I know many
Ocarina Of Time fans are going to beat me to a pulp, but I always preferred
"Majora's Mask" over it. As much as the series itself is enjoyable, it really does amount to the same
Save The Princess and the
world from
Big Bad Ganon(dorf). Though
Majora's Mask's plot is yet another variation of the latter plot, its unique presentation keeps it fresh and entertaining.
The new time system takes great advantage of the three days you have. You have to truly think and use it wisely to get the best result or you'll end up starting over. Luckily the game is kind to input in certain songs and save points to lessen the frustration. The graphics are detailed and despite the N64's fuzziness, was nothing short of unique eye candy. The overall gameplay may have been smaller then
"Ocarina Of Time", but the sidequests expanded and that there lies the heart of this game.
Each character, big or small, have their own little stories. Most of whom you'll be helping. Outside of making you
warm and fuzzy inside for helping them, the game does a marvelous job working their lives 'round the clock. You
feel for these people, you want to risk life and limb to help them, and if you fail, you feel like a failure; a punch-in-the-gut failure. Why I love MM is that these characters have
characters. They're ridiculously charming and their reactions to their lives and the impending moon slowly colliding to Earth is one big
Tear Jerker moment. It's just like Nintendo to create charismatic characters that you give a damn about.
It is highly appropriate that the theme of this game is friendship. The overall story is big on this and the tale of Skull Kid and his actions mark clear of the
good Samaritan you do throughout the game. By the time you get all 24 masks and complete the game in whole, the sense of achievement is no less satisfying. You made these people happy.