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* ''Film/Gremlins2TheNewBatch'': The gremlins' designs between the [[Film/{{Gremlins}} first movie]] and its sequel has changed, from dark monsters to wackier and more colorful monsters. Chris Walas designed those of the first while Creator/RickBaker did those of the sequel.

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* ''Film/Gremlins2TheNewBatch'': The gremlins' designs between the [[Film/{{Gremlins}} [[Film/Gremlins1984 first movie]] and its sequel has changed, from dark monsters to wackier and more colorful monsters. Chris Walas designed those of the first while Creator/RickBaker did those of the sequel.
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* Computer Animation as a whole has evolved and improved vastly over time, becoming more consistent and just plain better. Even lovers and artists will admit the early artworks especially way back in the day were dreadful, with basic textures and colorings and characters who move weirdly and looked awkwardly shaped and have a rubber and plastic feel and look to them. Comparing the early works, with its incredibly awkward and inconsistent work and basic shape, texturing, movement and interaction, to the more detailed and flowing works today. It goes to show just how much the art team and the technical team have evolved and improved years later and till this day. Here are the [[https://geeksofdoom.com/GoD/img/2019/04/Toy-Story-vs-Toy-Story-4-Comparison.jpg examples]] [[https://www.deviantart.com/dlee1293847/art/The-Incredibles-Tony-Rydinger-Appearance-Change-751975483 of]] [[https://9gag.com/gag/ajEqgPR the]] [[https://www.deviantart.com/loldisney/art/The-Evolution-of-Andy-Davis-790772702 comparison]].

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* Computer Animation as a whole has evolved and improved vastly over time, becoming more consistent and just plain better. Even lovers and artists will admit the early artworks especially way back in the day were dreadful, with basic textures and colorings and characters who move weirdly and looked awkwardly bizarrely shaped and have a rubber and plastic feel and look to them. Comparing the early works, with its incredibly awkward bizarre and inconsistent work and basic shape, texturing, movement and interaction, to the more detailed and flowing works today. It goes to show just how much the art team and the technical team have evolved and improved years later and till this day. Here are the [[https://geeksofdoom.com/GoD/img/2019/04/Toy-Story-vs-Toy-Story-4-Comparison.jpg examples]] [[https://www.deviantart.com/dlee1293847/art/The-Incredibles-Tony-Rydinger-Appearance-Change-751975483 of]] [[https://9gag.com/gag/ajEqgPR the]] [[https://www.deviantart.com/loldisney/art/The-Evolution-of-Andy-Davis-790772702 comparison]].
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None


** Expected from a CGI movie sequel released 14 years after the original, ''WesternAnimation/Incredibles2'' took a huge step forward from the [[WesternAnimation/TheIncredibles first film]]. It's clear to see that the character models have been massively refurbished yielding more detail in facial expressions, clothing texture, and hair. In short, everything looks better. Compare the overlapping ending and opening of the two films [[https://www.youtube.com/watch?v=P48Hod9M8s4 here]].

to:

** Expected from a CGI movie sequel released 14 years after the original, ''WesternAnimation/Incredibles2'' took a huge step forward from the [[WesternAnimation/TheIncredibles [[WesternAnimation/TheIncredibles1 first film]]. It's clear to see that the character models have been massively refurbished yielding more detail in facial expressions, clothing texture, and hair. In short, everything looks better. Compare the overlapping ending and opening of the two films [[https://www.youtube.com/watch?v=P48Hod9M8s4 here]].
Is there an issue? Send a MessageReason:
None


** Combining this with TechnologyMarchesOn, try watching the first ''WesternAnimation/{{Shrek}}'' after watching ''WesternAnimation/ShrekForeverAfter''. Three films' worth of subtle CGI improvement become immediately apparent.

to:

** Combining this with TechnologyMarchesOn, try watching the first ''WesternAnimation/{{Shrek}}'' ''WesternAnimation/Shrek1'' after watching ''WesternAnimation/ShrekForeverAfter''. Three films' worth of subtle CGI improvement become immediately apparent.



* The first trailer for ''Film/SonicTheHedgehog2020'' had a radically different design for Sonic, given a more "realistic" look (smaller eyes, human-like body musculature, highly detailed fur, furry white hands). Shortly afterwards it was announced they would redesign Sonic entirely, and the second trailer introduced a new look for the movie that is almost directly taken from [[VideoGame/SonicTheHedgehog the modern games]] (bigger eyes, longer legs, muted fur detailing, WhiteGloves).

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* The first trailer for ''Film/SonicTheHedgehog2020'' had a radically different design for Sonic, given a more "realistic" look (smaller eyes, human-like body musculature, highly detailed fur, furry white hands). Shortly afterwards it was announced they would redesign Sonic entirely, and the second trailer introduced a new look for the movie that is almost directly taken from [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog the modern games]] (bigger eyes, longer legs, muted fur detailing, WhiteGloves).
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** In the first ''WesternAnimation/{{Cars}}'' film, Lightning [=McQueen=] is depicted with a pair of large stickers on his front bumper that resemble fake headlights (hence his nickname, "Stickers", from his girlfriend Sally). In [[WesternAnimation/Cars2 the sequel]], he has his fake "headlights" replaced with real ones for the World Grand Prix, and it has remained that way ever since (calling him "Stickers" would now be pointless since he has real headlights now, but Sally keeps the habit out of affection). Also, in the first film, all of the background cars are clearly based on completely fictional models, while in the sequel, all of them are now based on real models.

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** In the first ''WesternAnimation/{{Cars}}'' ''WesternAnimation/Cars1'' film, Lightning [=McQueen=] is depicted with a pair of large stickers on his front bumper that resemble fake headlights (hence his nickname, "Stickers", from his girlfriend Sally). In [[WesternAnimation/Cars2 the sequel]], he has his fake "headlights" replaced with real ones for the World Grand Prix, and it has remained that way ever since (calling him "Stickers" would now be pointless since he has real headlights now, but Sally keeps the habit out of affection). Also, in the first film, all of the background cars are clearly based on completely fictional models, while in the sequel, all of them are now based on real models.
Is there an issue? Send a MessageReason:
None


* Computer Animation as a whole has evolved and improved vastly over time, becoming more consistent and wonderfully extraordinary. Even lovers and artists will admit the early artworks especially way back in the day were dreadful, with basic textures and colorings and characters who move weirdly and looked awkwardly shaped and have a rubber and plastic feel and look to them. Comparing the early works, with its incredibly awkward and inconsistent work and basic shape, texturing, movement and interaction, to the more detailed and flowing works today. It goes to show just how much the art team and the technical team have evolved and improved years later and till this day. Here are the [[https://geeksofdoom.com/GoD/img/2019/04/Toy-Story-vs-Toy-Story-4-Comparison.jpg examples]] [[https://www.deviantart.com/dlee1293847/art/The-Incredibles-Tony-Rydinger-Appearance-Change-751975483 of]] [[https://9gag.com/gag/ajEqgPR the]] [[https://www.deviantart.com/loldisney/art/The-Evolution-of-Andy-Davis-790772702 comparison]].

to:

* Computer Animation as a whole has evolved and improved vastly over time, becoming more consistent and wonderfully extraordinary.just plain better. Even lovers and artists will admit the early artworks especially way back in the day were dreadful, with basic textures and colorings and characters who move weirdly and looked awkwardly shaped and have a rubber and plastic feel and look to them. Comparing the early works, with its incredibly awkward and inconsistent work and basic shape, texturing, movement and interaction, to the more detailed and flowing works today. It goes to show just how much the art team and the technical team have evolved and improved years later and till this day. Here are the [[https://geeksofdoom.com/GoD/img/2019/04/Toy-Story-vs-Toy-Story-4-Comparison.jpg examples]] [[https://www.deviantart.com/dlee1293847/art/The-Incredibles-Tony-Rydinger-Appearance-Change-751975483 of]] [[https://9gag.com/gag/ajEqgPR the]] [[https://www.deviantart.com/loldisney/art/The-Evolution-of-Andy-Davis-790772702 comparison]].

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** The later Showa films gave him an AnthropomorphicShift.
** The Heisei films gave him (particularly post-''Film/GodzillaVsKingGhidorah'') stout legs, a feline face, and red eyes.
** The Millennium films gave him very large dorsal plates starting in ''Film/{{Godzilla 2000}}''.
** ''Film/GodzillaMothraKingGhidorahGiantMonstersAllOutAttack'' gave him an even more monstrous face with larger fangs and blank white eyes.
** ''Film/GodzillaFinalWars'' shrunk his eyes and made his body more compact to facilitate the elaborate fight scenes.
** Godzilla has once again had his design updated in ''Film/{{Godzilla 2014}}''. The most noticeable changes are gills on his neck, round, sauropod-like feet, and a much longer tail. The film crew also spent quite a while tweaking his face:
-->'''Edwards:''' ''"Trying to get the face right was the main thing... I guess he's got more of a bear's face, or a dog's. We also used eagle. There's a lot of nobility in an eagle. It made him feel very majestic and noble"''
** And this doesn't include the much more drastic changes seen in the Marvel Comics series, ''WesternAnimation/TheGodzillaPowerHour'', or the [[Film/{{Godzilla 1998}} 1998 film]].

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** The later Showa films gave him an AnthropomorphicShift.
AnthropomorphicShift to make him less scary as part of a LighterAndSofter tone shift to appeal more to children, as well as removing the external ears and fangs of the original Godzilla.
** The Heisei films gave him (particularly post-''Film/GodzillaVsKingGhidorah'') stout legs, multiple rows of teeth, a feline face, and red eyes.
eyes, as well as the return of ears and fangs. This is also when Godzilla's atomic breath changed from a wispy vapour into a solid laser-like beam.
** The Millennium films gave him very large and more jagged dorsal plates starting in ''Film/{{Godzilla 2000}}''.
2000}}'', as well as giving him a spinier skin texture. The designs for ''Godzilla 2000'' and ''Film/GodzillaVsMegaguirus'' also changed his colour from dark grey to dark green and the colour of his spines from bone-white to purple.
** ''Film/GodzillaMothraKingGhidorahGiantMonstersAllOutAttack'' gave him an even more monstrous face with larger fangs fangs, a pudgier belly, and blank white eyes.
** ''Film/GodzillaFinalWars'' shrunk his eyes and made coloured them red, as well as making his body slimmer and more compact to facilitate the elaborate fight scenes.
** Godzilla has once again had his design updated in ''Film/{{Godzilla 2014}}''. The most noticeable changes are gills on his neck, round, sauropod-like feet, dark-coloured dorsal plates, and a much longer tail. The film crew also spent quite a while tweaking his face:
-->'''Edwards:''' --->'''Edwards:''' ''"Trying to get the face right was the main thing... I guess he's got more of a bear's face, or a dog's. We also used eagle. There's a lot of nobility in an eagle. It made him feel very majestic and noble"''
*** The sequel, ''Film/GodzillaKingOfTheMonsters2019'', gave Godzilla some small makeovers, in particular, giving him slightly more muscular proportions, a longer and more rounded tail, feet that were less stumpy, and redesigning the dorsal plates to much more closely resemble how they originally appeared in ''Film/Godzilla1954''. The way his body lights up when firing his atomic breath is also made to be much brighter, more blue, and shows through his skin and eyes as well as his dorsal plates.
** ''Film/ShinGodzilla'' features one of the most drastic changes in design for the character since ''Film/Godzilla1998'', making Godzilla far more grotesque, with an even longer tail, lumpier face, red skin highlights, pathetically tiny arms, beady fish-like eyes, a jagged protruding sternum, and jaws that can split apart like a snake. Similar to the Film/{{Monsterverse}} version it also has noticeable gills and dark-coloured dorsal plates. The atomic breath colour is also changed from blue to purple.
** And this doesn't include the much more drastic changes seen in [[ComicBook/GodzillaKingOfTheMonsters the Marvel Comics series, series]], ''WesternAnimation/TheGodzillaPowerHour'', or the [[Film/{{Godzilla 1998}} 1998 film]].film]], which tended to overemphasize his reptilian features to the point they more resembled parodies of the character.


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** Nearly all the other {{kaiju}} in the series, and sometimes even the vehicles, also receive drastic redesigns between films, often due to improved special effects technology since their last appearance, to the point that describing all of them would be fruitless.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** Creator/{{Pixar}} itself has undergone this as it has grown more skilled at averting UncannyValley and {{No Flow in CGI}}. This is especially noticeable when you compare the look of the ''Franchise/ToyStory'' and ''Franchise/TheIncredibles'' characters from movie to movie.

to:

** Creator/{{Pixar}} itself has undergone this as it has grown more skilled at averting UncannyValley UnintentionalUncannyValley and {{No Flow in CGI}}. This is especially noticeable when you compare the look of the ''Franchise/ToyStory'' and ''Franchise/TheIncredibles'' characters from movie to movie.
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** The look of Creator/DreamWorksAnimation films before ''WesternAnimation/ShrekTheThird'' was way more appealing than most other CG studios, yet it was a huge step below Pixar, specially regarding character and prop rendering. Beginning with this film however, the aesthetics of the studio's output became much more polished, coinciding with DWA's ToneShift into more character-driven works.

to:

** The look of Creator/DreamWorksAnimation films before ''WesternAnimation/ShrekTheThird'' was way more appealing than most other CG studios, yet it was a huge step below Pixar, specially regarding character and prop rendering. Beginning with this film however, the aesthetics of the studio's output became much more polished, coinciding with DWA's ToneShift into more character-driven works. With ''WesternAnimation/TheBadGuys2022'' and ''WesternAnimation/PussInBootsTheLastWish'', the studio began to experiment with more stylized animation and rendering, including the use of 2D effects.
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** In the first ''WesternAnimation/{{Cars}}'' film, Lightning [=McQueen=] is depicted with a pair of large stickers on his front bumper that resemble fake headlights (hence his nickname, "Stickers", from his girlfriend Sally). In the sequel, he has his fake "headlights" replaced with real ones for the World Grand Prix, and it has remained that way ever since (calling him "Stickers" would now be pointless since he has real headlights now, but Sally keeps the habit out of affection). Also, in the first film, all of the background cars are clearly based on completely fictional models, while in the sequel, all of them are now based on real models.

to:

** In the first ''WesternAnimation/{{Cars}}'' film, Lightning [=McQueen=] is depicted with a pair of large stickers on his front bumper that resemble fake headlights (hence his nickname, "Stickers", from his girlfriend Sally). In [[WesternAnimation/Cars2 the sequel, sequel]], he has his fake "headlights" replaced with real ones for the World Grand Prix, and it has remained that way ever since (calling him "Stickers" would now be pointless since he has real headlights now, but Sally keeps the habit out of affection). Also, in the first film, all of the background cars are clearly based on completely fictional models, while in the sequel, all of them are now based on real models.



** Combining this with TechnologyMarchesOn, try watching the first ''WesternAnimation/{{Shrek}}'' after watching ''Shrek Forever After''. Three films' worth of subtle CGI improvement become immediately apparent.
** The look of DWA films before ''Shrek the Third'' was way more appealing than most other CG studios, yet it was a huge step below Pixar, specially regarding character and prop rendering. Beginning with this film however, the aesthetics of the studio's output became much more polished, coinciding with DWA's ToneShift into more character-driven works.

to:

** Combining this with TechnologyMarchesOn, try watching the first ''WesternAnimation/{{Shrek}}'' after watching ''Shrek Forever After''.''WesternAnimation/ShrekForeverAfter''. Three films' worth of subtle CGI improvement become immediately apparent.
** The look of DWA Creator/DreamWorksAnimation films before ''Shrek the Third'' ''WesternAnimation/ShrekTheThird'' was way more appealing than most other CG studios, yet it was a huge step below Pixar, specially regarding character and prop rendering. Beginning with this film however, the aesthetics of the studio's output became much more polished, coinciding with DWA's ToneShift into more character-driven works.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The first ''Toys/{{Bionicle}}'' animated film by Creative Capers [[ShowAccuracyToyAccuracy redesigned the original toys]] drastically, giving them human-like features like hands, fingers, moving eyes, mouths, {{expressive mask}}s and even visible muscles. Shapes were simplified and made to look more organic, proportions improved and the gaps in the toys were filled in. By the third movie, the characters looked a lot more like the toys with more mechanical details and visible toy-like gaps. In the fourth, produced by Tinseltown Toons, rigid accuracy to the toys was favored over expression, and the characters were only slightly changed compared to the LEGO sets. Toy design also evolved and took some notes from the films, giving the figures hands, more organic shapes and in some cases face-like masks or even just faces.

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** ''Franchise/{{Frozen}}'' is a pretty noticeable place to explore advancements in modern CGI. The CGI in the first ''WesternAnimation/{{Frozen|2013}}'' is impressive enough, but by "WesternAnimation/OlafsFrozenAdventure", Elsa and Anna's dresses flow more naturally with their movements, up to the hairs on Elsa's fur collar. And by ''WesternAnimation/FrozenII'', the CGI has become so much more evolved that one can actually make out the peach fuzz on Elsa's cheeks.



* ''Franchise/{{Frozen}}'' is a pretty noticeable place to explore advancements in modern CGI. The CGI in the first ''WesternAnimation/{{Frozen|2013}}'' is impressive enough, but by "WesternAnimation/OlafsFrozenAdventure", Elsa and Anna's dresses flow more naturally with their movements, up to the hairs on Elsa's fur collar. And by ''WesternAnimation/FrozenII'', the CGI has become so much more evolved that one can actually make out the peach fuzz on Elsa's cheeks.

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Adding example and other fixes



** Creator/{{Pixar}} itself has undergone this as it has grown more skilled at averting UncannyValley and {{No Flow in CGI}}. This is especially noticeable when you compare the look of the ''Franchise/ToyStory'' characters from movie to movie.

to:

\n** Creator/{{Pixar}} itself has undergone this as it has grown more skilled at averting UncannyValley and {{No Flow in CGI}}. This is especially noticeable when you compare the look of the ''Franchise/ToyStory'' and ''Franchise/TheIncredibles'' characters from movie to movie.
movie.




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** Expected from a CGI movie sequel released 14 years after the original, ''WesternAnimation/Incredibles2'' took a huge step forward from the [[WesternAnimation/TheIncredibles first film]]. It's clear to see that the character models have been massively refurbished yielding more detail in facial expressions, clothing texture, and hair. In short, everything looks better. Compare the overlapping ending and opening of the two films [[https://www.youtube.com/watch?v=P48Hod9M8s4 here]].















Is there an issue? Send a MessageReason:
None


* Computer Animation as a whole has evolved and improved vastly over time, becoming more consistent and wonderfully extraordinary. Even lovers and artists will admit the early artworks especially way back in the day were dreadful, with basic textures and colorings and characters who move weirdly and looked awkwardly shaped and have a rubber and plastic feel and look to them. Comparing the early works, with its incredibly awkward and inconsistent work and basic shape, texturing, movement and interaction, to the more detailed and flowing works today. It goes to show just how much the art team and the technical team have evolved and improved years later and till this day. Here are the [[https://geeksofdoom.com/GoD/img/2019/04/Toy-Story-vs-Toy-Story-4-Comparison.jpg examples]] of the [[https://www.deviantart.com/loldisney/art/The-Evolution-of-Andy-Davis-790772702 comparison]].

to:

* Computer Animation as a whole has evolved and improved vastly over time, becoming more consistent and wonderfully extraordinary. Even lovers and artists will admit the early artworks especially way back in the day were dreadful, with basic textures and colorings and characters who move weirdly and looked awkwardly shaped and have a rubber and plastic feel and look to them. Comparing the early works, with its incredibly awkward and inconsistent work and basic shape, texturing, movement and interaction, to the more detailed and flowing works today. It goes to show just how much the art team and the technical team have evolved and improved years later and till this day. Here are the [[https://geeksofdoom.com/GoD/img/2019/04/Toy-Story-vs-Toy-Story-4-Comparison.jpg examples]] of the [[https://www.deviantart.com/dlee1293847/art/The-Incredibles-Tony-Rydinger-Appearance-Change-751975483 of]] [[https://9gag.com/gag/ajEqgPR the]] [[https://www.deviantart.com/loldisney/art/The-Evolution-of-Andy-Davis-790772702 comparison]].
Is there an issue? Send a MessageReason:
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** Creator/{{Pixar}} itself has undergone this as it has grown more skilled at averting UncannyValley and {{No Flow in CGI}}. This is especially noticeable when you compare the look of the ''WesternAnimation/ToyStory'' characters from movie to movie.

to:

** Creator/{{Pixar}} itself has undergone this as it has grown more skilled at averting UncannyValley and {{No Flow in CGI}}. This is especially noticeable when you compare the look of the ''WesternAnimation/ToyStory'' ''Franchise/ToyStory'' characters from movie to movie.
Is there an issue? Send a MessageReason:
None


* Computer Animation as a whole has evolved and improved vastly over time, becoming more consistent and wonderfully extraordinary. Even lovers and artists will admit the early artworks especially way back in the day were dreadful, with basic textures and colorings and characters who move weirdly and looked awkwardly shaped and have a rubber and plastic feel and look to them. Comparing the early works, with its incredibly awkward and inconsistent work and basic shape, texturing, movement and interaction, to the more detailed and flowing works today. It goes to shows just how much the art team and the technical team have evolved and improved years later and till this day. Here are the [[https://geeksofdoom.com/GoD/img/2019/04/Toy-Story-vs-Toy-Story-4-Comparison.jpg examples]] of the [[https://www.deviantart.com/loldisney/art/The-Evolution-of-Andy-Davis-790772702 comparison]].

to:

* Computer Animation as a whole has evolved and improved vastly over time, becoming more consistent and wonderfully extraordinary. Even lovers and artists will admit the early artworks especially way back in the day were dreadful, with basic textures and colorings and characters who move weirdly and looked awkwardly shaped and have a rubber and plastic feel and look to them. Comparing the early works, with its incredibly awkward and inconsistent work and basic shape, texturing, movement and interaction, to the more detailed and flowing works today. It goes to shows show just how much the art team and the technical team have evolved and improved years later and till this day. Here are the [[https://geeksofdoom.com/GoD/img/2019/04/Toy-Story-vs-Toy-Story-4-Comparison.jpg examples]] of the [[https://www.deviantart.com/loldisney/art/The-Evolution-of-Andy-Davis-790772702 comparison]].
Is there an issue? Send a MessageReason:
None


* Computer Animation as a whole has evolved and improved vastly over time, becoming more consistent and wonderfully extraordinary. Even lovers and artists will admit the early artworks especially way back in the day were dreadful, with basic textures and colorings and characters who move weirdly and looked awkwardly shaped and have a plastic feel and look to them. Comparing the early works, with its incredibly awkward and inconsistent work and basic shape, texturing, movement and interaction, to the more detailed and flowing works today. It goes to shows just how much the art team and the technical team have evolved and improved years later and till this day. Here are the [[https://geeksofdoom.com/GoD/img/2019/04/Toy-Story-vs-Toy-Story-4-Comparison.jpg examples]] of the [[https://www.deviantart.com/loldisney/art/The-Evolution-of-Andy-Davis-790772702 comparison]].

to:

* Computer Animation as a whole has evolved and improved vastly over time, becoming more consistent and wonderfully extraordinary. Even lovers and artists will admit the early artworks especially way back in the day were dreadful, with basic textures and colorings and characters who move weirdly and looked awkwardly shaped and have a rubber and plastic feel and look to them. Comparing the early works, with its incredibly awkward and inconsistent work and basic shape, texturing, movement and interaction, to the more detailed and flowing works today. It goes to shows just how much the art team and the technical team have evolved and improved years later and till this day. Here are the [[https://geeksofdoom.com/GoD/img/2019/04/Toy-Story-vs-Toy-Story-4-Comparison.jpg examples]] of the [[https://www.deviantart.com/loldisney/art/The-Evolution-of-Andy-Davis-790772702 comparison]].

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* Creator/{{Pixar}} itself has undergone this as it has grown more skilled at averting UncannyValley and {{No Flow in CGI}}. This is especially noticeable when you compare the look of the ''WesternAnimation/ToyStory'' characters from movie to movie.

to:

* Computer Animation as a whole has evolved and improved vastly over time, becoming more consistent and wonderfully extraordinary. Even lovers and artists will admit the early artworks especially way back in the day were dreadful, with basic textures and colorings and characters who move weirdly and looked awkwardly shaped and have a plastic feel and look to them. Comparing the early works, with its incredibly awkward and inconsistent work and basic shape, texturing, movement and interaction, to the more detailed and flowing works today. It goes to shows just how much the art team and the technical team have evolved and improved years later and till this day. Here are the [[https://geeksofdoom.com/GoD/img/2019/04/Toy-Story-vs-Toy-Story-4-Comparison.jpg examples]] of the [[https://www.deviantart.com/loldisney/art/The-Evolution-of-Andy-Davis-790772702 comparison]].

**
Creator/{{Pixar}} itself has undergone this as it has grown more skilled at averting UncannyValley and {{No Flow in CGI}}. This is especially noticeable when you compare the look of the ''WesternAnimation/ToyStory'' characters from movie to movie.movie.




** Combining this with TechnologyMarchesOn, try watching the first ''WesternAnimation/{{Shrek}}'' after watching ''Shrek Forever After''. Three films' worth of subtle CGI improvement become immediately apparent.

** The look of DWA films before ''Shrek the Third'' was way more appealing than most other CG studios, yet it was a huge step below Pixar, specially regarding character and prop rendering. Beginning with this film however, the aesthetics of the studio's output became much more polished, coinciding with DWA's ToneShift into more character-driven works.









* Combining this with TechnologyMarchesOn, try watching the first ''WesternAnimation/{{Shrek}}'' after watching ''Shrek Forever After''. Three films' worth of subtle CGI improvement become immediately apparent.
** The look of DWA films before ''Shrek the Third'' was way more appealing than most other CG studios, yet it was a huge step below Pixar, specially regarding character and prop rendering. Beginning with this film however, the aesthetics of the studio's output became much more polished, coinciding with DWA's ToneShift into more character-driven works.

to:

* Combining this with TechnologyMarchesOn, try watching the first ''WesternAnimation/{{Shrek}}'' after watching ''Shrek Forever After''. Three films' worth of subtle CGI improvement become immediately apparent.
** The look of DWA films before ''Shrek the Third'' was way more appealing than most other CG studios, yet it was a huge step below Pixar, specially regarding character and prop rendering. Beginning with this film however, the aesthetics of the studio's output became much more polished, coinciding with DWA's ToneShift into more character-driven works.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/WallaceAndGromit'' look very different in their first short, ''WesternAnimation/AGrandDayOut'', which was effectively a glorified student film. Wallace, in particular, lacked his characteristic wide-mouthed grin (except while saying "cheese"), and Gromit looked rather anemic. Also, the modelling and production were rather more rough-and-ready. The designs (and production methods) were greatly refined in their next film, ''WesternAnimation/TheWrongTrousers'', and have remained that way ever since.

to:

* ''WesternAnimation/WallaceAndGromit'' look very different in their first short, ''WesternAnimation/AGrandDayOut'', which was effectively a glorified student film. Wallace, in particular, lacked his characteristic wide-mouthed grin (except while saying "cheese"), "cheese", however it was less defined), and Gromit looked rather anemic. Also, the modelling and production were rather more rough-and-ready. The designs (and production methods) were greatly refined in their next film, ''WesternAnimation/TheWrongTrousers'', and have remained that way ever since.
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* ''Film/AnAmericanTail'' has a much higher level of quality than its sequels, which feature stiffer animation and less detailed backgrounds.

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* ''Film/AnAmericanTail'' ''WesternAnimation/AnAmericanTail'' has a much higher level of quality than its sequels, which feature stiffer animation and less detailed backgrounds.

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*** ''Film/ZackSnydersJusticeLeague'' restores Creator/ZackSnyder's darker color palette as well as the original design that was intended for Steppenwolf. Superman's suit has been turned black and silver as originally intended to make it closer in appearance to the recovery suit from the follow-up to ''ComicBook/TheDeathOfSuperman''.
** ''Film/{{Aquaman|2018}}'' uses very bright, crisp colors.

to:

** ''Film/ZackSnydersJusticeLeague'':
*** ''Film/ZackSnydersJusticeLeague'' restores Creator/ZackSnyder's darker color palette as well as Steppenwolf has a new, more alien and Creator/HRGiger-[=esque=], design. It's based on the design he was teased with in ''Film/BatmanVSupermanDawnOfJustice'', the theatrical version was a compromise made relatively early on to lighten the film with something a little less scary and a little more comics accurate.
*** Superman was originally filmed with the classic blue and red costume on set and seen in
the original design that was intended for Steppenwolf. Superman's suit has been turned film. This film color-corrects it to black and silver, since no black and silver as costume was actually made. It's meant to resemble the costume he wore after his resurrection in the comics.
*** The movie was
originally intended to make it closer shot in appearance to the recovery suit IMAX 1.43:1 aspect ratio but released in the more standard 1.85:1, this version returns to what was originally intended. The color grading as a whole was also restored to be more in line with the darker, muted color palette of ''Film/ManOfSteel and ''Batman v Superman''. The theatrical release had artificially brightened the colors in response to RealIsBrown complaints from the follow-up to ''ComicBook/TheDeathOfSuperman''.
audiences, but resulted in numerous other technical problems with composition, framing and wardrobe note .
** ''Film/{{Aquaman|2018}}'' uses very bright, crisp colors.colors compared to the previous films.
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* ''Film/Gremlins2TheNewBatch'': The gremlins' designs between the [[Film/{{Gremlins}} first movie]] and its sequel has changed, from dark monsters to wackier and more colorful monsters. Chris Walas designed those of the first while Creator/RickBaker did those of the sequel.

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** ''Film/SuicideSquad2016'' had a generally more realistic visual design, more resembling crime dramas than bright superhero movies.
** ''Film/WonderWoman2017'': Prior movies had a much darker and more muted color scheme. Diana's Wonder Woman outfit in this film has almost supernaturally vibrant blues and reds, which was a deliberate contrast to the outfit in the movie [[Film/BatmanVSupermanDawnOfJustice Batman v Superman: Dawn of Justice]] (it appeared to had been scuffed up over a long period of time whereas in this movie it has never been used before).
** ''Film/JusticeLeague2017'' seeks to really amp up the brightness in an attempt to placate complaints of RealIsBrown (which was also criticized, as it resulted in "bright and colorful" garish look as the costumes and sets were not meant to be seen that way). It does find a medium ground with Wonder Woman's costume, cleaned up compared to BVS but not quite as bright as in her movie.
** ''Film/{{Aquaman|2018}}'' uses very bright, crisp colors. Atlantis is depicted as very alive and busing with activity compared to the more sedate, rusted look when briefly seen in ''Film/JusticeLeague2017''

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** ''Film/SuicideSquad2016'' ''Film/{{Suicide Squad|2016}}'' had a generally more realistic visual design, more resembling crime dramas than bright superhero movies.
** ''Film/WonderWoman2017'': ''Film/{{Wonder Woman|2017}}'': Prior movies had a much darker and more muted color scheme. Diana's Wonder Woman outfit in this film has almost supernaturally vibrant blues and reds, which was a deliberate contrast to the outfit in the movie [[Film/BatmanVSupermanDawnOfJustice Batman v Superman: Dawn of Justice]] (it appeared to had been scuffed up over a long period of time whereas in this movie it has never been used before).
** ''Film/JusticeLeague2017'' seeks ''Film/{{Justice League|2017}}'' sought to really amp up the brightness in an attempt to placate complaints of RealIsBrown (which was also criticized, as it resulted in "bright and colorful" garish look as the costumes and sets were not meant to be seen that way). It does find a medium ground with Wonder Woman's costume, cleaned up compared to BVS but not quite as bright as in her movie.
*** ''Film/ZackSnydersJusticeLeague'' restores Creator/ZackSnyder's darker color palette as well as the original design that was intended for Steppenwolf. Superman's suit has been turned black and silver as originally intended to make it closer in appearance to the recovery suit from the follow-up to ''ComicBook/TheDeathOfSuperman''.
** ''Film/{{Aquaman|2018}}'' uses very bright, crisp colors. Atlantis is depicted as very alive and busing with activity compared to the more sedate, rusted look when briefly seen in ''Film/JusticeLeague2017''
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* A curious example, but take a look at Piglet's one-second appearance in the original intro song of [[WesternAnimation/TheManyAdventuresOfWinnieThePooh The Many Adventures of Winnie the Pooh]] (the "there's Rabbit, and Piglet, and there's Owl" part). Someone at Disney must have done some heavy redesigning before Piglet made his "official" animated debut in the second featurette.

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* A curious example, but take a look at Piglet's one-second appearance in the original intro song of [[WesternAnimation/TheManyAdventuresOfWinnieThePooh The Many Adventures of Winnie the Pooh]] ''WesternAnimation/TheManyAdventuresOfWinnieThePooh'' (the "there's Rabbit, and Piglet, and there's Owl" part). Someone at Disney must have done some heavy redesigning before Piglet made his "official" animated debut in the second featurette.
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* The first trailer for ''Film/SonicTheHedgehog2020'' had a radically different design for Sonic, given a more "realistic" look (smaller eyes, human-like body musculature, highly detailed fur, furry white hands). Shortly afterwards it was announced they would redesign Sonic entirely, and the second trailer introduced a new look for the movie that is almost directly taken from [[VideoGame/SonicTheHedgehog the modern games]] (bigger eyes, longer legs, muted fur detailing, WhiteGloves).

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