Oblivion was better
7/10
The Good:
-The Graphics are gorgeous. Then again, what would you expect from a game released in 2009?
-Being able to interact with party members and even
pursue a romantic relationship with them was pretty neat.
-The characters are interesting and well written.
The Bad:
-
The trailers were misleading, making this game look far more epic and awesome than it actually was.
-It was short. Took me a little over a week to finish. The reason I said Oblivion was better was because you could ignore the main quest completely and just go off exploring. Not so in Dragon Age. You
have to follow the main quest, or you won't have anything else to do. There are sidequests, but they're so numerous and pointless, that it feels like they were tacked on as an afterthought. To make matters worse, the main quests are long and tedious, which subtracts a shitload of points from the game's replay value.
-"But it's story driven!" fans tell me in response to the above. Honeys, if I played games for their plot, I'd be reading books instead. And no way in hell would I pick up something as
cliche as this.
-Speaking of cliches, why does it seem like heroic fantasy writers don't have a creative bone in their bodies? Why must the story take place in some
ersatz European setting? Why must the main religion be
a ripoff of Christianity? Sure, Oblivion was like this as well, but because of the numerous other things the game provided, it was tolerable.
-
Dear God, the loading screens.What is this,
The Sims 2? And why hasn't
Bio Ware fixed that memory leak?
The Meh:
-This game is pretty much
Neverwinter Nights with fancier graphics. I'm not a fan of party-based games, but it's not enough to turn me off of the game completely.
-They could have been a lot more subtle with that
Sequel Hook.
Arl Redcliffe: Say, don't you think my son has been acting strange lately?
Warden: Well, I haven't seen the boy since I finished your quest, so I can't really say. Why do you ask?
Arl Redliffe: Oh nothing. I'm certainly not dropping hints of any plotlines that will be explored in the impending sequel. Nope, not at all.
I haven't seen that
Sequel Hook bit. Is that word-for-word, or paraphrased? In the part of the game that I'd expect it exists, that's a bit of a
Playable Epilogue, and is mostly there for some funny bits anyway. Sten says that
"the cake is a lie," for christ's sake. There are also LOTS of situations that could make for sequel hooks, if
Bioware is going the route that I think they're going.
The load screens stopped bothering me when I uploaded the game to my 360's hard drive.
Finally, did you
really expect your dis of story-based games would hold water?
Oblivion and DA:0 are completely different sorts of
RP Gs. Oblivion is a
Wide Open Sandbox while DA is a classic
Western RPG in the vein of
Baldurs Gate. If you like to wander off and not do any story-based quests,
of course you're going to like
Oblivion more. That's not a criticism of
Dragon Age, it's a criticism of the subgenre.
Me, I never played
Oblivion, but I played
Morrowind quite a lot; I got sick of it after my character became the head of one of the noble houses, because the main quest wasn't compelling at all and I didn't feel like it was urgent, or even worth doing. Almost the same thing happened in
Daggerfall. The only
Elder Scrolls game I actually finished was
Arena,way back in the day. This is my personal issue with that style of the game; I'm not going to say that
Oblivion is worse than
Dragon Age because of it.
And Another Thing: how were trailers misleading? All that stuff they do in the trailer is basically what you do in the game.
Killing darkspawn, check, killing dragons, check... Sure, it isn't using in-game animation to show you the
P Cs being badass, but that was kinda obvious, wasn't it?
comment #1440
Dracomicron
7th Dec 09
(edited by: Dracomicron)
comment #1471
NoMoreSanity
9th Dec 09
(edited by: NoMoreSanity)
Pretty awful review here.
- The trailer point is essentially irrelevant. Has this ever not been the case with any game that's used a CGI trailer instead of gameplay footage? One should have a bit of common sense about the difference between a trailer and gameplay, instead of claiming they were lied to when the actual game turns out to be slightly less epic.
- A playthrough will take you about 40 hours. That's less than Oblivion, sure, but the game also gives you incentive to play through multiple times. I'm limiting myself to two, but even that means I'm never going to experience four origin stories, never going to get to romance two of the possible party members, never going to have certain possible endings occur. There is absolutely no incentive to play Oblivion more than once. Oblivion gives you a wide-open world with a bunch of stuff to explore, but once you've done that the first time there's nothing at all left. You can... play the game again with different specializations? But combat tends to be mostly samey, there's no party to build, and there are pitifully few opportunities for actual roleplaying.
Draco made an excellent point about how these are just simply two different kinds of game. You may as well criticize Dragon Age because it's not a first-person shooter. Or a real-time strategy. Or a football management sim.
- The story, like pretty much anything
Bio Ware does, is an outer layer of cliches under which is buried a very immersive and well-written setting. Yes, the general premise is that a horde of orc-type monsters threaten to take over the world, which is populated by humans, dwarves, and elves. Yet the actual natue of the darkspawn, the maneuverings of Fereldan politics, the specific situations of the elves and dwarves, the actual workings of Andraste and the Chantry (which is influenced just as much by Islam as it is by Christianity, don'tcha know!) all end up making the setting a truly interesting one. Oblivion let you explore a lot in a world that you never ended up caring about because it was so damn generic. Dragon Age railroads you more than Oblivion, but if you pay any attention to the setting at all, it becomes a very very interesting one.
- Loading screens were never an issue for me. I was playing it on a 360, maybe it's different for other platforms?
- Again, more baseless criticism of a genre rather than actual criticism of the game. Yeah, I also didn't like how the characters aren't football players and you don't manage their contracts and stuff. Really detracts from the game.
- That's not nearly the most important sequel hook they dropped. I don't even remember this conversation happening, and I really don't see why a sequel hook to something
Bio Ware has outright said is the first part of a series (the subtitle is "Origins", don'tcha know) is such a bad thing.
Overall, this review really just seems like you played Oblivion, were expecting this game to be Oblivion again, and were disappointed when it wasn't Oblivion. Too bad, I say. For a much better setting, real roleplaying (and the best I've ever seen in a CRPG, to boot), and more interesting combat, I say Dragon Age is in fact much better than Oblivion.
comment #1479
JonnyAngel
10th Dec 09
comment #1612
74.233.62.179
6th Jan 10
comment #1619
helterskelter
7th Jan 10
comment #1627
74.233.62.179
8th Jan 10
comment #1631
71.164.126.152
8th Jan 10
I felt that Dragon Age's setting wasn't as well-realized as in other games they've done. (Particularly Mass Effect, as their other big original IP title.) Part of the problem is just that reconstruction-style fantasy has been around longer than reconstruction-style sci-fi.
In terms of religion, DA had the Christianity/Islam-based Chantry, but Oblivion had the traditional 'non-interventionist' gods, along with the Daedra, who you expect would be the evil demons...but other than Mehrunes Dagon, they don't seem terribly evil; most of them are just concerned with their own little sphere, and some actually take up causes that seem like things gods would be interested in, like protecting nature or destroying undead.
This isn't to say that DA isn't well-written, because Bioware games tend to have very good writing, but the world concepts aren't as creative (as in The Elder Scrolls) or as interestingly worked (as in Mass Effect).
comment #2299
Kotep
18th Apr 10
comment #2309
Dracomicron
20th Apr 10
comment #2592
JackShandy
22nd May 10
comment #3944
138.163.240.41
13th Aug 10
Dragon Age can suck my virtual dick. The lack of an open world, the lack of story and gameplay flexibility, and the crappy arse story were all rubbishy.
comment #4381
Heart
10th Sep 10
comment #4426
150.212.51.238
14th Sep 10
comment #4433
dragonfire5000
14th Sep 10
Hey guys, I liked this game
comment #4625
114.73.56.150
1st Oct 10
Dragonfire: it's the lack of story flexibility Heart was complaining about.
comment #5068
97.101.4.143
6th Nov 10
I don't really get the complaint about lack of story flexibility; how is it lacking?
comment #5070
dragonfire5000
7th Nov 10
(edited by: dragonfire5000)
I would carefully refute every single negative review here by applying my skill at rhetoric to construct several flawless counterarguments that would prove conclusively that Dragon Age is an excellent game from an utterly objective viewpoint, but I'm too busy actually having fun playing it.
comment #5075
110.175.10.182
8th Nov 10
comment #5076
150.212.50.160
8th Nov 10
comment #5083
110.175.10.182
8th Nov 10
Why the FUCK are you comparing the Bioware style of RPG with the Bethesda style of RPG? If you want something like Oblivion, then replay Oblivion, play the Gothic series, or just wait for Elder Scrolls V. Don't play a Bioware RPG and bitch about it not being what you expected. Complain about a game's flaws, not about what it isn't.
comment #5328
SomeDeadGuy
3rd Dec 10
Because people are idiots when it comes to buying things that they want.
comment #5331
150.212.50.104
4th Dec 10
comment #5508
98.207.192.56
21st Dec 10
Dragon Age, subjectively, has a brilliantly told story and some challenging and-for lack of a better term-"hardcore" feeling combat mechanics. This is a very deep game. Oblivion is a dry, pasty narrative that only rewards through the open world itself, but because you never end up caring about cyrodil (I think this is mostly because bethesda failed to make it seem like the serenity and perfection of the world was ever in danger), it had to rely solely on its gameplay, which, without mods, failed in both combat and non combat mechanics. But get mods for it, and eveything changes...
comment #5509
98.207.192.56
21st Dec 10
Western games these days have some kind of addiction for games with large amounts of free-roaming.
comment #5510
76.120.177.0
21st Dec 10
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