My first thoughts about Phantom Hourglass, as someone who was always in touch with the Zelda series, is that the gameplay is quite entertaining, and it has a good story, altough pretty subpar by Zelda standards, mostly if compared to the game it is a sequel to. It's pretty simple: After Link and Zelda, now Tetra, defeat Ganon once again in the previous game, which is even retold in the game intro, which is good if you aren't familiar with Wind Waker, the crew is shown in the midst of sailing, and they come across the Ghost Ship. Immediately after Tetra boards the ship, she screams for help. It ends up with Link falling into the ocean and washing up on an island where he meets the Exposition Fairy Ciela, who coincidentally, has Navi's voice clips. Link then embarks on a quest to save Tetra with the aid of local Ensemble Darkhorse and Jerk With A Heart Of Gold, Linebeck, after obtaining the Phantom Hourglass from an old man named Oshus. As its predecessor, sailing is abundant, and everything is controlled by the DS' touch screen. The items, the sword, walking, everything. It also includes a few puzzles which involve drawing symbols using the touch screen. You can also customize your ship. It's a very entertaining game with many awesome bosses and other attracting features. Highly reccomended. It is, however, disappointing in a few aspects, which are:
- The dungeon music. The music for all the dungeons is the same track, which is quite disappointing considering the series' history with awesome soundtracks. The game itself has excellent music, but the dungeon theme gets repetitive too quickly.
- A pretty disappointing villain: Bellum doesn't quite have the uniqueness that the Zelda antagonists are known for.
- The minigames: Some are plain evil, specially for those aiming for 100% Completion.
- Temple of the Ocean King: Going through the same level, the same floors over and over again gets tedious quickly.
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