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Author: ShadowHog
Sep 4th 2013
at
10:50:17 AM
The Steam version of ''[=S&ASRT=]'' also has Willemus from ''VideoGame/RomeTotalWar''. From the same line, "a Russian General" should be "General Winter". A few new ones: * ''VideoGame/MortalKombat'', when released on the SuperNintendo, lacked all the blood and most of the fatalities, due to Nintendo's very strict content policies. Meanwhile, the SegaGenesis version retained all of that content (although hidden behind a code), making it one of the console's {{killer app}}s. The backlash was strong enough that it convinced Nintendo to lighten up on the policies that caused the situation in the first place. As such, starting with ''VideoGame/MortalKombatII'', all ''Mortal Kombat'' games on the SNES were uncut. * ''Franchise/MegaMan'': ** The Saturn version of ''VideoGame/MegaMan8'' has two additional throwback bosses (Cut Man from ''VideoGame/MegaMan'' and Wood Man from ''VideoGame/MegaMan2''), a sound test mode and an art gallery of submitted Robot Master designs, all which do not exist in the PlayStation version. (Rumor has it this was a bone thrown to the 2D-friendly policies of Sega; some of the higher-ups at Sony almost refused to allow ''Mega Man 8'' to be published, until Capcom threatened to hold back on a ''Franchise/ResidentEvil'' game in retaliation, forcing the Sony execs to stand down.) ** Similarly, ''VideoGame/MegaManX4'' on the Saturn has warping backgrounds and properly looping music that the [=PlayStation=] version does not. All other versions of the game are based on the [=PlayStation=] version, and as such do not have these minor upgrades. ** ''VideoGame/MegaManX3'' on the [=PlayStation=] and Saturn have a remixed soundtrack and all-new anime [=FMVs=], both for the intro and for when a stage is selected. These carried over into ''Mega Man X Collection'' for the PlayStation2 and NintendoGameCube. * ''Franchise/SonicTheHedgehog'': ** ''VideoGame/Sonic3DBlast'' on the Saturn greatly improved the graphics of the Genesis original, adding in weather effects like fog, rain and snow, completely revamping the special stages to a set using fully 3D polygonal graphics, and having an all new soundtrack composed by Richard Jacques. The PC version kept the graphical upgrade (sans the fog effect) and new soundtrack, but had its own set of special stages sitting somewhere in between the sprite-based Genesis version and the polygonal Saturn version. ** ''VideoGame/SonicR'' on the PC is significantly expanded on the Saturn original; while the original game had each stage take place at a specific time of day, the PC version cycles through day, sunset, night and sunrise for all stages, in addition to various weather effects such as rain or snow (the latter of which freezes over all water surfaces, letting players run over them without sinking). The only exception to that is the AstralFinale stage Radiant Emerald, which has its own change; in the Saturn version, the stage was entirely transparent - an effect notoriously difficult to do on the console. Since transparencies were comparatively easy to do on the PC and thus not as impressive, the stage was turned into an AmazingTechnicolorBattlefield, with every inch of the stage constantly changing hue. ** ''VideoGame/SonicJam'', despite being ports of [[VideoGame/SonicTheHedgehog the]] [[VideoGame/SonicTheHedgehog2 first]] [[VideoGame/Sonic3AndKnuckles three]] mainline Genesis ''Sonic'' games, added in difficulty settings that altered the stage layouts accordingly (with the original game layouts being the hardest), as well as a time attack mode for both stages and special stages (although the time attacks were based on the "Normal" difficulty and not the "Original" one). It even added in Sonic's iconic Spin Dash move to the first game, which had previously lacked it entirely. * ''VideoGame/{{Rayman 2}}: The Great Escape'' for the SegaDreamcast added in multiplayer modes unavailable in the other versions of the game. The later [=PlayStation 2=] release ''Rayman Revolution'' added in entirely new segments to the stages, [[TheOverworld an overworld]] for all of the stages (as opposed to the original's PointAndClickMap), and real-world language dubs (as opposed to the original's [[SpeakingSimlish "Raymanian"]]). * ''VideoGame/TonyHawksProSkater 3'' for the PC featured the ''VideoGame/{{Doom}}'' guy as a playable character. I'm pretty sure some of these are actually UpdatedRerelease, but ''most'' of them came out around the same time as the other versions, so it's hard to say.
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