Fortunately for the game I managed to avoid all of the hype, and inadvertedly ended up playing it before any of the other Fable
s so I didn't have any expectations. Now that I've bought The Lost Chapters
, I can see a lot more behind the complaints.
I played the PC version, but this laptop is brand new, so I probably had a cleaner experience. There wasn't any lag, the graphics were pretty good, and I don't have an Xbox version to compare it to so maybe I'm talking nonsense. The combat is different from Fable I
(and probably II
); but, I did sort of enjoy being an overpowered magic user who could just hold down surround spells and watch everything die in almost a single hit.
The first two Fable
s could be roughly described as "Hero builders" — but III
? Not really. It's got a lot of customisation as far as games go, but it's not on the same level. The Hero of Brightwall is, basically, good
. The choices in the game that are Evil seem to be mainly included just for fun
(killing everyone in the village and then farting on a bunch of people's faces is a hard thing to justify in any game) or in order to sort of tempt the player into Less-Good (you're running low on Gold...*
... but if you want to get it safely you'll have to listen to an obvious villain and turn the orphanage into a whorehouse... but if you don't do that everyone dies
). In this way, III
's hero is more of a character in his/her own right, especially with that little voice. On the other hand, you lose the earlier games' ability to turn into, like, a giant hulk with devil horns popping out of his head. Which was, quite frankly, bloody awesome and really gave you a sense of progress. Both ways have their ups and downs, but I think maybe because of this III
's style might have worked better as a spin-off type thing.
I liked III
's plot better than I
, but from what I've heard of it II
's does sound better. I did like the whole industrial theme.