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** Kingsblade Cornix, the reward for the "Carved of Cornia Stone" sidequest where you have to find stoned carvings scattered across Cornia, is a 15 Physical Attack (originally 25 before a {{Nerf}} patch, but still more than enough to qualify) sword and raises all your stats by 5. It's unlikely that you'll have anything better until at least past the halfway point of the game, and even then, the stat bonuses make it a worthwhile StatStick on a sword-wielding character not focused on pure damage output (like a Radiant Knight) or whose damage is determined by another factor (such as making it the second sword of a Swordmaster) deeper into the game.

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** Kingsblade Cornix, the reward for the "Carved of Cornia Stone" sidequest where you have to find stoned carvings scattered across Cornia, Cornia with Yahna's help, is a 15 Physical Attack (originally 25 before a {{Nerf}} patch, but still more than enough to qualify) sword and raises all your stats by 5. It's unlikely that you'll have anything better until at least past the halfway point of the game, and even then, the stat bonuses make it a worthwhile StatStick on a sword-wielding character not focused on pure damage output (like a Radiant Knight) or whose damage is determined by another factor (such as making it the second sword of a Swordmaster) deeper into the game.game.
** Similarly, the Kingsaxe Drakenash, the reward for the "Carved Of Drakenhold Stone" sidequest where you have to find stoned carvings scattered across Drakenhold with Yahna's help, is a 20 Physical Attack axe and raises all your stats by 5. While you can only obtain it after completing Drakenhold, as the last carving is in the area of Castle Soldraga, giving this to your axe or hammer-wielding class of choice turns them into a juggernaut. Give it to Berengaria [[spoiler:who rejoins your party shortly before you can get to the carving and complete the quest]] and watch her melt everything she can hit.



** You can recruit Ochlys after completing "The Winged Knight" sidequest and presenting her with 30 Divine Shards, and she can basically be recruited for free if you choose to have Mandril executed. If you're good at defeating/evading higher-level enemy units in enemy controlled areas, you can easily find the 30 required much earlier than otherwise intended. As Ochlys is an advanced class (meaning she starts with 2 AP and PP) and good evasion (further boosted by her default equipment), she can easily nuke her way through the early Cornia stages. Additionally, as a Flyer, few early game enemies possess counters to her and most early maps don't take into account flying unit leaders in their design as you're not expected to have them yet. She'll remain a mainstay in your parties for quite a while after, though as you promote other characters to advanced classes, she'll no longer be as much of a "nuke" while anti-flying enemies become more prevelant to counter her.
** Even accounting for [[spoiler: the stretch of Drakenhold where she's unavailable]], Berengaria is a terror, and shows ''why'' almost all the other Dark Marquesses are post-game content. A prepromote with [[JackOfAllStats sky-high stats]] and a do-anything skillset that synergizes with basically any party, Berengaria can make short work of virtually any enemy that isn't flying or armored, and honestly between her high native accuracy and attack can generally tear through them too with enough effort. She's recruited partway through the very first mission in Drakenhold, which the player is nudged towards after completing Cornia.

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** You can recruit Ochlys after completing "The Winged Knight" sidequest and presenting her with 30 Divine Shards, and she can basically be recruited for free if you choose to have Mandril executed. If you're good at defeating/evading higher-level enemy units in enemy controlled areas, you can easily find the 30 required much earlier than otherwise intended. As Ochlys is an advanced class (meaning she starts with 2 AP and PP) and good evasion (further boosted by her default equipment), she can easily nuke her way through the early Cornia stages. Additionally, as a Flyer, few early game enemies possess counters to her and most early maps don't take into account flying unit leaders in their design as you're not expected to have them yet. She'll remain a mainstay in your parties for quite a while after, though as you promote other characters to advanced classes, she'll no longer be as much of a "nuke" while anti-flying enemies become more prevelant prevalent to counter her.
** Even accounting for [[spoiler: the [[spoiler:the stretch of Drakenhold where she's unavailable]], Berengaria is a terror, and shows ''why'' almost all the other Dark Marquesses are post-game content. A prepromote with [[JackOfAllStats sky-high stats]] and a do-anything skillset that synergizes with basically any party, Berengaria can make short work of virtually any enemy that isn't flying or armored, and honestly between her high native accuracy and attack can generally tear through them too with enough effort. She's recruited partway through the very first mission in Drakenhold, which the player is nudged towards after completing Cornia. [[spoiler:And even though she'll likely be a few levels behind the rest of your team by the time you get her back upon taking Castle Soldraga, that's the point you can finish the "Carved from Drakenhold Stone" quest to get the Kingsaxe Drakenash, which can easily make up for her weaker status in the time it takes you to level her back up.]]
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* ObsoleteMentor: Josef, mentor to Alain, falls off in stats HARD by the time Alain is Level 20, which Josef starts at and will probably still be by the time Alain is level 25 because Josef's EXP requirements are absurd.

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* ObsoleteMentor: Josef, mentor to Alain, falls off loses out in stats HARD by general functionality once the time Alain is Level 20, which Josef rest of the party catches up to him in level and starts at and will probably still be by to promote, as each of the time Alain is other cavalry units do something he does better than him. [[MagikarpPower Stick with him until level 25 because Josef's EXP requirements are absurd.45]], however, and he explodes statistically in a way no other class does, letting him make the most of his [[AlwaysAccurateAttack Scout]] and [[MagicKnight Tank]] busting unique attack and pocket healing skills into the end game, as well.
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* OneStatToRuleThemAll: Though certain classes benefit more from pumping up specific stats than others (ex. HP for Werebears to boost their Lifeblow damage, Evasion for Thieves/Rogues so they can dodge attacks without triggering their Evade passive, etc.), manipulating Initiative is not only important to determine which group can act first but which member in those groups can act first. Gilbert's incredible row buffs are useless if he's too slow to apply them before his teammates attack, a Hoplite/Legionnaire might not survive to increase its defenses with his active skills if the opposition overruns him, a Dark/Doom Knight can attack before it loses any health, and so on. Getting your stratagems to trigger first and optimally due to higher Initiative can help a player avoid costly battles of attrition thanks to wiping out or simply neutralizing the opposing party. Concentrating on Initiative management is made even easier by how certain passive skills provided by various classes and equitable items can preclude the need to invest in other stats. A Witch/Sorceress can make any attack a Truestrike, even for a character who has criminally low accuracy, and ''Sylphic Barrier'' can protect flying units from a single physickal ranged attack so they don't have to invest in boosting their defense against those much.

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* OneStatToRuleThemAll: Though certain classes benefit more from pumping up specific stats than others (ex. HP for Werebears to boost their Lifeblow ''Lifeblow'' damage, Evasion for Thieves/Rogues so they can dodge attacks without triggering their Evade ''Evade'' passive, etc.), manipulating Initiative is not only important to determine which group can act first but which member in those groups can act first. Gilbert's incredible row buffs are useless if he's too slow to apply them before his teammates attack, a Hoplite/Legionnaire might not survive to increase its defenses with his active skills if the opposition overruns him, a Dark/Doom Knight can attack before it loses any health, and so on. Getting your stratagems to trigger first and optimally due to higher Initiative can help a player avoid costly battles of attrition thanks to wiping out or simply neutralizing the opposing party. Concentrating on Initiative management is made even easier by how certain passive skills provided by various classes and equitable items can preclude the need to invest in other stats. A Witch/Sorceress can make any attack a Truestrike, even for a character who has criminally low accuracy, and ''Sylphic Barrier'' can protect flying units from a single physickal ranged attack so they don't have to invest in boosting their defense against those much.
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Spelling/grammar fix(es)


* ObsoleteMentor: Josef, mentor to Alain, falls off in stats HARD by the time Alain is Level 20, which Josef starts at and will probably still be by the time Alain is level 25 because Josepf's EXP requirements are absurd.

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* ObsoleteMentor: Josef, mentor to Alain, falls off in stats HARD by the time Alain is Level 20, which Josef starts at and will probably still be by the time Alain is level 25 because Josepf's Josef's EXP requirements are absurd.
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* ObsoleteMentor: Josef, mentor to Alain, falls off in stats HARD by the time Alain is Level 20, which Josef starts at and will probably still be by the time Alain is level 25 because Josepf's EXP requirements are absurd.

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** Although some are available later than others and some are more or less common, at least one named character of each playable class can be recruited during the story without using mercenaries, so players who prefer not to aren't required to employ them.



** Upon completing the main story, the player can restart the final two missions to play them again. Also the player can return to the altar of the unicorn to pick a different person [[spoiler:to give the ring of the maiden to]] and thus end the game again, allowing one to see the different epilogues without having to replay the entire game. You can also choose to replay the final mission from the point you can already enter Gran Corrine, making it considerably shorter.

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** Upon completing the main story, the player can restart the final two missions to play them again. Also the player can return to the altar of the unicorn to pick a different person [[spoiler:to give the ring Ring of the maiden Maiden to]] and thus end the game again, allowing one to see the different epilogues without having to replay the entire game. You can also choose to replay the final mission from the point you can already enter Gran Corrine, making it considerably shorter.
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''Unicorn Overlord'' is a RealTimeStrategy game with StrategyRPG elements set in a HighFantasy world, developed by Creator/{{Vanillaware}} and published by Creator/{{Atlus}}."

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''Unicorn Overlord'' is a RealTimeStrategy game with StrategyRPG elements set in a HighFantasy world, developed by Creator/{{Vanillaware}} and published by Creator/{{Atlus}}."
Creator/{{Atlus}}.
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"''Unicorn Overlord'' is a RealTimeStrategy game with StrategyRPG elements set in a HighFantasy world, developed by Creator/{{Vanillaware}} and published by Creator/{{Atlus}}."

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"''Unicorn ''Unicorn Overlord'' is a RealTimeStrategy game with StrategyRPG elements set in a HighFantasy world, developed by Creator/{{Vanillaware}} and published by Creator/{{Atlus}}."
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Adjusting wording and link placement, per discussion here.


''Unicorn Overlord'' is a [[RealTimeStrategy Real-Time]] StrategyRPG developed by Creator/{{Vanillaware}} and published by Creator/{{Atlus}}, set in a HighFantasy world.

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''Unicorn
"''Unicorn
Overlord'' is a [[RealTimeStrategy Real-Time]] RealTimeStrategy game with StrategyRPG elements set in a HighFantasy world, developed by Creator/{{Vanillaware}} and published by Creator/{{Atlus}}, set in a HighFantasy world.
Creator/{{Atlus}}."
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''Unicorn Overlord'' is a [[RealTimeStrategy Real Time]] StrategyRPG developed by Creator/{{Vanillaware}} and published by Creator/{{Atlus}}, set in a HighFantasy world.

to:

''Unicorn Overlord'' is a [[RealTimeStrategy Real Time]] Real-Time]] StrategyRPG developed by Creator/{{Vanillaware}} and published by Creator/{{Atlus}}, set in a HighFantasy world.
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''Unicorn Overlord'' is a Real Time StrategyRPG developed by Creator/{{Vanillaware}} and published by Creator/{{Atlus}}, set in a HighFantasy world.

to:

''Unicorn Overlord'' is a [[RealTimeStrategy Real Time Time]] StrategyRPG developed by Creator/{{Vanillaware}} and published by Creator/{{Atlus}}, set in a HighFantasy world.
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This entry could use some reworking. There are characters that the narrative gives more support for romancing Alain, but all the "just a dream" instances are simply ones where their rapports include something romantic enough to not make sense if Alain already has chosen someone. There's no reason to give others the treatment, since the romance isn't seen in the rapport. Unless there are romantic rapports that are not given this treatment, there doesn't seem to be much reason to have the entry make the argument it currently does.


* DevelopersDesiredDate: The [[spoiler:Unicorn]], one of the most powerful deities in the setting, is a big proponent of spiritual monogamy. This is central to unlocking the power of the Ring of the Unicorn and the [[spoiler:Ring of the Maiden]], as the ritual requires Alain to select a partner who he shares a deep personal (if not necessarily intimate) bond with. While Alain can give the [[spoiler:Ring of the Maiden]] to anyone in the Liberation Army, for the sake of GameplayAndStoryIntegration, any major [[RelationshipValues Rapports]] with romantic undertones have an AllJustADream addendum tacked on if they're unlocked and viewed ''after'' the ritual as Alain wouldn't dare breach the trust he has with his chosen partner or risk the wrath of the [[spoiler:Unicorn]] by flirting with a third party. However, only Scarlett, Chloe, Yahna, Miriam, Fran, Nina, Melisandre, Leah, Berengaria, Primm, Liza, Rosalinde, Eltolinde, Ridiel, Celeste, Yunifi, and Dinah's rapports are given this treatment, implying that these are the only outright romantic partner choices that qualify for and against the [[spoiler:Ring of the Maiden.]] Interestingly, some party members like Amalia who show interest in Alain as a lover and can even become his queen if chosen are not in this group.

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* %%* DevelopersDesiredDate: The [[spoiler:Unicorn]], one of the most powerful deities in the setting, is a big proponent of spiritual monogamy. This is central to unlocking the power of the Ring of the Unicorn and the [[spoiler:Ring of the Maiden]], as the ritual requires Alain to select a partner who he shares a deep personal (if not necessarily intimate) bond with. While Alain can give the [[spoiler:Ring of the Maiden]] to anyone in the Liberation Army, for the sake of GameplayAndStoryIntegration, any major [[RelationshipValues Rapports]] with romantic undertones have an AllJustADream addendum tacked on if they're unlocked and viewed ''after'' the ritual as Alain wouldn't dare breach the trust he has with his chosen partner or risk the wrath of the [[spoiler:Unicorn]] by flirting with a third party. However, only Scarlett, Chloe, Yahna, Miriam, Fran, Nina, Melisandre, Leah, Berengaria, Primm, Liza, Rosalinde, Eltolinde, Ridiel, Celeste, Yunifi, and Dinah's rapports are given this treatment, implying that these are the only outright romantic partner choices that qualify for and against the [[spoiler:Ring of the Maiden.]] Interestingly, some party members like Amalia who show interest in Alain as a lover and can even become his queen if chosen are not in this group.
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* LethalJokeItem: Even if their pricey Quick Impetus Passive Skills aren't used, the cutesy-looking White/Black Cat-Ear Hoods confer +10 Initiative, an extra PP, and a respectable 5 in additional Mag. Defense.
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This should be better.


''Unicorn Overlord'' is a RealTimeStrategy RPG developed by Creator/{{Vanillaware}} and published by Creator/{{Atlus}}, set in a HighFantasy world.

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''Unicorn Overlord'' is a RealTimeStrategy RPG Real Time StrategyRPG developed by Creator/{{Vanillaware}} and published by Creator/{{Atlus}}, set in a HighFantasy world.
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Fixing a chained sinkhole


''Unicorn Overlord'' is a [[RealTimeStrategy Real Time]] StrategyRPG developed by Creator/{{Vanillaware}} and published by Creator/{{Atlus}}, set in a HighFantasy world.

to:

''Unicorn Overlord'' is a [[RealTimeStrategy Real Time]] StrategyRPG RealTimeStrategy RPG developed by Creator/{{Vanillaware}} and published by Creator/{{Atlus}}, set in a HighFantasy world.
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* NotThatTheresAnythingWrongWithThat: An elven archer near the gate to Voryatan Citadel tells you that behind the gate is a dark elven settlement, only to add "not that there's a problem with that, of course."
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it is not wrong. the game is both


''Unicorn Overlord'' is a RealTimeStrategy RPG developed by Creator/{{Vanillaware}} and published by Creator/{{Atlus}}, set in a HighFantasy world.

to:

''Unicorn Overlord'' is a RealTimeStrategy RPG [[RealTimeStrategy Real Time]] StrategyRPG developed by Creator/{{Vanillaware}} and published by Creator/{{Atlus}}, set in a HighFantasy world.
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Fixing a sinkhole


''Unicorn Overlord'' is a HighFantasy [[RealTimeStrategy Real-Time]] StrategyRPG developed by Creator/{{Vanillaware}} and published by Creator/{{Atlus}}.

to:

''Unicorn Overlord'' is a HighFantasy [[RealTimeStrategy Real-Time]] StrategyRPG RealTimeStrategy RPG developed by Creator/{{Vanillaware}} and published by Creator/{{Atlus}}.
Creator/{{Atlus}}, set in a HighFantasy world.
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* AreaOfEffect: A number of Valor Skills, usable outside of battle by spending valor points earned via defeating enemies and capturing outposts, affect an area either damaging/debuffing enemies or healing/buffing allies within. ''Arrow Rain'', ''Hastened Call'', ''Merciful Rain'', etc. are all examples. Some classes, such as the Rogue, gain an [=AoE=] ability upon promoting. (The Thief's single-target ''Plunder'' becoming the [=AoE=] ''Plunder II'' at the same valor cost).

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* AreaOfEffect: A number of Valor Skills, valor skills, usable outside of battle by spending valor points earned via defeating enemies and capturing outposts, affect an area either damaging/debuffing enemies or healing/buffing allies within. ''Arrow Rain'', ''Hastened Call'', ''Merciful Rain'', etc. are all examples. Some classes, such as the Rogue, gain an [=AoE=] ability upon promoting. (The Thief's single-target ''Plunder'' becoming the [=AoE=] ''Plunder II'' at the same valor cost).



** Out of battle, some Valor Skills deal damage to units in their AreaOfEffect over time. The Wizard's "Blaze" skill is one such example.

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** Out of battle, some Valor Skills valor skills deal damage to units in their AreaOfEffect over time. The Wizard's "Blaze" skill is one such example.



* TheMinionMaster: Sellswords and their promoted class, Landsknecht, have "Summon Warriors" and "Summon Archers" as Valor skills, respectively. For just one Valor point, they can summon a squad of [[LevelScaling Level-Scaled]] units to take some of the fighting and soften up enemy units.

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* TheMinionMaster: Sellswords and their promoted class, Landsknecht, have "Summon Warriors" and "Summon Archers" as Valor valor skills, respectively. For just one Valor point, they can summon a squad of [[LevelScaling Level-Scaled]] units to take some of the fighting and soften up enemy units.



** The Thief class possesses the Valor Skill ''Plunder'', which allows them to steal money from enemy units outside of battle.

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** The Thief class possesses the Valor Skill valor skill ''Plunder'', which allows them to steal money from enemy units outside of battle.



* StationaryEnemy: Enemy units stationed at watchtowers, war machines, and outposts will not move from their designated spots to try stopping your advance. The player can, however, lure them out either with the Fighter/Vanguard Valor Skill ''Provoke'' or by using certain items, though that will not work on enemies that are garrisoned at towns, forts and so forth.

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* StationaryEnemy: Enemy units stationed at watchtowers, war machines, and outposts will not move from their designated spots to try stopping your advance. The player can, however, lure them out either with the Fighter/Vanguard Valor Skill valor skill ''Provoke'' or by using certain items, though that will not work on enemies that are garrisoned at towns, forts and so forth.



* VideoGameStealing: In battle, Thieves and Rogues have abilities which can steal AP and PP from units they hit. They also have access to the Valor skill ''Plunder'', allowing them to steal gold from a target on the map. Enemy Thieves and Rogues can use this on ''your units'' and will [[BanditMook attempt to book it with their ill-gotten gains the moment they do]], meaning you need to either kill them quickly or use a Fighter's ''[[PracticalTaunt Provoke]]'' Valor skill to make them stay around long enough to kill and get the gold back.

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* VideoGameStealing: In battle, Thieves and Rogues have abilities which can steal AP and PP from units they hit. They also have access to the Valor valor skill ''Plunder'', allowing them to steal gold from a target on the map. Enemy Thieves and Rogues can use this on ''your units'' and will [[BanditMook attempt to book it with their ill-gotten gains the moment they do]], meaning you need to either kill them quickly or use a Fighter's ''[[PracticalTaunt Provoke]]'' Valor valor skill to make them stay around long enough to kill and get the gold back.
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* OneStatToRuleThemAll: Though certain classes benefit more from pumping up specific stats than others (ex. HP for Werebears to boost their Lifeblow damage, Evasion for Thieves/Rogues so they can dodge attacks without triggering their Evade passive, etc.), manipulating Initiative is not only important to determine which group can act first but which member in those groups can act first. Gilbert's incredible row buffs are useless if he's too slow to apply them before his teammates attack, a Hoplite/Legionnaire might not survive to increase its defenses with his active skills if the opposition overruns him, a Dark/Doom Knight can attack before it loses any health, and so on. Getting your stratagems to trigger first and optimally due to higher Initiative can help a player avoid costly battles of attrition thanks to wiping out or simply neutralizing the opposing party. Concentrating on Initiative management is made even easier by how certain passive skills provided by various classes and equitable items can preclude the need to invest in other stats. A Witch/Sorceress can make any attack a Truestrike, even for a character who has criminally low accuracy, and Sylphic Barrier can protect flying units from a single physickal ranged attack so they don't have to invest in boosting their defense against those much.

to:

* OneStatToRuleThemAll: Though certain classes benefit more from pumping up specific stats than others (ex. HP for Werebears to boost their Lifeblow damage, Evasion for Thieves/Rogues so they can dodge attacks without triggering their Evade passive, etc.), manipulating Initiative is not only important to determine which group can act first but which member in those groups can act first. Gilbert's incredible row buffs are useless if he's too slow to apply them before his teammates attack, a Hoplite/Legionnaire might not survive to increase its defenses with his active skills if the opposition overruns him, a Dark/Doom Knight can attack before it loses any health, and so on. Getting your stratagems to trigger first and optimally due to higher Initiative can help a player avoid costly battles of attrition thanks to wiping out or simply neutralizing the opposing party. Concentrating on Initiative management is made even easier by how certain passive skills provided by various classes and equitable items can preclude the need to invest in other stats. A Witch/Sorceress can make any attack a Truestrike, even for a character who has criminally low accuracy, and Sylphic Barrier ''Sylphic Barrier'' can protect flying units from a single physickal ranged attack so they don't have to invest in boosting their defense against those much.

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* PeninsulaOfPowerLeveling: The Sigil Trials are auxillery battles that can essentially be repeated as many times as you like. In addition to any experience gained during the trial itself, they reward [[RareCandy Military Treatises]], which grant further experience, and can be used to rapidly grind Honors (used to promote units to advanced classes and increase unit size) and collect resources (needed for rebuilding towns) from stationed guards. Beginner 1, which can be found in Corina, is particularly easy to beat given its low-level requirements and can be accomplished in a matter of seconds if you have cavalry since your starting position isn't far away from the boss.

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* PeninsulaOfPowerLeveling: PeninsulaOfPowerLeveling:
**
The Sigil Trials are auxillery battles that can essentially be repeated as many times as you like. In addition to any experience gained during the trial itself, they reward [[RareCandy Military Treatises]], which grant further experience, and can be used to rapidly grind Honors (used to promote units to advanced classes and increase unit size) and collect resources (needed for rebuilding towns) from stationed guards. Beginner 1, which can be found in Corina, is particularly easy to beat given its low-level requirements and can be accomplished in a matter of seconds if you have cavalry since your starting position isn't far away from the boss.boss.
** Auxiliary Coliseum Battles are randomly generated enemy units you can challenge at the coliseum who are always at the player's current level, allowing them to farm Coliseum Coins to purchase coveted items like Dews, Medallions, Pendants, and Carnelian gear.
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* OneStatToRuleThemAll: Though certain classes benefit more from pumping up specific stats than others (ex. HP for Werebears to boost their Lifeblow damage, Evasion for Thieves/Rogues so they can dodge attacks without triggering their Evade passive, etc.), manipulating Initiative is not only important to determine which group can act first but which member in those groups can act first. Gilbert's incredible row buffs are useless if he's too slow to apply them before his teammates attack, a Hoplite/Legionnaire might not survive to increase its defenses with his active skills if the opposition overruns him, a Dark/Doom Knight can attack before it loses any health, and so on. Getting your stratagems to trigger first and optimally due to higher Initiative can help a player avoid costly battles of attrition thanks to wiping out or simply neutralizing the opposing party. Concentrating on Initiative management is made even easier by how certain passive skills provided by various classes and equitable items can preclude the need to invest in other stats. A Witch/Sorceress can make any attack a Truestrike, even for a character who has criminally low accuracy, and Sylphic Barrier can protect flying units from a single physickal ranged attack so they don't have to invest in boosting their defense against those much.
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None

Added DiffLines:

* OneStatToRuleThemAll: Though certain classes benefit more from pumping up specific stats than others (ex. HP for Werebears to boost their Lifeblow damage, Evasion for Thieves/Rogues so they can dodge attacks without triggering their Evade passive, etc.), manipulating Initiative is not only important to determine which group can act first but which member in those groups can act first. Gilbert's incredible row buffs are useless if he's too slow to apply them before his teammates attack, a Hoplite/Legionnaire might not survive to increase its defenses with his active skills if the opposition overruns him, a Dark/Doom Knight can attack before it loses any health, and so on. Getting your stratagems to trigger first and optimally due to higher Initiative can help a player avoid costly battles of attrition thanks to wiping out or simply neutralizing the opposing party. Concentrating on Initiative management is made even easier by how certain passive skills provided by various classes and equitable items can preclude the need to invest in other stats. A Witch/Sorceress can make any attack a Truestrike, even for a character who has criminally low accuracy, and Sylphic Barrier can protect flying units from a single physickal ranged attack so they don't have to invest in boosting their defense against those much.

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