Reviews: LEGO Adaptation Game

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There is a lot of magic here
LEGO Batman 3: Beyond Gotham is simply amazing. What makes the game so special is the fact that the entire DC universe gets their time in the limelight which is refreshing compared to the last-mission cameos in the second game.

The gameplay is mostly the same thing as in 2005, but the sweet new features really spices the whole game up. One of the best things about the game is the positively huge amount of DC characters that appear, from Sinestro to Aquaman to fucking POLKA-DOT MAN! This huge selection of character also proves to be one of the game's drawbacks, as more focus is given on the whole DC universe, leading to the absence of fan favorite Batman characters like Two-Face, the Scarecrow and Gordon.

There is of course a couple of DLC packs and a Season Pass that adds a couple new missions, vehicles and characters to the game, but they really did the DLC thing right. TT could just as easily have given us half of a game and gotten us to cough up an extra 30 bucks for the rest, but they really made the DLC content the icing on the cake instead of a cheap way to get money.

The missions are your run-of-the mill LEGO missions with breakable stuff and a lot of hidden secrets. One delightful new twist to the missions is the addition of Character Tokens, which were in a few missions of LEGO Marvel and LEGO Harry Potter. There isn't a lot more I can say about this game before devolving into a raving fanboy that starts babbling about things that only are relatable to those who play the game.
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The LEGO Movie Game review
The LEGO Movie game is the first LEGO game to be based entirely on a single movie. There is a very good reason they never did that before. Working with several movies or an entire comic book universe gave them access to a wide variety of memorable characters for you to fight against. The LEGO Movie is a good movie, but it only has two memorable villains. Because of this, a good portion of the game involves walking through a level, solving the occasional puzzle, and then the level just kind of stops. If you get lucky, the game might just throw in a couple dozen of the same robot for you to beat up.

In the movie, Emmett seems to be completely useless in the first half of the movie. In the game however, Emmett is vital to progressing. Because the game uses the movie's footage in between levels, it makes all the characters around him come off as complete jerks to him. They do add a couple new abilities to the game, but unfortunately they all end up being boring and forgettable.

If you want to watch The LEGO Movie, go buy the DVD. If you want to play a LEGO game, save a couple bucks and buy one of the earlier ones. All in all, the whole manages to be less than the sum of its parts. 4/10
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The Lego Star Wars Games: Memories To Be Had...
As a little kid, I was a SW fan, and my parents bought me those LEGO games for our slow family home computer. Cue Squee and some of the best years of my gaming life.

The graphics were (at least by the standards of the time) awesome. The gameplay, a mixture of environmental puzzles and combat, was a bit repetitive but never lost its magic either. The cutscenes left a ton to be desired, but at least they were skippable. The urge to collect all the characters, buy all the store items, and do all that good stuff to get 100% completion enhanced replay value to about two years for me.

But of course there's some flaws.

The combat, for one, is an absolute joke. Battle droids and clones are some of the most pathetic video game enemies ever; a competent player, without exaggerration, and if some mod and high-speed computer existed to make it possible, could probably destroy around several thousand before going down. Fighting is a painfully neglected part of the game; for those seeking interesting, challenging, and/or cool looking combat, seek not here (until Episode III level one, see below) But hey, at least you got to destroy enemies with a lightsaber or laser gun, and for the target audience, that's all they'll ask for.

But nothing beats the first level Episode III. Awesome. Pure awesome. Imagine this: for most of the game you've been treated to small scale combat on foot, rarely having more enemies on figurative hand than fingers on the literal one, and getting only a poorly animated cutscene to understand the context of your battles and puzzle solving. All of a sudden, you're thrust into a three-dimensional space battle between dozens of enormous battleships just blasting away and with smaller fighters and craft all over the place, which in turn gives a whole new meaning to the next level, in which you clear out an the enemy flagship, as you know outside there are thousands engaged in war, and not just you. Yes, the battle is scripted, and the same ships do the same attacks each time you play. Yes, the ships are just effects and animations that don't ever get destroyed. Yes, some of the ships are just shapes in the background. Yes, you can't fly around on your own control, and can only move along a pre-determined path. But still, to this day it remains, at least in my eyes, the Best Level Ever.
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Lego Indiana Jones 2 review by Angrok Va
So... What can I say about the game…?

Well, there's the split screen that they added for this game. (Among others) Now I don't have to stay in one place.

Now, with that aside, let's see how I think the game was... Well, the Story Mode was good, but it was bad at the same time, mainly because the plot of the "Original Adventures" trilogy was totally butchered by cool bosses and the gameplay was a little repetitive but a good game nonetheless.

Now about Creator Mode. Well all I can say is YAY! Custom levels!

I give the game a 6/10.
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