Human Revolution compared to Deus Ex
What it did better than Deus Ex
- The cover system. I hope that this system will find its way into other 1st person games.
- The augmentations are much more useful
- The dialog scenes. They did an amazing job at making Talking The Monster To Death an exciting experience through great voice acting, dramatic camera movement and the body and face language of the NPCs.
- A Pacifist Run is a viable option
What it did just as good as Deus Ex
- Inventory management
- Weapon customization
- Enemy AI
- The main character
- Rewarding exploration
- Offering multiple solutions to every problem
What it did worse than Deus Ex
- Non-avoidable boss fights
- The skill system was scrapped (or rather merged with the augmentation system)
- The story felt much more linear than Deus Ex 1. It doesn't give you as many situations where your actions affect the plot.
- The graphic engine. Yes, the graphic engine. There are no scenarios as big as DX 1 (making you wonder why you haul that sniper rifle around), it doesn't even support mirrors and it doesn't allow under-water scenarios.
- The environment, while definitely designed with a lot of attention to detail, has less interactive objects
- No different ammo types
- Definitely shorter (i hope that there will be lots of DLC)
- The ending which was just cheap compared to Deus Ex 1. The ending of Deus Ex 1 was epic: It put you into that huge, open scenario with three conflicting multi-part goals. Whichever goal you pursued at that time, you had two factions on the intercom begging you to stop and one begging you to continue. That really gave you the feeling that the fate of the world is in your hands and lots of time to think about which course of action is the best. The ending of Human Revolution is quite anti-climatic compared to that: the penultimate choice is interacting one of 3 buttons or a valve which are right next to each other. Even Invisible War did better.
: While Human Revolution doesn't outperform the original Deus Ex, it is still a great game and a much more worthy successor than Invisible War
. I definitely don't regret buying it, and I will surely buy the new DLC scenario which has been announced.
13th Sep 11
13th Sep 11
Hmm, I wonder whether the OP would still say "While Human Revolution doesn't outperform the original Deus Ex" if the ending wasn't so anti-climatic.
13th Sep 11
1st Oct 11
(edited by: ThomasRembrandt)
Pacifist option is viewed as an advantage OVER the original? Makes no sense to me. The option WAS there before.
Moreover, you could truly finish the game without ever getting your hands dirty, unlike with this one where you have unavoidable boss fights.
Other things that don't sit well with me are:
a) Getting [varying] experience for kills. The player is encouraged to non-lethally take down every possible hostile. While this can be hard to pull off in some situations, it gets repetitive after a while and unjustly punishes other playing styles, which can be even harder (e.g come in with guns blazing or sneak past every enemy)
b) The previous issue is exacerbated by essentially reducing the amount of weapons you can carry around: increased weapon sizes, non-stackable grenades(yet stackable mines, go figure), sharing inventory space with ammo.
c) Experience for hacking and not for using the correct codes. I consider that the latter deserves be rewarded even higher.
d) I didn't notice as much dark humour, aside from a few nods to the original.
13th Oct 11
^The first one wasn't designed to avoid the boss fights. Sequence breaking made it happen.
13th Oct 11
^It was designed so that you could either escape or use a killphrase.
15th Oct 11
25th Oct 11
(edited by: Zaptech)
^ That's really one of the worse points of the game (the boss fights being the absolute worst). XP and Praxis mean very little. A careful player can end up with Lvl. 5 Hacking and a stealth field while on the streets of Detroit for the first time. Even a casual player will be debating the diminishing returns of spending a PP on better radar or less recoil long before the final boss. It's too easy to specialize in just about everything. Even worse is the fact that it's too easy to figure out how to actually specialize in everything.
23rd Feb 12
24th Feb 12
9th May 12
(edited by: basd)
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