Reviews: Child Of Light
Child of Light Review
- Moving story as a homage to Fairy Tales & High Fantasy.
- Fun Active Time Battle mechanics. The time meter requires careful timing and precision, knowing when to attack and when to defend. Trying to interrupt opponents while they are acting and the threat of being interrupted yourself adds a layer of suspense. Igniculus slows down enemies, adding a small twitch gameplay element and even more suspense.
- The side-scrolling exploration and puzzle solving (often involving Igniculus) give the feeling of adventure.
- The setting is immersive and epic. The world of Lemuria is vast, with diverse locations, races, creatures, and mysterious lore.
- The art and visuals are incredible. While exotic, the art style grew on me rather quickly.
- The music is beautiful, and sets the tone rather well, especially during boss fights.
- The rhyming aspect gives the game an unique, poetic flair...
- ...but there are moments where the rhyming feels forced. For instance, when you try a locked door, the screen flashes "Locked" and Igniculus notes "I am not shocked," ...is that necessary?
- Pacing Problems:
- Igniculus can also heal you, but it takes several seconds to heal yourself substantially, which requires patience.
- You level up frequently, and each time have to allocate skills manually to a character. While it makes for interesting progression, it can get tedious to pause and select skills over and over again.
- The ending's a bit rushed. I won't spoil the story, but according to the game's writer (warning: link has spoilers), there was meant to be a final level before the last battle, but it was cut. While the level was supposedly only gameplay and not story-based, I think this level would have given the player more time to digest what was happening in the narrative, and also give time for final character interactions. I found the ending okay overall, but too quick. Time to reflect on the ending (and rewatches on YouTube) helped me appreciate it more.
- The game has normal and hard difficulty levels (casual and expert after a patch). I started casual, which was pretty easy, but the game's mechanics were good enough to be engaging anyways. After becoming familiar with the game I decided to change difficulty to expert (you can do that at any time), and it got decently challenging. If you're uncertain about difficulty, you can start casual, and move to expert when you feel ready. Just don't do that before a boss or anything.
- This game feels traditional in many respects, including the story, but I feel it has enough clever twists to be appealing.