Follow TV Tropes

Following

Dan Browned / Game Theory

Go To

https://static.tvtropes.org/pmwiki/pub/images/star_papyrus_fail_2.png
Exact match? Those two look NOTHING alike.

"You know, try as I might, I openly admit that I occasionally get things wrong on this channel. When you've done nearly 200 episodes covering topics as diverse as helicopter physics to gemology and ancient history to hacking, then you fuse those with franchises that have lasted literal decades with each installment involving 60+ hours of gameplay per game, and do that weekly to meet the unforgiving treadmill of YouTube, well, things unfortunately slip through the cracks. #Excuses."
MatPat, "The Pokédex is FULL OF LIES!"
Advertisement:

Despite calling itself "The Smartest Show in Gaming", MatPat's Game Theory manages to make quite the substantial amount of false claims.


    open/close all folders 

     DeadLock; Pokémon: Which Gen 1 Starter is Truly the Best? 
  • Austin cites popularity polls to support that the Charmander/Charizard evolutionary family is better-appreciated and preferred than the other starters. He forgets several major things:
    • He samples his Twitter followers over which starter they prefer. Problem is, he fails to account for the possibility that they could have voted for the Charmander family for reasons having nothing to do with the Pokémon itself, such as wanting Austin himself to win or Matt to lose.
    • Austin also cites an official Nintendo Pokémon popularity poll, without noticing that the poll only accounted for Japanese fans, and not Western fans, who have demonstrated various preference dissonances that warrant entire tropes for themselves in the past.
    • The most critical hole in the argument? Pikachu ranked above Charmander in that popularity poll. Pikachu is also a fellow Generation 1 starter Pokémon.
  • Where's the control group? Not only is the sample size far too small and biased to provide accurate and unbiased results, but there's no baseline to compare the results with.
  • Conversely, Matt tries to fire back (no pun intended) with his own citations.
    • He says that since two Pokémon developers, Junichi Masuda and Shigeru Ohmori, didn't pick the Charmander family as a starter, Charmander must be more unfavourable to the Pokémon devs. Unfortunately, two people is a very pitifully small sample out of all of them.
  • Matt claims that Ember, the Charmander's first fire attack is learned at level 38. This is very very wrong. It's learned at level nine. It's Flamethrower that is learned at level 38 (37 as of Generation VII).
  • Austin claims that Charizard having access to Hyper Beam makes up for Charizard lacking in the fire-type attack department. Except that the other two starters can use Hyper Beam too.
    • In addition, Hyper Beam was based off your physical attack in Gen I and their Gen III remakes, not your special attack, so it even then still fails to substitute for a missing Flamethrower.
  • Austin then says that Charizard flying around is more impressive than surfing. The issue is, the flight function in the games serves solely as a Warp Whistle, no more no less. Meanwhile, Surf lets you traverse water barriers, and is utterly mandatory because the game throws such barriers at you. To nail its coffin, there are MUCH faster ways to get a flying Pokémon (e.g. a mere Pidgey).
    • The worst part? Charizard can't fly in any Gen 1 game except Pokémon Yellow.
  • Type resistances and weaknesses are also brought up, but Austin forgets that Charizard takes quadruple Rock damage... due to its dual typing.
  • Matt severely overexaggerates Squirtle's niftiness for speedrunning Gen I games, claiming that "it has no weaknesses until the Elite Four", coming off as if speedrunners would actively fight with it for most of the run. In reality, it is in fact Nidoran's evolutionary line that serves as the main fighter for a vast majority of a given speedrun.
  • Matt claims that a player going through Mount Moon would have to fight "endless waves of Geodudes", hence using the Squirtle family's type effectiveness against Ground typesnote . Unfortunately, Zubats are far more common there, and they are dual poison and flying types.
  • Austin claims that Charizard is better than Blastoise due to having a higher Special Attack stat. Problem is that this stat did not exist in Gen I, instead Gen I has a Special stat. Charizard's Special stat was identical to Blastoise's.
  • Austin interprets the Gen 3 remake of Pokémon Blue being titled Pokémon LeafGreen as Blastoise falling out of favour with the developers to the point that he lost his cover art role, and ergo Blastoise sucked. This exhibits a major lack of understanding of the Generation I game naming scheme:
    • The original Generation I games were named "Red" and "Green". This is where the Gen. 3 names "FireRed" and "LeafGreen" came from.
    • An updated version of the Japanese Gen I games was released, called "Blue".
    • One can gleam that the titles of those three games is derived from the additive primary colors of light: red, green and blue (RGB).
    • The international releases were not a port, but rather Remade for the Export, including bugfixes explored in the Japanese "Blue", but the game parallelism derived from "Red and Green". However, in English-speaking North America at least, red is generally contrasting with blue; hence the names seem to have been changed as a Woolseyism.
    • The anime-inspired Pokémon Yellow had no color name in the title in Japan. However, in the West, it was named "Yellow". Red, blue, and yellow comprise the traditional taught-in-school color wheel there.
  • The two deadlockers then cite sales numbers (to, once again, judge popularity) of the Red version vs. the Blue version... except that you can pick either starter in both games.

     DeadLock; Team Fortress 2 vs Overwatch 
While not exactly a Game Theory video, MatPat's Deadlock video about Overwatch vs Team Fortress 2 has gotten a lot of flack from both fanbases because of really poor research on both games (mostly TF2 though). There are some good, more entertaining videos in response to the subject by V3rbify, King Raja, Travingel, Peterscraps, and Mystery Flavored Air Head.
  • The defender of TF2 in this video, Todd, starts with a TF2 quote "Kaboom indeed, you drunken wretch!" with a bad Demoman impression, when the quote actually belongs to the Spy, who says it when dominating the Demoman.
  • Todd claims that TF2 is, and always has been free, but it originally had to be bought for 20 USD; it was only made free-to-play after the Uber Update in 2011. Todd was also inaccurate about Overwatch's price; Overwatch can indeed cost 60 dollars, but the referred version here is the Origins Edition, which nets you only 5 more skins and a few goodies for other Blizzard games. The PC version can be bought for 40, and Console releases cost slightly less.
  • MatPat claims that "Overwatch is being sold as a complete game at full price, but that’s because it is." Objectively speaking, TF2 has way more content, including a horde survival co-op mode, offline bot matches, and an ass-ton more maps and gamemodes. To be fair, TF2 on release in 2007 had 6 maps and 3 games modes (Territorial Control, Capture the Flag, and Control Point) when it was sold in the Orange Box pack, and then as a stand-alone game. Though bear in mind that in 2007, The Orange Box was a collection of games, it didn't just contain TF2, so the limited game modes and such can be chalked up to needing the disk space for other games in The Orange Box, a problem Overwatch didn't have as it's always been a standalone game. However, by the time TF2 was released into the Free-to-play format, it contained 33 official maps and 8 official games modes note .
    • And this is before even mentioning content created by the community, which by itself, cover maps, mods, cosmetics, weapons, and more game modes. In fact, a significant portion of the official maps, weapons, and cosmetics in the game have been contributed by fans via the Steam Workshop.
  • Todd completely glosses over the fact that TF2 has a loot box-like system too, called "crates" that sometimes contain exclusive or rare cosmetics. When you open most crates you have a 1% chance to get an unusual hat, which is ridiculous even compared to Overwatch's loot boxes. At least in Overwatch you have the option to get them through level grinding or by paying for Lootbox bundles, as opposed to having to pay $2.50 for every crate you open. However, TF2 benefits from the Steam Marketplace and the Trading community where you can sell/buy other items for generally cheap prices.
  • Todd claims that "If you want to play as a Scout with a Dovahkiin helmet and a giant fish as a weapon, you can!". For one, it's called the Dragonborn helmet in-game, not the "Dovahkiin helmet". Two, the "Dragonborn helmet" is exclusive to the Heavy, so no, you can't. And three, if you were talking about the Spine-Chilling Skull, congratulations, you've got the name wrong. It didn't help that the "evidence" to prove this point was taken from a GMod video (this one, to be precise), with a lazy photoshop job of the "Holy Mackerel" weapon/bat pasted on top. All the production team had to do was just equip the items onto Scout to find this information out for themselves!
  • MatPat claims that TF2's fanbase is dwindling and doomed, citing a gradual decrease in player numbers since 2014, and a sharper drop in player numbers when Overwatch was released. Then ignores the fact that numbers went back up to normal, even going above its normal average a few weeks later, likely due to exposure from the Overwatch hype/rivalry. MatPat also failed to mention that this problem wasn't just limited to TF2; other, vastly more popular games, such as CS:GO and DOTA 2 saw playerbase hits as well. Note that the return to normal player numbers happened before the Deadlock video was released, so MatPat either deliberately ignored this to prove an already flawed argument, or failed to check his facts properly. You can check it here.
    • It should be noted that Blizzard don't give out real-time "current players online" statistics for their games for public consumption (Unlike every Steam game, which is viewable on Steamcharts, Steam Database and the like), meaning MatPats entire argument falls flat when he can't give out the same graphs for Overwatch, as said graphs don't exist, which explains the jarring cut in topic. It's also obvious that when the researchers found the "all time low" statistic chart shown for TF2, it was zoomed in such a way that made TF2 look like it lost more players than it actually had done. note .
  • MatPat says that because of stats related to killing people it makes playing as a healer or other support class less desirable because they aren’t getting kills. Which is not true; A good Medic can easily reach the top of the leaderboard, as Medics can get points for helping their team via healing, deploying Ubercharges, getting kill assists by proxy, just by healing someone that's attacking, and so on. There's even an achievement for being at the top of the leaderboard as the Medic without killing anyone! There are more ways of getting points by playing Medic than just killing people. All of this means that active medics are almost always near the top of the leaderboard, not the contrary. The other major support class, Engineer, also gets lots of points by teleporting teammates and providing healing via dispensers. Neither of these classes are bad at dominating a player, and MatPat's claim that there are stats for killing people ignores the fact that there are also Medic and Engineer-specific stats designed specifically for helping the team (see above), TF2 goes out of its way to avert No Experience Points for Medic for both Medic and Engineer (and to a lesser extent, Heavy and his lunchbox items).
    • This is also forgetting that, you know, Overwatch also has stats related to killing, and a "Play of the Game" mechanic which has very obvious bias towards players who are able to get a lot of kills in a short period of time. Overwatch also rewards killstreaks, objective completion, and objective defenses with the "on fire" status effect.
    • The video zooms in on a table displaying a player's kills, deaths, and assists, but it's cropped in a way that conveniently leaves out, that in the very same table, it also displays the amount of points captured, points defended, Ubercharges deployed, players teleported, healing, and support. Stats that are related to the objective and teamwork, and not just kills.
    • This isn't going into the fact that there are other ways of playing classes, such as Battle Medicnote  and Battle Engineer note , which shakes up the playstyle of the classes. You may not do as well on the scoreboard, but TF2 encourages its use of customisable loadouts to find a playstyle that suits you. In comparision, Overwatch's playstyles are limited by the weapons the characters are given when they're first released...and that's it. There is no way of swapping out one weapon for another, making creativity in tactics very limited.
  • MatPat claims that in TF2, you get rewards for dominating the enemy, which is largely untrue. To clarify, you DO get two special cosmetic rewards for killing enemies wearing certain cosmetic itemsnote , but after that you get diddly squat going forward, except a medal on the scoreboard whenever you dominate someone, which isn't exactly an achievement or anything. It just symbolises how good you are to other team members.
    • He also states that "it increases the likelihood that offensive players will go rogue, heading out into the map solo to boost [their stats] up for themselves". Except, Overwatch has proven that's not true. Variants of "GET ON THE PAYLOAD" became a meme for a reason.
  • MatPat boasts that Overwatch focuses more on the "team" aspect than Team Fortress 2 does. Anyone who has played TF2 for a decent amount of time will know that you will have to communicate with your team and spread your classes around if you want a chance at winning. Take a shot every time someone on your team nags at one of the three Snipers or four Spies to switch to something else they need...
  • MatPat claims that TF2 maps are quantity over quality without backing up his claim with any evidence. And while MatPat admits that "[That] isn't necessarily a bad thing", there are many community maps that are decently and competently crafted, not to mention the existing controversy behind Overwatch's own maps, like Temple of Anubis, Volskaya Industries, and Hanamura, which are blasted for being plagued with limited paths, choke points, and just general balance issues.
  • MatPat claims that Overwatch's characters are more mobile because they can roll, fly, teleport, and use grappling hooks. TF2 characters can do three of those four things: Soldier and Demo have the BASE Jumper for Flying, Engineer's Teleporter or Eureka effect for Teleportation, and all-class grappling hooks exclusive to the Mannpower gamemode. For the record, "Rolling" in Overwatch is an ability exclusive to McCree, which also reloads his revolver. Overwatchnote  doesn't count McCree's Roll as a movement ability because A: It doesn't move you that far compared to other similar abilities like Tracers' Blink ability, and B: Because it's meant for dodging projectiles via a quickstep, not for travelling faster. Also Worth mentioning is that Scout (who can Double Jump) runs faster than any Overwatch character at their base speed. Even Engineers can use their sentries to rocket-jump, and each class (excluding the Sniper) has at least one item that can grant them increased movement speed when certain conditions are met (Triple Jump with the Atomiser for Scout, Flare Jump for Pyro, Disciplinary Action to whip players for Soldier etc.)
    • More importantly, the Soldier and Demoman, in the hands of a skilled player, are far more mobile than any class in Overwatch, able to practically fly across maps in seconds; it's just that advanced mobility in TF2 is much more mechanically complex and skill-intensive than simply pressing a button like how it is in Overwatch. On top of having to develop a good sense of aim and timing, rocket- or sticky-jumping takes off a fair chunk of health every time, plus the risk of fall damage, which consequently means that one must be familiar with the map they're in to manage it. While Overwatch may have more mobility options, the methods that TF2 does have are much more efficient at getting the player where they need to be in a shorter amount of time.
  • Todd talks about the community but pretty much only mentions the memetic status the game has online, and fails to mention the Pixar-like animations the community have made with Source Filmmaker, such as The Winglet. Todd also fails to say that the community has created entire updates by itself (End of the Line and Invasion). Not to mention the quality-made videos by the main representatives of the TF2 Community like King Raja, Uncle Dane, Nate Fox, ScottJaw, Arrayseven, FUNke and so on.
  • MatPat implies that the Overwatch community is just as good because of its cosplays and porn, something that not only does TF2 have a fair collection of, but anything with even a small-to-moderate fanbase would have (See Rule 34). Searching "TF2" on Tumblr will likely give you...ahem, interesting results.
  • Todd describes the server based system that was in TF2 with servers with specifics maps and rotations as a positive. While mostly correct, the official Valve "pub" servers were abandoned during the "Meet Your Match" update (July 2016), for a casual mode similar to Overwatch. Recently, the map rotation has been somewhat reinstalled by a vote for choosing the next map (the current one or two more) in the same game mode.
  • Todd claims that one of the game modes in TF2 is team death match. Anyone who has played TF2 for ten seconds will tell you that it isn't. Player Destruction and Arena are technically death-match modes, but neither one of those modes are of the main draws to TF2note . When you think TF2, you're likely thinking "Capture The Flag", "King Of The Hill", "Payload", or regular "Control Point" maps.
  • MatPat cites Overwatch's emphasis on characters countering other characters as an element it has over TF2... even though the classes in TF2 also have their own strengths and vulnerabilities against certain other classes. While class counters in TF2 aren't as strict as they are in Overwatch, it does not mean that counters don't exist. If you want to defend against the frail Scouts, set up sentries as Engineer; If you want to get rid of the Engineer and his equipment, sap them as Spy, blow them up as Demoman, or send in an Ubercharged teammate; If you want to deter Spies and deflect non-hitscan projectiles, go Pyro; pick off slow Heavies as Sniper, or get rid of those tunnel-visioned Snipers as a Spy; so on and so forth. You can check the full version here.
  • MatPat says that Overwatch is about getting good with multiple characters and switching when the situation demands it... which is also a big part of competitive 6v6 TF2, but also just the game in general. If your team doesn't have a Medic, someone is going have to switch to him if you want your team to stnad a chance at winning, whether they like it or not. Likewise, you're probably not going to succeed if over half your team consists of Snipers. The standard composition for a competitive TF2 team is two Scouts, two Soldiers, one Medic, and one Demoman. However, it's generally advised for players to be competent at every class before playing competitively, as it's not uncommon to see someone switch to another class when the situation calls for it.
    • He also says that the central gameplay of characters countering other characters means that the game will stay fun for longer. TF2's counterplay is far softernote , but that hasn't deterred it from having high player numbers nine years after release.
  • MatPat talks about multiple healers being good at multiple things, apparently implying that the Medic only has one playstyle. If you equip the Crusader’s Crossbow, Medi-gun, and the Amputator, you can have long-ranged heal/damage picks (like Ana), a healing beam (like Mercy), and a healing AoE (similar to Lucio's), all in one character.
  • MatPat implies that Overwatch's larger character roster means a higher skill ceiling, which is untrue. While Overwatch does have more characters to learn, mastering a hero in Overwatch is far simpler than mastering a class in TF2. A TF2 veteran will tell you that blast jumping is a skill that takes countless hours to perfect, to the point where there's an entire custom gamemode (JUMP maps) revolved around improving Rocket/Sticky Jumping. Contrast that with Pharah, who only needs to press a button to fly. The fact that he dismisses rocket jumping as unnecessary and convoluted earlier does not help matters.
  • MatPat implies that Overwatch is better than Team Fortress 2, because it has a much more diverse character cast in terms of race and gender. While Overwatch does undeniably feature more playable non-white characters and females, citing this statement as a point against TF2 comes out really biased and unprofessional for a number of reasons:
    • 1: Team Fortress 2 was released in 2007, while Overwatch was released 9 years later in 2016, where there is more pressure for "diversity". Thus, comparing the racial standards in gaming of 2016 and 2007 isn't really fair.
    • 2: Overwatch is set in the semi-distant future whereas Team Fortress 2 is set in 1968, a time when very few women were allowed in combat (explaining the lack of female playable characters) and the black population was low (explaining Demoman being the only black playable character).
    • 3: Not all the characters in [TF2] are "straight white males" as MatPat would like to believe. TF2 has supporting characters that are female in its shorts and comics, the most notable being The Administrator, AKA the Announcer you hear in-game!, who was able to get control of all the world's australium (A miracle metal that can cause huge advancements in technology) with nothing but her slippery wit, making her probably the smartest and the most powerful person in the Team Fortress 2 universe.
    • Another person being The Administrator's right-hand (wo)man; Miss Pauling. She's a female mercenary working under the Administrator, and gives out Contracts to the Mercs in-game. While Miss Pauling isn't playable in the game proper, she plays a significant role in TF2's lore and story.
    • 4: Just focusing only on the look of the character and ignoring how they are played is incredibly amateur (note that earlier in the video, MatPat himself said that gameplay matters more than "aesthetics"). A diverse cast of characters doesn't make a movie/game automatically better than another one, it just makes it more diverse.
  • Todd asks what should you do if you come across 3 Roadhogs. The answer is to switch to one of Roadhog’s counters. He fails to realise or bring up the major problem of lack of class restriction in TF2, that leads to huge teams of Snipers, Spies, or Engineers. Sniper himself lampshades this practice in-game at the start of a competitive match sometimes!note 
  • MatPat claims Overwatch is more balanced because of its 6v6. While TF2 was originally intended to be a casual game, and therefore can allow more players in each server for a more free-for-all moshpit feeling, that doesn't mean that TF2 has no potential to grow a competitive scene; in fact, it already has one, albeit rather small and niche. Leagues have been around for years; 6v6 followed by "Highlander"note  are the most popular formats for competitive TF2 matches (with 6v6 finally getting official recognition as of the Meet Your Match update).
  • MatPat tries to make a diss about no autobalance in Overwatch, but when the video was released, auto-balance was removed from TF2 in the "Meet Your Match" update.
  • One of the pictures Todd shows during his character customization argument (this one) is not from Team Fortress 2. The picture is actually that of T-Bone, a character from Loadout.
  • MatPat tries to point out that: "The one place TF2 misses out on is aesthetics", and gives a rundown on how Overwatch is graphically superior. What MatPat just did was mistake graphics and aesthetics for the same thing, when they're not. Graphics is the technical aspect of games, of which he largely talked about (Screen resolutions, the age of the Source engine etc), whereas aesthetics is the visual art style. Overwatch is slightly more realistic with a futuristic aesthetic, TF2 is more cartoony with a theme based around the 1960s, and an artstyle following that of J.C Leyendecker. Neither would look out of place in a Pixar film though. MatPat didn't mention why Overwatch is "aesthetically superior", just that Overwatch runs better on modern hardware (unfortunately, this also means that it requires higher-end computers to even run properly on, making it less accessible to those who don't have a console nor a gaming computer). Aesthetically, TF2 still looks really nice. Just look at Borneo or Upward as examples of this. And yes, TF2's Source Engine is ancient at this point, but that doesn't mean a game visual art style will suffer as a result.
  • MatPat says that the characters of Overwatch are tributes to various characters in other games, comparing Pharah to Samus, citing D.Va as a tribute to Titanfall, and saying "Soldier 76 is straight out of Call of Duty". Pharah is nothing like Samus aside from wearing an armored suit, any similarities between D.Va and the mechs in Titanfall are bafflingly tangential at best, and Soldier 76 just plays like the standard, generic FPS character if anything.

     UNDERTALE - Sans's SECRET Identity! 
The Undertale theory, coming to the conclusion that Sans is Ness, overlooks several factors in the things it cites, and at several points just ignores the lore outright.
  • Naming errors:
    • He refers to the Underground as "Underworld". Not the Underworld. Just "Underworld".
    • The MTT Resort is labelled as the "Mettaton Hotel" in the video.
  • The video cites footage of the True Pacifist ending several times to elaborate on the theory. Unfortunately for them, Game Theory's "footage" clearly has Asriel Dreemurr (a character who is emphatically not supposed to be present in the depicted segment of the ending) in it at around 4:08, indicating that the footage was as good as fabricated.
  • MatPat focuses on a photo you find in Sans's lab where the protagonist doesn't recognize people in it, so he comes to the conclusion it's a photograph from the end of EarthBound... except that they do recognize Sans, and if he was human, you wouldn't know who he was. The fact that they're referred to as "people" and not "monsters" probably means that the protagonist doesn't see them as any different, as to access this area, you have to be on a pacifist run.
  • Papyrus's costume (with the Starman symbol on it) is just that: a costume. He made it himself for a costume party and just hasn't taken it off because he loves it so much, and the Starman symbol is simply a nod by Toby to the game that inspired him.
    • He also says that Papyrus' stance is "a perfect match" to how Starmen stand, even though Papyrus' stance is anything but a perfect match. Starmen stand upright with the ends of their "tentacles" on their "hips", as if they have their hands on their hips, while Papyrus has his right leg bent and his left arm is straight down with the palm facing down.
    • The idea that Papyrus is actually a Starman, even though Starmen in EarthBound were antagonists, and why one would befriend Ness to the point that they would consider themselves brothers is never explained.
    • MatPat also suggests that Papyrus not being familiar with the sun like Sans is is due to Starmen, being an alien species, don't "have any knowledge of earthly things", apparently implying the SUN (which is a star, by the way) to be something specific to Earth...
    • The Starmen have tentacles instead of arms. However, Papyrus clearly has human like arms and hands.
    • One more nail in the "Papyrus is a Starman" coffin: Starmen have been repeatedly suggested to be robots, or at the very least robotically-enhanced aliens, as shown by their description in the Player's Guide, their whirrs and beeps during speech, the fact that the "Atomic Power Robot" enemies are said to be prototypes of the Starmen line, and the fact that their speech in the Japanese version is written in katakana, which denotes electronic or mechanical speech. How exactly do you get an organic human skeleton from a robotic alien?
  • While Sans' power to turn you blue and control which side you gravitate to can be perceived as a sort of psychic power, it's significantly different from Ness' powers, which focus mostly on recovery and buffing, with one or two debuff powers and Ness' ultimate offensive power, PK Rockin.
  • MatPat treats the America in EarthBound Beginnings as if it were Eagleland from EarthBound, even displaying a map of the former when he mentions the latter. The two countries, as depicted in the games, share absolutely nothing in common geographically.
  • This video explains the problems with the theory quite well.
  • This text goes into detail about this theory.
  • The one contradiction that makes the theory crumble was that Ness entered the Phase Distorter and that turned him into skeleton Sans. The problem is that the Phase Distorter is programmed to destroy organic matter. Bones are organic matter. So, if Ness were to enter the machine, nothing would remain.
Advertisement:

     Phoenix Wright is a CRIMINAL!! 
  • In the Phoenix Wright is a CRIMINAL theory, MatPat claims that Phoenix bringing up evidence the prosecution was unaware about is illegal, but completely ignores that the prosecution does the exact same thing, most notably with the infamous "Updated Autopsy Report". (Though his claims that Phoenix collecting evidence on his own without a warrant does hold up — even Japanese lawyers would admit that's ridiculous.) It also ignores Evidence Law, a law introduced in the fifth case of the first game that states that, so long as the evidence has a proven relation to the trial at hand, it can be legally presented without needing to be submitted with the police department.
  • At the beginning of the video, he claims that Ace Attorney is "the game no one's ever played, but everyone knows the meme to", stating that it's huge in Japan but not nearly as popular overseas. This shows either disregard for—or ignorance of—the huge following that it has in America and Europe. This then begs the question: if Ace Attorney is so obscure, then why does this video exist in the first place?
  • Similarly, when he says Phoenix calling a bellboy as a witness would be illegal, he forgets to mention that the only reason Phoenix got the bellboy on the stand is because Edgeworth approves this request.
    • Even more so, he said that Edgeworth didn't know the Bellboy's existence and thus had no time to prepare. But during the cross examination of the Bellboy, he reveals that Edgeworth told him not to acknowledge Redd White's existence if not specifically asked, meaning Edgeworth not only knew about the Bellboy's existence, but manipulated the Bellboy's testimony in his favor.
  • MatPat repeatedly ignores that the game is a satire of the Japanese legal system and thus should be judged under its laws. What makes this glaring is that he does bring up the different systems...only to ignore how this makes half of his evidence irrelevant.
  • One of the first things MatPat does in the video is describe Phoenix Wright as a "paralegal." Paralegals are trained and educated on topics of the law, but they are not qualified to be lawyers by definition.
  • MatPat completely disregards anything after the first game (and not even that, as said below) despite claiming to be as in depth as he can go. Which is pretty funny, as Apollo Justice has Phoenix do some illegal things fans are actually torn on and would have possibly been much better evidence.
    • His disregarding of the other games is especially notable when he says that Phoenix is a criminal who will bend the trial to fit his needs. In the final case of the second game when Phoenix finds out that his defendant is responsible for the murder he's accused of (by hiring an assassin), and said assassin is threatening Maya's life if Phoenix doesn't get a 'Not Guilty' verdict, Phoenix tries to find a way to prove that his defendant is guilty without the cost of Maya dying.
  • But the most egregious research failure in this video HAS to be the part where he claims Phoenix conceals the receipt that has "Maya" written in blood. This is blatantly not true, since the ENTIRE reason Maya gets accused of her sister's murder is because Detective Gumshoe finds that receipt next to the body. Heck, while MatPat claims that Phoenix concealed evidence, the footage in his video proves him wrong. He also ignores how, after picking up the receipt, it's still there on the floor. He didn't even TAKE IT, let alone try to hide it.
  • In short, the whole theory is full of holes, many pointed out here, and reeks of pointlessness (EVERYONE already knows that Phoenix Wright games do not follow real-life law) and rushed production, since it's pretty clear MatPat didn't get past the first game's fourth case before making the theory. (In the first game's fifth case, the subject of Evidence Law is brought up, but MatPat fails to mention this.) In other words, it's rather objectionable.
  • And of course, all of the above reasons are insignificant compared to the most damning piece of evidence: every game in the main series is (or rather, was) set in the future, where a massively overworked court system forced the government to alter the way trials work. Plus, the writers have already confirmed that the games are set in an alternate universe in order to explain why there's so much Japanese culture in what's supposed to be Los Angeles. MatPat instead uses this to continue going by American law, only addressing Japanese law when it's convenient to the theory.

     Zelda theories 
  • In the video "Is Link's Quest in Majora's Mask Pointless?", a large point is made about how little mass Majora's Moon has, and how it hitting the planet would do next to nothing. However Mat then goes on to talk about how the increased gravitational effects of the falling moon would do far more damage than the moon itself... completely forgetting that the gravity an object exerts is determined by its mass, and that such a tiny moon wouldn't have anywhere near the effect of the Earth's full size moon.
    • The moon in question is apparently hollow (proven when you enter it) and ostensibly made of magic. Anything could happen when it lands.
    • There's also the fact that it's unclear if Termina even exists on an Earth-sized planet or is just a relatively tiny Discworld-esque floating landmass, in which case even a moon so small could utterly devastate it.
    • Meteors much smaller than that moon have caused craters miles wide in Real Life. Even if it didn't destroy the planet, Clock Town and likely the areas around it would probably be obliterated (although it might not be as devastating as a meteor of the same size, given how slow it seemed to be falling, it would still probably be catastrophic). Given that there are considerable barriers all the way around Termina, those who evacuated at the last minute wouldn't be able to get very far and would almost certainly be doomed.
  • "Link is Dead" completely disregards many important bits of info from official material, namely Hyrule Historia. Key ones include claiming that Termina is purgatory (it's actually an Alternate Universe), that Link would get lost in the Lost Woods and turn into a Stalfos (that only applies to adults, children become Skull Kids) and that this is how the Hero's Shade is created (the Hero's Shade isn't a Stalfos and, being the ancestor of TP Link, couldn't have died as a child).
    • Probably the most egregious example is when discussing the "Elegy of Emptiness" which creates a statue based on the form you're currently taking: three of them are based on the people that died beforehand (the Deku Butler's son (Deku Scrub), Darmani (Goron), and Mikau (Zora)), while the fourth is based on Link (and collectively named Ben). MatPat and PeanutButterGamer come to the conclusion that, since they're based on dead people and Link has a statue, that Link is also among the dead. In actuality, there are several key factors that disprove this: the Deku, Goron, and Zora statues in question lack pupils, signifying their dead eyes, while Ben still has his. In addition, there are other factors in Ikana Canyon, the place where you get the song, such as the elder brother Sharp saying "This is no place for one as full of life as you!" or Pamela's father having a device that goes off when you're in either one of your transformed states, but when you're Link it doesn't go off and he comments on Tatl instead.
    • His theory also makes the claim that Link couldn't possibly have survived the initial fall in the game because a normal human would have died from it. This ignores that Link is clearly superhuman and has a history of surviving such impacts.
  • In his theory on The Legend of Zelda: Breath of the Wild, titled "How Breath of the Wild SOLVES Zelda's Timeline". MatPat claims that the game is placed in the so-called "Fallen Hero Timeline", and that "the most convincing piece of evidence" of that is the Cap of the Wild, i.e. Link's classic green hat canonical to Breath of the Wildnote . Namely the fact that it has a yellow stripe in it, something that only have happened so far in incarnations of Link of that specific branch of the timeline. The problem is that the stripe is not yellow at all. It's just a lighter shade of green than the rest of the hat. But still, he insists for a significant amount of time it's yellow while showing it clearly on screen.
    • Another point of evidence he uses is that Lynels, an enemy type appearing in Breath of the Wild, have only ever been in games from the Downfall timeline. While this is true, it’s also completely ignoring the fact that Bokoblins, Chuchus, and Lizalfos, some of the most common enemies in the game, have never appeared in the Downfall timeline.
    • He makes a similar claim about Spectacle Rock only appearing in the Downfall timeline, ignoring that Spectacle Island exists in The Legend of Zelda: The Wind Waker: a game that explicitly states the islands are the mountaintops of the now flooded Hyrule.
    • While he does bring up and explain some of the common points people bring up in timeline debate, such as the presence of the Rito and Koroks, there are others he doesn’t that could contradict his theory. Most notably, one of the Zora monuments recounts the legend of Princess Ruto, who became a sage and assisted the hero in fighting Ganon, implying Ganon was defeated.

     For Honor and historicity 
MatPat's video on For Honor about who would win a fight between Vikings, Knights and Samurai had so many mistakes, misconceptions and outright impossibilities that it would be easier to list the things he got right.
  • One of the first responders was Shadiveristy, who mainly focused on the issues related to his depiction of knights.
  • Gnoggin ended up doing one the same with his own video without even trying. See here.
  • CloakingDonkey has a video on this as well.
  • Metatron pointed out flaws in the Samurai depiction (and in the Japanese itself).
  • Skallagrim added his knowledge to the pile, particularly regarding vikings here.
  • For those who don't have the time to watch all the videos, here's the Cliff's Notes version:
    • Vikings did in fact have armor and quality weapons. Wealthier Vikings in particular (i.e., societal equivalents to knights and samurai) did have very high quality swords available and would wear the same mail as the knights of the period. In contrast, seax's were basically the everyday utility knives of the day while the bare-chested, leather-bound viking berserker probably never existed outside of modern fiction.
    • Contrary to the video's claims, riveted chainmail (which, as stated above, was something both knights and vikings had access to) was in fact very effective at stopping arrows, especially when worn over quilted gambesons, as it usually was. Furthermore, the bows used by the samurai of the chosen time period were not only incapable of piercing through said mail, but probably the gambeson alone was enough to stop them from being lethal.
    • The protectiveness of the knight's armor was severely underestimated and its weight over-exaggerated. Knights, especially in the chosen time period, weren't these slow, lumbering tanks on the battlefield; as re-enactors have shown, trained people can do cartwheels and somersaults in a full set of plate armor, let alone in chainmail and gambeson.
    • As if the previously described armor-facts didn't already demolish the samurai's greatest "advantage", their bow, MatPat completely ignores the fact that both knights and vikings were using shields specifically to guard against arrow fire. Even more egregiously, he mentions that vikings would have had a shield "on their back", but then he conveniently forgets about this when he pits them against the samurai.
    • Advantages ascribed to the samurai in weight came much later, a fully armored 11th century samurai was at least as weighed down as his contemporary European counterparts. The actual armor the samurai would have been wearing in this theoretical battle was a poorly balanced, boxy lamellar armor that was designed to be worn on horseback and was ironically more cumbersome and offered less protection on the limbs than the maille the knights and vikings would have been wearing in the period. There was lighter armor available, but it didn't offer the protection described and was generally for less established samurai who couldn't afford heavier armor.
    • Samurai didn't have any dedicated anti-armor weaponry in the period, meaning the kanabo would have been the only weapon that could damage the armor worn by the other warriors. This, of course, wasn't mentioned, instead focusing on using the bow to pierce through maille (aka. blatantly impossible) and using "superior martial arts" to strike the weak points of the enemy's armor, something all warriors could do, and the vikings and knights arguably had even more experience with that, since they were the ones who fought more against heavily armored opponents.
    • Scandinavia isn't a lifeless wasteland of misery and death, where wild animals literally drop dead and freeze on the spot. The Vikings had multiple reasons for attacking villages but the main reason was to loot valuables to buy better equipment and other desired things at home. Also, there are some accounts of vikings staying in the attacked towns and villages to enslave the inhabitants. Scotland is the best example of this because Scotland has a history with the Vikings and some Scottish words are modeled after the original Scandinavian language.
    • Another point that MatPat never addresses when talking about the "superior" Samurai weapons and armor is that Japan is a very iron-poor location. While knights and Vikings had veins of iron ore to build arms and armor from, Japan had to get it from sand. The reason that Japanese swords were "folded ten thousand times" is because they had to be. note 
    • Also, apparently MatPat thinks greaves are worn on one's forearms.note 
  • On a related note, the Game Lab episode about For Honor graduates from mere sloppy research to being pure Dan Browned. KnightSquire picked it apart here. To sum up that:
    • Hiring stunt coordinators and calling them sword masters. Their jobs are completely opposite of each other. Mastering a sword is to effectively use them to fight other people to their doom. On the other hand, stunt people do not want to get hurt when performing stunts!
    • Not even picking up one single treatise or book written by historical sword masters, or actual HEMAnote  experts.
    • The stunt people and the Game Lab stars jumping into stance and shouting "en garde". There is absolutely no reason to do these flashy motions in actual practice.
    • The lead stunt coordinator refers to a "hand-and-a-half broadsword". This is actually two separate terms combined: "hand and a half" is a longsword, while "broadsword" refers to a basket-hilted sword, which the sword he's holding does not resemble.
    • The coordinators then teach the Game Lab crew to do blatant stunt moves whose contortions are clearly unusable in an actual fight. MatPat himself even points this out to the coordinator. Who then answers that it's "awkward" but says that it will stop a movement to the bottom, going out to demonstrate a completely contrived mere tap.
    • Blatant Flynning is everywhere, for them being stunt coordinators. The lead coordinator tries to demonstrate his target blocking a potentially harmful strike from the side, and yet it's clear that he didn't even aim for the target's body!
    • The entire outdoor play "fight" sequence fails to exhibit any actual swordfighting; on screen one can see that in reality what they are doing is "attack one guy's weapons/shield a few times, then move on to the next guy".

     Metroid Theories 
  • "The Metroid Morph Ball is LAME!":
    • The Morph Ball theory fails to take into account that the 3D games, especially the Metroid Prime Trilogy, have clearly shown that Samus actually turns into the ball, rather than curl up into the shape when it is used, a fact is actually addressed here, in a rebuttal video by Gnoggin. This makes the entire theory moot and is made all the more irritating by how he shows the clip of Samus having the power-up attach to her in Prime when it's recovered in a cutscene, but passes it off as her actual activation of the feature when the two are separate visuals in actual gameplay.
    • The theory also doesn't take into account most of the advantages that the Morph Ball grants. It minimizes her size in every direction, not just one. It also maintains and perhaps even increases her mobility, allowing her to navigate small areas much quicker than crawling would allow (to say nothing of Morph Ball sections in the Prime games that are momentum based). And, of course, the form grants access to things like power bombs (the strongest weapon in her arsenal). MatPat didn't seem to have researched any use for the Morph Ball beyond reducing Samus' vertical height.
    • MatPat uses real-world examples to demonstrate why a person of Samus' height and physique curling up and fitting into the volume of the Morph Ball is not an impressive feat. However, he fails to consider that the people shown in the real-world examples are dressed very lightly, while Samus is wearing very bulky Powered Armor (complete with giant Shoulders of Doom in Metroid II: Return of Samus onward) that would make it much more difficult to fit in such a compact space.
  • "Exposing Metroid's HIDDEN Threat":
    • MatPat's entire theory falls apart because he completely ignores that Adam (the computer on Samus' ship in Metroid: Fusion) scanned the Etechoons and Dachora when they showed up on Samus' ship and found no sign of infection.
    • MatPat claims it's never explained how the BSL station got infected. However, at the beginning of the game, it is stated that the X Infestation began in Fusion: the entire prologue shows how Samus was infected on SR388, was brought to the space station for treatment, that her infected suit parts became the SA-X which breached its capsule with a Power Bomb, spreading the other parasites. It's a major key plot point of the entire game that is shown and discussed in great detail.
    • The crux of the theory is that the animals are patient zero for the X Infestation and that they were already infected in Super Metroid. This is impossible, as the X are native to SR388, and Super Metroid takes place on Zebes.

     Five Night at Freddy's Theories 
  • In his part 2 episode, he theorizes that the Purple Guy's identity is Phone Guy, and brings up some fairly solid evidence to back it up, going so far as to suggest all the voice messages you hear in all three games were recorded prior to the prequel FNAF 2 to clear up the confusion with the Purple Guy's final scene in FNAF 3. The only problem with this is he fails to recognize that the very first recording you hear in FNAF 1 refers to the "Bite of 87", something the Purple Guy could never have known about if his death was indeed before the second game took place. He also fails to take into account that Phone Guy refers to the new animatronics in the second game, something he could have never known would exist before they were even created.
  • He also tries to claim Purple Guy's model is holding a device to deactivate the animatronics in the first part, but in the second part calls the device "suspiciously phone-like".
  • His theory that every message was recorded before the time of the second game may also fall flat if you play Night 6 of that game, which pretty heavily implies that the Phone Guy is talking about the murders that recently happened. Why would pre-recorded messages for a new employee include talk about a tragic event that happened presumably years before?
  • And then you realize that in the first game, you're the new guy. No ties to previous Fazbear establishments. How could you find Phone Guy in the safe room? You don't know where to look, and you don't know it even exists.
  • He tries pushing his "Phone Guy is Purple Guy" theory again regarding Five Nights at Freddy's 3, claiming that Phone Guy's knowledge of the hidden employees-only rooms is proof that he must have been involved, as nobody would have been able to leave the suit used by the murderer inside one of those rooms without knowing where they were. Except... the game outright states that the recordings that reveal the existence of these rooms are training cassettes used for new Freddy Fazbear employees, and thus anybody with access to those tapes would know about the rooms. There is also the matter of MatPat's insistence that Phone Guy must have used the Spring Bonnie suit to commit the murders, when Phone Guy himself says in one of the tapes that the Spring Bonnie and Spring Freddy suits are not to be worn by employees anymore because they're too prone to injuring and/or killing the wearer.
  • In his Five Nights at Freddy's 4 science-based theory he declares that the main character wouldn't be able to experience fear, real or in his dreams, but he fails to realize that it's just one of the many possible symptoms of losing a frontal lobe, and that it relies entirely on the main character experiencing that particular symptom. Many people who have lost their frontal lobes report only experiencing one or two symptoms, or even none at all, with people who haven't had a frontal lobe since birth only having troubles with complex scenarios. Series creator Scott Cawthon even told MatPat directly that he was wrong.
    • Though more likely Scott was referring to how it's heavily implied that the game doesn't revolve around the frontal lobe bite MatPat thinks it does. So the entire video is invalidated because no matter what he said, he's saying it about the wrong character in the game and was so eager to show up Scott that he fell for a Red Herring.
    • This video explains the circumstances well.
  • In his videos on Five Nights at Freddy's: Sister Location, one point he tries to use Scott's own lines describing Silver Eyes' to explain how Sister Location is going to be connected to the games... ignoring the lines that state "I would actually ask anyone wanting to read the book, even if you are a devout fan of the games, to read the book for the sake of enjoying the book, and don't try to 'solve' anything." Even MatPat would eventually regard doing this as a stupid idea.
  • During his Milestone Celebration, MatPat attempts to conjecture the idea at one point that Ballora is modeled on Afton's wife, who either divorced him or suffered Death by Despair following the death of their daughter Elizabeth. Problem with that is that it's made clear that Ballora was part of Circus Baby's gang, which was recalled immediately after the accident that killed Elizabeth, meaning there is simply no time for such an idea to work with the presented timeframe.
Advertisement:

     Mario Series/Universe Theories 
  • A recurring problem in his episodes regarding the Super Mario Bros. franchise is their tendencies to contradict each other. While MatPat is known to disregard prior episodes, what makes it different here is that he still references all of them as if they're all true, even when they contradict each other. Case in point, he has given no less than three mutually exclusive explanations for Bowser's motives, yet in one episode references them all in the same minute.
  • With a few exceptions, MatPat completely disregards the RPG's, despite them providing a ton of important World Building and development for the Mario setting, much of which flies in the face of Alternate Character Interpretation he gives the cast.
  • The video revolving around Wario's flying farts infamously had him claim Wario is ten feet tall despite being obviously shorter. He later turned this into a form of Self-Deprecation for future research failures.
  • "How Deadly is Super Mario's Bullet Bills?":
    • The video revolving around Bullet Bills becomes this after claiming the largest Bullet Bill is the golden Banzai Bill, despite it being the same size as a normal Banzai Bill and the King Bills from New Super Mario Bros. Wii are far larger then the golden Banzai Bills.
    • In the video, MatPat has to convert modern Mario's size to 8-bit Mario's size, and the entire rest of the theory uses 8-bit Mario's size as a reference, saying that the conversion is necessary because his size relative to Bowser changes throughout the games. It's more like Bowser's size is the one that fluctuates - anyone who's played a wide variety of Mario games will know that Mario will be about the same size in comparison to Princess Peach.
  • "Mario is Mental":
    • In this controversial video, MatPat claims that "there is no Peach toy" in Mario vs. Donkey Kong, when there was a Peach toy shown in the same video where he said this.
    • This same video has received large amounts of flack for relying on fan-made timelines for his "Mario is a womanizer" supporting argument twice; the Mario franchise doesn't have a fleshed-out canonical timeline.
    • Half of his evidence against Mario's treatment of Yoshi is that "he'd abandon him just a for a few inches in a jump". This is despite such an action being entirely player-derived. Under that logic, literally any video game protagonist who can do negative actions under player command is a sociopath.
    • It's also worth noting that his major argument for Mario being abusive to Luigi comes from Luigi's win cutscene from Mario Power Tennis, where he lightly grinds his foot on Luigi's. This is likely to just be friendly Sibling Rivalry and not outright abuse. Siblings playfully shoving each-other and such after a game is highly common, and Luigi is clearly giving an awkward smile and not "confused" like he says, yet he treats Mario's behavior as sociopathic. He also ignores Koopa Troopa's win cutscene, where Mario shows concern for Luigi after he gets injured.
    • He treats the Wigglers from Super Mario 64 and Super Mario Sunshine as innocent victims who Mario "crushed to death" after he "ruined their homes". The former's home being ruined was an accident, the latter tried to ruin someone else's home, and neither died: The 64 Wiggler merely shrinks and flees, and while the Sunshine Wiggler melts away upon defeat, this means nothing because Petey Piranha melted in a similar manner and he obviously didn't die given how often he appeared in the franchise.
    • He states that at the end of Mario Is Missing, there's no thank you from Mario. There is, literally seconds after the scene he showed. The PC version goes even further by having the two high-five each other and then hug.
    • The whole "Mario is an abusive brother" argument in general. At the time of the video's release, it was the Year of Luigi and we got two games that show their relationship as brothers. In them, we see Mario earnestly thanking Luigi for saving him (yet again) and calling him number one in the former, and in the latter we actually see the inner workings of Luigi's mind: Luigi would gladly help Mario no matter what, even willingly staying in the shadows if it means the two get to work together, and time and time again we've seen that Mario would gladly let him help if the chance arises. So basically, the year was full of Heartwarming Moments for the younger plumber, and MatPat just disregards all of that. Heck, the entire Mario & Luigi series is disregarded, which paints Mario as a caring older brother who'll always come to Luigi's rescue.
      • The biggest question created though is, if Mario is supposed to be such a terrible sibling and person in general, why does Luigi idolise him much? This has become even more unexplainable as the series has gone on, since MatPat continues to give Luigi accomplishments (he ends up with Peach, is extraordinarily wealthy and is Bigger Is Better in Bed), yet is somehow still supposed to have his canonical inferiority complex.
    • The video claims that "names only get repeated in romantic settings". There are far too many counterexamples to list, such as the Game Over quotes in the Metal Gear series (in which the player character's name is often shouted at least twice by another character, regardless of romantic affiliation).
    • MatPat frames Mario's act of jumping on his enemies as murder, even comparing it to the Indian method crushing someone with an elephant. This completely ignores that the RPG's have made it clear Mario doesn't always kill his enemies when he defeats them with his jump attacks.
  • "Rosalina UNMASKED":
    • The ultimate evidence that MatPat uses to prove Rosalina being Peach's daughter is that director Yoshiaki Koizumi originally planned for them to be related. Problem is that Koizumi said "originally", in other words What Could Have Been. Despite this jossing the idea being in the final game, he still treats this as definite proof.
    • The same video attempts to make the argument as well that Miyamoto snubbed the idea "protect the truth" regarding Luigi ending up with Peach. It's actually quite well-known that Miyamoto is heavily against any story in Mario period, and has infamously committed several cases of Executive Meddling to enforce that.
  • "The Mario Timeline's SHOCKING Reveal":
    • MatPat takes a jab at Nintendo for their presumed averseness to dark and deep stories. Anyone who is invested in Nintendo will tell you that this is far from the truth (the links only lead to some of the more prominent examples). What makes this example particularly irritating is that he dismisses Fire Emblem and Xenoblade in earlier videos, and clearly has knowledge on the Zelda and Mother series, even calling himself a fan of them.
    • The episode contains easily the worst example of MatPat's tendency in his Mario videos for not thinking through the implications when putting his theories together. The big twist of the episode is that, based on Cranky Kong explicitly being the title character of the original Donkey Kong and DK in the rest of the franchise being his grandson, Jumpman would have to be Mario and Luigi's father. Aside for that being a rather underwhelming "twist", the big problem comes in that the infamous "Mario is Psychopath" theory makes a big deal about Mario cheating on Peach with Pauline...despite also claiming that Pauline is Mario's mother.
    • Yoshi's Island DS establishes that the Mario Bros, Peach, Donkey Kong, Wario, Bowser and implicitly Yoshi are all about the same age, something even acknowledged in the episode itself. This causes MatPat's use of ape maturity to prove "Jumpman is Mario's father" to fall apart, since, in order for such an idea to work, everyone would at best be in their mid to late teens. Which they are very clearly not.
  • In the "Would Super Mario Win the Olympics?" video, MatPat uses Peach's hover from Super Mario Bros. 2 to come to the conclusion that Princess Peach is a better jumper than Mario. However, Princess Peach isn't jumping, but instead floating or gliding, so it wouldn't count as a long jump. Plus, most Olympic Sports are divided by gender: Mario wouldn't get the Bronze as MatPat claimed he would, because Peach can't compete in the Men's Long Jump. He also puts together the length of three long jumps to get the height of Mario's triple jump. In both the games and real life, the triple jump is a hop, step, and jump, not three running long jumps.
  • "Luigi's Secret Identity":
    • During the video explaining Luigi's identity of Mr. L, MatPat tells us that the type of brainwashing Nastasia uses is suggestive hypnosis, which is a type of hypnosis that does not make those experiencing it go against their morals that they withhold, and then jumps to the conclusion that Mr. L's personality and actions are emotions that Luigi keeps buried deep down inside himself. He then shows footage of YouTubers MatPat knows have experienced this kind of hypnosis to prove this point. Seems to make sense at first, but then the Critical Research Failure kicks in when you realize that Nastasia's hypnosis forces Peach to say "I do" during her and Bowser's wedding, something Peach would never want to do on her own accord. Furthermore, Nastasia ALSO uses it to brainwash Bowser's minions into serving Count Bleck instead, despite the fact that they are shown to have a deep respect and desire to obey Bowser at any costs. This makes the logic of Nastasia using suggestive hypnosis to hypnotize people impossible to work in Super Paper Mario, since almost everyone she DOES brainwash are almost always used to go against any morals they may have. Lastly, when Nastasia brainwashes anyone at all, including Luigi, they are clearly shown struggling and do not want this. The only one that willingly joins (a Goomba) does so out of mere desperation rather than willingness (speaking of which, MatPat states that the Goombas duped Luigi instead of wanting to get out, and one of them got brainwashed which the other showed clear despair over. The only duping was the Goombas telling Luigi that he is awesome).
    • In the same episode, MatPat says that another name for Persuasive Brainwashing is Classical Conditioning, and defines it as the use of punishments and rewards to change behavior based on our actions. However, what he actually defined was Operant Conditioning, whereas Classical Conditioning involves pairing stimuli together to elicit a response from a previously neutral stimulus.
      • What makes this mix-up even more of an Epic Fail is the fact that he previously defined Operant Conditioning correctly in his Fifty Shades of Grey episode on Film Theory.
    • Another example from this video: MatPat says that Mr. L appears several times, including as the final boss (thus spoiling the final boss of all things, but we're getting ahead of ourselves). On the subject of Mr. L's Recurring Boss status, you only ever encounter him twice in the game, and after the second time, Dimentio "kills him", freeing him of mind control and sending him to the Underwhere where Mario finds him. And then there's the matter of the final boss. First of all, Nastasia didn't even brainwash him that time; the cause of the brainwashing this time was a Floro Sprout that Dimentio planted in his head, which basically accomplishes the same thing. Secondly, Nastasia was supposedly killed from her Taking the Bullet for Count Bleck, so it couldn't have been her anyway. Third, the final boss isn't even under Luigi's control; rather, Dimentio fuses the brainwashed Luigi with the Chaos Heart to form a giant, mindless abomination and takes command of the body, thus it's Dimentio that's the final boss and not Luigi. Heck, the final boss's official name is "Super Dimentio". Kind of a dead giveaway there...
  • In his Halloween Special for Luigi's Mansion, he claims that Luigi is the richest person in the Mushroom Kingdom because of how many things are in the Mansion as well as how much treasure is there. He doesn't account for one thing: The Mansion in the end fades away after Luigi saves his brother Mario and sucks up King Boo. This makes the Mansion worth a whopping $0.00.
  • "Super Mario...BETRAYED!":
    • The opening of the video addresses the part of the Mario is Mental theory about Mario punching Yoshi in the head to make him stick his tongue out, and a developer interview that had debunked this. According to said interview, this was the original intention, but it was changed to Mario simply pointing in a direction. Except MatPat claims the interview proved him right while only quoting the first part.
    • Mat says that the sole occupant of the time machine in Mario & Luigi: Partners in Time on its maiden voyage was Peach. Except that in the very section he said this, two other Toads are shown to have also joined Peach in the machine.
    • The video claims that E. Gadd did absolutely nothing to help the Bros. in that game. Completely untrue; he in fact helped the Bros. multiple times.
      • He built Stuffwell, the player's talking inventory.
      • He builds the Hydrogush 4000 over the course the game. It is used to extinguish the Thwomp Volcano so that the Bros. could reach Bowser, and at the end of the game to revert everything contaminated by the Shroobs to normal via using chemicals found in baby tears.
      • He repairs the time machine so that he could use it to rescue the Bros. and Peach from directly inside the throne room, as well as sending all the past selves back to the past.
    • MatPat says that E. Gadd gave no warning about the Shroob infected Bowser when in fact Bowser was perfectly normal until Elder Princess Shroob's mushroom form wriggled out of the Bros. pockets and force fed itself to him, possessing him with the ghost of Elder Princess Shroob.
    • The theory then focuses on the Luigi's Mansion series.
      • It is posited in the video that Luigi had to suck up the ghosts in the first game because E. Gadd told him to. In reality, Luigi was forced to suck up the ghosts in order to get keys in order to access the other parts of the mansion, and thus reach Mario.
  • Mario's LUNAR APOCALYPSE!!
    • Towards the end of an episode on Super Mario Odyssey, MatPat suggests the moon being destroyed by gravity might lead to the apocalyptic version of earth that can be found in the Kirby franchise. He also provides a picture of said earth. Said picture shows that the moon is fully intact.

     Film Theory 
  • In his Frozen film theory: Not really sisters, MatPat has next to no actual evidence that Elsa and Rapunzel are twins, other than they both have magic powers and blonde hair. But let's not get into how the healing flower from Tangled could give Elsa ice powers, or why on earth Rapunzel's parents would send away one of their newborn daughters for no reason and be distraught about losing their other daughter for 18 years. MatPat also seems to ignore that if Elsa was adopted it would make her ineligible for the throne and Anna should be queen of Arendelle.
  • "Batman's THREE Joker Theory" is full of this. Not only is the basis faulty at best (MatPat's only evidence to the films using the Three Jokers concept is Geoff Johns' involvement with both), but he frequently gets his info wrong (such as claiming that The Joker's origin of falling into a vat of chemicals is from the Golden Age, when it's actually from 1956, several years after the Golden Age is agreed to have ended) and makes very little sense comprehensively (even ignoring the costs associated with his conclusion, the supposed connection between Jokers is very obviously a coincidence, and the Three Jokers mystery hadn’t been explained by the time of the video’s release, so there was no reason to assume it had to do with The Multiverse). By far the biggest, however, is when he makes a remark about the Christopher Reeve and Henry Cavill versions of Superman teaming up...ignoring that Reeve has been dead for over a decade.
  • In his Film Theory video "Why The Star Trek Federation is Fascist" is full of these, with half of his arguments come from him mistaking the show's tendency to leave civilians out of the spotlight for the Federation being essentially nothing but its military and the other half essentially boil down to Hitler Ate Sugar. He also opens with him referencing the infamous "KHAN" shout with a pile of nuts that are supposed to be pecans but are actually cashews.
  • A more lighthearted, theory-irrelevant example in "Harry Potter: More Voldemort than Voldemort". There's a brief tangent on math being "number magic" and how poorly branded it currently is, followed by MatPat being surprised at the lack of number magic at Hogwarts. Except there is. The little-mentioned class of Arithmancy is exactly that, a numerological form of magic (which never has any role in the series, other than influencing Voldemort's decision to split his soul in seven pieces to make six Horcruxes since seven is the most powerful magical number).
  • In the Harry Potter Video preceding this, "Harry Potter ISN'T The Chosen One?", he proceeds to explain that it's just as likely that Neville Longbottom could have been the Chosen One instead of Harry. And he's correct. The only issue being that this is stated OUTRIGHT in the books. To add further insult to injury, in his "More Voldemort than Voldermort" episode, he references fan backlash to this fact by acting as if it was "Obscure Pottermore Information", leading people to be even more convinced that he's either stupid, or faking it for "outrage views".
    • Actually, he only said that he thought the theory was obscure information; in the second video, he admits that he didn't know the theory was common knowledge at the time. Though this only raises further questions, not the least of which is how exactly he managed to arrive at the theory without apparently knowing it was common knowledge.
    • In the theory he also says young Tom Riddle got the information about Horcruxes from Horace Slughorn, and only made the ring he is seen wearing in the scene where they talk into a Horcrux later. The proper order of events is as follows. 1: Riddle got information about Horcruxes from elsewhere. 2: He also found out about his family circumstances and went to search for his remaining relatives, mainly his maternal grandfather. 3: He found his maternal uncle, his father and paternal grandparents. 4: He killed his father and paternal grandparents and pinned it on his uncle, making the ring he stole from his uncle into his first horcrux. 5: He talked to Slughorn about his theory of making more than one Horcrux (specifically seven), to which Slughorn says, "well who would be willing to try to test it is that is true? Creating ONE is a terrible enough thing... but I GUESS in THEORY it could happen, yes." Small mistake, but this order of things shows that Riddle got nary an information from Slughorn that he didn't already have.
  • MatPat also notes at one point that Deadpool is currently dead in the comics but at the time of the video's release Deadpool had been back for months and a main character in three ongoing books.
  • The Film Theory video about Snow White has him use evidence from Once Upon a Time for the side effects of ingesting deadly nightshade, completely ignoring the fact that the movie and the series are two completely different stories. For that matter, he appears to be unaware of the actual ingredients to the Sleeping Death that appear in Disney's Villains' Revenge, none of which include deadly nightshade.
    • Adding to the evidence from Once Upon A Time, it's made very clear in the episode concerning the effects of the Sleeping Death (or as it's called in the show, the Sleeping Curse) that the "hallucinations" MatPat brings up is actually the soul being trapped in a flaming limbo.
  • In a later video dealing with Frozen, he brings up Once Upon A Time again to showcase the troll's memory manipulation. Though it's a little less failure than the poison apple theory, as Frozen's involvement in the show has it so that the movie happened without any alterations like with the other fairy tales, with the only thing changing being what happened before and after the events of Frozen, with the clip he used being from the former. Oh, and Olaf not being a thing.
  • In "The REAL Reason Wolverine is DYING!", MatPat incorrectly says that Logan takes place within the MCU when it actually takes place in the universe of the X-Men Film Series. Like the first Harry Potter example in this folder, this has no impact on the theory in question.
  • In his Film Theory for The Simpsons, "We FOUND The SIMPSONS", MatPat says that, given the change of directors (which, in his argument, meant that the series went from "realistic" to "cartoony", despite the many, many times the earlier seasons had non-realistic things happenning), only seasons 1 to 9 are canon to the series. Which is obviously a made-up rule, given the lack of source for this argument whatsoever (and it doesn't help that the series had multiple other directors before Mike Scully).
  • In the Film Theory episode on Dory faking her short-term memory, he correctly explains why Dory doesn't have anterograde amnesia. However, that means nothing, as despite what he claims, short-term memory loss is NOT the same thing as anterograde amnesia. In fact, short-term memory is unaffected by the disorder.
  • "Is Suicide Squad's Joker ACTUALLY Batman's Boy Wonder?"
    • Mat claims there are three Robins (Dick Grayson, Jason Todd and Tim Drake). He corrects himself and says there a four (having forgotten about Damian Wayne). Not including alternate reality versions, there are five Robins (with Stephanie Brown being the one not mentioned).
    • He also suggests that Harley Quinn likely brainwashed Tim Drake into inheriting the Joker's identity, obviously ignoring the fact that, at the time of Harley Quinn and The Joker meeting, Harley Quinn was still mentally sound and went by Harleen Quinzel, and it wasn't until after The Joker escapes that the two begin their relationship. Why, then, would sane and responsible Harleen Quinzel be interested in turning Tim Drake into The Joker? (This is never elaborated on in the video.)
    • He also acknowledges some "suspicious" lines of The Joker, claiming that he's lost his memory, implying that that means his backstory holds something significant. However, it's a rather well-known fact The Joker simply doesn't have a backstory, his mental state having deteriorated to the point that he can't remember clearly what he was like before becoming The Joker. In reality, this line was most likely just establishing this point of characterization and not to imply The Joker has some hidden identity.
    • How is Dick Grayson's tombstone anything besides an Easter Egg? It says he died in 2000, which was after the funeral scene.
    • MatPat at multiple times asserts that becoming The Joker is a "Robin tradition". Thing is though, none of that really applies. Dick and Tim's cases were not in the main continuity, Jason only took The Joker's former identity, and Damian has had nothing of the sort happen to him.
  • "He is LYING! | Better Call Saul's Phony Disorder"
    • MatPat presents his theory that Chuck doesn't really have electromagnetic hypersensitivity, he is just convinced he does. Problem is, this isn't a theory at all. The show has been very clear that Chuck's illness only existed in his head since season one, and an episode of the show released a few weeks before Mat's theory made it very much official to the point that Chuck himself realized his problem was psychosomatic.
  • “Ariel is RELATED to Hercules?!”
    • MatPat claims Zeus is the son of two titans. While this is true for Greek mythology, it is never mentioned in the film. This comes after Mat explains how the film takes liberties with Greek mythology.
    • The theory claims Triton is the son the Greek god Poseidon. While his father is named Poseidon, Triton's grandfather is shown to be a normal merman named “Neptune”. This would seem to support the idea Triton's father is a normal merman named “Poseidon”.
    • Also if Triton is demigod, why does he have no powers? The film shows his powers come from his trident.
    • Mat's "evidence" that The Little Mermaid takes place in Denmark is that one guy has a Danish name. It never occurs to him Grimsby could be the son of immigrants or one himself.
  • "Is Thor STRONGER than Hulk?"
    • In the video, the deciding factor in who's stronger is who leaves deeper imprints into the ground when trying to lift Mjolnir, MatPat uses Thor trying in Thor and Hulk trying in The Avengers (2012) as examples, declaring Hulk stronger however this ignores the fact that in his first film Thor was explicitly depowered and was no more than a human when he tried, this is especially glaring considering that was one of the major plot points of the film.
    • At one point, MatPat references the famous scene in Secret Wars (1984) where Hulk holds up a mountain. However, he claims that it was the Beyonder who dropped the mountain, even though it was actually Molecule Man on Dr Doom's urging.
  • "Which of the Incredibles is THE MOST Incredible?"
    • In the video, MatPat makes the claim that Elastigirl/Helen Parr is comparatively stronger than Mr. Incredible, due to her appearing to resist the force of the missiles destroying the plane she and her children were in, using only her own body. This is willfully ignoring the capabilities of her new super-suit, which is pointedly described by Edna Mode as "virtually indestructible," even while under stress (demonstrated in the movie both during the plane scene, and during the presentation when Edna stretches the suit, and then fires missiles at it).
    • Addtionally from the Incredibles video, MatPat claims that Syndrome was portrayed poorly in the film, stating that the film sends the message that Syndrome was treated like a bad guy because he put in the effort to get himself the money and resources he has in the story. This would be the case, were it not for the fact that the film doesn't demonize Syndrome for being a hard worker despite being powerless (as MatPat seems to be claiming), it does so because of what he CHOOSES TO DO with the results of that hard work.
  • "Phineas and Ferb's SECRET Hero!"
    • The first step of logic in MatPat's theory states that Dr. Doofenshmirtz was once a member of O.W.C.A.'s training program, as shown in the episode "The OWCA Files," but left for some reason and turned to evil. But "The O.W.C.A. Files" takes place after the series proper, after Doofenshmirtz turns to good.
    • He also says that the O.W.C.A. has never attempted to arrest Doofenshmirtz, and concludes that there’s an ulterior motive behind this. They actually did try to arrest him in the special episode "Summer Belongs to You!"
    • To demonstrate the O.W.C.A.’s apparent refusal to arrest Doofenshmirtz, he shows a clip of Rodney, another villain, being arrested while they leave Doof behind. In the context of the episode, this is actually because Doof turned on Rodney and helped save the day. While it could be argued that this doesn’t balance out all the evil things he’s done, it still stands that MatPat doesn’t bring this up at all.
    • Perhaps the most egregious claim is that, by the end of the O.W.C.A. Files, Monogram concludes that Doof has done more harm inside the organization than he ever did outside. He actually says this in a completely different episode.
  • His second Phineas and Ferb theory, "Doof’s BIGGEST MISTAKE!", contains more incorrect information and outright manipulative editing.
    • He calls the invention Doof used in the first episode the “Magnetism Magnifinator”. This invention is actually one of the few that he didn’t give the “inator” suffix to, simply being called the Magnetism Magnifier. The second version he made in Rollercoaster: The Musical was named this, however.
    • He says that of all Doof’s inventions, this is the most infamous, being referenced all throughout the series. It actually doesn’t come up all that much, only being mentioned when harkening back to the first episode in general.
    • To illustrate how Doof’s plan was doomed from the start, he shows a clip of him activating the magnet ray, only for the tinfoil wrapped around the eastern seaboard to do nothing, with MatPat going on to say that tinfoil isn’t magnetic. This isn’t how it happens in the show at all. The tinfoil is attracted by the magnet, but instead of changing the Earth’s rotation, it gets pulled off the buildings and comes hurtling towards Doofenshmirtz’s building. This could be simply MatPat showing that in real life, tinfoil wouldn't be magnetic like in the show, but it would still fool anyone who hasn’t seen the show into thinking this is what happened.
  • Example not specific to the theory at hand, MatPat describes in his Justice League has him describe the circumstances behind air molecules rushing into a space as faster than "The Red Sea-post Noah". Yes, not Moses, Noah.
  • His theory on Bee Movie and why bees are bad, while making fair points on honeybees being an invasive species, fails to acknowlege that 1/3 of all crops worldwide and other benefits are only possible because of honeybees. If they went extinct, agriculture would take a huge hit.
  • His video titled "Luke SHOULDN'T Destroy The Death Star". As many commenters pointed out, in his argument about protecting the Death Star due to the economic problems brought from its destruction, he glosses over any of the other, multiple problems that would arise from the destruction of Alderaan and any other planets the Death Star might be used against.
    • From the same video, his claim that Palpatine's rise to power was smooth and allowed most of the galaxy to live their lives as they pleased while comparing the Rebel Alliance to violent terrorism, while making it seem that the only violent act by Palpatine was the extermination of the Jedi. All of which is completely untrue. Palpatine orchestrated a massive interstellar war, dwarfing the conflict between the Rebels and the Empire, just so he could gain executive powers that allow him to remain in office beyond his term and later declare himself The Emperor. Palpatine's rise to power and the creation of The Empire were, in truth, far bloodier than the rebellion against him.
  • "Avengers Infinity War - Where is the Soul Stone?"
    • MatPat states that Captain Marvel's movie had been announced, only to correct himself in an annontation and say that it's actually about Carol Danvers. All fine and good, but he states she's the second holder of the title, when she's actually the fourth.
  • The theory episode on Solo is full of this to the point that it sometimes feels like he hasn't seen even the movie. In fairness, the films lack of release on home services at that point meant he couldn't easily double check things, and the episode was created shortly after his wife had given birth, meaning some of the errors could be excused from a lack of sleep and stress of raising a baby, something acknowledged did occur during the making of "Ash's Real Age". Even then, some mistakes are baffling:
    • MatPat claims that Han chose to "abandon" Qi'ra on Corellia. Only the entire reason he tried to enlist in the Imperial Flight Academy is to return to Corellia and get her.
    • MatPat claims that Han's first attempt at the "thread the needle" maneuverer ended in disaster, even showing footage of the flaming speeder and a graphic of Han bloodied to prove his point. Only...that doesn't happen. Han did the maneuverer because he was being pursued by the White Worms and knew their speeders wouldn't be able to fit. While his speeder didn't get all the way through, it was hardly totaled as MatPat claims, and neither Han or Qi'ra were injured.
    • The heist on Vandor-1 is misrepresented in such a way that it makes it sound like the scraping on the mountain (which was caused by Rio's death, not Han's supposed poor piloting) was responsible for the Coaxium cargo detonating, when the latter was a separate action Han did intentionally to save Chewbacca and Beckett. He also implies that Han was somehow responsible for the deaths of Rio and Val, neither of which were in any way in his control.
    • The part that causes the whole theory to self-destruct is when he claims that it's L3-37 being plugged in the Falcon that makes Han a good pilot. Problem with that is that L3 is made for navigation, not actual piloting. All the droid brains on the Falcon are shown to do is prepare is plot jumps to hyperspace. He tries to further back up his point by claiming that characters who are "not pilots" are able to fly the Falcon and uses Lando and Rey as examples, only Lando was the former owner of the Falcon (which he acknowledges) and Rey is a skilled mechanic from her time on Jakku who would have more than enough expertise to fly the ship (Rey even says herself that she has flown ships before). He even claims that she was able to pull the "thread the needle" on Crait, when anyone whose seen The Last Jedi would know it was Chewie who pulled that maneuverer, not Rey.
    • It's a somewhat moot point after the previous paragraph, but Han has been shown in other material to be perfectly capable of flying ships other than the Falcon, most notably Return of the Jedi.
    • The pilot theory also completely ignores the entire Tie Fighter chase scene, where Han was able to pilot the Millennium Falcon through the Maw, showing a lot of piloting skills to take on the Tie Fighters, and it was not until after said chase scene that L 3 was then actually plugged in to the system!
    • MatPat implies at the end that George Lucas is responsible for Solo. As is Common Knowledge at this point, Lucas has nothing to do with the franchise after the acquisition by Disney.
  • Mat's second theory video on WALL•E makes the same mistake as the Harry Potter and Splatoon theories, in which MatPat tries to answer a question that the work itself already had the answer to. In this case, he comes to the conclusion that Buy N Large was responsible for covering the entire Earth in trash. Not even considering the extra material found in the DVD, in the movie itself, BnL's logo is plastered everywhere, that it's nearly impossible to not come to that conclusion.
    • On top of this, MatPat insinuates that Buy N Large intended to destroy the living condition of Earth so everyone would be more willing to go up into outer space in BnL's starliners and fatten their bottom line. But WALL•E was made as part of a conscious effort to rid the Earth of its excess trash in a five-year plan called, "Operation Cleanup." BnL had every intention to clean up the mess they made until it was apparent to the CEO of the company that rising toxicity levels made life unsustainable on Earth, giving all the Autopilots in their starliners Directive A113 to never return to a seemingly dead planet.
  • The humorous Cold Open for the Ralph Breaks the Internet theory on Disney princesses shows MatPat auditioning for being the next Disney princess, but Mickey rejects him. When MatPat asks why, Mickey sarcastically asks him if he thinks that old racist movies are the only dark secret Disney has, accompanied by clips showing Donald Duck with Nazi imagery, with the obvious implication that Disney supported Nazism at some point. Except... the clips are from Der Fuehrer's Face, one of the most famous anti-Nazi wartime cartoons. This is more likely to be an editor's mistake than MatPat's, given that he pointed this out himself in his Film Theory on PewDiePie. It's especially egregious given that they could have just as easily replaced the clip with actual racist things from past movies, such as the crows from Disney/Dumbo, the Siamese cats from Lady and the Tramp or The Aristocats, the Indians from Peter Pan, or anything from Song of the South, the former three of which even being used in the same video to more seriously discuss Disney's history of racist appropriation of other cultures.
  • His Film Theory: Venom is the VICTIM! video has a few flaws:
    • He repeatedly refers to Venom in symbiotic form as a parasite, where it's more akin to symbiosis Parasitism, which means that venom is an organism that has parasitic intentions, but is often quite neutral in liquid form.
    • Venom has no firm "canonical" backstory in any media. Like with many comic book origin stories, it changes depending on which comic book run or movie one viewer might read or watch. For example, while in his original run, Venom may have indeed been created by Knull to kill the Celestials, in other more recent continuities, this isn't the case. The Spiderman 3 Venom was a sentient symbiote found in a meteorite that crash landed in New York that did indeed want to survive by any means necessary, while in the Venom movie, it's a lab experiment created by a earth-bound corporation.
    • In pretty much all continuities that Eddie becomes Venom, he isn't a nice guy, often quite cocky towards Peter Parker and other characters. Venom enhances that behaviour to make Venom as bad and as ruthless, which is why there exists good-symbiotes talked about in the video!

     Miscellaneous 
  • He has drawn some criticism for his "What Gamers Want" trilogy for appearing to distort facts to get his opinions across (his usage of sales numbers regarding tired franchises vs innovation). This is most apparent in how he completely fails to take into account the radically different nature of the Western and Japanese markets, and how Japan's vastly lower population size combined with the lower budget of Japanese productions means the bar for a game being considered a sales success is much lower.
  • His "Leave PewDiePie Alone" video, which is about traditional media being replaced by the Internet, has a section where he looks at graphs and statistics proving that less and less people are watching TV. One poll even states that 86% of the people who contributed don't even watch TV and only use the Internet as their source for entertainment. A seemingly strong statistic, until you realize the poll was held by Mat. On Game Theory. For the Game Theory audience. On the Internet. Where people are obviously going to be more likely to use the Internet and possibly not television. It can still be seen as a legitimately impressive statistic, but Mat never acknowledges how holding a poll for an Internet-based audience could potentially be biased for the pro-Internet choice.
  • "Who is Mega Man's TRUE Villain?":
    • Early in the video, MatPat cracks a joke about Dr. Wily being evil because he's German. However, Dr. Wily's actual nationality is never stated in canon materialnote .
    • MatPat uses Mega Man 7's ending as proof that Mega Man wasn't programmed to follow the Three Laws of Robotics... except that's not actually the case. The "I am more than a robot" line is from a localization difference; in the Japanese version, when Wily tells Mega Man that he can't harm humans, he stops and goes silent.
      • There is also Mega Man 10's ending, which sees a similar scenario: Dr. Wily at the mercy of Mega Man... but instead of charging a buster shot, Rock brings the sick Wily to a hospital to treat his flu. Of course, this is ignored in the video.
      • Even if the localized version was considered canon, the whole thing about murdering Dr. Wily is a moral landmine. Depending on how one looks at it, it's technically not immoral to kill him. Wily is a dangerous man; he seeks for world domination, his machines probably harmed millions of others through the Classic series (of course, not that anyone would show this), and would later develop the Maverick Virus that would spark forth the centuries-long conflict through the X and Zero series. You can't even put him in jail for life, as Mega Man 7 opens with him breaking out of prison.
  • His theories comparing the Wii U to the Virtual Boy fail to take into the fact the Virtual Boy is infamous for being faulty and capable of causing permanent eye damage, things the Wii U isn't being criticized for. Though he was able to draw several other parallels between the two consoles, many of them were extremely weak, such as listing the fact that it didn't come with a game as a serious flaw. As another uploader pointed out, this is like complaining that a kitchen appliance you bought didn't come with free food in it.
  • In the video about games being anti-LGBT he fails to point out that, while the crossdressing, gender-fluid magypsies are indeed portrayed as alien and bizarre, they're all portrayed as distinctly better people than the one among them who doesn't crossdress and who appears to identify as distinctly male, who is also depicted as almost completely unambiguously evil.
    • In the same video, he critizes Phantasmagoria 2 for how Curtis is portrayed as being interested in BDSM. This completes ignores Trevor who, while Camp Gay, is pretty much the most likable and helpful character in the game.
    • When attempting to list positive examples of LGBT character, MatPat lists Bridget. This ignores that Bridget's entire backstory involves him being Raised as the Opposite Gender because of a superstition, and he openly dislikes people thinking he's a girl. This actually makes him yet another negative portrayal of LGBT people, given that his crossdressing is framed as something undesirable and born out of fears.
    • He also attempts to label Persona 4 as positive, which is a shaky label at best. While the game does discuss homosexuality with Kanji, the game is deliberately vague if he's gay or straight, and Naoto's arc being tied to trans people is a Misaimed Fandom inferred by Western viewpoints. Not to mention that, despite having tons of Ho Yay with The Protagonist, Yosuke's romance route was cut (though it's unclear if MatPat knew that at the time).
  • "Why Star Fox has NO LEGS, the REAL Reason":
    • His video detailing how Fox's metal legs are to make him run fast rather than because of the myth that reducing bloodflow to the legs reduces the chance of blacking out in high-g uses multiplayer Star Fox 64 and Super Smash Bros. as evidence. Though this ignores how in every single other depiction of Fox on land has him moving at normal speed, making it just as likely that 64 and Smash Bros just upped his speed for other reasons like balancing.
    • He also forgets the most obvious detail. Super Smash Bros. isn't canon in the Star Fox universe!
  • In his Smite video, MatPat says that since Kali is a sexual goddess and is usually drawn topless, it makes sense for her to be so sexy in the game. She is NOT a sexual goddess, and although being topless is completely normal for Hindu deities, Kali is supposed to be scary since she is a death goddess. He also refuses to acknowledge that breasts can exist without being sexual. In multiple cultures around the world, including the one Kali is from in the first place, breasts are not considered to be sexual.
  • Dead or Alive episode:
    • He makes a comment about how female DOA players "don't exist", when in fact 3/5 of the highest-earning female gamers play DOA 4.
    • Even Mat's theory contradicts itself. The whole point of the video was to talk about how they shouldn't ban the costumes because they are part of the gameplay, in the sense that, the player puts a skimpy outfit to distract his opponent. Mat conveniently forgets two important things. First, that the player is not immune to being distracted by his own character, and second, that the opponent can pick a sexy character too. In other words, both players would be equally distracted, which makes the whole strategy pointless. In fact, not wearing the costumes would be a better option since (in theory) both players would play better, and making the fight less awkward to watch.
  • An unusual example comes in the form of Is the MMO Genre Dying? video, in which he claims that since a lot of subscription-based games are declining, mobile MMOs are becoming more popular due to their subscription-free intent. However, critics of that theory claim that MMOs like Final Fantasy XIV, as well as one time game purchase MMOs or Buy to Plays, like Guild Wars 2, are still successful.
  • In the "Video Game Crossovers" video, where he claims all video-games are set in the same Universe, including ours, he clearly didn't take into consideration Continuity Reboots, or games set in an Alternate History, like the Fallout franchise, or blatant inconsistencies between universes.
  • His video on Chrono Trigger claims that the game is a retelling of the Bible. He was not the first to come up with this theory, but the entire premise still collapses when you consider that one of the writers, Masato Kato, flat out denied that Chrono Trigger had anything to do with Christianity. Even the names of the gurus were the result of localization.
    • The four parallels he drew between Chrono and Jesus are flawed, because they don't all even apply to Chrono. They were also not sequential (Chrono was not tried after he was "betrayed" for example).
  • In the The Binding of Isaac video, MatPat claims the biblical Samson's sin was allowing a woman to cut his hair despite it being blessed by God. Actually, his sin was arrogance. In fact, Samson didn't let Delilah cut his hair. She tricked Samson into letting her in close enough to do so.
    • Actually Delilah never cut Samson's hair. It was actually another man who cut his hair. Delilah just caused Samson to let his guard down enough for her to let the other man in.
  • When trying to link Far Cry: Primal to the other Ubisoft games, he neglects to account for the language of the people in Primal. At their location in the Caucuses, they would have traveled a different path, making a link with the Assassins impossible. These people would later go on to populate India, leaving another line to spawn Europeans.
  • His Pokémon GO theory has several, as shown here:
    • He claims Professor Willow and Pryce are the same character. However, Pryce says "Willow" is his middle name, not his surname. He also fails to address that the two characters have different eye colors.
    • MatPat cites the fact Omanyte and Kabuto are alive as proof Pokémon Go is a prequel. However, Kabuto's Pokedex entry in Pokémon Ruby and Sapphire revealed some of them have survived to the modern day.
    • MatPat comments on how Razz Berries are rarer in Pokémon Black and White than Pokémon X and Y. He claims that this is because these games takes place later on in the Pokémon timeline. While these games do take place later in the chronology of the series, the item description for Razz berries in these games explain that the berries are rarer in Unova (the setting for BW) than in other regions due to the climate. The video itself even proves that.
    • A particularly humorous example is when Mat brings up Professor Westwood mere moments after noting the anime canon contradicts game canon. This is despite Westwood being an anime-original character.
    • The final nail in the coffin to the theory is that he claims Porygon exists during the time of GO. This is despite the video itself showing Porygon was created less than a decade before the canonical beginning to the franchise, well after the Professor Willow=Pryce connection would work.
  • The Pokemon Are Going EXTINCT! (Pokémon Sun and Moon) theory:
    • At the beginning, MatPat makes fun of Bewear's design, calling it "phoned in". This ignores that Bewear is modeled on Japanese mascots, known for their simplistic designs.
    • Among the Pokemon Matt suggested are at risk are Magikarp. Magikarp breeds like crazy, the exact opposite trait that makes a species vulnerable.
    • He uses Pokédex entries to justify several of his arguments, completely ignoring that he himself made a video not long before this one where he says the Pokédex can't be trusted.
    • Another Pokemon shown as 'being on the chopping block' is Eevee. Eevee in Sun and Moon is found wild, something it normally is not in most games. This suggests that is more common than usual, not at risk.
    • Most of the Pokemon shown in the video are not native to Generation 7. That meaning they can be found in other regions. While them dying out in Alola would be bad for them, they would not go extinct if Yungoos ate all of them. The main Gen 7 Pokemon shown as being at risk is Pikipek, a Pokemon that not only can fly and is fairly well distributed in Alola, but also capable of learning fighting type attacks that would be good for driving away the Meowth and Yungoos he gave as harbringers of doom.
    • As an adaption, Alolan Forms took time and specific breeding conditions to create. That implies that these Pokemon have been there long enough to adapt to Alola, and not only is Meowth one of these Pokemon, but Yungoos was brought into Alola in response to Ratatta, which gained the Alolan form to avoid them. Meaning that Yungoos has been around for long enough for a species to specifically adapt to them, and by extension the Alolan ecosystem to start incorporating them, akin to the Australian Dingo.
    • The entire thing ignores the fact that Pokemon are more intelligent and powerful than animals. While Yungoos is also this, Yungoos also does not have the ability to use electricity, psychic powers, and other useful attributes that would reduce its effectiveness as a ecosystem destroyer.
  • In "Hello, Neighbor!'s SATANIC Plot!", MatPat cites Isaiah 14:14 as proof of his theory. He claims the "son of the morning", who the quote is attributed to, is Satan. This is a common misconception; in reality, "son of the morning" actually refers to the king of Babylon.
  • The "Splatoon: Are You A Kid Or A Squid? Splatoon SOLVED!" video is a 13-minute discussion on what species the Inklings actually are. Similar to the "Harry Potter" incident, MatPat ignores the lore of the work to prove something that was already explicitly explained within the game itself and tied heavily into the lore of the world, to say nothing of promo materials that get even more in-depth.note  In fact, he never brings up the lore at all and only cites evidence from gameplay footage, implying that he never even played the game before doing the episode. Yes, he does come to the same answer (Inklings evolved from squid) through some interesting scientific information about squid biology...but he still screws it up. He links to an article that he claims is proof that squid can evolve faster than any other species, but actually reading the full article or the paper it summarized reveals the exact opposite: the "RNA editing" method that allows individual squids to quickly adapt to new environments comes at the expense of greatly slowing down evolutionnote  So not only does the video answer a question that anyone who played the game's single-player campaign or even glanced at the wiki would know, but he also failed to give adequate proof using his own methods AND gave false information. This video was the one who showed how MatPat didn't read the article to use in his theory.
  • The "Undertale Who is W.D. Gaster?" video has one not in the theory itself, but in the beginning portion of the video where MatPat gets real about the backlash he has gotten in the previous videos in the Undertale series. He cites a certain petition on Change.org as a rally to oust him from the Internet, when in reality, it's just a petition to get him to admit that he was wrong about the already-controversial Mario is Mental theory. Heck, just seeing the image of the petition on his own video will show that it is indeed the latter rather than the former.
  • His theory on Bendy and the Ink Machine states that Bendy is more likely modeled after Bimbo than Mickey Mouse, as evidenced by Bendy being characterized as a mischievous trickster like Bimbo, whereas Mickey Mouse often played the role of "the good guy" in his cartoons. This is blatantly untrue, as any classic animation fan will know that Mickey actually used to be very mischievous and self-centered in his early days before being reworked into an overall nice character. Granted, it doesn't actually have any relevance to the theory, and he does bring up enough other evidence to make the comparison between Bendy and Bimbo a sound idea.
    • Another thing in this theory is that MatPat is very intent on proving that the Fleischers and Fleischers Studios are the ones being represented in the game, as Disney's rival, and Fleischer being hard on their luck. Not only is this not the case (Fleischer fell apart due to the brothers relationship falling apart, and they sold their company to Paramount), the game is much more likely based on Walt's illustrator, Ub Iwerks. Ub helped co-create Mickey Mouse, but never got the credit he wanted, so he split from Disney to create his own company. Not only were Iweks' cartoons disturbing, like Bendy's cartoons were, but Iwerks had the grudge against Disney required for the hatred in this game.
  • In "How Bendy Will END!", he comes to the conclusion Wally Franks has turned into Boris. Part of his reasoning is that Wally is the only human character left unaccounted for in the theory. This in spite of the fact that there are several other human characters whose fate we weren't told about as of yet, discarding MatPat's qualifier that Boris has some degree of knowledge regarding machines and engineering. Which means characters like Grant Cohen, Shawn Flynn and Lacie Benton are left completely unaccounted for.
    • If we consider the qualifier, then this theory still hits a roadblock, given that Wally wasn't the only repairman in the studio. There was also Thomas Connor, whose tapes explicitly have him discussing aspects of the machinery around the studio and how he has to keep track of it. And lo and behold, the new Boris we meet in Chapter 4 is identified in the game files as "Tom", which means there might be several other people we still don't know about who could have become the Boris we meet in Chapter 3. He admits this in a later video, saying that he simply didn't pay attention to Thomas until updates to the earlier chapters come the release of Chapter 4 expanded his role.
  • In the Digressing and Side questing video about how Doom is really 2D isn't necessarily correct because the game does take the z axis into account. It's just that graphically the game is 2D, using tricks like scaling and skewing textures to achieve a 3D effect. The "no shooting up / down" is actually the game itself checking if a line intersects with an enemy. However, all projectiles and sprites have a z axis, and the game takes 3D calculations into account but then projects it on a 2D plane.
  • In his "Jurassic World Hybrid Dinos ARE COMING!" video, he discusses the possibility that dinosaurs actually could be resurrected based off of fossilized soft tissues found inside of a broken dinosaur femur. However, DNA half life is only 521 years, and even in the estimated absolute best case scenario, usable amounts of DNA would only survive for about 6.8 million years. It's certainly longer than scientists previously thought it would survive, but it's nowhere near long enough for dinosaurs.
  • In Petscop, he claims the game is about the death of Candace Newmaker. However, the title screen of the Petscop game claims the game was created around 1997. Candace Newmaker died in 2000. MatPat never explains his discrepancy.
  • In "Hello, Neighbor! - The DEVIL is in the Details!", MatPat claims the Golden Apple of Discord is the Forbidden Fruit. In reality, they are two different things (with the Golden Apple being from Greek myth).
    • MatPat claims there are four angels named in The Bible. More specifically, he names Gabriel, Raphael, Satan and Michael. Problem is that Raphael does not appear in all versions of the Bible. His main appearance, the Book of Tobit, is accepted by Catholics and most Orthodox while rejected by many Protestants; thus, while Raphael can be argued to be Biblical, there are many people who will argue he isn't.
  • In his video on Sonic Mania, MatPat claims that Mania has both a pink and purple Chaos Emerald. Anybody who's collected all the emeralds knows that none of them are pink (Once again MatPat's footage shown in the actual video manages to prove him wrong). He also talks about the abilities the emeralds have while showing a clip of the Phantom Ruby. Somehow, MatPat totally missed that the Phantom Ruby isn't a Chaos Emerald.
    • He also portrays the Chaos Emeralds as just conducting electricity, when in all of the previously mentioned continuities, they're said to use a unique energy called Chaos Energy.
  • "How Fast Is Sonic the Hedgehog?"
    • MatPat takes a jab at people who say that Sonic is 3 feet and 3 inches tall. Except that it's indeed his actual official height, if one remembers to convert 3 foot 3 into metric.
    • He tries to apply Modern Sonic's aforementioned height to Classic Sonic in order to measure level length. Except that Sonic Generations, released a year before, revealed that Classic Sonic is shorter than Modern Sonic.
  • In his "Final Fantasy is Anti-Religion" video, he cites the scene in The Final Fantasy Legend which reveals that God is the main antagonist as proof that this theme goes all the way back to the beginning of the franchise, ignoring the fact that this game is actually the first in the SaGa series and not a Final Fantasy game at all, and thus has no bearing on the series' views on traditional religion.
  • The "What is a Kirby?" theory:
    • Fingerless Hands are not exclusive to Kirby; Waddle Dees also lack fingers and still hold onto spears and parasols just fine, without being amorphous like Kirby.
    • MatPat's claim that Kirby is filled with liquid comes across as odd, since Kirby is usually seen as air-based; inhaling is his signature attack and he inflates like a balloon to fly. Squeak Squad, the only game to give any insight into Kirby's stomach, seems to show it as a Pocket Dimension or at least an empty vacuum, though the representation may just be symbolic.
    • MatPat treats Kirby being duplicated as a common ability of his. However, Kirby is almost always duplicated by an outside, magical force: in Amazing Mirror, he's sliced into four by Dark Meta Knight's sword, and in Mass Attack, he's split by Necrodeus in an attempt to weaken him. The only time Kirby clones himself on his own volition is during the "Kirby Dance". He also says that the duplicated Kirbys all act independently instead of being a hive mind, but this is only true in Amazing Mirror. The Kirby dance is done in unison, and in Mass Attack, they’re all following Kirby’s Heroic Heart wherever it goes.
  • In his Doki Doki Literature Club! theory, MatPat rationalises that Yuri has to be Alyssa based on her being the only third-year in the group, and the file listing Alyssa as three years old in 2003. Problem is, the math doesn't work since DDLC would presumably under his logic take place in 2017, not 2018 as that math would require.
  • Persona's Lost Shadow... FOUND!”
    • The episode starts off with a baffling assertion that the franchise's lore is "self-contradictory". Nowhere does MatPat give an explanation on what he means by this.
    • The crux of the theory is that Teddie is actually Yu's "forgotten Shadow". His main points being that Yu and Teddie are the only ones to enter the Velvet Room, Yu being one of the three people who can enter the Midnight Channel, and the Star tarot card's influence on the World tarot, which Yu inherits at the end of the game. However:
      • Despite MatPat acknowledging that Personas are "tamed" Shadows, and thus a person's Shadow and Persona are one in the same, he insists that Teddie is Yu's Shadow, despite Yu already having Izanagi. While Teddie doesn't follow the standard rules of Shadows already, namely being able to have his own Shadow and Persona, it's never established in any games that a Shadow can be "forgotten" or that a Shadow and Persona can exist at the same time. And while Teddie isn't typical of a regular Shadow, he's not typical of any of the Investigation Team's Shadows either, as his human form looks nothing like Yu, lacks golden eyes, and he doesn't have a "berserk" form.
      • He claims Yu is special amongst the ones who can freely enter the Midnight Channel because Taro Namatame and Tohru Adachi still have and fuse with their Shadows. Except they don't—neither of them are shown having Shadows and Adachi has his own Persona. The beings they fuse with are parts of Izanami, who gave them their power, and not their own Shadows. It's heavily implied that Yu and Adachi were given their Personas directly from the goddess.
      • He notes that the qualities of the Star and the World are similar because Teddie is, again, Yu's Shadow. However, the power of the World is named in-game to be the result of all of Yu's bonds, and thus everyone else's arcana, and not just Teddie.
      • Finally, while he mostly discusses the canon of the mainline games, including Persona 3 and Persona 5, he neglects to mention that Persona 4: The Animation and Persona 4: Arena Ultimax do in fact feature a Shadow Yu, who acts and looks nothing like Teddie. In the latter game, it's established that Shadows and Personas are indeed the exact same being, and the fact that Yu still has his Persona tipped him off that all of the Shadows the protagonists meet (except for Labrys) aren't their actual Shadows.
    • Also, he mistakes Margaret, Persona 4's Velvet Room attendant with Elizabeth, the attendant from Persona 3.
    • Fither created a video breaking down the theory
    • MangaKamen also created a video breaking down the theory, and drew attention to some... Other issues behind the theory.
    • It's even mentioned in-game that Yu didn't have his shadow appear because he's a very open person. Shadows are summoned when the person is repressing something they don't want others to see.
  • In "Will the Fortnite Meteor Destroy EVERYTHING?", MatPat makes one of his most egregious physics-related fails yet. After calculating that the meteor is about the weight of a jumbo jet and currently moving at a speed of 0.013m/s across the sky, he claims that it would make a tiny shallow crater and do absolutely no damage to Tilted Towers whatsoever... completely forgetting that gravity exists! As soon as that meteor came within range of Earth's gravity (or Venus's, based on his previous Fortnite theory), it would begin to accelerate. By the time it reached the ground, it would be moving at terminal velocity and the impact would definitely be great enough to destroy at least a sizable chunk of the area. Anyone who thought about this scenario for even 5 seconds would realise that no meteor has ever drifted slowly down to Earth like a feather as MatPat claims. Lampshaded in a later video, where is says he "Forgot how gravity works".
    • His Fortnite theory before this one, "Did I Find Fortnite's SECRET lore?", tries to go in depth about how the planet that Fortnite takes place on is a futuristic Venus, made hospitable for people to live on. There's a huge glaring hole in his theory though: the planet's satellite. Venus has never had a satellite, neither has Mercury, yet in Fortnite, you can clearly see a moon up in the sky. Not only that, but the moon in the sky has the same color and distinctive craters of Earth's moon. There's also the fact that no other planet in our solar system has a single moon. Mars has 2, Jupiter, Saturn, Uranus, and Neptune have dozens of moons, and even dwarf planets such as Pluto have multiple moons. Earth is unique with a single moon.
  • His "Gaming is Broken!...What comes Next?" video makes the preposterous claim that Doki Doki Literature Club! invented an entire genre by being Psychological Horror game masquerading as a Dating Sim. As anyone who has spent any time in the VN community will tell you, this is objectively false no matter how you slice it. Plenty of VN's utilize a Genre Shift (including some of the most famous such as Muv-Luv and Higurashi: When They Cry) and Psychological Horror has been part of the medium for literal decades. DDLC just got recognised due to its freeware nature, short length and lack of pornographic content making it optimal for streaming.
  • In his "The Secret Life of Markiplier" theory video, he mentions that the Colonel from Who Killed Markiplier? literally stole Celine away from Mark but not for a romantic reason. Mark has confirmed several times that Celine cheated on Mark with the Colonel and then left him to be with the latter. It's confirmed both in the WKM? series and in the "I EXPLAIN EVERYTHING" charity livestream.
  • "How Rich is a Pokemon Master" has the cardinal sin in the Pokemon community of overlapping the game and anime continuities and assuming that costs would be the same between two distinct continuities. It also assumes that costs of living are the same between the highly urbanized real world areas of Japan, and the much more rural Pokemon regions.

Top