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History Anime / LoveLiveNijigasakiHighSchoolIdolClub

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I dunno how to explain this properly but you're free to change this.


** The character designs in the second season were redesigned to be more refined from the first season to look more consistent with the rest of the characters.

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** The character designs in for the second season were redesigned to be slightly more refined streamlined from the first season to look more consistent with the rest of the characters.

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* [[https://youtu.be/rFQC9FVXiu0?si=gUE_xoCmgVxolNox Movie 1 reveal trailer]]



* ArtShiftedSequel: This series uses noticeably different character designs from ''[[Anime/LoveLive Love Live! School Idol Project]]'' and ''Anime/LoveLiveSunshine'', as well as having a more muted color palette compared to the previous two anime.

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* ArtShiftedSequel: ArtShiftedSequel:
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This series uses noticeably different character designs from ''[[Anime/LoveLive Love Live! School Idol Project]]'' and ''Anime/LoveLiveSunshine'', as well as having a more muted color palette compared to the previous two anime.anime.
** While the anime proper already had a considerably more streamlined art style than the original game, the movies change the art style again, opting for a more stylized take with flatter colors and rounder features on the main cast. This is commonly attributed to Kerorira, the visual director for the trilogy, who previously worked as character designer on the anime adaptation of ''Manga/BocchiTheRock''.
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** Rina's personality is given a considerable overhaul. In the game, she is seen hiding her face and using her "Rina-chan" persona at all times, and it's not until until well into her bond story that her real personality and face were even revealed. This makes sense for a gatcha game where characters can be developed at their own pace, but is far more cumbersome for a serialized anime, and is also difficult to show visually outside of the limited VN format of the game. The anime thus has those things on display from her introduction; she only uses her notebook to cover for her inability to show emotions.

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** Rina's personality is given a considerable overhaul. In the game, she is seen hiding her face and using her "Rina-chan" persona at all times, and it's not until until well into her bond story that her real personality and face were even revealed. This makes sense for a gatcha continously-updating mobile game where characters can be developed at their own pace, pace and in a visual novel format where they're mostly represented by static sprites, but is far more cumbersome for a serialized anime, and is also difficult to show visually outside of the limited VN format of the game.anime. The anime thus has those things on display from her introduction; she only uses her notebook to cover for her inability to show emotions.

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