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This page lists all of the currently announced fighters from Super Smash Bros. Ultimate.

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     64 – Inkling
Male Inkling 

Voiced by Yuki Tsujii
Home Series: Splatoon
Debut: Splatoon [Wii U], 2015

Playable in: Ultimate
Specials: Splattershot, Splat Roller, Super Jump, Splat Bomb
Final Smash: Killer Wail


Hailing from the realm of Splatoon, Inklings are a race of humanoid squid creatures that can shapeshift between human and squid forms, utilizing their ink for various purposes within the sport of Turf Wars, striving to be the "freshest" amongst their peers. They were the first newcomers to be confirmed for Ultimate.

  • Action Fashionista: Inklings are highly into fashion as much as they are into battles. That's why their Palette Swap choices are not recolors of the original clothing. It's simply not fresh enough for them.
  • Adaptational Badass: Unlike their games of origin, submerging the Inklings in water does not immediately kill them, though, just like everyone else, they will still drown if they stay in the water long enough.
  • Adaptational Nice Guy: As opposed to being Sore Losers when losing in their main game, they're Graceful Losers if they lose here.
  • Anti-Frustration Features: Inklings don't actually have to be on Ink to refill their ammo. Unlike their home series, standing on Ink of a different color doesn't hurt or slow them, and it will fade over time.
  • Ascended Extra: Went from a DLC Mii costume and a trophy in Wii U/3DS to a fully-playable fighter.
  • Badass Adorable: Cute kids that can turn into cute squids, and vice-versa, but all of them can get very competitive, as their Turf Wars can assess to, and some of them (such as Agent 3, who's playable through alternate costumes) are also capable of taking out entire armies of Octarians in their home series. Now that they're in Smash, they get to compete for this trope alongside the likes of Kirby, Pikachu, Pichu, Jigglypuff, and the MOTHER duo.
  • BFG: The Blaster is as big as they are!
  • Bioluminescence Is Cool: They have purple glowing spots on the underside of their tentacles which render them visible in the dark.
  • Bottomless Magazines: Averted: A gameplay element requires them to stock up on ink frequently.
  • Brown Note: The Killer Wail, a giant megaphone that blasts out a soundwave of pure destruction, serves as the Inklings' Final Smash.
  • Color-Coded for Your Convenience: Each Palette Swap has its own ink color associated with it, so you can tell whose ink is whose, even in an all-Inkling 8-Player Smash.
  • Covered in Gunge: Their attacks can cause this, which also serves as a Damage-Increasing Debuff.
  • Damage-Increasing Debuff: Inklings can temporarly coat their opponents in ink, which increases the damage they take.
  • Difficult, but Awesome: While playing as an Inkling, managing your ink supply and refilling it whenever possible is essential for performing well. However, once that hurdle is jumped, an Inkling has access to both incredible attack power and a variety of moves geared for any situation.
  • Everyone Calls Him "Barkeep": Like the Villager, the Inklings are named after what they are rather than who.
  • Everything's Squishier with Cephalopods: Especially ones that are humanoid! Inklings are a hybrid of squid and kid, and they're adorable as all get out.
  • Glass Cannon: Inkling can move relatively fast, has many punishing attacks, and can actively increase their damage output by coating the enemy in ink. However, their ink isn't limitless and can run out quickly, meaning that they can leave themselves much more open to attacks than most other characters. They're also lightweight, so they're easily launched.
  • Graceful Loser: In a stark contrast to their behavior in their home games, losing Inklings will applaud quite enthusiastically for the match's winner.
  • The Gunslinger: The Inklings are armed with the Splattershot watergun, which functions like an ink-firing machine gun.
  • Hyperspace Arsenal: They use a large variety of weapons that they pull out of nowhere.
  • Improbable Weapon User: Some of the weapons they use are quite odd, such as giant paint rollers and buckets full of ink.
  • In a Single Bound: The Super Jump technique, originally used as a way to quickly reach teammates by leaping to their location, serves as their Up Special.
  • Jaw Drop: In their reveal trailer, the Girl opens her mouth in awe upon seeing the signature emblem of Smash Bros. blazing in front of her.
  • Leitmotif: Splattack! from the first Splatoon game.
  • Limit Break: Killer Wail, a large, aimable soundwave, trapping the opponents and damaging them over time. Unlike other Wave Motion Gun style Final Smashes, the Inkling is controllable while it's firing, and can throw or smack any enemies that did dodge the attack back into it.
  • Mechanically Unusual Fighter: Much like their home game, the Inklings need ink to use their weapons, which is recharged by shielding and pressing the Special button. Unlike Splatoon, this can be done anywhere, not just on Ink, which fades during matches in Smash, though a pool of ink will appear as part of the animation.
  • Mythology Gag:
    • The start of their reveal trailer is an updated version of the initial reveal trailer for the first Splatoon game, showing the Boy and Girl fighting each other and demonstrating their abilities in a blank white space until they're interrupted by the Smash Bros. crew.
    • Many of the Inkling's animations are based directly from their game of origin. For example, their entrance animation is the same as when Agent 3 enters a stage in Splatoon's story mode, while their victory animations (such as twirling their Slosher like a basketball) are taken directly from those in their home games.
    • While the Inklings themselves are primarily based on those from the first Splatoon game, their home stage, Moray Towers, takes more inspiration from Splatoon 2, such as with Judd and Lil' Judd's appearance in the background.
    • Their ink's ability to lower the defense of whoever is covered in it and the Roller's ability to cover the ground in ink and slow down enemies who walk on it is similar to how, in the original Splatoon games, standing in enemy ink both slows down and slowly damages you.
  • No Name Given: The Inklings are not given any real names. The only one of them with a properly established identity is Agent 3, and even then she's still referred as "Inkling" with the rest of her playable kind.
  • Orange/Blue Contrast: By default, the Girl is colored orange and the Boy is colored blue, and they are often shown to be at odds with each other.
  • Palette Swap: Rather than just swap colors for the Girl and Boy, each palette is an Inkling that was used for the first game's promotional materials. Other than the orange Girl and blue Boy, we have:
    • Yellow Girl: Agent 3 as she appeared in 1, wearing the Hero Suit.
    • Pink Girl: A tan girl wearing a Takoroka Mesh and Black Squideye shirt.
    • Purple Girl: A girl wearing the full Amiibo School Gear.
    • Green Boy: A dark skinned boy wearing a Skull Bandana with an Armor Jacket Replica and Octoling Boots, referencing this design.
    • Aqua Boy: A boy wearing Black Arrowbands and a Baby Jelly shirt.
    • Purple Boy: A boy with a Skate Helmet and an Octo Tee.
  • Purely Aesthetic Gender: Like in their series of origin, there's the option to pick between both male and female Inklings, but this doesn't change gameplay at all.
  • Shapeshifter: Per the source material, Inklings are seen shifting between their humanoid "kid" forms and their cartoony "squid" forms.
  • Smug Smiler: Their official render and some of their taunts have them look pretty cocky.
  • Sticky Situation: Downplayed. The trail left behind by their paint rollers slow down anyone walking on it.
  • Throw Down the Bomblet: The Splat Bombs serve as their Down Special, and how far they're thrown is determined by how long the attack is charged.
  • Unorthodox Reload: Since Inkling runs on a limited ink tank, he/she must refill it regularly to power a good chunk of their moveset. This can be done by pressing the Shield button and the Special button simultaneously, which causes the Inkling to transform into a Squid and hide in his/her ink, quickly recharging the ink tank in the process. Unlike their home series, Ink fades after being shot and thus they aren't required to actually be on their own ink, or any ink at all (the animation accounts for this, creating ink for them to swim in).
  • Walking Arsenal: Unlike in their home series, the Inklings are not limited to one weapon at a time. Here, they use a variety of weapon types, including...
    • Splattershot: A watergun that fires ink at a rapid rate, used in most of their basic attacks as well as their Standard Special.
    • Inkbrush: A giant paintbrush, used in their Side Smash.
    • Slosher: A bucket full of ink, used in their Down Smash.
    • Splat Bombs: Small pyramid-shaped grenades full of ink, used in their Down Special.
    • Splat Roller: A giant paint roller, used in their Side Special.
    • Blaster: A gun modeled after custom cars that fires blasts of ink in a fireworks pattern, used in their Up Smash.
  • Wave Motion Gun: Their Final Smash, Killer Wail, acts like one.
  • Wolverine Publicity: In both this game and their home series, Inklings can have their genders and appearances customized. But as is also the case both here and there, the female orange-haired Inkling is the default design used both in-game and in promotional materials.

     65 – Ridley
Meta Ridley 

Home Series: Metroid
Debut: Metroid [NES], 1986

Playable in: Ultimate

The Arch-Enemy of Samus, a high-ranking leader of the Space Pirates, and a major antagonist of the Metroid series. Ridley is tied to Samus' past and has done battle with her on multiple occasions, coming back from the brink of death each time until his final demise on Zebes. Even so, his legacy lives on in the form of clones, ensuring that he will always pose a threat to the bounty hunter.

He has had multiple appearances in the Super Smash Bros. series as a boss prior to being Promoted to Playable in Ultimate; for those, see this page.

  • Arch-Enemy: To Samus, being the murderer of her parents. His reveal trailer subtly emphasizes this, as he goes out of his way to taunt Samus after taking out Mega Man and Mario. His Final Smash also has him destroy her gunship even if she's not fighting in that battle.
  • Armor Is Useless: One of his alternate costumes is his armored, cybernetic Meta Ridley form from the Metroid Prime Trilogy. Unlike in those games, however, it has no effect on his defense or abilities in Ultimate.
  • Ascended Meme: His splash tagline reads: "Hits the Big Time!", a reference to the "Ridley is too big" memes circulating around his size, often being a joke on why he wasn't included in previous titles. Even with his size obviously toned down, his hitbox is still the biggest in the game.
  • Ascended Extra: In no small part due to his popularity with fans, he has had a greater prominence in each consecutive game. He started as a background cameo of the Planet Zebes stage in the original game, to a cameo in the intro to Melee (plus a trophy, which would appear in every game except 3DS afterward), to two boss battles in Brawl, to a stage hazard/assist in Wii U, culminating to him being a fully playable character in Ultimate.
  • Attack the Mouth: While Ridley's Neutral Special move — a Breath Weapon — is charging, his mouth is left vulnerable to enemy attacks. A direct blow to it will cause the attack to literally blow up in Ridley's face and inflict massive damage on him.
  • Ax-Crazy: The developers explicitly made a point of emphasizing Ridley's viciousness and cruelty relative to the rest of the cast, and his love for pain is shown through his moveset, his trailer, and even one of his win animations.
  • Beating A Dead Player: One of his win animations has him apparently ripping his opponent apart even after they're dead. Although he's actually tearing the ground (visible in a Team Battle victory), the way the camera shows it makes it a convincing view.
  • Beware My Stinger Tail: A good number of his attacks involve whacking and stabbing people with his tail. Notably, all of these attacks are sweet-spotted on the tip of the tail.
  • Breakout Character: His prominence has slowly increased as Smash has gone on, before finally culminating in becoming a playable character in Ultimate, most likely because he was a very popular character request. It reflected in his home series as well. While Ridley was already popular, his increased prominance in Smash has effectively caused him to supplant Mother Brain as Samus' archenemy.
  • Breath Weapon: Similar to Bowser and Charizard, he has a fire-breathing attack called Plasma Breath, although his are fireballs that move in a wave-pattern and travel on the ground like in his first appearance. His Final Smash launches his opponent against Samus' ship in space, and follows it up by breathing a massive beam of energy that causes the ship to explode.
  • Charged Attack: In addition to his Smash attacks, Ridley's Plasma Breath and Down Special attacks can be charged to deal additional damage.
  • Combat Parkour: Ridley is surprisingly very agile despite his size. He somersaults with ease and has really great air mobility and aerial attacks. Even in one of his victory poses, he shows off his nimbleness.
  • Combat Pragmatist:
    • He's described as one of the most brutal fighters, utilizing tactics that, while not dirty per se, are certainly more vicious and unsportsmanlike than other fighters' moves, such as scraping opponents across the floor and being perfectly content with impaling others just to win.
    • This also extends to his reveal trailer, where he picks off Mega Man and Mario before ambushing Samus. Mega Man's arsenal would make him the second biggest threat to Ridley, and while Mario might have been a better choice to pick off last due to being the most vulnerable target, Ridley chose to take him out in order to get under the skin of his hated adversary, Samus.
  • Comedic Sociopathy: In accordance with his established personality in the manga, Ridley is still as brutal as ever, but now shows off his dark and sadistic sense of "humor" about his bloodlust, twirling Mario's dropped hat on his claw Super Mario Odyssey style with an implied smirk.
  • The Comically Serious: Don't let his ferocious look fool you. Just like other menacing characters in the game, he has no problems reacting hilariously with Spicy Curry. Or even wielding a Hammer in some hilarious fashion.
  • Composite Character: His design in Ultimate is an amalgamation of various Ridley designs throughout the franchise. It helps well with his different size in that regard. Elements that stand out include:
    • His default size is based upon his Early Installment Character-Design Difference in the original Metroid. This is understandable given his normally enormous size in most subsequent games.
    • His default color scheme and rugged appearance is based on his appearance in Super Metroid.
    • His idle stance is based upon his position in flight in Zero Mission.
    • His wing membranes and skin texture, along with the smaller spikes on his head, elbows and legs, are elements embellished from his clone in Other M.
    • His bodily proportions closely resembles that of his appearance in Samus Returns, having smaller hands and feet than usual and having middle-sized wings as opposed to the enormous wings of the Prime Trilogy or the small wings of the earlier 2D games.
    • While Meta Ridley has always had exposed skin on his head and limbs (this is more obvious in Brawl than in Metroid Prime), its purple color is much more brightly saturated now, which is reminiscent of Proteus Ridley's appearance in Samus Returns.
  • Continuity Nod: In his reveal trailer, Ridley tries to grab Pikachu, but is thwarted by a Metroid. This continues a trend of having the two challenge each other, as seen with Pikachu's battle with Ridley back in Brawl's story mode and Ridley's ominous approach towards Pikachu in the Smash Direct that announced his appearance in the Wii U game.
  • Crippling Overspecialization: Ridley's raw damage output and combo potential are insane, but this comes at the cost of defensive skills, making his oversized hitbox both a blessing and a curse. If the opponent can get into his attacks, Ridley is ridiculously easy to combo. He also has a dearth of reliable and/or safe KO moves, and his safe moves don't deal much knockback until the opponent is at an unreasonably high damage level.
  • Cyborg: His cybernetic Meta Ridley incarnation from the Metroid Prime series appears as an alternate costume.
  • Dark Reprise: His victory theme is the Item Acquisition theme from the Metroid series played in a minor key rather than the major key it's usually in.
  • Difficult, but Awesome: His Down Special is a slow tail stab that must hit with the very tip to maximize it. Connecting with a sour spot (i.e. anywhere but the tip) will deal an insignificant amount of damage and knockback, even at max charge, and missing outright will leave Ridley wide open. If used properly, however, it adds upwards of 50% to the Damage Gauge (among the biggest percentage boosts of any attack ever, including Final Smashes — tied with Roy's Flare Blade, which also falls into this trope). That's on top of the Focus Attack-esque crumple state that the opponent gets forced into, giving Ridley a golden opportunity to KO the victim.
  • The Dreaded: His debut trailer demonstrates why he is Samus' greatest enemy. He quickly dispatches a super fighting robot and a turtle dragon-stomping plumber without being detected. Samus realizes who's here and calms herself before turning her cannon around. When Ridley attacks from below, Samus' eyes are filled with horror as her visor reflects the space dragon's monstrous size. Then it cuts to gameplay footage of Ridley brutally destroying nearly every other fighter, culminating with him throwing Samus into her own Gunship and then blowing it up with his fiery breath.
  • Establishing Character Moment: In his trailer, he quickly and brutally dispatches Mega Man and Mario with ease, and when it comes time to show himself to Samus, twirls Mario's hat around his index finger. This gives those unfamiliar with him a good gist of what exactly Ridley is like.
  • Evil Is Bigger: He rivals Ganondorf and Dark Samus as the most genuinely evil playable character in a Super Smash Bros. game, and he rivals Bowser as the biggest.
  • Family-Unfriendly Death: Given that he impaled Mega Man and what seemed to be crushing Mario's skull in his debut trailer...
  • Foil: To King K. Rool. Both are reptilian arch-nemeses of well-known Nintendo heroes, are pirates in their own right, and have had a long history of being in Smash games before being finally Promoted to Playable, in the same game no less. Though while K. Rool is an obese comedic crocodile whose acts of villainy are rarely ever taken that seriously, Ridley is a skeletal sadistic space dragon who's always treated as a legitimate threat. This is even reflected in their movesets. K. Rool fights mainly by using various cartoonish gadgets while Ridley is far more vicious and fights with nothing but his claws, talons, tail, and plasma breath. This is also reflected in their respective Final Smashes, which both involve them lunging forward to launch their opponent onto a place resembling their nemeses' head (Samus' Gunship and DK Island), and then obliterating both with a giant laser. However, Ridley does so using his own plasma breath in a stoic manner, while K. Rool giddily slams the fire button of his over-the-top Blast-o-Matic machine multiple times to fire the laser, triumphantly laughing the whole time.
  • Glowing Eyes of Doom: He has glowing yellow eyes like he does in Metroid. It's especially apparent in his reveal trailer, where the eyes are among just a few sources of light in that room.
  • Good Wings, Evil Wings: No surprise here, Ridley is evil all the way down, with his purple bat/demon wings complete with Spikes of Villainy.
  • Hero Killer: Having disposed of both Mario and Mega Man in his trailer with relative ease, the gameplay footage later adds to his body count with Pit, Fox, and Sonic all being tossed out of the ring and Link getting impaled.
  • Hyper-Destructive Bouncing Ball: His Plasma Breath move has this property. He breaths out a ball of fire, or a series of balls of fire, that bounce from the ground continuously. The projectile has interesting properties, like jumping off to a platform in order to hit unfortunate enemies trying to recover.
  • Impaled with Extreme Prejudice: His preferred way of killing people is by impaling them with his tail. The very first thing he does in his debut trailer is to dispatch Mega Man in exactly this manner. His trailer shows him flat-out KO'ing Link without even launching him, though that scene was likely displaying the game's Stamina mode..
  • Informed Attribute: Finally averted. This is the first video game depiction of Ridley to freely showcase the intelligent and cruel personality that supplementary materials always claimed he possessed.
  • Kick the Dog:
    • Ridley taunts Samus over blindsiding and defeating Mega Man and Mario with relative ease by picking up and twirling the latter's dropped hat on one claw, all the while sporting a sadistic Psychotic Smirk.
    • By ripping through her Gunship with a fiery Wave Motion Gun, his Final Smash always ensures he will take down Samus in some form — even if she's not fighting in the same battle as Ridley.
  • Knight of Cerebus: Smash isn't a stranger to having monstrous villains as playable characters, but they tend to be toned down a little bit, and even Tabuu is just a Generic Doomsday Villain. Ridley is every bit as cruel and brutal as he's always been, impaling Mega Man with his tail and crushing Mario's head in an ambush in his debut trailer, and showing that his style is brutal, unfair, and violent in gameplay.
  • Lean and Mean: In contrast to the buff Other M design previously used as the Pyrosphere stage hazard in Wii U, this Ridley goes back to the thin, skeleton-like look he has had in most Metroid games.
  • Leitmotif: His reveal trailer features "Vs. Ridley", Brawl's Rotten Rock & Roll remix of his original battle theme from Super Metroid. His character trailer uses a new, rock-based remix of said theme.
  • Lightning Bruiser: Ridley is a giant heavyweight character, weighing similarly to the likes of Ganondorf... and is also among the fastest and most nimble characters there as well. Not to mention his strength is equally comparable to his heavyweight brethren, while also sporting special moves like a command grab that drags characters across the stage and another that deals some of the highest damage in the game if aimed right. He also has a powerful projectile and fearsome range and air game. His weakness? He's large and easier to combo... in a game where the increase to knockback speed makes it harder to combo characters than before, in addition to his reliable KO moves barring his Up Smash and Up Air being slow and/or unsafe and his safe moves having little KO power until the opponent is at extremely high percentages. In addition, his weight isn't fully proportional to his size, so he's more easily launched than you might expect.
  • Limit Break: His yet-unnamed Final Smash has him knock his opponent into Samus' Gunship as it's flying, before blasting the hell out of both them and it with a fiery mouth beam. After the cinematic is over, you can see the Gunship crashing in the background.
  • Mythology Gag:
    • His more playfully sadistic personality as shown off in the trailer hearkens back to his more energetic and talkative personality from the 2002 Metroid manga.
    • Ridley's way of executing Mario is exactly how he crushed the heads of Samus' parents in Samus' hallucination of that same manga. Also from the manga, his impalement of Mega Man is similar to how he wounded Gray Voice.
    • His character art shown above has him in the exact same pose as Bowser's from 3DS/Wii U, except Ridley is facing the opposite direction. How fitting, since they're both giant, draconic Arch Enemies to their series' respective heroes.
    • Many of Ridley's Palette Swaps reference his various incarnations and color schemes from both how he appears in-game and different pieces of promotional artwork. His red/orange palette references his artwork for Super Metroid; his blue/violet palette references his Neo-Ridley appearance in Fusion; his green/red palette references his artwork for Zero Mission; his gold/blue palette references his golden statue (along with the other bosses) from both Zero Mission and Super Metroid; his violet/green palette references his sprite in the original NES Metroid; and his silver/green palette references the Ridley Robot in Zero Mission.
    • When Ridley breathes fireballs, they travel in a wave motion, which has not been seen since the original NES Metroid. His smaller size in Ultimate is also in line with this Early Installment Weirdness.
    • His Meta Ridley form serves as an alternate costume. The design seems to be most directly based on how it looked in Super Smash Bros. Brawl.
    • Ridley's overall design looks incredibly identical to his sprite in Super Metroid, sharing the same color and details; while giving him his Lean and Mean proportions.
  • Names to Run Away from Really Fast: His epithet in the Boxing Ring is "Cunning God of Death," a moniker he got in supplementary materials for Zero Mission in reference both to him being a Person of Mass Destruction and to his Joker Immunity.
  • Ninja Pirate Zombie Robot: An example who can be described by all four in the trope name: he takes out Mega Man and Mario with Ninja-like stealth, he's a Space Pirate, he cheats death like the undead through methods such as rapid healing and cloning, and his cybernetic Meta Ridley form is an alternate skin. On top of those four, he's also an alien dragon.
  • Non-Standard Character Design: Ridley in Ultimate is incredibly detailed, even more so than the realistic characters (like Snake or Ryu) in either Ultimate or Brawl.
  • The One Guy: The only playable Metroid character who is male, as well as not being any variant of Samus.
  • Our Dragons Are Different: He's a dragon from space with pteranodon-like features. He's actually the third playable dragon in the series following Charizard and Corrin, but all are very different interpretations of the mythos.note 
  • Palette Swap: Many of Ridley's alternate colors are references to his non-purple appearances throughout the Metroid series.
  • The Power of Hate: Possibly why his Final Smash focuses on him destroying Samus's Gunship; Ridley's relationship with Samus on his side doesn't go much deeper than his unbridled hate for her.
  • Pragmatic Adaptation: He's been significantly scaled down from his games and prior Smash appearances, to make him more viable as a playable character. And much like with Kirby, his unlimited flying abilities have been reduced to a few flaps for the sake of competitive balance.
  • Primal Stance: He's almost always crouched down low to the ground, to where his claws are almost touching the floor. This is justified since this is, mechanically and tactically, to make him as small a target as possible; one of his taunts is merely him standing slightly more upright, and this alone demonstrates that he towers over most fighters in the game.
  • Promoted to Playable: He was previously a story boss in Brawl and a stage boss in Wii U, and now he's finally playable in Ultimate. This also marks the first time he's ever been playable, period.
  • Purple Is Powerful: His skin is predominantly purple like it is in most Metroid games, and he's a Lightning Bruiser who can deal the largest amount of damage of any character from the entire series. His Down Special for example can deal up to 60% damage(!)note  if executed correctly.
  • Rated M for Manly: Much like Bowser, he's very monstrous. And like Ganondorf, he is one of the most ruthless characters in Nintendo's lineup.
  • Razor Wings: Uses his wings for his up aerial and Up Special to damage enemies.
  • Reptiles Are Abhorrent: A murderous, sadistic Space Dragon who is the leader of a band of Space Pirates.
  • Sadist: His attacks are unusually brutal for the games, and during his reveal trailer he is shown taunting Samus right after impaling Mega Man and throwing Mario off a bridge. His gameplay demonstration also shows him stabbing Link in the gut, then curl up to sit there to watch him die (in a colorful explosion).
  • Sickening "Crunch!": In his reveal trailer, Mario's bones can be heard cracking as Ridley crushes his skull. Likewise, one of his taunts has him stand straight up with an audible crack in his bones.
  • Slasher Smile: If you look very closely at the corners of his mouth during his "rip apart the dead opponent" victory animation, you'll notice him putting on a smile.
  • Sore Loser: Ridley will applaud his opponents if he does not win, though it's wholly in-genuine on his part.
  • Space Pirate: He's the commander of the Space Pirates, whom Samus constantly butts heads with.
  • Spikes of Villainy: He has some spikes on his wings and head, but his main one is the one on his giant stinger-like tail.
  • Stealth Expert: Despite being a giant flying space dragon, Ridley is able to pick off Mario and Mega Man mere feet away from Samus without her realizing anything is afoot.
  • There Is No Kill Like Overkill: His Final Smash instantly KOs characters with high percentage much like Bayonetta's and Zelda's Final Smashes.
  • Unskilled, but Strong: Ridley's fighting style lacks anything resembling finesse and is every bit as savage and animalistic as one would expect from a Space Dragon. That said, his sheer speed and raw strength more than makes up for it and he uses acrobatics really, really well.
  • Vile Villain, Saccharine Show: Sure, Smash Bros. is no stranger to dark and frightening villains such as Giga Bowser, Tabuu, and Master Core. However, Ridley's viciousness and cruelty helps him stand out among the colorful Nintendo cast, having a brutal and animalistic moveset that really emphasizes what a sadistic monster Ridley is. His reveal trailer, in particular, portrays him like a villain straight out of a horror film.
  • Wham Shot: His reveal trailer has the shot of Ridley stabbing Mega Man with his trademark tail. To many, this is what gave away his inclusion in Ultimate, leading to many an "Oh, Crap!".
  • Wipe the Floor with You:
    • His Side Special move does this to an opponent unfortunate enough to get hit by it. He can drag indefinitely unless the player wiggles out of it, Ridley cancels it, he reaches the end of the platform, or if he enters the blast zone. It's also a Call-Back to his first appearance in the Subspace Emissary, where he slams Samus against the wall and drags her across it.
    • He also does this for his Back Throw, dragging his opponent's back on the floor before tossing them aside. It's harder to notice though given how quickly the animation plays out.
  • Xenomorph Xerox: An aspect of his appearance since Super Metroid (particularly the long bladed tail), but this game makes it even more obvious thanks to the particular aspects they chose from various Ridley designs along with the extra detail in his skin. His reveal trailer plays it up with him viciously and stealthily picking off Mega Man and Mario not unlike the trope namers.
  • Your Size May Vary: He's notably smaller in Ultimate than in his previous appearances, being four meters tall when standing upright and around the size of Bowser (a character who is also larger in his home series) when hunched over. Given that concerns about his size were often raised in support why he couldn't be made playable — and according to Sakurai made it very difficult to fit him in as a character — and that counter-arguments pointed out that Olimar, despite being less than 2 cm in his series, was in the current and previous rosters (albeit bigger in size), players are okay with this compromise.

     66 – Simon
Voiced by Hideo Ishikawa (Japanese), Keith Silverstein (English)
Home Series: Castlevania
Debut: Castlevania [NES], 1986

Playable in: Ultimate
Specials: Cross, Axe, Uppercut, Holy Water
Final Smash: Grand Cross

The first and most famous hero of the Castlevania series, Simon Belmont is a member of the illustrious Belmont clan, a family that uses the holy whip, the Vampire Killer, to hunt the evil armies of Dracula wherever they may lurk. Simon himself initially took up the mantle to save Wallachia and the world from Dracula's shadowy rule, and when Simon later suffered a Dying Curse from his foe, he reassembled Dracula's body to destroy him again and break the curse. He's the second Konami representative in Super Smash Bros. after Snake.

  • An Axe to Grind: Simon is able to throw axes, which travel in their signature arc and hit multiple times on the way.
  • Ancestral Weapon: The Vampire Killer has been used by the Belmont Clan to defeat Dracula and his minions for generations. Here it is used by both Simon and Richter.
  • Barbarian Hero: Simon is almost an exact match for the trope description, taking cues from his appearance on the box art of the Castlevania games on NES and SNES.
  • Big Damn Heroes: He used the Vampire Killer to wallop Death in the jaw right after the latter had reaped Luigi's soul.
  • Building Swing: The Vampire Killer can latch onto ledges to let Simon hang from them, in a nod to its use in Super Castlevania IV and Castlevania: Bloodlines.
  • Chain Pain: His Vampire Killer whip is in its Morning Star form, which is a long chain with a small mace ball at the end.
  • Composite Character:
    • Sakurai notes that some of his moves are actually taken from Richter Belmont, his descendant, when talking about Richter's status as an Echo Fighter. Specifically, all the moves that give him mobility, like Tackle (his dash attack), Slide Jump (his down tilt), Somersault (his backwards jump), and Uppercut (his Up Special, and technically is called High Jump in the series) all came from his echo. His Final Smash, Grand Cross, is also from Richter, as the games featuring him do not have Item Crash.
    • His Vampire Killer whip combines the Level 3 ball and chain design of the original games with the Combat Cross handle from the Castlevania: Lords of Shadow universe.
  • Creepy Cool Crosses: Just like in his home series, he can uses crosses as a boomerang-like projectile.
  • Darker and Edgier: As Sakurai notes in the Direct video that debuted him, Simon and the Castlevania series are a bit darker than much of the rest of the Smash roster. This is reflected in the Castlevania stage being a forbidding castle full of horrifying monsters, Simon having a relatively grounded and realistic design, and his Final Smash, where he traps his opponents in a coffin, hurls them into the air, and bombards them with energy bolts, being more like a Fatality than a Final Smash.
  • Dash Attack: Notable in that his dash attack, a forward lunge while spinning his whip around like a pinwheel, is a move from Richter called the Tackle, as he cannot perform this move in his home games.
  • Difficult, but Awesome: Much like his home series, if he misses an attack with his whip, he's highly vulnerable due to the lag in the attack, but the trade-off is having the longest range in terms of standard attacks when compared to the rest of the cast, even Corrin and Mega Man.
  • Diving Kick: His downward aerial is a downward kick called the Jump Kick. Neither he nor Richter can do this in their own games, only in their Intra-Franchise Crossover game appearance in Harmony of Despair.
  • Double-Meaning Title: His and Richter's reveal trailer is titled "Vampire Killer," which refers to their profession and is also the proper name of the whip they wield.
  • '80s Hair: He once again sports the 1980s mullet he had in the artwork of his debut games.
  • Epic Flail: His whip, the Vampire Killer, is actually a small spiked ball on the end of a long chain. In the Castlevania games, it starts off as a regular whip, but can be upgraded to resemble how it is depicted in Smash.
  • Guest Fighter: Hailing from the Castlevania series, Simon is the second Konami representative, after Snake.
  • Holy Burns Evil: Downplayed Trope. Like in his own games, Simon is equipped with crosses and holy water to combat Dracula's demonic forces, but to keep Simon from being the most situational character in the game, they do as much damage to angels as they do to dark magicians.
  • Holy Is Not Safe: His holy weapons can also hurt characters they shouldn't be able to hurt otherwise, like Pit and Villager.
  • Holy Hand Grenade: His Final Smash, Grand Cross, traps the victim in a coffin before launching them upwards and blasting them with cross-shaped bolts of energy. In the Castlevania series, this is an Item Crash, a super move that varies depending on the sub-weapon you have. Simon himself cannot perform one in his games, but Richter can.
  • Hunk: He has his retro appearance rather than the bishonen one from later games, giving him a muscular structure and handsome face.
  • In the Hood: He starts off his reveal trailer dressed in one to protect himself from the rain and to conceal his identity to viewers.
  • Jesus Taboo: He wields several Christian-themed weapons without Jesus or Christianity ever being explicitly mentioned. It's downplayed, as his Cross and Holy Water weapons are still referred to as such in contrast to how the North American releases of the NES games called them Boomerang and Fire Water, while Sakurai referred to the Vampire Killer as a "holy whip" in the August 2018 Direct.
  • Leitmotif:
    • "Vampire Killer", the theme of the first stage from the first Castlevania, accompanies his trailers. While there exists an 8-bit/rock hybrid mash-up that plays on his preview and in Sakurai's overview of him, his actual debut used the remix from Castlevania: Judgment.
    • His leitmotif in his home series, "Theme of Simon Belmont" is also featured in his stage's playlist.
  • Limit Break: Grand Cross. It's a cinematic attack where Simon summons a coffin. Any enemies hit by this are treated with a cutscene where he unleashes crosses of light to the coffin to damage the players within. Very fitting considering how Grand Cross is an Item Crash of the Cross item and Item Crashes themselves are the main Limit Breaks of the franchise.
  • Long-Range Fighter: Simon's whip gives him a long range for his attacks, moreso than any other character, which is only augmented by his special moves. His directional whip input also destroys most enemy projectiles, which makes him an effective counter to other long-range fighters.
  • Mighty Glacier: Much like in the classic Castlevania games, his slow speed and lagging when jumping and attacking often leaves him vulnerable, but this is balanced by the reach and strength of his attacks.
  • Moveset Clone: Chronologically, Simon is technically this to Richter due to moves such as Uppercut and Grand Cross originating from him, despite the latter being noted as the Echo Fighter. Sakurai even lampshades this by stating that Simon also echoes Richter in a way and it's hard on who to say is echoing who.
  • Mythology Gag:
    • Much like other throwback characters like Pac-Man and Mega Man, almost all of his animations are recreations of his animations in early games. His walk is a characteristic strut inspired by the way he walked in his debut game, and like in that game as well, he tucks his legs up when he jumps.
    • Throwing a Holy Water to "cook" a chicken in his reveal trailer is a coy nod to his home game's penchant for Inexplicably Preserved Dungeon Meat.
    • His official render is his pose on the original Castlevania's box art, albeit turned 180 degrees and with the Vampire Killer still approaching the viewer.
    • His cracking Death in the face with his whip hearkens to the opening for Castlevania: Rondo of Blood, where Richter does the same for a skeletal mook.
  • Perpetual Frowner: He always has a dour look on his face, contrasting with his cheerier descendant Richter.
  • Rated M for Manly: A muscular, whip-wielding warrior who goes around killing monsters counts as one.
  • Religious Bruiser: Simon wields several holy weapons, including several crucifix-themed attacks, to do battle with the forces of darkness.
  • Retraux: Much like Pac-Man and Mega Man. While Simon has received more recent redesigns over the years (such as Castlevania Chronicles, Castlevania: Judgment, and Castlevania: Lords of Shadow – Mirror of Fate), his design in Ultimate is primarily based upon his classic NES design.
  • Running Gag: Teasing the Pikachu line with his whip. He does it with Pichu in the direct and with Pikachu in his character video.
  • Shoryuken: The Uppercut special move. It is a move he borrowed from Richter, as he cannot do it in all of his starring appearances.
  • Slide Attack: One of the moves he got from Richter. He can further his slide attack with a leaping kick called Slide Jump.
  • Whip It Good: As always, Simon's Weapon of Choice is the Vampire Killer whip.
  • The Worf Effect: One clip of gameplay from his debut trailer has him outrange Corrin's forward smash attack (which was the longest in 3DS/Wii U) with his own.

     67 – King K. Rool
Home Series: Donkey Kong
Debut: Donkey Kong Country [SNES], 1994
Playable in: Ultimate
Final Smash: Blast-O-Matic

The Kong family's original Arch-Enemy and the Big Bad of the original Donkey Kong Country trilogy (as well as the cartoon of the same name, their Nintendo 64 successor, and two portable titles), King K. Rool is the demented leader of the band of crocodilians known as the Kremling Krew. Usually content with stealing their bananas/medals/Crystal Coconut, he's actually tried to go after the Kongs themselves on a few occasions. After being absent from games for nearly a decade, K. Rool makes his triumphant return as a playable character in Ultimate.

He's also the third character included to be made by a non-Japanese developer, Rare, same as Diddy Kong.

  • Accessory-Wearing Cartoon Animal: He wears a crown (or a pirate hat when using his blunderbuss), a cape, wristbands, and a chestplate, but he's otherwise unclothed.
  • Acrofatic: Nevermind jumping and dodging (and he's an impressive jumper too, as seen in his original boss fight and reflected in his Up Throw), someone as fat as K. Rool shouldn't be able to run on all fours with that gigantic gold gut of his flopping around. It's noticeable that unlike Dedede, when he slaps his belly, it doesn't jiggle or wobble, suggesting that it might actually be more muscle than fat under there.
  • Adipose Rex: K. Rool is easily among the fattest of the Kremlings and as such, he's their leader. He's able to use his gut to his advantage as well.
  • Anthropomorphic Zig-Zag: As opposed to him being very anthropomorphized in main game appearances, he's only mostly such here (while he walks and fights like a human, his only voiced line in his trailer was a roar, and his running animation has him on all fours).
  • Arch-Enemy: The biggest recurring nemesis to Donkey Kong and Diddy Kong. His reveal trailer even emphasizes this, starting by showing heroes who have a playable nemesis facing off against their respective enemy, and then ending with K. Rool performing a Punch Parry with DK and Diddy. And his Final Smash always involves him destroying DK Island even if he isn't up against the Kongs in that match.
  • Armor-Piercing Attack: The starting stomp of his Final Smash works even on opponents who try to shield it.
  • Art Evolution: His design downplays the more vibrant colors on his trophy from the fourth entry, and instead gives him darker coloring much more in line with the Donkey Kong Country games, with his scales being more detailed and his underbelly overall more shiny.
  • Ascended Extra: He was just a trophy in Melee, Brawl (also appearing as a sticker), and 3DS/Wii U (also appearing as a Mii costume), but finally became a playable character for Ultimate.
  • Ax-Crazy: It's subtle, but K. Rool is noticeably more deranged this time around. In addition to acquiring some new tics, he's much more aggressive and bestial compared to his home series, running on all fours like a wild animal, rather violently disposing of King Dedede, and looking a little too eager to fight DK and Diddy in his reveal trailer. And just as his Melee trophy lampshaded way back when, for his Final Smash, K. Rool makes liberal use of the needlessly destructive Blast-O-Matic, laughing uncontrollably as he obliterates DK Island.
  • Badass Armfold: His entrance animation has him drop from the sky while in this pose, letting out an Evil Laugh.
  • Bait-and-Switch: Gloriously subverted in his reveal trailer, which shows what looks to be a silhouetted King K. Rool stomping towards Donkey Kong and Diddy Kong's hut... only for it to be King Dedede wearing a K. Rool costume. Then as Dedede is laughing at his own prank, the real K. Rool appears behind him and smacks him away.
  • Battle Boomerang: His crown will function like a boomerang when thrown, returning to his hand. However, it can be intercepted like the Boomerang item in 4 and land on the stage for anyone to grab, or be stolen by characters like Villager. It will eventually return to him, much like how R.O.B.'s Gyromite works.
  • Belly Flop Crushing: His dash attack has him literally hurling his weight forwards with his stomach.
  • Beware the Silly Ones: In spite of his comic antics and cartoonish design, K. Rool's personality is more comparable to the likes of Ganondorf or Ridley than to Bowser or Dedede, if not relatively worse. He's a borderline insane petty tyrant who abuses his underlings, managed to kidnap more and more of the Kong Clan in each of the original four Donkey Kong Country titles he featured in, and his repeated defeats by them escalated to him trying to destroy their island and everything on it. His Final Smash, where he uses a Wave Motion Gun to blow up Donkey Kong Island, is canonically what he tried to do in Donkey Kong 64. His cartoon incarnation was a comical Ineffectual Sympathetic Villain, but there he also deliberately activated a curse that would have sunk the island into the sea, dooming everyone on it (including him), to try and blackmail Cranky into giving him the Crystal Coconut.
  • BFG: One of his attacks has him pull out his blunderbuss from DKC2 and fire cannonballs. The blunderbuss can also suck the cannonballs back like a vacuum.
  • Bling of War: This incarnation of K. Rool, in addition to his Kevlard, seems to be wearing gold-plated armor on his chest and stomach as with his original appearance.
  • Boxing Battler: His forward smash has him pull out a boxing glove like in 64. The end of his trailer has both him and DK pulling out boxing gloves and performing a Punch Parry, their incredible strength causing a tremendous shockwave.
  • The Bus Came Back: He'd been absent for at least ten years by the time this game came out, making this the first outing he's had in a while since Mario Super Sluggers back in 2008. It's even Lampshaded in his reveal trailer; DK and Diddy are very surprised to see him again, in the flesh (or scales, in this case).
  • Combat Pragmatist: Much like in the first Donkey Kong Country game, the end of his trailer has him Playing Possum and sneaking away while DK and Diddy are celebrating, only for K. Rool to stomp them into the ground with a surprise attack.
  • Composite Character:
    • His design is based on his modern design, but also uses elements of his original Rare design, including the gold belly and detailed scales. In addition, while he has his classic asymmetrical eyes, he also has the "crazed eye twitch" of his cartoon incarnation on top of that.
    • His moveset uses gadgets from the various gimmicks he's adopted in the original Country trilogy and Donkey Kong 64; he has his crown toss from DKC, the blunderbuss from DKC2, the jetpack from DKC3, and boxing gloves from 64. His Final Smash, the Blast-o-Matic, is also from 64.
    • Crocodile Isle as depicted in his Final Smash has the same basic layout as the mechanical watercraft version from Donkey Kong 64 (most notably the presence of the Blast-o-Matic), but it also seems to be a regular land-based island like the original Crocodile Isle from Donkey Kong Country 2: Diddy's Kong Quest.
  • Cool Crown: One that functions as a boomerang weapon at that! Careful, though, as like R.O.B.'s Gyromite, it can be "bounced" away and be used as a regular throwing item. His crown eventually respawns back on his head.
  • Counter Attack: His special move Stomach Attack has his belly glowing bright green. If an opponent attacks him in this state, he'll thrust his belly out and send them flying. This is likely a reference to his boss fight in the original Donkey Kong Country, where the Kongs will take damage if they attempt to roll/cartwheel into his belly during his cannonball dropping attack.
  • Damn You, Muscle Memory!: Upon seeing him whip out the Blunderbuss, one would think that the original strategy of jamming it with its own cannonballs would still work. One case of Schmuck Bait later, and they would then find out that he's bypassed that design flaw. In fact, he's turned it into an advantage of his own now that he can fire the thrown cannonballs (and opponents) back out.
  • Evil Is Bigger: He is about the same size as Bowser, who K. Rool can be seen as an Expy to, making him large enough to play the bigger villain to Donkey Kong despite the latter's status as a superheavyweight in his own right.
  • Evil Laugh: As can be seen in his entrance animation and Final Smash.
  • Eye Scream: Along with his golden gut, K. Rool's disturbingly bulging and veiny left eye with an enlarged iris are two of his most iconic traits — and, while his few post-Rare appearances inexplicably downplayed these traits to near-absence, Smash brings them good and back into focus just as during his hayday.
  • Exposed Animal Bellybutton: Despite being a crocodile, he has a prominent outie belly button.
  • Faster Than They Look: Despite being big and fat, he is surprisingly fast when it comes to stage movement. Even in the trailer, he is seemingly as quick as Donkey Kong on all fours.
  • Fat and Proud: Possibly. One of his taunts is giving his golden gut a hearty slap with an air of pride.
  • Fat Bastard: He's Donkey Kong's Arch-Enemy, and he's got quite a gut on him. He even weaponizes it, both as a Dash Attack and as a counter move in the form of Stomach Attack. His neutral aerial also emphasizes his stomach to attack enemies.
  • Foil:
    • He's this to Ridley. Both are the reptilian main antagonists of a well-known Nintendo hero, are pirates in their own way, and have appeared multiple times throughout the Smash series before being Promoted to Playable in the same game. However, Ridley is a skeletal and highly detailed dragon who's outright sadistic, whereas King K. Rool is a cartoonish obese crocodile and rather comedic in comparison. Likewise, K. Rool fights mainly by using various cartoonish gadgets while Ridley is far more vicious and fights with nothing but his claws, talons, tail, and plasma breath. Their Final Smashes both involve them lunging forward to launch their opponent onto a representation of their respective nemeses (Samus' Gunship and DK Island) before obliterating both with a giant laser. Ridley uses his own plasma breath in a stoic manner, while K. Rool giddily slams the fire button of his over the top Blast-o-Matic machine multiple times to fire the laser, triumphantly laughing all the while.
    • His moveset also acts as a foil to that of his nemesis, Donkey Kong. While both are super-heavyweights with heavy-hitting moves, Donkey Kong is a Bare-Fisted Monk, using only his body to attack and focusing on close-range combat. Meanwhile, K. Rool makes use of external items like his crown and blunderbuss for most of his specials, allowing him to fight at a distance.
    • He also serves as one to King Dedede, since they're both obese monarchs (sort of) who, in their first appearance, stole copious amounts of food, inspiring their archrivals to take them down. However, Dedede's villainy is more along the lines of him being a Jerk Ass (as illustrated in K. Rool's reveal trailer) or occasionally greedy, while K. Rool is sadistic and vicious. Since their debuts, Dedede has gone on to be more of an ally to Kirby than an enemy, and has shown that he isn't a bad guy at heart. King K. Rool, on the other hand, has only escalated his schemes after his defeat, and holds an intense hatred of the Kongs, going as far as to try and obliterate them and their entire island out of hatred and revenge.
    • Likewise, his moveset serves as one to Bowser. Both he and Bowser are large reptilian monarchs who are archrivals to iconic Nintendo heroes. Both of them have competed against said archrivals in a sport. Both of their movesets involve using a dropkick as one of their attacks, as well as taunting by snapping their jaws. However, Bowser, like Ridley, is an aggressive, purely offensive fighter who uses nothing but his claws, shell, and fire breath, while K. Rool is a defensive Long-Range Fighter who utilizes cartoonish gadgets. Bowser has been shown to care for his Koopa Troop, particularly his son Bowser Jr., while K. Rool has been shown to mistreat his Kremling Krew. Also, while Bowser and Mario have teamed up on occasion, K. Rool and Donkey Kong have consistently maintained an antagonistic relationship.
  • Furry Reminder:
    • His dash is a bestial four-legged run similar to what actual crocodiles are capable of, in stark contrast to the fact he stands upright.
    • Much like Donkey Kong, Diddy Kong, Bowser, and King Dedede, his vocalizations in Smash are more realistic-sounding animal sounds.
  • Green and Mean: A green crocodile whose name is a play on "cruel" for good reason.
  • Grievous Harm with a Body: The Blunderbuss can suck in an opposing player and use them as ammo.
  • Helicopter Pack: His Up Special has him pull out his heli-pack from Donkey Kong Country 3: Dixie Kong's Double Trouble!.
  • Improvised Weapon: He can toss his crown as a projectile, which returns to him like a boomerang.
  • Inexplicably Tailless: Downplayed. While K. Rool does have a tail, it is much smaller than what you would expect from an anthropomorphic crocodile (especially considering his comparatively long tail in the Rare-developed Donkey Kong games), being little more than a nub, and difficult to notice given his girth.
  • Jiggle Physics: It's very subtle, but during some moves and taunts his belly jiggles.
  • Kevlard: One of his moves is Stomach Attack, a counter move that consists of him simply using his gut to bounce back enemy attacks. He also has a diving belly flop with Super Armor, smacking his belly afterwards (presumably one of his taunts) to emphasize his toughness.
  • Kick the Dog: His Final Smash sends his victims to DK Isle, which he then blows up with his Blast-O-Matic device — even if Donkey Kong and his friends are not his opponents.
  • King Koopa Copy: He joins the list of plus-size villains like King Dedede, Ridley, and Ganondorf that appear in this game alongside the original King Koopa himself.
  • Laughably Evil: Many of his animations and attacks are on the comedic side compared to most of the other villains.
  • Leaning on the Fourth Wall: Just before his official reveal trailer begins, his prodigious weight is so great that he shakes the screen even while Sakurai is still signing off from the Direct.
  • Leitmotif: A new remix of "Gangplank Galleon", his boss theme from the original Donkey Kong Country, accompanies both his reveal and gameplay trailers. This remix also has lyrics, making it his Villain Song as well. A brief snippet of it also plays as his victory fanfare.
  • Mad Eye: His left eye is veiny and bulging.
  • Mad Scientist: He uses the propeller backpack he had for his Baron von K. Roolenstein persona from Donkey Kong Country 3 and the Blast-o-Matic he helped design in Donkey Kong 64.
  • Meaningful Name: King K. Rool = King Cruel
  • Mythology Gag:
    • His entrance at the beginning of each match has him plop down on the stage while standing straight up, much like what he does at the start of his battle in the first Donkey Kong Country.
    • In the opening of his character video, he walks into the camera while in the Pirate Ship stage. It references the Gangplank Galleon, his lair. It is the stage of his boss fight in Donkey Kong Country, which then becomes a world for Donkey Kong Country 2: Diddy's Kong Quest.
    • One of his attacks has him do a belly flop, referencing a similar move he does in his battle in Donkey Kong Land.
    • His Blunderbuss can suck up his cannonballs that are thrown back at him, which was how Diddy and Dixie damaged him in his role as the final boss of Donkey Kong Country 2. Except this time, he doesn't get hurt by it, and can reuse the sucked-up cannonball.
    • His Final Smash is a recreation of the Game Over sequence of Donkey Kong 64, right down to him pushing the button multiple times. There's one major addition: in the original game, the game over sequence ended before the Blast-O-Matic actually fired. This isn't the case in Smash...
    • At the end of his trailer, K. Rool is Playing Possum, much like he did in the Victory Fakeout segment of Donkey Kong Country.
    • His reveal trailer shows him on the Pirate Ship stage while other characters jump on his head 3 times, referencing his boss battle from Donkey Kong Country.
  • Never Smile at a Crocodile: He is an obese Kremling pirate and warlord with a Mad Eye, who desires to conquer Donkey Kong Island.
  • No-Nonsense Nemesis: In his reveal trailer, he completely forgoes any elaborate setups and simply attacks the Kongs at their home turf.
  • No Pronunciation Guide: The English version has the announcer say "King Kay Rool", distinctly saying the middle initial. The Japanese version instead pronounces the K. as if it's part of Roolnote , so the announcer says "King Cruel". And both of those are also different from the cartoon, where the characters say "King Kuh Rool".
  • Perpetual Smiler: His facial build combined with his mouth full of sharp teeth gives him a near perpetual Slasher Smile. As such, most of his emotions are expressed through his eyes, though he does grimace when footstooled.
  • Pirate: A recurring motif of his. It's represented through his Blunderbuss from Diddy's Kong Quest, with the matching pirate hat of his "Kaptain K. Rool" persona popping atop his head whenever he uses it. Furthermore, his theme song is "Gangplank Galleon," which originally played during the boss fight against him on the pirate ship of the same name and which starts off sounding like a typical sea shanty. And many of the clips and pictures of him show him on the Pirate Ship level based on the one from The Legend of Zelda: The Wind Waker.
  • Precision-Guided Boomerang: Averted. If K. Rool gets out of the path of his crown after he throws it, then it will drop at the end of the returning arc and can be used as a throwable item.
  • Pretender Diss: He knocks aside King Dedede after the latter pretended to be him.
  • Promoted to Playable: His previous appearances in the Smash series were simply as a collectible trophy in Melee, Brawl, and 3DS/Wii U before being made playable in Ultimate. However, unlike the other villains debuting in this game, this isn't his first playable appearance, as he was previously playable in DK: King of Swing, Donkey Kong Barrel Blast, and Mario Super Sluggers, all as a secret character.
  • Reptiles Are Abhorrent: A big croc with a big cruel streak, including stealing the Kongs' banana hoard to starve them, torturing a tied-up Donkey Kong by shooting cannonballs at him at point-blank range, designing and building a robot that works by consuming the brainwaves of a captivenote , Badnik-style, and developing an enormous laser cannon to obliterate DK Island out of revenge (which he succeeds in doing for his Final Smash), among other villainous misdeeds.
  • Royals Who Actually Do Something: If you count scheming against the Kongs as "something". He also does pirating and acts as a mad scientist and boxer on the side.
  • Running Gag: Villager will always steal something from him... and he gets away with it!
  • Running on All Fours: His dashing animation, a primal contrast to his usual bipedal jogging. This was likely done to provide a more bestial take on his character, and make him even more of an Evil Counterpart to Donkey Kong, who runs in a similar fashion. In addition, having that large a frame on such stubby legs wouldn't be doing him any favors in the speed department if he just relied on his two feet.
  • Screen Shake: Due to his monumental girth, his entrance even before his trailer starts is so great that it shakes the screen even as Sakurai is still signing off from the Nintendo Direct — though it's equally possible that might have been caused by King Dedede.
  • Self-Deprecation: He smacks around Dedede during his trailer, whom is voiced by Sakurai himself.
  • Sitcom Archnemesis: Ultimate seems to give him one in Villager, who constantly steals his Cool Crown with Pocket and snatches bananas from his grasp, as seen in promotional material such as his reveal, character showcase trailer, and an image on the official website.
  • Stone Wall: He's the closest Smash has to this archetype as a playable character (aside from Shulk's Monado Shield). He's a Heavyweight who can take a lot of damage before being KO'd, and his specials are on the defensive side, with a counter and two projectiles, one of which can absorb enemy projectiles. All this being on top of his Recovery being a Flight-based Up-B.
  • Stout Strength: As portly as he is, he can trade blows with Donkey Kong on equal footing. The end of his trailer has both him and DK pulling out boxing gloves and performing a Punch Parry, their incredible strength causing a tremendous shockwave.
  • Sumo Wrestling: As befitting of his weight class, K. Rool has a few sumo-esque moves, like open palm strikes and stomping attacks (and one of his taunts is a stereotypical sumo stomp).
  • There's No Kill Like Overkill: His Final Smash has him transport his opponents to DK Isle, where he opens fire on them with the Blast-O-Matic, which subsequently obliterates the island as well.
  • Wave Motion Gun: His Final Smash has him destroying Donkey Kong Island with the Blast-O-Matic, a massive laser cannon modelled after him.
  • Wipe the Floor with You: Does this for his Back Throw, dragging his foe on the floor before tossing them aside (it's similar to Ridley's Back Throw, though the dragging is more noticeable in this case).
  • Weaponized Headgear: He can toss his crown, which inexplicably comes back to him like a boomerang. He can opt not to catch it or have the enemy intercept it, leaving him bald until a new crown respawns on his head.
  • Weapons That Suck: The second part of his Blunderbuss special is that it sucks in projectiles or players, before firing them as another projectile in an angled arc. He can even suck the cannonball if it gets reflected back to him!
  • Wrestler in All of Us: One of his moves, presumably his Up Throw, has K. Rool perform an argentine backbreaker on his opponent.
  • Your Size May Vary: Like many of the other large villains, K. Rool has been significantly scaled down to reasonably fit within the playable Smash roster. In his source games, he's often at least twice the size of Donkey Kong, who himself is already one of the biggest characters in this cast,which is reflected in the animated portions of his reveal trailer for Ultimate, where he towers over Dedede and DK. During gameplay, the two of them are now more-or-less the same size, K. Rool's rotund physique aside. This hasn't been the first time that he had been shrunken down to such a size, however, as the first Donkey Kong Land game had him at a similar size relative to DK. Results in a bit of an in-joke at the end of his trailer, where he leaves DK and Diddy, and comes back much larger.

     68 – Isabelle
Home Series: Animal Crossing
Debut: Animal Crossing: New Leaf [3DS], 2012
Playable in: Ultimate
Final Smash: Dream House/Housewarming Party

"I hope you'll cheer me on!"

A near-sighted yet very perky anthropomorphic Shih Tzu who was introduced in Animal Crossing: New Leaf and very quickly rose to become one of the series' most popular characters. She debuted as the mayor's secretary, essentially doing most of the government-related work while the mayor (i.e. Villager) lives out the usual villager life, occasionally asking them for certain decisions. She is responsible for enacting town edicts and building projects funded by the mayor, and even is the one keeping the village together while the mayor is away. She joins Villager in Ultimate as the second Animal Crossing representative right after deciding to take a break from her duties. She shares a couple attacks with Villager, but several of her attacks and specials are completely different. She is the third character originally an Assist Trophy to be Promoted to Playable in the series.

  • Adaptational Badass: Like the Villager, she comes from a peaceful and non-confrontational series. She started getting some taste of the action in 3DS/Wii U as an Assist Trophy, but was mostly involved from the sidelines by throwing fruit to whoever summoned her and worrying when they got hurt. In Ultimate, she's now directly duking it out with Nintendo's (and some third parties') more action-oriented heroes and villains.
  • Arrow Catch: Similar to the Villager, she can snag an implausible variety of projectiles out of the air and into her pocket, including actual arrows, missiles, bombs, and even lasers.
  • Ascended Extra: Went from an Assist Trophy, Smash Tour trophy and Mii Fighter costume in the fourth game, to a full-fledged fighter in Ultimate.
  • Badass Adorable: She's just as adorable, clumsy and perky as she was in her home game, but she can tango with the rest of them just fine.
  • Badass Normal: She's just a secretary with no combat experience or supernatural powers, but just like Villager, she can use tools and actions from her home series to fight on equal ground with everyone else.
  • Balloonacy: Much like Villager, her Up Special summons balloons to let her fly. They take the form of a balloon chair and the balloons themselves are shaped like bunny heads, much like some balloons are in the Animal Crossing games.
  • Barefoot Cartoon Animal: She wears a shirt, vest and skirt, but no shoes.
  • Breakout Character: Despite only being introduced in the fourth game in her home series, she quickly became the face of it, which made her into a highly likely candidate as a fighter for Smash.
  • Call-Back
    • She receives her invitation in the same way as how Villager got his - through the mail.
    • One of her attacks is using a party popper, the same "weapon" the Mii Gunner costume of her used previously.
  • Can't You Read the Sign?: Used as a gag in her trailer where she whistles as a sign pops out from the ground, making a running Sonic halt. As a move, it's an up smash. The sign is the Do-Not-Enter Sign from New Leaf which was a Public Works Project structure, referencing one of her duties in the game.
  • Cute Clumsy Girl: One of Isabelle's attacks has her trip and drop a clay pot.
  • Drop the Hammer: One of her attacks uses a toy squeak hammer to bop her opponents.
  • Dub Name Change: Shizue in Japanese, Marie in French, Fuffi in Italian, Melinda in German, and Canela in Spanish.
  • Fighting Clown: Similarly to the Villager, her moveset involves using a lot of mundane objects and animations that look fairly goofy in action. She also benefits a lot from the facial animation changes in Ultimate, often pulling silly faces or grins during the action.
  • Furry Reminder: She is shown to be sleeping on the ground curled up not unlike Fox or Wolf. Makes it even more hilarious when the trailer showed she was doing it in Living Room, the Nintendogs stage.
  • Genki Girl: Isabelle always gives it everything she has, with energy with spare. When prompted to take a break from work, Isabelle refuses, saying that she really enjoys what she does with a big smile.
  • Improbable Weapon User: She uses a variety of different objects in battle, such as party poppers and fishing rods. While the Villager's look like they can reasonably be re-purposed as weapons, Isabelle's tools are more mundane yet no less effective.
  • Kleptomaniac Hero: She has the same Pocket special that Villager does, allowing her to collect and store most items and projectiles and throw them back.
  • Leaning on the Fourth Wall: In the big panoramic artwork showing all the characters, Isabelle is placed right next to Cloud. The same Nintendo Direct that revealed her also revealed that Cloud's debut game, Final Fantasy VII, would be brought to the Nintendo Switch.
  • Leitmotif: The Smash for Wii U remix of "Tour" is used in her character trailer. It is played when playing mini-games in the Island Resort, a locale which debuted in New Leaf, which also is the game she debuted.
  • Lighter and Softer: Compared to previous character reveal trailers, Isabelle's is much more adorable and tamer, since she's neither a villain nor from a series that deals with the supernatural and the undead. It's also the first to not feature a character getting killed or maimed in the non-gameplay footage.
  • Limit Break: Her Final Smash appears similar to the Villager's, only instead of making a house, she commissions the Nooks to build the Town Hall building.
  • Magic Skirt: Zig-Zagged. While she can jump around and get launched everywhere just fine, she apparently has to use her paws to prevent her skirt from going up after using her up-special.
  • Making a Splash: Her down smash involves throwing a bucket of water at the opponent.
  • Marilyn Maneuver: She'll hold her skirt down when falling through the air after using her Up Special.
  • Moveset Clone: To a limited extent. She shares a couple of moves with Villager, such as her dash attack, Pocket, up special and Final Smash, but the bulk of her moveset appears unique.
  • Mundane Made Awesome: Much like her boss, Isabelle uses mundane, everyday objects to bring the pain.
  • Pom-Pom Girl: Her neutral aerial is attacking with pom-poms while seemingly making a dance.
  • Precious Puppy: Not the first anthropomorphic canine in the cast, but definitely the cutest.
  • Promoted to Playable: She was an Assist Trophy and a downloadable Mii Gunner costume in 3DS/Wii U, but she's a playable character here.
  • Rod And Reel Repurposed: Her side special is aptly named Fishing Rod. She uses it to catch enemies and even as a tether recovery.
  • Took a Level in Badass: Did you really think your secretary not only was willing to fight other people, but also be capable of doing so? She's grown a lot since her days as an Assist Trophy throwing fruit at people and getting worried when others are getting hurt...
  • Trap Master: A mild one. She can plant a seed that erupts into a Lloyd rocket that flies vertically upward if enemies get near it.