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Reviews Comments: Human Revolution compared to Deus Ex 1 Deus Ex Human Revolution game review by PS

What it did better than Deus Ex 1:

  • The cover system. I hope that this system will find its way into other 1st person games.
  • The augmentations are much more useful
  • The dialog scenes. They did an amazing job at making Talking The Monster To Death an exciting experience through great voice acting, dramatic camera movement and the body and face language of the NPCs.
  • A Pacifist Run is a viable option

What it did just as good as Deus Ex 1:

  • Inventory management
  • Weapon customization
  • Enemy AI
  • The main character
  • Rewarding exploration
  • Offering multiple solutions to every problem

What it did worse than Deus Ex 1:

  • Non-avoidable boss fights
  • The skill system was scrapped (or rather merged with the augmentation system)
  • The story felt much more linear than Deus Ex 1. It doesn't give you as many situations where your actions affect the plot.
  • The graphic engine. Yes, the graphic engine. There are no scenarios as big as DX 1 (making you wonder why you haul that sniper rifle around), it doesn't even support mirrors and it doesn't allow under-water scenarios.
  • The environment, while definitely designed with a lot of attention to detail, has less interactive objects
  • No different ammo types
  • Definitely shorter (i hope that there will be lots of DLC)
  • The ending which was just cheap compared to Deus Ex 1. The ending of Deus Ex 1 was epic: It put you into that huge, open scenario with three conflicting multi-part goals. Whichever goal you pursued at that time, you had two factions on the intercom begging you to stop and one begging you to continue. That really gave you the feeling that the fate of the world is in your hands and lots of time to think about which course of action is the best. The ending of Human Revolution is quite anti-climatic compared to that: the penultimate choice is interacting one of 3 buttons or a valve which are right next to each other. Even Invisible War did better.

Bottom Line: While Human Revolution doesn't outperform the original Deus Ex, it is still a great game and a much more worthy successor than Invisible War. I definitely don't regret buying it, and I will surely buy the new DLC scenario which has been announced.


  • Zaptech
  • 13th Sep 11
it doesn't allow under-water scenarios.

And nothing of value was lost.
  • TeeHeeHee
  • 13th Sep 11
AI as good as in DX? Really? NP Cs in first Deus were morons running in straight lines. Here, they look behind them when patrolling, react to suspicious things(as in, they walk up instead of staring awkwardly), their behaviour in combat depends on WHO they are(gangsters just shoot, PM Cs try to flank you and are generally really savvy) and, a thing I have not seen in a FPP/TPP shooter yet- they don't magically know where you are, you can stab their backs while they try to flank your last position. Which is glorious.

They could have bigger line of sight, but aside from that, the AI feels really human.
  • eveil
  • 13th Sep 11
Hmm, I wonder whether the OP would still say "While Human Revolution doesn't outperform the original Deus Ex" if the ending wasn't so anti-climatic.
  • ThomasRembrandt
  • 1st Oct 11
I agree, especially with the statements about the graphics engine. It barely looks better than Vampire Bloodlines but needs almost as much resources as Crysis.

And even Deus Ex 1 had reflections for god's sake.

FYI, the "enbseries" mod adds reflections (and some other lighting effects) which improves the graphics immensely, it even adds more atmosphere to the game.
  • cah
  • 13th Oct 11
Pacifist option is viewed as an advantage OVER the original? Makes no sense to me. The option WAS there before. Moreover, you could truly finish the game without ever getting your hands dirty, unlike with this one where you have unavoidable boss fights. Other things that don't sit well with me are: a) Getting [varying] experience for kills. The player is encouraged to non-lethally take down every possible hostile. While this can be hard to pull off in some situations, it gets repetitive after a while and unjustly punishes other playing styles, which can be even harder (e.g come in with guns blazing or sneak past every enemy) b) The previous issue is exacerbated by essentially reducing the amount of weapons you can carry around: increased weapon sizes, non-stackable grenades(yet stackable mines, go figure), sharing inventory space with ammo. c) Experience for hacking and not for using the correct codes. I consider that the latter deserves be rewarded even higher. d) I didn't notice as much dark humour, aside from a few nods to the original.
  • eveil
  • 13th Oct 11
^The first one wasn't designed to avoid the boss fights. Sequence breaking made it happen.
  • cah
  • 15th Oct 11
^It was designed so that you could either escape or use a killphrase.
  • Zaptech
  • 25th Oct 11
The game does not really punish you for fighting with lethal force. In my most recent playthrough, I was Murder Jensen, Lord of Maiming Mountain, rampaging through the game with assault rifle and heavy rifle, mauling, stabbing and shooting everything in my path. I had more than enough XP and Praxis to unlock every relevant augment.

Admittedly, I hacked everything I saw and poked my head into every vent along the way for the exploration bonuses, but still.
  • Trickdice
  • 23rd Feb 12
^ That's really one of the worse points of the game (the boss fights being the absolute worst). XP and Praxis mean very little. A careful player can end up with Lvl. 5 Hacking and a stealth field while on the streets of Detroit for the first time. Even a casual player will be debating the diminishing returns of spending a PP on better radar or less recoil long before the final boss. It's too easy to specialize in just about everything. Even worse is the fact that it's too easy to figure out how to actually specialize in everything.
  • Tomwithnonumbers
  • 24th Feb 12
I always felt the last fight was the climax. The 3 button choice was, well Jensen, you've survived all this, you've experienced the world as it is and you've gone on a journey, now decide what you think and who you've become.

I loved it, I ran from button to button, pressing them and then changing my mind again. Even after I decided on one I had to reload three times before I was happy with my choice
  • basd
  • 9th May 12
Huh, the last 1/3 of DX 1 is generally considered where the game trailed off in quality (not becoming "bad" but not as good as the first 2/3), including that underwater mess. Nah, not a detractor at all.

@Thomas Rembrandt - Seriously, the game is a resource hog, but nothing on the level Crysis. No way no how.
  • Valiona
  • 22nd Dec 16
I agree with the reviewer about the lack of a skill system being a point against the game. You had to carefully consider how you spent your points, as doing so would allow you to get more mileage out of the resources that you needed, from ammo to medkits to multitools. I also liked the mutually exclusive augmentations, which forced you to choose which one served your purposes better, and decide which of those most needed to be upgraded. The fact that Human Revolution allows you to spend Praxis on Augs is a step in the right direction compared to Invisible War, but it still isn\'t up to the original.

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