Sierra's success was always despite Sierra being Sierra, not because of it. This truism is all the more evident when you consider how many of the games developers who worked for Sierra did so under the self-acknowledging perspective that Jesus Christ we're tossers. Sierra didn't seem to share this sense of humour, which is a bit of a shame, since it meant that they wound up butting heads with some of their best products. The Quest For Glory was never an early adaptor of the technology that Sierra shared amongst its developers. Quest For Glory I came out about the same time as Space Quest 3 and Kings Quest 4 were being released, which meant it could take advantage of the more advanced engine (who knew pausing while the player typed would be such a huge QOL improvement?), and it really worked that advantage. Full of RPG elements that you don't need to do, the QuestForGlory series has a wonderful plot, a very funny sense of humour, NPCs that you can like, nay, love, with the means to create your own story in the greater narrative. Every problem has multiple solutions - some you might simply not have considered - and every play through can show you exotic and interesting solutions to problems that you might not have considered. It's not all sunshine and roses, though - the games are buggy in places, the thief class can do everything (literally - fighters and wizards can't pick up all the thief's skills, and all of them can turn into paladins), and sometimes the fighter solution to problems conveys you as somewhat thick. Still. I love these games, and bonus, for those of you who are cheap, they're now Abandonware, available here. I really do hope that this review can bring the joy these games gave me in my childhood (holy christ I'm old) to someone who's never encountered them before. Disclaimer: Simultaneous crushes on both Elsa Von Spielburg and Katerina Mordavia is probably the closest This Troper ever got to being in a Love Triangle.
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