What it did better than Deus Ex 1:
- The cover system. I hope that this system will find its way into other 1st person games.
- The augmentations are much more useful
- The dialog scenes. They did an amazing job at making Talking The Monster To Death an exciting experience through great voice acting, dramatic camera movement and the body and face language of the NPCs.
- A Pacifist Run is a viable option
- Inventory management
- Weapon customization
- Enemy AI
- The main character
- Rewarding exploration
- Offering multiple solutions to every problem
- Non-avoidable boss fights
- The skill system was scrapped (or rather merged with the augmentation system)
- The story felt much more linear than Deus Ex 1. It doesn't give you as many situations where your actions affect the plot.
- The graphic engine. Yes, the graphic engine. There are no scenarios as big as DX 1 (making you wonder why you haul that sniper rifle around), it doesn't even support mirrors and it doesn't allow under-water scenarios.
- The environment, while definitely designed with a lot of attention to detail, has less interactive objects
- No different ammo types
- Definitely shorter (i hope that there will be lots of DLC)
- The ending which was just cheap compared to Deus Ex 1. The ending of Deus Ex 1 was epic: It put you into that huge, open scenario with three conflicting multi-part goals. Whichever goal you pursued at that time, you had two factions on the intercom begging you to stop and one begging you to continue. That really gave you the feeling that the fate of the world is in your hands and lots of time to think about which course of action is the best. The ending of Human Revolution is quite anti-climatic compared to that: the penultimate choice is interacting one of 3 buttons or a valve which are right next to each other. Even Invisible War did better.
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