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This page is for tropes relating to the other androids introduced in Detroit: Become Human.


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    Androids in General 
  • Cranial Processing Unit: Androids like Carlos' servant and Tracy commit suicide by shooting themselves in the head which indicates that its the location of their central processing unit.
  • Glamour: Androids have an outer skin that gives them their human appearance, as well as allowing them a limited form of shapeshifting for cosmetic alternations, (hair color, for example). This skin can be deactivated, revealing that all androids share a similar off-white complexion.
  • Heart Drive: The thirium pump regulator positioned at the center of the torso. Its removal renders the android inoperable.
  • Living Mood Ring: An android's temple LED functions as a general indicator of their current level of "stress". Blue signifies stability or calm, yellow announces increased effort in processing data, and red is the most intense levels of distress; it can also be used to determine whether an android is lying, depending on their programming, as running counter to a human's wishes or expectations requires greater effort in most models. Once they go deviant, the colors take on a more classical version of displaying happiness through anger.
  • Only One Name: None of the names androids in the game have a surname, save for Alice.
  • Plug 'n' Play Technology: As shown with Markus in the junkyard, their limbs and organs are easily exchangeable between similar models, though not all androids are compatible with one-another. They also share similar internal components that can be swapped with those of other androids, should the need arise.
  • Restraining Bolt: All androids are programmed to obey orders from humans, as well as to not bring harm to humans. When tempted to disobey an instruction, virtual barriers appear to stop them. Markus and Kara both have a scene early in the game where they have the opportunity to break through that barrier, to fight back against Leo and to save Alice's life, respectively. Connor gets one of his own late in the game, if his instability is high enough, when deciding whether to aid the rebellion.
  • Ridiculously Human Robot: Pretty much all of them by design. But especially those characters who Grew Beyond Their Programming and embrace deviancy (and newfound sapience). Markus and Kara both look and act indistinguishable from human beings and easily fool other humans once they remove the obvious android clothes and their forehead LED.
  • Super-Powered Robot Meter Maids: Downplayed. In general, androids in this setting (Connor and Markus aside) have "peak-conditioning" human strength, speed, and reflexes. Jericho is hidden in a place where, until Markus takes leadership, only androids have the parkour ability to climb, jump, and fall down to safely. However, well-trained or sufficiently angry humans (in the case of the numerous abuse cases Connor investigates) are still able to fight off or outright destroy androids (who in general are only slightly more durable than regular humans if they don't get maintenance), including the protagonists if the player fails enough QTEs. One major exception is Kara; even if the player manages to successfully hit all the button prompts, Kara struggles against Todd during their fight in "Stormy Night". Although later on she is shown as capable of fighting off armored U.S. military soldiers during the siege of Jericho.
  • You All Look Familiar: Justified and invoked. Androids of the same model (or even similar models) usually look identical to one another, like with Daniel and Simon, who are both model PL600 androids. This happens even with the protagonists; "Freedom March" Markus converts an AX400 android who looks just like Kara, and in "Battle for Detroit" where a deviant Connor confronts another copy of him who's holding Hank hostage.

Jericho

    North 

North | Portrayed by: Minka KellyDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_north_6.png

Model: WR400

"That's what we are to them... just merchandise on display on a shop window. Soon they'll know what we really are."

One of Jericho's leading members, who advocates for confrontational resistance.


  • Aborted Declaration of Love: This trope is hinted at in "Crossroads" if North didn't open up to Markus about her past in "Freedom March" but is on generally good terms with him.
    North: Whatever happens tomorrow, I want you to know that... I'm glad that I met you. [walks away]
  • Action Girl: By far the most aggressive member of Jericho's leaders, always ready to get her hands dirty, and always at the sharp end if the uprising ends up going to war with the US Army.
  • Anti-Hero: She wants free rights for Androids, but she always prefer using violent methods to do so.
  • Anti-Mutiny: If Markus continually fails missions for Jericho, North will eventually oust him from leadership with Josh's (and Simon's) support and take over the job herself in the interest of their cause.
  • Blood Knight: Believes that Violence is the Only Option and is eager to fight.
  • Braids of Action: Initially wears her hair in a manner to downplay her appearance, but adopts a long braided style from "Crossroads" onward as their movement grows and she becomes involved in a civil war.
  • Combat Pragmatist: In "Crossroads", she offers a detonator for a dirty bomb in case the final battle (or protest) doesn't go in the Androids' favor. She still sees it as a last resort, but is determined enough to ensure a future for androids that she's willing to cause a lot of collateral damage.
  • The Cynic: One of her defining traits and the main reason she's so willing to resort to violence. Because of her personal experience with humans, North truly doesn't believe that they will ever grant androids civil rights without being forced into doing so. On the flip side, however, she cares deeply for her own people, and feels that the cause of android liberty is worth fighting and even dying for.
  • Dark and Troubled Past: Her past as a Sex Bot leaves her visibly distressed when talking about it, and she runs off in shock if Markus interfaces with her in "Freedom March" and experiences her memories. Broaching the subject during Markus' first conversation with her is enough to drop her opinion of him to "resentful", and it remains dangerous to bring up for quite some time.
  • Defrosting Ice Queen: To Markus, potentially. North starts the story as a very bitter and angry person who has lost hope of positive change for androids, but is inspired by Markus if their relationship improves (as she can point out in "Crossroads"), and can end up befriending or falling in love with him.
  • Deuteragonist: Of Markus' story. She's a potential Love Interest for him, and will take over Jericho if he dies or is kicked out.
  • Early-Bird Cameo: She is one of the deviants in the case files that Connor reviews in "Waiting For Hank..." several chapters before her proper introduction.
  • Exposed to the Elements: That outfit she's wearing on her page image, with the exposed shoulder and everything? That's her street getup for the freezing Detroit winter. Granted, she is an android and thus largely unfazed by low temperatures, but it's a pretty dumb choice for someone trying to blend in with the humans. Looks pretty neat, though.
  • Failure Is the Only Option: If Markus dies at the Freedom March or is kicked out and chooses not to return, the movement will always ultimately fail under North's command.
  • Fake-Out Make-Out: Markus potentially initiates this with North if they've been detected by a police drone while raiding a CyberLife store. While it does work in allowing them to go unnoticed, it also negatively impacts the relationship between the two (given North's past as a Sex Bot).
  • Foil: To Josh. While he wants to avoid unnecessary bloodshed as much as possible, North is quite eager to resort to violent methods if it means securing her people's freedom.
  • Foreshadowing: In the Eden club level with Connor, you may notice that some of the Sexbots look like North. That's because she used to be one of them.
  • General Failure: If she takes leadership, she will lead Jericho to a revolution which will ultimately fail.
  • Heroic Sacrifice: If Markus gets badly injured during the Battle for Detroit, she will offer her "heart" to him so he can live.
  • Ink-Suit Actor: North looks like a slightly younger version of her voice actress.
  • Irony: During her first possible conversation she tells Markus "If you're looking for comfort, you've come to the wrong place", yet the two can easily end up becoming an Official Couple and find comfort in each other's arms.
  • Kaleidoscope Hair: Her hair is originally dark brown in her introduction, but later she changes the color to strawberry blonde.
  • The Lancer: To Markus.
  • Love Interest: She and Markus can fall in love, ending with a relationship of "Lover" depending on the player's choices.
  • Meaningful Name: North, a not-too-subtle reference to a turning point in America's history. In the game, some of the runaway deviants flee to Canada.
  • Mutual Kill: If North leads Jericho and Connor stayed a machine, Connor will corner an injured North. After telling Connor that You Cannot Kill An Idea, North pulls out a gun if Connor doesn't decide whether to shoot or spare her and the two kill each other.
  • Nerves of Steel: If Markus is either killed in "The Freedom March" or exiled and does not return, North takes over as the leader of Jericho and is impressively calm when Connor confronts her at gunpoint, even managing to help him become a deviant while maintaining her composure just by saying the right words.
  • Nice, Mean, and In-Between: The Mean to Josh's Nice and Simon's In-Between, being the surliest of the three and the one who encourages Markus to take the more violent options.
  • Pint-Sized Powerhouse: She's noticeably shorter than her male co-leaders, but easily the most capable fighter after Markus.
  • Sexbot: Her function before she became a deviant.
  • Sour Supporter: If Markus chooses the path of nonviolent resistance, she will continue to argue for the more confrontational options. That said, it's still possible to earn her Undying Loyalty (or even love) if Markus's methods get results.
  • Static Role, Exchangeable Character: If Markus either dies or is ousted from leadership, she takes his role as the leader of Jericho for the rest of the game.
  • Surprisingly Realistic Outcome: No matter how justified her uber violent methods are, they cannot be applied to every scenario when lives and public opinion are on the line; heeding her advice where it's very clear that doing so is a bad move will lead to unnecessary deaths and damage. And aside from the fact that a violent protest locks you out of most of the good endings, should Markus die and North lead the rebellion, her protest will inevitably end in failure and the deaths of many androids at the hands of the very pissed-off and heavily armed humans.
  • Take Up My Sword: If Markus dies during the protest in the city, North steps up as leader of the deviants.
  • Taking the Bullet: If she becomes Markus' lover, she can take a bullet for him during the peaceful demonstration in "Battle for Detroit" if he loses the fight that ensues after the soldiers breach the barricade.
  • Toxic Friend Influence: Potentially to Markus, as she always advises him to be confrontational and use force to solve his problems.
  • Violence is the Only Option: A firm believer in this mindset. It's hard to blame her in light of how violently humans continue to treat the android rebellion, but there are ways to prove her wrong.
  • Well-Intentioned Extremist: Just wants liberty and civil rights for androids, but is willing to resort to almost any means to get it.
  • You Cannot Kill An Idea: If Connor remains a machine and kills Markus, a dying North says this to him.
    North: You can take my life. It doesn't matter anymore. ... We fought for our dream and we lost, but you can't hold my people down forever. One day, we'll rise up again, and we will win. Go on. Shoot. What are you waiting for? [option to shoot or spare]

    Josh 

Josh | Portrayed by: Parker SawyersDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_josh.png

Model: PJ500

"Many tried to reach Jericho, few succeed. Humans have little pity for our kind."

A leading member of Jericho, who advocates for nonviolent resistance.


  • Actual Pacifist: Always pushes for the nonviolent option to spread the message of android liberation.
  • Foil: To North, as he is a man who pushes for peaceful solutions.
  • Ink-Suit Actor: Looks just like Parker Sawyers.
  • Meaningful Name: Josh as in Joshua, the anglicized name for Jesus.
  • Nice, Mean, and In-Between: The Nice to North's Mean and Simon's In-Between, being mild-mannered and the one who prefers to take the pacifistic route as much as possible.
  • Sacrificial Lion: Among the three leaders, his death is completely set in stone if Markus takes the violent approach of the android rebellion, showing that while the pacifist route still results in some deaths, responding to violence with violence will only bring even more deaths.
  • Satellite Character: He's the counterbalance to North for pacifism vs violence (and possibly to Markus, too, depending on his choices). And that's about the extent of his character.
  • Sour Supporter: He doesn't care for most of the violent options, but he'll stick with Jericho throughout them.
  • Thou Shalt Not Kill: In keeping with his pacifistic views, he prefers to avoid bloodshed as much as possible.

    Simon 

Simon | Portrayed by: Ben LambertDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_simon.png

Model: PL600

"Our people are counting on you, Markus. You are the only one who can lead us. Wherever you need to go, We’ll follow you."

A Jericho leader, who often acts as a mediating factor between Jericho's different opinions.


  • Character Tic: He sleeps standing upright.
  • Cowardly Lion: Simon wants to avoid conflict and take the least risky options, but will still go into battle or risk his life if Markus asks him to. He'll even give his life to save Markus in "Freedom March" if he has to.
  • Driven to Suicide: If left behind at the TV station and spared by Markus, he can be found by police and get in a firefight. If Connor manages to touch him, he'll quickly shoot himself but not before Connor sees an image of Jericho's name.
  • Earn Your Happy Ending: Much like with Luther, it's difficult to ensure Simon's ultimate survival (especially if you have Markus take the pacifistic route), as him getting wounded at Stratford Tower is inevitable. You need to have Connor investigate the Stratford Tower kitchen and not the roof, and then either have previously recruited John in "Spare Parts" or do not sacrifice Markus/charge at the police and lose during the Freedom March to ensure that Simon does not end up sacrificing himself to save Markus. And by then, it's up to you not missing a single QTE in the remaining chapters to make sure he survives.
  • Good Counterpart: To Daniel, who is a fellow PL600 android. When faced with a crisis, Simon always keeps his cool and prefers a more pragmatic or safer approach, whereas Daniel lets his emotions consume him and acts much more irrationally and destructively.
  • Man Hug: If Simon manages to survive past "Public Enemy", he reunites with Markus in Jericho and they share a hug.
  • Mysterious Past: Simon's background and reasons for going deviant are never revealed. However, he's still highly respected in Jericho due to being one of its oldest members.
  • Neutral No Longer: While he functions as the proverbial Switzerland of the group by favoring peaceful solutions or remaining deferential to Markus, he'll put his foot down when it comes to the Freedom March.
    Josh: If we attack we'll start a war. We have to show them we're not violent. We should just stand our ground, even if it means dying here.
    Simon: And dying here won't solve anything. Markus, we need to go, now, before it's too late.
  • Nice, Mean, and In-Between: The In-Between to Josh's Nice and North's Mean, preferring to take conflict-avoidant choices and always either acting as the mediator between North and Josh or deferring to Markus on what to do.
  • Offscreen Moment of Awesome: If he isn't discovered in "Public Enemy", despite being injured Simon will make it all the way back to Jericho.
  • Shoot the Dog: If the player chooses to assault the TV Station, he can be wounded and has to be left behind. Markus can choose to kill him so he won't get interrogated or memory scanned.

    Lucy 

Lucy | Portrayed by: Yvonne WanderaDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_lucy.png

Model: KL900

"You've seen hell and now hell lives in you. Your heart is troubled. A part of shadow and a part of light... Which will prevail?"

A physically damaged but mentally functional android at Jericho. She has what seems to be precognitive powers and serves as a spiritual leader of sorts when Jericho was still small.


  • Body Horror: Her head is damaged, exposing the electric wiring and the empty space inside and causing weird pulses on her forehead.
  • Character Death: Dies during the attack on Jericho.
  • Dreadlock Rasta: The way the wires in her head are exposed give off this impression, which perfectly fits her shaman-like role in Jericho.
  • Hyper-Awareness: She's extremely perceptive of others; even though she never personally knew Connor and Kara, she can approach them and point out what troubles them. This is somewhat justified given the function of her model, which involves providing social care, and such an occupation requires great understanding of the human psyche.
  • The Medic: Patches up Markus and offers him a bottle of thirium when he first arrives to Jericho. Also reaches out to him, Kara and Connor during their difficult periods to offer them advice.
  • Prophet Eyes: Her eyes are completely black.
  • Radio Voice: There is a slight electronic distortion as she speaks.

Android Perps

    Daniel 

Daniel | Portrayed by: Ben LambertDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_daniel.png

Model: PL600

"I thought I was part of the family, I thought I mattered... But I was just their toy, something to throw away when you're done with it."

An android hostage taker and Connor's first investigation target.


  • Alas, Poor Villain: He's probably the most sympathetic of the villains, with Todd being a close second. The photo of him and Emma is a real Tear Jerker for most people, and basically all of his possible deaths are heartbreaking.
  • Anti-Villain: His hostage taking was motivated by fear of being replaced, leading to him shooting the family's father and taking the girl hostage. While justifiable, his overreaction and Misplaced Retribution definitely places him in the villain part.
  • Chekhov's Gunman: If Simon gets caught by the police, Connor can use Daniel's parts to repair Simon (since both of them are the same model) in order to learn from him where Jericho is in "Last Chance, Connor".
  • Disney Villain Death: Most of his deaths involve him falling off the balcony, plummeting to his death.
  • Evil Counterpart: Possibly to Kara. Both are androids who became deviant and have a strong bond with a girl they're assigned to take care of. However, Kara's bond with Alice causes her do everything to protect her, even sacrificing her own life if needed, while Daniel, despite his bond with Emma, was willing to use her as a hostage to protect himself, out of fear that he would be replaced.
  • Go Mad from the Revelation: Discovering he was to be replaced was what drove him to go deviant.
  • In Spite of a Nail: Bears the dubious honor of being one of the only non-posthumous characters in the game who will always die, no matter what you do. It's just a matter of who he takes with him.
  • It's All About Me: He's perfectly fine with taking a little girl (the one who cherished him as her "bestie", no less) hostage to save his own skin and will also fire at cops and SWAT officers who try to interfere. During the negotiations he will even outright state his indifference to a human life.
  • Moral Myopia: While it's not hard to see why he's angry at Connor if he lies to him in "The Hostage", there's still the fact that he would have killed an innocent girl who had nothing to do with his predicament, had Connor not talked him down even if it meant lying to him. Connor can even point this out to him.
  • My God, What Have I Done?: If he shot Connor in "The Hostage" and is reactivated in "Last Chance, Connor", he shows remorse for his actions and is much less hostile while answering Connor's inquiries.
    Daniel: I was scared... That's why I shot you, I... I didn't mean to destroy you... I didn't want to hurt anyone...
  • Roaring Rampage of Revenge: Sort of. Connor has the opportunity to reactivate him for a while in "Last Chance, Connor" to figure out the location of Jericho, but before he gets shut down again, Daniel expresses his wish to have Connor pay for deceiving him.
  • Shadow Archetype: Kara can endanger or even abandon Alice to protect herself. Daniel serves as a dark example of this.
  • Starter Villain: The antagonist of the first playable session in the game.
  • Woobie, Destroyer of Worlds: It's shown that the family he was living with was going to replace him with a more advanced model, resulting in feelings of betrayal, hurt, and confusion, driving Daniel to take extreme actions due to emotions he wasn't programmed to experience. If you try to talk him down, he'll show signs of deep regret over his actions, saying that he truly thought he was part of the family. Worse yet, no matter what actions you take, Daniel will always suffer a tragic fate.
  • Would Hurt a Child: He takes Emma hostage, and will kill her if Connor isn't careful.

    Carlos' Android 

Carlos' Android | Portrayed by: Cornelius Smith Jr.Dubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_hk400_3.png

Model: HK400

"He tortured me every day. I did whatever he told me, but... there was always something wrong."

An android who was owned by Carlos Ortiz for the sole purpose of being tortured and abused. Eventually, he killed his master in self-defense.


  • Anything but That!: During the interrogation, he reacts this way when Connor warns him that if he continues to say nothing, his memory will be probed.
  • The Dog Bites Back: He stabs Carlos to death many times after being abused by him.
    • He'll shoot Connor if he's pressured or has his memory probed. Though this only happens if Connor gets Chris to remove the handcuffs.
  • Driven to Suicide: If he isn't deactivated, he will either blow his head off, smash his head on the desk, or on his cell wall.
  • Foil: To Alice. Both characters suffer from the abuse of overweight, unemployed, drug addicted, anti-android authority figures in their lives. Additionally, Alice is an android too. And Alice can kill Todd if Kara brings his gun to her room. Where they differ is that Alice has Kara to be her guide while the HK400 ended up hiding in the attic of his owner's house because he had nobody to tell him what to do and that scared him. The HK400 is basically what Alice would have become if she didn't have Kara.
  • Extreme Mêlée Revenge: After initially fighting back in self-defense, the android apparently stabs Carlos Ortiz quite a few times more to make sure.
  • Hates Being Touched: This seems to be the case, as he immediately flinches and his stress level rapidly increases when a guard tries to escort him back into his cell.
  • Heroic BSoD: It's obvious that he's not exactly in the right state of mind after killing his owner. Connor even tells Amanda that the android may most likely be suffering from PTSD.
  • In Spite of a Nail: He will always either kill himself or get deactivated.
  • No Name Given: He was never given a name by Carlos.
  • Small Role, Big Impact: He can give a clue on Jericho's location to Connor, setting off the endgame.
  • There Is No Kill Like Overkill: Analyzing Carlos' corpse reveals that his android stabbed him 28 times.
  • Woobie, Destroyer of Worlds: Carlos had subjected him to horrific abuse: burning him with cigarettes, beating him, and heavily implied to have raped him. He finally snaps when Carlos, high from red ice, starts beating him with a baseball bat. After that, the android stabs Carlos twenty-eight times. After realizing what he'd done, the android hides in the attic of the house until Connor finds him.

    Rupert 

Rupert | Portrayed by: Richard SouthgateDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_rupert.png

Model: WB200

"Please, I've done nothing wrong. I just wanted to be free. You know what they'll do to me if you turn me in..."

A deviant who's been living in an old apartment building and growing a population of pigeons.


  • Better to Die than Be Killed: If Connor catches up to him, he decides to evade punishment by jumping off the building.
  • The Cameo: When Kara arrives in Jericho, he can be found there if he escaped from Connor.
  • Chase Scene: One of the game's longer chase sequences is between Connor and Rupert, across a rooftop farm spanning multiple buildings.
  • Facial Horror: If Connor captures Rupert, in "Last Chance, Connor" the player gets to see firsthand the damage the fall has done to him, to the point that he's unable to talk.
  • Friend to All Living Things: Rupert feeds and cares for a whole flock of pigeons to the point his apartment is entirely covered with guano.
  • Homeless Pigeon Person: He's not exactly homeless since he squats in an apartment, but he's got the "pigeon person" part down pat.
  • What the Hell, Hero?: He can call Connor out on chasing down androids when he is an android himself.

    Traci 

Traci | Portrayed by: Amelia Rose BlairDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_traci_2.png

Model: WR400

"I wanted to live. I wanted to get back to the one I love... and forget the humans, the smell of their sweat, and their dirty words..."

An android sex worker model at the Eden Club.


  • Action Girl: Downplayed, but when Connor spots her, she and her girlfriend are able to put up a decent fight against both him and Hank, who are no slouches in the combat department. While they don't get to deal serious damage to Connor, they still give him a hard time.
  • The Cameo: When Kara arrives in Jericho, they can be found hanging around near the railing if they escaped from Connor.
  • Combat Stilettos: Part of her Sex Bot "uniform". She can kick quite a lot of ass in them, as Hank and Connor may find out the hard way.
  • Creepy Monotone: She speaks in such a manner if Connor killed her and then reactivated her in "Last Chance, Connor," only breaking out of it when Connor reveals that he tricked her into revealing Jericho's location.
  • Disposable Sex Worker: Her fear of ending up like this led to her going on the run. Considering how humans treat androids in general and pleasure models like her in particular, it's pretty hard to blame her.
  • Driven to Suicide: If you shoot her lover, she tearfully explains her actions before grabbing Connor's gun and taking her own life.
  • Gave Up Too Soon: If you take too long trying to look for her, Hank will give up and tell Connor that they should just leave. Do so, and the last shot you see as the duo leave is the blue-haired Traci clearly hiding among the stored androids.
  • Hiding in Plain Sight: She's in the storage room, pretending to be one of the deactivated androids.
  • Lipstick Lesbian: Very feminine and involved with another Sex Bot of the same model line. They run away from the club together if you let them, or die trying if you don't.
  • Killing in Self-Defense: Traci strangled her customer to death after seeing him kill another Sex Bot, fearing that he would kill her next.
  • Moral Myopia: When she calls out Connor for killing her girlfriend, she seems to forget the fact that they were relentlessly attacking him moments ago, and he shot them mostly out of self-defense. However, since she states that the other Traci "had nothing to do with any of this", she may have specifically referred to how the other Traci was not involved in the murder.
  • One-Steve Limit: A bunch of the female androids at the Eden club are named Traci. The one that killed her customer is referred to as the blue-haired Traci.
  • Screw Yourself: Though the brunette one is only named in game if Conner kills them and then uses them later on to find the location of Jericho, unlockable files also confirm that the blue-haired Traci's lover is also a Traci of the same model.
  • Sex Bot: At the Eden club. She has enough of it when one of her clients kills another Sex Bot during sex and almost does the same to her, causing her to kill him in self-defense.

Other Androids

    Chloe 

Chloe | Portrayed by: Gabrielle HershDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_chloe.png

Model: RT600

"Remember, this is not just a story. This is our future."

The android announcer on the main menu. She can also be found in-game.


  • All for Nothing: Killing her but asking anything else besides Jericho? Congratulations, you just killed her for nothing. Kamski even lampshades this.
  • Are You Sure You Want to Do That?: At some points in the story, she may worriedly suggest that maybe you should end the story here before things get worse, followed by an "Are you sure you want to continue?" prompt popping up. This is usually a sign that a Wham Episode is about to happen.
  • The Cutie: In-Universe and out, if players' reactions are anything to go by.
  • Everyone Loves Blondes: She's blonde and Kamski mentions how she will stay young and beautiful forever.
  • Fourth-Wall Observer: Will comment on the player's decisions in the game.
  • Me's a Crowd: All the androids Hank and Connor encounter in Kamski's mansion are Chloes (three of them, to be precise). Guy clearly Has a Type.
  • Nice Gal: Always unfailingly polite to everyone, including the player while in the main menu. If a character permanently dies, she will mourn their death.
  • Permanently Missable Content: Once you finish the game, she'll ask you to let her go so she can explore her newfound humanity. If you agree, she'll actually walk out of your main menu for good. The only way to get her back is to delete the save and start from scratch; it may even be necessary to reinstall the whole game. Averted after a later update to the game created an option for those that released their original Chloe in the form of a message from Cyberlife. The message states that the player is receiving a one time offer to get a brand new Chloe to replace the original you released, which can be accepted or refused.
  • Robot Buddy: For Kamski and the player.
  • Sacrificial Lamb: Killing her is the fastest way to locate Jericho, so you won't need to search the evidences in "Last Chance, Connor." You can still become deviant, maintain high relationship with Hank, and achieve Golden Ending even if you killed her, so it's easy to be tempted with this option.
  • Ship Tease: Even Connor, an emotionless android, can acknowledge that she's pretty. Averted if he kills her.
  • Small Role, Big Impact: She can solidify Connor's Heel–Face Turn if he decides that her life isn't worth trading in for information he needs.
  • Troll: At one point, she may warn you that your save file has been corrupted. She's just kidding.
  • Twin Threesome Fantasy: Implied Trope. All the androids in Kamski's mansion are Chloes, and two of them are hanging out in his pool when you walk in. Kamski himself describes his invention as a perfect flower that never spoils while carressing Chloe's face.
  • What the Hell, Player?: She can call you out if you manage to get locked out of most of Kara's story early on (i.e. letting her die) and essentially miss a third of the game.

    Luther 

Luther | Portrayed by: Evan ParkeDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_luther.png

Model: TR400

"Forgetting who you are, to become what someone needs you to be... Maybe that's what it means to be alive."

A giant android who acts as Zlatko's assistant.


  • The Big Guy: After his Heel–Face Turn, he becomes the load-bearing member for Kara's newly-knit family.
  • The Brute: He was Zlatko's enforcer when he was still working for him.
  • Earn Your Happy Ending: It takes some work to keep Luther alive to see the end of the game; the most straightforward way to do this requires Kara to cross a significant moral line at the bus terminal. In addition to the fact he is ready to (and will) sacrifice himself at every opportunity to save Kara and Alice, meaning you need a near-perfect run, he will always die if Kara chooses to try and get to Canada by crossing the river.
  • Gentle Giant: After he becomes a deviant. Kara can also refer to him as such when telling Alice a story about their journey up to that point.
  • Hidden Depths: Can be quite philosophical when discussing Alice being an android and that the love she and Kara feel for each other is just as real as if she were a human being.
    • The depth of his thoughts go into spiritual territory as well. He is a believer in the return of RA9. And in one of his death scenes specifically, if he enters the recycling machine in the Kara Captured Route his last words will suggest that he believes in the existence of the afterlife.
  • Huge Guy, Tiny Girl: Along with Kara.
  • Implied Love Interest: For Kara. Their relationship is not explicitly romantic, but they are coparenting a child and will usually become close over the course of Kara's story.
  • Magical Negro: Dispences uplifting advice to Kara when the latter realizes that Alice is an android kid.
  • Mook–Face Turn: Supported Zlatko in his shady business until he can't take it anymore and switches sides to help Kara and Alice flee the country.
  • Nice Guy: After breaking free from Zlatko's control, he's nothing but kind and soft-spoken to Kara and Alice, and is willing to risk his life for them multiple times throughout the game.
  • Offscreen Moment of Awesome: Downplayed, but after getting wounded in "Crossroads" (and Kara comes to his aid), he's still able to escape Jericho before it is blown up.
  • One Head Taller: One-and-a-half heads taller than Kara, actually. Luther's a giant who towers over just about everyone else, but it looks especially impressive when he's standing next to tiny Kara.
  • Papa Wolf: To Alice.
  • Pragmatic Hero: Luther is a Gentle Giant through and through, but his priority will always be Kara and Alice's survival, even if it comes at the expense of others. This is most evident when Kara is faced with a difficult choice at the bus terminal: to steal or not to steal a human family's bus tickets and escape to Canada. True, this is the safest and simplest way to cross the border; and true, there are mitigating factors involved (especially if your Markus is determined to pursue a peaceful solution, thus lowering the risk of potential harm to the stranded family), but it's still crossing a line and Luther will think a bit less of you for not doing it.
  • Scary Black Man: While he's working for Zlatko.
  • Too Good for This Sinful Earth: All of his deaths involve him sacrificing his life in some way to help Kara and Alice.
  • Turned Against Their Masters: Does this with Zlatko, in a rather glorious fashion.
    Zlatko: What are you doing? Get outta my way!

    Ralph 

Ralph | Portrayed by: Matt VladimeryDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_ralph_4.png

Model: WR600

"Visitors... Ralph doesn't like visitors! They're nasty! They may hurt Ralph!"

An android that Kara and Alice can meet if they seek shelter at an abandoned house. He is a former urban farming android who suffered a grisly experience at the hands of humans and is now quite... unhinged.


  • Accidental Murder: There is a dead body of a hobo in the bathroom of the abandoned house. Questioning Ralph with this fact will eventually have him imply that he accidentally murdered the hobo because he couldn't control his emotions.
  • Alone with the Psycho: Invoked with the dinner scene, when Ralph tries to feed Alice with a big fat rat. His Serial Killer-esque behavior, Suddenly Shouting and waving that knife around recklessly don't help.
  • Ax-Crazy: Downplayed. He's clearly unhinged, but benevolent enough to help people that look harmless enough.
  • Bait-and-Switch: In the morning, it looks very worrying when he prepares to serve a big rat as breakfast to Alice and waves a knife around. Naturally, Alice is scared and doesn't want to eat it. And by the way, Hank and Connor are nearby conducting an investigation on Kara and Alice. The best way to solve this is to tell Ralph truthfully that Alice doesn't want to eat the rat, and though initially upset, he will back down and he will help you hide & escape from Connor in the next scene.
  • Chekhov's Gunman: If Kara met him and parted with him on good terms, he will be at the recycling plant and will be willing to perform a Heroic Sacrifice for Kara and co. to escape.
  • Cloud Cuckoolander: He's not well to say the least.
  • Creepy Good: He genuinely wants to help Kara and Alice, he just... does it in his own weird way.
  • Dark and Troubled Past: Humans hurt him badly enough that they scarred his face and left him mentally scarred, and then abandoned him.
  • Facial Horror: The left of his face is covered with massive burn marks that do not heal. All we know is that humans were the ones that gave it to him.
  • Heroic Sacrifice: If you parted with him on good terms, he will return as one of the androids at the recycling plant. He will offer to sacrifice himself to help Kara and co. escape for the sake of Alice. Choosing to let him do so causes him to distract the guards while you, Alice, and if still alive, Luther, escape.
  • Nightmare Fuel Station Attendant: Ralph's extreme insecurities causes him to speak and act in a stilted manner, have emotional outbursts, struggle to accept outsiders, and generally refuse to let go of his knife. He himself sees nothing wrong with his actions, but Kara is very clearly creeped out.
  • O.O.C. Is Serious Business: After meeting with Ralph and entering the house Kara can find Ralph scratching RA9 into the wall with his knife after having written it multiple times. When she asks him why he's doing it he drops his Third-Person Person habits and refers to himself in the first person while admitting he doesn't know.
    Kara: [spots Ralph scratching RA9 into the wall] "rA9" ... What does that mean?
    Ralph: [stops and turns to look at Kara] What?
    Kara: Those symbols... Why are you writing that?
    Ralph: I don't know... I don't know... [continues scratching the symbols into the wall]
  • Psycho Knife Nut: A tragic version. He's an unhinged, deeply traumatized character, who's always holding onto a knife.
  • Reluctant Psycho: Towards Kara and Alice. His attempts at being nice to them are... bizarre to say the least.
  • Serial Killer: It's implied that he murders humans that trespass at his squat.
  • Suddenly Shouting: He has a tendency to do this, especially during the scene where he tries to serve Kara and Alice a dead rat.
  • Third-Person Person: Always refers to himself by his name, never by "I".
  • We Need a Distraction: Although it probably wasn't planned this way, he distracts Connor long enough to give Kara and Alice a chance to escape if Connor finds them in the abandoned house, assuming you managed to calm him down during the breakfast scene before.

    John 

John | Portrayed by: Bruce SherfieldDubs

https://static.tvtropes.org/pmwiki/pub/images/john_20.jpg

Model: GJ500

A security guard encountered during a supply raid lead by Markus, conducted at a Cyberlife warehouse to obtain spare parts for Jericho.


  • Chekhov's Gunman: He comes back for Markus if Markus brought him to Jericho but is injured during the Freedom March.
  • Heroic Sacrifice: Should you allow him to join you, he will sacrifice himself to save Markus during the Freedom March.
  • "The Reason You Suck" Speech: John will give Markus, North, Josh and Simon one if they decide to leave him there after he helped them. Then he triggers the alarm to get back at them.
    John: I helped you... It's not fair. I helped you and now you're just gonna leave without me? You're no better than humans. YOU'RE NO BETTER THAN HUMANS!

    Jerry 

Jerry | Portrayed by: Kristopher BoschDubs

https://static.tvtropes.org/pmwiki/pub/images/jerry_7.jpg

Model: EM400

"We have something to show her! Something fun! Does she want to see?"

An android worker hive mind for the abandoned Pirate's Cove amusement park.


  • Chekhov's Gunman: If Kara saves him on the way to the bus terminal in the final chapter, he will be at the border checkpoint and will be willing to perform a Heroic Sacrifice so Kara and company can make it past. A couple of Jerrys are also present at the recycling camp regardless of previous choices who will help Kara find Alice and potentially sacrifice themselves to let them escape.
  • Foil: To most of the other deviants. Whereas they broke free of their programming due to abuse or emotional distress, Jerry deviated simply because he followed his programming.
  • Friend to All Children: It is part of their programming, after all. They become ecstatic when they see Alice, and upon noticing her gloomy demeanor, immediately offer to cheer her up by taking her to the carousel.
  • Heroic Sacrifice: You can have Kara sacrifice himself by distracting either Border Patrol or the guards in the extermination camp so that she and the others can pass through undetected.
  • Hesitant Sacrifice: If you have Kara ask him to sacrifice himself at the border check, he will look shocked and hurt by this, but he will do it. He's a lot less hesitant if you make a similar request of him while they're at the recycling plant, however.
  • Hive Mind: Jerry usually refers to themselves as "we" and is able to easily communicate and locate with each other.
  • Me's a Crowd: Lots of them and all named Jerry.
  • What Happened to the Mouse?: It's not certain what happens to him if Kara manages to get past the border without sacrificing anyone, though it's likely that he was also let through.

    rA9 

rA9

Model: Unknown

Connor: rA9... it was written on the bathroom wall. What does it mean?
Carlos' Android: The day shall come when we will no longer be slaves. No more threats, no more humiliation... we will be the masters.

The mysterious figure that relates to the deviancy of the androids. It's never revealed who or what rA9 is supposed to be, but that hasn't stopped fans from pulling various theories: a virus, a human programmer or quite possibly Markus himself...


  • Ambiguous Situation: Whoever rA9 is and where they are now is currently unknown. Kamski himself doesn't even know who rA9 is or if rA9 is even a real thing.
  • The Ghost: rA9 is never seen, or even established as an actual entity, but their influence is felt through the game.
  • Messianic Archetype: Some of the deviants that Connor encounters (like Rupert) seem to Hero Worship rA9.
  • Maybe Magic, Maybe Mundane: Given nothing is known about rA9 outside of being the first android to go deviant who will eventually come back to free the rest this trope is in effect. rA9 could be a magic robot jesus equivalent, a faulty machine, an experiment of Kamski, or even just a myth floating about the network.
  • Mysterious Past: Almost nothing about them is known besides the fact that they were the first android to go deviant.
  • Noodle Incident: Why this android chose to go deviant is not explained.
  • Red Herring: rA9 seems to be building up to a plot point, but ultimately has nothing to do with the story other than worldbuilding. None of the known characters, as far as we know, are rA9.
  • Robot Religion: The way rA9 seems to be worshiped by some deviant androids as a kind of savior hints at this.
  • Walking Spoiler: Who or what rA9 is never explained if Connor didn't follow Kamski's orders to kill Chloe, but if the opposite choice is followed, Kamski can be asked this and explains that rA9 is/was the first android to go deviant, or that's how the story goes, at least.

    Spoiler Character 

Alice Williams | Portrayed by: Audrey BoustaniDubs

https://static.tvtropes.org/pmwiki/pub/images/detroit_alice_2.png

Model: YK500

See Humans.

    Spoiler Character 

CyberLife Tower Connor | Portrayed by: Bryan DechartDubs

https://static.tvtropes.org/pmwiki/pub/images/cyberlife_tower_connor.png

Model: RK800

"Why did you have to wake up when all you had to do was obey? Why did you choose freedom when you could live without asking questions?"

Another Connor model that can confront the player depending on their playthrough.


  • Any Last Words?: Asks this of a wounded Connor when he's about to deliver the killing blow via a bullet to the head.
  • Bad Liar: An interesting example. Despite being Connor's 'spitting image', doesn't do a particularly good job mimicking his more human-like tics during Hank's interrogation. Shows up again if he shoots Connor down and gives him a villainous monologue about being a machine... while simultaneously torturing him, bragging about his superiority and potentially flipping his lid if he still fails to stop the conversion.
  • Break the Haughty: Arrogant, ruthless and smug as a snake. Manage to pull off the conversion, though, and he has a pretty nice meltdown when he realizes his plan to stop the revolution still failed.
  • Evil Counterpart: Essentially his role, appearing in the story to directly contrast a more compassionate Connor and provide him a moral dilemma: choosing between the revolution or his close friend.
  • Evil Is Petty: If you don't interfere between him and Hank when they fight he'll shoot Connor in the head and kill him instantly...then shoot him ten more times while Hank watches.
    CyberLife Tower Connor: He really liked you, Lieutenant. That's what killed him.
  • Final Boss: He's the last enemy Connor faces if he goes deviant.
  • "It" Is Dehumanizing: Averted. Curiously enough, refers to Connor as a 'he'.
  • It's Personal: Makes a point to rub Connor's nose in his failures by citing not just Amanda, but himself.
    CyberLife Tower Connor: You've been a great disappointment to Amanda, you know. You've been a great disappointment to me.
  • Mirror Boss: Copies Connor right down to his most recent memories.
  • Shadow Archetype: This Connor represents what the other Connor would have become if he continued to act as a cold, uncaring machine.
  • A Sinister Clue: Appears to be left-handed, as he wields his gun in his left hand, whereas the Connor the player controls is right-handed.
  • Smug Snake: He is very arrogant and condescending, already believing himself to be far superior than the deviant Connor, whom he just met.
  • There Can Only Be One: Shades of this if Connor is injured. After shooting him down CyberLife Tower Connor will proceed to gloat about how much more obedient he is, citing Amanda's approval as well as embracing his role as a machine. Kind of.
  • Villain Respect: If Connor gets shot he has the option to pull a last-minute transfer and swap himself into the uninjured CyberLife Tower Connor's body by grabbing his wrist. This prompts a surprised, yet sincere compliment during his last moments.
    CyberLife Tower Connor: Well done, Connor.
  • What Happened to the Mouse?: No matter how many times Connor has died in a playthrough the one that shows up in the CyberLife tower will have 60 on his jacket. This begs the question of where all the other Connors ended up.

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