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* DifficultySpike: After a comparatively warm welcome and easy time among the friendly and peaceable Devotees, the player is given a much frostier reception among the suspicious and militaristic Warriors and must sneak around their section of the tower to avoid detection.
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* ControlRoomPuzzle: Happens a few times across the game, the first time in one of the first rooms of the game. Notably, the solutions to the lever configurations are always spelled out verbatim not too far from the puzzle - but you'll need to learn the local language first in order to understand them.


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* DeathIsASlapOnTheWrist: Regardless if you're captured by Warriors, buried below environmental hazards or [[spoiler:grabbed by a monster]], you respawn at the beginning of the current room one second later.


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* EnterSolutionHere: At one point in the game, a door is secured by an electronic PIN lock. The PIN can be found elsewhere in the same area - you just need to understand the local numeric system first.


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* ItsAllUpstairsFromHere: The whole game takes place in a ginormous tower and your primary goal is ascending to the top.


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* ShoutOut: One of the two minigames in the Bards' city is a mechanical recreation of VideoGame/FlappyBird.


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* WhackAMonster: In the Bards' area, one of two minigames is a Whack-a-mole minigame where you have to hit an "idiot" and avoid hitting the bards.
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* EldritchLocation: The Tower itself is a strange place, where huge gaps and buildings seem to leave open sky that should logically be covered up, the weather and even climate seem to change regularly, and five cities seem to all have regular access to food and water. The Alchemists are even shown to have set up huge mines where the Bards' city should be!
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* AmbiguousGender: Everyone. While some people sound more feminine or masculine, there is ultimately nothing about their appearance to determine gender. There are also no gender-specific words (such as "woman" or "boy") in any of the languages.

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* AmbiguousGender: Everyone. While some people sound more feminine or masculine, there is ultimately nothing about their appearance to determine gender. There are also no gender-specific words (such as "woman" or "boy") in any of the languages.languages, although some of them do use "men" and "brothers" as general plurals.
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* CrapsaccharineWorld: The Garden is the brightest location in the game and is filled with Bards that have devoted their lives to the arts, [[spoiler:but they also use slave labor to maintain it, and regard the idea of climbing the Tower as idiotic as well as the Warriors who practically worship them.]]

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* CrapsaccharineWorld: The Garden is the brightest location in the game and is filled with Bards that have devoted their lives to the arts, [[spoiler:but they also use slave labor to maintain it, and regard the idea of climbing the Tower as idiotic as well as the Warriors who practically worship them.]]them and their slaves are similarly denigrated as "idiots."]]



* FantasticRacism: What the relations between the different residents have deteriorated to by the start of the game. The Warriors see the Devotees as 'Impures' they're protecting the Tower from, but regard the Bards as angelic "Chosen Ones", who in turn scorn them as idiots. By helping them understand each other, the player can help them bond over shared interests.

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* FantasticRacism: What the relations between the different residents have deteriorated to by the start of the game. The Warriors see the Devotees as 'Impures' they're protecting the Tower from, but regard the Bards as angelic "Chosen Ones", who in turn scorn them [[spoiler: and their own slave class]] as idiots. By helping them understand each other, the player can help them bond over shared interests.



* {{Wingdinglish}}: With some exceptions, all languages follow the standard English sentence syntax, just with various words replaced by different glyphs.

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* {{Wingdinglish}}: With some notable exceptions, all languages follow the standard English sentence syntax, just with various words replaced by different glyphs.
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* DifficultySpike: After a comparatively warm welcome and easy time among the friendly and peaceable Devotees, the player is given a much frostier reception among the suspicious and militaristic Warriors and must sneak around their section of the tower to avoid detection.
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* CreatorsShowWithinAShow: A screen on the top level shows a battle in Varion, an earlier game by Rundisc.

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* CreatorsShowWithinAShow: A screen on the top level shows a battle in Varion, ''Varion'', an earlier game by Rundisc.
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Added example(s)

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* CreatorsShowWithinAShow: A screen on the top level shows a battle in Varion, an earlier game by Rundisc.

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* ArtificialScript: Not one, but ''five'' logographic writing systems are used over the course of the game. Most of them are inspired in aesthetics (but not always in mechanics) by real-world writing systems



* CulturalTranslation: Occurs when at the end of the game, you [[spoiler:translate certain conversations between the peoples.]] For instance, the Warriors have only one word for anything that lives below them in the tower -- Impure -- so when they say that, the correct way to translate it is "Devotee". In other instances, a specific word for "monster" in another language might just be "Impure" for the warriors again.



* ShiftingSandLand: The tower in which the game takes place is surrounded by an impassable desert, as can be seen from certain viewpoints.



* TactfulTranslation: Occurs when translating a conversation between [[spoiler:Devotees and Warriors. The Warriors have only one word for anything that lives below them in the tower -- Impure -- so when say that, the correct way to translate it is "Devotee". Inverted when you have to translate the word the Devotees use for themselves to "Impure" for the Warriors' benefit, since an equivalent word to "Devotee" doesn't exist for the Warriors.]]
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Your [[NoNameGiven nameless]] protagonist awakens at the bottom of an incredibly vast tower. Their goal: to reach the top. The obstacle: the different tiers of the tower are inhabited by different cultures, and each of those cultures not only refuses to speak to each other, but isn't even able to speak to each other, as they all use different languages. It falls to you to use context clues, logic and guesswork to understand the various languages of the Tower and ascend -- and, just maybe, help bring people back together.

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Your [[NoNameGiven nameless]] protagonist awakens at the bottom of an incredibly vast tower. Their goal: to reach the top. The obstacle: the different tiers of the tower are inhabited by different cultures, and each of those cultures not only refuses refuse to speak to each other, but isn't aren't even able to speak to each other, as they all use different languages. It falls to you to use context clues, logic and guesswork to understand the various languages of the Tower and ascend -- and, just maybe, help bring people back together.
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Spelling/grammar fix(es)


* EasterEgg: Outside the Fortress [[spoiler: you can find a radio transmitting a set of coordinates in binary. The coordinates correspond to a small village on the Euphrates in northern Iraq (precisely, the coordinates are: 34.459355, 41.480141), in the center of the historical Shinar region that the game took its name from. These are ostensibly the coordinates of the Tower in the game. Further proof of this is that it's right next to a river matching the one visible from the Terrace where you play the minigames for the theatre tokes.]]

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* EasterEgg: Outside the Fortress [[spoiler: you can find a radio transmitting a set of coordinates in binary. The coordinates correspond to a small village on the Euphrates in northern Iraq (precisely, the coordinates are: 34.459355, 41.480141), in the center of the historical Shinar region that the game took its name from. These are ostensibly the coordinates of the Tower in the game. Further proof of this is that it's right next to a river matching the one visible from the Terrace where you play the minigames for the theatre tokes.tokens.]]
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* EasterEgg: Outside the Fortress [[spoiler: you can find a radio transmitting a set of coordinates in binary. The coordinates correspond to a small village on the Euphrates in northern Iraq (precisely, the coordinates are: 34.459355, 41.480141), in the center of the historical Shinar region that the game took its name from. These are ostensibly the coordinates of the Tower in the game.]]

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* EasterEgg: Outside the Fortress [[spoiler: you can find a radio transmitting a set of coordinates in binary. The coordinates correspond to a small village on the Euphrates in northern Iraq (precisely, the coordinates are: 34.459355, 41.480141), in the center of the historical Shinar region that the game took its name from. These are ostensibly the coordinates of the Tower in the game. Further proof of this is that it's right next to a river matching the one visible from the Terrace where you play the minigames for the theatre tokes.]]

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* TheAlcoholic: The Bellman is so fond of the bottle that other guards will loudly joke about it and there's even graffiti on the outside of his house mentioning it. [[spoiler:His love of the bottle is the key to getting into his room to find the correct sequence for the bells.]]



* DoorToBefore:
** On the smaller scale, at several points there are areas that require a puzzle to solve in order to reach. Then you can unlock a door or elevator to access later. For example:
*** The treasure room in the Fortress.
*** The theatre in the Garden.
*** The gold mine in the Factory.
** On the larger scale, discovering a terminal allows you to FastTravel between any of the previously visited terminals.
** [[spoiler:If you decipher the dialogue between the Bards and the Alchemists, they will build a cable car between the Garden and the Factory.]]



* HeroicMime: The player character never speaks a word, only listens to other people's talk.



* NoAntagonist: Subverted. At first it looks like the only obstacle is the LanguageBarrier between the different peoples of the Tower. However, as you reach the last level, you learn of [[spoiler:the Exile, a computer program that keeps people trapped in a LotusEaterMachine and keeps the inhabitants distant from each other]].



* PoorCommunicationKills: The cause of disagreement between each of the peoples stems from the LanguageBarrier between them. [[spoiler:Once you manage to establish communication between them, they become more cooperative.]]
* ThePowerOfRock: The Warriors' love of music is key to their understanding of the other peoples.
** [[spoiler:The Warriors resent the Devotees, but once they learn that the Devotees love music too, they open the door they had previously blocked.]]
** [[spoiler:The Warriors revere the Bards as the Chosen Ones, while the Bards regard the Warriors as idiots. Once you unlock the communication between them, the Bards will visit the Warriors for a performance.]]
* ProudWarriorRace: The Warriors take their job seriously. Their main driving force is Duty.



* TheAlcoholic: The Bellman is so fond of the bottle that other guards will loudly joke about it and there's even graffiti on the outside of his house mentioning it.
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* GasMaskLongcoat: The Alchemists wear long-snouted gas masks and lab coats, with their tall hats giving them a bit of a PlagueDoctor look.
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* NeverBareheaded: All the cultures of the Tower wear masks or outfits that cover their heads, ranging from the hooded veils of the Devotees to the elephant-like gas masks of the Alchemists. No (human) character is ever seen without one, with the exception of [[spoiler:the back of the Bellman's head after he removes his helmet to drink]].

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* NeverBareheaded: All the cultures of the Tower wear masks or outfits that cover their heads, ranging from the hooded veils of the Devotees to the elephant-like gas masks of the Alchemists. No (human) character is ever seen without one, with the exception of [[spoiler:the back of the Bellman's head after he removes Bellman, who takes off his helmet to drink]].drink, allowing us to glimpse the back of his head]].
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* NeverBareheaded: All the cultures of the Tower wear masks or outfits that cover their heads, ranging from the hooded veils of the Devotees to the elephant-like gas masks of the Alchemists. No (human) character is ever seen without one, with the exception of [[spoiler:the back of the Bellman's head after he removes his helmet to drink]].

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Alphabetizing example(s)


* TheAlcoholic: The Bellman is so fond of the bottle that other guards will loudly joke about it and there's even graffiti on the outside of his house mentioning it.


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* TheAlcoholic: The Bellman is so fond of the bottle that other guards will loudly joke about it and there's even graffiti on the outside of his house mentioning it.
Is there an issue? Send a MessageReason:
None

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* ArtificialAfterlife: Exile claims to be this. [[spoiler:It's lying. By the time you hear it, you've seen more than one corpse attached to a no-longer-functional Exile machine.]]
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* TheAlcoholic: The Bellman is so fond of the bottle that other guards will loudly joke about it and there's even graffiti on the outside of his house mentioning it.
Is there an issue? Send a MessageReason:
spelling/grammar fix(es)


* TowerOfBabel: The Tower is very much inspired by it; it reaches up to the heavens and is filled with people who cannot communicate due to speaking different languages. It's even designed visually to evoke Pieter Brueghel the Elder's paintings of the tower, with the path upwards being one continuous spiral. Looking at a 3D map in the last level shows it to be rectanglular instead, and the Alchemists [[spoiler:are somehow ''mining'' the structure on their level for metals without it collapsing]].

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* TowerOfBabel: The Tower is very much inspired by it; it reaches up to the heavens and is filled with people who cannot communicate due to speaking different languages. It's even designed visually to evoke Pieter Brueghel the Elder's paintings of the tower, with the path upwards being one continuous spiral. Looking at a 3D map in the last level shows it to be rectanglular rectangular instead, and the Alchemists [[spoiler:are somehow ''mining'' the structure on their level for metals without it collapsing]].
Is there an issue? Send a MessageReason:
spelling/grammar fix(es), general clarification on works content


* EasterEgg: Outside the Fortress [[spoiler: you can find a radio transmitting a set of coordinates in binary. The coordinates correspond to a small village on the Euphrates in northern Iraq, in the center of the historical Shinar region that the game took its name from. These are ostensibly the coordinates of the Tower in the game.]]
* FantasticRacism: What the relations between the different residents have deteriorated to by the start of the game. The Warriors see the Devotees as 'Impures' they're protecting the Tower from, but regard the Bards as angelic "Chosen Ones", who in turn scorn them as idiots. By helping them understand each other the player can help them bond over shared interests.

to:

* EasterEgg: Outside the Fortress [[spoiler: you can find a radio transmitting a set of coordinates in binary. The coordinates correspond to a small village on the Euphrates in northern Iraq, Iraq (precisely, the coordinates are: 34.459355, 41.480141), in the center of the historical Shinar region that the game took its name from. These are ostensibly the coordinates of the Tower in the game.]]
* FantasticRacism: What the relations between the different residents have deteriorated to by the start of the game. The Warriors see the Devotees as 'Impures' they're protecting the Tower from, but regard the Bards as angelic "Chosen Ones", who in turn scorn them as idiots. By helping them understand each other other, the player can help them bond over shared interests.
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* {{Foreshadowing}}: Towards the end of the game, [[spoiler:you must cross rooms guarded by robots who electrocute you, activated from a set of 4 robot alcoves - except the last room has ''four'' empty alcoves and only ''three'' robots guarding it. Then, as soon as you open the door to the endgame, cue electrocuting robot number four...]]
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** Speaking of the Garden, the out-of-universe translations shown to the player are presented in a way that preserves the bards' Object -- Subject -- Verb syntax, (e.g. "Beauty, I seek") so the words are in the same order as the symbols they represent.
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* BlendingInStealthGameplay: A major portion of the Garrison level involves the player character pretending to be one of the Warriors so that they can move unimpeded. You still need to behave appropriately, though, or you will be found out, and staying too close to some guards for too long may also result in them finding you out.

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* BlendingInStealthGameplay: A major portion of the Garrison Fortress level involves the player character pretending to be one of the Warriors so that they can move unimpeded. You still need to behave appropriately, though, or you will be found out, and staying too close to some guards for too long may also result in them finding you out.



* DressingAsTheEnemy: The player character disguises themselves as a Warrior so that they can move around the Garrison. [[spoiler:They will continue to wear the disguise even after the Garrison becomes open to visitors from other levels, though at this point you can - and will get an achievement if you do - dress in mismatched armor pieces.]]

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* DressingAsTheEnemy: The player character disguises themselves as a Warrior so that they can move around the Garrison. Fortress. [[spoiler:They will continue to wear the disguise even after the Garrison Fortress becomes open to visitors from other levels, though at this point you can - and will get an achievement if you do - dress in mismatched armor pieces.]]
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[dummy edit to add Edit Reason to previous edit]: The way words are verified is pictoral and has nothing to do with your notes on them, so this example is wrong.
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* YouCantGetYeFlask: Downplayed, as when verifying glyphs, the parser is fairly generous with accepting synonyms of the game's intended meanings. Some of them fall into this, however. For instance, the game refuses to accept the gender-neutral "person" as a meaning, only accepting "man" or just "human" despite everyone having an AmbiguousGender.
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* EasterEgg: Outside the Fortress [[spoiler: you can find a radio transmitting a set of coordinates in binary. The coordinates correspond to a small village on the Euphrates in northern Iraq, in the center of the historical Shinar region that the game took its name from. These are ostensibly the coordinates of the Tower in the game.]]
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* DeadAllAlong: [[spoiler:The Devotees' missing Preacher is found dead by the player character in the hidden passageway under the graveyard, with it being implied that they were killed when the floor crumbled beneath them and dropped them into a sub basement.]]
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* NoNameGiven: The main character is never named, nor is it ever truly explained what they are.

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* NoNameGiven: The main NamelessNarrative: the only character with a proper name in the entire game is never named, nor [[spoiler:Exile]]. Other than that, nobody is it ever truly explained what they are.referred to by name, though a few do have unique titles.

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