The Weakest 3D Zelda Game
Like most of you, I can appreciate the huge leap that Nintendo
took in creating this game. In the end, what they got was something that's pretty darned good. I like to call it "The Watchmen
of Video Games
" because it showcases what this particular narrative medium can do that the others can't; Imagine Majoras Mask
as a book, for instance. It'd be thousands and thousands of pages long. As a film, it'd go on and on forever. Only a video game could have told this story the way it's been told. I really like that.
Unfortunately, to do so, it had to violate a great deal of elements that have always served as tentpoles for The Legend Of Zelda
series. The time limit is one of them. You can slow down time and speed it up, of course, and do all sorts of wacky things to make life easier, but in the end, playing Majora's Mask
amounts to a rush. There's no room for free exploration, and even less for lollygagging, something all of its peers in the series excel at. Then there's the case of Termina's design; it's much, much too small. Perhaps I don't mean this area-wise, but there's hardly any place anywhere on it you won't arbitrarily need to visit at some point or another, whether you want to or not. Unlike Hyrule field and all its provinces in the far superior Ocarina Of Time
, Termina isn't loaded with little challenges littered about the place that result in gaining additional tools and items. Majora's Mask
is brimming full of sidequests and mini-games, of course, but not nearly enough of them are optional; most of them must
be completed to progress in the game. And the ones that aren't are not even hidden. Nearly every secret lies in plain sight.
Now, let's talk about dungeons. Ocarina Of Time
had eleven. Majoras Mask
has four. Four. That's only one more than three, for the mathematically challenged. And the dungeons it does
have are so inaccessible, obtuse, and hellaciously designed
that it's near-impossible to enjoy them at all. I'm by no means opposed to a challenging game, but the challenges here
are nearly malicious in their trickery. It's not real difficulty
if a considerable part of traversing the dungeon depends entirely on guesswork.
It's not a bad game, but the other three are much better.
"It's not a bad game, but the other three are much better". To me, the following two are much worse (TWW with its frustrating sailing concept, and TP with the boring Wolf Link sections, no less). It doesn't matter, anyway. After the perfect OOT, the series began [[Jumping the Shark]] with these experimental and polarizing sequels.
31st Dec 09
I think Ocarina of Time is pretty overrated, actually.
1st Jan 10
1st Jan 10
I probably won't, because I actually tried to get used to them all past summer; having to sail from island to island to collect some thrown-in fetch quest items, and THEN collecting a total of 3184 rupees to pay the decoding of them? Having to collect Light Tears EVERY TIME I enter in twilight as Wolf Link? Having to find some stupid Zora eggs in MM just to make them show a song that only lasts during 17 seconds? No thanks. At this moment, my final hope as a fan of Zelda is the upcoming Wii title.
2nd Jan 10
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26th Jan 10
(edited by: TheNerdyNinja)
27th Jan 10
(edited by: Pata Hikari)
The time limit is stressful at first and takes some getting used to, but all of your other points are kind of wrong. Also, once you get used to the time limit and stop panicking after day 2 starts you'll realize you have a lot of time to explore and lollygag. And if you think you are running out of time, you can just reset it, and you get to listen to the pretty Song of Time.
So you say there's nothing to find. I disagree. Majora's Mask has more items (many of them optional) than any other Zelda game. Including A Link to the Past. It also has more Pieces of Heart than any other game. Including Twilight Princess and it's 5 pieces per container. Plus there are so many things to find out about the characters by talking to them at certain times, places, and depending on events.
Now, all the side-quests are required? What? Actually, you can beat the game without getting over half of the masks, let alone any of the 50 pieces of heart. Also funny is you complain about length, and yet the between dungeon sections add to the length of the game.
It needs to be said that the Well in Ocarina of Time is not a dungeon, it may have a dungeon map, but it's practically just a part of the Shadow Temple. You walk in, fight a monster, and get the lens of truth. The Well in Majora's Mask takes longer to do. So that's 11 required dungeons in Ocarina to 6 required dungeons in Majora. Then remember that 4 of those 6 are meant to be completed in 2 parts, so they could be counted as 2 dungeons each. The Spirit Temple in Oo T
could also be counted as 2. Then that's 12 in Oo T
to 10 in MM. And a Well in each. Wow, the gap is shrinking all the time! Oo T
also has 1 optional dungeon, and MM has 2 optional dungeons, 3 if you consider the moon a dungeon.
And the dungeons in Majora's Mask are beautiful, they are some of the best of the series, very memorable and detailed. The challenges they present are clever, and, even more clever, is that by getting certain items at certain times you can simplify the dungeons.
21st Jul 11
(edited by: SporitTheDerp)
Is this another one of those "The original is always better" kind of reviews?
21st Jul 11
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