Metal Gear is now a Hack And Slash game. A damn good one. Who would have thought sticking Platinum Games famous disregard for restraint with Hideo Kojima's utter lunacy would be a math made in heaven? The gameplay is incredibly fast and silky smooth, the characters can at times be a bit silly, but most are likable and extremely funny. Speaking of characters, the boss fights in this game blew my shit completely down the street. Just when it seemed boss battles were going the way of the dodo, Platinum swoops in and delivers epic confrontations with super cyborgs, fights that actually require you master the game mechanics. Too many bosses are just "hit this guy a lot and don't die" and while there is some of that here, they're made skillfully enough that they aren't tiring. The central mechanic is Blade Mode, and over-the-shoulder slashing mode that allows you to carefully and accurately slice enemies with your Absurdly Sharp Blade, and features the most impressive slicing engine I've ever seen. Blade Mode is essential to regaining health and energy, and for defeating the bosses. Fair warning though, if you play this game you WILL have your ass handed to you because Metal Gear Rising. Is. HARD. The penultimate and final bosses require you have mastered the (difficult, but completely badass) parry and blade mode. Speaking of the final boss, I'll conclude with saying that he is the best final boss, since the giant robot battle at the end of Intrusion 2.
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