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Reviews Manga / Mahou Sensei Negima

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Shockz Since: Jan, 2001
12/17/2009 17:35:29 •••

A HELL of a fun ride, and keeps getting better.

Ah, Mahou Sensei Negima. What is there to be said that hasn't already? It is one of the most Trope Overdosed series on the wiki, after all, and the massive Genre Shift is brought up practically every time the series is mentioned. To sum up briefly anyway: Ken Akamatsu, creator of Love Hina, has created a manga series that has gradually morphed from a rather squicky harem comedy with a 10-year-old boy as the protagonist to quite possibly the most epic Shounen action series in years. In the process, he's packed it with 40-something different characters, nearly all of whom have received at least some degree of development and one or two spotlight chapters. (Akamatsu being Akamatsu, he has also packed it with staggering amounts of Fanservice, including countless panty shots and gratuitous Anime Anatomy nudity. If that stuff bothers you, well, you have been warned.)

Things I like about it:

  • Incredibly detailed artwork—though some may scoff at Akamatsu's use of CG imagery for the backgrounds, it's hard to deny he makes the most of it. Every single panel of Negima is packed with detail.
  • Character designs: Okay, Only Six Faces is in effect to some extent, but so much detail has gone into other aspects of the character designs that telling apart the 31 girls of Class 3-A is fairly easy.
  • Action sequences: Considering this is the first time Akamatsu's ever done an action series, he's got it down surprisingly well. Harry Potter-style magic meets Dragon Ball Z-style Ki Attacks for some very unique battles. Bonus points for the surprisingly good Latin, Greek, and Sanskrit (!!) spells.
  • The setting: The school-city of Mahora and the Final Fantasy-inspired Magic World are both incredible in the amount of thought and detail that has gone into them.
  • Setsuna Sakurazaki: Once you've seen her first Crowning Moment Of Awesome, you'll know what I mean.

Things I don't like:

  • Plot f^&*ing where?—the main plot about Negi finding his father takes quite a while to get on track.
  • DON!—Akamatsu abuses this sound effect like it was going out of style. What does it even mean?
  • Deus Ex Machina — happens more than once. I forgive them, though, because they tend set up moments of either hilarity or pure friggin' awesome.

FastEddie Since: Apr, 2004
04/20/2009 00:00:00

Nice touch, those "what I liked, what I didn't" bullets.

Goal: Clear, Concise and Witty
BrightBlueInk Since: Jan, 2001
04/20/2009 00:00:00

I have to agree with Fast Eddie, it keeps things clear and succinct. I think I might have to try a similar style for my next review!

Current project: Cleaning up the Chrono Crusade examples one at a time. God help me.
JapaneseTeeth Since: Jan, 2001
04/22/2009 00:00:00

Yeah I ripped it off a little in my own review. Helps to keep everything structured. I'm kinda prone to analytical rambles, so the bullets keep it short and to the point. It's a good idea.

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112.118.70.76 Since: Dec, 1969
04/22/2009 00:00:00

You speak lies. Fullmetal Alchemist is the most epic shonen series lately.

Rogue 7 Since: Dec, 1969
04/22/2009 00:00:00

I'd say they're pretty damn close. FMA's got an awesome plot and everything, but the sheer power levels of Negima blow FMA out of the water.

AckSed Since: Jan, 2001
04/24/2009 00:00:00

About the DON! - that'll be Kabuki Sounds.

Reality is that which, when you stop believing in it, doesn't go away.
112.118.70.38 Since: Dec, 1969
05/01/2009 00:00:00

Since when do power levels ever matter in the quality of a manga? Sure, Mahou Sensei Negima has a great cast and plot, but FMA does that and does it better. Not to mention that the fights were at least realistic in terms of the setting, but Negima is just getting ridiculous in the power levels and new powers as the plot demands.

Evil Midnight Lurker Since: Dec, 1969
05/26/2009 00:00:00

Latin, Greek, Sanskrit... you forgot archaic Japanese and Cyrillic. :)

JapaneseTeeth Since: Jan, 2001
06/03/2009 00:00:00

The new powers are a kinda over-the-top, but not to the degree that they break the consistency of the setting. Rakan was introduced as being absurdly powerful. The powers that Negi pulls out against him are still pretty consistent because he learned almost all of them for the sole purpose of defeating Rakan. It also keeps Negi from getting too powerful; note that he has to redirect Rakan's power to even make a dent in the guy.

Personally I think Negima and FMA are roughly equal in terms of quality, characterization, and plot. I just personally prefer Negima's overall style. I also think that FMA and Negima are dissimilar enough that you can't really compare them that closely. FMA is more political intrigue and military-style fighting and is waaayy further on the Realistic end of the scale. Negima is much more lighthearted, humorous, and idealistic despite the moments of drama. It runs mainly on Rule Of Cool and Rule Of Funny than anything else, so as long as something is awesome

They're both good, in very different ways.

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Evil Vaccum Since: Dec, 1969
08/19/2009 00:00:00

I'm waiting for spells to show up in Hebrew or Aramaic. Because that would be awesome.

JapaneseTeeth Since: Jan, 2001
09/01/2009 00:00:00

Well, considering that the older a language is, the more powerful the spells are, it's probably only a matter of time. Maybe the ultimate spell in the setting will be in Sumerian. It would also be an awesome place for a Shout Out to Snow Crash.

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AckSed Since: Jan, 2001
12/17/2009 00:00:00

The spell that counters reality warping will contain the phrase "nam-shub". Count on it.

Reality is that which, when you stop believing in it, doesn't go away.

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