresy'' novels, set in the same universe 10000 years before, still retain the "40000" part of the title.
** Also, the "40000" part was there originally to mean that this was the future of WarhammerFantasy Battle. Now that the two games have been set in completely different universes, that connection is completely lost.
* The ''TabletopGame/DungeonsAndDragons'' ''{{Spelljammer}}'' setting didn't really have a whole lot of dungeons, being, y'know, ''a [[AWizardDidIt magical]] Age of Sail [[RecycledInSPACE in SPACE]]''. It did use the ''D&D'' core rules, just with added sailing ships.
** Likewise, as of 3E, the ''{{Ravenloft}}'' setting is officially home to just ''one'' dragon, making the plural inappropriate. [[spoiler: Her mate is only a Dread Possibility.]]
* The ''TabletopGame/DungeonsAndDragons'' ''DarkSun'' setting could be more accurately describe as Deserts and Dragon (just the one, thanks.).
* ''TabletopGame/MagicTheGathering''. "The Gathering" was intended to be the name of the first game, and later expansions would add a corresponding subtitle, such as ''Magic: Ice Age''. However, the creators eventually realized it would be bad for gameplay if cards from different sets had different logos on the backs, and once they were stuck printing "the Gathering" on every card, putting too much effort into subtitles that people would rarely see seemed like a waste.
** The same thing happened with the Deckmaster logo still printed on the bottom part of every card's back when the Deckmaster series of card games haven't been involved with the product in ''years''.
** The spin-off variant known as "Elder Dragon Highlander" required you to include one of the five legendary "Elder Dragon" cards in your deck. This requirement was eventually loosened to require any legendary creature and the name was [[WritingAroundTrademarks shortened]] to "EDH," which made no sense whatsoever to people who were unfamiliar with the original. (Ultimately Wizards of the Coast officially renamed the format "Commander.")
** The upkeep step was named that because many of the early cards had an upkeep cost that needed to be paid each turn. Nowadays, it's mostly used as a convenient time for abilities to trigger more-or-less at the start of the turn.
* As tabletop wargames evolved into fantasy role-playing, the particular world created by the DM nevertheless continued to be known as a "campaign".

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