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    Heroes 

Aki Light/Mega Man

Voiced by Vincent Tong
https://static.tvtropes.org/pmwiki/pub/images/akilight.PNG
The hero of the series. Aki masquerades as a normal junior high school boy, but when danger arises he can become the super fighting robot, Mega Man, and protect Silicon City.
  • 100% Heroism Rating: Every non-evil human and robot in Silicon City loves him.
  • Adaptation Name Change: Instead of Rock (or even Mega), Mega Man's real name is Aki. Interestingly, one of its meanings includes "bright", which works well with his surname of Light.
  • Adaptation Personality Change: Mega Man in the games is thoughtful and humble, and while he's easily fooled at times it's due to being too trusting. Aki is cocky, overeager, and not good at strategies or studying.
  • Adaptational Wimp: He can only hold three abilities at a time, whereas in the games, he can hold at least eight. Attempting to hold more than three overheats his blaster and causes severe personality glitches.
  • Aesop Amnesia:
    • He frequently forgets to stop being cocky in his fights, only to be taken down a notch later on.
    • Despite often being told he just needs to be himself around Ashley, he keeps trying to impress her by showing off, both as himself and as Mega Man.
  • All-Loving Hero: He generally tries to see the good in others, and will often offer villainous robots a chance to change their ways.
  • Arrogant Kung-Fu Guy: He lets his victories get to his head most of the time, only to be taken down a notch whenever the situations become direr.
  • Berserk Button: Seen a lot of times almost every time he had Fire Man’s schematics on board, but in “Lightfall Part 2” when Lord Obsidian shot Rush, Mega Man lost his cool and had no intention on letting Obsidian live after that. Luckily, he calms down before he’s able to fire a point blank charged shot towards him.
  • Beware the Nice Ones: Aki is generally a kind robot who sees the good in every villain, but when pushed too far, he can and will kick ass at a moments notice.
  • Blue Is Heroic: His armor and helmet are blue, he wears a partly blue shirt in his civilian identity, and he’s a superhero.
  • Calling Your Attacks:
    • Mega Man switches weapons with voice commands, usually "Activate (someone) schematics!"
    • To copy weapons from Robot Masters, he also has to say, “Replication activation!”
  • Dating Catwoman: By the time of "Panic in the Lighthouse", he has developed a crush on Chaotique.
  • 11th-Hour Superpower: Mega Man once again uses all of his schematics simultaneously during his climactic fight with Lord Obsidian in "The Gauntlet, Part 2", but this time, the stress on his systems causes him to involuntarily enter a new form that gives him a fancy set of armor and a three-barreled Mega Buster, the latter of which he charges up to fire a massive beam at Obsidian.
  • Famed In-Story: Mega Man’s heroics have made him famous.
  • The Generic Guy: When his personality is unaffected by whatever he's replicated, it's pretty basic: a normal junior high school hero.
  • Has a Type: The two girls he's shown interest in so far, Ashley and Chaotique, both have green hair.
  • The Hero: He’s the main hero of the show.
  • Idiot Hero: He's not the thoughtful Humble Hero that he is in the games, most likely due to the fact he just started his gig as Mega Man by the start of the show and has to learn a good lot about being a hero as the series goes on. He runs into frequent trouble from not using strategy in battle, doesn't listen to Suna when she has a plan, and isn't good in school, as Peter and Ashley have to tutor him on occasion.
  • In a Single Bound: As Mega Man, he often exhibits the ability to jump incredibly long distances.
  • Interspecies Romance: Aki’s a robot who has a mutual crush on Ashley, a human girl.
  • Mood-Swinger: He briefly became this in "Too Much is Never Enough", as a result of cycling through the personality flaws of all the robots whose schematics he had downloaded.
  • Multiform Balance: Weaponized; he can switch between the replications of different Robot Masters, each with their own advantages and side effects. With the various Robot Master's replications he's gained throughout the first 20 episodes, Mega starts working on a Quick Shift that allows him to switch between forms quickly to overwhelm his opponent. Using a tandem of Fire Man, Ice Man, Elec Man, and his base form, he uses them to defeat Lord Obsidian in Lightfall Part 2.
  • The Mind Is a Plaything of the Body: Replicating a Robot Master's powers causes him to take on facets of their personality as well, typically their more negative traits. Even worse is that this isn't guaranteed to happen when he first uses the powers so it's possible for it to kick in whenever he does activate those abilities.
  • Nice Guy: Aki is a really kind and sympathetic robot, he even shows some empathy towards the Robot Masters.
  • Plot Allergy: Somehow, Aki is allergic to flowers, which only plays a role when Wood Man tries to protect a giant Corpse Flower by stealing it, giving him a harder time fighting than normal.
  • Power Copying: Aki can use his Mega Buster to slowly gather enough data to replicate not only that Robot Master's weapon, but also a cosmetic change. However, he can only store three schematics at a time, and he can't shoot with the Mega Buster during the process, leaving him vulnerable.
  • Pungeon Master: Mega Man is quick with puns when facing down a villain.
  • Punny Name: His real name sounds a lot like "acolyte", which is fitting since he's assisting people as a hero.
  • Spanner in the Works: His intervention in the first episode against Fire Man puts a major monkey wrench in Night's plans.
  • Too Dumb to Live: In "It's Chemistry, Man" he deliberately agitates Chemistry Man and ignores his threats out of a desire to impress Ashley and gets himself and Mega Mini turned into platinum as a result.
  • Took a Level in Jerkass: If a Robot Master has a negative personality trait, such as Fire Man's hot-headedness or Air Man's arrogance, Aki will act similarly once he replicates their abilities.
  • Wave-Motion Gun: His new form seen at the end of "The Gauntlet, Part 2" turns the Mega Buster into a rotary three-barreled variant of the weapon that fires a huge beam of energy once fully charged.

Dr. Thomas Light

Voiced by Garry Chalk
https://static.tvtropes.org/pmwiki/pub/images/drlightfullycharged.PNG
Aki's creator and a veteran of a war between humans and robots from the Hard Age. Aki has yet to tell him about his alter-ego.
  • Adaptational Angst Upgrade: Dr. Light has generally been an advocate for a peaceful resolution in the games, but in this series had partaken in a human and robot war, the gravity of the situation of which convinced him the folly in that conflict.
  • Adaptational Attractiveness: Not that the Dr. Light from the games was ugly by any means, but he was clearly overweight. This version of Dr. Light looks like he hits the gym as often as the lab.
  • Adaptational Badass: This incarnation took part in a war, and he's still got quite a bit of step in him. The "Lightfall" and "Gauntlet" two-parters show this off quite well, as he dodges robot attacks and has deadly aim with a laser gun.
  • Beware the Nice Ones: He Took a Level in Badass in the first of the two-parter episode.
  • Composite Character: The show runners have described Dr. Light as a former adventurer, which sounds very much like Barrel Caskett.
  • Good Scars, Evil Scars: Underneath that lab coat, he carries quite a few scars on his arms, likely from his time in the human-robot war.
  • Nice Guy: He's very kind and empathetic towards everyone, even Breaker Night.
  • Secret Secret-Keeper: According to the writers' bible, he does know Aki is Mega Man, but hasn't told his son yet. In fact, he doesn't reveal he knows until the end of "Panic in the Lighthouse", an episode that's at the tail end of season one.
  • What You Are in the Dark: When Chaotique was damaged after breaking into his lab, he used the Mega Key to repair her, which would've given him the opportunity to reprogram her so that she wouldn't be a criminal. However, he thought it was better to leave her state of mind intact and let her decide what she wants to be.

Suna Light/Zero

Voiced by Caitlyn Bairstow
https://static.tvtropes.org/pmwiki/pub/images/sunalight.PNG
Dr. Light's human daughter and Aki's older sister. She acts as the voice of reason.
  • Adaptation Name Change: She appears to be this series' version of Roll, just renamed to Suna.
  • Adaptation Species Change: If taken as an incarnation of Roll, this one is human as opposed to a robot. Same with the comic making her this universe's version of Zero.
  • Age Lift: In the games Roll was Mega Man's younger sister, while here Suna is his older sister. Same with Zero, who was built to appear to be a mid to late teenager and not a preteen.
  • Ambiguously Brown: Dr. Light is Caucasian, but Suna has a significantly darker skin tone, implying that she's either adopted or mixed-race.
  • Canon Character All Along: The comic continuation reveals that she's this series' incarnation of Zero from Mega Man X.
  • Composite Character: She's based off of Roll from the Classic series, but the comic continuation reveals she's this series' incarnation of Zero from Mega Man X.
  • The Conscience: She generally acts as the voice of reason to Aki and tries to help him out when he's negatively affected by a Robot Master's personality replication.
  • Foreshadowing: Notice that logo on her shirt? Notice that it's an incomplete Z?
  • Gender Flip: She is this universe's version of Zero (who is programmed male in the games).
  • Made of Iron: In "Blast Resort" Blasto Woman crashes into her at high speed and only knocks her back.
  • Missing Mom: Her mother is neither seen nor mentioned.
  • Not So Above It All: While generally understanding and reasonable, Suna does have moments where she needs to learn a lesson, such as not understanding Aki's worldview in "Blaze of Glory" or eating too much trash ice cream in "Trust Your Guts, Man!"
  • Punny Name: Her full name minus an 'a' is Sun Light.
  • Secret-Keeper: Played with, she's in the know about Aki's secret but as stated above, her father already knows while she doesn't know he knows.
  • The Smart Guy: Her general role in the show is to spell out Aki's problems, which comes back to bite him when he doesn't initially listen to her. It's best summed up in this exchange from "Power Cycle."
    Aki: I hate it when you're right.
    Suna: You must hate me all the time.

Rush

https://static.tvtropes.org/pmwiki/pub/images/rushfullycharged.PNG
Click here to see his upgraded form
Mega Man's loyal robot dog, who sees everything as a big game of fetch.
  • Adaptation Dye-Job: His 'fur' is brown, while in the games it's red.
  • The Artifact: Due to the series having changed the names of several characters, resulting in the music Theme Naming being removed, the original meaning behind Rush's name (a reference to the band of the same name) is lost.
  • Hypnosis-Proof Dogs: He's immune to Hypno Woman's hypnosis.
  • Mid-Season Upgrade: After getting injured by Lord Obsidian, Suna and Dr. Light fix him and improve his capabilities, thus giving him more armor and offensive abilities akin to his typical Rush design from the classic games.
  • Taking the Bullet: During the Lord Obsidian assault on the Lighthouse.
  • Why Did It Have to Be Snakes?: After what Lord Obsidian did to him, he's actually afraid of facing villainous robots and freezes up when Mega Man takes him into battle. He gets over it after facing Wave Man alone.

Mega Mini

Voiced by Ryan Beil
https://static.tvtropes.org/pmwiki/pub/images/megamini.PNG
A small, robotic character who lives inside Aki's head, monitors his circuits, gives advice, and facilitates his transformation into Mega Man.
  • Canon Foreigner: He was created for the show.
  • The Conscience: One of his roles is to talk out Aki's problems and give advice.
  • Ghost in the Machine: Mega Mini lives inside Mega Man's head, occasionally popping out to wisecrack or give advice, and is responsible for triggering Aki's transformation into Mega Man, as well as monitoring and repairing his circuitry.
  • Motor Mouth: To the point where he admits staying quiet for a few seconds is a record. He even continues to talk, as Blasto Woman covers his mouth.
  • Snarky Non-Human Sidekick: He tends to joke around quite a bit.
  • Tiny Guy, Huge Girl: He develops a mutual affection with Blasto Woman in later episodes.

    Villains 

Sgt. Breaker Night

https://static.tvtropes.org/pmwiki/pub/images/sergeantnight.PNG
Click here to see his other form
The main villain of the series. Sgt. Night plans to restart the human-robot war by coordinating attacks from his robots, but he didn't count on Mega Man standing in his way.
  • Abusive Parents: Judging by "Big Bad Dreams", Namagem fears him, and seems afraid of retribution. Said retribution comes when Night finally gets tired of him interfering in the season 1 finale and, when Namagem shoots him in the back after being told this, beats him up in response, threatening to wipe his mind first once he gets the Mega Key.
  • Artificial Limbs: Has a cybernetic right arm, apparently made by Dr. Light.
  • Bad Boss: He goads Namagem and Fire Man into fighting one another to prove who's the weak link in his army.
  • Big Bad: Is the central antagonist of the series, and is behind a majority of the robot attacks.
  • Canon Foreigner: He doesn't have any counterpart from the games.
  • Complaining About Rescues They Don't Like: In the first episode when Mega Man saves him from Fire Man, in part because he and Fire Man set the attack up themselves in order to promote their anti-human and robot unity agenda, and Mega Man saving him foils the plan.
  • Corrupted Character Copy: Done with a character from the source material; Lord Obsidian is a robot revolutionary like King, but unlike King, who genuinely seems to want what's best for robot kind (at least by the end of Mega Man's story), Lord Obsidian is using the robots under his employ to further his goals and is fully willing to wipe away their sentience once he gets what he wants. Some of the other design aspects of his armor, such as his helmet's shape and pauldrons, look similar to Zero.
    • He also has similarities to Xander Payne from the comic series, in that he's a former soldier with robotic prosthetics who holds very racist views to robots. His Playing Both Sides is also similar to Payne's later plans, where he would fund Dr. Wily's conquest plans to stir up hatred against robots. However, while Xander at least seems to care for his little brother and seems to be mentally unwell, Sergeant Night is an Abusive Parent and very much sane.
  • The Corrupter: He played this role to Chemistry Man, Guts Man, and Cut Man, convincing them to become supervillains.
  • Curb Stomp Cushion: As Lord Obsidian, he takes a few good hits but ultimately defeats Mega Man with little effort in Lightfall Part 1. In Part 2, it takes the entire Light family to push him back, until he's on the receiving end of a curb-stomp from Mega Man's Quick Shift.
  • Deadpan Snarker: He has his moments.
    Sgt. Night: I'm this close to demoting you from soldier to fireplace!
    Fire Man: Ouch, sir. Seriously, ouch!
    Sgt. Night: You'll recover.
  • Decomposite Character: His position as main villain and enmity with Dr. Light are traits seen in Dr. Wily, whose name and inventor traits have gone to an entirely separate character, Bert Wily.
  • The Dreaded: After Fire Man tells him to go into action instead of relying on them, he proceeds to viciously defeat Mega Man with ease. All of the Robot Masters that work under him show visible fear afterward.
  • Epic Flail: One of his weapons as Lord Obsidian is a spiked ball attached to an energy chain, letting him use it as a fist-mounted mace or a flail with extendable chains.
  • False Flag Operation: Part of the reason for him organizing robot attacks is to make his claims that humans and robots can't live together seem more valid.
  • Fantastic Racism: Sgt. Night believes unity between mankind and robotkind can't happen, and that humans are superior to robots by virtue of having created them. To add to it, if he had gotten his hands on the Mega Key, he would be completely willing to erase the personalities of the Robot Masters that worked for him so they could become the "tools" he believes robots to be once more.
  • Gone Horribly Right: He wanted Mega Man to copy Guts Man's schematics, as he knew it'd make Mega too greedy and hungry to focus on foiling his latest scheme. It works at first, but Mini is able to use this to get Mega Man to think the villains are keeping tasty food from him. And in this state, Mega Man is substantially larger and stronger, so a Curb-Stomp Battle ensues.
  • Hate Sink: Even if he wasn't the main antagonist, Sergeant Night is a vile and disgusting human being. He's unapologetically racist against robots, seeing peace between them and humanity as impossible, and he's fond of causing of creating similarly racist rallies to spread his robophobic message, even being willing to either have robots cause chaos to spread fear or sabotage rehabilitation attempts. He's also indicated to be an Abusive Parent if Namagem's fear of his payback is true.
  • Hidden Agenda Villain: At first, it's not known why he intends to start up another human/robot war, but it's eventually revealed that he was doing so simply because he feels the peace between humans and robots since the first war ended has made humanity weak. To this end, he creates a robot army so he can get his hands on the Mega Key, which he would use to erase the free will of robots (even his own army) and cause another war.
  • Hypocrite: He's vocally anti-robot, but he employs robots to make his opinion look sound. As Lord Obsidian, he calls Mega Man a traitor to robot-kind for defending humans, making him appear even more petty. Of course, the latter part all turns out to be a lie in the finale, as he was intent on turning all his Robot Masters into blank slates with the Mega Key once he was done using them to get it.
  • Manipulative Bastard: He has a talent for convincing disgruntled robots to join his forces, keeping them in the dark about the fact that he plans to wipe all their minds clean if his plans come to fruition.
  • Non-Standard Character Design: Compared to the fairly simplistic and colorful designs of the Robot Masters, the Lord Obsidian armor is much more complex with darker coloring.
  • Orcus on His Throne: Most of his appearances just have him standing around looking menacing or overseeing attacks from the sidelines. Fire Man even calls him out on this in "Lightfall Part 1", to which he decides to take matters into his own hands as Lord Obsidian.
  • Put on a Prison Bus: After his defeat in the finale, the Good Guild arrest him. The comics confirm he's still in jail at the time they take place.
  • Red and Black and Evil All Over: One look at his outfit screams "evil." He also has black hair and red eyes.
  • Running Both Sides: He's anti-robot, but coordinates the robot attacks. Ultimately, he turns out to only be dedicated to the anti-robot side, willing to erase the minds of every robot to turn them into blank slates.
  • Secret Identity: He has a dual identity as Lord Obsidian.
  • Supervillain Lair: Has one in the form of the Multrix, a high-tech base of operations hidden under Silicon City.
  • Surrounded by Idiots: He frequently laments that his underlings aren't the brightest or most competent, mostly complaining about Fire Man and Elec Man.
  • Theme Naming: Light vs. Night.
  • Unknown Rival: Mega Man and his family have no idea he's the force behind all the trouble. They only know his Lord Obsidian form midway through the series, and it's not until the season 1 finale that they finally find out it's him under the armor.
  • Vile Villain, Laughable Lackey: Unlike the Robot Masters who work under him, he's portrayed as fairly serious.
  • Villain Ball: He has Mega Man at his mercy during "Lightfall" but chooses to leave him instead of finishing him off, which comes back to bite him.
  • Villain Decay: As Lord Obsidian, he took a 2-part episode to be defeated the first time, and in his next combat appearance he's knocked around by Mega Man's Guts Man schematics even when the hero isn't in the right frame of mind.
  • Villain with Good Publicity: He's known publicly as a hero of the Hard Wars, and in "Nice on Ice", he had a crowd of human supporters listening to his anti-unity beliefs.

Namagem

Voiced by Vincent Tong

https://static.tvtropes.org/pmwiki/pub/images/namagem.PNG
Click here to see him unmasked

Sgt. Night's second-in-command, with similar power-replicating abilities as Mega Man.


  • All There in the Manual: His name was stated in several official episode summaries long before finally being spoken.
  • Antagonist Abilities: Has Mega Man's Power Copying abilities, but can hold more than three schematics at once, along with a few other tricks, like combining the powers to create a mini-storm with giant hail to chase Mega Man down. If Suna hadn't managed to get Mega Man a personal defense device Dr. Light was working on, and Namagem's Buster hadn't overloaded, he would have finished Mega Man off in their first real fight.
  • Artificial Family Member: Refers to himself as Sgt. Night's son despite Dr. Light being his creator, likely because Night stole him away from Light as the Hard Age ended.
  • Battle Boomerang: In "A Guilded Cage", he uses his shoulder pauldron as one.
  • Canon Foreigner: He doesn't have a counterpart from the games, but heavily borrows from Proto Man and Bass.
  • The Chosen One: Sgt. Night claims he'll be welcomed as a robot liberator.
  • Composite Character: He's Mega Man's brother, like Proto Man, but his orange and black color theme, being taller and thinner, his mask having lines going down the eyes, torso armor with shoulder pauldrons, and his overwhelming need to prove himself to his "father" are traits from Bass, effectively combining both of Mega Man's main rivals from the games. His mask in his armored form also has a triangle on it, similar to "Mega Man?" from Mega Man Powered Up. The comics feature him gaining a skull-shaped visor after Wily upgrades him, which invokes Proto Man's own visor, though his overall design still leans toward Bass.
    • Interestingly, his untransformed state looks incredibly similar to Baroque, Bass' prototype design who also had a name (pronounced "Ba-Rock") referring to Mega Man (Rock Man), like Namagem does.
  • Do Not Call Me "Paul": The comic has him completely rejecting the Namagem name, insisting he be called Daini.
  • The Dragon: Sgt. Night's lieutenant, fiercely loyal and right-hand man, even stronger than Fire Man. The comic has him taking the same role to Dr. Wily.
  • Eerie Pale-Skinned Brunette: When working under Sgt. Night his general complexion is noticeably paler than before he was taken, and he has Creepy Shadowed Undereyes and a scar to accentuate it.
  • Eviler than Thou: Spends "Enemy of My Enemy" fighting Fire Man and progressively getting the better of him. Mega Man also opts to team-up with Fire Man on this one since FM has proven to have at least a shred of decency in him.
  • Expy: Namagem has numerous similarities to Darth Vader. He primarily wears black armor and is The Dragon/The Heavy to the true main antagonist, and is driven by hatred and resentment, and his armor gives him a rather deep voice with a mechanical filter. Underneath the armor is a pale-skinned face with a jagged scar running down his eye. Finally, he's related to Mega Man by way of being his brother, but was kidnapped by Sergeant Night near the end of the Hard Age, a war between humanity and robots (similar to how Anakin became Darth Vader around the end of the Clone Wars).
  • Fatal Flaw: His temper and Pride. He goes after Mega Man to prove he's better than him, and when the S.W.I.S.H. finally gives Mega Man a surefire method to defend himself, Namagem overloads his weapon due to his angry barrage against the shield.
  • Good Scars, Evil Scars: Underneath his mask, he has a scar over his left eye. What's more, there's a crack in his Mega Man-like helmet that lines up perfectly with it.
  • Green-Eyed Monster: He's jealous of Mega Man and his family for having happier lives than his, and vows revenge on them after escaping.
  • No-Nonsense Nemesis: Unlike Lord Obsidian, who left Mega Man alive to make him feel weak, Namagem tries to kill him in "S.W.I.S.H." and refuses to explain why he's attacking him.
  • No-Sell: Mega Man tries to replicate his powers in "A Guilded Cage", but ends up overheating.
  • One-Man Army: Unlike Mega Man, he can stack his powers for added effect.
  • Power Copying: Like Mega Man, he has this ability, with the bonus of being able to store more than three schematics at a time and switch between them quickly. It does come with the caveat that he can overheat if he pushes himself.
  • Psycho Prototype: Is this to Mega Man. He was created at the same time as his brother, but was left with serious psychological damage as a result of Sgt Night kidnapping him and turning him into a weapon, making him much more aggressive and vengeful.
  • Redemption Rejection: In "the Gauntlet Part II", after being revealed to be Mega Man's brother, Namagem is offered a chance to return to the Light family. He turns away angrily, and after briefly looking back at them with an expression of guilt and horror at the things he did in Night's name, he flees.
    Namagem: My choices were taken away from me a long time ago.
  • The Resenter: He utterly despises Aki for living the kind of life he never could.
  • Sdrawkcab Name: "Namagem" is "Mega Man" backward.
  • The Starscream: By the end of episode 22, he's not willing to go along with Sgt. Night's plans and starts plotting behind his back.
  • Villain: Exit, Stage Left: He's first seen arriving to save Sgt. Night after a losing battle against Mega Man.
  • Was It All a Lie?: Has a devastated and enraged reaction of this note to the reveal of Sgt Night kidnapping him and transforming him beyond recognition for the sake of a cause that he himself never believed in, as well as to Mega Man and his family out of resentment at their happier lives.
    Namagem: While you (Mega Man) were out there, living your perfect little life, you (Sgt Night) changed me into a... monster. ALL FOR A LIE!

Fire Man

Voiced by Ian Hainlin
https://static.tvtropes.org/pmwiki/pub/images/firemanfullycharged.PNG
A former construction robot who grew to despise humans, this hot-blooded fire-powered robot may be too hot for Aki to handle.
  • Adaptational Job Change: He's a construction robot rather than a waste disposal robot like in the Classic series.
  • Adaptation Origin Connection: Inverted. Dr. Light had created him in the games, but he and Dr. Light don't appear to know each other in this series.
  • Butt-Monkey: Mega Man encounters and beats him the most out of the most out of the villains, and he gets knocked into the horizon during the introduction. In "Fire Man in the Hole" it's revealed that he doesn't get much respect from Sgt. Night for all the times he gets into trouble.
  • Composite Character: Fire Man's head looks as it does in the first game, but certain design elements, like his large frame, are from Magma Man.
  • Crippling Overspecialization: His arms are fitted with very powerful fire cannons, which are great for welding and combat, but this makes it harder for him to do a number of things that require hands.
  • Cumbersome Claws: In "Throwing Shade Part II", Mega Man hides Suna, Dr. Light, and Sgt. Night in a sewer. When Fire Man tries to pursue them, he struggles to lift the manhole cover to get in because he has blasters for hands.
  • The Dragon: While Namagem technically holds the title, Fire Man is the first robot seen personally reporting to Sgt. Night and spends the most time at his side. "Enemy of my Enemy" sees him get into conflict with Namagem over this status.
  • Enemy Mine:
    • In "Fire Man in the Hole," he works with Mega Man to stop the volcano they're fighting in from erupting.
    • In "The Enemy of My Enemy", he teams up with Mega Man to stop Namagem.
  • Fantastic Racism: Fire Man believes humans are weak and inferior compared to robots, something he loudly declares whenever he appears.
  • Fatal Flaw: His judgment will always be clouded by his boundless anger. As a result, it's unlikely he'll ever rejoin society.
  • Hair-Trigger Temper: His defining characteristic is his hot temper, which Mega Man replicates in their first encounter.
  • Irony: His supervisor ridiculing him is what made him snap and turn to villainy. Sgt. Night treats him just as bad, if not worse, but Fire Man does nothing to stand up for himself.
  • Pet the Dog: Fire Man and Mega Man have a brief bonding moment after they stop a volcanic eruption. When Mega Man compliments him on a job well done, Fire Man lets him keep the camera he came down for and departs.
  • Put on a Bus: After being badly injured at the end of "The Enemy of My Enemy", he was taken in by the Good Guild for repairs, and hasn't been seen since.
  • Redemption Rejection: When Mega Man makes a heartfelt attempt to reason with him, it simply confuses and angers Fire Man even more.
  • Toxic Friend Influence: In his last appearance, Mega Man comes to believe Fire Man will become a better 'bot if he's away from the influence of his boss.
  • Unfortunate Names: In his first appearance, Mega Mini wastes no time mocking him for his.
    Mega Mini: "Fire Man?" Where's your truck? Where's your hoses? Where's your spotted dog?
  • Villain Decay: Mega Man has an easier time beating him each time he fights him. Their first fight spans two full episodes. As the show goes on, Mega Man defeats him in the first two minutes of a single episode.
  • Woobie, Destroyer of Worlds: "Fire Man in the Hole" reveals that Fire Man is really a hard-working robot who wants to do a good job, but his boss gives him no appreciation and causes his temper to flare up.

Drill Man

Voiced by Andrew McNee
https://static.tvtropes.org/pmwiki/pub/images/drillmanfullycharged.PNG
A perpetually angry robot who terrorizes the city with his drills out of a desire to not follow the path his father chose for him.
  • Achilles' Heel: Drill Man's drills are his best offense and defense. But if they're disabled, he's out of the fight.
  • Adaptational Badass: Zigzagged. On one hand, this Drill Man isn't able to fire drill bombs anymore, but Mega Man always has trouble defeating him.
  • Anti-Villain: He's not really a bad guy, just angry at the world and his father.
  • Dark and Troubled Past: He started off as an aspiring musician, but his father forced him into the family business, replacing his hands with drills. Drill Man agreed to a temporary arrangement, but a larger construction company bought the business, leaving Drill Man the way he was permanently.
  • Dishing Out Dirt: His drills can kick up rocks and debris, effectively giving him projectile weapons when he needs them.
  • Dream-Crushing Handicap: Drill Man was forced to get his hands replaced by drills, ruining his dream of playing music.
  • Enemy Mine: As much as he and his father can't stand each other, they team up to take on Mega Man and Dr. Light.
  • The Engineer: Devised and built several drill-shaped high-rise buildings to attack Silicon City. All without hands, no less.
  • Fatal Flaw: He has trouble accepting when he needs help.
  • Genius Bruiser: One of Mega Man's strongest foes, but he speaks in a very cultured manner of voice.
  • Hair-Trigger Temper: He's never in a good mood when Mega Man finds him and is set off easily.
  • Lame Pun Reaction: When Mega Man makes a comment about drill bits, he gets even more furious than usual.
  • No-Nonsense Nemesis: Drill Man is much more focused in his rage than Fire Man, and doesn't stop to banter as much. He goes over half his introductory episode without saying a word, focusing on destroying what he could.
  • Redemption Rejection: Mega Man has given him several opportunities to turn over a new leaf. But since Drill Man isn't willing to accept help, he keeps refusing them without a second thought.
  • Weaksauce Weakness: Bad recorder music is all it takes for him to beg for mercy.

Hypno Woman

Voiced by Kathleen Barr
https://static.tvtropes.org/pmwiki/pub/images/hypnowoman.PNG
A character exclusive to the series, Hypno Woman used to be a guidance counselor until she got tired of listening to her students' problems. She has hypnotic powers, and can disguise her appearance.
  • Anti-Villain: Her main issue is being overzealous in trying to help people, and both Mega Man and Dr. Light note that she's not really evil.
  • Brainwashed: Her powers let her brainwash others.
  • Canon Foreigner: She doesn’t exist in the games.
  • Control Freak: Hypno Woman believes that people can only achieve their best if they're under her control. After hypnotizing the staff of a power plant, their simplistic acts nearly trigger a meltdown. Even when Mega Man frees them of her control and they work to prevent the meltdown, Hypno Woman insists on rebrainwashing them despite the damage it would cause if she succeeded.
  • Honey Trap: She dates Dr. Light as part of an evil scheme. Subverted by the end of the episode. There was no evil scheme, and the most she uses her hypnosis for is to organize a flash mob to liven up the date.
  • I Reject Your Reality: In "A Bot and His Dog", she refuses to acknowledge that the power plant workers were only able to prevent a meltdown by being able to think for themselves, and that her hypnotizing them into mindlessly going about their normal duties wasn't helping.
  • Laser-Guided Amnesia: Her third appearance has her threaten to mind-wipe everyone she's hypnotized.
  • Master of Illusion: She disguises herself as a normal human named Mari to date Dr. Light.
  • Mind-Control Eyes: Her victims get this when brainwashed, as does she when attempting to brainwash them.
  • New Media Are Evil: Her first scheme involves using a brainwashing cell phone app, which Suna counteracts by hiding in a screenless library. Her hypnotic projectile weapons also resemble emojis.
  • Nice Girl: She grows a lot kinder and less villainous in the series.
  • Non-Standard Character Design:
    • Unlike the other robot antagonists (even her fellow Canon Foreigner, Blasto Woman), whose appearances tend to encompass their gimmicks, Hypno Woman doesn't have many touches that indicates that's her shtick, looking more angelic instead. The only indication hypnosis is her power is her dress and wing patterns changing to resemble hypnotic swirls when she attacks.
    • Her design is more streamlined and detailed than most canon Robot Masters, looking closer to Berkana from the X series than Splash Woman from the Classic series.
  • Paper-Thin Disguise: Her appearance during Tripping the Light Fantastic. It's quite easy to guess it's her within seconds of her appearing on-screen.
  • Unwanted Assistance: Her idea of helping everyone was to brainwash them. When Mega Man replicates this aspect of her personality, he does likewise to Suna and Drill Man.
  • Well-Intentioned Extremist: She genuinely wants to help people, but believes the best way to do that is by hypnotizing them.

Wave Man

Voiced by Samuel Vincent
https://static.tvtropes.org/pmwiki/pub/images/wavemanfullycharged.PNG
A sanitation robot so obsessed with cleaning he ends up flooding the city.
  • Adaptational Badass: In the games, all Wave Man could do was summon water spouts and shoot harpoons. Here, he can flood a whole city block in a matter of seconds and manipulate water.
  • Adaptational Job Change: In the games, Wave Man was built to be a combat robot. Here, he's a sanitation worker.
  • Anti-Villain: Personality-wise he's not really villainous, just obsessed with cleaning and finding his gator. In later episodes, he seems to slip more easily into traditional villainy.
  • Berserk Button: He doesn't like it when other people touch his machines.
  • Composite Character: He has Wave Man's harpoon, head, and coloration, but has a water cannon and skinnier physique akin to Pump Man, along with sharing the same cleaning job.
  • The Engineer: Apparently can build a machine that can vaporize a city's water supply. How he does it without hands is anyone's guess.
  • Hurricane of Puns: He likes using water-based puns while attacking and gets put off if nobody responds to them.
  • Inelegant Blubbering: He'll do this if he's reminded of his lost alligator pet. Unfortunately, his tears are every bit as destructive as his water blasts.
  • Lean and Mean: Wave Man is one of the slimmer robot masters Mega Man fights, probably to make it easier for him to swim.
  • Motive Decay: In his first appearance, he was driven by the need to find his lost alligator friend. The alligator barely gets a mention in his later appearances, where he has thrown his lot in with Night and his robot minions.
  • Pungeon Master: Enjoys making puns during battle. He says he puts a lot of effort into preparing them and is thus disappointed whenever they fall flat.
  • Sewer Gator: He had one as a pet.
  • Villain Decay: In his third episode, Mega Man didn't have to stop him. Rush was able to beat him on his own.

Ice Man

Voiced by Travis Turner
https://static.tvtropes.org/pmwiki/pub/images/icemanfullycharged.PNG
The cryogenic Ice Man thinks he's a good guy and is helping bring robots and humans together...by freezing them solid. Due to a bug in his programming, he takes everything too literally.
  • Anti-Villain: He's not really evil, and does express interest in trying to be a hero, but his Literal Mindedness and tendency to jump to misguided conclusions means people have to stop him.
  • BFS: Can create one out of ice if he's particularly angry. Unlike other examples, he has trouble handling it if it gets too large.
  • Black-and-White Morality: He's convinced being a hero means he always knows what's right, and that anyone who helps bad guys (even a little) must be a bad guy too.
  • Destructive Saviour: In one episode, Ice Man spends a day being a hero. While he does stop his fair share of crime, he ends up freezing a lot of the people he's trying to help. Not that he notices.
  • Hair-Trigger Temper: Ice Man's normally a friendly, well-meaning bot, but get in his way often enough, and he flies into a rage.
  • Hero with an F in Good: Ice Man wants to help people, but his multiple personality flaws means he often ends up harming them instead.
  • Knight Templar: Ice Man quickly goes too far in his crime-fighting endeavors, when he freezes a trio of fairly harmless criminals solid. When Mega Man tries to tell him there are limits to what heroes can do, Ice Man assumes he's just as bad as the criminals are and fights him instead.
  • Literal-Minded: Due to a bug in his programming. When Aki gives a big speech about how humans and robots should be inseparable, it inspires Ice Man to make humans and robots inseparable—by freezing them together. Eventually, his schematics end up doing the same thing to Mega Man.
  • Obliviously Evil: Ice Man thinks of himself as a hero helping to bring humans and robots closer together. He does this by literally freezing humans and robots together in blocks of ice.
  • Power Stereotype Flip: A robot with ice powers who is also a major hothead.

Blasto Woman

Voiced by Kathleen Barr
https://static.tvtropes.org/pmwiki/pub/images/blastowoman.PNG
A character exclusive to the show. Blasto Woman is a former cargo-delivering robot equipped with rockets that enable her to fly. She is often after ways to make money illegally.
  • Acrofatic: Despite her large frame, she can move and attack very fast.
  • Canon Foreigner: She doesn’t exist in the games.
  • Evil Cannot Comprehend Good: Mini offers to repair her busted arm, but she questions why she should trust someone she kidnapped. His response that he's one of the good guys makes her incredulous. Turns out she was half-right to be suspicious, though. Mini repairs the physical damage with no strings attached, but he chooses not to tell her her rockets need to be refueled just in case she tried anything further (which she did).
  • Forced into Evil: Downplayed. She was always an unapologetic criminal, but she's Only in It for the Money and has no other ties to the main villains. However, her failure to capture Mega Man in "Blast Resort" prompts Lord Obsidian to refuse to allow her to continue operating independently. If she didn't submit, he'd have destroyed her.
  • Greed: She robs a museum for the amount of money it'd make her to sell off the most valuable weapons, and later tries to sell Mega Mini for cash.
  • Heel–Face Revolving Door: Despite reforming at the last minute in the show, the comic has her on Skull Man's side.
  • Heel–Face Turn: The final episode has her reform and betray Sgt. Night, thanks to some convincing from Mega Mini.
  • Lame Pun Reaction: She gets furious when Mega Man makes a pun on planes, and attacks him.
  • Lightning Bruiser: She's one of the largest characters in the series, with the strength to back it up, but also rockets on her back, giving her great speed to go along with it.
  • Ma'am Shock: She's implied to be older than other Robot Masters but is in denial about her age, saying "ma'am" doesn't suit her.
  • Non-Indicative Name: "Blasto" would indicate she has some firepower, but her attacks mainly come from her large frame and the speed that her rockets give her, although "Blasto" might be a play on the term "Blast off".
  • Pragmatic Villainy: Blasto Woman is fairly careful to avoid damaging any artifacts from the Hard Age, because it would decrease their value if she sold them damaged. She even takes the time to grab Mega Man, who she had punched across the room, mid-flight, specifically to ask if a painting on the wall is valuable. When told that it isn't especially valuable, she considers that a go-ahead to throw Mega Man at it.

Air Man

Voiced by Ian Hainlin
https://static.tvtropes.org/pmwiki/pub/images/airmanfullycharged.PNG
A fan-powered robot who thinks he's superior to just about everyone. He also has a bunch of egotistical siblings nicknamed the Bluster Bunch.
  • Arrogant Kung-Fu Guy: His entire debut episode has him boasting about how unstoppable he is, and his other appearances are similar.
  • Attention Whore: In “To Air Is Robot”, he starts destroying every tall building in Silicon City just so there’s nothing to block everyone from seeing him flying around in the sky.
  • Black Sheep: He was looked down upon by his family for not having a goal or aspirations.
  • Blow You Away: He can fire powerful blasts of wind from his cannon arm.
  • Cephalothorax: He has no head, with his face instead being part of his torso.
  • Composite Character: His fans on the sides of his body seem to be borrowed from Wind Man, and can fly and manipulate tornadoes like Tengu Man.
  • Flight: He can fly.
  • Freudian Excuse: He grew up with his siblings constantly looking down on him, making him very insecure, so he terrorizes Silicon City to try and make himself feel better by tearing other people down.
  • Glass Cannon: His tornadoes pack a punch. But despite his blustering, Mega Man puts him down in the first five minutes of the first two episodes he appears in. One time, completely by accident.
  • Hidden Depths: In “Unfriendly Competition” and “To Air Is Robot”, he’s a Flat Character whose only character trait is his arrogance, and he seems to be causing trouble just For the Evulz. In “To Air Is Robot”, he’s given some depth when his Freudian Excuse is finally revealed and he’s shown to be deeply insecure beneath his egotistical facade.
  • Inferiority Superiority Complex: Air Man's massive ego is to hide his insecurity over living in the shadow of his arrogant, condescending siblings.
  • I Reject Your Reality: No matter how many times Mega Man beats him, Air Man still believes himself to be the superior robot.
  • Light Is Not Good: He’s a villainous robot with a white-and-yellow color scheme.
  • Redemption Rejection: Air Man refuses to come around when Mega Man tries to persuade him that he doesn't need to turn to villainy to prove he's better than his siblings. This one is fairly egregious, as he admits that Mega Man is right, but still refuses.
  • Strong Family Resemblance: His brothers and sister all look nearly identical to him.
  • You Don't Look Like You: Air Man's design is drastically different than his Classic design, having a different body shape, color scheme, and head. Many fans thought he was supposed to be Wind Man until his debut episode aired.

Chemistry Man

Voiced by Peter New
https://static.tvtropes.org/pmwiki/pub/images/chemistryman.PNG
A character exclusive to the show. A former chemistry teacher named Mr. NRT, Chemistry Man was fired for giving lectures so boring all the students fell asleep in class. Sgt. Night convinced him to go rogue and get revenge as Chemistry Man.
  • Achilles' Heel: Knocking him on his back tends to leave him down for the count, making it impossible for him to get up thanks to his spherical body.
  • Berserk Button: Students falling asleep in class and having his name mispronounced as "inert".
  • The Bore: His lectures are so boring they can even put robots to sleep. Principal 100100 fired him because of this.
  • Butt-Monkey: He was fired for being too boring to teach a classroom, and out of the cast of Robot Masters, and tends to be humiliated the most out of the group.
  • Canon Foreigner: He doesn’t exist in the games.
  • Composite Character: His general body shape is similar to Bubble Man and shares his unluckiness per supplementary materials for the Classic series, but his weapon is similar to the Danger Wrap from Burst Man.
  • Dark and Troubled Past: Mr. NRT was fired for having students fall asleep in class, after which Sgt. Night approached him with promises of purpose and revenge.
  • Evil Cannot Comprehend Good: He can't understand why Mrs. CHO would want to teach simply for the love of the job.
  • Insufferable Genius: He is convinced he's the smartest person around, with most of his plans revolving around proving this.
  • Nap-Inducing Speak: When he was a teacher, his speeches were so boring and monotonous that he would put all his students to sleep.
  • Never My Fault: He refuses to acknowledge that he lost his job because his lectures were so unbelievably boring.
  • Non-Lethal K.O.: Chemistry Man can emit chemical orbs that paralyze the nervous system in humans and the electrical systems in robots, leaving them unable to move but unharmed.
  • Nonstandard Character Design: Like background robots in the series, he has a square face and rectangular eyes. He also wears a mechanical suit and tie, while other Robot Masters have armor instead of clothes.
  • Punny Name: His teaching name was Mr. NRT, which sounds like inert; he hates being called that, though. In addition, it may also be a reference to the ideal gas lawnote  which is an equation ulitized in chemistry under ideal conditions.
  • Stance System: When in combat mode, he tucks his head into his body and has a back-mounted chemical gun shaped like the neck of a flask.
  • That Man Is Dead: Thanks to Sgt. Night's influence, Mr. NRT renames himself Chemistry Man.

Guts Man

Voiced by Peter New
https://static.tvtropes.org/pmwiki/pub/images/gutsmanfullycharged.PNG
A strong, burly waste-disposal robot who attempts to thwart Dr. Light's eco-friendly recycling processes. His guts can handle an immense amount of garbage, powering him up with every bite.
  • Adaptational Intelligence: While not necessarily as dumb as he lets on, Guts Man in the games never had the know-how to create inventions. Here, he does.
  • Adaptational Job Change: He's a waste disposal robot in this series, rather than a construction robot like in the Classic games.
  • Adaptational Superpower Change: While he does still have super strength, his primary method of attack is to bloat himself and then send out a powerful shockwave, and the shockwave itself is his primary weapon in this continuity.
  • Balloon Belly: Guts Man becomes stronger and larger by eating, but too much causes him to become bloated and weak. Mega Man defeats him by filling him up with water.
  • Berserk Button: Guts Man hates seeing trash being used to fuel anything than his own appetite. When Dr. Light showed him his machine that powered his house using recycled trash, it pushed Guts Man over the edge.
  • Big Eater: Eating makes him stronger, so Guts Man eats a lot.
  • Composite Character: His name and general appearance is borrowed from Guts Man, but he's a sanitation robot like Dust Man.
  • Eating the Enemy: At one point, he makes a meal out of Man Man before having to throw him up along with some chewing gum and potatoes.
  • The Engineer: Fancies himself an inventor, and demonstrates a fully-functional device that can convert garbage into ice cream.
  • Extreme Omnivore: He can eat just about anything, and gets stronger from eating garbage.
  • Faux Affably Evil: Guts Man pretended to be a friendly fellow who wanted to show off his inventions to a fellow inventor. Once he's inside Dr. Light's lab, he drops the charade and goes on a rampage.
  • Hoist by His Own Petard: He gets more powerful by consuming things, but if he eats too much, it wipes him out.
  • Husky Russkie: He has a Russian accent and is very strong.
  • Hypocrite: In his first appearance, he claimed his appearance doesn't mean he can't be a scientist. But when Suna states that she's also a scientist, he scoffs that she doesn't look like a scientist.
  • I'm a Humanitarian: Guts Man doesn't make it a rule to eat people, but he will if they get in his way often enough and the opportunity presents itself, as Man Man found out.
  • Meaningful Name: Besides the games, where "Guts" meant he was strong, this Guts Man can eat things to grow stronger.
  • Weaksauce Weakness: The two things he can't digest are... chewing gum and potatoes.
  • You Don't Look Like You: Unlike the Guts Man from the games, his color scheme is mostly gray, with two cylinders attacked to his back.

Elec Man

Voiced by Andrew McNee
https://static.tvtropes.org/pmwiki/pub/images/elecmanfullycharged.PNG
An electrically-powered, hyperactive robot who overcharges Mega Man.
  • Attention Deficit... Ooh, Shiny!: Sgt. Night has to get his attention a couple times while explaining his evil plan.
  • Beware the Silly Ones: Elec Man is easily distracted and silly, but also very powerful and erratically dangerous.
  • Card-Carrying Villain: In "Change the Charge", he says that he likes being bad.
  • Composite Character: He's got the mask and gimmick of the Classic series' Elec Man, but his super speed, physique, and the mask looking pointier as it goes up makes him resemble Quick Man. He's also got a plug-like weapon on his left arm, much like Plug Man. The Tesla coils on his back bring to mind his NetNavi self.
  • Eviler than Thou: Unlike the other Robot Masters, he has no Freudian Excuse for his actions. In "Change the Charge", he openly admits that he does what he does because he finds it fun.
  • Flat Character: All you can really say about his personality is that he's a hyperactive, evil robot addicted to electricity. Unlike the other Robot Masters, he’s got no backstory or redeeming qualities.
  • Giggling Villain: He's never without a psychotic giggle, in or out of battle.
  • Hoist by His Own Petard: His strength, absorbing electricity to speed up, also makes him hyperactive and erratic.
  • Jerkass: He doesn’t have any Freudian Excuse and he’s evil just for the fun of it.
  • Know When to Fold 'Em: Elec Man may be a psychotic, hyperactive lunatic, but he knows a losing battle when he sees one. Twice, he's slipped away from Mega Man while he was distracted.
  • Lean and Mean: One of the leaner robots Mega Man fights, and he's anything but friendly.
  • Motor Mouth: No doubt a side-effect of drawing too much electricity. Mega Man picks this quirk up when he copies Elec Man's powers.
  • Mythology Gag: Elec Man having traits of Quick Man is likely a reference to Quick Man being created by Dr. Wily using Elec Man's design as a base.
  • Psycho Electro: He wields electricity and is one of Mega Man's most unhinged foes.
  • Psychotic Smirk: It's the first thing the camera shows before we get a full glimpse of him.
  • Super-Speed: Once he's charged, he moves like lightning and almost never sits still.
  • Token Evil Teammate: He’s the only Robot Master who doesn’t have any redeeming qualities or a sad backstory.

Wood Man

Voiced by Mark Oliver
https://static.tvtropes.org/pmwiki/pub/images/woodmanfullycharged.PNG
A wood-themed robot who served in the Hard Age wars. Mega Man accidentally awakens him, setting him on a path of destruction as he thinks he's still in the Hard Age wars. He and Principal 100100 were allies in the war.
  • Adaptational Badass: Wood Man went from being a robot with an often ridiculed weapon, to a highly trained, lethal, one-man army.
  • Adaptational Heroism: In the Classic series, he's allied with Dr. Wily in 2 and the various spinoff games. In this series, he's only an antagonist in his first appearance, and genuinely reforms, putting him on the heroes' side.
  • Adaptational Superpower Change: His weapon in the main series is the Leaf Shield, which guards him from being damaged. The series changes his weapon to throwing stars in the style of leaves, and he also has stealth capabilities.
  • Anti-Villain: He legitimately has the best in mind for robots, but ends up in conflict against Mega Man because he thought the Hard Age wars weren't over. He drops his arms when Mega Man takes the time to talk to him, and gets real proof that robots and humans are living in peace.
  • Composite Character: His name and gimmick is Wood Man, but his slimmer physique and ninja fighting style (complete with leaf-like throwing stars) are more similar to Shadow Man. He's also a soldier with stealth capabilities, much like Search Man.
  • The Dreaded: Principal 100100 says that his combat ability is unmatched, and while Mega Man could defeat him with fire, it would end up destroying him.
  • Easily Forgiven: Nobody seemed particularly bothered that he went on a rampage in the middle of town. As soon as he stops shooting, everyone just picks themselves up and start laughing and talking amongst themselves, as if nothing happened.
  • Fantastic Racism: The Hard Age war ingrained a significant distrust of humans and robots associating with humans. While he does calm down, he does opt to stay in the forest away from civilization due to not being comfortable with them, albeit showing signs of shedding this mindset at the end of his debut.
  • Good Counterpart: To Fire Man. Fire Man was offered to reintegrate himself with humans, but refused, while Wood Man, after initially thinking the war was still going, puts down his arms once he sees proof of humans and robots living in peace.
  • Go Mad from the Isolation: Being in the forest for decades has clearly caused him to crack a bit, acting like rocks and trees are comrades.
  • Heel–Face Turn: When he finds out at the end of his debut episode that the Hard Age war is over, and that humans and robots live in peace, he drops his vendetta and opens a nature conservation.
  • Logical Weakness: Being a robot who has a number of components made of wood, fire is highly dangerous to him.
  • Nice Guy: Despite being Properly Paranoid, he is a good bot and cares greatly for his friends as well as the plants and rocks (some people might say a bit too much).
  • Ninja: His fighting style is oriented around stealth, and his Leaf Shield ability from the games has been adapted as leaflike throwing stars.
  • Sheathe Your Sword: Mega Man realizes his fighting is only exacerbating Wood Man's feelings on the war still going. It's when Mega Man properly explains what's going on, and dropping his Mega Buster as a sign of trust, that Wood Man finally stops fighting.
  • Shell-Shocked Veteran: Decades of being alone and thinking the war was ongoing left him unnerved. He starts getting better when Mega Man shows him the war is over and both sides live together in peace.

Cut Man

https://static.tvtropes.org/pmwiki/pub/images/cutmanfullycharged.PNG
Originally Chauncey, the Lights' perfectionist gardener. He went berserk when Aki and Bert damaged a bonsai tree, and Sgt. Night convinced him to take revenge as Cut Man. Afterward he reformed and became a hairdresser, but returned to villainy soon after.
  • Aesop Amnesia: In his first episode, it looks like Cut Man realizes that perfection isn't everything and undergoes therapy. It goes right out the window the second he gets a customer with a minor complaint.
  • Adaptational Badass: In Mega Man 1 Cut Man is often the first boss players beat, and his Ruby-Spears self wasn't much stronger. Here he's fast, a competent swordsman, can fly and glide using his blades as a propeller, is the first Robot Master to successfully resist having his schematics copied, and fights Mega Man to a standstill.
  • Adaptational Late Appearance: Cut Man was the first boss of the original game. Here, he doesn't appear until near the end of the first half of the first season.
  • Adaptational Name Change: His name was Chauncey before he became Cut Man.
  • All for Nothing: In his third appearance, he decides to cast aside all lingering fondness for the Light family, and throw his lot in with Lord Obsidian. This was only a couple of episodes before "The Gauntlet", the end of which involved Obsidian and all his followers being defeated and locked up.
  • Anti-Villain: He was never really a villain, just a tightly wound gardener who was upset over losing a beloved bonsai.
  • Arson, Murder, and Jaywalking: In "Make the Cut", he bragged about his evil deeds, stating he cut brake lines, power lines... and cut in line at the grocery store.
  • Berserk Button:
    • Damage any of his plants, especially his bonsai, and you're in for it.
    • Suggesting he didn't do a perfect job or making him appear imperfect (such as messing up his paint job) sends him into a rage.
  • Composite Character: He's Cut Man, but packs the swords and fencing ability of Sword Man, Gyro Man's ability to fly, and Needleman.exe's occupation as a gardener.
  • Face–Heel Turn: Started off as Dr. Light's gardener, but joined Lord Obsidian's army and got some combat upgrades.
  • Flight: He can use the blades on his head as wings.
  • Heel–Face Revolving Door: In his first appearance he reforms, but by the end of his second appearance he's a villain again.
  • Hurricane of Puns: Has plenty of puns regarding cutting and perfection. He gets annoyed when other people use them.
  • Hypocrite:
    • He's quick to point out imperfections in others, but loses it whenever someone points out one of his own mistakes.
    • In his second appearance, he intentionally created imperfections to distract Mega Man, who was using his schematics at the time.
  • Informed Ability: A lot of his customers claim he's a hip hairdresser, but all the haircuts we see him perform are just the same bowl cut he has.
  • Irony: His obsession with perfection is itself a form of imperfection, something he just can't see.
  • Morality Chain: Despite his arrogance, he had a genuine fondness for the Light family. Before letting him join up, Lord Obsidian's final test is for him to break this chain for good.
  • The Perfectionist: He can't stand anything being out of place or damaged. When Mega Man replicates his schematics he gains this trait as well. A scan performed by Dr. Light reveals that this is due to his "analysis circuit" being in constant overdrive.
  • Talking the Monster to Death: Mega Man convinces him to stop fighting this way.
  • Unwitting Pawn: Averted. He's well-aware that Lord Obsidian is playing on his need for perfection. Cut Man actually approves of this, as he considers exploiting the fundamental aspect of his character to be the perfect scheme.

The Hoover Gang

Wayne voiced by Ryan Beil
Duane voiced by Michael Adamthwaite
https://static.tvtropes.org/pmwiki/pub/images/hoovergang.PNG
Wayne, the robot, and Duane
A trio of former custodians turned criminals, consisting of two humans, Wayne and Duane, and one vacuum robot. They carry nonlethal weapons, such as glue guns, and are not hard to defeat.

Chaotique

Voiced by Rhonda Rees
https://static.tvtropes.org/pmwiki/pub/images/chaotique.PNG
A prank-pulling, fun-loving robot. She convinces Mega Man to slack off and have fun instead of doing his job, but soon shows her true colors. She also claims to know Mega Man's secret identity, though it turns out she made a wrong guess. In the comic she joins up with Skull Man's terrorists.
  • Canon Foreigner: She doesn't have a counterpart from the games.
  • Composite Character: Her abilities bring Quick Man and Top Man to mind, with super speed like the former and spinning with wheeled feet like the latter.
  • Dark Action Girl: She's hands-on in combat and is able to withstand the Ice Man, Air Man and Cut Man schematics.
  • Friendly Enemy: She and Mega Man have this dynamic, especially towards the end of Season 1.
  • I Just Want to Have Friends: Her plan in "Old School" is to make the school disappear simply so that Mega Man will have time to play with her.
  • It Amused Me:
    • She frames Bert for theft for giggles.
    • Lord Obsidian later tries to get her to steal the Mega Key by talking about how she'd get the better of Mega Man. She was never going to steal the key, but she couldn't resist breaking into the lab just to mess with Mega Man.
  • Meaningful Name: She's three letters shy of "chaotic."
  • Power Gives You Wings: Her armored form comes with hard light wings.
  • Pride: Mega Man publicly condemns Bert for her thefts, calling him a brilliant mastermind and such. He does this knowing Chaotique will be too arrogant to let someone else get all the credit for her deeds. She confesses within a matter of seconds.
  • Spin to Deflect Stuff: She spins to deflect Mega Man's ice shots.
  • Super-Speed: She has wheeled feet that allow her to dodge, spin and deliver super-powered kicks. She's so fast that Mega Man has never been able to land a hit on her in a direct fight.
  • Thrill Seeker: She's always after the next big thrill and loves adventure, no matter how dangerous.

    Others 

Bert Wily

Voiced by Cole Howard
https://static.tvtropes.org/pmwiki/pub/images/bertwily.PNG
Aki's best friend. Bert is a genius inventor, much like Dr. Wily from the games.
  • Canon Foreigner: At first, he seemed to be a younger, non-evil version of Dr. Wily. However, in the comic series, it’s revealed that he’s actually Dr. Wily’s grandson.
  • Child Prodigy: He’s a middle school-age boy who can invent gadgets, even if they don’t always work perfectly.
  • Composite Character: Bert Wily's character resembles Alan from the Dreamwave comics, the well-meaning best friend of Aki, but combined with the ingenuity of his namesake.
  • Decomposite Character: His name is Bert Wily, and he shares the Skeleton Motif and inventor aspects of the Big Bad of the Classic series, Dr. Wily, but the main villain is a separate character, Sgt. Night.
  • Fanboy: He totally geeks out whenever Mega Man shows up.
  • Gadgeteer Genius: He can invent gadgets, like a tiny device that makes any machine it’s attached to become faster.
  • Nice Guy: He’s a nice, friendly kid.
  • Skeleton Motif: Alluding to Dr. Wily, skulls tend to show up as a visual element on the equipment he uses or has created.
  • Spiky Hair: He has really big, spiky hair.

Principal 100100

Voiced by Brian Drummond
https://static.tvtropes.org/pmwiki/pub/images/principal100100.PNG
The robot principal of Aki's school, who used to be a battle robot. He served alongside Wood Man in the Hard Age.
  • Butt-Monkey: He often gets attacked by Robot Masters. He’s been burned in the foot by Fire Man, trapped in a bubble and turned into a platinum statue by Chemistry Man, and frozen by Ice Man.
  • Canon Foreigner: He doesn’t have a counterpart in the games.
  • Large and in Charge: He's about as tall as a skyscraper and he’s in charge of Silicon City’s middle school.
  • Reasonable Authority Figure: Looks out for the safety of his students and fellow robots, concerned for Suna's safety when his old friend Wood Man returns, and tries to advise Mega Man not to take the bait against Lord Obsidian.
  • The Worf Effect: Despite his sheer size (and status as a former battle robot), he gets taken down easily whenever the school is attacked by a Robot Master. He’s been defeated by Fire Man, Ice Man, and Chemistry Man (twice).

The Good Guild

https://static.tvtropes.org/pmwiki/pub/images/goodguild.PNG
Silicon City's peacekeeping force, this brigade of robots helps maintain order, acting as police and firefighters.
  • Canon Foreigner: They don’t exist in the games.
  • Character Tic: They constantly give people a thumbs-up.
  • Nice Guy: Although they’re incompetent, they’re well-meaning.
  • Police Are Useless: They're almost never around when robots are attacking, only showing up after the conflict is settled.

Peter Punkowski

Voiced by Cole Howard
https://static.tvtropes.org/pmwiki/pub/images/peterpunkowski.PNG
A know-it-all with a love for history. Has a tendency to have a runny nose.
  • Assumed Win: In "Running Wild", he was convinced he would be voted student body president, and in "Chill Out, Bruh", he was utterly certain he'd be chosen to be the hover-hockey team captain.
  • Canon Foreigner: He doesn’t exist in the games.
  • Fanboy: He’s a fan of Mega Man.
  • Geek: He’s a typical nerdy kid with high intelligence, a bad haircut, Nerd Glasses, nerdy clothes, and a nasal, high-pitched voice.
  • Geek Physiques: Peter is rather scrawny and seems to constantly have a cold.
  • Insufferable Genius: He's smart, but incredibly annoying, and nobody can stand his ego.
  • Mistaken for Badass: Chaotique thought he was Mega Man.
  • Nerd Glasses: He wears glasses that are too big for his face.
  • Nerdy Nasalness: He’s a nerdy kid with a nasal, high-pitched voice.
  • Small Name, Big Ego: In "Chill Out, Bruh", he's convinced the coach is talking about him when he says he's chosen as team captain someone who showed "grit, bravery, and teamwork".
  • The Smart Guy: His love of history helps bring down Blasto Woman in her debut.
  • Smart People Wear Glasses: He’s a smart kid and he wears glasses.

Ashley Adderley

https://static.tvtropes.org/pmwiki/pub/images/ashleyadderley_9.PNG
Aki's human crush, who loves science. She first appears helping him solve riddles left by Chemistry Man, and later becomes a major reoccurring character.
  • Canon Foreigner: She doesn’t exist in the games.
  • Fangirl: After her first appearance, she ends up becoming a big fan of Mega Man and developing a crush on him.
  • Interspecies Romance: Ashley’s a human girl who has a crush on a robot, and the feeing is mutual.
  • Insufferable Genius: While not to the extent of Peter, her ego can be rather large at times.
  • Nerds Are Sexy: Aki sees her this way. She’s a smart girl with glasses and Aki has a big crush on her.
  • Remember the New Guy?: She's Aki's crush and tutor, but wasn't mentioned or seen at all until her debut episode.
  • Robosexual: Gets a big crush on Mega Man, need we say more?
  • The Smart Guy: She has a lot of knowledge, particularly about science.
  • Smart People Wear Glasses: Just like Peter, she’s smart and she wears glasses.
  • Two-Person Love Triangle: Aki is stated to have a crush on her in an official synopsis for her debut episode, something that is made clear in Watt's Happening?!, meanwhile by the same episode Ashley has developed a bit of a crush on Mega Man herself without realizing that he and her friend Aki are one in the same.

Junk Man

A robot made out of scrap parts that Aki and Suna created as a training dummy for Rush. Dr. Light later turned him into the lab's protector, giving him a considerable combat upgrade.
  • Engineered Heroics: The original purpose of his creation was to help Rush get over his fear of facing villains. Aki and Suna would fake being attacked so Rush could save them. However, while those two were putting Junk Man together, Wave Man began attacking the city. Since no one else was around, Rush headed out to fight him alone.
  • In Name Only: His design and heroic nature are nothing like the Junk Man from Mega Man 7, who was a grey-colored garbage-themed robot made by Dr. Wily.

Man Man

Voiced by Ian Hanlin
https://static.tvtropes.org/pmwiki/pub/images/manman.PNG
A bumbling, human wannabe hero styled after Mega Man.

The Bluster Bunch

Air Man's equally arrogant siblings, consisting of Mary Flair the movie director, Volt Aire the environmentalist, and Captain Dare the stunt pilot. They look down on Air Man for not having a real goal.
  • Big Brother Bully: All three of them bullied Air Man, driving him to be arrogant as a result.
  • Canon Foreigner: None of them exist in the games.
  • Jerkass: They always looked down on Air Man and rubbed their accomplishments in his face. They also act ungrateful to Mega Man for helping them.
  • Meaningful Name: "Bluster" means to boast, while also playing on "blustery" as in windy.
  • Palette Swap: They all use the same model as Air Man, just recolored and slightly modified to fit their gimmicks.
  • Ungrateful Bastard: None of them showed any real gratitude when Mega Man saved them, instead complaining about minor issues with the save.

Miss CHO

https://static.tvtropes.org/pmwiki/pub/images/misscho.PNG
The replacement chemistry teacher after Chemistry Man went AWOL. She receives a teaching award and is targeted because of it.
  • Always Someone Better: She’s a much better teacher and scientist than Chemistry Man.
  • Big Damn Heroes: Along with Ashley, she helps restore Mega Man when Chemistry Man turns him into platinum.
  • Canon Foreigner: She doesn’t exist in the games.
  • Cool Teacher: Not only is she a great teacher, she helps Mega Man defeat Chemistry Man!
  • Nice Girl: She’s a nice robot who loves her students.
  • The Smart Guy: She knows a lot about chemical compounds and creates a formula to reverse Chemistry Man's serum.

Hal

An elderly robot who dispenses life advice. His philosophy of "slow and steady" helps Mega Man defeat Chaotique when she tries to erase the school.

Drill Man Sr.

Voiced by Andrew McNee
Drill Man's overbearing father.
  • Abusive Parents: He forcibly replaced his son's hands with drills, claiming it was only a "temporary arrangement". But after selling his company to Skyraisers Corp., he left him like that. In the present, he mocks Drill Man over the emotional baggage this gave him, and attacks him.
  • Canon Foreigner: He doesn’t exist in the games.
  • Greed: He sold his business to Skyraisers for this reason.
  • Laser-Guided Karma: At the end of "This Is Not a Drill", his fight against his son and Mega Man gets him arrested. And even when he gets out of jail, he’ll be stuck with a criminal record, which he points out will make it difficult for him to get more work.

    Comic Characters 

Dr. Albert Wily

The Dr. Wily we all know and love, and the main villain of the comics. Turns out he’s Bert’s grandfather in this continuity, and an expert on the Hard Age.


  • Adaptational Late Appearance: Dr. Wily has been in the Classic series since the very first game, and continues to act as the main villain of that time period. Fully Charged's incarnation of Dr. Wily, however, appears in the series' comic sequel, being completely absent from the first and only season of the show.
  • Arc Villain: Of the comic book series.
  • Affably Evil: Apologized to Mega Man for his security system attacking him before letting him in and freely discussing how he plans to support a robot uprising.
  • Contrasting Sequel Antagonist: While Sgt. Night pretended to be robot supremacist Lord Obsidian to instigate a new war against robots, Wily genuinely believes in their superiority, at least as long as he can control everything from behind the scenes. Also, Sgt. Night uses brutality and threats to get Namagem to work for him, while Wily uses mere words and manipulation to get what he wants.
  • Evil Old Folks: Old enough to be Dr. Light's ally in the Hard Wars and Bert's grandfather.
  • Gadgeteer Genius: Is able to quickly repair Mega Mini and Mega Man while installing something called the X Protocol. According to Bert, Dr. Wily helped him with a science project that easily won the event it was presented at.
  • Les Collaborateurs: Admits he wants to help robots replace humans as the dominant species on the planet, however, he wants to make sure the right robot is in charge.
  • Villains Want Mercy: After his mech is defeated, he briefly begs to be spared before running away.
  • We Can Rule Together: The core of his argument to Mega Man, saying he doesn't trust the Robot Masters to lead the machines, but trusts Mega Man.

Skull Man

The leader of a robotic terrorist cell and the apparent main antagonist of the comics.


  • Adaptational Villainy: In Mega Man 4, the only reason he fought Mega Man was because Dr. Cossack's daughter was kidnapped by Dr. Wily, with Cossack Forced into Evil to comply with Wily's demands. In Fully Charged, however, Skull Man is a terrorist who refuses to negotiate peace, and would rather die than try to make amends.
  • Composite Character: Skull Man is based off of the Robot Master created by Dr. Cossack, and keeps most of his design attributes, but his tall, broad build, leadership of a robot supremacy group, jewel on his forehead, and swordsmanship are more evocative of Sigma from Mega Man X.
  • The Heavy: Even if he turns out to not be the Big Bad, he is still the driving threat.
  • Killed Off for Real: Blows himself up after losing to Mega Man.

Zero

A mysterious hero who appears in Issue 3 to save Mega Man from Skull Man’s army. Is actually Suna in a disguise.



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