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The Elder Scrolls V Skyrim back to reviews
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Dawnguard
Dawnguard is Bethesda's 1st DLC expansion for Skyrim. Priced at $20, Dawnguard is much more expensive than the other DLC packs Bethesda has released in the past. So, is it worth the price? Not at all.

Dawnguard's questlines are almost carbon copies of each other; each group has almost exactly the same quests and even if you join the anti-vampire Dawnguard, you still get an opportunity to become the new "Vampire Lord" transformation later on with no repercussions asides from random encounters with hunters, which pretty much eliminates most of the difference between the groups. The questline also forces you to associate with a rather poorly written character called Serana, a vampire with daddy issues. No matter what you do and how much you hate vampires, Serana WILL tag along and WILL NOT leave you until the questline is concluded. Thus, you are forced to listen to Serana's numerous problems and complaints all the time. Not to mention that Serana will pretty much screw over your stealth character on multiple occasions by charging into fights, but that's more of a problem with Skyrim's AI in general.

The new Vampire Lord form is not as fun as you'd expect. You are forced into the clunky 3rd-person view while transformed and your abilities are only useful at low levels. You also have to grind a lot in order to get all the powers, which is just tedious to do. The new Werewolf powers are even more boring, as none of them are very useful and are all things you could just do with Dragon Shouts. The new Crossbow weapon functions almost exactly as a bow, so it's not very exciting to use.

There are some positives to the DLC. The environments are very beautiful and have some fun secrets in them. Some of the new loot have interesting powers and abilities. While they are weaker than regular weapons, it is fun to play with their effects. There are some interesting lore tidbits to find through out the new areas as well.

In conclusion, wait for a severe price drop in Dawnguard before even thinking of buying it. There's not much to do and your $20 could be better spent on a full game rather than this DLC. Hopefully Bethesda learns from this and tries harder with their next DLC expansion.
Disagree with pretty much all this. Doesn't help that quite a few of the facts are wrong. It is perfectly possible to drop Serena. Grinding the Vampire and Werewolf powers is easy. Starting from scratch would take you 20 mins to finish it. And the Vampire Lord transformation is one of the most overpowered boosts in the game, as what is essentially Force Choke allows you to easily destroy anything that's not a dragon.
comment #16790 GoldenAlex 6th Nov 12
Before this DLC, werewolf was fairly useless. You could walk around, use a weak buff, and smack things. Now, you can amplify abilities and gain new powers. The Vampire Lord only has one fault, and that's the matter of it being a bit bulky when it comes to doors. Grinding is only tedious if you walk around outside. Go on a mission where you fight some people, and you're halfway there. Dawguard allows for special weapons, dragonbone weapons, and FINALLY some beautiful new areas. Yes the storyline is fairly similar, but at least there are two paths. In the vanilla game, best chance you get for branching is stormcloak vs imperials (which is the same either side) or dark brotherhood (which is a storyline vs one simple mission). As a final comment, Serana is probably the best follower in the game. She's indestructible and can fight armies by herself. She's basically a hypercompetent sidekick.
comment #16792 fenrisulfur 6th Nov 12
Oh gee, Kev-O hating an Elder Scrolls game? What a shocker...
comment #16799 SomeNewGuy 7th Nov 12
I <3 you too, Some New Guy.
comment #16851 Kev-O 13th Nov 12
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