Voiced by: Yuri Lowenthal (English), Víctor Ugarte (Latin American Spanish), Kazuyuki Okitsu (Japanese)
Face model: John Bubniak
Peter Parker was your typical genius student in Midtown High School, but one day everything changed. During a science exhibition, a little spider was hit by a radioactive ray and before dying it bit poor Peter Parker, granting him all its abilities. Peter attempted to use these abilities to get some money for his poor family, but full of resentment towards everyone except his aunt and uncle, he let a burglar escape after one of his shows, only for this same burglar to kill his Uncle Ben a few days later. After this tragic event, he vowed to dedicate his life to helping innocent people with his powers to atone for his big mistake and to honor his uncle's beliefs in justice and responsibility.
- The Ace: This Spidey is at the peak of his skills and abilities, having had 8 years to hone them.
- Action Hero: After 8 years of constant crimefighting, Spider-Man has become an expert fighter.
- Adorkable: Aside from his constant wise-cracking, he takes great glee in acting as "Spider-Cop", narrates his own adventures, and is endearingly awkward around his loved ones and co-workers.
- Adult Fear: The climax of the first act, with the Mr. Negative and The Demons bombing City Hall actually sees Peter get taken out of commission for almost the entirety of it. He gets caught in the bomb, using his body to shield MJ, so he ends up unconscious during the resulting fallout.
- After the Devil's Breath is released and contaminates the city, May ends up one of the many citizens infected. Peter doesn't find out until much later, and when he does he has to deal with the likely outcome that his only living relative will succumb to a terminal condition. Sadly, this does come to pass, as whilst Peter manages to acquire an antidote, there's only enough for a single use; either to help manufacture more of it to help the thousands infected, or to use on May who will die without it. May expires from the virus after revealing to Peter she knew he was Spider-Man and encouraging him to let her die to save others. Peter grapples with the choice as hard as he can, but ultimately can do nothing but weep by her side as May passes away.
- The Heist DLC features some more, as Peter reunites with Felicia Hardy/Black Cat. Felicia claims that she's returned to a life of crime and is stealing for Hammerhead because he has her son held hostage. Peter does that math and realises that it's very possible that any child of Felicia's could be his. Felicia turns out to have not been telling him the truth, but for a brief time Peter had the fear of not only having a child he never knew about (one he may have conceived at a young age at that), but of that child potentially being in mortal danger.
- Affectionate Nickname: As tradition Mary Jane's pet nickname of "Tiger" remains here She only uses it once during the main story, where she's encouraging him to stop Dr. Octopus. She starts using it more in the post-game DLC once they get back together and Peter lets his playful side out. She also tends to call him "Pete" on a more casual level rather than his full name. Her calling him Peter after he blows her cover at the Sable Outpost, is seen by Peter as a sign that she's legitimately angry with him.
- Anger Born of Worry: As opposite of what is typical of their relationship, Peter is more stressed out about MJ wanting to involve herself more directly in the crime fighting aspect of his life.
- Ascended Fanboy: Octavius's bio reveals that Peter idolized him ever since he was a kid, he would end up working for him at his lab as an adult. However it goes downhill during the game.
- Being Good Sucks: He's Spider-Man, this is a given. Whenever he does the right thing, it's always at a huge personal cost. Best displayed at the end of the game, where he's forced to let Aunt May die so that the cure to the Devil's Breath can be analyzed and mass-produced; Peter grapples with the choice to be selfish just this once, but in the end, his morals just won't let him.
- Big Brother Mentor: Towards Miles, both in suit and out. Peter is the one who helps connects Miles to working with Aunt May at F.E.A.S.T. after his dad dies and also teaches him some self-defense. By the end of the game, Miles reveals his new spider powers to Peter, who proceeds to reveal his own.
- Big Damn Kiss: At the end of the game, Peter and Mary Jane finally hook back up, sealing it with this.
- Born Unlucky: Peter still suffers from his "Parker luck", dealing with all sorts of misfortune over the course of the game, including creating a criminal power vacuum by beating Fisk, losing his job after Osborn revokes Octavius' grant, being evicted from his apartment, and losing Aunt May.
- Broken Pedestal: When Peter finds out what Octavius has become, he's utterly heartbroken as he realizes his mentor has fallen off the deep end. During the Final Boss, Peter is crying and shouting that he admired Octavius and expressing horror at the villain he has become.
- Building Swing: It wouldn't be Spider-Man if he didn't swing his way through New York.
- Butt-Monkey: Has the Ol' Parker luck as always, taking numerous major beating throughout the game, being on shakey ground with Mary Jane at the start of the game, losing his dream job and getting evicted from his apartment, and a whole lot more. Even despite being a professional that's been at it for eight years by the time the story begins, he still tends to bumble almost everything that isn't fighting bad guys, science and being a Nice Guy.
- Casual Danger Dialogue: He'll quip and joke even with bullets, rockets, and lightning flying around him.
- Chick Magnet: Like his comics counterpart, Peter seems to attract the company of incredibly beautiful women, whether it's Mary-Jane, or his rebound girl Felicia Hardy.
- Childhood Friend Romance: With Mary-Jane. At one point, Peter reflects on how they went from best friends in middle school to dating in college.
- Chronic Hero Syndrome: Peter just cannot stop himself from attempting to do good no matter what. He gets hospitalized twice during the main story and despite being told he should rest, he immediately gets back out into action as soon as he is conscious enough.
- Clark Kent Outfit: Peter's gymnast-like physique doesn't show through his civilian wear. Compare this◊ to this◊.
- Classical Anti-Hero: Zig-zagged, he's still Spider-Man so it's unavoidable, but he has been crime-fighting for 8 years and clearly had time to mature and sort out his feelings on the issue.
- Combo Platter Powers: He has the proportional strength, durability, agility, and reflexes of a spider as well as the ability to climb up walls on top of his signature Spider-Sense.
- Composite Character: In a typical 'merge multiple versions of the character together' kind, this Spider-Man has the general appearance under his mask of the The Amazing Spider-Man Series Peter, his age and relationship status is closer to the Spider-Man Trilogy or 616 Peter, and his costume resembles that of the Marvel Cinematic Universe Peter.
- Combat Parkour: Spider-Man can leap around the battlefield with his agility and webs to keep enemies distracted. It's even called Parkour in the HUD.
- Comic-Book Fantasy Casting: Under the mask, Peter looks like Andrew Garfield, who portrayed him in The Amazing Spider-Man Series (he has the exact same hair-style).
- Cool Mask: Peter's mask has mechanically adjustable eyes, helping him control the sensory input from his Spider-Sense and emote. There's also a few more goodies that he's built into it, like a bluetooth headset synced to his cellphone and a HUD built into the lenses that can help him track things.
- Costume Evolution: Peter starts off the story in a modern version of the classic Spidey outfit, but, after it gets damaged in the fight against Fisk, Peter attempts to repair it in Otto's lab when the good doctor comes walking in on him in the process. Otto merely assumes that Peter is Spider-Man's "suit crafter" and decides to offer some ideas of his own for altering the suit. Among these ideas is the white spider insignia unique to this version of the character. A poster seen in his apartment in the opening also suggests that the Wrestling Suit that can be unlocked as a playable skin was also canon to this universe as Peter's Beta Outfit.
- Create Your Own Villain: He helps create the neural interface that leads to Otto's descent into villainy.
- Cutting the Gordian Knot: One of Octavius' audio files says that Peter managed to fix a malfunctioning component in one of their experiments with a toothbrush and solvent when Octavius was ready to throw in the towel and order a custom part.
- Dance Battler: A number of Spider-Man's attack animations are reminiscent of the very dance-like Capoeira.
- Dating Catwoman: He used to be in a relationship with Felicia Hardy years ago.
- Deadpan Snarker: Unsurprisingly, the webslinger's a veritable fountain of sass and wisecracks.
- Defector from Decadence: According to one of the backpack commentaries, Peter quit his job at the Daily Bugle after Jameson used Peter's photos to blame Spider-Man for a killing spree perpetrated by Electro, unable to stomach working there after being branded as a murderer. He still remembers his time there fondly, though, and the feeling is mutual if the Bugle's farewell card is any indication.
- Dented Iron: Downplayed. It doesn't hurt his performance, but Spidey cracks about the many, many serious injuries his foes have given him in the past. The events of the game also take their toll; after going through one boss fight while his Healing Factor is still working on fourteen broken bones, Spidey just passes out for most of a day.
- Destructive Saviour: Peter himself, having eight years of experience, actually takes great care to limit public damages, but by virtue of fighting super-powered villains or veritably insane terrorists in the densely-populated New York, damages rack up anyway. A promotional Daily Bugle article mentions that one of his battles with Rhino brought about millions of public damages for which the city takes up the tab, and his boss fight with Shocker ends up destroying the bank they're fighting in.
- Determinator: Having fourteen broken bones and being hospitalized twice over won't stop Spidey from going out to do his job.
- Experienced Protagonist: This version of Peter Parker is 23 years old and has been Spider-Man for 8 years, well past being a Kid Hero.
- Expressive Mask: Lifted from the Marvel Cinematic Universe, the black outline of Spider-Man's eyes acts like a camera shutter to enable his mask to visibly emote. This is carried over into many, though not all, of his alternate outfits.
- Famed In-Story: Spider-Man has already built a name for himself by the events of the story, is implied to know the Avengers, and has millions of followers on his social media feed. People easily recognize him on sight and he's popular with most of New York's residents. He has also built up enough of a rapport with the NYPD to have an under-the-table deal with them to help out when traditional law enforcement can't.
- Fragile Speedster: Rather than being the Lightning Bruiser or even Jack-of-All-Stats that many other games would have made him, he's this here even at higher levels, presumably to encourage players to dodge more rather than trying to tank hits.
- Gadgeteer Genius: Fights crime with the aid of several web-based bombs and mines, which he seems to have made himself.
- Genius Bruiser: Can take on hordes of criminals and can lift 10 tons, but is also a genius level intellect who builds most of his gear from scratch.
- The Gloves Come Off: His final fight with Dr. Octopus is fairly even and Peter is trying to reach his friend through the insanity...until Ock reveals that he knew Peter and Spider-Man were the same person. Peter goes into Tranquil Fury and near instantly rips one of Dr. Octopus's tentacles off.
- Green-Eyed Monster: Its played for laughs but Peter notably displays some minor jealousy over Mary Jane revealing she dated other people after they broke up. Even though he dated Felicia during that period as well and may or may not have produced a son from it. Mary Jane points out they weren't together at the time, so it would be unreasonable to hold it against one another for either side, but Peter still spends a few moments pondering over Mary Jane with someone else to himself.
- The Hero: The titular protagonist and New York's premier superhero.
- Hardboiled Detective: Invokes this with his narration as "Spider-Cop", which annoys Yuri to no end.
- Heroic R.R.O.D.: Late in the game, after going as Spider-Man almost non-stop and barely surviving his first encounter with the Sinister Six, Peter finally reaches his breaking point when attempting to rescue May, MJ and Miles from a burning building. Mid-rescue he ends up passing out and actually ended up getting rescued himself by MJ and Miles, who carry him out of the building.
- Heroic Willpower: Mr. Negative can usually possess people with but a mere touch, turning them into servants willing to suicide on the slightest order. It takes some effort, but Spidey can resist it thanks to his refusal to submit to the Demon inside of Martin Li.
- Hero with Bad Publicity: Both the Daily Bugle and Osborn's Mayoral Office run smear campaigns against him. Subverted as people on the street seem to recognize the good he does, with one woman him calling him, "everything I love about New York". He can even take selfies and high-five people on the street, which actually provides the "Spider-Man About Town" trophy after he interacts with ten different citizens. He also has a good number of more active fans, like an impersonator who put on a Spider-Man costume in hopes of helping and Miles Morales.
- His Story Repeats Itself: Aunt May becomes terminally ill with the Devil's Breath, and if Peter administers what little of the antidote is left to save her, there won't be enough left to save everyone else afflicted. It's a dark parallel to the death of Uncle Ben; this time, though, Peter's selfishness would instead save May's life, and doom pretty much everyone else. In the end, Peter decides to allow May to die, so that everyone else can be saved.
- Homeless Hero: Partway through the game, Peter is evicted from his apartment because he didn't pay his rent, forcing him to sleep at F.E.A.S.T. overnight. He ends up agreeing to stay with Miles for a little while until he gets a new place, before Mary Jane offers to have him come live with her.
- Humble Hero: Peter considers himself to just be "a guy from Queens."
- "I Know You're in There Somewhere" Fight: Throughout the Final Boss, he desperately tries to reason with Otto, reminding him of the good man he once was and pleading with him to stop. When Otto reveals that he knew Peter was Spider-Man all along, meaning he had planned the Sinister Six formation and release of Devil's Breath (which is killing Aunt May and countless other citizens as they speak) behind Peter's back and exploited the knowledge of their borderline father-son-esque relationship to best lure him into traps and danger; Peter descends into full Tranquil Fury, dishes out a No-Holds-Barred Beatdown, and is forced to acknowledge that Otto is beyond saving.
- Kid Hero All Grown-Up: He started fighting crime at 15, and isn't showing any signs of slowing down eight years into his career of superheroics.
- Le Parkour: It's Spidey, after all. And an experienced one, too.
- Lethal Chef: Zigzagged, it's not so much that the food itself is bad, as MJ tells Peter that the chicken curry he made was "legit", and he has the qualifications to become a chef. It's just that Peter isn't exactly trustworthy in a kitchen, probably due to being so high-strung with all the stuff he has to do that he can't just sit down and focus on one thing. Apparently he forced an evacuation of MJ's old apartment due to this. Thankfully the one real attempt he has with this in the game itself manages to avoid this - barely.
- Loved I Not Honor More: The primary factor in why him and Mary Jane split up. Whilst she told Peter it was for her career, the real reason was that Peter's heroic nature and desire to protect his loved ones caused him to be overprotective to the point Mary Jane felt like he treated her like glass, and kept her chained to her laptop. Whilst Mary Jane does end up in real danger at several moments, Peter does also jump into a situation where she was in no danger and had control of the situation, accidentally hindering their attempt at gathering information on Devil's Breath. Part of Peter's development is learning to balance this aspect of his life, so that he can both have Mary Jane in his life and be a hero.
- My Greatest Failure: Outside of the obvious, in the game proper, Peter's failure to stop the bombing at City Hall and Jefferson Davis' death weighs on him for the rest of the game.
- The Needs of the Many: What he ultimately does with the cure for the Devil's Breath. He studies it and has it mass-produced, thus letting his Aunt May die. The other option was instead to save her with the cure, but potentially letting everyone else die.
- Nice Guy: As per Peter Parker standard, just because he fights crime doesn't mean he isn't a nice guy, such as constantly offering to just talk things out with Shocker and regretting having to hurt him. Even more so as Peter Parker, wanting to work with Otto over Oscorp because he believes in what Otto is doing, and helping at the F.E.A.S.T. homeless shelter with his aunt and getting Miles a job there. This extends to how he interacts with the entire New York population as Peter is able to greet and interact with people on the street as Spider-Man, high-fiving them, posing for pictures with them; and a number of the side quests in the game involve him just helping various people across New York because they asked him to or because he offered.
- Nice Job Breaking It, Hero!:
- His defeat of Kingpin during the early part of the game leads to the Evil Power Vacuum that the Demons make efforts to fill. Fisk even warns him that his absence will create a void that will have Spider-Man and New York begging to have him back. While it never quite comes to that, Peter does end up conceding to himself in private that Fisk had a certain tilt towards keeping order in the underworld and his absence is making his life more complicated.
- He also contributes to the creation of the neural interface that drives Otto to villainy.
- Omnidisciplinary Scientist: Peter works in bionics with Doctor Octavius, but throughout the game dabbles in virology, toxicology, robotics and Hollywood Hacking and has a working knowledge of pigeon ethology.
- One-Man Army: It's telling that when Fisk's men have the police completely pinned down and unable to make any progress, Yuri's solution is to just okay Spider-Man to go in, and it works fabulously. This is especially true in the third act, where he's taking on an entire escaped prison full of inmates and a Private Military Contractor by himself. On occasion, some thugs will lampshade this, asking in disbelief how one person could take down their entire group all on his own.
- O.O.C. Is Serious Business: Throughout much of the game, Peter is constantly talking smack, cracking jokes and quips in every fight he gets into. But once Otto reveals that he knew Peter was Spider-Man the whole time, all the jokes cease entirely.
- Parental Abandonment: Peter's parents were government agents who were killed in a plane crash, leaving Ben and May to raise him in their place. Then Ben is murdered by a common crook. Then he loses May to Devil's Breath, making him an orphan without any surviving family by the end of the game.
- Perpetual Poverty: He quit the Daily Bugle years prior, turned down a job at Oscorp, is trying to work on prosthetic limb science with Octavius, and having severe issues balancing out his heroism and real-life even after eight years of being Spider-Man. Consequently, he gets evicted from his apartment partway through the game due to a nasty landlord and a refusal to budge on payday timing. And lost his job around the same time, albeit for reasons out of his control.
- Primary-Color Champion: As usual, Peter's superhero costume is red and blue, with black and white accents. note
- Punctuated Pounding: After going full Broken Pedestal on Otto, he gives him a "The Reason You Suck" Speech while beating him down.
- Red Oni, Blue Oni: The blue to Otto's red in terms of their research into prostheses. Peter tends to be look deeper into problems and how to fix them rather than roll with the punches as Otto does, and is usually the more careful of the two concerning their advances. He's also the one to reason with Otto to try and fix the bugs in the neural interface after seeing the potential problems they could cause him.
- Role Reprisal: From Super Hero Squad Online.
- Sadistic Choice: In the climax of the game, Peter is forced to choose between saving May from her Devil's Breath affliction with the meager amount of cure remaining and letting hundreds of thousands die or to withhold the cure from her in order to synthesize enough to save the majority of the victims. He ultimately chooses the latter, to his grief.
- Shirtless Scene: After the Scorpion hallucinations we see him shirtless and his underpants. Dude is totally shredded and ripped.
- Small Steps Hero: A number of the side quests in the game involve him just helping various people across New York because they asked him to or because he offered.
- Something Only They Would Say: Played With and Downplayed. After another failed test, Otto suddenly gets angry, surprising Peter and causing him to throw a joke. He then explains that he uses jokes to ease himself in tense situations. Otto, who already caught Peter with a Spider-Man suit but made the wrong conclusion, likely realized that both Peter and Spidey do so.
- Strong and Skilled: He has the proportionate powers of a spider, and is at the peak of his skills and abilities, having honed them for eight years.
- Superpower Lottery: The radioactive spider bite gave him superhuman strength, speed, durability, reflexes, the ability to climb and run up walls and a Spider-Sense that warns him of any danger.
- Sure, Let's Go with That: When Dr. Octavius walks in on Peter repairing the Spider-Man costume, Peter struggles to come up with a way to explain it. Octavius then comes to the conclusion that Peter is working with Spider-Man and designing his gear, promising to keep it a secret. Naturally, Peter just rolls with this.
- Tall, Dark, and Handsome: Word of God says that this Peter stands at 6 feet, making him the tallest incarnation yet. note . In the comics he was always around average or little-above average height.
- Tranquil Fury: In the final battle, even despite Otto turning against him, even despite him being the cause of many people including Aunt May either dying or on their deathbeds from Devil's Breath, and even despite Otto's refusal to just surrender and stop all this, Peter's still trying to reach out to him. Then Octavius reveals that he always knew Spider-Man was Peter Parker. It takes him a couple moments to realize what this means - and that despite this, or perhaps because of it, Octavius knew better than anyone else how to counter Spider-Man. What follows is a gut-wrenching, visceral and chaotic No-Holds-Barred Beatdown where the quips cease and he stops trying to save Otto from himself.
- Understanding Boyfriend: Well, him and Mary Jane are split up at least until the end of the story, but Peter gradually starts trying to be like this instead of actively preventing her from doing what she feels she needs to. He gives her the lures he invented when he knows that she'll try to sneak into secure areas again, and later apologises for making Mary Jane feel like she couldn't assist him after she and Miles save him from a burning building. The next time she's involved directly, they both have each other's full cooperation and support.
- The Worf Effect: The Spider-Sense seems to be as selective as always on who it works with, Spidey pretty much turned it off whenever Silver Sable was ready to impose herself on him, despite the fact the Spider-sense cannot be blindsided at all under normal circumstances and any foe that can diminish its usefulness is always treated as a major threat to Spider-Man.
- Working with the Ex: Stumbles across Mary Jane whilst investigating the Demons' crimes. They agree to work together towards stopping them, whilst Peter is desperate to repair their previous relationship, even if that mending means they only remain friends. Peter for his part isn't quite so keen on the idea that it means MJ will be putting herself into dangerous situations.
- Worthy Opponent: To Tombstone; and oddly enough the respect is quite mutual on Peter's part, enough for him to try to convince the crime boss to turn straight, and regret arresting hims when he fails to do so.
- You Fight Like a Cow: As always. Unlocking the "Vintage Comic Book Suit" even grants him the special ability of Quips, which lets him "insult [his enemies'] pride" at the press of a button.
Voiced by: Laura Bailey (English), Nallely Solis (Latin American Spanish), Nanako Mori (Japanese)
Face model: Stephanie Tyler Jones
Peter's ex-girlfriend and long-time Secret Keeper. She landed a job at the Daily Bugle as an investigative reporter, looking into Fisk's holdings after his arrest and serving as a valuable source of information for Peter.
- Abusive Parents: Not herself, but her late father is a downplayed case, although MJ does mention her late father and their less then ideal relationship, she also speaks fondly of him at times and resented the Kingpin for causing him to lose his job when she was younger.
- Action Survivor: Mary-Jane can't fight but she can make her way through a variety of hostile situations with her wits alone.
- Adaptational Job Change: Mary-Jane's portrayal here is closer to her Ultimate universe self. She's been Peter's Secret Keeper since they were in high school, and actually pursued a career in journalism instead of becoming a model or actress.
- Affectionate Nickname: "MJ" for those familiar with her, but in particular Peter.
- Amicable Exes: She and Peter broke up by the time the game's story begins and haven't spoken for a full six months prior to that. When they meet again the two are still civil enough to have friendly conversation with each other and eat together, but whilst Peter wants to repair their relationship even if it means they only remain friends, Mary Jane is much more hesitant due to the "baggage" that came from their previous romance. They gradually fix their relationship over the course of the story, culminating in the two getting back together as a couple.
- Buffy Speak: Since she and Pete are both millennials in this game, she lapses into this, notably describing Wilson Fisk's crime activity as "Godfather-ing".
- Career Versus Man: Peter was under the impression that this was why they broke up. In truth, Mary Jane never wanted to stop their relationship, but felt that Peter's overbearing and overprotective nature was hurting it and couldn't get past that frustration.
- Complaining About Rescues They Don't Like: She gets very upset when Peter interferes during her infiltration at a Sable Base, because she'd already talked her way out of being held at gunpoint by the time Peter inadvertently interrupted the person about to tell her important information. This reopens an old wound in their relationship: she thinks Peter sees her not as a capable individual but as a damsel in distress, unable to assist him as everything is 'too dangerous' for her.
- Childhood Friend Romance: With Peter. They started out as best friends in middle school before becoming a couple during college.
- Deuteragonist: as Pete's most loyal ally, the second playable character, and as his Secret Keeper and Love Interest and the main investigator who unearths the background lore about Osborn and Martin Li. She also serves as Mission Control.
- Fiery Redhead: She's willing to do anything to help Spider-Man, even when the latter strongly warns her not to, such as sneaking into dangerous areas. She also demonstrates that she can display the temper to go with it. After Peter unintentionally screws up one of her attempts at gathering information, she storms back into her apartment after what Peter describes as "maybe the most awkward swing of my life" and then angrily calls him by phone to berate him about the previous situation and his general overprotective nature.
- Her reaction to learning Black Cat claims to have a son in The Heist DLC, and Peter's admittance that if said son does exist, it could be his, is to stammer, then quickly hang on up him before she gets angry. She manages to calm down by the time they next speak.
- Good People Have Good Sex: In the beginning of The Heist DLC, Peter and MJ are hinted to, much like the 616 comics, have a very relaxed and kinky sex life now they're back together.Mary Jane: ... but with Fisk and the Demons gone, La Cosa Nostra is making a comeback.
Peter: I love it when you talk dirty.
Mary Jane: Easy, Tiger.
- Green-Eyed Monster: Displays some notable jealousy towards Black Cat in The Heist DLC, which is not helped when Peter tells her that Black Cat claims to have a son being held hostage, and that said son could very easily by his from their past relationship. She's mostly understanding about the situation, but some noticeable insecurities do slip through, such as reminding Peter not to let Felicia manipulate him again and dreading her own reaction if they find said son and he happens to look like Peter..
- Hell-Bent for Leather: She wears a brown leather jacket as her main clothing choice. Though in other scenes she also wears a pink-purple jacket (most notably during Officer Davis' ceremony).
- Heroes Prefer Redheads: As always. Peter still pines for her and is desperate to get back together with her.
- Intrepid Reporter: Changing the world, one story at a time. With some occasional help from her on-and-off boyfriend.
- Mission Control: She often fulfills this role for Peter, researching things for him using her journalistic know-how and connections. She doesn't like being this, describing it as being "chained to a laptop" rather than "guy in the chair".
- New Old Flame: She and Peter had been broken up for six months before the game begins. Of course every time they interact romantic sparks are flying everywhere since it's clear that the two of them are still in love with each other.
- Official Couple: Her and Peter used to be a couple for about two years before breaking up six months prior to the main story. They get back together 3 months after the main story finishes, and in the DLC it's revealed that both she and Peter dated on the rebound during their breakup which both of them need time to get used to.
- Promoted to Playable: Playable for the first time in a Spider-Man game. note
- Red Herring: While infiltrating Norman Osborn's secret lab late in the game, MJ comes across a reverse-engineered genetically-enhanced spider, much like the one that gave Peter his powers. The spider ends up escaping and latching onto MJ. For the uninitiated, it'd be easy to assume the spider would bite MJ. For those familiar with the comics, it came as no surprise that it bit Miles instead.
- Secret Keeper: Has known Peter is Spider-Man and assisted him as such since his earliest year of putting on the costume.
- Static Stun Gun: In one of her missions she picks up a stun gun which comes in handy for stealth takedowns. She's still holding on to it as of "The Heist".
- Stealth-Based Mission: Her sections require you to stay hidden to finish her objectives.
- Throwing the Distraction: Peter gives her small discs that emit a sound to lure guards away from places so she can sneak past and she can also push over things like toolboxes to make a clatter to distract guards as well.
- Working with the Ex: How she becomes involved with Peter again. After they realize they're on the same trail in regards to the Inner Demons, Mary Jane suggests they work together. This causes a few complications as for her part MJ feels that Peter isn't treating her as an equal, citing it as the reason they broke up in the first place but in either case they quickly recover their friendship and obviously enjoy each other's company.
Voiced by: Nadji Jeter (English), Alberto Bernal (Latin American Spanish), Anri Katsu (Japanese)
An Ordinary High-School Student with a love for all things technological and a fan of Spider-Man. Peter meets Miles at Officer Davis' funeral, prompting him to offer Miles a chance to do some good by working at F.E.A.S.T.
- Action Survivor: Just like with Mary-Jane, Miles makes it through several dangerous scrapes using stealth and cunning.
- Adaptation Personality Change: Miles' personality here is actually closer to his portrayal in Marvel's Spider-Man, being a Spider-Man fanboy, rather than how he was originally in the comics.
- Adaptation Relationship Overhaul: Peter and Miles usually either don't exist at the same time (or in the same universe), or at the very least don't know each other. Here Peter becomes his Big Brother Mentor before Miles gets powers of his own.
- Age Lift: Downplayed in the fact that instead being twelve when his involvement in the Spider-Man mythos begins he is in his mid teens at 15 years old instead.
- Ascended Fanboy: He starts participating in more and more circumstances as he becomes linked loosely to Peter Parker's life, including having to survive an encounter with The Rhino. Given who this is, it's inevitable, and he's gotten his own Spidey powers by the end.
- Black and Nerdy: Aside from his fanboy tendencies, he and an unnamed friend created a hacking app that Miles uses throughout the game.
- Canon Immigrant: This version of Miles exists in the same universe as Peter from the beginning.
- Daddy's Girl: A downplayed gender-inversion; Miles here is shown to be closer to his dad than his mom even after the former is killed, but he's still shown to be a loving son towards his mother.
- Officer Jefferson Davis talks about his son's natural aptitude for tech loosely, setting up the reveal that Miles is actually a bit of a nerd that goes to Robotics Club at school and knows his way around tech.
- The story focus for this seemingly random kid is to clue newcomers to Miles in on his potential major role in this continuity, especially given the radioactive spider bite he gets and the powers he reveals in the ending.
- Hot-Blooded: Rather than run away with his mother and other civilians at the City Hall bombing that his father died at, Miles immediately opts to rush in instead. Later on he meets Spider-Man after trying to fight some thugs and needing to be saved, and then not even five minutes later he would rather jump a Sable security checkpoint fence and risk detainment or execution than be late to his new job.
- Hollywood Hacking: His main way of staying alive in his segments is to hack enemy electronics with his phone.
- Ink-Suit Actor: Miles' appearance here is modeled after his voice actor, Nadji Jeter.
- Jumped at the Call: During the Demon's Bombing of City Hall, the moment Miles manages to regain consciousness and his barrings, his immediate response is to jump back into the fray to make sure his dad is okay.
- Still has shades of this during The Heist DLC, trying to talk Pete into giving him training so he can help him fight crime. Peter, having already spent eight years trying to juggle both his civilian and superhero life (three of which being while he was still in high school), tries his damnedest to talk Miles into staying a civilian for as long as possible.
- Karmic Jackpot: Miles decision to work for F.E.A.S.T. and actually continue to watch over the facility during the Sinister Six's and escape convicts' riots is what leads to him getting bitten by another of Osborn's spiders and developing powers.
- Mixed Ancestry: His father is Black and his mother is Latina, hence the Multiethnic Name.
- Moment Killer: In act 3, as Spidey and MJ start to apologize to one another for their earlier fight, Miles ends up cutting into their conversation to offer Spidey water.
- Nerves of Steel: If running back into the wreckage after the bombing of City Hall to find his dad doesn't prove this then Miles sneaking into an encampment of heavily armed escaped convicts and having to elude the Rhino, all for the sake of finding medicine for the sick certainly does.
- Nom de Mom: Like in the comics, he goes by his mother's last name instead of his father's, but unlike the comics, this isn't because Jefferson took up "Morales" as his last name, instead keeping "Davis".
- Oh, Crap!: Actually manages to catch Spider-Man off-guard in a mock moment of brief "training tips", and accidentally right hooks him on the jaw before apologizing profusely. Peter's actually impressed by this and takes it in stride, and after he departs, Miles is left in awe as what he just did dawns on him:Miles: I just punched Spider-Man.
- Playful Hacker: The very first thing Miles does to test out the hacking app he created with his buddies and play around with someone's boombox. He then proceeds to start hacking into Silver Sable's drones so that he can skip through her id checks.
- Role Reprisal: From Marvel's Spider-Man.
- Secret Keeper: At the end of the story, he reveals to Peter that he has powers like Spider-Man by jumping and sticking to the ceiling, evidently intending for Peter to be his. Peter then immediately reveals that he is Spider-Man by doing the same, much to Miles' surprise and delight.
- Stealth-Based Mission: Like Mary Jane, he has to sneak by enemies rather then confront them directly in his playable segments.
- Stronger Than They Look: Once Spider-Man gives him some tips for how to really hold his fists and fight someone head on, he not only hits Spidey with a mean right hook that the webslinger didn't see coming, he knocks out a grown adult convict later with the same punch. Said convict's companion doesn't test his chances.
- Tritagonist: as the third playable character, and the second Spiderman.
- Young and in Charge: By Act 3, due to Aunt May falling ill to the effects of Devil's Breath, Miles is actually the person keeping F.E.A.S.T.'s shelter afloat.
Captain Yuriko "Yuri" Watanabe
Voiced by: Tara Platt (English), María Fernanda Morales (Latin American Spanish), Ayumi Tsunematsu (Japanese)
A captain on the NYPD and a close ally of Spider-Man. She has an under-the-table alliance with the wallcrawler to bring in criminals that neither of them would be able to alone.
- Adapted Out: Obviously not her, but her Wraith persona, which is nowhere to be seen in the game (for the time being anyway).
- The Commissioner Gordon: She's Spider-Man's primary ally as a crimefighter, letting him in on police contacts and info while working with him to bring down crooks that her men can't take alone.
- Cowboy Cop: Downplayed, due to be a Police Captain, Yuri's hands tend to be tied with taking the more direct approach with busting Fisk's thugs. Though thanks to her under-the-table alliance with Spider-Man, she doesn't discourage him from raising a ruckus at Fisk's various bases because they give her a reasonable justification to arrest them. Her backstory also reveals that she dealt with a hostage negotiation in her earlier years by bodyslamming the kidnapper.
- A Day in the Limelight: Yuri gets promoted to Deuteragonist in the second DLC, Turf Wars.
- Deadpan Snarker: The only way she is able to deal with Spidey is because of this.
- Despair Event Horizon: In the Darkest Hour just before the Final Boss, Yuri calls Spider-Man to reveal that she's been infected by the Devil's Breath and has depressingly accepted that there's no hope left before telling him that she's going to spend whatever time she has left with her equally ill mother. Spidey tries to convince her not to give up, but his efforts are in vain. Thankfully, she and the rest of the infected New Yorkers got better after Spider-Man succeeds in recovering the antidote against all odds (and making a great personal sacrifice doing so as well) and she's back to being her normal self.
- Friend on the Force: She and Spider-Man are on good terms with each other. This is at least partly because she's being pragmatic about Spider-Man's appearance. He might be a vigilante, but he's also the only person who can help stop some of the threats the police have trouble with. Plus, Spider-Man is at least trying to cooperate with the cops, so Yuri lets a few things slide.
- Friendship Denial: Yuri continually reminds Spider-Man on multiple occasions that she doesn't actually like him, and that she's not his friend. As far as she's concerned, Peter helping her catch criminals that she can't handle is simply "payment" for her not arresting him and throwing him in jail for vigilantism, nothing more and nothing less.Spider-Man: [Concerning evidence that almost helped to catch Mr. Negative] Hey, we're still best-buds, right?Yuri: We're not "best-buds."Spider-Man: [Clearly hurt] Well, that got dark real-quick!
- It should be noted however that a lot of her brusque manner with Spidey seems to be a front, covering genuine affection and concern for his well-being. It could be considered Suspiciously Specific Denial.
- Hell-Bent for Leather: Her default clothing choice contains a leather jacket.
- Jerk with a Heart of Gold: Despite constant gruffness toward Spidey and more than one Friendship Denial, Yuri does seem to have some affection for him, providing an opening for his "Spider-Cop" routine despite her hatred of it to cheer him up, taking him to the hospital after his No-Holds-Barred Beatdown at the hands of the Sinister Six, and trying to convince him to get some more rest after he exits the hospital to continue fighting despite having fourteen broken bones.
- My God, What Have I Done?: Played for laughs after the main story ends. She brings back the Spider-Cop joke for a laugh, only to regret it when Spidey goes full throttle with it.
- Not So Above It All: To Spidey's shock, when he jokes about being Yuri's date to the Police's Ball, she doesn't actually turn down the idea, and she humors his Spider-Cop antics once he get all the Radio Towers operational again. After Spider-Man saves the city, she even joins in briefly. Spidey's subsequent antics make her quickly regret it.
- Only Known by Their Nickname: Spidey always calls her Yuri and her first name is always shortened to it. The only time her full first name, Yuriko, comes up is on her business card, which you find in one of Spidey's hidden backpacks.
- Rapid-Fire "No!": When Spidey begins his Spider-Cop spiel.Spidey: You're in luck, Yuri. [starts using an intentionally gruff voice] Your favorite tough but lovable seen-too-much detective is in town.
Yuri: What? No. No, no, no, no! You promised you wouldn't do that any!
Yuri: ... Please, no.
- Reasonable Authority Figure: Yuri has an amicable relationship with Spider-Man, implicitly trusting him and in turn he tends to follow up on the leads that she sends him that she can't act on.
- Screw the Rules, I'm Doing What's Right!: She willingly gives Spidey information that she shouldn't since he can use it to try to prevent Mr. Negative and his goons from commenting their crimes when Sable is in charge.
- Ship Tease: The banter between her and Spidey occasionally has a flirtatious bent to it, most notably when the latter jokingly offers to take her to the Police Ball and she doesnt outright reject the idea. Its very slight, however, and as Peter winds up getting back with MJ and Yuri is Married to the Job, nothing comes of it.
- Smoking Is Not Cool: Is said to have once been a smoker but has given it up, probably for health reasons.
- Straight Man: She is often the comedic foil to Spidey's zany quips.
- Tsundere: Non-romantic version. Yuri is usually annoyed by Spidey's antics, but there are also times - when she's in a good mood - that she will play along with him, much to Spidey's delight. After that, she's right back being annoyed with him again. Also, despite her gruffness attitude, she does trust Spidey and care for his well-being.
Vocied by: Nancy Linari (English), Angela Villanueva (Latin American Spanish), Kumiko Takizawa (Japanese)
Peter's aunt, who has raised him ever since his parents and uncle died. A loving and doting woman, she has been volunteering at a local F.E.A.S.T. shelter for years.
- Age Lift: She's significantly younger-looking than her frequently grey-haired and sickly portrayal in the comics.
- Amazingly Embarrassing Parents: She keeps Peter's childhood pencil and crayon drawings as decorations in her office at F.E.A.S.T. including the period where Peter developed a fondness for horses and ponies. She also hopes that Peter and Mary Jane's relationship will work out because she wants them to have children.
- Cool Old Lady:
- She cares dearly for Peter and treats him like her own son after he lost his parents. She has also been volunteering at a local homeless shelter for years. She later offers to give Peter money to help him with his rent and tells him to swallow his Parker pride and rely on others every now and then.
- She's quite active on Spidey's social media feed, frequently tweeting messages of support in stark contrast to her comic counterpart's usual criticism of the ol' webhead. This becomes doubly heartwarming following her final revelation.
- Death by Adaptation: The end of the game sees her die due to the Devil's Breath. Peter had the option to save her, but chose not to in order to mass manufacture a cure for it, which lead to her death.
- Face Death with Dignity: When she realizes that Peter must let her die to stop the plague, she accepts it and spends her last moments reassuring him that it's the right thing to do.
- Go Out with a Smile: Dies telling Peter she's proud of all the good he's done as Spider-Man and content he'll do the right thing with the anti-serum.
- Heroic Sacrifice: Encourages Peter to help the others before herself just before her death.
- Incurable Cough of Death: She coughs up blood into her surgical mask after being infected with Devil's Breath.
- Ink-Suit Actor: She bears a near-exact resemblance to her voice actress, Nancy Linari.
- I Want Grandkids: She's not Peter's mother, but may as well be considering she raised him, and one of the reasons she hopes Peter and Mary Jane get back together is that she feels the two will "make some beautiful babies".
- Nice Girl: One of the kindest and gentlest people in the entirety of the setting. A number of people at the F.E.A.S.T. shelter even feel that she works too hard in attempting to help others. Notably after Martin Li becomes Mr. Negative, he still professes his admiration for her years of hard work at the shelter, showing his earlier fondness of her was indeed genuine. Even when it becomes obvious she's infected with Devil's Breath, she doesn't stop working until the disease makes her unable to.
- Never Mess with Granny: A side conversation with Miles reveals that when the Sandman tried robbing the F.E.A.S.T Shelter, she stood up to him and ordered him to get out. And he did.
- Parental Substitute: May has been caring for him for as long as he can remember and has raised him alone since her husband passed away.
- Parents in Distress: During the climax of the game, she gets afflicted with Devil's Breath after it was unleashed by Octavius. She ultimately succumbs to it, but not before encouraging Peter one last time and telling him that she's So Proud of You.
- Role Reprisal: From Marvel's Spider-Man.
- Secret Secret-Keeper: She reveals late in the game that not only does she know that Peter is Spider-Man, but that she knew the entire time. She didn't say anything because she didn't want him to worry.
- Shipper on Deck: As usual, she is hopeful that Peter and MJ will work things out after their latest breakup. She also scornfully calls Felicia Hardy Peter's "rebound girl", believing that eventually Peter and MJ will resolve their issues and get back together.
- So Proud of You: She tells Peter this right before she succumbs to the Devil's Breath unleashed by Dr. Octavius.
- Supreme Chef: She's frequently seen in the F.E.A.S.T. kitchen and Peter heaps praise on her wheatcakes.
- Together in Death: Not long after she passes and her funeral is held, we see her gravestone next to Ben's. Symbolizing this trope.
- Too Good for This Sinful Earth: May refuses to stop working to improve the lives of the homeless taking refuge in F.E.A.S.T, even as she coughs out blood from the Devil's Breath ravaging her elderly body. The brightest light of kindness in Peter's sad life, she dies as she lived, inspiring hope and decency in the hearts of people.
Dr. Otto Octavius
Voiced by: William Salyers (English), Victor Covarrubias (Latin American Spanish), Hiroshi Naka (Japanese)Peter's boss and the founder of Octavius Industries. He's a kindly scientist with dreams of helping millions with his inventions, but his work has suffered from continual setbacks, not helped by his assistant's chronic lateness.
- Adaptational Nice Guy: In most adaptations, even before the accident that led to Otto becoming a villain, he's often pompous and extremely arrogant. Here, he's an all around nice and humble guy.
- Adaptation Relationship Overhaul: In his origin in the comics, Otto had no prior relationship to Peter before the accident that led to him becoming Doc Ock. Here, his relationship to Peter is much like Dr. Curt Connors and George Stacy, being his Scientific Mentor and Parental Substitute respectively.
- A Fate Worse Than Death: His disease is this to him. The idea of a fully functional, genius mind trapped inside a broken body incapable of doing anything is one of the reasons he works on prosthetic limbs.
- Alliterative Name: Otto Octavius. The fact his and Norman Osborn's last names were alliterative also helped brand them with the nickname "The O's" during their days as college lab partners. That nickname then helped to inspire the company name of the business he and Osborn started together: "Oscorp".
- Bait-and-Switch: Early on, Otto catches Peter working on the Spider-Man suit in their lab. While it initially seems like he's connected the dots, it turns out he just thinks Peter designs Spider-Man's equipment, which Peter decides to go with. As it is revealed later, Otto knows Peter is Spider-Man all along; he may have faked it in that moment.
- Big Fun: Vendetta against Norman aside, he's a jovial, if portly man with a good heart.
- Breakup Breakout: Otto unfortunately found himself on the bad end of this in regards to his former partnership with Norman.
- Composite Character:
- While close to his comic counterpart, personality and role wise, Otto also takes some major cues from Max Modell, Peter's scientific idol and boss during Dan Slott's run, right down to his mistaken belief that Peter designs Spider-Man's gadgets.
- His role as Peter's scientific mentor trying to develop a remedy to a disablity he has been afflicted with and who becomes a supervillain in the process is similar to traditional portrayals of Dr. Curt Connors.
- Ditzy Genius: Octavius is a very passionate man about his visions of humans no longer suffering from limb loss, among other ideas, but Peter's the one that has to fix the programming and material errors that crop up in their research so much it's become second habit. He causes enough lab smoke and fire to cause the higher-ups to balk time and time again, and cancel his contract with his tech going to Norman Osborn when they finally get sick of him pushing the line. This can be seen as a case of Foreshadowing for his disease, however, as the game starts off with only minor errors in his work before they get worse with time.
- Entertainingly Wrong: Early in the game, he catches Peter in the lab with Spider-Man's suit. He immediately deduces that Peter Parker is, in truth... Spider-Man's tech guy! Peter just smiles and nods. Subverted when it turns out that Otto actually figured out the truth by the end of the game.
- Genius Cripple: He reveals midway through the game that as a result of working around radioactive materials at Oscorp for too long, he now suffers from a neurodegenerative disease that is gradually causing his muscles to lower in quality and efficiency while leaving his mind intact.
- Ink-Suit Actor: Strongly resembles a clean-shaven William Salyers.
- It's Personal: Otto reveals that "Oscorp" gained the name it has because he and Norman Osborn made the company together in this continuity. They were even best friends in college, known as "The O's", but the two had very different ideas of how to go about helping humanity, with Otto focusing on theoretical sciences to better the body and Norman focusing more on profit via state-of-the-art gadgets and weapons development. This led to a falling out, Otto going his own way due to their "differences" with a corporate throwout implied. When Norman pops up again to screw over his research, Otto is not a happy camper, and starts taking shady loans and deals to continue to gain funding as his rage begins to blind his foresight in his work.
- Like a Son to Me: Peter and Otto clearly mean a lot to each other as colleagues and associates, and Otto's practically like a second father to Peter. It's only outright stated near the end after everything's gone to hell.
- The Mentor: Has been Peter's mentor since Pete was still an undergraduate in college, even hiring him on as his Lab Assistant after Peter graduated.
- Red Oni, Blue Oni: The red to Peter's blue in their research. Otto is driven by his neurodegenerative disorder, and seemingly relies more on his emotions that logical thinking; for example, he's the one who made the decision to jump right into neural interfacing, and Peter's analysis of Otto's resulting interface shows that it has many, many bugs that needed fixing.
- Reasonable Authority Figure:
- Early in the game, Otto discovers Peter tinkering with his Spider-Man suit in his lab. Rather than thinking Peter is Spider-Man, he assumes that Peter must be Spider-Man's partner, supplying him with his gear. Otto's response to this is actually admitting how proud of Peter he is of putting his intellect to such good work, and helping Peter to further advance his suit.
- He's also clearly saddened to be forced to let go of Peter after the lab has its grant revoked by Osborn, and constantly tries to regain funding so they can continue to work together.
- The Resenter: Towards Norman Osborn; it's gradual revealed throughout the game that Otto resents the fact that Norman became a big success without him while Otto was left in relative obscurity. Otto ends up revealing to Pete that Oscorp actually originated as a start-up venture between Otto and Norman but after the experiments started to get increasingly unethical, Otto decided to back out of the company.
- The Reveal: He discusses with Peter mid-way through the game about something that had been cropping up, about how he is suffering from a genetic neurodegenerative disease that is gradually causing his muscles to lower in quality and efficiency. Even worse, this was caused by working around radioactive materials at Oscorp for probably longer than healthy. This is a primary running reason for his research and motivations.
- Secret Secret-Keeper: The game's ending reveals that he did realize Peter was Spider-Man, but kept it to himself and continues to do so.
- Spot the Thread: Partway through the game, Otto gets a sudden burst of anger after an another failed experiment, scaring Peter and causing him to throw a joke. As he had already caught Peter with Spider-man's suit, the fact that both him and Spider-man sound alike and joke when anxious gives Otto something to think about... At least if seeing the suit wasn't enough already.
- So Proud of You: His reaction to finding out Peter "crafts Spider-Man's gear."
- We Used to Be Friends: With Norman Osborn, to the point that "Oscorp" doesn't mean "Osborn Corporation" in this universe but rather a nickname Norman and Otto had as college lab partners among their peers (called "the O's" for their last names, which Otto spun into the company name when they decided to go into business together). However Osborn, dabbling in less-than-ethical genetic experiments while Otto wanted to better mankind through science, led to their split. Otto was ousted from Oscorp with the agreement he take a large settlement package and he has relied on grants to get Octavius Industries off the ground. Unfortunately, with Norman as mayor of NYC (and thus the holder of the pen for the government's checks to Otto), this means their bad history can interfere with Otto's work.
Voiced by: Phil Morris (English)
- The Atoner: Willing works along with Spider-Man in order to atone for his role in the creation of Devil's Breath.
- Canon Foreigner: Maybe; in the comics, Morgan Michaels is a pseudonym that Morbius has used after becoming a vampire. Outside of the shared name and arguably the fact that he apparently used to look ill, Michaels has nothing in common with the comic book character.
- His bio notes that he hails from somewhere in Europe, and speculates that his name is a regionalized equivalent. Morbius originated from Greece, although his name hardly does.
- Ink-Suit Actor: A near spot-on resemblance to his voice actor, Phil Morris.
- Redemption Equals Life: Michaels manages to end up surviving the entirety of the game, with the ending even implying that he may end up taking over running F.E.A.S.T.
- Unwitting Instigator of Doom: Devil's Breath is what Mr Negative is after through out act 2, and in the beginning of act 3, Doc Ock gets a hold of it and spreads it.
Voiced by: Russell Richardson (English)
- Adaptation Name Change: In the comics, because he wanted to get away from his Dark and Troubled Past, including his brother Aaron, Jeff took Rio's last name instead of the other way around when they got married. Here, Jeff still goes by "Jefferson Davis".
- Adaptational Nice Guy: In the comics, he's aloof and distant from his son out of necessity as a S.H.I.E.L.D. agent and a former criminal. Here he's been on the force for years and has actively worked to take down Fisk's operations. He's also distrustful and hostile to Spider-Man in his original appearances in the Ultimate Marvel comics (not that you could blame him given the usual behavior of the heroes who aren't Peter or Miles), but here he's openly supportive of him and gladly works alongside Spidey to take down the Demons.
- The Artifact: Not the character himself, but his name. In the Ultimate Universe, he was a Noble Bigot with a Badge who hated mutants and other super-powered beings, so it made a bit of ironic sense that he'd have the same name as the president of the Confederate States of America. In this continuity, however, he shows no signs this prejudice, and is enthusiastic about working with Spidey.
- Badass Driver: When a member of the Demons tries to run over Spidey while he was preventing an oil tanker from crashing into the 3 Train, Jefferson drives his car into the truck to deflect it and save the web-slinger, coming out none the worse for wear.
- Badass Normal: This guy is willing to take on an entire squad of superpowered gang member single-handedly, doing so in Spidey's absence, and catches up in time to save him from an oncoming truck by slamming his police car into it, flipping both over in the process. Then he crawls out of his wrecked car to punch the Demon member in the face to keep him from shooting any bystanders. It's hard believe that this man isn't a a superhero and his son refers to him as such.
- Cool Old Guy: Not that he's old-old or anything, but his profile reveals he's in his mid-forties, married with a child, and has a personal acceptance of Spider-Man on top of being a trustworthy partner for him in their work together.
- Death by Adaptation: Dies not long after the weapons bust he did with Spider-Man.
- Friend on the Force: He's a venerated officer who Yuri trusts to help Spider-Man investigate the Demons' activities. Together they take on an entire squad of goons, with him pelting the gang members with stun gun shots and smoke grenades. Later on, he slams his police car into a truck that was about to hit Spidey and then crawls out to punch the Demon in the face before he could shoot anyone.
- Heroic Sacrifice: The moment he realizes a suicide bomber is about to kill more than just him on the podium, his first instinct is to shove the bomber away, keeping him the closest and only one directly exposed to the following explosion.
- Humble Hero: He just calls himself a "guy who never gives up" when his son says that he should be considered a superhero for his efforts to stop crime.
- Sacrificial Lion: He's killed as collateral in the City Hall bombing by the Demons, at his own award ceremony. Consequently, this stirs his son Miles into moving up on his gradual succession to being a hero, like Uncle Ben was to Peter Parker.
- Too Good for This Sinful Earth: A good cop and a loving family man, he's tragically killed in a bombing caused by the Inner Demons.
- Unfortunate Names: Since his name is not a Meaningful Name in this continuity, the fact that he's a black man with the name of the president of the Confederacy comes off as this.
Voiced by: Scott Porter (English), Mario Heras (Latin American Spanish), Kaito Ishikawa (Japanese)
Peter's and MJ's long-time friend. He's away in Europe during the events of the game, but asks Peter to take care of his various research labs that are scattered throughout the city.
- Adaptational Intelligence: This version of Harry is much more scientifically minded than his original counterpart from the comics, seemingly taking after his most recent animated depiction.
- Adaptational Nice Guy: While Harry is portrayed as a nice guy in most media, here he lacks his anger issues or hatred of Norman. Instead, he has an interest in science and is looking for ways to help the environment.
- Composite Character: The game suggests that he'll go on to become this universe's incarnation of Venom, much like the animated Ultimate Spider-Man incarnation of the character. He's also terminally ill, much like the version from The Amazing Spider Man 2.
- The Ghost: Harry is often spoken of although you never see him, and its later mentioned that he's in Europe but fails to disclose why, leaving you to assume he was shipped off to boarding school by his father. As it turns out, Harry lacks Daddy Issues in this continuity and was sent to Europe for treatment for the same genetic disorder that killed his mother. Until The Stinger reveals that was a lie - Norman has him hidden in a Healing Tank in his penthouse for experimental treatment... that involves the Venom symbiote.
- Lonely Rich Kid: While Mary-Jane sneaked into Norman Osborne's penthouse, she mused to herself that even though she and Peter often came by to said luxury suite to watch movies on his wide-screen TV with 5.1 sound, she has "never seen Harry more happy than when he was watching cartoons with us at Aunt May's apartment."
- Missed Him by That Much: Mary Jane was in the room he was stored in, but the healing tank was closed at the moment. Considering The Stinger, maybe it's better she didn't see him after all...
- Missing Mom: His mother passed away some time ago from an unspecified disease. It later turns out that Harry has been afflicted by the same genetic disease which claimed her life.
- Nice Guy: While not a nerd like Peter, Harry's recordings in his laboratories shows that he's a kind lad with a strong sense of social conscience, who is sincere in his desire continue his mother's legacy of cleaning up New York and making it a better place for his fellow man.
- Spoiled Sweet: By all accounts, Harry is this by the way Peter and MJ talk about him and the three of them often had movie night in his father's penthouse.
- ¡Three Amigos!: He, Peter and MJ had this dynamic in the past and Peter and MJ often talk fondly about the good old days with Harry.
- The Voice: He's in Europe during the events of the game, with his only appearances being audio recordings about Oscorp field labs he left for Peter.
- Walking Spoiler: That rather than being in Europe, he's actually ill to the point that the stinger sets him up as this continuity's Venom.
- Wealthy Philanthropist: Harry has used his wealth as the Osborn heir to set up various research stations scattered throughout New York geared towards solving Environmental and Urban issues in the city.
J. Jonah Jameson
Voiced by: Darin De Paul (English), Carlos Segundo (Latin American Spanish), Takayuki Sugo (Japanese)
Former chief editor of the Daily Bugle. When he retired and gave the position to Robbie Robertson, he started up his own podcast, called "Just the Facts".
- Alliterative Name: Even moreso than most other characters. The increasing number of syllables in each part of it — "John" (or J.), "Jonah", "Jameson" — gives it an additional rhythm. He might potentially have "Junior" in there too, depending on how closely this game follows the comics.
- Badass Boast: Gives a pretty good one during the later half of the game towards Sable International, amidst their rising human rights violations.Jameson: We still abide by the Constitution, folks! And that includes protection against unreasonable searches and seizures! AND freedom of speech! So if you have concerns, if you see abuses happening - call me. If the authorities won't listen, I will. And I will spread the word to our fellow New Yorkers. If these tyrants think they can silence me... let 'em try! No one puts a muzzle on J. Jonah Jameson!
- Berserk Button: If it's not Spider-Man itself, then it's probably whenever someone on his show tries to correct him about what he accuses Spider-Man of doing, frequently hanging up on his callers before they can say anything else.
- Butt-Monkey: A bit downplayed since he never physically appears in the game, but there's enough commentary present, from both his own rants and from occasional chatter from citizens, that his constant ranting about Spider-Man has earned him a lot of ridicule. Citizens prank him by sending Spider-Man onsies to his P.O. Box, one of the secret photo locations in New York is a mural of him as a baby demanding photos of Spider-Man.
- Coincidental Broadcast: His podcasts tend to pop up a couple of minutes after you do anything and will always be about whatever you just did. It could potentially be a justified trope if it was just Jonah broadcasting from his home (because Lord knows Jonah's that obsessed with Spidey), but apparently he's got a studio and staff working round-the-clock to help him smear Spider-Man.
- Conspiracy Theorist: He pins almost everything bad that happens in New York City on Spider-Man; unlike many examples he recognizes that people see him as this, but he contends that there's a fine line between conspiracy nut and Properly Paranoid.
- Everyone Has Standards:
- In his podcast following the suicide bombing of city hall, Jonah says that he knows Spider-Man doesn't have anything to do with the incident. Of course, this being J. Jonah Jameson, he does change his mind and consider Spidey partly responsible a little later on, but it shows he does have a modicum of restraint and it's the thought that counts.
- Similarly, when bringing on a police officer on his podcast, who proceeds to defend Spider-Man as being a positive presence in the city, Jonah suddenly drops his antagonism and actually concedes that the officer brings up a good point even if he disagrees.
- After the Devil's Breath is released into the city, causing The Plague to hit the populace, he drops the jerkass persona, saying that New Yorkers are tough, and that they've faced worse. Also, after Spider-Man helps stop it, Jameson admits that Spider-Man acted heroically. He also chews out Osborn for developing and keeping an incredibly deadly bio-weapon in the middle of a densely populated city, pointing out depending on how it went down he should be impeached or sent to prison for it.
- He becomes critical of Sable International's policies rather early, but full on opposes them once martial law is declared and they start turning Manhattan into a police state. Notably, when one caller credits Spider-Man with saving them from Sable, while still getting angry about it, he concedes that if nothing else, compared to Sable Spider-Man is the Lesser of Two Evils.
- Despite his repeatedly blaming Spider-Man for the rise of super criminals they didn't have before, he's under absolutely no delusions that the Maggia crime families are any better or that their return will be an improvement. He actively calls out anyone who thinks of them as Fair Play Villains compared to the supervillains and Demons, pointing out that their rules last until they become a hindrance that will be thrown aside in a moment's notice and a gang war between them is every bit as bloody and brutal as the one between Fisk and the Demons. He even seems to hate them almost as much if not more than he does Spidey.
- Freak Out!: If you've got the web slinger wearing the Spider-Punk outfit, Jameson initially believes that Spider-Man might have gone nutty. And then he starts to believe that it isn't Spider-Man, but a copy cat. And then he promptly believes that there are multiple Spider-Man. After which, he immediately goes off air to lie down.
- Hypocritical Humor: After defeating Screwball, Jonah makes a podcast where he lambastes Spider-Man for 'being gullible' by falling for her fake hostage stunt, but also takes a moment to insist that Screwball deserves no praise because she only did it to get fame, making a point about how selfish self-promotion is. Then he immediately shills his book.
- Innocently Insensitive: In the post game, he states that everyone involved in the disaster paid a price except Spider-Man and outright says he doesn't think Spider-Man has loved ones. He's completely unaware that Peter suffered a lot in the whole mess, and had to let Aunt May die in order to save everyone else.
- Insane Troll Logic: He resorts to this regularly in order to ascribe sinister motives to everything Spider-Man does in the game. For example, after completing a side mission to catch 12 pigeons, JJ will talk about how Spider-Man has been seen catching pigeons. Spider-Man has the powers of a spider. The Goliath Bird Eater is a spider that eats small birds. Therefore, Spider-Man is catching pigeons so he can eat them alive! Similarly, after a different side quest that involves using a Ground Pound, JJ claims that it was to make more potholes in the roads in order to make drivers miserable during their commutes.
- Intrepid Reporter: He used to be one, as he mentioned he made his reporting career on exposing the Maggia.
- Irony: He accuses Spider-Man of not coordinating with others like the police. Yuri and Spider-Man are close allies and many of his heroics are directly coordinated with her to allow the police to act when they otherwise wouldn't be able to. Even without Yuri, Spider-Man does regularly communicate and coordinate with officers and other emergency personnel when they're on the scene.
- Jerkass Has a Point:
- As seen below he raises a lot of valid points such as not taking precautions with supercriminals like the Rhino and Fisk's arrest causing gang war, though the point is muddied by his book shilling and blaming Spider-Man for all of Manhattan's ills.
- He hits on the point of the Superhero Paradox, as while Spider-Man has repeatedly saved the city from dangerous super-criminals, those super-criminals didn't really exist before Spidey showed up. He also repeatedly makes the point that Spidey has a tendency to escalate situations, a claim with some validity following the rise of the Demons.
- Jameson mentions that Rhino is being placed under tighter security, and asks why the 700-pound criminal nutcase permanently sealed in a suit of Powered Armor that enhances his already existing strength wasn't under maximum security in the first place.
- He also correctly points out that some of the measures taken by the city would be civil liberty violations, and that while the mayor's policies can help the city, it is actually the police who are cleaning up the city and entrepreneurs and business owners taking risks who are improving the economy.
- During the Rykers breakout and subsequent Sable occupation, he gives callers good, well meaning - if harsh - advice on what to do, in particular advising them not to make the problem any worse, but to trust the local police and instead document everything they see and wait for a time where the bad guys will be held accountable.
- When a research lab mission goes south and causes several water towers to leak, you have to go around the area sealing them up before the leakage becomes critical. When this is brought up as an example of Spider-Man's heroism, Jameson correctly points out that the leaks were Spider-Man's fault in the first place.
- When a police officer calls in on his show and tells Jonahs he's changed his opinion of Spider-Man for the better, Jonah accurately points out that even if something Spider-Man does is justified, it's not fair that somebody with a public identity doing the same thing in the same situation would have to face consequences, and the only reason Spider-Man doesn't have to deal with those same consequences is because he keeps his identity secret. Though this one is somewhat Justified: Yuri knows Spider-Man can do things the police cannot and permit them to do things they otherwise would not be able to because of this.
- It does not take him long to realize that hiring Sable International was an incredibly bad idea, given their cavalier attitude and being a firm that specializes in suppressing rebellions, not a police force.
- Points out that the Maggia are not any better than the supercriminals or recent gangs and crime bosses that sprung up in their absence, and their so called 'rules' are kept only when it's convenient.
- Jerk with a Heart of Gold: Jonah does legitimately care about New York City and raises some good points about its poor conditions... when he's not blaming everything on Spider-Man.
- Metaphorgotten: During The Heist DLC, he gives Spider-Man a surprisingly-savvy warning not to get involved with Black Cat that culminates in something to the extent of "a black cat can't change its spots". His assistant corrects him off-screen that that's not how the saying goes, and they have a back-and-forth until Jameson remembers that panthers are cats and proudly declares he was right.
- My Way or the Highway: He expects callers to hate Spider-Man as much as he does, and if they actually try to defend the web-slinger Jonah will either shout them down (usually saying things like "Are you an award-winning journalist? No? WELL I AM!") or "accidentally" hang up on them.
- Never My Fault: While he acknowledges that he helped turned Mac Gargan into Scorpion, he refuses to take responsibility and insists that he was doing what he believed was the right thing. Instead he blames Gargan's already-twisted mind and the doctor for being "more interested in [Jameson's] money than doing it right".
- The Nicknamer: Comes up with the name "Mr. Negative" midway through one of his podcasts and immediately orders his assistant to run out and copyright it. Justified, as he's a former newspaper editor whose job required him to spontaneously come up with such names to sensationalize headlines, and he's likely done it before.
- No Celebrities Were Harmed: JJJ's portrayal in this game has a lot in common with many contemporary political pundits and conspiracy theorists across the political spectrum.
- Jonah's voice is also clearly influenced by the J. K. Simmons interpretation of the character from the Raimi Spider-Man films.
- Pet the Dog: In the third act of the game, when New York is straight up occupied by Sable and under the blight of an incurable plague, his broadcasts become more heartfelt, and he slowly drops the digs at Spider-Man and focuses on helping people get through the hard times. This culminates in a very heartwarming broadcast where he, hearing of citizens panicking or even rioting, doesn't lambaste them, but instead pleads with them to have the strength not to - because he believes in them to be better. Of course, he's right back to the shouting and sneering once it's all over - but for a brief moment he even acknowledges Spider-Man as doing the right thing.
- A more minor one, but during the sidequest involving Black Cat, ol' JJJ shows himself to be quite Genre Savvy by warning Spider-Man not to get involved with her, going so far as to give a slightly-off version of the 'lie with dogs, wake up with fleas' bit.
- Pompous Political Pundit: He runs a podcast with a severe anti-Spidey slant and is quick to blame everything on him. Funnily enough, he doesn't seem to be either entirely right-wing or left-wing, and actually expresses opinions associated with either side. The only political side he seems to be entirely on is 'not-Spidey's'.
- Only Sane Man: He certainly sees himself as this, believing that anyone who admires Spider-Man is just a blind fanboy/girl and broadly trying to claim credit when Norman hires Silver Sable's PMC since he suggested a similar idea in the past.
- O.O.C. Is Serious Business: Even when things get really bad in New York it takes a while for things to sink in past his bombastic personality, but they do sink in, and JJJ becomes mellow and reasonable. One caller tells him that the bridges have been closed and boats are being turned back, so there is no way out of New York City and comes to the most dire conclusion, and he refutes it with reason and the assumption that people are trying their best.
- Selective Obliviousness:
- In general, JJ is very quick to pull the trigger if anyone even lightly criticizes Spider-Man, while at the same time doing everything he can to avoid anyone who praises Spidey as a hero. More than once, Jameson takes callers on his show who he thought were going to bash Spider-Man, only to hang up on them when they praise Spider-Man instead.
- He blames Spider-Man entirely for the Evil Power Vacuum created by Fisk's downfall, while overlooking the fact the police were in the middle of a gigantic shoot out with Fisk's men trying to bring him down when Spider-Man showed up.
- Jameson is quick to put Officer Jefferson Davis on a pedestal for helping fight the Demons while Spider-Man was "nowhere to be seen", when both Davis and Spidey saved each other's bacon and worked together for the entire debacle. In plain view on the streets of Manhattan.
- That Came Out Wrong: In a post-game podcast, Jonah believes that he's keeping Spider-Man honest, saying that his railing against the web-slinger convinced him to do the right thing. He continues:"Spider-Man, since I know you're listening, my eyes are on you everywhere you go. I mean, not, like, the shower. That would be weird. Or-or the bathroom. Or...LET'S GO TO COMMERCIAL!"
- Ungrateful Bastard: As usual, Spidey busts his rump saving the city and J.J keeps spinning it around that Spidey's doing it for selfish reasons, how each incident is always his fault in some way, for not saving people "correctly" or working with villains to make himself look good. Even after the end of the game where he deliver a cure to end the man made plague in the city, he gives a backhanded thank you and is right back on his usual rants.
- The Voice: In this game's continuity, he retired as chief editor of the Daily Bugle (his longtime aide "Robbie" Robertson taking over) and now runs a podcast called "Just the Facts" where he talks about issues in New York City - and more specifically how he can come to blame Spider-Man for them.
Voiced by: Jacqueline Piñol (English)
The mother of Miles Morales and wife of Jefferson Davis. As a science teacher, she is the one who actually inspired her son in his fascination in science.
Voiced by: Stan LeeA cook who works at Mick's Diner, where Peter and Mary Jane enjoy eating. He may look a little familiar...
- The Cameo: At this point, calling him the King Of Cameos would not be unearned.
- Ink-Suit Actor: By far the highest quality rendering of Stan Lee's likeness in animated form to date.
- Leaning on the Fourth Wall: His primary dialogue involves expressing how much he enjoys Peter and Mary Jane as a couple. Stan Lee notably has always favored the two, and also did not fully approve of One More Day, where a Cosmic Retcon split them up note .
- Nice Guy: Greets Mary Jane with a friendly demeanor and joyful attitude. Mary Jane smiles warmly at him before she leaves the Diner.
- Shipper on Deck: Expresses his sincere delight at seeing Peter and Mary Jane together again.Short Order Cook: You two always were my favorites.
A kind-hearted martial artist who is inspired by Spider-man's heroism to take up his image and help him clean up the streets of Manhattan with nothing more than his bravery and skill in "Chikara Dojo" Karate.
- Adorkable: Tries to imitate a deep-voiced "Republic serial hero" ("Don't worry citizens! You are all safe now.") when he addresses the people that he helps. Peter incredulously quips "I do not talk like that!" upon seeing said antics.
- Badass Normal: Yes, he has no super-powers, but Copycat Spider-Man is still able to single-handedly take down a half-dozen strong gang of drug dealers with his skills in Karate alone when they are not armed with automatic weapons. (One of said knocked out thugs even groans to Spider-Man "Where did you learn to fight like that?") Even Peter himself is genuinely impressed with how well he holds himself against the unarmed members of Wilson Fisk's gang that cornered them at a construction site.
- Bare-Fisted Monk: Aside from the fact that his costume doesn't include gloves, he can hold his own in a fight without the real deal's webs or gadgets. Confronted by Fisk goons with guns however, he wisely chooses to let you take care of it.
- Cheap Costume: His Spider-Man costume is just a loose-fitting cloth knockoff that doesn't have gloves and has a visible zipper on the back. And yet people still think he's the real Spider-Man.
- Cowardly Lion: He may have understandably panicked when finally confronted by thugs armed with machine guns, but it still takes a special kind of bravery to unhesitatingly protect your fellow New Yorkers from robbers and drug dealers by beating them up with your bare hands, not to mention rushing into raging infernos to save people from being burnt to death.
- Fire-Forged Friends: Even though he no longer fights crime, you can still meet Copycat Spider-Man in the subways in costume once you finish the "Spider Men" side mission and unlock "Fast Travel." In said cut-scenes, Peter and Copycat happily engage in friendly conversation as they sit side by side on the express train.
- Honor Before Reason: Once Peter comes to his rescue, he's told to run, but decides to stay and help fight the unarmed thugs, both because it's the right thing to do and because he doesn't want to miss the opportunity to fight alongside the real Spider-Man.
- Know When to Fold 'Em: Realizes trying to fight a whole Fisk gang would not end well, and tries to admit he's not the real Spider-Man.
- Nice Guy: Although he's in way over his head on his short-lived crusade, even Spider-Man warmly admits "Your heart is in the right place" when it comes to his desire to help people and make the world a better place.
- No Name Given: Only known as "Fake Spider-Man" in game.
- Paper-Thin Disguise: Even though his costume is clearly a cheap knockoff and he lacks any of Spidey's powers or gadgets, everyone mistakes him for the real Spider-Man. Becomes even more absurd if Spidey isn't wearing the Advanced Suit or Classic Suit.
- Retired Badass: Short as his crime-fighting career may be, Peter comes to genuinely respect Copycat Spider-Man for his bravery and kindness, and offers him a job teaching free Self-Defense classes at the F.E.A.S.T homeless shelter, which he apparently accepts.
- Windmill Crusader: He doesn't realize it takes more than simple bravery to do what Spider-Man does on a daily basis, and would almost certainly have died if Peter didn't find him in time when Fisk's angry thugs, armed with machine guns, caught up with him seeking revenge.
Introduced in The City That Never Sleeps DLC
Voiced by: Daniel Riordan
An old detective approaching retirement that wants Spider-Man's help to finish That One Case. Once you finish his quest chain he turns out to be Walter Hardy, the first Black Cat, and Felicia's Disappeared Dad.
- Canon Character All Along: He is actually Walter Hardy.
- Cool Old Guy: Definitely gives off this vibe even before it's revealed he's Felicia Hardy's father, who went to prison and even faked his death to protect her from the Maggia.
- Daddy Had a Good Reason for Abandoning You: Faked his death and went into hiding in order to protect his daughter Felicia from the mob.
- Evil Parents Want Good Kids: Walter wanted his daughter Felicia as far away from the life as possible.
- Secret Keeper: Spidey becomes his after finding all the paintings he hid around Manhattan.
- Shout-Out: Detective Mackey is the name of the lead character of The Shield which doubles as a Meaningful Name considering the Detective Mackey of The Shield is a dirty cop and a criminal, which hints at the Detective Mackey of the game not being entirely on the level.
- Walking Spoiler: It's hard to discuss details about him without revealing he's secretly Walter Hardy.
Voiced by: William Salyers (English), Victor Covarrubias (Latin American Spanish), Hiroshi Naka (Japanese)
The ringmaster of the Sinister Six, who wants revenge on Norman Osborn for ruining his career.
- Adaptational Early Appearance: Inverted. In the comics, Doctor Octopus was one of the first supervillains Spider-Man faced, and most adaptations have stayed true to this. Here, he first shows up eight years into Peter's superhero career.
- Alas, Poor Villain: No matter how exaggerated his goals were, it's very hard not to feel bad for him at the end. Having gone fully insane and growing obsessed with his vengeance, Otto, after being thrown at the ground from a skyscraper and barely surviving, shares a final conversation with Parker and tries convincing him that they should team up together. Parker, while breaking down in tears, has to leave Otto for obvious reasons, while Otto tries one final time to get him back. It hurts to watch, to say the least.
- Ax-Crazy: He's absolutely nuts by the time he gets the arms working, wreaking devastation and not wanting them to be fixed.
- Bad Boss: When Mister Negative fails to defeat Spider-Man during the climax, Ock deems him useless and knocks him out with his tentacles.
- Badass Grandpa: In his 60s and by far the most dangerous antagonist Peter has yet faced.
- Benevolent Boss: Despite the above, it appears that he was genuine in paying back the other members of the Sinister Six, given that there are signs of him looking into their individual problems (curing Vulture's spinal cancer, freeing Rhino of his suit, fulfilling Electro's dreams, and so on).
- Big Bad: Mr. Negative is ultimately The Heavy after his first defeat; he defers to Otto after he breaks him out.
- Big Bad Slippage: He starts off as a kindly old scientist, but the untested neural implant brings out the demon within and turns him into Dr. Octopus.
- Big "NO!": Yells this when Peter disconnects him from his neural implant connecting his arms.
- Bitch in Sheep's Clothing: Tragic as Otto may be, listening to his audio logs while in his lair at Oscorp and you learn that he had been planning his attack on New York as early as Martin Li's initial bombing at City Hall. Similarly, if you revisit his lab in the post-game, and you learn that he had already turned on Peter and planned to eliminate him.
- Blessed with Suck: On one hand, thanks to the neural implant, Otto now has four mechanical arms that he can use to defend himself as well as give him a hand in actively ruining Norman and his reputation. On the other hand, it's stripped him of his inhibitions and could eventually make his neurological condition worse than it already was.
- Broken Pedestal: Peter does not take his FaceHeel Turn very well. At all.Peter: I worshiped you! Your mind... your conscience, wanting to help others... the way you never gave up! [...] You were everything I wanted to be! You just... threw it away!
- The Chessmaster: After devolving into Knight Templar territory thanks to the neural implant's failings, Otto has become this. He developed the mechanical arms that he now wields as weapons (with input from Peter), freed the Sinister Six from the Raft and upgraded them, unleashed a bio-hazardous virus on the city, and ordered the Six to go on a rampage, all to distract Spidey while he and Li got their revenge on Norman. Had Peter not been there to stop him at several turns, Otto would've arguably succeeded.
- Clothes Make the Maniac: Played with. Peter is never quite certain how much of Doc's rage, viciousness, and mania was inside of him all along and was just finally brought out by the implant's power, or if it was a result of its flaws altering his personality, let alone how long Otto has been testing it on himself in secret. At the very least, Otto's paranoiac tendencies towards Peter are wholly original, horribly twisting their friendship into a bitter rivalry.
- Combat Tentacles: What Otto evolved the human arm-like prostheses into, with reflexes that rival even Peter's. They even have yellow Tron Lines when their internal wiring is exposed, explaining why the tentacles don't look relatively the same when they extend as they do when they're retracted as in the comics. For a more threatening appearance, the arms come with Spikes of Villainy too.
- Comic-Book Movies Don't Use Codenames: Outside of a character bio that can be gained in-game, Otto is never referred to as Dr. Octopus; even the subtitles and the rest of the Sinister Six refer to him by his civilian name rather than his supervillain name.
- Composite Character: His role as Norman Osborns ex-partner turned bitter enemy upgraded by cybernetics seems to be drawn from the comics' Mendel Stromm. His balding appearance adds to the resemblance.
- Cut Lex Luthor a Check: Justified: Otto very much wanted to use his advanced cybernetics to benefit mankind, but a combination of Norman Osborn screwing him over and his own impatience at his condition potentially crippling him results in him becoming completely consumed by revenge.
- Cybernetics Eat Your Soul: Mainly thanks to Otto's reckless jump from simple prostheses into mechanical tentacles, as well as an unrefined neural interface.
- Deal with the Devil: Otto has promised each of the Six their heart's desires in exchange for following his plans for vengeance against Osborn.
- Dramatic Irony: No one mentions it, but if the Devil's Breath had been perfected instead of stolen and released as a bioweapon by Otto to spite Norman, it could have cured the very neurodegenerative disease that partly drove his insanity in the first place. Though to be fair, he likely lost all rational thought by that point.
- Et Tu, Brute?: After Peter beats him, he states he knew Peter would "turn on him too". Peter had this reaction first when Otto reveals he knew Peter was Spider-Man and did all this to him anyway.
- Even Evil Has Loved Ones: Has some sort of twisted dynamic of this to Peter, he even states at the end that he saw Peter as a son. That said, whether or not he actually feels this way is debatable, considering he does try killing Peter.
- Evil Cannot Comprehend Good: In his unstable state, Otto fails to recognize that Spider-Man has other motives for protecting Norman Osborn other than being paid to. He's also smugly unable to realize that Peter would've probably listened to his attempt at an appeal if he didn't shoot himself in the foot by adding an implied threat of revealing his true identity. He appears genuinely confused when Peter doesn't budge at said threat.
- Evil Costume Switch: Most obvious when he wears the suit and arms, but is especially notable with his opaque goggles. Once the goggles are on, his shift to villainy is complete.
- FaceHeel Turn: He starts off as Peter's kindly old mentor and boss, but after he finishes the tentacles, he becomes the game's Big Bad.
- Fallen Hero: Wasn't always like this. He used to be a good doctor who made a few questionable choices, but at least was trying to help improve people's lives. After he finally snaps, all that goes out the window.
- Fat Bastard: A much bigger emphasis on "bastard" than on "fat"; he's a bit portly instead of being obese, but he's very psychotic at this point, as hes willing to destroy an entire city if it means getting his revenge.
- Fatal Flaw:
- Impatience. His inability to just wait until Peter can help him iron out the kinks causes both the accident that gives Osborn the excuse to pull the plug and him to put the neural link in before it was even close to safe, which drove him insane.
- Wrath. He hates Osborn and ultimately his rage is what causes him to put the neural link back on after being talked down by Peter and fall completely into supervillainy.
- Faux Affably Evil: This is pretty clear - one second he can appear charming and charismatic, the other he laughs maniacally as he's killing people.
- Final Boss: He's the last obstacle standing between Spider-Man and the cure for the Devil's Breath, and he's not letting it go without a fight.
- Five-Bad Band:
- Doctor Octopus is the Big Bad and the Evil Genius, being the ringmaster who sets the whole plan.
- Mr. Negative is The Dragon and The Heavy, being the most prominent member.
- Rhino and Scorpion are variants of The Brute; Rhino being Dumb Muscle, while Scorpion is an unhinged Sadist.
- Electro and Vulture are their own variants of the Evil Genius; Electro using the landscape, electrical buildings, and pylons to his advantage while Vulture has a tactical approach and also fights with a mechanical suit, contrasting Electro's charging in and natural powers.
- Whomever is the Dark Chick is up to debate, but Vulture could qualify due to being the most visibly ill, suffering spinal cancer.
- Freudian Excuse: He was once a good scientist who wanted to help people (as well as himself), but was betrayed by Osborn, and now wants revenge on him instead.
- Gollum Made Me Do It: After Peter defeats him as Doctor Octopus, Otto blames his Sanity Slippage and rampage on his tentacles' AI — a reference to Spider-Man 2.
- Gone Horribly Wrong: Attaching an untested, unperfected neural link directly into his brain did not go how he'd hoped.
- He Who Fights Monsters: He wants to make Osborn pay for his crimes...but becomes so consumed by his desire for revenge that he becomes a monster himself and releases a plague.
- Hijacked by Ganon: The main villain for most of the game is the obscure Mr. Negative, but the iconic villain Dr. Octopus seizes control of the plot in act 3.
- Hoist by His Own Petard: On two levels: partly from Peter making the Anti-Ock suit from the same technology Otto's tentacles were made of, left lying around at their old lab which helped him keep in the fight even as the two beat the ever-loving hell out of each other; and partly because Otto decided to try to finish the fight by stabbing Spider-Man with a tentacle and drawing him close. His emotions and rage running high blinded him to realizing that he was unwittingly keeping Spidey in reaching distance of disabling the neural transmitter, and finally gets shut down for good due to it.
- Hope Spot: Prior to his descent into madness, Peter sees Otto having finally create the arms, but turns it off after Peter tells him it's not only incomplete, prolonged use would worsen his condition. Otto agrees with a smile...until he sees Norman on the news.
- I Control My Minions Through...: Each of the Six wants something Otto claims he can give them. Outlined in his evil lair, where he has a station for each member of the Sinister Six. Whether or not he could actually manage to give all of them what they want as quickly as he suggests is probably debatable depending on the bribe.
- Martin Li's hatred of Osborn is at least as strong as Otto's, so all Otto has to do is promise a shot at Revenge and he's in. It's definitely possible that once Osborn was fully at Li's currently nonexistent mercy he and Otto would disagree about exactly how to punish him.
- Adrian Toomes is dying of cancer thanks to his suit and is promised a quick, effective treatment.
- Max Dillon is in for a piece of the action, wanting to become 'pure energy'. Otto promises him power and gives him gear that boosts what he has.
- Aleksei Sytsevich wants to be able to remove his armor, and Otto whips up a solvent that took a sample piece off. The lure of release is enough that despite not being a team player and detesting the Scorpion he works with Mac.
- Mac Gargan has the simplest payment: Money. He could probably get it himself given time. However, unspoken there's the fact that he's a Card-Carrying Villain and the sadism of the plan appeals to him, even when it means working with the Rhino.
- It's All About Me: By the time of the climax, he's so obsessed with getting revenge on Norman, nothing else takes precedence. Even when Peter is practically begging him to give him the anti-serum so he can cure those affected by Devil's Breath before dealing with Osborn. He completely refuses to compromise and forces Peter into a battle since he won't get his way.
- I've Come Too Far: Seems to have this mentality by the final battle, even as he reveals he knew Peter was Spider-Man the entire time. As Peter puts on a look of disappointment seeing how far Otto has gone from the man he once was, Otto has his own look of regret, and only has this to say:Otto: I can't let you win.
- Jumping Off the Slippery Slope: The result of the neural interface controlling his arms being unrefined by Otto and Peter turned off Otto's inhibitions and into a full-blown supervillain, going so far as to release The Plague on the city and put thousands of lives at risk.
- Kick the Dog: Beyond knowing that Spider-Man was Peter Parker and thus everything he did to him was pretty much this right down to exploiting their relationship to his advantage, Otto also decides to call Martin Li useless for failing to stop Spider-Man and promptly slams him aside before utterly beating down Spidey to near-death. Keep in mind that Martin may have been on the cusp of a Heel Realization when he does this, and that he and Octavius have semi-identical motives that brought them together in the first place.
- Knight Templar: A very interesting example. While he has genuine shades of a Well-Intentioned Extremist for the larger part of the game, thinking of Osborn as a criminal who needs to be punished, he becomes so obsessed with his revenge on Osborn at the end that it is hard to understand him as necessarily well-intentioned rather than obsessed.
- Knight of Cerebus: Otto's transformation into Doctor Octopus changes the tone of the entire game, as Peter's anguish reaches new heights and the entire city is in danger.
- Lightning Bruiser: Dr. Octopus is horrifically powerful and quick, making a late-middle-aged man more than Spider-Man's match. Otto's neural interface moves his prosthetic limbs faster than the speed of thought, so once he completes his Combat Tentacles, he's able to curb-stomp Peter at the peak of his strength and is much, much stronger (to the point that Peter has to develop a specialized suit to combat him).
- Like a Son to Me: Whereas he never admitted it prior to becoming Doctor Octopus, he does now - after finally being beaten by Spider-Man, his neural interface disabled, and being left on the side of collapsed rubble begging for Peter to help and join him against Osborn. And in the same breath as accusing Peter as having turned on him like Osborn did. It hurts Peter, especially since Otto continues to try to justify his views, implying that at this point they're nothing more than a hollow declaration compared to if he had bothered saying it before.
- Made of Iron: Doc Ock can take a hell of a beating despite being a portly man in his early 60s. This is justified in-story when you check the blueprints in Otto's Lab on the evolution of his harness his green jumpsuit reinforces the harness and serves as powerful body armor to protect the user in the event of a fall.
- More Than Mind Control: Discussed; after Spider-Man is poisoned by Scorpion, he sees hallucinations of Otto as he was before the neural interface corrupted him. Said hallucinations state that Otto's "obsessions" were always there, and the interface just removed his inhibitions and allowed him to fully embrace them.
- Movie Superheroes Wear Black: His suit is more or less taken straight from the comics, but it's now a much darker shade of green, and the traditionally yellow collar and gloves are totally black. The yellow isn't completely gone, as some of the black parts of his suit (the aforementioned gloves in particular) are highlighted somewhat with a mustard-y color.
- My God, What Have I Done?:
- Otto has a brief expression of regret after throwing Spidey from atop of the Raft when the Sinister Six form.
- He also flashes the same expression when confronting Peter about knowing he was Spider-Man, after seeing Peter's distraught face under the mask/helmet.
- Never My Fault: Minor example; he actually acknowledges the catastrophe that he's caused, but tries to justify it by saying its his way of punishing Norman, and tries to say Peter betrayed him.
- No-Holds-Barred Beatdown: Delivers an absolutely brutal one to Peter under Oscorp's lab. It leaves the latter unconcious and heavily bleeding through his suit. It takes a doctor, surgical equipment and several hours for him to recover, and even then he should be resting.
- After revealing that he knew all along about Peter's secret identity as Spider-Man (perhaps as far back as the beginning of the game), he attempts this again hoping it broke Peter's fighting spirit. Otto quickly finds out the hard way that he instead just pressed a Berserk Button and gets pummeled himself, only barely managing to turn it around with his tentacles and a bit of stabbing at the last minute. Which draws Peter in close enough to disable his neural interface anyway.
- Older Hero vs. Younger Villain: Despite becoming Doctor Octopus a good eight years in Peter's career as Spider-man in this adaptation, this is actually one of the biggest inversions; Peter is in his early 20s, while Otto is a 60 something year old man.
- Opaque Lenses: His goggles reflect the city, and it's used for rather great effect.
- Revenge Before Reason: Even though he says he'll cure the Devil's Breath victims during his boss fight, he also makes it abundantly clear that he doesn't care how many people die from it as long as Osborn suffers for everything he's done first.
- Secondary Color Nemesis: Wears green as part of his supervillain outfit, and even wore a green sweater as a normal man.
- Secret Secret-Keeper: Refers to Spider-Man as "Parker" when he gains the upper hand in their final confrontation, revealing he may have slowly realized, or just always known, that Peter was the hero rather than Spider-Man's research partner or gadget technician.
- Stop Hitting Yourself: Can be subjected to it by using a Finisher-type move on him. Spider-Man grabs one of his mechanical arms and forcibly slams the claw down over him. Ouch.
- Super Reflexes: His tentacles can transmit and receive information from his brain in under a nanosecondnote , far faster than any signal the human brain can normally producenote . This lets Otto take on Spidey and his own Super Reflexes and maintain the upper hand throughout their fight.
- That Man Is Dead: When Spider-Man tries to reason with him, reminding him of the good man he once was, Octavius tells him point-blank that that man is gone and Peter can't save him, regarding his former self as a weakling and a loser.
- This gets to the point where "Otto Octavius" and "Doctor Octopus" receive their own, separate bios instead of being just one; justified in that Peter himself writes the bios, and believes that he can rehabilitate Otto.
- Tragic Villain: One of Octavius's main reasons for delving into neural prosthetic research is because steady exposure to toxic chemicals in his "reckless youth" left him with an undamaged brain but deteriorating motor functions, and Osborn's betrayal ensured that he couldn't even benefit from his past — Norman got the profits while Otto just suffered in obscurity.
- Villainous Breakdown: Completely loses his cool in the final battle. When Peter leaves him for the police, Otto begs him not to leave, but Peter has already lost faith in him and has no choice but to get him to face justice for his crimes.
- Villain Team-Up: As stated above, he's the Big Bad of the Sinister Six in this game, having developed their suit upgrades, but is primarily working with Mr. Negative in taking revenge on Osborn while the other four occupy Spidey.
- Walking Spoiler: Otto's descent into villainy doesn't happen until the game's third act.
- Was It All a Lie?: After he becomes Dr. Octopus, Pete and MJ discuss his feelings about the "good" Octavius, with MJ noting that Peter has to decide if the man Peter knew was worth saving or if he ever existed at all. The Reveal that he had known Spider-Man's identity the whole time angers and appalls Peter since it implied that the entire time they worked together, Octavius was making moves or planning his grand supervillain debut, and that he exploited their friendship for his own ends.
- We Used to Be Friends: Now that his ties to Norman have long since devolved into unrelenting hatred, Otto ends up repeating this trope with Peter Parker at the end. Peter and MJ discuss this after his attack on the Raft, with Peter wondering when is the right time to give up on a friend. MJ consoles him by noting that Peter should decide if the man he knew is still inside Octopus, or if he ever existed in the first place. MJ also points out that she doesn't know if Otto's rampage, and his unleashing of a biochemical weapon, injuring and killing many people, can actually be forgiven.
- Well-Intentioned Extremist: He sees himself as this, failing to realize that his vengeance against Norman won't really solve much beyond self-vindication and the fact that he released Devil's Breath onto the populace of Manhattan. He tries to get Spider-Man to join him by claiming he'll cure it once he's killed Norman, but this rings hollow given the sheer apathy and/or rage he's demonstrated for the world around him at this point.
- You Have Outlived Your Usefulness: Does this to Mr. Negative during the latter's boss battle.
Martin Li/Mr. Negative
Voiced by: Stephen Oyoung (English), Marco Guerrero (Latin American Spanish), Mitsuru Miyamoto (Japanese)
The founder of F.E.A.S.T., a network of homeless shelters spread throughout New York City, and a friend of the Parkers for years. But his friendly exterior belies something darker than anyone could have ever anticipated.
- A Degree in Useless: When Peter asks him to take a look at a mask he found he comments this will be the first time he's actually used his degree in art history.
- Adaptational Heroism: In the comics, Martin Li/Mr. Negative is a cruel Triad member who smuggles Chinese people into the United States; he steals the identity of one of the deceased Fujian slaves (the real Martin Li) and rises to power as a crime lord while posing as a illegal Chinese immigrant who spent the following years building a large fortune and dedicating himself to helping those less fortunate. Here, however, he is a real immigrant who came with his parents to the United States in search of a better life, settling in New York City.
- Adaptational Nice Guy: Mr. Negative in the comics was the dark persona of Martin Li and was more or less your stereotypical Card-Carrying Villain, a ruthless crime-lord who sought to take over New York City's underworld. While this Mr. Negative is every bit as ruthless, his motivations are portrayed in a far more sympathetic light.
- Adaptation Origin Connection: In the game, his powers and the deaths of his parents were the result of a freak accident caused by Norman Osborn's experiment going wrong and he seeks revenge on him, while in the comics they have no personal connection aside from being rival crime-lords.
- Adaptation Relationship Overhaul: Strangely, he gets this treatment with himself. In the comics, Mr. Negative was something of a Dr. Jekyll and Mr Hyde, both Martin Li and Mr Negative being separate entities and being aware that the other existed, but not of what they did. In this game, Martin and Mr. Negative are one and the same, though it is hinted throughout the game that Mr. Negative may be a Superpowered Evil Side just like in the comics.
- Affably Evil: Unlike his superior, Dr. Octopus, he's genuinely polite even despite being a super-powered crime lord, as he did enjoy being the head of F.E.A.S.T. and all of the good he did.
- Ambiguous Situation: It's left vague on how much of his actions are his own and how much of him is being influenced by his negative side. Helped by the fact that, as revealed through journals of his, not even Li is entirely sure himself.
- Alas, Poor Villain: During his final boss battle, it is evident just how insane Li has become, and even Peter sympathizes with him, as Li screams how he just needs to kill Norman for killing his parents. Right after having a supposed Heel Realization for a second, Otto knocks him out for being "useless".
- Anti-Villain: Everything he does is for the sake of getting revenge on Norman Osborn, as it was Osborn's experiments that gave him his powers and led to the deaths of his parents. That being said, Martin genuinely enjoyed being the head of the F.E.A.S.T. foundation, and he makes it clear that his desire to help those less fortunate than himself was sincere; Peter even finds a journal entry where Li openly questions going through with his plans on the grounds that if he succeeds, all of the good he's done will be ruined.
- Ascended Extra: The comics version of Mr. Negative is a rather obscure character and a relative newcomer to the Spider-Man mythos, being only ten years old at the time of the game's release. He gets to be The Heavy of the story here.
- Authority Equals Asskicking: He's the leader of the Demons and by far the strongest member of the gang.
- Ax-Crazy: During the climax, he's gone completely off the rails, willing to do absolutely anything if it means getting revenge on Norman Osborn. Spider-Man's attempts to appeal to his better side have no effect.
- Badass in a Nice Suit: A staple for the character. He's always seen in a stylish business suit that turns white when he's using his powers.
- Battle Aura: The second phase of the final battle with him has him create one in the shape of a giant shadow demon that will either rake the ground with its claws or use an giant energy sword in a deadly Spin Attack.
- Berserk Button: It's subtle, but its clear that even when he's still a kind generous character towards the beginning of the story that he has a dislike of Norman Osborn which becomes full-on rage when he lets his negative side out.
- Big Bad: For around three-quarters of the game until Dr. Octopus shows up. Then he's Demoted to Dragon.
- Broken Pedestal: Once Li's true nature is exposed, both Peter and Aunt May are saddened and heartbroken by what he has become.
- Casting a Shadow: Li can generate and manipulate a form of dark, negative energynote that he can use for a variety of purposes such as destructive energy blasts, empowering his minions and weapons, and corrupting other people.Li: The shadows are sworn to me and I will give them strength!
- Climax Boss: The first boss fight with him in the subway serves as this. Once Li is arrested, Otto becomes inspired by his vendetta against Osborn and becomes Doctor Octopus.
- Color Motifs: Black and White. While Black is the dominate one here, he and his goons still have a secondary white theme.
- Comic-Book Movies Don't Use Codenames: He's referred to as "Mister Negative" in a few subtitles where he's let his dark persona take over completely, but otherwise the only time he's ever referred to by anything other than his real name, is in an off-the-cuff remark by J.J. Jameson contrasting him to the beloved humanitarian he used to be.
- Cool Sword: He wields a Jian, a Chinese straight sword in his final boss fight that he can energize with his powers.
- The Corrupter: Li can use his negative energy to corrupt others and bring them under his control by amplifying their negative emotions. He tries to do this to Spider-Man, but his Heroic Willpower saves him.
- Crazy-Prepared: His secret room is booby-trapped to destroy evidence and kill anyone inside.
- Dark and Troubled Past: He was a young child suffering from a disease and was used as an experiment for Oscorp in hopes of finding a cure. However, a freak accident not only gave him his powers, but resulted in the deaths of his parents (inadvertently by his own hand). Li has sworn revenge against Osborn ever since.
- Dark Is Evil: Not only is black his main color, he wields a strange dark energy and is the leader of a major gang.
- Degraded Boss: Inverted. The Demon Swordsmen came first; Round 2 vs Mr. Negative is a even stronger version with a bigger moveset.
- Demoted to Dragon: Over the course of the game, he goes from being the Big Bad of the Demons to The Dragon of the Sinister Six.
- Deliberately Monochrome: More like Deliberately Photonegative. As Mr. Negative, his skin and clothing turns a photonegative black and white. Likewise, when corrupting others, he can bring them into a photonegative nightmare realm.
- Disc-One Final Boss: The main villain for the majority of the story, but not the final one.
- The Dragon: To Doctor Octopus in the second half of the game.
- Duel Boss: The first fight with him is a one-on-one fight between him and Spidey. When two Mooks show up, he drains them of their powers for a boost.
- Even Evil Has Loved Ones: His primary motivation, as he wants to avenge his parents by murdering Osborn.
- Evil Counterpart: To Peter. Both characters gained their powers as a result of an accident involving Oscorp and both of them have lost loved ones. However, Peter was able to move past his pain and devoted himself to using his powers for good, while Li allowed his hatred to consume him and became a crime lord, representing what Peter would've been had he followed the same path.
- Evil Former Friend: He was a friend of the Parkers for years before the events of the game, only to descend into villainy.
- Flunky Boss: He can summon Living Shadow mooks during the second phase of his second boss fight.
- From Nobody to Nightmare: He started out as a young boy suffering from a disease who would eventually gain superpowers. Powers he would use to become a major crime lord and inflict untold damage on New York City.
- Hand Blast: Another application of his powers is the ability to fire destructive blasts of dark energy powerful enough to send Spidey flying through a room.
- The Heavy: The main antagonist for most of the game.
- Heel Realization: It's hinted at several times throughout the game that Li isn't as fully committed to his vendetta against Osborn as he'd like to be. When snooping around his office, Peter finds a journal entry written on the day of Fisk's arrest where he openly questions if he can actually go through with his plan, knowing full well that even if he succeeds, all the good he has done with the F.E.A.S.T Foundation will be ruined. He even contemplates turning back, but feels he can't fight the Demon inside him. Likewise, in the final battle, as Spidey begins to reason with him, Li briefly hesitates for a moment before giving into his rage and engaging Spidey in battle.
- He Who Fights Monsters: In an audio recording found in a hidden room in his office, Li realizes that his actions have undoubtedly made him an even worse monster than Osborn, but he feels that it's too late to turn back.Li: I can feel my power growing, feeding off my anger. Father would say I've lost the path of balance. But he wouldn't understand: The only way to fight a monster... is to become one.
- This exchange with Spidey during their final battle cements it.Spidey: I know you can beat the Demon, Martin!
Li: Beat the demon? I AM the Demon!
- This exchange with Spidey during their final battle cements it.
- I Control My Minions Through...: As well as the Demons, he briefly gets the Shocker involved in his plans. The Demons follow him out of a complicated cocktail of authority, corruption, fear, loyalty, and power; he also has the Corrupted, who are simply driven to a temporary rage and may follow simple orders, but are mostly created to sow chaos rather than to carry out plans themselves. Once subdued, which is easier than with most Mooks, the Corrupted return to normal. Herman meanwhile is working purely out of fear.
- Implied Death Threat: Makes this subtle warning to Peter after he catches him snooping around his office which he follows through by siccing a trio of corrupted bystanders on him.Li: I'm sure you and May have nothing to worry about... as long as you stay away from places you're not supposed to be.
- I've Come Too Far: While snooping around Li's office, Peter finds a journal entry and audio recording where Li questions if he can actually go through with his plan to get back at Osborn and acknowledges that he's becoming a monster, but feels it's too late to turn back.Li: Wilson Fisk has been arrested. I can barely believe it. The day I've planned for — dreamed of — is finally here... but for some reason I hesitate. Can I really go through with this? Things will happen quickly if I give the word. My men will claim Fisk's arms, his explosives... his secrets. We'll use that knowledge to teach Norman true pain. He'll know what it is to see the things he loves most destroyed by his own hands... But achieving that end will mean giving up so much. Everything I've built here at F.E.A.S.T. — all the good I've done — could be wiped out if my plan succeeds. My chance is finally here yet still I hesitate... should I turn back? A part of me wants to... but the Demon is hungry... and I don't think I'm strong enough to hold it back...
- King Mook: The final battle has him basically fight like a stronger and faster version of his Demon Swordsmen.
- Knight of Cerebus: Once his true nature is exposed, the game takes a much darker turn. His terrorist attack on City Hall is the moment the game goes from a relatively lighthearted superhero adventure to a full-on drama with frequent life-or-death scenarios. It's telling that in both their fights, Spidey never cracks a single joke.
- Light Is Not Good: Downplayed; Although black is his primary color, he also has a secondary white color scheme in his Mr. Negative mode. Plus, he seems to favor darkness over light.
- Long-Range Fighter: The first battle with him has him mostly firing energy blasts at Spidey.
- Lightning Bruiser: As demonstrated in the final battle, Li's powers let him move with inhuman speed, often darting across the room faster than Spidey can react and he possesses enough reflexes to deflect Spidey's web shots with his sword. His attacks also have great range and can tear through a chunk of Spidey's health.
- Man in White: As Mr. Negative, his hair and clothes turn white.
- Master of Illusion: When corrupting others, he brings them into a bizarre, photonegative realm populated with Living Shadows that he has full control over. It happens again during the second phase of the final battle, implying that as his negative emotions grow, his powers get strong enough to affect reality as well.
- Master Swordsman: The final battle with him shows that Li is quite handy with a sword.
- Pet the Dog:
- He stops one of his men from killing Miles in the aftermath of the City Hall attack.
- When snooping around Li's office, Peter finds a letter Li wrote to Aunt May that attempts to apologize for all the horrible things she'll hear about him on the news and states that for all his villainy, he genuinely believed in all the good the F.E.A.S.T Foundation did and hopes she'll be able to carry on that good work even after he's arrested.Li: Dear May. Very soon, you'll hear stories about me. Stories that I'm a terrorist and a murderer. Those stories will be true. But the story we wrote together— the story of F.E.A.S.T — is also true. I want you to know that I always believed in our mission. It wasn't a front, or a show. It was an honest expression of my heart. When you help someone, you truly help everyone. Please don't let my failings shake your belief. You are strong, May; Strong enough to write a new story of F.E.A.S.T, one undaunted by my faults. Thank you for all you've done.
- The Power of Hate: His powers are fueled his negative emotions, particularly his hatred for Osborn. The more he gives in to his rage, the stronger his powers get. However, it's implied that his powers are also creating a Superpowered Evil Side within Li that causes him to act on his darker impulses.
- Sheep in Sheep's Clothing: Played with. He runs a homeless shelter and is well known throughout New York as a humanitarian, and turns out to be the supervillain/crime boss Mr. Negative, causing a lot of damage throughout the city for the sake of getting back at Norman Osborn as it was Osborn's experiments that gave him his powers and led to the deaths of his parents. However, Martin genuinely enjoyed being the head of the F.E.A.S.T. foundation, and he makes it clear that his desire to help those less fortunate than himself was sincere; Peter even finds a journal entry where he openly questions going through with his plan because it'll ruin all the good he's done.
- Stalker Shrine: Has one of Osborn in a hidden room.
- Super Empowering: He can gift his Demons with lesser versions of his powers and when he needs a boost of power himself, he can take it back.
- Superpowered Evil Side: It's less distinct and less science-fiction than in the comics. Before Jumping Off the Slippery Slope, he referred to his Mister Negative persona as his inner demon and took medication to avoid lapsing into it but when Norman became mayor he felt his control slipping despite increasing his dosage.
- Sword Beam: He can fire these by channeling his energy through his sword.
- Tragic Villain: Li was initially just a young boy suffering from a disease who gained superpowers via Norman Osborn and ended up accidentally killing his parents because of it. His villainy stems from simply wanting to avenge them by destroying Norman and he does genuinely think he's doing the right thing.
- Unskilled, but Strong: Downplayed. While Li is a skilled swordsman and has enough martial arts prowess and superhuman strength to trade blows with Spidey on relatively equal footing, he mostly utilizes large and impractical energy attacks like his Battle Aura, which not only leaves him open to attacks but often tires him out quickly, implying that he's never had to use his powers in a serious fight before. This is much more evident in his first fight, which is also Li's first real fight with another superhuman, where his attacks are slow, heavily telegraphed, and easily avoidable. He's also the first boss both requiring no complex strategy to defeat note and which Spider-Man walked away from neither injured or fatigued note .
- Villain with Good Publicity: He's a crime boss in charge of the Demons, but he's also a big-time humanitarian who runs a homeless shelter. When Spidey sees him on the scene at the New York bombing, not even Yuri, his Friend on the Force, believes his claims until he can find concrete evidence against Li.
- Villainous Breakdown: As his hatred for Osborn grows, it begins to take a toll on his sanity. Over the course of the final battle, Li devolves from a sophisticated crime-lord into a screaming, vengeful, hate-filled wreck of a man driven purely by his desire for vengeance.
- Walking Spoiler: In-Universe at least; nobody was aware he is Mr. Negative. There is the fact that his fate as a Supervillain reveals that Osborn is responsible for a lot of messed up things, however.
- Well-Intentioned Extremist: He wants to kill Norman as vengeance for killing his parents. Granted, it was an accident and Li is exaggerating it, but he genuinely thinks he's doing good.
- What Happened to the Mouse?: He completely vanishes from the story after being taken out by Doc Ock. For all we know, the hit from Otto killed him.
- White Hair, Black Heart: He's the leader of a violent gang, and as Mr. Negative, his hair turns white.
- You Have Outlived Your Usefulness: On both the giving and receiving end. After corrupting Dr. Isaac Delaney and forcing him to give the name of the doctor who created the Devil's Breath virus, he has Delaney kill himself. When defeated by Spidey in the final battle, Octavius calls him useless and tosses him aside.
Maxwell "Max" Dillon/Electro
Voiced by: Josh Keaton (English), Luis Fernando Orozco (Latin American Spanish), Nobutoshi Canna (Japanese)
One of Spider-Man's longtime enemies, he has the power to produce and manipulate electricity.
- A God Am I: His ultimate goal is to become a being of pure energy.
- Ax-Crazy: Unlike the other Sinister Six members, who all join for relatively sympathetic motives note , Electro joins because he wants to be made into pure energy.
- Bald of Evil: Like the Ultimate version of the character, he's completely bald.
- Costume Evolution: While his in-game costume is a high-tech suit built by the Mastermind, someone at a Halloween party can be seen wearing a costume based on his original outfit — and he has scars evocative of his original costume's mask.
- Dual Boss: Spidey has to fight him and Vulture at the same time.
- Fighter, Mage, Thief: The Mage of the Sinister Six with his lightning abilities, contrasting Rhino and Vulture.
- Goal in Life: Electro wants to take his power to its logical conclusion and become an Energy Being.
- Hoist by His Own Petard: Spidey can damage him by destroying one of the transformers with his webs.
- I Coulda Been a Contender!: Villainous version. Spider-Man's in-game bio states that if Electro gets smarter and learns to harness his powers he could be a much bigger threat, and a villain that Spider-Man doubts the Avengers could fully handle.
- Ink-Suit Actor: He's modeled after his voice actor, Josh Keaton.
- Large Ham: Throughout his chase and later during his boss battle.
- Nerd in Evil's Helmet: He gets Spider-Man's movie references and even responds with one of his own, to Spidey's delight.
- Not So Above It All: Despite being a sociopath with a god-complex, he happily plays along with Spider-Man's joke in his and Vulture's boss fight by responding with his own.Electro: "Spider-Man! I must break you!"
Spider-Man: (Overjoyed) You got it! You got my joke!
- Not Wearing Tights: His appearance has neither the green spandex nor blue skin, and his clothes look more civilian than anything, with an armored harness on top of them to boost his power. He also keeps his green and yellow color scheme. The star-like scar on his forehead is also a clear reference to the shape of the mask of his original suit. A person wearing his outfit at a Halloween party implies that he did wear that outfit at one point, however.
- Psycho Electro: He's a deranged supervillain with electrical powers.
- Rebel Relaxation: When Peter corners him on the roof of the Raft, Electro is standing against a cell tower resting on it with one foot against the base of the tower befor the rest of the Six gather to beat him up.
- Scars Are Forever: Instead of the star-shaped mask, this version has star-shaped scar tissue/burn wounds on his forehead.
- Shock and Awe: He can control electricity, as usual.
- Unskilled, but Strong: Described as this by Spidey in his character bio. The reason he lost his first fight to Spidey was that he was still getting used to his powers and he burned himself out. Spidey fears that if he ever tapped into his true potential, not even the Avengers would be able to stop him.
- Villainous Friendship: Unlike Scorpion and Rhino, Vulture and Electro seem to get along really well.
Voiced by: Dwight Schultz (English), Sergio Moriel (Latin American Spanish), Hochu Otsuka (Japanese)
One of Spider-Man's earliest foes, the Vulture is equipped with a special bird-like suit that allows him to fly and throw razor-sharp metal feathers.
- Airborne Mook: As a boss battle.
- Bald of Evil: Bald and a murderous old man.
- Badass Grandpa: The oldest character in the game at 76 years old. Still doesn't stop him from putting up a good fight against Spidey.
- The Comically Serious: Doesn't understand, nor tolerate Spidey's quips.Spider-Man: "Yo Adrian! Its me, Spider-Man!"
Vulture: What are you babbling about!?
- Composite Character: His appearance evokes his classic look, but he uses a jetpack to fly and his suit is very armored, clearly inspired by his appearance in Spider-Man: Homecoming.
- Death from Above: How he attacks Spidey.
- Dual Boss: Spidey must fight him and Electro at the same time.
- Evil Old Folks: In his seventies and a member of the Sinister Six.
- Fighter, Mage, Thief: The Thief being an airborne fighter with knives at his disposal, contrasting Rhino and Electro.
- Feather Flechettes: He can fire the razor-sharp feathers of his wings like projectiles.
- Handicapped Badass: He may be a geriatric old man suffering from spinal cancer, but that doesnt stop him from going toe-to-toe with Spider-Man.
- Hoist by His Own Petard:
- The power source for Vulture's Wing Suit has apparently given him spinal cancer.
- Also how he can be beaten in his boss fight, throwing his knives back at him.
- Knife Nut: He uses throwing knives as his main way of attacking in his boss battle.
- Role Reprisal: From Spider-Man: The Movie.
- Shut Up, Hannibal!: When he first attacks Spider-Man on the Raft, his threats are cut short before he can get started.Vulture: Long time no see! We're gonna have so much- (gets faceful of webbing)
- Villainous Friendship: Unlike Scorpion and Rhino, Vulture and Electro seem to get along really well.
- Wicked Cultured: He's quite eloquent in his speech.
MacDonald "Mac" Gargan/Scorpion
Voiced by: Jason Spisak (English), Mauricio Perez (Latin American Spanish), Ryusei Nakao (Japanese)
A crazed killer who was cybernetically enhanced by an experiment funded by J. Jonah Jameson to kill Spider-Man, he has since turned his talents to supervillainy.
- And Show It to You: Apparently, the last time Spider-Man and Scorpion fought, Gargan threatened to show the web-slinger what the inside of his own skull looked like.
- Ax-Crazy: Takes pleasure in torturing, fighting, and causing destruction. Best shown when he notes that their leader wants to torture Spider-Man which he respects and appreciates despite wanting to kill him right then and there.
- Beware My Stinger Tail: A staple for the character. His suit is outfitted with a mechanical tail that can fire off corrosive poison.
- Card-Carrying Villain: Wears a menacing scorpion costume and talks about torture, murder, and killing Spidey in incredibly gruesome ways, and unlike his boss, Doc Ock, who thinks he doing the right thing, Mac takes delight in his sociopathy.
- Clingy Costume: His stinger tail is grafted to his spine, so odds are it's not coming off anytime soon.
- Cold-Blooded Torture: Is shown starting to torture some Sable henchman, stabbing one through the shoulder with his tail, but he's distracted by Miles before anything else comes of it.
- Dual Boss: He and Rhino are fought at the same time.
- Faux Affably Evil: Talks to the Sable units that he's torturing like they're good buddies.
- Gone Horribly Wrong: Not himself, but J. Jonah Jameson is the reason he exists as the Scorpion: Jonah funded an experiment to create an "Anti Spider-man" that would work for good...only to find out too late that Mac was just about the least suitable candidate for such a procedure.
- Hate Sink: Scorpion is the most despicable villain in the main game, as he's the only one without a sympathetic trait, only joining the Sinister Six for money and sadism, on top of being an absolute jerk towards anyone, regardless of affiliation. note
- Jerkass: Whenever he's taunting Spider-man or insulting the Rhino, his own teammate, Mac is one massive dick.
- Large Ham: Spends most of his screen time making himself the center of attention and talking in a raspy voice about violence.
- Laser-Guided Karma: Constantly kept berating Rhino during their battle with Spider-Man. He ends up locked in a crate with him at the end of the fight and well, suit or no, it's unlikely he'll come out of that unscathed.
- Only in It for the Money: While the rest of the Six have personal reasons for working together with Octavius, reasonable or otherwise, Mac's chief motivation is getting paid a lot of money and having his gambling debts erased.
- Only Sane Man: He views himself as this when forced to work with Rhino.
- Poisoned Weapons: His Tail is equipped with poison that takes Spidey out of the first fight with the Six and later causes Spider-Man to hallucinate poison in the streets of New York, giant scorpion tails, and multiple versions of himself and Doctor Octopus.
- Politically Incorrect Villain: One of his insults towards Rhino is "red menace", a term for a communist which was used as a slur for Russians.
- Psycho for Hire: He's getting paid to kill Spidey, but admits that he would do it for free.
- Role Reprisal: From Marvel's Spider-Man.
- Sadist: Mac is by far the most bloodthirsty of the Six, and delights in making violent threats of torture; while the others only go so far to mention frying or trampling Spidey, Scorpion taunts him with descriptions of cracking his skull open and making a blanket out of his skin.
- Smug Snake: Incredibly arrogant whenever he's torturing someone, even going far as to say if he wanted to, he could kill Spiderman easily.
- Teeth-Clenched Teamwork: With Rhino. They can barely stand to work with each other as they team up to fight Spider-Man. Spidey can exploit this during the boss fight by tricking Scorpion into attacking Rhino with his poison.
Voiced by: Fred Tatasciore (English), Alfredo Basurto (Latin American Spanish), Jin Yamanoi (Japanese)
- Adaptational Villainy: Comics Rhino has mellowed over the years and actually made a HeelFace Turn for a while. This Rhino is a brute who kills and causes destruction without a second thought.
- Blessed with Suck: His suit grants him superhuman strength and durability, but he cant take the suit off and hates being stuck in it. He joins the Sinister Six because its leader promised to remove the suit from him.
- Berserk Button: Making fun of how he looks in the suit is a definite do not. A conversation between two inmates during Miles' third stealth mission reveals that Rhino crushed a man's skull for making a crack about his suit. Scorpion calling him a "freak show" was the last insult Aleksei could stand before charging at him.
- The Brute: He's big, strong and short in the brains department.
- Bullfight Boss: As usual, Rhino attacks by charging at Spidey, though he mixes it up by throwing heavy objects at Spidey if hes too far away. Spidey has to first stun him using equipment around the construction site before attacking him. This can be used to hurt or even defeat Scorpion if he's tricked into running him over.
- Clingy Costume: His costume is bonded to his skin and his reason for joining the Sinister Six is for its leader to remove it for him.
- The Comically Serious: Reacts to Scorpion's "jokes" by telling him that he's embarrassing the both of them. Reacts to Spidey's jokes the same way.
- Composite Character: His armor appears robotic like his Ultimate counterpart, but it's clear that most of his mass is his enhanced body. His Russian accent also evokes Paul Giamatti's portrayal in The Amazing Spider Man 2.
- Cut Lex Luthor a Check: During the fight, he tells Spider-Man that he's only interested in getting the suit removed and that he'll quit the criminal life once it's taken off. Spider-Man doesn't buy it.
- Dual Boss: He and Scorpion are both fought at the same time.
- Fighter, Mage, Thief: The Fighter owning to his brute force, contrasting Vulture and Electro.
- The Juggernaut: He's huge, he's practically invincible, he's insanely strong, and he's got a metal horn that allows him to crash through whatever's in front of him when he charges.
- The Mafiya: Very Russian and was a mob enforcer before he became the Rhino.
- Psychopathic Manchild: He's basically a walking, talking tank who speaks in broken English and has the mentality of an angry teenager.
- Role Reprisal: From Spider-Man: Web of Shadows.
- Shockwave Stomp: He can create a small but powerful shockwave by stomping the ground, injuring Spidey if he gets too close.
- Super Strength: He's strong enough to rip boulder-sized chunks of concrete out of the ground, and can hurl them dozens if not hundreds of feet.
- Teeth-Clenched Teamwork: With Scorpion. The two of them constantly get in each other's way and insult one another as they try to take down Spider-Man. Spidey can exploit this during the boss fight by tricking Rhino into charging Scorpion.
- Unskilled, but Strong: Lacks any clear finesse, but why would he need it when he hits like a truck and shrugs off bullets like they're flies hitting a train?
- Warrior Poet: Subverted; although he's not quite as much of a mindless brute as most people would assume, he also doesn't seem to have the artistic side he claims he does. Either he's much more poetic and articulate in private, or Doc Ock was just trying to be polite when describing Rhino as such in his taped message to him.
- Would Hurt a Child: Is more than happy to kill Miles during his stealth sequence.
- You No Take Candle: He's fluent in the English language and mixes his native Russian in his dialect. However, he seems to get his metaphors mixed up or misses a few words. During the boss fight, he says "Where is fun in that?" rather than "Where is the fun in that?". While hunting Miles, he says "It is chase of goose" rather than the usual "It's a wild goose chase".
Mr. Negative's flunkies and foot soldiers.
- Badass in a Nice Suit: They all wear suits, even when fighting the cops, Sable troops, or Spidey.
- Brainwashed and Crazy: It's heavily implied that a good chunk of the Demons you fight are people who have been brainwashed by Mister Negative.
- Casting a Shadow: They can all wield weaker versions of Mr. Negative's powers.
- Elite Mooks:
- The Whip-men, Demon Swordsmen, and the Heavy-weight versions are harder to defeat than the ordinary variants, and require two focus bars to use a Takedown on them instead of just one.
- In general, the Inner Demons are even stronger than normal criminals and Fisk's thugs , with only Sable Units being as strong.
- Far-East Asian Terrorists: After concluding their gang war with Wilson Fisk (which was just a cover to steal Fisk's arsenal and leverage on Norman Osborn), the Demons turn to full-scale terrorism, with the goal of bringing down Mayor Osborn. They start by perpetrating a suicide bombing at an award ceremony at City Hall, then later attempt to unleash a bioweapon at Grand Central Terminal.
- Malevolent Masked Men: They're criminals who wear menacing black-and-white Chinese opera masks that resemble demons.
- Master Swordsmen: The demon swordsmen are not only faster than normal swordsmen, they can dodge a lot more and have stronger attacks than their normal counterparts.
- Mooks: Spidey spends many missions beating these guys up.
- Ruthless Foreign Gangsters: They speak Mandarin Chinese (translated in the subtitles) and are trying to take over Wilson Fisk's vacated criminal niche. Their leader is explicitly an immigrant from China, albeit one who arrived in New York as a young child.
- The Triads and the Tongs: At first they appear to be just a Chinese criminal syndicate with strange powers and theatrical theme masks, but they're quickly revealed to be something much worse.
- Whip It Good: Some of them wield twin whips.
Voiced by: Mark Rolston (English), Alfonso Ramirez (Latin American Spanish), Kenyuu Horiuchi (Japanese)
The owner of OsCorp and the current mayor of New York City. He's also the father of Harry Osborn, Peter's and MJ's long-time friend.
- Affably Evil: He's sleazy and greedy, but polite and a genuinely loving father, and is kind to Peter.
- Adaptational Nice Guy: This incarnation of Osborn genuinely cares for Harry and his actions are in part to save his son from the disease that took his wife. A stark contrast to his portrayal in the comics. Furthermore, he's not the Green Goblin at this point in time, despite the game being set years into Spider-Man's career as a superhero.
- Big Fancy House: He lives in a palatial penthouse suite that has bathrooms that are bigger than MJ's apartment, as she observes when investigating it. This also gives him a lifestyle far apart from most New Yorkers:Mary-Jane Watson: "Ugh, Norman would have a pool. New York is about subway rats and street pizza, not sunbathing and umbrella drinks."
- Breakup Breakout: The Proto-Oscorp started off as a joint venture between Otto and Norman while they were in College. As Otto grew increasingly more uncomfortable with the more unethical genetics experiments they were doing, he decided to distance himself with the company while Norman pushed forward.
- Create Your Own Hero: He is indirectly responsible for Miles Morales gaining his own spider powers. As MJ discovers, Osborn has spent a good deal of time trying to research Spider-Man's abilities and he's worked on genetically altered spiders to find a way to either reverse-engineer or exceed Peter's abilities.
- Create Your Own Villain: He's responsible for Otto's descent into villainy, as he pulled Otto's grant just to force him to come work with him again. Before that point, Otto was well adjusted and focused on his own matters, and if Norman had just left well enough alone, none of the mess in the latter half of the game would've come about. Norman of course is unrepentant about this.
- Color Motifs: Unsurprisingly for the man famous for his comic alter ego of the Green Goblin, it's Green. Osborn favors dark green suits. During The Stinger, he's seen bathed in green light from Harry's tank, giving him a green "Face" like that of the Green Goblin.
- Corrupt Corporate Executive: Becoming Mayor hasn't made him any less of one, and he sees no problem with using his mayoral powers to directly benefit Oscorp when it suits him. Just as Otto and Peter have hit a breakthrough with their experimental robotic prosthesis, Osborn has the whole thing shut down due to safety violations (that he had previously said he was waiving), then has his workers scuttle all of their "unsafe" equipment, as well as Otto's potential client, to Oscorp's robotics division, leaving Otto with nothing once again.
- Corrupt Politician: Despite being Mayor, it's revealed that he had dealings with Wilson Fisk, The Don of the city's underworld, and he's still in touch with Big Willie even when he's behind bars. He's also flamboyantly unethical in refusing to divest his business empire from his political office and he has used his extreme power and influence to expand Oscorp's influence across the city. He also illegally oversees the creation of the "Devil's Breath" which his own doctor calls a war crime, and of course he orders a foreign private security team to police his own citizens. In short, Osborn is keeping up with Quincy Sharp in the "Worst Mayor in a Video Game" sweepstakes.
- Defiant to the End: When Otto has him hanging over a ledge ready to drop him, Osborn despite being in mortal terror keeps insulting Otto and even calls him a loser rather then beg for mercy and apologize.
- Emperor Scientist: Mayor of New York and politician who is also a scientist, and who personally oversees the making of of the anti-serum to the "Devil's Breath".
- Even Evil Has Loved Ones: He's more corrupt than evil, but he genuinely loves his son Harry, and is searching for a cure for his genetic disorder.
- Even Evil Has Standards: If you clear all of the Sable outposts, Yuri reveals he's cracked down on Sable arresting civilians without due process. It's implied that he actually regrets causing the accident that killed Martin Li's parents and isn't just saying it to save his own skin.
- Evil Counterpart: Norman Osborn is the Corrupt Corporate Executive foil to Otto Octavius' Humble Hero. The story implies that Norman has a sordid history with Otto, poaching his ideas and getting rich while Octavius' noble ambitions has left him with little success. In an interesting subversion, Norman never actually has a heel turn, while Otto ends up becoming the villainous Doc Ock.
- Evil Redhead: Evil is debatable but he does do multiple questionable things over the storyline and has reddish hair.
- Gadgeteer Genius: He has skill in engineering and inventions, as MJ finds out when she comes across a VR mask that reveals structural weaknesses, and the fact that his personal laboratory has him working on his pumpkin bombs.
- Greater-Scope Villain: It's his private experimentation that causes Martin Li's Start of Darkness and his snubbing of his former partner, Dr. Otto Octavius, causes his Start of Darkness in turn.
- The Heavy: Interestingly enough, despite never becoming the Green Goblin in the game, Norman is still the root cause of the major conflict of the game. He's the catalyst behind the Start of Darkness for both Mr. Negative and Doctor Octopus. Oscorp's attempt at reverse-engineering the Spider that gave Peter his powers is actually what leads to Miles getting powers of his own. Finally, his experiments with the Symbiote is hinted at what will cause Harry to become Venom.
- Hidden Agenda Villain: Norman Osborn is up to something. His motives are hinted to curing Harry, but MJ discovers prototype pumpkin bombs in his secret lab, an obsessive interest in Spider-Man's powers, and creating several mutant spiders with augmented abilities.
- Ink-Suit Actor: Resembles his voice actor, Mark Rolston, albeit with some features that invoke his two live-action actors, Dafoe and Cooper. Namely his eyes are the same size as Dafoe's while his skin is as wrinkled and weathered as Cooper's.
- Kick the Dog: Right after pulling the funding from Otto's research, Norman decides to twist the knife further by trying to convince Peter to jump ship and start up the business he was planning with Harry, all in front of Otto. Though perhaps unintentional on Norman's part, Harry's last entry in his journal pleaded with his father to let Peter and MJ know about what really was happening to him. Norman never did, refusing his son's potential last wish and causing the pair no small amount of horror when they realize just how tied the "Devil's Breath" is as a failed attempt to cure Harry.
- Laser-Guided Karma: Although not truly punished nor incarcerated, he resigns from the mayor's office in disgrace and his company has been publicly shamed due to the Devil's Breath incident and his hiring of Sable backfiring immensely from their martial law that outright violated Constitutional rights. The only thing stopping him from being jailed is the fact that all evidence of his truly illegal wrongdoings or his culpability in making Martin Li and Otto Octavius the villains they became, either doesn't exist anymore, are first-hand witness claims from Spider-Man which wouldn't work well and especially not against Norman's lawyers, or were acquired illegally due to breaking and entering in MJ's case.
- Mayor Pain: Political power did not make him less of a sleazebag.
- Nerves of Steel: Despite being threatened and dangled from a rooftop, he basically insulted Doc Ock to his face rather than beg for mercy.
- Never My Fault: After Doctor Octopus releases the Devil's Breath in New York, Mayor Osborn's response is to deflect blame from the Raft breakout and blame it all on Spider-Man. It's implied that he might not actually believe this and is just using it as an excuse to buy himself time to find a cure, keep his reputation intact, and get rid of Spider-Man's vigilantism.
- Nice Job Fixing It, Villain!: Implied for the future; his attempts to recreate the spider that bit Peter - and possibly improve upon it - inadvertently leads to Miles receiving spider powers of his own.
- Psychotic Smirk: He lets out a small one after Spider-Man saves him from Dr. Octopus at the end of the game, where after Peter drops him off the roof, he looks back with an evil grin before scuttling to safety.
- "The Reason You Suck" Speech: When held hostage by Doc Ock, he's threaten to reveal himself as a glory-hound and a fraud; he instead tells Ock he's always been the worse of the two.
- Save the Villain: He does this for all his villains, which baffles many of them. His insistence on saving Norman Osborn despite all the stuff he did baffles both Dr. Octopus and Mr. Negative. In the case of Osborn, there's also the fact that as Peter mentions in the in-game bio, he personally does admire Norman's positive qualities and feels conflicted for him being Harry's father, and thinking there is good in him even if he disagrees with his conduct as a businessman and mayor.
- Slave to PR: Norman loathes the GR-27 being nicknamed "Devil's Breath" since it makes what was supposed to be a cure into something spooky. He especially laments the leaks to the press and the popularization of this branding, noting that it has brought him a 18 month cooldown PR campaign.
- Start of Darkness: MJ mentions that the Osborns were the ideal family before Emily Osborn got sick. It is in trying to save his wife from a terminal illness that Norman tested an experimental cure on Martin Li. This reckless experiment caused the death of Martin's parents when it created his Mister Negative powers and also led to his estrangement from Otto. When his son Harry was diagnosed with the same genetic disorder as Emily was, he accidentally created Devil's Breath in further research for a cure for him.
- Ultimate Authority Mayor: He's got enough power to declare martial law and hire a ruthless mercenary army. Although it does end up biting him in the ass by the end of the game.
- Unwitting Instigator of Doom: His attempts to prototype GR-27, aka "Devil's Breath", led to a young Martin Li becoming Mr. Negative and the child's parents dying in the process. If that weren't enough, he callously and cruelly discarded Otto Octavius from the company they founded together, allegedly stealing all of his research for his own profits in the process. The result is a pair of men willing to tear Manhattan and its populace asunder with a complete disregard for collateral just to destroy everything Norman's "infested" and kill him, essentially serving as the catalyst for the game's entire plot past the prologue.
- And if The Stinger is anything to go by, he might have created Venom in his attempts to cure Harry. Two guesses as to how that's going to turn out.
- Villain with Good Publicity: While not yet known if he'll become the Green Goblin in this continuity, he enjoys some popular support despite going full dictator.
- Well-Intentioned Extremist: Whether he's trying to gain more power and authority or not, his actions are also part of another goal: To save Harry from the same illness that took his wife. The scientific research that lead to the "Devil's Breath" disease was a actually an attempt to create a cure.
Voiced by: Nichole Elise (English), Xochitl Ugarte (Latin American Spanish), Takako Honda (Japanese)
The head of the PMC and the ruler of the tiny European nation of Symkaria. She's tasked with hunting down the Demons at Osborn's behest, butting heads with Spider-Man when he sees her men ready to execute members of the gang. She later turns her sights on the web-slinger himself when Osborn imposes martial law on the city.
- Adaptational Villainy: In the comics continuity, Silver Sable was (eventually) an ally with occasional bits of Ship Tease with Spidey when being a PMC didn't put them on opposite sides by circumstance; antagonistic feelings were never personal, they were just business. Here, Silver Sable is far more ruthless in doing her job as her company puts Manhattan under abusive and aggressive lockdown, and her company under Norman has some bad blood and violent distrust for Spider-Man in particular once things really get underway. Pretty much every personal encounter with Spider-Man leads to her trying to arrest/kill him on sight. However, the climax does see her pull a HeelFace Turn, even helping Dr. Michaels ensure that the injured Spidey gets some well-needed medical treatment at F.E.A.S.T before skipping town.
- Age Lift: Hinted to be around the same age range as Spidey himself in the main 616 universe. Here, she's in her late 30s, making her a good decade older.
- Anti-Villain: She's doing her job as a security contractor under Norman's orders, and after what happened that gets her called in the first place, it makes sense. Too bad about the 'antagonist to Spider-Man' part and draconian approach to locking Manhattan down.
- Badass Longcoat: This incarnation of Sable wears a distinctive coat with her gear.
- Badass Normal: Has no powers, but is skilled enough to take on Spider-Man. The first time Spider-Man attempts to actually fight back against her, she immediately counters and knocks him on his back.
- Dark Action Girl: She frequently opposes Spider-Man and despite not having any superpowers, has the skills to back up her claims. However, she does perform a HeelFace Turn near the climax.
- The Dragon: Leader of a security force hired by Norman Osborn to take out Spider-Man.
- Enemy Mine: With the Demons and Mr. Negative causing terror in Manhattan, the Sable company is more than ready to deal with Spider-Man, but only barely let him go because he's helping the police with the current threat. Once that gets handled, however, they suddenly become a lot more deadly and competent when dealing with Spider-Man himself.
- Even Evil Has Standards: For all the civil rights violations her PMC commits, she draws the line at outright stealing from citizens. When Spider-Man discovers one of her squads detaining civilians solely to 'confiscate' their property for themselves (and who'd apparently gone rogue at least once before), the response Yuri gets back is 'do what you want to them' and allowing them to be prosecuted for their crimes.
- Guns Akimbo: Sabel's answer to most problems, including Spider-Man, is to draw her twin pistols and put down the problem.
- HeelFace Turn: It takes until the end of the game, but she does finally come to realize Spider-Man was the real good guy all along, helps save his life alongside Dr. Michaels, and opts to go back home and do some soul searching so that she can follow a similar mindset to him in doing the right thing. However, her PMC still sticks around since Norman still paid for their services.
- High-HeelFace Turn: The only one to start pondering about Silver Internationals methods concerning New York being put into a state of martial law at the end, while the male soldiers remain the same and some are outright keen on criminal behavior, using their position to apprehend personal belongings like luxury watches. Sable went from being openly antagonistic to Spider-Man, then forming a temporary truce with him, to flat out admiring his determination to help even those whom he should hate by all means, ending with her wishing to meet him again, all in quick uninterrupted succession.
- Incompetence, Inc.: For a highly professional PMC armed to the teeth with military-grade weaponry and gear, Sable's company is filled to the brim with incompetent troops that can be easily fooled and eluded by MJ and Miles, a reporter with Spider-Man on call and a tech-smart kid that can hack their security with a phone app, respectively. Naturally, even in direct firefights with Demons, they never have the competence to win a fight without Spider-Man's help, and they also jeopardize the entire city over Poor Communication Kills by completely disregarding Yuri and the police forces that hold important information that could've prevented a lot of problems - also handily provided by Spider-Man. This is at least somewhat justified with the Sinister Six, as Otto explicitly has been researching their tech for weaknesses and vulnerabilities.
- Light Is Not Good: Wears a bright outfit, and is the head of a heavy-handed mercenary group.
- Never My Fault: When the Demons succeed in kidnapping Dr. Michaels and ultimately escaping with the Devil's Breath, Sable blames Spider-Man for the incident despite the fact that, as Spidey rightfully points out, Michaels and the Devil's Breath were under her protection in the first place.
- The Unfought: She's never fought directly in-game.
- When All You Have Is a Hammer...: Strategically speaking, this is what the PMC's Incompetence, Inc. results from. MJ mentions her mercenary company is mostly known for either suppressing or supporting rebellions in unstable dictatorships. It turns out using those same tactics in a country and city with strong democratic institutions, laws, and stable civil society, handicaps them severely. They set up pointless checkpoints and other places, and believe that projecting and defending authority will make everyone fall in line, leading to total failure and compromise, since the gangsters like Fisk, Demons, the supervillains simply know the terrain and society better than them and use it more effectively moreover.
- White Hair, Black Heart: Has silver hair, and while not overly evil, is quite ruthless and very no-nonsense.
- Worf Had the Flu: Not Sable but the PMC itself. It's implied that normally, the PMC is a far more elite taskforce but due to the short time frame Sable was given to assemble her troops for Norman, she wasn't able to vet her men like she normally would. In addition, because Sable herself is required to be Norman's personal body guard, the side effect of this is the PMC are able to act without her input, resulting in their more dubious human-rights violations.
Voiced by: Travis Willingham (English), Carlos Galindo (Latin American Spanish), Tessho Genda (Japanese)
New York City's crime lord and Spider-Man's archnemesis from the earliest days of his superheroing career. Spidey finally manages to bring him down in a climactic showdown at the start of the game, but his absence creates a power vacuum that allows NYC to descend into chaos.
- Acrofatic: As is clear in his boss-fight, he's unusually fast for a man of his size.
- Arch-Enemy: In universe, he has been Spider-Man's for the 8 years he had been crime-fighting. This is based on the Ultimate Comics, where Fisk was Ultimate Peter's second most prominent villain and most recurring villain.
- Badass in a Nice Suit: Fisk is no coward; he's strong, intelligent and a threat to Spidey himself. And in their boss fight, he wears of a hell of a dapper black suit.
- Badass Normal: Fisk has no powers whatsoever, or even the invulnerability that Tombstone has and yet he's able to trade blows with Spider-Man, he's just really strong. Mary Jane even implies during her tour of his Art Exhibit that Fisk straight up won their first fight, forcing Spider-Man to retreat after cutting him open with a katana.
- Bald of Evil: As is tradition for Fisk, he's a nasty crimelord and there's not a hair on that shiny head.
- Benevolent Boss: While we never see how he treats them personally, he does seem to care for their well being, as he tells Spider-man that he'll give information on the Demons should Spider-man keep them safe during the Demon's attack.
- Better the Devil You Know:
- Discussed. Jonah curses Spider-Man for his takedown and arrest of Fisk, pointing out that a gang war to fill the void will inevitably happen; he's proven right when the Demons move in and cause far more damage to the city than Fisk's men ever did. Fisk himself declares as such as he's being taken away, shouting that he kept order in New York and that Spidey will be wishing he was back within a month.
- Spidey will later snark to himself that he is beginning to miss Fisk since he's no longer around to keep his goons in line. And then when the Demons start to become completely unhinged in their attacks on the city, Spidey notes that as bad as Fisk was, he never let his villainy get this out of hand and actually cared about order in the city. That said, MJ points out that he can hardly let Fisk "Godfather" his way around the city, and let him maintain his criminal empire.
- Defied at the Playable Epilogue if Spidey completed all the optional missions along with the main storyline. While the villains that tried to take over during the Evil Power Vacuum did do a devastating amount of damage, the city was ultimately about to recover from most of it after said villains were defeated. To a point were three months have passed and Fisk is still in prison and New York was able to get back to normal without him.
- Big Bad: For the prequel novel Spider-Man: Hostile Takeover.
- Big Bad Wannabe: Played with; he was an untouchable crime lord once, and is confident he can return to his former glory once he's out of jail, but after his arrest and imprisonment, Fisk's main focus is retaining what remains of his power and holdings rather than challenging any newcomers. Meanwhile, his increasingly hard-to-control Mooks are trying to escalate a Mob War against The Demons, and are sometimes fought in side quests, but it's clear that neither Spider-Man nor the game's plot takes him seriously when compared to Mr. Negative or The Sinister Six.
- Charles Atlas Superpower: As in the source material, he's ostensibly a normal human but is somehow strong and durable enough to give Spider-Man a decent fight, despite the fact that Spider-Man can stop trucks and cars moving at high speed by himself. He casually one-handed tosses Pete forty feet through a brick wall and is unaffected when Spider-Man kicks him throw a glass floor hard enough to break it, which sends him falling through two other glass floors and then on an unimpeded several-story drop onto a hard surface.
- Cool Sword: Mary Jane can see a 14th century katana, attributed to the legendary swordsmith Masamune, as part of Fisk's estate sale and remembers he once used it to nearly kill Peter.
- Comic-Book Movies Don't Use Codenames: Although 'Kingpin' is acknowledged as his title, it's never used as a codename and he's almost always referred to as Fisk.
- Cores-and-Turrets Boss: The first phase of his boss fight has him hide behind a glass wall while letting two turrets do the work. After disabling them and smashing his barrier he decides to get his hands dirty
- Embarrassing Nickname: Spider-Man keeps calling him "Willie" just to annoy him.
- Even Evil Has Standards: Discussed; Spidey remarks at one point that as bad as Fisk was, he actually cared about keeping order in New York and would never descend to the depths of depravity the Demons have.
- Evil Power Vacuum: When Fisk is arrested, Mister Negative and his gang of Demons seize control of New York's criminal underbelly for their own nefarious purposes. Without Fisk, they can access his caches and armories of weapons, his resources, his bases and move in, and advance their plan.
- Evil Sounds Deep: Courtesy of Travis Willingham, he has a suitably menacing baritone to befit his size and status.
- Evil Virtues: By Spidey's own admission, for as bad as Wilson Fisk was, he actually loved New York City and maintained order in the city in his own way.
- Fat Bastard: Averted, for the most part. He's a still big guy, but this incarnation looks much more burly than overweight.
- Foreign Culture Fetish: Much like Frank Miller's Fisk, he has one for Japan, if the decor of the Fisk Tower executive offices and his extensive collection of Japanese artwork is anything to go by.
- Genius Bruiser: Incredibly intelligent and a physical threat that can challenge Spidey.
- The Gloves Come Off: For most of the tutorial, Fisk takes an offhand approach and watches Spider-Man fight through his legion of hired goons, then ambushes the hero with two automated turrets while calmly retreating behind a sheet of bulletproof glass. When Spidey manages to break both the turrets and the glass, the steadily angrier Wilson goes into a rage and breaks his desk into pieces to hurl at Peter.
- Informed Ability: According to one of his minions, Fisk learned professional sumo techniques in Japan, which is why he's as large and powerful as he is, but he never displays any actual sumo techniques when you fight him.
- King Mook: He basically fights like a regular brute with the added ability of a charging tackle.
- Large and in Charge: He's a massive, hulking beast of a man and, until the game's start, is the Kingpin of organized crime in New York.
- Lightning Bruiser: He is crazy powerful, and much faster than any man his size has a right to be.
- Made of Iron: He takes a lot of punishment throughout his boss battle, and is still walking under his own power when he's arrested.
- Might as Well Not Be in Prison at All: Despite being in prison, he still has influence over his gangs and is even able to call them by cellphone, which Spider-Man later intercepts. However, Peter stops an escape attempt and Fisk remains in the Raft even after the end of the game.
- No Celebrities Were Harmed: Not Fisk himself but his base of operation, Fisk Tower, is located where The Time-Warner Building is in the actual New York City.
- No-Holds-Barred Beatdown: There were times in the past referenced to when Fisk would have Spider-Man at his mercy long enough to hospitalize him, such as with a pair of brass knuckles among the backpack collectibles or the katana in his auction house.
- Otaku: Fisk has a lot of Japanese art and antiques in his personal office and at the auction house. He seems to gravitate towards pieces that were said to have belonged to men who were willing to go to any length for the greater good.
- Pet the Dog: He does seem to care for his own men, at one point telling Spider-Man he'll give him information if Spidey saves Fisk's men from the Demons first.
- Put on a Bus: More or less disappears from the game after the revelation of Martin Li being Mr. Negative.
- Role Reprisal: From Super Hero Squad Online.
- Starter Villain: Played with, due to the In Medias Res storytelling. From the player's perspective, he's the guy you beat for the tutorial. But from Spidey's perspective, Wilson's been his Arch-Enemy for most of his career and this is the culmination of years of crimefighting.
- Stout Strength: A staple of the character. While he seems merely tall and overweight at first glance, he's got enough muscle to break stone, cave in steel pipes, and throw Spidey through brick walls, all with his bare hands.
- Unskilled, but Strong: He has about as much finesse as a street thug (i.e., none). He's also strong enough to punch through concrete.
- Villain Has a Point: Fisk is a bad, bad guy, but he is absolutely correct that the vacuum opened by his defeat leads to anarchy. Though MJ rebukes this, by noting that letting Fisk continue to run as a crime lord wasn't something the Police or Spider-Man could remotely condone.
- Villain with Good Publicity: Averted; the game opens with a police raid on Fisk Towers and his arrest.
Voiced by: Dave B. Mitchell (English), Oscar Flores (Latin American Spanish), Kiyoshi Katsunuma (Japanese)
- Adaptational Nice Guy: Spidey mentions that they've talked science together before and they both try to talk the other out of fighting them.
- Affably Evil: He's not nice but when compared to the other enemies Spidey goes against in the game, he definitely qualifies. In his first encounter, Herman tells Peter "I don't want to hurt you! That would only slow me down!"
- Barrier Warrior: He's protected by a vibrational force-field for most of his bank fight. Hurling falling debris at him is the only way to break through it.
- Blow You Away: What his gauntlets do.
- Boss Arena Idiocy: His blasts causes various debris to fall, which can be tossed at him to destroy his barrier and land a few hits on him.
- Costume Evolution: While his in-game costume is a high-tech suit built by the Mastermind, one of the collectibles is a scrap of his original diamond-patterned costume.
- In a Single Bound: His suit allows him to jump the length of a city block or leap onto the roof of a ten-story building from street level.
- A Lighter Shade of Black: The only supervillain present in the maingame to not join the Sinister Six.
- Made of Iron: He is seemingly defeated several times in his boss fight, only to get up and keep fighting. He only stops after Spidey brings a giant chandelier on top of him.
- Malevolent Masked Man: He's a supervillain with a helmet that fully encloses his face. Do the math.
- O.O.C. Is Serious Business: Spidey notices that Shocker is acting unusually compared to his past confrontations, and that he seems desperate, concluding that he's working for someone. Shocker confirms this and also reveals that the people he's working for (later revealed to be the Inner Demons) have him spooked, and have threatened to kill him unless he cooperates.
- Punch-Clock Villain: Shocker is a lot more interested in staying alive after being threatened by the Demons or making a quick buck than revenge or mindless destruction, probably why he wasn't picked for The Sinister Six. He even directly states that he doesn't want to hurt Spider-Man during their first chase in the story, albeit for pragmatic reasons, but its a notable contrast compared to every other villain in the game.
- Recoil Boost: He can use his blasters to launch himself across the air.
Voiced by: Erica Lindbeck (English), Jessica Angeles (Latin American Spanish), Ayahi Takagaki (Japanese)
A flirtatious cat burglar who enjoys her games of cat-and-mouse with Spider-Man. She's absent in the main game itself, merely challenging Spider-Man to find the various cat dolls she's hidden throughout the city, but makes a full appearance in The Heist DLC.
- Absolute Cleavage: One of the very few times it's averted, surprisingly enough. She still manages to be a Ms. Fanservice.
- Ambiguous Situation:
- The Heist DLC never makes it clear whether she knows Peter's real identity or not. If she does, she never refers to him by his real name, and though optional dialogue with Aunt May implies that May knew of Felicia, its not clear if she actually met Felicia note or if Peter just told her about her. Even though they have been explicitly intimate with each other, its possible that Peter kept his mask on during these moments like they have done in the post-One More Day comics, or her seeing his face was as far as he went with revealing his identity. Its entirely likely that she does know, but like the comics, she's in love with Spider-Man, not Peter Parker.
- Also from The Heist whether or not she actually does have a son. She admits she lied to Peter, but her choice of words leaves the potential existence of any offspring up in the air. Additionally, if she does have a son, is that child Peter's? He definitely seemed to think it was a possibility.
- And, of course, if she survived the explosion; Never Found the Body is in full-effect and she was grinning as she opened the door (which she had just been warned was rigged to blow), so its likely she's Faking the Dead, but its not clear as of The Heist and there's nothing to prove if she lived or not.
- Badass Normal: Has no superpowers and relies on skill, tech, and stealth to accomplish similar feats to Spidey.
- Batman Gambit:
- She counts on Spidey to find her Stakeout locations and report each of her RFID-enabled cat dolls to the police. When they're all gathered in the evidence locker, they deactivate the system alarms. This allows her steal her old suit and gear, setting up her DLC story. Peter is quite impressed that she'd steal, and then give up, fifty million in priceless valuables just to prove a point.
- In "The Heist", she enlists Spidey's help in rescuing her son from Hammerhead, banking on his Chronic Hero Syndrome and their past history for him to say yes. Then she reveals she played him like a fiddle and was after a flash drive that would give her access to the entirety of the Maggia's wealth. While the existence of a son is up in the air, he most certainly was not kidnapped if he does exist.
- "Blackmail" Is Such an Ugly Word: She doesn't say she "lied" to Spidey, only misdirected him.Felicia: "Lie" is such an ugly word. I prefer "misdirection".
- Calling Card: She marks her various Stakeout targets with cat dolls that are always close to a graffiti painting of herself.
- Cats Have Nine Lives: She invokes this whenever she's diving into a dangerous situation, including when her penthouse has been rigged to explode.
- The Chessmaster: Like in the comics, she's so good at planning it seems like she's just plain bad luck to anyone who gets in her way.
- Composite Character: Her costume design has elements from her Ultimate universe incarnation (goggles instead of the domino mask) and her brief "pure crime empress" stint from the main Earth-616 universe (fully closed catsuit, sans the tacky cat eye designs on her shoulders). An optional conversation with May reveals that she's also older than Peter, like in the Ultimate universe (implied to be at least a decade) and The Spectacular Spider-Man, but Peter quickly states not that much older suggesting the age gap is closer to the latter (where it was only by three years).
- Dating Catwoman: She has a romantic history with Spidey and is often quite flirtatious with him. Said history was serious enough that Peter had reason to be believe Felicia's possible son was his when she mentioned it.
- Disappeared Dad: Her dad drowned in an attempt to escape the raft. He's actually in hiding and is the "policeman" who gets Spidey to find his old stolen loot.
- Evil Cannot Comprehend Good: Even after she lied and betrayed him, Spider-Man still contacts her to warn her about Hammerhead's plan to kill her by blowing up her penthouse, and tries to convince her that she can be good again. Black Cat responds by saying she cannot understand him and why he's always so nice to her despite her betrayal. Though that may be self-loathing leaking through the facade.Felicia:I don't get you, Spider. I just conned the hell out of you and here you are, trying to save me. How can you be so damn nice all the time?
- "Get Back Here!" Boss: The fight with her consists of her leading Spidey on a chase over the city, using gadgets to keep him at bay. Justified, as neither actually wants to hurt the other.
- HeelFace Revolving Door: Gets implied by Spidey that he managed to convert her to the straight and narrow for a time but she seems to have fallen back into her old habits. An optional conversation with Aunt May reveals Peter and Felicia were openly dating, and one of Jonah's podcasts has him mentioning her as having been Spider-Man's "sidekick" and then turning out to be a thief.
- I Lied: She lied about being forced to work for Hammerhead, she's stealing because she wants more wealth. She also seemingly lied about having a son in a way that suggested to Spidey he fathered her child, making him act as her unwitting partner. At the very least, such an offspring was never once in danger like she claimed.
- Legacy Character: She's actually the second Black Cat, with the original being her father.
- Leitmotif:Black Cat's scenes are often highlighted by a set of strings that play up her mystique.
- Ms. Fanservice: Unsurprisingly, even with her averting Absolute Cleavage, this version makes up for it by still keeping her skin-tight outfit and having greater emphasis on rear-end shots.
- Never Found the Body: She's last seen consumed by the explosion caused by the trap Hammerhead rigged into her apartment's door. Though judging by her "last words" to Spider-Man, a "blink and you'll miss it" smoke bomb effect before her apartment explodes, and MJ mentioning in the epilogue that the police never found her body, it's heavily implied she's just Faking the Dead. And we know her father is revealed faked his death to escape the exact same crime families Hammerhead is part of, though she ostensibly doesn't know about it.
- On the Rebound: When asking about whether Peter is having relationship troubles with Mary Jane which Peter denies, May asks if instead his troubles are with Felicia instead, referring to her as "that rebound girl".
- "Shaggy Dog" Story: Black Cat's missions in the game ends with Spider-Man never actually pinpointing her location. She actually sent him on a wild goose chase to keep him distracted while she stole her gear back from the NYPD.
- Shock and Awe: She uses shock grenades in combat.
- Spy Catsuit: As always. Although this version foregoes the usual deep-V neckline and the white fur accents on her collar, wrists, and shins. The accents have been replaced with white seams and armor pieces. On the other hand, the costume places more emphasis on her Hartman Hips and...related areas.
- The Tease: Keeping to how she is in the comics, she spends quite a bit of time flirting with Spider-Man. This version takes it even further than usual however, as it is made very clear that her and Peter have been explicitly intimate with each other and when they meet again, Felicia not only questions his current relationship with Mary Jane, but even claims that she has a son. A son who very easily could be Peter's based on the timing. She turns out to have made that last part up, but the fact she chose to even imply he fathered a child with her speaks volumes.
- Tomboyish Ponytail: This version has her hair in one of these, just like her Spider-Man: Web of Shadows incarnation, rather than keeping it loose like the rest of her incarnations.
- Turn Out Like His Father: Her father Walter Hardy, the previous Black Cat aka Detective Mackey wishes for her to pursue a different path and not following in his footsteps, only for Felicia to turn out exactly the same as him. She's even implied to fake her own death to escape the Maggia's retribution just like her own father did before. They both even pull the same trick on Spider-Man in the same DLC, namely pretending to be his ally and manipulate him into doing what they want before disappearing.
- Vague Age: Her in-game profile lists her age as "unknown". All that is known is that she's older than Peter.
- The Voice: In the game itself, Black Cat only appears via phone calls, and never physically appears. She makes her actual debut in The Heist DLC.
- Wild Card: Her only true loyalty is to herself. Not only does she string Spider-Man along, it's revealed that she was trying to get close to Hammerhead as part of a plan to steal the Maggia fortune.
- Wolverine Claws: Has retractable claws built into the fingers of her costume. And of course, they're white.
Voiced by: Corey Jones (English), Dan Osorio (Latin American Spanish), Kenji Nomura (Japanese)
A drug lord and the leader of a biker gang that operates out of Harlem. Exposure to an experimental chemical in his youth gave him unnaturally hard skin and removed his sense of pain.
- Adaptational Job Change: While he's normally an enforcer or mob boss in most continuities, here he's the leader of a biker gang.
- Affably Evil: For a giant, preternaturally strong and nigh invulnerable drug lord, Lonnie's pretty chill. The Boss Banter between him and Peter is almost cordial, at one point even suggesting that they could become partners. He even asks, seemingly with complete sincerity, about how Spider-Man is doing with an injury sustained in a previous fight, and is thanked for his concern... while mid-battle. At the end of the fight, though battered and beaten down, he complements Spidey on his left hook and tells him that he's looking forward to their next fight.
- All Bikers Are Hells Angels: The leader of a criminal biker gang. At the time of the game, they had apparently been in the drug manufacturing business but exited at some point so their current enterprise is unknown. However Mary Jane and Spider-Man stumble on their operation to ramp up resources to get back in, using the chemical that gives Lonnie his powers as their new product — a methamphetamine that can grant a temporary version of Lonnie's powers to anyone who inhales it.
- Bad Boss: Subverted, the first scene with him beating one of his underlings implies hes this, but his fight with Spidey shows how much better he treats his other men, on top of being rather affable towards the webslinger himself.
- Bald of Evil: Hes bald, unlike most versions of Tombstone (who always sport a flattop haircut), and is a ruthless drug lord.
- Blood Knight: He relishes fighting Spider-Man, especially after the antidote removes his invulnerability. Once Spidey defeats him, Tombstone states that he's looking forward to the rematch.
- Bonus Boss: You get to fight him after completing a series of optional side missions.
- Brought Down to Badass: The serum that Spider-Man makes Tombstone inhale partway through his boss fight takes away his invulnerability, but it doesn't make him any less dangerous. In fact, it encourages Tombstone to get creative with his attacks.
- Chain Pain: The second phase of his fight has him use a chain on fire.
- Chef of Iron: In his character bio, Peter ends the list of Tombstone's powers and abilities with "decent cook."
- Combat Sadomasochist: When the antidote begins stripping his invulnerability, he finds that pain - which he had not felt for years - adds a new thrill to the fight.
- Drop the Hammer: He starts the fight with a sledgehammer.
- Evil Albino: Like any incarnation of Tombstone, he's an albino and a criminal.
- Graceful Loser: Doesn't seem to mind his defeat all that much and agrees to lay low for a while. According to his bio, this is regular behavior for him... and Spidey thinks it makes him less satisfying to defeat.
- Hidden Depths: According to his character bio, he's a surprisingly good cook.
- Large and in Charge: This version of Tombstone towers over his flunkies and is very muscular.
- Man Bites Man: Tombstone's teeth are razor sharp and one of his attacks is to grab Spidey and bite him on the neck.
- Optional Boss: He's dealt with in sidequests.
- Punch-Clock Villain: He basically admits he's only a criminal because it pays so well.
- Scary Black Man: Albinism and filed teeth aside, he's a tall and imposing black man who happens to be a gang leader and drug lord.
- Super Toughness: By Peter's account, he's "pretty much invincible" due to chemical treatments of Diox-3 giving him abnormally tough skin; when taunting an underling that pulls a sidearm on him, he chuckles and presses the gun barrel against his own forehead before it goes off harmlessly. Only Peter's antidote makes him temporarily vulnerable to bleeding and cuts, and the idea that he could be killed in combat just gives him an even bigger "thrill". His own goons are capable of rendering themselves temporarily invulnerable to normal attacks by taking a dose of Diox-3.
- Villain Respect: Tombstone shows sincere admiration towards Spider-Man's courage and skill; for Peter's part, Tombstone is notable as the only villain he feels regret for capturing, as he mutually respects the crime boss's brutal sense of honor enough to make multiple attempts to turn him straight in mid battle.
- Warrior Poet: Tombstone is a man whose brutal exterior hides a thoughtful and poetic soul. He never hated Spider-Man for defeating him, warmly musing to his foe that "Every Loss is just Another Great Challenge on The Horizon" when he hands him to the police for the first time. Little wonder that Peter, himself a scholar, comes to grudgingly respect him in return.
- We Can Rule Together: Tombstone gives what amounts to a platonic In Love with Your Carnage confession to Spider-Man, stating that the two should be partners.
- Worthy Opponent: He likes Spider-Man because he always gives him a good fight.
Voiced by: Stephanie Lemelin (English), Rebeca Gomez (Latin American Spanish)
The first "live streaming supervillain" and all around narcissist, Screwball likes setting up "events" around Manhattan that star Spidey, whether he likes it or not.
- Adaptational Badass: Compared to the malicious prankster in the comics, this version's antics qualify her as an actual supervillain and by the time of "The Heist" now commands prisoners from The Raft as her "fans".
- Adaptational Villainy: Screwball in the game is borderline Ax-Crazy, egging on her more insane fans into attacking Spider-Man and calling in a false abduction and bomb threat. This a far-cry from the relatively Harmless Villain she is in the comics, who only really engages in public pranks and minor vandalism.
- Artistic License Law: She claims that she never committed any crimes herself, but the fact that she live-streams crimes that she sets up in advance could pretty easily get her convicted of conspiracy and/or incitement charges.
- Attention Whore: Everything she does is to gain more followers/views.
- The Bus Came Back: After getting arrested in her side-mission, Screwball returns in the Black Cat focused DLC, The Heist, now with her own Challenge quest missions just like Taskmaster.
- Charles Atlas Superpower: She's naught but a base human, save for her extreme skills in parkour. Which are good enough that, in the comics, she was able to outrun Spider-Man even though he's got superhuman speed.
- Hate Sink: Takes over this position after Scorpion is jailed in the main story, given she outright mocks the player for not doing perfect in her challenges, on top of avoiding karma.
- I Shall Taunt You: In her challenges in The Heist DLC, she will taunt Spider-Man if he doesn't do well, like missing the Photobomb moments, uses hand-to-hand combat to defeat enemies in a Gadgets-only challenge, and complains that her views are dropping if you go for a while without defeating enemies, and belittles Spider-Man if he failed to get the perfect rating at the end of the challenges, essentially daring you to try again and again until it suits her needs.
- It Amused Me: The basis of her side-mission, in which she leads Spider-Man on a wild goose chase across the city for the sake of getting more followers online.
- Karma Houdini:
- After getting apprehended, the cops imply that Screwball isn't likely to stay in jail very long since technically, she didn't commit any crimes directly, her overzealous fans did.
- Completing all of her challenges in The Heist DLC has her thanking Spidey for making her new show a success, this time without being apprehended and promising that her show will be back with a "new season".
- Lack of Empathy: Doesn't seem to notice or care about those endangered by her crazed fans' antics, so long as her livestream racks up those views.
- Large Ham: She loves being the center of attention.
- Pet the Dog: On the social media feed, Screwball gives genuine good advice to an aspiring streamer.
- Snipe Hunt: Screwball's Side Quest, Internet Famous, involves her leading Spider-Man on a wild chase, hunting down QR codes that she tagged on buildings around Manhattan, all so that he can pinpoint the location of a victim she's holding hostage. At the mission's end, you find out there was never actually a hostage and it was all an elaborate prank.
- Suspiciously Similar Substitute: In "The Heist", she essentially fills Taskmaster's shoes as the villain responsible for the Challenge Missions.
- Troll: Her sidequest turns out to be a massive wild goose chase, all for the sake of messing with Spidey.
- The Unfought: Screwball's "boss fight" involves having to fight off a series of her over-zealous fans. Since she has no powers herself, she's apprehended with relative ease.
- Villain Has a Point: After Peter completes her "game" and she's arrested, Screwball proclaims they have nothing to really charge her with since she never technically put anyone in danger. It was her fans who recklessly endangered the city (granted, she did influence them and did nothing to dissuade them). The cops arresting her concede that she has a point and that she'll likely just get off with a slap on the wrist.
Voiced by: Brian Bloom (English), Carlos Hernandez (Latin American Spanish), Yasuhiro Mamiya (Japanese)
A mercenary who possesses "photographic reflexes", allowing him to mimic virtually any fighting style. He places challenges around the city to test Spider-Man and analyze his abilities.
- Bonus Boss: He ambushes you after completing a set of his challenges.
- Hoist by His Own Petard: He throws grenades, which Spidey can catch and throw right back at him.
- Karma Houdini: Taskmaster's series of missions ultimately ends with him evading capture from Spider-Man.
- Laser Blade: He wields a lightsaber-esque "photogenic energy sword", which Spidey geeks out about during their fight.
- Malevolent Masked Man: He wears a white skull-shaped mask and is an amoral mercenary.
- Meaningful Name: You really need to put yourself through the wringer to get the Ultimate ranking in his challenges. Going by the source material, he likely trains his henchmen personally with as much ferocity.
- Mirror Boss: Not only does he use Spidey's finishers, but he's capable of simulating his web moves via a grapple as well as variations on his gadgets.
- Movie Superheroes Wear Black: Taskmasters costume is a lot more utilitarian than most versions of the character. Hes wearing body armour rather than a spandex suit, doesnt have a cape, wields a Laser Blade instead of a broadsword, and his skull-shaped helmet is clearly a helmet rather than making him look like he has a Skull for a Head. His hood is also grey rather than white, and the costume has darker colours overall.
- Mysterious Watcher: He can be seen watching Spidey from a distance in several of his challenges.
- Not Me This Time: Several of his missions involve stopping a group of mercenaries from attacking politicians or taking hostages. Spider-Man assumes that they work for him, but when accused of it Taskmaster claims that he has nothing to do with them, and is only using their presence to his advantage.
- Punch-Clock Villain: Taskmaster was hired by an anonymous client in order to test Spider-Man to see if he would be worth offering to become one of his hired guns. Outside of that, he never directly menaces Spider-Man, even after he refuses the offer.
- Skeletons in the Coat Closet: His helmet resembles a stylized skull.
- Smoke Out: Every time you beat him he'll escape via a smoke bomb.
- Training from Hell: He places various challenges around the city in order to test Spider-Man and analyze his moves.
- Ambiguous Situation: Whether it's reacting to Harry's emotions as an extension of himself, or the symbiote is its own separate entity currently is left to wild guessing.
- The Cameo: Appears in the second Stinger inside the healing tank with Harry and reaches out to touch Norman's hand against the glass.
- Window Love: When Norman, on the verge of an emotional breakdown, places his hand to the glass of Harry's healing tank, the symbiote covering Harry reaches out to the glass to seemingly return the gesture. Norman seems completely unaware.
Introduced in City That Never Sleeps DLC
Voiced by: Keith Silverstein (English)
A powerful Maggia crime boss who seeks to fill the void in the criminal underworld after Fisk's capture.
- Adaptational Badass: The comic book version of Hammerhead got his trademark plated skull after he got his ass handed to him in a brawl and was left for dead in an alley, where a surgeon found him unconscious and decided to operate on him to save his shattered skull. This version got shot directly in the forehead, lived and then willingly and consciously chose to have the plate implanted into his skull.
- Bad Boss: He won't hesitate to kill his own men if they failed their jobs. This applies to his high-ranking lieutenants as well, who are more than willing to punish failed underlings in their boss's place.
- Big Bad: It seems like he's set up to be this for the three-part DLC "The City That Never Sleeps".
- Early-Bird Cameo: He only appeared in person once at the end of The Heist DLC, standing in the shadows watching the trap he set up in Black Cat's apartment exploded when she arrives.
- Facial Horror: While he's not absurdly ugly, he still has prominent scars from the incident that led to him getting the plate in his head.
- I Have Your Wife: He manages to get Black Cat to work for him by kidnapping her son. Turns out however that this was a lie on Felicia's part, who is actually working for him as part of a scheme to steal the Maggia's loot for herself.
- Made of Iron: He took a bullet straight to the forehead and lived through it. Note, this was before he had a steel plate implanted into his skull.
- No-Nonsense Nemesis: In The Heist DLC, he sends goons with rocket launchers into a museum and arms his brutish goons with freakin' miniguns when he learns that Spider-Man is involved, and he doesn't stop there. Near the end, we learn that he's also been smuggling leftover weapons from Sable International as well. When he learns that Black Cat has stolen the drive containing his crime family's fortune, he doesn't try to bring it back, but instead rigs a trap to blow both Black Cat and the drive up in flames so that she will not mess in his plans again. He also never shows up in person except once near the end of the DLC to personally see that his trap manages to kill Black Cat. Needless to say, Hammerhead is shaping up to be Wilson Fisk's replacement and so far he's doing a pretty good job at it.
- Powered Armor: He dons a suit of Sable-tech power armor in his boss fight in the "Turf Wars" DLC.
- Use Your Head: His metal plate lets him headbutt hard enough to kill normal men. He also likes using rocket-propelled headbutts in his boss fight.
- Fate Worse than Death: Peter outright forgets he was there, stuck in a vial, for at most eight years.
- The Ghost: Doesn't actually appear in the game—unless you count the vial he's trapped in as an appearance.
- Noble Demon: Implied; he once tried robbing the F.E.A.S.T shelter, but immediately left after Aunt May told him that there was nothing for him to steal (though he may have just been that intimidated by May).
- Sealed Evil in a Can: At some point, Peter imprisoned him inside a small vial, which he then left in a backpack webbed to the top of Avengers Tower for (apparently) several years. The game doesn't say if the Sandman has been conscious the entire time.
Pete's newest costume. An updated version of his Classic Suit that looks more like modern athletic wear than spandex, with white carbon fiber armor reinforcements on the chest and back logos, backs of his hands, and knuckles. This suit's unique power is "Battle Focus".
- Composite Character: The Advanced suit takes Spider-Man's classic look and adds the white highlights from the symbiote suit (large white spider on the chest and back, and white patches on the back of the hands).
- Costume Evolution: After his Classic Suit undergoes some Clothing Damage in the prologue, Peter tries to repair it - and Otto, thinking Peter's the go-to gadget guy for Spidey, actually customizes it while he's asleep. The result is Insomniac Games's take on the suit to give this game a unique look called the "White Spider", with white lining and a corresponding logo as well as a more technical-looking pair of gloves and shoes.
- Limit Break: Its special power, "Battle Focus" causes the Focus Meter to rapidly regenerate over time for a short period, which lets Spidey pull off more instant takedowns and lets him spend the meter to heal.
- First Appearance: Amazing Fantasy #15
Peter Parker's classic costume, intended to be used for his rise to stardom instead became his superhero costume. Comes in two flavors: damaged and repaired. After acquiring the Advanced Suit, the damaged version can be switched to and you can spend tokens to get the repaired version. While the damaged version doesn't have a special power, the repaired version does: "Web Blossom".
- Area of Effect: Its special covers everything nearby in webbing.
- Clothing Damage: It's to be expected after basically fighting his way through an entire day with crime all around and a No-Holds-Barred Beatdown involving Fisk. This leads to the creation of the Advanced Suit. Of course, you can still craft the Classic Suit immediately after with no real complications if that's your preference.
- Iconic Outfit: The one, the only, Spidey's comic book look.
- First Appearance: Spider-Man: Noir #1
The shadowy costume of The Spider-Man, a hero on Earth-90214, made from Uncle Ben's World War I airman uniform. While the costume includes Noir Spidey's revolver, it's only a cosmetic piece: Spidey never uses it at all. This suit's ability is "Sound of Silence". Unlocked at level 3.
- First Appearance: Web of Spider-Man #118
The costume worn by Ben Reilly, the Spider-Clone. Initially intended to wear it to help deal with a returned Venom, he was given the embarrassing moniker because of the all-red costume. "Holo Decoy" is this suit's special power. Unlocked at level 4.
- First Appearance: Amazing Spider-Man #656
A special set of armor Peter developed to use against the mass murderer Massacre during a time his Spider-Sense had been burnt out and he couldn't dodge gunfire. This suit's power is "Bullet Proof". Unlocked at level 5.
- First Appearance: Secret War #1
A costume designed for Peter by the World War II hero and S.H.I.E.L.D. director Nick Fury for a secret invasion on Latveria. Its power is "Arms Race". Unlocked at level 7.
- EMP: The "Arms Race" power stuns enemies and disables their weapons.
- First Appearance: Captain America: Civil War
The costume Tony Stark developed for Peter Parker after recruiting him to help stop Captain America and his rogue team from spiriting away the Winter Soldier. Its power is "Spider-Bro". Unlocked at level 9.
- First Appearance: Spider-Man #90
A costume based on the one Spidey got in Spider-Man issue 90 released 1998, where he had to rescue a trio of children from Yancy Street that had wandered into the Negative Zone, although the suit's design in this game is based on the Advanced Suit and Mr. Negative's dark energy. Its special power is "Negative Shockwave". Unlocked at level 11.
- Area of Effect: The Negative Shockwave attack allows him to punch the ground, causing a massive shockwave around him.
- First Appearance: Amazing Spider-Man #425
A suit designed to withstand Electro's increased power when he and Nate Grey, the universally-displaced mutant known as X-Man, battled the super villain. Its power is "Electric Punch". Unlocked at level 13.
- Shock and Awe: The "Electric Punch" power allows Spidey to deliver extra damage by shocking them with each strike.
- First Appearance: Amazing Spider-Man Vol. 3 #10
The costume worn by Hobie Brown, the Anarchic Spider-Man of Earth-138. Its suit power is "Rock Out". Unlocked at level 16, or automatically available if you preordered the game.
- First Appearance: Ultimate Spider-Man #3
Peter Parker's first outfit when he jumped into the wrestling ring. This incarnation is based on the version in the Ultimate Spider-Man comic series, although with a spider emblem added to the front and back of it. It's power is "King of the Ring". Unlocked at level 19.
- Beta Outfit: Whilst this costume was one of these in the source it originated from, a poster on Peter's apartment wall in the opening also suggests this design is canon to the game's continuity as well.
- Wrestler in All of Us: "King of the Ring" lets Spidey throw enemies without having to web them up first.
- First Appearance: Fear Itself #6
A special suit designed by Tony Stark and the Allfather Odin combining Earth technology and enchanted Uru metal, it was one of many designed to battle Sin and her army of Chosen warriors for the Serpent. Its power is "Quad Damage". Unlocked at level 21.
- Super Strength: Its Suit Power quadruples Spidey's attack power for a short time.
- First Appearance: Amazing Spider-Man #650
Peter's first costume built after joining Horizon Labs, it was designed to combat the Phil Ulrich Hobgoblin's sonic laughter. It was later used by Kaine Parker, becoming his Scarlet Spider costume. Its power is "Blur Projector". Unlocked at level 23.
- Invisibility: The suit bends light and sound to make Spider-Man invisible to his enemies, preventing him from alerting foes he hasn't already startled.
- First Appearance: Amazing Spider-Man #682
An anti-Sinister Six armor designed by Peter in Horizon Labs. The suit was meant as a last resort and was forced to use it when Dr. Octopus sought to speed up the Greenhouse Effect and murder most of humanity by it. Its special power is "Titanium Alloy Plates". Unlocked at level 26.
- Attack Deflector: Non-sniper bullets bounce back at enemies with the Titanium Alloy Plates.
- First Appearance: Spider-Man 2099 # 1
The costume that the Spider-Man of 2099, Miguel O'Hara, wears in the Spider-Man 2099 series. Notable for being one of the few non Peter Parker Spider-Men. It's ability is "Low Gravity". Unlocked at level 29.
- Gravity Master: The ability that the suit comes with is lowering Spidey's gravity while he is in the air.
- Non-Indicative Name: Even though it's listed as the "Black Suit", it's still following the coloring error from the comics and appears as a very dark blue.
- Whole Costume Reference: To Spider-Man 2099.
- First Appearance: Amazing Spider-Man #529, Spider-Man: Homecoming
The original debut of this suit was as a red-and-gold suit of armor that Tony Stark made for Spidey toward the end of the Spider-Man: The Other comic arc, a replacement for his original cloth suit which he wore until partway through the Civil War arc. The appearance used, however, is the MCU version designed by Tony Stark for Peter Parker should he join the Avengers. Peter initially turned down both believing it to be a Secret Test of Character, but was granted both when he got caught up in Thanos' attack on Earth. It's power is "Iron Arms". Unlocked at level 31, or immediately available if you preordered the game.
An original suit designed by acclaimed comic book artist and film character designer, Adi Granov, just for the game. It's power is "Blitz". Unlocked at level 33, or immediately available if the game was preordered.
- First Appearance: Amazing Spider-Man vol 4 #1
The most advanced Spider-Armor to date. Using the incredible resources of Parker Industries at his disposal, Peter used this costume to become a globe-trotting superhero. It's power is "Defense Shield". Unlocked at level 35.
- Nigh Invulnerable: The Defense Shield temporarily absorbs all damage.
- First Appearance: Amazing Spider-Man Annual #38
The Peter Parker of Earth-11638, he was originally a misguided hero called "Amazing Spider" until he realized what he was doing — luring alternate Spider-Men to his world and stealing their power — was not heroic and died stopping his misguided plan. He was later resurrected as "Ghost Spider" by the aid of his world's Sorcerer Supreme, Bruce Banner, and rescued Spider-Man, Deadpool and the Hulk from his world. The "Ghost Spider" moniker is now the new identity of Spider-Gwen. It's ability is "Spirit Fire". Unlocked at level 37.
- Battle Aura: What the Spirit Fire manifests as - glowing blue hellfire that has skull designs in it.
- First Appearance: Spider-Man 2099 vol 3 #1
A brand-new outfit given to the universally and time misplaced Miguel O'Hara of Earth-TRN588 by Peter Parker as a gift. It uses various Parker Industries technologies. It's power is "Concussion Strike". Unlocked at level 39.
- Blown Across the Room: Courtesy of the Concussion Strike power.
- First Appearance: Amazing Fantasy #15
The original Classic Suit, adhering to the coloring style from 1962: red and blue with heavy black shadows. It's power is "Quips". Unlocked at level 41.
- First Appearance: Amazing Spider-Man vol. 2 #58
A uniform worn by a Peter Parker who murdered Kraven the Hunter in revenge for the deaths of Kaine Parker and Mattie Franklin and became an anti-hero because of it. It was also the uniform worn by an alternate Ezekiel Sims in repentance for allowing his Peter Parker to die in his stead. It's power is "Unrelenting Fury". Unlocked at level 45.
- First Appearance: Spider-Man (PS4)
Sometimes, things just don't go your way and you have to go stark naked. Its "suit" power is "Equalizer". You earn this costume by completing the game 100%.
- Bragging Rights Reward: The reward you get for completing every side mission and objective in the game.
- Brick Joke: Early in the game, after his original suit is destroyed, Spider-Man jokes about the paparazzi taking photos of his three chest hairs. By examining the suit's chest in photo mode, you can find that Peter isn't kidding. He literally has only three chest hairs.
- Early-Bird Cameo: Peter very briefly "wears" this costume for a few seconds right after curing himself of Scorpion's toxin, which obviously happens a while before you meet the requirements to unlock it.
- Fanservice: It's Spider-Man wearing only boxers and a mask, showing off all of his muscles.
- Glass Cannon: The ultimate example: while the Equalizer ability allows Spider-Man to knock out any enemy in one hit while it's active, he himself will also get knocked out in one hit.
- Lethal Joke Item: The suit's special ability makes all enemies vulnerable to being taken out in one hit at the price of Spider-Man also being vulnerable to this....and looking completely silly.
- Naked People Are Funny: Spider-Man is prancing around in his underpants.
- One-Hit Kill: The Equalizer power allows Spidey to take out enemies in one shot... at the cost of them being able to do the same to him.
- One-Hit-Point Wonder: Both enemies and Spidey himself will go down with just one hit with the Equalizer power.
- Power at a Price: Equalizer causes both Spidey and enemies to go down in one hit.
- First Appearance: Spider-Man: Homecoming
Peter's first costume in the MCU. Made from various articles of clothing, he wore this until Tony Stark gave him the new costume. The suit has no associated power, and is obtained by finding all 55 of the backpacks Spidey has hidden across Manhattan.
The Anti-Ock armor, a suit Peter made to fight Doc Ock. It has the Resupply power, which refills Spidey's equipped gadgets. Unlocked via the main story.
- Bottomless Magazines: Can be invoked with the Resupply power.
- Clothing Damage: Takes one helluva beating during the final boss fight, although the post-game version remains intact.
- 11th-Hour Superpower: Is created by Peter specifically for the Final Boss fight to defeat Dr. Octopus.
- Hoist by His Own Petard: The suit is made using the same tech that Doc Ock used for his arms.
- Powered Armor: Peter builds it prior to the final confrontation of the game in order to take on Dr. Octopus. It's made out of the same material and technology used to make Ock's mechanical arms, giving Peter an extra boost of power and protection.
- Power Glows: The eyes and spider emblem glow yellow.
- First Appearance: Spider-Man/Deadpool #8
After returning from the afterlife after Deadpool killed him (long story, Deadpool didn't know his best bud Spidey and Peter are one in the same), Peter created this suit. It resembles the (in)famous Black Suit, but with a few differences, such as the white eyes and spider being red, the spider being shaped like two diamonds with spider legs coming off of them, the addition of claws on the tips of the fingers, and a widow mark on the palms of the gloves. In game, it was created by Felicia Hardy/Black Cat, much like how she made the cloth version of the Black Suit. It's awarded after completing the Black Cat Stakeout side missions and finding her hideout.
- Absurdly Sharp Claws: Not that they do anything in game, but they're there.
- Cosmetic Award: This suit has no powers. At least it doesn't consume coins to unlock.
- Red and Black and Evil All Over: Well, not the case in the game, as ol' Webs is still as good a guy as ever. But in the comic it appeared in, Peter was in a very dark mindset.
An original suit designed by Marvel illustrator Gabriele DellOtto. Obtained after completing "The Maria", the first mission of The Heist DLC.
- Cosmetic Award: This suit has no associated powers.
- First Appearance: Edge of Spider-Verse #2
The suit of the Spider-Man from Earth-833, former Captain Britain William "Billy" Braddock. Obtained after completing the main story of The Heist DLC.
- Cosmetic Award: This suit has no associated powers.
- First Appearance: Scarlet Spider #1
The suit of Kaine Parker, another one of Peter's clones from the infamous "Clone Saga" comic arc. Formerly the Stealth Suit from the "Big Time" arc, it's appearance was altered to it's red and black color scheme by Madame Web to help him differentiate from Ben Reilly. Obtained after completing all of the district activities of The Heist DLC.
- Cosmetic Award: This suit has no associated powers.
- First Appearance: Web of Spider-Man #100
The very first iteration of the Spider Armor, made to help Spidey combat the New Enforcers when they attacked New York with high-caliber firearms. Featuring a black-and-silver color scheme, the armored parts of the suit were made of a pseudo-metallic compound that Pete made at ESU. Unfortunately, the suit was destroyed by acid during the fight. Obtained during the Turf Wars DLC.
- First Appearance: Amazing Spider-Man #529
The original debut version of the Iron Spider suit from the Spider-Man: The Other and Civil War comic arcs: a red suit with gold accents. During the Civil War arc, Pete abandoned this suit after he switched from the Pro-Registration side to the Anti-Registration side. An upgraded version of the suit was supplied to a trio of clones of Michael van Patrick. At one point, even Mary Jane herself donned the suit to help Spidey and Iron Man fight against Regent. Peter has since recreated the suit, using Parker Industries resources. Obtained during the Turf Wars DLC.
- First Appearance: Marvel Mangaverse: Spider-Man #1
The outfit of the Peter Parker from Earth-2301, or the "Mangaverse". This version of Pete/Spidey is a ninja of the Spider Clan, rather than a high school student bitten by a special spider. Obtained during the Turf Wars DLC.
- Art Shift: This costume is rendered more like the "Mangaverse" appearance rather than attempting to render it more realistically.
Awarded for picturing all 50 secret landmarks.
- Bragging Rights Reward: Unlike the other suits, this one doesn't contribute to 100% the game or any of the trophies. It's literally a prize for a completely optional post-game side-task.
- Civvie Spandex: Technically isn't even a suit; it's Peter in a grey "Empire State University" T-shirt, his default jeans and shoes, and a Spider-man mask.