Reviews: Final Fantasy I
An Interesting Bit of History
Final Fantasy I is not what I'd describe as a good game. However, it's not a game that follows the standard rules of JRPG design, as it was made before they were fully established. It feels far more like a game based on a tabletop RPG than other JRPG's, or even games directly based on the rules of one. The combat feels almost identical to that of D&D. Now, like I said, it's not necessarily a good game, the story is an excuse plot and grinding isn't so much a part of the game as the majority of it. But curiosity about the roots of the genre and a certain retro charm kept me playing the game. It's worth noting that the music is great and that the graphical design still holds up. I would also recommend playing the NES version, the GBA remake is more polished but makes it a more conventional JRPG, one not really worth playing.
An expectation lowerer
Yes, yes, game that saved Squaresoft, kicked off one of the most game successful franchises ever, blah, blah, blah. That doesn't mean it holds up today. Here's why. The best thing I can say about this game is that it has really nice graphics for an NES era game. The character sprites are colourful and detailed, and all the weapon types and many spell types have their own individual animations, which I find impressive. The environments looks spectacular, though there's not much to see on the battle screen, sadly. Gameplay does not fare so well. Though you are allowed a variety of classes (revolutionary as it may be), these classes are terribly unbalanced. The red mage, for example, expensive though he may be, renders black and white mages rather pointless, because red mages are not only much more durable and physically apt, but they can also cherry pick the best spells from both classes. Though there are certain spells he cannot learn, the ones he can are almost always the most useful. Thieves are basically underpowered Fighters, and, until undergoing class upgrade halfway through the game, worthless, unlike the fighter who is useful throughout. And Black Belts are perhaps the most broken of all, able to do massive damage without purchasing anything except the occasional status buff. Other than the classes, there is the atrocious spell charge system, which guarantees you won't be using your precious magic on anything but bosses, and also the large number of obstuctive glitches in this game, even going so far as to have spells that do nothing. Which means that you've wasted your gold irrevocably. The story is paper thin, which is actually a huge problem. Considering the plot they were able to give Final Fantasy II (regardless of said game's quality), they could have done much more with this game. However, it feels unrewarding to sift through countless random battles for a few featureless player avatars. It doesn't work. However, I will admit that the music sounds nice, at least. Overall, I couldn't finish the game, but thankfully, the Dawn of Souls remake makes it playable. It doesn't fix the balance issues (entirely) or the plot, but it replaces spell charges with conventional MP, fixes the glitches and as a whole, is presented much nicer as a modern day package. For me, it is the definitive version of FFI.