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'Tis good
Warhammer Fantasy. 40K's older brother. Simple pros/cons breakdown, since I'm lazy.

Pros:
  • Unlike 40K, there are no Space Marines, so there are no situations where half the army books are all on the same side. (Dammit, five Space Marine codexes? Five? ''What the hell are you thinking, GW?)
  • Armies can be faked for friendly games with paper and pencil
  • Flanks, rears, and all the magic items and special rules give you a bit more tactical flexibility.
  • Has a fully-fledged magic system, meaning that fielding an army that vaporises its enemies through sheer Lore of Firepower is entirely acceptable.
  • One army is made of small dinosaurs that can ride bigger dinosaurs. And that's gotta count for something.
  • STEAMPUNK TANKS.

Cons:
  • 40K gets all the support because it's an absolute cash cow.
  • They gave up trying to keep it balanced long ago, meaning that an Orc player has next to no hope against Daemons or Vampire Counts unless they are very good or very lucky.
  • Special rules that take control of your units away are far more common. (Although I have to admit it's hilarious when your Orc units begin bickering instead of actually doing what you need them to do, that entertainment has to serve as a substitute for victory)
  • Making sure units are ranked up can be a real pain; in general, the older the kit, the harder it is. (Orcs, again, get kind of hammered because most of their weapons are rather large and unwieldy)

In conclusion: 7.5 out of 10; it could be 8.5 or even 9, but Games Workshop doesn't care about it because they're too busy trying to get out Codex: Some Space Marines Who Are Only A Very Tiny Bit Different From Other Space Marines.

No, I'm not bitter. Why would you think that?
Even though I prefer 40K to Fantasy Battle, It does suck that they get the shaft. Hell, both works are great and need more love outside of the internet, and stateside also. Its a shame that they're too damn expensive.

P.S. Space Marines? Fuck em, believe it or not, but 40K players get bored of them too.
comment #1880 Phrederic 17th Feb 10
I agree with everything save for point 1 of the pros. Mostly because space marines are on the same side about as often as anyone else is. But yeah, Warhammer Fantasy needs more love.
comment #1881 RegShoe 18th Feb 10
I'll update this review for the next edition when I have time and some experience with it. Expect an update sometime in 2015.
comment #3790 Count Dorku 7th Aug 10
That second point of the pros- I've seen it said elsewhere and I've always felt like having to type Please Elaborate under it because I don't think it gets clearly across to those unfamiliar with the systems:

Warhammer uses models organised in regiments that get placed on a square plastic base which you move around. 40k has models on a rounded base that move in a more modern squad based approach where each model gets moved individually, staying in at least a fixed distance from each other.

First, this sometimes makes 40k games feel fiddly because if you try to move each individual model to the optimum position, you've got to move each individual model. They are also then harder to substitute something for because you need to make an easily identifiable object that always substitute the exact model base size and then move it around. If you want to try it, your best bet is large chess pieces (which you still have to buy) and your worst bet are 10p coins (you know how hard it is to get a coin from a counter? Imagine that 70 times per turn.)

Warhammer regiments on the other can just be well substituted by a piece of paper cut out to size that has Swordmasters written on it in felt tip.

Also, I find that the regiment issues of flanking, positioning to get most of your line into fighting position, lapping around the side and so on are things that turn up in a lot of Real Time Strategy games so people get hold off the concepts a little quicker.
comment #5101 SomeSortOfTroper 11th Nov 10
Yeah, sorry. That's me. I'll explain a bit better if I put it anywhere else.

Also, just to illustrate the balance issues towards the end of last edition:

Both the Orcs and the Vampire Counts have elite guard units. The Vampire one could, with the right equipment and an appropriate character leading them, end up getting all three saves, allowing them to take direct hits from siege engines without many casualties even though catapults ignore armour saves. Casualties, IIRC, could be resurrected with magic. And they had Killing Blow.

The Orc one had heavy armour.

And while the Vampire one was more expensive, it could take on an entire Orc army and win.
comment #7800 CountDorku 27th May 11
Damn it. This franchise forged Games Workshop. It deserves a new iteration! Or at least the rights to its video games passed from EA to Relic!

Space Marines are very nice and all, but honestly, when are we going to see the Grimdark Vikings kick the shit out of the Angry German people again?!
comment #8293 Hamza 26th Jun 11
Just want to say, Space Mariens are very rarely on the same side. The Dark Angels and Space Wolves regularly rip each other to shreads in various wars.
comment #16354 GoldenAlex 3rd Oct 12
About the balance issue: if you're just playing casually, you can intentionally set up armies with different point totals to help a weaker army against a stronger one. I may be an avid fan of video games, but House Rules are a big plus to tabletop games.
comment #18878 Gigahand 14th Apr 13
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