Voiced by: Yuri Lowenthal (English), Víctor Ugarte (Latin American Spanish), Kazuyuki Okitsu (Japanese)
Peter Parker was your typical genius student in Midtown High School, but one day everything changed. During a science exhibition, a little spider was hit by a radioactive ray and before dying it bit poor Peter Parker, granting him all its abilities. Peter attempted to use these abilities to get some money for his poor family, but full of resentment towards everyone except his aunt and uncle, he let a burglar escape after one of his shows, only for this same burglar to kill his Uncle Ben a few days later. After this tragic event, he vowed to dedicate his life to helping innocent people with his powers to atone for his big mistake and to honor his uncle's beliefs in justice and responsibility.
- The Ace: This Spidey is at the peak of his skills and abilities, having had 8 years to hone them.
- Adorkable: Aside from his constant wise-cracking, he takes great glee in acting as "Spider-Cop", narrates his own adventures, and is endearingly awkward around his loved ones and co-workers.
- Adult Fear: The climax of the first act, with the Mr. Negative and The Demons bombing City Hall actually sees Peter get taken out of commission for almost the entirety of it. He gets caught in the bomb, using his body to shield MJ, so he ends up unconscious during the resulting fallout.
- Anger Born of Worry: As opposite of what is typical of their relationship, Peter is more stressed out about MJ wanting to involve herself more directly in the crime fighting aspect of his life.
- Being Good Sucks: He's Spider-Man, this is a given. Whenever he does the right thing, it's always at a huge personal cost.
- Big Brother Mentor: Towards Miles, both in suit and out. Peter is the one who helps connects Miles to working with Aunt May at F.E.A.S.T. after his dad dies and also teaches him some self-defense. By the end of the game, Miles reveals his new spider powers to Peter, who proceeds to reveal his own.
- Big Damn Kiss: At the end of the game, Peter and Mary Jane finally hook back up, sealing it with this.
- Born Unlucky: Peter still suffers from his "Parker luck", dealing with all sorts of misfortune over the course of the game, including creating a criminal power vacuum by beating Fisk, losing his job after Osborn revokes Octavius' grant, being evicted from his apartment, and losing Aunt May.
- Broken Pedestal: When Peter finds out what Octavius has become, he's utterly heartbroken as he realizes his mentor has fallen off the deep end. During the Final Boss, Peter is crying and shouting that he admired Octavius and expressing horror at the villain he has become.
- Building Swing: It wouldn't be Spider-Man if he didn't swing his way through New York.
- Butt-Monkey: Has the Ol' Parker luck as always, taking numerous major beating throughout the game, being on shakey ground with Mary Jane at the start of the game, losing his dream job and getting evicted from his apartment, and a whole lot more. Even despite being a professional that's been at it for eight years by the time the story begins, he still tends to bumble almost everything that isn't fighting bad guys, science and being a Nice Guy.
- Casual Danger Dialogue: He'll quip and joke even with bullets, rockets, and lightning flying around him.
- Childhood Friend Romance: With Mary-Jane. At one point, Peter reflects on how they went from best friends in middle school to dating in college.
- Chronic Hero Syndrome: Peter just cannot stop himself from attempting to do good no matter what. He gets hospitalised twice during the main story and despite being told he should rest, he immediately gets back out into action as soon as he is conscious enough.
- Combo Platter Powers: He has the proportional strength, durability, agility, and reflexes of a spider as well as the ability to climb up walls on top of his signature Spider-Sense.
- Composite Character: In a typical 'merge multiple versions of the character together' kind, this Spider-Man has the general appearance under his mask of the The Amazing Spider-Man Series Peter, his age and relationship status is closer to the Spider-Man Trilogy or 616 Peter, and his costume resembles that of the Marvel Cinematic Universe Peter.
- Combat Parkour: Spider-Man can leap around the battlefield with his agility and webs to keep enemies distracted.
- Comic-Book Fantasy Casting: Under the mask, Peter looks like a composite between Andrew Garfield, who portrayed him in The Amazing Spider-Man Series, and Tom Holland, who plays him in the Marvel Cinematic Universe.
- Cool Mask: Peter's mask has mechanically adjustable eyes, helping him control the sensory input from his Spider-Sense and emote. There's also a few more goodies that he's built into it, like a bluetooth headset synced to his cellphone and a HUD built into the lenses that can help him track things.
- Create Your Own Villain: He helps create the neural interface that leads to Otto's descent into villainy.
- Cutting the Gordian Knot: One of Octavius' audio files says that Peter managed to fix a malfunctioning component in one of their experiments with a toothbrush and solvent when Octavius was ready to throw in the towel and order a custom part.
- Dance Battler: A number of Spider-Man's attack animations are very reminiscent of the very dance-like Capoiera.
- Destructive Saviour: Peter himself, having eight years of experience, actually takes great care to limit public damages, but by virtue of fighting super-powered villains or veritably insane terrorists in the densely-populated New York damages rack up anyway. A promotional Daily Bugle article mentions that one of his battles with Rhino brought about millions of public damages for which the city takes up the tab, and his boss fight with Shocker ends up destroying the bank they're fighting in.
- Experienced Protagonist: This version of Peter Parker is 23 years old and has been Spider-Man for 8 years, well past being a Kid Hero.
- Expressive Mask: Spider-Man's eyes can visibly emote as the black outline seems to close over the white like a camera shutter.
- Gadgeteer Genius: Fights crime with the aid of several web-based bombs and mines, which he seems to have made himself.
- The Hero: The titular protagonist and New York's premier superhero.
- Hardboiled Detective: Invokes this with his narration as "Spider-Cop", which annoys Yuri to no end.
- Heroic Willpower: Mr. Negative can usually possess people with but a mere touch, turning them into servants willing to suicide on the slightest order. It takes some effort, but Spidey can resist it thanks to his refusal to submit to the Demon inside of Martin Li.
- Hero with Bad Publicity: Both the Daily Bugle and Osborn's Mayoral Office run smear campaigns against him. Subverted as people on the street seem to recognize the good he does, with one woman him calling him, "everything I love about New York". He can even take selfies and high-five people on the street, which actually provides the "Spider-Man About Town" trophy after he interacts with ten different citizens. He also has a good number of more active fans, like an impersonator who put on a Spider-Man costume in hopes of helping and Miles Morales.
- Homeless Hero: Partway through the game, Peter is evicted from his apartment because he didn't pay his rent, forcing him to sleep at F.E.A.S.T. overnight. He ends up agreeing to stay with Miles for a little while until he gets a new place, before Mary Jane offers to have him come live with her.
- Humble Hero: Peter considers himself to just be "a guy from Queens."
- "I Know You're in There Somewhere" Fight: Throughout the Final Boss, he desperately tries to reason with Otto, reminding him of the good man he once was and pleading with him to stop. When Otto reveals that he knew Peter was Spider-Man all along, meaning he had planned the Sinister Six formation and release of Devil's Breath (which is killing Aunt May and countless other citizens as they speak) behind Peter's back and exploited the knowledge of their borderline father-son-esque relationship to best lure him into traps and danger; Peter descends into full Tranquil Fury, dishes out a No-Holds-Barred Beatdown, and is forced to acknowledge that Otto is beyond saving.
- Kid Hero All Grown-Up: He started fighting crime at 15, and isn't showing any signs of slowing down eight years into his career of superheroics.
- Le Parkour: It's Spidey, after all. And an experienced one, too.
- Lethal Chef: It's not so much that the food itself is bad, as MJ tells Peter that the chicken curry he made was "legit", and he has the qualifications to become a chef. It's just that Peter isn't exactly trustworthy in a kitchen, probably due to being so high-strung with all the stuff he has to do that he can't just sit down and focus on one thing. Apparently he forced an evacuation of MJ's old apartment due to this. Thankfully the one real attempt he has with this in the game itself manages to avoid this - barely.
- My Greatest Failure: Outside of the obvious, in the game proper, Peter's failure to stop the bombing at City Hall and Jefferson Davis' death weighs on him for the rest of the game.
- The Needs of the Many: What he ultimately does with the cure for the Devil's Breath. He studies it and has it mass-produced, thus letting his Aunt May die. The other option was instead to save her with the cure, but potentially letting everyone else die.
- Nice Guy: As per Peter Parker standard, just because he fights crime doesn't mean he isn't a nice guy, such as constantly offering to just talk things out with Shocker and regretting having to hurt him. Even more so as Peter Parker, wanting to work with Otto over Oscorp because he believes in what Otto is doing, and helping at the F.E.A.S.T. homeless shelter with his aunt and getting Miles a job there. This extends to how he interacts with the entire New York population as Peter is able to greet and interact with people on the street as Spider-Man, high-fiving them, posing for pictures with them; and a number of the side quests in the game involve him just helping various people across New York because they asked him to or because he offered.
- Nice Job Breaking It, Hero!: His defeat of Kingpin during the early part of the game leads to the Evil Power Vacuum that the Demons make efforts to fill.
- Omnidisciplinary Scientist: Peter works in bionics with Doctor Octavius, but throughout the game dabbles in virology, toxicology, robotics and Hollywood Hacking and has a working knowledge of pigeon ethology.
- O.O.C. Is Serious Business: Throughout much of the game, Peter is constantly talking smack, cracking jokes and quips in every fight he gets into. But once Otto reveals that he knew Peter was Spider-Man the whole time, all the jokes cease entirely.
- Parental Abandonment: Peter's parents were government agents who were killed in a plane crash, leaving Ben and May to raise him in their place.
- Perpetual Poverty: He quit the Daily Bugle years prior, turned down a job at Oscorp, is trying to work on prosthetic limb science with Octavius, and having severe issues balancing out his heroism and real-life even after eight years of being Spider-Man. Consequently, he gets evicted from his apartment partway through the game due to a nasty landlord and a refusal to budge on payday timing. And lost his job around the same time, albeit for reasons out of his control.
- Primary-Color Champion: As usual, Peter's superhero costume is red and blue, with black and white accents. note
- Punctuated Pounding: After going full Broken Pedestal on Otto, he gives him a "Reason You Suck" Speech while beating him down.
- Role Reprisal: From Super Hero Squad Online.
- Sadistic Choice: In the climax of the game, Peter is forced to choose between saving May from her Devil's Breath affliction with the meager amount of cure remaining and letting hundreds of thousands die or to withhold the cure from her in order to synthesize enough to save the majority of the victims. He ultimately chooses the latter, to his grief.
- Superpower Lottery: The radioactive spider bite gave him superhuman strength, speed, durability, reflexes, the ability to climb and run up walls and a Spider-Sense that warns him of any danger.
- Sure, Let's Go with That: When Dr. Octavius walks in on Peter repairing the Spider-Man costume, Peter struggles to come up with a way to explain it. Octavius then comes to the conclusion that Peter is working with Spider-Man and designing his gear, promising to keep it a secret. Naturally, Peter just rolls with this.
- Tranquil Fury: In the final battle, even despite Otto turning against him, even despite him being the cause of many people including Aunt May either dying or on their death beds from Devil's Breath, and even despite Otto's refusal to just surrender and stop all this, Peter's still trying to reach out to him. Then Octavius reveals that he always knew Spider-Man was Peter Parker. It takes him a couple moments to realize what this means - and that despite this, or perhaps because of it, Octavius knew better than anyone else how to counter Spider-Man. What follows is a gut-wrenching, visceral and chaotic No-Holds-Barred Beatdown where the quips cease and he stops trying to save Otto from himself.
- The Worf Effect: The Spider-sense seems to be as selective as always on who it works with, Spidey pretty much “turned it off” whenever Silver Sable was ready to impose herself on him, despite the fact the Spider-sense cannot be blindsided at all under normal circumstances and any foe that can diminish its usefulness is always treated as a major threat to Spider-Man.
- Working with the Ex: Stumbles across Mary Jane whilst investigating the Demons' crimes. They agree to work together towards stopping them, whilst Peter is desperate to repair their previous relationship, even if that mending means they only remain friends. Peter for his part isn't quite so keen on the idea that it means MJ will be putting herself into dangerous situations.
- You Fight Like a Cow: As always. Unlocking the "Vintage Comic Book Suit" even grants him the special ability of Quips, which lets him "insult [his enemies'] pride" at the press of a button.
Voiced by: Laura Bailey (English), Nallely Solis (Latin American Spanish), Nanako Mori (Japanese)
- Abusive Parents: Downplayed, although MJ does mention her late father and their less then ideal relationship, she also speaks fondly of him at times and resented the Kingpin for causing him to lose his job when she was younger.
- Action Survivor: Mary-Jane can't fight but she can make her way through a variety of hostile situations with her wits alone.
- Adaptation Personality Change: Mary-Jane's portrayal here is closer to her Ultimate universe self. She's been Peter's Secret Keeper since they were in high school, and actually pursued a career in Journalism instead of becoming a model or actress.
- Adaptational Ugliness: A very downplayed case. While she is still very pretty and attractive to males (such as Spider-Man), this Mary-Jane kind of looks homely compared to her comic book counterpart and most versions (who tend to be downright gorgeous).
- Amicable Exes: She and Peter broke up by the time the game's story begins and haven't spoken for a full six months prior to that. When they meet again the two are still civil enough to have friendly conversation with each other and eat together, but whilst Peter wants to repair their relationship even if it means they only remain friends, Mary Jane is much more hesitant due to the "baggage" that came from their previous romance. They gradually fix their relationship over the course of the story, culminating in the two getting back together as a couple.
- Complaining About Rescues They Don't Like: She gets very upset when Peter saves her during her infiltration at a Sable Base, because as far as Mary Jane is concerned Peter fumbled her investigation attempt and she harbors an old drama in which she thinks Peter sees her as nothing but a fragile woman, someone who shouldn’t be assisting him out of her house.
- Childhood Friend Romance: With Peter. They started out as best friends in middle school before becoming a couple during college.
- Hell-Bent for Leather: She wears a brown leather jacket as her main clothing choice.
- Heroes Prefer Redheads: As always.
- Intrepid Reporter: Changing the world, one story at a time. With some occasional help from her on-and-off boyfriend.
- Mission Control: She often fulfills this role for Peter, researching things for him using her journalistic know how and connections.
- Official Couple: Her and Peter used to be a couple for about two years before breaking up six months prior to the main story. They get back together 3 months after the main story finishes.
- New Old Flame: She and Peter had been broken up for six months before the game begins. Of course every time they interact romantic sparks are flying everywhere.
- Promoted to Playable: Playable for the first time in a Spider-Man game. note
- Red Herring: While infiltrating Norman Osborn's secret lab late in the game, MJ comes across a reverse-engineered genetically-enhanced spider, much like the one that gave Peter his powers. The spider ends up escaping and latching onto MJ. For the uninitiated, it'd be easy to assume the spider would bite MJ. For those familiar with the comics, it came as no surprise that it bit Miles instead.
- Secret Keeper: Has known Peter is Spider-Man and assisted him as such since his earliest year of putting on the costume.
- Static Stun Gun: In one of her missions she picks up a stun gun which comes in handy for stealth takedowns.
- Stealth-Based Mission: Her sections require you to stay hidden to finish her objectives.
- Throwing the Distraction: Peter gives her small discs that emit a sound to lure guards away from places so she can sneak past and she can also push over things like toolboxes to make a clatter to distract guards as well.
- Working with the Ex: How she becomes involved with Peter again. After they realise they're on the same trail in regards to the Inner Demons, Mary Jane suggests they work together. This causes a few complications as for her part MJ feels that Peter isn't treating her as an equal, citing it as the reason they broke up in the first place.
Voiced by: Nadji Jeter (English), Alberto Bernal (Latin American Spanish), Anri Katsu (Japanese)
- Action Survivor: Just like with Mary-Jane, Miles makes it through several dangerous scrapes using stealth and cunning.
- Adaptation Personality Change: Miles' personality here is actually closer to his portrayal in Marvel's Spider-Man, being a Spider-Man fanboy, rather than how he was originally in the comics.
- Adaptation Relationship Overhaul: Peter and Miles usually either don't exist at the same time (or in the same universe), or at the very least don't know each other. Here Peter becomes his Big Brother Mentor before Miles gets powers of his own.
- Age Lift: Downplayed in the fact that instead being twelve when his involvement in the Spider-Man mythos begins he is in his mid teens at 15 years old instead.
- Ascended Fanboy: He starts participating in more and more circumstances as he becomes linked loosely to Peter Parker's life, including having to survive an encounter with The Rhino. Given who this is, it's inevitable, and he's gotten his own Spidey powers by the end.
- Canon Immigrant: This version of Miles exists in the same universe as Peter from the beginning.
- Foreshadowing: Officer Jefferson Davis talks about his son's natural aptitude for tech loosely, setting up the reveal that Miles is actually a bit of a nerd that goes to Robotics Club at school and knows his way around tech.
- The story focus for this seemingly random kid is to clue newcomers to Miles in on his potential major role in this continuity, especially given the radioactive spider bite he gets and the powers he reveals in the ending.
- Hot-Blooded: Rather than run away with his mother and other civilians at the City Hall bombing that his father died at, Miles immediately opts to rush in instead. Later on he meets Spider-Man after trying to fight some thugs and needing to be saved, and then not even five minutes later he would rather jump a Sable security checkpoint fence and risk detainment or execution than be late to his new job.
- Hollywood Hacking: His main way of staying alive in his segments is to hack enemy electronics with his phone.
- Ink-Suit Actor: Miles' appearance here is modeled after his voice actor, Nadji Jeter.
- Jumped at the Call: During the Demon's Bombing of City Hall, the moment Miles manages to regain consciousness and his barrings, his immediate response is to jump back into the fray to make sure his dad is okay.
- Laser-Guided Karma: A positive recipient of this; Miles decision to work for F.E.A.S.T. and actually continue to watch over the facility during the Sinister Six's and escape convicts' riots is what leads to him getting bitten by another of Osborn's spiders and developing powers.
- Moment Killer: In act 3, as Spidey and MJ start to apologize to one another for their earlier fight, Miles ends up cutting into their conversation to offer Spidey water.
- Nerves of Steel: If running back into the wreckage after the bombing of City Hall to find his dad doesn't prove this then Miles sneaking into an encampment of heavily armed escaped convicts and having to elude the Rhino, all for the sake of finding medicine for the sick certainly does.
- Oh, Crap!: Actually manages to catch Spider-Man off-guard in a mock moment of brief "training tips", and accidentally right hooks him on the jaw before apologizing profusely. Peter's actually impressed by this and takes it in stride, and after he departs, Miles is left in awe as what he just did dawns on him:Miles: I just punched Spider-Man.
- Playful Hacker: The very first thing Miles does to test out the hacking app he created with his buddies and play around with someone's boombox. He then proceeds to start hacking into Silver Sable's drones so that he can skip through her id checks.
- Role Reprisal: From Marvel's Spider-Man.
- Secret Keeper: At the end of the story, he reveals to Peter that he has powers like Spider-Man by jumping and sticking to the ceiling, evidently intending for Peter to be his. Peter then immediately reveals that he is Spider-Man by doing the same, much to Miles' surprise and delight.
- Stealth-Based Mission: Like Mary Jane, he has to sneak by enemies rather then confront them directly in his playable segments.
- Stronger Than They Look: Once Spider-Man gives him some tips for how to really hold his fists and fight someone head on, he not only hits Spidey with a mean right hook that the webslinger didn't see coming, he knocks out a grown adult convict later with the same punch. Said convict's companion doesn't test his chances.
- Young and in Charge: By Act 3, due to Aunt May falling ill to the effects of Devil's Breath, Miles is actually the person keeping F.E.A.S.T.'s shelter afloat.
Captain Yuriko "Yuri" Watanabe
Voiced by: Tara Platt (English), María Fernanda Morales (Latin American Spanish), Ayumi Tsunematsu (Japanese)
- Adaptational Wimp: In this continuity, she isn't Wraith (At least, not yet anyway).
- The Commissioner Gordon: She is Spider-Man's primary ally as a crimefighter, letting him in on police contacts and info while working with him to bring down crooks that her men can't take alone.
- Cowboy Cop: Downplayed, due to be a Police Captain, Yuri's hands tend to be tied with taking the more direct approach with busting Fisk's thugs. Though thanks to her under-the-table alliance with Spider-Man, she doesn't discourage him from raising a ruckus at Fisk's various bases because they give her a reasonable justification to arrest them. Her backstory also reveals that she dealt with a hostage negotiation in her earlier years by bodyslamming the kidnapper.
- Deadpan Snarker: The only way she is able to deal with Spidey is because of this.
- Friend on the Force: She and Spider-Man are on good terms with each other. This is at least partly because she's being pragmatic about Spider-Man's appearance. He might be a vigilante, but he's also the only person who can help stop some of the threats the police have trouble with. Plus, Spider-Man is at least trying to cooperate with the cops, so Yuri lets a few things slide.
- Hell-Bent for Leather: Her default clothing choice contains a leather jacket.
- My God, What Have I Done?: Played for laughs after the main story ends. She brings back the Spider-Cop joke for a laugh, only to regret it when Spidey goes full throttle with it.
- Not So Above It All: To Spidey's shock, when he jokes about being Yuri's date to the Police's Ball, she doesn't actually turn down the idea, and she humors his Spider-Cop antics once he get all the Radio Towers operational again. After Spider-Man saves the city, she even joins in briefly. Spidey's subsequent antics make her quickly regret it.
- Only Known by Their Nickname: Spidey always calls her Yuri and her first name is always shortened to it. The only time her full first name, Yuriko, comes up is on her business card, which you find in one of Spidey's hidden backpacks.
- Rapid-Fire "No!": When Spidey begins his Spider-Cop spiel.Spidey: You're in luck, Yuri. [starts using an intentionally gruff voice] Your favorite tough but lovable seen-too-much detective is in town.
Yuri: What? No. No, no, no, no! You promised you wouldn't do that any—!
Yuri: ... Please, no.
- Reasonable Authority Figure: Yuri has an amicable relationship with Spider-Man, implicitly trusting him and in turn he tends to follow up on the leads that she sends him that she can't act on.
- Smoking Is Not Cool: Is said to have once been a smoker but has given it up, probably for health reasons.
- Straight Man: She is often the comedic foil to Spidey's zany quips.
Dr. Otto Octavius
Voiced by: William Salyers (English), Victor Covarrubias (Latin American Spanish), Hiroshi Naka (Japanese)
- Adaptational Nice Guy: In most adaptations, even before the accident that led to Otto becoming a villain, he's often pompous and extremely arrogant. Here, he's an all around nice and humble guy.
- Adaptation Relationship Overhaul: In his origin in the comics, Otto had no prior relationship to Peter before the accident that led to him becoming Doc Ock. Here, his relationship to Peter is much like Dr. Curt Connors and George Stacy, being his Scientific Mentor and Parental Substitute respectively.
- A Fate Worse Than Death: His disease is this to him. The idea of a fully functional, genius mind trapped inside a broken body incapable of doing anything is one of the reasons he works on prosthetic limbs.
- Bait-and-Switch: Early on, Otto catches Peter working on the Spider-Man suit in their lab. While it initially seems like he's connected the dots, it turns out he just thinks Peter designs Spider-Man's equipment, which Peter decides to go with. As it is revealed later, Otto knows Peter is Spider-Man all along; he may have faked it in that moment.
- Berserk Button: He's hated Norman Osborn ever since the latter kicked him out of Oscorp.
- Breakup Breakout: Otto unfortunately found himself on the bad end of this in regards to his former partnership with Norman.
- Composite Character: While close to his comic counterpart, personality and role wise, Otto is actually much like Dr. Curt Connors and George Stacy, being the older male mentor figure towards Peter.
- Ditzy Genius: Octavius is a very passionate man about his visions of humans no longer suffering from limb loss, among other ideas, but Peter's the one that has to fix the programming and material errors that crop up in their research so much it's become second habit. He causes enough lab smoke and fire to cause the higher-ups to balk time and time again, and cancel his contract with his tech going to Norman Osborn when they finally get sick of him pushing the line. This can be seen as a case of Foreshadowing for his disease, however, as the game starts off with only minor errors in his work before they get worse with time.
- Genius Cripple: He reveals midway through the game that as a result of working around radioactive materials at Oscorp for too long, he now suffers from a neurodegenerative disease that is gradually causing his muscles to lower in quality and efficiency while leaving his mind intact.
- It's Personal: Otto reveals that "Oscorp" gained the name it has because he and Norman Osborn made the company together in this continuity. They were even best friends in college, known as "The O's", but the two had very different ideas of how to go about helping humanity, with Otto focusing on theoretical sciences to better the body and Norman focusing more on profit via state-of-the-art gadgets and weapons development. This led to a falling out, Otto going his own way due to their "differences" with a corporate throwout implied. When Norman pops up again to screw over his research, Otto is not a happy camper, and starts taking shady loans and deals to continue to gain funding as his rage begins to blind his foresight in his work.
- Like a Son to Me: Although it's never outright said, Peter and Otto clearly mean a lot to each other as colleagues and associates, and Otto's practically like a second father to Peter.
- The Mentor: Has been Peter's mentor since Pete was still an undergraduate in college, even hiring him on as his Lab Assistant after Peter graduated.
- Reasonable Authority Figure: Early in the game, Otto discovers Peter tinkering with his Spider-Man suit in his lab. Rather than thinking Peter is Spider-Man, he assumes that Peter must be Spider-Man's partner, supplying him with his gear. Otto's response to this is actually admitting how proud of Peter he is of putting his intellect to such good work, and helping Peter to further advance his suit.
- He's also clearly saddened to be forced to let go of Peter after the lab has its grant revoked by Osborn, and constantly tries to regain funding so they can continue to work together.
- The Resenter: Towards Norman Osborn; it's gradual revealed throughout the game that Otto resents the fact that Norman became a big success without him while Otto was left in relative obscurity. Otto ends up revealing to Pete that Oscorp actually originated as a start-up venture between Otto and Norman but after the experiments started to get increasingly unethical, Otto decided to back out of the company.
- The Reveal: He discusses with Peter mid-way through the game about something that had been cropping up, about how he is suffering from a genetic neurodegenerative disease that is gradually causing his muscles to lower in quality and efficiency. Even worse, this was caused by working around radioactive materials at Oscorp for probably longer than healthy. This is a primary running reason for his research and motivations.
- Secret Keeper: The game's ending reveals that he did realize Peter was Spider-Man, but kept it to himself and continues to do so.
Voiced by: Scott Porter (English), Mario Heras (Latin American Spanish), Kaito Ishikawa (Japanese)
- Adaptational Intelligence: This version of Harry is much more scientifically minded than his original counterpart from the comics, seemingly taking after his most recent animated depiction.
- Adaptational Nice Guy: While Harry is portrayed as a nice guy in most media, here he lacks his anger issues or hatred of Norman. Instead, he has an interest in science and is looking for ways to help the environment.
- Composite Character: The game suggests that he'll go on to become this universe's incarnation of Venom, much like the animated Ultimate Spider-Man incarnation of the character. He's also terminally ill, much like the version from The Amazing Spider Man 2.
- The Ghost: Harry is often spoken of although you never see him, and its later mentioned that he's in Europe but fails to disclose why, leaving you to assume he was shipped off to boarding school by his father. As it turns out, Harry lacks Daddy Issues in this continuity and was sent to Europe for treatment for the same genetic disorder that killed his mother. Until The Stinger reveals that was a lie - Norman has him hidden in a Healing Tank in his penthouse for experimental treatment... that involves the Venom symbiote.
- Missed Him by That Much: Mary Jane was in the room he was stored in, but the healing tank was closed at the moment. Considering The Stinger, maybe it's better she didn't see him after all...
- Missing Mom: His mother passed away some time ago from an unspecified disease. It later turns out that Harry has been afflicted by the same genetic disease which claimed her life.
- Spoiled Sweet: By all accounts, Harry is this by the way Peter and MJ talk about him and the three of them often had movie night in his father's penthouse.
- ¡Three Amigos!: He, Peter and MJ had this dynamic in the past and Peter and MJ often talk fondly about the good old days with Harry.
- The Voice: He is in Europe during the events of the game, with his only appearances being audio recordings about Oscorp field labs he left for Peter.
- Wealthy Philanthropist: Harry has used his wealth as the Osborn heir to set up various research stations scattered throughout New York geared towards solving Environmental and Urban issues in the city.
J. Jonah Jameson
Voiced by: Darin De Paul (English), Carlos Segundo (Latin American Spanish), Takayuki Sugo (Japanese)
Former chief editor of the Daily Bugle. When he retired and gave the position to Robbie Robertson, he started up his own podcast, called "Just the Facts".
- Alliterative Name: Even moreso than most other characters. The increasing number of syllables in each part of it — "John" (or J.), "Jonah", "Jameson" — gives it an additional rhythm. He might potentially have "Junior" in there too, depending on how closely this game follows the comics.
- Butt-Monkey: A bit downplayed since he never physically appears in the game, but there's enough commentary present, from both his own rants and from occasional chatter from citizens, that his constant ranting about Spider-Man has earned him a lot of ridicule. Citizens prank him by sending Spider-Man onsies to his P.O. Box, one of the secret photo locations in New York is a mural of him as a baby demanding photos of Spider-Man.
- Coincidental Broadcast: His podcasts tend to pop up a couple of minutes after you do anything and will always be about whatever you just did. It could potentially be a justified trope if it was just Jonah broadcasting from his home (because Lord knows Jonah's that obsessed with Spidey), but apparently he's got a studio and staff working round-the-clock to help him smear Spider-Man.
- Conspiracy Theorist: He pins almost everything bad that happens in New York City on Spider-Man; unlike many examples he recognizes that people see him as this, but he contends that there's a fine line between conspiracy nut and Properly Paranoid.
- Everyone Has Standards:
- In his podcast following the suicide bombing of city hall, Jonah says that he knows Spider-Man doesn't have anything to do with the incident. Of course, this being J. Jonah Jameson, he does change his mind and consider Spidey partly responsible a little later on, but it shows he does have a modicum of restraint and it's the thought that counts.
- Similarly, when bringing on a police officer on his podcast, who proceeds to defend Spider-Man as being a positive presence in the city, Jonah suddenly drops his antagonism and actually concedes that the officer brings up a good point even if he disagrees.
- After the Devil's Breath is released into the city, causing The Plague to hit the populace, he drops the jerkass persona, saying that New Yorkers are tough, and that they've faced worse. Also, after Spider-Man helps stop it, Jameson admits that Spider-Man acted heroically.
- Hypocritical Humor: After defeating Screwball, Jonah makes a podcast where he lambastes Spider-Man for 'being gullible' by falling for her fake hostage stunt, but also takes a moment to insist that Screwball deserves no praise because she only did it to get fame, making a point about how selfish self-promotion is. Then he immediately shills his book.
- Insane Troll Logic: He resorts to this regularly in order to ascribe sinister motives to everything Spider-Man does in the game. For example, after completing a side mission to catch 12 pigeons, JJ will talk about how Spider-Man has been seen catching pigeons. Spider-Man has the powers of a spider. The Goliath Bird Eater is a spider that eats small birds. Therefore, Spider-Man is catching pigeons so he can eat them alive! Similarly, after a different side quest that involves using a Ground Pound, JJ claims that it was to make more potholes in the roads in order to make drivers miserable during their commutes.
- Jerkass Has a Point: As seen below he raises a lot of valid points such as not taking maximum precaution with Rhino and Fisk arrest causing gang war, it's muddied by his book shill and blaming Spider-Man for all of it.
- Jameson mentions that Rhino is being placed under tighter security, and asks why the 700-pound criminal nutcase wasn't under maximum security in the first place.
- He also correctly points out that some of the measures taken by the city would be civil liberty violations, and that while the mayor's policies can help the city, it is actually the police who are cleaning up the city and entrepreneurs and business owners taking risks who are improving the economy.
- During the Rykers breakout and subsequent Sable occupation, he gives callers good, well meaning - if harsh - advice on what to do, in particular advising them not to make the problem any worse, but to trust the local police and instead document everything they see and wait for a time where the bad guys will be held accountable.
- When a research lab mission goes south and causes several water towers to leak, you have to go around the area sealing them up before the leakage becomes critical. When this is brought up as an example of Spider-Man's heroism, Jameson correctly points out that the leaks were Spider-Man's fault in the first place.
- When a police officer calls in on his show and tells Jonahs he's changed his opinion of Spider-Man for the better, Jonah accurately points out that even if something Spider-Man does is justified, it's not fair that somebody with a public identity doing the same thing in the same situation would have to face consequences, and the only reason Spider-Man doesn't have to deal with those same consequences is because he keeps his identity secret.
- Jerk with a Heart of Gold: Jonah does legitimately care about New York City and raises some good points about its poor conditions... when he's not blaming everything on Spider-Man.
- My Way or the Highway: He expects callers to hate Spider-Man as much as he does, and if they actually try to defend the web-slinger Jonah will either shout them down (usually saying things like "Are you an award-winning journalist? No? WELL I AM!") or "accidentally" hang up on them.
- Never My Fault: While he acknowledges that he helped turned Mac Gargan into Scorpion, he refuses to take responsibility and insists that he was doing what he believed was the right thing.
- No Celebrities Were Harmed: JJJ's portrayal in this game has a lot in common with many contemporary political pundits and conspiracy theorists across the political spectrum.
- Jonah's voice is also clearly influenced by the J.K. Simmons interpretation of the character from the Raimi Spider-Man films.
- Pet the Dog: In the third act of the game, when New York is straight up occupied by Sable and under the blight of an incurable plague, his broadcasts become more heartfelt, and he slowly drops the digs at Spider-Man and focuses on helping people get through the hard times. This culminates in a very heartwarming broadcast where he, hearing of citizens panicking or even rioting, doesn't lambaste them, but instead pleads with them to have the strength not to - because he believes in them to be better. Of course, he's right back to the shouting and sneering once it's all over - but for a brief moment he even acknowledges Spider-Man as doing the right thing.
- Pompous Political Pundit: He runs a podcast with a severe anti-Spidey slant and is quick to blame everything on him. Funnily enough, he doesn't seem to be either entirely right-wing or left-wing, and actually expresses opinions associated with either side. The only political side he seems to be entirely on is 'not-Spidey's'.
- Only Sane Man: He certainly sees himself as this, believing that anyone who admires Spider-Man is just a blind fanboy/girl and broadly trying to claim credit when Norman hires Silver Sable's PMC since he suggested a similar idea in the past.
- Selective Obliviousness:
- In general, JJ is very quick to pull the trigger if anyone even lightly criticizes Spider-Man, while at the same time doing everything he can to avoid anyone who praises Spidey as a hero. More than once, Jameson takes callers on his show who he thought were going to bash Spider-Man, only to hang up on them when they praise Spider-Man instead.
- Jameson is quick to put Officer Jefferson Davis on a pedestal for helping fight the Demons while Spider-Man was "nowhere to be seen", when both Davis and Spidey saved each other's bacon and worked together for the entire debacle. In plain view on the streets of Manhattan.
- The Voice: In this game's continuity, he retired as chief editor of the Daily Bugle (his longtime aide "Robbie" Robertson taking over) and now runs a podcast called "Just the Facts" where he talks about issues in New York City.
Vocied by: Nancy Linari (English), Angela Villanueva (Latin American Spanish), Kumiko Takizawa (Japanese)
Peter's aunt, who has raised him ever since his parents and uncle died. A loving and doting woman, she has been volunteering at a local F.E.A.S.T. shelter for years.
- Adaptational Nice Guy: May doesn't seem to have the prejudice against Spider-Man that most portrayals of her have. Her knowing that he's her nephew might have something to do with that.
- Age Lift: She's significantly younger-looking than her frequently grey-haired and sickly portrayal in the comics.
- Amazingly Embarrasing Parents: She keeps Peter's childhood pencil and crayon drawings as decorations in her office at F.E.A.S.T. including the period where Peter developed a fondness for horses and ponies. She also hopes that Peter and Mary Jane's relationship will work out because she wants them to have children.
- Cool Old Lady: She cares dearly for Peter and treats him like her own son after he lost his parents. She has also been volunteering at a local homeless shelter for years. She also offers to give Peter money to help him with his rent and tells him to swallow his Parker pride and rely on others every now and then.
- She's quite active on Spidey's social media feed, frequently tweeting messages of support. This becomes doubly heartwarming following her final revelation.
- Death by Adaptation: The end of the game sees her die due to the Devil's Breath. Peter had the option to save her, but chose not to in order to mass manufacture a cure for it, which lead to her death.
- Face Death with Dignity: When she realizes that Peter must let her die to stop the plague, she accepts it and spends her last moments reassuring him that it's the right thing to do.
- I Want Grandkids: She's not Peter's mother, but may as well be considering she raised him, and one of the reasons she hopes Peter and Mary Jane get back together is that she feels the two will "make some beautiful babies".
- Nice Girl: One of the kindest and most gentle people in the entirety of the setting. A number of people at the F.E.A.S.T. shelter even feel that she works too hard in attempting to help others. Notably after Martin Li becomes Mr. Negative, he still professes his admiration for her years of hard work at the shelter showing his earlier fondness of her was indeed genuine. Even when it becomes obvious she's infected with Devil's Breath, she doesn't stop working until the disease makes her unable to.
- Parental Substitute: May has been caring for him for as long as he can remember and has raised him alone since her husband passed away.
- Parents in Distress: During the climax of the game, she gets afflicted with Devil's Breath after it was unleashed by Octavius. She ultimately succumbs to it, but not before encouraging Peter one last time and telling him that she's So Proud of You.
- Role Reprisal: From Marvel's Spider-Man.
- Secret Secret-Keeper: She reveals late in the game that not only does she know that Peter is Spider-Man, but that she knew the entire time. She didn't say anything because she didn't want him to worry.
- Shipper on Deck: As usual, she is hopeful that Peter and MJ will work things out after their latest breakup.
- So Proud of You: She tells Peter this right before she succumbs to the Devil's Breath unleashed by Dr. Octavius.
- Supreme Chef: She's frequently seen in the F.E.A.S.T. kitchen and Peter heaps praise on her wheatcakes.
Voiced by: Russell Richardson (English)
Miles' father and an officer on the NYPD who has been working Fisk's case for years. He's dispatched by Yuri to help Spider-Man investigate the Demons' activities at New York City's shipyards.
- Adaptational Nice Guy: In the comics, he's aloof and distant from his son out of necessity as a S.H.I.E.L.D. agent and a former criminal. Here he's been on the force for years and has actively worked to take down Fisk's operations. He is also distrustful and hostile to Spider-Man in his original appearances in the Ultimate Marvel comics (not that you could blame him given the usual behavior of the heroes who aren't Peter or Miles), but here he's openly supportive of him and gladly works alongside Spidey to take down the Demons.
- The Artifact: Not the character himself, but his name. In the Ultimate Universe he was a Noble Bigot with a Badge who hated mutants and other super-powered beings, so it made a bit of ironic sense that he'd have the same name as the president of the Confederate States of America. In this continuity, however, he shows no signs this prejudice, and is enthusiastic about working with Spidey.
- Badass Driver: When a member of the Demons tries to run over Spidey while he was preventing an oil tanker from crashing into the 3 Train, Jefferson drives his car into the truck to deflect it and save the web-slinger, coming out none the worse for wear.
- Badass Normal: This guy is willing to take on an entire squad of superpowered gang member single-handedly, doing so in Spidey's absence, and catches up in time to save him from an oncoming truck by slamming his police car into it, flipping both over in the process. Then he crawls out of his wrecked car to punch the Demon member in the face to keep him from shooting any bystanders. It's hard believe that this man isn't a a superhero and his son refers to him as such.
- Cool Old Guy: Not that he's old-old or anything, but his profile reveals he's in his mid-forties, married with a child, and has a personal acceptance of Spider-Man on top of being a trustworthy partner for him in their work together.
- Death by Adaptation: Dies not long after the weapons bust he did with Spider-Man.
- Friend on the Force: He's a venerated officer who Yuri trusts to help Spider-Man investigate the Demons' activities. Together they take on an entire squad of goons, with him pelting the gang members with stun gun shots and smoke grenades. Later on, he slams his police car into a truck that was about to hit Spidey and then crawls out to punch the Demon in the face before he could shoot anyone.
- Heroic Sacrifice: The moment he realizes a suicide bomber is about to kill more than just him on the podium, his first instinct is to shove the bomber away, keeping him the closest and only one directly exposed to the following explosion.
- Humble Hero: He just calls himself a "guy who never gives up" when his son says that he should be considered a superhero for his efforts to stop crime.
- Sacrificial Lion: He's killed as collateral in the City Hall bombing by the Demons, at his own award ceremony. Consequently, this stirs his son Miles into moving up on his gradual succession to being a hero, like Uncle Ben was to Peter Parker.
- Unfortunate Names: Since his name is not a Meaningful Name in this continuity, the fact that he's a black man with the name of the president of the Confederacy comes off as this.
Voiced by: Stephen Oyoung (English), Marco Guerrero (Latin American Spanish), Mitsuru Miyamoto (Japanese)
- A Degree in Useless: When Peter asks him to take a look at a mask he found he comments this will be the first time he's actually used his degree in art history.
- Adaptation Origin Connection: In the game, his powers and the deaths of his parents were the result of a freak accident caused by Norman Osborn's experiment going wrong and he seeks revenge on him, while in the comics they have no personal connection aside from being rival crime-lords.
- Ambiguous Situation: It's left vague on how much of his actions are his own and how much of him is being influenced by his negative side. Helped by the fact that, as revealed through journals of his, not even Li is entirely sure himself.
- Alas, Poor Villain: During his final boss battle, it is evident just how insane Li has become, and even Peter sympathizes with him, as Li screams how he just needs to kill Norman for killing his parents. Right after having a supposed Heel Realization for a second, Otto knocks him out for being "useless".
- Authority Equals Asskicking: He's the leader of the Demons and by far the strongest member of the gang.
- Ax-Crazy: During the climax, he's gone completely off the rails, willing to do absolutely anything if it means getting revenge on Norman Osborn. Spider-Man's attempts to appeal to his better side have no effect.
- Badass in a Nice Suit: A staple for the character. He's always seen in a stylish business suit that turns white when he's using his powers.
- Battle Aura: The second phase of the final battle with him has him create one in the shape of a giant shadow demon that will either rake the ground with its claws or use an giant energy sword in a deadly Spin Attack.
- Berserk Button: Its subtle, but its clear that even when he's still a kind generous character towards the beginning of the story that he has a dislike of Norman Osborn which becomes full-on rage when he lets his negative side out.
- Big Bad: For around three-quarters of the game until Dr. Octopus shows up. Then he is Demoted to Dragon.
- Broken Pedestal: Once Li's true nature is exposed, both Peter and Aunt May are saddened and heartbroken by what he has become.
- Casting a Shadow: Li can generate and manipulate a form of dark, negative energynote that he can use for a variety of purposes such as destructive energy blasts, empowering his minions and weapons, and corrupting other people.Li: The shadows are sworn to me and I will give them strength!
- Climax Boss: The first boss fight with him in the subway serves as this. Once Li is arrested, Otto becomes inspired by his vendetta against Osborn and becomes Doctor Octopus.
- The Corrupter: Li can use his negative energy to corrupt others and bring them under his control by amplifying their negative emotions. He tries to do this to Spider-Man, but his Heroic Willpower saves him.
- Cool Sword: He wields a Jian in his final boss fight that he can energize with his powers.
- Dark and Troubled Past: He was a young child suffering from a disease and was used as an experiment for Oscorp in hopes of finding a cure. However, a freak accident not only gave him his powers, but resulted in the deaths of his parents (inadvertently by his own hand). Li has sworn revenge against Osborn ever since.
- Dark Is Evil: He wields a strange dark energy and is the leader of a major gang.
- Demoted to Dragon: Over the course of the game, he goes from being the Big Bad of the Demons to The Dragon of the Sinister Six.
- Deliberately Monochrome: More like Deliberately Photonegative. As Mr. Negative, his skin and clothing turns a photonegative black and white. Likewise, when corrupting others, he can bring them into a photonegative nightmare realm.
- Disc-One Final Boss: The main villain for the majority of the story, but not the final one.
- The Dragon: To Doctor Octopus in the second half of the game.
- Duel Boss: The first fight with him is a one-on-one fight between him and Spidey. When two Mooks show up, he drains them of their powers for a boost.
- Even Evil Has Loved Ones: His primary motivation, as he wants to avenge his parents by murdering Osborn.
- Evil Counterpart: To Peter. Both characters gained their powers as a result of an accident involving Oscorp and both of them have lost loved ones. However, Peter was able to move past his pain and devoted himself to using his powers for good, while Li allowed his hatred to consume him and became a crime lord, representing what Peter would've been had he followed the same path.
- Flunky Boss: He can summon Living Shadow mooks during the second phase of his second boss fight.
- From Nobody to Nightmare: He started out as a young boy suffering from a disease who would eventually gain superpowers. Powers he would use to become a major crime lord and inflict untold damage on New York City.
- Hand Blast: Another application of his powers is the ability to fire destructive blasts of dark energy powerful enough to send Spidey flying through a room.
- The Heavy: The main antagonist for most of the game.
- Heel Realization: It's hinted at several times throughout the game that Li isn't as fully committed to his vendetta against Osborn as he'd like to be. When snooping around his office, Peter finds a journal entry written on the day of Fisk's arrest where he openly questions if he can actually go through with his plan, knowing full well that even if he succeeds, all the good he has done with the F.E.A.S.T Foundation will be ruined. He even contemplates turning back, but feels he can't fight the Demon inside him. Likewise, in the final battle, as Spidey begins to reason with him, Li briefly hesitates for a moment before giving into his rage and engaging Spidey in battle.
- He Who Fights Monsters: In an audio recording found in a hidden room in his office, Li realizes that his actions have undoubtedly made him an even worse monster than Osborn, but he feels that it's too late to turn back.Li: I can feel my power growing, feeding off my anger. Father would say I've lost the path of balance. But he wouldn't understand: The only way to fight a monster... is to become one.
- This exchange with Spidey during their final battle cements it.Spidey: I know you can beat the Demon, Martin!
Li: Beat the demon? I AM the Demon!
- This exchange with Spidey during their final battle cements it.
- Implied Death Threat: Makes this subtle warning to Peter after he catches him snooping around his office which he follows through by siccing a trio of corrupted bystanders on him.Li: I'm sure you and May have nothing to worry about... as long as you stay away from places you're not supposed to be.
- I've Come Too Far: While snooping around Li's office, Peter finds a journal entry and audio recording where Li questions if he can actually go through with his plan to get back at Osborn and acknowledges that he's becoming a monster, but feels it's too late to turn back.Li: Wilson Fisk has been arrested. I can barely believe it. The day I've planned for — dreamed of — is finally here... but for some reason I hesitate. Can I really go through with this? Things will happen quickly if I give the word. My men will claim Fisk's arms, his explosives... his secrets. We'll use that knowledge to teach Norman true pain. He'll know what it is to see the things he loves most destroyed by his own hands... But achieving that end will mean giving up so much. Everything I've built here at F.E.A.S.T. — all the good I've done — could be wiped out if my plan succeeds. My chance is finally here yet still I hesitate... should I turn back? A part of me wants to... but the Demon is hungry... and I don't think I'm strong enough to hold it back...
- King Mook: The final battle has him basically fight like a stronger and faster version of his Demon Swordsmen.
- Knight of Cerebus: Once his true nature is exposed, the game takes a much darker turn. His terrorist attack on City Hall is the moment the game goes from a relatively lighthearted superhero adventure to a full-on drama with frequent life-or-death scenarios.
- Long-Range Fighter: The first battle with him has him mostly firing energy blasts at Spidey.
- Lightning Bruiser: As demonstrated in the final battle, Li's powers let him move with inhuman speed, often darting across the room faster than Spidey can react and he possesses enough reflexes to deflect Spidey's web shots with his sword. His attacks also have great range and can tear through a chunk of Spidey's health.
- Man in White: As Mr. Negative, his hair and clothes turn white.
- Master of Illusion: When corrupting others, he brings them into a bizarre, photonegative realm populated with Living Shadows that he has full control over. It happens again during the second phase of the final battle, implying that as his negative emotions grow, his powers get strong enough to affect reality as well.
- Master Swordsman: The final battle with him shows that Li is quite handy with a sword.
- Pet the Dog: He stops one of his men from killing Miles in the aftermath of the City Hall attack.
- The Power of Hate: His powers are fueled his negative emotions, particularly his hatred for Osborn. The more he gives in to his rage, the stronger his powers get. However, it's implied that his powers are also creating a Superpowered Evil Side within Li that causes him to act on his darker impulses.
- Super Empowering: He can gift his Demons with lesser versions of his powers and when he needs a boost of power himself, he can take it back.
- Superpowered Evil Side: It's less distinct and less science-fiction than in the comics. Before Jumping Off the Slippery Slope, he referred to his Mister Negative persona as his inner demon and took medication to avoid lapsing into it but when Norman became mayor he felt his control slipping despite increasing his dosage.
- Sword Beam: He can fire these by channeling his energy through his sword.
- Unskilled, but Strong: Downplayed. While Li is a skilled swordsman and has enough martial arts prowess and superhuman strength to trade blows with Spidey on relatively equal footing, he mostly utilizes large and impractical energy attacks like his Battle Aura, which not only leaves him open to attacks but often tires him out quickly, implying that he's never had to use his powers in a serious fight before.
- Villain with Good Publicity: He's a crime boss in charge of the Demons, but he's also a big-time humanitarian who runs a homeless shelter. When Spidey sees him on the scene at the New York bombing, not even Yuri, his Friend on the Force, believes his claims until he can find concrete evidence against Li.
- Villainous Breakdown: As his hatred for Osborn grows, it begins to take a toll on his sanity. Over the course of the final battle, Li devolves from a sophisticated crime-lord into a screaming, vengeful, hate-filled wreck of a man driven purely by his desire for vengeance.
- Well-Intentioned Extremist: He wants to kill Norman as vengeance for killing his parents. Well, it was an accident, and Li is exaggerating it, but whatever, he genuinely thinks he is doing good.
- White Hair, Black Heart: He's the leader of a violent gang, and as Mr. Negative, his hair turns white.
- You Have Outlived Your Usefulness: On both the giving and receiving end. After corrupting a doctor and forcing him to give the name of the doctor who created the Devil's Breath virus, he has the doctor kill himself. When defeated by Spidey in the final battle, Octavius calls him useless and tosses him aside.
- Badass in a Nice Suit: They all wear suits, even when fighting the cops, Sable troops, or Spidey.
- Brainwashed and Crazy: It's heavily implied that a good chunk of the Demons you fight are people who have been brainwashed by Mister Negative.
- Casting a Shadow: They can all wield weaker versions of Mr. Negative's powers.
- Elite Mooks: The whip using versions and the heavy-weight versions are harder to defeat than the ordinary variants, and require two focus bars to use a Takedown on them instead of just one.
- Far-East Asian Terrorists: The Demons launch a terrorist attack on City Hall as an ultimatum, and their objective is to take down Norman Osborn, even if they have to decimate New York to do it.
- Malevolent Masked Men: They're criminals who wear menacing black-and-white Chinese opera masks that resemble demons.
- Mooks: Spidey spends many missions beating these guys up.
- Ruthless Foreign Gangsters: They speak Mandarin Chinese (translated in the subtitles) and are trying to take over Wilson Fisk's vacated criminal niche. Their leader is explicitly an immigrant from China, albeit one who arrived in New York as a young child.
- Whip It Good: Some of them wield twin whips.
Maxwell "Max" Dillon/Electro
Voiced by: Josh Keaton (English), Luis Fernando Orozco (Latin American Spanish), Nobutoshi Canna (Japanese)
- A God Am I: His ultimate goal is to become a being of pure energy.
- Ax-Crazy: Unlike the other Sinister Six members, who all join for relatively sympathetic motives note , Electro joins because he wants to be made into pure energy.
- Bald of Evil: Like the Ultimate version of the character, he is completely bald.
- Costume Evolution: While his in-game costume is a high-tech suit built by the Mastermind, someone at a Halloween party can be seen wearing a costume based on his original outfit — and he has scars evocative of his original costume's mask.
- Dual Boss: Spidey has to fight him and Vulture at the same time.
- Hoist by His Own Petard: Spidey can damage him by destroying one of the transformers with his webs.
- Ink-Suit Actor: He's modeled after his voice actor, Josh Keaton.
- Large Ham: Throughout his chase and later during his boss battle.
- Nerd in Evil's Helmet: He gets Spider-Man's movie references and even responds with one of his own, to Spidey's delight.
- Not Wearing Tights: His appearance has neither the green spandex nor blue skin, and his clothes look more civilian than anything, with an armored harness on top of them to boost his power. He also keeps his green and yellow color scheme. The star-like scar on his forehead is also a clear reference to the shape of the mask of his original suit.
- Psycho Electro: He's a deranged supervillain with electrical powers.
- Scars Are Forever: Instead of the star-shaped mask, this version has star-shaped scar tissue/burn wounds on his forehead.
- Shock and Awe: He can control electricity, as usual.
- Unskilled, but Strong: Described as this by Spidey in his character bio. The reason he lost his first fight to Spidey was that he was still getting used to his powers and he burned himself out. Spidey fears that if he ever tapped into his true potential, not even the Avengers would be able to stop him.
- Villainous Friendship: Unlike Scorpion and Rhino, Vulture and Electro seem to get along really well.
Voiced by: Dwight Schultz (English), Sergio Moriel (Latin American Spanish), Hochu Otsuka (Japanese)
- Airborne Mook: As a boss battle.
- Bald of Evil: Bald and a murderous old man.
- Badass Grandpa: The oldest character in the game at 76 years old. Still doesn't stop him from putting up a good fight against Spidey.
- The Comically Serious: Doesn't understand, nor tolerate Spidey's quips.
- Composite Character: His appearance evokes his classic look, but he uses a jetpack to fly and his suit is very armored, clearly inspired by his appearance in Spider-Man: Homecoming.
- Death from Above: How he attacks Spidey.
- Dual Boss: Spidey must fight him and Electro at the same time.
- Evil Old Folks: In his seventies and a member of the Sinister Six.
- Feather Flechettes: He can fire the razor-sharp feathers of his wings like projectiles.
- Handicapped Badass: He may be a geriatric old man suffering from spinal cancer, but that doesn’t stop him from going toe-to-toe with Spider-Man.
- Hoist by His Own Petard:
- The power source for Vulture's Wing Suit has apparently given him spinal cancer.
- Also how he can be beaten in his boss fight, throwing his knives back at him.
- Knife Nut: He uses throwing knives as his main way of attacking in his boss battle.
- Role Reprisal: From Spider-Man: The Movie.
- Villainous Friendship: Unlike Scorpion and Rhino, Vulture and Electro seem to get along really well.
- Wicked Cultured: He's quite eloquent in his speech.
MacDonald "Mac" Gargan/Scorpion
Voiced by: Jason Spisak (English), Mauricio Perez (Latin American Spanish), Ryusei Nakao (Japanese)
- Ax-Crazy: Takes pleasure in torturing, fighting, and causing destruction. Best shown when he notes that their leader wants to torture Spider-Man which he respects and appreciates despite wanting to kill him right then and there.
- Beware My Stinger Tail: A staple for the character. His suit is outfitted with a mechanical tail that can fire off corrosive poison.
- Card-Carrying Villain: Wears a menacing scorpion costume and talks about torture, murder, and killing Spidey in incredibly gruesome ways.
- Cold-Blooded Torture: Is shown starting to torture some Sable henchman, stabbing one through the shoulder with his tail, but he is distracted before anything else comes of it.
- Dual Boss: Him and Rhino are fought at the same time.
- Large Ham: Spends most of his screen time making himself the center of attention and talking in a raspy voice about violence.
- Laser-Guided Karma: Constantly kept berating Rhino during their battle with Spider-man. He utterly ends up locked in a crate with him at the end of the fight and well, suit or no, it's likely he'll come out of that unscathed.
- Only Sane Man: He views himself as this when forced to work with Rhino.
- Poisoned Weapons: His Tail is equipped with poison that takes Spidey out of the first fight with the Six and later causes Spider-Man to hallucinate poison in the streets of New York, giant scorpion tails, and multiple versions of himself and Doctor Octopus.
- Politically Incorrect Villain: One of his insults towards Rhino is to call him "red menace". Red Menace is a term for a communist and was used as a racial slur for Russians.
- Psycho for Hire: He's getting paid to kill Spidey but admits that he would do it for free.
- Role Reprisal: From Marvel's Spider-Man.
- Sadist: Mac is by far the most bloodthirsty of the Six, and delights in making violent threats of torture; while the others only go so far to mention frying or trampling Spidey, Scorpion taunts him with descriptions of cracking his skull open and making a blanket out of his skin.
- Teeth-Clenched Teamwork: With Rhino. They can barely stand to work with each other as they team up to fight Spider-Man. Spidey can exploit this during the boss fight by tricking Scorpion into attacking Rhino with his poison.
Voiced by: Fred Tatasciore (English), Alfredo Basurto (Latin American Spanish), Jin Yamanoi (Japanese)
- Adaptational Villainy: Comics Rhino has mellowed over the years and actually made a Heel–Face Turn for a while. This Rhino is a brute who kills and causes destruction without a second thought.
- Blessed with Suck: His suit grants him superhuman strength and durability, but he can’t take the suit off and hates being stuck in it. He joins the Sinister Six because its leader promised to remove the suit from him.
- The Brute: He's big, strong and short in the brains department.
- Bullfight Boss: As usual, Rhino attacks by charging at Spidey, though he mixes it up by throwing heavy objects at Spidey if he’s too far away. Spidey has to first stun him using equipment around the construction site before attacking him.
- Clingy Costume: His costume is bonded to his skin and his reason for joining the Sinister Six is for its leader to remove it for him.
- The Comically Serious: Reacts to Scorpions "jokes" by telling him that he's embarrassing the both of them. Reacts to Spidey's jokes the same way.
- Composite Character: His armor appears robotic like his Ultimate counterpart, but it's clear that most of his mass is his enhanced body. His Russian accent also evokes Paul Giamatti's portrayal in The Amazing Spider Man 2.
- Cut Lex Luthor a Check: During the fight, he tells Spider-Man that he's only interested in getting the suit removed and that he'll quit the criminal life once it's taken off. Spider-Man doesn't buy it.
- Dual Boss: Him and Scorpion are fought at the same time.
- The Juggernaut: He's huge, he's practically invincible, he's insanely strong, and he's got a metal horn that allows him to crash through whatever's in front of him when he charges.
- The Mafiya: Very Russian and was a mob enforcer before he became the Rhino.
- Psychopathic Manchild: He's basically a walking and talking tank who talks in broken English and has the mentality of an angry teenager.
- Role Reprisal: From Spider-Man: Web of Shadows.
- Shockwave Stomp: He can create a small but powerful shockwave by stomping the ground, injuring Spidey if he gets too close.
- Super Strength: He's strong enough to rip boulder-sized chunks of concrete out of the ground, and can hurl them dozens if not hundreds of feet.
- Teeth-Clenched Teamwork: With Scorpion. The two of them constantly get in each other's way and insult one another as they try to take down Spider-Man. Spidey can exploit this during the boss fight by tricking Rhino into attacking Scorpion.
- Warrior Poet: Subverted; although he's not quite as much of a mindless brute as most people would assume, he also doesn't seem to have the artistic side he claims he does. Either he's much more poetic and articulate in private, or Doc Ock was just trying to be polite when describing Rhino as such in his taped message to him.
- Would Hurt a Child: Is more than happy to kill Miles during his stealth sequence.
- You No Take Candle: He's fluent in the English language and mixes his native Russian in his dialect. However, he seems to get his metaphors mixed up or misses a few words. During the boss fight, he says "Where is fun in that" rather than "Where is the fun in that". While hunting Miles, he says "It is chase of goose" rather than the usual "It is a goose chase".
Voiced by: William Salyers (English), Victor Covarrubias (Latin American Spanish), Hiroshi Naka (Japanese)
The ringmaster of the Sinister Six, who wants revenge on Norman Osborn for ruining his career.
- Adaptational Early Appearance: Inverted. In most continuities, Doctor Octopus is one of Spider-Man's first major bad guys. Here, he shows up eight years into Peter's superhero career.
- Alas, Poor Villain: No matter how exaggerated his goals were, it is very hard not to feel bad for him at the end. Having gone fully insane and growing obsessed with his vengeance, Otto, after being thrown at the ground from a skyscraper and barely surviving, shares a final conversation with Parker and tries convincing him that they should team up together. Parker, while breaking down in tears, has to leave Otto for obvious reasons, while Otto tries one final time to get him back. It hurts to watch it.
- Ax-Crazy: He's absolutely nuts by the time he gets the arms working, wreaking devastation and not wanting them to be fixed.
- Bad Boss: When Mister Negative fails to defeat Spider-Man during the climax, Ock deems him useless and knocks him out with his tentacles.
- Badass Grandpa: In his 60s and by far the most dangerous antagonist Peter has yet faced.
- Benevolent Boss: It appears that he was genuine in paying back the other members of the Sinister Six, given that there are signs of him looking into their individual problems (curing Vulture's spinal cancer, freeing Rhino of his suit, fulfilling Electro's dreams, and so on).
- Big Bad: Mr. Negative is a Psycho for Hire, but ultimately The Heavy after his first defeat; he defers to Otto after he breaks him out.
- Big Bad Slippage: He starts off as a kindly old scientist, but the untested neural implant brings out the demon within and turns him into Dr. Octopus.
- The Chessmaster: After devolving into Knight Templar territory thanks to the neural implant's failings, Otto has become this. He developed the mechanical arms that he now wields as weapons (with input from Peter), freed the Sinister Six from the Raft and upgraded them, unleashed a bio-hazardous virus on the city, and ordered the Six to go on a rampage, all to distract Spidey while he and Li got their revenge on Norman. Had Peter not been there to stop him at several turns, Otto would've arguably succeeded.
- Clothes Make the Maniac: Played with. Peter is never quite certain how much of Doc's rage, viciousness, and mania was inside of him all along and was just finally brought out by the implant's power, or if it was a result of its flaws altering his personality, let alone how long Otto has been testing it on himself in secret. At the very least, Otto's paranoiac tendencies towards Peter are wholly original, horribly twisting their friendship into a bitter rivalry.
- Combat Tentacles: What Otto evolved the human arm-like prostheses into, with reflexes that rival even Peter's. They even have yellow Tron Lines when their internal wiring is exposed, explaining why the tentacles don't look relatively the same when they extend as they do when they're retracted as in the comics. For a more threatening appearance, the arms come with Spikes of Villainy too.
- Composite Character: His role as Norman Osborn’s ex-partner turned bitter enemy upgraded by cybernetics seems to be drawn from the comics' Mendel Stromm. His balding appearance adds to the resemblance.
- Cybernetics Eat Your Soul: Mainly thanks to Otto's reckless jump from simple prostheses into mechanical tentacles, as well as an unrefined neural interface.
- Dramatic Irony: No one mentions it, but if the Devil's Breath had been perfected instead of stolen and released as a bioweapon by Otto to spite Norman, it could have cured the very neurodegenerative disease that partly drove his insanity in the first place. Though to be fair, he likely lost all rational thought by that point.
- Even Evil Has Loved Ones: Has some sort of twisted dynamic of this to Peter, he even states at the end that he saw Peter as a son. That said, whether or not he actually feels this way is debatable, considering he does try killing Peter.
- Evil Costume Switch: Most obvious when he wears the suit and arms, but is especially notable with his opaque goggles. Once the goggles are on, his shift to villainy is complete.
- Face–Heel Turn: He starts off as Peter's kindly old mentor and boss, but after he finishes the tentacles, he becomes the game's Big Bad.
- Fallen Hero: Wasn't always like this. He used to be a good doctor who made a few questionable choices, but at least was trying to help improve people's lives. After he finally snaps, all that goes out the window.
- Faux Affably Evil: This is pretty clear - one second he can appear charming and charismatic, the other he laughs maniacally as he's killing people.
- Final Boss: He's the last obstacle standing between Spider-Man and the cure for the Devil's Breath, and he's not letting it go without a fight.
- Freudian Excuse: He was once a good scientist who wanted to help people (as well as himself), but was betrayed by Osborn, and now wants revenge on him instead.
- Gollum Made Me Do It: After Peter defeats him as Doctor Octopus, Otto blames his Sanity Slippage and rampage on his tentacles' AI — a reference to Spider-Man 2.
- It's All About Me: By the time of the climax, he's so obsessed with getting revenge on Norman, nothing else take precedence. Even when Peter is practically begging him to give him the anti-serum so he can cure those affected by Devil's Breath before dealing with Osborn. He completely refuses to compromise and forces Peter into a battle since he won't get his way.
- I've Come Too Far: Seems to have this mentality by the final battle, even as he reveals he knew Peter was Spider-Man the entire time. As Peter puts on a look of disappointment seeing how far Otto has gone from the man he once was, Otto has his own look of regret, and only has this to say:Otto: I can't let you win.
- Jumping Off the Slippery Slope: The result of the neural interface controlling his arms being unrefined by Otto and Peter turned off Otto's inhibitions and into a full-blown supervillain, going so far as to release The Plague on the city and put thousands of lives at risk.
- Knight Templar: A very interesting example. While he has genuine shades of a Well-Intentioned Extremist for the larger part of the game, thinking of Osborn as a criminal who needs to be punished, he becomes so obsessed with his revenge on Osborn at the end that it is hard to understand him as necessarily well-intentioned rather than obsessed.
- Knight of Cerebus: Compared to most of the other villains in the Sinister Six, the fact that Peter partially blames himself for the monster Otto's become as well as how seriously he takes his revenge scheme on Osborn, Otto is firmly in this territory post-transformation.
- Lightning Bruiser: Dr. Octopus is horrifically powerful and quick, making a middle-aged man more than Spider-Man's match. Otto's neural interface moves his prosthetic limbs faster than the speed of thought, so once he completes his Combat Tentacles, he's able to curb-stomp Peter at the peak of his strength and is much, much stronger (to the point that Peter has to develop a specialized suit to combat him).
- Like a Son to Me: Whereas he never admitted it prior to becoming Doc-Ock, he does now - after finally being beaten by Spider-Man, his neural interface disabled, and being left on the side of collapsed rubble begging for Peter to help and join him against Osborn. And in the same breath as accusing Peter as having turned on him like Osborn did. It hurts Peter, especially since Otto continues to try to justify his views, implying that at this point they're nothing more than a hollow declaration compared to if he had bothered saying it before.
- Made of Iron: Doc Ock can take a hell of a beating despite being a portly man in his early 60s. This is justified in-story when you check the blueprints in Otto's Lab on the evolution of his harness — his green jumpsuit reinforces the harness and serves as powerful body armor to protect the user in the event of a fall.
- More Than Mind Control: Discussed; after Spider-Man is poisoned by Scorpion, he sees hallucinations of Otto as he was before the neural interface corrupted him. Said hallucinations state that Otto's "obsessions" were always there, and the interface just removed his inhibitions and allowed him to fully embrace them.
- Movie Superheroes Wear Black: His suit is more or less taken straight from the comics, but it's now a much darker shade of green, and the traditionally yellow collar and gloves are totally black.
- My God, What Have I Done?: Otto has a brief expression of regret after throwing Spidey from atop of the Raft when the Sinister Six form.
- He also flashes the same expression when confronting Peter about knowing he was Spider-Man, after seeing Peter's distraught face under the mask/helmet.
- No-Holds-Barred Beatdown: Delivers an absolutely brutal one to Peter under Oscorp's lab. It leaves the latter unconcious and heavily bleeding through his suit. It takes a doctor, surgical equipment and several hours for him to recover, and even then he should be resting.
- After revealing that he knew all along about Peter's secret identity as Spider-Man (perhaps as far back as the beginning of the game), he attempts this again hoping it broke Peter's fighting spirit. Otto quickly finds out the hard way that he instead just pressed a Berserk Button and gets pummeled himself, only barely managing to turn it around with his tentacles and a bit of stabbing at the last minute. Which draws Peter in close enough to disable his neural interface anyway.
- Opaque Lenses: His goggles reflect the city, and it's used for rather great effect.
- Revenge Before Reason: Even though he says he'll cure the Devil's Breath victims during his boss fight, he also makes it abundantly clear that he doesn't care how many people die from it as long as Osborn suffers for everything he's done first.
- Secondary Color Nemesis: Wears green as part of his supervillain outfit, and even wore a green sweater as a normal man.
- Secret Secret-Keeper: Refers to Spider-Man as "Parker" when he gains the upper hand in their final confrontation, revealing he may have slowly realized, or just always known, that Peter was the hero rather than Spider-Man's research partner or gadget technician.
- That Man Is Dead: When Spider-Man tries to reason with him, reminding him of the good man he once was, Octavius tells him point-blank that that man is gone and Peter can't save him, regarding his former self as a weakling and a loser.
- Tragic Villain: One of Octavius's main reasons for delving into neural prosthetic research is because steady exposure to toxic chemicals in his "reckless youth" left him with an undamaged brain but deteriorating motor functions, and Osborn's betrayal ensured that he couldn't even benefit from his past — Norman got the profits while Otto just suffered in obscurity.
- Villainous Breakdown: Completely loses his dignity in the final battle. When Peter leaves him for the police, Otto begs him not to leave, but Peter has already lost faith in him and has no choice but to get him to face justice for his crimes.
- Villain Team-Up: As stated above, he's the Big Bad of the Sinister Six in this game, having developed their suit upgrades, but is primarily working with Mr. Negative in taking revenge on Osborn while the other four occupy Spidey.
- Walking Spoiler: Otto's descent into villainy doesn't happen until the game's third act.
- Well-Intentioned Extremist: He sees himself as this, failing to realize that his vengeance against Norman won't really solve much beyond self-vindication and the fact that he crossed the Moral Event Horizon by releasing Devil's Breath onto the populace of Manhattan. He tries to get Spider-Man to join him by claiming he'll cure it once he's killed Norman, but this rings hollow given the sheer apathy and/or rage he's demonstrated for the world around him at this point.
- You Have Outlived Your Usefulness: Does this to Mr. Negative during the latter's boss battle.
Voiced by: Mark Rolston (English), Alfonso Ramirez (Latin American Spanish), Kenyuu Horiuchi (Japanese)
- Affably Evil: He's sleazy and greedy, but polite and a genuinely loving father.
- Adaptational Nice Guy: This incarnation of Osborn genuinely cares for Harry and his actions are in part to save his son from the disease that took his wife. A stark contrast to his portrayal in the comics. Furthermore, he's not the Green Goblin at this point in time, despite the game being set years into Spider-Man's career as a superhero.
- Breakup Breakout: The Proto-Oscorp started off as a joint venture between Otto and Norman while they were in College. As Otto grew increasingly more uncomfortable with the more unethical genetics experiments they were doing, he decided to distance himself with the company while Norman pushed forward.
- Comic-Book Fantasy Casting: Bears a noticeable resemblance to Chris Cooper, who portrayed him in The Amazing Spider Man 2, with bits of James Caan and Willem Dafoe thrown in, the latter being who portrayed Norman in the Raimi Spider-Man trilogy.
- Corrupt Corporate Executive: Becoming Mayor hasn't made him any less of one, and he sees no problem with using his mayoral powers to directly benefit Oscorp when it suits him. Just as Otto and Peter have hit a breakthrough with their experimental robotic prosthesis, Osborn has the whole thing shut down due to safety violations (that he had previously said he would waive), then has his workers scuttle all of their "unsafe" equipment, as well as Otto's potential client, to Oscorp's robotics division, leaving Otto with nothing once again.
- Defiant to the End: When Otto has him hanging over a ledge ready to drop him, Osborn despite being in mortal terror keeps insulting Otto and even calls him a loser rather then beg for mercy and apologize.
- Even Evil Has Loved Ones: He's more corrupt than evil, but he genuinely loves his son Harry, and is searching for a cure for his genetic disorder.
- Even Evil Has Standards: If you clear all of the Sable outposts, Yuri reveals he's cracked down on Sable arresting civilians without due process.
- Evil Counterpart: Norman Osborn is the Corrupt Corporate Executive foil to Otto Octavius' Humble Hero. The story implies that Norman has a sordid history with Otto, poaching his ideas and getting rich while Octavius' noble ambitions has left him with little success. In an interesting subversion, Norman never actually has a heel turn, while Otto ends up becoming the villainous Doc Ock.
- Evil Redhead: Evil is debatable but he does do multiple questionable things over the storyline and has reddish hair.
- Greater-Scope Villain: It's his private experimentation that causes Martin Li's Start of Darkness and his snubbing of his former partner, Dr. Otto Octavious, causes his Start of Darkness in turn.
- Kick the Dog: Right after pulling the funding from Otto's research, Norman decides to twist the knife further by trying to convince Peter to jump ship and start up the business he was planning with Harry, all in front of Otto.
- Though perhaps unintentional on Norman's part, Harry's last entry in his journal pleaded with his father to let Peter and MJ know about what really was happening to him. Norman never did, refusing his son's potential last wish and causing the pair no small amount of horror when they realize just how tied the "Devil's Breath" is as a failed attempt to cure Harry.
- Laser-Guided Karma: Although not truly punished nor incarcerated, he resigns from the mayor's office in disgrace and his company has been publicly shamed due to the Devil's Breath incident and his hiring of Sable backfiring immensely from their martial law that outright violated Constitutional rights. The only thing stopping him from being jailed is the fact that all evidence of his truly illegal wrongdoings or his culpability in making Martin Li and Otto Octavius the villains they became, either doesn't exist anymore, are first-hand witness claims from Spider-Man which wouldn't work well and especially not against Norman's lawyers, or were acquired illegally due to breaking and entering in MJ's case.
- Mayor Pain: Political power did not make him less of a sleazebag.
- Never My Fault: After Doctor Octopus releases the Devil's Breath in New York, Mayor Osborn's response is to deflect blame from the Raft breakout and blame it all on Spider-Man. It's implied that he might not actually believe this and is just using it as an excuse to buy himself time to find a cure, keep his reputation intact, and get rid of Spider-Man's vigilantism.
- Start of Darkness: MJ mentions that the Osborns were the ideal family before Emily Osborn got sick. It is in trying to save his wife from a terminal illness that Norman tested an experimental cure on Martin Li. This reckless experiment caused the death of Martin's parents when it created his Mister Negative powers and also led to his estrangement from Otto. When his son Harry was diagnosed with the same genetic disorder as Emily was, he accidentally created Devil's Breath in further research for a cure for him.
- Ultimate Authority Mayor: He's got enough power to declare martial law and hire a ruthless mercenary army. Although it does end up biting him in the ass by the end of the game.
- Unwitting Instigator of Doom: His attempts to prototype GR-27, aka "Devil's Breath", led to a young Martin Li becoming Mr. Negative and the child's parents dying in the process. If that weren't enough, he callously and cruelly discarded Otto Octavius from the company they founded together, allegedly stealing all of his research for his own profits in the process. The result is a pair of men willing to tear Manhattan and its populace asunder with a complete disregard for collateral just to destroy everything Norman's "infested" and kill him, essentially serving as the catalyst for the game's entire plot past the prologue.
- And if The Stinger is anything to go by, he might have created Venom in his attempts to cure Harry. Two guesses as to how that's going to turn out.
- Villain with Good Publicity: While not yet known if he'll become the Green Goblin in this continuity, he enjoys some popular support despite going full dictator.
- Well-Intentioned Extremist: Whether he's trying to gain more power and authority or not, his actions are also part of another goal: To save Harry from the same illness that took his wife. The scientific research that lead to the "Devil's Breath" disease was a actually an attempt to create a cure.
Voiced by: Nichole Elise (English), Xochitl Ugarte (Latin American Spanish), Takako Honda (Japanese)
- Adaptational Villainy: In the comics continuity, Silver Sable was (eventually) an ally with occasional bits of Ship Tease with Spidey when being a PMC didn't put them on opposite sides by circumstance; antagonistic feelings were never personal, they were just business. Here, Silver Sable is far more ruthless in doing her job as her company puts Manhattan under abusive and aggressive lockdown, and her company under Norman has some bad blood and violent distrust for Spider-Man in particular once things really get underway. Pretty much every personal encounter with Spider-Man leads to her trying to arrest/kill him on sight.
- Age Lift: Hinted to be around the same age range as Spidey himself in the main 616 universe. Here, she's in her late 30s, making her a good decade older.
- Anti-Villain: She's doing her job as a security contractor under Norman's orders, and after what happened that gets her called in the first place, it makes sense. Too bad about the 'antagonist to Spider-Man' part and draconian and downright Orwellian approach to locking Manhattan down.
- Badass Normal: Has no powers but is skilled enough to take on Spider-Man. The first time Spider-Man attempts to actually fight back against her, she immediately counters and knocks him on his back.
- The Dragon: Leader of a security force hired by Norman Osborn to take out Spider-Man.
- Enemy Mine: With the Demons and Mr. Negative causing terror in Manhattan, the Sable company is more than ready to deal with Spider-Man but only barely let him go because he's helping the police with the current threat. Once that gets handled, however, they suddenly become a lot more deadly and competent when dealing with Spider-Man himself.
- Heel–Face Turn: It takes until the end of the game, but she does finally come to realize Spider-Man was the real good guy all along, helps save his life alongside Dr. Michaels, and opts to go back home and do some soul searching so that she can follow a similar mindset to him in doing the right thing. However, her PMC still sticks around since Norman still paid for their services.
- High-Heel–Face Turn: The only one to start pondering about Silver International’s methods concerning New York being put into a state of martial law at the end, while the male soldiers remain the same and some are outright keen on criminal behavior, using their position to apprehend personal belongings like luxury watches. Sable went from being openly antagonistic to Spider-Man, then forming a temporary truce with him, to flat out admire his determination to help even those whom he should hate by all means, ending with her wishing to meet him again, all in quick uninterrupted succession.
- Incompetence, Inc.: For a highly professional PMC armed to the teeth with military-grade weaponry and gear, Sable's company is filled to the brim with incompetent troops that can be easily fooled and eluded by MJ and Miles, a reporter with Spider-Man on call and a tech-smart kid that can hack their security with a phone app, respectively. Naturally, even in direct firefights with Demons, they never have the competence to win a fight without Spider-Man's help, and they also jeopardize the entire city over Poor Communication Kills by completely disregarding Yuri and the police forces that hold important information that could've prevented a lot of problems - also handily provided by Spider-Man.
- The Unfought: She is never fought directly in-game.
- When All You Have Is a Hammer...: Strategically speaking, this is what the PMC's Incompetence, Inc. results from. MJ mentions her mercenary company is mostly known for either suppressing or supporting rebellions in unstable dictatorships. It turns out using those same tactics on an island densely packed with genuinely innocent civilians and incredibly cramped streets, against an enemy far more organized, zealous, and well-equipped than a group of militia or conscripts, tends to result in hilariously bad performance.
Voiced by: Travis Willingham (English), Carlos Galindo (Latin American Spanish), Tessho Genda (Japanese)
- Arch-Enemy: In universe, he has been Spider-Man's for the 8 years he had been crime-fighting.
- Badass in a Nice Suit: Fisk is no coward; he's strong, intelligent and a threat to Spidey himself. And in their boss fight, he wears of a hell of a dapper black suit.
- Badass Normal: Fisk has no powers whatsoever, or even the invulnerability that Tombstone has and yet he's able to trade blows with Spider-Man. Mary Jane even implies during her tour of his Art Exhibit that Fisk straight up won their first fight, forcing Spider-Man to retreat after cutting him open with a katana.
- Bald of Evil: As is tradition for Fisk, he's a nasty crimelord and there is not a hair on that shiny head.
- Better the Devil You Know:
- Discussed. Jonah curses Spider-Man for his takedown and arrest of Fisk, pointing out that a gang war to fill the void will inevitably happen; he's proven right when the Demons move in and cause far more damage to the city than Fisk's men ever did. Fisk himself declares as such as he's being taken away, shouting that he kept order in New York and that Spidey will be wishing he was back within a month.
- Spidey will later snark to himself that he is beginning to miss Fisk since he's no longer around to keep his goons in line. And then when the Demons start to become completely unhinged in their attacks on the city, Spidey notes that as bad as Fisk was, he never let his villainy get this out of hand and actually cared about order in the city.
- Big Bad: For the prequel novel Spider-Man: Hostile Takeover.
- Big Bad Wannabe: After he is arrested and imprisoned, his Mooks are still around fighting a Mob War against The Demons and are sometimes fought in side quests but it's clear that neither Spider-Man nor the game's plot takes him seriously when compared to Mr. Negative or The Sinister Six.
- Charles Atlas Superpower: As in the source material, he's ostensibly a normal human but is somehow strong and durable enough to give Spider-Man a decent fight.
- Cool Sword: Mary Jane can see a 14th century katana, attributed to the legendary swordsmith Masamune, as part of Fisk's estate sale and remembers he once used it to nearly kill Peter.
- Comic-Book Movies Don't Use Codenames: Although 'Kingpin' is acknowledged as his title, it's never used as a codename and he's almost always referred to as Fisk.
- Cores-and-Turrets Boss: The first phase of his boss fight has him hide behind a glass wall while letting two turrets do the work. After disabling them and smashing his barrier he decides to get his hands dirty
- Embarrassing Nickname: Spider-Man keeps calling him "Willie" just to annoy him.
- Even Evil Has Standards: Discussed; Spidey remarks at one point that as bad as Fisk was, he actually cared about keeping order in New York and would never descend to the depths of depravity the Demons have.
- Evil Power Vacuum: When Fisk is arrested, Mister Negative and his gang of Demons seize control of New York's criminal underbelly for their own nefarious purposes.
- Evil Sounds Deep: Courtesy of Travis Willingham, he has a suitably menacing baritone to befit his size and status.
- Foreign Culture Fetish: Seems to have one for the Japanese, if the decor of the Fisk Tower executive offices is anything to go by.
- Genius Bruiser: Incredibly intelligent and a physical threat that can challenge Spidey.
- The Gloves Come Off: For most of the tutorial, Fisk takes an offhand approach and watches Spider-Man fight through his legion of hired goons, then ambushes the hero with two automated turrets while calmly retreating behind a sheet of bulletproof glass. When Spidey manages to break both the turrets and the glass, the steadily angrier Wilson goes into a rage and breaks his desk into pieces to hurl at Peter.
- Greater-Scope Villain: He's the undisputed ruler of the criminal underworld and Spider-Man's nemesis for most of his career...and he's arrested in the game's tutorial. While he's not completely powerless, the story is less about him and more about how people react to his absence.
- King Mook: He basically fights like a regular brute with the added ability of a charging tackle.
- Large and in Charge: He's a massive, hulking beast of a man and, until the game's start, is the Kingpin of organized crime in New York.
- Lightning Bruiser: He is crazy powerful, and much faster than any man his size has a right to be.
- Made of Iron: He takes a lot of punishment throughout his boss battle, and is still walking under his own power when he's arrested.
- Might as Well Not Be in Prison at All: Despite being in prison, he still has influence over his gangs and is even able to call up Spider-Man on his phone.
- No Celebrities Were Harmed: Not Fisk himself but his base of operation, Fisk Tower, is located where The Time-Warner Building is in the actual New York City.
- Pet the Dog: He does seem to care for his own men, at one point telling Spider-Man he'll give him information if Spidey saves Fisk's men from the Demons first.
- Role Reprisal: From Super Hero Squad Online.
- Starter Villain: Played with, due to the In Medias Res storytelling. From the player's perspective, he's the guy you beat for the tutorial. But from Spidey's perspective, Wilson's been his Arch-Enemy for most of his career and this is the culmination of years of crimefighting.
- Stout Strength: A staple of the character. While he seems merely tall and overweight at first glance, he's got enough muscle to break stone, cave in steel pipes, and throw Spidey through brick walls, all with his bare hands.
- Villain Has a Point: Fisk is a bad, bad guy, but he is absolutely correct that the vacuum opened by his defeat leads to anarchy.
- Villain with Good Publicity: Averted; Wilson's already been arrested by the time the game starts.
Voiced by: Dave B. Mitchell (English), Oscar Flores (Latin American Spanish), Kiyoshi Katsunuma (Japanese)
- Adaptational Badass: Has an upgraded, more armored suit and is apparently dangerous enough for Spidey to take him breaking out of jail very seriously.
- Adaptational Nice Guy: Spidey mentions that they've talked science together before and they both try to talk the other out of fighting them.
- Affably Evil: When compared to the other enemies Spidey goes against in the game, he definitely qualifies.
- Blow You Away: What his gauntlets do.
- Boss Arena Idiocy: His blasts causes various debris to fall, which can be tossed at him to destroy his barrier and land a few hits on him.
- Costume Evolution: While his in-game costume is a high-tech suit built by the Mastermind, one of the collectibles is a scrap of his original diamond-patterned costume.
- In a Single Bound: His suit allows him to jump the length of a city block or leap onto the roof of a ten-storey building from street level.
- Made of Iron: He is seemingly defeated several times in his boss fight, only to get up and keep fighting. He only stops after Spidey brings a giant chandelier on top of him.
- Malevolent Masked Man: He's a supervillain with a helmet that fully encloses his face. Do the math.
- Punch-Clock Villain: Shocker is a lot more interested in staying alive after being threatened by the Demons or making a quick buck than revenge or mindless destruction, probably why he wasn't picked for The Sinister Six.
- Recoil Boost: He can use his blasters to launch himself across the air.
Voiced by: Erica Lindbeck (English), Jessica Angeles (Latin American Spanish), Ayahi Takagaki (Japanese)
- Absolute Cleavage: Averted, surprisingly enough.
- Arc Villain: She's the antagonist of The Heist DLC.
- Batman Gambit: She counts on Spidey to find her Stakeout locations and report each of her RFID-enabled cat dolls to the police. When they're all gathered in the evidence locker, they deactivate the system alarms. This allows her steal her old suit and gear, setting up her DLC story. Peter is quite impressed that she'd steal, and then give up, fifty million in priceless valuables just to prove a point.
- Calling Card: She marks her various Stakeout targets with cat dolls that are always close to a graffiti painting of herself.
- Composite Character: Her costume design has elements from her Ultimate universe incarnation (goggles instead of the domino mask) and her brief "pure crime empress" stint from the main Earth-616 universe (fully closed catsuit, sans the tacky cat eye designs on her shoulders).
- Heel–Face Revolving Door: Gets implied by Spidey that he managed to convert her to the straight and narrow for a time but she seems to have fallen back into her old ways.
- "Shaggy Dog" Story: Black Cat's missions in the game ends with Spider-Man never actually pinpointing her location. She actually sent him on a wild goose chase to keep him distracted while she stole her gear back from the NYPD.
- Spy Catsuit: As always. Although this version foregoes the usual deep-V neckline and the white fur accents on her collar, wrists, and shins. The accents have been replaced with white seams and armor pieces.
- The Tease: Keeping to how she is in the comics, she spends quite a bit of time flirting with Spider-Man.
- Tomboyish Ponytail: This version has her hair in one of these, rather than keeping it loose like most of her incarnations.
- The Unseen: In the game itself, Black Cat only appears via phone calls, and never physically appears. She'll make her actual debut in The Heist DLC.
- Wolverine Claws: Has retractable claws built into the fingers of her costume. And of course, they're white.
Voiced by: Corey Jones (English), Dan Osorio (Latin American Spanish), Kenji Nomura (Japanese)
- Adaptational Job Change: While he's normally an enforcer or mob boss in most continuities, here he's the leader of a biker gang.
- Affably Evil: For a giant, preternaturally strong and nigh invulnerable drug lord, Lonnie's pretty chill. The Boss Banter between him and Peter is almost cordial, at one point even suggesting that they could become partners. At the end of the fight, though battered and beaten down, he complements Spidey on his left hook and tells him that he's looking forward to their next fight.
- All Bikers Are Hells Angels: The leader of a criminal biker gang.
- Bald of Evil: He’s bald, unlike most versions of Tombstone (who always sport a flattop haircut), and is a ruthless drug lord.
- Blood Knight: He relishes fighting Spider-Man, especially after the antidote removes his invulnerability. Once Spidey defeats him, Tombstone states that he's looking forward to the rematch.
- Bonus Boss: You get to fight him after completing a series of optional side missions.
- Brought Down to Badass: The serum that Spider-Man injects Tombstone with partway through his boss fight takes away his invulnerability, but it doesn't make him any less dangerous. In fact, it encourages Tombstone to get creative with his attacks.
- Chain Pain: The second phase of his fight has him use a chain on fire.
- Drop the Hammer: He starts the fight with a sledgehammer.
- Evil Albino: Like any incarnation of Tombstone, he's an albino and a criminal.
- Graceful Loser: Doesn't seem to mind his defeat all that much and agrees to lay low for a while. According to his bio, this is regular behavior for him... and Spidey thinks it makes him less satisfying to defeat.
- Hidden Depths: According to his character bio, he's a surprisingly good cook.
- Large and in Charge: This version of Tombstone towers over his flunkies and is very muscular.
- Man Bites Man: Tombstone's teeth are razor sharp and one of his attacks is to grab Spidey and bite him on the neck.
- Optional Boss: He's dealt with in sidequests.
- Scary Black Man: Albinism aside, he's a tall and imposing black man who happens to be a gang leader and drug lord.
- Super Toughness: By Peter's account, he's "pretty much invincible" due to chemical treatments of Diox-3 giving him abnormally tough skin; when taunting an underling that pulls a sidearm on him, he chuckles and presses the gun barrel against his own forehead before it goes off harmlessly. Only Peter's antidote makes him temporarily vulnerable to bleeding and cuts, and the idea that he could be killed in combat just gives him an even bigger "thrill". His own goons are capable of rendering themselves temporarily invulnerable to normal attacks by taking a dose of Diox-3.
- We Can Rule Together: Tombstone gives what amounts to a platonic In Love with Your Carnage confession to Spider-Man, stating that the two should be partners.
- Worthy Opponent: He likes Spider-Man because he always gives him a good fight.
Voiced by: Stephanie Lemelin (English), Rebeca Gomez (Latin American Spanish)
- Adaptational Villainy: Screwball in the game is borderline Ax-Crazy, egging on her more insane fans into attacking Spider-Man and calling in a false abduction and bomb threat. This a far-cry from the relatively Harmless Villain she is in the comicbooks, who only really engages in public pranks and minor vandalism.
- Attention Whore: Everything she does is to get more followers/views.
- It Amused Me: The basis of her side-mission, in which she led Spider-Man on a wild goose chase across the city was all for the sake of getting more followers online.
- Karma Houdini: After getting apprehended, the cops imply that Screwball isn't likely to stay in jail very long since technically she didn't commit any crimes directly, her overzealous fans did.
- Large Ham: She loves being the center of attention.
- Snipe Hunt: Screwball's Side Quest, Internet Famous, involves her leading Spider-Man on a wild chase, hunting down QR codes that she tagged on buildings in New York, all so that he can pinpoint the location of a victim she's holding hostage. At the missions end you find out there was never actually hostage and it was all an elaborate prank.
- Troll: Oh yeah, big time.
- The Unfought: Screwball's "boss fight" involves having to fight off a series of her over-zealous fans. Since she has no powers herself, she gets apprehended with relative ease.
Voiced by: Brian Bloom (English), Carlos Hernandez (Latin American Spanish), Yasuhiro Mamiya (Japanese)
- Bonus Boss: He ambushes you after completing a set of his challenges.
- Hoist by His Own Petard: He throws grenades, which Spidey can catch and throw right back at him.
- Karma Houdini: Taskmasters series of missions ultimately ends with him evading capture from Spider-Man.
- Laser Blade: He wields a lightsaber-esque "photogenic energy sword", which Spidey geeks out about during their fight.
- Malevolent Masked Man: He wears a white skull-shaped mask and is an amoral mercenary.
- Mirror Boss: Not only does he use Spidey's finishers but he's capable of simulating his web moves via a grapple as well as variations on his gadgets.
- Movie Superheroes Wear Black: Taskmaster’s costume is a lot more utilitarian than most versions of the character. He’s wearing body armour rather than a spandex suit, doesn’t have a cape, wields a Laser Blade instead of a broadsword, and his skull-shaped helmet is clearly a helmet rather than making him look like he has a Skull for a Head. His hood is also grey rather than white, and the costume has darker colours overall.
- Not Me This Time: Several of his missions involve stopping a group of mercenaries from attacking politicians or taking hostages. Spider-Man assumes that they work for him, but when accused of it Taskmaster claims that he has nothing to do with them, and is only using their presence to his advantage.
- Punch-Clock Villain: Taskmaster was hired by an anonymous client in order to test Spider-Man to see if he would be worth offering to become one of his hired guns. Outside of that, he never directly menaces Spider-Man, even after he refuses the offer.
- Skeletons in the Coat Closet: His helmet resembles a stylized skull.
- Smoke Out: Every time you beat him he'll escape via a smoke bomb.
- Training from Hell: He places various challenges around the city in order to test Spider-Man and analyze his moves.
- Ambiguous Situation: Whether it's reacting to Harry's emotions as an extension of himself, or the symbiote is its own separate entity currently is left to wild guessing.
- The Cameo: Appears in the second Stinger inside the healing tank with Harry and reaches out to touch Norman's hand against the glass.
- Sequel Hook: The symbiote appearing in The Stinger alongside Norman Osborn sets up the sequel to the game.
- Wham Shot: Keen-eyed fans might realize what Harry is covered in as soon as the tank he's stored inside of is opened, though for everyone else the Window Love moment truly cements it. Up to this brief scene before the ending, nothing in the game even hinted at the symbiote's existence, and Spider-Man didn't have an encounter with them yet either.
- Window Love: When Norman, on the verge of an emotional breakdown, places his hand to the glass of Harry's healing tank, the symbiote covering Harry reaches out to the glass to seemingly return the gesture. Norman seems completely unaware.
Pete's newest costume. An updated version of his Classic Suit that looks more like modern athletic wear than spandex, with white carbon fiber armor reinforcements on the chest and back logos, backs of his hands, and knuckles. This suit's unique power is "Battle Focus".
- Costume Evolution: After his Classic Suit undergoes some Clothing Damage in the prologue, Peter tries to repair it - and Otto, thinking Peter's the go-to gadget guy for Spidey, actually customizes it while he's asleep. The result is Insomniac Games's take on the suit to give this game a unique look called the "White Spider", with white lining and a corresponding logo as well as a more technical-looking pair of gloves and shoes.
- Limit Break: Its special power, "Battle Focus" causes the Focus Meter to rapidly regenerate over time for a short period, which lets Spidey pull off more instant takedowns and lets him spend the meter to heal.
- First Appearance: Amazing Fantasy #15
Peter Parker's classic costume, intended to be used for his rise to stardom instead became his superhero costume. Comes in two flavors: damaged and repaired. After acquiring the Advanced Suit, the damaged version can be switched to and you can spend tokens to get the repaired version. While the damaged version doesn't have a special power, the repaired version does: "Web Blossom".
- Area of Effect: It's special covers everything nearby in webbing.
- Clothing Damage: It's to be expected after basically fighting his way through an entire day with crime all around and a No-Holds-Barred Beatdown involving Fisk. This leads to the creation of the Advanced Suit. Of course, you can still craft the Classic Suit immediately after with no real complications if that's your preference.
- Iconic Outfit: The one, the only, Spidey's comic book look.
- First Appearance: Spider-Man: Noir #1
The shadowy costume of The Spider-Man, a hero on Earth-90214, made from Uncle Ben's World War I airman uniform. While the costume includes Noir Spidey's revolver, it's only a cosmetic piece: Spidey never uses it at all. This suit's ability is "Sound of Silence". Unlocked at level 3.
- First Appearance: Web of Spider-Man #118
The costume worn by Ben Reilly, the Spider-Clone. Initially intended to wear it to help deal with a returned Venom, he was given the embarrassing moniker because of the all-red costume. "Holo Decoy" is this suit's special power. Unlocked at level 4.
- First Appearance: Amazing Spider-Man #656
A special set of armor Peter developed to use against the mass murderer Massacre during a time his Spider-Sense had been burnt out and he couldn't dodge gunfire. This suit's power is "Bullet Proof". Unlocked at level 5.
- First Appearance: Secret War #1
A costume designed for Peter by the World War II hero and S.H.I.E.L.D. director Nick Fury for a secret invasion on Latveria. Its power is "Arms Race". Unlocked at level 7.
- EMP: The "Arms Race" power stuns enemies and disables their weapons.
- First Appearance: Captain America: Civil War
The costume Tony Stark developed for Peter Parker after recruiting him to help stop Captain America and his rogue team from spiriting away the Winter Soldier. Its power is "Spider-Bro". Unlocked at level 9.
- First Appearance: Spider-Man #90
A costume based on the one Spidey got in Spider-Man issue 90 released 1998, where he had to rescue a trio of children from Yancy Street that had wandered into the Negative Zone. It's special power is "Negative Shockwave". Unlocked at level 11.
- Area of Effect: The Negative Shockwave attack allows him to punch the ground, causing a massive shockwave around him.
- First Appearance: Amazing Spider-Man #425
A suit designed to withstand Electro's increased power when he and Nate Grey, the universally-displaced mutant known as X-Man, battled the super villain. Its power is "Electric Punch". Unlocked at level 13.
- Shock and Awe: The "Electric Punch" power allows Spidey to deliver extra damage by shocking them with each strike.
- First Appearance: Amazing Spider-Man Vol. 3 #10
The costume worn by Hobie Brown, the Anarchic Spider-Man of Earth-138. Its suit power is "Rock Out". Unlocked at level 16, or automatically available if you preordered the game.
- First Appearance: Ultimate Spider-Man #3
Peter Parker's first outfit when he jumped into the wrestling ring. This incarnation is based on the version in the Ultimate Spider-Man comic series, although with a spider emblem added to the front and back of it. It's power is "King of the Ring". Unlocked at level 19.
- Wrestler in All of Us: "King of the Ring" lets Spidey throw enemies without having to web them up first.
- First Appearance: Fear Itself #6
A special suit designed by Tony Stark and the Allfather Odin combining Earth technology and enchanted Uru metal, it was one of many designed to battle Sin and her army of Chosen warriors for the Serpent. Its power is "Quad Damage". Unlocked at level 21.
- Super Strength: Its Suit Power quadruples Spidey's attack power for a short time.
- First Appearance: Amazing Spider-Man #650
Peter's first costume built after joining Horizon Labs, it was designed to combat the Phil Ulrich Hobgoblin's sonic laughter. It was later used by Kaine Parker, becoming his Scarlet Spider costume. Its power is "Blur Projector". Unlocked at level 23.
- Invisibility: The suit bends light and sound to make Spider-Man invisible to his enemies, preventing him from alerting foes he hasn't already startled.
- First Appearance: Amazing Spider-Man #682
An anti-Sinister Six armor designed by Peter in Horizon Labs. The suit was meant as a last resort and was forced to use it when Dr. Octopus sought to speed up the Greenhouse Effect and murder most of humanity by it. It's special power is "Titanium Alloy Plates". Unlocked at level 26.
- Attack Deflector: Non-sniper bullets bounce back at enemies with the Titanium Alloy Plates.
- First Appearance: Spider-Man 2099 # 1
The costume that the Spider-Man of 2099, Miguel O'Hara, wears in the Spider-Man 2099 series. Notable for being one of the few non Peter Parker Spider-Men. It's ability is "Low Gravity". Unlocked at level 29.
- Gravity Master: The ability that the suit comes with is lowering Spidey's gravity while he is in the air.
- Non-Indicative Name: Even though it's listed as the "Black Suit", it's still following the coloring error from the comics and appears as a very dark blue.
- Whole Costume Reference: To Spider-Man 2099.
- First Appearance: Amazing Spider-Man #529, Spider-Man: Homecoming
A red-and-gold suit of armor that Tony Stark made for Spidey during the 2006-2007 Civil War comic arc. The appearance used, however, is the MCU version designed by Tony Stark for Peter Parker should he join the Avengers. Peter initially turned down both believing it to be a Secret Test of Character, but was granted both when he got caught up in Thanos' attack on Earth. It's power is "Iron Arms". Unlocked at level 31, or immediately available if you preordered the game.
An original suit designed by acclaimed comic book artist and film character designer, Adi Granov, just for the game. It's power is "Blitz". Unlocked at level 33, or immediately available if the game was preordered.
- First Appearance: Amazing Spider-Man vol 4 #1
The most advanced Spider-Armor to date. Using the incredible resources of Parker Industries at his disposal, Peter used this costume to become a globe-trotting superhero. It's power is "Defense Shield". Unlocked at level 35.
- Nigh Invulnerable: The Defense Shield temporarily absorbs all damage.
- First Appearance: Amazing Spider-Man Annual #38
The Peter Parker of Earth-11638, he was originally a misguided hero called "Amazing Spider" until he realized what he was doing — luring alternate Spider-Men to his world and stealing their power — was not heroic and died stopping his misguided plan. He was later resurrected as "Ghost Spider" by the aid of his world's Sorcerer Supreme, Bruce Banner, and rescued Spider-Man, Deadpool and the Hulk from his world. The "Ghost Spider" moniker is now the new identity of Spider-Gwen. It's ability is "Spirit Fire". Unlocked at level 37.
- Battle Aura: What the Spirit Fire manifests as - glowing blue hellfire that has skull designs in it.
- First Appearance: Spider-Man 2099 vol 3 #1
A brand-new outfit given to the universally and time misplaced Miguel O'Hara of Earth-TRN588 by Peter Parker as a gift. It uses various Parker Industries technologies. It's power is "Concussion Strike". Unlocked at level 39.
- Blown Across the Room: Courtesy of the Concussion Strike power.
- First Appearance: Amazing Fantasy #15
The original Classic Suit, adhering to the coloring style from 1962: red and blue with heavy black shadows. It's power is "Quips". Unlocked at level 41.
- First Appearance: Amazing Spider-Man vol. 2 #58
A uniform worn by a Peter Parker who murdered Kraven the Hunter in revenge for the deaths of Kaine Parker and Mattie Franklin and became an anti-hero because of it. It was also the uniform worn by an alternate Ezekiel Sims in repentance for allowing his Peter Parker to die in his stead. It's power is "Unrelenting Fury". Unlocked at level 45.
- First Appearance: Spider-Man (PS4)
Sometimes, things just don't go your way and you have to go stark naked. Its "suit" power is "Equalizer". You earn this costume by completing the game 100%.
- Brick Joke: Early in the game, after his original suit is destroyed, Spider-Man jokes about the paparazzi taking photos of his three chest hairs. By examining the suit's chest in photo mode, you can find that Peter isn't kidding. He literally has only three chest hairs.
- Fanservice: It's Spider-Man wearing only boxers and a mask, showing off all of his muscles.
- Naked People Are Funny: Spider-Man is prancing around in his underpants.
- One-Hit Kill: The Equalizer power allows Spidey to take out enemies in one shot... at the cost of them being able to do the same to him.
- One-Hit-Point Wonder: Both enemies and Spidey himself will go down with just one hit with the Equalizer power.
- Power at a Price: Equalizer causes both Spidey and enemies to go down in one hit.
- First Appearance: Spider-Man: Homecoming
Peter's first costume in the MCU. Made from various articles of clothing, he wore this until Tony Stark gave him the new costume. The suit has no associated power, and is obtained by finding all 55 of the backpacks Spidey has hidden across Manhattan.
The Anti Ock armor, a suit Peter made to fight Doc Ock. It has the Resupply power, which refills Spidey's equipped gadgets. Unlocked via the main story.
- First Appearance: Spider-Man/Deadpool #8
After returning from the afterlife after Deadpool killed him (long story, Deadpool didn't know his best bud Spidey and Peter are one in the same), Peter created this suit. It resembles the (in)famous Black Suit, but with a few differences, such as the white eyes and spider being red, the spider being shaped like two diamonds with spider legs coming off of them, the addition of claws on the tips of the fingers, and a widow mark on the palms of the gloves. In game, it was created by Felicia Hardy/Black Cat, much like how she made the cloth version of the Black Suit. It's awarded after completing the Black Cat Stakeout side missions and finding her hideout.
- Civvie Spandex: Technically isn't even a suit; it's Peter in a grey "Empire State University" T-shirt, his default jeans and shoes, and a Spider-man mask.